@3driseai/3drise-viewer 0.1.1

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Files changed (547) hide show
  1. package/dist/components/AnimatedObject.d.ts +22 -0
  2. package/dist/components/AnimatedObject.d.ts.map +1 -0
  3. package/dist/components/AnimatedObject.js +65 -0
  4. package/dist/components/Bubbles.d.ts +9 -0
  5. package/dist/components/Bubbles.d.ts.map +1 -0
  6. package/dist/components/Bubbles.js +105 -0
  7. package/dist/components/CameraController.d.ts +10 -0
  8. package/dist/components/CameraController.d.ts.map +1 -0
  9. package/dist/components/CameraController.js +158 -0
  10. package/dist/components/Clouds.d.ts +9 -0
  11. package/dist/components/Clouds.d.ts.map +1 -0
  12. package/dist/components/Clouds.js +278 -0
  13. package/dist/components/Corona.d.ts +18 -0
  14. package/dist/components/Corona.d.ts.map +1 -0
  15. package/dist/components/Corona.js +12 -0
  16. package/dist/components/CreatedObject.d.ts +14 -0
  17. package/dist/components/CreatedObject.d.ts.map +1 -0
  18. package/dist/components/CreatedObject.js +103 -0
  19. package/dist/components/CustomPrimitive.d.ts +12 -0
  20. package/dist/components/CustomPrimitive.d.ts.map +1 -0
  21. package/dist/components/CustomPrimitive.js +87 -0
  22. package/dist/components/Earth.d.ts +8 -0
  23. package/dist/components/Earth.d.ts.map +1 -0
  24. package/dist/components/Earth.js +38 -0
  25. package/dist/components/EffectsGenerator.d.ts +10 -0
  26. package/dist/components/EffectsGenerator.d.ts.map +1 -0
  27. package/dist/components/EffectsGenerator.js +71 -0
  28. package/dist/components/EffectsGroup.d.ts +8 -0
  29. package/dist/components/EffectsGroup.d.ts.map +1 -0
  30. package/dist/components/EffectsGroup.js +11 -0
  31. package/dist/components/EnvironmentManager.d.ts +9 -0
  32. package/dist/components/EnvironmentManager.d.ts.map +1 -0
  33. package/dist/components/EnvironmentManager.js +74 -0
  34. package/dist/components/EnvironmentObject.d.ts +8 -0
  35. package/dist/components/EnvironmentObject.d.ts.map +1 -0
  36. package/dist/components/EnvironmentObject.js +14 -0
  37. package/dist/components/Flares.d.ts +24 -0
  38. package/dist/components/Flares.d.ts.map +1 -0
  39. package/dist/components/Flares.js +134 -0
  40. package/dist/components/Frame.d.ts +23 -0
  41. package/dist/components/Frame.d.ts.map +1 -0
  42. package/dist/components/Frame.js +55 -0
  43. package/dist/components/FrameGeometry.d.ts +10 -0
  44. package/dist/components/FrameGeometry.d.ts.map +1 -0
  45. package/dist/components/FrameGeometry.js +17 -0
  46. package/dist/components/FrameImage.d.ts +2 -0
  47. package/dist/components/FrameImage.d.ts.map +1 -0
  48. package/dist/components/FrameImage.js +15 -0
  49. package/dist/components/Galaxy.d.ts +10 -0
  50. package/dist/components/Galaxy.d.ts.map +1 -0
  51. package/dist/components/Galaxy.js +29 -0
  52. package/dist/components/GalleryLayout.d.ts +12 -0
  53. package/dist/components/GalleryLayout.d.ts.map +1 -0
  54. package/dist/components/GalleryLayout.js +20 -0
  55. package/dist/components/GeometryShape.d.ts +54 -0
  56. package/dist/components/GeometryShape.d.ts.map +1 -0
  57. package/dist/components/GeometryShape.js +318 -0
  58. package/dist/components/Glyphs.d.ts +9 -0
  59. package/dist/components/Glyphs.d.ts.map +1 -0
  60. package/dist/components/Glyphs.js +58 -0
  61. package/dist/components/GridHelper.d.ts +23 -0
  62. package/dist/components/GridHelper.d.ts.map +1 -0
  63. package/dist/components/GridHelper.js +36 -0
  64. package/dist/components/GridsGenerator.d.ts +10 -0
  65. package/dist/components/GridsGenerator.d.ts.map +1 -0
  66. package/dist/components/GridsGenerator.js +14 -0
  67. package/dist/components/HdrPlaylistRenderer.d.ts +10 -0
  68. package/dist/components/HdrPlaylistRenderer.d.ts.map +1 -0
  69. package/dist/components/HdrPlaylistRenderer.js +364 -0
  70. package/dist/components/ImageGeometry.d.ts +13 -0
  71. package/dist/components/ImageGeometry.d.ts.map +1 -0
  72. package/dist/components/ImageGeometry.js +62 -0
  73. package/dist/components/Lensflare.d.ts +12 -0
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  75. package/dist/components/Lensflare.js +66 -0
  76. package/dist/components/Letter.d.ts +19 -0
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  78. package/dist/components/Letter.js +83 -0
  79. package/dist/components/Letters.d.ts +16 -0
  80. package/dist/components/Letters.d.ts.map +1 -0
  81. package/dist/components/Letters.js +18 -0
  82. package/dist/components/LightObject.d.ts +8 -0
  83. package/dist/components/LightObject.d.ts.map +1 -0
  84. package/dist/components/LightObject.js +65 -0
  85. package/dist/components/LightsManager.d.ts +8 -0
