@3driseai/3drise-viewer 0.1.1

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Files changed (547) hide show
  1. package/dist/components/AnimatedObject.d.ts +22 -0
  2. package/dist/components/AnimatedObject.d.ts.map +1 -0
  3. package/dist/components/AnimatedObject.js +65 -0
  4. package/dist/components/Bubbles.d.ts +9 -0
  5. package/dist/components/Bubbles.d.ts.map +1 -0
  6. package/dist/components/Bubbles.js +105 -0
  7. package/dist/components/CameraController.d.ts +10 -0
  8. package/dist/components/CameraController.d.ts.map +1 -0
  9. package/dist/components/CameraController.js +158 -0
  10. package/dist/components/Clouds.d.ts +9 -0
  11. package/dist/components/Clouds.d.ts.map +1 -0
  12. package/dist/components/Clouds.js +278 -0
  13. package/dist/components/Corona.d.ts +18 -0
  14. package/dist/components/Corona.d.ts.map +1 -0
  15. package/dist/components/Corona.js +12 -0
  16. package/dist/components/CreatedObject.d.ts +14 -0
  17. package/dist/components/CreatedObject.d.ts.map +1 -0
  18. package/dist/components/CreatedObject.js +103 -0
  19. package/dist/components/CustomPrimitive.d.ts +12 -0
  20. package/dist/components/CustomPrimitive.d.ts.map +1 -0
  21. package/dist/components/CustomPrimitive.js +87 -0
  22. package/dist/components/Earth.d.ts +8 -0
  23. package/dist/components/Earth.d.ts.map +1 -0
  24. package/dist/components/Earth.js +38 -0
  25. package/dist/components/EffectsGenerator.d.ts +10 -0
  26. package/dist/components/EffectsGenerator.d.ts.map +1 -0
  27. package/dist/components/EffectsGenerator.js +71 -0
  28. package/dist/components/EffectsGroup.d.ts +8 -0
  29. package/dist/components/EffectsGroup.d.ts.map +1 -0
  30. package/dist/components/EffectsGroup.js +11 -0
  31. package/dist/components/EnvironmentManager.d.ts +9 -0
  32. package/dist/components/EnvironmentManager.d.ts.map +1 -0
  33. package/dist/components/EnvironmentManager.js +74 -0
  34. package/dist/components/EnvironmentObject.d.ts +8 -0
  35. package/dist/components/EnvironmentObject.d.ts.map +1 -0
  36. package/dist/components/EnvironmentObject.js +14 -0
  37. package/dist/components/Flares.d.ts +24 -0
  38. package/dist/components/Flares.d.ts.map +1 -0
  39. package/dist/components/Flares.js +134 -0
  40. package/dist/components/Frame.d.ts +23 -0
  41. package/dist/components/Frame.d.ts.map +1 -0
  42. package/dist/components/Frame.js +55 -0
  43. package/dist/components/FrameGeometry.d.ts +10 -0
  44. package/dist/components/FrameGeometry.d.ts.map +1 -0
  45. package/dist/components/FrameGeometry.js +17 -0
  46. package/dist/components/FrameImage.d.ts +2 -0
  47. package/dist/components/FrameImage.d.ts.map +1 -0
  48. package/dist/components/FrameImage.js +15 -0
  49. package/dist/components/Galaxy.d.ts +10 -0
  50. package/dist/components/Galaxy.d.ts.map +1 -0
  51. package/dist/components/Galaxy.js +29 -0
  52. package/dist/components/GalleryLayout.d.ts +12 -0
  53. package/dist/components/GalleryLayout.d.ts.map +1 -0
  54. package/dist/components/GalleryLayout.js +20 -0
  55. package/dist/components/GeometryShape.d.ts +54 -0
  56. package/dist/components/GeometryShape.d.ts.map +1 -0
  57. package/dist/components/GeometryShape.js +318 -0
  58. package/dist/components/Glyphs.d.ts +9 -0
  59. package/dist/components/Glyphs.d.ts.map +1 -0
  60. package/dist/components/Glyphs.js +58 -0
  61. package/dist/components/GridHelper.d.ts +23 -0
  62. package/dist/components/GridHelper.d.ts.map +1 -0
  63. package/dist/components/GridHelper.js +36 -0
  64. package/dist/components/GridsGenerator.d.ts +10 -0
  65. package/dist/components/GridsGenerator.d.ts.map +1 -0
  66. package/dist/components/GridsGenerator.js +14 -0
  67. package/dist/components/HdrPlaylistRenderer.d.ts +10 -0
  68. package/dist/components/HdrPlaylistRenderer.d.ts.map +1 -0
  69. package/dist/components/HdrPlaylistRenderer.js +364 -0
  70. package/dist/components/ImageGeometry.d.ts +13 -0
  71. package/dist/components/ImageGeometry.d.ts.map +1 -0
  72. package/dist/components/ImageGeometry.js +62 -0
  73. package/dist/components/Lensflare.d.ts +12 -0
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  75. package/dist/components/Lensflare.js +66 -0
  76. package/dist/components/Letter.d.ts +19 -0
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  78. package/dist/components/Letter.js +83 -0
  79. package/dist/components/Letters.d.ts +16 -0
  80. package/dist/components/Letters.d.ts.map +1 -0
  81. package/dist/components/Letters.js +18 -0
  82. package/dist/components/LightObject.d.ts +8 -0
  83. package/dist/components/LightObject.d.ts.map +1 -0
  84. package/dist/components/LightObject.js +65 -0
  85. package/dist/components/LightsManager.d.ts +8 -0
  86. package/dist/components/LightsManager.d.ts.map +1 -0
  87. package/dist/components/LightsManager.js +104 -0
  88. package/dist/components/Lines.d.ts +9 -0
  89. package/dist/components/Lines.d.ts.map +1 -0
  90. package/dist/components/Lines.js +19 -0
  91. package/dist/components/LoadingIndicator.d.ts +10 -0
  92. package/dist/components/LoadingIndicator.d.ts.map +1 -0
  93. package/dist/components/LoadingIndicator.js +6 -0
  94. package/dist/components/MaterialLibrary.d.ts +9 -0
  95. package/dist/components/MaterialLibrary.d.ts.map +1 -0
