@azerogluemin/ai-bootstrap 0.2.1

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Files changed (837) hide show
  1. package/CHANGELOG.md +157 -0
  2. package/LICENSE +21 -0
  3. package/README.md +146 -0
  4. package/bin/init.js +10 -0
  5. package/dist/applier/agents-installer.d.ts +12 -0
  6. package/dist/applier/agents-installer.js +75 -0
  7. package/dist/applier/agents-installer.js.map +1 -0
  8. package/dist/applier/bundle-definitions.d.ts +7 -0
  9. package/dist/applier/bundle-definitions.js +98 -0
  10. package/dist/applier/bundle-definitions.js.map +1 -0
  11. package/dist/applier/index.d.ts +9 -0
  12. package/dist/applier/index.js +147 -0
  13. package/dist/applier/index.js.map +1 -0
  14. package/dist/applier/mcp-catalog.d.ts +29 -0
  15. package/dist/applier/mcp-catalog.js +755 -0
  16. package/dist/applier/mcp-catalog.js.map +1 -0
  17. package/dist/applier/mcp-config.d.ts +29 -0
  18. package/dist/applier/mcp-config.js +123 -0
  19. package/dist/applier/mcp-config.js.map +1 -0
  20. package/dist/applier/profile-writer.d.ts +2 -0
  21. package/dist/applier/profile-writer.js +60 -0
  22. package/dist/applier/profile-writer.js.map +1 -0
  23. package/dist/applier/projects-writer.d.ts +2 -0
  24. package/dist/applier/projects-writer.js +108 -0
  25. package/dist/applier/projects-writer.js.map +1 -0
  26. package/dist/applier/settings-writer.d.ts +2 -0
  27. package/dist/applier/settings-writer.js +74 -0
  28. package/dist/applier/settings-writer.js.map +1 -0
  29. package/dist/applier/skills-installer.d.ts +12 -0
  30. package/dist/applier/skills-installer.js +90 -0
  31. package/dist/applier/skills-installer.js.map +1 -0
  32. package/dist/commands/backup.d.ts +1 -0
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  35. package/dist/commands/doctor.d.ts +1 -0
  36. package/dist/commands/doctor.js +185 -0
  37. package/dist/commands/doctor.js.map +1 -0
  38. package/dist/commands/mcp.d.ts +1 -0
  39. package/dist/commands/mcp.js +142 -0
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  41. package/dist/commands/telemetry.d.ts +1 -0
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  47. package/dist/index.d.ts +2 -0
  48. package/dist/index.js +113 -0
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  50. package/dist/steps/1-profile.d.ts +2 -0
  51. package/dist/steps/1-profile.js +81 -0
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  53. package/dist/steps/2-projects.d.ts +5 -0
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  56. package/dist/steps/3-bundles.d.ts +4 -0
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  59. package/dist/steps/4-mcps.d.ts +3 -0
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  62. package/dist/steps/5-memory.d.ts +6 -0
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  65. package/dist/steps/6-github.d.ts +5 -0
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  68. package/dist/types.d.ts +57 -0
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  71. package/dist/utils/paths.d.ts +10 -0
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  83. package/dist/wizard.d.ts +2 -0
  84. package/dist/wizard.js +94 -0
  85. package/dist/wizard.js.map +1 -0
  86. package/package.json +77 -0
  87. package/templates/agents/ai-ml-engineer/AGENT.md +41 -0
  88. package/templates/agents/analyst-agent/AGENT.md +36 -0
  89. package/templates/agents/backend-engineer/AGENT.md +85 -0
  90. package/templates/agents/business-analyst/AGENT.md +47 -0
  91. package/templates/agents/ceo-agent/AGENT.md +57 -0
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  93. package/templates/agents/chro-agent/AGENT.md +57 -0
  94. package/templates/agents/ciso-agent/AGENT.md +57 -0
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  96. package/templates/agents/code-architect/AGENT.md +69 -0
  97. package/templates/agents/code-explorer/AGENT.md +67 -0
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  99. package/templates/agents/competitive-intel/AGENT.md +45 -0
  100. package/templates/agents/content-calendar-orchestrator/AGENT.md +37 -0
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  111. package/templates/agents/ecommerce-optimizer-agent/AGENT.md +36 -0
  112. package/templates/agents/education-curriculum/AGENT.md +36 -0
  113. package/templates/agents/email-marketer/AGENT.md +37 -0
  114. package/templates/agents/finance-analyst-agent/AGENT.md +36 -0
  115. package/templates/agents/fintech-compliance/AGENT.md +36 -0
  116. package/templates/agents/founder-mode-agent/AGENT.md +57 -0
  117. package/templates/agents/frontend-engineer/AGENT.md +97 -0
  118. package/templates/agents/gaming-balance-agent/AGENT.md +36 -0
  119. package/templates/agents/gc-agent/AGENT.md +57 -0
  120. package/templates/agents/growth-hacker/AGENT.md +37 -0
  121. package/templates/agents/healthcare-compliance-agent/AGENT.md +36 -0
  122. package/templates/agents/instagram-orchestrator/AGENT.md +40 -0
  123. package/templates/agents/launch-orchestrator/AGENT.md +61 -0
  124. package/templates/agents/legal-researcher-agent/AGENT.md +36 -0
  125. package/templates/agents/linkedin-orchestrator/AGENT.md +38 -0
  126. package/templates/agents/market-researcher/AGENT.md +45 -0
  127. package/templates/agents/performance-profiler/AGENT.md +65 -0
  128. package/templates/agents/product-manager-agent/AGENT.md +33 -0
  129. package/templates/agents/product-strategist-agent/AGENT.md +37 -0
  130. package/templates/agents/publishing-orchestrator/AGENT.md +46 -0
  131. package/templates/agents/qa-reviewer/AGENT.md +45 -0
  132. package/templates/agents/real-estate-agent/AGENT.md +36 -0
  133. package/templates/agents/refactor-planner/AGENT.md +62 -0
  134. package/templates/agents/research-orchestrator/AGENT.md +37 -0
  135. package/templates/agents/researcher/AGENT.md +76 -0
  136. package/templates/agents/security-auditor/AGENT.md +61 -0
  137. package/templates/agents/seo-aeo/AGENT.md +45 -0
  138. package/templates/agents/seo-backlinks/AGENT.md +43 -0
  139. package/templates/agents/seo-brief/AGENT.md +51 -0
  140. package/templates/agents/seo-competitor/AGENT.md +44 -0
  141. package/templates/agents/seo-content/AGENT.md +55 -0
  142. package/templates/agents/seo-drift/AGENT.md +43 -0
  143. package/templates/agents/seo-ecommerce/AGENT.md +44 -0
  144. package/templates/agents/seo-google-api/AGENT.md +48 -0
  145. package/templates/agents/seo-image/AGENT.md +47 -0
  146. package/templates/agents/seo-international/AGENT.md +43 -0
  147. package/templates/agents/seo-local/AGENT.md +43 -0
  148. package/templates/agents/seo-maps/AGENT.md +43 -0
  149. package/templates/agents/seo-programmatic/AGENT.md +50 -0
  150. package/templates/agents/seo-schema/AGENT.md +37 -0
  151. package/templates/agents/seo-semantic/AGENT.md +47 -0
  152. package/templates/agents/seo-spa/AGENT.md +44 -0
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  155. package/templates/agents/social-media-manager/AGENT.md +36 -0
  156. package/templates/agents/sound-designer/AGENT.md +39 -0
  157. package/templates/agents/stack-tester/AGENT.md +42 -0
  158. package/templates/agents/storyboard-orchestrator/AGENT.md +36 -0
  159. package/templates/agents/tiktok-orchestrator/AGENT.md +39 -0
  160. package/templates/agents/twitter-orchestrator/AGENT.md +38 -0
  161. package/templates/agents/ux-researcher-agent/AGENT.md +36 -0
  162. package/templates/agents/video-pipeline/AGENT.md +53 -0
  163. package/templates/agents/youtube-orchestrator/AGENT.md +40 -0
  164. package/templates/skills/accessibility-auditor/SKILL.md +129 -0
  165. package/templates/skills/aeo-specialist/SKILL.md +145 -0
  166. package/templates/skills/analytics-expert/SKILL.md +128 -0
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  168. package/templates/skills/brand-identity-designer/SKILL.md +156 -0
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  171. package/templates/skills/ceo-advisor/SKILL.md +156 -0
  172. package/templates/skills/cfo-advisor/SKILL.md +146 -0
  173. package/templates/skills/chaos-engineer/SKILL.md +107 -0
  174. package/templates/skills/character-designer/SKILL.md +212 -0
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  179. package/templates/skills/chro-advisor/SKILL.md +132 -0
  180. package/templates/skills/ci-cd-builder/SKILL.md +189 -0
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  798. package/templates/skills/suno-prompt-engineer/knowledge/udio.md +103 -0
  799. package/templates/skills/suno-prompt-engineer/knowledge/validated-styles-database.md +333 -0
  800. package/templates/skills/test-writer/SKILL.md +303 -0
  801. package/templates/skills/tiktok-expert/SKILL.md +147 -0
  802. package/templates/skills/typography-system-designer/SKILL.md +170 -0
  803. package/templates/skills/ui-ux-pro-max/SKILL.md +150 -0
  804. package/templates/skills/ux-researcher/SKILL.md +104 -0
  805. package/templates/skills/verify/SKILL.md +203 -0
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  807. package/templates/skills/video-prompt-engineer/knowledge/audio-sync.md +124 -0
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  811. package/templates/skills/video-prompt-engineer/knowledge/models/hailuo.md +78 -0
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  814. package/templates/skills/video-prompt-engineer/knowledge/models/pika-2.md +76 -0
  815. package/templates/skills/video-prompt-engineer/knowledge/models/runway-gen-4.md +102 -0
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  819. package/templates/skills/video-prompt-engineer/knowledge/motion-vs-static.md +229 -0
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  821. package/templates/skills/video-prompt-engineer/knowledge/physics-rules.md +147 -0
  822. package/templates/skills/video-prompt-engineer/knowledge/subject-motion.md +220 -0
  823. package/templates/skills/video-prompt-engineer/knowledge/temporal-consistency.md +215 -0
  824. package/templates/skills/youtube-expert/SKILL.md +196 -0
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  826. package/templates/skills/youtube-thumbnail-designer/knowledge/color-strategies.md +180 -0
  827. package/templates/skills/youtube-thumbnail-designer/knowledge/ctr-formulas.md +215 -0
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  829. package/templates/skills/youtube-thumbnail-designer/knowledge/icon-and-graphic-elements.md +201 -0
  830. package/templates/skills/youtube-thumbnail-designer/knowledge/mobile-legibility.md +189 -0
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+ # Physical Realism Checks — Image Validator Checklist
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+
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+ **Sinxronizasiya qeydi:** Bu fayl `image-prompt-engineer/knowledge/physical-realism.md` master faylından **checklist version**-dur. Master dəyişəndə bu da yenilənməlidir (CLAUDE.md "sync rule").
