@dreamboard-games/sdk 0.2.0

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Files changed (369) hide show
  1. package/LICENSE.md +96 -0
  2. package/README.md +12 -0
  3. package/dist/HandView-ncJIVLhN.d.ts +193 -0
  4. package/dist/ResourceCounter-CTREyF73.d.ts +102 -0
  5. package/dist/ThemeProvider-fy0_QzgO.d.ts +99 -0
  6. package/dist/bundle-TIZcw8LB.d.ts +281 -0
  7. package/dist/cards-Sl3b40Mv.d.ts +13 -0
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  36. package/dist/components-D5ZRE2Hl.d.ts +1451 -0
  37. package/dist/generated/runtime/primitives.d.ts +12 -0
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  46. package/dist/generated/workspace-contract.d.ts +14 -0
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  49. package/dist/hex-board-view-D_07hO6O.d.ts +933 -0
  50. package/dist/hex-color-MhOyuY-o.d.ts +8 -0
  51. package/dist/index-BwqPQtBu.d.ts +1433 -0
  52. package/dist/index.d.ts +1 -0
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  55. package/dist/infrastructure/reducer-bundle-abi.d.ts +1083 -0
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  58. package/dist/infrastructure/workspace-codegen.d.ts +53 -0
  59. package/dist/infrastructure/workspace-codegen.js +44 -0
  60. package/dist/infrastructure/workspace-codegen.js.map +1 -0
  61. package/dist/manifest-contract-BNHVGFtU.d.ts +9 -0
  62. package/dist/package-set.d.ts +13 -0
  63. package/dist/package-set.js +12 -0
  64. package/dist/package-set.js.map +1 -0
  65. package/dist/primitive-props-DpKs-GCr.d.ts +11 -0
  66. package/dist/reducer.d.ts +3786 -0
  67. package/dist/reducer.js +8131 -0
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  69. package/dist/runtime/primitives.d.ts +226 -0
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  75. package/dist/runtime/workspace-contract.d.ts +172 -0
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  78. package/dist/runtime-api-3dshj6kK.d.ts +101 -0
  79. package/dist/runtime-api-DWxvTr-O.d.ts +379 -0
  80. package/dist/runtime.d.ts +58 -0
  81. package/dist/runtime.js +13 -0
  82. package/dist/runtime.js.map +1 -0
  83. package/dist/slots-1GPGihk8.d.ts +8 -0
  84. package/dist/testing.d.ts +149 -0
  85. package/dist/testing.js +513 -0
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  87. package/dist/types.d.ts +496 -0
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  90. package/dist/ui/components.d.ts +16 -0
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  93. package/dist/ui/defaults.d.ts +19 -0
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  97. package/dist/ui/types/player-state.d.ts +365 -0
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  100. package/dist/ui-contract-iQfTtUSL.d.ts +1161 -0
  101. package/dist/ui.d.ts +320 -0
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  104. package/package.json +199 -0
  105. package/src/generated/reducer-contract/builders.ts +90 -0
  106. package/src/generated/reducer-contract/version.ts +9 -0
  107. package/src/generated/reducer-contract/wire.ts +100 -0
  108. package/src/generated/reducer-contract/zod.ts +101 -0
  109. package/src/generated/runtime/primitives.ts +2 -0
  110. package/src/generated/runtime-api.ts +5 -0
  111. package/src/generated/runtime.ts +35 -0
  112. package/src/generated/workspace-contract.ts +2 -0
  113. package/src/index.ts +7 -0
  114. package/src/infrastructure/reducer-bundle-abi.ts +8 -0
  115. package/src/infrastructure/reducer-contract/bundle.ts +37 -0
  116. package/src/infrastructure/workspace-codegen/hex-geometry.ts +69 -0
  117. package/src/infrastructure/workspace-codegen/index.ts +64 -0
  118. package/src/infrastructure/workspace-codegen/manifest-contract.ts +6632 -0
  119. package/src/infrastructure/workspace-codegen/manifest-validation.ts +795 -0
  120. package/src/infrastructure/workspace-codegen/ownership.ts +131 -0
