@dreamboard-games/sdk 0.2.0

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Files changed (369) hide show
  1. package/LICENSE.md +96 -0
  2. package/README.md +12 -0
  3. package/dist/HandView-ncJIVLhN.d.ts +193 -0
  4. package/dist/ResourceCounter-CTREyF73.d.ts +102 -0
  5. package/dist/ThemeProvider-fy0_QzgO.d.ts +99 -0
  6. package/dist/bundle-TIZcw8LB.d.ts +281 -0
  7. package/dist/cards-Sl3b40Mv.d.ts +13 -0
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  36. package/dist/components-D5ZRE2Hl.d.ts +1451 -0
  37. package/dist/generated/runtime/primitives.d.ts +12 -0
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  46. package/dist/generated/workspace-contract.d.ts +14 -0
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  49. package/dist/hex-board-view-D_07hO6O.d.ts +933 -0
  50. package/dist/hex-color-MhOyuY-o.d.ts +8 -0
  51. package/dist/index-BwqPQtBu.d.ts +1433 -0
  52. package/dist/index.d.ts +1 -0
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  55. package/dist/infrastructure/reducer-bundle-abi.d.ts +1083 -0
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  58. package/dist/infrastructure/workspace-codegen.d.ts +53 -0
  59. package/dist/infrastructure/workspace-codegen.js +44 -0
  60. package/dist/infrastructure/workspace-codegen.js.map +1 -0
  61. package/dist/manifest-contract-BNHVGFtU.d.ts +9 -0
  62. package/dist/package-set.d.ts +13 -0
  63. package/dist/package-set.js +12 -0
  64. package/dist/package-set.js.map +1 -0
  65. package/dist/primitive-props-DpKs-GCr.d.ts +11 -0
  66. package/dist/reducer.d.ts +3786 -0
  67. package/dist/reducer.js +8131 -0
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  69. package/dist/runtime/primitives.d.ts +226 -0
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  75. package/dist/runtime/workspace-contract.d.ts +172 -0
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  78. package/dist/runtime-api-3dshj6kK.d.ts +101 -0
  79. package/dist/runtime-api-DWxvTr-O.d.ts +379 -0
  80. package/dist/runtime.d.ts +58 -0
  81. package/dist/runtime.js +13 -0
  82. package/dist/runtime.js.map +1 -0
  83. package/dist/slots-1GPGihk8.d.ts +8 -0
  84. package/dist/testing.d.ts +149 -0
  85. package/dist/testing.js +513 -0
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  87. package/dist/types.d.ts +496 -0
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  90. package/dist/ui/components.d.ts +16 -0
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  93. package/dist/ui/defaults.d.ts +19 -0
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  97. package/dist/ui/types/player-state.d.ts +365 -0
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  100. package/dist/ui-contract-iQfTtUSL.d.ts +1161 -0
  101. package/dist/ui.d.ts +320 -0
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  104. package/package.json +199 -0
  105. package/src/generated/reducer-contract/builders.ts +90 -0
  106. package/src/generated/reducer-contract/version.ts +9 -0
  107. package/src/generated/reducer-contract/wire.ts +100 -0
  108. package/src/generated/reducer-contract/zod.ts +101 -0
  109. package/src/generated/runtime/primitives.ts +2 -0
  110. package/src/generated/runtime-api.ts +5 -0
  111. package/src/generated/runtime.ts +35 -0
  112. package/src/generated/workspace-contract.ts +2 -0
  113. package/src/index.ts +7 -0
  114. package/src/infrastructure/reducer-bundle-abi.ts +8 -0
  115. package/src/infrastructure/reducer-contract/bundle.ts +37 -0
  116. package/src/infrastructure/workspace-codegen/hex-geometry.ts +69 -0
  117. package/src/infrastructure/workspace-codegen/index.ts +64 -0
  118. package/src/infrastructure/workspace-codegen/manifest-contract.ts +6632 -0
  119. package/src/infrastructure/workspace-codegen/manifest-validation.ts +795 -0
  120. package/src/infrastructure/workspace-codegen/ownership.ts +131 -0
  121. package/src/infrastructure/workspace-codegen/preset-card-sets.ts +169 -0
  122. package/src/infrastructure/workspace-codegen/seeds.ts +1705 -0
  123. package/src/infrastructure/workspace-codegen.ts +1 -0
  124. package/src/package-set.ts +19 -0
  125. package/src/reducer/authoring/contract.ts +157 -0
  126. package/src/reducer/authoring/effect.ts +224 -0
  127. package/src/reducer/authoring/game.ts +23 -0
  128. package/src/reducer/authoring/interaction.ts +98 -0
  129. package/src/reducer/authoring/phase.ts +300 -0
  130. package/src/reducer/authoring/types.ts +70 -0
  131. package/src/reducer/authoring/validation.ts +382 -0
  132. package/src/reducer/authoring/view-stage.ts +68 -0