  86. package/dist/components/LightsManager.d.ts.map +1 -0
  87. package/dist/components/LightsManager.js +104 -0
  88. package/dist/components/Lines.d.ts +9 -0
  89. package/dist/components/Lines.d.ts.map +1 -0
  90. package/dist/components/Lines.js +19 -0
  91. package/dist/components/LoadingIndicator.d.ts +10 -0
  92. package/dist/components/LoadingIndicator.d.ts.map +1 -0
  93. package/dist/components/LoadingIndicator.js +6 -0
  94. package/dist/components/MaterialLibrary.d.ts +9 -0
  95. package/dist/components/MaterialLibrary.d.ts.map +1 -0
  96. package/dist/components/MaterialLibrary.js +57 -0
  97. package/dist/components/Moon.d.ts +13 -0
  98. package/dist/components/Moon.d.ts.map +1 -0
  99. package/dist/components/Moon.js +66 -0
  100. package/dist/components/MyGrid.d.ts +15 -0
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  102. package/dist/components/MyGrid.js +72 -0
  103. package/dist/components/ObjectNode.d.ts +13 -0
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  105. package/dist/components/ObjectNode.js +139 -0
  106. package/dist/components/ObjectNodeApi.d.ts +13 -0
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  108. package/dist/components/ObjectNodeApi.js +18 -0
  109. package/dist/components/ObjectsRenderer.d.ts +15 -0
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  112. package/dist/components/ObjectsRendererApi.d.ts +31 -0
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  114. package/dist/components/ObjectsRendererApi.js +76 -0
  115. package/dist/components/Ocean.d.ts +8 -0
  116. package/dist/components/Ocean.d.ts.map +1 -0
  117. package/dist/components/Ocean.js +169 -0
  118. package/dist/components/Outline.d.ts +21 -0
  119. package/dist/components/Outline.d.ts.map +1 -0
  120. package/dist/components/Outline.js +14 -0
  121. package/dist/components/ParticlesR3f.d.ts +11 -0
  122. package/dist/components/ParticlesR3f.d.ts.map +1 -0
  123. package/dist/components/ParticlesR3f.js +110 -0
  124. package/dist/components/Path.d.ts +13 -0
  125. package/dist/components/Path.d.ts.map +1 -0
  126. package/dist/components/Path.js +41 -0
  127. package/dist/components/PathGeometry.d.ts +11 -0
  128. package/dist/components/PathGeometry.d.ts.map +1 -0
  129. package/dist/components/PathGeometry.js +109 -0
  130. package/dist/components/PathRenderer.d.ts +12 -0
  131. package/dist/components/PathRenderer.d.ts.map +1 -0
  132. package/dist/components/PathRenderer.js +36 -0
  133. package/dist/components/Planet.d.ts +16 -0
  134. package/dist/components/Planet.d.ts.map +1 -0
  135. package/dist/components/Planet.js +60 -0
  136. package/dist/components/PointCloud.d.ts +10 -0
  137. package/dist/components/PointCloud.d.ts.map +1 -0
  138. package/dist/components/PointCloud.js +113 -0
  139. package/dist/components/ProductionScene.d.ts +5 -0
  140. package/dist/components/ProductionScene.d.ts.map +1 -0
  141. package/dist/components/ProductionScene.js +7 -0
  142. package/dist/components/ProjectLoader.d.ts +16 -0
  143. package/dist/components/ProjectLoader.d.ts.map +1 -0
  144. package/dist/components/ProjectLoader.js +85 -0
  145. package/dist/components/Rain.d.ts +8 -0
  146. package/dist/components/Rain.d.ts.map +1 -0
  147. package/dist/components/Rain.js +259 -0
  148. package/dist/components/RiseLogo.d.ts +19 -0
  149. package/dist/components/RiseLogo.d.ts.map +1 -0
  150. package/dist/components/RiseLogo.js +75 -0
  151. package/dist/components/SceneBuilder.d.ts +5 -0
  152. package/dist/components/SceneBuilder.d.ts.map +1 -0
  153. package/dist/components/SceneBuilder.js +133 -0
  154. package/dist/components/SceneFog.d.ts +8 -0
  155. package/dist/components/SceneFog.d.ts.map +1 -0
  156. package/dist/components/SceneFog.js +19 -0
  157. package/dist/components/Shape.d.ts +5 -0
  158. package/dist/components/Shape.d.ts.map +1 -0
  159. package/dist/components/Shape.js +11 -0
  160. package/dist/components/ShootingStar.d.ts +16 -0
  161. package/dist/components/ShootingStar.d.ts.map +1 -0
  162. package/dist/components/ShootingStar.js +92 -0
  163. package/dist/components/ShootingStars.d.ts +8 -0
  164. package/dist/components/ShootingStars.d.ts.map +1 -0
  165. package/dist/components/ShootingStars.js +41 -0
  166. package/dist/components/SkyController.d.ts +10 -0
  167. package/dist/components/SkyController.d.ts.map +1 -0
  168. package/dist/components/SkyController.js +208 -0
  169. package/dist/components/SkyMesh.d.ts +10 -0
  170. package/dist/components/SkyMesh.d.ts.map +1 -0
  171. package/dist/components/SkyMesh.js +36 -0
  172. package/dist/components/SkySystem.d.ts +32 -0
  173. package/dist/components/SkySystem.d.ts.map +1 -0
