@dreamboard-games/sdk 0.2.0

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Files changed (369) hide show
  1. package/LICENSE.md +96 -0
  2. package/README.md +12 -0
  3. package/dist/HandView-ncJIVLhN.d.ts +193 -0
  4. package/dist/ResourceCounter-CTREyF73.d.ts +102 -0
  5. package/dist/ThemeProvider-fy0_QzgO.d.ts +99 -0
  6. package/dist/bundle-TIZcw8LB.d.ts +281 -0
  7. package/dist/cards-Sl3b40Mv.d.ts +13 -0
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  36. package/dist/components-D5ZRE2Hl.d.ts +1451 -0
  37. package/dist/generated/runtime/primitives.d.ts +12 -0
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  46. package/dist/generated/workspace-contract.d.ts +14 -0
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  49. package/dist/hex-board-view-D_07hO6O.d.ts +933 -0
  50. package/dist/hex-color-MhOyuY-o.d.ts +8 -0
  51. package/dist/index-BwqPQtBu.d.ts +1433 -0
  52. package/dist/index.d.ts +1 -0
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  55. package/dist/infrastructure/reducer-bundle-abi.d.ts +1083 -0
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  58. package/dist/infrastructure/workspace-codegen.d.ts +53 -0
  59. package/dist/infrastructure/workspace-codegen.js +44 -0
  60. package/dist/infrastructure/workspace-codegen.js.map +1 -0
  61. package/dist/manifest-contract-BNHVGFtU.d.ts +9 -0
  62. package/dist/package-set.d.ts +13 -0
  63. package/dist/package-set.js +12 -0
  64. package/dist/package-set.js.map +1 -0
  65. package/dist/primitive-props-DpKs-GCr.d.ts +11 -0
  66. package/dist/reducer.d.ts +3786 -0
  67. package/dist/reducer.js +8131 -0
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  69. package/dist/runtime/primitives.d.ts +226 -0
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  75. package/dist/runtime/workspace-contract.d.ts +172 -0
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  78. package/dist/runtime-api-3dshj6kK.d.ts +101 -0
  79. package/dist/runtime-api-DWxvTr-O.d.ts +379 -0
  80. package/dist/runtime.d.ts +58 -0
  81. package/dist/runtime.js +13 -0
  82. package/dist/runtime.js.map +1 -0
  83. package/dist/slots-1GPGihk8.d.ts +8 -0
  84. package/dist/testing.d.ts +149 -0
  85. package/dist/testing.js +513 -0
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  87. package/dist/types.d.ts +496 -0
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  90. package/dist/ui/components.d.ts +16 -0
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  93. package/dist/ui/defaults.d.ts +19 -0
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  97. package/dist/ui/types/player-state.d.ts +365 -0
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  100. package/dist/ui-contract-iQfTtUSL.d.ts +1161 -0
  101. package/dist/ui.d.ts +320 -0
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  104. package/package.json +199 -0
  105. package/src/generated/reducer-contract/builders.ts +90 -0
  106. package/src/generated/reducer-contract/version.ts +9 -0
  107. package/src/generated/reducer-contract/wire.ts +100 -0
  108. package/src/generated/reducer-contract/zod.ts +101 -0
  109. package/src/generated/runtime/primitives.ts +2 -0
  110. package/src/generated/runtime-api.ts +5 -0
  111. package/src/generated/runtime.ts +35 -0
  112. package/src/generated/workspace-contract.ts +2 -0
  113. package/src/index.ts +7 -0
  114. package/src/infrastructure/reducer-bundle-abi.ts +8 -0
  115. package/src/infrastructure/reducer-contract/bundle.ts +37 -0
  116. package/src/infrastructure/workspace-codegen/hex-geometry.ts +69 -0
  117. package/src/infrastructure/workspace-codegen/index.ts +64 -0
  118. package/src/infrastructure/workspace-codegen/manifest-contract.ts +6632 -0
  119. package/src/infrastructure/workspace-codegen/manifest-validation.ts +795 -0
  120. package/src/infrastructure/workspace-codegen/ownership.ts +131 -0
