@3driseai/3drise-viewer 0.1.1

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Files changed (547) hide show
  1. package/dist/components/AnimatedObject.d.ts +22 -0
  2. package/dist/components/AnimatedObject.d.ts.map +1 -0
  3. package/dist/components/AnimatedObject.js +65 -0
  4. package/dist/components/Bubbles.d.ts +9 -0
  5. package/dist/components/Bubbles.d.ts.map +1 -0
  6. package/dist/components/Bubbles.js +105 -0
  7. package/dist/components/CameraController.d.ts +10 -0
  8. package/dist/components/CameraController.d.ts.map +1 -0
  9. package/dist/components/CameraController.js +158 -0
  10. package/dist/components/Clouds.d.ts +9 -0
  11. package/dist/components/Clouds.d.ts.map +1 -0
  12. package/dist/components/Clouds.js +278 -0
  13. package/dist/components/Corona.d.ts +18 -0
  14. package/dist/components/Corona.d.ts.map +1 -0
  15. package/dist/components/Corona.js +12 -0
  16. package/dist/components/CreatedObject.d.ts +14 -0
  17. package/dist/components/CreatedObject.d.ts.map +1 -0
  18. package/dist/components/CreatedObject.js +103 -0
  19. package/dist/components/CustomPrimitive.d.ts +12 -0
  20. package/dist/components/CustomPrimitive.d.ts.map +1 -0
  21. package/dist/components/CustomPrimitive.js +87 -0
  22. package/dist/components/Earth.d.ts +8 -0
  23. package/dist/components/Earth.d.ts.map +1 -0
  24. package/dist/components/Earth.js +38 -0
  25. package/dist/components/EffectsGenerator.d.ts +10 -0
  26. package/dist/components/EffectsGenerator.d.ts.map +1 -0
  27. package/dist/components/EffectsGenerator.js +71 -0
  28. package/dist/components/EffectsGroup.d.ts +8 -0
  29. package/dist/components/EffectsGroup.d.ts.map +1 -0
  30. package/dist/components/EffectsGroup.js +11 -0
  31. package/dist/components/EnvironmentManager.d.ts +9 -0
  32. package/dist/components/EnvironmentManager.d.ts.map +1 -0
  33. package/dist/components/EnvironmentManager.js +74 -0
  34. package/dist/components/EnvironmentObject.d.ts +8 -0
  35. package/dist/components/EnvironmentObject.d.ts.map +1 -0
  36. package/dist/components/EnvironmentObject.js +14 -0
  37. package/dist/components/Flares.d.ts +24 -0
  38. package/dist/components/Flares.d.ts.map +1 -0
  39. package/dist/components/Flares.js +134 -0
  40. package/dist/components/Frame.d.ts +23 -0
  41. package/dist/components/Frame.d.ts.map +1 -0
  42. package/dist/components/Frame.js +55 -0
  43. package/dist/components/FrameGeometry.d.ts +10 -0
  44. package/dist/components/FrameGeometry.d.ts.map +1 -0
  45. package/dist/components/FrameGeometry.js +17 -0
  46. package/dist/components/FrameImage.d.ts +2 -0
  47. package/dist/components/FrameImage.d.ts.map +1 -0
  48. package/dist/components/FrameImage.js +15 -0
  49. package/dist/components/Galaxy.d.ts +10 -0
  50. package/dist/components/Galaxy.d.ts.map +1 -0
  51. package/dist/components/Galaxy.js +29 -0
  52. package/dist/components/GalleryLayout.d.ts +12 -0
  53. package/dist/components/GalleryLayout.d.ts.map +1 -0
  54. package/dist/components/GalleryLayout.js +20 -0
  55. package/dist/components/GeometryShape.d.ts +54 -0
  56. package/dist/components/GeometryShape.d.ts.map +1 -0
  57. package/dist/components/GeometryShape.js +318 -0
  58. package/dist/components/Glyphs.d.ts +9 -0
  59. package/dist/components/Glyphs.d.ts.map +1 -0
  60. package/dist/components/Glyphs.js +58 -0
  61. package/dist/components/GridHelper.d.ts +23 -0
  62. package/dist/components/GridHelper.d.ts.map +1 -0
  63. package/dist/components/GridHelper.js +36 -0
  64. package/dist/components/GridsGenerator.d.ts +10 -0
  65. package/dist/components/GridsGenerator.d.ts.map +1 -0
  66. package/dist/components/GridsGenerator.js +14 -0
  67. package/dist/components/HdrPlaylistRenderer.d.ts +10 -0
  68. package/dist/components/HdrPlaylistRenderer.d.ts.map +1 -0
  69. package/dist/components/HdrPlaylistRenderer.js +364 -0
  70. package/dist/components/ImageGeometry.d.ts +13 -0
  71. package/dist/components/ImageGeometry.d.ts.map +1 -0
  72. package/dist/components/ImageGeometry.js +62 -0
  73. package/dist/components/Lensflare.d.ts +12 -0
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  75. package/dist/components/Lensflare.js +66 -0
  76. package/dist/components/Letter.d.ts +19 -0
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  78. package/dist/components/Letter.js +83 -0
  79. package/dist/components/Letters.d.ts +16 -0
  80. package/dist/components/Letters.d.ts.map +1 -0
  81. package/dist/components/Letters.js +18 -0
  82. package/dist/components/LightObject.d.ts +8 -0
  83. package/dist/components/LightObject.d.ts.map +1 -0
  84. package/dist/components/LightObject.js +65 -0
  85. package/dist/components/LightsManager.d.ts +8 -0
  86. package/dist/components/LightsManager.d.ts.map +1 -0
  87. package/dist/components/LightsManager.js +104 -0
  88. package/dist/components/Lines.d.ts +9 -0
  89. package/dist/components/Lines.d.ts.map +1 -0
  90. package/dist/components/Lines.js +19 -0
  91. package/dist/components/LoadingIndicator.d.ts +10 -0
  92. package/dist/components/LoadingIndicator.d.ts.map +1 -0
  93. package/dist/components/LoadingIndicator.js +6 -0
  94. package/dist/components/MaterialLibrary.d.ts +9 -0
  95. package/dist/components/MaterialLibrary.d.ts.map +1 -0
  96. package/dist/components/MaterialLibrary.js +57 -0
  97. package/dist/components/Moon.d.ts +13 -0
  98. package/dist/components/Moon.d.ts.map +1 -0
  99. package/dist/components/Moon.js +66 -0
  100. package/dist/components/MyGrid.d.ts +15 -0
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  102. package/dist/components/MyGrid.js +72 -0
  103. package/dist/components/ObjectNode.d.ts +13 -0
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  105. package/dist/components/ObjectNode.js +139 -0
  106. package/dist/components/ObjectNodeApi.d.ts +13 -0
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  108. package/dist/components/ObjectNodeApi.js +18 -0