  174. package/dist/components/SkySystem.js +46 -0
  175. package/dist/components/Skybox.d.ts +12 -0
  176. package/dist/components/Skybox.d.ts.map +1 -0
  177. package/dist/components/Skybox.js +92 -0
  178. package/dist/components/SolarSystem.d.ts +8 -0
  179. package/dist/components/SolarSystem.d.ts.map +1 -0
  180. package/dist/components/SolarSystem.js +77 -0
  181. package/dist/components/SparklesBurst.d.ts +9 -0
  182. package/dist/components/SparklesBurst.d.ts.map +1 -0
  183. package/dist/components/SparklesBurst.js +62 -0
  184. package/dist/components/Stars.d.ts +15 -0
  185. package/dist/components/Stars.d.ts.map +1 -0
  186. package/dist/components/Stars.js +250 -0
  187. package/dist/components/Sun.d.ts +15 -0
  188. package/dist/components/Sun.d.ts.map +1 -0
  189. package/dist/components/Sun.js +7 -0
  190. package/dist/components/SunCore.d.ts +18 -0
  191. package/dist/components/SunCore.d.ts.map +1 -0
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  193. package/dist/components/SunLight.d.ts +15 -0
  194. package/dist/components/SunLight.d.ts.map +1 -0
  195. package/dist/components/SunLight.js +57 -0
  196. package/dist/components/Text2D.d.ts +9 -0
  197. package/dist/components/Text2D.d.ts.map +1 -0
  198. package/dist/components/Text2D.js +56 -0
  199. package/dist/components/Text3D.d.ts +10 -0
  200. package/dist/components/Text3D.d.ts.map +1 -0
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  202. package/dist/components/VolumePoints.d.ts +19 -0
  203. package/dist/components/VolumePoints.d.ts.map +1 -0
  204. package/dist/components/VolumePoints.js +8 -0
  205. package/dist/components/cursor/AuraCursor.d.ts +6 -0
  206. package/dist/components/cursor/AuraCursor.d.ts.map +1 -0
  207. package/dist/components/cursor/AuraCursor.js +30 -0
  208. package/dist/components/cursor/AuroraCursor.d.ts +6 -0
  209. package/dist/components/cursor/AuroraCursor.d.ts.map +1 -0
  210. package/dist/components/cursor/AuroraCursor.js +207 -0
  211. package/dist/components/cursor/BubblesCursor.d.ts +6 -0
  212. package/dist/components/cursor/BubblesCursor.d.ts.map +1 -0
  213. package/dist/components/cursor/BubblesCursor.js +184 -0
  214. package/dist/components/cursor/CometCursor.d.ts +6 -0
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  217. package/dist/components/cursor/CrosshairCursor.d.ts +6 -0
  218. package/dist/components/cursor/CrosshairCursor.d.ts.map +1 -0
  219. package/dist/components/cursor/CrosshairCursor.js +142 -0
  220. package/dist/components/cursor/CursorActions.d.ts +8 -0
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  223. package/dist/components/cursor/CursorController.d.ts +10 -0
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  226. package/dist/components/cursor/CursorEffects.d.ts +16 -0
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  229. package/dist/components/cursor/FerrofluidCursor.d.ts +6 -0
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  232. package/dist/components/cursor/GlyphRingCursor.d.ts +6 -0
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  235. package/dist/components/cursor/LightningCursor.d.ts +6 -0
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  237. package/dist/components/cursor/LightningCursor.js +28 -0
  238. package/dist/components/cursor/LiquidMetalCursor.d.ts +6 -0
  239. package/dist/components/cursor/LiquidMetalCursor.d.ts.map +1 -0
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  241. package/dist/components/cursor/OrbCursor.d.ts +6 -0
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  243. package/dist/components/cursor/OrbCursor.js +32 -0
  244. package/dist/components/cursor/PlasmaWhipCursor.d.ts +6 -0
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  247. package/dist/components/cursor/SparklesCursor.d.ts +6 -0
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  280. package/dist/components/effects/AuraEffect.d.ts +10 -0
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  547. package/package.json +44 -0
@@ -0,0 +1,102 @@
1
+ import { jsx as _jsx } from "react/jsx-runtime";
2
+ import { useEffect, useMemo, useRef } from 'react';
3
+ import { useFrame } from '@react-three/fiber';
4
+ import * as THREE from 'three';
5
+ const FerrofluidCursor = ({ config, worldPosRef, velocityRef, hoverRef, idleMsRef, }) => {
6
+ const groupRef = useRef(null);
7
+ // Base sphere geometry (kept for original vertex positions)
8
+ const { geometry, basePositions } = useMemo(() => {
9
+ const baseRadius = 0.15 * config.scale;
10
+ const g = new THREE.IcosahedronGeometry(baseRadius, 3);
11
+ const base = new Float32Array(g.attributes.position.array.slice());
12
+ return { geometry: g, basePositions: base };
