@dreamboard-games/sdk 0.2.0

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Files changed (369) hide show
  1. package/LICENSE.md +96 -0
  2. package/README.md +12 -0
  3. package/dist/HandView-ncJIVLhN.d.ts +193 -0
  4. package/dist/ResourceCounter-CTREyF73.d.ts +102 -0
  5. package/dist/ThemeProvider-fy0_QzgO.d.ts +99 -0
  6. package/dist/bundle-TIZcw8LB.d.ts +281 -0
  7. package/dist/cards-Sl3b40Mv.d.ts +13 -0
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  36. package/dist/components-D5ZRE2Hl.d.ts +1451 -0
  37. package/dist/generated/runtime/primitives.d.ts +12 -0
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  46. package/dist/generated/workspace-contract.d.ts +14 -0
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  49. package/dist/hex-board-view-D_07hO6O.d.ts +933 -0
  50. package/dist/hex-color-MhOyuY-o.d.ts +8 -0
  51. package/dist/index-BwqPQtBu.d.ts +1433 -0
  52. package/dist/index.d.ts +1 -0
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  55. package/dist/infrastructure/reducer-bundle-abi.d.ts +1083 -0
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  58. package/dist/infrastructure/workspace-codegen.d.ts +53 -0
  59. package/dist/infrastructure/workspace-codegen.js +44 -0
  60. package/dist/infrastructure/workspace-codegen.js.map +1 -0
  61. package/dist/manifest-contract-BNHVGFtU.d.ts +9 -0
  62. package/dist/package-set.d.ts +13 -0
  63. package/dist/package-set.js +12 -0
  64. package/dist/package-set.js.map +1 -0
  65. package/dist/primitive-props-DpKs-GCr.d.ts +11 -0
  66. package/dist/reducer.d.ts +3786 -0
  67. package/dist/reducer.js +8131 -0
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  69. package/dist/runtime/primitives.d.ts +226 -0
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  75. package/dist/runtime/workspace-contract.d.ts +172 -0
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  78. package/dist/runtime-api-3dshj6kK.d.ts +101 -0
  79. package/dist/runtime-api-DWxvTr-O.d.ts +379 -0
  80. package/dist/runtime.d.ts +58 -0
  81. package/dist/runtime.js +13 -0
  82. package/dist/runtime.js.map +1 -0
  83. package/dist/slots-1GPGihk8.d.ts +8 -0
  84. package/dist/testing.d.ts +149 -0
  85. package/dist/testing.js +513 -0
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  87. package/dist/types.d.ts +496 -0
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  90. package/dist/ui/components.d.ts +16 -0
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  93. package/dist/ui/defaults.d.ts +19 -0
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  97. package/dist/ui/types/player-state.d.ts +365 -0
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  100. package/dist/ui-contract-iQfTtUSL.d.ts +1161 -0
  101. package/dist/ui.d.ts +320 -0
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  104. package/package.json +199 -0
  105. package/src/generated/reducer-contract/builders.ts +90 -0
  106. package/src/generated/reducer-contract/version.ts +9 -0
  107. package/src/generated/reducer-contract/wire.ts +100 -0
  108. package/src/generated/reducer-contract/zod.ts +101 -0
  109. package/src/generated/runtime/primitives.ts +2 -0
  110. package/src/generated/runtime-api.ts +5 -0
  111. package/src/generated/runtime.ts +35 -0
  112. package/src/generated/workspace-contract.ts +2 -0
  113. package/src/index.ts +7 -0
  114. package/src/infrastructure/reducer-bundle-abi.ts +8 -0
  115. package/src/infrastructure/reducer-contract/bundle.ts +37 -0
  116. package/src/infrastructure/workspace-codegen/hex-geometry.ts +69 -0
  117. package/src/infrastructure/workspace-codegen/index.ts +64 -0
  118. package/src/infrastructure/workspace-codegen/manifest-contract.ts +6632 -0
  119. package/src/infrastructure/workspace-codegen/manifest-validation.ts +795 -0
  120. package/src/infrastructure/workspace-codegen/ownership.ts +131 -0
  121. package/src/infrastructure/workspace-codegen/preset-card-sets.ts +169 -0
  122. package/src/infrastructure/workspace-codegen/seeds.ts +1705 -0
  123. package/src/infrastructure/workspace-codegen.ts +1 -0
  124. package/src/package-set.ts +19 -0
  125. package/src/reducer/authoring/contract.ts +157 -0