  133. package/src/reducer/authoring.ts +29 -0
  134. package/src/reducer/bundle/ingress-bundle.ts +491 -0
  135. package/src/reducer/bundle/trusted/engine-instruction-resolver.ts +254 -0
  136. package/src/reducer/bundle/trusted/flow-instruction-resolver.ts +73 -0
  137. package/src/reducer/bundle/trusted/instruction-runner.ts +414 -0
  138. package/src/reducer/bundle/trusted/interaction-authorization.ts +137 -0
  139. package/src/reducer/bundle/trusted/interaction-collectors.ts +859 -0
  140. package/src/reducer/bundle/trusted/interaction-decision.ts +747 -0
  141. package/src/reducer/bundle/trusted/interaction-resolver.ts +95 -0
  142. package/src/reducer/bundle/trusted/interaction-types.ts +171 -0
  143. package/src/reducer/bundle/trusted/lifecycle-runner.ts +427 -0
  144. package/src/reducer/bundle/trusted/projection-builder.ts +356 -0
  145. package/src/reducer/bundle/trusted/projection-context.ts +39 -0
  146. package/src/reducer/bundle/trusted/rng-sampler.ts +150 -0
  147. package/src/reducer/bundle/trusted/runtime-registry.ts +120 -0
  148. package/src/reducer/bundle/trusted/runtime-scope.ts +336 -0
  149. package/src/reducer/bundle/trusted/simultaneous-player.ts +97 -0
  150. package/src/reducer/bundle/trusted/stage-resolver.ts +87 -0
  151. package/src/reducer/bundle/trusted/static-projection.ts +116 -0
  152. package/src/reducer/bundle/trusted/trusted-runtime-args.ts +97 -0
  153. package/src/reducer/bundle/trusted/trusted-runtime-result.ts +39 -0
  154. package/src/reducer/bundle/trusted/trusted-setup-profiles.ts +43 -0
  155. package/src/reducer/bundle/trusted/trusted-state-codec.ts +48 -0
  156. package/src/reducer/bundle/trusted-bundle.ts +97 -0
  157. package/src/reducer/bundle/types.ts +171 -0
  158. package/src/reducer/bundle.ts +2 -0
  159. package/src/reducer/client-param-schemas.ts +57 -0
  160. package/src/reducer/compose.ts +34 -0
  161. package/src/reducer/core/runtime-input.ts +30 -0
  162. package/src/reducer/core/runtime-instruction.ts +59 -0
  163. package/src/reducer/core/types.ts +62 -0
  164. package/src/reducer/definition-index.ts +277 -0
  165. package/src/reducer/derived.ts +106 -0
  166. package/src/reducer/effects.ts +92 -0
  167. package/src/reducer/engine/runtime-instruction-engine.ts +155 -0
  168. package/src/reducer/ingress/decode-runtime-input.ts +7 -0
  169. package/src/reducer/ingress/decode-session-state.ts +9 -0
  170. package/src/reducer/ingress/encode-session-state.ts +6 -0
  171. package/src/reducer/ingress/input-codec.ts +18 -0
  172. package/src/reducer/ingress/phase-schemas.ts +62 -0
  173. package/src/reducer/ingress/raw-types.ts +107 -0
  174. package/src/reducer/ingress/runtime-codec.ts +14 -0
  175. package/src/reducer/ingress/runtime-payload.ts +13 -0
  176. package/src/reducer/ingress/session-codec.ts +392 -0
  177. package/src/reducer/ingress/types.ts +6 -0
  178. package/src/reducer/inputs/boardInput.ts +217 -0
  179. package/src/reducer/inputs/boardTarget.ts +190 -0
  180. package/src/reducer/inputs/cardInput.ts +86 -0
  181. package/src/reducer/inputs/cardTarget.ts +101 -0
  182. package/src/reducer/inputs/choiceTarget.ts +104 -0
  183. package/src/reducer/inputs/defineInputs.ts +71 -0
  184. package/src/reducer/inputs/formInput.ts +809 -0
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  186. package/src/reducer/inputs/promptInput.ts +87 -0
  187. package/src/reducer/inputs/rngInput.ts +58 -0
  188. package/src/reducer/inputs/targetRule.ts +123 -0
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  190. package/src/reducer/model/definition.ts +1072 -0
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  192. package/src/reducer/model/manifest.ts +570 -0
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  205. package/src/reducer/table-ops.ts +2671 -0
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  207. package/src/reducer/transaction.ts +120 -0
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  209. package/src/runtime/primitives.ts +1 -0
  210. package/src/runtime/types/runtime-api.ts +1 -0
  211. package/src/runtime/workspace-contract.ts +32 -0
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  213. package/src/runtime-internal/components/PluginRuntime.tsx +103 -0
  214. package/src/runtime-internal/components/board/target-layer.ts +70 -0
  215. package/src/runtime-internal/context/ClientParamSchemaContext.tsx +44 -0
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  222. package/src/runtime-internal/errors/ValidationError.ts +29 -0
  223. package/src/runtime-internal/hooks/useActivePlayers.ts +33 -0