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+
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+ Bu fayl image-validator-in **Qat A** üçün istifadə etdiyi 9 bölmə üzrə check-list-dir. Hər check üçün **soruş, vision input-da gör, ✅/❌/⚠️ ver**.
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+
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+ ---
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+
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+ ## Bölmə 1 — Gravity & support (cazibə, dayaq)
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+
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+ ### A1.1 — Bütün obyektlər real dayaq üzərində
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+ - Hər obyekt nəyə söykənir/dayanır? (yer, masa, divar, asma)
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+ - Hər kontakt nöqtəsi vizual aşkardırmı?
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+ - Floating obyekt varmı (havada bitən)?
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+
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+ **Pozulma misalı:** Şəfaq fəal: çay fincanı masaya tam toxunmur, ~3 mm aralıq görünür.
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+
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+ ### A1.2 — Attachment məntiqi
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+ - İp/zəncir/kabel hər iki ucunda bir şeyə bağlıdırmı?
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+ - Asma obyektlər real attachment point-dən sallanırmı?
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+ - Daddy-long-legs effekti yoxdurmu (uzun attachment olmayan)?
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+
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+ **Pozulma misalı:** Clothesline yalnız sol divarda bağlı, sağ ucu havada bitir.
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+
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+ ### A1.3 — Yüklə uyğun sag/bend
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+ - İp paltarla yüklənibsə, **catenary curve (V-şəkilli sag)** görünürmü?
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+ - Düz xətt halında qalan ip → fiziki pozulma
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+ - Heavy obyekt nazik shelf üzərində → shelf bend görünməlidir
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+
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+ ### A1.4 — Insan dayaq nöqtələri
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+ - Insan ayaq üstündə düzgün bal saxlayır?
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+ - Oturmuşsa, kürəyi/oturacaq bir şeyə söykənir?
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+ - Yıxılan halda dynamic balance görünür?
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+
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+ ### A1.5 — Heyvan dayaq
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+ - Pişik/it 4 ayaq distribution real?
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+ - Ayaq pozisiyası bədən çəkisinə uyğun?
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+ - Sıçrayış halında flight arc real?
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+
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+ ---
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+
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+ ## Bölmə 2 — Light sources & shadows
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+
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+ ### A2.1 — Hər işıq mənbəyi vizual aydındır
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+ - Pəncərə, lampa, atəş, günəş — biri vizual aydın olmalıdır
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+ - Mənbəsiz işıq (subject parıldayan, mənbə yoxdur) → pozulma
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+
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+ ### A2.2 — Kölgə işıq mənbəyinin əksinə düşür
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+ - Bütün kölgələr **eyni istiqamətdə** düşürmü?
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+ - Multi-light scene-də hər kölgə uyğun mənbəyə bağlıdırmı?
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+ - Sol pəncərə → sağa kölgə (və əksinə)
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+
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+ **Pozulma misalı:** Tək pəncərə soldadır, lakin pişikin kölgəsi solada düşür (təbiətən imkansız).
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+
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+ ### A2.3 — Kölgə uzunluğu işıq bucağına uyğun
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+ - Aşağı sun (sübh/qürub) → uzun kölgə
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+ - Yüksək sun (midday) → qısa kölgə
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+ - Lamp/spot işıq → kölgə uzunluğu məsafə-asılı
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+
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+ **Pozulma misalı:** Midday yazılıb, lakin warm golden hour shadows uzun, yumuşaq.
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+
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+ ### A2.4 — Color temperature uyğun
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+ - Tungsten lamp = 3200K (warm orange)
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+ - Daylight window = 5600K (neutral white)
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+ - Candle = 1800K (deep orange)
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+ - LED = mixed
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+ - Mixed source scene-də hər mənbə öz temperatür yayır
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+
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+ ### A2.5 — Specular highlight mənbə tərəfdə
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+ - Şüşə, metal, parlaq səth — highlight işıq tərəfdə olmalıdır
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+ - Highlight tərs istiqamətdə → pozulma
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+
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+ ### A2.6 — Bounce light real
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+ - Parlaq səthlər ətrafa rəng yayır (qırmızı divar → soft pink fill)
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+ - Tam dark side without bounce → əksər real səhnələrdə pozulma
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+
77
+ ---
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+
79
+ ## Bölmə 3 — Time of day consistency
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+
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+ ### A3.1 — Sky vəziyyəti saatla uyğun
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+ - Pre-dawn = deep blue, no sun visible
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+ - Sunrise = warm orange horizon
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+ - Midday = neutral blue, no orange
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+ - Golden hour = warm low sun
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+ - Dusk = purple-orange transition
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+ - Night = dark, stars/moon possible
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+
89
+ ### A3.2 — Praktik işıqlar saatla uyğun
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+ - Gündüz mətbəxdə → lampa **yanmır**
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+ - Gündüz şam **yanmır** (atmosferik olmaz)
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+ - Gecə → bütün praktik işıqlar yana bilər
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+
94
+ **Pozulma misalı:** Səhər 8:00 mətbəx, lampa yanır + sun şüası gəlir (mismatch).
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+
96
+ ### A3.3 — Sun direction logical
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+ - Səhər = şərqdən
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+ - Günorta = yuxarıdan
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+ - Axşam = qərbdən
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+ - Avropalı şəhərdə Bakı kimi → sun arc məntiqi
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+
102
+ ### A3.4 — Insan adları/həssas məsələlər
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+ - Səhər 6:00 oyanma → unmade bed, sleepy expression
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+ - Gecə yarısı → tired, lighting cool
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+ - Cinema typical: səhər = enerjili, axşam = sakit
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+
107
+ ---
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+
109
+ ## Bölmə 4 — Weather & atmosphere
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+
111
+ ### A4.1 — Yağış logical
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+ - Yağışda → wet səthlər, su gölməcələri, reflection
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+ - Wet yer + dry insan → pozulma
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+ - Şüşə üzərində water droplets məntiqli
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+
116
+ ### A4.2 — Qar/sleet
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+ - Qarın altında footprint yarına bilər
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+ - Heç bir footprint olmayan freshly fallen + insanlar arasında → pozulma
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+ - Qar səthində kölgə soft blue
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+
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+ ### A4.3 — Duman
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+ - Duman uzaq obyektləri **azaldır** (atmospheric perspective)
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+ - Tam dəqiq distant background through fog → pozulma
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+ - Local duman patch real yoxdur (homogeneous spread)
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+
126
+ ### A4.4 — Külək
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+ - Külək = paltar, saç, ağac yarpaqları **hər biri eyni istiqamətdə** hərəkət
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+ - Saç sol → ağaç sağ → pozulma (külək istiqaməti tək olmalıdır)
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+
130
+ ---
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+
132
+ ## Bölmə 5 — Anatomy & biology
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+
134
+ ### A5.1 — İnsan əl 5 barmaq
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+ - Hər əldə 5 barmaq, **görünən** sayılmalıdır
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+ - 4 barmaq, 6 barmaq, melted barmaqlar → pozulma
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+ - Barmaq proportion real (thumb shorter, index/middle longest)
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+
139
+ ### A5.2 — İnsan üz simmetriyası
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+ - Iki göz eyni səviyyə (head tilt istisna)
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+ - Iki qulaq eyni səviyyə
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+ - Iki çiyin balanced
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+
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+ ### A5.3 — İnsan proportion
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+ - Head : body ratio yaşa uyğun
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+ - Bebek = 1:4
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+ - Uşaq = 1:5-6
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+ - Yetkin = 1:7-8
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+ - Limb length proportion məntiqi
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+
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+ ### A5.4 — Pişik anatomy
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+ - 4 ayaq, 2 qulaq (uçlu), 2 göz, quyruq
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+ - Whiskers symmetrical
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+ - Eye position frontal (avtomatik konstrast vs köpək)
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+
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+ ### A5.5 — Köpək anatomy
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+ - 4 ayaq, 2 qulaq (cins-asılı), quyruq
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+ - Eye position frontal-side (cins-asılı)
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+
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+ ### A5.6 — Quş anatomy
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+ - 2 qanad, 2 ayaq, gağaz
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+ - Wing structure stiff bone + feather layer
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+
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+ ### A5.7 — Saç physics
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+ - Saç ucundan **aşağı düşür** (gravity)
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+ - Külekli halda istiqamətli
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+ - Wet saç → flat və stringy
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+ - Dry saç → volume və separation
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+
170
+ ### A5.8 — Face diversity in multi-figure cells (HARD RULE)
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+ Hər multi-figure kadrda **hər üz fərqli individualdır**. AI image modelləri default olaraq qrupdakı bütün figuralarda **eyni "face template"-i** təkrar edir — bu, ən geniş yayılmış realism failure-lərindən biridir.