  109. package/dist/components/ObjectsRenderer.d.ts +15 -0
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  112. package/dist/components/ObjectsRendererApi.d.ts +31 -0
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  114. package/dist/components/ObjectsRendererApi.js +76 -0
  115. package/dist/components/Ocean.d.ts +8 -0
  116. package/dist/components/Ocean.d.ts.map +1 -0
  117. package/dist/components/Ocean.js +169 -0
  118. package/dist/components/Outline.d.ts +21 -0
  119. package/dist/components/Outline.d.ts.map +1 -0
  120. package/dist/components/Outline.js +14 -0
  121. package/dist/components/ParticlesR3f.d.ts +11 -0
  122. package/dist/components/ParticlesR3f.d.ts.map +1 -0
  123. package/dist/components/ParticlesR3f.js +110 -0
  124. package/dist/components/Path.d.ts +13 -0
  125. package/dist/components/Path.d.ts.map +1 -0
  126. package/dist/components/Path.js +41 -0
  127. package/dist/components/PathGeometry.d.ts +11 -0
  128. package/dist/components/PathGeometry.d.ts.map +1 -0
  129. package/dist/components/PathGeometry.js +109 -0
  130. package/dist/components/PathRenderer.d.ts +12 -0
  131. package/dist/components/PathRenderer.d.ts.map +1 -0
  132. package/dist/components/PathRenderer.js +36 -0
  133. package/dist/components/Planet.d.ts +16 -0
  134. package/dist/components/Planet.d.ts.map +1 -0
  135. package/dist/components/Planet.js +60 -0
  136. package/dist/components/PointCloud.d.ts +10 -0
  137. package/dist/components/PointCloud.d.ts.map +1 -0
  138. package/dist/components/PointCloud.js +113 -0
  139. package/dist/components/ProductionScene.d.ts +5 -0
  140. package/dist/components/ProductionScene.d.ts.map +1 -0
  141. package/dist/components/ProductionScene.js +7 -0
  142. package/dist/components/ProjectLoader.d.ts +16 -0
  143. package/dist/components/ProjectLoader.d.ts.map +1 -0
  144. package/dist/components/ProjectLoader.js +85 -0
  145. package/dist/components/Rain.d.ts +8 -0
  146. package/dist/components/Rain.d.ts.map +1 -0
  147. package/dist/components/Rain.js +259 -0
  148. package/dist/components/RiseLogo.d.ts +19 -0
  149. package/dist/components/RiseLogo.d.ts.map +1 -0
  150. package/dist/components/RiseLogo.js +75 -0
  151. package/dist/components/SceneBuilder.d.ts +5 -0
  152. package/dist/components/SceneBuilder.d.ts.map +1 -0
  153. package/dist/components/SceneBuilder.js +133 -0
  154. package/dist/components/SceneFog.d.ts +8 -0
  155. package/dist/components/SceneFog.d.ts.map +1 -0
  156. package/dist/components/SceneFog.js +19 -0
  157. package/dist/components/Shape.d.ts +5 -0
  158. package/dist/components/Shape.d.ts.map +1 -0
  159. package/dist/components/Shape.js +11 -0
  160. package/dist/components/ShootingStar.d.ts +16 -0
  161. package/dist/components/ShootingStar.d.ts.map +1 -0
  162. package/dist/components/ShootingStar.js +92 -0
  163. package/dist/components/ShootingStars.d.ts +8 -0
  164. package/dist/components/ShootingStars.d.ts.map +1 -0
  165. package/dist/components/ShootingStars.js +41 -0
  166. package/dist/components/SkyController.d.ts +10 -0
  167. package/dist/components/SkyController.d.ts.map +1 -0
  168. package/dist/components/SkyController.js +208 -0
  169. package/dist/components/SkyMesh.d.ts +10 -0
  170. package/dist/components/SkyMesh.d.ts.map +1 -0
  171. package/dist/components/SkyMesh.js +36 -0
  172. package/dist/components/SkySystem.d.ts +32 -0
  173. package/dist/components/SkySystem.d.ts.map +1 -0
  174. package/dist/components/SkySystem.js +46 -0
  175. package/dist/components/Skybox.d.ts +12 -0
  176. package/dist/components/Skybox.d.ts.map +1 -0
  177. package/dist/components/Skybox.js +92 -0
  178. package/dist/components/SolarSystem.d.ts +8 -0
  179. package/dist/components/SolarSystem.d.ts.map +1 -0
  180. package/dist/components/SolarSystem.js +77 -0
  181. package/dist/components/SparklesBurst.d.ts +9 -0
  182. package/dist/components/SparklesBurst.d.ts.map +1 -0
  183. package/dist/components/SparklesBurst.js +62 -0
  184. package/dist/components/Stars.d.ts +15 -0
  185. package/dist/components/Stars.d.ts.map +1 -0
  186. package/dist/components/Stars.js +250 -0
  187. package/dist/components/Sun.d.ts +15 -0
  188. package/dist/components/Sun.d.ts.map +1 -0
  189. package/dist/components/Sun.js +7 -0
  190. package/dist/components/SunCore.d.ts +18 -0
  191. package/dist/components/SunCore.d.ts.map +1 -0
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  193. package/dist/components/SunLight.d.ts +15 -0
  194. package/dist/components/SunLight.d.ts.map +1 -0
  195. package/dist/components/SunLight.js +57 -0
  196. package/dist/components/Text2D.d.ts +9 -0
  197. package/dist/components/Text2D.d.ts.map +1 -0
  198. package/dist/components/Text2D.js +56 -0
  199. package/dist/components/Text3D.d.ts +10 -0
  200. package/dist/components/Text3D.d.ts.map +1 -0
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  202. package/dist/components/VolumePoints.d.ts +19 -0
  203. package/dist/components/VolumePoints.d.ts.map +1 -0
  204. package/dist/components/VolumePoints.js +8 -0
  205. package/dist/components/cursor/AuraCursor.d.ts +6 -0
  206. package/dist/components/cursor/AuraCursor.d.ts.map +1 -0
  207. package/dist/components/cursor/AuraCursor.js +30 -0
  208. package/dist/components/cursor/AuroraCursor.d.ts +6 -0
  209. package/dist/components/cursor/AuroraCursor.d.ts.map +1 -0
  210. package/dist/components/cursor/AuroraCursor.js +207 -0
  211. package/dist/components/cursor/BubblesCursor.d.ts +6 -0
  212. package/dist/components/cursor/BubblesCursor.d.ts.map +1 -0
  213. package/dist/components/cursor/BubblesCursor.js +184 -0
  214. package/dist/components/cursor/CometCursor.d.ts +6 -0
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  217. package/dist/components/cursor/CrosshairCursor.d.ts +6 -0
  218. package/dist/components/cursor/CrosshairCursor.d.ts.map +1 -0
