@dreamboard-games/sdk 0.2.0

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Files changed (369) hide show
  1. package/LICENSE.md +96 -0
  2. package/README.md +12 -0
  3. package/dist/HandView-ncJIVLhN.d.ts +193 -0
  4. package/dist/ResourceCounter-CTREyF73.d.ts +102 -0
  5. package/dist/ThemeProvider-fy0_QzgO.d.ts +99 -0
  6. package/dist/bundle-TIZcw8LB.d.ts +281 -0
  7. package/dist/cards-Sl3b40Mv.d.ts +13 -0
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  36. package/dist/components-D5ZRE2Hl.d.ts +1451 -0
  37. package/dist/generated/runtime/primitives.d.ts +12 -0
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  46. package/dist/generated/workspace-contract.d.ts +14 -0
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  49. package/dist/hex-board-view-D_07hO6O.d.ts +933 -0
  50. package/dist/hex-color-MhOyuY-o.d.ts +8 -0
  51. package/dist/index-BwqPQtBu.d.ts +1433 -0
  52. package/dist/index.d.ts +1 -0
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  55. package/dist/infrastructure/reducer-bundle-abi.d.ts +1083 -0
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  58. package/dist/infrastructure/workspace-codegen.d.ts +53 -0
  59. package/dist/infrastructure/workspace-codegen.js +44 -0
  60. package/dist/infrastructure/workspace-codegen.js.map +1 -0
  61. package/dist/manifest-contract-BNHVGFtU.d.ts +9 -0
  62. package/dist/package-set.d.ts +13 -0
  63. package/dist/package-set.js +12 -0
  64. package/dist/package-set.js.map +1 -0
  65. package/dist/primitive-props-DpKs-GCr.d.ts +11 -0
  66. package/dist/reducer.d.ts +3786 -0
  67. package/dist/reducer.js +8131 -0
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  69. package/dist/runtime/primitives.d.ts +226 -0
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  75. package/dist/runtime/workspace-contract.d.ts +172 -0
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  78. package/dist/runtime-api-3dshj6kK.d.ts +101 -0
  79. package/dist/runtime-api-DWxvTr-O.d.ts +379 -0
  80. package/dist/runtime.d.ts +58 -0
  81. package/dist/runtime.js +13 -0
  82. package/dist/runtime.js.map +1 -0
  83. package/dist/slots-1GPGihk8.d.ts +8 -0
  84. package/dist/testing.d.ts +149 -0
  85. package/dist/testing.js +513 -0
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  87. package/dist/types.d.ts +496 -0
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  90. package/dist/ui/components.d.ts +16 -0
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  93. package/dist/ui/defaults.d.ts +19 -0
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  97. package/dist/ui/types/player-state.d.ts +365 -0
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  100. package/dist/ui-contract-iQfTtUSL.d.ts +1161 -0
  101. package/dist/ui.d.ts +320 -0
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  104. package/package.json +199 -0
  105. package/src/generated/reducer-contract/builders.ts +90 -0
  106. package/src/generated/reducer-contract/version.ts +9 -0
  107. package/src/generated/reducer-contract/wire.ts +100 -0
  108. package/src/generated/reducer-contract/zod.ts +101 -0
  109. package/src/generated/runtime/primitives.ts +2 -0
  110. package/src/generated/runtime-api.ts +5 -0
  111. package/src/generated/runtime.ts +35 -0
  112. package/src/generated/workspace-contract.ts +2 -0
  113. package/src/index.ts +7 -0
  114. package/src/infrastructure/reducer-bundle-abi.ts +8 -0
  115. package/src/infrastructure/reducer-contract/bundle.ts +37 -0
  116. package/src/infrastructure/workspace-codegen/hex-geometry.ts +69 -0
  117. package/src/infrastructure/workspace-codegen/index.ts +64 -0
  118. package/src/infrastructure/workspace-codegen/manifest-contract.ts +6632 -0
  119. package/src/infrastructure/workspace-codegen/manifest-validation.ts +795 -0
  120. package/src/infrastructure/workspace-codegen/ownership.ts +131 -0
  121. package/src/infrastructure/workspace-codegen/preset-card-sets.ts +169 -0
  122. package/src/infrastructure/workspace-codegen/seeds.ts +1705 -0
  123. package/src/infrastructure/workspace-codegen.ts +1 -0
  124. package/src/package-set.ts +19 -0
