@dreamboard-games/sdk 0.2.0

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Files changed (369) hide show
  1. package/LICENSE.md +96 -0
  2. package/README.md +12 -0
  3. package/dist/HandView-ncJIVLhN.d.ts +193 -0
  4. package/dist/ResourceCounter-CTREyF73.d.ts +102 -0
  5. package/dist/ThemeProvider-fy0_QzgO.d.ts +99 -0
  6. package/dist/bundle-TIZcw8LB.d.ts +281 -0
  7. package/dist/cards-Sl3b40Mv.d.ts +13 -0
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  36. package/dist/components-D5ZRE2Hl.d.ts +1451 -0
  37. package/dist/generated/runtime/primitives.d.ts +12 -0
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  46. package/dist/generated/workspace-contract.d.ts +14 -0
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  49. package/dist/hex-board-view-D_07hO6O.d.ts +933 -0
  50. package/dist/hex-color-MhOyuY-o.d.ts +8 -0
  51. package/dist/index-BwqPQtBu.d.ts +1433 -0
  52. package/dist/index.d.ts +1 -0
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  55. package/dist/infrastructure/reducer-bundle-abi.d.ts +1083 -0
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  58. package/dist/infrastructure/workspace-codegen.d.ts +53 -0
  59. package/dist/infrastructure/workspace-codegen.js +44 -0
  60. package/dist/infrastructure/workspace-codegen.js.map +1 -0
  61. package/dist/manifest-contract-BNHVGFtU.d.ts +9 -0
  62. package/dist/package-set.d.ts +13 -0
  63. package/dist/package-set.js +12 -0
  64. package/dist/package-set.js.map +1 -0
  65. package/dist/primitive-props-DpKs-GCr.d.ts +11 -0
  66. package/dist/reducer.d.ts +3786 -0
  67. package/dist/reducer.js +8131 -0
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  69. package/dist/runtime/primitives.d.ts +226 -0
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  75. package/dist/runtime/workspace-contract.d.ts +172 -0
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  78. package/dist/runtime-api-3dshj6kK.d.ts +101 -0
  79. package/dist/runtime-api-DWxvTr-O.d.ts +379 -0
  80. package/dist/runtime.d.ts +58 -0
  81. package/dist/runtime.js +13 -0
  82. package/dist/runtime.js.map +1 -0
  83. package/dist/slots-1GPGihk8.d.ts +8 -0
  84. package/dist/testing.d.ts +149 -0
  85. package/dist/testing.js +513 -0
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  87. package/dist/types.d.ts +496 -0
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  90. package/dist/ui/components.d.ts +16 -0
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  93. package/dist/ui/defaults.d.ts +19 -0
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  97. package/dist/ui/types/player-state.d.ts +365 -0
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  100. package/dist/ui-contract-iQfTtUSL.d.ts +1161 -0
  101. package/dist/ui.d.ts +320 -0
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  104. package/package.json +199 -0
  105. package/src/generated/reducer-contract/builders.ts +90 -0
  106. package/src/generated/reducer-contract/version.ts +9 -0
  107. package/src/generated/reducer-contract/wire.ts +100 -0
  108. package/src/generated/reducer-contract/zod.ts +101 -0
  109. package/src/generated/runtime/primitives.ts +2 -0
  110. package/src/generated/runtime-api.ts +5 -0
  111. package/src/generated/runtime.ts +35 -0
  112. package/src/generated/workspace-contract.ts +2 -0
  113. package/src/index.ts +7 -0
  114. package/src/infrastructure/reducer-bundle-abi.ts +8 -0
  115. package/src/infrastructure/reducer-contract/bundle.ts +37 -0
  116. package/src/infrastructure/workspace-codegen/hex-geometry.ts +69 -0
  117. package/src/infrastructure/workspace-codegen/index.ts +64 -0
  118. package/src/infrastructure/workspace-codegen/manifest-contract.ts +6632 -0
  119. package/src/infrastructure/workspace-codegen/manifest-validation.ts +795 -0
  120. package/src/infrastructure/workspace-codegen/ownership.ts +131 -0