13
+ }, [config.scale]);
14
+ const material = useMemo(() => new THREE.MeshPhysicalMaterial({
15
+ color: new THREE.Color(config.color),
16
+ metalness: config.metalness,
17
+ roughness: 0.08,
18
+ clearcoat: 1,
19
+ clearcoatRoughness: 0.05,
20
+ envMapIntensity: 1.5,
21
+ }), []);
22
+ useEffect(() => {
23
+ material.color.set(config.color);
24
+ material.metalness = config.metalness;
25
+ }, [config.color, config.metalness, material]);
26
+ useEffect(() => () => { geometry.dispose(); material.dispose(); }, [geometry, material]);
27
+ // Pre-compute fixed per-vertex random offsets and pick `spikeCount` spike vertices
28
+ const { spikeIndices, vertNoise } = useMemo(() => {
29
+ const totalVerts = basePositions.length / 3;
30
+ const indices = [];
31
+ const used = new Set();
32
+ const spikes = Math.min(config.spikeCount, totalVerts);
33
+ while (indices.length < spikes) {
34
+ const i = Math.floor(Math.random() * totalVerts);
35
+ if (!used.has(i)) {
36
+ used.add(i);
37
+ indices.push(i);
38
+ }
39
+ }
40
+ const noise = new Float32Array(totalVerts);
41
+ for (let i = 0; i < totalVerts; i++)
42
+ noise[i] = Math.random() * 100;
43
+ return { spikeIndices: indices, vertNoise: noise };
44
+ }, [basePositions, config.spikeCount]);
45
+ const tmpVert = useMemo(() => new THREE.Vector3(), []);
46
+ const tmpDir = useMemo(() => new THREE.Vector3(), []);
47
+ const tmpTarget = useMemo(() => new THREE.Vector3(), []);
48
+ useFrame((state, delta) => {
49
+ if (groupRef.current)
50
+ groupRef.current.position.copy(worldPosRef.current);
51
+ const hover = hoverRef.current;
52
+ const idleFactor = Math.max(0.2, 1 - idleMsRef.current / Math.max(config.idleFadeMs * 2, 1));
53
+ const speed = velocityRef.current.length();
54
+ const wobbleAmp = Math.min(0.4, 0.05 + speed * 0.02);
55
+ // Target direction in local space (relative to cursor world pos)
56
+ if (hover) {
57
+ tmpTarget.copy(hover.point).sub(worldPosRef.current).normalize();
58
+ }
59
+ else {
60
+ // No target: spike along velocity direction (if any)
61
+ tmpTarget.copy(velocityRef.current).normalize();
62
+ if (!Number.isFinite(tmpTarget.x) || tmpTarget.lengthSq() < 1e-6)
63
+ tmpTarget.set(0, 1, 0);
64
+ }
65
+ const positions = geometry.attributes.position.array;
66
+ const t = state.clock.getElapsedTime();
67
+ const totalVerts = basePositions.length / 3;
68
+ const reach = config.reach * config.scale;
69
+ // Reset to base positions plus wobble
70
+ for (let i = 0; i < totalVerts; i++) {
71
+ const bx = basePositions[i * 3 + 0];
72
+ const by = basePositions[i * 3 + 1];
73
+ const bz = basePositions[i * 3 + 2];
74
+ const wob = 1 + Math.sin(t * 3 + vertNoise[i]) * wobbleAmp * 0.5;
75
+ positions[i * 3 + 0] = bx * wob;
76
+ positions[i * 3 + 1] = by * wob;
77
+ positions[i * 3 + 2] = bz * wob;
78
+ }
79
+ // Add spike displacement for each chosen spike vertex along the target dir
80
+ // weighted by alignment of that vertex's base direction with the target.
81
+ for (let k = 0; k < spikeIndices.length; k++) {
82
+ const i = spikeIndices[k];
83
+ tmpVert.set(basePositions[i * 3 + 0], basePositions[i * 3 + 1], basePositions[i * 3 + 2]);
84
+ const len = tmpVert.length();
85
+ if (len < 1e-6)
86
+ continue;
87
+ tmpDir.copy(tmpVert).divideScalar(len);
88
+ // Only spike vertices that face the target
89
+ const align = Math.max(0, tmpDir.dot(tmpTarget));
90
+ const spikeAmp = Math.pow(align, 4) * reach * idleFactor;
91
+ if (spikeAmp < 0.001)
92
+ continue;
93
+ positions[i * 3 + 0] += tmpDir.x * spikeAmp;
94
+ positions[i * 3 + 1] += tmpDir.y * spikeAmp;
95
+ positions[i * 3 + 2] += tmpDir.z * spikeAmp;
96
+ }
97
+ geometry.attributes.position.needsUpdate = true;
98
+ geometry.computeVertexNormals();
99
+ });
100
+ return (_jsx("group", { ref: groupRef, children: _jsx("mesh", { geometry: geometry, material: material }) }));
101
+ };
102
+ export default FerrofluidCursor;
@@ -0,0 +1,6 @@
1
+ import React from "react";
2
+ import type { GlyphRingCursorConfig } from "@3driseai/3drise-core";
3
+ import type { CursorTypeProps } from "./CursorController";
4
+ declare const GlyphRingCursor: React.FC<CursorTypeProps<GlyphRingCursorConfig>>;
5
+ export default GlyphRingCursor;
6
+ //# sourceMappingURL=GlyphRingCursor.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GlyphRingCursor.d.ts","sourceRoot":"","sources":["../../../src/components/cursor/GlyphRingCursor.tsx"],"names":[],"mappings":"AAGA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,KAAK,EAAE,qBAAqB,EAAE,MAAM,uBAAuB,CAAC;AACnE,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAyE1D,QAAA,MAAM,eAAe,EAAE,KAAK,CAAC,EAAE,CAAC,eAAe,CAAC,qBAAqB,CAAC,CA8CrE,CAAC;AACF,eAAe,eAAe,CAAC"}
@@ -0,0 +1,123 @@
1