  126. package/src/reducer/authoring/effect.ts +224 -0
  127. package/src/reducer/authoring/game.ts +23 -0
  128. package/src/reducer/authoring/interaction.ts +98 -0
  129. package/src/reducer/authoring/phase.ts +300 -0
  130. package/src/reducer/authoring/types.ts +70 -0
  131. package/src/reducer/authoring/validation.ts +382 -0
  132. package/src/reducer/authoring/view-stage.ts +68 -0
  133. package/src/reducer/authoring.ts +29 -0
  134. package/src/reducer/bundle/ingress-bundle.ts +491 -0
  135. package/src/reducer/bundle/trusted/engine-instruction-resolver.ts +254 -0
  136. package/src/reducer/bundle/trusted/flow-instruction-resolver.ts +73 -0
  137. package/src/reducer/bundle/trusted/instruction-runner.ts +414 -0
  138. package/src/reducer/bundle/trusted/interaction-authorization.ts +137 -0
  139. package/src/reducer/bundle/trusted/interaction-collectors.ts +859 -0
  140. package/src/reducer/bundle/trusted/interaction-decision.ts +747 -0
  141. package/src/reducer/bundle/trusted/interaction-resolver.ts +95 -0
  142. package/src/reducer/bundle/trusted/interaction-types.ts +171 -0
  143. package/src/reducer/bundle/trusted/lifecycle-runner.ts +427 -0
  144. package/src/reducer/bundle/trusted/projection-builder.ts +356 -0
  145. package/src/reducer/bundle/trusted/projection-context.ts +39 -0
  146. package/src/reducer/bundle/trusted/rng-sampler.ts +150 -0
  147. package/src/reducer/bundle/trusted/runtime-registry.ts +120 -0
  148. package/src/reducer/bundle/trusted/runtime-scope.ts +336 -0
  149. package/src/reducer/bundle/trusted/simultaneous-player.ts +97 -0
  150. package/src/reducer/bundle/trusted/stage-resolver.ts +87 -0
  151. package/src/reducer/bundle/trusted/static-projection.ts +116 -0
  152. package/src/reducer/bundle/trusted/trusted-runtime-args.ts +97 -0
  153. package/src/reducer/bundle/trusted/trusted-runtime-result.ts +39 -0
  154. package/src/reducer/bundle/trusted/trusted-setup-profiles.ts +43 -0
  155. package/src/reducer/bundle/trusted/trusted-state-codec.ts +48 -0
  156. package/src/reducer/bundle/trusted-bundle.ts +97 -0
  157. package/src/reducer/bundle/types.ts +171 -0
  158. package/src/reducer/bundle.ts +2 -0
  159. package/src/reducer/client-param-schemas.ts +57 -0
  160. package/src/reducer/compose.ts +34 -0
  161. package/src/reducer/core/runtime-input.ts +30 -0
  162. package/src/reducer/core/runtime-instruction.ts +59 -0
  163. package/src/reducer/core/types.ts +62 -0
  164. package/src/reducer/definition-index.ts +277 -0
  165. package/src/reducer/derived.ts +106 -0
  166. package/src/reducer/effects.ts +92 -0
  167. package/src/reducer/engine/runtime-instruction-engine.ts +155 -0
  168. package/src/reducer/ingress/decode-runtime-input.ts +7 -0
  169. package/src/reducer/ingress/decode-session-state.ts +9 -0
  170. package/src/reducer/ingress/encode-session-state.ts +6 -0
  171. package/src/reducer/ingress/input-codec.ts +18 -0
  172. package/src/reducer/ingress/phase-schemas.ts +62 -0
  173. package/src/reducer/ingress/raw-types.ts +107 -0
  174. package/src/reducer/ingress/runtime-codec.ts +14 -0
  175. package/src/reducer/ingress/runtime-payload.ts +13 -0
  176. package/src/reducer/ingress/session-codec.ts +392 -0
  177. package/src/reducer/ingress/types.ts +6 -0
  178. package/src/reducer/inputs/boardInput.ts +217 -0
  179. package/src/reducer/inputs/boardTarget.ts +190 -0
  180. package/src/reducer/inputs/cardInput.ts +86 -0
  181. package/src/reducer/inputs/cardTarget.ts +101 -0
  182. package/src/reducer/inputs/choiceTarget.ts +104 -0
  183. package/src/reducer/inputs/defineInputs.ts +71 -0
  184. package/src/reducer/inputs/formInput.ts +809 -0
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  186. package/src/reducer/inputs/promptInput.ts +87 -0
  187. package/src/reducer/inputs/rngInput.ts +58 -0
  188. package/src/reducer/inputs/targetRule.ts +123 -0
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  190. package/src/reducer/model/definition.ts +1072 -0
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  192. package/src/reducer/model/manifest.ts +570 -0
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  205. package/src/reducer/table-ops.ts +2671 -0