  96. package/dist/components/MaterialLibrary.js +57 -0
  97. package/dist/components/Moon.d.ts +13 -0
  98. package/dist/components/Moon.d.ts.map +1 -0
  99. package/dist/components/Moon.js +66 -0
  100. package/dist/components/MyGrid.d.ts +15 -0
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  102. package/dist/components/MyGrid.js +72 -0
  103. package/dist/components/ObjectNode.d.ts +13 -0
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  105. package/dist/components/ObjectNode.js +139 -0
  106. package/dist/components/ObjectNodeApi.d.ts +13 -0
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  108. package/dist/components/ObjectNodeApi.js +18 -0
  109. package/dist/components/ObjectsRenderer.d.ts +15 -0
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  112. package/dist/components/ObjectsRendererApi.d.ts +31 -0
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  114. package/dist/components/ObjectsRendererApi.js +76 -0
  115. package/dist/components/Ocean.d.ts +8 -0
  116. package/dist/components/Ocean.d.ts.map +1 -0
  117. package/dist/components/Ocean.js +169 -0
  118. package/dist/components/Outline.d.ts +21 -0
  119. package/dist/components/Outline.d.ts.map +1 -0
  120. package/dist/components/Outline.js +14 -0
  121. package/dist/components/ParticlesR3f.d.ts +11 -0
  122. package/dist/components/ParticlesR3f.d.ts.map +1 -0
  123. package/dist/components/ParticlesR3f.js +110 -0
  124. package/dist/components/Path.d.ts +13 -0
  125. package/dist/components/Path.d.ts.map +1 -0
  126. package/dist/components/Path.js +41 -0
  127. package/dist/components/PathGeometry.d.ts +11 -0
  128. package/dist/components/PathGeometry.d.ts.map +1 -0
  129. package/dist/components/PathGeometry.js +109 -0
  130. package/dist/components/PathRenderer.d.ts +12 -0
  131. package/dist/components/PathRenderer.d.ts.map +1 -0
  132. package/dist/components/PathRenderer.js +36 -0
  133. package/dist/components/Planet.d.ts +16 -0
  134. package/dist/components/Planet.d.ts.map +1 -0
  135. package/dist/components/Planet.js +60 -0
  136. package/dist/components/PointCloud.d.ts +10 -0
  137. package/dist/components/PointCloud.d.ts.map +1 -0
  138. package/dist/components/PointCloud.js +113 -0
  139. package/dist/components/ProductionScene.d.ts +5 -0
  140. package/dist/components/ProductionScene.d.ts.map +1 -0
  141. package/dist/components/ProductionScene.js +7 -0
  142. package/dist/components/ProjectLoader.d.ts +16 -0
  143. package/dist/components/ProjectLoader.d.ts.map +1 -0
  144. package/dist/components/ProjectLoader.js +85 -0
  145. package/dist/components/Rain.d.ts +8 -0
  146. package/dist/components/Rain.d.ts.map +1 -0
  147. package/dist/components/Rain.js +259 -0
  148. package/dist/components/RiseLogo.d.ts +19 -0
  149. package/dist/components/RiseLogo.d.ts.map +1 -0
  150. package/dist/components/RiseLogo.js +75 -0
  151. package/dist/components/SceneBuilder.d.ts +5 -0
  152. package/dist/components/SceneBuilder.d.ts.map +1 -0
  153. package/dist/components/SceneBuilder.js +133 -0
  154. package/dist/components/SceneFog.d.ts +8 -0
  155. package/dist/components/SceneFog.d.ts.map +1 -0
  156. package/dist/components/SceneFog.js +19 -0
  157. package/dist/components/Shape.d.ts +5 -0
  158. package/dist/components/Shape.d.ts.map +1 -0
  159. package/dist/components/Shape.js +11 -0
  160. package/dist/components/ShootingStar.d.ts +16 -0
  161. package/dist/components/ShootingStar.d.ts.map +1 -0
  162. package/dist/components/ShootingStar.js +92 -0
  163. package/dist/components/ShootingStars.d.ts +8 -0
  164. package/dist/components/ShootingStars.d.ts.map +1 -0
  165. package/dist/components/ShootingStars.js +41 -0
  166. package/dist/components/SkyController.d.ts +10 -0
  167. package/dist/components/SkyController.d.ts.map +1 -0
  168. package/dist/components/SkyController.js +208 -0
  169. package/dist/components/SkyMesh.d.ts +10 -0
  170. package/dist/components/SkyMesh.d.ts.map +1 -0
  171. package/dist/components/SkyMesh.js +36 -0
  172. package/dist/components/SkySystem.d.ts +32 -0
  173. package/dist/components/SkySystem.d.ts.map +1 -0
  174. package/dist/components/SkySystem.js +46 -0
  175. package/dist/components/Skybox.d.ts +12 -0
  176. package/dist/components/Skybox.d.ts.map +1 -0
  177. package/dist/components/Skybox.js +92 -0
  178. package/dist/components/SolarSystem.d.ts +8 -0
  179. package/dist/components/SolarSystem.d.ts.map +1 -0
  180. package/dist/components/SolarSystem.js +77 -0
  181. package/dist/components/SparklesBurst.d.ts +9 -0
  182. package/dist/components/SparklesBurst.d.ts.map +1 -0
  183. package/dist/components/SparklesBurst.js +62 -0
  184. package/dist/components/Stars.d.ts +15 -0
  185. package/dist/components/Stars.d.ts.map +1 -0
  186. package/dist/components/Stars.js +250 -0
  187. package/dist/components/Sun.d.ts +15 -0
  188. package/dist/components/Sun.d.ts.map +1 -0
  189. package/dist/components/Sun.js +7 -0
  190. package/dist/components/SunCore.d.ts +18 -0
  191. package/dist/components/SunCore.d.ts.map +1 -0
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  193. package/dist/components/SunLight.d.ts +15 -0
  194. package/dist/components/SunLight.d.ts.map +1 -0
  195. package/dist/components/SunLight.js +57 -0
