@3driseai/3drise-viewer 0.1.1

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Files changed (547) hide show
  1. package/dist/components/AnimatedObject.d.ts +22 -0
  2. package/dist/components/AnimatedObject.d.ts.map +1 -0
  3. package/dist/components/AnimatedObject.js +65 -0
  4. package/dist/components/Bubbles.d.ts +9 -0
  5. package/dist/components/Bubbles.d.ts.map +1 -0
  6. package/dist/components/Bubbles.js +105 -0
  7. package/dist/components/CameraController.d.ts +10 -0
  8. package/dist/components/CameraController.d.ts.map +1 -0
  9. package/dist/components/CameraController.js +158 -0
  10. package/dist/components/Clouds.d.ts +9 -0
  11. package/dist/components/Clouds.d.ts.map +1 -0
  12. package/dist/components/Clouds.js +278 -0
  13. package/dist/components/Corona.d.ts +18 -0
  14. package/dist/components/Corona.d.ts.map +1 -0
  15. package/dist/components/Corona.js +12 -0
  16. package/dist/components/CreatedObject.d.ts +14 -0
  17. package/dist/components/CreatedObject.d.ts.map +1 -0
  18. package/dist/components/CreatedObject.js +103 -0
  19. package/dist/components/CustomPrimitive.d.ts +12 -0
  20. package/dist/components/CustomPrimitive.d.ts.map +1 -0
  21. package/dist/components/CustomPrimitive.js +87 -0
  22. package/dist/components/Earth.d.ts +8 -0
  23. package/dist/components/Earth.d.ts.map +1 -0
  24. package/dist/components/Earth.js +38 -0
  25. package/dist/components/EffectsGenerator.d.ts +10 -0
  26. package/dist/components/EffectsGenerator.d.ts.map +1 -0
  27. package/dist/components/EffectsGenerator.js +71 -0
  28. package/dist/components/EffectsGroup.d.ts +8 -0
  29. package/dist/components/EffectsGroup.d.ts.map +1 -0
  30. package/dist/components/EffectsGroup.js +11 -0
  31. package/dist/components/EnvironmentManager.d.ts +9 -0
  32. package/dist/components/EnvironmentManager.d.ts.map +1 -0
  33. package/dist/components/EnvironmentManager.js +74 -0
  34. package/dist/components/EnvironmentObject.d.ts +8 -0
  35. package/dist/components/EnvironmentObject.d.ts.map +1 -0
  36. package/dist/components/EnvironmentObject.js +14 -0
  37. package/dist/components/Flares.d.ts +24 -0
  38. package/dist/components/Flares.d.ts.map +1 -0
  39. package/dist/components/Flares.js +134 -0
  40. package/dist/components/Frame.d.ts +23 -0
  41. package/dist/components/Frame.d.ts.map +1 -0
  42. package/dist/components/Frame.js +55 -0
  43. package/dist/components/FrameGeometry.d.ts +10 -0
  44. package/dist/components/FrameGeometry.d.ts.map +1 -0
  45. package/dist/components/FrameGeometry.js +17 -0
  46. package/dist/components/FrameImage.d.ts +2 -0
  47. package/dist/components/FrameImage.d.ts.map +1 -0
  48. package/dist/components/FrameImage.js +15 -0
  49. package/dist/components/Galaxy.d.ts +10 -0
  50. package/dist/components/Galaxy.d.ts.map +1 -0
  51. package/dist/components/Galaxy.js +29 -0
  52. package/dist/components/GalleryLayout.d.ts +12 -0
  53. package/dist/components/GalleryLayout.d.ts.map +1 -0
  54. package/dist/components/GalleryLayout.js +20 -0
  55. package/dist/components/GeometryShape.d.ts +54 -0
  56. package/dist/components/GeometryShape.d.ts.map +1 -0
  57. package/dist/components/GeometryShape.js +318 -0
  58. package/dist/components/Glyphs.d.ts +9 -0
  59. package/dist/components/Glyphs.d.ts.map +1 -0
  60. package/dist/components/Glyphs.js +58 -0
  61. package/dist/components/GridHelper.d.ts +23 -0
  62. package/dist/components/GridHelper.d.ts.map +1 -0
  63. package/dist/components/GridHelper.js +36 -0
  64. package/dist/components/GridsGenerator.d.ts +10 -0
  65. package/dist/components/GridsGenerator.d.ts.map +1 -0
  66. package/dist/components/GridsGenerator.js +14 -0
  67. package/dist/components/HdrPlaylistRenderer.d.ts +10 -0
  68. package/dist/components/HdrPlaylistRenderer.d.ts.map +1 -0
  69. package/dist/components/HdrPlaylistRenderer.js +364 -0
  70. package/dist/components/ImageGeometry.d.ts +13 -0
  71. package/dist/components/ImageGeometry.d.ts.map +1 -0
  72. package/dist/components/ImageGeometry.js +62 -0
  73. package/dist/components/Lensflare.d.ts +12 -0
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  75. package/dist/components/Lensflare.js +66 -0
  76. package/dist/components/Letter.d.ts +19 -0
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  78. package/dist/components/Letter.js +83 -0
  79. package/dist/components/Letters.d.ts +16 -0
  80. package/dist/components/Letters.d.ts.map +1 -0
  81. package/dist/components/Letters.js +18 -0
  82. package/dist/components/LightObject.d.ts +8 -0
  83. package/dist/components/LightObject.d.ts.map +1 -0
  84. package/dist/components/LightObject.js +65 -0
  85. package/dist/components/LightsManager.d.ts +8 -0
  86. package/dist/components/LightsManager.d.ts.map +1 -0
  87. package/dist/components/LightsManager.js +104 -0
  88. package/dist/components/Lines.d.ts +9 -0
  89. package/dist/components/Lines.d.ts.map +1 -0
  90. package/dist/components/Lines.js +19 -0
  91. package/dist/components/LoadingIndicator.d.ts +10 -0
  92. package/dist/components/LoadingIndicator.d.ts.map +1 -0
  93. package/dist/components/LoadingIndicator.js +6 -0
  94. package/dist/components/MaterialLibrary.d.ts +9 -0
  95. package/dist/components/MaterialLibrary.d.ts.map +1 -0
  96. package/dist/components/MaterialLibrary.js +57 -0
  97. package/dist/components/Moon.d.ts +13 -0
  98. package/dist/components/Moon.d.ts.map +1 -0
  99. package/dist/components/Moon.js +66 -0
  100. package/dist/components/MyGrid.d.ts +15 -0
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  102. package/dist/components/MyGrid.js +72 -0
  103. package/dist/components/ObjectNode.d.ts +13 -0
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  105. package/dist/components/ObjectNode.js +139 -0
  106. package/dist/components/ObjectNodeApi.d.ts +13 -0
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  108. package/dist/components/ObjectNodeApi.js +18 -0
  109. package/dist/components/ObjectsRenderer.d.ts +15 -0