  224. package/src/runtime-internal/hooks/useBoardInteractions.ts +665 -0
  225. package/src/runtime-internal/hooks/useGameSelector.ts +105 -0
  226. package/src/runtime-internal/hooks/useGameView.ts +9 -0
  227. package/src/runtime-internal/hooks/useInteractionByKey.ts +354 -0
  228. package/src/runtime-internal/hooks/useInteractionHandle.ts +438 -0
  229. package/src/runtime-internal/hooks/useIsMyTurn.ts +20 -0
  230. package/src/runtime-internal/hooks/useLobby.ts +76 -0
  231. package/src/runtime-internal/hooks/useMe.ts +48 -0
  232. package/src/runtime-internal/hooks/usePlayerInfo.ts +28 -0
  233. package/src/runtime-internal/hooks/usePlayerTurnOrder.ts +23 -0
  234. package/src/runtime-internal/hooks/usePluginRuntime.ts +147 -0
  235. package/src/runtime-internal/hooks/useSeatInbox.ts +61 -0
  236. package/src/runtime-internal/hooks/useSimultaneousPhase.ts +10 -0
  237. package/src/runtime-internal/index.ts +42 -0
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  352. package/src/ui/plugin-styles.css +250 -0
  353. package/src/ui/primitives/dialog-lifecycle.ts +58 -0
  354. package/src/ui/primitives/dice.tsx +79 -0
  355. package/src/ui/primitives/primitive-props.tsx +101 -0
  356. package/src/ui/theme/ThemeProvider.tsx +252 -0
  357. package/src/ui/theme/board.ts +61 -0
  358. package/src/ui/theme/css-vars.ts +105 -0
  359. package/src/ui/theme/derive.ts +240 -0
  360. package/src/ui/theme/index.ts +61 -0
  361. package/src/ui/theme/presets/arcade.ts +261 -0
  362. package/src/ui/theme/presets/studio.ts +261 -0
  363. package/src/ui/theme/presets/tabletop.ts +266 -0
  364. package/src/ui/theme/tokens.ts +392 -0
  365. package/src/ui/types/hex-color.ts +20 -0
  366. package/src/ui/types/player-state.ts +463 -0
  367. package/src/ui/types/tiled-board.ts +785 -0
  368. package/src/ui/types/visual-state.ts +137 -0
  369. package/src/ui.ts +1 -0
@@ -0,0 +1,665 @@
1
+ import { useCallback, useMemo } from "react";
2
+ import { useStore } from "zustand";
3
+ import { useInteractionUiStore } from "../context/InteractionDraftContext.js";
4
+ import { usePluginSession } from "../context/PluginSessionContext.js";
5
+ import { usePluginState } from "../context/PluginStateContext.js";
6
+ import { useRuntimeContext } from "../context/RuntimeContext.js";
7
+ import { validationErrorFromUnknown } from "../errors/ValidationError.js";
8
+ import type {
9
+ InteractiveTargetLayer,
10
+ InteractiveTargetState,
11
+ } from "../components/board/target-layer.js";
12
+ import type { InteractionDescriptor } from "../types/plugin-state.js";
13
+ import {
14
+ applyInteractionInputDefaults,
15
+ eligibleTargetsByBoardKind,
16
+ eligibleTargetsForInput,
17
+ hasBoardTargetInput,
18
+ hasCardTargetInput,
19
+ inputByTarget,
20
+ inputKeyForTarget,
21
+ isTargetDomain,
22
+ type BoardTargetKind,
23
+ } from "../utils/interaction-inputs.js";
24
+ import {
25
+ claimInteractionSubmit,
26
+ clearInteractionRoute,
27
+ getInteractionDraftReadiness,
28
+ markInteractionPending,
29
+ routeInteractionTarget,
30
+ shouldRouteInteractionPending,
31
+ } from "../utils/interaction-router.js";
32
+ import { isInteractionAvailable } from "../utils/interaction-status.js";
33
+
34
+ export type BoardEligibleTargets = Readonly<
35
+ Record<BoardTargetKind, ReadonlySet<string>>
36
+ >;
37
+
38
+ export interface BoardTargetLayerOptions {
39
+ enabled?: boolean;
40
+ interactionKeys?: readonly string[];
41
+ extraInputs?:
42
+ | Record<string, unknown>
43
+ | ((targetId: string) => Record<string, unknown>);
44
+ onBeforeSelect?: () => void;
45
+ onError?: (error: unknown) => void;
46
+ }
47
+
48
+ export type BoardTargetLayerFactory = (
49
+ options?: BoardTargetLayerOptions,
50
+ ) => InteractiveTargetLayer;
51
+
52
+ export type BoardSelectionResult<I extends string = string> =
53
+ | { status: "none" }
54
+ | {
55
+ status: "pending";
56
+ interactionKey: I;
57
+ descriptor: InteractionDescriptor<I>;
58
+ missingInputs: readonly string[];
59
+ }
60
+ | {
61
+ status: "submitted";
62
+ interactionKey: I;
63
+ descriptor: InteractionDescriptor<I>;
64
+ };
65
+
66
+ export interface BoardPendingInteraction<I extends string = string> {
67
+ interactionKey: I;
68
+ descriptor: InteractionDescriptor<I>;
69
+ missingInputs: readonly string[];
70
+ clear(): void;
71
+ }
72
+
73
+ export interface BoardInteractionsOptions {
74
+ /**
75
+ * Target kinds the hook pulls interactions from. Defaults to every board
76
+ * target kind. Restrict when a specific screen should only react to a subset
77
+ * (e.g. a discard screen that only cares about tile clicks).