  121. package/src/infrastructure/workspace-codegen/preset-card-sets.ts +169 -0
  122. package/src/infrastructure/workspace-codegen/seeds.ts +1705 -0
  123. package/src/infrastructure/workspace-codegen.ts +1 -0
  124. package/src/package-set.ts +19 -0
  125. package/src/reducer/authoring/contract.ts +157 -0
  126. package/src/reducer/authoring/effect.ts +224 -0
  127. package/src/reducer/authoring/game.ts +23 -0
  128. package/src/reducer/authoring/interaction.ts +98 -0
  129. package/src/reducer/authoring/phase.ts +300 -0
  130. package/src/reducer/authoring/types.ts +70 -0
  131. package/src/reducer/authoring/validation.ts +382 -0
  132. package/src/reducer/authoring/view-stage.ts +68 -0
  133. package/src/reducer/authoring.ts +29 -0
  134. package/src/reducer/bundle/ingress-bundle.ts +491 -0
  135. package/src/reducer/bundle/trusted/engine-instruction-resolver.ts +254 -0
  136. package/src/reducer/bundle/trusted/flow-instruction-resolver.ts +73 -0
  137. package/src/reducer/bundle/trusted/instruction-runner.ts +414 -0
  138. package/src/reducer/bundle/trusted/interaction-authorization.ts +137 -0
  139. package/src/reducer/bundle/trusted/interaction-collectors.ts +859 -0
  140. package/src/reducer/bundle/trusted/interaction-decision.ts +747 -0
  141. package/src/reducer/bundle/trusted/interaction-resolver.ts +95 -0
  142. package/src/reducer/bundle/trusted/interaction-types.ts +171 -0
  143. package/src/reducer/bundle/trusted/lifecycle-runner.ts +427 -0
  144. package/src/reducer/bundle/trusted/projection-builder.ts +356 -0
  145. package/src/reducer/bundle/trusted/projection-context.ts +39 -0
  146. package/src/reducer/bundle/trusted/rng-sampler.ts +150 -0
  147. package/src/reducer/bundle/trusted/runtime-registry.ts +120 -0
  148. package/src/reducer/bundle/trusted/runtime-scope.ts +336 -0
  149. package/src/reducer/bundle/trusted/simultaneous-player.ts +97 -0
  150. package/src/reducer/bundle/trusted/stage-resolver.ts +87 -0
  151. package/src/reducer/bundle/trusted/static-projection.ts +116 -0
  152. package/src/reducer/bundle/trusted/trusted-runtime-args.ts +97 -0
  153. package/src/reducer/bundle/trusted/trusted-runtime-result.ts +39 -0
  154. package/src/reducer/bundle/trusted/trusted-setup-profiles.ts +43 -0
  155. package/src/reducer/bundle/trusted/trusted-state-codec.ts +48 -0
  156. package/src/reducer/bundle/trusted-bundle.ts +97 -0
  157. package/src/reducer/bundle/types.ts +171 -0
  158. package/src/reducer/bundle.ts +2 -0
  159. package/src/reducer/client-param-schemas.ts +57 -0
  160. package/src/reducer/compose.ts +34 -0
  161. package/src/reducer/core/runtime-input.ts +30 -0
  162. package/src/reducer/core/runtime-instruction.ts +59 -0
  163. package/src/reducer/core/types.ts +62 -0
  164. package/src/reducer/definition-index.ts +277 -0
  165. package/src/reducer/derived.ts +106 -0
  166. package/src/reducer/effects.ts +92 -0
  167. package/src/reducer/engine/runtime-instruction-engine.ts +155 -0
  168. package/src/reducer/ingress/decode-runtime-input.ts +7 -0
  169. package/src/reducer/ingress/decode-session-state.ts +9 -0
  170. package/src/reducer/ingress/encode-session-state.ts +6 -0
  171. package/src/reducer/ingress/input-codec.ts +18 -0
  172. package/src/reducer/ingress/phase-schemas.ts +62 -0
  173. package/src/reducer/ingress/raw-types.ts +107 -0
  174. package/src/reducer/ingress/runtime-codec.ts +14 -0
  175. package/src/reducer/ingress/runtime-payload.ts +13 -0
  176. package/src/reducer/ingress/session-codec.ts +392 -0
  177. package/src/reducer/ingress/types.ts +6 -0
  178. package/src/reducer/inputs/boardInput.ts +217 -0
  179. package/src/reducer/inputs/boardTarget.ts +190 -0
  180. package/src/reducer/inputs/cardInput.ts +86 -0
  181. package/src/reducer/inputs/cardTarget.ts +101 -0
  182. package/src/reducer/inputs/choiceTarget.ts +104 -0
  183. package/src/reducer/inputs/defineInputs.ts +71 -0
