@3driseai/3drise-viewer 0.1.1

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Files changed (547) hide show
  1. package/dist/components/AnimatedObject.d.ts +22 -0
  2. package/dist/components/AnimatedObject.d.ts.map +1 -0
  3. package/dist/components/AnimatedObject.js +65 -0
  4. package/dist/components/Bubbles.d.ts +9 -0
  5. package/dist/components/Bubbles.d.ts.map +1 -0
  6. package/dist/components/Bubbles.js +105 -0
  7. package/dist/components/CameraController.d.ts +10 -0
  8. package/dist/components/CameraController.d.ts.map +1 -0
  9. package/dist/components/CameraController.js +158 -0
  10. package/dist/components/Clouds.d.ts +9 -0
  11. package/dist/components/Clouds.d.ts.map +1 -0
  12. package/dist/components/Clouds.js +278 -0
  13. package/dist/components/Corona.d.ts +18 -0
  14. package/dist/components/Corona.d.ts.map +1 -0
  15. package/dist/components/Corona.js +12 -0
  16. package/dist/components/CreatedObject.d.ts +14 -0
  17. package/dist/components/CreatedObject.d.ts.map +1 -0
  18. package/dist/components/CreatedObject.js +103 -0
  19. package/dist/components/CustomPrimitive.d.ts +12 -0
  20. package/dist/components/CustomPrimitive.d.ts.map +1 -0
  21. package/dist/components/CustomPrimitive.js +87 -0
  22. package/dist/components/Earth.d.ts +8 -0
  23. package/dist/components/Earth.d.ts.map +1 -0
  24. package/dist/components/Earth.js +38 -0
  25. package/dist/components/EffectsGenerator.d.ts +10 -0
  26. package/dist/components/EffectsGenerator.d.ts.map +1 -0
  27. package/dist/components/EffectsGenerator.js +71 -0
  28. package/dist/components/EffectsGroup.d.ts +8 -0
  29. package/dist/components/EffectsGroup.d.ts.map +1 -0
  30. package/dist/components/EffectsGroup.js +11 -0
  31. package/dist/components/EnvironmentManager.d.ts +9 -0
  32. package/dist/components/EnvironmentManager.d.ts.map +1 -0
  33. package/dist/components/EnvironmentManager.js +74 -0
  34. package/dist/components/EnvironmentObject.d.ts +8 -0
  35. package/dist/components/EnvironmentObject.d.ts.map +1 -0
  36. package/dist/components/EnvironmentObject.js +14 -0
  37. package/dist/components/Flares.d.ts +24 -0
  38. package/dist/components/Flares.d.ts.map +1 -0
  39. package/dist/components/Flares.js +134 -0
  40. package/dist/components/Frame.d.ts +23 -0
  41. package/dist/components/Frame.d.ts.map +1 -0
  42. package/dist/components/Frame.js +55 -0
  43. package/dist/components/FrameGeometry.d.ts +10 -0
  44. package/dist/components/FrameGeometry.d.ts.map +1 -0
  45. package/dist/components/FrameGeometry.js +17 -0
  46. package/dist/components/FrameImage.d.ts +2 -0
  47. package/dist/components/FrameImage.d.ts.map +1 -0
  48. package/dist/components/FrameImage.js +15 -0
  49. package/dist/components/Galaxy.d.ts +10 -0
  50. package/dist/components/Galaxy.d.ts.map +1 -0
  51. package/dist/components/Galaxy.js +29 -0
  52. package/dist/components/GalleryLayout.d.ts +12 -0
  53. package/dist/components/GalleryLayout.d.ts.map +1 -0
  54. package/dist/components/GalleryLayout.js +20 -0
  55. package/dist/components/GeometryShape.d.ts +54 -0
  56. package/dist/components/GeometryShape.d.ts.map +1 -0
  57. package/dist/components/GeometryShape.js +318 -0
  58. package/dist/components/Glyphs.d.ts +9 -0
  59. package/dist/components/Glyphs.d.ts.map +1 -0
  60. package/dist/components/Glyphs.js +58 -0
  61. package/dist/components/GridHelper.d.ts +23 -0
  62. package/dist/components/GridHelper.d.ts.map +1 -0
  63. package/dist/components/GridHelper.js +36 -0
  64. package/dist/components/GridsGenerator.d.ts +10 -0
