@3driseai/3drise-viewer 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/AnimatedObject.d.ts +22 -0
- package/dist/components/AnimatedObject.d.ts.map +1 -0
- package/dist/components/AnimatedObject.js +65 -0
- package/dist/components/Bubbles.d.ts +9 -0
- package/dist/components/Bubbles.d.ts.map +1 -0
- package/dist/components/Bubbles.js +105 -0
- package/dist/components/CameraController.d.ts +10 -0
- package/dist/components/CameraController.d.ts.map +1 -0
- package/dist/components/CameraController.js +158 -0
- package/dist/components/Clouds.d.ts +9 -0
- package/dist/components/Clouds.d.ts.map +1 -0
- package/dist/components/Clouds.js +278 -0
- package/dist/components/Corona.d.ts +18 -0
- package/dist/components/Corona.d.ts.map +1 -0
- package/dist/components/Corona.js +12 -0
- package/dist/components/CreatedObject.d.ts +14 -0
- package/dist/components/CreatedObject.d.ts.map +1 -0
- package/dist/components/CreatedObject.js +103 -0
- package/dist/components/CustomPrimitive.d.ts +12 -0
- package/dist/components/CustomPrimitive.d.ts.map +1 -0
- package/dist/components/CustomPrimitive.js +87 -0
- package/dist/components/Earth.d.ts +8 -0
- package/dist/components/Earth.d.ts.map +1 -0
- package/dist/components/Earth.js +38 -0
- package/dist/components/EffectsGenerator.d.ts +10 -0
- package/dist/components/EffectsGenerator.d.ts.map +1 -0
- package/dist/components/EffectsGenerator.js +71 -0
- package/dist/components/EffectsGroup.d.ts +8 -0
- package/dist/components/EffectsGroup.d.ts.map +1 -0
- package/dist/components/EffectsGroup.js +11 -0
- package/dist/components/EnvironmentManager.d.ts +9 -0
- package/dist/components/EnvironmentManager.d.ts.map +1 -0
- package/dist/components/EnvironmentManager.js +74 -0
- package/dist/components/EnvironmentObject.d.ts +8 -0
- package/dist/components/EnvironmentObject.d.ts.map +1 -0
- package/dist/components/EnvironmentObject.js +14 -0
- package/dist/components/Flares.d.ts +24 -0
- package/dist/components/Flares.d.ts.map +1 -0
- package/dist/components/Flares.js +134 -0
- package/dist/components/Frame.d.ts +23 -0
- package/dist/components/Frame.d.ts.map +1 -0
- package/dist/components/Frame.js +55 -0
- package/dist/components/FrameGeometry.d.ts +10 -0
- package/dist/components/FrameGeometry.d.ts.map +1 -0
- package/dist/components/FrameGeometry.js +17 -0
- package/dist/components/FrameImage.d.ts +2 -0
- package/dist/components/FrameImage.d.ts.map +1 -0
- package/dist/components/FrameImage.js +15 -0
- package/dist/components/Galaxy.d.ts +10 -0
- package/dist/components/Galaxy.d.ts.map +1 -0
- package/dist/components/Galaxy.js +29 -0
- package/dist/components/GalleryLayout.d.ts +12 -0
- package/dist/components/GalleryLayout.d.ts.map +1 -0
- package/dist/components/GalleryLayout.js +20 -0
- package/dist/components/GeometryShape.d.ts +54 -0
- package/dist/components/GeometryShape.d.ts.map +1 -0
- package/dist/components/GeometryShape.js +318 -0
- package/dist/components/Glyphs.d.ts +9 -0
- package/dist/components/Glyphs.d.ts.map +1 -0
- package/dist/components/Glyphs.js +58 -0
- package/dist/components/GridHelper.d.ts +23 -0
- package/dist/components/GridHelper.d.ts.map +1 -0
- package/dist/components/GridHelper.js +36 -0
- package/dist/components/GridsGenerator.d.ts +10 -0
- package/dist/components/GridsGenerator.d.ts.map +1 -0
- package/dist/components/GridsGenerator.js +14 -0
- package/dist/components/HdrPlaylistRenderer.d.ts +10 -0
- package/dist/components/HdrPlaylistRenderer.d.ts.map +1 -0
- package/dist/components/HdrPlaylistRenderer.js +364 -0
- package/dist/components/ImageGeometry.d.ts +13 -0
- package/dist/components/ImageGeometry.d.ts.map +1 -0
- package/dist/components/ImageGeometry.js +62 -0
- package/dist/components/Lensflare.d.ts +12 -0
- package/dist/components/Lensflare.d.ts.map +1 -0
- package/dist/components/Lensflare.js +66 -0
- package/dist/components/Letter.d.ts +19 -0
- package/dist/components/Letter.d.ts.map +1 -0
- package/dist/components/Letter.js +83 -0
- package/dist/components/Letters.d.ts +16 -0
- package/dist/components/Letters.d.ts.map +1 -0
- package/dist/components/Letters.js +18 -0
- package/dist/components/LightObject.d.ts +8 -0
- package/dist/components/LightObject.d.ts.map +1 -0
- package/dist/components/LightObject.js +65 -0
- package/dist/components/LightsManager.d.ts +8 -0
- package/dist/components/LightsManager.d.ts.map +1 -0
- package/dist/components/LightsManager.js +104 -0
- package/dist/components/Lines.d.ts +9 -0
- package/dist/components/Lines.d.ts.map +1 -0
- package/dist/components/Lines.js +19 -0
- package/dist/components/LoadingIndicator.d.ts +10 -0
- package/dist/components/LoadingIndicator.d.ts.map +1 -0
- package/dist/components/LoadingIndicator.js +6 -0
- package/dist/components/MaterialLibrary.d.ts +9 -0
- package/dist/components/MaterialLibrary.d.ts.map +1 -0
- package/dist/components/MaterialLibrary.js +57 -0
- package/dist/components/Moon.d.ts +13 -0
- package/dist/components/Moon.d.ts.map +1 -0
- package/dist/components/Moon.js +66 -0
- package/dist/components/MyGrid.d.ts +15 -0
- package/dist/components/MyGrid.d.ts.map +1 -0
- package/dist/components/MyGrid.js +72 -0
- package/dist/components/ObjectNode.d.ts +13 -0
- package/dist/components/ObjectNode.d.ts.map +1 -0
- package/dist/components/ObjectNode.js +139 -0
- package/dist/components/ObjectNodeApi.d.ts +13 -0
- package/dist/components/ObjectNodeApi.d.ts.map +1 -0
- package/dist/components/ObjectNodeApi.js +18 -0
- package/dist/components/ObjectsRenderer.d.ts +15 -0
- package/dist/components/ObjectsRenderer.d.ts.map +1 -0
- package/dist/components/ObjectsRenderer.js +40 -0
- package/dist/components/ObjectsRendererApi.d.ts +31 -0
- package/dist/components/ObjectsRendererApi.d.ts.map +1 -0
- package/dist/components/ObjectsRendererApi.js +76 -0
- package/dist/components/Ocean.d.ts +8 -0
- package/dist/components/Ocean.d.ts.map +1 -0
- package/dist/components/Ocean.js +169 -0
- package/dist/components/Outline.d.ts +21 -0
- package/dist/components/Outline.d.ts.map +1 -0
- package/dist/components/Outline.js +14 -0
- package/dist/components/ParticlesR3f.d.ts +11 -0
- package/dist/components/ParticlesR3f.d.ts.map +1 -0
- package/dist/components/ParticlesR3f.js +110 -0
- package/dist/components/Path.d.ts +13 -0
- package/dist/components/Path.d.ts.map +1 -0
- package/dist/components/Path.js +41 -0
- package/dist/components/PathGeometry.d.ts +11 -0
- package/dist/components/PathGeometry.d.ts.map +1 -0
- package/dist/components/PathGeometry.js +109 -0
- package/dist/components/PathRenderer.d.ts +12 -0
- package/dist/components/PathRenderer.d.ts.map +1 -0
- package/dist/components/PathRenderer.js +36 -0
- package/dist/components/Planet.d.ts +16 -0
- package/dist/components/Planet.d.ts.map +1 -0
- package/dist/components/Planet.js +60 -0
- package/dist/components/PointCloud.d.ts +10 -0
- package/dist/components/PointCloud.d.ts.map +1 -0
- package/dist/components/PointCloud.js +113 -0
- package/dist/components/ProductionScene.d.ts +5 -0
- package/dist/components/ProductionScene.d.ts.map +1 -0
- package/dist/components/ProductionScene.js +7 -0
- package/dist/components/ProjectLoader.d.ts +16 -0
- package/dist/components/ProjectLoader.d.ts.map +1 -0
- package/dist/components/ProjectLoader.js +85 -0
- package/dist/components/Rain.d.ts +8 -0
- package/dist/components/Rain.d.ts.map +1 -0
- package/dist/components/Rain.js +259 -0
- package/dist/components/RiseLogo.d.ts +19 -0
- package/dist/components/RiseLogo.d.ts.map +1 -0
- package/dist/components/RiseLogo.js +75 -0
- package/dist/components/SceneBuilder.d.ts +5 -0
- package/dist/components/SceneBuilder.d.ts.map +1 -0
- package/dist/components/SceneBuilder.js +133 -0
- package/dist/components/SceneFog.d.ts +8 -0
- package/dist/components/SceneFog.d.ts.map +1 -0
- package/dist/components/SceneFog.js +19 -0
- package/dist/components/Shape.d.ts +5 -0
- package/dist/components/Shape.d.ts.map +1 -0
- package/dist/components/Shape.js +11 -0
- package/dist/components/ShootingStar.d.ts +16 -0
- package/dist/components/ShootingStar.d.ts.map +1 -0
- package/dist/components/ShootingStar.js +92 -0
- package/dist/components/ShootingStars.d.ts +8 -0
- package/dist/components/ShootingStars.d.ts.map +1 -0
- package/dist/components/ShootingStars.js +41 -0
- package/dist/components/SkyController.d.ts +10 -0
- package/dist/components/SkyController.d.ts.map +1 -0
- package/dist/components/SkyController.js +208 -0
- package/dist/components/SkyMesh.d.ts +10 -0
- package/dist/components/SkyMesh.d.ts.map +1 -0
- package/dist/components/SkyMesh.js +36 -0
- package/dist/components/SkySystem.d.ts +32 -0
- package/dist/components/SkySystem.d.ts.map +1 -0
- package/dist/components/SkySystem.js +46 -0
- package/dist/components/Skybox.d.ts +12 -0