  121. package/src/infrastructure/workspace-codegen/preset-card-sets.ts +169 -0
  122. package/src/infrastructure/workspace-codegen/seeds.ts +1705 -0
  123. package/src/infrastructure/workspace-codegen.ts +1 -0
  124. package/src/package-set.ts +19 -0
  125. package/src/reducer/authoring/contract.ts +157 -0
  126. package/src/reducer/authoring/effect.ts +224 -0
  127. package/src/reducer/authoring/game.ts +23 -0
  128. package/src/reducer/authoring/interaction.ts +98 -0
  129. package/src/reducer/authoring/phase.ts +300 -0
  130. package/src/reducer/authoring/types.ts +70 -0
  131. package/src/reducer/authoring/validation.ts +382 -0
  132. package/src/reducer/authoring/view-stage.ts +68 -0
  133. package/src/reducer/authoring.ts +29 -0
  134. package/src/reducer/bundle/ingress-bundle.ts +491 -0
  135. package/src/reducer/bundle/trusted/engine-instruction-resolver.ts +254 -0
  136. package/src/reducer/bundle/trusted/flow-instruction-resolver.ts +73 -0
  137. package/src/reducer/bundle/trusted/instruction-runner.ts +414 -0
  138. package/src/reducer/bundle/trusted/interaction-authorization.ts +137 -0
  139. package/src/reducer/bundle/trusted/interaction-collectors.ts +859 -0
  140. package/src/reducer/bundle/trusted/interaction-decision.ts +747 -0
  141. package/src/reducer/bundle/trusted/interaction-resolver.ts +95 -0
  142. package/src/reducer/bundle/trusted/interaction-types.ts +171 -0
  143. package/src/reducer/bundle/trusted/lifecycle-runner.ts +427 -0
  144. package/src/reducer/bundle/trusted/projection-builder.ts +356 -0
  145. package/src/reducer/bundle/trusted/projection-context.ts +39 -0
  146. package/src/reducer/bundle/trusted/rng-sampler.ts +150 -0
  147. package/src/reducer/bundle/trusted/runtime-registry.ts +120 -0
  148. package/src/reducer/bundle/trusted/runtime-scope.ts +336 -0
  149. package/src/reducer/bundle/trusted/simultaneous-player.ts +97 -0
  150. package/src/reducer/bundle/trusted/stage-resolver.ts +87 -0
  151. package/src/reducer/bundle/trusted/static-projection.ts +116 -0
  152. package/src/reducer/bundle/trusted/trusted-runtime-args.ts +97 -0
  153. package/src/reducer/bundle/trusted/trusted-runtime-result.ts +39 -0
  154. package/src/reducer/bundle/trusted/trusted-setup-profiles.ts +43 -0
  155. package/src/reducer/bundle/trusted/trusted-state-codec.ts +48 -0
  156. package/src/reducer/bundle/trusted-bundle.ts +97 -0
  157. package/src/reducer/bundle/types.ts +171 -0
  158. package/src/reducer/bundle.ts +2 -0
  159. package/src/reducer/client-param-schemas.ts +57 -0
  160. package/src/reducer/compose.ts +34 -0
  161. package/src/reducer/core/runtime-input.ts +30 -0
  162. package/src/reducer/core/runtime-instruction.ts +59 -0
  163. package/src/reducer/core/types.ts +62 -0
  164. package/src/reducer/definition-index.ts +277 -0
  165. package/src/reducer/derived.ts +106 -0
  166. package/src/reducer/effects.ts +92 -0
  167. package/src/reducer/engine/runtime-instruction-engine.ts +155 -0
  168. package/src/reducer/ingress/decode-runtime-input.ts +7 -0
  169. package/src/reducer/ingress/decode-session-state.ts +9 -0
  170. package/src/reducer/ingress/encode-session-state.ts +6 -0
  171. package/src/reducer/ingress/input-codec.ts +18 -0
  172. package/src/reducer/ingress/phase-schemas.ts +62 -0
  173. package/src/reducer/ingress/raw-types.ts +107 -0
  174. package/src/reducer/ingress/runtime-codec.ts +14 -0
  175. package/src/reducer/ingress/runtime-payload.ts +13 -0
  176. package/src/reducer/ingress/session-codec.ts +392 -0
  177. package/src/reducer/ingress/types.ts +6 -0
  178. package/src/reducer/inputs/boardInput.ts +217 -0
  179. package/src/reducer/inputs/boardTarget.ts +190 -0
  180. package/src/reducer/inputs/cardInput.ts +86 -0
  181. package/src/reducer/inputs/cardTarget.ts +101 -0
  182. package/src/reducer/inputs/choiceTarget.ts +104 -0
  183. package/src/reducer/inputs/defineInputs.ts +71 -0
