@dreamboard-games/sdk 0.2.0

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Files changed (369) hide show
  1. package/LICENSE.md +96 -0
  2. package/README.md +12 -0
  3. package/dist/HandView-ncJIVLhN.d.ts +193 -0
  4. package/dist/ResourceCounter-CTREyF73.d.ts +102 -0
  5. package/dist/ThemeProvider-fy0_QzgO.d.ts +99 -0
  6. package/dist/bundle-TIZcw8LB.d.ts +281 -0
  7. package/dist/cards-Sl3b40Mv.d.ts +13 -0
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  36. package/dist/components-D5ZRE2Hl.d.ts +1451 -0
  37. package/dist/generated/runtime/primitives.d.ts +12 -0
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  46. package/dist/generated/workspace-contract.d.ts +14 -0
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  49. package/dist/hex-board-view-D_07hO6O.d.ts +933 -0
  50. package/dist/hex-color-MhOyuY-o.d.ts +8 -0
  51. package/dist/index-BwqPQtBu.d.ts +1433 -0
  52. package/dist/index.d.ts +1 -0
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  55. package/dist/infrastructure/reducer-bundle-abi.d.ts +1083 -0
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  58. package/dist/infrastructure/workspace-codegen.d.ts +53 -0
  59. package/dist/infrastructure/workspace-codegen.js +44 -0
  60. package/dist/infrastructure/workspace-codegen.js.map +1 -0
  61. package/dist/manifest-contract-BNHVGFtU.d.ts +9 -0
  62. package/dist/package-set.d.ts +13 -0
  63. package/dist/package-set.js +12 -0
  64. package/dist/package-set.js.map +1 -0
  65. package/dist/primitive-props-DpKs-GCr.d.ts +11 -0
  66. package/dist/reducer.d.ts +3786 -0
  67. package/dist/reducer.js +8131 -0
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  69. package/dist/runtime/primitives.d.ts +226 -0
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  75. package/dist/runtime/workspace-contract.d.ts +172 -0
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  78. package/dist/runtime-api-3dshj6kK.d.ts +101 -0
  79. package/dist/runtime-api-DWxvTr-O.d.ts +379 -0
  80. package/dist/runtime.d.ts +58 -0
  81. package/dist/runtime.js +13 -0
  82. package/dist/runtime.js.map +1 -0
  83. package/dist/slots-1GPGihk8.d.ts +8 -0
  84. package/dist/testing.d.ts +149 -0
  85. package/dist/testing.js +513 -0
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  87. package/dist/types.d.ts +496 -0
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  90. package/dist/ui/components.d.ts +16 -0
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  93. package/dist/ui/defaults.d.ts +19 -0
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  97. package/dist/ui/types/player-state.d.ts +365 -0
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  100. package/dist/ui-contract-iQfTtUSL.d.ts +1161 -0
  101. package/dist/ui.d.ts +320 -0
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  104. package/package.json +199 -0
  105. package/src/generated/reducer-contract/builders.ts +90 -0
  106. package/src/generated/reducer-contract/version.ts +9 -0
  107. package/src/generated/reducer-contract/wire.ts +100 -0
  108. package/src/generated/reducer-contract/zod.ts +101 -0
  109. package/src/generated/runtime/primitives.ts +2 -0
  110. package/src/generated/runtime-api.ts +5 -0
  111. package/src/generated/runtime.ts +35 -0
  112. package/src/generated/workspace-contract.ts +2 -0
  113. package/src/index.ts +7 -0
  114. package/src/infrastructure/reducer-bundle-abi.ts +8 -0
  115. package/src/infrastructure/reducer-contract/bundle.ts +37 -0
  116. package/src/infrastructure/workspace-codegen/hex-geometry.ts +69 -0