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  207. package/src/reducer/transaction.ts +120 -0
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  209. package/src/runtime/primitives.ts +1 -0
  210. package/src/runtime/types/runtime-api.ts +1 -0
  211. package/src/runtime/workspace-contract.ts +32 -0
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  213. package/src/runtime-internal/components/PluginRuntime.tsx +103 -0
  214. package/src/runtime-internal/components/board/target-layer.ts +70 -0
  215. package/src/runtime-internal/context/ClientParamSchemaContext.tsx +44 -0
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  222. package/src/runtime-internal/errors/ValidationError.ts +29 -0
  223. package/src/runtime-internal/hooks/useActivePlayers.ts +33 -0
  224. package/src/runtime-internal/hooks/useBoardInteractions.ts +665 -0
  225. package/src/runtime-internal/hooks/useGameSelector.ts +105 -0
  226. package/src/runtime-internal/hooks/useGameView.ts +9 -0
  227. package/src/runtime-internal/hooks/useInteractionByKey.ts +354 -0
  228. package/src/runtime-internal/hooks/useInteractionHandle.ts +438 -0
  229. package/src/runtime-internal/hooks/useIsMyTurn.ts +20 -0
  230. package/src/runtime-internal/hooks/useLobby.ts +76 -0
  231. package/src/runtime-internal/hooks/useMe.ts +48 -0
  232. package/src/runtime-internal/hooks/usePlayerInfo.ts +28 -0
  233. package/src/runtime-internal/hooks/usePlayerTurnOrder.ts +23 -0
  234. package/src/runtime-internal/hooks/usePluginRuntime.ts +147 -0
  235. package/src/runtime-internal/hooks/useSeatInbox.ts +61 -0
  236. package/src/runtime-internal/hooks/useSimultaneousPhase.ts +10 -0
  237. package/src/runtime-internal/index.ts +42 -0
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  352. package/src/ui/plugin-styles.css +250 -0
  353. package/src/ui/primitives/dialog-lifecycle.ts +58 -0
  354. package/src/ui/primitives/dice.tsx +79 -0
  355. package/src/ui/primitives/primitive-props.tsx +101 -0
  356. package/src/ui/theme/ThemeProvider.tsx +252 -0
  357. package/src/ui/theme/board.ts +61 -0
  358. package/src/ui/theme/css-vars.ts +105 -0
  359. package/src/ui/theme/derive.ts +240 -0
  360. package/src/ui/theme/index.ts +61 -0
  361. package/src/ui/theme/presets/arcade.ts +261 -0
  362. package/src/ui/theme/presets/studio.ts +261 -0
  363. package/src/ui/theme/presets/tabletop.ts +266 -0
  364. package/src/ui/theme/tokens.ts +392 -0
  365. package/src/ui/types/hex-color.ts +20 -0
  366. package/src/ui/types/player-state.ts +463 -0
  367. package/src/ui/types/tiled-board.ts +785 -0
  368. package/src/ui/types/visual-state.ts +137 -0
  369. package/src/ui.ts +1 -0
@@ -0,0 +1,438 @@
1
+ import { useCallback, useEffect, useMemo, useRef } from "react";
2
+ import {
3
+ useArmedInteraction,
4
+ useInteractionDraft,
5
+ useInteractionSubmitting,
6
+ useInteractionUiStore,
7
+ } from "../context/InteractionDraftContext.js";
8
+ import { useClientParamSchema } from "../context/ClientParamSchemaContext.js";
9
+ import { usePluginState } from "../context/PluginStateContext.js";
10
+ import { usePluginSession } from "../context/PluginSessionContext.js";
11
+ import { useRuntimeContext } from "../context/RuntimeContext.js";
12
+ import {
13
+ ValidationError,
14
+ validationErrorFromUnknown,
15
+ } from "../errors/ValidationError.js";
16
+ import type { InteractionDescriptor } from "../types/plugin-state.js";
17
+ import {
18
+ applyInteractionInputDefaults,
19
+ hasInteractionFieldErrors,
20
+ interactionArmScope,
21
+ interactionInputKeys,
22
+ mergeInteractionFieldErrors,
23
+ validateInteractionInputDomains,
24
+ } from "../utils/interaction-inputs.js";
25
+ import {
26
+ applyInteractionDraftMutation,
27
+ claimInteractionSubmit,
28
+ clearInteractionRoute,
29
+ getInteractionDraftReadiness,
30
+ shouldAutoSubmitInteraction,
31
+ } from "../utils/interaction-router.js";
32
+ import {
33
+ interactionUnavailableReason,
34
+ isInteractionAvailable,
35
+ } from "../utils/interaction-status.js";
36
+
37
+ /**
38
+ * Anything that can be used as a submit params object. Subset of TS
39
+ * objects so generic defaults and `keyof Params & string` hold.