  121. package/src/infrastructure/workspace-codegen/preset-card-sets.ts +169 -0
  122. package/src/infrastructure/workspace-codegen/seeds.ts +1705 -0
  123. package/src/infrastructure/workspace-codegen.ts +1 -0
  124. package/src/package-set.ts +19 -0
  125. package/src/reducer/authoring/contract.ts +157 -0
  126. package/src/reducer/authoring/effect.ts +224 -0
  127. package/src/reducer/authoring/game.ts +23 -0
  128. package/src/reducer/authoring/interaction.ts +98 -0
  129. package/src/reducer/authoring/phase.ts +300 -0
  130. package/src/reducer/authoring/types.ts +70 -0
  131. package/src/reducer/authoring/validation.ts +382 -0
  132. package/src/reducer/authoring/view-stage.ts +68 -0
  133. package/src/reducer/authoring.ts +29 -0
  134. package/src/reducer/bundle/ingress-bundle.ts +491 -0
  135. package/src/reducer/bundle/trusted/engine-instruction-resolver.ts +254 -0
  136. package/src/reducer/bundle/trusted/flow-instruction-resolver.ts +73 -0
  137. package/src/reducer/bundle/trusted/instruction-runner.ts +414 -0
  138. package/src/reducer/bundle/trusted/interaction-authorization.ts +137 -0
  139. package/src/reducer/bundle/trusted/interaction-collectors.ts +859 -0
  140. package/src/reducer/bundle/trusted/interaction-decision.ts +747 -0
  141. package/src/reducer/bundle/trusted/interaction-resolver.ts +95 -0
  142. package/src/reducer/bundle/trusted/interaction-types.ts +171 -0
  143. package/src/reducer/bundle/trusted/lifecycle-runner.ts +427 -0
  144. package/src/reducer/bundle/trusted/projection-builder.ts +356 -0
  145. package/src/reducer/bundle/trusted/projection-context.ts +39 -0
  146. package/src/reducer/bundle/trusted/rng-sampler.ts +150 -0
  147. package/src/reducer/bundle/trusted/runtime-registry.ts +120 -0
  148. package/src/reducer/bundle/trusted/runtime-scope.ts +336 -0
  149. package/src/reducer/bundle/trusted/simultaneous-player.ts +97 -0
  150. package/src/reducer/bundle/trusted/stage-resolver.ts +87 -0
  151. package/src/reducer/bundle/trusted/static-projection.ts +116 -0
  152. package/src/reducer/bundle/trusted/trusted-runtime-args.ts +97 -0
  153. package/src/reducer/bundle/trusted/trusted-runtime-result.ts +39 -0
  154. package/src/reducer/bundle/trusted/trusted-setup-profiles.ts +43 -0
  155. package/src/reducer/bundle/trusted/trusted-state-codec.ts +48 -0
  156. package/src/reducer/bundle/trusted-bundle.ts +97 -0
  157. package/src/reducer/bundle/types.ts +171 -0
  158. package/src/reducer/bundle.ts +2 -0
  159. package/src/reducer/client-param-schemas.ts +57 -0
  160. package/src/reducer/compose.ts +34 -0
  161. package/src/reducer/core/runtime-input.ts +30 -0
  162. package/src/reducer/core/runtime-instruction.ts +59 -0
  163. package/src/reducer/core/types.ts +62 -0
  164. package/src/reducer/definition-index.ts +277 -0
  165. package/src/reducer/derived.ts +106 -0
  166. package/src/reducer/effects.ts +92 -0
  167. package/src/reducer/engine/runtime-instruction-engine.ts +155 -0
  168. package/src/reducer/ingress/decode-runtime-input.ts +7 -0
  169. package/src/reducer/ingress/decode-session-state.ts +9 -0
  170. package/src/reducer/ingress/encode-session-state.ts +6 -0
  171. package/src/reducer/ingress/input-codec.ts +18 -0
  172. package/src/reducer/ingress/phase-schemas.ts +62 -0
  173. package/src/reducer/ingress/raw-types.ts +107 -0
  174. package/src/reducer/ingress/runtime-codec.ts +14 -0
  175. package/src/reducer/ingress/runtime-payload.ts +13 -0
  176. package/src/reducer/ingress/session-codec.ts +392 -0
  177. package/src/reducer/ingress/types.ts +6 -0
  178. package/src/reducer/inputs/boardInput.ts +217 -0
  179. package/src/reducer/inputs/boardTarget.ts +190 -0
  180. package/src/reducer/inputs/cardInput.ts +86 -0
  181. package/src/reducer/inputs/cardTarget.ts +101 -0
  182. package/src/reducer/inputs/choiceTarget.ts +104 -0
