@3driseai/3drise-viewer 0.1.1

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Files changed (547) hide show
  1. package/dist/components/AnimatedObject.d.ts +22 -0
  2. package/dist/components/AnimatedObject.d.ts.map +1 -0
  3. package/dist/components/AnimatedObject.js +65 -0
  4. package/dist/components/Bubbles.d.ts +9 -0
  5. package/dist/components/Bubbles.d.ts.map +1 -0
  6. package/dist/components/Bubbles.js +105 -0
  7. package/dist/components/CameraController.d.ts +10 -0
  8. package/dist/components/CameraController.d.ts.map +1 -0
  9. package/dist/components/CameraController.js +158 -0
  10. package/dist/components/Clouds.d.ts +9 -0
  11. package/dist/components/Clouds.d.ts.map +1 -0
  12. package/dist/components/Clouds.js +278 -0
  13. package/dist/components/Corona.d.ts +18 -0
  14. package/dist/components/Corona.d.ts.map +1 -0
  15. package/dist/components/Corona.js +12 -0
  16. package/dist/components/CreatedObject.d.ts +14 -0
  17. package/dist/components/CreatedObject.d.ts.map +1 -0
  18. package/dist/components/CreatedObject.js +103 -0
  19. package/dist/components/CustomPrimitive.d.ts +12 -0
  20. package/dist/components/CustomPrimitive.d.ts.map +1 -0
  21. package/dist/components/CustomPrimitive.js +87 -0
  22. package/dist/components/Earth.d.ts +8 -0
  23. package/dist/components/Earth.d.ts.map +1 -0
  24. package/dist/components/Earth.js +38 -0
  25. package/dist/components/EffectsGenerator.d.ts +10 -0
  26. package/dist/components/EffectsGenerator.d.ts.map +1 -0
  27. package/dist/components/EffectsGenerator.js +71 -0
  28. package/dist/components/EffectsGroup.d.ts +8 -0
  29. package/dist/components/EffectsGroup.d.ts.map +1 -0
  30. package/dist/components/EffectsGroup.js +11 -0
  31. package/dist/components/EnvironmentManager.d.ts +9 -0
  32. package/dist/components/EnvironmentManager.d.ts.map +1 -0
  33. package/dist/components/EnvironmentManager.js +74 -0
  34. package/dist/components/EnvironmentObject.d.ts +8 -0
  35. package/dist/components/EnvironmentObject.d.ts.map +1 -0
  36. package/dist/components/EnvironmentObject.js +14 -0
  37. package/dist/components/Flares.d.ts +24 -0
  38. package/dist/components/Flares.d.ts.map +1 -0
  39. package/dist/components/Flares.js +134 -0
  40. package/dist/components/Frame.d.ts +23 -0
  41. package/dist/components/Frame.d.ts.map +1 -0
  42. package/dist/components/Frame.js +55 -0
  43. package/dist/components/FrameGeometry.d.ts +10 -0
  44. package/dist/components/FrameGeometry.d.ts.map +1 -0
  45. package/dist/components/FrameGeometry.js +17 -0
  46. package/dist/components/FrameImage.d.ts +2 -0
  47. package/dist/components/FrameImage.d.ts.map +1 -0
  48. package/dist/components/FrameImage.js +15 -0
  49. package/dist/components/Galaxy.d.ts +10 -0
  50. package/dist/components/Galaxy.d.ts.map +1 -0
  51. package/dist/components/Galaxy.js +29 -0
  52. package/dist/components/GalleryLayout.d.ts +12 -0
  53. package/dist/components/GalleryLayout.d.ts.map +1 -0
  54. package/dist/components/GalleryLayout.js +20 -0
  55. package/dist/components/GeometryShape.d.ts +54 -0
  56. package/dist/components/GeometryShape.d.ts.map +1 -0
  57. package/dist/components/GeometryShape.js +318 -0
  58. package/dist/components/Glyphs.d.ts +9 -0
  59. package/dist/components/Glyphs.d.ts.map +1 -0
  60. package/dist/components/Glyphs.js +58 -0
  61. package/dist/components/GridHelper.d.ts +23 -0
  62. package/dist/components/GridHelper.d.ts.map +1 -0
  63. package/dist/components/GridHelper.js +36 -0
  64. package/dist/components/GridsGenerator.d.ts +10 -0
  65. package/dist/components/GridsGenerator.d.ts.map +1 -0
  66. package/dist/components/GridsGenerator.js +14 -0
  67. package/dist/components/HdrPlaylistRenderer.d.ts +10 -0
  68. package/dist/components/HdrPlaylistRenderer.d.ts.map +1 -0
  69. package/dist/components/HdrPlaylistRenderer.js +364 -0
  70. package/dist/components/ImageGeometry.d.ts +13 -0
  71. package/dist/components/ImageGeometry.d.ts.map +1 -0
  72. package/dist/components/ImageGeometry.js +62 -0
  73. package/dist/components/Lensflare.d.ts +12 -0
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  75. package/dist/components/Lensflare.js +66 -0
  76. package/dist/components/Letter.d.ts +19 -0
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  78. package/dist/components/Letter.js +83 -0
  79. package/dist/components/Letters.d.ts +16 -0
  80. package/dist/components/Letters.d.ts.map +1 -0
  81. package/dist/components/Letters.js +18 -0
  82. package/dist/components/LightObject.d.ts +8 -0
  83. package/dist/components/LightObject.d.ts.map +1 -0
  84. package/dist/components/LightObject.js +65 -0
  85. package/dist/components/LightsManager.d.ts +8 -0
  86. package/dist/components/LightsManager.d.ts.map +1 -0
  87. package/dist/components/LightsManager.js +104 -0
  88. package/dist/components/Lines.d.ts +9 -0
  89. package/dist/components/Lines.d.ts.map +1 -0
  90. package/dist/components/Lines.js +19 -0
  91. package/dist/components/LoadingIndicator.d.ts +10 -0
  92. package/dist/components/LoadingIndicator.d.ts.map +1 -0
  93. package/dist/components/LoadingIndicator.js +6 -0
  94. package/dist/components/MaterialLibrary.d.ts +9 -0
  95. package/dist/components/MaterialLibrary.d.ts.map +1 -0
  96. package/dist/components/MaterialLibrary.js +57 -0
  97. package/dist/components/Moon.d.ts +13 -0
  98. package/dist/components/Moon.d.ts.map +1 -0
  99. package/dist/components/Moon.js +66 -0
  100. package/dist/components/MyGrid.d.ts +15 -0
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  102. package/dist/components/MyGrid.js +72 -0
  103. package/dist/components/ObjectNode.d.ts +13 -0
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  105. package/dist/components/ObjectNode.js +139 -0