78
+ */
79
+ targetKinds?: readonly BoardTargetKind[];
80
+ }
81
+
82
+ export class BoardInteractionConflictError extends Error {
83
+ readonly name = "BoardInteractionConflictError";
84
+ readonly targetKind: BoardTargetKind;
85
+ readonly targetId: string;
86
+ readonly interactionKeys: readonly string[];
87
+
88
+ constructor({
89
+ targetKind,
90
+ targetId,
91
+ interactionKeys,
92
+ }: {
93
+ targetKind: BoardTargetKind;
94
+ targetId: string;
95
+ interactionKeys: readonly string[];
96
+ }) {
97
+ super(
98
+ `Ambiguous ${targetKind} target '${targetId}' matched interactions: ${interactionKeys.join(
99
+ ", ",
100
+ )}. Arm one interaction explicitly or route with a narrower board primitive.`,
101
+ );
102
+ this.targetKind = targetKind;
103
+ this.targetId = targetId;
104
+ this.interactionKeys = interactionKeys;
105
+ }
106
+ }
107
+
108
+ /**
109
+ * Opinionated board-level dispatch context. Collapses the repeated
110
+ * "collect every board handle, merge target domains across them,
111
+ * route each click into the right interaction" pattern that advanced
112
+ * board games (Catan-class) otherwise have to re-implement by hand.
113
+ */
114
+ export interface BoardInteractionsContext<I extends string = string> {
115
+ /**
116
+ * All board-surface interactions projected onto the controlling seat
117
+ * — both available and unavailable. Rendered greyed-out states can
118
+ * key off this even when the interaction isn't dispatchable yet.
119
+ */
120
+ interactions: ReadonlyArray<InteractionDescriptor<I>>;
121
+ /**
122
+ * Per-target-kind eligibility sets merged across every currently-
123
+ * available board interaction. `eligible.vertex` answers "which
124
+ * vertex ids can be clicked right now?" without the caller manually
125
+ * unioning descriptor eligibility across handles or knowing the
126
+ * authored input key.
127
+ */
128
+ eligible: BoardEligibleTargets;
129
+ /**
130
+ * True when `targetId` is eligible for at least one available
131
+ * interaction. Pass `kind` to scope the check to a specific
132
+ * board target kind.
133
+ */
134
+ isEligible(targetId: string, kind?: BoardTargetKind): boolean;
135
+ /**
136
+ * Target-kind dispatch. Routes by board geometry (`edge`, `vertex`,
137
+ * `space`, `tile`) rather than authored input-key strings.
138
+ */
139
+ pendingInteraction: BoardPendingInteraction<I> | null;
140
+ select: {
141
+ edge(
142
+ targetId: string,
143
+ extraInputs?: Record<string, unknown>,
144
+ ): Promise<BoardSelectionResult<I>>;
145
+ vertex(
146
+ targetId: string,
147
+ extraInputs?: Record<string, unknown>,
148
+ ): Promise<BoardSelectionResult<I>>;
149
+ space(
150
+ targetId: string,
151
+ extraInputs?: Record<string, unknown>,
152
+ ): Promise<BoardSelectionResult<I>>;
153
+ tile(
154
+ targetId: string,
155
+ extraInputs?: Record<string, unknown>,
156
+ ): Promise<BoardSelectionResult<I>>;
157
+ };
158
+ /**
159
+ * Reducer-aware target layers for board primitives. Pass these directly
160
+ * to grids so eligibility, dispatch, and submit error handling stay in
161
+ * one place instead of being re-wired per component.