  196. package/dist/components/Text2D.d.ts +9 -0
  197. package/dist/components/Text2D.d.ts.map +1 -0
  198. package/dist/components/Text2D.js +56 -0
  199. package/dist/components/Text3D.d.ts +10 -0
  200. package/dist/components/Text3D.d.ts.map +1 -0
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  202. package/dist/components/VolumePoints.d.ts +19 -0
  203. package/dist/components/VolumePoints.d.ts.map +1 -0
  204. package/dist/components/VolumePoints.js +8 -0
  205. package/dist/components/cursor/AuraCursor.d.ts +6 -0
  206. package/dist/components/cursor/AuraCursor.d.ts.map +1 -0
  207. package/dist/components/cursor/AuraCursor.js +30 -0
  208. package/dist/components/cursor/AuroraCursor.d.ts +6 -0
  209. package/dist/components/cursor/AuroraCursor.d.ts.map +1 -0
  210. package/dist/components/cursor/AuroraCursor.js +207 -0
  211. package/dist/components/cursor/BubblesCursor.d.ts +6 -0
  212. package/dist/components/cursor/BubblesCursor.d.ts.map +1 -0
  213. package/dist/components/cursor/BubblesCursor.js +184 -0
  214. package/dist/components/cursor/CometCursor.d.ts +6 -0
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  217. package/dist/components/cursor/CrosshairCursor.d.ts +6 -0
  218. package/dist/components/cursor/CrosshairCursor.d.ts.map +1 -0
  219. package/dist/components/cursor/CrosshairCursor.js +142 -0
  220. package/dist/components/cursor/CursorActions.d.ts +8 -0
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  223. package/dist/components/cursor/CursorController.d.ts +10 -0
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  226. package/dist/components/cursor/CursorEffects.d.ts +16 -0
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  229. package/dist/components/cursor/FerrofluidCursor.d.ts +6 -0
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  232. package/dist/components/cursor/GlyphRingCursor.d.ts +6 -0
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  235. package/dist/components/cursor/LightningCursor.d.ts +6 -0
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  237. package/dist/components/cursor/LightningCursor.js +28 -0
  238. package/dist/components/cursor/LiquidMetalCursor.d.ts +6 -0
  239. package/dist/components/cursor/LiquidMetalCursor.d.ts.map +1 -0
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  241. package/dist/components/cursor/OrbCursor.d.ts +6 -0
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  243. package/dist/components/cursor/OrbCursor.js +32 -0
  244. package/dist/components/cursor/PlasmaWhipCursor.d.ts +6 -0
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  247. package/dist/components/cursor/SparklesCursor.d.ts +6 -0
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  280. package/dist/components/effects/AuraEffect.d.ts +10 -0
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@@ -0,0 +1,273 @@
1
+ /**
2
+ * useInteraction.ts
3
+ *
4
+ * Hook for handling Interactions on scene objects.
5
+ * Provides executeInteraction function and utility functions for:
6
+ * - Resolving target objects
7
+ * - Executing operations
8
+ * - Triggering animations
9
+ */
10
+ import { useCallback, useRef } from 'react';
11
+ import { AnimationsManager, texturesManager } from '@3driseai/3drise-core';
12
+ import useCameraAnimation from '../hooks/useCameraAnimation.js';
13
+ import { useFrameAnimations } from '../hooks/useFrameAnimations.js';
14
+ import { useObjectEffects } from '../hooks/useObjectEffects.js';
15
+ import { findById } from '../utils/sceneQuery.js';
16
+ // =============================================================================
17
+ // TYPES
18
+ // =============================================================================
19
+ // =============================================================================
20
+ // HOOK
21
+ // =============================================================================
22
+ export function useInteraction({
23
+ // mode = 'default',
24
+ cameraSettings, sequences, }) {
25
+ // Redux state
26
+ // Track currently animated object for toggle behavior
27
+ const currentAnimatedRef = useRef(null);
28
+ // Hooks
29
+ const { animateCamera } = useCameraAnimation({
30
+ autoAnimate: false,
31
+ defaultDuration: 1,
32
+ defaultEase: "power2.out"
33
+ });
34
+ const { moveToFront, zoomToFrame, restoreOriginalTransform, restoreCamera } = useFrameAnimations(cameraSettings);
35
+ const { vanishObject, restoreVanishedObject, animateGlowEffect, removeGlow, isVanished, isGlowing, glowingObjects, vanishedObjects, } = useObjectEffects();
36
+ // ===========================================================================
37
+ // UTILITY: Resolve Target Objects
38
+ // ===========================================================================
39
+ const resolveTargets = useCallback((interaction, currentRef) => {
40
+ const { targetIds, targetMode } = interaction;
41
+ // If no targetIds specified, return current object only
42
+ if (!targetIds || targetIds.length === 0) {
43
+ return [currentRef];
44
+ }
45
+ console.log('[useInteraction] resolveTargets:', { targetIds, targetMode });
46
+ const targetRefs = [];
47
+ // Add current object if mode is 'add'
48
+ if (targetMode === 'add') {
49
+ targetRefs.push(currentRef);
50
+ }
51
+ // Lookup targets from scene