  184. package/src/reducer/inputs/formInput.ts +809 -0
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  186. package/src/reducer/inputs/promptInput.ts +87 -0
  187. package/src/reducer/inputs/rngInput.ts +58 -0
  188. package/src/reducer/inputs/targetRule.ts +123 -0
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  190. package/src/reducer/model/definition.ts +1072 -0
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  192. package/src/reducer/model/manifest.ts +570 -0
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  205. package/src/reducer/table-ops.ts +2671 -0
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  207. package/src/reducer/transaction.ts +120 -0
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  209. package/src/runtime/primitives.ts +1 -0
  210. package/src/runtime/types/runtime-api.ts +1 -0
  211. package/src/runtime/workspace-contract.ts +32 -0
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  213. package/src/runtime-internal/components/PluginRuntime.tsx +103 -0
  214. package/src/runtime-internal/components/board/target-layer.ts +70 -0
  215. package/src/runtime-internal/context/ClientParamSchemaContext.tsx +44 -0
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  222. package/src/runtime-internal/errors/ValidationError.ts +29 -0
  223. package/src/runtime-internal/hooks/useActivePlayers.ts +33 -0
  224. package/src/runtime-internal/hooks/useBoardInteractions.ts +665 -0
  225. package/src/runtime-internal/hooks/useGameSelector.ts +105 -0
  226. package/src/runtime-internal/hooks/useGameView.ts +9 -0
  227. package/src/runtime-internal/hooks/useInteractionByKey.ts +354 -0
  228. package/src/runtime-internal/hooks/useInteractionHandle.ts +438 -0
  229. package/src/runtime-internal/hooks/useIsMyTurn.ts +20 -0
  230. package/src/runtime-internal/hooks/useLobby.ts +76 -0
  231. package/src/runtime-internal/hooks/useMe.ts +48 -0
  232. package/src/runtime-internal/hooks/usePlayerInfo.ts +28 -0
  233. package/src/runtime-internal/hooks/usePlayerTurnOrder.ts +23 -0
  234. package/src/runtime-internal/hooks/usePluginRuntime.ts +147 -0
  235. package/src/runtime-internal/hooks/useSeatInbox.ts +61 -0
  236. package/src/runtime-internal/hooks/useSimultaneousPhase.ts +10 -0
  237. package/src/runtime-internal/index.ts +42 -0
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  352. package/src/ui/plugin-styles.css +250 -0
  353. package/src/ui/primitives/dialog-lifecycle.ts +58 -0
  354. package/src/ui/primitives/dice.tsx +79 -0
  355. package/src/ui/primitives/primitive-props.tsx +101 -0
  356. package/src/ui/theme/ThemeProvider.tsx +252 -0
  357. package/src/ui/theme/board.ts +61 -0
  358. package/src/ui/theme/css-vars.ts +105 -0
  359. package/src/ui/theme/derive.ts +240 -0
  360. package/src/ui/theme/index.ts +61 -0
  361. package/src/ui/theme/presets/arcade.ts +261 -0
  362. package/src/ui/theme/presets/studio.ts +261 -0
  363. package/src/ui/theme/presets/tabletop.ts +266 -0
  364. package/src/ui/theme/tokens.ts +392 -0
  365. package/src/ui/types/hex-color.ts +20 -0
  366. package/src/ui/types/player-state.ts +463 -0
  367. package/src/ui/types/tiled-board.ts +785 -0
  368. package/src/ui/types/visual-state.ts +137 -0
  369. package/src/ui.ts +1 -0
@@ -0,0 +1,103 @@
1
+ import React from "react";
2
+ import { InteractionUiProvider } from "../context/InteractionDraftContext.js";
3
+ import { RuntimeProvider } from "../context/RuntimeContext.js";
4
+ import { usePluginSession } from "../context/PluginSessionContext.js";
5
+ import { usePluginRuntime } from "../hooks/usePluginRuntime.js";
6
+ import { GameSkeleton } from "../../ui.js";
7
+
8
+ export interface PluginRuntimeProps {
9
+ /** Child components to render after state sync has started */
10
+ children: React.ReactNode;
11
+ /**
12
+ * Timeout in milliseconds to wait for the first state-sync snapshot.