  184. package/src/reducer/inputs/formInput.ts +809 -0
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  186. package/src/reducer/inputs/promptInput.ts +87 -0
  187. package/src/reducer/inputs/rngInput.ts +58 -0
  188. package/src/reducer/inputs/targetRule.ts +123 -0
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  190. package/src/reducer/model/definition.ts +1072 -0
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  192. package/src/reducer/model/manifest.ts +570 -0
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  205. package/src/reducer/table-ops.ts +2671 -0
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  207. package/src/reducer/transaction.ts +120 -0
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  209. package/src/runtime/primitives.ts +1 -0
  210. package/src/runtime/types/runtime-api.ts +1 -0
  211. package/src/runtime/workspace-contract.ts +32 -0
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  213. package/src/runtime-internal/components/PluginRuntime.tsx +103 -0
  214. package/src/runtime-internal/components/board/target-layer.ts +70 -0
  215. package/src/runtime-internal/context/ClientParamSchemaContext.tsx +44 -0
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  222. package/src/runtime-internal/errors/ValidationError.ts +29 -0
  223. package/src/runtime-internal/hooks/useActivePlayers.ts +33 -0
  224. package/src/runtime-internal/hooks/useBoardInteractions.ts +665 -0
  225. package/src/runtime-internal/hooks/useGameSelector.ts +105 -0
  226. package/src/runtime-internal/hooks/useGameView.ts +9 -0
  227. package/src/runtime-internal/hooks/useInteractionByKey.ts +354 -0
  228. package/src/runtime-internal/hooks/useInteractionHandle.ts +438 -0
  229. package/src/runtime-internal/hooks/useIsMyTurn.ts +20 -0
  230. package/src/runtime-internal/hooks/useLobby.ts +76 -0
  231. package/src/runtime-internal/hooks/useMe.ts +48 -0
  232. package/src/runtime-internal/hooks/usePlayerInfo.ts +28 -0
  233. package/src/runtime-internal/hooks/usePlayerTurnOrder.ts +23 -0
  234. package/src/runtime-internal/hooks/usePluginRuntime.ts +147 -0
  235. package/src/runtime-internal/hooks/useSeatInbox.ts +61 -0
  236. package/src/runtime-internal/hooks/useSimultaneousPhase.ts +10 -0
  237. package/src/runtime-internal/index.ts +42 -0
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  352. package/src/ui/plugin-styles.css +250 -0
  353. package/src/ui/primitives/dialog-lifecycle.ts +58 -0
  354. package/src/ui/primitives/dice.tsx +79 -0
  355. package/src/ui/primitives/primitive-props.tsx +101 -0
  356. package/src/ui/theme/ThemeProvider.tsx +252 -0
  357. package/src/ui/theme/board.ts +61 -0
  358. package/src/ui/theme/css-vars.ts +105 -0
  359. package/src/ui/theme/derive.ts +240 -0
  360. package/src/ui/theme/index.ts +61 -0
  361. package/src/ui/theme/presets/arcade.ts +261 -0
  362. package/src/ui/theme/presets/studio.ts +261 -0
  363. package/src/ui/theme/presets/tabletop.ts +266 -0
  364. package/src/ui/theme/tokens.ts +392 -0
  365. package/src/ui/types/hex-color.ts +20 -0
  366. package/src/ui/types/player-state.ts +463 -0
  367. package/src/ui/types/tiled-board.ts +785 -0
  368. package/src/ui/types/visual-state.ts +137 -0
  369. package/src/ui.ts +1 -0
@@ -0,0 +1,378 @@
1
+ import { useState, useRef, useEffect, useMemo, useCallback } from "react";
2
+ import type { RefObject } from "react";
3
+
4
+ // Card dimensions used for fan offset and total-width calculations.
5
+ // These must match the rendered widths from `Card.tsx`'s `sizeClasses`
6
+ // at the `sm` Tailwind breakpoint (≥640px), since that's the size
7
+ // player decks render at on virtually all gameplay viewports. Older
8
+ // values here were ~30% smaller than what `Card` actually paints,
9
+ // which caused cards to overlap by 30+ pixels even when there was
10
+ // plenty of horizontal room in the hand container.