  183. package/src/reducer/inputs/defineInputs.ts +71 -0
  184. package/src/reducer/inputs/formInput.ts +809 -0
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  186. package/src/reducer/inputs/promptInput.ts +87 -0
  187. package/src/reducer/inputs/rngInput.ts +58 -0
  188. package/src/reducer/inputs/targetRule.ts +123 -0
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  190. package/src/reducer/model/definition.ts +1072 -0
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  192. package/src/reducer/model/manifest.ts +570 -0
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  205. package/src/reducer/table-ops.ts +2671 -0
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  207. package/src/reducer/transaction.ts +120 -0
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  209. package/src/runtime/primitives.ts +1 -0
  210. package/src/runtime/types/runtime-api.ts +1 -0
  211. package/src/runtime/workspace-contract.ts +32 -0
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  213. package/src/runtime-internal/components/PluginRuntime.tsx +103 -0
  214. package/src/runtime-internal/components/board/target-layer.ts +70 -0
  215. package/src/runtime-internal/context/ClientParamSchemaContext.tsx +44 -0
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  222. package/src/runtime-internal/errors/ValidationError.ts +29 -0
  223. package/src/runtime-internal/hooks/useActivePlayers.ts +33 -0
  224. package/src/runtime-internal/hooks/useBoardInteractions.ts +665 -0
  225. package/src/runtime-internal/hooks/useGameSelector.ts +105 -0
  226. package/src/runtime-internal/hooks/useGameView.ts +9 -0
  227. package/src/runtime-internal/hooks/useInteractionByKey.ts +354 -0
  228. package/src/runtime-internal/hooks/useInteractionHandle.ts +438 -0
  229. package/src/runtime-internal/hooks/useIsMyTurn.ts +20 -0
  230. package/src/runtime-internal/hooks/useLobby.ts +76 -0
  231. package/src/runtime-internal/hooks/useMe.ts +48 -0
  232. package/src/runtime-internal/hooks/usePlayerInfo.ts +28 -0
  233. package/src/runtime-internal/hooks/usePlayerTurnOrder.ts +23 -0
  234. package/src/runtime-internal/hooks/usePluginRuntime.ts +147 -0
  235. package/src/runtime-internal/hooks/useSeatInbox.ts +61 -0
  236. package/src/runtime-internal/hooks/useSimultaneousPhase.ts +10 -0
  237. package/src/runtime-internal/index.ts +42 -0
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  352. package/src/ui/plugin-styles.css +250 -0
  353. package/src/ui/primitives/dialog-lifecycle.ts +58 -0
  354. package/src/ui/primitives/dice.tsx +79 -0
  355. package/src/ui/primitives/primitive-props.tsx +101 -0
  356. package/src/ui/theme/ThemeProvider.tsx +252 -0
  357. package/src/ui/theme/board.ts +61 -0
  358. package/src/ui/theme/css-vars.ts +105 -0
  359. package/src/ui/theme/derive.ts +240 -0
  360. package/src/ui/theme/index.ts +61 -0
  361. package/src/ui/theme/presets/arcade.ts +261 -0
  362. package/src/ui/theme/presets/studio.ts +261 -0
  363. package/src/ui/theme/presets/tabletop.ts +266 -0
  364. package/src/ui/theme/tokens.ts +392 -0
  365. package/src/ui/types/hex-color.ts +20 -0
  366. package/src/ui/types/player-state.ts +463 -0
  367. package/src/ui/types/tiled-board.ts +785 -0
  368. package/src/ui/types/visual-state.ts +137 -0
  369. package/src/ui.ts +1 -0
@@ -0,0 +1,341 @@
1
+ /**
2
+ * Surfaces the dominant turn-state question — "is this me?" / "who am I
3
+ * waiting for?" — as a single headline, with the phase label demoted to
4
+ * secondary copy underneath.
5
+ *
6
+ * The previous design rendered three peer chips (`Waiting`, `Roll dice`,
7
+ * `Player 3`) which fragmented one piece of information across three
8
+ * UI atoms. The redesign collapses them into a single status line:
9
+ *
10
+ * ◐ Waiting for Player 3…
11
+ * Roll dice
12
+ *
13
+ * ● Your turn
14
+ * Build, trade, or end your turn.