- package/dist/components/Skybox.d.ts.map +1 -0
- package/dist/components/Skybox.js +92 -0
- package/dist/components/SolarSystem.d.ts +8 -0
- package/dist/components/SolarSystem.d.ts.map +1 -0
- package/dist/components/SolarSystem.js +77 -0
- package/dist/components/SparklesBurst.d.ts +9 -0
- package/dist/components/SparklesBurst.d.ts.map +1 -0
- package/dist/components/SparklesBurst.js +62 -0
- package/dist/components/Stars.d.ts +15 -0
- package/dist/components/Stars.d.ts.map +1 -0
- package/dist/components/Stars.js +250 -0
- package/dist/components/Sun.d.ts +15 -0
- package/dist/components/Sun.d.ts.map +1 -0
- package/dist/components/Sun.js +7 -0
- package/dist/components/SunCore.d.ts +18 -0
- package/dist/components/SunCore.d.ts.map +1 -0
- package/dist/components/SunCore.js +14 -0
- package/dist/components/SunLight.d.ts +15 -0
- package/dist/components/SunLight.d.ts.map +1 -0
- package/dist/components/SunLight.js +57 -0
- package/dist/components/Text2D.d.ts +9 -0
- package/dist/components/Text2D.d.ts.map +1 -0
- package/dist/components/Text2D.js +56 -0
- package/dist/components/Text3D.d.ts +10 -0
- package/dist/components/Text3D.d.ts.map +1 -0
- package/dist/components/Text3D.js +8 -0
- package/dist/components/VolumePoints.d.ts +19 -0
- package/dist/components/VolumePoints.d.ts.map +1 -0
- package/dist/components/VolumePoints.js +8 -0
- package/dist/components/cursor/AuraCursor.d.ts +6 -0
- package/dist/components/cursor/AuraCursor.d.ts.map +1 -0
- package/dist/components/cursor/AuraCursor.js +30 -0
- package/dist/components/cursor/AuroraCursor.d.ts +6 -0
- package/dist/components/cursor/AuroraCursor.d.ts.map +1 -0
- package/dist/components/cursor/AuroraCursor.js +207 -0
- package/dist/components/cursor/BubblesCursor.d.ts +6 -0
- package/dist/components/cursor/BubblesCursor.d.ts.map +1 -0
- package/dist/components/cursor/BubblesCursor.js +184 -0
- package/dist/components/cursor/CometCursor.d.ts +6 -0
- package/dist/components/cursor/CometCursor.d.ts.map +1 -0
- package/dist/components/cursor/CometCursor.js +191 -0
- package/dist/components/cursor/CrosshairCursor.d.ts +6 -0
- package/dist/components/cursor/CrosshairCursor.d.ts.map +1 -0
- package/dist/components/cursor/CrosshairCursor.js +142 -0
- package/dist/components/cursor/CursorActions.d.ts +8 -0
- package/dist/components/cursor/CursorActions.d.ts.map +1 -0
- package/dist/components/cursor/CursorActions.js +124 -0
- package/dist/components/cursor/CursorController.d.ts +10 -0
- package/dist/components/cursor/CursorController.d.ts.map +1 -0
- package/dist/components/cursor/CursorController.js +5 -0
- package/dist/components/cursor/CursorEffects.d.ts +16 -0
- package/dist/components/cursor/CursorEffects.d.ts.map +1 -0
- package/dist/components/cursor/CursorEffects.js +110 -0
- package/dist/components/cursor/FerrofluidCursor.d.ts +6 -0
- package/dist/components/cursor/FerrofluidCursor.d.ts.map +1 -0
- package/dist/components/cursor/FerrofluidCursor.js +102 -0
- package/dist/components/cursor/GlyphRingCursor.d.ts +6 -0
- package/dist/components/cursor/GlyphRingCursor.d.ts.map +1 -0
- package/dist/components/cursor/GlyphRingCursor.js +123 -0
- package/dist/components/cursor/LightningCursor.d.ts +6 -0
- package/dist/components/cursor/LightningCursor.d.ts.map +1 -0
- package/dist/components/cursor/LightningCursor.js +28 -0
- package/dist/components/cursor/LiquidMetalCursor.d.ts +6 -0
- package/dist/components/cursor/LiquidMetalCursor.d.ts.map +1 -0
- package/dist/components/cursor/LiquidMetalCursor.js +61 -0
- package/dist/components/cursor/OrbCursor.d.ts +6 -0
- package/dist/components/cursor/OrbCursor.d.ts.map +1 -0
- package/dist/components/cursor/OrbCursor.js +32 -0
- package/dist/components/cursor/PlasmaWhipCursor.d.ts +6 -0
- package/dist/components/cursor/PlasmaWhipCursor.d.ts.map +1 -0
- package/dist/components/cursor/PlasmaWhipCursor.js +134 -0
- package/dist/components/cursor/SparklesCursor.d.ts +6 -0
- package/dist/components/cursor/SparklesCursor.d.ts.map +1 -0
- package/dist/components/cursor/SparklesCursor.js +151 -0
- package/dist/components/cursor/TeslaCursor.d.ts +6 -0
- package/dist/components/cursor/TeslaCursor.d.ts.map +1 -0
- package/dist/components/cursor/TeslaCursor.js +223 -0
- package/dist/components/cursor/clickActions/BoltFlashAction.d.ts +11 -0
- package/dist/components/cursor/clickActions/BoltFlashAction.d.ts.map +1 -0
- package/dist/components/cursor/clickActions/BoltFlashAction.js +62 -0
- package/dist/components/cursor/clickActions/GlyphInscriptionAction.d.ts +11 -0
- package/dist/components/cursor/clickActions/GlyphInscriptionAction.d.ts.map +1 -0
- package/dist/components/cursor/clickActions/GlyphInscriptionAction.js +114 -0
- package/dist/components/cursor/clickActions/ImplosionAction.d.ts +11 -0
- package/dist/components/cursor/clickActions/ImplosionAction.d.ts.map +1 -0
- package/dist/components/cursor/clickActions/ImplosionAction.js +93 -0
- package/dist/components/cursor/clickActions/PhaseShiftAction.d.ts +11 -0
- package/dist/components/cursor/clickActions/PhaseShiftAction.d.ts.map +1 -0
- package/dist/components/cursor/clickActions/PhaseShiftAction.js +71 -0
- package/dist/components/cursor/clickActions/PlasmaBombAction.d.ts +11 -0
- package/dist/components/cursor/clickActions/PlasmaBombAction.d.ts.map +1 -0
- package/dist/components/cursor/clickActions/PlasmaBombAction.js +98 -0
- package/dist/components/cursor/clickActions/RealityTearAction.d.ts +11 -0
- package/dist/components/cursor/clickActions/RealityTearAction.d.ts.map +1 -0
- package/dist/components/cursor/clickActions/RealityTearAction.js +92 -0
- package/dist/components/cursor/clickActions/ShockwaveAction.d.ts +11 -0
- package/dist/components/cursor/clickActions/ShockwaveAction.d.ts.map +1 -0
- package/dist/components/cursor/clickActions/ShockwaveAction.js +55 -0
- package/dist/components/cursor/clickActions/SparklesBurstAction.d.ts +11 -0
- package/dist/components/cursor/clickActions/SparklesBurstAction.d.ts.map +1 -0
- package/dist/components/cursor/clickActions/SparklesBurstAction.js +99 -0
- package/dist/components/cursor/clickActions/VoronoiFractureAction.d.ts +11 -0
- package/dist/components/cursor/clickActions/VoronoiFractureAction.d.ts.map +1 -0
- package/dist/components/cursor/clickActions/VoronoiFractureAction.js +149 -0
- package/dist/components/effects/AuraEffect.d.ts +10 -0
- package/dist/components/effects/AuraEffect.d.ts.map +1 -0
- package/dist/components/effects/AuraEffect.js +127 -0
- package/dist/components/effects/AuroraEffect.d.ts +10 -0
- package/dist/components/effects/AuroraEffect.d.ts.map +1 -0
- package/dist/components/effects/AuroraEffect.js +112 -0
- package/dist/components/effects/BlackHoleEffect.d.ts +10 -0
- package/dist/components/effects/BlackHoleEffect.d.ts.map +1 -0
- package/dist/components/effects/BlackHoleEffect.js +193 -0
- package/dist/components/effects/ConstellationEffect.d.ts +10 -0
- package/dist/components/effects/ConstellationEffect.d.ts.map +1 -0
- package/dist/components/effects/ConstellationEffect.js +189 -0
- package/dist/components/effects/DataStreamEffect.d.ts +10 -0
- package/dist/components/effects/DataStreamEffect.d.ts.map +1 -0
- package/dist/components/effects/DataStreamEffect.js +138 -0
- package/dist/components/effects/DnaHelixEffect.d.ts +10 -0
- package/dist/components/effects/DnaHelixEffect.d.ts.map +1 -0
- package/dist/components/effects/DnaHelixEffect.js +311 -0
- package/dist/components/effects/Fire.d.ts +20 -0
- package/dist/components/effects/Fire.d.ts.map +1 -0
- package/dist/components/effects/Fire.js +208 -0
- package/dist/components/effects/FireEffect.d.ts +10 -0
- package/dist/components/effects/FireEffect.d.ts.map +1 -0
- package/dist/components/effects/FireEffect.js +194 -0
- package/dist/components/effects/ForcefieldEffect.d.ts +10 -0
- package/dist/components/effects/ForcefieldEffect.d.ts.map +1 -0
- package/dist/components/effects/ForcefieldEffect.js +132 -0
- package/dist/components/effects/HologramEffect.d.ts +10 -0
- package/dist/components/effects/HologramEffect.d.ts.map +1 -0
- package/dist/components/effects/HologramEffect.js +143 -0
- package/dist/components/effects/IceCrystalsEffect.d.ts +10 -0
- package/dist/components/effects/IceCrystalsEffect.d.ts.map +1 -0
- package/dist/components/effects/IceCrystalsEffect.js +190 -0
- package/dist/components/effects/LightningEffect.d.ts +10 -0
- package/dist/components/effects/LightningEffect.d.ts.map +1 -0
- package/dist/components/effects/LightningEffect.js +240 -0
- package/dist/components/effects/MoleculesEffect.d.ts +10 -0
- package/dist/components/effects/MoleculesEffect.d.ts.map +1 -0
- package/dist/components/effects/MoleculesEffect.js +173 -0
- package/dist/components/effects/NeuralNetworkEffect.d.ts +10 -0