  125. package/src/reducer/authoring/contract.ts +157 -0
  126. package/src/reducer/authoring/effect.ts +224 -0
  127. package/src/reducer/authoring/game.ts +23 -0
  128. package/src/reducer/authoring/interaction.ts +98 -0
  129. package/src/reducer/authoring/phase.ts +300 -0
  130. package/src/reducer/authoring/types.ts +70 -0
  131. package/src/reducer/authoring/validation.ts +382 -0
  132. package/src/reducer/authoring/view-stage.ts +68 -0
  133. package/src/reducer/authoring.ts +29 -0
  134. package/src/reducer/bundle/ingress-bundle.ts +491 -0
  135. package/src/reducer/bundle/trusted/engine-instruction-resolver.ts +254 -0
  136. package/src/reducer/bundle/trusted/flow-instruction-resolver.ts +73 -0
  137. package/src/reducer/bundle/trusted/instruction-runner.ts +414 -0
  138. package/src/reducer/bundle/trusted/interaction-authorization.ts +137 -0
  139. package/src/reducer/bundle/trusted/interaction-collectors.ts +859 -0
  140. package/src/reducer/bundle/trusted/interaction-decision.ts +747 -0
  141. package/src/reducer/bundle/trusted/interaction-resolver.ts +95 -0
  142. package/src/reducer/bundle/trusted/interaction-types.ts +171 -0
  143. package/src/reducer/bundle/trusted/lifecycle-runner.ts +427 -0
  144. package/src/reducer/bundle/trusted/projection-builder.ts +356 -0
  145. package/src/reducer/bundle/trusted/projection-context.ts +39 -0
  146. package/src/reducer/bundle/trusted/rng-sampler.ts +150 -0
  147. package/src/reducer/bundle/trusted/runtime-registry.ts +120 -0
  148. package/src/reducer/bundle/trusted/runtime-scope.ts +336 -0
  149. package/src/reducer/bundle/trusted/simultaneous-player.ts +97 -0
  150. package/src/reducer/bundle/trusted/stage-resolver.ts +87 -0
  151. package/src/reducer/bundle/trusted/static-projection.ts +116 -0
  152. package/src/reducer/bundle/trusted/trusted-runtime-args.ts +97 -0
  153. package/src/reducer/bundle/trusted/trusted-runtime-result.ts +39 -0
  154. package/src/reducer/bundle/trusted/trusted-setup-profiles.ts +43 -0
  155. package/src/reducer/bundle/trusted/trusted-state-codec.ts +48 -0
  156. package/src/reducer/bundle/trusted-bundle.ts +97 -0
  157. package/src/reducer/bundle/types.ts +171 -0
  158. package/src/reducer/bundle.ts +2 -0
  159. package/src/reducer/client-param-schemas.ts +57 -0
  160. package/src/reducer/compose.ts +34 -0
  161. package/src/reducer/core/runtime-input.ts +30 -0
  162. package/src/reducer/core/runtime-instruction.ts +59 -0
  163. package/src/reducer/core/types.ts +62 -0
  164. package/src/reducer/definition-index.ts +277 -0
  165. package/src/reducer/derived.ts +106 -0
  166. package/src/reducer/effects.ts +92 -0
  167. package/src/reducer/engine/runtime-instruction-engine.ts +155 -0
  168. package/src/reducer/ingress/decode-runtime-input.ts +7 -0
  169. package/src/reducer/ingress/decode-session-state.ts +9 -0
  170. package/src/reducer/ingress/encode-session-state.ts +6 -0
  171. package/src/reducer/ingress/input-codec.ts +18 -0
  172. package/src/reducer/ingress/phase-schemas.ts +62 -0
  173. package/src/reducer/ingress/raw-types.ts +107 -0
  174. package/src/reducer/ingress/runtime-codec.ts +14 -0
  175. package/src/reducer/ingress/runtime-payload.ts +13 -0
  176. package/src/reducer/ingress/session-codec.ts +392 -0
  177. package/src/reducer/ingress/types.ts +6 -0
  178. package/src/reducer/inputs/boardInput.ts +217 -0
  179. package/src/reducer/inputs/boardTarget.ts +190 -0
  180. package/src/reducer/inputs/cardInput.ts +86 -0
  181. package/src/reducer/inputs/cardTarget.ts +101 -0
  182. package/src/reducer/inputs/choiceTarget.ts +104 -0
  183. package/src/reducer/inputs/defineInputs.ts +71 -0
  184. package/src/reducer/inputs/formInput.ts +809 -0
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  186. package/src/reducer/inputs/promptInput.ts +87 -0
  187. package/src/reducer/inputs/rngInput.ts +58 -0
  188. package/src/reducer/inputs/targetRule.ts +123 -0
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  190. package/src/reducer/model/definition.ts +1072 -0
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  192. package/src/reducer/model/manifest.ts +570 -0
