@dreamboard-games/sdk 0.2.0

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Files changed (369) hide show
  1. package/LICENSE.md +96 -0
  2. package/README.md +12 -0
  3. package/dist/HandView-ncJIVLhN.d.ts +193 -0
  4. package/dist/ResourceCounter-CTREyF73.d.ts +102 -0
  5. package/dist/ThemeProvider-fy0_QzgO.d.ts +99 -0
  6. package/dist/bundle-TIZcw8LB.d.ts +281 -0
  7. package/dist/cards-Sl3b40Mv.d.ts +13 -0
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  36. package/dist/components-D5ZRE2Hl.d.ts +1451 -0
  37. package/dist/generated/runtime/primitives.d.ts +12 -0
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  46. package/dist/generated/workspace-contract.d.ts +14 -0
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  49. package/dist/hex-board-view-D_07hO6O.d.ts +933 -0
  50. package/dist/hex-color-MhOyuY-o.d.ts +8 -0
  51. package/dist/index-BwqPQtBu.d.ts +1433 -0
  52. package/dist/index.d.ts +1 -0
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  55. package/dist/infrastructure/reducer-bundle-abi.d.ts +1083 -0
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  58. package/dist/infrastructure/workspace-codegen.d.ts +53 -0
  59. package/dist/infrastructure/workspace-codegen.js +44 -0
  60. package/dist/infrastructure/workspace-codegen.js.map +1 -0
  61. package/dist/manifest-contract-BNHVGFtU.d.ts +9 -0
  62. package/dist/package-set.d.ts +13 -0
  63. package/dist/package-set.js +12 -0
  64. package/dist/package-set.js.map +1 -0
  65. package/dist/primitive-props-DpKs-GCr.d.ts +11 -0
  66. package/dist/reducer.d.ts +3786 -0
  67. package/dist/reducer.js +8131 -0
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  69. package/dist/runtime/primitives.d.ts +226 -0
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  75. package/dist/runtime/workspace-contract.d.ts +172 -0
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  78. package/dist/runtime-api-3dshj6kK.d.ts +101 -0
  79. package/dist/runtime-api-DWxvTr-O.d.ts +379 -0
  80. package/dist/runtime.d.ts +58 -0
  81. package/dist/runtime.js +13 -0
  82. package/dist/runtime.js.map +1 -0
  83. package/dist/slots-1GPGihk8.d.ts +8 -0
  84. package/dist/testing.d.ts +149 -0
  85. package/dist/testing.js +513 -0
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  87. package/dist/types.d.ts +496 -0
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  90. package/dist/ui/components.d.ts +16 -0
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  93. package/dist/ui/defaults.d.ts +19 -0
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  97. package/dist/ui/types/player-state.d.ts +365 -0
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  100. package/dist/ui-contract-iQfTtUSL.d.ts +1161 -0
  101. package/dist/ui.d.ts +320 -0
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  104. package/package.json +199 -0
  105. package/src/generated/reducer-contract/builders.ts +90 -0
  106. package/src/generated/reducer-contract/version.ts +9 -0
  107. package/src/generated/reducer-contract/wire.ts +100 -0
  108. package/src/generated/reducer-contract/zod.ts +101 -0
  109. package/src/generated/runtime/primitives.ts +2 -0
  110. package/src/generated/runtime-api.ts +5 -0
  111. package/src/generated/runtime.ts +35 -0
  112. package/src/generated/workspace-contract.ts +2 -0
  113. package/src/index.ts +7 -0
  114. package/src/infrastructure/reducer-bundle-abi.ts +8 -0
  115. package/src/infrastructure/reducer-contract/bundle.ts +37 -0
  116. package/src/infrastructure/workspace-codegen/hex-geometry.ts +69 -0
  117. package/src/infrastructure/workspace-codegen/index.ts +64 -0
  118. package/src/infrastructure/workspace-codegen/manifest-contract.ts +6632 -0
  119. package/src/infrastructure/workspace-codegen/manifest-validation.ts +795 -0
  120. package/src/infrastructure/workspace-codegen/ownership.ts +131 -0
  121. package/src/infrastructure/workspace-codegen/preset-card-sets.ts +169 -0
  122. package/src/infrastructure/workspace-codegen/seeds.ts +1705 -0
  123. package/src/infrastructure/workspace-codegen.ts +1 -0
  124. package/src/package-set.ts +19 -0
  125. package/src/reducer/authoring/contract.ts +157 -0
  126. package/src/reducer/authoring/effect.ts +224 -0
  127. package/src/reducer/authoring/game.ts +23 -0
  128. package/src/reducer/authoring/interaction.ts +98 -0
  129. package/src/reducer/authoring/phase.ts +300 -0
  130. package/src/reducer/authoring/types.ts +70 -0
  131. package/src/reducer/authoring/validation.ts +382 -0
  132. package/src/reducer/authoring/view-stage.ts +68 -0
  133. package/src/reducer/authoring.ts +29 -0
  134. package/src/reducer/bundle/ingress-bundle.ts +491 -0
  135. package/src/reducer/bundle/trusted/engine-instruction-resolver.ts +254 -0
  136. package/src/reducer/bundle/trusted/flow-instruction-resolver.ts +73 -0
  137. package/src/reducer/bundle/trusted/instruction-runner.ts +414 -0
  138. package/src/reducer/bundle/trusted/interaction-authorization.ts +137 -0
  139. package/src/reducer/bundle/trusted/interaction-collectors.ts +859 -0
  140. package/src/reducer/bundle/trusted/interaction-decision.ts +747 -0
  141. package/src/reducer/bundle/trusted/interaction-resolver.ts +95 -0
  142. package/src/reducer/bundle/trusted/interaction-types.ts +171 -0
  143. package/src/reducer/bundle/trusted/lifecycle-runner.ts +427 -0
  144. package/src/reducer/bundle/trusted/projection-builder.ts +356 -0
  145. package/src/reducer/bundle/trusted/projection-context.ts +39 -0
  146. package/src/reducer/bundle/trusted/rng-sampler.ts +150 -0
  147. package/src/reducer/bundle/trusted/runtime-registry.ts +120 -0
  148. package/src/reducer/bundle/trusted/runtime-scope.ts +336 -0
  149. package/src/reducer/bundle/trusted/simultaneous-player.ts +97 -0
  150. package/src/reducer/bundle/trusted/stage-resolver.ts +87 -0
  151. package/src/reducer/bundle/trusted/static-projection.ts +116 -0