15
+ *
16
+ * Both states get a leading status indicator that animates so the eye
17
+ * picks up the "live" cue immediately. Animations are skipped when the
18
+ * theme reports `motion.reducedMotion === "true"`.
19
+ *
20
+ * Prop API is unchanged so existing callers (Catan, Things-in-Rings,
21
+ * tests) keep working without edits. The `variant` knob still toggles
22
+ * surface treatment (`badge` is layout-only, `bar` wraps the headline
23
+ * in an inset HUD strip, `minimal` collapses to a single underlined
24
+ * label for tight HUDs).
25
+ */
26
+
27
+ import { motion } from "framer-motion";
28
+ import { clsx } from "clsx";
29
+ import { useTheme } from "../theme/ThemeProvider.js";
30
+ import { surfaceStyle } from "../theme/derive.js";
31
+ import type { Theme } from "../theme/tokens.js";
32
+
33
+ export interface PhaseIndicatorProps {
34
+ currentPhase: string;
35
+ phaseLabels?: Record<string, string>;
36
+ isMyTurn?: boolean;
37
+ activePlayerNames?: string[];
38
+ variant?: "badge" | "bar" | "minimal";
39
+ className?: string;
40
+ }
41
+
42
+ export function PhaseIndicator({
43
+ currentPhase,
44
+ phaseLabels,
45
+ isMyTurn,
46
+ activePlayerNames,
47
+ variant = "badge",
48
+ className,
49
+ }: PhaseIndicatorProps) {
50
+ const theme = useTheme();
51
+ const reducedMotion = theme.motion.reducedMotion === "true";
52
+
53
+ const label = phaseLabels?.[currentPhase] ?? formatPhase(currentPhase);
54
+
55
+ if (variant === "minimal") {
56
+ return (
57
+ <span
58
+ className={className}
59
+ style={{
60
+ fontFamily: theme.typography.fontFamily.body,
61
+ fontSize: theme.typography.fontSize.sm,
62
+ fontWeight: theme.typography.fontWeight.bold,
63
+ color: theme.semantic.text.muted,
64
+ textDecoration: "underline",
65
+ textDecorationStyle: "wavy",
66
+ textDecorationColor: theme.semantic.border.subtle,
67
+ textUnderlineOffset: "4px",
68
+ }}
69
+ role="status"
70
+ aria-label={`Current phase: ${label}`}
71
+ >
72
+ {label}
73
+ </span>
74
+ );
75
+ }
76
+
77
+ // Decide which state we're in. Only one is active at a time so the
78
+ // headline is unambiguous.
79
+ const state: "your-turn" | "waiting" | "phase-only" =
80
+ isMyTurn === true
81
+ ? "your-turn"
82
+ : isMyTurn === false && activePlayerNames && activePlayerNames.length > 0
83
+ ? "waiting"
84
+ : "phase-only";
85
+
86
+ const containerStyle: React.CSSProperties =
87
+ variant === "bar"
88
+ ? {
89
+ ...surfaceStyle(theme, { tone: "inset", radius: "hud" }),
90
+ padding: theme.space[3],
91
+ boxShadow: theme.elevation.inset,
92
+ fontFamily: theme.typography.fontFamily.body,
93
+ }
94
+ : { fontFamily: theme.typography.fontFamily.body };
95
+
96
+ const headline = renderHeadline({
97
+ state,
98
+ activePlayerNames,
99
+ label,
100
+ theme,
101
+ reducedMotion,
102
+ });
103
+ const ariaLabel =
104
+ state === "your-turn"
105
+ ? `Your turn — ${label}`
106
+ : state === "waiting"
107
+ ? `Waiting for ${formatPlayerList(activePlayerNames ?? [])} — ${label}`
108
+ : label;
109
+
110
+ return (
111
+ <div
112
+ className={clsx("flex items-center gap-3 flex-wrap", className)}
113
+ style={containerStyle}
114
+ role="status"
115
+ aria-live="polite"
116
+ aria-atomic="true"
117
+ aria-label={ariaLabel}
118
+ >
119
+ {headline}
120
+ </div>
121
+ );
122
+ }
123
+
124
+ function formatPhase(phase: string): string {
125
+ const formatted = phase
126
+ .replace(/([A-Z])/g, " $1")
127
+ .replace(/_/g, " ")
128
+ .trim()
129
+ .replace(/^\w/, (c) => c.toUpperCase());
130
+ return formatted === "Player Turn" ? "Turn" : formatted;