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  112. package/dist/components/ObjectsRendererApi.d.ts +31 -0
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  114. package/dist/components/ObjectsRendererApi.js +76 -0
  115. package/dist/components/Ocean.d.ts +8 -0
  116. package/dist/components/Ocean.d.ts.map +1 -0
  117. package/dist/components/Ocean.js +169 -0
  118. package/dist/components/Outline.d.ts +21 -0
  119. package/dist/components/Outline.d.ts.map +1 -0
  120. package/dist/components/Outline.js +14 -0
  121. package/dist/components/ParticlesR3f.d.ts +11 -0
  122. package/dist/components/ParticlesR3f.d.ts.map +1 -0
  123. package/dist/components/ParticlesR3f.js +110 -0
  124. package/dist/components/Path.d.ts +13 -0
  125. package/dist/components/Path.d.ts.map +1 -0
  126. package/dist/components/Path.js +41 -0
  127. package/dist/components/PathGeometry.d.ts +11 -0
  128. package/dist/components/PathGeometry.d.ts.map +1 -0
  129. package/dist/components/PathGeometry.js +109 -0
  130. package/dist/components/PathRenderer.d.ts +12 -0
  131. package/dist/components/PathRenderer.d.ts.map +1 -0
  132. package/dist/components/PathRenderer.js +36 -0
  133. package/dist/components/Planet.d.ts +16 -0
  134. package/dist/components/Planet.d.ts.map +1 -0
  135. package/dist/components/Planet.js +60 -0
  136. package/dist/components/PointCloud.d.ts +10 -0
  137. package/dist/components/PointCloud.d.ts.map +1 -0
  138. package/dist/components/PointCloud.js +113 -0
  139. package/dist/components/ProductionScene.d.ts +5 -0
  140. package/dist/components/ProductionScene.d.ts.map +1 -0
  141. package/dist/components/ProductionScene.js +7 -0
  142. package/dist/components/ProjectLoader.d.ts +16 -0
  143. package/dist/components/ProjectLoader.d.ts.map +1 -0
  144. package/dist/components/ProjectLoader.js +85 -0
  145. package/dist/components/Rain.d.ts +8 -0
  146. package/dist/components/Rain.d.ts.map +1 -0
  147. package/dist/components/Rain.js +259 -0
  148. package/dist/components/RiseLogo.d.ts +19 -0
  149. package/dist/components/RiseLogo.d.ts.map +1 -0
  150. package/dist/components/RiseLogo.js +75 -0
  151. package/dist/components/SceneBuilder.d.ts +5 -0
  152. package/dist/components/SceneBuilder.d.ts.map +1 -0
  153. package/dist/components/SceneBuilder.js +133 -0
  154. package/dist/components/SceneFog.d.ts +8 -0
  155. package/dist/components/SceneFog.d.ts.map +1 -0
  156. package/dist/components/SceneFog.js +19 -0
  157. package/dist/components/Shape.d.ts +5 -0
  158. package/dist/components/Shape.d.ts.map +1 -0
  159. package/dist/components/Shape.js +11 -0
  160. package/dist/components/ShootingStar.d.ts +16 -0
  161. package/dist/components/ShootingStar.d.ts.map +1 -0
  162. package/dist/components/ShootingStar.js +92 -0
  163. package/dist/components/ShootingStars.d.ts +8 -0
  164. package/dist/components/ShootingStars.d.ts.map +1 -0
  165. package/dist/components/ShootingStars.js +41 -0
  166. package/dist/components/SkyController.d.ts +10 -0
  167. package/dist/components/SkyController.d.ts.map +1 -0
  168. package/dist/components/SkyController.js +208 -0
  169. package/dist/components/SkyMesh.d.ts +10 -0
  170. package/dist/components/SkyMesh.d.ts.map +1 -0
  171. package/dist/components/SkyMesh.js +36 -0
  172. package/dist/components/SkySystem.d.ts +32 -0
  173. package/dist/components/SkySystem.d.ts.map +1 -0
  174. package/dist/components/SkySystem.js +46 -0
  175. package/dist/components/Skybox.d.ts +12 -0
  176. package/dist/components/Skybox.d.ts.map +1 -0
  177. package/dist/components/Skybox.js +92 -0
  178. package/dist/components/SolarSystem.d.ts +8 -0
  179. package/dist/components/SolarSystem.d.ts.map +1 -0
  180. package/dist/components/SolarSystem.js +77 -0
  181. package/dist/components/SparklesBurst.d.ts +9 -0
  182. package/dist/components/SparklesBurst.d.ts.map +1 -0
  183. package/dist/components/SparklesBurst.js +62 -0
  184. package/dist/components/Stars.d.ts +15 -0
  185. package/dist/components/Stars.d.ts.map +1 -0
  186. package/dist/components/Stars.js +250 -0
  187. package/dist/components/Sun.d.ts +15 -0
  188. package/dist/components/Sun.d.ts.map +1 -0
  189. package/dist/components/Sun.js +7 -0
  190. package/dist/components/SunCore.d.ts +18 -0
  191. package/dist/components/SunCore.d.ts.map +1 -0
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  193. package/dist/components/SunLight.d.ts +15 -0
  194. package/dist/components/SunLight.d.ts.map +1 -0
  195. package/dist/components/SunLight.js +57 -0
  196. package/dist/components/Text2D.d.ts +9 -0
  197. package/dist/components/Text2D.d.ts.map +1 -0
  198. package/dist/components/Text2D.js +56 -0
  199. package/dist/components/Text3D.d.ts +10 -0
  200. package/dist/components/Text3D.d.ts.map +1 -0
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  202. package/dist/components/VolumePoints.d.ts +19 -0
  203. package/dist/components/VolumePoints.d.ts.map +1 -0
  204. package/dist/components/VolumePoints.js +8 -0
  205. package/dist/components/cursor/AuraCursor.d.ts +6 -0
  206. package/dist/components/cursor/AuraCursor.d.ts.map +1 -0
  207. package/dist/components/cursor/AuraCursor.js +30 -0
  208. package/dist/components/cursor/AuroraCursor.d.ts +6 -0
  209. package/dist/components/cursor/AuroraCursor.d.ts.map +1 -0
  210. package/dist/components/cursor/AuroraCursor.js +207 -0
  211. package/dist/components/cursor/BubblesCursor.d.ts +6 -0
  212. package/dist/components/cursor/BubblesCursor.d.ts.map +1 -0
  213. package/dist/components/cursor/BubblesCursor.js +184 -0
  214. package/dist/components/cursor/CometCursor.d.ts +6 -0
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  217. package/dist/components/cursor/CrosshairCursor.d.ts +6 -0
  218. package/dist/components/cursor/CrosshairCursor.d.ts.map +1 -0
  219. package/dist/components/cursor/CrosshairCursor.js +142 -0
  220. package/dist/components/cursor/CursorActions.d.ts +8 -0
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  223. package/dist/components/cursor/CursorController.d.ts +10 -0