  152. package/src/reducer/bundle/trusted/trusted-runtime-args.ts +97 -0
  153. package/src/reducer/bundle/trusted/trusted-runtime-result.ts +39 -0
  154. package/src/reducer/bundle/trusted/trusted-setup-profiles.ts +43 -0
  155. package/src/reducer/bundle/trusted/trusted-state-codec.ts +48 -0
  156. package/src/reducer/bundle/trusted-bundle.ts +97 -0
  157. package/src/reducer/bundle/types.ts +171 -0
  158. package/src/reducer/bundle.ts +2 -0
  159. package/src/reducer/client-param-schemas.ts +57 -0
  160. package/src/reducer/compose.ts +34 -0
  161. package/src/reducer/core/runtime-input.ts +30 -0
  162. package/src/reducer/core/runtime-instruction.ts +59 -0
  163. package/src/reducer/core/types.ts +62 -0
  164. package/src/reducer/definition-index.ts +277 -0
  165. package/src/reducer/derived.ts +106 -0
  166. package/src/reducer/effects.ts +92 -0
  167. package/src/reducer/engine/runtime-instruction-engine.ts +155 -0
  168. package/src/reducer/ingress/decode-runtime-input.ts +7 -0
  169. package/src/reducer/ingress/decode-session-state.ts +9 -0
  170. package/src/reducer/ingress/encode-session-state.ts +6 -0
  171. package/src/reducer/ingress/input-codec.ts +18 -0
  172. package/src/reducer/ingress/phase-schemas.ts +62 -0
  173. package/src/reducer/ingress/raw-types.ts +107 -0
  174. package/src/reducer/ingress/runtime-codec.ts +14 -0
  175. package/src/reducer/ingress/runtime-payload.ts +13 -0
  176. package/src/reducer/ingress/session-codec.ts +392 -0
  177. package/src/reducer/ingress/types.ts +6 -0
  178. package/src/reducer/inputs/boardInput.ts +217 -0
  179. package/src/reducer/inputs/boardTarget.ts +190 -0
  180. package/src/reducer/inputs/cardInput.ts +86 -0
  181. package/src/reducer/inputs/cardTarget.ts +101 -0
  182. package/src/reducer/inputs/choiceTarget.ts +104 -0
  183. package/src/reducer/inputs/defineInputs.ts +71 -0
  184. package/src/reducer/inputs/formInput.ts +809 -0
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  186. package/src/reducer/inputs/promptInput.ts +87 -0
  187. package/src/reducer/inputs/rngInput.ts +58 -0
  188. package/src/reducer/inputs/targetRule.ts +123 -0
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  190. package/src/reducer/model/definition.ts +1072 -0
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  192. package/src/reducer/model/manifest.ts +570 -0
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  205. package/src/reducer/table-ops.ts +2671 -0
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  207. package/src/reducer/transaction.ts +120 -0
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  209. package/src/runtime/primitives.ts +1 -0
  210. package/src/runtime/types/runtime-api.ts +1 -0
  211. package/src/runtime/workspace-contract.ts +32 -0
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  213. package/src/runtime-internal/components/PluginRuntime.tsx +103 -0
  214. package/src/runtime-internal/components/board/target-layer.ts +70 -0
  215. package/src/runtime-internal/context/ClientParamSchemaContext.tsx +44 -0
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  222. package/src/runtime-internal/errors/ValidationError.ts +29 -0
  223. package/src/runtime-internal/hooks/useActivePlayers.ts +33 -0
  224. package/src/runtime-internal/hooks/useBoardInteractions.ts +665 -0
  225. package/src/runtime-internal/hooks/useGameSelector.ts +105 -0
  226. package/src/runtime-internal/hooks/useGameView.ts +9 -0
  227. package/src/runtime-internal/hooks/useInteractionByKey.ts +354 -0
  228. package/src/runtime-internal/hooks/useInteractionHandle.ts +438 -0
  229. package/src/runtime-internal/hooks/useIsMyTurn.ts +20 -0
  230. package/src/runtime-internal/hooks/useLobby.ts +76 -0
  231. package/src/runtime-internal/hooks/useMe.ts +48 -0
  232. package/src/runtime-internal/hooks/usePlayerInfo.ts +28 -0
  233. package/src/runtime-internal/hooks/usePlayerTurnOrder.ts +23 -0
  234. package/src/runtime-internal/hooks/usePluginRuntime.ts +147 -0
  235. package/src/runtime-internal/hooks/useSeatInbox.ts +61 -0
  236. package/src/runtime-internal/hooks/useSimultaneousPhase.ts +10 -0
  237. package/src/runtime-internal/index.ts +42 -0
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  352. package/src/ui/plugin-styles.css +250 -0
  353. package/src/ui/primitives/dialog-lifecycle.ts +58 -0
  354. package/src/ui/primitives/dice.tsx +79 -0
  355. package/src/ui/primitives/primitive-props.tsx +101 -0
  356. package/src/ui/theme/ThemeProvider.tsx +252 -0
  357. package/src/ui/theme/board.ts +61 -0
  358. package/src/ui/theme/css-vars.ts +105 -0
  359. package/src/ui/theme/derive.ts +240 -0
  360. package/src/ui/theme/index.ts +61 -0
  361. package/src/ui/theme/presets/arcade.ts +261 -0
  362. package/src/ui/theme/presets/studio.ts +261 -0
  363. package/src/ui/theme/presets/tabletop.ts +266 -0
  364. package/src/ui/theme/tokens.ts +392 -0
  365. package/src/ui/types/hex-color.ts +20 -0
  366. package/src/ui/types/player-state.ts +463 -0
  367. package/src/ui/types/tiled-board.ts +785 -0
  368. package/src/ui/types/visual-state.ts +137 -0
  369. package/src/ui.ts +1 -0
@@ -0,0 +1,1034 @@
1
+ /**
2
+ * Curried state writers for use with `pipe`.
3
+ *
4
+ * Each entry in the returned `ops` namespace is a curried transformation
5
+ * `(args) => (state) => state` that can be composed with `pipe`:
6
+ *
7
+ * const ops = createReducerOps<GameState>();
8
+ *
9
+ * return accept(
10
+ * pipe(state,
11
+ * ops.setActivePlayers([playerId]),
12
+ * ops.moveCardFromPlayerZoneToSharedZone({
13
+ * playerId,
14
+ * fromZoneId: "things-hand",
15
+ * toZoneId: "ring-1",
16
+ * cardId: "a-dog",
17
+ * }),
18
+ * ),
19
+ * );
20
+ *
21
+ * The factory binds all ops to a specific `State` type so that ID arguments
22
+ * (deck ids, card ids, etc.) are checked against the manifest-derived table
23
+ * shape of the game.