11
+ const CARD_DIMENSIONS = {
12
+ sm: { width: 80, height: 112 },
13
+ md: { width: 96, height: 144 },
14
+ lg: { width: 128, height: 192 },
15
+ } as const;
16
+
17
+ const MIN_VISIBLE_PORTION = 16; // minimum visible pixels per card when overlapping
18
+ const HOVER_LIFT = 20; // pixels to lift on hover
19
+ const SELECTED_LIFT = 8; // pixels to lift when selected
20
+ const DRAWER_THRESHOLD_RATIO = 0.3; // if overlap is less than 30% of card width, use drawer
21
+
22
+ export type CardSize = "sm" | "md" | "lg";
23
+ export type HandLayout = "spread" | "stack" | "overlap";
24
+
25
+ export interface CardPositionProps {
26
+ /** X position (left offset) */
27
+ x: number;
28
+ /** Y position (vertical offset for hover/selected) */
29
+ y: number;
30
+ /** Z-index for layering */
31
+ zIndex: number;
32
+ /** CSS transform origin */
33
+ transformOrigin: string;
34
+ }
35
+
36
+ export interface UseHandLayoutOptions {
37
+ /** Number of cards in the hand */
38
+ cardCount: number;
39
+ /** Card size variant */
40
+ cardSize?: CardSize;
41
+ /** Layout style */
42
+ layout?: HandLayout;
43
+ /** Padding to subtract from container width */
44
+ containerPadding?: number;
45
+ }
46
+
47
+ export interface UseHandLayoutReturn {
48
+ /** Ref to attach to the container element */
49
+ containerRef: RefObject<HTMLDivElement | null>;
50
+ /** Ref to attach to the cards container element (for mouse/touch tracking) */
51
+ cardsContainerRef: RefObject<HTMLDivElement | null>;
52
+ /** Measured container width */
53
+ containerWidth: number;
54
+ /** Calculated offset between cards */
55
+ cardOffset: number;
56
+ /** Total width of all cards */
57
+ totalWidth: number;
58
+ /** Whether drawer mode should be used */
59
+ useDrawerMode: boolean;
60
+ /** Card dimensions for the current size */
61
+ cardDimensions: { width: number; height: number };
62
+ /** Constants for positioning */
63
+ constants: {
64
+ hoverLift: number;
65
+ selectedLift: number;
66
+ };
67
+ /** Currently hovered card index */
68
+ hoveredIndex: number | null;
69
+ /** Mouse move handler for the cards container */
70
+ handleMouseMove: (e: React.MouseEvent<HTMLDivElement>) => void;
71
+ /** Mouse leave handler for the cards container */
72
+ handleMouseLeave: () => void;
73
+ /** Touch move handler for the cards container (mirrors mouse hover lift on touch) */
74
+ handleTouchMove: (e: React.TouchEvent<HTMLDivElement>) => void;
75
+ /** Touch end handler for the cards container */
76
+ handleTouchEnd: () => void;
77
+ /** Get position props for a card at the given index */
78
+ getCardPosition: (
79
+ index: number,
80
+ isHovered: boolean,
81
+ isSelected: boolean,
82
+ ) => CardPositionProps;
83
+ }
84
+
85
+ /**
86
+ * Hook for managing hand layout calculations and interactions.
87
+ *
88
+ * Provides container measurement, overlap calculations, drawer mode detection,
89
+ * and hover state management for card hand displays.