+ import { jsx as _jsx } from "react/jsx-runtime";
2
+ import { useEffect, useMemo, useRef } from 'react';
3
+ import { useFrame, useThree } from '@react-three/fiber';
4
+ import * as THREE from 'three';
5
+ const vertexShader = /* glsl */ `
6
+ varying vec2 vUv;
7
+ void main() {
8
+ vUv = uv;
9
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
10
+ }
11
+ `;
12
+ const fragmentShader = /* glsl */ `
13
+ uniform float uTime;
14
+ uniform float uRotation;
15
+ uniform float uGlyphCount;
16
+ uniform float uHover;
17
+ uniform float uIntensity;
18
+ uniform float uOpacity;
19
+ uniform vec3 uColor;
20
+ varying vec2 vUv;
21
+
22
+ float glyph(vec2 p, float seed) {
23
+ vec2 ap = abs(p);
24
+ float bar = step(ap.x, 0.18) * step(ap.y, 0.78);
25
+ float ring = step(abs(length(p) - 0.55), 0.07);
26
+ float diag = step(abs(p.x - p.y * sign(seed * 7.0 - 1.0)), 0.12);
27
+ float cross = step(ap.y, 0.10) * step(ap.x, 0.78);
28
+ float spoke = step(abs(p.y), 0.10) + step(abs(p.x), 0.10);
29
+ spoke = clamp(spoke, 0.0, 1.0);
30
+ float s1 = fract(sin(seed * 12.9898) * 43758.5453);
31
+ float s2 = fract(sin(seed * 78.233) * 12345.6789);
32
+ float s3 = fract(sin(seed * 4.821) * 91812.234);
33
+ float s4 = fract(sin(seed * 22.1) * 5532.111);
34
+ float g = 0.0;
35
+ g = max(g, bar * step(0.5, s1));
36
+ g = max(g, ring * step(0.4, s2));
37
+ g = max(g, diag * step(0.5, s3));
38
+ g = max(g, cross * step(0.6, s4));
39
+ g = max(g, spoke * step(0.7, s1 * s4));
40
+ return g;
41
+ }
42
+
43
+ void main() {
44
+ vec2 p = vUv * 2.0 - 1.0;
45
+ float r = length(p);
46
+ float theta = atan(p.y, p.x); // -PI..PI
47
+ float a = theta / (2.0 * 3.141592653589793) + 0.5 + uRotation;
48
+ a = fract(a);
49
+
50
+ float bandWidth = 0.16;
51
+ float ringR = 0.55;
52
+ float ringMask = smoothstep(ringR - bandWidth, ringR - 0.02, r) * (1.0 - smoothstep(ringR + 0.02, ringR + bandWidth, r));
53
+ if (ringMask < 0.01) discard;
54
+
55
+ float cell = floor(a * uGlyphCount);
56
+ float local = fract(a * uGlyphCount) * 2.0 - 1.0;
57
+ float radial = (r - ringR) / bandWidth;
58
+
59
+ // Morph: hover blends two seeds together so glyphs visibly shift on hover
60
+ float morphSeed = cell + 1.0 + uHover * (5.0 + cell * 0.31);
61
+ float g = glyph(vec2(local, radial * 0.8), morphSeed);
62
+
63
+ // Soft connecting ring beneath glyphs
64
+ float underline = smoothstep(ringR - 0.06, ringR - 0.02, r) * (1.0 - smoothstep(ringR + 0.02, ringR + 0.06, r));
65
+
66
+ float intensity = g + underline * 0.18;
67
+ float alpha = ringMask * intensity * uOpacity;
68
+ if (alpha < 0.005) discard;
69
+
70
+ vec3 col = uColor * (1.0 + intensity * uIntensity);
71
+ // Hover pulse: brighten on hover
72
+ col += uHover * 0.3;
73
+ gl_FragColor = vec4(col, alpha);
74
+ }
75
+ `;
76
+ const GlyphRingCursor = ({ config, worldPosRef, hoverRef, idleMsRef, }) => {
77
+ const meshRef = useRef(null);
78
+ const { camera } = useThree();
79
+ const hoverSmooth = useRef(0);
80
+ const radius = Math.max(0.3, config.ringRadius * config.scale);
81
+ const geometry = useMemo(() => new THREE.PlaneGeometry(2 * radius / 0.55, 2 * radius / 0.55, 1, 1), [radius]);
82
+ const material = useMemo(() => new THREE.ShaderMaterial({
83
+ uniforms: {
84
+ uTime: { value: 0 },
85
+ uRotation: { value: 0 },
86
+ uGlyphCount: { value: Math.max(3, config.glyphCount) },
87
+ uHover: { value: 0 },
88
+ uIntensity: { value: config.intensity },
89
+ uOpacity: { value: config.opacity },
90
+ uColor: { value: new THREE.Color(config.color) },
91
+ },
92
+ vertexShader,
93
+ fragmentShader,
94
+ transparent: true,
95
+ depthWrite: false,
96
+ side: THREE.DoubleSide,
97
+ blending: THREE.AdditiveBlending,
98
+ }), []);
99
+ useEffect(() => {
100
+ material.uniforms.uGlyphCount.value = Math.max(3, config.glyphCount);
101
+ material.uniforms.uIntensity.value = config.intensity;
102
+ material.uniforms.uOpacity.value = config.opacity;
103
+ material.uniforms.uColor.value.set(config.color);
104
+ }, [config.glyphCount, config.intensity, config.opacity, config.color, material]);
105
+ useEffect(() => () => { geometry.dispose(); material.dispose(); }, [geometry, material]);
106
+ useFrame((state, delta) => {
107
+ material.uniforms.uTime.value = state.clock.getElapsedTime();
108
+ material.uniforms.uRotation.value += delta * config.rotationSpeed * 0.15;
109
+ // Smooth hover transition
110
+ const target = hoverRef.current ? 1 : 0;
111
+ hoverSmooth.current = THREE.MathUtils.damp(hoverSmooth.current, target, 6, delta);
112
+ material.uniforms.uHover.value = hoverSmooth.current;
113
+ // Idle fade via opacity uniform
114
+ const idleFactor = Math.max(0.15, 1 - idleMsRef.current / Math.max(config.idleFadeMs * 2, 1));
115