24
+ */
25
+ import type { Op } from "./compose";
26
+ import type {
27
+ BoardContainerIdOfTable,
28
+ BoardIdOfTable,
29
+ CardIdOfTable,
30
+ CompatibleHandIdForDeck,
31
+ ComponentIdOfTable,
32
+ CompatibleCardIdForHandAndDeck,
33
+ CompatibleCardIdForTwoPlayerZones,
34
+ DeckCardsOfTable,
35
+ DeckIdOfTable,
36
+ HandIdOfTable,
37
+ HiddenStateOfState,
38
+ PhaseStateOfState,
39
+ PlayerIdOfState,
40
+ PlayerIdOfTable,
41
+ PlayerZoneIdOfTable,
42
+ PrivateStateOfState,
43
+ PublicStateOfState,
44
+ ResourceAmountsOfTable,
45
+ ResourceIdOfTable,
46
+ RuntimeTableRecord,
47
+ SharedZoneIdOfTable,
48
+ SpaceIdOfTable,
49
+ TableOfState,
50
+ TiledBoardIdOfTable,
51
+ TiledEdgeIdOfTable,
52
+ TiledVertexIdOfTable,
53
+ } from "./model";
54
+ import {
55
+ asPlayerId,
56
+ perPlayerGet,
57
+ perPlayerSet,
58
+ type PerPlayer,
59
+ } from "./per-player";
60
+ import {
61
+ addCardToSharedZone as tableAddCardToSharedZone,
62
+ addPlayerResources as tableAddPlayerResources,
63
+ cloneRuntimeTable,
64
+ dealCardsFromDeckToHand as tableDealCardsFromDeckToHand,
65
+ dealCardsBetweenPlayerZones as tableDealCardsBetweenPlayerZones,
66
+ moveCardBetweenPlayerZones as tableMoveCardBetweenPlayerZones,
67
+ moveCardBetweenSharedZones as tableMoveCardBetweenSharedZones,
68
+ moveCardFromPlayerZoneToSharedZone as tableMoveCardFromPlayerZoneToSharedZone,
69
+ moveCardFromSharedZoneToPlayerZone as tableMoveCardFromSharedZoneToPlayerZone,
70
+ moveComponentToContainer as tableMoveComponentToContainer,
71
+ moveComponentToDetached as tableMoveComponentToDetached,
72
+ moveComponentToEdge as tableMoveComponentToEdge,
73
+ moveComponentToSpace as tableMoveComponentToSpace,
74
+ moveComponentToVertex as tableMoveComponentToVertex,
75
+ removeCardFromSharedZone as tableRemoveCardFromSharedZone,
76
+ setActivePlayers as stateSetActivePlayers,
77
+ setPhaseState as stateSetPhaseState,
78
+ setPlayerResource as tableSetPlayerResource,
79
+ spendPlayerResources as tableSpendPlayerResources,
80
+ transferPlayerResources as tableTransferPlayerResources,
81
+ } from "./table-ops";
82
+
83
+ /**
84
+ * Minimum shape required for any state targeted by reducer ops.
85
+ *
86
+ * All curried writers operate on a game state with a `table` field.
87
+ */
88
+ export type ReducerStateBase = {
89
+ table: RuntimeTableRecord;
90
+ };
91
+
92
+ type PipeTable<State extends ReducerStateBase> = TableOfState<State>;
93
+
94
+ /**
95
+ * A shallow patch for a slice of state. Either a partial object to merge
96
+ * over the previous value, or a functional updater `(prev) => next`.
97
+ */
98
+ export type StatePatch<T> = Partial<T> | ((prev: T) => T);
99
+
100
+ /**
101
+ * Curried writer namespace for a specific game state type.
102
+ *
103
+ * Created via {@link createReducerOps}.
104
+ */
105
+ export interface ReducerOps<State extends ReducerStateBase> {
106
+ // --- Flow ------------------------------------------------------------
107
+
108
+ /** Set the list of players whose turn is currently active. */
109
+ setActivePlayers(
110
+ activePlayers: ReadonlyArray<PlayerIdOfState<State>>,
111
+ ): Op<State>;
112
+
113
+ /**
114
+ * Advance `flow.activePlayers` to the single next seat in `playerOrder`.
115
+ *
116
+ * Uses `state.flow.activePlayers[0]` as the current seat (or the first
117
+ * seat in `playerOrder` when `activePlayers` is empty) and sets
118
+ * `activePlayers` to `[q.player.nextInOrder(current)]`. No-op when the
119
+ * player order is empty.
120
+ */
121
+ advanceActivePlayer(): Op<State>;
122
+
123
+ // --- Author-owned state slices --------------------------------------
124
+
125
+ /**
126
+ * Update the current phase's local state.
127
+ *
128
+ * Accepts either a `Partial<PhaseState>` which is shallow-merged into the
129
+ * previous value, or a functional updater `(prev) => next` which must
130
+ * return a complete `PhaseState`.
131
+ */
132
+ patchPhaseState(patch: StatePatch<PhaseStateOfState<State>>): Op<State>;
133
+
134
+ /**
135
+ * Update `state.publicState`.
136
+ *
137
+ * Accepts either a `Partial<PublicState>` which is shallow-merged into the
138
+ * previous value, or a functional updater `(prev) => next` which must
139
+ * return a complete `PublicState`.
140
+ */
141
+ patchPublicState(patch: StatePatch<PublicStateOfState<State>>): Op<State>;
142
+
143
+ /**
144
+ * Update `state.hiddenState`.
145
+ *
146
+ * Accepts either a `Partial<HiddenState>` or a functional updater.
147
+ */
148
+ patchHiddenState(patch: StatePatch<HiddenStateOfState<State>>): Op<State>;
149
+
150
+ /**
151
+ * Update a single player's entry in `state.privateState`.
152
+ *
153
+ * Accepts either a `Partial<PrivateState>` or a functional updater.
154
+ */
155
+ patchPlayerPrivateState(args: {
156
+ playerId: PlayerIdOfState<State>;
157
+ patch: StatePatch<PrivateStateOfState<State>>;
158
+ }): Op<State>;
159
+
160
+ // --- Shared zones / decks -------------------------------------------
161
+
162
+ /**
163
+ * Append a card to a shared zone (deck). Defaults to placing the card at the
164
+ * bottom; pass `position: "top"` for top-of-deck placement (e.g. Bureaucrat-style).
165
+ */
166
+ addCardToSharedZone<
167
+ DeckId extends SharedZoneIdOfTable<PipeTable<State>>,
168
+ >(args: {
169
+ deckId: DeckId;
170
+ cardId: DeckCardsOfTable<PipeTable<State>, DeckId>[number];
171
+ playedBy?: PlayerIdOfTable<PipeTable<State>> | null;
172
+ position?: "top" | "bottom";
173
+ }): Op<State>;
174
+
175
+ /** Remove a card from a shared zone (deck). */
176
+ removeCardFromSharedZone<
177
+ DeckId extends DeckIdOfTable<PipeTable<State>>,
178
+ >(args: {
179
+ deckId: DeckId;
180
+ cardId: DeckCardsOfTable<PipeTable<State>, DeckId>[number];
181
+ }): Op<State>;
182
+
183
+ /**
184
+ * Move a card between two shared zones (decks). Defaults to placing the card
185
+ * at the bottom of the destination; pass `position: "top"` for top placement.