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  226. package/dist/components/cursor/CursorEffects.d.ts +16 -0
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  229. package/dist/components/cursor/FerrofluidCursor.d.ts +6 -0
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  232. package/dist/components/cursor/GlyphRingCursor.d.ts +6 -0
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  235. package/dist/components/cursor/LightningCursor.d.ts +6 -0
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  237. package/dist/components/cursor/LightningCursor.js +28 -0
  238. package/dist/components/cursor/LiquidMetalCursor.d.ts +6 -0
  239. package/dist/components/cursor/LiquidMetalCursor.d.ts.map +1 -0
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  241. package/dist/components/cursor/OrbCursor.d.ts +6 -0
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  243. package/dist/components/cursor/OrbCursor.js +32 -0
  244. package/dist/components/cursor/PlasmaWhipCursor.d.ts +6 -0
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  247. package/dist/components/cursor/SparklesCursor.d.ts +6 -0
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  280. package/dist/components/effects/AuraEffect.d.ts +10 -0
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  547. package/package.json +44 -0
@@ -0,0 +1,85 @@
1
+ import { jsx as _jsx, Fragment as _Fragment } from "react/jsx-runtime";
2
+ import { useEffect, useState } from "react";
3
+ import { dataCenterServer } from '../constants.js';
4
+ import SceneBuilder from "./SceneBuilder.js";
5
+ import { loadAssets, } from "@3driseai/3drise-core";
6
+ import LoadingIndicator from "./LoadingIndicator.js";
7
+ import { useMeshController } from "../hooks/useMeshController.js";
8
+ const PROJECT_LOADER_DEBUG_PREFIX = '[ProjectLoaderDebug]';
9
+ const ProjectLoader = ({ projectId, onObjectClick, onObjectHover, onElementClick, onElementHover, onSceneInitialized, loadingIndicator = _jsx(LoadingIndicator, { text: "Loading project...", fullScreen: true, animate: true }) }) => {
10
+ const [project, setProject] = useState(null);
11
+ const meshController = useMeshController();
12
+ useEffect(() => {
13
+ if (projectId) {
14
+ loadProject(projectId);
15
+ }
16
+ }, [projectId]);
17
+ const loadProject = async (projectId) => {
18
+ try {
19
+ const url = `${dataCenterServer}projects/${projectId}/view`;
20
+ console.log(PROJECT_LOADER_DEBUG_PREFIX, 'Fetching project', {
21
+ projectId,
22
+ url,
23
+ });
24
+ const response = await fetch(url, {
25
+ method: "GET",
26
+ headers: {
27
+ "Content-Type": "application/json",
28
+ },
29
+ });
30
+ console.log(PROJECT_LOADER_DEBUG_PREFIX, 'Received project response', {
31
+ projectId,
32
+ status: response.status,
33
+ ok: response.ok,
34
+ url,
35
+ });
36
+ if (!response.ok) {
37
+ if (response.status === 404) {
38
+ throw new Error("Project not found");
39
+ }
40
+ throw new Error(`HTTP error! status: ${response.status}`);
41
+ }
42
+ const responseData = await response.json();
43
+ // console.log(PROJECT_LOADER_DEBUG_PREFIX, 'Parsed project payload', {
44
+ // projectId,
45
+ // sceneObjectsCount: responseData.sceneObjects?.length || 0,
46
+ // projectName: responseData.name,
47
+ // });
48
+ console.log("Loaded project:", responseData);
49
+ const sceneObjects = responseData.sceneObjects || [];
50
+ const modelObjects = sceneObjects.filter(obj => obj.type === 'model');
51
+ const meshObjects = sceneObjects.filter(obj => obj.type === 'mesh');
52
+ console.log('Model objects in loaded project:', modelObjects);
53
+ try {
54
+ const models = modelObjects.map(obj => ({
55
+ ...obj.userData,
56
+ id: obj.id,
57
+ }));
58
+ await loadAssets(models);
59
+ console.log('[useLoadProject] Assets loaded for model objects');
60
+ }
61
+ catch (assetError) {
62
+ console.error('[useLoadProject] Failed to load model assets, continuing with project load:', assetError);
63
+ }
64
+ meshController.createObjects(meshObjects);
65
+ console.log("PROJECT LOAD COMPLETE");
66
+ setProject(responseData);
67
+ }
68
+ catch (error) {
69
+ console.error(PROJECT_LOADER_DEBUG_PREFIX, 'Error fetching project', {
70
+ projectId,
71
+ error,
72
+ });
73
+ }
74
+ };
75
+ if (!project) {
76
+ return _jsx("div", { style: {
77
+ width: '100%', height: '100%', display: 'flex',
78
+ alignItems: 'center', justifyContent: 'center',
79
+ backgroundColor: 'black',
80
+ flexDirection: 'column', gap: '1rem'
81
+ }, children: loadingIndicator });
82
+ }
83
+ return _jsx(_Fragment, { children: _jsx(SceneBuilder, { project: project, onSceneInitialized: onSceneInitialized, onUiElementClick: onElementClick, onUiElementHover: onElementHover, onObjectClick: onObjectClick }) });
84
+ };
85
+ export default ProjectLoader;
@@ -0,0 +1,8 @@
1
+ import type { CreatedObjectSettings } from '@3driseai/3drise-core';
2
+ import React from "react";
3
+ export interface RainProps {
4
+ settings: CreatedObjectSettings;
5
+ }
6
+ declare const Rain: React.FC<RainProps>;
7
+ export default Rain;
8
+ //# sourceMappingURL=Rain.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Rain.d.ts","sourceRoot":"","sources":["../../src/components/Rain.ts"],"names":[],"mappings":"AAKA,OAAO,KAAK,EAAE,qBAAqB,EAAE,MAAM,uBAAuB,CAAC;AACnE,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,MAAM,WAAW,SAAS;IACtB,QAAQ,EAAE,qBAAqB,CAAC;CACnC;AA+ED,QAAA,MAAM,IAAI,EAAE,KAAK,CAAC,EAAE,CAAC,SAAS,CAgL7B,CAAC;AACF,eAAe,IAAI,CAAC"}
@@ -0,0 +1,259 @@
1
+ import { useEffect, useRef, useMemo } from 'react';
2
+ import * as THREE from 'three';
3
+ import { useThree, useFrame } from '@react-three/fiber';
4
+ import { RainMaterial } from '@3driseai/3drise-core';
5
+ import { applyEasing, calculateTimeProgress, gsapEasingMap, handleTransformAnimations, handleTransformMouseMove, interpolateMouseMoveProperty, interpolateValue, } from '@3driseai/3drise-core';
6
+ const MAX_PARTICLES = 20000;
7
+ const DEG_TO_RAD = Math.PI / 180;
8
+ // Properties on RainConfig that can be driven per-frame by animations / mouseMove.