  117. package/src/infrastructure/workspace-codegen/index.ts +64 -0
  118. package/src/infrastructure/workspace-codegen/manifest-contract.ts +6632 -0
  119. package/src/infrastructure/workspace-codegen/manifest-validation.ts +795 -0
  120. package/src/infrastructure/workspace-codegen/ownership.ts +131 -0
  121. package/src/infrastructure/workspace-codegen/preset-card-sets.ts +169 -0
  122. package/src/infrastructure/workspace-codegen/seeds.ts +1705 -0
  123. package/src/infrastructure/workspace-codegen.ts +1 -0
  124. package/src/package-set.ts +19 -0
  125. package/src/reducer/authoring/contract.ts +157 -0
  126. package/src/reducer/authoring/effect.ts +224 -0
  127. package/src/reducer/authoring/game.ts +23 -0
  128. package/src/reducer/authoring/interaction.ts +98 -0
  129. package/src/reducer/authoring/phase.ts +300 -0
  130. package/src/reducer/authoring/types.ts +70 -0
  131. package/src/reducer/authoring/validation.ts +382 -0
  132. package/src/reducer/authoring/view-stage.ts +68 -0
  133. package/src/reducer/authoring.ts +29 -0
  134. package/src/reducer/bundle/ingress-bundle.ts +491 -0
  135. package/src/reducer/bundle/trusted/engine-instruction-resolver.ts +254 -0
  136. package/src/reducer/bundle/trusted/flow-instruction-resolver.ts +73 -0
  137. package/src/reducer/bundle/trusted/instruction-runner.ts +414 -0
  138. package/src/reducer/bundle/trusted/interaction-authorization.ts +137 -0
  139. package/src/reducer/bundle/trusted/interaction-collectors.ts +859 -0
  140. package/src/reducer/bundle/trusted/interaction-decision.ts +747 -0
  141. package/src/reducer/bundle/trusted/interaction-resolver.ts +95 -0
  142. package/src/reducer/bundle/trusted/interaction-types.ts +171 -0
  143. package/src/reducer/bundle/trusted/lifecycle-runner.ts +427 -0
  144. package/src/reducer/bundle/trusted/projection-builder.ts +356 -0
  145. package/src/reducer/bundle/trusted/projection-context.ts +39 -0
  146. package/src/reducer/bundle/trusted/rng-sampler.ts +150 -0
  147. package/src/reducer/bundle/trusted/runtime-registry.ts +120 -0
  148. package/src/reducer/bundle/trusted/runtime-scope.ts +336 -0
  149. package/src/reducer/bundle/trusted/simultaneous-player.ts +97 -0
  150. package/src/reducer/bundle/trusted/stage-resolver.ts +87 -0
  151. package/src/reducer/bundle/trusted/static-projection.ts +116 -0
  152. package/src/reducer/bundle/trusted/trusted-runtime-args.ts +97 -0
  153. package/src/reducer/bundle/trusted/trusted-runtime-result.ts +39 -0
  154. package/src/reducer/bundle/trusted/trusted-setup-profiles.ts +43 -0
  155. package/src/reducer/bundle/trusted/trusted-state-codec.ts +48 -0
  156. package/src/reducer/bundle/trusted-bundle.ts +97 -0
  157. package/src/reducer/bundle/types.ts +171 -0
  158. package/src/reducer/bundle.ts +2 -0
  159. package/src/reducer/client-param-schemas.ts +57 -0
  160. package/src/reducer/compose.ts +34 -0
  161. package/src/reducer/core/runtime-input.ts +30 -0
  162. package/src/reducer/core/runtime-instruction.ts +59 -0
  163. package/src/reducer/core/types.ts +62 -0
  164. package/src/reducer/definition-index.ts +277 -0
  165. package/src/reducer/derived.ts +106 -0
  166. package/src/reducer/effects.ts +92 -0
  167. package/src/reducer/engine/runtime-instruction-engine.ts +155 -0
  168. package/src/reducer/ingress/decode-runtime-input.ts +7 -0
  169. package/src/reducer/ingress/decode-session-state.ts +9 -0
  170. package/src/reducer/ingress/encode-session-state.ts +6 -0
  171. package/src/reducer/ingress/input-codec.ts +18 -0
  172. package/src/reducer/ingress/phase-schemas.ts +62 -0