90
+ *
91
+ * @example
92
+ * ```tsx
93
+ * function MyHand({ cards, selectedIds }) {
94
+ * const {
95
+ * containerRef,
96
+ * cardsContainerRef,
97
+ * totalWidth,
98
+ * useDrawerMode,
99
+ * cardDimensions,
100
+ * hoveredIndex,
101
+ * handleMouseMove,
102
+ * handleMouseLeave,
103
+ * getCardPosition,
104
+ * constants,
105
+ * } = useHandLayout({
106
+ * cardCount: cards.length,
107
+ * cardSize: "md",
108
+ * layout: "overlap",
109
+ * });
110
+ *
111
+ * if (useDrawerMode) {
112
+ * return <MyDrawerUI cards={cards} />;
113
+ * }
114
+ *
115
+ * return (
116
+ * <div ref={containerRef}>
117
+ * <div
118
+ * ref={cardsContainerRef}
119
+ * style={{ width: totalWidth, height: cardDimensions.height + constants.hoverLift }}
120
+ * onMouseMove={handleMouseMove}
121
+ * onMouseLeave={handleMouseLeave}
122
+ * >
123
+ * {cards.map((card, index) => {
124
+ * const isHovered = hoveredIndex === index;
125
+ * const isSelected = selectedIds.includes(card.id);
126
+ * const position = getCardPosition(index, isHovered, isSelected);
127
+ *
128
+ * return (
129
+ * <div
130
+ * key={card.id}
131
+ * style={{
132
+ * position: "absolute",
133
+ * left: position.x,
134
+ * transform: `translateY(${position.y}px)`,
135
+ * zIndex: position.zIndex,
136
+ * }}
137
+ * >
138
+ * <MyCard card={card} />
139
+ * </div>
140
+ * );
141
+ * })}
142
+ * </div>
143
+ * </div>
144
+ * );
145
+ * }
146
+ * ```
147
+ */
148
+ export function useHandLayout({
149
+ cardCount,
150
+ cardSize = "md",
151
+ layout = "overlap",
152
+ containerPadding = 32,
153
+ }: UseHandLayoutOptions): UseHandLayoutReturn {
154
+ const containerRef = useRef<HTMLDivElement>(null);
155
+ const cardsContainerRef = useRef<HTMLDivElement>(null);
156
+ const [containerWidth, setContainerWidth] = useState(0);
157
+ const [hoveredIndex, setHoveredIndex] = useState<number | null>(null);
158
+
159
+ const cardDimensions = CARD_DIMENSIONS[cardSize];
160
+
161
+ // Measure container width with ResizeObserver
162
+ useEffect(() => {
163
+ const updateWidth = () => {
164
+ if (containerRef.current) {
165
+ setContainerWidth(containerRef.current.clientWidth - containerPadding);
166
+ }
167
+ };
168
+
169
+ updateWidth();
170
+ const observer = new ResizeObserver(updateWidth);
171
+ if (containerRef.current) {
172
+ observer.observe(containerRef.current);
173
+ }
174
+
175
+ return () => observer.disconnect();
176
+ }, [containerPadding]);
177
+
178
+ // Calculate adaptive overlap based on container width and card count
179
+ const { cardOffset, totalWidth, useDrawerMode } = useMemo(() => {
180
+ if (layout !== "overlap") {
181
+ return {
182
+ cardOffset: cardDimensions.width,
183
+ totalWidth: 0,
184
+ useDrawerMode: false,
185
+ };
186
+ }
187
+
188
+ if (cardCount === 0) {
189
+ return { cardOffset: 0, totalWidth: 0, useDrawerMode: false };
190
+ }
191
+ if (cardCount === 1) {
192
+ return {
193
+ cardOffset: cardDimensions.width,
194
+ totalWidth: cardDimensions.width,
195
+ useDrawerMode: false,
196
+ };
197
+ }
198
+
199
+ // Available width for overlap distribution
200
+ const availableWidth = containerWidth;
201
+ if (availableWidth <= 0) {
202
+ return {
203
+ cardOffset: cardDimensions.width,
204
+ totalWidth: cardDimensions.width * cardCount,
205
+ useDrawerMode: false,
206
+ };
207
+ }
208
+
209
+ // Calculate the offset needed to fit all cards
210
+ // Total width = cardWidth + (cardCount - 1) * offset
211
+ // So offset = (availableWidth - cardWidth) / (cardCount - 1)
212
+ const idealOffset =
213
+ (availableWidth - cardDimensions.width) / (cardCount - 1);
214
+
215
+ // Clamp offset between minimum visible portion and full card width
216
+ const clampedOffset = Math.max(
217
+ MIN_VISIBLE_PORTION,
218
+ Math.min(cardDimensions.width, idealOffset),
219
+ );
220
+
221
+ // Calculate total width with this offset
222
+ const width = cardDimensions.width + (cardCount - 1) * clampedOffset;
223
+
224
+ // Determine if we should use drawer mode
225
+ // Use drawer if cards are overlapping too much (less than threshold of card visible)
226
+ const visiblePortion = clampedOffset / cardDimensions.width;
227
+ const shouldUseDrawer =
228
+ visiblePortion < DRAWER_THRESHOLD_RATIO && cardCount > 2;
229
+
230
+ return {
231
+ cardOffset: clampedOffset,
232
+ totalWidth: width,
233
+ useDrawerMode: shouldUseDrawer,
234
+ };
235
+ }, [cardCount, containerWidth, layout, cardDimensions.width]);
236
+
237
+ // Shared logic: map a clientX coordinate to the card index it's over.