52
+ targetIds.forEach(id => {
53
+ const obj = findById(id);
54
+ if (obj) {
55
+ targetRefs.push(obj);
56
+ }
57
+ else {
58
+ console.warn(`[useInteraction] Target not found: ${id}`);
59
+ }
60
+ });
61
+ return targetRefs.length > 0 ? targetRefs : [currentRef];
62
+ }, []);
63
+ // ===========================================================================
64
+ // UTILITY: Trigger Animations
65
+ // ===========================================================================
66
+ const triggerAnimations = useCallback((animationIds) => {
67
+ if (!animationIds || animationIds.length === 0)
68
+ return;
69
+ console.log('[useInteraction] triggerAnimations:', animationIds);
70
+ console.log('Available sequences:', sequences.map(s => s.id));
71
+ animationIds.forEach(animationId => {
72
+ const sequence = sequences.find(s => s.id === animationId);
73
+ if (sequence) {
74
+ AnimationsManager.playSequence(sequence);
75
+ }
76
+ else {
77
+ console.warn(`[useInteraction] Sequence not found: ${animationId}`);
78
+ }
79
+ });
80
+ }, [sequences]);
81
+ // ===========================================================================
82
+ // UTILITY: Execute Single Operation
83
+ // ===========================================================================
84
+ const executeOperation = useCallback(async (operation, ref, createdObject, textureUrl) => {
85
+ if (!operation || operation === 'none')
86
+ return;
87
+ const defaultDuration = 1.0;
88
+ const defaultEase = "power2.out";
89
+ const defaultDistance = 2.0;
90
+ const isCurrentlySelected = currentAnimatedRef.current !== null;
91
+ const isSameObject = currentAnimatedRef.current?.uuid === ref.uuid;
92
+ console.log('[useInteraction] executeOperation:', operation);
93
+ switch (operation) {
94
+ case 'vanish': {
95
+ if (isVanished(ref.uuid)) {
96
+ restoreVanishedObject(ref, defaultDuration, defaultEase);
97
+ }
98
+ else {
99
+ vanishObject(ref, defaultDuration, defaultEase);
100
+ }
101
+ break;
102
+ }
103
+ case 'glow': {
104
+ if (isGlowing(ref.uuid)) {
105
+ removeGlow(ref);
106
+ }
107
+ else {
108
+ animateGlowEffect(ref);
109
+ }
110
+ break;
111
+ }
112
+ case 'focus': {
113
+ animateCamera({}, defaultDuration, defaultEase, createdObject.meshSettings.position);
114
+ break;
115
+ }
116
+ case 'moveToFront': {
117
+ // Toggle: if clicking the same object, restore it
118
+ if (isCurrentlySelected && isSameObject) {
119
+ restoreOriginalTransform(currentAnimatedRef.current, {
120
+ duration: defaultDuration,
121
+ ease: defaultEase
122
+ });
123
+ currentAnimatedRef.current = null;
124
+ return;
125
+ }
126
+ // Restore previous object if different
127
+ if (isCurrentlySelected && !isSameObject) {
128
+ restoreOriginalTransform(currentAnimatedRef.current, {
129
+ duration: defaultDuration,
130
+ ease: defaultEase
131
+ });
132
+ }
133
+ // Apply new animation
134
+ moveToFront(ref, {
135
+ distance: defaultDistance,
136
+ scale: [6, 4],
137
+ duration: defaultDuration,
138
+ ease: defaultEase
139
+ });
140
+ currentAnimatedRef.current = ref;
141
+ break;
142
+ }
143
+ case 'zoom': {
144
+ // Toggle: if clicking the same object, restore camera
145
+ if (isCurrentlySelected && isSameObject) {
146
+ restoreCamera({ duration: defaultDuration, ease: defaultEase });
147
+ currentAnimatedRef.current = null;
148
+ return;
149
+ }
150
+ // Restore previous camera if different object
151
+ if (isCurrentlySelected && !isSameObject) {
152
+ restoreCamera({ duration: defaultDuration, ease: defaultEase });
153
+ }
154
+ // Apply new zoom
155
+ zoomToFrame(ref, {
156
+ distance: defaultDistance,
157
+ duration: defaultDuration,
158
+ ease: defaultEase
159
+ });
160
+ currentAnimatedRef.current = ref;
161
+ break;
162
+ }
163
+ case 'playAnimation':
164
+ // Handled by triggerAnimations
165
+ break;
166
+ case 'displayImage': {
167
+ if (!textureUrl)
168
+ break;
169
+ let applier;
170
+ let meshWithMap = null;
171
+ ref.traverse((child) => {
172
+ if (!applier && typeof child.userData?.applyTexture === 'function') {
173
+ applier = child.userData.applyTexture;
174
+ }
175
+ else if (!meshWithMap && child.material) {
176
+ meshWithMap = child;
177
+ }
178
+ });
179
+ if (applier) {
180
+ applier(textureUrl);
181
+ }
182
+ else if (meshWithMap) {
183
+ const name = textureUrl.split('/').pop()?.split('.')[0] || `texture-${Date.now()}`;
184
+ try {
185
+ const loaded = await texturesManager.loadTexture(name, textureUrl, 'images');
186
+ const mat = meshWithMap.material;
187
+ mat.map = loaded;
188
+ mat.needsUpdate = true;
189
+ }
190
+ catch (err) {
191
+ console.error('[useInteraction] Failed to load texture:', err);
192
+ }
193
+ }
194
+ break;
195
+ }
196
+ case 'create':
197
+ case 'update':
198
+ case 'delete':
199
+ case 'toggle':
200
+ case 'loadProject':
201
+ console.log(`[useInteraction] ${operation} - not implemented for scene interactions`);
202
+ break;
203
+ default:
204
+ console.warn(`[useInteraction] Unknown operation: ${operation}`);
205
+ }
206
+ }, [
207
+ isVanished,
208
+ isGlowing,
209
+ vanishObject,
210
+ restoreVanishedObject,
211
+ animateGlowEffect,
212
+ removeGlow,
213
+ animateCamera,
214
+ moveToFront,
215
+ zoomToFrame,
216
+ restoreOriginalTransform,
217
+ restoreCamera,
218
+ ]);
219