40
+ */
41
+ export type InteractionParamsShape = Record<string, unknown>;
42
+
43
+ export type InteractionHandleStatus = "open" | "submitting" | "submitted";
44
+
45
+ export type DraftValidation<
46
+ Params extends InteractionParamsShape = InteractionParamsShape,
47
+ > =
48
+ | {
49
+ ok: true;
50
+ params: Params;
51
+ fieldErrors: Partial<Record<keyof Params & string, readonly string[]>>;
52
+ formErrors: readonly string[];
53
+ missing: ReadonlyArray<keyof Params & string>;
54
+ }
55
+ | {
56
+ ok: false;
57
+ fieldErrors: Partial<Record<keyof Params & string, readonly string[]>>;
58
+ formErrors: readonly string[];
59
+ missing: ReadonlyArray<keyof Params & string>;
60
+ };
61
+
62
+ /**
63
+ * Bound handle around an {@link InteractionDescriptor}. Surfaces call into
64
+ * this hook to submit/validate an interaction, track draft input state for
65
+ * multi-step prompts, and arm/disarm themselves on a surface.
66
+ *
67
+ * Availability flags are mirrored from the authoritative descriptor; UI
68
+ * MUST NOT recompute eligibility locally.
69
+ *
70
+ * When the surrounding workspace knows the concrete params shape (e.g.
71
+ * obtained from the generated `InteractionParamsOf<Id>` alias), parameterise
72
+ * this handle on `Params` so `submit`, `draft`, and `setInput` are all
73
+ * statically typed. The default `Record<string, unknown>` preserves the
74
+ * loosely-typed fallback for generic infrastructure.
75
+ */
76
+ export interface InteractionHandle<
77
+ Params extends InteractionParamsShape = InteractionParamsShape,
78
+ DefaultedKeys extends keyof Params & string = never,
79
+ > {
80
+ descriptor: InteractionDescriptor;
81
+ /** Draft commit policy projected by the reducer. */
82
+ commit: InteractionDescriptor["commit"];
83
+ /**
84
+ * Submit the interaction. When `params` is omitted the current draft (as
85
+ * mutated by {@link InteractionHandle.setInput}) is used instead, which is
86
+ * the common case for multi-input prompts.
87
+ */
88
+ submit: (params?: Params) => Promise<void>;
89
+ /** Run server validation using `params` (or the current draft by default). */
90
+ validate: (params?: Params) => Promise<void>;
91
+ /** Run local generated client-schema validation against the current draft. */
92
+ validateDraft: () => DraftValidation<Params>;
93
+ /** Run server validation against the current draft. */
94
+ validateDraftServer: () => Promise<void>;
95
+ /**
96
+ * Validate the current draft locally, submit parsed params, then clear the
97
+ * draft only when submission succeeds.
98
+ */
99
+ submitDraft: () => Promise<void>;
100
+ /** Derived from `descriptor.availability`. */
101
+ available: boolean;
102
+ /** Derived from `descriptor.availability`. */
103
+ unavailableReason?: string;
104
+ /** Local/authoritative progress for this interaction. */
105
+ status: InteractionHandleStatus;
106
+
107
+ // --- Draft state --------------------------------------------------------
108
+
109
+ /** Live draft values for this interaction. Empty object when unset. */
110
+ draft: Readonly<Partial<Params>>;
111
+ /**
112
+ * Draft values with authored input defaults applied. Fields with declared
113
+ * defaults are typed as present; other draft fields remain partial.
114
+ */
115
+ values: Readonly<Partial<Params> & Pick<Params, DefaultedKeys>>;
116
+ /** Set a single input on the draft. */
117
+ setInput: <K extends keyof Params & string>(key: K, value: Params[K]) => void;
118
+ /** Clear a single input (or the whole draft when `key` is omitted). */
119
+ clearInput: (key?: keyof Params & string) => void;
120
+ /**
121
+ * True when every key declared on `descriptor.inputs` has a value in
122
+ * the draft. Falls back to `true` when the descriptor declares no inputs.
123
+ */
124
+ isReady: boolean;
125
+ /**
126
+ * True when this interaction is the currently armed one on its surface.
127
+ * Armed interactions are the ones that board primitives use
128
+ * to highlight eligible targets and route clicks.
129
+ */
130
+ isArmed: boolean;
131
+ /** Arm this interaction on its surface (disarms any previously armed). */
132
+ arm: () => void;
133
+ /** Disarm this interaction (if it was armed). */
134
+ disarm: () => void;
135
+ }
136
+
137
+ /**
138
+ * Bind an {@link InteractionDescriptor} to submit/validate helpers plus
139
+ * draft + arming state. Use this from any surface; draft state is shared
140
+ * across components through {@link InteractionUiProvider}, which
141
+ * `PluginRuntime` auto-mounts.