  106. package/dist/components/ObjectNodeApi.d.ts +13 -0
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  108. package/dist/components/ObjectNodeApi.js +18 -0
  109. package/dist/components/ObjectsRenderer.d.ts +15 -0
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  112. package/dist/components/ObjectsRendererApi.d.ts +31 -0
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  114. package/dist/components/ObjectsRendererApi.js +76 -0
  115. package/dist/components/Ocean.d.ts +8 -0
  116. package/dist/components/Ocean.d.ts.map +1 -0
  117. package/dist/components/Ocean.js +169 -0
  118. package/dist/components/Outline.d.ts +21 -0
  119. package/dist/components/Outline.d.ts.map +1 -0
  120. package/dist/components/Outline.js +14 -0
  121. package/dist/components/ParticlesR3f.d.ts +11 -0
  122. package/dist/components/ParticlesR3f.d.ts.map +1 -0
  123. package/dist/components/ParticlesR3f.js +110 -0
  124. package/dist/components/Path.d.ts +13 -0
  125. package/dist/components/Path.d.ts.map +1 -0
  126. package/dist/components/Path.js +41 -0
  127. package/dist/components/PathGeometry.d.ts +11 -0
  128. package/dist/components/PathGeometry.d.ts.map +1 -0
  129. package/dist/components/PathGeometry.js +109 -0
  130. package/dist/components/PathRenderer.d.ts +12 -0
  131. package/dist/components/PathRenderer.d.ts.map +1 -0
  132. package/dist/components/PathRenderer.js +36 -0
  133. package/dist/components/Planet.d.ts +16 -0
  134. package/dist/components/Planet.d.ts.map +1 -0
  135. package/dist/components/Planet.js +60 -0
  136. package/dist/components/PointCloud.d.ts +10 -0
  137. package/dist/components/PointCloud.d.ts.map +1 -0
  138. package/dist/components/PointCloud.js +113 -0
  139. package/dist/components/ProductionScene.d.ts +5 -0
  140. package/dist/components/ProductionScene.d.ts.map +1 -0
  141. package/dist/components/ProductionScene.js +7 -0
  142. package/dist/components/ProjectLoader.d.ts +16 -0
  143. package/dist/components/ProjectLoader.d.ts.map +1 -0
  144. package/dist/components/ProjectLoader.js +85 -0
  145. package/dist/components/Rain.d.ts +8 -0
  146. package/dist/components/Rain.d.ts.map +1 -0
  147. package/dist/components/Rain.js +259 -0
  148. package/dist/components/RiseLogo.d.ts +19 -0
  149. package/dist/components/RiseLogo.d.ts.map +1 -0
  150. package/dist/components/RiseLogo.js +75 -0
  151. package/dist/components/SceneBuilder.d.ts +5 -0
  152. package/dist/components/SceneBuilder.d.ts.map +1 -0
  153. package/dist/components/SceneBuilder.js +133 -0
  154. package/dist/components/SceneFog.d.ts +8 -0
  155. package/dist/components/SceneFog.d.ts.map +1 -0
  156. package/dist/components/SceneFog.js +19 -0
  157. package/dist/components/Shape.d.ts +5 -0
  158. package/dist/components/Shape.d.ts.map +1 -0
  159. package/dist/components/Shape.js +11 -0
  160. package/dist/components/ShootingStar.d.ts +16 -0
  161. package/dist/components/ShootingStar.d.ts.map +1 -0
  162. package/dist/components/ShootingStar.js +92 -0
  163. package/dist/components/ShootingStars.d.ts +8 -0
  164. package/dist/components/ShootingStars.d.ts.map +1 -0
  165. package/dist/components/ShootingStars.js +41 -0
  166. package/dist/components/SkyController.d.ts +10 -0
  167. package/dist/components/SkyController.d.ts.map +1 -0
  168. package/dist/components/SkyController.js +208 -0
  169. package/dist/components/SkyMesh.d.ts +10 -0
  170. package/dist/components/SkyMesh.d.ts.map +1 -0
  171. package/dist/components/SkyMesh.js +36 -0
  172. package/dist/components/SkySystem.d.ts +32 -0
  173. package/dist/components/SkySystem.d.ts.map +1 -0
  174. package/dist/components/SkySystem.js +46 -0
  175. package/dist/components/Skybox.d.ts +12 -0
  176. package/dist/components/Skybox.d.ts.map +1 -0
  177. package/dist/components/Skybox.js +92 -0
  178. package/dist/components/SolarSystem.d.ts +8 -0
  179. package/dist/components/SolarSystem.d.ts.map +1 -0
  180. package/dist/components/SolarSystem.js +77 -0
  181. package/dist/components/SparklesBurst.d.ts +9 -0
  182. package/dist/components/SparklesBurst.d.ts.map +1 -0
  183. package/dist/components/SparklesBurst.js +62 -0
  184. package/dist/components/Stars.d.ts +15 -0
  185. package/dist/components/Stars.d.ts.map +1 -0
  186. package/dist/components/Stars.js +250 -0
  187. package/dist/components/Sun.d.ts +15 -0
  188. package/dist/components/Sun.d.ts.map +1 -0
  189. package/dist/components/Sun.js +7 -0
  190. package/dist/components/SunCore.d.ts +18 -0
  191. package/dist/components/SunCore.d.ts.map +1 -0
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  193. package/dist/components/SunLight.d.ts +15 -0
  194. package/dist/components/SunLight.d.ts.map +1 -0
  195. package/dist/components/SunLight.js +57 -0
  196. package/dist/components/Text2D.d.ts +9 -0
  197. package/dist/components/Text2D.d.ts.map +1 -0
  198. package/dist/components/Text2D.js +56 -0
  199. package/dist/components/Text3D.d.ts +10 -0
  200. package/dist/components/Text3D.d.ts.map +1 -0
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  202. package/dist/components/VolumePoints.d.ts +19 -0
  203. package/dist/components/VolumePoints.d.ts.map +1 -0
  204. package/dist/components/VolumePoints.js +8 -0
  205. package/dist/components/cursor/AuraCursor.d.ts +6 -0
  206. package/dist/components/cursor/AuraCursor.d.ts.map +1 -0
  207. package/dist/components/cursor/AuraCursor.js +30 -0
  208. package/dist/components/cursor/AuroraCursor.d.ts +6 -0
  209. package/dist/components/cursor/AuroraCursor.d.ts.map +1 -0
  210. package/dist/components/cursor/AuroraCursor.js +207 -0
  211. package/dist/components/cursor/BubblesCursor.d.ts +6 -0
  212. package/dist/components/cursor/BubblesCursor.d.ts.map +1 -0