+ // ===========================================================================
220
+ // UTILITY: Execute Multiple Operations
221
+ // ===========================================================================
222
+ const executeOperations = useCallback((operations, ref, createdObject, textureUrl) => {
223
+ if (!operations || operations.length === 0)
224
+ return;
225
+ console.log('[useInteraction] executeOperations:', operations);
226
+ operations.forEach(operation => {
227
+ executeOperation(operation, ref, createdObject, textureUrl);
228
+ });
229
+ }, [executeOperation]);
230
+ // ===========================================================================
231
+ // MAIN: Execute Interaction
232
+ // ===========================================================================
233
+ const executeInteraction = useCallback((params) => {
234
+ const { interaction, ref, createdObject } = params;
235
+ if (!interaction.enabled)
236
+ return;
237
+ console.log('[useInteraction] executeInteraction:', {
238
+ mouseEvent: interaction.mouseEvent,
239
+ operations: interaction.operations,
240
+ targetIds: interaction.targetIds,
241
+ animationIds: interaction.animationIds
242
+ });
243
+ let textureUrl = undefined;
244
+ if (interaction.operations?.includes('displayImage')) {
245
+ console.log('Display Image interaction triggered:', {
246
+ ref,
247
+ });
248
+ textureUrl = ref.userData?.url;
249
+ console.log('Texture URL:', textureUrl);
250
+ }
251
+ // 1. Resolve target objects
252
+ const targets = resolveTargets(interaction, ref);
253
+ // 2. Execute operations on each target
254
+ targets.forEach(targetRef => {
255
+ // Find the createdObject for this target (if different from original)
256
+ // For now, use the original createdObject for position data
257
+ executeOperations(interaction.operations, targetRef, createdObject, textureUrl);
258
+ });
259
+ // 3. Trigger animations
260
+ triggerAnimations(interaction.animationIds);
261
+ }, [resolveTargets, executeOperations, triggerAnimations]);
262
+ // ===========================================================================
263
+ // RETURN
264
+ // ===========================================================================
265
+ return {
266
+ executeInteraction,
267
+ // Expose refs for context to share
268
+ currentAnimatedRef,
269
+ glowingObjects,
270
+ vanishedObjects,
271
+ };
272
+ }
273
+ export default useInteraction;
@@ -0,0 +1,11 @@
1
+ import type { CreatedObjectSettings } from '@3driseai/3drise-core';
2
+ import { Object3D } from "three";
3
+ export interface UseInteractionEffectsOptions {
4
+ enabled?: boolean;
5
+ animateMaterial?: boolean;
6
+ }
7
+ export interface UseInteractionEffectsResult {
8
+ }
9
+ export declare const useMouseMove: (objectSettings: CreatedObjectSettings | null, options: UseInteractionEffectsOptions, object: Object3D) => UseInteractionEffectsResult;
10
+ export default useMouseMove;
11
+ //# sourceMappingURL=useInteractionEffects.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"useInteractionEffects.d.ts","sourceRoot":"","sources":["../../src/hooks/useInteractionEffects.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,qBAAqB,EAAE,MAAM,uBAAuB,CAAC;AACnE,OAAO,EAAE,QAAQ,EAAE,MAAM,OAAO,CAAC;AACjC,MAAM,WAAW,4BAA4B;IACzC,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,eAAe,CAAC,EAAE,OAAO,CAAC;CAC7B;AAED,MAAM,WAAW,2BAA2B;CAC3C;AAqDD,eAAO,MAAM,YAAY,GAAI,gBAAgB,qBAAqB,GAAG,IAAI,EAAE,SAAS,4BAAiC,EAAE,QAAQ,QAAQ,KAAG,2BAoBzI,CAAC;AACF,eAAe,YAAY,CAAC"}
@@ -0,0 +1,74 @@
1
+ import { useFrame } from "@react-three/fiber";
2
+ import { detectAnimatableDomain, handleEdgesMouseMove, handleMaterialMouseMove, handleTransformMouseMove, } from '@3driseai/3drise-core';
3
+ // =============================================================================
4
+ // FLAT-SHAPE BACK COMPAT
5
+ // =============================================================================
6
+ //
7
+ // Older persisted projects store mouseMove as { enabled, properties: [...] }
8
+ // (a single flat array). The new shape is per-domain. This helper detects
9
+ // which shape we got and projects the flat array onto the per-domain shape so
10
+ // the rest of the hook can deal with one model only.
11
+ //
12
+ // Note: 'light' is intentionally not handled here — the light domain is
13
+ // driven by useLightMouseMove inside LightObject, not by this hook.
14
+ function splitFlatProperties(settings, properties) {
15
+ const out = { transform: [], material: [], edges: [] };
16
+ for (const p of properties) {
17
+ const domain = detectAnimatableDomain(settings, p.property);
18
+ if (domain === 'transform')
19
+ out.transform.push(p);
20
+ else if (domain === 'edges')
21
+ out.edges.push(p);
22
+ else if (domain === 'material')
23
+ out.material.push(p);
24
+ }
25
+ return out;
26
+ }
27
+ function isPerDomainShape(mm) {
28
+ if (!mm)
29
+ return false;
30
+ return 'transform' in mm || 'material' in mm || 'edges' in mm || 'light' in mm;
31
+ }
32
+ function resolveDomains(settings) {
33
+ const mm = settings.mouseMove;
34
+ if (!mm)
35
+ return { enabled: false };
36
+ if (isPerDomainShape(mm)) {
37
+ return { transform: mm.transform, material: mm.material, edges: mm.edges, enabled: mm.enabled };
38
+ }
39
+ // Flat shape — project onto per-domain.