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  205. package/src/reducer/table-ops.ts +2671 -0
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  207. package/src/reducer/transaction.ts +120 -0
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  209. package/src/runtime/primitives.ts +1 -0
  210. package/src/runtime/types/runtime-api.ts +1 -0
  211. package/src/runtime/workspace-contract.ts +32 -0
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  213. package/src/runtime-internal/components/PluginRuntime.tsx +103 -0
  214. package/src/runtime-internal/components/board/target-layer.ts +70 -0
  215. package/src/runtime-internal/context/ClientParamSchemaContext.tsx +44 -0
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  222. package/src/runtime-internal/errors/ValidationError.ts +29 -0
  223. package/src/runtime-internal/hooks/useActivePlayers.ts +33 -0
  224. package/src/runtime-internal/hooks/useBoardInteractions.ts +665 -0
  225. package/src/runtime-internal/hooks/useGameSelector.ts +105 -0
  226. package/src/runtime-internal/hooks/useGameView.ts +9 -0
  227. package/src/runtime-internal/hooks/useInteractionByKey.ts +354 -0
  228. package/src/runtime-internal/hooks/useInteractionHandle.ts +438 -0
  229. package/src/runtime-internal/hooks/useIsMyTurn.ts +20 -0
  230. package/src/runtime-internal/hooks/useLobby.ts +76 -0
  231. package/src/runtime-internal/hooks/useMe.ts +48 -0
  232. package/src/runtime-internal/hooks/usePlayerInfo.ts +28 -0
  233. package/src/runtime-internal/hooks/usePlayerTurnOrder.ts +23 -0
  234. package/src/runtime-internal/hooks/usePluginRuntime.ts +147 -0
  235. package/src/runtime-internal/hooks/useSeatInbox.ts +61 -0
  236. package/src/runtime-internal/hooks/useSimultaneousPhase.ts +10 -0
  237. package/src/runtime-internal/index.ts +42 -0
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  352. package/src/ui/plugin-styles.css +250 -0
  353. package/src/ui/primitives/dialog-lifecycle.ts +58 -0
  354. package/src/ui/primitives/dice.tsx +79 -0
  355. package/src/ui/primitives/primitive-props.tsx +101 -0
  356. package/src/ui/theme/ThemeProvider.tsx +252 -0
  357. package/src/ui/theme/board.ts +61 -0
  358. package/src/ui/theme/css-vars.ts +105 -0
  359. package/src/ui/theme/derive.ts +240 -0
  360. package/src/ui/theme/index.ts +61 -0
  361. package/src/ui/theme/presets/arcade.ts +261 -0
  362. package/src/ui/theme/presets/studio.ts +261 -0
  363. package/src/ui/theme/presets/tabletop.ts +266 -0
  364. package/src/ui/theme/tokens.ts +392 -0
  365. package/src/ui/types/hex-color.ts +20 -0
  366. package/src/ui/types/player-state.ts +463 -0
  367. package/src/ui/types/tiled-board.ts +785 -0
  368. package/src/ui/types/visual-state.ts +137 -0
  369. package/src/ui.ts +1 -0
@@ -0,0 +1,101 @@
1
+ type PlayerId = string;
2
+
3
+ /**
4
+ * Result of validating a player action
5
+ */
6
+ interface ValidationResult {
7
+ /** Whether the action is valid */
8
+ valid: boolean;
9
+ /** Machine-readable error code if validation failed */
10
+ errorCode?: string;
11
+ /** Human-readable error message if validation failed */
12
+ message?: string;
13
+ }
14
+ /**
15
+ * Structured authoritative submission failure returned by runtime submit APIs.
16
+ */
17
+ interface SubmissionError extends Error {
18
+ /** Machine-readable error code when available */
19
+ errorCode?: string;
20
+ }
21
+ /**
22
+ * Plugin session state
23
+ */
24
+ interface PluginSessionState {
25
+ /** Session initialization status */
26
+ status: "loading" | "ready";
27
+ /** Current session ID (null if not initialized) */
28
+ sessionId: string | null;
29
+ /** Player IDs that this user can control (immutable after game starts) */
30
+ controllablePlayerIds: PlayerId[];
31
+ /** The currently selected player ID that the user is controlling */
32
+ controllingPlayerId: PlayerId | null;
33
+ /** User ID of the controller (null if not initialized) */
34
+ userId: string | null;
35
+ }
36
+ /**
37
+ * RuntimeAPI provides the interface between plugin code and the game runtime.