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+
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+ **Hər multi-figure cell-də soruşulmalı:**
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+ - Üz formaları varieties: oval / round / square / heart-shaped / long qarışıqdırmı?
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+ - Göz yerləşməsi/ölçüsü/forması fərqlidirmi?
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+ - Burun forması (uzunluq, körpü profili, dəlik eni) fərqlidirmi?
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+ - Ağız forması (dodaq dolğunluğu, eni) fərqlidirmi?
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+ - Komplekson eyni ethnicity daxilində nüanslı varieties göstərirmi?
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+ - Saç (rəng və texture) ethnic range daxilində dəyişirmi?
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+ - Yaşlar stated range daxilində ayırd edilə bilirmi (8-10 qrupunda 8 / 9 / 10 fərqi görünür)?
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+ - Bədən tipləri (boy, build) varieties göstərirmi?
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+ - Individual markers (freckle, mole, micro-asymmetry, kiçik scar) hər üzdə fərqlidirmi?
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+ - Mikro-expressions (biri maraqlı, biri darıxmış, biri ayıq, biri xəyalda) varieties göstərirmi?
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+
185
+ **Detection metodikası:**
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+ 1. Output şəkili 100% zoom-da aç
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+ 2. Hər görünən üzü ayrı-ayrı yan-yana müqayisə et
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+ 3. **2+ üz oxşardırsa → ❌ regenerate** (heç bir istisna yox)
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+ 4. Xüsusilə diqqətli yoxla: qadın qrupları, uşaq qrupları, uniformed qruplar (məktəb sinifləri, hərbi sıralar, xorlar, tibb bacıları formaları) — AI bunları template-clone etməyə ən meyllidir
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+
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+ **Pozulma misalı (2026-05-21, 28-may documentary):** k.4 schoolgirls cell-də dörd qız sıra ilə durmuşdu və hər dördünün **eyni üz template-i** var idi — eyni göz aralığı, eyni burun, eyni ağız forması. Hər üz fərqli individual olmalıdır.
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+
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+ **Pattern referansı:** image-prompt-engineer/knowledge/character-anatomy.md "FACE DIVERSITY" HARD RULE; əlaqəli rule composition.md "Cinematic lived moments" (varied blocking ↔ varied micro-expressions).
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+
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+ ### A5.9 — Anti period-grit stereotype check (HARD RULE)
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+ Hər period kadrda insanlar üzərində **motivasiyasız dirt/stain/grit** olub-olmadığını yoxla. AI image modelləri (və prompt yazarları) sıxlıqla "period authenticity" əldə etmək üçün **default Hollywood-grit** əlavə edirlər — mürəkkəbli yazıçı barmaqları, tozlu uşaq pinafore-u, üzü qaralmış fəhlə, tər-ləkəli yaxalıq. **Bu tarixi reallıq deyil — kino stereotipidir.** Tarixi insanlar dövrlərinin estetik/hijyenik standartlarına görə özlərini təmiz saxlayırdı, hətta mürəkkəb/kömür/boya ilə işləyəndə də.
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+
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+ **Hər insan figurası üçün soruş:**
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+ - Əl, üz, yaxalıq, geyim ətəyi, dırnaq altında **motivasiyasız** dirt/stain/grit görünürmü?
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+ - Əgər bəli — bu kadrın SPECIFIC səhnə kontekstinə **trigger** varmı? (mid-knead baker, mid-strike blacksmith, post-battle soldier, mid-harvest farmer, fire-fleeing refugee)
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+ - Trigger YOX-dursa → ❌ (default "period look" üçün əlavə olunmuş Hollywood stereotipi)
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+ - Trigger VARSA → ✅, lakin trigger action (un əldə, kömür forge-da, və s.) eyni kadrda visible olmalıdır
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+
204
+ **Bilərək təmiz default sənariləri (grit AVOID):**
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+ - Formal portret, ailə şəkili, rəsmi mərasim, məclis/iclas, məktəb sinif şəkli
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+ - İş fasiləsi (worker washing up sonrası posed photo)
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+ - İctimai toplaşma, küçə görüşü, küçədə gəzinti
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+ - Yazıçı/redaktor/müəllim/deputat/tələbə masada — clean hands default
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+
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+ **Grit ALLOWED triggers (rare, scene-spesifik):**
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+ - Mid-work active action visible kadrda (baker mid-knead, blacksmith mid-strike, miner mid-shift, soldier mid-battle/post-battle)
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+ - Narrative tələbi (qaçqın, qəza, yanğın, müharibə anı)
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+ - User explicit request emotional impact üçün
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+
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+ **Pozulma misalı (origin 2026-05-21):** Period kadrda yazıçı "ink-stained fingertips of a working writer" default ilə yazılmışdı — kadr formal masa səhnəsi idi, yazı action-ı mid-stroke yox, dignified portret tonu. Stereotip "period writer" trope-undan gəlmişdi, scene context tələb etmirdi. Fix: "clean hands of an experienced writer who knows how to handle a pen" — same dignity, no fake grit.
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+
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+ **Detection metodikası:**
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+ 1. Hər visible insan figurası üçün əl/üz/yaxalıq/geyim ətəyini 100% zoom-da yoxla
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+ 2. Hər grit elementi (dirt smudge, ink stain, soot, sweat, dust) üçün scene-də trigger axtar
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+ 3. Trigger yox → ❌ regenerate (clean default ilə əvəz et)
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+ 4. Pair this with composition.md "Cinematic lived moments" — lived-in ≠ dirty; varied blocking + dignified appearance birlikdə işləyir
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+
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+ **Pattern referansı:** image-prompt-engineer/knowledge/character-anatomy.md "ANTI period-grit stereotypes" HARD RULE (YES/NO cədvəli); əlaqəli rule composition.md "Cinematic lived moments" (lived-in materials YES, bodily filth NO).
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+
225
+ ---
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+
227
+ ## Bölmə 6 — Material physics
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+
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+ ### A6.1 — Su
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+ - Şəffaf, refractive
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+ - Səthi refleksiya verir
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+ - Hərəkətdə motion blur
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+ - Şüşə içində bevel/refraction visible
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+
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+ ### A6.2 — Şüşə
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+ - Şəffaf with refraction
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+ - Edge highlight
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+ - Behind şüşə → slightly distorted
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+
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+ ### A6.2b — Şüşə Fresnel dual-layer (F10 pattern)
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+ - Night-time window scene-də şüşə **iki layer** eyni anda göstərə bilər: transparency (city through) + reflection (room on surface)
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+ - Reflection layer **GLASS PLANE depth-də** olmalıdır (NOT scene depth-də)
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+ - Reflection element-ləri: insan silueti translucent ghost kimi, lamp glow floating on surface
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+ - **AI failure mode:** Model reflection-ı transparency scene-ə inteqrasiya edir (lamp → uzaq bina)
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+ - **Doğru rendering:** layered + floating + position-matched + cinema reference (Sofia Coppola, Lost in Translation)
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+ - **P-05 v1 bug → v2 fix:** Iter 1-də lamp city-ə inteqrasiya olunmuşdu. Iter 2-də spatial depth explicit + ghost language + ultra anti-default ilə düzəldi.