13
+ * @default 10000 (10 seconds)
14
+ */
15
+ timeout?: number;
16
+ /** Custom loading component to show while waiting for state sync */
17
+ loadingComponent?: React.ReactNode;
18
+ /** Custom error component to show when initialization fails */
19
+ errorComponent?: (error: string) => React.ReactNode;
20
+ }
21
+
22
+ /**
23
+ * PluginRuntime provides the RuntimeContext for plugin components.
24
+ *
25
+ * This component:
26
+ * - Creates a RuntimeAPI instance using the SDK-provided implementation
27
+ * - Waits for the first reducer-native state-sync snapshot before rendering children
28
+ * - Provides RuntimeAPI and session state to all child components
29
+ *
30
+ * @example
31
+ * ```tsx
32
+ * // In your plugin's index.tsx
33
+ * import { PluginRuntime } from "./components/dreamboard";
34
+ * import App from './App';
35
+ *
36
+ * ReactDOM.createRoot(document.getElementById('root')!).render(
37
+ * <PluginRuntime>
38
+ * <App />
39
+ * </PluginRuntime>
40
+ * );
41
+ * ```
42
+ */
43
+ export function PluginRuntime({
44
+ children,
45
+ timeout = 10000,
46
+ loadingComponent,
47
+ errorComponent,
48
+ }: PluginRuntimeProps) {
49
+ const { runtime, isReady, waiting, error } = usePluginRuntime({ timeout });
50
+
51
+ if (error) {
52
+ if (errorComponent) {
53
+ return <>{errorComponent(error)}</>;
54
+ }
55
+ return (
56
+ <div className="flex h-full w-full items-center justify-center bg-gray-50">
57
+ <div className="text-center p-6">
58
+ <p className="text-red-600 font-medium mb-2">Failed to load game</p>
59
+ <p className="text-gray-600 text-sm">{error}</p>
60
+ </div>
61
+ </div>
62
+ );
63
+ }
64
+
65
+ if (!isReady) {
66
+ if (loadingComponent) {
67
+ return <>{loadingComponent}</>;
68
+ }
69
+ // Once the game has rendered, a view-less snapshot is a mid-game wait (you
70
+ // acted and are waiting on the table), not a cold load — say so rather than
71
+ // reading as a stalled "Waiting for game state".
72
+ return (
73
+ <GameSkeleton
74
+ message={
75
+ waiting
76
+ ? "Waiting for the other players…"
77
+ : "Waiting for game state..."
78
+ }
79
+ />
80
+ );
81
+ }
82
+
83
+ return (
84
+ <RuntimeProvider runtime={runtime}>
85
+ <SessionScopedInteractionUiProvider>
86
+ {children}
87
+ </SessionScopedInteractionUiProvider>
88
+ </RuntimeProvider>
89
+ );
90
+ }
91
+
92
+ function SessionScopedInteractionUiProvider({
93
+ children,
94
+ }: {
95
+ children: React.ReactNode;
96
+ }) {
97
+ const { controllingPlayerId } = usePluginSession();
98
+ return (
99
+ <InteractionUiProvider key={controllingPlayerId ?? "__no_player__"}>
100
+ {children}
101
+ </InteractionUiProvider>
102
+ );
103
+ }
@@ -0,0 +1,70 @@
1
+ import type { BoardTargetKind } from "../../utils/interaction-inputs.js";
2
+
3
+ export interface InteractiveTargetState {
4
+ kind?: BoardTargetKind;
5
+ id: string;
6
+ eligible: boolean;
7
+ selectable: boolean;
8
+ hovered: boolean;
9
+ interactionKey?: string;
10
+ interactionId?: string;
11
+ inputKey?: string;
12
+ pending: boolean;
13
+ conflict: boolean;
14
+ conflictInteractionKeys?: readonly string[];
15
+ unavailableReason?: string;
16
+ select?: () => unknown | Promise<unknown>;
17
+ }
18
+
19
+ export interface InteractiveTargetLayer {
20
+ enabled?: boolean;
21
+ eligible?: ReadonlySet<string>;
22
+ selectTargetId?: (targetId: string) => unknown | Promise<unknown>;