  219. package/dist/components/cursor/CrosshairCursor.js +142 -0
  220. package/dist/components/cursor/CursorActions.d.ts +8 -0
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  223. package/dist/components/cursor/CursorController.d.ts +10 -0
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  226. package/dist/components/cursor/CursorEffects.d.ts +16 -0
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  229. package/dist/components/cursor/FerrofluidCursor.d.ts +6 -0
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  232. package/dist/components/cursor/GlyphRingCursor.d.ts +6 -0
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  235. package/dist/components/cursor/LightningCursor.d.ts +6 -0
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  237. package/dist/components/cursor/LightningCursor.js +28 -0
  238. package/dist/components/cursor/LiquidMetalCursor.d.ts +6 -0
  239. package/dist/components/cursor/LiquidMetalCursor.d.ts.map +1 -0
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  241. package/dist/components/cursor/OrbCursor.d.ts +6 -0
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  243. package/dist/components/cursor/OrbCursor.js +32 -0
  244. package/dist/components/cursor/PlasmaWhipCursor.d.ts +6 -0
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  247. package/dist/components/cursor/SparklesCursor.d.ts +6 -0
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  280. package/dist/components/effects/AuraEffect.d.ts +10 -0
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  547. package/package.json +44 -0
@@ -0,0 +1,199 @@
1
+ import { PerspectiveCamera, OrthographicCamera, Vector3, Euler, Quaternion } from 'three';
2
+ class CameraSingleton {
3
+ static instance;
4
+ camera = null;
5
+ callbacks = new Set();
6
+ cameraMoveCallbacks = new Set();
7
+ lastPosition = new Vector3();
8
+ lastRotation = new Euler();
9
+ constructor() { }
10
+ static getInstance() {
11
+ if (!CameraSingleton.instance) {
12
+ CameraSingleton.instance = new CameraSingleton();
13
+ }
14
+ return CameraSingleton.instance;
15
+ }
16
+ animateCameraPosition(position) {
17
+ return new Promise((resolve) => {
18
+ if (!this.camera) {
19
+ resolve();
20
+ return;
21
+ }
22
+ const targetPosition = new Vector3(...position);
23
+ const duration = 1;
24
+ const startPosition = this.camera.position.clone();
25
+ const startTime = performance.now();
26
+ const animate = () => {
27
+ const elapsed = (performance.now() - startTime) / 1000;
28
+ const t = Math.min(elapsed / duration, 1);
29
+ this.camera.position.lerpVectors(startPosition, targetPosition, t);
30
+ this.notifyCallbacks();
31
+ if (t < 1)
32
+ requestAnimationFrame(animate);
33
+ else
34
+ resolve();
35
+ };
36
+ animate();
37
+ });
38
+ }
39
+ setCamera(camera) {
40
+ this.camera = camera;
41
+ this.lastPosition.copy(camera.position);
42
+ this.lastRotation.copy(camera.rotation);
43
+ this.notifyCallbacks();
44
+ }
45
+ getCamera() { return this.camera; }
46
+ getPosition() { return this.camera ? this.camera.position.clone() : new Vector3(); }
47
+ getRotation() { return this.camera ? this.camera.rotation.clone() : new Euler(); }
48
+ isSynced(position, orientation) {
49
+ if (!this.camera)
50
+ return true;
51
+ const camPos = this.camera.position;
52
+ const camRot = this.camera.rotation;
53
+ const posMatch = Math.abs(position[0] - camPos.x) < 0.001 &&
54
+ Math.abs(position[1] - camPos.y) < 0.001 &&
55
+ Math.abs(position[2] - camPos.z) < 0.001;
56
+ let rotMatch = false;
57
+ if (orientation.length === 3) {
58
+ rotMatch =
59
+ Math.abs(orientation[0] - camRot.x) < 0.001 &&
60
+ Math.abs(orientation[1] - camRot.y) < 0.001 &&
61
+ Math.abs(orientation[2] - camRot.z) < 0.001;
62
+ }
63
+ else {
64
+ const camQuat = new Quaternion().setFromEuler(camRot);
65
+ rotMatch =
66
+ Math.abs(orientation[0] - camQuat.x) < 0.001 &&
67
+ Math.abs(orientation[1] - camQuat.y) < 0.001 &&
68
+ Math.abs(orientation[2] - camQuat.z) < 0.001 &&
69
+ Math.abs(orientation[3] - camQuat.w) < 0.001;
70
+ }
71
+ return posMatch && rotMatch;
72
+ }
73
+ getWorldDirection() {
74
+ const direction = new Vector3();
75
+ return this.camera ? this.camera.getWorldDirection(direction) : direction;
76
+ }
77
+ getFOV() { return this.camera ? this.camera.fov : 75; }
78
+ subscribe(callback) {
79
+ this.callbacks.add(callback);
80
+ return () => this.callbacks.delete(callback);
81
+ }
82
+ notifyCallbacks() {
83
+ this.callbacks.forEach((cb) => cb());
84
+ }
85
+ isAvailable() { return this.camera !== null; }
86
+ getDistanceToTarget(target) {
87
+ return this.camera ? this.camera.position.distanceTo(target) : 0;
88
+ }
89
+ lookAt(target) {
90
+ if (this.camera) {
91
+ this.camera.lookAt(target);
92
+ this.notifyCallbacks();
93
+ }
94
+ }
95
+ calculateVisibleSize(targetDepth, cam) {
96
+ const camera = cam || this.camera;
97
+ if (!camera)
98
+ return { width: 0, height: 0 };
99
+ if (camera instanceof PerspectiveCamera) {
100
+ const distance = targetDepth === undefined ? camera.near : Math.abs(targetDepth - camera.position.z);
101
+ const vFov = (camera.fov * Math.PI) / 180;
102
+ const height = 2 * Math.tan(vFov / 2) * distance;
103
+ return { width: height * camera.aspect, height };
104
+ }
105
+ else if (camera instanceof OrthographicCamera) {
106
+ return { width: Math.abs(camera.right - camera.left), height: Math.abs(camera.top - camera.bottom) };
107
+ }
108
+ return { width: 0, height: 0 };
109
+ }
110
+ getCurrentViewportBounds(cam) {
111
+ const camera = cam || this.camera;
112
+ const empty = new Vector3();
113
+ if (!camera) {
114
+ return {
115
+ topLeft: empty.clone(),
116
+ topRight: empty.clone(),
117
+ bottomLeft: empty.clone(),
118
+ bottomRight: empty.clone(),
119
+ center: empty.clone()
120
+ };
121
+ }
122
+ camera.updateMatrixWorld();
123
+ // NDC z=-1 is the near clipping plane for both perspective and orthographic cameras.