131
+ }
132
+
133
+ function formatPlayerList(names: readonly string[]): string {
134
+ if (names.length === 0) return "";
135
+ if (names.length === 1) return names[0]!;
136
+ if (names.length === 2) return `${names[0]} and ${names[1]}`;
137
+ return `${names.slice(0, -1).join(", ")}, and ${names[names.length - 1]}`;
138
+ }
139
+
140
+ interface HeadlineArgs {
141
+ state: "your-turn" | "waiting" | "phase-only";
142
+ activePlayerNames: readonly string[] | undefined;
143
+ label: string;
144
+ theme: Theme;
145
+ reducedMotion: boolean;
146
+ }
147
+
148
+ function renderHeadline({
149
+ state,
150
+ activePlayerNames,
151
+ label,
152
+ theme,
153
+ reducedMotion,
154
+ }: HeadlineArgs) {
155
+ if (state === "phase-only") {
156
+ return (
157
+ <div style={textBlockStyle(theme)}>
158
+ <span style={titleTextStyle(theme)}>{label}</span>
159
+ </div>
160
+ );
161
+ }
162
+
163
+ const isYourTurn = state === "your-turn";
164
+ const intent = isYourTurn
165
+ ? theme.semantic.intent.success
166
+ : theme.semantic.intent.info;
167
+ const titleText = isYourTurn
168
+ ? "Your turn"
169
+ : `Waiting for ${formatPlayerList(activePlayerNames ?? [])}…`;
170
+
171
+ return (
172
+ <motion.div
173
+ initial={reducedMotion ? { opacity: 0 } : { opacity: 0, y: -4 }}
174
+ animate={reducedMotion ? { opacity: 1 } : { opacity: 1, y: 0 }}
175
+ style={{
176
+ display: "flex",
177
+ alignItems: "center",
178
+ gap: theme.space[3],
179
+ }}
180
+ >
181
+ <StatusIndicator
182
+ intent={intent}
183
+ kind={isYourTurn ? "pulse" : "spinner"}
184
+ reducedMotion={reducedMotion}
185
+ />
186
+ <div style={textBlockStyle(theme)}>
187
+ <span style={titleTextStyle(theme)}>{titleText}</span>
188
+ <span style={subtitleTextStyle(theme)}>{label}</span>
189
+ </div>
190
+ </motion.div>
191
+ );
192
+ }
193
+
194
+ function textBlockStyle(theme: Theme): React.CSSProperties {
195
+ return {
196
+ display: "flex",
197
+ flexDirection: "column",
198
+ alignItems: "flex-start",
199
+ gap: theme.space[0.5],
200
+ minWidth: 0,
201
+ };
202
+ }
203
+
204
+ function titleTextStyle(theme: Theme): React.CSSProperties {
205
+ return {
206
+ fontFamily: theme.typography.fontFamily.body,
207
+ fontSize: theme.typography.fontSize.lg,
208
+ fontWeight: theme.typography.fontWeight.bold,
209
+ letterSpacing: theme.typography.letterSpacing.tight,
210
+ lineHeight: theme.typography.lineHeight.tight,
211
+ color: theme.semantic.text.primary,
212
+ };
213
+ }
214
+
215
+ function subtitleTextStyle(theme: Theme): React.CSSProperties {
216
+ return {
217
+ fontFamily: theme.typography.fontFamily.body,
218
+ fontSize: theme.typography.fontSize.xs,
219
+ fontWeight: theme.typography.fontWeight.medium,
220
+ letterSpacing: theme.typography.letterSpacing.caps,
221
+ textTransform: "uppercase",
222
+ color: theme.semantic.text.muted,
223
+ };
224
+ }
225
+
226
+ interface StatusIndicatorProps {
227
+ intent: Theme["semantic"]["intent"]["success"];
228
+ kind: "pulse" | "spinner";
229
+ reducedMotion: boolean;
230
+ }
231
+
232
+ /**
233
+ * Animated status indicator sized to sit next to a body-font headline.
234
+ *
235
+ * Kept intentionally chip-less so it shares the chrome strip's
236
+ * understated treatment (the rest of the chrome uses bare typography
237
+ * and lets intent colour live in chips, dots, and borders — not in
238
+ * full-saturation surfaces). The colour comes from one
239
+ * {@link Theme}-supplied intent ramp so swapping themes keeps the
240
+ * indicator consistent with chips, toasts, and buttons that use the
241
+ * same intent.