23
+ targetState?: (targetId: string) => Partial<InteractiveTargetState>;
24
+ }
25
+
26
+ export interface InteractiveTargetRenderState extends InteractiveTargetState {
27
+ isEnabled: boolean;
28
+ isEligible: boolean;
29
+ isHovered: boolean;
30
+ }
31
+
32
+ export function interactiveTargetRenderState(
33
+ layer: InteractiveTargetLayer,
34
+ targetId: string,
35
+ isHovered: boolean,
36
+ ): InteractiveTargetRenderState {
37
+ const enabled = layer.enabled !== false;
38
+ const eligible = layer.eligible?.has(targetId) ?? true;
39
+ const extra = layer.targetState?.(targetId) ?? {};
40
+ const selectable =
41
+ extra.selectable ?? (enabled && eligible && !!layer.selectTargetId);
42
+ return {
43
+ id: targetId,
44
+ ...extra,
45
+ eligible: extra.eligible ?? eligible,
46
+ selectable,
47
+ hovered: isHovered,
48
+ pending: extra.pending ?? false,
49
+ conflict: extra.conflict ?? false,
50
+ select:
51
+ extra.select ??
52
+ (layer.selectTargetId
53
+ ? () => layer.selectTargetId?.(targetId)
54
+ : undefined),
55
+ isEnabled: enabled,
56
+ isEligible: extra.eligible ?? eligible,
57
+ isHovered,
58
+ };
59
+ }
60
+
61
+ export function isInteractiveTargetSelectable(
62
+ layer: InteractiveTargetLayer,
63
+ state: InteractiveTargetRenderState,
64
+ ): boolean {
65
+ return (
66
+ state.isEnabled &&
67
+ state.selectable &&
68
+ !!(state.select ?? layer.selectTargetId)
69
+ );
70
+ }
@@ -0,0 +1,44 @@
1
+ import { createContext, useContext } from "react";
2
+
3
+ export interface ClientParamSchema {
4
+ safeParse: (value: unknown) =>
5
+ | { success: true; data: Record<string, unknown> }
6
+ | {
7
+ success: false;
8
+ error: {
9
+ issues: ReadonlyArray<{
10
+ path: readonly PropertyKey[];
11
+ message: string;
12
+ }>;
13
+ };
14
+ };
15
+ }
16
+
17
+ export type ClientParamSchemaMap = Readonly<
18
+ Record<string, Readonly<Record<string, ClientParamSchema>>>
19
+ >;
20
+
21
+ const ClientParamSchemaContext = createContext<ClientParamSchemaMap>({});
22
+
23
+ export function ClientParamSchemaProvider({
24
+ schemas,
25
+ children,
26
+ }: {
27
+ schemas?: ClientParamSchemaMap;
28
+ children: React.ReactNode;
29
+ }) {
30
+ return (
31
+ <ClientParamSchemaContext.Provider value={schemas ?? {}}>
32
+ {children}
33
+ </ClientParamSchemaContext.Provider>
34
+ );
35
+ }
36
+
37
+ export function useClientParamSchema(
38
+ phaseName: string | null | undefined,
39
+ interactionId: string,
40
+ ): ClientParamSchema | undefined {
41
+ const schemas = useContext(ClientParamSchemaContext);
42
+ if (!phaseName) return undefined;
43
+ return schemas[phaseName]?.[interactionId];
44
+ }
@@ -0,0 +1,279 @@
1
+ import { createContext, useContext, useMemo, type ReactNode } from "react";
2
+ import { useStore } from "zustand";
3
+ import { createStore, type StoreApi } from "zustand/vanilla";
4
+ import { useShallow } from "zustand/shallow";
5
+
6
+ type Draft = Readonly<Record<string, unknown>>;
7
+
8
+ const EMPTY_DRAFT: Draft = Object.freeze({});
9
+
10
+ interface DraftState {
11
+ drafts: Readonly<Record<string, Draft>>;
12
+ arms: Readonly<Record<string, string>>;
13
+ submitting: Readonly<Record<string, true>>;
14
+ pendingInteractionKey: string | null;
15
+ pendingInteractionRevision: number;
16
+ }
17
+
18
+ /**
19
+ * Imperative API exposed to interaction primitives.