  173. package/src/reducer/ingress/raw-types.ts +107 -0
  174. package/src/reducer/ingress/runtime-codec.ts +14 -0
  175. package/src/reducer/ingress/runtime-payload.ts +13 -0
  176. package/src/reducer/ingress/session-codec.ts +392 -0
  177. package/src/reducer/ingress/types.ts +6 -0
  178. package/src/reducer/inputs/boardInput.ts +217 -0
  179. package/src/reducer/inputs/boardTarget.ts +190 -0
  180. package/src/reducer/inputs/cardInput.ts +86 -0
  181. package/src/reducer/inputs/cardTarget.ts +101 -0
  182. package/src/reducer/inputs/choiceTarget.ts +104 -0
  183. package/src/reducer/inputs/defineInputs.ts +71 -0
  184. package/src/reducer/inputs/formInput.ts +809 -0
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  186. package/src/reducer/inputs/promptInput.ts +87 -0
  187. package/src/reducer/inputs/rngInput.ts +58 -0
  188. package/src/reducer/inputs/targetRule.ts +123 -0
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  190. package/src/reducer/model/definition.ts +1072 -0
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  192. package/src/reducer/model/manifest.ts +570 -0
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  205. package/src/reducer/table-ops.ts +2671 -0
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  207. package/src/reducer/transaction.ts +120 -0
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  209. package/src/runtime/primitives.ts +1 -0
  210. package/src/runtime/types/runtime-api.ts +1 -0
  211. package/src/runtime/workspace-contract.ts +32 -0
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  213. package/src/runtime-internal/components/PluginRuntime.tsx +103 -0
  214. package/src/runtime-internal/components/board/target-layer.ts +70 -0
  215. package/src/runtime-internal/context/ClientParamSchemaContext.tsx +44 -0
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  222. package/src/runtime-internal/errors/ValidationError.ts +29 -0
  223. package/src/runtime-internal/hooks/useActivePlayers.ts +33 -0
  224. package/src/runtime-internal/hooks/useBoardInteractions.ts +665 -0
  225. package/src/runtime-internal/hooks/useGameSelector.ts +105 -0
  226. package/src/runtime-internal/hooks/useGameView.ts +9 -0
  227. package/src/runtime-internal/hooks/useInteractionByKey.ts +354 -0
  228. package/src/runtime-internal/hooks/useInteractionHandle.ts +438 -0
  229. package/src/runtime-internal/hooks/useIsMyTurn.ts +20 -0
  230. package/src/runtime-internal/hooks/useLobby.ts +76 -0
  231. package/src/runtime-internal/hooks/useMe.ts +48 -0
  232. package/src/runtime-internal/hooks/usePlayerInfo.ts +28 -0
  233. package/src/runtime-internal/hooks/usePlayerTurnOrder.ts +23 -0
  234. package/src/runtime-internal/hooks/usePluginRuntime.ts +147 -0
  235. package/src/runtime-internal/hooks/useSeatInbox.ts +61 -0
  236. package/src/runtime-internal/hooks/useSimultaneousPhase.ts +10 -0
  237. package/src/runtime-internal/index.ts +42 -0
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  352. package/src/ui/plugin-styles.css +250 -0
  353. package/src/ui/primitives/dialog-lifecycle.ts +58 -0
  354. package/src/ui/primitives/dice.tsx +79 -0
  355. package/src/ui/primitives/primitive-props.tsx +101 -0
  356. package/src/ui/theme/ThemeProvider.tsx +252 -0
  357. package/src/ui/theme/board.ts +61 -0
  358. package/src/ui/theme/css-vars.ts +105 -0
  359. package/src/ui/theme/derive.ts +240 -0
  360. package/src/ui/theme/index.ts +61 -0
  361. package/src/ui/theme/presets/arcade.ts +261 -0
  362. package/src/ui/theme/presets/studio.ts +261 -0