238
+ // Used by both mouse and touch move handlers.
239
+ const getHoveredIndexFromClientX = useCallback(
240
+ (clientX: number): number | null => {
241
+ if (!cardsContainerRef.current) return null;
242
+ const rect = cardsContainerRef.current.getBoundingClientRect();
243
+ const mouseX = clientX - rect.left;
244
+
245
+ let newHoveredIndex: number | null = null;
246
+
247
+ // Find which card the pointer is over based on X position.
248
+ // Iterate right-to-left so cards on top (higher z-index) win.
249
+ for (let i = cardCount - 1; i >= 0; i--) {
250
+ const cardLeft = i * cardOffset;
251
+ const cardRight =
252
+ i === cardCount - 1
253
+ ? cardLeft + cardDimensions.width
254
+ : (i + 1) * cardOffset;
255
+
256
+ if (mouseX >= cardLeft && mouseX < cardRight) {
257
+ newHoveredIndex = i;
258
+ break;
259
+ }
260
+ }
261
+
262
+ // Check if pointer is in the rightmost card's full area
263
+ if (newHoveredIndex === null && mouseX >= 0 && mouseX < totalWidth) {
264
+ const lastCardLeft = (cardCount - 1) * cardOffset;
265
+ if (mouseX >= lastCardLeft) {
266
+ newHoveredIndex = cardCount - 1;
267
+ }
268
+ }
269
+
270
+ return newHoveredIndex;
271
+ },
272
+ [cardCount, cardOffset, totalWidth, cardDimensions.width],
273
+ );
274
+
275
+ // Calculate hovered card index based on mouse X position.
276
+ // This allows hovering on adjacent cards even when one is popped up.
277
+ const handleMouseMove = useCallback(
278
+ (e: React.MouseEvent<HTMLDivElement>) => {
279
+ if (cardCount === 0 || layout === "spread" || layout === "stack") {
280
+ return;
281
+ }
282
+ setHoveredIndex(getHoveredIndexFromClientX(e.clientX));
283
+ },
284
+ [cardCount, layout, getHoveredIndexFromClientX],
285
+ );
286
+
287
+ const handleMouseLeave = useCallback(() => {
288
+ setHoveredIndex(null);
289
+ }, []);
290
+
291
+ // Touch equivalents — mirror the hover-lift feedback on touch devices so
292
+ // the active card is clearly highlighted while the finger is moving.
293
+ const handleTouchMove = useCallback(
294
+ (e: React.TouchEvent<HTMLDivElement>) => {
295
+ if (cardCount === 0 || layout === "spread" || layout === "stack") {
296
+ return;
297
+ }
298
+ const touch = e.touches[0];
299
+ if (!touch) return;
300
+ setHoveredIndex(getHoveredIndexFromClientX(touch.clientX));
301
+ },
302
+ [cardCount, layout, getHoveredIndexFromClientX],
303
+ );
304
+
305
+ const handleTouchEnd = useCallback(() => {
306
+ setHoveredIndex(null);
307
+ }, []);
308
+
309
+ // Calculate z-index: hovered > selected > position
310
+ const getZIndex = useCallback(
311
+ (index: number, isHovered: boolean, isSelected: boolean) => {
312
+ if (isHovered) return 200;
313
+ if (isSelected) return 100 + index;
314
+ return index;
315
+ },
316
+ [],
317
+ );
318
+
319
+ // Get card position props for different layouts
320
+ const getCardPosition = useCallback(
321
+ (
322
+ index: number,
323
+ isHovered: boolean,
324
+ isSelected: boolean,
325
+ ): CardPositionProps => {
326
+ const zIndex = getZIndex(index, isHovered, isSelected);
327
+
328
+ if (layout === "stack") {
329
+ return {
330
+ x: index * 4,
331
+ y: 0,
332
+ zIndex,
333
+ transformOrigin: "bottom center",
334
+ };
335
+ }
336
+
337
+ if (layout === "spread") {
338
+ return {
339
+ x: 0,
340
+ y: 0,
341
+ zIndex,
342
+ transformOrigin: "bottom center",
343
+ };
344
+ }
345
+
346
+ // Overlap layout (default) - simple horizontal overlap with lift on hover/select
347
+ const yOffset = isHovered ? -HOVER_LIFT : isSelected ? -SELECTED_LIFT : 0;
348
+
349
+ return {
350
+ x: index * cardOffset,
351
+ y: yOffset,
352
+ zIndex,
353
+ transformOrigin: "bottom center",
354
+ };
355
+ },
356
+ [layout, cardOffset, getZIndex],
357
+ );
358
+
359
+ return {
360
+ containerRef,
361
+ cardsContainerRef,
362
+ containerWidth,
363
+ cardOffset,
364
+ totalWidth,
365
+ useDrawerMode,
366
+ cardDimensions,
367
+ constants: {
368
+ hoverLift: HOVER_LIFT,
369
+ selectedLift: SELECTED_LIFT,
370
+ },
371
+ hoveredIndex,
372
+ handleMouseMove,
373
+ handleMouseLeave,
374
+ handleTouchMove,
375
+ handleTouchEnd,
376
+ getCardPosition,
377
+ };
378
+ }
@@ -0,0 +1,121 @@
1
+ /**
2
+ * Width-aware presentation selector for the controlled `HandView`.