+ material.uniforms.uOpacity.value = config.opacity * idleFactor;
116
+ if (meshRef.current) {
117
+ meshRef.current.position.copy(worldPosRef.current);
118
+ meshRef.current.lookAt(camera.position);
119
+ }
120
+ });
121
+ return _jsx("mesh", { ref: meshRef, geometry: geometry, material: material, frustumCulled: false });
122
+ };
123
+ export default GlyphRingCursor;
@@ -0,0 +1,6 @@
1
+ import React from "react";
2
+ import type { LightningCursorConfig } from "@3driseai/3drise-core";
3
+ import type { CursorTypeProps } from "./CursorController";
4
+ declare const LightningCursor: React.FC<CursorTypeProps<LightningCursorConfig>>;
5
+ export default LightningCursor;
6
+ //# sourceMappingURL=LightningCursor.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"LightningCursor.d.ts","sourceRoot":"","sources":["../../../src/components/cursor/LightningCursor.tsx"],"names":[],"mappings":"AAGA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,KAAK,EAAE,qBAAqB,EAAE,MAAM,uBAAuB,CAAC;AACnE,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAE1D,QAAA,MAAM,eAAe,EAAE,KAAK,CAAC,EAAE,CAAC,eAAe,CAAC,qBAAqB,CAAC,CAsBrE,CAAC;AACF,eAAe,eAAe,CAAC"}
@@ -0,0 +1,28 @@
1
+ import { jsx as _jsx } from "react/jsx-runtime";
2
+ import { useMemo, useRef } from 'react';
3
+ import { useFrame } from '@react-three/fiber';
4
+ import LightningEffect from '../effects/LightningEffect.js';
5
+ const LightningCursor = ({ config, worldPosRef, }) => {
6
+ const groupRef = useRef(null);
7
+ const lightningConfig = useMemo(() => ({
8
+ enabled: true,
9
+ intensity: config.intensity,
10
+ speed: 1,
11
+ color: config.color,
12
+ opacity: config.opacity,
13
+ boltCount: 3,
14
+ branchDepth: Math.max(2, Math.min(5, Math.floor(config.segmentCount / 2))),
15
+ branchProbability: config.jitter,
16
+ glowColor: config.color,
17
+ flickerRate: 14,
18
+ strikeRadius: config.arcRange,
19
+ }), [config]);
20
+ useFrame(() => {
21
+ if (!groupRef.current)
22
+ return;
23
+ groupRef.current.position.copy(worldPosRef.current);
24
+ groupRef.current.scale.setScalar(config.scale);
25
+ });
26
+ return (_jsx("group", { ref: groupRef, children: _jsx(LightningEffect, { boundingRadius: 0.25, config: lightningConfig }) }));
27
+ };
28
+ export default LightningCursor;
@@ -0,0 +1,6 @@
1
+ import React from "react";
2
+ import type { LiquidMetalCursorConfig } from "@3driseai/3drise-core";
3
+ import type { CursorTypeProps } from "./CursorController";
4
+ declare const LiquidMetalCursor: React.FC<CursorTypeProps<LiquidMetalCursorConfig>>;
5
+ export default LiquidMetalCursor;
6
+ //# sourceMappingURL=LiquidMetalCursor.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"LiquidMetalCursor.d.ts","sourceRoot":"","sources":["../../../src/components/cursor/LiquidMetalCursor.tsx"],"names":[],"mappings":"AAGA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,KAAK,EAAE,uBAAuB,EAAE,MAAM,uBAAuB,CAAC;AACrE,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAE1D,QAAA,MAAM,iBAAiB,EAAE,KAAK,CAAC,EAAE,CAAC,eAAe,CAAC,uBAAuB,CAAC,CAuDzE,CAAC;AACF,eAAe,iBAAiB,CAAC"}
@@ -0,0 +1,61 @@
1
+ import { jsx as _jsx } from "react/jsx-runtime";
2
+ import { useEffect, useMemo, useRef } from 'react';
3
+ import { useFrame } from '@react-three/fiber';
4
+ import * as THREE from 'three';
5
+ const LiquidMetalCursor = ({ config, worldPosRef, velocityRef, }) => {
6
+ const groupRef = useRef(null);
7
+ const meshRef = useRef(null);
8
+ const geometry = useMemo(() => new THREE.IcosahedronGeometry(0.18, 4), []);
9
+ const basePositions = useMemo(() => {
10
+ const arr = geometry.attributes.position.array;
11
+ return new Float32Array(arr);
12
+ }, [geometry]);
13
+ const material = useMemo(() => new THREE.MeshPhysicalMaterial({
14
+ color: config.color,
15
+ metalness: config.metalness,
16
+ roughness: config.roughness,
17
+ clearcoat: 1.0,
18
+ clearcoatRoughness: 0.1,
19
+ envMapIntensity: 1.5,
20
+ transparent: true,
21
+ opacity: config.opacity,
22
+ }), []);
23
+ useEffect(() => {
24
+ material.color.set(config.color);
25
+ material.metalness = config.metalness;
26
+ material.roughness = config.roughness;
27
+ material.opacity = config.opacity;
28
+ }, [config.color, config.metalness, config.roughness, config.opacity, material]);
29
+ useEffect(() => () => {
30
+ geometry.dispose();
31
+ material.dispose();
32
+ }, [geometry, material]);
33
+ useFrame((state) => {
34
+ if (!groupRef.current)
35
+ return;
36
+ groupRef.current.position.copy(worldPosRef.current);
37
+ const speed = velocityRef.current.length();
38
+ const wobble = Math.min(speed * 0.08, 0.4);
39
+ const t = state.clock.getElapsedTime() * config.morphSpeed;
40
+ // Vertex displacement for the morphing blob look
41