9
+ const RAIN_ANIMATABLE = new Set([
10
+ 'color', 'size', 'opacity', 'speed', 'windStrength', 'windDirection', 'turbulence',
11
+ ]);
12
+ // =============================================================================
13
+ // Rain-domain helpers
14
+ // =============================================================================
15
+ function applyRainKeyframeAnimations(animations, startValuesCache, config, override, currentTime) {
16
+ // Reset overrides each pass so removed animations don't linger.
17
+ for (const k of Object.keys(override))
18
+ delete override[k];
19
+ if (!animations?.length)
20
+ return;
21
+ for (const anim of animations) {
22
+ const { property, to, duration, ease, loop = false, yoyo = false, active } = anim;
23
+ if (!active || to === undefined)
24
+ continue;
25
+ if (!RAIN_ANIMATABLE.has(property))
26
+ continue;
27
+ let from = anim.from;
28
+ if (from === undefined) {
29
+ from = startValuesCache[property] ??= config[property];
30
+ }
31
+ if (from === undefined || from === null)
32
+ continue;
33
+ let p = calculateTimeProgress(currentTime, duration, yoyo, loop);
34
+ if (ease) {
35
+ const fn = gsapEasingMap[ease] || ease;
36
+ p = applyEasing(fn, p);
37
+ }
38
+ override[property] = interpolateValue(property, from, to, p);
39
+ }
40
+ }
41
+ function applyRainMouseMove(properties, config, override, pointer) {
42
+ for (const k of Object.keys(override))
43
+ delete override[k];
44
+ if (!properties?.length)
45
+ return;
46
+ for (const { property, enabled, propertySettings } of properties) {
47
+ if (!enabled || !RAIN_ANIMATABLE.has(property))
48
+ continue;
49
+ const { axis = 'both', sensitivity = 1, inverted = false, min, max } = propertySettings || {};
50
+ const base = config[property];
51
+ if (base === undefined)
52
+ continue;
53
+ override[property] = interpolateMouseMoveProperty(base, min, max, pointer, axis, sensitivity, inverted);
54
+ }
55
+ }
56
+ function applyRainOverridesToUniforms(material, overrides) {
57
+ if (!material?.uniforms)
58
+ return;
59
+ const u = material.uniforms;
60
+ if (overrides.color !== undefined && u.uColor) {
61
+ const c = overrides.color;
62
+ if (c instanceof THREE.Color)
63
+ u.uColor.value.copy(c);
64
+ else if (typeof c === 'string')
65
+ u.uColor.value.set(c);
66
+ }
67
+ if (overrides.opacity !== undefined && u.opacity)
68
+ u.opacity.value = overrides.opacity;
69
+ if (overrides.size !== undefined && u.streakLength) {
70
+ u.streakLength.value = Math.max(overrides.size * 30, 1.0);
71
+ }
72
+ if (overrides.windDirection !== undefined && u.windAngle) {
73
+ u.windAngle.value = overrides.windDirection * DEG_TO_RAD;
74
+ }
75
+ if (overrides.windStrength !== undefined && u.windTilt) {
76
+ u.windTilt.value = overrides.windStrength;
77
+ }
78
+ }
79
+ // =============================================================================
80
+ // MAIN COMPONENT
81
+ // =============================================================================
82
+ const Rain = ({ settings }) => {
83
+ const { scene } = useThree();
84
+ const materialRef = useRef(null);
85
+ const geometryRef = useRef(null);
86
+ const pointsRef = useRef(null);
87
+ const velocitiesRef = useRef(null);
88
+ const { meshSettings, animations, mouseMove } = settings;
89
+ const areaSize = meshSettings.scale?.[0] ?? 200;
90
+ const config = settings.config;
91
+ const particleCount = useMemo(() => {
92
+ const density = config.density ?? 100;
93
+ return Math.min(Math.max(Math.round(density * 100), 100), MAX_PARTICLES);
94
+ }, [config.density]);
95
+ // Per-domain override refs + caches
96
+ const animatedRainOverrideRef = useRef({});
97
+ const mouseRainOverrideRef = useRef({});
98
+ const rainAnimCacheRef = useRef({});
99
+ useEffect(() => {
100
+ const halfArea = areaSize / 2;
101
+ const height = areaSize * 1.25;
102
+ const positions = new Float32Array(particleCount * 3);
103
+ const speeds = new Float32Array(particleCount);
104
+ const velocities = new Float32Array(particleCount);
105
+ for (let i = 0; i < particleCount; i++) {
106
+ const i3 = i * 3;
107
+ positions[i3] = Math.random() * areaSize - halfArea;
108
+ positions[i3 + 1] = Math.random() * height - height / 4;
109
+ positions[i3 + 2] = Math.random() * areaSize - halfArea;
110
+ const v = 0.8 + Math.random() * 0.4;
111
+ speeds[i] = v;
112
+ velocities[i] = v;
113
+ }
114
+ const geometry = new THREE.BufferGeometry();
115
+ geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
116
+ geometry.setAttribute('speed', new THREE.BufferAttribute(speeds, 1));
117
+ const material = new RainMaterial();
118
+ material.transparent = true;
119
+ material.depthWrite = false;
120
+ material.blending = THREE.NormalBlending;
121
+ material.uniforms.uColor.value.set(config.color || '#ffffff');
122
+ material.uniforms.opacity.value = config.opacity ?? 0.5;
123
+ material.uniforms.streakLength.value = Math.max((config.size ?? 0.1) * 30, 1.0);
124
+ const points = new THREE.Points(geometry, material);
125
+ points.name = meshSettings.name;
126
+ points.userData.id = settings.id;
127
+ points.frustumCulled = false;
128
+ if (pointsRef.current) {
129