124
+ const topLeft = new Vector3(-1, 1, -1).unproject(camera);
125
+ const topRight = new Vector3(1, 1, -1).unproject(camera);
126
+ const bottomLeft = new Vector3(-1, -1, -1).unproject(camera);
127
+ const bottomRight = new Vector3(1, -1, -1).unproject(camera);
128
+ const center = new Vector3(0, 0, -1).unproject(camera);
129
+ return { topLeft, topRight, bottomLeft, bottomRight, center };
130
+ }
131
+ getAnchorPosition(anchor, targetDepth = 0, offset, padding = 0) {
132
+ if (!this.camera)
133
+ return new Vector3();
134
+ const { width, height } = this.calculateVisibleSize(targetDepth);
135
+ const halfWidth = width / 2;
136
+ const halfHeight = height / 2;
137
+ let localX = 0;
138
+ let localY = 0;
139
+ switch (anchor) {
140
+ case 'top-left':
141
+ case 'center-left':
142
+ case 'bottom-left':
143
+ localX = -halfWidth + padding;
144
+ break;
145
+ case 'top-right':
146
+ case 'center-right':
147
+ case 'bottom-right':
148
+ localX = halfWidth - padding;
149
+ break;
150
+ }
151
+ switch (anchor) {
152
+ case 'top-left':
153
+ case 'top-center':
154
+ case 'top-right':
155
+ localY = halfHeight - padding;
156
+ break;
157
+ case 'bottom-left':
158
+ case 'bottom-center':
159
+ case 'bottom-right':
160
+ localY = -halfHeight + padding;
161
+ break;
162
+ }
163
+ const localZ = -(Math.abs(targetDepth - this.camera.position.z));
164
+ const localPosition = new Vector3(localX, localY, localZ);
165
+ if (offset) {
166
+ if (offset.x !== undefined)
167
+ localPosition.x += offset.x;
168
+ if (offset.y !== undefined)
169
+ localPosition.y += offset.y;
170
+ if (offset.z !== undefined)
171
+ localPosition.z += offset.z;
172
+ }
173
+ this.camera.updateMatrixWorld();
174
+ return localPosition.applyMatrix4(this.camera.matrixWorld);
175
+ }
176
+ onCameraMove(callback) {
177
+ this.cameraMoveCallbacks.add(callback);
178
+ return () => this.cameraMoveCallbacks.delete(callback);
179
+ }
180
+ checkCameraMovement(epsilon = 0.001) {
181
+ if (!this.camera)
182
+ return false;
183
+ const positionChanged = Math.abs(this.lastPosition.x - this.camera.position.x) > epsilon ||
184
+ Math.abs(this.lastPosition.y - this.camera.position.y) > epsilon ||
185
+ Math.abs(this.lastPosition.z - this.camera.position.z) > epsilon;
186
+ const rotationChanged = Math.abs(this.lastRotation.x - this.camera.rotation.x) > epsilon ||
187
+ Math.abs(this.lastRotation.y - this.camera.rotation.y) > epsilon ||
188
+ Math.abs(this.lastRotation.z - this.camera.rotation.z) > epsilon;
189
+ if (positionChanged || rotationChanged) {
190
+ this.lastPosition.copy(this.camera.position);
191
+ this.lastRotation.copy(this.camera.rotation);
192
+ this.cameraMoveCallbacks.forEach((cb) => cb(this.camera.position.clone(), this.camera.rotation.clone()));
193
+ return true;
194
+ }
195
+ return false;
196
+ }
197
+ }
198
+ export const cameraManager = CameraSingleton.getInstance();
199
+ export default cameraManager;
@@ -0,0 +1,10 @@
1
+ import type { AnchorSettings, Vector3Array } from "@3driseai/3drise-core";
2
+ export declare const applyAnchorSettings: (anchor: AnchorSettings | null | undefined, object: {
3
+ position: {
4
+ set: (x: number, y: number, z: number) => void;
5
+ };
6
+ rotation: {
7
+ set: (x: number, y: number, z: number) => void;
8
+ };
9
+ }, initialRotation?: Vector3Array) => void;
10
+ //# sourceMappingURL=anchorUtils.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"anchorUtils.d.ts","sourceRoot":"","sources":["../../src/utils/anchorUtils.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,cAAc,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAE1E,eAAO,MAAM,mBAAmB,GAAI,QAAQ,cAAc,GAAG,IAAI,GAAG,SAAS,EAAE,QAAQ;IAC3E,QAAQ,EAAE;QACN,GAAG,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,IAAI,CAAC;KAClD,CAAC;IACF,QAAQ,EAAE;QACN,GAAG,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,IAAI,CAAC;KAClD,CAAC;CACL,EAAE,kBAAiB,YAAwB,KAAG,IAWtD,CAAC"}
@@ -0,0 +1,13 @@
1
+ import { cameraManager } from './CameraSingleton.js';
2
+ export const applyAnchorSettings = (anchor, object, initialRotation = [0, 0, 0]) => {
3
+ if (!anchor || !anchor.enabled)
4
+ return;
5
+ if (anchor.fixedPosition) {
6
+ const p = cameraManager.getAnchorPosition(anchor.anchor || 'center', 0, anchor.offset || { y: 0, x: 0, z: 0 }, anchor.padding || 0);
7
+ object.position.set(p.x, p.y, p.z);
8
+ }
9
+ if (anchor.fixedRotation) {
10
+ const r = cameraManager.getRotation();
11
+ object.rotation.set(r.x + initialRotation[0], r.y + initialRotation[1], r.z + initialRotation[2]);
12
+ }
13
+ };
@@ -0,0 +1,8 @@
1
+ import * as THREE from 'three';
2
+ import type { CursorPickMode } from "@3driseai/3drise-core";
3
+ export interface CursorPickResult {
4
+ worldPos: THREE.Vector3;
5
+ hover: THREE.Intersection | null;