  363. package/src/ui/theme/presets/tabletop.ts +266 -0
  364. package/src/ui/theme/tokens.ts +392 -0
  365. package/src/ui/types/hex-color.ts +20 -0
  366. package/src/ui/types/player-state.ts +463 -0
  367. package/src/ui/types/tiled-board.ts +785 -0
  368. package/src/ui/types/visual-state.ts +137 -0
  369. package/src/ui.ts +1 -0
@@ -0,0 +1,491 @@
1
+ import { createTrustedReducerBundle } from "./trusted-bundle";
2
+ import { createIngressRuntimeCodec } from "../ingress/runtime-codec";
3
+ import * as Builders from "../../generated/reducer-contract/builders";
4
+ import { REDUCER_CONTRACT_VERSION } from "../../generated/reducer-contract/version";
5
+ import * as Wire from "../../generated/reducer-contract/wire";
6
+ import type {
7
+ ManifestContractOf,
8
+ PhaseMapOf,
9
+ ReducerGameContractLike,
10
+ ReducerGameDefinition,
11
+ ReducerReject,
12
+ RuntimeSetupSelectionInput,
13
+ ViewMapOf,
14
+ } from "../model";
15
+ import type { RuntimeInstructionForState } from "../core/runtime-instruction";
16
+ import type { DispatchTraceEntry } from "../core/types";
17
+ import type {
18
+ UntrustedReducerSessionState,
19
+ UntrustedRuntimeInput,
20
+ UntrustedRuntimeTable,
21
+ } from "../ingress/types";
22
+ import type { ReducerBundle } from "./types";
23
+
24
+ /**
25
+ * Pass the wire-validated `interaction` input through to the trusted
26
+ * bundle. Both layers speak the same single-kind shape now — the routing
27
+ * here only normalizes `params` to a concrete object when the caller
28
+ * elided it.
29
+ *
30
+ * The wire schema admits exactly one player-originated variant
31
+ * (`{ kind: "interaction" }`) and the engine's `TrustedRuntimeInput`
32
+ * uses the same discriminator, so this is a straight pass-through.
33
+ * Continuation inputs are engine-internal and never traverse this routing.
34
+ */
35
+ function routeInteraction(input: UntrustedRuntimeInput): {
36
+ kind: "interaction";
37
+ playerId: string;
38
+ interactionId: string;
39
+ params: unknown;
40
+ } {
41
+ return {
42
+ kind: "interaction",
43
+ playerId: input.playerId,
44
+ interactionId: input.interactionId,
45
+ params: input.params,
46
+ };
47
+ }
48
+
49
+ // ---------------------------------------------------------------------------
50
+ // Wire-protocol adapter.
51
+ //
52
+ // The trusted bundle (see ./trusted-bundle.ts) keeps the SDK reducer runtime
53
+ // instruction shape at reducer boundaries where:
54
+ // - Results discriminate on `type: "accept" | "reject"`.
55
+ // - Reducer-returned instructions carry `kind`.
56
+ // - Dispatch traces use normalized runtime instructions.
57
+ // The generated reducer-contract (`packages/reducer-contract`) defines the
58
+ // canonical wire shape consumed by the Kotlin host:
59
+ // - Results discriminate on `kind: "accept" | "reject"`.
60
+ // - Each effect carries an `effectId`, never an inline `resume`.
61
+ // - Continuations live in a sibling `continuations: Record<effectId, ...>`
62
+ // map on reduce results, or on the matching `appliedEffect` trace entry
63
+ // for dispatch results.
64
+ // - Each DispatchTrace entry discriminates on `kind` (no `type` field).
65
+ //
66
+ // This module is the ONLY place in the SDK reducer that converts runtime
67
+ // instructions into wire effects. It does so through
68
+ // `@dreamboard-games/sdk/infrastructure/reducer-bundle-abi` (the single source of truth for
69
+ // wire-effect construction) rather than hand-rolling the mapping locally —
70
+ // hand-rolled mappings are how wire drift sneaks in (see the catan
71
+ // rollDie regression).