142
+ *
143
+ * Example:
144
+ * ```tsx
145
+ * const handle = useInteractionHandle(placeThing);
146
+ * handle.setInput("cardId", card.id);
147
+ * handle.setInput("ringId", ring.id);
148
+ * if (handle.isReady) await handle.submit();
149
+ * ```
150
+ */
151
+ export function useInteractionHandle<
152
+ Params extends InteractionParamsShape = InteractionParamsShape,
153
+ DefaultedKeys extends keyof Params & string = never,
154
+ >(descriptor: InteractionDescriptor): InteractionHandle<Params, DefaultedKeys> {
155
+ const runtime = useRuntimeContext();
156
+ const { controllingPlayerId } = usePluginSession();
157
+ const store = useInteractionUiStore();
158
+ const submittingRef = useRef(false);
159
+ const autoSubmitSignatureRef = useRef<string | null>(null);
160
+ const simultaneousPhase = usePluginState(
161
+ (state) => state.gameplay.simultaneousPhase,
162
+ );
163
+
164
+ const { interactionId, interactionKey, phaseName } = descriptor;
165
+ const armScope = interactionArmScope(descriptor);
166
+ const inputKeys = useMemo(
167
+ () => interactionInputKeys(descriptor),
168
+ [descriptor],
169
+ );
170
+ const paramsSchema = useClientParamSchema(phaseName, interactionId);
171
+ const draft = useInteractionDraft(interactionKey) as Readonly<
172
+ Partial<Params>
173
+ >;
174
+ const values = useMemo(
175
+ () =>
176
+ applyInteractionInputDefaults<Params>(descriptor, draft) as Readonly<
177
+ Partial<Params> & Pick<Params, DefaultedKeys>
178
+ >,
179
+ [descriptor, draft],
180
+ );
181
+ const armedId = useArmedInteraction(armScope);
182
+ const isArmed = armedId === interactionKey;
183
+ const submitting = useInteractionSubmitting(interactionKey);
184
+ const submitted =
185
+ controllingPlayerId !== null &&
186
+ simultaneousPhase?.phaseName === phaseName &&
187
+ simultaneousPhase.interactionId === interactionId &&
188
+ simultaneousPhase.sealedPlayerIds.includes(controllingPlayerId);
189
+ const status: InteractionHandleStatus = submitted
190
+ ? "submitted"
191
+ : submitting
192
+ ? "submitting"
193
+ : "open";
194
+
195
+ const isReady = useMemo(() => {
196
+ return getInteractionDraftReadiness(
197
+ descriptor,
198
+ values as Record<string, unknown>,
199
+ ).ready;
200
+ }, [descriptor, values]);
201
+
202
+ const requirePlayer = useCallback(() => {
203
+ if (!controllingPlayerId) {
204
+ throw new Error("useInteractionHandle: no controlling player available");
205
+ }
206
+ return controllingPlayerId;
207
+ }, [controllingPlayerId]);
208
+
209
+ const submit = useCallback(
210
+ async (params?: Params) => {
211
+ if (status !== "open" || submittingRef.current) {
212
+ throw new ValidationError(
213
+ status === "submitted" ? "ALREADY_SUBMITTED" : "SUBMITTING",
214
+ status === "submitted"
215
+ ? "Interaction has already been submitted."
216
+ : "Interaction submission is already in progress.",
217
+ );
218
+ }
219
+ if (!claimInteractionSubmit(store, descriptor)) {
220
+ throw new ValidationError(
221
+ "SUBMITTING",
222
+ "Interaction submission is already in progress.",
223
+ );
224
+ }
225
+ submittingRef.current = true;
226
+ const finalParams = applyInteractionInputDefaults<Params>(
227
+ descriptor,
228
+ params ?? values,
229
+ ) as Params;
230
+ try {
231
+ await runtime.submitInteraction(
232
+ requirePlayer(),
233
+ interactionId,
234
+ finalParams as Record<string, unknown>,
235
+ );
236
+ clearInteractionRoute(store, descriptor);
237
+ } catch (error) {
238
+ throw validationErrorFromUnknown(error);
239
+ } finally {
240
+ submittingRef.current = false;
241
+ store.setSubmitting(interactionKey, false);
242
+ }
243
+ },
244
+ [
245
+ descriptor,
246
+ values,
247
+ runtime,
248
+ requirePlayer,
249
+ interactionId,
250
+ interactionKey,
251
+ store,
252
+ status,
253
+ ],
254
+ );
255
+
256
+ const validate = useCallback(
257
+ async (params?: Params) => {
258
+ const finalParams = applyInteractionInputDefaults<Params>(
259
+ descriptor,
260
+ params ?? values,