3
+ *
4
+ * Measures the wrapping element with `ResizeObserver` and returns the chosen
5
+ * presentation mode plus the resolved fan geometry. The hook is purely
6
+ * presentational: it does not consume runtime state or descriptors.
7
+ */
8
+
9
+ import { useEffect, useMemo, useRef, useState } from "react";
10
+ import {
11
+ HAND_MODE_GEOMETRY,
12
+ chooseHandLayoutMode,
13
+ computeFanLayout,
14
+ type FanCardPosition,
15
+ type HandPresentationMode,
16
+ } from "../components/hand-layout-math.js";
17
+
18
+ export interface HandPresentationOptions {
19
+ cardCount: number;
20
+ cardWidth: number;
21
+ cardHeight: number;
22
+ /** Desktop preference; defaults to `fan`. */
23
+ desktop?: HandPresentationMode;
24
+ /** Mobile fallback; defaults to `tray`. */
25
+ mobile?: HandPresentationMode;
26
+ /** Subtracted from measured container width (gutter, scroll padding). */
27
+ containerPadding?: number;
28
+ }
29
+
30
+ export interface HandPresentationResult {
31
+ containerRef: React.RefObject<HTMLDivElement | null>;
32
+ containerWidth: number;
33
+ mode: HandPresentationMode;
34
+ fanPositions: FanCardPosition[];
35
+ fanStep: number;
36
+ totalWidth: number;
37
+ visibleSlice: number;
38
+ }
39
+
40
+ const DEFAULT_PADDING = 16;
41
+
42
+ export function useHandPresentation({
43
+ cardCount,
44
+ cardWidth,
45
+ cardHeight,
46
+ desktop = "fan",
47
+ mobile = "tray",
48
+ containerPadding = DEFAULT_PADDING,
49
+ }: HandPresentationOptions): HandPresentationResult {
50
+ const containerRef = useRef<HTMLDivElement>(null);
51
+ const [containerWidth, setContainerWidth] = useState(0);
52
+
53
+ useEffect(() => {
54
+ const node = containerRef.current;
55
+ if (!node) return;
56
+ let frame = 0;
57
+ // Round to whole pixels and bail when the width is unchanged. The chosen
58
+ // mode (fan vs compressed-fan) feeds the rendered card geometry, so an
59
+ // unguarded float setState here can ping-pong the layout via ResizeObserver
60
+ // (sub-pixel jitter, or a content-sized ancestor) and re-render forever.
61
+ // Deferring to rAF also avoids "ResizeObserver loop limit exceeded".