72
+ // ---------------------------------------------------------------------------
73
+
74
+ type InternalInstruction<State> = RuntimeInstructionForState<State>;
75
+
76
+ function extractContinuation<State>(
77
+ instruction: InternalInstruction<State>,
78
+ ): Wire.ContinuationToken | undefined {
79
+ const continuation = (
80
+ instruction as {
81
+ continuation?: Wire.ContinuationToken | null | undefined;
82
+ }
83
+ ).continuation;
84
+ if (continuation === undefined || continuation === null) return undefined;
85
+ return {
86
+ id: continuation.id,
87
+ data: continuation.data as Wire.JsonValue,
88
+ };
89
+ }
90
+
91
+ /**
92
+ * Route one engine-internal effect through the generated builder that owns
93
+ * its wire shape. The builder mints the effectId, enforces the correct
94
+ * required/optional key set, and attaches the continuation privately via
95
+ * `__continuation` so `materializeAccept` can split it out at the wire
96
+ * boundary.
97
+ *
98
+ * Why dispatch through the builder instead of constructing `Wire.Effect`
99
+ * directly? The schema + builders are the SSOT for wire shapes. Duplicating
100
+ * that knowledge here once caused the catan rollDie bug; never again.
101
+ */
102
+ function toPendingEffect<State>(
103
+ instruction: InternalInstruction<State>,
104
+ fx: Builders.EffectBuilders,
105
+ ): Builders.PendingEffect {
106
+ const continuation = extractContinuation<State>(instruction);
107
+ switch (instruction.kind) {
108
+ case "flow.transition":
109
+ return fx.transition({ to: instruction.to as string }, continuation);
110
+ case "engine.rollDie":
111
+ return fx.rollDie(
112
+ { dieId: (instruction as { dieId: string }).dieId },
113
+ continuation,
114
+ );
115
+ case "engine.shuffleSharedZone":
116
+ return fx.shuffleSharedZone(
117
+ { zoneId: (instruction as { zoneId: string }).zoneId as string },
118
+ continuation,
119
+ );
120
+ case "engine.shufflePlayerZone":
121
+ return fx.shufflePlayerZone(
122
+ {
123
+ zoneId: (instruction as { zoneId: string }).zoneId as string,
124
+ playerId: (instruction as { playerId: string }).playerId as string,
125
+ },
126
+ continuation,
127
+ );
128
+ default: {
129
+ const _exhaustive: never = instruction;
130
+ throw new Error(
131
+ `toPendingEffect: unsupported instruction kind '${(_exhaustive as { kind: string }).kind}'.`,
132
+ );
133
+ }
134
+ }
135
+ }
136
+
137
+ function toWireReduceResult<State>(
138
+ result:
139
+ | ReducerReject
140
+ | {
141
+ type: "accept";
142
+ state: State;
143
+ instructions?: InternalInstruction<State>[];
144
+ },
145
+ serializeState: (state: State) => UntrustedReducerSessionState,
146
+ ): Wire.ReduceResult {
147
+ if (result.type === "reject") {
148
+ return result.message === undefined
149
+ ? { kind: "reject", errorCode: result.errorCode }
150
+ : {
151
+ kind: "reject",
152
+ errorCode: result.errorCode,
153
+ message: result.message,
154
+ };
155
+ }
156
+ const mint = Builders.createEffectIdMinter();
157
+ const fx = Builders.createEffectBuilders(mint);
158
+ const pending = (result.instructions ?? []).map((instruction) =>
159
+ toPendingEffect<State>(instruction, fx),
160
+ );
161
+ const { effects, continuations } = Builders.materializeAccept(pending);
162
+ return {
163
+ kind: "accept",
164
+ state: serializeState(result.state),
165
+ effects,
166
+ continuations,
167
+ };
168
+ }
169
+
170
+ function toWireDispatchResult<State, PlayerId extends string>(
171
+ result:
172
+ | ReducerReject
173
+ | {
174
+ type: "accept";
175
+ state: State;
176
+ trace: DispatchTraceEntry<State, PlayerId>[];
177
+ },
178
+ serializeState: (state: State) => UntrustedReducerSessionState,
179
+ ): Wire.DispatchResult {
180
+ if (result.type === "reject") {
181
+ return result.message === undefined
182
+ ? { kind: "reject", errorCode: result.errorCode }
183
+ : {
184
+ kind: "reject",
185
+ errorCode: result.errorCode,
186
+ message: result.message,
187
+ };
188
+ }
189
+ const mint = Builders.createEffectIdMinter();
190