38
+ * This API is exposed to plugin iframes for subscribing to game events and submitting actions.
39
+ */
40
+ interface RuntimeAPI {
41
+ /**
42
+ * Validate a player interaction before submitting it. `params` is typed
43
+ * as `unknown` because a `promptInput` collector can declare a scalar
44
+ * response schema (`z.enum([...])`, `z.string()`, `z.number()`, ...)
45
+ * while ordinary collectors pass an object.
46
+ *
47
+ * @param playerId - ID of the player performing the interaction
48
+ * @param interactionId - Identifier of the interaction
49
+ * @param params - Interaction-specific payload
50
+ * @returns Promise that resolves with validation result
51
+ */
52
+ validateInteraction: (playerId: PlayerId, interactionId: string, params: unknown) => Promise<ValidationResult>;
53
+ /**
54
+ * Submit a player interaction to the game server. `submitInteraction`
55
+ * is the single submission verb for every interaction kind — authors
56
+ * do not split between "action" and "prompt response" calls.
57
+ *
58
+ * @param playerId - ID of the player performing the interaction
59
+ * @param interactionId - Identifier of the interaction
60
+ * @param params - Interaction-specific payload (see
61
+ * {@link validateInteraction} for the `unknown` typing rationale)
62
+ * @throws SubmissionError if submission is rejected by the authority.
63
+ */
64
+ submitInteraction: (playerId: PlayerId, interactionId: string, params: unknown) => Promise<void>;
65
+ /**
66
+ * Get the current plugin session state.
67
+ * Returns initialization status and session/player IDs.
68
+ *
69
+ * @returns Current plugin session state
70
+ *
71
+ * @example
72
+ * ```typescript
73
+ * const { status, sessionId, playerId } = runtime.getSessionState();
74
+ * if (status === "ready") {
75
+ * console.log('Connected to session:', sessionId);
76
+ * }
77
+ * ```
78
+ */
79
+ getSessionState: () => PluginSessionState;
80
+ /**
81
+ * Disconnect from the runtime and clean up all listeners.
82
+ * Should be called when the plugin is unmounting.
83
+ */
84
+ disconnect: () => void;
85
+ /**
86
+ * Request to switch to a different player.
87
+ * Only works if the user controls multiple seats.
88
+ * The parent window will handle the switch and update the session state.
89
+ *
90
+ * @param playerId - ID of the player to switch to
91
+ *
92
+ * @example
93
+ * ```typescript
94
+ * // Switch to player-2
95
+ * runtime.switchPlayer?.('player-2');
96
+ * ```
97
+ */
98
+ switchPlayer?: (playerId: PlayerId) => void;
99
+ }
100
+
101
+ export type { PlayerId as P, RuntimeAPI as R, SubmissionError as S, ValidationResult as V, PluginSessionState as a };
@@ -0,0 +1,379 @@
1
+ import { P as PlayerId } from './runtime-api-3dshj6kK.js';
2
+ import { H as HexColor } from './hex-color-MhOyuY-o.js';
3
+
4
+ /**
5
+ * Plugin State Types
6
+ *
7
+ * These types define the state structure that the host app sends to the plugin
8
+ * via state-sync messages. The plugin uses these types to access pre-computed
9
+ * game state without needing to parse raw SSE messages.