20
+ * Intentionally small; the vanilla zustand store underneath powers
21
+ * fine-grained subscriptions via {@link useDraft} and {@link useArmed}.
22
+ */
23
+ export interface InteractionUiStore {
24
+ /** Read the current draft for an interaction id. Never undefined. */
25
+ getDraft(interactionId: string): Draft;
26
+ /** Merge a single input key into the draft. Creates the draft if needed. */
27
+ setInput(interactionId: string, key: string, value: unknown): void;
28
+ /** Clear a single input, or the whole draft if `key` is omitted. */
29
+ clearInput(interactionId: string, key?: string): void;
30
+ /** Clear every draft and arming state. */
31
+ clearAll(): void;
32
+ /** Which interaction (if any) is currently armed on the given surface. */
33
+ getArmed(surface: string): string | null;
34
+ /** Arm a specific interaction on a surface. Pass `null` to disarm. */
35
+ arm(surface: string, interactionId: string | null): void;
36
+ /** Which interaction draft currently needs route-owned remaining input UI. */
37
+ getPendingInteraction(): string | null;
38
+ /** Mark the interaction draft currently waiting for remaining input. */
39
+ setPendingInteraction(interactionId: string | null): void;
40
+ /** Monotonic revision bumped whenever a pending interaction is routed. */
41
+ getPendingInteractionRevision(): number;
42
+ /** True while a local submission is in flight before the host echo arrives. */
43
+ isSubmitting(interactionId: string): boolean;
44
+ /** Atomically mark a submission in flight. Returns false if already busy. */
45
+ claimSubmitting(interactionId: string): boolean;
46
+ /** Mark or clear a local submission in flight. */
47
+ setSubmitting(interactionId: string, submitting: boolean): void;
48
+ }
49
+
50
+ /** Vanilla zustand store implementing {@link InteractionUiStore}. */
51
+ export type InteractionUiStoreApi = StoreApi<DraftState> & InteractionUiStore;
52
+
53
+ export function createInteractionUiStore(): InteractionUiStoreApi {
54
+ const store = createStore<DraftState>()(() => ({
55
+ drafts: {},
56
+ arms: {},
57
+ submitting: {},
58
+ pendingInteractionKey: null,
59
+ pendingInteractionRevision: 0,
60
+ }));
61
+
62
+ const api: InteractionUiStore = {
63
+ getDraft(interactionId) {
64
+ return store.getState().drafts[interactionId] ?? EMPTY_DRAFT;
65
+ },
66
+ setInput(interactionId, key, value) {
67
+ store.setState((prev) => {
68
+ const current = prev.drafts[interactionId];
69
+ if (current && current[key] === value) return prev;
70
+ return {
71
+ ...prev,
72
+ drafts: {
73
+ ...prev.drafts,
74
+ [interactionId]: { ...(current ?? {}), [key]: value },
75
+ },
76
+ };
77
+ });
78
+ },
79
+ clearInput(interactionId, key) {
80
+ store.setState((prev) => {
81
+ const current = prev.drafts[interactionId];
82
+ if (!current) return prev;
83
+ if (key === undefined) {
84
+ const { [interactionId]: _omit, ...rest } = prev.drafts;
85
+ return { ...prev, drafts: rest };
86
+ }
87
+ if (!(key in current)) return prev;
88
+ const { [key]: _omitKey, ...remainingKeys } = current;
89
+ if (Object.keys(remainingKeys).length === 0) {
90
+ const { [interactionId]: _omit, ...rest } = prev.drafts;
91
+ return { ...prev, drafts: rest };
92
+ }
93
+ return {
94
+ ...prev,
95
+ drafts: { ...prev.drafts, [interactionId]: remainingKeys },
96
+ };
97
+ });
98
+ },
99
+ clearAll() {
100
+ store.setState((prev) => {
101
+ if (
102
+ Object.keys(prev.drafts).length === 0 &&
103
+ Object.keys(prev.arms).length === 0 &&
104
+ Object.keys(prev.submitting).length === 0 &&
105
+ prev.pendingInteractionKey === null
106
+ ) {