186
+ */
187
+ moveCardBetweenSharedZones<
188
+ FromZoneId extends SharedZoneIdOfTable<PipeTable<State>>,
189
+ ToZoneId extends SharedZoneIdOfTable<PipeTable<State>>,
190
+ >(args: {
191
+ fromZoneId: FromZoneId;
192
+ toZoneId: ToZoneId;
193
+ cardId: DeckCardsOfTable<PipeTable<State>, FromZoneId>[number];
194
+ playedBy?: PlayerIdOfTable<PipeTable<State>> | null;
195
+ position?: "top" | "bottom";
196
+ }): Op<State>;
197
+
198
+ /**
199
+ * Draw the top `count` cards from one perPlayer zone into another for the
200
+ * same player (e.g. deck → hand at the start of a turn). Companion to
201
+ * {@link dealCardsToPlayerZone} for the perPlayer → perPlayer case. Stops
202
+ * silently if the source runs out before `count` is reached.
203
+ */
204
+ dealCardsBetweenPlayerZones<
205
+ FromZoneId extends PlayerZoneIdOfTable<PipeTable<State>>,
206
+ ToZoneId extends PlayerZoneIdOfTable<PipeTable<State>>,
207
+ PlayerId extends PlayerIdOfTable<PipeTable<State>>,
208
+ >(args: {
209
+ playerId: PlayerId;
210
+ fromZoneId: FromZoneId;
211
+ toZoneId: ToZoneId;
212
+ count: number;
213
+ }): Op<State>;
214
+
215
+ /**
216
+ * Move a card between two perPlayer zones owned by the same player (e.g.
217
+ * hand → in-play → discard). Owner is preserved; visibility is recomputed
218
+ * from the destination zone.
219
+ */
220
+ moveCardBetweenPlayerZones<
221
+ FromZoneId extends PlayerZoneIdOfTable<PipeTable<State>>,
222
+ ToZoneId extends PlayerZoneIdOfTable<PipeTable<State>>,
223
+ PlayerId extends PlayerIdOfTable<PipeTable<State>>,
224
+ >(args: {
225
+ playerId: PlayerId;
226
+ fromZoneId: FromZoneId;
227
+ toZoneId: ToZoneId;
228
+ cardId: CompatibleCardIdForTwoPlayerZones<
229
+ PipeTable<State>,
230
+ FromZoneId,
231
+ ToZoneId
232
+ >;
233
+ position?: "top" | "bottom";
234
+ }): Op<State>;
235
+
236
+ /**
237
+ * Move a card from a player zone (hand) to a shared zone (deck). Defaults to
238
+ * placing the card at the bottom; pass `position: "top"` to topdeck.
239
+ */
240
+ moveCardFromPlayerZoneToSharedZone<
241
+ FromZoneId extends PlayerZoneIdOfTable<PipeTable<State>>,
242
+ ToZoneId extends SharedZoneIdOfTable<PipeTable<State>>,
243
+ PlayerId extends PlayerIdOfTable<PipeTable<State>>,
244
+ >(args: {
245
+ playerId: PlayerId;
246
+ fromZoneId: FromZoneId;
247
+ toZoneId: ToZoneId;
248
+ cardId: CompatibleCardIdForHandAndDeck<
249
+ PipeTable<State>,
250
+ FromZoneId,
251
+ ToZoneId
252
+ >;
253
+ playedBy?: PlayerIdOfTable<PipeTable<State>> | null;
254
+ position?: "top" | "bottom";
255
+ }): Op<State>;
256
+
257
+ /**
258
+ * Move a named card from a shared zone (supply pile, deck) to a perPlayer
259
+ * zone (e.g. discard). The "gain" verb in deck-builders. Distinct from
260
+ * {@link dealCardsToPlayerZone}, which draws unspecified top-N cards from a
261
+ * deck. Owner flips to the receiving player; visibility is recomputed.
262
+ */
263
+ moveCardFromSharedZoneToPlayerZone<
264
+ FromZoneId extends SharedZoneIdOfTable<PipeTable<State>>,
265
+ ToZoneId extends PlayerZoneIdOfTable<PipeTable<State>>,
266
+ PlayerId extends PlayerIdOfTable<PipeTable<State>>,
267
+ >(args: {
268
+ playerId: PlayerId;
269
+ fromZoneId: FromZoneId;
270
+ toZoneId: ToZoneId;
271
+ cardId: CompatibleCardIdForHandAndDeck<
272
+ PipeTable<State>,
273
+ ToZoneId,
274
+ FromZoneId
275
+ >;
276
+ position?: "top" | "bottom";
277
+ }): Op<State>;
278
+
279
+ /**
280
+ * Deal the top `count` cards from a shared deck into a player's hand zone.
281
+ *
282
+ * This op does not consume RNG. If the deck needs to be random, shuffle it
283
+ * first with `fx.shuffleSharedZone(...)`, then deal from the shuffled deck
284
+ * inside the same reducer via this op.
285
+ */
286
+ dealCardsToPlayerZone<
287
+ FromZoneId extends DeckIdOfTable<PipeTable<State>>,
288
+ PlayerId extends PlayerIdOfTable<PipeTable<State>>,
289
+ ToZoneId extends CompatibleHandIdForDeck<PipeTable<State>, FromZoneId> &
290
+ HandIdOfTable<PipeTable<State>>,
291
+ >(args: {
292
+ fromZoneId: FromZoneId;
293
+ playerId: PlayerId;
294
+ toZoneId: ToZoneId;
295
+ count: number;
296
+ }): Op<State>;
297
+
298
+ /**
299
+ * Atomically rotate cards in a per-player zone around the table.
300
+ *
301
+ * Defaults to rotating every card currently in `zoneId` for every player in
302
+ * turn order. Pass `players` to use a smaller explicit order, or
303
+ * `cardIdsByPlayer` to rotate only selected cards such as Hearts passes.