  213. package/dist/components/cursor/BubblesCursor.js +184 -0
  214. package/dist/components/cursor/CometCursor.d.ts +6 -0
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  217. package/dist/components/cursor/CrosshairCursor.d.ts +6 -0
  218. package/dist/components/cursor/CrosshairCursor.d.ts.map +1 -0
  219. package/dist/components/cursor/CrosshairCursor.js +142 -0
  220. package/dist/components/cursor/CursorActions.d.ts +8 -0
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  223. package/dist/components/cursor/CursorController.d.ts +10 -0
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  226. package/dist/components/cursor/CursorEffects.d.ts +16 -0
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  229. package/dist/components/cursor/FerrofluidCursor.d.ts +6 -0
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  232. package/dist/components/cursor/GlyphRingCursor.d.ts +6 -0
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  235. package/dist/components/cursor/LightningCursor.d.ts +6 -0
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  237. package/dist/components/cursor/LightningCursor.js +28 -0
  238. package/dist/components/cursor/LiquidMetalCursor.d.ts +6 -0
  239. package/dist/components/cursor/LiquidMetalCursor.d.ts.map +1 -0
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  241. package/dist/components/cursor/OrbCursor.d.ts +6 -0
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  243. package/dist/components/cursor/OrbCursor.js +32 -0
  244. package/dist/components/cursor/PlasmaWhipCursor.d.ts +6 -0
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  247. package/dist/components/cursor/SparklesCursor.d.ts +6 -0
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  280. package/dist/components/effects/AuraEffect.d.ts +10 -0
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@@ -0,0 +1,16 @@
1
+ import React from "react";
2
+ export interface ShootingStarProps {
3
+ position?: [number, number, number];
4
+ direction?: [number, number, number];
5
+ speed?: number;
6
+ color?: string;
7
+ trailLength?: number;
8
+ size?: number;
9
+ opacity?: number;
10
+ onComplete?: () => void;
11
+ maxDistance?: number;
12
+ followMouse?: boolean;
13
+ }
14
+ declare const ShootingStar: React.FC<ShootingStarProps>;
15
+ export default ShootingStar;
16
+ //# sourceMappingURL=ShootingStar.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ShootingStar.d.ts","sourceRoot":"","sources":["../../src/components/ShootingStar.tsx"],"names":[],"mappings":"AAIA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,MAAM,WAAW,iBAAiB;IAC9B,QAAQ,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACpC,SAAS,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACrC,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,UAAU,CAAC,EAAE,MAAM,IAAI,CAAC;IACxB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,WAAW,CAAC,EAAE,OAAO,CAAC;CACzB;AAGD,QAAA,MAAM,YAAY,EAAE,KAAK,CAAC,EAAE,CAAC,iBAAiB,CAqF7C,CAAC;AACF,eAAe,YAAY,CAAC"}
@@ -0,0 +1,92 @@
1
+ import { jsx as _jsx, jsxs as _jsxs } from "react/jsx-runtime";
2
+ import { useRef, useMemo, useEffect } from 'react';
3
+ import { useFrame } from '@react-three/fiber';
4
+ import { Vector3, BufferGeometry, BufferAttribute, AdditiveBlending, Color } from 'three';
5
+ import { ShootingStarMaterial } from '@3driseai/3drise-core';
6
+ const ShootingStar = ({ position = [0, 0, 0], direction = [1, -1, 0], speed = 0.05, color = '#ffffff', trailLength = 30, size = 0.1, opacity = 1.0, onComplete, maxDistance = 50, followMouse = true, }) => {
7
+ const starRef = useRef(null);
8
+ const glowRef = useRef(null);
9
+ const trailRef = useRef(null);
10
+ const materialRef = useRef(null);
11
+ const starMaterialRef = useRef(null);
12
+ const glowMaterialRef = useRef(null);
13
+ const trailPositions = useRef([]);
14
+ const currentPosition = useRef(new Vector3(...position));
15
+ const directionVector = useRef(new Vector3(...direction).normalize());
16
+ const distanceTraveled = useRef(0);
17
+ const fadeInDistance = maxDistance * 0.15;
18
+ const fadeOutDistance = maxDistance * 0.15;
19
+ useEffect(() => {
20
+ const validTrailLength = Math.max(2, trailLength);
21
+ trailPositions.current = Array(validTrailLength).fill(null).map(() => currentPosition.current.clone());
22
+ currentPosition.current.set(...position);
23
+ directionVector.current.set(...direction).normalize();
24
+ distanceTraveled.current = 0;
25
+ if (starRef.current)
26
+ starRef.current.position.set(...position);
27
+ }, [trailLength, position, direction]);
28
+ const trailGeometry = useMemo(() => {
29
+ const validTrailLength = Math.max(2, trailLength);
30
+ const geometry = new BufferGeometry();
31
+ const positions = new Float32Array(validTrailLength * 3);
32
+ const progress = new Float32Array(validTrailLength);
33
+ const indices = [];
34
+ for (let i = 0; i < validTrailLength - 1; i++)
35
+ indices.push(i, i + 1);
36
+ for (let i = 0; i < validTrailLength; i++) {
37
+ positions[i * 3] = position[0];
38
+ positions[i * 3 + 1] = position[1];
39
+ positions[i * 3 + 2] = position[2];
40
+ progress[i] = i / (validTrailLength - 1);
41
+ }
42
+ geometry.setAttribute('position', new BufferAttribute(positions, 3));
43
+ geometry.setAttribute('progress', new BufferAttribute(progress, 1));
44
+ geometry.setIndex(indices);
45
+ return geometry;
46
+ }, [trailLength, position]);
47
+ useEffect(() => {
48
+ return () => {
49
+ trailGeometry.dispose();
50
+ materialRef.current?.dispose();
51
+ starMaterialRef.current?.dispose();
52
+ glowMaterialRef.current?.dispose();
53
+ };
54
+ }, [trailGeometry]);
55
+ useFrame((state, delta) => {
56
+ if (!trailRef.current || !starRef.current)
57
+ return;
58
+ if (followMouse) {
59