261
+ ) as Params;
262
+ const result = await runtime.validateInteraction(
263
+ requirePlayer(),
264
+ interactionId,
265
+ finalParams as Record<string, unknown>,
266
+ );
267
+ if (!result.valid) {
268
+ throw new ValidationError(result.errorCode, result.message);
269
+ }
270
+ },
271
+ [descriptor, values, runtime, requirePlayer, interactionId],
272
+ );
273
+
274
+ const validateDraft = useCallback((): DraftValidation<Params> => {
275
+ const rawDraft = { ...values } as Record<string, unknown>;
276
+ const required = inputKeys;
277
+ const missing = getInteractionDraftReadiness(descriptor, rawDraft)
278
+ .missingInputs as Array<keyof Params & string>;
279
+ const domainFieldErrors = validateInteractionInputDomains(
280
+ descriptor,
281
+ rawDraft,
282
+ ) as Partial<Record<keyof Params & string, readonly string[]>>;
283
+
284
+ if (!paramsSchema) {
285
+ if (missing.length > 0 || hasInteractionFieldErrors(domainFieldErrors)) {
286
+ return {
287
+ ok: false,
288
+ fieldErrors: domainFieldErrors,
289
+ formErrors: [],
290
+ missing,
291
+ };
292
+ }
293
+ return {
294
+ ok: true,
295
+ params: rawDraft as Params,
296
+ fieldErrors: {},
297
+ formErrors: [],
298
+ missing: [],
299
+ };
300
+ }
301
+
302
+ const result = paramsSchema.safeParse(rawDraft);
303
+ if (result.success) {
304
+ if (hasInteractionFieldErrors(domainFieldErrors)) {
305
+ return {
306
+ ok: false,
307
+ fieldErrors: domainFieldErrors,
308
+ formErrors: [],
309
+ missing,
310
+ };
311
+ }
312
+ return {
313
+ ok: true,
314
+ params: result.data as Params,
315
+ fieldErrors: {},
316
+ formErrors: [],
317
+ missing: [],
318
+ };
319
+ }
320
+
321
+ const fieldErrors: Partial<
322
+ Record<keyof Params & string, readonly string[]>
323
+ > = {};
324
+ const formErrors: string[] = [];
325
+ const missingSet = new Set<PropertyKey>(missing);
326
+ for (const issue of result.error.issues) {
327
+ const [first] = issue.path;
328
+ if (typeof first === "string" && required.includes(first)) {
329
+ if (missingSet.has(first)) continue;
330
+ const key = first as keyof Params & string;
331
+ fieldErrors[key] = [...(fieldErrors[key] ?? []), issue.message];
332
+ } else {
333
+ formErrors.push(issue.message);
334
+ }
335
+ }
336
+ return {
337
+ ok: false,
338
+ fieldErrors: mergeInteractionFieldErrors(
339
+ fieldErrors,
340
+ domainFieldErrors,
341
+ ) as Partial<Record<keyof Params & string, readonly string[]>>,
342
+ formErrors,
343
+ missing,
344
+ };
345
+ }, [descriptor, values, inputKeys, paramsSchema]);
346
+
347
+ const validateDraftServer = useCallback(async () => {
348
+ await validate({ ...values } as Params);
349
+ }, [values, validate]);
350
+
351
+ const submitDraft = useCallback(async () => {
352
+ const validation = validateDraft();
353
+ if (!validation.ok) {
354
+ const message =
355
+ validation.formErrors[0] ??
356
+ Object.values(validation.fieldErrors).flat()[0] ??
357
+ (validation.missing.length > 0
358
+ ? "Required inputs are missing"
359
+ : "Draft validation failed");
360
+ throw new ValidationError("INVALID_DRAFT", message);
361
+ }
362
+ await submit(validation.params);
363
+ }, [submit, validateDraft]);
364
+
365
+ useEffect(() => {
366
+ if (!shouldAutoSubmitInteraction(descriptor)) {
367
+ autoSubmitSignatureRef.current = null;
368
+ return;
369
+ }
370
+ if (!isInteractionAvailable(descriptor) || status !== "open" || !isReady) {
371
+ if (!isReady) autoSubmitSignatureRef.current = null;
372
+ return;
373
+ }
374
+ const validation = validateDraft();
375
+ if (!validation.ok) return;
376
+ const signature = `${interactionKey}:${JSON.stringify(validation.params)}`;
377
+ if (autoSubmitSignatureRef.current === signature) return;
378
+ autoSubmitSignatureRef.current = signature;
379
+ void submit(validation.params).catch(() => {
380
+ // Runtime error channels surface the failure. Keep the draft intact and
381
+ // suppress repeated attempts until the player changes the draft.