242
+ *
243
+ * - `pulse` — soft halo radiating outward from a solid centre dot.
244
+ * Used for the player's own active turn.
245
+ * - `spinner` — thin partial ring rotating around a soft-filled
246
+ * centre. Reads as the standard "in flight / live" affordance.
247
+ */
248
+ function StatusIndicator({
249
+ intent,
250
+ kind,
251
+ reducedMotion,
252
+ }: StatusIndicatorProps) {
253
+ const size = 16;
254
+
255
+ if (kind === "pulse") {
256
+ return (
257
+ <span
258
+ aria-hidden="true"
259
+ style={{
260
+ position: "relative",
261
+ display: "inline-flex",
262
+ alignItems: "center",
263
+ justifyContent: "center",
264
+ width: size,
265
+ height: size,
266
+ flexShrink: 0,
267
+ }}
268
+ >
269
+ <motion.span
270
+ style={{
271
+ position: "absolute",
272
+ inset: 2,
273
+ borderRadius: "9999px",
274
+ background: intent.soft,
275
+ }}
276
+ animate={
277
+ reducedMotion
278
+ ? undefined
279
+ : { scale: [1, 1.6, 1], opacity: [0.7, 0, 0.7] }
280
+ }
281
+ transition={{
282
+ repeat: reducedMotion ? 0 : Infinity,
283
+ duration: 1.6,
284
+ ease: "easeOut",
285
+ }}
286
+ />
287
+ <span
288
+ style={{
289
+ position: "relative",
290
+ display: "inline-block",
291
+ width: 8,
292
+ height: 8,
293
+ borderRadius: "9999px",
294
+ background: intent.solid,
295
+ }}
296
+ />
297
+ </span>
298
+ );
299
+ }
300
+
301
+ // "spinner" — partial ring rotating around an inset soft fill.
302
+ return (
303
+ <span
304
+ aria-hidden="true"
305
+ style={{
306
+ position: "relative",
307
+ display: "inline-flex",
308
+ alignItems: "center",
309
+ justifyContent: "center",
310
+ width: size,
311
+ height: size,
312
+ flexShrink: 0,
313
+ }}
314
+ >
315
+ <span
316
+ style={{
317
+ position: "absolute",
318
+ inset: 4,
319
+ borderRadius: "9999px",
320
+ background: intent.soft,
321
+ }}
322
+ />
323
+ <motion.span
324
+ style={{
325
+ position: "absolute",
326
+ inset: 0,
327
+ borderRadius: "9999px",
328
+ border: "2px solid transparent",
329
+ borderTopColor: intent.solid,
330
+ borderRightColor: intent.solid,
331
+ }}
332
+ animate={reducedMotion ? undefined : { rotate: 360 }}
333
+ transition={{
334
+ repeat: reducedMotion ? 0 : Infinity,
335
+ duration: 1.2,
336
+ ease: "linear",
337
+ }}
338
+ />
339
+ </span>
340
+ );
341
+ }
@@ -0,0 +1,146 @@
1
+ /**
2
+ * Central game board area for active game components (tricks, played
3
+ * cards, zones, etc.).
4
+ *
5
+ * Visual chrome (frame, empty placeholder, card entrance/exit) is
6
+ * sourced from the active {@link useTheme} so the play area re-skins
7
+ * with the rest of the shell.