+ directionVector.current.set(-state.pointer.x, state.pointer.y, direction[2]).normalize();
60
+ }
61
+ const movement = directionVector.current.clone().multiplyScalar(speed);
62
+ currentPosition.current.add(movement);
63
+ distanceTraveled.current += speed;
64
+ let starOpacity = opacity;
65
+ if (distanceTraveled.current < fadeInDistance) {
66
+ starOpacity = opacity * (distanceTraveled.current / fadeInDistance);
67
+ }
68
+ else if (distanceTraveled.current > maxDistance - fadeOutDistance) {
69
+ starOpacity = opacity * ((maxDistance - distanceTraveled.current) / fadeOutDistance);
70
+ }
71
+ starRef.current.position.copy(currentPosition.current);
72
+ if (starMaterialRef.current)
73
+ starMaterialRef.current.opacity = starOpacity;
74
+ if (glowMaterialRef.current)
75
+ glowMaterialRef.current.opacity = starOpacity * 0.3;
76
+ if (materialRef.current)
77
+ materialRef.current.opacity = starOpacity;
78
+ trailPositions.current.unshift(currentPosition.current.clone());
79
+ if (trailPositions.current.length > trailLength)
80
+ trailPositions.current.pop();
81
+ const posAttr = trailGeometry.getAttribute('position');
82
+ for (let i = 0; i < trailPositions.current.length; i++) {
83
+ const pos = trailPositions.current[i];
84
+ posAttr.setXYZ(i, pos.x, pos.y, pos.z);
85
+ }
86
+ posAttr.needsUpdate = true;
87
+ if (distanceTraveled.current > maxDistance)
88
+ onComplete?.();
89
+ });
90
+ return (_jsxs("group", { children: [_jsx("lineSegments", { ref: trailRef, geometry: trailGeometry, children: _jsx("shootingStarMaterial", { ref: materialRef, attach: "material", transparent: true, blending: AdditiveBlending, depthWrite: false, color: new Color(color), opacity: opacity }, ShootingStarMaterial.key) }), _jsxs("mesh", { ref: starRef, children: [_jsx("sphereGeometry", { args: [size, 8, 8] }), _jsx("meshBasicMaterial", { ref: starMaterialRef, color: color, transparent: true, opacity: opacity, blending: AdditiveBlending, depthWrite: false }), _jsxs("mesh", { ref: glowRef, children: [_jsx("sphereGeometry", { args: [size * 2, 8, 8] }), _jsx("meshBasicMaterial", { ref: glowMaterialRef, color: color, transparent: true, opacity: opacity * 0.3, blending: AdditiveBlending, depthWrite: false })] })] })] }));
91
+ };
92
+ export default ShootingStar;
@@ -0,0 +1,8 @@
1
+ import type { ShootingStarsSettings } from '@3driseai/3drise-core';
2
+ import React from "react";
3
+ export interface ShootingStarsProps {
4
+ settings: ShootingStarsSettings;
5
+ }
6
+ declare const ShootingStars: React.FC<ShootingStarsProps>;
7
+ export default ShootingStars;
8
+ //# sourceMappingURL=ShootingStars.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ShootingStars.d.ts","sourceRoot":"","sources":["../../src/components/ShootingStars.tsx"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,qBAAqB,EAAE,MAAM,uBAAuB,CAAC;AAEnE,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,MAAM,WAAW,kBAAkB;IAC/B,QAAQ,EAAE,qBAAqB,CAAC;CACnC;AAGD,QAAA,MAAM,aAAa,EAAE,KAAK,CAAC,EAAE,CAAC,kBAAkB,CAmC/C,CAAC;AACF,eAAe,aAAa,CAAC"}
@@ -0,0 +1,41 @@
1
+ import { jsx as _jsx, Fragment as _Fragment } from "react/jsx-runtime";
2
+ import { useRef, useState, useEffect, useCallback } from 'react';
3
+ import { generateShootingStar, generateShootingStars } from '@3driseai/3drise-core';
4
+ import ShootingStar from './ShootingStar.js';
5
+ const ShootingStars = ({ settings }) => {
6
+ const [shootingStars, setShootingStars] = useState(() => {
7
+ if (settings?.enabled)
8
+ return generateShootingStars(settings.count, settings);
9
+ return [];
10
+ });
11
+ const nextIdRef = useRef(settings?.count || 0);
12
+ const settingsRef = useRef(settings);
13
+ useEffect(() => {
14
+ settingsRef.current = settings;
15
+ }, [settings]);
16
+ useEffect(() => {
17
+ const currentCount = shootingStars.length;
18
+ const targetCount = settings?.count || 0;
19
+ if (settings?.enabled && currentCount !== targetCount) {
20
+ setShootingStars(generateShootingStars(targetCount, settings));
21
+ nextIdRef.current = targetCount;
22
+ }
23
+ else if (!settings?.enabled && currentCount > 0) {
24
+ setShootingStars([]);
25
+ }
26
+ }, [settings?.enabled, settings?.count]);
27
+ const handleComplete = useCallback((starId) => {
28
+ const s = settingsRef.current;
29
+ if (!s)
30
+ return;
31
+ setShootingStars(prev => {
32
+ const newStar = generateShootingStar(nextIdRef.current++, s);
33
+ return prev.map(star => star.id === starId ? newStar : star);
34
+ });
35
+ }, []);
36
+ if (!settings?.enabled)
37
+ return null;
38
+ console.log("Rendering ShootingStars with settings:", settings, "and shootingStars:", shootingStars);
39
+ return (_jsx(_Fragment, { children: shootingStars.map(star => (_jsx(ShootingStar, { position: star.position, direction: star.direction, speed: star.speed, color: star.color, trailLength: star.trailLength, size: 0.08, opacity: 0.9, maxDistance: star.length, onComplete: () => handleComplete(star.id), followMouse: settings.followMouse }, star.id))) }));
40
+ };
41
+ export default ShootingStars;
@@ -0,0 +1,10 @@
1
+ import type { SkySettings, TimeSettings } from '@3driseai/3drise-core';
2
+ export interface SkyControllerProps {
3
+ settings: SkySettings;
4
+ timeSettings: TimeSettings;
5
+ scale?: number;
6
+ onSettingsChange?: (settings: SkySettings) => void;
7
+ }
8
+ declare function SkyController({ settings, timeSettings, scale, onSettingsChange, }: SkyControllerProps): any;
9
+ export default SkyController;
10
+ //# sourceMappingURL=SkyController.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SkyController.d.ts","sourceRoot":"","sources":["../../src/components/SkyController.tsx"],"names":[],"mappings":"AAQA,OAAO,KAAK,EAAE,WAAW,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAEvE,MAAM,WAAW,kBAAkB;IAC/B,QAAQ,EAAE,WAAW,CAAC;IACtB,YAAY,EAAE,YAAY,CAAC;IAC3B,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,gBAAgB,CAAC,EAAE,CAAC,QAAQ,EAAE,WAAW,KAAK,IAAI,CAAC;CACtD;AAED,iBAAS,aAAa,CAAC,EAAE,QAAQ,EAAE,YAAY,EAAE,KAAY,EAAE,gBAAgB,GAAG,EAAE,kBAAkB,GAuKyH,GAAG,CACjO;AA6BD,eAAe,aAAa,CAAC"}