10
+ */
11
+ type ActionName = string;
12
+ interface SeatAssignment {
13
+ playerId: PlayerId;
14
+ controllerUserId?: string;
15
+ displayName: string;
16
+ playerColor?: HexColor;
17
+ isHost?: boolean;
18
+ }
19
+ interface HistoryEntrySummary {
20
+ id: string;
21
+ version: number;
22
+ timestamp: string;
23
+ description: string;
24
+ playerId?: PlayerId;
25
+ actionType?: ActionName;
26
+ isCurrent: boolean;
27
+ }
28
+ /**
29
+ * Lobby state for the pre-game lobby phase
30
+ */
31
+ interface LobbyState {
32
+ /** Current seat assignments in the lobby */
33
+ seats: SeatAssignment[];
34
+ /** Whether the game can be started (all seats filled) */
35
+ canStart: boolean;
36
+ /** User ID of the session host */
37
+ hostUserId: string;
38
+ }
39
+ /**
40
+ * Notification types that get queued for the plugin
41
+ */
42
+ type NotificationType = "YOUR_TURN" | "PROMPT_OPENED" | "ACTION_EXECUTED" | "ACTION_REJECTED" | "TURN_CHANGED" | "STATE_CHANGED" | "GAME_ENDED" | "ERROR";
43
+ /**
44
+ * YOUR_TURN notification payload
45
+ */
46
+ interface YourTurnPayload {
47
+ type: "YOUR_TURN";
48
+ activePlayers: PlayerId[];
49
+ }
50
+ /**
51
+ * PROMPT_OPENED notification payload
52
+ */
53
+ interface PromptOpenedPayload {
54
+ type: "PROMPT_OPENED";
55
+ promptId: string;
56
+ promptInstanceId: string;
57
+ targetPlayer: PlayerId;
58
+ title?: string;
59
+ }
60
+ /**
61
+ * ACTION_EXECUTED notification payload
62
+ */
63
+ interface ActionExecutedPayload {
64
+ type: "ACTION_EXECUTED";
65
+ playerId: PlayerId;
66
+ actionType: string;
67
+ }
68
+ /**
69
+ * ACTION_REJECTED notification payload
70
+ */
71
+ interface ActionRejectedPayload {
72
+ type: "ACTION_REJECTED";
73
+ reason: string;
74
+ targetPlayer?: string;
75
+ }
76
+ /**
77
+ * STATE_CHANGED notification payload
78
+ */
79
+ interface StateChangedPayload {
80
+ type: "STATE_CHANGED";
81
+ newState: string;
82
+ }
83
+ /**
84
+ * TURN_CHANGED notification payload
85
+ */
86
+ interface TurnChangedPayload {
87
+ type: "TURN_CHANGED";
88
+ previousPlayers: PlayerId[];
89
+ currentPlayers: PlayerId[];
90
+ }
91
+ /**
92
+ * GAME_ENDED notification payload
93
+ */
94
+ interface GameEndedPayload {
95
+ type: "GAME_ENDED";
96
+ winner?: string;
97
+ finalScores: Record<string, number>;
98
+ reason: string;
99
+ }
100
+ /**
101
+ * ERROR notification payload
102
+ */
103
+ interface ErrorPayload {
104
+ type: "ERROR";
105
+ message: string;
106
+ code?: string;
107
+ }
108
+ /**
109
+ * Union of all notification payloads
110
+ */
111
+ type NotificationPayload = YourTurnPayload | PromptOpenedPayload | ActionExecutedPayload | ActionRejectedPayload | TurnChangedPayload | StateChangedPayload | GameEndedPayload | ErrorPayload;
112
+ /**
113
+ * Notification entry in the queue.
114
+ * Notifications are ephemeral events that the plugin can consume and mark as read.
115
+ */
116
+ interface Notification {
117
+ /** Unique notification ID */
118
+ id: string;
119
+ /** Type of notification */
120
+ type: NotificationType;
121
+ /** Type-specific payload */
122
+ payload: NotificationPayload;
123
+ /** Timestamp when the notification was created */
124
+ timestamp: number;
125
+ /** Whether the plugin has marked this notification as read */
126
+ read: boolean;
127
+ }
128
+ /**
129
+ * Session state that gets synchronized to the plugin.
130
+ * This includes player switching info that was previously sent via
131
+ * separate player-switched messages.
132
+ */
133
+ interface PluginSessionState {
134
+ /** Current session ID */
135
+ sessionId: string | null;
136
+ /** Player IDs that this user can control (immutable after game starts) */
137
+ controllablePlayerIds: PlayerId[];
138
+ /** The currently selected player ID that the user is controlling */
139
+ controllingPlayerId: PlayerId | null;
140
+ /** User ID of the controller */
141
+ userId: string | null;
142
+ }
143
+ /**
144
+ * History state for the host's history navigator.
145
+ * Only sent to the host user.