+ scene.remove(pointsRef.current);
130
+ geometryRef.current?.dispose();
131
+ materialRef.current?.dispose();
132
+ }
133
+ geometryRef.current = geometry;
134
+ materialRef.current = material;
135
+ pointsRef.current = points;
136
+ velocitiesRef.current = velocities;
137
+ if (meshSettings.visible)
138
+ scene.add(points);
139
+ return () => {
140
+ if (pointsRef.current)
141
+ scene.remove(pointsRef.current);
142
+ geometry.dispose();
143
+ material.dispose();
144
+ };
145
+ }, [particleCount, areaSize]); // eslint-disable-line react-hooks/exhaustive-deps
146
+ useEffect(() => {
147
+ if (!pointsRef.current)
148
+ return;
149
+ if (meshSettings.visible) {
150
+ if (!pointsRef.current.parent)
151
+ scene.add(pointsRef.current);
152
+ }
153
+ else {
154
+ scene.remove(pointsRef.current);
155
+ }
156
+ }, [meshSettings.visible, scene]);
157
+ useEffect(() => {
158
+ if (!materialRef.current)
159
+ return;
160
+ const u = materialRef.current.uniforms;
161
+ u.uColor.value.set(config.color || '#ffffff');
162
+ u.opacity.value = config.opacity ?? 0.5;
163
+ u.streakLength.value = Math.max((config.size ?? 0.1) * 30, 1.0);
164
+ }, [config.color, config.size, config.opacity]);
165
+ useEffect(() => {
166
+ if (!materialRef.current)
167
+ return;
168
+ const u = materialRef.current.uniforms;
169
+ u.windAngle.value = (config.windDirection ?? 0) * DEG_TO_RAD;
170
+ u.windTilt.value = config.windStrength ?? 0;
171
+ }, [config.windDirection, config.windStrength]);
172
+ useFrame((state, delta) => {
173
+ if (!geometryRef.current || !meshSettings.visible || !velocitiesRef.current)
174
+ return;
175
+ const points = pointsRef.current;
176
+ const material = materialRef.current;
177
+ const now = Date.now();
178
+ const pointer = state.pointer;
179
+ // ── PER-DOMAIN ANIMATIONS ───────────────────────────────────────────────
180
+ const transformAnims = animations?.transform?.animations;
181
+ if (points && transformAnims?.length) {
182
+ handleTransformAnimations({ object: points, meshSettings: meshSettings, pathIsActive: false }, transformAnims, now, false);
183
+ }
184
+ applyRainKeyframeAnimations(animations?.rain?.animations, rainAnimCacheRef.current, config, animatedRainOverrideRef.current, now);
185
+ // ── PER-DOMAIN MOUSE-MOVE ───────────────────────────────────────────────
186
+ const mm = mouseMove;
187
+ const isPerDomain = mm && ('transform' in mm || 'rain' in mm);
188
+ if (isPerDomain) {
189
+ const md = mm;
190
+ if (points && md.transform?.enabled && md.transform.properties?.length) {
191
+ handleTransformMouseMove({ object: points, meshSettings: meshSettings }, md.transform.properties, pointer);
192
+ }
193
+ applyRainMouseMove(md.rain?.enabled ? md.rain.properties : undefined, config, mouseRainOverrideRef.current, pointer);
194
+ }
195
+ else {
196
+ for (const k of Object.keys(mouseRainOverrideRef.current))
197
+ delete mouseRainOverrideRef.current[k];
198
+ }
199
+ // Push override-driven values to material uniforms (mouse first, animation wins).
200
+ applyRainOverridesToUniforms(material, mouseRainOverrideRef.current);
201
+ applyRainOverridesToUniforms(material, animatedRainOverrideRef.current);
202
+ // Effective values for the particle simulation (animation wins, then mouse, then config).
203
+ const effectiveSpeed = animatedRainOverrideRef.current.speed
204
+ ?? mouseRainOverrideRef.current.speed
205
+ ?? config.speed
206
+ ?? 1;
207
+ const effectiveWindStrength = animatedRainOverrideRef.current.windStrength
208
+ ?? mouseRainOverrideRef.current.windStrength
209
+ ?? config.windStrength
210
+ ?? 0;
211
+ const effectiveWindDirection = animatedRainOverrideRef.current.windDirection
212
+ ?? mouseRainOverrideRef.current.windDirection
213
+ ?? config.windDirection
214
+ ?? 0;
215
+ const effectiveTurbulence = animatedRainOverrideRef.current.turbulence
216
+ ?? mouseRainOverrideRef.current.turbulence
217
+ ?? config.turbulence
218
+ ?? 0;
219
+ // ── PARTICLE SIMULATION ─────────────────────────────────────────────────
220
+ const posAttr = geometryRef.current.attributes.position;
221
+ const positions = posAttr.array;
222
+ const velocities = velocitiesRef.current;
223
+ const fallSpeed = effectiveSpeed * 60;
224
+ const windMag = effectiveWindStrength * 30;
225
+ const windAngle = effectiveWindDirection * DEG_TO_RAD;
226
+ const windX = Math.sin(windAngle) * windMag;
227
+ const windZ = Math.cos(windAngle) * windMag;
228
+ const halfArea = areaSize / 2;
229
+ const height = areaSize * 1.25;
230
+ const groundY = -height / 4;
231
+ const dt = Math.min(delta, 0.05);
232
+ for (let i = 0; i < particleCount; i++) {
233
+ const i3 = i * 3;
234
+ const v = velocities[i];
235
+ const turbX = effectiveTurbulence > 0 ? (Math.random() - 0.5) * effectiveTurbulence * 10 * dt : 0;
236
+ const turbZ = effectiveTurbulence > 0 ? (Math.random() - 0.5) * effectiveTurbulence * 10 * dt : 0;
237
+ positions[i3] += (windX * v + turbX) * dt;
238
+ positions[i3 + 1] -= fallSpeed * v * dt;
239
+ positions[i3 + 2] += (windZ * v + turbZ) * dt;
240
+ if (positions[i3 + 1] < groundY) {
241
+ positions[i3] = Math.random() * areaSize - halfArea;
242