6
+ }
7
+ export declare function pickCursorWorldPos(mode: CursorPickMode, raycaster: THREE.Raycaster, scene: THREE.Scene, camera: THREE.Camera, pointer: THREE.Vector2, planeDistance: number, out: THREE.Vector3): CursorPickResult;
8
+ //# sourceMappingURL=cursorPicking.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"cursorPicking.d.ts","sourceRoot":"","sources":["../../src/utils/cursorPicking.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,uBAAuB,CAAC;AAC5D,MAAM,WAAW,gBAAgB;IAC7B,QAAQ,EAAE,KAAK,CAAC,OAAO,CAAC;IACxB,KAAK,EAAE,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC;CACpC;AAUD,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,cAAc,EAAE,SAAS,EAAE,KAAK,CAAC,SAAS,EAAE,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,OAAO,EAAE,KAAK,CAAC,OAAO,EAAE,aAAa,EAAE,MAAM,EAAE,GAAG,EAAE,KAAK,CAAC,OAAO,GAAG,gBAAgB,CA0BlN"}
@@ -0,0 +1,35 @@
1
+ import * as THREE from 'three';
2
+ const tmpPlane = new THREE.Plane();
3
+ const tmpNormal = new THREE.Vector3();
4
+ const tmpHitPoint = new THREE.Vector3();
5
+ function pickSceneHit(raycaster, scene) {
6
+ const hits = raycaster.intersectObjects(scene.children, true);
7
+ return hits.find(h => h.object.userData.interactible === true) ?? hits[0] ?? null;
8
+ }
9
+ export function pickCursorWorldPos(mode, raycaster, scene, camera, pointer, planeDistance, out) {
10
+ raycaster.setFromCamera(pointer, camera);
11
+ if (mode === 'raycast-scene') {
12
+ const hit = pickSceneHit(raycaster, scene);
13
+ if (hit) {
14
+ out.copy(hit.point);
15
+ return { worldPos: out, hover: hit };
16
+ }
17
+ // No hit → fall through to plane positioning, no hover.
18
+ }
19
+ // Build the screen-aligned plane in front of the camera.
20
+ camera.getWorldDirection(tmpNormal);
21
+ const planeOrigin = tmpHitPoint
22
+ .copy(camera.position)
23
+ .addScaledVector(tmpNormal, planeDistance);
24
+ tmpPlane.setFromNormalAndCoplanarPoint(tmpNormal, planeOrigin);
25
+ const hitPoint = raycaster.ray.intersectPlane(tmpPlane, out);
26
+ if (!hitPoint) {
27
+ out.copy(planeOrigin);
28
+ }
29
+ // raycast-plane still surfaces hover info from a separate scene query so
30
+ // cursor types (Comet, Sparkles, etc.) can react to objects they pass over
31
+ // while remaining positioned on the floating plane.
32
+ // `none` opts out entirely — cursor never reacts to scene contents.
33
+ const hover = mode === 'raycast-plane' ? pickSceneHit(raycaster, scene) : null;
34
+ return { worldPos: out, hover };
35
+ }
@@ -0,0 +1,18 @@
1
+ import type { BufferGeometry } from 'three';
2
+ export type OutlineMode = '2d' | '3d';
3
+ export type Point3 = [number, number, number];
4
+ /**
5
+ * 3D feature edges: every edge whose dihedral angle exceeds `angle` (degrees).
6
+ * Returns endpoints in segment order (pairs form independent segments).
7
+ */
8
+ export declare function edges3D(geometry: BufferGeometry, angle: number): Point3[];
9
+ /**
10
+ * 2D profile: the hard edges lying on the front (max-Z) plane, flattened to
11
+ * z = 0. For a Z-extruded solid this equals the projected silhouette, so the
12
+ * heart yields its bezier contour and the box yields a square.
13
+ *
14
+ * For a general (non-extruded) mesh the true 2D outline is a projected
15
+ * silhouette boolean — swap this implementation when generalizing.
16
+ */
17
+ export declare function contour2D(geometry: BufferGeometry): Point3[];
18
+ //# sourceMappingURL=extractOutline.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"extractOutline.d.ts","sourceRoot":"","sources":["../../src/utils/extractOutline.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,OAAO,CAAC;AAC5C,MAAM,MAAM,WAAW,GAAG,IAAI,GAAG,IAAI,CAAC;AAEtC,MAAM,MAAM,MAAM,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;AAE9C;;;GAGG;AACH,wBAAgB,OAAO,CAAC,QAAQ,EAAE,cAAc,EAAE,KAAK,EAAE,MAAM,GAAG,MAAM,EAAE,CAKzE;AACD;;;;;;;GAOG;AACH,wBAAgB,SAAS,CAAC,QAAQ,EAAE,cAAc,GAAG,MAAM,EAAE,CAoB5D"}
@@ -0,0 +1,47 @@
1
+ import { EdgesGeometry } from 'three';
2
+ /**
3
+ * 3D feature edges: every edge whose dihedral angle exceeds `angle` (degrees).
4
+ * Returns endpoints in segment order (pairs form independent segments).
5
+ */
6
+ export function edges3D(geometry, angle) {
7
+ const edges = new EdgesGeometry(geometry, angle);
8
+ const pts = toPairs(edges.attributes.position.array);
9
+ edges.dispose();
10
+ return pts;
11
+ }
12
+ /**
13
+ * 2D profile: the hard edges lying on the front (max-Z) plane, flattened to
14
+ * z = 0. For a Z-extruded solid this equals the projected silhouette, so the
15
+ * heart yields its bezier contour and the box yields a square.
16
+ *
17
+ * For a general (non-extruded) mesh the true 2D outline is a projected
18
+ * silhouette boolean — swap this implementation when generalizing.