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+
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+ **Pattern referansı:** prompt-consistency-checks.md F10 + test-learnings.md P-05 entry
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+
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+ ### A6.3 — Parça
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+ - Linen → rumpled, soft drape
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+ - Silk → smooth shine
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+ - Wool → matte texture, slight nap
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+ - Cotton → balanced drape
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+ - Drape gravity-uyğun
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+
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+ ### A6.4 — Metal
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+ - Reflective səth
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+ - Specular highlight sharp
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+ - Brushed metal → directional highlight
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+
262
+ ### A6.5 — Saç
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+ - Strand-based, mass deyil
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+ - Light penetrate edir (translucency at edges)
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+
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+ ### A6.6 — Ağac
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+ - Grain pattern visible
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+ - Joints (mortise/tenon) görünür stress-bearing yerlərdə
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+ - Aged wood → patina
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+
271
+ ### A6.7 — Beton
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+ - Rough texture, slight bilateral asymmetry
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+ - Stain/weathering məntiqi
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+
275
+ ### A6.8 — Kağız
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+ - Light və thin
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+ - Easily creased, curled at edges
278
+
279
+ ---
280
+
281
+ ## Bölmə 7 — Architecture & structure
282
+
283
+ ### A7.1 — Pəncərə struktur
284
+ - Frame solid material (wood, aluminum, PVC)
285
+ - Glass clear
286
+ - Sill və lintel structural
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+ - Light passes through, refracts slightly
288
+
289
+ ### A7.2 — Qapı struktur
290
+ - Hinges visible (or implied)
291
+ - Handle/knob əl səviyyəsində
292
+ - Frame thicker than wall opening
293
+
294
+ ### A7.3 — Pilləkən (CRITICAL)
295
+ - **Bilateral struktur** — hər iki tərəfdə dayaq (inner wall + outer banister)
296
+ - Step rise (10-20 cm) və depth (25-30 cm) **bütün step üçün eyni**
297
+ - Hər step **complete** (tread + riser + nosing)
298
+ - Open edge yoxdur — bilateral protection
299
+ - Soviet Baku spesifik: iron banister with vertical bars, mosaic tile floor possible
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+
301
+ **P-bug nümunəsi:** Pilləkənin **yarısı** yox idi — outer banister rendered, inner wall absent, steps disappearing into space.
302
+
303
+ ### A7.3b — Spiral staircase (dual-banister rule)
304
+ - **TWO separate banister systems** mütləq görünsün:
305
+ - Outer banister (step xarici kənarında, vertical iron posts + helical top rail)
306
+ - **Inner handrail** (central column-a bracket-lərlə bağlı, helical iron rail) — AI sıxlıqla bunu DROP edir
307
+ - Bracket attachment points central post-da visible olmalıdır (L-shaped arms hər ~1m)
308
+ - Step rise consistent, no missing portions
309
+ - Outer banister hər visible turn-də (bottom, middle, top) görünsün
310
+
311
+ **P-03 v1 bug (2026-05-15):** Inner handrail tamamən rendered olunmamışdı — yalnız solid central post + outer banister. P-03 v2-də fix tətbiq olundu (numbered subsystems + brackets + verification clause).
312
+
313
+ ### A7.4 — Divar
314
+ - Solid, no transparency
315
+ - Material consistent (brick, concrete, plaster)
316
+ - Edges/corners 90° (or designed otherwise)
317
+
318
+ ### A7.5 — Damı
319
+ - Slope məntiqi (water drainage)
320
+ - Material consistent (tile, metal, flat membrane)
321
+ - Edge → wall transition clean
322
+
323
+ ### A7.6 — Balkon (Soviet Bakı specific)
324
+ - Iron rail with vertical bars
325
+ - Concrete floor with slight age patina
326
+ - Often has rust on metal
327
+ - Hanging items (clothesline, plants) attached at BOTH ends
328
+
329
+ ---
330
+
331
+ ## Bölmə 8 — Composition with physical accuracy
332
+
333
+ ### A8.1 — Perspective consistency
334
+ - Vanishing point single (or designed multiple)
335
+ - Horizon line consistent
336
+ - Object scale uyğun məsafəyə
337
+
338
+ ### A8.2 — Depth of field məntiqli
339
+ - Focused subject sharp
340
+ - Background blur smooth (bokeh)
341
+ - Foreground blur (if subject mid-distance) məntiqli
342
+ - Sharp əvərdə fərqli depth-da artificial → pozulma
343
+
344
+ ### A8.3 — Refleksiya physics
345
+ - Mirror = exact reflection (left-right flip)
346
+ - Water = wavy reflection
347
+ - Polished floor = slight reflection
348
+ - Glass = partial reflection + transparency
349
+
350
+ ### A8.4 — Scale məntiqli
351
+ - Insan vs məkan ölçü
352
+ - Cat vs furniture ölçü
353
+ - Object vs hand ölçü
354
+
355
+ ---
356
+
357
+ ## Bölmə 9 — Cultural & geographic specifics
358
+
359
+ ### A9.1 — Bakı / Azerbaijan
360
+ - Architecture: Soviet apartments (panel houses), pre-Soviet stone, modern (Flame Towers visible from rooftops)
361
+ - Streets: narrow old town, wider Soviet boulevards
362
+ - Climate: Caspian humid, mild winter
363
+ - Flora: ardıc, fig, pomegranate, cypress
364
+ - Cultural items: tea (in pear-shaped armudu glass), bread (tendir lavash)
365
+
366
+ ### A9.2 — Etnik features (default = Azerbaijani Caucasian)
367
+ - Olive-tan skin (Fitzpatrick III)
368
+ - Hair: dark brown/black usually
369
+ - Eyes: varies (brown, hazel, green, blue possible)
370
+ - Facial structure: Caucasian features with Caspian/Caucasian variation
371
+
372
+ **İstisna:** Layihə-spesifik karakter etnikliyi WORKFLOW.md və ya character profile-da fərqli ola bilər.
373
+
374
+ ### A9.3 — Geyim
375
+ - Modern urban Bakı: Western fashion + occasional traditional
376
+ - Rural: more conservative, less Western
377
+ - Religious context (mosque): traditional cover
378
+
379
+ ### A9.4 — Time/season
380
+ - Summer in Baku = humid hot, light clothing
381
+ - Winter = mild but humid, layered
382
+ - Spring/fall = mild, breezy
383
+
384
+ ### A9.5 — Landmark geographic positioning consistency (skyline & panoramic shots)
385
+ Real-world landmarks have **FIXED geographic coordinates**. In a panoramic skyline shot showing multiple landmarks, their relative LEFT/RIGHT placement in the frame MUST reflect real geography — the camera viewpoint + landmark coordinates dictate the composition, NOT aesthetic preference.
386
+
387
+ **AI failure mode:** Model places "iconic" landmarks on the visually dramatic side of the frame (often the right) for composition, ignoring real-world coordinates. Result: two landmarks shown on opposite sides of frame when in reality they're on the same side, or in inverted left/right order.
388
+
389
+ **Detection during validation:**
390
+ 1. Identify each landmark's real coordinates (lat/lon)
391
+ 2. Determine the implied camera viewpoint from the prompt
392
+ 3. Compute each landmark's bearing from the camera
393
+ 4. Verify each landmark's left/right placement in the frame matches its real bearing
394
+
395
+ **Baku-specific landmark coordinates (canonical):**
396
+ | Landmark | Coordinates | Position |
397
+ |---|---|---|
398
+ | Maiden Tower (Qız Qalası) | 40.366°N, 49.838°E | Old City, eastern coast |
399
+ | Flame Towers | 40.359°N, 49.829°E | Bayil hill, SOUTH-WEST of Maiden |
400
+ | Heydar Aliyev Center | 40.396°N, 49.867°E | NORTH-EAST of Old City (~5 km) |
401
+ | SOCAR Tower | 40.380°N, 49.852°E | NE of Maiden (~2 km) |
402
+ | Baku TV Tower | 40.404°N, 49.870°E | NORTH-EAST of Old City (~5 km) |
403
+ | Government House | 40.371°N, 49.851°E | Just north of Old City |
404
+ | Highland Park / Şəhidlər Xiyabanı | 40.359°N, 49.825°E | Adjacent to Flame Towers (same hill) |
405
+
406
+ **Canonical modern-Baku panorama view (CORRECTED 2026-05-19 from user reference photos):**
407
+ The iconic "modern Baku skyline" shot is taken **FROM the Baku Boulevard (Dənizkənarı Milli Park) promenade itself**, near the bay's curve, looking NORTH-WEST along the coastline. It is NOT a cross-bay shot with Maiden Tower in the foreground.