+ const posAttr = geometry.attributes.position;
42
+ const arr = posAttr.array;
43
+ for (let i = 0; i < arr.length; i += 3) {
44
+ const x = basePositions[i];
45
+ const y = basePositions[i + 1];
46
+ const z = basePositions[i + 2];
47
+ const n = Math.sin(x * 3 + t) * Math.cos(y * 3 + t * 1.3) * Math.sin(z * 3 + t * 0.7);
48
+ const k = 1 + (n * 0.15 + wobble * 0.2);
49
+ arr[i] = x * k;
50
+ arr[i + 1] = y * k;
51
+ arr[i + 2] = z * k;
52
+ }
53
+ posAttr.needsUpdate = true;
54
+ geometry.computeVertexNormals();
55
+ if (meshRef.current) {
56
+ meshRef.current.scale.setScalar(config.scale * (1 + wobble * 0.3));
57
+ }
58
+ });
59
+ return (_jsx("group", { ref: groupRef, children: _jsx("mesh", { ref: meshRef, geometry: geometry, material: material }) }));
60
+ };
61
+ export default LiquidMetalCursor;
@@ -0,0 +1,6 @@
1
+ import React from "react";
2
+ import type { OrbCursorConfig } from "@3driseai/3drise-core";
3
+ import type { CursorTypeProps } from "./CursorController";
4
+ declare const OrbCursor: React.FC<CursorTypeProps<OrbCursorConfig>>;
5
+ export default OrbCursor;
6
+ //# sourceMappingURL=OrbCursor.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"OrbCursor.d.ts","sourceRoot":"","sources":["../../../src/components/cursor/OrbCursor.tsx"],"names":[],"mappings":"AAGA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,uBAAuB,CAAC;AAC7D,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAE1D,QAAA,MAAM,SAAS,EAAE,KAAK,CAAC,EAAE,CAAC,eAAe,CAAC,eAAe,CAAC,CA0BzD,CAAC;AACF,eAAe,SAAS,CAAC"}
@@ -0,0 +1,32 @@
1
+ import { jsx as _jsx } from "react/jsx-runtime";
2
+ import { useMemo, useRef } from 'react';
3
+ import { useFrame } from '@react-three/fiber';
4
+ import OrbEffect from '../effects/OrbEffect.js';
5
+ const OrbCursor = ({ config, worldPosRef, idleMsRef, }) => {
6
+ const groupRef = useRef(null);
7
+ const orbConfig = useMemo(() => ({
8
+ enabled: true,
9
+ intensity: config.intensity,
10
+ speed: 1,
11
+ color: config.color,
12
+ opacity: config.opacity,
13
+ coreSize: 0.4,
14
+ glowLayers: 2,
15
+ innerColor: config.innerColor,
16
+ outerColor: config.outerColor,
17
+ coronaEnabled: false,
18
+ coronaColor: config.color,
19
+ noiseAmount: 0.5,
20
+ pulseSpeed: config.pulseSpeed,
21
+ }), [config]);
22
+ useFrame(() => {
23
+ if (!groupRef.current)
24
+ return;
25
+ groupRef.current.position.copy(worldPosRef.current);
26
+ const idleFactor = Math.max(0, 1 - idleMsRef.current / Math.max(config.idleFadeMs, 1));
27
+ const s = config.scale * (0.85 + 0.15 * idleFactor);
28
+ groupRef.current.scale.setScalar(s);
29
+ });
30
+ return (_jsx("group", { ref: groupRef, children: _jsx(OrbEffect, { boundingRadius: 0.15, config: orbConfig }) }));
31
+ };
32
+ export default OrbCursor;
@@ -0,0 +1,6 @@
1
+ import React from "react";
2
+ import type { PlasmaWhipCursorConfig } from "@3driseai/3drise-core";
3
+ import type { CursorTypeProps } from "./CursorController";
4
+ declare const PlasmaWhipCursor: React.FC<CursorTypeProps<PlasmaWhipCursorConfig>>;
5
+ export default PlasmaWhipCursor;
6
+ //# sourceMappingURL=PlasmaWhipCursor.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PlasmaWhipCursor.d.ts","sourceRoot":"","sources":["../../../src/components/cursor/PlasmaWhipCursor.tsx"],"names":[],"mappings":"AAGA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,KAAK,EAAE,sBAAsB,EAAE,MAAM,uBAAuB,CAAC;AACpE,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAiE1D,QAAA,MAAM,gBAAgB,EAAE,KAAK,CAAC,EAAE,CAAC,eAAe,CAAC,sBAAsB,CAAC,CAiEvE,CAAC;AACF,eAAe,gBAAgB,CAAC"}
@@ -0,0 +1,134 @@
1
+ import { jsx as _jsx } from "react/jsx-runtime";
2
+ import { useEffect, useMemo, useRef } from 'react';
3
+ import { useFrame } from '@react-three/fiber';
4
+ import * as THREE from 'three';
5
+ const MAX_POINTS = 64;
6
+ const vertexShader = /* glsl */ `
7
+ varying vec2 vUv;
8
+ void main() {
9
+ vUv = uv;
10
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
11
+ }
12
+ `;
13
+ const fragmentShader = /* glsl */ `
14
+ uniform vec3 uColor;
15
+ uniform float uOpacity;
16
+ uniform float uTime;
17
+ uniform float uFlowSpeed;
18
+ varying vec2 vUv;
19
+
20
+ float hash(vec2 p) { return fract(sin(dot(p, vec2(127.1, 311.7))) * 43758.5453); }
21
+ float noise(vec2 p) {
22
+ vec2 i = floor(p);
23
+ vec2 f = fract(p);
24
+ f = f * f * (3.0 - 2.0 * f);
25
+ return mix(
26
+ mix(hash(i + vec2(0,0)), hash(i + vec2(1,0)), f.x),
27
+ mix(hash(i + vec2(0,1)), hash(i + vec2(1,1)), f.x),
28
+ f.y);
29
+ }
30
+ float fbm(vec2 p) {
31
+ float v = 0.0;
32
+ float a = 0.5;
33
+ for (int i = 0; i < 5; i++) {
34
+ v += a * noise(p);
35
+ p *= 2.13;
36
+ a *= 0.5;
37
+ }
38
+ return v;
39
+ }
40
+
41
+ void main() {
42
+ // vUv.x runs along the tube; vUv.y wraps around.