162
+ */
163
+ targetLayers: {
164
+ edge: BoardTargetLayerFactory;
165
+ vertex: BoardTargetLayerFactory;
166
+ space: BoardTargetLayerFactory;
167
+ tile: BoardTargetLayerFactory;
168
+ };
169
+ targetState(
170
+ targetKind: BoardTargetKind,
171
+ targetId: string,
172
+ options?: Pick<BoardTargetLayerOptions, "enabled" | "interactionKeys">,
173
+ ): InteractiveTargetState;
174
+ selectTarget(
175
+ descriptor: InteractionDescriptor<I>,
176
+ targetKind: BoardTargetKind,
177
+ targetId: string,
178
+ inputKey: string,
179
+ extraInputs?: Record<string, unknown>,
180
+ ): Promise<BoardSelectionResult<I>>;
181
+ }
182
+
183
+ /**
184
+ * Board-surface orchestration helper that removes the boilerplate of
185
+ * wiring many `useInteractionById(...)` calls, merging their
186
+ * eligibility sets, and dispatching clicks to the right handle.
187
+ *
188
+ * Internal board primitive controller for games that keep multiple board
189
+ * interactions live simultaneously and dispatch by target geometry. The
190
+ * typical
191
+ * Catan-class shape:
192
+ *
193
+ * ```tsx
194
+ * const board = useBoardInteractions();
195
+ *
196
+ * return (
197
+ * <HexGrid
198
+ * interactiveVertices={board.targetLayers.vertex()}
199
+ * interactiveEdges={board.targetLayers.edge()}
200
+ * onTileClick={(id) => board.select.space(id)}
201
+ * />
202
+ * );
203
+ * ```
204
+ *
205
+ * Mount generated interaction routes with `<Interaction.Switch routes={...}>`
206
+ * for interactions that need more input after a board target is selected.
207
+ *
208
+ * Eligibility and availability remain authoritative on reducer-projected
209
+ * descriptors. Armed routed descriptors beat ambient board descriptors.
210
+ * Multiple unarmed matches are ambiguous and throw
211
+ * {@link BoardInteractionConflictError}.
212
+ */
213
+ export function useBoardInteractions<I extends string = string>(
214
+ options: BoardInteractionsOptions = {},
215
+ ): BoardInteractionsContext<I> {
216
+ const { targetKinds } = options;
217
+
218
+ const runtime = useRuntimeContext();
219
+ const { controllingPlayerId } = usePluginSession();
220
+ const store = useInteractionUiStore();
221
+ const subscribedArmedBySurface = useStore(store, (state) => state.arms);
222
+ const subscribedDrafts = useStore(store, (state) => state.drafts);
223
+ const pendingInteractionKey = useStore(
224
+ store,
225
+ (state) => state.pendingInteractionKey,
226
+ );
227
+ const armedBySurface = store.getState().arms ?? subscribedArmedBySurface;
228
+ const drafts = store.getState().drafts ?? subscribedDrafts;
229
+ const descriptors = usePluginState(
230
+ (state) => state.gameplay.availableInteractions ?? [],
231
+ );
232
+
233
+ const targetKindSet = useMemo(
234
+ () => new Set<BoardTargetKind>(targetKinds),
235
+ [targetKinds],
236
+ );
237
+ const armedIds = useMemo(
238
+ () => new Set(Object.values(armedBySurface)),
239
+ [armedBySurface],
240
+ );
241
+
242
+ const interactions = useMemo<ReadonlyArray<InteractionDescriptor<I>>>(() => {
243
+ return descriptors.flatMap(
244
+ (descriptor): Array<InteractionDescriptor<I>> => {
245
+ if (armedIds.has(descriptor.interactionKey)) {
246
+ return [
247
+ { ...descriptor, interactionKey: descriptor.interactionKey as I },
248
+ ];
249
+ }
250
+ if (hasCardTargetInput(descriptor)) return [];
251
+ if (!hasBoardTargetInput(descriptor)) return [];
252
+ const include =
253
+ !targetKinds || targetKinds.length === 0
254
+ ? true
255
+ : (
256
+ Object.keys(
257
+ eligibleTargetsByBoardKind(descriptor),
258
+ ) as BoardTargetKind[]
259
+ ).some((kind) => targetKindSet.has(kind));
260
+ return include
261
+ ? [{ ...descriptor, interactionKey: descriptor.interactionKey as I }]
262
+ : [];
263
+ },
264
+ );
265
+ }, [armedIds, descriptors, targetKindSet, targetKinds]);
266
+
267
+ const eligible = useMemo<BoardEligibleTargets>(() => {
268
+ const acc: Record<BoardTargetKind, Set<string>> = {
269
+ edge: new Set<string>(),
270
+ vertex: new Set<string>(),
271
+ space: new Set<string>(),