382
+ });
383
+ }, [
384
+ descriptor.availability,
385
+ descriptor.commit.mode,
386
+ descriptor.inputs,
387
+ interactionKey,
388
+ isReady,
389
+ status,
390
+ submit,
391
+ validateDraft,
392
+ ]);
393
+
394
+ const setInput = useCallback(
395
+ <K extends keyof Params & string>(key: K, value: Params[K]) => {
396
+ applyInteractionDraftMutation(store, descriptor, [{ key, value }]);
397
+ },
398
+ [store, descriptor],
399
+ );
400
+
401
+ const clearInput = useCallback(
402
+ (key?: keyof Params & string) => {
403
+ store.clearInput(interactionKey, key);
404
+ },
405
+ [store, interactionKey],
406
+ );
407
+
408
+ const arm = useCallback(() => {
409
+ store.arm(armScope, interactionKey);
410
+ }, [store, armScope, interactionKey]);
411
+
412
+ const disarm = useCallback(() => {
413
+ if (store.getArmed(armScope) === interactionKey) {
414
+ store.arm(armScope, null);
415
+ }
416
+ }, [store, armScope, interactionKey]);
417
+
418
+ return {
419
+ descriptor,
420
+ commit: descriptor.commit,
421
+ available: isInteractionAvailable(descriptor),
422
+ unavailableReason: interactionUnavailableReason(descriptor),
423
+ status,
424
+ submit,
425
+ validate,
426
+ validateDraft,
427
+ validateDraftServer,
428
+ submitDraft,
429
+ draft,
430
+ values,
431
+ setInput,
432
+ clearInput,
433
+ isReady,
434
+ isArmed,
435
+ arm,
436
+ disarm,
437
+ };
438
+ }
@@ -0,0 +1,20 @@
1
+ import { usePluginSession } from "../context/PluginSessionContext.js";
2
+ import { useActivePlayers } from "./useActivePlayers.js";
3
+
4
+ /**
5
+ * Returns whether the currently controlled player is one of the active players
6
+ * for the current gameplay snapshot. Uses {@link useActivePlayers}, so this is
7
+ * correct for `simultaneousPlayer` phases too (a seat that still owes an action
8
+ * counts as active until it submits).
9
+ */
10
+ export function useIsMyTurn(): boolean {
11
+ const { controllingPlayerId } = usePluginSession();
12
+ const activePlayers = useActivePlayers();
13
+
14
+ return (
15
+ controllingPlayerId !== null &&
16
+ activePlayers.includes(
17
+ controllingPlayerId as (typeof activePlayers)[number],
18
+ )
19
+ );
20
+ }
@@ -0,0 +1,76 @@
1
+ import { useState, useEffect } from "react";
2
+ import { useRuntimeContext } from "../context/RuntimeContext.js";
3
+ import type { LobbyState } from "../types/plugin-state.js";
4
+ import type { PluginRuntimeAPI } from "../runtime/createPluginRuntimeAPI.js";
5
+
6
+ // Re-export LobbyState for convenience
7
+ export type { LobbyState };
8
+
9
+ /**
10
+ * Subscribes to lobby updates from the plugin runtime snapshot when present.
11
+ * Returns `null` until the host provides lobby state (SSR/tests/minimal runtimes).
12
+ */
13
+ export function useLobbyState(): LobbyState | null {
14
+ const runtime = useRuntimeContext() as PluginRuntimeAPI;
15
+
16
+ const getStateFromSnapshot = (): LobbyState | null => {
17
+ if (!runtime.getSnapshot) return null;
18
+ const snapshot = runtime.getSnapshot();
19
+ if (!snapshot?.lobby) return null;
20
+ return snapshot.lobby;
21
+ };
22
+
23
+ const [lobbyState, setLobbyState] = useState<LobbyState | null>(
24
+ getStateFromSnapshot,
25
+ );
26
+
27
+ useEffect(() => {
28
+ if (!runtime.subscribeToState) {
29
+ return;
30
+ }
31
+
32
+ const initialState = runtime.getSnapshot?.();
33
+ if (initialState?.lobby) {
34
+ setLobbyState(initialState.lobby);
35
+ }
36
+
37
+ return runtime.subscribeToState((snapshot) => {
38
+ if (snapshot.lobby) {
39
+ setLobbyState(snapshot.lobby);
40
+ }
41
+ });
42
+ }, [runtime]);
43
+
44
+ return lobbyState;
45
+ }
46
+
47
+ /**
48
+ * Hook to subscribe to lobby state updates.
49
+ * Returns the latest lobby information from state-sync messages.
50
+ *
51
+ * State is provided by PluginStateProvider from host's state-sync messages.
52
+ * The host transforms raw SSE LOBBY_UPDATE messages into clean LobbyState objects.