40
+ if (!mm.enabled || !mm.properties?.length)
41
+ return { enabled: mm.enabled };
42
+ const split = splitFlatProperties(settings, mm.properties);
43
+ return {
44
+ transform: { enabled: true, properties: split.transform },
45
+ material: { enabled: true, properties: split.material },
46
+ edges: { enabled: true, properties: split.edges },
47
+ enabled: true,
48
+ };
49
+ }
50
+ // =============================================================================
51
+ // useMouseMove
52
+ // =============================================================================
53
+ export const useMouseMove = (objectSettings, options = {}, object) => {
54
+ const { enabled = true, animateMaterial = true } = options;
55
+ useFrame((state) => {
56
+ if (!enabled || !object || !objectSettings)
57
+ return;
58
+ const domains = resolveDomains(objectSettings);
59
+ if (!domains.enabled)
60
+ return;
61
+ const pointer = state.pointer;
62
+ if (domains.transform?.enabled && domains.transform.properties?.length) {
63
+ handleTransformMouseMove({ object, meshSettings: objectSettings.meshSettings }, domains.transform.properties, pointer);
64
+ }
65
+ if (animateMaterial && domains.material?.enabled && domains.material.properties?.length) {
66
+ handleMaterialMouseMove({ object, materialSettings: objectSettings.materialSettings }, domains.material.properties, pointer);
67
+ }
68
+ if (domains.edges?.enabled && domains.edges.properties?.length) {
69
+ handleEdgesMouseMove({ object, edgesMaterialSettings: objectSettings.edgesSettings?.materialSettings }, domains.edges.properties, pointer);
70
+ }
71
+ });
72
+ return {};
73
+ };
74
+ export default useMouseMove;
@@ -0,0 +1,26 @@
1
+ type KeyHandler = (event: KeyboardEvent) => void;
2
+ interface UseKeyOptions {
3
+ /** Whether the hook should be active */
4
+ enabled?: boolean;
5
+ /** Target element to attach the event listener to (defaults to window) */
6
+ target?: EventTarget | null;
7
+ /** Prevent default behavior */
8
+ preventDefault?: boolean;
9
+ /** Stop event propagation */
10
+ stopPropagation?: boolean;
11
+ }
12
+ /**
13
+ * Custom hook for handling keyboard events
14
+ * @param keyHandlers - Object mapping key names to handler functions
15
+ * @param options - Configuration options
16
+ */
17
+ export declare const useKey: (keyHandlers: Record<string, KeyHandler>, options?: UseKeyOptions) => void;
18
+ /**
19
+ * Custom hook for handling both keydown and keyup events
20
+ * @param keyDownHandlers - Object mapping key names to keydown handler functions
21
+ * @param keyUpHandlers - Object mapping key names to keyup handler functions
22
+ * @param options - Configuration options
23
+ */
24
+ export declare const useKeyUpDown: (keyDownHandlers: Record<string, KeyHandler>, keyUpHandlers?: Record<string, KeyHandler>, options?: UseKeyOptions) => void;
25
+ export default useKey;
26
+ //# sourceMappingURL=useKey.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"useKey.d.ts","sourceRoot":"","sources":["../../src/hooks/useKey.ts"],"names":[],"mappings":"AACA,KAAK,UAAU,GAAG,CAAC,KAAK,EAAE,aAAa,KAAK,IAAI,CAAC;AAEjD,UAAU,aAAa;IACnB,wCAAwC;IACxC,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,0EAA0E;IAC1E,MAAM,CAAC,EAAE,WAAW,GAAG,IAAI,CAAC;IAC5B,+BAA+B;IAC/B,cAAc,CAAC,EAAE,OAAO,CAAC;IACzB,6BAA6B;IAC7B,eAAe,CAAC,EAAE,OAAO,CAAC;CAC7B;AAED;;;;GAIG;AACH,eAAO,MAAM,MAAM,GAAI,aAAa,MAAM,CAAC,MAAM,EAAE,UAAU,CAAC,EAAE,UAAS,aAAkB,KAAG,IAsB7F,CAAC;AACF;;;;;GAKG;AACH,eAAO,MAAM,YAAY,GAAI,iBAAiB,MAAM,CAAC,MAAM,EAAE,UAAU,CAAC,EAAE,gBAAe,MAAM,CAAC,MAAM,EAAE,UAAU,CAAM,EAAE,UAAS,aAAkB,KAAG,IAoCvJ,CAAC;AACF,eAAe,MAAM,CAAC"}
@@ -0,0 +1,73 @@
1
+ import { useEffect, useCallback } from 'react';
2
+ /**
3
+ * Custom hook for handling keyboard events
4
+ * @param keyHandlers - Object mapping key names to handler functions
5
+ * @param options - Configuration options
6
+ */
7
+ export const useKey = (keyHandlers, options = {}) => {
8
+ const { enabled = true, target = typeof window !== 'undefined' ? window : null, preventDefault = false, stopPropagation = false, } = options;
9
+ const handleKeyDown = useCallback((event) => {
10
+ if (!enabled)
11
+ return;
12
+ const handler = keyHandlers[event.key];
13
+ if (handler) {
14
+ if (preventDefault)
15
+ event.preventDefault();
16
+ if (stopPropagation)
17
+ event.stopPropagation();
18
+ handler(event);
19
+ }
20
+ }, [keyHandlers, enabled, preventDefault, stopPropagation]);
21
+ useEffect(() => {
22
+ if (!target || !enabled)
23
+ return;
24
+ target.addEventListener('keydown', handleKeyDown);
25
+ return () => {
26
+ target.removeEventListener('keydown', handleKeyDown);
27
+ };
28
+ }, [target, enabled, handleKeyDown]);
29
+ };
30
+ /**
31
+ * Custom hook for handling both keydown and keyup events
32
+ * @param keyDownHandlers - Object mapping key names to keydown handler functions
33
+ * @param keyUpHandlers - Object mapping key names to keyup handler functions
34
+ * @param options - Configuration options
35
+ */
36
+ export const useKeyUpDown = (keyDownHandlers, keyUpHandlers = {}, options = {}) => {
37
+ const { enabled = true, target = typeof window !== 'undefined' ? window : null, preventDefault = false, stopPropagation = false, } = options;
38
+ const handleKeyDown = useCallback((event) => {
39
+ if (!enabled)
40
+ return;
41
+ const handler = keyDownHandlers[event.key];
42
+ if (handler) {
43
+ if (preventDefault)