107
+ return prev;
108
+ }
109
+ return {
110
+ drafts: {},
111
+ arms: {},
112
+ submitting: {},
113
+ pendingInteractionKey: null,
114
+ pendingInteractionRevision: prev.pendingInteractionRevision + 1,
115
+ };
116
+ });
117
+ },
118
+ getArmed(surface) {
119
+ return store.getState().arms[surface] ?? null;
120
+ },
121
+ arm(surface, interactionId) {
122
+ store.setState((prev) => {
123
+ const current = prev.arms[surface] ?? null;
124
+ if (current === interactionId) return prev;
125
+ if (interactionId === null) {
126
+ const { [surface]: _omit, ...rest } = prev.arms;
127
+ return { ...prev, arms: rest };
128
+ }
129
+ return { ...prev, arms: { ...prev.arms, [surface]: interactionId } };
130
+ });
131
+ },
132
+ getPendingInteraction() {
133
+ return store.getState().pendingInteractionKey;
134
+ },
135
+ setPendingInteraction(interactionId) {
136
+ store.setState((prev) => {
137
+ if (prev.pendingInteractionKey === interactionId) {
138
+ return interactionId === null
139
+ ? prev
140
+ : {
141
+ ...prev,
142
+ pendingInteractionRevision: prev.pendingInteractionRevision + 1,
143
+ };
144
+ }
145
+ return {
146
+ ...prev,
147
+ pendingInteractionKey: interactionId,
148
+ pendingInteractionRevision: prev.pendingInteractionRevision + 1,
149
+ };
150
+ });
151
+ },
152
+ getPendingInteractionRevision() {
153
+ return store.getState().pendingInteractionRevision;
154
+ },
155
+ isSubmitting(interactionId) {
156
+ return store.getState().submitting[interactionId] === true;
157
+ },
158
+ claimSubmitting(interactionId) {
159
+ let claimed = false;
160
+ store.setState((prev) => {
161
+ if (prev.submitting[interactionId] === true) return prev;
162
+ claimed = true;
163
+ return {
164
+ ...prev,
165
+ submitting: { ...prev.submitting, [interactionId]: true },
166
+ };
167
+ });
168
+ return claimed;
169
+ },
170
+ setSubmitting(interactionId, submitting) {
171
+ store.setState((prev) => {
172
+ const current = prev.submitting[interactionId] === true;
173
+ if (current === submitting) return prev;
174
+ if (!submitting) {
175
+ const { [interactionId]: _omit, ...rest } = prev.submitting;
176
+ return { ...prev, submitting: rest };
177
+ }
178
+ return {
179
+ ...prev,
180
+ submitting: { ...prev.submitting, [interactionId]: true },
181
+ };
182
+ });
183
+ },
184
+ };
185
+
186
+ return Object.assign(store, api);
187
+ }
188
+
189
+ const InteractionUiCtx = createContext<InteractionUiStoreApi | null>(null);
190
+
191
+ /**
192
+ * React provider that holds draft input state shared across every surface
193
+ * inside the tree. Auto-installed by `<PluginRuntime>`; authors rarely
194
+ * mount it directly. Mount manually when rendering surface components in
195
+ * isolation (e.g., Storybook, snapshot tests).
196
+ *
197
+ * ```tsx
198
+ * <InteractionUiProvider>
199
+ * <PanelSurface />
200
+ * <Board.Root>{...}</Board.Root>
201
+ * </InteractionUiProvider>
202
+ * ```
203
+ */
204
+ export function InteractionUiProvider({
205
+ children,
206
+ store,
207
+ }: {
208
+ children: ReactNode;
209
+ store?: InteractionUiStoreApi;
210
+ }) {
211
+ const ownedStore = useMemo(() => createInteractionUiStore(), []);
212
+ return (
213
+ <InteractionUiCtx.Provider value={store ?? ownedStore}>
214
+ {children}
215
+ </InteractionUiCtx.Provider>
216
+ );
217
+ }
218
+
219
+ /**
220
+ * Access the active draft store. Falls back to an inert in-memory store
221
+ * when no provider is mounted, so surface hooks remain callable in bare
222
+ * test harnesses without crashing — draft state simply isn't shared
223
+ * across components in that case.