- package/dist/components/effects/NeuralNetworkEffect.d.ts.map +1 -0
- package/dist/components/effects/NeuralNetworkEffect.js +188 -0
- package/dist/components/effects/OrbEffect.d.ts +10 -0
- package/dist/components/effects/OrbEffect.d.ts.map +1 -0
- package/dist/components/effects/OrbEffect.js +291 -0
- package/dist/components/effects/PortalEffect.d.ts +10 -0
- package/dist/components/effects/PortalEffect.d.ts.map +1 -0
- package/dist/components/effects/PortalEffect.js +191 -0
- package/dist/components/effects/ShockwaveEffect.d.ts +10 -0
- package/dist/components/effects/ShockwaveEffect.d.ts.map +1 -0
- package/dist/components/effects/ShockwaveEffect.js +160 -0
- package/dist/components/effects/SmokePlumeEffect.d.ts +10 -0
- package/dist/components/effects/SmokePlumeEffect.d.ts.map +1 -0
- package/dist/components/effects/SmokePlumeEffect.js +141 -0
- package/dist/components/effects/SmokeRibbon.d.ts +13 -0
- package/dist/components/effects/SmokeRibbon.d.ts.map +1 -0
- package/dist/components/effects/SmokeRibbon.js +69 -0
- package/dist/components/effects/SmokeRingEffect.d.ts +10 -0
- package/dist/components/effects/SmokeRingEffect.d.ts.map +1 -0
- package/dist/components/effects/SmokeRingEffect.js +158 -0
- package/dist/components/effects/VolumetricFogEffect.d.ts +10 -0
- package/dist/components/effects/VolumetricFogEffect.d.ts.map +1 -0
- package/dist/components/effects/VolumetricFogEffect.js +111 -0
- package/dist/components/extractOutline.d.ts +18 -0
- package/dist/components/extractOutline.d.ts.map +1 -0
- package/dist/components/extractOutline.js +47 -0
- package/dist/constants.d.ts +2 -0
- package/dist/constants.d.ts.map +1 -0
- package/dist/constants.js +5 -0
- package/dist/hooks/index.d.ts +1 -0
- package/dist/hooks/index.d.ts.map +1 -0
- package/dist/hooks/index.js +1 -0
- package/dist/hooks/use3driseShader.d.ts +17 -0
- package/dist/hooks/use3driseShader.d.ts.map +1 -0
- package/dist/hooks/use3driseShader.js +100 -0
- package/dist/hooks/useAnimationEvents.d.ts +10 -0
- package/dist/hooks/useAnimationEvents.d.ts.map +1 -0
- package/dist/hooks/useAnimationEvents.js +49 -0
- package/dist/hooks/useCameraAnimation.d.ts +35 -0
- package/dist/hooks/useCameraAnimation.d.ts.map +1 -0
- package/dist/hooks/useCameraAnimation.js +277 -0
- package/dist/hooks/useContinuousEffects.d.ts +15 -0
- package/dist/hooks/useContinuousEffects.d.ts.map +1 -0
- package/dist/hooks/useContinuousEffects.js +177 -0
- package/dist/hooks/useCubeCamera.d.ts +18 -0
- package/dist/hooks/useCubeCamera.d.ts.map +1 -0
- package/dist/hooks/useCubeCamera.js +73 -0
- package/dist/hooks/useEnvironmentEffects.d.ts +12 -0
- package/dist/hooks/useEnvironmentEffects.d.ts.map +1 -0
- package/dist/hooks/useEnvironmentEffects.js +22 -0
- package/dist/hooks/useFrameAnimations.d.ts +24 -0
- package/dist/hooks/useFrameAnimations.d.ts.map +1 -0
- package/dist/hooks/useFrameAnimations.js +217 -0
- package/dist/hooks/useFrameEffects.d.ts +6 -0
- package/dist/hooks/useFrameEffects.d.ts.map +1 -0
- package/dist/hooks/useFrameEffects.js +19 -0
- package/dist/hooks/useGsapAnimation.d.ts +122 -0
- package/dist/hooks/useGsapAnimation.d.ts.map +1 -0
- package/dist/hooks/useGsapAnimation.js +316 -0
- package/dist/hooks/useInteraction.d.ts +12 -0
- package/dist/hooks/useInteraction.d.ts.map +1 -0
- package/dist/hooks/useInteraction.js +273 -0
- package/dist/hooks/useInteractionEffects.d.ts +11 -0
- package/dist/hooks/useInteractionEffects.d.ts.map +1 -0
- package/dist/hooks/useInteractionEffects.js +74 -0
- package/dist/hooks/useKey.d.ts +26 -0
- package/dist/hooks/useKey.d.ts.map +1 -0
- package/dist/hooks/useKey.js +73 -0
- package/dist/hooks/useLightAnimation.d.ts +10 -0
- package/dist/hooks/useLightAnimation.d.ts.map +1 -0
- package/dist/hooks/useLightAnimation.js +34 -0
- package/dist/hooks/useLightHandlers.d.ts +14 -0
- package/dist/hooks/useLightHandlers.d.ts.map +1 -0
- package/dist/hooks/useLightHandlers.js +116 -0
- package/dist/hooks/useLightMouseMove.d.ts +11 -0
- package/dist/hooks/useLightMouseMove.d.ts.map +1 -0
- package/dist/hooks/useLightMouseMove.js +27 -0
- package/dist/hooks/useLightShadow.d.ts +6 -0
- package/dist/hooks/useLightShadow.d.ts.map +1 -0
- package/dist/hooks/useLightShadow.js +63 -0
- package/dist/hooks/useMaterialApplication.d.ts +4 -0
- package/dist/hooks/useMaterialApplication.d.ts.map +1 -0
- package/dist/hooks/useMaterialApplication.js +157 -0
- package/dist/hooks/useMaterialOptions.d.ts +14 -0
- package/dist/hooks/useMaterialOptions.d.ts.map +1 -0
- package/dist/hooks/useMaterialOptions.js +118 -0
- package/dist/hooks/useMaterialUniforms.d.ts +18 -0
- package/dist/hooks/useMaterialUniforms.d.ts.map +1 -0
- package/dist/hooks/useMaterialUniforms.js +96 -0
- package/dist/hooks/useMeshController.d.ts +3 -0
- package/dist/hooks/useMeshController.d.ts.map +1 -0
- package/dist/hooks/useMeshController.js +168 -0
- package/dist/hooks/useMouseHandlers.d.ts +8 -0
- package/dist/hooks/useMouseHandlers.d.ts.map +1 -0
- package/dist/hooks/useMouseHandlers.js +47 -0
- package/dist/hooks/useNumericAnimation.d.ts +5 -0
- package/dist/hooks/useNumericAnimation.d.ts.map +1 -0
- package/dist/hooks/useNumericAnimation.js +42 -0
- package/dist/hooks/useObjectAnimation.d.ts +13 -0
- package/dist/hooks/useObjectAnimation.d.ts.map +1 -0
- package/dist/hooks/useObjectAnimation.js +35 -0
- package/dist/hooks/useObjectEdges.d.ts +3 -0
- package/dist/hooks/useObjectEdges.d.ts.map +1 -0
- package/dist/hooks/useObjectEdges.js +199 -0
- package/dist/hooks/useObjectEffects.d.ts +23 -0
- package/dist/hooks/useObjectEffects.d.ts.map +1 -0
- package/dist/hooks/useObjectEffects.js +162 -0
- package/dist/hooks/useOrbitControls.d.ts +7 -0
- package/dist/hooks/useOrbitControls.d.ts.map +1 -0
- package/dist/hooks/useOrbitControls.js +9 -0
- package/dist/hooks/useOutline.d.ts +9 -0
- package/dist/hooks/useOutline.d.ts.map +1 -0
- package/dist/hooks/useOutline.js +14 -0
- package/dist/hooks/useParticlePositions.d.ts +19 -0
- package/dist/hooks/useParticlePositions.d.ts.map +1 -0
- package/dist/hooks/useParticlePositions.js +56 -0
- package/dist/hooks/useParticlesColors.d.ts +14 -0
- package/dist/hooks/useParticlesColors.d.ts.map +1 -0
- package/dist/hooks/useParticlesColors.js +27 -0
- package/dist/hooks/useParticlesTextures.d.ts +10 -0
- package/dist/hooks/useParticlesTextures.d.ts.map +1 -0
- package/dist/hooks/useParticlesTextures.js +23 -0
- package/dist/hooks/usePathAnimation.d.ts +26 -0
- package/dist/hooks/usePathAnimation.d.ts.map +1 -0
- package/dist/hooks/usePathAnimation.js +130 -0
- package/dist/hooks/useSequenceAnimation.d.ts +14 -0
- package/dist/hooks/useSequenceAnimation.d.ts.map +1 -0
- package/dist/hooks/useSequenceAnimation.js +260 -0
- package/dist/hooks/useShadowApplication.d.ts +3 -0
- package/dist/hooks/useShadowApplication.d.ts.map +1 -0
- package/dist/hooks/useShadowApplication.js +31 -0
- package/dist/hooks/useShapeGeometry.d.ts +8 -0
- package/dist/hooks/useShapeGeometry.d.ts.map +1 -0
- package/dist/hooks/useShapeGeometry.js +12 -0
- package/dist/hooks/useSkyAnimation.d.ts +13 -0
- package/dist/hooks/useSkyAnimation.d.ts.map +1 -0
- package/dist/hooks/useSkyAnimation.js +36 -0
- package/dist/hooks/useSkySystem.d.ts +25 -0
- package/dist/hooks/useSkySystem.d.ts.map +1 -0
- package/dist/hooks/useSkySystem.js +59 -0
- package/dist/hooks/useSkyUniforms.d.ts +18 -0
- package/dist/hooks/useSkyUniforms.d.ts.map +1 -0
- package/dist/hooks/useSkyUniforms.js +71 -0
- package/dist/hooks/useTransformControls.d.ts +6 -0
- package/dist/hooks/useTransformControls.d.ts.map +1 -0
- package/dist/hooks/useTransformControls.js +111 -0
- package/dist/hooks/useVolumePoints.d.ts +9 -0
- package/dist/hooks/useVolumePoints.d.ts.map +1 -0
- package/dist/hooks/useVolumePoints.js +22 -0
- package/dist/hooks/useWaterEnvironment.d.ts +5 -0
- package/dist/hooks/useWaterEnvironment.d.ts.map +1 -0
- package/dist/hooks/useWaterEnvironment.js +27 -0
- package/dist/hooks/useWaterReflections.d.ts +18 -0
- package/dist/hooks/useWaterReflections.d.ts.map +1 -0
- package/dist/hooks/useWaterReflections.js +84 -0
- package/dist/index.d.ts +146 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +119 -0
- package/dist/services/AnimationsManager.d.ts +33 -0
- package/dist/services/AnimationsManager.d.ts.map +1 -0
- package/dist/services/AnimationsManager.js +58 -0
- package/dist/services/FontManager.d.ts +32 -0
- package/dist/services/FontManager.d.ts.map +1 -0
- package/dist/services/FontManager.js +76 -0
- package/dist/services/TexturesManager.d.ts +17 -0
- package/dist/services/TexturesManager.d.ts.map +1 -0
- package/dist/services/TexturesManager.js +48 -0
- package/dist/shaders/RainMaterial.d.ts +34 -0