304
+ */
305
+ rotatePlayerZone<
306
+ ZoneId extends PlayerZoneIdOfTable<PipeTable<State>>,
307
+ PlayerId extends PlayerIdOfTable<PipeTable<State>>,
308
+ >(args: {
309
+ zoneId: ZoneId;
310
+ direction: "left" | "right";
311
+ players?: readonly PlayerId[];
312
+ cardIdsByPlayer?: Partial<
313
+ Record<PlayerId, readonly CardIdOfTable<PipeTable<State>>[]>
314
+ >;
315
+ position?: "top" | "bottom";
316
+ }): Op<State>;
317
+
318
+ // --- Board / component movement -------------------------------------
319
+
320
+ /** Move a component onto a board space. */
321
+ moveComponentToSpace<
322
+ BoardId extends BoardIdOfTable<PipeTable<State>>,
323
+ SpaceId extends SpaceIdOfTable<PipeTable<State>, BoardId>,
324
+ ComponentId extends ComponentIdOfTable<PipeTable<State>>,
325
+ >(args: {
326
+ componentId: ComponentId;
327
+ boardId: BoardId;
328
+ spaceId: SpaceId;
329
+ }): Op<State>;
330
+
331
+ /** Move a component into a board container. */
332
+ moveComponentToContainer<
333
+ BoardId extends BoardIdOfTable<PipeTable<State>>,
334
+ ContainerId extends BoardContainerIdOfTable<PipeTable<State>, BoardId>,
335
+ ComponentId extends ComponentIdOfTable<PipeTable<State>>,
336
+ >(args: {
337
+ componentId: ComponentId;
338
+ boardId: BoardId;
339
+ containerId: ContainerId;
340
+ }): Op<State>;
341
+
342
+ /** Move a component onto a tiled board edge. */
343
+ moveComponentToEdge<
344
+ BoardId extends TiledBoardIdOfTable<PipeTable<State>>,
345
+ EdgeId extends TiledEdgeIdOfTable<PipeTable<State>, BoardId>,
346
+ ComponentId extends ComponentIdOfTable<PipeTable<State>>,
347
+ >(args: {
348
+ componentId: ComponentId;
349
+ boardId: BoardId;
350
+ edgeId: EdgeId;
351
+ }): Op<State>;
352
+
353
+ /** Move a component onto a tiled board vertex. */
354
+ moveComponentToVertex<
355
+ BoardId extends TiledBoardIdOfTable<PipeTable<State>>,
356
+ VertexId extends TiledVertexIdOfTable<PipeTable<State>, BoardId>,
357
+ ComponentId extends ComponentIdOfTable<PipeTable<State>>,
358
+ >(args: {
359
+ componentId: ComponentId;
360
+ boardId: BoardId;
361
+ vertexId: VertexId;
362
+ }): Op<State>;
363
+
364
+ /** Move a component back to the detached pool. */
365
+ moveComponentToDetached<
366
+ ComponentId extends ComponentIdOfTable<PipeTable<State>>,
367
+ >(args: {
368
+ componentId: ComponentId;
369
+ }): Op<State>;
370
+
371
+ // --- Resources ------------------------------------------------------
372
+
373
+ /**
374
+ * Credit the specified resources to a player.
375
+ *
376
+ * Amounts must be non-negative; use {@link spendResources} for deductions
377
+ * so that affordability is checked explicitly.
378
+ *
379
+ * pipe(
380
+ * state,
381
+ * ops.addResources({ playerId, amounts: { wood: 1, brick: 1 } }),
382
+ * )
383
+ */
384
+ addResources(args: {
385
+ playerId: PlayerIdOfTable<PipeTable<State>>;
386
+ amounts: ResourceAmountsOfTable<PipeTable<State>>;
387
+ }): Op<State>;
388
+
389
+ /**
390
+ * Debit the specified resources from a player.
391
+ *
392
+ * Throws when the player cannot afford the full cost — gate with
393
+ * `q.player.canAfford(...)` in your `validate` step before invoking.
394
+ *
395
+ * pipe(
396
+ * state,
397
+ * ops.spendResources({ playerId, amounts: COST_DEV_CARD }),
398
+ * ops.dealCardsToPlayerZone({ ... }),
399
+ * )
400
+ */
401
+ spendResources(args: {
402
+ playerId: PlayerIdOfTable<PipeTable<State>>;
403
+ amounts: ResourceAmountsOfTable<PipeTable<State>>;
404
+ }): Op<State>;
405
+
406
+ /**
407
+ * Transfer the specified resources from one player to another.
408
+ *
409
+ * Throws when the source cannot afford the full amount. On success the
410
+ * destination gains exactly what the source loses.
411
+ */
412
+ transferResources(args: {
413
+ fromPlayerId: PlayerIdOfTable<PipeTable<State>>;
414
+ toPlayerId: PlayerIdOfTable<PipeTable<State>>;
415
+ amounts: ResourceAmountsOfTable<PipeTable<State>>;
416
+ }): Op<State>;
417
+
418
+ /**
419
+ * Overwrite a single resource balance for a player. Prefer
420
+ * {@link addResources} / {@link spendResources} — use this only when the
421
+ * new balance is an absolute (e.g. scripted setup).
422
+ */
423
+ setResource(args: {
424
+ playerId: PlayerIdOfTable<PipeTable<State>>;
425
+ resourceId: ResourceIdOfTable<PipeTable<State>>;
426
+ amount: number;
427
+ }): Op<State>;
428
+ }
429
+
430
+ // --- Internal helpers -----------------------------------------------
431
+
432
+ type AnyTable = RuntimeTableRecord;
433
+ type AnyState = { table: AnyTable };
434
+
435
+ function updateTable<S extends AnyState>(state: S, nextTable: AnyTable): S {
436
+ return { ...state, table: nextTable };
437
+ }
438
+
439
+ function computePlayerZoneVisibility(
440
+ table: RuntimeTableRecord,
441
+ zoneId: string,
442
+ playerId: string,
443
+ ): { faceUp: boolean; visibleTo?: string[] } {
444
+ const mode = table.handVisibility[zoneId];
445
+ if (mode === "all" || mode === "public") {
446
+ return { faceUp: true };
447
+ }
448
+ return { faceUp: false, visibleTo: [playerId] };
449
+ }
450
+
451
+ function readPlayerZoneCards(
452
+ table: RuntimeTableRecord,
453
+ zoneId: string,
454
+ playerId: string,
455
+ ): readonly string[] {
456
+ const zone = table.zones.perPlayer[zoneId] ?? table.hands[zoneId];
457
+ if (!zone) {
458
+ throw new Error(`Player zone '${zoneId}' does not exist.`);
459
+ }
460
+ return (
461
+ perPlayerGet(zone as PerPlayer<readonly string[]>, asPlayerId(playerId)) ??