+ positions[i3 + 1] = height * 0.75;
243
+ positions[i3 + 2] = Math.random() * areaSize - halfArea;
244
+ velocities[i] = 0.8 + Math.random() * 0.4;
245
+ }
246
+ if (positions[i3] > halfArea)
247
+ positions[i3] -= areaSize;
248
+ if (positions[i3] < -halfArea)
249
+ positions[i3] += areaSize;
250
+ if (positions[i3 + 2] > halfArea)
251
+ positions[i3 + 2] -= areaSize;
252
+ if (positions[i3 + 2] < -halfArea)
253
+ positions[i3 + 2] += areaSize;
254
+ }
255
+ posAttr.needsUpdate = true;
256
+ });
257
+ return null;
258
+ };
259
+ export default Rain;
@@ -0,0 +1,19 @@
1
+ interface RiseLogoProps {
2
+ /** Width/height in px @default 160 */
3
+ size?: number;
4
+ /** Play the staggered build-up animation @default true */
5
+ animated?: boolean;
6
+ /** Loop the center dot pulse @default true */
7
+ loop?: boolean;
8
+ /** Animation speed multiplier @default 1 */
9
+ speed?: number;
10
+ /** Primary accent hex color @default "#00f5ff" */
11
+ color?: string;
12
+ /** SVG background fill — use "transparent" for none @default "transparent" */
13
+ bgColor?: string;
14
+ /** Called once the build animation completes */
15
+ onComplete?: () => void;
16
+ }
17
+ declare const RiseLogo: ({ size, animated, loop, speed, color, bgColor, onComplete, }: RiseLogoProps) => import("react").JSX.Element;
18
+ export default RiseLogo;
19
+ //# sourceMappingURL=RiseLogo.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RiseLogo.d.ts","sourceRoot":"","sources":["../../src/components/RiseLogo.tsx"],"names":[],"mappings":"AACA,UAAU,aAAa;IACnB,sCAAsC;IACtC,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,0DAA0D;IAC1D,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,8CAA8C;IAC9C,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,4CAA4C;IAC5C,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,kDAAkD;IAClD,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,8EAA8E;IAC9E,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,gDAAgD;IAChD,UAAU,CAAC,EAAE,MAAM,IAAI,CAAC;CAC3B;AAED,QAAA,MAAM,QAAQ,GAAI,8DAAkH,aAAa,gCA6DhJ,CAAC;AAWF,eAAe,QAAQ,CAAC"}
@@ -0,0 +1,75 @@
1
+ import { jsx as _jsx, jsxs as _jsxs, Fragment as _Fragment } from "react/jsx-runtime";
2
+ import { useState, useEffect, useRef } from "react";
3
+ const RiseLogo = ({ size = 160, animated = true, loop = true, speed = 1, color = "#00f5ff", bgColor = "transparent", onComplete, }) => {
4
+ const [phase, setPhase] = useState(animated ? "idle" : "done");
5
+ const timers = useRef([]);
6
+ const colorDark = blendHex(color, "#000000", 0.55);
7
+ const colorMid = blendHex(color, "#000000", 0.72);
8
+ const colorDarker = blendHex(colorMid, "#000000", 0.15);
9
+ const baseDuration = 350 / speed;
10
+ useEffect(() => {
11
+ if (!animated) {
12
+ setPhase("done");
13
+ return;
14
+ }
15
+ timers.current.forEach(clearTimeout);
16
+ timers.current = [];
17
+ setPhase("idle");
18
+ timers.current = [
19
+ setTimeout(() => setPhase("block1"), 80),
20
+ setTimeout(() => setPhase("block2"), 80 + baseDuration),
21
+ setTimeout(() => setPhase("block3"), 80 + baseDuration * 2),
22
+ setTimeout(() => { setPhase("done"); onComplete?.(); }, 80 + baseDuration * 3 + 120),
23
+ ];
24
+ return () => timers.current.forEach(clearTimeout);
25
+ }, [animated, speed]);
26
+ const ease = "cubic-bezier(0.22, 1, 0.36, 1)";
27
+ const dur = `${baseDuration}ms`;
28
+ const b1 = ["block1", "block2", "block3", "done"].includes(phase);
29
+ const b2 = ["block2", "block3", "done"].includes(phase);
30
+ const b3 = ["block3", "done"].includes(phase);
31
+ const apex = phase === "done";
32
+ const blockStyle = (visible) => ({
33
+ opacity: visible ? 1 : 0,
34
+ transform: visible ? "translateY(0)" : "translateY(14px)",
35
+ transition: visible
36
+ ? `opacity ${dur} ${ease}, transform ${dur} ${ease}`
37
+ : "none",
38
+ });
39
+ const apexStyle = {
40
+ opacity: apex ? 1 : 0,
41
+ transition: apex ? `opacity ${dur} ease` : "none",
42
+ };
43
+ // ViewBox: 170 × 175
44
+ // Top block face vertices: top(85,76) left(64,88) right(106,88) bottom(85,100)
45
+ // Center of top face = (85, 88)
46
+ const CX = 85;
47
+ const CY = 88;
48
+ const pulseDur = `${(1800 / speed).toFixed(0)}ms`;
49
+ const beamDur = `${(900 / speed).toFixed(0)}ms`;
50
+ const loopVal = loop ? "infinite" : "1";
51
+ return (_jsxs(_Fragment, { children: [_jsx("style", { children: `
52
+ @keyframes rl-pulse {
53
+ 0% { r: 5; opacity: 0.9; }
54
+ 70% { r: 17; opacity: 0.12; }
55
+ 100% { r: 22; opacity: 0; }
56
+ }
57
+ @keyframes rl-beam {
58
+ 0% { stroke-dashoffset: 0; }
59
+ 100% { stroke-dashoffset: -28; }
60
+ }
61
+ .rl-pulse { animation: rl-pulse ${pulseDur} ease-out ${loopVal} forwards; }
62
+ .rl-beam { animation: rl-beam ${beamDur} linear ${loopVal}; }
63