146
+ */
147
+ interface HistoryState {
148
+ /** List of history entries (newest first when displayed) */
149
+ entries: HistoryEntrySummary[];
150
+ /** Index of the current state in the history */
151
+ currentIndex: number;
152
+ /** Whether there are earlier states to restore to */
153
+ canGoBack: boolean;
154
+ /** Whether there are later states to restore to */
155
+ canGoForward: boolean;
156
+ }
157
+ /** Choice option surfaced on a prompt-kind interaction's structured context. */
158
+ interface InteractionContextOption {
159
+ id: string;
160
+ label?: string;
161
+ }
162
+ /** Structured context attached to a prompt-kind InteractionDescriptor. */
163
+ interface InteractionContext {
164
+ /** Addressed player id. */
165
+ to: string;
166
+ title?: string;
167
+ /** Authored prompt payload. Shape is defined by the game's prompt schema. */
168
+ payload?: Record<string, unknown>;
169
+ /** Selectable options for choice-kind prompts. */
170
+ options?: readonly InteractionContextOption[];
171
+ }
172
+ type InteractionCommitPolicy = {
173
+ mode: "manual";
174
+ } | {
175
+ mode: "autoWhenReady";
176
+ };
177
+ type InputSelection = {
178
+ mode: "single";
179
+ } | {
180
+ mode: "many";
181
+ min: number;
182
+ max?: number;
183
+ distinct?: boolean;
184
+ };
185
+ type InputDomain = CardTargetDomain | BoardTargetDomain | ResourceMapDomain | BoundedNumberDomain | ChoiceDomain | ChoiceListDomain;
186
+ type InputDomainResolver = EagerInputDomainDependencies | LazyInputDomainDependencies;
187
+ interface EagerInputDomainDependencies {
188
+ mode: "eager";
189
+ dependentCases: readonly InputDomainDependencyCase[];
190
+ }
191
+ interface LazyInputDomainDependencies {
192
+ mode: "lazy";
193
+ dependsOn: readonly string[];
194
+ resolver: {
195
+ interactionKey?: string;
196
+ inputKey: string;
197
+ };
198
+ }
199
+ interface ResolvedCardTargetDomain {
200
+ type: "cardTarget";
201
+ projection: "resolved";
202
+ zoneId?: string;
203
+ zoneIds?: readonly string[];
204
+ eligibleTargets: readonly string[];
205
+ selection?: InputSelection;
206
+ dependencies?: InputDomainResolver;
207
+ }
208
+ interface LazyCardTargetDomain {
209
+ type: "cardTarget";
210
+ projection: "lazy";
211
+ zoneId?: string;
212
+ zoneIds?: readonly string[];
213
+ selection?: InputSelection;
214
+ dependencies: LazyInputDomainDependencies;
215
+ }
216
+ type CardTargetDomain = ResolvedCardTargetDomain | LazyCardTargetDomain;
217
+ interface ResolvedBoardTargetDomain {
218
+ type: "boardTarget";
219
+ projection: "resolved";
220
+ targetKind: string;
221
+ boardId?: string;
222
+ eligibleTargets: readonly string[];
223
+ selection?: InputSelection;
224
+ dependencies?: InputDomainResolver;
225
+ }
226
+ interface LazyBoardTargetDomain {
227
+ type: "boardTarget";
228
+ projection: "lazy";
229
+ targetKind: string;
230
+ boardId?: string;
231
+ selection?: InputSelection;
232
+ dependencies: LazyInputDomainDependencies;
233
+ }
234
+ type BoardTargetDomain = ResolvedBoardTargetDomain | LazyBoardTargetDomain;
235
+ interface ResourceMapDomain {
236
+ type: "resourceMap";
237
+ resources?: ReadonlyArray<{
238
+ resourceId: string;
239
+ label?: string;
240
+ icon?: string;
241
+ min: number;
242
+ max: number;
243
+ }>;
244
+ dependencies?: InputDomainResolver;
245
+ }
246
+ interface BoundedNumberDomain {
247
+ type: "boundedNumber";
248
+ min?: number;
249
+ max?: number;
250
+ step?: number;
251
+ dependencies?: InputDomainResolver;
252
+ }
253
+ interface ChoiceDomain {
254
+ type: "choice";
255
+ choices?: readonly InteractionChoiceOption[];
256
+ selection?: InputSelection;
257
+ dependencies?: InputDomainResolver;
258
+ }
259
+ interface ChoiceListDomain {
260
+ type: "choiceList";
261
+ choices?: readonly InteractionChoiceOption[];
262
+ min?: number;
263
+ max?: number;
264
+ selection?: InputSelection;
265
+ dependencies?: InputDomainResolver;
266
+ }
267
+ interface InputDomainDependencyCase {
268
+ when: Readonly<Record<string, string>>;