62
+ const apply = () => {
63
+ const node = containerRef.current;
64
+ if (!node) return;
65
+ const next = Math.max(
66
+ 0,
67
+ Math.round(node.getBoundingClientRect().width) - containerPadding,
68
+ );
69
+ setContainerWidth((prev) => (prev === next ? prev : next));
70
+ };
71
+ apply();
72
+ if (typeof ResizeObserver === "undefined") return;
73
+ const observer = new ResizeObserver(() => {
74
+ cancelAnimationFrame(frame);
75
+ frame = requestAnimationFrame(apply);
76
+ });
77
+ observer.observe(node);
78
+ return () => {
79
+ cancelAnimationFrame(frame);
80
+ observer.disconnect();
81
+ };
82
+ }, [containerPadding]);
83
+
84
+ return useMemo<HandPresentationResult>(() => {
85
+ const mode = chooseHandLayoutMode({
86
+ containerWidth,
87
+ cardCount,
88
+ cardWidth,
89
+ desktop,
90
+ mobile,
91
+ });
92
+ if (mode === "fan" || mode === "compressed-fan") {
93
+ const geometry = HAND_MODE_GEOMETRY[mode];
94
+ const layout = computeFanLayout({
95
+ availableWidth: containerWidth || cardWidth * cardCount,
96
+ cardWidth,
97
+ cardHeight,
98
+ count: cardCount,
99
+ ...geometry,
100
+ });
101
+ return {
102
+ containerRef,
103
+ containerWidth,
104
+ mode,
105
+ fanPositions: layout.positions,
106
+ fanStep: layout.step,
107
+ totalWidth: layout.totalWidth,
108
+ visibleSlice: layout.visibleSlice,
109
+ };
110
+ }
111
+ return {
112
+ containerRef,
113
+ containerWidth,
114
+ mode,
115
+ fanPositions: [],
116
+ fanStep: cardWidth,
117
+ totalWidth: cardWidth * cardCount,
118
+ visibleSlice: cardWidth,
119
+ };
120
+ }, [cardCount, cardHeight, cardWidth, containerWidth, desktop, mobile]);
121
+ }
@@ -0,0 +1,74 @@
1
+ import { useCallback, useMemo } from "react";
2
+ import type {
3
+ AnyHexBoardInput,
4
+ BoardSpaceIdOf,
5
+ NormalizedHexBoard,
6
+ NormalizedHexTileOf,
7
+ } from "../types/tiled-board.js";
8
+ import { normalizeHexBoardInput } from "../types/tiled-board.js";
9
+ import { useBoardTopology } from "./useBoardTopology.js";
10
+
11
+ export function useHexBoard<const TBoard extends AnyHexBoardInput>(
12
+ board: TBoard,
13
+ ) {
14
+ const normalizedBoard = useMemo<NormalizedHexBoard<TBoard>>(
15
+ () => normalizeHexBoardInput(board),
16
+ [board],
17
+ );
18
+ const topology = useBoardTopology(board);
19
+
20
+ const tileByCoordinate = useMemo(
21
+ () =>
22
+ new Map(
23
+ normalizedBoard.tiles.map(
24
+ (tile) => [`${tile.q},${tile.r}`, tile] as const,
25
+ ),
26
+ ),
27
+ [normalizedBoard.tiles],
28
+ );
29
+
30
+ const getTile = useCallback(
31
+ (tileId: BoardSpaceIdOf<TBoard>) => {
32
+ return topology.getSpace(tileId) as
33
+ | NormalizedHexTileOf<TBoard>
34
+ | undefined;
35
+ },
36
+ [topology],
37
+ );
38
+
39
+ const getTileAt = useCallback(
40
+ (q: number, r: number) => {
41
+ return tileByCoordinate.get(`${q},${r}`) as
42
+ | NormalizedHexTileOf<TBoard>
43
+ | undefined;
44
+ },
45
+ [tileByCoordinate],
46
+ );
47
+
48
+ const getNeighbors = useCallback(
49
+ (tileId: BoardSpaceIdOf<TBoard>) => {
50
+ return topology.getAdjacentSpaces(tileId) as Array<
51
+ NormalizedHexTileOf<TBoard>
52
+ >;
53
+ },
54
+ [topology],
55
+ );
56
+
57
+ const getTilesInRange = useCallback(
58
+ (centerTileId: BoardSpaceIdOf<TBoard>, range: number) => {
59
+ return normalizedBoard.tiles.filter(
60
+ (tile) => topology.getDistance(centerTileId, tile.id) <= range,
61
+ ) as Array<NormalizedHexTileOf<TBoard>>;
62
+ },
63
+ [normalizedBoard.tiles, topology],
64
+ );
65
+
66
+ return {
67
+ ...topology,
68
+ board: normalizedBoard,
69
+ getTile,
70
+ getTileAt,
71
+ getNeighbors,
72
+ getTilesInRange,
73
+ };
74
+ }