@@ -0,0 +1,208 @@
1
+ import { jsx as _jsx, Fragment as _Fragment, jsxs as _jsxs } from "react/jsx-runtime";
2
+ import { useRef, useEffect, useCallback } from 'react';
3
+ import { useFrame } from '@react-three/fiber';
4
+ import { useAnimationEvents } from '../hooks/useAnimationEvents.js';
5
+ import { useSkyUniforms } from '../hooks/useSkyUniforms.js';
6
+ import { useSkyAnimation } from '../hooks/useSkyAnimation.js';
7
+ import { useSkySystem } from '../hooks/useSkySystem.js';
8
+ import { findById } from '../utils/sceneQuery.js';
9
+ import { cubeCameraManager } from '@3driseai/3drise-core';
10
+ import SkyMesh from './SkyMesh.js';
11
+ function SkyController({ settings, timeSettings, scale = 1000, onSettingsChange, }) {
12
+ const skyRef = useRef(null);
13
+ const sunLightRef = useRef(null);
14
+ const isAnimatingRef = useRef(false);
15
+ const previousSettings = useRef(null);
16
+ // const cubeCameraManager = CubeCameraManager.getInstance();
17
+ const { updateUniforms, getCurrentValues } = useSkyUniforms();
18
+ const { animateSkyTransition } = useSkyAnimation();
19
+ useEffect(() => {
20
+ return () => {
21
+ sunLightRef.current?.shadow?.map?.dispose();
22
+ };
23
+ }, []);
24
+ useEffect(() => {
25
+ handleSettings(settings);
26
+ }, [settings]);
27
+ useAnimationEvents({
28
+ onStepStart: (event) => {
29
+ if (!event.step?.transitions)
30
+ return;
31
+ event.step.transitions.forEach((transition) => {
32
+ if (transition.state === 'sky' && skyRef.current) {
33
+ console.log('Starting sky transition animation', { transition }, skyRef.current.visible);
34
+ const toProps = transition.properties.to || {};
35
+ const fromProps = transition.properties.from || {};
36
+ // Handle `visible` as an immediate boolean switch — not animated
37
+ if (toProps.visible !== undefined) {
38
+ toggleSky(toProps.visible);
39
+ }
40
+ else if (fromProps.visible !== undefined) {
41
+ toggleSky(fromProps.visible);
42
+ }
43
+ if (!skyRef.current.visible)
44
+ return;
45
+ // Only animate numeric sky uniform properties
46
+ const SKY_KEYS = ['turbidity', 'rayleigh', 'mieCoefficient', 'mieDirectionalG', 'elevation', 'azimuth'];
47
+ const hasNumericTarget = SKY_KEYS.some((k) => toProps[k] !== undefined);
48
+ if (!hasNumericTarget)
49
+ return;
50
+ // Build `from`: current live values as baseline, overridden by explicit fromProps
51
+ const liveValues = getCurrentValues() || {};
52
+ const from = {};
53
+ const to = {};
54
+ for (const key of SKY_KEYS) {
55
+ if (toProps[key] === undefined)
56
+ continue;
57
+ to[key] = toProps[key];
58
+ from[key] = fromProps[key] ?? liveValues[key] ?? toProps[key];
59
+ }
60
+ isAnimatingRef.current = true;
61
+ animateSkyTransition(from, to, updateUniforms, handleCompletedUniforms, event.step?.duration);
62
+ }
63
+ });
64
+ },
65
+ });
66
+ const handleTimeUpdate = useCallback((state) => {
67
+ const { sunAzimuth, sunElevation, timeInHours } = state;
68
+ // console.log('SkyController - Time update:', { sunAzimuth, sunElevation, timeInHours });
69
+ const atmosphericParams = calculateSkyParamsForTime(timeInHours);
70
+ const newSettings = {
71
+ ...settings,
72
+ elevation: sunElevation,
73
+ azimuth: sunAzimuth,
74
+ ...atmosphericParams,
75
+ };
76
+ handleSettings(newSettings);
77
+ if (!state.autoAnimate) {
78
+ onSettingsChange?.(newSettings);
79
+ }
80
+ }, [settings, onSettingsChange]);
81
+ useSkySystem({
82
+ timeSettings,
83
+ onTimeUpdate: handleTimeUpdate,
84
+ enabled: settings.visible && timeSettings.enabled,
85
+ });
86
+ const handleMeshReady = useCallback((mesh) => {
87
+ skyRef.current = mesh;
88
+ updateUniforms(settings);
89
+ previousSettings.current = { ...settings };
90
+ }, [settings, updateUniforms]);
91
+ const toggleSky = useCallback((show) => {
92
+ if (!skyRef.current)
93
+ return;
94
+ skyRef.current.visible = show;
95
+ if (sunLightRef.current)
96
+ sunLightRef.current.visible = show;
97
+ if (!show) {
98
+ cubeCameraManager.dispose();
99
+ }
100
+ else {
101
+ cubeCameraManager.updateEnvironment();
102
+ }
103
+ }, []);
104
+ const updateSun = useCallback(() => {
105
+ if (!skyRef.current?.material || !sunLightRef.current)
106
+ return;
107
+ const uniforms = skyRef.current.material.uniforms;
108
+ if (!uniforms?.sunPosition)
109
+ return;
110
+ const distance = 100;
111
+ const sp = uniforms.sunPosition.value;
112
+ sunLightRef.current.position.set(sp.x * distance, sp.y * distance, sp.z * distance);
113
+ sunLightRef.current.shadow.camera.updateProjectionMatrix();
114
+ const moon = findById('3drise-moon');
115
+ if (moon)
116
+ moon.position.set(sp.x * scale, sp.y * scale, sp.z * scale);
117
+ }, [scale]);
118
+ const hasActualChanges = useCallback((next, prev) => {
119
+ if (!prev)
120
+ return true;
121
+ return (next.visible !== prev.visible ||
122
+ Math.abs(next.turbidity - prev.turbidity) > 0.01 ||
123
+ Math.abs(next.rayleigh - prev.rayleigh) > 0.01 ||
124
+ Math.abs(next.mieCoefficient - prev.mieCoefficient) > 0.001 ||
125
+ Math.abs(next.mieDirectionalG - prev.mieDirectionalG) > 0.001 ||
126
+ Math.abs(next.elevation - prev.elevation) > 0.1 ||
127
+ Math.abs(next.azimuth - prev.azimuth) > 0.1);
128
+ }, []);
129
+ const handleCompletedUniforms = (_finalValues) => {
130
+ isAnimatingRef.current = false;
131
+ cubeCameraManager.updateEnvironment();
132
+ };
133
+ const handleSettings = (newSettings) => {
134
+ if (!skyRef.current || isAnimatingRef.current || !newSettings)
135
+ return;
136
+ if (!hasActualChanges(newSettings, previousSettings.current))