408
+
409
+ From this canonical Boulevard-vantage shot, visible elements:
410
+ - **Foreground:** the Boulevard's stepped stone promenade, modern WHITE-painted steel railings along the water, palm trees + green ornamental trees, warm-amber street lamps producing long-exposure starbursts, a few silhouetted people on the steps
411
+ - **Mid-water (right):** the Caspian Bay, warm street-lamp reflections as vertical orange-amber streaks on dark blue water
412
+ - **Background-right:** Flame Towers on the south-west Bayil hill (elevated, reflective glass, emerging tricolor LEDs at dusk)
413
+ - **Background-left:** Baku TV Tower (thin white-and-red metal antenna spike on a northern wooded hill)
414
+ - **Background-centre:** modern Baku hillside buildings with many warm window lights glowing amber at dusk
415
+ - **Mid-left:** a tall Azerbaijani national flagpole with the tricolor
416
+
417
+ **NOT visible from this Boulevard shot (do NOT include):**
418
+ - Maiden Tower (Qız Qalası) — sits inside Old City, INLAND, hidden behind coastal modern buildings
419
+ - Old City crenellated walls — INLAND, hidden behind Boulevard buildings
420
+ - Heydar Aliyev Center — north-east, out of frame
421
+ - SOCAR Tower — north-east, out of frame or barely visible as a small element
422
+
423
+ **The Old City + Maiden Tower deserve a SEPARATE close-up reference shot** — a close-medium framing of Maiden Tower with the crenellated Old City walls around it, photographed from inside the Old City or just outside its walls. That is a different iconic Baku image, distinct from the "modern skyline panorama."
424
+
425
+ **Common AI failure:** model conflates two separate iconic Baku images — the Boulevard skyline panorama AND the Old City close-up — into a single impossible composite. Detection: any frame showing Maiden Tower + Flame Towers + TV Tower together in one wide skyline shot is geographically impossible — these are SEPARATE iconic frames.
426
+
427
+ **Pozulma misalı (R-17 v1, 2026-05-18):** Bakı panoram kadrında Flame Towers (real-world WEST of Maiden) sağ tərəfdə göstərilib, Maiden Tower sol tərəfdə — bu coğrafi olaraq YANLIŞ-tərslənmişdir (WEST/EAST inversiyası). TV Qülləsi də səhv yerdə (NE-də olmalı, kadrda görünməyə də bilməz; göstərilibsə sağda olmalı, amma şəkildə sol kənarda göstərilib). Fix: promptda explicit "Flame Towers MUST be on LEFT", "Maiden Tower MUST be CENTRE-RIGHT", coordinates göstərildi, NOTHING ELSE clause-da TV/SOCAR/Aliyev Center explicit excluded.
428
+
429
+ **General qayda:** İstənilən real şəhərin panoram kadrını yazanda — landmark coordinates-i araşdır, viewpoint-i təyin et, sonra promptda **left/right placement-i explicit lock et** real geography əsasında. Aesthetic preference NEVER override edə bilməz real geography-ni.
430
+
431
+ ### A9.6 — Baku coastline architecture: NO coastal fortress wall (modern Baku)
432
+ **Critical Baku-specific rule:** Modern Baku has **NO continuous coastal fortress wall** along the Caspian shore. The historic sea-wall (one of two original fortress walls, between the city and the sea) was **destroyed long ago**; only the inland Old City (Icherisheher) walls remain.
433
+
434
+ **Real-world Baku coast structure (from sea toward city):**
435
+ 1. Caspian Sea / Baku Bay water
436
+ 2. Coastal edge — low modern promenade railing (NOT a fortress wall, NOT crenellated)
437
+ 3. **Baku Boulevard (Dənizkənarı Milli Park / Seaside National Park)** — a wide modern landscaped promenade: palm trees and ornamental trees, paved walking paths, street lamps, low landscaped gardens, pavilions, modern small structures. ~150–500 m wide depending on section.
438
+ 4. Modern road / coastal avenue
439
+ 5. **Old City (Icherisheher) walls** — set back **approximately 500 metres INLAND** from the water; 12th-century crenellated sandstone walls forming a contained inland enclosure
440
+ 6. Maiden Tower (Qız Qalası) — inside the Old City, at its sea-facing edge
441
+ 7. Modern Baku spreading inland behind
442
+
443
+ **AI failure mode:** Model renders the iconic Maiden Tower + crenellated walls **directly on the waterfront** as a coastal fortress, because that visually evokes "ancient citadel by the sea" archetype. This is **geographically wrong** for modern Baku — the walls are set back, the Boulevard separates them from the water.
444
+
445
+ **Pozulma misalı (R-17 v2, 2026-05-19):** Bakı panoramında Maiden Tower-in ətrafındakı qala divarları suya bitişik göstərilib — sahil bulvarı yox, bulvar ağacları yox, sahil promenadası yox. Bu, "dəniz kənarındakı qədim qala" arxetipi idi — real Bakı belə deyil. Fix: promptda explicit "walls set back ~500m, Baku Boulevard between walls and water, NO coastal fortress wall" anchoring.
446
+
447
+ **Detection during validation:** Look at the waterline of any Baku frame. Is there a crenellated fortress wall RIGHT on the water? If yes → ❌. Is there a modern Boulevard (trees, paths, lamps) along the coast with Old City walls visible INLAND behind it? If yes → ✅.
448
+
449
+ **General qayda for any city skyline:** Research the actual layered structure from waterline inland — many old cities have demolished their sea walls and replaced them with modern promenades. Don't assume "old walls = coastal walls". Always verify with real photos and city plans.
450
+
451
+ ### A9.7 — Lighting technology vs city's electrification year (formal/state buildings)
452
+ Formal buildings (palaces, parliaments, government offices, theatres, embassies, prestige hotels) **adopt electric lighting first** in any electrified city, typically within years of the city receiving electric service. Candles, candelabras, and oil lamps in a formal/state building **AFTER the city's electrification year** are anachronistic — those buildings used electric chandeliers and electric sconces.
453
+
454
+ **City electrification reference (verified):**
455
+ | City | First electric lighting | Notes |
456
+ |---|---|---|
457
+ | Baku | 1880 | Major industrial city; early adopter |
458
+ | Tiflis (Tbilisi) | 1887 | Caucasian Viceroyalty capital |
459
+ | Istanbul | 1914 | Late but pre-WWI |
460
+ | Paris | 1881 | Early adopter |
461
+ | London | 1881 | Early adopter |
462
+ | Moscow | 1883 | Early adopter |
463
+
464
+ **AI failure mode:** Model defaults to "romantic candlelight" for any dignified period scene (signing ceremonies, diplomatic moments, formal portraits) because candlelight = cinematic-trope shorthand for "important historical moment." Ignores city's actual electrification status.
465
+
466
+ **Pozulma misalı (P-04 v1, 2026-05-20):** Tiflis 1918 (Russian Imperial Viceroy's Palace, Great Hall, 2-nd floor) — Azerbaijan Declaration of Independence signing prompt included "three-branch brass candelabra glowing warm flame yellow 1900K." But Tiflis electrified in 1887, and the Viceroy's Palace certainly had electric chandeliers by 1918. Lit candles in this setting = anachronism. Fix: candelabra removed; primary light = warm late-afternoon daylight through tall French windows; secondary practical = unlit brass-and-green-glass electric desk lamp (period 1900s, present but off because daylight sufficient).
467
+
468
+ **Detection during validation:**
469
+ 1. Identify the city + year of the scene
470
+ 2. Check if the city was electrified by that year (use table above; for cities not listed, web search)
471
+ 3. Identify the building's prestige tier (state palace > theatre > middle-class home > rural cottage)
472
+ 4. If electrified AND prestige tier ≥ 2 → lit candles/oil lamps are ❌ anachronistic
473
+ 5. Allowed exceptions: power outage scene, deliberate ceremonial candle (e.g., religious rite, birthday cake, séance, funeral) where the candle is the subject, not utility lighting
474
+
475
+ **General qayda:** "Period drama" ≠ "candles by default." Verify electrification + building tier. Pre-electric scenes get kerosene/gas/candles; post-electrification formal buildings get electric chandeliers and sconces. Romantic-candlelight trope must be earned by the scene's logic, not imported as default mood.
476
+
477
+ ### A9.8 — State symbols verified against formal adoption year
478
+ National flags, coats of arms, state emblems, anthems, and seals each have a **formal adoption date**. Depicting any state symbol **before its adoption date** is an anachronism. Modern viewers often assume "this country always looked like this," but national symbols have specific historical timelines.
479
+
480
+ **AI failure mode:** Model fills in "Azerbaijani symbol" or "post-Soviet country emblem" by interpolating modern iconography (modern coat of arms, modern tricolor, modern flag motifs) into period scenes — without checking when those symbols were actually adopted.