44
+ event.preventDefault();
45
+ if (stopPropagation)
46
+ event.stopPropagation();
47
+ handler(event);
48
+ }
49
+ }, [keyDownHandlers, enabled, preventDefault, stopPropagation]);
50
+ const handleKeyUp = useCallback((event) => {
51
+ if (!enabled)
52
+ return;
53
+ const handler = keyUpHandlers[event.key];
54
+ if (handler) {
55
+ if (preventDefault)
56
+ event.preventDefault();
57
+ if (stopPropagation)
58
+ event.stopPropagation();
59
+ handler(event);
60
+ }
61
+ }, [keyUpHandlers, enabled, preventDefault, stopPropagation]);
62
+ useEffect(() => {
63
+ if (!target || !enabled)
64
+ return;
65
+ target.addEventListener('keydown', handleKeyDown);
66
+ target.addEventListener('keyup', handleKeyUp);
67
+ return () => {
68
+ target.removeEventListener('keydown', handleKeyDown);
69
+ target.removeEventListener('keyup', handleKeyUp);
70
+ };
71
+ }, [target, enabled, handleKeyDown, handleKeyUp]);
72
+ };
73
+ export default useKey;
@@ -0,0 +1,10 @@
1
+ import type { RefObject } from 'react';
2
+ import type { AnimationOptions } from '@3driseai/3drise-core';
3
+ import type { Light } from "three";
4
+ export interface UseLightAnimationOptions {
5
+ enabled?: boolean;
6
+ hovered?: boolean;
7
+ }
8
+ export declare const useLightAnimation: (lightRef: RefObject<Light | null>, animations: AnimationOptions[] | undefined, options?: UseLightAnimationOptions) => void;
9
+ export default useLightAnimation;
10
+ //# sourceMappingURL=useLightAnimation.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"useLightAnimation.d.ts","sourceRoot":"","sources":["../../src/hooks/useLightAnimation.ts"],"names":[],"mappings":"AAYA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,OAAO,CAAC;AAGvC,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AAC9D,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,OAAO,CAAC;AACnC,MAAM,WAAW,wBAAwB;IACrC,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,OAAO,CAAC,EAAE,OAAO,CAAC;CACrB;AAGD,eAAO,MAAM,iBAAiB,GAAI,UAAU,SAAS,CAAC,KAAK,GAAG,IAAI,CAAC,EAAE,YAAY,gBAAgB,EAAE,GAAG,SAAS,EAAE,UAAS,wBAA6B,KAAG,IAkBzJ,CAAC;AACF,eAAe,iBAAiB,CAAC"}
@@ -0,0 +1,34 @@
1
+ // =============================================================================
2
+ // useLightAnimation — drives keyframe animations on a THREE.Light
3
+ // =============================================================================
4
+ //
5
+ // Per-frame animator that reads an AnimationOptions[] array and applies
6
+ // interpolated values to a Light ref. Used by both per-object lights
7
+ // (LightObject) and scene-level lights (LightsManager: ambient + sun).
8
+ //
9
+ // No-op when animations is undefined / empty, or when the ref hasn't attached
10
+ // yet.
11
+ //
12
+ import { useEffect, useRef } from 'react';
13
+ import { useFrame } from '@react-three/fiber';
14
+ import { handleLightAnimations } from '@3driseai/3drise-core';
15
+ export const useLightAnimation = (lightRef, animations, options = {}) => {
16
+ const { enabled = true, hovered = false } = options;
17
+ const startValuesRef = useRef({});
18
+ // Reset cached start values whenever the animations array reference changes,
19
+ // so editing an animation in the UI re-samples the light's current value.
20
+ useEffect(() => {
21
+ startValuesRef.current = {};
22
+ }, [animations]);
23
+ useFrame(() => {
24
+ if (!enabled)
25
+ return;
26
+ const light = lightRef.current;
27
+ if (!light)
28
+ return;
29
+ if (!animations || animations.length === 0)
30
+ return;
31
+ handleLightAnimations({ light, startValuesCache: startValuesRef.current }, animations, Date.now(), hovered);
32
+ });
33
+ };
34
+ export default useLightAnimation;
@@ -0,0 +1,14 @@
1
+ import type { MutableRefObject } from 'react';
2
+ import type { DirectionalLight, SpotLight, PointLight } from 'three';
3
+ import type { BaseLightConfig, SpotLightConfig, PointLightConfig } from "@3driseai/3drise-core";
4
+ interface LightRefsInput {
5
+ directionalLightRefs: MutableRefObject<Map<string, DirectionalLight>>;
6
+ spotLightRefs: MutableRefObject<Map<string, SpotLight>>;
7
+ pointLightRefs: MutableRefObject<Map<string, PointLight>>;
8
+ }
9
+ export declare const useLightHandlers: (lightRefs: LightRefsInput, lightConfigs: (BaseLightConfig | SpotLightConfig | PointLightConfig)[]) => {
10
+ handleLightEnter: (lightName: string) => void;
11
+ handleLightLeave: (lightName: string) => void;
12
+ };
13
+ export default useLightHandlers;
14
+ //# sourceMappingURL=useLightHandlers.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"useLightHandlers.d.ts","sourceRoot":"","sources":["../../src/hooks/useLightHandlers.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,OAAO,CAAC;AAE9C,OAAO,KAAK,EAAE,gBAAgB,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,OAAO,CAAC;AAErE,OAAO,KAAK,EAAE,eAAe,EAAE,eAAe,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AAChG,UAAU,cAAc;IACpB,oBAAoB,EAAE,gBAAgB,CAAC,GAAG,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAC,CAAC;IACtE,aAAa,EAAE,gBAAgB,CAAC,GAAG,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC,CAAC;IACxD,cAAc,EAAE,gBAAgB,CAAC,GAAG,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC,CAAC;CAC7D;AAMD,eAAO,MAAM,gBAAgB,GAAI,WAAW,cAAc,EAAE,cAAc,CAAC,eAAe,GAAG,eAAe,GAAG,gBAAgB,CAAC,EAAE,KAAG;IAC7H,gBAAgB,EAAE,CAAC,SAAS,EAAE,MAAM,KAAK,IAAI,CAAC;IAC9C,gBAAgB,EAAE,CAAC,SAAS,EAAE,MAAM,KAAK,IAAI,CAAC;CA6GrD,CAAC;AACF,eAAe,gBAAgB,CAAC"}