272
+ tile: new Set<string>(),
273
+ };
274
+ for (const descriptor of interactions) {
275
+ if (!isInteractionAvailable(descriptor)) continue;
276
+ const targetsByKind = eligibleTargetsByBoardKind(
277
+ descriptor,
278
+ drafts[descriptor.interactionKey] ?? {},
279
+ );
280
+ for (const [targetKind, ids] of Object.entries(targetsByKind) as Array<
281
+ [BoardTargetKind, readonly string[] | undefined]
282
+ >) {
283
+ if (!ids) continue;
284
+ const bucket = acc[targetKind];
285
+ for (const id of ids) bucket.add(id);
286
+ }
287
+ }
288
+ return acc;
289
+ }, [drafts, interactions]);
290
+
291
+ const isEligible = useCallback(
292
+ (targetId: string, kind?: BoardTargetKind) => {
293
+ if (kind !== undefined) {
294
+ return eligible[kind].has(targetId);
295
+ }
296
+ for (const bucket of Object.values(eligible)) {
297
+ if (bucket.has(targetId)) return true;
298
+ }
299
+ return false;
300
+ },
301
+ [eligible],
302
+ );
303
+
304
+ const clearPendingInteraction = useCallback(
305
+ (descriptor: InteractionDescriptor) => {
306
+ clearInteractionRoute(store, descriptor);
307
+ },
308
+ [store],
309
+ );
310
+
311
+ const resolveSelection = useCallback(
312
+ async (
313
+ descriptor: InteractionDescriptor<I>,
314
+ inputKey: string,
315
+ targetId: string,
316
+ extraInputs?: Record<string, unknown>,
317
+ ): Promise<BoardSelectionResult<I>> => {
318
+ if (!controllingPlayerId) return { status: "none" };
319
+ const { params, readiness } = routeInteractionTarget(store, descriptor, {
320
+ inputKey,
321
+ value: targetId,
322
+ extraInputs,
323
+ });
324
+ if (shouldRouteInteractionPending(descriptor, readiness)) {
325
+ markInteractionPending(store, descriptor);
326
+ return {
327
+ status: "pending",
328
+ interactionKey: descriptor.interactionKey as I,
329
+ descriptor,
330
+ missingInputs: readiness.missingInputs,
331
+ };
332
+ }
333
+
334
+ const submitParams = applyInteractionInputDefaults<
335
+ Record<string, unknown>
336
+ >(descriptor, params);
337
+ if (!claimInteractionSubmit(store, descriptor)) {
338
+ return {
339
+ status: "submitted",
340
+ interactionKey: descriptor.interactionKey as I,
341
+ descriptor,
342
+ };
343
+ }
344
+ try {
345
+ await runtime.submitInteraction(
346
+ controllingPlayerId,
347
+ descriptor.interactionId,
348
+ submitParams as Record<string, unknown>,
349
+ );
350
+ clearPendingInteraction(descriptor);
351
+ return {
352
+ status: "submitted",
353
+ interactionKey: descriptor.interactionKey as I,
354
+ descriptor,
355
+ };
356
+ } catch (error) {
357
+ throw validationErrorFromUnknown(error);
358
+ } finally {
359
+ store.setSubmitting(descriptor.interactionKey, false);
360
+ }
361
+ },
362
+ [clearPendingInteraction, controllingPlayerId, runtime, store],
363
+ );
364
+
365
+ const resolveTargetMatches = useCallback(
366
+ (
367
+ targetKind: BoardTargetKind,
368
+ targetId: string,
369
+ interactionKeys?: readonly string[],
370
+ ): Array<MatchingDescriptor<I>> => {
371
+ const allowedInteractionKeys = interactionKeys
372
+ ? new Set(interactionKeys)
373
+ : null;
374
+ const matches = interactions.flatMap((descriptor) => {
375
+ if (
376
+ allowedInteractionKeys &&
377
+ !allowedInteractionKeys.has(descriptor.interactionKey)
378
+ ) {
379
+ return [];
380
+ }
381
+ if (!isInteractionAvailable(descriptor)) return [];
382
+ const draft = store.getDraft(descriptor.interactionKey);
383
+ const inputKey = inputKeyForTarget(
384
+ descriptor,
385
+ targetKind,
386
+ targetId,
387
+ draft,
388
+ );
389
+ if (!inputKey) return [];
390
+ const input = inputByTarget(descriptor, targetKind, targetId, draft);
391
+ if (
392
+ input &&
393
+ !isTargetSelectable(
394
+ input,
395
+ store.getDraft(descriptor.interactionKey),
396
+ targetId,
397
+ )
398
+ ) {
399
+ return [];
400
+ }
401
+ const targets = eligibleTargetsForInput(descriptor, inputKey, draft);
402
+ if (!targets || !targets.includes(targetId)) return [];
403
+ return [
404
+ {
405
+ descriptor,
406
+ inputKey,
407
+ armed: armedIds.has(descriptor.interactionKey),