481
+
482
+ **Azerbaijani state symbols — verified adoption timeline:**
483
+ | Symbol | Adopted | Notes |
484
+ |---|---|---|
485
+ | First Azerbaijani flag (red with white crescent + 8-pt star) | early 1918 (pre-Nov) | The ADR's original simple flag, used through summer 1918 |
486
+ | Tricolor flag (azure / red / green with crescent + 8-pt star) | 9 November 1918 (Ganja) | Adopted by ADR; modified slightly in 1919 |
487
+ | ADR state emblem / coat of arms | **NEVER FORMALLY ADOPTED** | Competitions ran March 1919 and Jan 1920; both failed; ADR fell April 1920 without an adopted emblem |
488
+ | Soviet Azerbaijan emblem | 1920 onward | Communist iconography (hammer + sickle + grain) |
489
+ | Modern Azerbaijani national emblem | 19 January 1993 | Based on a 1919–1920 ADR draft, modernised |
490
+ | Modern restored tricolor | 5 February 1991 | Re-adopted from ADR original |
491
+
492
+ **Pozulma misalı (P-05 v1, 2026-05-20):** Istanbul 1918 diplomatic dispatch prompt included "red wax seal bearing the impression of an early Azerbaijan Democratic Republic emblem (a crescent and star in a wreath)." But the ADR had NO formally adopted coat of arms — the competitions of 1919 and 1920 produced no approved emblem. The "crescent and star in a wreath" motif on a wax seal in 1918 is anachronistic invention. Fix: replaced state-emblem seal with a **personal diplomatic monogram seal** — three Arabic letters interlaced in a small cartouche (the cypher of the delegation's representative, in period 1910s Ottoman-Azerbaijani engraver style). Added explicit guard clause: tricolor flag motif also excluded (tricolor was adopted 9 November 1918 in Ganja — the dispatch predates it).
493
+
494
+ **Detection during validation:** For any state-symbol element in frame (flag, emblem, seal, coin, stamp, official letterhead):
495
+ 1. Identify the symbol depicted
496
+ 2. Look up its formal adoption date
497
+ 3. Compare to the scene's date
498
+ 4. If symbol's adoption > scene date → ❌ anachronistic
499
+ 5. If unclear what symbol is depicted → ask user OR replace with a period-safe alternative (personal monogram, religious motif, generic period decorative pattern)
500
+
501
+ **General qayda:** Don't infer state symbols from modern reference — research the formal adoption date for every state symbol. Many newly-independent states (early 1918–1920 wave, post-1991 wave) had **multi-year gaps** between independence declaration and emblem adoption. During those gaps, official documents used personal monograms, religious invocations (besmele), Latin-script European-style letterhead, or Ottoman/Russian Imperial holdovers. Period-accurate render = NO state emblem during the gap.
502
+
503
+ ### A9.9 — Lamp anatomy must be period-pure (no hybrid eras)
504
+ Choosing the right lighting *technology* for the year+city (A9.7) is not enough — the lamp's **anatomical parts** must all belong to the SAME lighting era. AI image models routinely render **hybrid lamps**: e.g., a kerosene fuel reservoir + visible flame at the bottom, BUT topped with an Edwardian electric-era frosted-glass dome shade. The "type" of lamp is technically correct (kerosene in a pre-electric scene) but the rendered object is an anachronistic Frankenstein of two eras. This rule applies to **any pre-electric period kadr and any early-electric period kadr** — both regimes have specific anatomies that must not bleed into each other.
505
+
506
+ **AI failure mode:** Training data labels "antique lamp" reference images across multiple decades (1850s–1930s) without anatomical separation. When a prompt says "period oil lamp" or "period table lamp," the model interpolates parts across the entire "antique-looking" cluster — typical hybrid = kerosene base + flame + glass chimney + frosted Edwardian dome shade on top.
507
+
508
+ **1850s–1880s kerosene lamp — period-correct anatomy:**
509
+ - BASE: brass OR clear/colored glass FUEL RESERVOIR (10–20 cm, bulbous or columnar)
510
+ - WICK MECHANISM: flat or round (Argand) cotton wick + small brass WICK ADJUSTMENT KNOB on the side
511
+ - CHIMNEY: CLEAR glass chimney (bulbous at base, narrowing toward top) — NEVER frosted, NEVER a colored shade over the chimney
512
+ - FLAME: VISIBLE yellow-orange flame inside the clear chimney
513
+ - OPTIONAL diffuser: simple brass REFLECTOR RING at chimney top, OR a metal SHADE pointing light downward, OR no shade at all
514
+ - FORBIDDEN parts (era-mixing): frosted-glass dome shade above, green banker's-lamp shade, Tiffany stained-glass shade, visible incandescent bulb, on/off switch, pull-chain, electrical cord
515
+
516
+ **1880s–1910s early electric lamp — period-correct anatomy:**
517
+ - BASE: brass or cast-iron pedestal
518
+ - NO fuel reservoir, NO wick, NO chimney, NO visible flame
519
+ - BULB: early carbon-filament Edison bulb visible through the shade (warm ~2400–2700K glow)
520
+ - SHADE: opal-glass dome, green-glass banker style, or Tiffany stained-glass (period-correct for electric only)
521
+ - CORD: visible cloth-wrapped electrical cord running off-frame
522
+ - FORBIDDEN parts: fuel reservoir bowl, wick adjustment knob, glass chimney with flame inside, kerosene-style brass fuel base
523
+
524
+ **Prompt templates (use verbatim; see also image-prompt-engineer/knowledge/lighting.md "Period lamp anatomy" section):**
525
+
526
+ Kerosene:
527
+ ```
528
+ A period-correct KEROSENE OIL LAMP on the desk: brass fuel reservoir base
529
+ (holding kerosene fuel), small brass wick-adjustment knob on the side, a
530
+ CLEAR GLASS BULBOUS CHIMNEY above the wick (curved at the bottom, narrowing
531
+ toward top), with a VISIBLE YELLOW-ORANGE FLAME inside the chimney casting
532
+ warm ~3000K light. NO frosted shade, NO electric bulb, NO shade above the
533
+ chimney (or only a simple brass reflector ring). Period-pure kerosene
534
+ anatomy — NO Edwardian electric-era shade hybridized onto a kerosene base.
535
+ ```
536
+
537
+ Early electric:
538
+ ```
539
+ A period-correct EARLY ELECTRIC DESK LAMP: brass pedestal base, NO fuel
540
+ reservoir, NO wick, NO chimney, NO visible flame. An early Edison
541
+ carbon-filament bulb visible through an opal-glass / green-glass /
542
+ Tiffany-style shade, casting warm yellow tungsten light (~2700K). Cloth-
543
+ wrapped electrical cord running off-frame. Period-pure electric anatomy
544
+ — NO kerosene reservoir, NO wick mechanism, NO glass chimney with flame.
545
+ ```
546
+
547
+ **Detection during validation:** Open the generated cell at 100% zoom on the lamp and run this 3-step check:
548
+ 1. **Is there a visible flame inside a glass chimney?** → if YES, this is kerosene anatomy. Proceed to step 2.
549
+ 2. **Is there a shade above the chimney/bulb?** If YES, what TYPE?
550
+ - CLEAR glass chimney with nothing else above (or only a brass reflector ring) → ✅ OK for kerosene
551
+ - Frosted glass dome / opal / green banker / Tiffany shade → ❌ ELECTRIC-only feature
552
+ 3. **Conflict check:** flame inside chimney + electric-style shade above the chimney = ❌ HYBRID ANACHRONISM. Regenerate with explicit period-pure prompt (see templates above). Same in the other direction: an electric-style shade + bulb + cord but with a visible flame or fuel reservoir below = ❌ hybrid.
553
+
554
+ **General qayda:** A9.7 chooses the lighting *technology* (kerosene/gas/electric) from the city+year electrification timeline. A9.9 enforces that the lamp **rendered for that technology** uses only anatomically pure parts from that one era. Both checks must pass independently. Cross-reference: image-prompt-engineer/knowledge/lighting.md → "Period lamp anatomy — must be era-pure" section (full prompt templates + part lists); image-prompt-engineer/knowledge/physical-realism.md → "lit lamp ⇒ darker ambient" practical-source rule.
555
+
556
+ ---
557
+
558
+ ## Bölmə 10 — Functional placement (məntiqi yerləşmə)
559
+
560
+ Hər obyekt **funksional rolu olduğu nöqtədə** yerləşməlidir. Obyektin məqsədi (istifadə, danışıq, qeyd, hərəkət) anchor-dırsa, o anchor-a yaxın render olunmalıdır. Boş hava boşluğunda "dekorativ" yerləşdirmə məntiq pozulmasıdır — AI modeli sıxlıqla equipment-i estetik kompozisiya üçün boş yerə qoyur, funksional anchor olmadan.
561
+
562
+ ### A10.1 — Mikrofonlar / qeyd alətləri
563
+ - Mikrofon **danışan adamın qarşısında** olmalıdır: sədrlik yeri, podium, intervyu obyekti, müsahibə masası
564
+ - Mikrofon stenddə, lakin **heç kimin qarşısında olmayan boş nöqtədə** dayanıbsa → pozulma
565
+ - Mətbuat brifinq səhnələri: mikrofon dəstəsi tribunada və ya natiqin qarşısında, NEVER otağın boş mərkəzində və ya divara yaxın "havada"
566
+
567
+ **Pozulma misalı (R-15 v1, 2026-05-18):** Konstitusiya Komissiyası iclas otağında mikrofon dəstəsi sağ tərəfdə kreslolarla pəncərə arasında dayanıb — heç bir natiqin qarşısında deyildi, sədrlik yerindən uzaq, tribunada yox. Mikrofonun funksional rolu (danışıq qeyd etmək) anchor-suz idi.