@@ -0,0 +1,116 @@
1
+ import { useCallback, useRef } from 'react';
2
+ import { Color, MathUtils } from 'three';
3
+ import { useFrame } from '@react-three/fiber';
4
+ const getLightFromRefs = (refs, lightName) => refs.directionalLightRefs.current.get(lightName) ||
5
+ refs.spotLightRefs.current.get(lightName) ||
6
+ refs.pointLightRefs.current.get(lightName);
7
+ export const useLightHandlers = (lightRefs, lightConfigs) => {
8
+ const hoveredLightRef = useRef(null);
9
+ const getInterpolatedValue = (baseValue, minValue, maxValue, multiplier, sensitivity = 1) => {
10
+ const normalizedMultiplier = (multiplier + 1) / 2;
11
+ const finalMultiplier = Math.max(0, Math.min(1, normalizedMultiplier * sensitivity));
12
+ if ((typeof minValue === 'string' && minValue.startsWith('#')) ||
13
+ (typeof maxValue === 'string' && maxValue.startsWith('#'))) {
14
+ const minColor = new Color(minValue);
15
+ const maxColor = new Color(maxValue);
16
+ const minArr = minColor.toArray();
17
+ const maxArr = maxColor.toArray();
18
+ return new Color().fromArray(minArr.map((min, i) => MathUtils.lerp(min, maxArr[i], finalMultiplier)));
19
+ }
20
+ if (Array.isArray(minValue) && Array.isArray(maxValue) && minValue.length === 3) {
21
+ return [
22
+ MathUtils.lerp(minValue[0], maxValue[0], finalMultiplier),
23
+ MathUtils.lerp(minValue[1], maxValue[1], finalMultiplier),
24
+ MathUtils.lerp(minValue[2], maxValue[2], finalMultiplier),
25
+ ];
26
+ }
27
+ if (typeof minValue === 'number' && typeof maxValue === 'number') {
28
+ return MathUtils.lerp(minValue, maxValue, finalMultiplier);
29
+ }
30
+ return baseValue;
31
+ };
32
+ const applyHandlerToLight = (light, config, handlers, pointer, handlerType) => {
33
+ const handler = handlers[handlerType];
34
+ if (!handler?.enabled || !handler.properties?.length)
35
+ return;
36
+ handler.properties.forEach((props) => {
37
+ const { property, propertySettings } = props;
38
+ const { min: minValue, max: maxValue, axis, sensitivity = 1, inverted = false } = propertySettings;
39
+ let multiplier = 0;
40
+ if (handlerType === 'onMouseMove') {
41
+ if (axis === 'x')
42
+ multiplier = pointer.x;
43
+ if (axis === 'y')
44
+ multiplier = pointer.y;
45
+ if (axis === 'both')
46
+ multiplier = (pointer.x + pointer.y) / 2;
47
+ if (inverted)
48
+ multiplier *= -1;
49
+ }
50
+ else {
51
+ multiplier = handlerType === 'onMouseEnter' ? 1 : -1;
52
+ }
53
+ const baseValue = config[property];
54
+ if (baseValue === undefined)
55
+ return;
56
+ const interpolatedValue = getInterpolatedValue(baseValue, minValue, maxValue, multiplier, sensitivity);
57
+ switch (property) {
58
+ case 'intensity':
59
+ light.intensity = interpolatedValue;
60
+ break;
61
+ case 'color':
62
+ light.color = interpolatedValue instanceof Color ? interpolatedValue : new Color(interpolatedValue);
63
+ break;
64
+ case 'position':
65
+ if (Array.isArray(interpolatedValue) && interpolatedValue.length === 3)
66
+ light.position.set(interpolatedValue[0], interpolatedValue[1], interpolatedValue[2]);
67
+ break;
68
+ case 'angle':
69
+ if ('angle' in light)
70
+ light.angle = interpolatedValue;
71
+ break;
72
+ case 'penumbra':
73
+ if ('penumbra' in light)
74
+ light.penumbra = interpolatedValue;
75
+ break;
76
+ case 'distance':
77
+ if ('distance' in light)
78
+ light.distance = interpolatedValue;
79
+ break;
80
+ case 'decay':
81
+ if ('decay' in light)
82
+ light.decay = interpolatedValue;
83
+ break;
84
+ }
85
+ });
86
+ };
87
+ const handleLightEnter = useCallback((lightName) => {
88
+ hoveredLightRef.current = lightName;
89
+ const light = getLightFromRefs(lightRefs, lightName);
90
+ const config = lightConfigs.find((c) => c.name === lightName);
91
+ if (light && config?.handlers?.onMouseEnter?.enabled) {
92
+ applyHandlerToLight(light, config, config.handlers, { x: 0, y: 0 }, 'onMouseEnter');
93
+ }
94
+ }, [lightConfigs]);
95
+ const handleLightLeave = useCallback((lightName) => {
96
+ hoveredLightRef.current = null;
97
+ const light = getLightFromRefs(lightRefs, lightName);
98
+ const config = lightConfigs.find((c) => c.name === lightName);
99
+ if (light && config?.handlers?.onMouseLeave?.enabled) {
100
+ applyHandlerToLight(light, config, config.handlers, { x: 0, y: 0 }, 'onMouseLeave');
101
+ }
102
+ }, [lightConfigs]);
103
+ useFrame((state) => {
104
+ const pointer = state.pointer;
105
+ lightConfigs.forEach((config) => {
106
+ if (!config.handlers?.onMouseMove?.enabled)
107
+ return;
108
+ const light = getLightFromRefs(lightRefs, config.name);
109
+ if (!light)
110
+ return;
111
+ applyHandlerToLight(light, config, config.handlers, pointer, 'onMouseMove');
112
+ });
113
+ });
114
+ return { handleLightEnter, handleLightLeave };
115
+ };
116
+ export default useLightHandlers;
@@ -0,0 +1,11 @@
1
+ import type { MouseMoveDomain } from '@3driseai/3drise-core';
2
+ import { type RefObject } from "react";
3
+ import type { Light } from "three";
4
+ export interface UseLightMouseMoveOptions {
5
+ enabled?: boolean;
6
+ /** Optional base values (intensity/color/etc.) used for fallback resolution. */
7
+ lightConfig?: Record<string, any>;
8
+ }
9
+ export declare const useLightMouseMove: (lightRef: RefObject<Light | null>, domain: MouseMoveDomain | undefined, options?: UseLightMouseMoveOptions) => void;
10
+ export default useLightMouseMove;
11
+ //# sourceMappingURL=useLightMouseMove.d.ts.map