53
+ *
54
+ * @returns Current lobby state (never null - throws if not available)
55
+ * @throws Error if lobby state is not available
56
+ *
57
+ * @example
58
+ * ```typescript
59
+ * function LobbyScreen() {
60
+ * const lobby = useLobby();
61
+ * // lobby is guaranteed to be non-null
62
+ * return <div>{lobby.seats.length} seats</div>;
63
+ * }
64
+ * ```
65
+ */
66
+ export function useLobby(): LobbyState {
67
+ const lobbyState = useLobbyState();
68
+ if (lobbyState === null) {
69
+ throw new Error(
70
+ "useLobby: Lobby state not available. " +
71
+ "The host should only render the plugin when lobby state is ready.",
72
+ );
73
+ }
74
+
75
+ return lobbyState;
76
+ }
@@ -0,0 +1,48 @@
1
+ import { useMemo } from "react";
2
+ import type { PlayerId } from "@dreamboard/manifest-contract";
3
+ import { usePluginSession } from "../context/PluginSessionContext.js";
4
+ import { useLobby } from "./useLobby.js";
5
+ import type { Player } from "../../ui/types/player-state.js";
6
+
7
+ // Re-export for consumers
8
+ export type { Player } from "../../ui/types/player-state.js";
9
+
10
+ /**
11
+ * Hook to get information about the player currently being controlled by this user.
12
+ * Returns the currently selected player that the user is controlling.
13
+ *
14
+ * @returns Currently controlled player's info
15
+ * @throws Error if called before session is ready or if player not found in lobby
16
+ */
17
+ export function useMe(): Player {
18
+ const { controllingPlayerId } = usePluginSession();
19
+ const lobby = useLobby();
20
+
21
+ return useMemo(() => {
22
+ if (!controllingPlayerId) {
23
+ throw new Error(
24
+ "useMe: No controlling player available. Ensure session is initialized and user is not a spectator.",
25
+ );
26
+ }
27
+
28
+ if (!lobby) {
29
+ throw new Error(
30
+ "useMe: Lobby state not available. Ensure component is rendered during lobby or game phase.",
31
+ );
32
+ }
33
+
34
+ const seat = lobby.seats.find((s) => s.playerId === controllingPlayerId);
35
+ if (!seat) {
36
+ throw new Error(
37
+ `useMe: Player ${controllingPlayerId} not found in lobby seats. This should not happen.`,
38
+ );
39
+ }
40
+
41
+ return {
42
+ playerId: seat.playerId as PlayerId,
43
+ name: seat.displayName,
44
+ isHost: seat.isHost,
45
+ color: seat.playerColor,
46
+ };
47
+ }, [controllingPlayerId, lobby]);
48
+ }
@@ -0,0 +1,28 @@
1
+ import { useMemo } from "react";
2
+ import type { PlayerId } from "@dreamboard/manifest-contract";
3
+ import { useLobbyState } from "./useLobby.js";
4
+ import type { Player } from "./useMe.js";
5
+
6
+ export function usePlayerInfo(): Map<PlayerId, Player> {
7
+ const lobby = useLobbyState();
8
+
9
+ return useMemo(() => {
10
+ if (!lobby) {
11
+ return new Map();
12
+ }
13
+
14
+ const playerMap = new Map<PlayerId, Player>();
15
+
16
+ for (const seat of lobby.seats) {
17
+ const playerId = seat.playerId as PlayerId;
18
+ playerMap.set(playerId, {
19
+ playerId,
20
+ name: seat.displayName,
21
+ isHost: seat.isHost,
22
+ color: seat.playerColor,
23
+ });
24
+ }
25
+
26
+ return playerMap;
27
+ }, [lobby]);
28
+ }
@@ -0,0 +1,23 @@
1
+ import { useMemo } from "react";
2
+ import type { PlayerId } from "@dreamboard/manifest-contract";
3
+ import { useLobby } from "./useLobby.js";
4
+
5
+ /**
6
+ * Returns the player ids in turn order, as provided by the lobby seat
7
+ * assignments. Matches `q.player.order()` on the reducer side: the
8
+ * engine's turn order is seeded from the same seat assignments.
9
+ *
10
+ * - Returns an empty array before the first lobby snapshot arrives.
11
+ * - Stable reference across renders when the seats don't change.
12
+ *
13
+ * Prefer this hook (combined with `useActivePlayers()` for the current
14
+ * seat) over re-projecting `turnOrder` into the view — flow state
15
+ * belongs to the engine and the SDK, not to game-specific projections.
16
+ */
17
+ export function usePlayerTurnOrder(): readonly PlayerId[] {
18
+ const lobby = useLobby();
19
+ return useMemo(() => {
20
+ if (!lobby) return [];
21
+ return lobby.seats.map((seat) => seat.playerId as PlayerId);
22
+ }, [lobby]);
23
+ }