137
+ return;
138
+ if (previousSettings.current?.visible !== newSettings.visible) {
139
+ toggleSky(newSettings.visible);
140
+ }
141
+ if (!skyRef.current.visible) {
142
+ previousSettings.current = { ...newSettings };
143
+ return;
144
+ }
145
+ updateUniforms(newSettings);
146
+ updateSun();
147
+ cubeCameraManager.updateEnvironment();
148
+ previousSettings.current = { ...newSettings };
149
+ };
150
+ const handleMouseMove = (mouse) => {
151
+ // console.log(skyRef.current.visible)
152
+ const handlers = settings.handlers;
153
+ if (!handlers || isAnimatingRef.current || !skyRef.current)
154
+ return;
155
+ if (!handlers.onMouseMove?.enabled)
156
+ return;
157
+ let updated = { ...settings };
158
+ handlers.onMouseMove.properties.forEach((propConfig) => {
159
+ const { property } = propConfig;
160
+ const { sensitivity, min: minVal, max: maxVal, axis } = propConfig.propertySettings;
161
+ let movement = axis === 'x' ? mouse.x * sensitivity
162
+ : axis === 'y' ? mouse.y * sensitivity
163
+ : (mouse.x + mouse.y) * 0.5 * sensitivity;
164
+ if (movement !== 0) {
165
+ let newVal = updated[property] + movement;
166
+ if (typeof minVal === 'number')
167
+ newVal = Math.max(newVal, minVal);
168
+ if (typeof maxVal === 'number')
169
+ newVal = Math.min(newVal, maxVal);
170
+ updated[property] = newVal;
171
+ }
172
+ });
173
+ handleSettings(updated);
174
+ };
175
+ useFrame((state) => {
176
+ handleMouseMove({ x: state.pointer.x, y: state.pointer.y });
177
+ });
178
+ return (_jsxs(_Fragment, { children: [_jsx(SkyMesh, { ref: skyRef, settings: settings, scale: scale, onMeshReady: handleMeshReady }), settings.visible && (_jsx("directionalLight", { ref: sunLightRef, color: "#ffffff", intensity: 1, castShadow: true }))] }));
179
+ }
180
+ // ─── Atmospheric parameter calculation ───────────────────────────────────────
181
+ function calculateSkyParamsForTime(timeInHours) {
182
+ const nightParams = { turbidity: 0.5, rayleigh: 0.1, mieCoefficient: 0.001, mieDirectionalG: 0.8 };
183
+ const sunriseParams = { turbidity: 4, rayleigh: 3, mieCoefficient: 0.01, mieDirectionalG: 0.9 };
184
+ const dayParams = { turbidity: 0.7, rayleigh: 0.54, mieCoefficient: 0.005, mieDirectionalG: 0.7 };
185
+ const sunsetParams = { turbidity: 4.5, rayleigh: 3.5, mieCoefficient: 0.012, mieDirectionalG: 0.92 };
186
+ const lerp = (a, b, t) => a + (b - a) * Math.max(0, Math.min(1, t));
187
+ const ss = (t) => t * t * (3 - 2 * t);
188
+ const lerpP = (from, to, t) => ({
189
+ turbidity: lerp(from.turbidity, to.turbidity, ss(t)),
190
+ rayleigh: lerp(from.rayleigh, to.rayleigh, ss(t)),
191
+ mieCoefficient: lerp(from.mieCoefficient, to.mieCoefficient, ss(t)),
192
+ mieDirectionalG: lerp(from.mieDirectionalG, to.mieDirectionalG, ss(t)),
193
+ });
194
+ if (timeInHours < 5)
195
+ return nightParams;
196
+ if (timeInHours < 6.5)
197
+ return lerpP(nightParams, sunriseParams, (timeInHours - 5) / 1.5);
198
+ if (timeInHours < 8)
199
+ return lerpP(sunriseParams, dayParams, (timeInHours - 6.5) / 1.5);
200
+ if (timeInHours < 17)
201
+ return dayParams;
202
+ if (timeInHours < 19)
203
+ return lerpP(dayParams, sunsetParams, (timeInHours - 17) / 2);
204
+ if (timeInHours < 21)
205
+ return lerpP(sunsetParams, nightParams, (timeInHours - 19) / 2);
206
+ return nightParams;
207
+ }
208
+ export default SkyController;
@@ -0,0 +1,10 @@
1
+ import { Mesh } from "three";
2
+ import type { SkySettings } from "@3driseai/3drise-core";
3
+ export interface SkyMeshProps {
4
+ settings: SkySettings;
5
+ scale?: number;
6
+ onMeshReady?: (mesh: Mesh) => void;
7
+ }
8
+ declare const SkyMesh: any;
9
+ export default SkyMesh;
10
+ //# sourceMappingURL=SkyMesh.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SkyMesh.d.ts","sourceRoot":"","sources":["../../src/components/SkyMesh.tsx"],"names":[],"mappings":"AAEA,OAAO,EAAE,IAAI,EAAE,MAAM,OAAO,CAAC;AAC7B,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AACzD,MAAM,WAAW,YAAY;IACzB,QAAQ,EAAE,WAAW,CAAC;IACtB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,WAAW,CAAC,EAAE,CAAC,IAAI,EAAE,IAAI,KAAK,IAAI,CAAC;CACtC;AAGD,QAAA,MAAM,OAAO,EA8BP,GAAI,CAAC;AAEX,eAAe,OAAO,CAAC"}
@@ -0,0 +1,36 @@
1
+ import { jsx as _jsx } from "react/jsx-runtime";
2
+ import React, { useRef, useMemo, useEffect } from 'react';
3
+ import { Sky } from 'three/examples/jsm/objects/Sky.js';
4
+ const SkyMesh = React.forwardRef(({ settings, scale = 1000, onMeshReady }, ref) => {
5
+ const meshRef = useRef(null);
6
+ const skyObject = useMemo(() => {
7
+ const sky = new Sky();
8
+ sky.scale.setScalar(scale);
9
+ return sky;
10
+ }, [scale]);
11
+ useEffect(() => {
12
+ return () => {
13
+ skyObject.geometry?.dispose();
14
+ if (Array.isArray(skyObject.material)) {
15
+ skyObject.material.forEach(m => m.dispose());
16
+ }
17
+ else {
18
+ skyObject.material?.dispose();
19
+ }
20
+ };
21
+ }, [skyObject]);
22
+ useEffect(() => {
23
+ if (meshRef.current && onMeshReady)
24
+ onMeshReady(meshRef.current);
25
+ }, [onMeshReady]);
26
+ const combinedRef = (node) => {
27
+ meshRef.current = node;
28
+ if (typeof ref === 'function')
29
+ ref(node);
30
+ else if (ref)
31
+ ref.current = node;
32
+ };
33
+ return (_jsx("primitive", { ref: combinedRef, object: skyObject, visible: settings.visible, scale: scale, userData: { id: '3drise-sky' } }));
34
+ });
35
+ SkyMesh.displayName = 'SkyMesh';
36
+ export default SkyMesh;
@@ -0,0 +1,32 @@
1
+ import * as THREE from 'three';
2
+ import type { TimeSettings, StarsSettings, CloudsSettings, SkySettings, RainSettings, FogSettings, MaterialSettings } from '@3driseai/3drise-core';
3
+ import React from "react";
4
+ export interface SkySystemRef {
5
+ setTime: (hours: number, minutes?: number) => void;
6
+ getTime: () => Date;
7
+ getTimeOfDay: () => string;