- package/dist/shaders/RainMaterial.d.ts.map +1 -0
- package/dist/shaders/RainMaterial.js +56 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts +228 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial.js +233 -0
- package/dist/shaders/ShootingStarMaterial.d.ts +14 -0
- package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
- package/dist/shaders/ShootingStarMaterial.js +33 -0
- package/dist/shaders/SkyboxMaterial.d.ts +38 -0
- package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyboxMaterial.js +57 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +115 -0
- package/dist/utils/CameraSingleton.d.ts +43 -0
- package/dist/utils/CameraSingleton.d.ts.map +1 -0
- package/dist/utils/CameraSingleton.js +199 -0
- package/dist/utils/anchorUtils.d.ts +10 -0
- package/dist/utils/anchorUtils.d.ts.map +1 -0
- package/dist/utils/anchorUtils.js +13 -0
- package/dist/utils/cursorPicking.d.ts +8 -0
- package/dist/utils/cursorPicking.d.ts.map +1 -0
- package/dist/utils/cursorPicking.js +35 -0
- package/dist/utils/extractOutline.d.ts +18 -0
- package/dist/utils/extractOutline.d.ts.map +1 -0
- package/dist/utils/extractOutline.js +47 -0
- package/dist/utils/frameAnimations.d.ts +49 -0
- package/dist/utils/frameAnimations.d.ts.map +1 -0
- package/dist/utils/frameAnimations.js +213 -0
- package/dist/utils/handleGenerativeEffectsAnimations.d.ts +5 -0
- package/dist/utils/handleGenerativeEffectsAnimations.d.ts.map +1 -0
- package/dist/utils/handleGenerativeEffectsAnimations.js +268 -0
- package/dist/utils/hasHoverAnimation.d.ts +3 -0
- package/dist/utils/hasHoverAnimation.d.ts.map +1 -0
- package/dist/utils/hasHoverAnimation.js +15 -0
- package/dist/utils/materialUtils.d.ts +23 -0
- package/dist/utils/materialUtils.d.ts.map +1 -0
- package/dist/utils/materialUtils.js +81 -0
- package/dist/utils/particleAnimations.d.ts +3 -0
- package/dist/utils/particleAnimations.d.ts.map +1 -0
- package/dist/utils/particleAnimations.js +17 -0
- package/dist/utils/sampleVolume.d.ts +21 -0
- package/dist/utils/sampleVolume.d.ts.map +1 -0
- package/dist/utils/sampleVolume.js +44 -0
- package/dist/utils/sceneQuery.d.ts +9 -0
- package/dist/utils/sceneQuery.d.ts.map +1 -0
- package/dist/utils/sceneQuery.js +22 -0
- package/dist/utils/shaderUtils.d.ts +6 -0
- package/dist/utils/shaderUtils.d.ts.map +1 -0
- package/dist/utils/shaderUtils.js +151 -0
- package/dist/utils/shapes.d.ts +74 -0
- package/dist/utils/shapes.d.ts.map +1 -0
- package/dist/utils/shapes.js +443 -0
- package/dist/utils/textEffects.d.ts +31 -0
- package/dist/utils/textEffects.d.ts.map +1 -0
- package/dist/utils/textEffects.js +61 -0
- package/dist/utils/utils3d.d.ts +7 -0
- package/dist/utils/utils3d.d.ts.map +1 -0
- package/dist/utils/utils3d.js +34 -0
- package/package.json +44 -0
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import { Vector2, Color } from 'three';
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import { extend } from '@react-three/fiber';
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import { shaderMaterial } from '@react-three/drei';
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import { effectsVertexGLSL } from './effects/EffectsVertexFunctions.glsl.js';
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// ─── Vertex shader ────────────────────────────────────────────────────────────
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const vertexShader = /*glsl*/ `
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${effectsVertexGLSL}
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uniform float uPointSize;
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uniform float uMorphProgress;
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uniform float uNormalizationScale;
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attribute vec2 aUV;
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varying vec2 vUV;
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varying vec2 vTexCoords;
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varying vec2 vScreenPosition;
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void main() {
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vUV = aUV;
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#include <begin_vertex>
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vec3 morphedPos = mix(position, position, uMorphProgress);
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vec2 scaledPointer = u_pointer * 5.0;
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morphedPos = applyAllVertexEffects(morphedPos, scaledPointer);
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vTexCoords = morphedPos.xy;
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transformed = morphedPos;
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#include <project_vertex>
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gl_PointSize = uPointSize * getScaleMultiplier(morphedPos, scaledPointer);
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vScreenPosition = gl_Position.xy / gl_Position.w;
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#include <logdepthbuf_vertex>
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#include <clipping_planes_vertex>
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#include <worldpos_vertex>
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#include <fog_vertex>
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}
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`;
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// ─── Fragment shader ──────────────────────────────────────────────────────────
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const fragmentShader = /*glsl*/ `
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uniform sampler2D uTexture;
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uniform sampler2D uTargetTexture;
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uniform bool uHasTexture;
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uniform vec3 uColor;
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uniform float uOpacity;
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varying vec2 vTexCoords;
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varying vec2 vUV;
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uniform float uMorphProgress;
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uniform float u_time;
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uniform float uParticleUVScale;
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uniform vec2 u_pointer;
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uniform float uPtrRadius;
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varying vec2 vScreenPosition;
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// ── General fragment uniforms ─────────────────────────────────────────────
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uniform float uGenFragmentType;
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uniform bool uGenFragmentEnabled;
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uniform float uGenFragmentIntensity;
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uniform float uGenFragmentSpeed;
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uniform vec3 uGenFragmentColor;
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uniform float uGenGrayscaleMode;
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uniform float uGenGrayscaleContrast;
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uniform float uGenGrayscaleBrightness;
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uniform float uGenGrayscaleWaveFreq;
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uniform float uGenGrayscaleWaveDir;
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uniform float uGenGrayscaleCenterX;
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uniform float uGenGrayscaleCenterY;
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// ── Pointer fragment uniforms ─────────────────────────────────────────────
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uniform float uPtrFragmentType;
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uniform bool uPtrFragmentEnabled;
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uniform float uPtrFragmentIntensity;
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uniform float uPtrFragmentSpeed;
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uniform vec3 uPtrFragmentColor;
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uniform float uPtrGrayscaleMode;
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uniform float uPtrGrayscaleContrast;
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uniform float uPtrGrayscaleBrightness;