462
+ []
463
+ );
464
+ }
465
+
466
+ function writePlayerZoneCards(
467
+ table: RuntimeTableRecord,
468
+ zoneId: string,
469
+ playerId: string,
470
+ cards: readonly string[],
471
+ ): void {
472
+ const currentZone = table.zones.perPlayer[zoneId];
473
+ const currentHand = table.hands[zoneId];
474
+ const player = asPlayerId(playerId);
475
+ if (currentZone) {
476
+ table.zones.perPlayer[zoneId] = perPlayerSet(
477
+ currentZone as PerPlayer<string[]>,
478
+ player,
479
+ [...cards],
480
+ );
481
+ }
482
+ if (currentHand) {
483
+ table.hands[zoneId] = perPlayerSet(
484
+ currentHand as PerPlayer<string[]>,
485
+ player,
486
+ [...cards],
487
+ );
488
+ }
489
+ }
490
+
491
+ function assertCardAllowedInPlayerZone(
492
+ table: RuntimeTableRecord,
493
+ zoneId: string,
494
+ cardId: string,
495
+ ): void {
496
+ const allowedCardSetIds = table.zones.cardSetIdsByZoneId?.[zoneId];
497
+ if (!allowedCardSetIds || allowedCardSetIds.length === 0) {
498
+ return;
499
+ }
500
+ const card = table.cards[cardId];
501
+ if (!card) {
502
+ throw new Error(`Card '${cardId}' does not exist.`);
503
+ }
504
+ if (!allowedCardSetIds.includes(card.cardSetId)) {
505
+ throw new Error(
506
+ `Card '${cardId}' from set '${card.cardSetId}' is not allowed in player zone '${zoneId}'.`,
507
+ );
508
+ }
509
+ }
510
+
511
+ function rotatePlayerZoneTable(options: {
512
+ table: RuntimeTableRecord;
513
+ zoneId: string;
514
+ direction: "left" | "right";
515
+ players?: readonly string[];
516
+ cardIdsByPlayer?: Partial<Record<string, readonly string[]>>;
517
+ position?: "top" | "bottom";
518
+ }): RuntimeTableRecord {
519
+ const nextTable = cloneRuntimeTable(options.table);
520
+ const zoneId = options.zoneId;
521
+ if (!nextTable.zones.perPlayer[zoneId] && !nextTable.hands[zoneId]) {
522
+ throw new Error(`Player zone '${zoneId}' does not exist.`);
523
+ }
524
+ const players = [...(options.players ?? nextTable.playerOrder)];
525
+ if (players.length === 0) {
526
+ return nextTable;
527
+ }
528
+ const playerSet = new Set(nextTable.playerOrder);
529
+ for (const playerId of players) {
530
+ if (!playerSet.has(playerId)) {
531
+ throw new Error(
532
+ `Cannot rotate player zone '${zoneId}': player '${playerId}' is not in player order.`,
533
+ );
534
+ }
535
+ }
536
+
537
+ const selectedByPlayer = new Map<string, readonly string[]>();
538
+ for (const playerId of players) {
539
+ const sourceCards = readPlayerZoneCards(nextTable, zoneId, playerId);
540
+ const selected = options.cardIdsByPlayer?.[playerId] ?? sourceCards;
541
+ for (const cardId of selected) {
542
+ if (!sourceCards.includes(cardId)) {
543
+ throw new Error(
544
+ `Cannot rotate player zone '${zoneId}': card '${cardId}' is not in zone for player '${playerId}'.`,
545
+ );
546
+ }
547
+ assertCardAllowedInPlayerZone(nextTable, zoneId, cardId);
548
+ }
549
+ selectedByPlayer.set(playerId, [...selected]);
550
+ }
551
+
552
+ const removeByPlayer = new Map<string, string[]>();
553
+ for (const playerId of players) {
554
+ const selected = new Set(selectedByPlayer.get(playerId) ?? []);
555
+ removeByPlayer.set(
556
+ playerId,
557
+ readPlayerZoneCards(nextTable, zoneId, playerId).filter(
558
+ (cardId) => !selected.has(cardId),
559
+ ),
560
+ );
561
+ }
562
+
563
+ const additionsByPlayer = new Map<string, string[]>(
564
+ players.map((playerId) => [playerId, []]),
565
+ );
566
+ for (const [index, fromPlayerId] of players.entries()) {
567
+ const offset = options.direction === "left" ? 1 : -1;
568
+ const recipient =
569
+ players[(index + offset + players.length) % players.length]!;
570
+ additionsByPlayer
571
+ .get(recipient)!
572
+ .push(...(selectedByPlayer.get(fromPlayerId) ?? []));
573
+ }
574
+
575
+ for (const playerId of players) {
576
+ const remaining = removeByPlayer.get(playerId) ?? [];
577
+ const additions = additionsByPlayer.get(playerId) ?? [];
578
+ const nextCards =
579
+ options.position === "top"
580
+ ? [...additions, ...remaining]
581
+ : [...remaining, ...additions];
582
+ writePlayerZoneCards(nextTable, zoneId, playerId, nextCards);
583
+ for (const [position, cardId] of nextCards.entries()) {
584
+ nextTable.componentLocations[cardId] = {
585
+ type: "InHand",
586
+ handId: zoneId,
587
+ playerId,
588
+ position,
589
+ };
590
+ nextTable.ownerOfCard[cardId] = playerId;
591
+ nextTable.visibility[cardId] = computePlayerZoneVisibility(
592
+ nextTable,
593
+ zoneId,
594
+ playerId,
595
+ );
596
+ }
597
+ }
598
+
599
+ return nextTable;
600
+ }
601
+
602
+ /**
603
+ * Internal, id-type-erased signatures for the board writer family.
604
+ *
605
+ * The public `tableMove*` helpers constrain their id args to manifest-derived
606
+ * unions such as `TiledBoardIdOfTable<Table>`, which collapse to `never` for
607
+ * the unconstrained `RuntimeTableRecord`. Inside `createReducerOps<State>`
608
+ * the `State` generic is not yet bound, so at this call site we only know
609
+ * that all ids are plain strings. These aliases narrow that distinction to
610
+ * one place instead of leaking `as never` casts across every op body.
611
+ */
612
+ type TableMoveComponentToEdgeInternal = (
613
+ table: RuntimeTableRecord,
614
+ componentId: string,
615
+ boardId: string,
616
+ edgeId: string,
617
+ ) => RuntimeTableRecord;
618
+
619
+ type TableMoveComponentToVertexInternal = (
620
+ table: RuntimeTableRecord,
621
+ componentId: string,
622
+ boardId: string,
623
+ vertexId: string,
624
+ ) => RuntimeTableRecord;
625
+
626
+ type TableDealCardsFromDeckToHandInternal = (
627
+ table: RuntimeTableRecord,
628
+ fromZoneId: string,
629
+ playerId: string,
630
+ toZoneId: string,
631
+ count: number,
632
+ ) => RuntimeTableRecord;
633
+
634
+ const moveComponentToEdgeInternal =
635
+ tableMoveComponentToEdge as unknown as TableMoveComponentToEdgeInternal;
636
+ const moveComponentToVertexInternal =
637
+ tableMoveComponentToVertex as unknown as TableMoveComponentToVertexInternal;
638
+ const dealCardsFromDeckToHandInternal =
639
+ tableDealCardsFromDeckToHand as unknown as TableDealCardsFromDeckToHandInternal;
640
+
641
+ /**
642
+ * Create the `ops.*` namespace specialised to a game state.
643
+ *
644
+ * Call this once (typically in a shared reducer-support module) and reuse the
645
+ * resulting object across phases:
646
+ *
647
+ * export const ops = createReducerOps<GameState>();
648
+ */
649
+ export function createReducerOps<
650
+ State extends ReducerStateBase,
651
+ >(): ReducerOps<State> {
652
+ // The implementation operates on the structural `AnyState` shape; the
653
+ // public `ReducerOps<State>` interface adds manifest-aware argument
654
+ // validation and polymorphic state preservation on top. The final
655
+ // `as unknown as ReducerOps<State>` bridges the two: all runtime
656
+ // correctness is still covered by the underlying table-ops writers.