568
+
569
+ ### A10.2 — Broadcast kameralar
570
+ - Tripoddа kamera fokus istiqaməti **səhnə nüvəsinə yönəlməlidir** (sədr, podium, action)
571
+ - Kamera havada kim bilir nəyə baxır → pozulma
572
+ - Press perimetrdə dayanırlar, lakin obyektivləri kadrın funksional nöqtəsinə yönəlir
573
+
574
+ ### A10.3 — Podium / lectern
575
+ - Mikrofon + əyilmiş səth = natiqin yeri olmalıdır
576
+ - Heç kim üçün nəzərdə tutulmayan "dekorativ podium" → pozulma
577
+
578
+ ### A10.4 — Telefon / kommunikasiya cihazı
579
+ - Masa telefonu = oturan adamın çatılan məsafəsində
580
+ - Divarda telefon = giriş zalı, koridor, praktik nöqtə
581
+ - Otağın ortasında stenddə telefon → pozulma
582
+
583
+ ### A10.5 — Kresloların yönü
584
+ - Kresloların yönü = nəzərdə tutulan istifadəyə uyğun (masaya, ekrana, çıxışa)
585
+ - Boş istiqamətə baxan kreslo → pozulma və ya açıq səbəb (tərk edilmiş otaq, dağıdılmış səhnə)
586
+
587
+ ### A10.6 — İş alətləri (faylar, qovluqlar, kompüterlər)
588
+ - Hər iş aləti **istifadə nöqtəsində** olmalıdır (masada, rəfdə, əllərdə)
589
+ - "Just decoration" obyektləri (vaza, bitki, dekorativ sənət) istisnadır — onlar funksional anchor tələb etmir, lakin **dekorativ niyyəti** açıq olmalıdır
590
+
591
+ ### A10.7 — Press equipment cluster
592
+ - Mətbuat klasteri (mikrofon + kamera + işıq) **bir koordinat sistemi**ndə olmalıdır — hamısı eyni funksional fokusa
593
+ - Mikrofon bir tərəfə, kamera başqa tərəfə, işıq üçüncü tərəfə baxır → pozulma
594
+
595
+ ### A10.8 — Place setting consistency (formal multi-seat meetings)
596
+ Formal çox-saatlıq oturmalar — komissiya, konfrans, dövlət şurası, məclis, parlament komitəsi, redaksiya yığıncağı — üçün **hər iştirakçı eyni baza place setting-ə malik olmalıdır**.
597
+
598
+ - Əgər **sədrlik yerində** su qarafası/stəkanı varsa → hər iştirakçının yerində də su olmalıdır (sadəcə stəkan, ya stəkan + intervallarla ortaq qarafa)
599
+ - Əgər **bir yerdə** kağız/qələm/qovluq varsa → hər yerdə təkrarlanmalıdır
600
+ - Mətbuat brifinq səhnələrində: hər jurnalist üçün eyni qeyd vasitəsi (notebook və ya kassetli diktofon)
601
+ - Hospitality məntiqi: çox-saatlıq iclasda iştirakçılara su təmin edilməməsi qeyri-real
602
+
603
+ **AI failure mode:** Model **VIP/sədr/lider** yerini ayrıca diqqətlə işləyir (su, qələm, qovluq), qalan yerləri "ekonomik" buraxır (yalnız kağız) — bu real protokol pozulmasıdır. Sədr üçün hospitality, qalanları üçün heç nə → vizual olaraq "yalnız bir adam üçün hazırlanmış otaq" effekti yaranır.
604
+
605
+ **Pozulma misalı (R-15 v2, 2026-05-18):** 1995 Azərbaycan Konstitusiya Komissiyasının iş otağında sədrin qarşısında su qarafası + stəkan var idi, lakin digər ~15 iştirakçının qarşısında **yalnız kağız stack** idi — su yox idi. Saatlarla davam edən rəsmi konstitusiya iş iclasında bu absurddur. Fix: hər iştirakçının yerinə clear-glass water tumbler + masa boyu intervallarla ortaq qarafalar əlavə olundu.
606
+
607
+ **Detection during validation:** Place setting-lərə bax, **birində olan amma digərlərində olmayan** elementi tap. Əgər həmin element hospitality/utility (su, qələm, qovluq, mikrofon əgər çox natiqdirsə) kateqoriyasındandırsa → ❌.
608
+
609
+ **General qayda:** Hər communication/recording/work equipment üçün **soruş**: "Bu nə üçün buradadır? Kim üçün? Nə zaman istifadə olunur?" Cavab **funksional anchor**-a aparmalıdır. Aparmırsa → ❌. Eyni qayda hospitality element-ləri üçün: "Hər iştirakçı saatlarla burada oturacaqsa, onlara nə lazımdır?" — su, kağız, qələm "hamı üçün" olmalıdır.
610
+
611
+ ### A10.9 — Lived-in working zones (offices, studios, meeting rooms)
612
+ Hər **aktiv iş məkanı** (ofis, studio, redaksiya, prezident kabinetləri, dövlət iş otaqları) ən azı 2-3 funksional zona ehtiva etməlidir ki, "muzey eksponatı" görüntüsü yaratmasın:
613
+
614
+ 1. **Primary work zone** (məcburi): iş masası + kreslo + masada istifadədə olan əşyalar (kağız, qələm, telefon, lampa)
615
+ 2. **Secondary functional zone** (məcburi): qonaq oturma sahəsi (kreslolar/divan + aralıq masa), VƏ YA kitab rəfləri, VƏ YA məsləhət/arxiv küncü
616
+ 3. **Tertiary period anchor details** (məcburi): dövrə uyğun office accessories — telefon, divar saatı, masa lampası, ofis xəritəsi, leather-bound books, period filing cabinet
617
+
618
+ **AI failure mode:** Model VIP/leader üçün yalnız "symbolic icons" yığır — desk + chair + flag + emblem + chandelier — bu **"memorial display of an office"** görüntüsü yaradır, real working office görüntüsü deyil. Real iş ofisləri **qonaq seating, reference books, dövr communication equipment, divar saatları** ehtiva edir.
619
+
620
+ **Pozulma misalı (R-18 v1, 2026-05-19):** 1990-cı illərin sonu Heydər Əliyev ofisi yalnız desk + leather chair + flag + emblem + chandelier + drapes + rug ilə yazılmışdı. Heç bir qonaq kreslosu, kitab rəfi, period telefon, divar saatı yox idi. Otaq "memorial display" kimi görünürdü — boş və lifeless. Fix: visitor armchairs + side table with armudu tea glasses + built-in bookshelves with mixed-color spines + 1990s desk telephone + brass wall clock + framed Azerbaijan map + desk lamp əlavə olundu — otaq lived-in working office görünüşü aldı.
621
+
622
+ **Detection during validation:** Boş işləyən məkana bax. Soruş: "Burada kim oturur? Onunla görüşməyə kim gəlir? Hansı işlə məşğul olurlar?" Cavablardan yaranan element-lər ekranda görünməlidir. Görünmürsə → ❌.
623
+
624
+ **Balance qaydası:** Lived-in ≠ cluttered. Complexity budget hələ də (1 primary zone + 1-2 secondary zones + 5-9 materials + max 2-3 light sources) qalır. Boşluğu doldur, amma chaos yaratma.
625
+
626
+ **General qayda:** "Yox-opulence" = sober materials + restrained scale, NOT empty room. Sade dövlət ofisi belə **lived-in olmalıdır** — sadəcə qızıllı deyil. "Restrained dignity" ≠ "vacant memorial display".
627
+
628
+ ### A10.10 — Two-handed operation devices
629
+ Bəzi alətlər **iki-əlli əməliyyat predmetləridir** — onları "mid-action" göstərən kadrda **hər iki əl çalışan vəziyyətdə olmalıdır**, tək əl yox:
630
+
631
+ - **Yazı makinası (typewriter)** — touch-typing və ya near-touch standart pozadır; tək-əllə "hunt and peck" amateur pozasıdır, professional jurnalist/typist üçün yanlış
632
+ - **Piano / fortepiano / organ** — iki əl, hər iki tərəfdə klaviaturada
633
+ - **Akkordeon / qarmon** — bir əl bass, bir əl klaviatura — hər ikisi həmişə aktivdir
634
+ - **Telephone switchboard (1900s–1970s)** — operator iki əllə kabel keçidləri edir
635
+ - **Sewing machine (treadle)** — bir əl parçada, bir əl çarx/fly-wheel-da
636
+ - **Tar / kamança / saz / setar** — bir əl pərdələrdə, bir əl mizrabda/yayda
637
+ - **Aşbazlıq aletləri** — bir əl bıçaqda, bir əl tərəvəzi tutur; tək əllə doğrama yanlış
638
+ - **Daktiloqraf, stenoqraf, mühasibat klaviaturası** — iki-əlli iş
639
+
640
+ **AI failure mode:** Model çox vaxt **tək-əl "casual" pozanı** seçir (training data Hollywood-cum-stock-photo stereotype: "thoughtful typist with one finger hovering"). Bu, real istifadə posturasını pozur və "qarşılaşma yaranır" mənasını verir, "iş gedir" yox.