224
+ */
225
+ export function useInteractionUiStore(): InteractionUiStoreApi {
226
+ const ctx = useContext(InteractionUiCtx);
227
+ const fallback = useMemo(() => createInteractionUiStore(), []);
228
+ return ctx ?? fallback;
229
+ }
230
+
231
+ /**
232
+ * Subscribe to the draft for a single interaction id with per-slice
233
+ * re-renders. Returns a stable empty object when the draft is unset.
234
+ */
235
+ export function useInteractionDraft(interactionId: string): Draft {
236
+ const store = useInteractionUiStore();
237
+ useStore(
238
+ store,
239
+ useShallow(
240
+ (state: DraftState) => state.drafts[interactionId] ?? EMPTY_DRAFT,
241
+ ),
242
+ );
243
+ return store.getDraft(interactionId);
244
+ }
245
+
246
+ /** Subscribe to the armed interaction id on a given surface. */
247
+ export function useArmedInteraction(surface: string): string | null {
248
+ const store = useInteractionUiStore();
249
+ return useStore(store, (state: DraftState) => state.arms[surface] ?? null);
250
+ }
251
+
252
+ /** Subscribe to the interaction draft currently waiting for pending input. */
253
+ export function usePendingInteractionKey(): string | null {
254
+ const store = useInteractionUiStore();
255
+ const subscribed = useStore(
256
+ store,
257
+ (state: DraftState) => state.pendingInteractionKey ?? null,
258
+ );
259
+ return store.getPendingInteraction() ?? subscribed;
260
+ }
261
+
262
+ /** Subscribe to pending interaction route attempts. */
263
+ export function usePendingInteractionRevision(): number {
264
+ const store = useInteractionUiStore();
265
+ const subscribed = useStore(
266
+ store,
267
+ (state: DraftState) => state.pendingInteractionRevision,
268
+ );
269
+ return Math.max(store.getPendingInteractionRevision(), subscribed);
270
+ }
271
+
272
+ /** Subscribe to local submitting status for a single interaction key. */
273
+ export function useInteractionSubmitting(interactionId: string): boolean {
274
+ const store = useInteractionUiStore();
275
+ return useStore(
276
+ store,
277
+ (state: DraftState) => state.submitting[interactionId] === true,
278
+ );
279
+ }
@@ -0,0 +1,47 @@
1
+ import { createContext, useContext } from "react";
2
+ import type { PluginSessionState } from "../types/runtime-api";
3
+
4
+ /**
5
+ * Context for plugin session metadata.
6
+ * This context is provided by the RuntimeContext after receiving init message from parent.
7
+ */
8
+ export const PluginSessionContext = createContext<PluginSessionState | null>(
9
+ null,
10
+ );
11
+
12
+ /**
13
+ * Hook to access plugin session metadata.
14
+ * Returns session initialization status and IDs.
15
+ *
16
+ * @returns Plugin session state with status, sessionId, controllablePlayerIds, and controllingPlayerId
17
+ *
18
+ * @example
19
+ * ```tsx
20
+ * function MyPluginComponent() {
21
+ * const { status, sessionId, controllablePlayerIds, controllingPlayerId } = usePluginSession();
22
+ *
23
+ * if (status === "loading") {
24
+ * return <div>Initializing...</div>;
25
+ * }
26
+ *
27
+ * return (
28
+ * <div>
29
+ * <p>Session: {sessionId}</p>
30
+ * <p>Can control: {controllablePlayerIds.join(", ")}</p>
31
+ * <p>Currently controlling: {controllingPlayerId}</p>
32
+ * </div>
33
+ * );
34
+ * }
35
+ * ```
36
+ */
37
+ export function usePluginSession(): PluginSessionState {
38
+ const context = useContext(PluginSessionContext);
39
+
40
+ if (context === null) {
41
+ throw new Error(
42
+ "usePluginSession must be used within a PluginSessionContext.Provider (provided by RuntimeContext)",
43
+ );
44
+ }
45
+
46
+ return context;
47
+ }