408
+ },
409
+ ];
410
+ });
411
+ return matches;
412
+ },
413
+ [armedIds, interactions, store],
414
+ );
415
+
416
+ const selectByKind = useCallback(
417
+ async (
418
+ targetKind: BoardTargetKind,
419
+ targetId: string,
420
+ extraInputs?: Record<string, unknown>,
421
+ interactionKeys?: readonly string[],
422
+ ): Promise<BoardSelectionResult<I>> => {
423
+ if (!controllingPlayerId) return { status: "none" };
424
+ const matches = resolveTargetMatches(
425
+ targetKind,
426
+ targetId,
427
+ interactionKeys,
428
+ );
429
+ const selected = selectDispatchCandidate(matches, targetKind, targetId);
430
+ if (selected) {
431
+ const { descriptor, inputKey } = selected;
432
+ return resolveSelection(descriptor, inputKey, targetId, extraInputs);
433
+ }
434
+ return { status: "none" };
435
+ },
436
+ [controllingPlayerId, resolveSelection, resolveTargetMatches],
437
+ );
438
+
439
+ const select = useMemo(
440
+ () => ({
441
+ edge: (targetId: string, extraInputs?: Record<string, unknown>) =>
442
+ selectByKind("edge", targetId, extraInputs),
443
+ vertex: (targetId: string, extraInputs?: Record<string, unknown>) =>
444
+ selectByKind("vertex", targetId, extraInputs),
445
+ space: (targetId: string, extraInputs?: Record<string, unknown>) =>
446
+ selectByKind("space", targetId, extraInputs),
447
+ tile: (targetId: string, extraInputs?: Record<string, unknown>) =>
448
+ selectByKind("tile", targetId, extraInputs),
449
+ }),
450
+ [selectByKind],
451
+ );
452
+
453
+ const targetState = useCallback(
454
+ (
455
+ targetKind: BoardTargetKind,
456
+ targetId: string,
457
+ options: Pick<
458
+ BoardTargetLayerOptions,
459
+ "enabled" | "interactionKeys"
460
+ > = {},
461
+ ): InteractiveTargetState => {
462
+ const enabled = options.enabled !== false;
463
+ const matches = enabled
464
+ ? resolveTargetMatches(targetKind, targetId, options.interactionKeys)
465
+ : [];
466
+ const armed = matches.filter((match) => match.armed);
467
+ const candidates = armed.length > 0 ? armed : matches;
468
+ const selected = candidates[0] ?? null;
469
+ const conflict = candidates.length > 1;
470
+ const pending = selected
471
+ ? pendingInteractionKey === selected.descriptor.interactionKey
472
+ : false;
473
+ const eligible = enabled && !!selected && !conflict;
474
+ return {
475
+ kind: targetKind,
476
+ id: targetId,
477
+ eligible,
478
+ selectable: eligible && !!controllingPlayerId,
479
+ hovered: false,
480
+ interactionKey: selected?.descriptor.interactionKey,
481
+ interactionId: selected?.descriptor.interactionId,
482
+ inputKey: selected?.inputKey,
483
+ pending,
484
+ conflict,
485
+ conflictInteractionKeys: conflict
486
+ ? candidates.map((candidate) => candidate.descriptor.interactionKey)
487
+ : undefined,
488
+ unavailableReason: candidateUnavailableReason(selected, conflict),
489
+ };
490
+ },
491
+ [controllingPlayerId, pendingInteractionKey, resolveTargetMatches],
492
+ );
493
+
494
+ const targetLayers = useMemo(() => {
495
+ const createLayer =
496
+ (targetKind: BoardTargetKind): BoardTargetLayerFactory =>
497
+ (layerOptions = {}) => {
498
+ const {
499
+ enabled,
500
+ interactionKeys,
501
+ extraInputs,
502
+ onBeforeSelect,
503
+ onError,
504
+ } = layerOptions;
505
+ const resolveExtraInputs = (targetId: string) =>
506
+ typeof extraInputs === "function"
507
+ ? extraInputs(targetId)
508
+ : extraInputs;
509
+ return {
510
+ enabled,
511
+ eligible: eligible[targetKind],
512
+ targetState: (targetId: string) => ({
513
+ ...targetState(targetKind, targetId, { enabled, interactionKeys }),
514
+ select: async () => {
515
+ if (enabled === false) return { status: "none" };
516
+ onBeforeSelect?.();
517
+ try {
518
+ return await selectByKind(
519
+ targetKind,
520
+ targetId,
521
+ resolveExtraInputs(targetId),
522
+ interactionKeys,
523
+ );
524
+ } catch (error) {
525
+ onError?.(error);
526
+ if (!onError) throw error;
527
+ return { status: "none" };
528
+ }
529
+ },
530
+ }),
531
+ selectTargetId: async (targetId: string) => {