8
+ getSunDirection: () => THREE.Vector3;
9
+ }
10
+ export interface SkySystemProps {
11
+ timeSettings: TimeSettings;
12
+ visible?: boolean;
13
+ sunSystemVisible?: boolean;
14
+ sunSize?: number;
15
+ moonSize?: number;
16
+ skyboxScale?: number;
17
+ sunIntensity?: number;
18
+ castShadow?: boolean;
19
+ shadowMapSize?: number;
20
+ playerPosition?: THREE.Vector3;
21
+ starsSettings?: StarsSettings;
22
+ cloudsSettings?: CloudsSettings;
23
+ cloudsMaterialSettings?: MaterialSettings;
24
+ skyControllerSettings?: SkySettings;
25
+ rainSettings?: RainSettings;
26
+ fogSettings?: FogSettings;
27
+ onTimeOfDayChange?: (timeOfDay: string, elapsedTime: number) => void;
28
+ onTimeUpdate?: (timeOfDay: number) => void;
29
+ }
30
+ declare const SkySystem: React.ForwardRefExoticComponent<SkySystemProps & React.RefAttributes<SkySystemRef>>;
31
+ export default SkySystem;
32
+ //# sourceMappingURL=SkySystem.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SkySystem.d.ts","sourceRoot":"","sources":["../../src/components/SkySystem.tsx"],"names":[],"mappings":"AACA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAG/B,OAAO,KAAK,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,WAAW,EAAE,YAAY,EAAE,WAAW,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AAMnJ,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,MAAM,WAAW,YAAY;IACzB,OAAO,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,MAAM,KAAK,IAAI,CAAC;IACnD,OAAO,EAAE,MAAM,IAAI,CAAC;IACpB,YAAY,EAAE,MAAM,MAAM,CAAC;IAC3B,eAAe,EAAE,MAAM,KAAK,CAAC,OAAO,CAAC;CACxC;AAED,MAAM,WAAW,cAAc;IAC3B,YAAY,EAAE,YAAY,CAAC;IAC3B,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,gBAAgB,CAAC,EAAE,OAAO,CAAC;IAC3B,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,cAAc,CAAC,EAAE,KAAK,CAAC,OAAO,CAAC;IAC/B,aAAa,CAAC,EAAE,aAAa,CAAC;IAC9B,cAAc,CAAC,EAAE,cAAc,CAAC;IAChC,sBAAsB,CAAC,EAAE,gBAAgB,CAAC;IAC1C,qBAAqB,CAAC,EAAE,WAAW,CAAC;IACpC,YAAY,CAAC,EAAE,YAAY,CAAC;IAC5B,WAAW,CAAC,EAAE,WAAW,CAAC;IAC1B,iBAAiB,CAAC,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,KAAK,IAAI,CAAC;IACrE,YAAY,CAAC,EAAE,CAAC,SAAS,EAAE,MAAM,KAAK,IAAI,CAAC;CAC9C;AAGD,QAAA,MAAM,SAAS,EAAE,KAAK,CAAC,yBAAyB,CAAC,cAAc,GAAG,KAAK,CAAC,aAAa,CAAC,YAAY,CAAC,CAiCjG,CAAC;AAEH,eAAe,SAAS,CAAC"}
@@ -0,0 +1,46 @@
1
+ import { jsx as _jsx, Fragment as _Fragment, jsxs as _jsxs } from "react/jsx-runtime";
2
+ import { useEffect, useLayoutEffect, useRef, forwardRef, useImperativeHandle } from 'react';
3
+ import * as THREE from 'three';
4
+ import { useFrame } from '@react-three/fiber';
5
+ import { skySystemManager } from '@3driseai/3drise-core';
6
+ import Skybox from './Skybox.js';
7
+ import Lensflare from './Lensflare.js';
8
+ import SunLight from './SunLight.js';
9
+ import SkyController from './SkyController.js';
10
+ import SceneFog from './SceneFog.js';
11
+ const SkySystem = forwardRef(({ timeSettings, visible = true, sunSystemVisible = false, sunSize = 1, moonSize = 1, skyboxScale = 1000, sunIntensity = 1, castShadow = true, shadowMapSize = 2048, playerPosition = new THREE.Vector3(0, 0, 0), starsSettings, cloudsSettings, cloudsMaterialSettings, skyControllerSettings, rainSettings, fogSettings, onTimeOfDayChange, onTimeUpdate, }, ref) => {
12
+ const previousTimeOfDayRef = useRef(null);
13
+ useImperativeHandle(ref, () => ({
14
+ setTime: (h, m) => skySystemManager.setTime(h, m),
15
+ getTime: () => skySystemManager.getTime(),
16
+ getTimeOfDay: () => skySystemManager.getTimeOfDay(),
17
+ getSunDirection: () => skySystemManager.getSunDirection(),
18
+ }));
19
+ // useLayoutEffect so the manager is registered before useFrame's first
20
+ // rAF callback (regular useEffect runs after paint, too late).
21
+ useLayoutEffect(() => {
22
+ skySystemManager.setTimeSettings(timeSettings);
23
+ }, [timeSettings]);
24
+ useEffect(() => {
25
+ if (!onTimeUpdate)
26
+ return;
27
+ skySystemManager.setOnTimeSync(onTimeUpdate);
28
+ return () => { skySystemManager.setOnTimeSync(null); };
29
+ }, [onTimeUpdate]);
30
+ useFrame((_, delta) => {
31
+ if (!timeSettings.enabled || !timeSettings.autoAnimate)
32
+ return;
33
+ skySystemManager.tick(delta);
34
+ const current = skySystemManager.getTimeOfDay();
35
+ if (previousTimeOfDayRef.current !== null && previousTimeOfDayRef.current !== current) {
36
+ const state = skySystemManager.getState();
37
+ onTimeOfDayChange?.(current, state.elapsedTime);
38
+ }
39
+ previousTimeOfDayRef.current = current;
40
+ });
41
+ if (!visible)
42
+ return null;
43
+ return (_jsxs("group", { children: [skyControllerSettings && !sunSystemVisible && (_jsx(SkyController, { settings: skyControllerSettings, timeSettings: timeSettings, scale: skyboxScale })), sunSystemVisible && (_jsxs(_Fragment, { children: [_jsx(Skybox, { visible: true, scale: skyboxScale, sunSize: sunSize, moonSize: moonSize, timeSettings: timeSettings }), _jsx(Lensflare, { visible: true, intensity: sunIntensity, timeSettings: timeSettings }), _jsx(SunLight, { visible: true, timeSettings: timeSettings, targetPosition: playerPosition, intensity: sunIntensity, castShadow: castShadow, shadowMapSize: shadowMapSize })] })), fogSettings && (_jsx(SceneFog, { fog: fogSettings }))] }));
44
+ });
45
+ SkySystem.displayName = 'SkySystem';
46
+ export default SkySystem;
@@ -0,0 +1,12 @@
1
+ import type { TimeSettings } from '@3driseai/3drise-core';
2
+ import React from "react";
3
+ export interface SkyboxProps {
4
+ visible?: boolean;
5
+ scale?: number;
6
+ sunSize?: number;
7
+ moonSize?: number;
8
+ timeSettings: TimeSettings;
9
+ }
10
+ declare const Skybox: React.FC<SkyboxProps>;
11
+ export default Skybox;
12