269
+ domain: InputDomain;
270
+ }
271
+ interface InteractionChoiceOption {
272
+ value: string | null;
273
+ label: string;
274
+ icon?: string;
275
+ badge?: string;
276
+ description?: string;
277
+ disabled?: boolean;
278
+ disabledReason?: string;
279
+ }
280
+ interface InteractionInputDescriptor {
281
+ key: string;
282
+ kind: string;
283
+ domain: InputDomain;
284
+ defaultValue?: unknown;
285
+ }
286
+ type InteractionAvailability = {
287
+ status: "available";
288
+ } | {
289
+ status: "notYourTurn";
290
+ reason: string;
291
+ } | {
292
+ status: "insufficientResources";
293
+ reason: string;
294
+ missingResources: Readonly<Record<string, number>>;
295
+ } | {
296
+ status: "blocked";
297
+ reason: string;
298
+ code?: string;
299
+ };
300
+ interface InteractionDescriptorBase<Key extends string = string> {
301
+ phaseName: string;
302
+ interactionKey: Key;
303
+ interactionId: string;
304
+ /** Draft commit policy. Always materialized by the trusted reducer bundle. */
305
+ commit: InteractionCommitPolicy;
306
+ /** Source zone id for zone-scoped interactions (e.g., cardInput). */
307
+ zoneId?: string;
308
+ /** Source zone ids for zone-scoped interactions that span multiple zones. */
309
+ zoneIds?: readonly string[];
310
+ /** Ordered input descriptors. This is the canonical source for input keys, collector kind, and valid-value domains. */
311
+ inputs: readonly InteractionInputDescriptor[];
312
+ /** Resolved cost map keyed by resource id (if interaction declares one). */
313
+ cost?: Record<string, unknown>;
314
+ /** Snapshot of seat's currently available resources keyed by resource id. */
315
+ currentResources?: Record<string, unknown>;
316
+ /** Authoritative availability state for this descriptor. */
317
+ availability: InteractionAvailability;
318
+ }
319
+ type ActionInteractionDescriptor<Key extends string = string> = InteractionDescriptorBase<Key> & {
320
+ kind: "action";
321
+ };
322
+ type PromptInteractionDescriptor<Key extends string = string> = InteractionDescriptorBase<Key> & {
323
+ kind: "prompt";
324
+ /** Structured prompt context for prompt-kind interactions. */
325
+ context: InteractionContext;
326
+ };
327
+ type InteractionDescriptor<Key extends string = string> = ActionInteractionDescriptor<Key> | PromptInteractionDescriptor<Key>;
328
+ /**
329
+ * Per-player view of a single zone. Mirrors the ZoneHandles wire shape from
330
+ * the trusted bundle's resolveZoneHandles; `cardViewsById` is JSON-serialized
331
+ * `ViewCard` and `playableByCardId` lists the interactions that are playable
332
+ * on each card (eligibility already filtered by each interaction's validate).
333
+ */
334
+ interface ZoneHandlesSnapshot<InteractionType extends string = string> {
335
+ cardIds: readonly string[];
336
+ cardViewsById: Readonly<Record<string, string>>;
337
+ playableByCardId: Readonly<Record<string, ReadonlyArray<InteractionDescriptor<InteractionType>>>>;
338
+ }
339
+ interface SimultaneousPhaseSnapshot {
340
+ phaseName: string;
341
+ interactionId: string;
342
+ actorIds: PlayerId[];
343
+ sealedPlayerIds: PlayerId[];
344
+ pendingPlayerIds: PlayerId[];
345
+ }
346
+ interface GameplaySnapshot<PhaseType extends string = string, StageType extends string = string, InteractionType extends string = string> {
347
+ currentPhase: PhaseType | null;
348
+ currentStage: StageType | null;
349
+ activePlayers: PlayerId[];
350
+ simultaneousPhase?: SimultaneousPhaseSnapshot | null;
351
+ availableInteractions: ReadonlyArray<InteractionDescriptor<InteractionType>>;
352
+ /**
353
+ * Zone handles scoped to the controlling player. Keyed by zoneId.
354
+ * Authored via phase `zones`; projected from `resolveZoneHandles`.
355
+ */
356
+ zones: Readonly<Record<string, ZoneHandlesSnapshot<InteractionType>>>;
357
+ }
358
+ /**
359
+ * The complete state snapshot sent to the plugin via state-sync.
360
+ * This is the single source of truth for all reducer-native plugin state.