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uniform float uPtrGrayscaleWaveFreq;
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uniform float uPtrGrayscaleWaveDir;
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uniform float uPtrGrayscaleCenterX;
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uniform float uPtrGrayscaleCenterY;
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// ─────────────────────────────────────────────────────────────────────────
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float circle(vec2 uv, float border) {
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float dist = 0.5 - distance(uv, vec2(0.5));
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return smoothstep(0.0, border, dist);
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}
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vec4 applyFragmentEffect(
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vec4 color,
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float type, float intensity, float speed,
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vec3 fColor,
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float grayscaleMode, float contrast, float brightness,
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float waveFreq, float waveDir, float cx, float cy
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) {
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if (type < 1.5) {
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// Grayscale
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float factor = 0.0;
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if (grayscaleMode < 0.5) {
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factor = intensity;
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} else if (grayscaleMode < 1.5) {
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float pos = waveDir < 0.5 ? vTexCoords.x : (waveDir < 1.5 ? vTexCoords.y : vTexCoords.x + vTexCoords.y);
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factor = (sin(pos * waveFreq + u_time * speed) * 0.5 + 0.5) * intensity;
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} else if (grayscaleMode < 2.5) {
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factor = (sin(u_time * speed) * 0.5 + 0.5) * intensity;
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} else {
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float d = distance(vTexCoords, vec2(cx, cy));
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factor = (sin(d * 5.0 - u_time * speed) * 0.5 + 0.5) * intensity;
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}
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float gray = dot(color.rgb, vec3(0.299, 0.587, 0.114));
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gray = (gray - 0.5) * contrast + 0.5 + brightness;
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color.rgb = mix(color.rgb, vec3(gray), factor);
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} else if (type < 2.5) {
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// Glow
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color.rgb += fColor * intensity;
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} else if (type < 3.5) {
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// ColorShift
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color.rgb = mix(color.rgb, fColor, intensity);
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}
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return color;
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}
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void main() {
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vec4 outColor;
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if (uHasTexture) {
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vec2 scaledUV = gl_PointCoord * uParticleUVScale;
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scaledUV.y *= -1.0;
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scaledUV += vUV;
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vec4 colorA = texture2D(uTexture, scaledUV) * vec4(uColor, 1.0);
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vec4 colorB = texture2D(uTargetTexture, scaledUV) * vec4(uColor, 1.0);
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outColor = mix(colorA, colorB, uMorphProgress);
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} else {
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outColor = vec4(uColor, 1.0);
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}
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outColor.a *= circle(gl_PointCoord, 0.2);
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// General fragment effect (global)
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if (uGenFragmentEnabled && uGenFragmentType > 0.5) {
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outColor = applyFragmentEffect(
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outColor,
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uGenFragmentType, uGenFragmentIntensity, uGenFragmentSpeed,
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uGenFragmentColor,
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uGenGrayscaleMode, uGenGrayscaleContrast, uGenGrayscaleBrightness,
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uGenGrayscaleWaveFreq, uGenGrayscaleWaveDir, uGenGrayscaleCenterX, uGenGrayscaleCenterY
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);
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}
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// Pointer fragment effect (within radius)
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if (uPtrFragmentEnabled && uPtrFragmentType > 0.5) {
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vec2 scaledPointer = u_pointer * 5.0;
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float falloff = smoothstep(uPtrRadius, 0.0, distance(vTexCoords, scaledPointer));
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if (falloff > 0.0) {
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outColor = applyFragmentEffect(
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outColor,
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uPtrFragmentType, uPtrFragmentIntensity * falloff, uPtrFragmentSpeed,
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uPtrFragmentColor,
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uPtrGrayscaleMode, uPtrGrayscaleContrast, uPtrGrayscaleBrightness,
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uPtrGrayscaleWaveFreq, uPtrGrayscaleWaveDir, uPtrGrayscaleCenterX, uPtrGrayscaleCenterY
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);
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}
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}
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outColor.a *= uOpacity;
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gl_FragColor = outColor;
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}
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`;
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// ─── Material definition ──────────────────────────────────────────────────────
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const ShaderEffectsMaterial = shaderMaterial({
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// Base
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u_time: 0,
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u_pointer: new Vector2(),
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uPointSize: 1.0,
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uTexture: null,
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uTargetTexture: null,
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uHasTexture: false,
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uMorphProgress: 0.0,
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uColor: new Color(1.0, 1.0, 1.0),
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uOpacity: 1.0,
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uNormalizationScale: 1.0,
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uParticleUVScale: 0.01,
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// General vertex effect
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uGenVertexType: 0,
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uGenVertexEnabled: false,
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uGenVertexIntensity: 0.3,
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uGenVertexSpeed: 1.0,
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uGenVertexFrequency: 3.0,