+ const fx = Builders.createEffectBuilders(mint);
191
+ const trace: Wire.DispatchTrace[] = [];
192
+ for (const entry of result.trace) {
193
+ switch (entry.type) {
194
+ case "acceptedClientInput": {
195
+ const engineInput = entry.input as {
196
+ kind: "interaction" | "continuation";
197
+ playerId?: string;
198
+ interactionId?: string;
199
+ params?: Wire.JsonValue;
200
+ };
201
+ let wireInput: Wire.GameInput;
202
+ if (engineInput.kind === "interaction") {
203
+ wireInput = {
204
+ kind: "interaction",
205
+ playerId: engineInput.playerId ?? "",
206
+ interactionId: engineInput.interactionId ?? "",
207
+ params: engineInput.params ?? {},
208
+ };
209
+ } else {
210
+ // Continuation inputs are engine-internal and shouldn't appear in
211
+ // client-addressed dispatch traces; synthesize a best-effort wire
212
+ // shape so the trace stays well-typed.
213
+ wireInput = {
214
+ kind: "interaction",
215
+ playerId: "",
216
+ interactionId: "",
217
+ params: {},
218
+ };
219
+ }
220
+ trace.push({
221
+ kind: "acceptedClientInput",
222
+ input: wireInput,
223
+ });
224
+ break;
225
+ }
226
+ case "appliedInstruction": {
227
+ const pending = toPendingEffect<State>(
228
+ entry.instruction as InternalInstruction<State>,
229
+ fx,
230
+ );
231
+ const { effects, continuations } = Builders.materializeAccept([
232
+ pending,
233
+ ]);
234
+ const [wireEffect] = effects;
235
+ if (wireEffect === undefined) {
236
+ throw new Error(
237
+ "materializeAccept returned no effects for a single pending effect",
238
+ );
239
+ }
240
+ const continuation = continuations[wireEffect.effectId];
241
+ trace.push(
242
+ continuation === undefined
243
+ ? { kind: "appliedEffect", effect: wireEffect }
244
+ : { kind: "appliedEffect", effect: wireEffect, continuation },
245
+ );
246
+ break;
247
+ }
248
+ case "rngConsumption":
249
+ trace.push({
250
+ kind: "rngConsumption",
251
+ operation: entry.operation,
252
+ traceEntry: entry.traceEntry,
253
+ });
254
+ break;
255
+ default: {
256
+ const _exhaustive: never = entry;
257
+ throw new Error(
258
+ `toWireDispatchResult: unknown trace entry type '${(_exhaustive as { type: string }).type}'.`,
259
+ );
260
+ }
261
+ }
262
+ }
263
+ return {
264
+ kind: "accept",
265
+ state: serializeState(result.state),
266
+ trace,
267
+ };
268
+ }
269
+
270
+ function toWireDispatchTrace<State, PlayerId extends string>(result: {
271
+ type: "accept";
272
+ state: State;
273
+ trace: DispatchTraceEntry<State, PlayerId>[];
274
+ }): Wire.DispatchTrace[] {
275
+ return (
276
+ toWireDispatchResult(result, (state) => state as never) as {
277
+ kind: "accept";
278
+ trace: Wire.DispatchTrace[];
279
+ }
280
+ ).trace;
281
+ }
282
+
283
+ export function createReducerBundle<
284
+ Contract extends ReducerGameContractLike,
285
+ Definitions extends PhaseMapOf<Contract>,
286
+ Views extends ViewMapOf<Contract>,
287
+ >(
288
+ definition: ReducerGameDefinition<Contract, Definitions, Views>,
289
+ ): ReducerBundle {
290
+ type Definition = ReducerGameDefinition<Contract, Definitions, Views>;
291
+ const trustedBundle = createTrustedReducerBundle(definition);
292
+ const codec = createIngressRuntimeCodec(definition);
293
+ type Manifest = ManifestContractOf<Definition["contract"]>;
294
+ type TrustedState = Awaited<ReturnType<typeof trustedBundle.initialize>>;
295
+
296
+ function parseTrustedState(state: unknown): TrustedState {
297
+ return codec.parseState(
298
+ state as UntrustedReducerSessionState,
299
+ ) as TrustedState;
300
+ }
301
+
302
+ function parseRuntimePlayerId(playerId: unknown) {
303
+ if (typeof playerId !== "string") {
304
+ throw new Error("Expected a string playerId.");
305
+ }
306
+ return codec.parsePlayerId(playerId);
307
+ }
308
+
309
+ const bundle = {
310
+ ...trustedBundle,
311
+ // Top-level protocol version. The Kotlin ReducerBundleAdapter reads this
312
+ // on bundle load and rejects bundles whose major version does not match
313
+ // the host's compiled-in REDUCER_CONTRACT_VERSION.