8
+ */
9
+
10
+ import { motion, AnimatePresence } from "framer-motion";
11
+ import { clsx } from "clsx";
12
+ import { CardFace, type CardFaceProps, type ViewCard } from "./Card.js";
13
+ import { useTheme } from "../theme/ThemeProvider.js";
14
+ import { chipStyle } from "../theme/derive.js";
15
+
16
+ export interface PlayAreaProps<CardData extends ViewCard = ViewCard> {
17
+ cards: readonly CardData[];
18
+ filter?: (card: CardData) => boolean;
19
+ cardSize?: CardFaceProps["size"];
20
+ renderCard?: CardFaceProps<CardData>["renderContent"];
21
+ layout?: "grid" | "row";
22
+ interactive?: boolean;
23
+ onCardClick?: (cardId: string) => void;
24
+ "aria-label"?: string;
25
+ className?: string;
26
+ }
27
+
28
+ /**
29
+ * @example
30
+ * ```tsx
31
+ * <PlayArea cards={trickCards} layout="row" renderCard={(card) => <PlayingCard card={card} />} />
32
+ * ```
33
+ */
34
+ export function PlayArea<CardData extends ViewCard = ViewCard>({
35
+ cards,
36
+ filter,
37
+ cardSize = "md",
38
+ renderCard,
39
+ layout = "row",
40
+ interactive = false,
41
+ onCardClick,
42
+ "aria-label": ariaLabel = "Play area",
43
+ className,
44
+ }: PlayAreaProps<CardData>) {
45
+ const theme = useTheme();
46
+ const reducedMotion = theme.motion.reducedMotion === "true";
47
+ const visibleCards = filter ? cards.filter(filter) : cards;
48
+
49
+ const layoutClasses = {
50
+ grid: "grid grid-cols-2 sm:grid-cols-3 md:grid-cols-4 gap-3 sm:gap-6",
51
+ row: "flex flex-wrap items-center justify-center gap-3 sm:gap-6",
52
+ };
53
+
54
+ return (
55
+ <div
56
+ className={clsx(
57
+ "relative w-full min-h-[200px] sm:min-h-[300px] p-6 sm:p-8",
58
+ className,
59
+ )}
60
+ style={{
61
+ background: theme.semantic.surface.inset,
62
+ border: `2px dashed ${theme.semantic.border.default}`,
63
+ borderRadius: theme.radius.hud,
64
+ fontFamily: theme.typography.fontFamily.body,
65
+ color: theme.semantic.text.primary,
66
+ }}
67
+ role="region"
68
+ aria-label={`${ariaLabel} - ${visibleCards.length} item${visibleCards.length !== 1 ? "s" : ""}`}
69
+ >
70
+ <AnimatePresence mode="popLayout">
71
+ {visibleCards.length === 0 ? (
72
+ <motion.div
73
+ className="flex items-center justify-center h-full absolute inset-0 pointer-events-none"
74
+ initial={{ opacity: 0 }}
75
+ animate={{ opacity: 1 }}
76
+ exit={{ opacity: 0 }}
77
+ role="status"
78
+ aria-live="polite"
79
+ >
80
+ <div
81
+ style={{
82
+ ...chipStyle(theme, { variant: "warning", size: "md" }),
83
+ fontSize: theme.typography.fontSize.md,
84
+ paddingBlock: theme.space[2],
85
+ paddingInline: theme.space[4],
86
+ }}
87
+ >
88
+ No cards in play
89
+ </div>
90
+ </motion.div>
91
+ ) : (
92
+ <div className={layoutClasses[layout]}>
93
+ {visibleCards.map((card, index) => (
94
+ <motion.div
95
+ key={card.id}
96
+ layout={!reducedMotion}
97
+ initial={
98
+ reducedMotion
99
+ ? { opacity: 0, scale: 1 }
100
+ : { opacity: 0, scale: 0.8 }
101
+ }
102
+ animate={{ opacity: 1, scale: 1 }}
103
+ exit={{ opacity: 0, scale: 0.8 }}
104
+ transition={{
105
+ type: "spring",
106
+ stiffness: 260,
107
+ damping: 20,
108
+ delay: reducedMotion ? 0 : index * 0.05,
109
+ }}
110
+ >
111
+ {interactive && onCardClick ? (
112
+ <button
113
+ type="button"
114
+ aria-label={card.name ?? `Card ${card.id}`}
115
+ onClick={() => onCardClick(card.id)}
116
+ onKeyDown={(event) => {
117
+ if (event.key === "Enter" || event.key === " ") {
118
+ event.preventDefault();
119
+ onCardClick(card.id);
120
+ }
121
+ }}
122
+ className="border-0 bg-transparent p-0 cursor-pointer focus-visible:outline-none"
123
+ style={{ all: "unset", cursor: "pointer" }}
124
+ >
125
+ <CardFace
126
+ card={card}
127
+ size={cardSize}
128
+ renderContent={renderCard}
129
+ />
130
+ </button>
131
+ ) : (
132
+ <CardFace
133
+ card={card}
134
+ size={cardSize}
135
+ renderContent={renderCard}
136
+ disabled={!interactive}
137
+ />
138
+ )}
139
+ </motion.div>
140
+ ))}
141
+ </div>
142
+ )}
143
+ </AnimatePresence>
144
+ </div>
145
+ );
146
+ }