657
+ const applyPatch = <T extends object>(
658
+ prev: T,
659
+ patch: Partial<T> | ((prev: T) => T),
660
+ ): T => {
661
+ if (typeof patch === "function") {
662
+ return (patch as (prev: T) => T)(prev);
663
+ }
664
+ return { ...prev, ...patch };
665
+ };
666
+
667
+ const impl = {
668
+ setActivePlayers(activePlayers: ReadonlyArray<string>) {
669
+ return <S extends AnyState>(state: S): S =>
670
+ stateSetActivePlayers(
671
+ state as unknown as never,
672
+ [...activePlayers] as never,
673
+ ) as unknown as S;
674
+ },
675
+ advanceActivePlayer() {
676
+ return <S extends AnyState>(state: S): S => {
677
+ const table = (state as unknown as { table: RuntimeTableRecord }).table;
678
+ const order = table.playerOrder as ReadonlyArray<string>;
679
+ if (order.length === 0) return state;
680
+ const flow = (
681
+ state as unknown as { flow?: { activePlayers?: readonly string[] } }
682
+ ).flow;
683
+ const current = flow?.activePlayers?.[0];
684
+ const idx = current ? order.indexOf(current) : -1;
685
+ const nextIdx = idx < 0 ? 0 : (idx + 1) % order.length;
686
+ const nextId = order[nextIdx];
687
+ if (nextId === undefined) return state;
688
+ return stateSetActivePlayers(
689
+ state as unknown as never,
690
+ [nextId] as never,
691
+ ) as unknown as S;
692
+ };
693
+ },
694
+ patchPhaseState(patch: unknown) {
695
+ return <S extends AnyState>(state: S): S => {
696
+ const prev = (state as unknown as { phase?: object }).phase ?? {};
697
+ const next = applyPatch(
698
+ prev as object,
699
+ patch as Partial<object> | ((prev: object) => object),
700
+ );
701
+ return stateSetPhaseState(
702
+ state as unknown as { phase: object },
703
+ next as object,
704
+ ) as unknown as S;
705
+ };
706
+ },
707
+ patchPublicState(patch: unknown) {
708
+ return <S extends AnyState>(state: S): S => {
709
+ const prev =
710
+ (state as unknown as { publicState?: object }).publicState ?? {};
711
+ const next = applyPatch(
712
+ prev as object,
713
+ patch as Partial<object> | ((prev: object) => object),
714
+ );
715
+ return { ...state, publicState: next } as S;
716
+ };
717
+ },
718
+ patchHiddenState(patch: unknown) {
719
+ return <S extends AnyState>(state: S): S => {
720
+ const prev =
721
+ (state as unknown as { hiddenState?: object }).hiddenState ?? {};
722
+ const next = applyPatch(
723
+ prev as object,
724
+ patch as Partial<object> | ((prev: object) => object),
725
+ );
726
+ return { ...state, hiddenState: next } as S;
727
+ };
728
+ },
729
+ patchPlayerPrivateState(args: { playerId: string; patch: unknown }) {
730
+ return <S extends AnyState>(state: S): S => {
731
+ const privateByPlayer =
732
+ (state as unknown as { privateState?: Record<string, object> })
733
+ .privateState ?? {};
734
+ const prev = (privateByPlayer[args.playerId] ?? {}) as object;
735
+ const next = applyPatch(
736
+ prev,
737
+ args.patch as Partial<object> | ((prev: object) => object),
738
+ );
739
+ return {
740
+ ...state,
741
+ privateState: {
742
+ ...privateByPlayer,
743
+ [args.playerId]: next,
744
+ },
745
+ } as S;
746
+ };
747
+ },
748
+ addCardToSharedZone(args: {
749
+ deckId: string;
750
+ cardId: string;
751
+ playedBy?: string | null;
752
+ position?: "top" | "bottom";
753
+ }) {
754
+ return <S extends AnyState>(state: S): S => {
755
+ const nextTable = tableAddCardToSharedZone(
756
+ state.table,
757
+ args.deckId,
758
+ args.cardId,
759
+ args.playedBy ?? null,
760
+ args.position ?? "bottom",
761
+ );
762
+ return updateTable(state, nextTable);
763
+ };
764
+ },
765
+ removeCardFromSharedZone(args: { deckId: string; cardId: string }) {
766
+ return <S extends AnyState>(state: S): S => {
767
+ const nextTable = tableRemoveCardFromSharedZone(
768
+ state.table,
769
+ args.deckId,
770
+ args.cardId,
771
+ );
772
+ return updateTable(state, nextTable);
773
+ };
774
+ },
775
+ moveCardBetweenSharedZones(args: {
776
+ fromZoneId: string;
777
+ toZoneId: string;
778
+ cardId: string;
779
+ playedBy?: string | null;
780
+ position?: "top" | "bottom";
781
+ }) {
782
+ return <S extends AnyState>(state: S): S => {
783
+ const nextTable = tableMoveCardBetweenSharedZones({
784
+ table: state.table,
785
+ fromZoneId: args.fromZoneId,
786
+ toZoneId: args.toZoneId,
787
+ cardId: args.cardId,
788
+ playedBy: args.playedBy ?? null,
789
+ position: args.position ?? "bottom",
790
+ });
791
+ return updateTable(state, nextTable);
792
+ };
793
+ },
794
+ dealCardsBetweenPlayerZones(args: {
795
+ playerId: string;
796
+ fromZoneId: string;
797
+ toZoneId: string;
798
+ count: number;
799
+ }) {
800
+ return <S extends AnyState>(state: S): S => {
801
+ const nextTable = tableDealCardsBetweenPlayerZones({
802
+ table: state.table,
803
+ playerId: args.playerId,
804
+ fromZoneId: args.fromZoneId,
805
+ toZoneId: args.toZoneId,
806
+ count: args.count,
807
+ });
808
+ return updateTable(state, nextTable);
809
+ };
810
+ },
811
+ moveCardBetweenPlayerZones(args: {
812
+ playerId: string;
813
+ fromZoneId: string;
814
+ toZoneId: string;
815
+ cardId: string;
816
+ position?: "top" | "bottom";
817
+ }) {
818
+ return <S extends AnyState>(state: S): S => {
819
+ const nextTable = tableMoveCardBetweenPlayerZones({
820
+ table: state.table,
821
+ playerId: args.playerId,
822
+ fromZoneId: args.fromZoneId,
823
+ toZoneId: args.toZoneId,
824
+ cardId: args.cardId,
825
+ position: args.position ?? "bottom",
826
+ });
827
+ return updateTable(state, nextTable);
828
+ };
829
+ },
830
+ moveCardFromPlayerZoneToSharedZone(args: {
831
+ playerId: string;
832
+ fromZoneId: string;