+ ` }), _jsxs("svg", { width: size, height: size, viewBox: "0 0 170 175", xmlns: "http://www.w3.org/2000/svg", "aria-label": "3D-Rise logo", role: "img", style: { background: bgColor, display: "block" }, children: [_jsxs("g", { style: blockStyle(b1), children: [_jsx("polygon", { points: "45,120 85,98 125,120 85,142", fill: colorDark, stroke: color, strokeWidth: "1" }), _jsx("polygon", { points: "45,120 45,132 85,154 85,142", fill: colorMid, stroke: color, strokeWidth: "1" }), _jsx("polygon", { points: "125,120 125,132 85,154 85,142", fill: colorDarker, stroke: color, strokeWidth: "1" })] }), _jsxs("g", { style: blockStyle(b2), children: [_jsx("polygon", { points: "55,103 85,85 115,103 85,121", fill: colorDark, stroke: color, strokeWidth: "1" }), _jsx("polygon", { points: "55,103 55,114 85,132 85,121", fill: colorMid, stroke: color, strokeWidth: "1" }), _jsx("polygon", { points: "115,103 115,114 85,132 85,121", fill: colorDarker, stroke: color, strokeWidth: "1" })] }), _jsxs("g", { style: blockStyle(b3), children: [_jsx("polygon", { points: "64,88 85,76 106,88 85,100", fill: colorDark, stroke: color, strokeWidth: "1" }), _jsx("polygon", { points: "64,88 64,97 85,109 85,100", fill: colorMid, stroke: color, strokeWidth: "1" }), _jsx("polygon", { points: "106,88 106,97 85,109 85,100", fill: colorDarker, stroke: color, strokeWidth: "1" })] }), _jsxs("g", { style: apexStyle, children: [_jsx("line", { x1: CX, y1: "44", x2: CX, y2: CY, stroke: color, strokeWidth: "1.4", strokeDasharray: "5 4", className: "rl-beam", opacity: "0.55" }), _jsx("circle", { cx: CX, cy: CY, r: "5", fill: "none", stroke: color, strokeWidth: "1", className: "rl-pulse" }), _jsx("circle", { cx: CX, cy: CY, r: "9", fill: "none", stroke: color, strokeWidth: "0.7", opacity: "0.3" }), _jsx("circle", { cx: CX, cy: CY, r: "4.5", fill: color }), _jsx("circle", { cx: CX, cy: CY, r: "2", fill: "#ffffff", opacity: "0.85" })] })] })] }));
64
+ };
65
+ /** Linearly blend two hex colors. ratio: 0 = all a, 1 = all b */
66
+ function blendHex(a, b, ratio) {
67
+ const parse = (h) => {
68
+ h = h.replace("#", "");
69
+ return [parseInt(h.slice(0, 2), 16), parseInt(h.slice(2, 4), 16), parseInt(h.slice(4, 6), 16)];
70
+ };
71
+ const [ar, ag, ab] = parse(a);
72
+ const [br, bg, bb] = parse(b);
73
+ return `rgb(${Math.round(ar + (br - ar) * ratio)},${Math.round(ag + (bg - ag) * ratio)},${Math.round(ab + (bb - ab) * ratio)})`;
74
+ }
75
+ export default RiseLogo;
@@ -0,0 +1,5 @@
1
+ import type { SceneBuilderProps } from '@3driseai/3drise-core';
2
+ import React from "react";
3
+ declare const SceneBuilder: React.FC<SceneBuilderProps>;
4
+ export default SceneBuilder;
5
+ //# sourceMappingURL=SceneBuilder.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SceneBuilder.d.ts","sourceRoot":"","sources":["../../src/components/SceneBuilder.tsx"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAC;AAQ/D,OAAO,KAAK,MAAM,OAAO,CAAC;AAE1B,QAAA,MAAM,YAAY,EAAE,KAAK,CAAC,EAAE,CAAC,iBAAiB,CAwH7C,CAAC;AACF,eAAe,YAAY,CAAC"}
@@ -0,0 +1,133 @@
1
+ import { jsx as _jsx, jsxs as _jsxs } from "react/jsx-runtime";
2
+ import { useState } from "react";
3
+ import { Canvas } from "@react-three/fiber";
4
+ import { LIGHTING_PRESETS, SceneStore } from "@3driseai/3drise-core";
5
+ import { NoToneMapping } from "three";
6
+ import LightsManager from "./LightsManager.js";
7
+ import EnvironmentManager from "./EnvironmentManager.js";
8
+ import CameraController from "./CameraController.js";
9
+ import ObjectsRenderer from "./ObjectsRenderer.js";
10
+ import CursorController from "./cursor/CursorController.js";
11
+ import { Physics } from "@react-three/rapier";
12
+ const SceneBuilder = ({ project, width = "100%", height = "100vh", style = {}, className = "", onSceneInitialized, onUiElementClick, onObjectClick, }) => {
13
+ const sceneSettings = (project.sceneSettingsData || {});
14
+ // const meshController = useMeshController();
15
+ const [isThreeJsMounted, setIsThreeJsMounted] = useState(false);
16
+ const environment = (project.environments && project.environments.length > 0
17
+ ? project.environments[0]
18
+ : null);
19
+ const camera = (project.camera || {
20
+ position: [0, 5, 10],
21
+ orientation: [0, 0, 0],
22
+ fov: 50,
23
+ near: 0.1,
24
+ far: 1000,
25
+ controls: {
26
+ enabled: true,
27
+ enablePan: true,
28
+ enableRotate: true,
29
+ autoRotate: false,
30
+ autoRotateSpeed: 2,
31
+ target: [0, 0, 0],
32
+ zoomSpeed: 1,
33
+ panSpeed: 1,
34
+ rotateSpeed: 1,
35
+ minDistance: 1,
36
+ maxDistance: 1000,
37
+ minPolarAngle: -Infinity,
38
+ maxPolarAngle: Infinity,
39
+ minAzimuthAngle: -Infinity,
40
+ maxAzimuthAngle: Infinity,
41
+ }
42
+ });
43
+ const animationSequences = project.animationSequences || [];
44
+ const sceneObjects = project.sceneObjects || sceneSettings.scene?.objectSettings || [];
45
+ const modelObjects = sceneObjects.filter((obj) => obj.type === "model");
46
+ const meshObjects = sceneObjects.filter((obj) => obj.type === "mesh");
47
+ const sceneCanvas = sceneSettings.canvas || sceneSettings.scene?.canvas || {};
48
+ const physicsSettings = sceneSettings.physicsSettings || sceneSettings.scene?.physicsSettings || {
49
+ enabled: true,
50
+ debug: false,
51
+ gravity: [0, -3, 0],
52
+ };
53
+ const generalObjectSettings = sceneSettings.generalObjectSettings || sceneSettings.scene?.generalObjectSettings || {
54
+ meshSettings: {
55
+ id: 'scene-general-settings',
56
+ name: "All Objects",
57
+ visible: true,
58
+ position: [0, 0, 0],
59
+ rotation: [0, 0, 0],
60
+ scale: [1, 1, 1],
61
+ anchor: null,