19
+ */
20
+ export function contour2D(geometry) {
21
+ const edges = new EdgesGeometry(geometry, 1);
22
+ const a = edges.attributes.position.array;
23
+ let maxZ = -Infinity;
24
+ let minZ = Infinity;
25
+ for (let i = 2; i < a.length; i += 3) {
26
+ if (a[i] > maxZ)
27
+ maxZ = a[i];
28
+ if (a[i] < minZ)
29
+ minZ = a[i];
30
+ }
31
+ const eps = Math.max((maxZ - minZ) * 1e-3, 1e-4);
32
+ const out = [];
33
+ for (let i = 0; i < a.length; i += 6) {
34
+ if (Math.abs(a[i + 2] - maxZ) < eps && Math.abs(a[i + 5] - maxZ) < eps) {
35
+ out.push([a[i], a[i + 1], 0], [a[i + 3], a[i + 4], 0]);
36
+ }
37
+ }
38
+ edges.dispose();
39
+ return out;
40
+ }
41
+ function toPairs(arr) {
42
+ const out = [];
43
+ for (let i = 0; i < arr.length; i += 3) {
44
+ out.push([arr[i], arr[i + 1], arr[i + 2]]);
45
+ }
46
+ return out;
47
+ }
@@ -0,0 +1,49 @@
1
+ import type { Object3D } from 'three';
2
+ import type { TransformEffect, ColorEffect, EffectState } from "@3driseai/3drise-core";
3
+ export declare function shouldEffectBeActive(effect: TransformEffect | ColorEffect, hovered: boolean, clicked: boolean): boolean;
4
+ export declare function getActiveEffects<T extends TransformEffect | ColorEffect>(effects: T[], hovered: boolean, clicked: boolean): T[];
5
+ export declare function applyWaveEffect(object: Object3D, effect: TransformEffect, time: number, originalY: number): void;
6
+ export declare function applyFloatEffect(object: Object3D, effect: TransformEffect, time: number, originalPosition: {
7
+ x: number;
8
+ y: number;
9
+ z: number;
10
+ }): void;
11
+ export declare function applyPulseEffect(object: Object3D, effect: TransformEffect, time: number, originalScale: {
12
+ x: number;
13
+ y: number;
14
+ z: number;
15
+ }): void;
16
+ export declare function applyShakeEffect(object: Object3D, effect: TransformEffect, originalPosition: {
17
+ x: number;
18
+ y: number;
19
+ }): void;
20
+ export declare function applyBounceEffect(object: Object3D, effect: TransformEffect, time: number, originalY: number): void;
21
+ export declare function applyRotate3DEffect(object: Object3D, effect: TransformEffect, time: number, originalRotation: {
22
+ x: number;
23
+ y: number;
24
+ z: number;
25
+ }): void;
26
+ export declare function applyFadeEffect(effect: TransformEffect, time: number): number;
27
+ export declare function applySpinEffect(object: Object3D, effect: TransformEffect, dt: number): void;
28
+ export declare function applySwayEffect(object: Object3D, effect: TransformEffect, time: number, originalRotation: {
29
+ x: number;
30
+ y: number;
31
+ z: number;
32
+ }): void;
33
+ export declare function applyFlipEffect(object: Object3D, effect: TransformEffect, isActive: boolean, dt: number, originalRotation: {
34
+ x: number;
35
+ y: number;
36
+ z: number;
37
+ }, sensitivity?: number): void;
38
+ export declare function applyScaleEffect(object: Object3D, effect: TransformEffect, isActive: boolean, dt: number, originalScale: {
39
+ x: number;
40
+ y: number;
41
+ z: number;
42
+ }, sensitivity?: number): void;
43
+ export declare function applyTransformEffects(object: Object3D, effects: TransformEffect[], time: number, dt: number, state: EffectState, hovered: boolean, clicked: boolean, sensitivity?: number): {
44
+ opacity?: number;
45
+ };
46
+ export declare function applyColorTransitionEffect(object: Object3D, effect: ColorEffect, isActive: boolean, dt: number, baseColors: Record<string, string>, applyToChildren?: boolean, sensitivity?: number): void;
47
+ export declare function applyPulseColorEffect(object: Object3D, effect: ColorEffect, time: number, baseColors: Record<string, string>, applyToChildren?: boolean): void;
48
+ export declare function applyAllColorEffects(object: Object3D, effects: ColorEffect[], time: number, dt: number, baseColors: Record<string, string>, hovered: boolean, clicked: boolean, applyToChildren?: boolean, sensitivity?: number): void;
49
+ //# sourceMappingURL=frameAnimations.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"frameAnimations.d.ts","sourceRoot":"","sources":["../../src/utils/frameAnimations.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,OAAO,CAAC;AACtC,OAAO,KAAK,EAAE,eAAe,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AAEvF,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,eAAe,GAAG,WAAW,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,GAAG,OAAO,CAUvH;AACD,wBAAgB,gBAAgB,CAAC,CAAC,SAAS,eAAe,GAAG,WAAW,EAAE,OAAO,EAAE,CAAC,EAAE,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,GAAG,CAAC,EAAE,CAE/H;AACD,wBAAgB,eAAe,CAAC,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,eAAe,EAAE,IAAI,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAAG,IAAI,CAKhH;AACD,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,eAAe,EAAE,IAAI,EAAE,MAAM,EAAE,gBAAgB,EAAE;IAChG,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACb,GAAG,IAAI,CAOf;AACD,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,eAAe,EAAE,IAAI,EAAE,MAAM,EAAE,aAAa,EAAE;IAC7F,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACb,GAAG,IAAI,CAMf;AACD,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,eAAe,EAAE,gBAAgB,EAAE;IAClF,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACb,GAAG,IAAI,CAKf;AACD,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,eAAe,EAAE,IAAI,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAAG,IAAI,CAGlH;AACD,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,eAAe,EAAE,IAAI,EAAE,MAAM,EAAE,gBAAgB,EAAE;IACnG,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACb,GAAG,IAAI,CAUf;AACD,wBAAgB,eAAe,CAAC,MAAM,EAAE,eAAe,EAAE,IAAI,EAAE,MAAM,GAAG,MAAM,CAK7E;AACD,wBAAgB,eAAe,CAAC,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,eAAe,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI,CAI3F;AACD,wBAAgB,eAAe,CAAC,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,eAAe,EAAE,IAAI,EAAE,MAAM,EAAE,