314
+ reducerContractVersion: REDUCER_CONTRACT_VERSION,
315
+ async initialize({
316
+ table,
317
+ playerIds,
318
+ rngSeed,
319
+ setup,
320
+ }: Wire.InitializeRequest) {
321
+ const { table: parsedTable, playerIds: parsedPlayerIds } =
322
+ codec.parseInitialTable(
323
+ table as Parameters<typeof codec.parseInitialTable>[0],
324
+ playerIds,
325
+ );
326
+ return codec.serializeState(
327
+ await trustedBundle.initialize({
328
+ table: parsedTable,
329
+ playerIds: parsedPlayerIds,
330
+ rngSeed,
331
+ setup: setup as RuntimeSetupSelectionInput<Manifest> | null,
332
+ }),
333
+ );
334
+ },
335
+ async initializePhase({ state, to }: Wire.InitializePhaseRequest) {
336
+ const decodedState = parseTrustedState(state);
337
+ return codec.serializeState(
338
+ await trustedBundle.initializePhase({
339
+ state: decodedState,
340
+ to: to as never,
341
+ }),
342
+ );
343
+ },
344
+ async validateInput({ state, input }: Wire.ValidateInputRequest) {
345
+ const validatedWire = codec.parseInput(input as UntrustedRuntimeInput);
346
+ const routed = routeInteraction(validatedWire);
347
+ return trustedBundle.validateInput({
348
+ state: parseTrustedState(state),
349
+ input: routed as never,
350
+ });
351
+ },
352
+ async reduce({
353
+ state,
354
+ input,
355
+ }: Wire.ReduceRequest): Promise<Wire.ReduceResult> {
356
+ const validatedWire = codec.parseInput(input as UntrustedRuntimeInput);
357
+ const routed = routeInteraction(validatedWire);
358
+ const result = await trustedBundle.reduce({
359
+ state: parseTrustedState(state),
360
+ input: routed as never,
361
+ });
362
+ return toWireReduceResult<TrustedState>(result as never, (nextState) =>
363
+ codec.serializeState(nextState as never),
364
+ );
365
+ },
366
+ async dispatch({
367
+ state,
368
+ input,
369
+ }: Wire.DispatchRequest): Promise<Wire.DispatchResult> {
370
+ const validatedWire = codec.parseInput(input as UntrustedRuntimeInput);
371
+ const routed = routeInteraction(validatedWire);
372
+ const result = await trustedBundle.dispatch({
373
+ state: parseTrustedState(state),
374
+ input: routed as never,
375
+ });
376
+ return toWireDispatchResult(result as never, (nextState: TrustedState) =>
377
+ codec.serializeState(nextState as never),
378
+ );
379
+ },
380
+ /**
381
+ * Wire-side passthrough for the session-scoped static projection. The
382
+ * host calls this once per reducer session, caches the payload, and
383
+ * thereafter merges it back into every seat view on the client. Returns
384
+ * `null` when `defineGame` did not declare a `staticView`.