62
+ },
63
+ materialSettings: {
64
+ color: '#ffffff',
65
+ opacity: 1,
66
+ transparent: true,
67
+ materialType: "basic",
68
+ materialName: "Standard",
69
+ },
70
+ };
71
+ const timeSettings = sceneSettings.timeSettings || sceneSettings.scene?.timeSettings || {};
72
+ const lighting = project.lights && project.lights.length > 0 ? project.lights : [{ ...LIGHTING_PRESETS.ambient.config, enabled: true, showHelpers: false }];
73
+ const controls = camera.controls;
74
+ const { shadows = false, antialias = true, dpr = window.devicePixelRatio, gl = {}, backgroundColor = "#000000" } = sceneCanvas;
75
+ const { position, orientation, fov, near, far } = camera;
76
+ const containerStyle = {
77
+ width,
78
+ height,
79
+ position: "relative",
80
+ overflow: "hidden",
81
+ ...style,
82
+ };
83
+ // useEffect(() => {
84
+ // const initializeSceneAssets = async () => {
85
+ // if (modelObjects.length > 0) {
86
+ // const modelData: ModelData[] = modelObjects.map((obj) => {
87
+ // return {
88
+ // id: obj.id,
89
+ // ...obj.userData,
90
+ // };
91
+ // }) as ModelData[];
92
+ // await loadAssets(modelData);
93
+ // }
94
+ // const meshes = meshObjects.map((obj) => {
95
+ // return {
96
+ // id: obj.id,
97
+ // ...obj.userData,
98
+ // };
99
+ // });
100
+ // meshController.createMeshes(meshes);
101
+ // };
102
+ // initializeSceneAssets();
103
+ // }, [meshController, modelObjects, meshObjects]);
104
+ const handleElementClick = (element) => {
105
+ console.log("Element clicked in scene:", element);
106
+ if (element && onUiElementClick) {
107
+ onUiElementClick(element);
108
+ }
109
+ };
110
+ return (_jsx("div", { className: className, style: containerStyle, children: _jsx(Canvas, { style: {
111
+ backgroundColor: backgroundColor,
112
+ }, shadows: shadows, dpr: dpr, gl: {
113
+ antialias,
114
+ alpha: true,
115
+ powerPreference: "high-performance",
116
+ ...gl,
117
+ }, camera: {
118
+ fov,
119
+ near,
120
+ far,
121
+ position: [position[0], position[1], position[2]],
122
+ rotation: [orientation[0], orientation[1], orientation[2]],
123
+ }, onCreated: (state) => {
124
+ state.gl.toneMapping = NoToneMapping;
125
+ setIsThreeJsMounted(true);
126
+ SceneStore.scene = state.scene;
127
+ SceneStore.gl = state.gl;
128
+ if (onSceneInitialized) {
129
+ onSceneInitialized();
130
+ }
131
+ }, children: _jsxs(Physics, { gravity: physicsSettings.gravity, paused: !physicsSettings.enabled, debug: physicsSettings.debug, children: [_jsx(LightsManager, { config: lighting[0] }), environment && _jsx(EnvironmentManager, { environment: environment, timeSettings: timeSettings }), _jsx(CameraController, { settings: camera }), _jsx(ObjectsRenderer, { cameraSettings: camera, generalObjectSettings: generalObjectSettings, createdObjects: sceneObjects, onObjectsReady: undefined, sequences: animationSequences, handleObjectClick: onObjectClick ? (object, ref, event) => onObjectClick(object, ref, event) : undefined }), _jsx(CursorController, { effects: project.cursor?.effects, clickActions: project.cursor?.clickActions })] }) }) }));
132
+ };
133
+ export default SceneBuilder;
@@ -0,0 +1,8 @@
1
+ import React from "react";
2
+ import type { FogSettings } from "@3driseai/3drise-core";
3
+ export interface SceneFogProps {
4
+ fog: FogSettings;
5
+ }
6
+ declare const SceneFog: React.FC<SceneFogProps>;
7
+ export default SceneFog;
8
+ //# sourceMappingURL=SceneFog.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SceneFog.d.ts","sourceRoot":"","sources":["../../src/components/SceneFog.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AACzD,MAAM,WAAW,aAAa;IAC1B,GAAG,EAAE,WAAW,CAAC;CACpB;AAGD,QAAA,MAAM,QAAQ,EAAE,KAAK,CAAC,EAAE,CAAC,aAAa,CAcrC,CAAC;AACF,eAAe,QAAQ,CAAC"}
@@ -0,0 +1,19 @@
1
+ import { useEffect } from 'react';
2
+ import * as THREE from 'three';
3
+ import { useThree } from '@react-three/fiber';
4
+ const SceneFog = ({ fog }) => {
5
+ const { scene } = useThree();
6
+ useEffect(() => {
7
+ if (fog.visible) {
8
+ scene.fog = new THREE.Fog(fog.color, fog.near, fog.far);
9
+ }
10
+ else {
11
+ scene.fog = null;
12
+ }
13
+ return () => {
14
+ scene.fog = null;
15
+ };
16
+ }, [scene, fog.visible, fog.color, fog.near, fog.far]);
17
+ return null;
18
+ };
19
+ export default SceneFog;
@@ -0,0 +1,5 @@
1
+ import React from "react";
2
+ type ShapeProps = {};
3
+ declare const SuperMesh: React.FC<ShapeProps>;
4
+ export default SuperMesh;
5
+ //# sourceMappingURL=Shape.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Shape.d.ts","sourceRoot":"","sources":["../../src/components/Shape.tsx"],"names":[],"mappings":"AAEA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,KAAK,UAAU,GAAG,EAAE,CAAC;AAGrB,QAAA,MAAM,SAAS,EAAE,KAAK,CAAC,EAAE,CAAC,UAAU,CAInC,CAAC;AACF,eAAe,SAAS,CAAC"}
@@ -0,0 +1,11 @@
1
+ import { jsx as _jsx } from "react/jsx-runtime";
2
+ // @ts-nocheck
3
+ import { GeometryShape } from "./GeometryShape.js";
4
+ const SuperMesh = ({}) => {
5
+ return (_jsx(GeometryShape
6
+ // ref={meshRef}
7
+ , {
8
+ // ref={meshRef}
9
+ shape: createdObject.config?.type || 'box', mode: createdObject.config?.mode || 'solid' }));
10
+ };
11
+ export default SuperMesh;