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uGenVertexDirection: 0,
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uGenVertexCenterX: 0.0,
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uGenVertexCenterY: 0.0,
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uGenVertexMinScale: 0.5,
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uGenVertexMaxScale: 2.0,
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// Pointer vertex effect
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uPtrRadius: 2.5,
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uPtrVertexType: 0,
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uPtrVertexEnabled: false,
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uPtrVertexIntensity: 0.3,
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uPtrVertexSpeed: 1.0,
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uPtrVertexFrequency: 3.0,
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uPtrVertexDirection: 0,
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uPtrVertexCenterX: 0.0,
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uPtrVertexCenterY: 0.0,
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uPtrVertexMinScale: 0.5,
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uPtrVertexMaxScale: 2.0,
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// General fragment effect
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uGenFragmentType: 0,
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uGenFragmentEnabled: false,
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uGenFragmentIntensity: 1.0,
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uGenFragmentSpeed: 1.0,
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uGenFragmentColor: new Color(1.0, 1.0, 1.0),
|
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uGenGrayscaleMode: 0,
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uGenGrayscaleContrast: 1.0,
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uGenGrayscaleBrightness: 0.0,
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uGenGrayscaleWaveFreq: 3.0,
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uGenGrayscaleWaveDir: 0,
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uGenGrayscaleCenterX: 0.0,
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uGenGrayscaleCenterY: 0.0,
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// Pointer fragment effect
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uPtrFragmentType: 0,
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uPtrFragmentEnabled: false,
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uPtrFragmentIntensity: 1.0,
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uPtrFragmentSpeed: 1.0,
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uPtrFragmentColor: new Color(1.0, 1.0, 1.0),
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uPtrGrayscaleMode: 0,
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uPtrGrayscaleContrast: 1.0,
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uPtrGrayscaleBrightness: 0.0,
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uPtrGrayscaleWaveFreq: 3.0,
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uPtrGrayscaleWaveDir: 0,
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uPtrGrayscaleCenterX: 0.0,
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uPtrGrayscaleCenterY: 0.0,
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}, vertexShader, fragmentShader);
|
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extend({ ShaderEffectsMaterial });
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export { ShaderEffectsMaterial };
|
|
@@ -0,0 +1,14 @@
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1
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import { Color } from 'three';
|
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2
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+
declare module '@react-three/fiber' {
|
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3
|
+
interface ThreeElements {
|
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4
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shootingStarMaterial: any;
|
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5
|
+
}
|
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6
|
+
}
|
|
7
|
+
declare const ShootingStarMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
|
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8
|
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color: Color;
|
|
9
|
+
opacity: number;
|
|
10
|
+
}> & {
|
|
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|
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key: string;
|
|
12
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+
};
|
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13
|
+
export { ShootingStarMaterial };
|
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14
|
+
//# sourceMappingURL=ShootingStarMaterial.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
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1
|
+
{"version":3,"file":"ShootingStarMaterial.d.ts","sourceRoot":"","sources":["../../src/shaders/ShootingStarMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,OAAO,CAAC;AAG9B,OAAO,QAAQ,oBAAoB,CAAC;IAChC,UAAU,aAAa;QACnB,oBAAoB,EAAE,GAAG,CAAC;KAC7B;CACJ;AA0BD,QAAA,MAAM,oBAAoB;;;;;CAGM,CAAC;AAEjC,OAAO,EAAE,oBAAoB,EAAE,CAAC"}
|
|
@@ -0,0 +1,33 @@
|
|
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1
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+
import { Color } from 'three';
|
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2
|
+
import { extend } from '@react-three/fiber';
|
|
3
|
+
import { shaderMaterial } from '@react-three/drei';
|
|
4
|
+
const vertexShader = /*glsl*/ `
|
|
5
|
+
varying vec2 vUv;
|
|
6
|
+
varying float vProgress;
|
|
7
|
+
attribute float progress;
|
|
8
|
+
|
|
9
|
+
void main() {
|
|
10
|
+
vUv = uv;
|
|
11
|
+
vProgress = progress;
|
|
12
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
13
|
+
}
|
|
14
|
+
`;
|
|
15
|
+
const fragmentShader = /*glsl*/ `
|
|
16
|
+
uniform vec3 color;
|
|
17
|
+
uniform float opacity;
|
|
18
|
+
varying vec2 vUv;
|
|
19
|
+
varying float vProgress;
|
|
20
|
+
|
|
21
|
+
void main() {
|
|
22
|
+
float alpha = opacity * (1.0 - vProgress) * (1.0 - vProgress);
|
|
23
|
+
float glow = 1.0 - vProgress;
|
|
24
|
+
vec3 glowColor = color * (1.0 + glow * 0.5);
|
|
25
|
+
gl_FragColor = vec4(glowColor, alpha);
|
|
26
|
+
}
|
|
27
|
+
`;
|
|
28
|
+
const ShootingStarMaterial = shaderMaterial({
|
|
29
|
+
color: new Color(1.0, 1.0, 1.0),
|
|
30
|
+
opacity: 1.0,
|
|
31
|
+
}, vertexShader, fragmentShader);
|
|
32
|
+
extend({ ShootingStarMaterial });
|
|
33
|
+
export { ShootingStarMaterial };
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
import { Color } from 'three';
|
|
2
|
+
export interface SkyboxMaterialUniforms {
|
|
3
|
+
uSunAzimuth: {
|
|
4
|
+
value: number;
|
|
5
|
+
};
|
|
6
|
+
uSunElevation: {
|
|
7
|
+
value: number;
|
|
8
|
+
};
|
|
9
|
+
uSunColor: {
|
|
10
|
+
value: Color;
|
|
11
|
+
};
|
|
12
|
+
uSkyColorLow: {
|
|
13
|
+
value: Color;
|
|
14
|
+
};
|
|
15
|
+
uSkyColorHigh: {
|
|
16
|
+
value: Color;
|
|
17
|
+
};
|
|
18
|
+
uSunSize: {
|
|
19
|
+
value: number;
|
|
20
|
+
};
|
|
21
|
+
}
|
|
22
|
+
declare module '@react-three/fiber' {
|
|
23
|
+
interface ThreeElements {
|
|
24
|
+
skyboxMaterial: any;
|
|
25
|
+
}
|
|
26
|
+
}
|
|
27
|
+
declare const SkyboxMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
|
|
28
|
+
uSunAzimuth: number;
|
|
29
|
+
uSunElevation: number;
|
|
30
|
+
uSunColor: Color;
|
|
31
|
+
uSkyColorLow: Color;
|
|
32
|
+
uSkyColorHigh: Color;
|
|
33
|
+
uSunSize: number;
|
|
34
|
+
}> & {
|
|
35
|
+
key: string;
|
|
36
|
+
};
|
|
37
|
+
export { SkyboxMaterial };
|
|
38
|
+
//# sourceMappingURL=SkyboxMaterial.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"SkyboxMaterial.d.ts","sourceRoot":"","sources":["../../src/shaders/SkyboxMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,OAAO,CAAC;AAG9B,MAAM,WAAW,sBAAsB;IACnC,WAAW,EAAE;QACT,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,aAAa,EAAE;QACX,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,SAAS,EAAE;QACP,KAAK,EAAE,KAAK,CAAC;KAChB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,KAAK,CAAC;KAChB,CAAC;IACF,aAAa,EAAE;QACX,KAAK,EAAE,KAAK,CAAC;KAChB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;CACL;AAED,OAAO,QAAQ,oBAAoB,CAAC;IAChC,UAAU,aAAa;QACnB,cAAc,EAAE,GAAG,CAAC;KACvB;CACJ;AA8CD,QAAA,MAAM,cAAc;;;;;;;;;CAOY,CAAC;AAEjC,OAAO,EAAE,cAAc,EAAE,CAAC"}
|
|
@@ -0,0 +1,57 @@
|
|
|
1
|
+
import { Color } from 'three';
|
|
2
|
+
import { extend } from '@react-three/fiber';
|
|
3
|
+