385
+ */
386
+ projectStatic() {
387
+ return trustedBundle.projectStatic() as Wire.BoardStaticProjection | null;
388
+ },
389
+ /**
390
+ * Wire-side passthrough for per-tick seat projection. The seat views carry
391
+ * only the fields produced by `defineView`; static topology, when present,
392
+ * was served once via `projectStatic` and is re-merged on the client.
393
+ */
394
+ projectSeatsDynamic({
395
+ state,
396
+ playerIds,
397
+ viewId = "player",
398
+ }: Wire.ProjectSeatsDynamicRequest) {
399
+ const parsedState = parseTrustedState(state);
400
+ const parsedPlayerIds = playerIds.map((pid) => codec.parsePlayerId(pid));
401
+ return trustedBundle.projectSeatsDynamic({
402
+ state: parsedState,
403
+ playerIds: parsedPlayerIds,
404
+ viewId,
405
+ }) as Wire.SeatProjectionBundle;
406
+ },
407
+ projectSeatViewDynamic({ state, playerId, viewId = "player" }) {
408
+ const parsedState = parseTrustedState(state);
409
+ return trustedBundle.projectSeatViewDynamic({
410
+ state: parsedState,
411
+ playerId: parseRuntimePlayerId(playerId),
412
+ viewId,
413
+ });
414
+ },
415
+ createInProcessRuntime() {
416
+ let state: TrustedState | null = null;
417
+ const requireState = () => {
418
+ if (!state) {
419
+ throw new Error("In-process reducer runtime has no state.");
420
+ }
421
+ return state;
422
+ };
423
+ return {
424
+ async initialize({ table, playerIds, rngSeed, setup }) {
425
+ const { table: parsedTable, playerIds: parsedPlayerIds } =
426
+ codec.parseInitialTable(
427
+ table as Parameters<typeof codec.parseInitialTable>[0],
428
+ playerIds,
429
+ );
430
+ state = await trustedBundle.initialize({
431
+ table: parsedTable,
432
+ playerIds: parsedPlayerIds,
433
+ rngSeed,
434
+ setup: setup as RuntimeSetupSelectionInput<Manifest> | null,
435
+ });
436
+ },
437
+ hydrate({ state: snapshot }) {
438
+ state = parseTrustedState(snapshot);
439
+ },
440
+ async dispatch({ input }) {
441
+ const validatedWire = codec.parseInput(
442
+ input as UntrustedRuntimeInput,
443
+ );
444
+ const routed = routeInteraction(validatedWire);
445
+ const result = await trustedBundle.dispatch({
446
+ state: requireState(),
447
+ input: routed as never,
448
+ });
449
+ if (result.type === "reject") {
450
+ return {
451
+ kind: "reject" as const,
452
+ errorCode: result.errorCode,
453
+ message: result.message,
454
+ };
455
+ }
456
+ state = result.state;
457
+ return {
458
+ kind: "accept" as const,
459
+ state: codec.serializeState(state as never),
460
+ trace: toWireDispatchTrace(result as never),
461
+ };
462
+ },
463
+ projectSeatViewDynamic({ playerId, viewId = "player" }) {
464
+ return trustedBundle.projectSeatViewDynamic({
465
+ state: requireState(),
466
+ playerId: parseRuntimePlayerId(playerId),
467
+ viewId,
468
+ });
469
+ },
470
+ projectSeatsDynamic({ playerIds, viewId = "player" }) {
471
+ const parsedPlayerIds = playerIds.map((pid) =>
472
+ parseRuntimePlayerId(pid),
473
+ );
474
+ return trustedBundle.projectSeatsDynamic({
475
+ state: requireState(),
476
+ playerIds: parsedPlayerIds,
477
+ viewId,
478
+ });
479
+ },
480
+ snapshot() {
481
+ return codec.serializeState(requireState());
482
+ },
483
+ unsafeState() {
484
+ return requireState();
485
+ },
486
+ };
487
+ },
488
+ } satisfies ReducerBundle;
489
+
490
+ return bundle;
491
+ }