532
+ if (enabled === false) return { status: "none" };
533
+ onBeforeSelect?.();
534
+ try {
535
+ return await selectByKind(
536
+ targetKind,
537
+ targetId,
538
+ resolveExtraInputs(targetId),
539
+ interactionKeys,
540
+ );
541
+ } catch (error) {
542
+ onError?.(error);
543
+ if (!onError) throw error;
544
+ return { status: "none" };
545
+ }
546
+ },
547
+ };
548
+ };
549
+ return {
550
+ edge: createLayer("edge"),
551
+ vertex: createLayer("vertex"),
552
+ space: createLayer("space"),
553
+ tile: createLayer("tile"),
554
+ };
555
+ }, [eligible, selectByKind, targetState]);
556
+
557
+ const pendingInteraction = useMemo<BoardPendingInteraction<I> | null>(() => {
558
+ if (!pendingInteractionKey) return null;
559
+ const descriptor = interactions.find(
560
+ (candidate) => candidate.interactionKey === pendingInteractionKey,
561
+ );
562
+ if (!descriptor) return null;
563
+ return {
564
+ interactionKey: descriptor.interactionKey as I,
565
+ descriptor,
566
+ missingInputs: missingInputsForDraft(
567
+ descriptor,
568
+ drafts[descriptor.interactionKey] ?? {},
569
+ ),
570
+ clear: () => clearPendingInteraction(descriptor),
571
+ };
572
+ }, [clearPendingInteraction, drafts, interactions, pendingInteractionKey]);
573
+
574
+ const selectTarget = useCallback(
575
+ (
576
+ descriptor: InteractionDescriptor<I>,
577
+ _targetKind: BoardTargetKind,
578
+ targetId: string,
579
+ inputKey: string,
580
+ extraInputs?: Record<string, unknown>,
581
+ ) => resolveSelection(descriptor, inputKey, targetId, extraInputs),
582
+ [resolveSelection],
583
+ );
584
+
585
+ return useMemo(
586
+ () => ({
587
+ interactions,
588
+ eligible,
589
+ isEligible,
590
+ pendingInteraction,
591
+ select,
592
+ targetLayers,
593
+ targetState,
594
+ selectTarget,
595
+ }),
596
+ [
597
+ interactions,
598
+ eligible,
599
+ isEligible,
600
+ pendingInteraction,
601
+ select,
602
+ targetLayers,
603
+ targetState,
604
+ selectTarget,
605
+ ],
606
+ );
607
+ }
608
+
609
+ function isTargetSelectable(
610
+ input: NonNullable<ReturnType<typeof inputByTarget>>,
611
+ draft: Readonly<Record<string, unknown>>,
612
+ targetId: string,
613
+ ): boolean {
614
+ const selection = isTargetDomain(input.domain)
615
+ ? input.domain.selection
616
+ : undefined;
617
+ if (selection?.mode !== "many" || !selection.distinct) return true;
618
+ const current = draft[input.key];
619
+ if (!Array.isArray(current)) return true;
620
+ if (current.map((item) => String(item)).includes(targetId)) return true;
621
+ return selection.max === undefined || current.length < selection.max;
622
+ }
623
+
624
+ function missingInputsForDraft(
625
+ descriptor: InteractionDescriptor,
626
+ draft: Readonly<Record<string, unknown>>,
627
+ ): string[] {
628
+ return [...getInteractionDraftReadiness(descriptor, draft).missingInputs];
629
+ }
630
+
631
+ interface MatchingDescriptor<I extends string> {
632
+ descriptor: InteractionDescriptor<I>;
633
+ inputKey: string;
634
+ armed: boolean;
635
+ }
636
+
637
+ function selectDispatchCandidate<I extends string>(
638
+ matches: ReadonlyArray<MatchingDescriptor<I>>,
639
+ targetKind: BoardTargetKind,
640
+ targetId: string,
641
+ ): MatchingDescriptor<I> | null {
642
+ if (matches.length === 0) return null;
643
+ const armed = matches.filter((match) => match.armed);
644
+ const candidates = armed.length > 0 ? armed : matches;
645
+ if (candidates.length > 1) {
646
+ throw new BoardInteractionConflictError({
647
+ targetKind,
648
+ targetId,
649
+ interactionKeys: candidates.map(
650
+ (winner) => winner.descriptor.interactionKey,
651
+ ),
652
+ });
653
+ }
654
+ return candidates[0] ?? null;
655
+ }
656
+
657
+ function candidateUnavailableReason<I extends string>(
658
+ match: MatchingDescriptor<I> | null,
659
+ conflict: boolean,
660
+ ): string | undefined {
661
+ if (conflict) return "conflict";
662
+ if (!match) return "unavailable";
663
+ if (!isInteractionAvailable(match.descriptor)) return "unavailable";
664
+ return undefined;
665
+ }