import { shaderMaterial } from '@react-three/drei';
|
|
4
|
+
const vertexShader = /*glsl*/ `
|
|
5
|
+
varying vec3 vWorldPosition;
|
|
6
|
+
varying vec3 vDirection;
|
|
7
|
+
|
|
8
|
+
void main() {
|
|
9
|
+
vec4 worldPosition = modelMatrix * vec4(position, 1.0);
|
|
10
|
+
vWorldPosition = worldPosition.xyz;
|
|
11
|
+
vDirection = normalize(worldPosition.xyz);
|
|
12
|
+
|
|
13
|
+
vec4 pos = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
14
|
+
gl_Position = pos.xyww;
|
|
15
|
+
}
|
|
16
|
+
`;
|
|
17
|
+
const fragmentShader = /*glsl*/ `
|
|
18
|
+
precision mediump float;
|
|
19
|
+
varying vec3 vWorldPosition;
|
|
20
|
+
varying vec3 vDirection;
|
|
21
|
+
|
|
22
|
+
uniform float uSunAzimuth;
|
|
23
|
+
uniform float uSunElevation;
|
|
24
|
+
uniform vec3 uSunColor;
|
|
25
|
+
uniform vec3 uSkyColorLow;
|
|
26
|
+
uniform vec3 uSkyColorHigh;
|
|
27
|
+
uniform float uSunSize;
|
|
28
|
+
|
|
29
|
+
void main() {
|
|
30
|
+
vec3 direction = normalize(vWorldPosition);
|
|
31
|
+
|
|
32
|
+
vec3 skyColor = mix(uSkyColorLow, uSkyColorHigh, clamp(direction.y * 0.5 + 0.5, 0.0, 1.0));
|
|
33
|
+
|
|
34
|
+
float azimuth = radians(uSunAzimuth);
|
|
35
|
+
float elevation = radians(uSunElevation);
|
|
36
|
+
vec3 sunDirection = normalize(vec3(
|
|
37
|
+
cos(elevation) * sin(azimuth),
|
|
38
|
+
sin(elevation),
|
|
39
|
+
cos(elevation) * cos(azimuth)
|
|
40
|
+
));
|
|
41
|
+
|
|
42
|
+
float sunIntensity = pow(max(dot(direction, sunDirection), 0.0), 1000.0 / uSunSize);
|
|
43
|
+
vec3 sunColor = uSunColor * sunIntensity;
|
|
44
|
+
|
|
45
|
+
gl_FragColor = vec4(skyColor + sunColor, 1.0);
|
|
46
|
+
}
|
|
47
|
+
`;
|
|
48
|
+
const SkyboxMaterial = shaderMaterial({
|
|
49
|
+
uSunAzimuth: 216,
|
|
50
|
+
uSunElevation: 24.68698059628387,
|
|
51
|
+
uSunColor: new Color(0xffe5b0),
|
|
52
|
+
uSkyColorLow: new Color(0x6fa2ef),
|
|
53
|
+
uSkyColorHigh: new Color(0x2053ff),
|
|
54
|
+
uSunSize: 1,
|
|
55
|
+
}, vertexShader, fragmentShader);
|
|
56
|
+
extend({ SkyboxMaterial });
|
|
57
|
+
export { SkyboxMaterial };
|
|
@@ -0,0 +1,2 @@
|
|
|
1
|
+
export declare const effectsVertexGLSL = "\n // ============================================================================\n // UNIFORMS\n // ============================================================================\n uniform float u_time;\n uniform vec2 u_pointer;\n\n // \u2500\u2500 General vertex effect (applied globally) \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n // type: 0=none 1=wave 2=vortex 3=ripple 4=scale\n uniform float uGenVertexType;\n uniform bool uGenVertexEnabled;\n uniform float uGenVertexIntensity;\n uniform float uGenVertexSpeed;\n uniform float uGenVertexFrequency;\n uniform float uGenVertexDirection; // 0=horizontal 1=vertical 2=diagonal\n uniform float uGenVertexCenterX;\n uniform float uGenVertexCenterY;\n uniform float uGenVertexMinScale;\n uniform float uGenVertexMaxScale;\n\n // \u2500\u2500 Pointer vertex effect (applied within radius) \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n uniform float uPtrRadius;\n uniform float uPtrVertexType;\n uniform bool uPtrVertexEnabled;\n uniform float uPtrVertexIntensity;\n uniform float uPtrVertexSpeed;\n uniform float uPtrVertexFrequency;\n uniform float uPtrVertexDirection;\n uniform float uPtrVertexCenterX;\n uniform float uPtrVertexCenterY;\n uniform float uPtrVertexMinScale;\n uniform float uPtrVertexMaxScale;\n \n // ============================================================================\n // FUNCTIONS\n // ============================================================================\n\n float getPointerFalloff(vec3 pos, vec2 pointer, float radius) {\n return smoothstep(radius, 0.0, distance(pos.xy, pointer));\n }\n\n // Applies a single vertex displacement effect (shared by both general and pointer).\n // type: 1=wave 2=vortex 3=ripple (4=scale is handled separately as a size multiplier)\n vec3 applyVertexDisplacement(\n vec3 pos, float type, float intensity, float speed,\n float frequency, float direction, float cx, float cy\n ) {\n if (type < 1.5) {\n // Wave\n float waveInput = 0.0;\n if (direction < 0.5) waveInput = pos.x;\n else if (direction < 1.5) waveInput = pos.y;\n else waveInput = pos.x + pos.y;\n pos.z += sin(waveInput * frequency + u_time * speed) * intensity;\n } else if (type < 2.5) {\n // Vortex\n vec2 center = vec2(cx, cy);\n vec2 toCenter = pos.xy - center;\n float angle = intensity * u_time * speed;\n mat2 rot = mat2(cos(angle), -sin(angle), sin(angle), cos(angle));\n pos.xy = center + rot * toCenter;\n } else if (type < 3.5) {\n // Ripple\n vec2 center = vec2(cx, cy);\n float dist = distance(pos.xy, center);\n pos.z += sin(dist * frequency - u_time * speed) * intensity;\n }\n return pos;\n }\n\n // ============================================================================\n // APPLY ALL VERTEX EFFECTS\n // ============================================================================\n\n vec3 applyAllVertexEffects(vec3 pos, vec2 pointer) {\n // General \u2014 applied globally\n if (uGenVertexEnabled && uGenVertexType > 0.5 && uGenVertexType < 3.5) {\n pos = applyVertexDisplacement(\n pos, uGenVertexType, uGenVertexIntensity, uGenVertexSpeed,\n uGenVertexFrequency, uGenVertexDirection, uGenVertexCenterX, uGenVertexCenterY\n );\n }\n\n // Pointer \u2014 applied within radius with falloff\n if (uPtrVertexEnabled && uPtrVertexType > 0.5 && uPtrVertexType < 3.5) {\n float falloff = getPointerFalloff(pos, pointer, uPtrRadius);\n if (falloff > 0.0) {\n pos = applyVertexDisplacement(\n pos, uPtrVertexType, uPtrVertexIntensity * falloff, uPtrVertexSpeed,\n uPtrVertexFrequency, uPtrVertexDirection, uPtrVertexCenterX, uPtrVertexCenterY\n );\n }\n }\n\n return pos;\n }\n\n // Returns the point-size multiplier from scale effects (gen or pointer).\n float getScaleMultiplier(vec3 pos, vec2 pointer) {\n float m = 1.0;\n // General scale\n if (uGenVertexEnabled && uGenVertexType > 3.5) {\n m = mix(uGenVertexMinScale, uGenVertexMaxScale, uGenVertexIntensity);\n }\n // Pointer scale (overrides with falloff)\n if (uPtrVertexEnabled && uPtrVertexType > 3.5) {\n float falloff = getPointerFalloff(pos, pointer, uPtrRadius);\n if (falloff > 0.0) {\n m = mix(uPtrVertexMinScale, uPtrVertexMaxScale, falloff * uPtrVertexIntensity);\n }\n }\n return m;\n }\n";
|
|
2
|
+
//# sourceMappingURL=EffectsVertexFunctions.glsl.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"EffectsVertexFunctions.glsl.d.ts","sourceRoot":"","sources":["../../../src/shaders/effects/EffectsVertexFunctions.glsl.ts"],"names":[],"mappings":"AACA,eAAO,MAAM,iBAAiB,smJAiH7B,CAAC"}
|
|
@@ -0,0 +1,115 @@
|
|
|
1
|
+
// Shared vertex shader functions for all shader effects
|
|
2
|
+
export const effectsVertexGLSL = /*glsl*/ `
|
|
3
|
+
// ============================================================================
|
|
4
|
+
// UNIFORMS
|
|
5
|
+
// ============================================================================
|
|
6
|
+
uniform float u_time;
|
|
7
|
+
uniform vec2 u_pointer;
|
|
8
|
+
|
|
9
|
+
// ── General vertex effect (applied globally) ──────────────────────────────
|
|
10
|
+
// type: 0=none 1=wave 2=vortex 3=ripple 4=scale
|
|
11
|
+
uniform float uGenVertexType;
|
|
12
|
+
uniform bool uGenVertexEnabled;
|
|
13
|
+
uniform float uGenVertexIntensity;
|
|
14
|
+
uniform float uGenVertexSpeed;
|
|
15
|
+
uniform float uGenVertexFrequency;
|
|
16
|
+
uniform float uGenVertexDirection; // 0=horizontal 1=vertical 2=diagonal
|
|
17
|
+
uniform float uGenVertexCenterX;
|
|
18
|
+
uniform float uGenVertexCenterY;
|
|
19
|
+
uniform float uGenVertexMinScale;
|
|
20
|
+
uniform float uGenVertexMaxScale;
|
|
21
|
+
|
|
22
|
+
// ── Pointer vertex effect (applied within radius) ─────────────────────────
|
|
23
|
+
uniform float uPtrRadius;
|
|
24
|
+
uniform float uPtrVertexType;
|
|
25
|
+
uniform bool uPtrVertexEnabled;
|
|
26
|
+
uniform float uPtrVertexIntensity;
|
|
27
|
+
uniform float uPtrVertexSpeed;
|
|
28
|
+
uniform float uPtrVertexFrequency;
|
|
29
|
+
uniform float uPtrVertexDirection;
|
|
30
|
+
uniform float uPtrVertexCenterX;
|
|
31
|
+
uniform float uPtrVertexCenterY;
|
|
32
|
+
uniform float uPtrVertexMinScale;
|
|
33
|
+
uniform float uPtrVertexMaxScale;
|
|
34
|
+
|
|
35
|
+
// ============================================================================
|
|
36
|
+
// FUNCTIONS
|
|
37
|
+
// ============================================================================
|
|
38
|
+
|
|
39
|
+
float getPointerFalloff(vec3 pos, vec2 pointer, float radius) {
|
|
40
|
+
return smoothstep(radius, 0.0, distance(pos.xy, pointer));
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
// Applies a single vertex displacement effect (shared by both general and pointer).