gBAAgB,EAAE;IAC/F,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACb,GAAG,IAAI,CAIf;AACD,wBAAgB,eAAe,CAAC,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,eAAe,EAAE,QAAQ,EAAE,OAAO,EAAE,EAAE,EAAE,MAAM,EAAE,gBAAgB,EAAE;IAChH,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACb,EAAE,WAAW,GAAE,MAAY,GAAG,IAAI,CAK1C;AACD,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,eAAe,EAAE,QAAQ,EAAE,OAAO,EAAE,EAAE,EAAE,MAAM,EAAE,aAAa,EAAE;IAC9G,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACb,EAAE,WAAW,GAAE,MAAY,GAAG,IAAI,CAQ1C;AACD,wBAAgB,qBAAqB,CAAC,MAAM,EAAE,QAAQ,EAAE,OAAO,EAAE,eAAe,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,WAAW,GAAE,MAAY,GAAG;IAC1L,OAAO,CAAC,EAAE,MAAM,CAAC;CACpB,CAkDJ;AAcD,wBAAgB,0BAA0B,CAAC,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,WAAW,EAAE,QAAQ,EAAE,OAAO,EAAE,EAAE,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,eAAe,GAAE,OAAc,EAAE,WAAW,GAAE,MAAY,GAAG,IAAI,CAkBrN;AACD,wBAAgB,qBAAqB,CAAC,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,WAAW,EAAE,IAAI,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,eAAe,GAAE,OAAc,GAAG,IAAI,CAsBpK;AACD,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,QAAQ,EAAE,OAAO,EAAE,WAAW,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,eAAe,GAAE,OAAc,EAAE,WAAW,GAAE,MAAY,GAAG,IAAI,CAejP"}
@@ -0,0 +1,213 @@
1
+ import { easing } from 'maath';
2
+ import { Color } from 'three';
3
+ export function shouldEffectBeActive(effect, hovered, clicked) {
4
+ if (!effect.enabled)
5
+ return false;
6
+ const mode = effect.triggerMode ?? 'always';
7
+ switch (mode) {
8
+ case 'always': return true;
9
+ case 'hover': return hovered;
10
+ case 'click': return clicked;
11
+ default: return true;
12
+ }
13
+ }
14
+ export function getActiveEffects(effects, hovered, clicked) {
15
+ return effects.filter(effect => shouldEffectBeActive(effect, hovered, clicked));
16
+ }
17
+ export function applyWaveEffect(object, effect, time, originalY) {
18
+ const options = effect.options;
19
+ const amplitude = options?.amplitude ?? 0.1;
20
+ const frequency = options?.frequency ?? 2;
21
+ object.position.y = originalY + Math.sin(time * frequency * (effect.speed ?? 1)) * amplitude * (effect.intensity ?? 1);
22
+ }
23
+ export function applyFloatEffect(object, effect, time, originalPosition) {
24
+ const options = effect.options;
25
+ const speed = effect.speed ?? 1;
26
+ const intensity = effect.intensity ?? 1;
27
+ object.position.x = originalPosition.x + Math.cos(time * speed * 0.5) * ((options?.amplitudeX ?? 0.05) * intensity);
28
+ object.position.y = originalPosition.y + Math.sin(time * speed) * ((options?.amplitudeY ?? 0.1) * intensity);
29
+ object.position.z = originalPosition.z + Math.sin(time * speed * 0.3) * ((options?.amplitudeZ ?? 0.03) * intensity);
30
+ }
31
+ export function applyPulseEffect(object, effect, time, originalScale) {
32
+ const options = effect.options;
33
+ const minScale = options?.minScale ?? 0.95;
34
+ const maxScale = options?.maxScale ?? 1.05;
35
+ const scaleFactor = minScale + (Math.sin(time * (effect.speed ?? 2)) + 1) * 0.5 * (maxScale - minScale);
36
+ object.scale.set(originalScale.x * scaleFactor, originalScale.y * scaleFactor, originalScale.z * scaleFactor);
37
+ }
38
+ export function applyShakeEffect(object, effect, originalPosition) {
39
+ const options = effect.options;
40
+ const intensity = effect.intensity ?? 1;
41
+ object.position.x = originalPosition.x + (Math.random() - 0.5) * ((options?.amplitudeX ?? 0.02) * intensity);
42
+ object.position.y = originalPosition.y + (Math.random() - 0.5) * ((options?.amplitudeY ?? 0.02) * intensity);
43
+ }
44
+ export function applyBounceEffect(object, effect, time, originalY) {
45
+ const options = effect.options;
46
+ object.position.y = originalY + Math.abs(Math.sin(time * (effect.speed ?? 3))) * (options?.bounceHeight ?? 0.2) * (effect.intensity ?? 1);
47
+ }
48
+ export function applyRotate3DEffect(object, effect, time, originalRotation) {
49
+ const options = effect.options;
50
+ const speed = effect.speed ?? 1;
51
+ const intensity = (effect.intensity ?? 1) * 0.1;
52
+ if (options?.axisX !== false)
53
+ object.rotation.x = originalRotation.x + Math.cos(time * speed * 0.7) * intensity * 0.5;
54
+ if (options?.axisY !== false)
55
+ object.rotation.y = originalRotation.y + Math.sin(time * speed) * intensity;
56
+ if (options?.axisZ)
57
+ object.rotation.z = originalRotation.z + Math.sin(time * speed * 0.5) * intensity * 0.3;
58
+ }
59
+ export function applyFadeEffect(effect, time) {
60
+ const options = effect.options;
61
+ const fadeMin = options?.fadeMin ?? 0.3;
62
+ const fadeMax = options?.fadeMax ?? 1;
63
+ return fadeMin + (Math.sin(time * (effect.speed ?? 1)) + 1) * 0.5 * (fadeMax - fadeMin);
64
+ }
65
+ export function applySpinEffect(object, effect, dt) {
66
+ const options = effect.options;
67
+ const axis = options?.axis ?? 'y';
68
+ object.rotation[axis] += dt * (effect.speed ?? 1);
69
+ }
70
+ export function applySwayEffect(object, effect, time, originalRotation) {
71
+ const options = effect.options;
72
+ const axis = options?.axis ?? 'z';
73
+ object.rotation[axis] = originalRotation[axis] + Math.sin(time * (effect.speed ?? 1)) * (options?.angle ?? 0.2) * (effect.intensity ?? 1);
74
+ }
75
+ export function applyFlipEffect(object, effect, isActive, dt, originalRotation, sensitivity = 0.5) {
76
+ const options = effect.options;
77
+ const axis = options?.axis ?? 'y';
78
+ const dampSpeed = (effect.speed ?? 0.3) * (1 - sensitivity * 0.5);
79
+ easing.damp(object.rotation, axis, isActive ? originalRotation[axis] + Math.PI : originalRotation[axis], dampSpeed, dt);
80
+ }
81
+ export function applyScaleEffect(object, effect, isActive, dt, originalScale, sensitivity = 0.5) {
82
+ const options = effect.options;
83
+ const targetScale = options?.targetScale ?? 1.2;
84