+ //# sourceMappingURL=Skybox.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Skybox.d.ts","sourceRoot":"","sources":["../../src/components/Skybox.tsx"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAG1D,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,MAAM,WAAW,WAAW;IACxB,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,YAAY,EAAE,YAAY,CAAC;CAC9B;AAkDD,QAAA,MAAM,MAAM,EAAE,KAAK,CAAC,EAAE,CAAC,WAAW,CAoCjC,CAAC;AACF,eAAe,MAAM,CAAC"}
@@ -0,0 +1,92 @@
1
+ import { jsx as _jsx, jsxs as _jsxs } from "react/jsx-runtime";
2
+ import { useRef, useCallback, useEffect } from 'react';
3
+ import * as THREE from 'three';
4
+ import { useSkySystem } from '../hooks/useSkySystem.js';
5
+ import { SkyboxMaterial } from '@3driseai/3drise-core';
6
+ // Extend R3F with skyboxMaterial
7
+ import { extend } from '@react-three/fiber';
8
+ extend({ SkyboxMaterial });
9
+ const COLORS = {
10
+ white: new THREE.Color(0xffffff),
11
+ orange: new THREE.Color(0xff4500),
12
+ yellow: new THREE.Color(0xffd700),
13
+ red: new THREE.Color(0xff6347),
14
+ darkRed: new THREE.Color(0xd32f2f),
15
+ skyBlue: new THREE.Color(0x87ceeb),
16
+ darkSky: new THREE.Color(0x0d1321),
17
+ nightSky: new THREE.Color(0x1c2331),
18
+ moon: new THREE.Color(0xe6e8fa),
19
+ };
20
+ const MOON_GLOW = COLORS.moon.clone().multiplyScalar(1.8);
21
+ const SKY_KEYFRAMES = [
22
+ { t: 0, horizon: COLORS.darkSky, high: COLORS.nightSky, sun: MOON_GLOW },
23
+ { t: 5, horizon: COLORS.darkSky, high: COLORS.nightSky, sun: MOON_GLOW },
24
+ { t: 5.7, horizon: COLORS.darkRed, high: COLORS.darkSky, sun: COLORS.orange },
25
+ { t: 6.3, horizon: COLORS.red, high: COLORS.darkSky, sun: COLORS.orange },
26
+ { t: 6.8, horizon: COLORS.yellow, high: COLORS.darkSky, sun: COLORS.yellow },
27
+ { t: 8, horizon: COLORS.skyBlue, high: COLORS.skyBlue, sun: COLORS.white },
28
+ { t: 12, horizon: COLORS.skyBlue, high: COLORS.darkSky, sun: COLORS.white },
29
+ { t: 16, horizon: COLORS.skyBlue, high: COLORS.skyBlue, sun: COLORS.white },
30
+ { t: 19, horizon: COLORS.yellow, high: COLORS.skyBlue, sun: COLORS.yellow },
31
+ { t: 20, horizon: COLORS.red, high: COLORS.darkRed, sun: COLORS.orange },
32
+ { t: 20.7, horizon: COLORS.darkRed, high: COLORS.darkSky, sun: COLORS.orange },
33
+ { t: 22, horizon: COLORS.darkSky, high: COLORS.nightSky, sun: MOON_GLOW },
34
+ { t: 24, horizon: COLORS.darkSky, high: COLORS.nightSky, sun: MOON_GLOW },
35
+ ];
36
+ function sampleSkyKeyframes(timeInHours, outHorizon, outHigh, outSun) {
37
+ const wrapped = ((timeInHours % 24) + 24) % 24;
38
+ for (let i = 0; i < SKY_KEYFRAMES.length - 1; i++) {
39
+ const k0 = SKY_KEYFRAMES[i];
40
+ const k1 = SKY_KEYFRAMES[i + 1];
41
+ if (wrapped <= k1.t) {
42
+ const span = k1.t - k0.t;
43
+ const t = span === 0 ? 0 : (wrapped - k0.t) / span;
44
+ outHorizon.lerpColors(k0.horizon, k1.horizon, t);
45
+ outHigh.lerpColors(k0.high, k1.high, t);
46
+ outSun.lerpColors(k0.sun, k1.sun, t);
47
+ return;
48
+ }
49
+ }
50
+ const last = SKY_KEYFRAMES[SKY_KEYFRAMES.length - 1];
51
+ outHorizon.copy(last.horizon);
52
+ outHigh.copy(last.high);
53
+ outSun.copy(last.sun);
54
+ }
55
+ const Skybox = ({ visible = true, scale = 100000, sunSize = 1, moonSize = 1, timeSettings, }) => {
56
+ const materialRef = useRef(null);
57
+ const sunColorRef = useRef(new THREE.Color(0xffe5b0));
58
+ const skyColorLowRef = useRef(new THREE.Color(0x6fa2ef));
59
+ const skyColorHighRef = useRef(new THREE.Color(0x2053ff));
60
+ const targetSunColorRef = useRef(new THREE.Color(0xffe5b0));
61
+ const targetSkyColorLowRef = useRef(new THREE.Color(0x6fa2ef));
62
+ const targetSkyColorHighRef = useRef(new THREE.Color(0x2053ff));
63
+ useEffect(() => {
64
+ materialRef.current.uSunSize = sunSize;
65
+ }, [sunSize, moonSize]);
66
+ const handleTimeUpdate = useCallback((state) => {
67
+ const { timeInHours, isDaytime, sunElevation, sunAzimuth, delta } = state;
68
+ sampleSkyKeyframes(timeInHours, targetSkyColorLowRef.current, targetSkyColorHighRef.current, targetSunColorRef.current);
69
+ const colorLerpSpeed = Math.min(1, 2.0 * (delta !== 0 ? delta : 1));
70
+ sunColorRef.current.lerp(targetSunColorRef.current, colorLerpSpeed);
71
+ skyColorLowRef.current.lerp(targetSkyColorLowRef.current, colorLerpSpeed);
72
+ skyColorHighRef.current.lerp(targetSkyColorHighRef.current, colorLerpSpeed);
73
+ if (materialRef.current) {
74
+ materialRef.current.uSunAzimuth = sunAzimuth;
75
+ materialRef.current.uSunElevation = sunElevation;
76
+ materialRef.current.uSunColor = sunColorRef.current;
77
+ materialRef.current.uSkyColorLow = skyColorLowRef.current;
78
+ materialRef.current.uSkyColorHigh = skyColorHighRef.current;
79
+ materialRef.current.uSunSize = isDaytime ? sunSize : moonSize;
80
+ }
81
+ }, [sunSize, moonSize]);
82
+ useSkySystem({
83
+ timeSettings,
84
+ onTimeUpdate: handleTimeUpdate,
85
+ enabled: visible,
86
+ });
87
+ if (!visible)
88
+ return null;
89
+ // console.log(sunSize)
90
+ return (_jsxs("mesh", { scale: scale, children: [_jsx("boxGeometry", { args: [1, 1, 1] }), _jsx("skyboxMaterial", { ref: materialRef, side: THREE.BackSide, depthWrite: false, fog: false })] }));
91
+ };
92
+ export default Skybox;
@@ -0,0 +1,8 @@
1
+ import type { Group } from 'three';
2
+ import React from "react";
3
+ import { SolarSystemConfig } from "@3driseai/3drise-core";
4
+ declare const SolarSystem: React.FC<SolarSystemConfig & {
5
+ onObjectReady?: (ref: Group) => void;
6
+ }>;
7
+ export default SolarSystem;
8
+ //# sourceMappingURL=SolarSystem.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SolarSystem.d.ts","sourceRoot":"","sources":["../../src/components/SolarSystem.tsx"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,OAAO,CAAC;AAKnC,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAC;AAiD1D,QAAA,MAAM,WAAW,EAAE,KAAK,CAAC,EAAE,CAAC,iBAAiB,GAAG;IACpC,aAAa,CAAC,EAAE,CAAC,GAAG,EAAE,KAAK,KAAK,IAAI,CAAC;CACxC,CAoBR,CAAC;AAEF,eAAe,WAAW,CAAC"}