|
|
44
|
+
// type: 1=wave 2=vortex 3=ripple (4=scale is handled separately as a size multiplier)
|
|
45
|
+
vec3 applyVertexDisplacement(
|
|
46
|
+
vec3 pos, float type, float intensity, float speed,
|
|
47
|
+
float frequency, float direction, float cx, float cy
|
|
48
|
+
) {
|
|
49
|
+
if (type < 1.5) {
|
|
50
|
+
// Wave
|
|
51
|
+
float waveInput = 0.0;
|
|
52
|
+
if (direction < 0.5) waveInput = pos.x;
|
|
53
|
+
else if (direction < 1.5) waveInput = pos.y;
|
|
54
|
+
else waveInput = pos.x + pos.y;
|
|
55
|
+
pos.z += sin(waveInput * frequency + u_time * speed) * intensity;
|
|
56
|
+
} else if (type < 2.5) {
|
|
57
|
+
// Vortex
|
|
58
|
+
vec2 center = vec2(cx, cy);
|
|
59
|
+
vec2 toCenter = pos.xy - center;
|
|
60
|
+
float angle = intensity * u_time * speed;
|
|
61
|
+
mat2 rot = mat2(cos(angle), -sin(angle), sin(angle), cos(angle));
|
|
62
|
+
pos.xy = center + rot * toCenter;
|
|
63
|
+
} else if (type < 3.5) {
|
|
64
|
+
// Ripple
|
|
65
|
+
vec2 center = vec2(cx, cy);
|
|
66
|
+
float dist = distance(pos.xy, center);
|
|
67
|
+
pos.z += sin(dist * frequency - u_time * speed) * intensity;
|
|
68
|
+
}
|
|
69
|
+
return pos;
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
// ============================================================================
|
|
73
|
+
// APPLY ALL VERTEX EFFECTS
|
|
74
|
+
// ============================================================================
|
|
75
|
+
|
|
76
|
+
vec3 applyAllVertexEffects(vec3 pos, vec2 pointer) {
|
|
77
|
+
// General — applied globally
|
|
78
|
+
if (uGenVertexEnabled && uGenVertexType > 0.5 && uGenVertexType < 3.5) {
|
|
79
|
+
pos = applyVertexDisplacement(
|
|
80
|
+
pos, uGenVertexType, uGenVertexIntensity, uGenVertexSpeed,
|
|
81
|
+
uGenVertexFrequency, uGenVertexDirection, uGenVertexCenterX, uGenVertexCenterY
|
|
82
|
+
);
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
// Pointer — applied within radius with falloff
|
|
86
|
+
if (uPtrVertexEnabled && uPtrVertexType > 0.5 && uPtrVertexType < 3.5) {
|
|
87
|
+
float falloff = getPointerFalloff(pos, pointer, uPtrRadius);
|
|
88
|
+
if (falloff > 0.0) {
|
|
89
|
+
pos = applyVertexDisplacement(
|
|
90
|
+
pos, uPtrVertexType, uPtrVertexIntensity * falloff, uPtrVertexSpeed,
|
|
91
|
+
uPtrVertexFrequency, uPtrVertexDirection, uPtrVertexCenterX, uPtrVertexCenterY
|
|
92
|
+
);
|
|
93
|
+
}
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
return pos;
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
// Returns the point-size multiplier from scale effects (gen or pointer).
|
|
100
|
+
float getScaleMultiplier(vec3 pos, vec2 pointer) {
|
|
101
|
+
float m = 1.0;
|
|
102
|
+
// General scale
|
|
103
|
+
if (uGenVertexEnabled && uGenVertexType > 3.5) {
|
|
104
|
+
m = mix(uGenVertexMinScale, uGenVertexMaxScale, uGenVertexIntensity);
|
|
105
|
+
}
|
|
106
|
+
// Pointer scale (overrides with falloff)
|
|
107
|
+
if (uPtrVertexEnabled && uPtrVertexType > 3.5) {
|
|
108
|
+
float falloff = getPointerFalloff(pos, pointer, uPtrRadius);
|
|
109
|
+
if (falloff > 0.0) {
|
|
110
|
+
m = mix(uPtrVertexMinScale, uPtrVertexMaxScale, falloff * uPtrVertexIntensity);
|
|
111
|
+
}
|
|
112
|
+
}
|
|
113
|
+
return m;
|
|
114
|
+
}
|
|
115
|
+
`;
|
|
@@ -0,0 +1,43 @@
|
|
|
1
|
+
import { PerspectiveCamera, Vector3, Euler } from 'three';
|
|
2
|
+
import type { Camera } from 'three';
|
|
3
|
+
import type { Vector3Array, AnchorPosition, AnchorOffset } from "@3driseai/3drise-core";
|
|
4
|
+
declare class CameraSingleton {
|
|
5
|
+
private static instance;
|
|
6
|
+
private camera;
|
|
7
|
+
private callbacks;
|
|
8
|
+
private cameraMoveCallbacks;
|
|
9
|
+
private lastPosition;
|
|
10
|
+
private lastRotation;
|
|
11
|
+
constructor();
|
|
12
|
+
static getInstance(): CameraSingleton;
|
|
13
|
+
animateCameraPosition(position: Vector3Array): Promise<void>;
|
|
14
|
+
setCamera(camera: PerspectiveCamera): void;
|
|
15
|
+
getCamera(): PerspectiveCamera | null;
|
|
16
|
+
getPosition(): Vector3;
|
|
17
|
+
getRotation(): Euler;
|
|
18
|
+
isSynced(position: Vector3Array, orientation: Vector3Array | [number, number, number, number]): boolean;
|
|
19
|
+
getWorldDirection(): Vector3;
|
|
20
|
+
getFOV(): number;
|
|
21
|
+
subscribe(callback: () => void): () => void;
|
|
22
|
+
private notifyCallbacks;
|
|
23
|
+
isAvailable(): boolean;
|
|
24
|
+
getDistanceToTarget(target: Vector3): number;
|
|
25
|
+
lookAt(target: Vector3): void;
|
|
26
|
+
calculateVisibleSize(targetDepth?: number, cam?: Camera): {
|
|
27
|
+
width: number;
|
|
28
|
+
height: number;
|
|
29
|
+
};
|
|
30
|
+
getCurrentViewportBounds(cam?: Camera): {
|
|
31
|
+
topLeft: Vector3;
|
|
32
|
+
topRight: Vector3;
|
|
33
|
+
bottomLeft: Vector3;
|
|
34
|
+
bottomRight: Vector3;
|
|
35
|
+
center: Vector3;
|
|
36
|
+
};
|
|
37
|
+
getAnchorPosition(anchor: AnchorPosition, targetDepth?: number, offset?: AnchorOffset, padding?: number): Vector3;
|
|
38
|
+
onCameraMove(callback: (position: Vector3, rotation: Euler) => void): () => void;
|
|
39
|
+
checkCameraMovement(epsilon?: number): boolean;
|
|
40
|
+
}
|
|
41
|
+
export declare const cameraManager: CameraSingleton;
|
|
42
|
+
export default cameraManager;
|
|
43
|
+
//# sourceMappingURL=CameraSingleton.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|