+ const dampSpeed = (effect.speed ?? 0.1) * (1 - sensitivity * 0.5);
85
+ const scale = isActive
86
+ ? [originalScale.x * targetScale, originalScale.y * targetScale, originalScale.z * targetScale]
87
+ : [originalScale.x, originalScale.y, originalScale.z];
88
+ easing.damp3(object.scale, scale, dampSpeed, dt);
89
+ }
90
+ export function applyTransformEffects(object, effects, time, dt, state, hovered, clicked, sensitivity = 0.5) {
91
+ const result = {};
92
+ for (const effect of effects) {
93
+ const isActive = shouldEffectBeActive(effect, hovered, clicked);
94
+ if (!isActive)
95
+ continue;
96
+ switch (effect.type) {
97
+ case 'wave':
98
+ applyWaveEffect(object, effect, time, state.originalPosition.y);
99
+ break;
100
+ case 'float':
101
+ applyFloatEffect(object, effect, time, state.originalPosition);
102
+ break;
103
+ case 'pulse':
104
+ applyPulseEffect(object, effect, time, state.originalScale);
105
+ break;
106
+ case 'shake':
107
+ applyShakeEffect(object, effect, state.originalPosition);
108
+ break;
109
+ case 'bounce':
110
+ applyBounceEffect(object, effect, time, state.originalPosition.y);
111
+ break;
112
+ case 'rotate3d':
113
+ applyRotate3DEffect(object, effect, time, state.originalRotation);
114
+ break;
115
+ case 'fade':
116
+ result.opacity = applyFadeEffect(effect, time);
117
+ break;
118
+ case 'spin':
119
+ applySpinEffect(object, effect, dt);
120
+ break;
121
+ case 'sway':
122
+ applySwayEffect(object, effect, time, state.originalRotation);
123
+ break;
124
+ }
125
+ }
126
+ for (const effect of effects) {
127
+ if (!effect.enabled)
128
+ continue;
129
+ const isActive = shouldEffectBeActive(effect, hovered, clicked);
130
+ switch (effect.type) {
131
+ case 'flip':
132
+ applyFlipEffect(object, effect, isActive, dt, state.originalRotation, sensitivity);
133
+ break;
134
+ case 'scale':
135
+ applyScaleEffect(object, effect, isActive, dt, state.originalScale, sensitivity);
136
+ break;
137
+ }
138
+ }
139
+ return result;
140
+ }
141
+ function getColorFromPath(material, path) {
142
+ let current = material;
143
+ for (const part of path.split('.')) {
144
+ if (current == null)
145
+ return null;
146
+ current = current[part];
147
+ }
148
+ if (current?.value instanceof Color)
149
+ return current.value;
150
+ if (current instanceof Color)
151
+ return current;
152
+ return null;
153
+ }
154
+ export function applyColorTransitionEffect(object, effect, isActive, dt, baseColors, applyToChildren = true, sensitivity = 0.5) {
155
+ const targetProperties = effect.targetProperties ?? ['color'];
156
+ const targetColor = isActive ? effect.targetColor : null;
157
+ const dampSpeed = 0.1 * (1 - sensitivity * 0.5);
158
+ const applyToMaterial = (material) => {
159
+ for (const propPath of targetProperties) {
160
+ const color = getColorFromPath(material, propPath);
161
+ if (color)
162
+ easing.dampC(color, targetColor || baseColors[propPath] || '#ffffff', dampSpeed, dt);
163
+ }
164
+ };
165
+ if (applyToChildren)
166
+ object.traverse((child) => { if (child.material)
167
+ applyToMaterial(child.material); });
168
+ else {
169
+ const mesh = object;
170
+ if (mesh.material)
171
+ applyToMaterial(mesh.material);
172
+ }
173
+ }
174
+ export function applyPulseColorEffect(object, effect, time, baseColors, applyToChildren = true) {
175
+ const targetProperties = effect.targetProperties ?? ['color'];
176
+ const blend = (Math.sin(time * (effect.speed ?? 1) * 2) + 1) * 0.5 * (effect.intensity ?? 1);
177
+ const baseColorObj = new Color();
178
+ const targetColorObj = new Color(effect.targetColor);
179
+ const resultColor = new Color();
180
+ const applyToMaterial = (material) => {
181
+ for (const propPath of targetProperties) {
182
+ const color = getColorFromPath(material, propPath);
183
+ if (color) {
184
+ baseColorObj.set(baseColors[propPath] || '#ffffff');
185
+ color.copy(resultColor.copy(baseColorObj).lerp(targetColorObj, blend));
186
+ }
187
+ }
188
+ };
189
+ if (applyToChildren)
190
+ object.traverse((child) => { if (child.material)
191
+ applyToMaterial(child.material); });
192
+ else {
193
+ const mesh = object;
194
+ if (mesh.material)
195
+ applyToMaterial(mesh.material);
196
+ }
197
+ }
198
+ export function applyAllColorEffects(object, effects, time, dt, baseColors, hovered, clicked, applyToChildren = true, sensitivity = 0.5) {
199
+ for (const effect of effects) {
200
+ if (!effect.enabled)
201
+ continue;
202
+ const isActive = shouldEffectBeActive(effect, hovered, clicked);
203
+ switch (effect.type) {
204
+ case 'color-transition':
205
+ applyColorTransitionEffect(object, effect, isActive, dt, baseColors, applyToChildren, sensitivity);
206
+ break;
207
+ case 'pulse-color':
208
+ if (isActive)
209
+ applyPulseColorEffect(object, effect, time, baseColors, applyToChildren);
210
+ break;
211
+ }
212
+ }
213
+ }
@@ -0,0 +1,5 @@
1
+ import * as THREE from 'three';
2
+ import type { AnimationOptions } from "@3driseai/3drise-core";
3
+ export declare const DEBUG_GENERATIVE_EFFECTS = false;
4
+ export declare function applyGenerativeAnimations(materials: THREE.ShaderMaterial[], animations: AnimationOptions[] | undefined, startValuesCache: Record<string, any>, currentTime: number, hovered: boolean): void;
5
+ //# sourceMappingURL=handleGenerativeEffectsAnimations.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"handleGenerativeEffectsAnimations.d.ts","sourceRoot":"","sources":["../../src/utils/handleGenerativeEffectsAnimations.ts"],"names":[],"mappings":"AAmBA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAE/B,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AAuG9D,eAAO,MAAM,wBAAwB,QAAQ,CAAC;AAkF9C,wBAAgB,yBAAyB,CAAC,SAAS,EAAE,KAAK,CAAC,cAAc,EAAE,EAAE,UAAU,EAAE,gBAAgB,EAAE,GAAG,SAAS,EAAE,gBAAgB,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,EAAE,WAAW,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,GAAG,IAAI,CA+D3M"}