641
+
642
+ **Pozulma misalı (P-06 v1, 2026-05-20):** 1919 Bakı "Azərbaycan" qəzeti redaksiyasında jurnalist Remington Arabic typewriter-də **tək sağ əllə** yazılı göstərilib. Real working journalist mid-deadline posturası iki-əlli touch-typing-dir. Fix: both hands at the keyboard explicit anchored — sol əl klaviaturanın sol yarısında, sağ əl sağ yarısında, hər iki index finger key strike pozisiyasında slight motion-blur ilə; hər iki qol eyni geyimdə (white linen cuff + navy waistcoat); hər iki əldə period-realistic ink-smudge fingertip pads-da.
643
+
644
+ **Detection during validation:** İki-əlli istifadə predmetinin "mid-action" kadrını yoxlayanda — soruş: "Bu alət ENSEMBLE-də iki əl tələb edirmi?" Cavab YES-dirsə və yalnız bir əl görünürsə → ❌ (digər əl çərçivədən çıxa bilər, amma şəkildə görünən əl tək başına o iş üçün məntiqsizdir).
645
+
646
+ **General qayda:** Hər tool/instrument üçün soruş: "Real professional bunu necə istifadə edir? Bir əllə? İki əllə? Hansı pozada?" Stock-photo stereotype yerinə real posturanı promptda explicit anchor et.
647
+
648
+ ### A10.11 — Machine control placement (functional, not generic)
649
+ Mexaniki cihazların idarə qolları, düymələri, və ya levers **funksional, tarixi-konvensiya yerlərində** olmalıdır — "alətə yapışdırılmış generik qol" yox. Hər mexanizm üçün control elements **işləyəcəyi yerdə** olmalıdır (ergonomic + mechanical reason).
650
+
651
+ **Misalı (period machine-by-machine):**
652
+
653
+ | Cihaz | Kontrol element | Düzgün yer |
654
+ |---|---|---|
655
+ | Manual typewriter (Remington/Underwood/etc., 1900–1960s) | Carriage return lever | **Karetkanın (hərəkət edən üst hissə) sol-yuxarı ucunda**, yuxarı-xaricə əyilir; karetka ilə birgə hərəkət edir |
656
+ | Manual typewriter | Margin release | Klaviaturanın yuxarısında, sol-sağ ortada, kiçik düymə |
657
+ | Manual typewriter | Line-spacing knob | Karetkanın sağ ucunda, plateni döndərmək üçün |
658
+ | Vintage telephone (1900–1940s) | Receiver hook | Aparatın yuxarısında, U-şəkilli çəngəl |
659
+ | Vintage telephone | Rotary dial | Aparatın ön üzündə, düz mərkəzdə |
660
+ | Steam locomotive | Throttle / regulator | Operator's cab, sağ yan, böyük metal qol |
661
+ | Old camera (rangefinder) | Shutter release | Yuxarı üzdə, sağ tərəfdə (right-hand operation) |
662
+ | Sewing machine (treadle) | Fly-wheel | Sağ tərəfdə, böyük metal çarx |
663
+ | Old radio (Bakelite, 1930s–50s) | Tuning knob | Ön üzdə, ortada və ya sağda; volume knob ayrıca |
664
+
665
+ **AI failure mode:** Model machine ilə bağlı **generic curved metal arm**-ı uydura bilər və onu cihazın "estetik dramatic" yerinə yapışdırar — alt-sol, ön-sağ, və s. — funksional konvensiyanı tanımır. Sonda mexanizm məntiqsiz görünür: "bu nə qoldur, nə üçün burada?"
666
+
667
+ **Pozulma misalı (P-06 v1, 2026-05-20):** Remington Arabic typewriter şəklində carriage return lever **gövdənin alt-sol hissəsində** uzun nikellənmiş əyri qol kimi göstərilib. Bu mexaniki olaraq yanlışdır — Remington 10-da carriage return lever **karetkanın (hərəkət edən üst hissə) sol-yuxarı ucunda** olmalıdır, üfüqi olaraq yuxarı-xaricə əyilir; karetka ilə birgə hərəkət edir. Gövdənin altında belə bir qol yoxdur (yalnız margin release tab və line-spacing knob kompakt-integrated). Fix: "CRITICAL MECHANICAL DETAIL — CARRIAGE RETURN LEVER PLACEMENT" bloku promptda explicit yerləşdirildi, "NO curved lever protrudes from the lower body or base" exclusion clause ilə.
668
+
669
+ **Detection during validation:** Şəkildə mexaniki bir cihaz görünürsə (typewriter, telefon, kamera, lokomotiv, qatar, dirijabl, və s.):
670
+ 1. Cihazın tarixi modelini tanı (Remington Standard №10? Ya Underwood №5? Ya Oliver?)
671
+ 2. Real referans şəkillər üçün web search et (məs. "Remington Standard 10 typewriter carriage return lever")
672
+ 3. Şəkildəki kontrol elementlərin yerini real konvensiya ilə müqayisə et
673
+ 4. Generic "lever attached for drama" görürsənsə → ❌; əgər kontrol element historically-accurate yerdə deyilsə → ❌
674
+
675
+ **General qayda:** Mexaniki cihaz yazanda — istifadəçidən və ya web-dən **tarixi referans şəkilə bax** və kontrol element-lərin **funksional konvensiya yerini** promptda explicit anchor et. AI model machine-i "stylized stereotype"-də render edə bilər; explicit anchor olmadan kontrol element-lər səhv yerlərdə render olunur. Bu rule [[A10.1]] – [[A10.7]] (microphone/camera/podium/telephone/chair functional placement) sxemi cihaz-daxili kontrolların yerinə tətbiq olunur.
676
+
677
+ ---
678
+
679
+ ## Yoxlama cədvəli (final output şablonu)
680
+
681
+ ```markdown
682
+ ## Qat A — Physical realism
683
+
684
+ | # | Bölmə | Checkpoint | Verdikt | Qeyd |
685
+ |---|---|---|---|---|
686
+ | A1.1 | Gravity | Bütün obyektlər real dayaq üzərində | ✅ | — |
687
+ | A1.2 | Gravity | Attachment məntiqli (clothesline iki ucu) | ❌ | Sağ ucu havada bitir |
688
+ | A2.1 | Light | İşıq mənbəyi vizual aydın | ✅ | Sol pəncərə görünür |
689
+ | A2.2 | Light | Kölgə istiqaməti mənbəyə uyğun | ❌ | Pişik kölgəsi yanlış istiqamətdə |
690
+ | A3.1 | Time | Sky saatla uyğun | ✅ | Pre-dawn deep blue OK |
691
+ | A3.2 | Time | Praktik işıqlar saatla uyğun | ✅ | Gündüz, lampa söndürülmüş |
692
+ | A4 | Weather | Yağış/qar/duman logical | ✅ | Yox (interior scene) |
693
+ | A5.1 | Anatomy | İnsan 5 barmaq | ⚠️ | Sol əl yarımca, sayılmır |
694
+ | A5.4 | Anatomy | Pişik 4 ayaq + 2 qulaq | ✅ | Tam |
695
+ | A6.3 | Material | Parça (linen) drape məntiqli | ✅ | Soft rumple visible |
696
+ | A6.6 | Material | Ağac grain visible | ✅ | Masa OK |
697
+ | A7.3 | Architecture | Pilləkən bilateral struktur | N/A | Bu səhnədə yoxdur |
698
+ | A8.1 | Composition | Perspective consistent | ✅ | Single VP, OK |
699
+ | A9.1 | Cultural (Bakı) | Soviet balkon detalları | ✅ | Iron rail, concrete OK |
700
+ ```
701
+
702
+ ---
703
+
704
+ *Versiya: 1.10 | Sinxron: image-prompt-engineer/knowledge/lighting.md "Period lamp anatomy" + physical-realism.md v1.x | Son yenilənmə: 2026-05-21 (A9.9 Lamp anatomy must be period-pure — hibrid lampa anatomiyaları: kerosene base + flame + Edwardian electric frosted shade kimi; A9.7 lighting-tech choice-u tamamlayır). Əvvəlki yenilənmə 2026-05-21: A5.9 Anti period-grit stereotype check — Hollywood period-grit default-u universal AI failure mode; A5.8 Face diversity in multi-figure cells. 2026-05-20: A9.7 Lighting tech vs city electrification year — Tiflis 1918 candelabra anaxronizmi; A9.8 State symbols verified against formal adoption year — ADR 1918 coat-of-arms anaxronizmi; A10.10 Two-handed operation devices — single-hand typewriter posturası; A10.11 Machine control placement functional convention — carriage return lever yanlış yerdə)*