361
+ */
362
+ interface PluginStateSnapshot<View = unknown, PhaseType extends string = string, StageType extends string = string, InteractionType extends string = string> {
363
+ /** Projected seat-specific reducer-native view for the controlling player */
364
+ view: View | null;
365
+ /** Gameplay transport state that sits alongside the projected reducer view */
366
+ gameplay: GameplaySnapshot<PhaseType, StageType, InteractionType>;
367
+ /** Lobby state (from LOBBY_UPDATE) - null if game has started */
368
+ lobby: LobbyState | null;
369
+ /** Notification queue (from YOUR_TURN, ACTION_REJECTED, PROMPT_OPENED, etc.) */
370
+ notifications: Notification[];
371
+ /** Session state (includes controllingPlayerId for player switching) */
372
+ session: PluginSessionState;
373
+ /** History state for host navigation (null if not host or history disabled) */
374
+ history: HistoryState | null;
375
+ /** Monotonic sync ID for acknowledgment tracking */
376
+ syncId: number;
377
+ }
378
+
379
+ export type { GameplaySnapshot as G, InputDomain as I, PluginStateSnapshot as P, ZoneHandlesSnapshot as Z, InteractionDescriptor as a, InteractionInputDescriptor as b };
@@ -0,0 +1,58 @@
1
+ import { b3 as UIContract$1, A as DreamboardUI$1, b1 as TypedGame$1 } from './ui-contract-iQfTtUSL.js';
2
+ export { a as InteractionDescriptor } from './runtime-api-DWxvTr-O.js';
3
+ import * as react_jsx_runtime from 'react/jsx-runtime';
4
+ import react__default from 'react';
5
+ import './hex-board-view-D_07hO6O.js';
6
+ import './ui/types/player-state.js';
7
+ import './cards-Sl3b40Mv.js';
8
+ import './hex-color-MhOyuY-o.js';
9
+ import './ThemeProvider-fy0_QzgO.js';
10
+ import './runtime-api-3dshj6kK.js';
11
+
12
+ interface PluginRuntimeProps {
13
+ /** Child components to render after state sync has started */
14
+ children: react__default.ReactNode;
15
+ /**
16
+ * Timeout in milliseconds to wait for the first state-sync snapshot.
17
+ * @default 10000 (10 seconds)
18
+ */
19
+ timeout?: number;
20
+ /** Custom loading component to show while waiting for state sync */
21
+ loadingComponent?: react__default.ReactNode;
22
+ /** Custom error component to show when initialization fails */
23
+ errorComponent?: (error: string) => react__default.ReactNode;
24
+ }
25
+ /**
26
+ * PluginRuntime provides the RuntimeContext for plugin components.
27
+ *
28
+ * This component:
29
+ * - Creates a RuntimeAPI instance using the SDK-provided implementation
30
+ * - Waits for the first reducer-native state-sync snapshot before rendering children
31
+ * - Provides RuntimeAPI and session state to all child components
32
+ *
33
+ * @example
34
+ * ```tsx
35
+ * // In your plugin's index.tsx
36
+ * import { PluginRuntime } from "./components/dreamboard";
37
+ * import App from './App';
38
+ *
39
+ * ReactDOM.createRoot(document.getElementById('root')!).render(
40
+ * <PluginRuntime>
41
+ * <App />
42
+ * </PluginRuntime>
43
+ * );
44
+ * ```
45
+ */
46
+ declare function PluginRuntime({ children, timeout, loadingComponent, errorComponent, }: PluginRuntimeProps): react_jsx_runtime.JSX.Element;
47
+
48
+ interface DreamboardUIRegister {
49
+ }
50
+ type UIContract = UIContract$1;
51
+ type RegisteredUIContract = DreamboardUIRegister extends {
52
+ ui: infer Registered extends UIContract;
53
+ } ? Registered : UIContract;
54
+ type RegisteredUI = RegisteredUIContract;
55
+ type DreamboardUI<Contract extends UIContract = RegisteredUI> = DreamboardUI$1<Contract>;
56
+ type TypedGame<Contract extends UIContract, View = unknown, Player extends string = string, Phase extends string = string> = TypedGame$1<Contract, View, Player, Phase>;
57
+
58
+ export { type DreamboardUI, type DreamboardUIRegister, PluginRuntime, type PluginRuntimeProps, type RegisteredUI, type TypedGame, type UIContract };
@@ -0,0 +1,13 @@
1
+ import {
2
+ PluginRuntime
3
+ } from "./chunk-7YAHLYBR.js";
4
+ import "./chunk-U5C6BONG.js";
5
+ import "./chunk-TDSWKVZ4.js";
6
+ import "./chunk-KAELH4KC.js";
7
+ import "./chunk-WYPQ3GG5.js";
8
+ import "./chunk-VDXOF4FW.js";
9
+ import "./chunk-PZ5AY32C.js";
10
+ export {
11
+ PluginRuntime
12
+ };
13
+ //# sourceMappingURL=runtime.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
@@ -0,0 +1,8 @@
1
+ interface ViewSlotOccupant<PieceIdValue extends string = string, PlayerIdValue extends string = string, SlotIdValue extends string = string, Data extends Record<string, unknown> = Record<string, unknown>> {
2
+ pieceId: PieceIdValue;
3
+ playerId: PlayerIdValue | null;
4
+ slotId: SlotIdValue;
5
+ data?: Data;
6
+ }
7
+
8
+ export type { ViewSlotOccupant as V };