833
+ toZoneId: string;
834
+ cardId: string;
835
+ playedBy?: string | null;
836
+ position?: "top" | "bottom";
837
+ }) {
838
+ return <S extends AnyState>(state: S): S => {
839
+ const nextTable = tableMoveCardFromPlayerZoneToSharedZone({
840
+ table: state.table,
841
+ playerId: args.playerId,
842
+ fromZoneId: args.fromZoneId,
843
+ toZoneId: args.toZoneId,
844
+ cardId: args.cardId,
845
+ playedBy: args.playedBy ?? null,
846
+ position: args.position ?? "bottom",
847
+ });
848
+ return updateTable(state, nextTable);
849
+ };
850
+ },
851
+ moveCardFromSharedZoneToPlayerZone(args: {
852
+ playerId: string;
853
+ fromZoneId: string;
854
+ toZoneId: string;
855
+ cardId: string;
856
+ position?: "top" | "bottom";
857
+ }) {
858
+ return <S extends AnyState>(state: S): S => {
859
+ const nextTable = tableMoveCardFromSharedZoneToPlayerZone({
860
+ table: state.table,
861
+ playerId: args.playerId,
862
+ fromZoneId: args.fromZoneId,
863
+ toZoneId: args.toZoneId,
864
+ cardId: args.cardId,
865
+ position: args.position ?? "bottom",
866
+ });
867
+ return updateTable(state, nextTable);
868
+ };
869
+ },
870
+ dealCardsToPlayerZone(args: {
871
+ fromZoneId: string;
872
+ playerId: string;
873
+ toZoneId: string;
874
+ count: number;
875
+ }) {
876
+ return <S extends AnyState>(state: S): S => {
877
+ const nextTable = dealCardsFromDeckToHandInternal(
878
+ state.table,
879
+ args.fromZoneId,
880
+ args.playerId,
881
+ args.toZoneId,
882
+ args.count,
883
+ );
884
+ return updateTable(state, nextTable);
885
+ };
886
+ },
887
+ rotatePlayerZone(args: {
888
+ zoneId: string;
889
+ direction: "left" | "right";
890
+ players?: readonly string[];
891
+ cardIdsByPlayer?: Partial<Record<string, readonly string[]>>;
892
+ position?: "top" | "bottom";
893
+ }) {
894
+ return <S extends AnyState>(state: S): S => {
895
+ const nextTable = rotatePlayerZoneTable({
896
+ table: state.table,
897
+ zoneId: args.zoneId,
898
+ direction: args.direction,
899
+ players: args.players,
900
+ cardIdsByPlayer: args.cardIdsByPlayer,
901
+ position: args.position ?? "bottom",
902
+ });
903
+ return updateTable(state, nextTable);
904
+ };
905
+ },
906
+ moveComponentToSpace(args: {
907
+ componentId: string;
908
+ boardId: string;
909
+ spaceId: string;
910
+ }) {
911
+ return <S extends AnyState>(state: S): S => {
912
+ const nextTable = tableMoveComponentToSpace(
913
+ state.table,
914
+ args.componentId,
915
+ args.boardId,
916
+ args.spaceId,
917
+ );
918
+ return updateTable(state, nextTable);
919
+ };
920
+ },
921
+ moveComponentToContainer(args: {
922
+ componentId: string;
923
+ boardId: string;
924
+ containerId: string;
925
+ }) {
926
+ return <S extends AnyState>(state: S): S => {
927
+ const nextTable = tableMoveComponentToContainer(
928
+ state.table,
929
+ args.componentId,
930
+ args.boardId,
931
+ args.containerId,
932
+ );
933
+ return updateTable(state, nextTable);
934
+ };
935
+ },
936
+ moveComponentToEdge(args: {
937
+ componentId: string;
938
+ boardId: string;
939
+ edgeId: string;
940
+ }) {
941
+ return <S extends AnyState>(state: S): S => {
942
+ const nextTable = moveComponentToEdgeInternal(
943
+ state.table,
944
+ args.componentId,
945
+ args.boardId,
946
+ args.edgeId,
947
+ );
948
+ return updateTable(state, nextTable);
949
+ };
950
+ },
951
+ moveComponentToVertex(args: {
952
+ componentId: string;
953
+ boardId: string;
954
+ vertexId: string;
955
+ }) {
956
+ return <S extends AnyState>(state: S): S => {
957
+ const nextTable = moveComponentToVertexInternal(
958
+ state.table,
959
+ args.componentId,
960
+ args.boardId,
961
+ args.vertexId,
962
+ );
963
+ return updateTable(state, nextTable);
964
+ };
965
+ },
966
+ moveComponentToDetached(args: { componentId: string }) {
967
+ return <S extends AnyState>(state: S): S => {
968
+ const nextTable = tableMoveComponentToDetached(
969
+ state.table,
970
+ args.componentId,
971
+ );
972
+ return updateTable(state, nextTable);
973
+ };
974
+ },
975
+ addResources(args: {
976
+ playerId: string;
977
+ amounts: Record<string, number | undefined>;
978
+ }) {
979
+ return <S extends AnyState>(state: S): S => {
980
+ const nextTable = tableAddPlayerResources(
981
+ state.table,
982
+ args.playerId,
983
+ args.amounts,
984
+ );
985
+ return updateTable(state, nextTable);
986
+ };
987
+ },
988
+ spendResources(args: {
989
+ playerId: string;
990
+ amounts: Record<string, number | undefined>;
991
+ }) {
992
+ return <S extends AnyState>(state: S): S => {
993
+ const nextTable = tableSpendPlayerResources(
994
+ state.table,
995
+ args.playerId,
996
+ args.amounts,
997
+ );
998
+ return updateTable(state, nextTable);
999
+ };
1000
+ },
1001
+ transferResources(args: {
1002
+ fromPlayerId: string;
1003
+ toPlayerId: string;
1004
+ amounts: Record<string, number | undefined>;
1005
+ }) {
1006
+ return <S extends AnyState>(state: S): S => {
1007
+ const nextTable = tableTransferPlayerResources(
1008
+ state.table,
1009
+ args.fromPlayerId,
1010
+ args.toPlayerId,
1011
+ args.amounts,
1012
+ );
1013
+ return updateTable(state, nextTable);
1014
+ };
1015
+ },
1016
+ setResource(args: {
1017
+ playerId: string;
1018
+ resourceId: string;
1019
+ amount: number;
1020
+ }) {
1021
+ return <S extends AnyState>(state: S): S => {
1022
+ const nextTable = tableSetPlayerResource(
1023
+ state.table,
1024
+ args.playerId,
1025
+ args.resourceId,
1026
+ args.amount,
1027
+ );
1028
+ return updateTable(state, nextTable);
1029
+ };
1030
+ },
1031
+ };
1032
+
1033
+ return impl as unknown as ReducerOps<State>;
1034
+ }