43
+ float t = uTime * uFlowSpeed;
44
+ vec2 p = vec2(vUv.x * 8.0 - t * 1.2, vUv.y * 4.0 + t * 0.6);
45
+ float n = fbm(p);
46
+
47
+ // Hot core + cooler shell
48
+ vec3 hot = vec3(1.0, 0.95, 0.7);
49
+ vec3 mid = uColor;
50
+ vec3 cold = uColor * 0.35 + vec3(0.0, 0.0, 0.05);
51
+ vec3 col = mix(cold, mid, smoothstep(0.2, 0.6, n));
52
+ col = mix(col, hot, smoothstep(0.7, 0.95, n));
53
+
54
+ // Head emphasis (uv.x near 1)
55
+ float head = smoothstep(0.85, 1.0, vUv.x);
56
+ col += head * 0.5;
57
+
58
+ // Tail fade
59
+ float tailFade = smoothstep(0.0, 0.15, vUv.x);
60
+
61
+ // Surface highlight via noise contrast
62
+ float rim = pow(n, 2.0);
63
+ float alpha = (0.45 + rim * 0.65) * uOpacity * tailFade;
64
+ if (alpha < 0.005) discard;
65
+ gl_FragColor = vec4(col, alpha);
66
+ }
67
+ `;
68
+ const PlasmaWhipCursor = ({ config, worldPosRef, hoverRef, idleMsRef, }) => {
69
+ const N = Math.min(MAX_POINTS, Math.max(4, config.pointCount));
70
+ const history = useMemo(() => {
71
+ const arr = [];
72
+ for (let i = 0; i < MAX_POINTS; i++)
73
+ arr.push(new THREE.Vector3());
74
+ return arr;
75
+ }, []);
76
+ const meshRef = useRef(null);
77
+ const geometryRef = useRef(null);
78
+ const firstFrame = useRef(true);
79
+ const material = useMemo(() => new THREE.ShaderMaterial({
80
+ uniforms: {
81
+ uColor: { value: new THREE.Color(config.color) },
82
+ uOpacity: { value: config.opacity },
83
+ uTime: { value: 0 },
84
+ uFlowSpeed: { value: config.flowSpeed },
85
+ },
86
+ vertexShader,
87
+ fragmentShader,
88
+ transparent: true,
89
+ depthWrite: false,
90
+ blending: THREE.AdditiveBlending,
91
+ side: THREE.DoubleSide,
92
+ }), []);
93
+ useEffect(() => {
94
+ material.uniforms.uColor.value.set(config.color);
95
+ material.uniforms.uOpacity.value = config.opacity;
96
+ material.uniforms.uFlowSpeed.value = config.flowSpeed;
97
+ }, [config.color, config.opacity, config.flowSpeed, material]);
98
+ useEffect(() => () => {
99
+ material.dispose();
100
+ geometryRef.current?.dispose();
101
+ }, [material]);
102
+ useFrame((state) => {
103
+ material.uniforms.uTime.value = state.clock.getElapsedTime();
104
+ const wp = worldPosRef.current;
105
+ if (firstFrame.current) {
106
+ for (let i = 0; i < MAX_POINTS; i++)
107
+ history[i].copy(wp);
108
+ firstFrame.current = false;
109
+ }
110
+ // Shift history (newest at index 0)
111
+ for (let i = MAX_POINTS - 1; i > 0; i--)
112
+ history[i].copy(history[i - 1]);
113
+ history[0].copy(wp);
114
+ // Build curve from first N history points (oldest to newest, reversed)
115
+ const pts = [];
116
+ for (let i = N - 1; i >= 0; i--)
117
+ pts.push(history[i]);
118
+ // Skip if all points are identical (e.g. first frame)
119
+ const curve = new THREE.CatmullRomCurve3(pts, false, 'catmullrom', 0.5);
120
+ const hoverBoost = hoverRef.current ? 1.4 : 1.0;
121
+ const idleFactor = Math.max(0, 1 - idleMsRef.current / Math.max(config.idleFadeMs, 1));
122
+ const radius = config.thickness * config.scale * (0.4 + idleFactor * 0.6) * hoverBoost;
123
+ const tubular = Math.max(8, N * 2);
124
+ const newGeo = new THREE.TubeGeometry(curve, tubular, radius, 8, false);
125
+ if (meshRef.current) {
126
+ meshRef.current.geometry = newGeo;
127
+ }
128
+ if (geometryRef.current)
129
+ geometryRef.current.dispose();
130
+ geometryRef.current = newGeo;
131
+ });
132
+ return _jsx("mesh", { ref: meshRef, material: material, frustumCulled: false });
133
+ };
134
+ export default PlasmaWhipCursor;
@@ -0,0 +1,6 @@
1
+ import React from "react";
2
+ import type { SparklesCursorConfig } from "@3driseai/3drise-core";
3
+ import type { CursorTypeProps } from "./CursorController";
4
+ declare const SparklesCursor: React.FC<CursorTypeProps<SparklesCursorConfig>>;
5
+ export default SparklesCursor;
6
+ //# sourceMappingURL=SparklesCursor.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SparklesCursor.d.ts","sourceRoot":"","sources":["../../../src/components/cursor/SparklesCursor.tsx"],"names":[],"mappings":"AAGA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,KAAK,EAAE,oBAAoB,EAAE,MAAM,uBAAuB,CAAC;AAClE,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAkC1D,QAAA,MAAM,cAAc,EAAE,KAAK,CAAC,EAAE,CAAC,eAAe,CAAC,oBAAoB,CAAC,CAiHnE,CAAC;AACF,eAAe,cAAc,CAAC"}