  65. package/dist/components/GridsGenerator.d.ts.map +1 -0
  66. package/dist/components/GridsGenerator.js +14 -0
  67. package/dist/components/HdrPlaylistRenderer.d.ts +10 -0
  68. package/dist/components/HdrPlaylistRenderer.d.ts.map +1 -0
  69. package/dist/components/HdrPlaylistRenderer.js +364 -0
  70. package/dist/components/ImageGeometry.d.ts +13 -0
  71. package/dist/components/ImageGeometry.d.ts.map +1 -0
  72. package/dist/components/ImageGeometry.js +62 -0
  73. package/dist/components/Lensflare.d.ts +12 -0
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  75. package/dist/components/Lensflare.js +66 -0
  76. package/dist/components/Letter.d.ts +19 -0
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  78. package/dist/components/Letter.js +83 -0
  79. package/dist/components/Letters.d.ts +16 -0
  80. package/dist/components/Letters.d.ts.map +1 -0
  81. package/dist/components/Letters.js +18 -0
  82. package/dist/components/LightObject.d.ts +8 -0
  83. package/dist/components/LightObject.d.ts.map +1 -0
  84. package/dist/components/LightObject.js +65 -0
  85. package/dist/components/LightsManager.d.ts +8 -0
  86. package/dist/components/LightsManager.d.ts.map +1 -0
  87. package/dist/components/LightsManager.js +104 -0
  88. package/dist/components/Lines.d.ts +9 -0
  89. package/dist/components/Lines.d.ts.map +1 -0
  90. package/dist/components/Lines.js +19 -0
  91. package/dist/components/LoadingIndicator.d.ts +10 -0
  92. package/dist/components/LoadingIndicator.d.ts.map +1 -0
  93. package/dist/components/LoadingIndicator.js +6 -0
  94. package/dist/components/MaterialLibrary.d.ts +9 -0
  95. package/dist/components/MaterialLibrary.d.ts.map +1 -0
  96. package/dist/components/MaterialLibrary.js +57 -0
  97. package/dist/components/Moon.d.ts +13 -0
  98. package/dist/components/Moon.d.ts.map +1 -0
  99. package/dist/components/Moon.js +66 -0
  100. package/dist/components/MyGrid.d.ts +15 -0
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  102. package/dist/components/MyGrid.js +72 -0
  103. package/dist/components/ObjectNode.d.ts +13 -0
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  105. package/dist/components/ObjectNode.js +139 -0
  106. package/dist/components/ObjectNodeApi.d.ts +13 -0
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  108. package/dist/components/ObjectNodeApi.js +18 -0
  109. package/dist/components/ObjectsRenderer.d.ts +15 -0
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  112. package/dist/components/ObjectsRendererApi.d.ts +31 -0
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  114. package/dist/components/ObjectsRendererApi.js +76 -0
  115. package/dist/components/Ocean.d.ts +8 -0
  116. package/dist/components/Ocean.d.ts.map +1 -0
  117. package/dist/components/Ocean.js +169 -0
  118. package/dist/components/Outline.d.ts +21 -0
  119. package/dist/components/Outline.d.ts.map +1 -0
  120. package/dist/components/Outline.js +14 -0
  121. package/dist/components/ParticlesR3f.d.ts +11 -0
  122. package/dist/components/ParticlesR3f.d.ts.map +1 -0
  123. package/dist/components/ParticlesR3f.js +110 -0
  124. package/dist/components/Path.d.ts +13 -0
  125. package/dist/components/Path.d.ts.map +1 -0
  126. package/dist/components/Path.js +41 -0
  127. package/dist/components/PathGeometry.d.ts +11 -0
  128. package/dist/components/PathGeometry.d.ts.map +1 -0
  129. package/dist/components/PathGeometry.js +109 -0
  130. package/dist/components/PathRenderer.d.ts +12 -0
  131. package/dist/components/PathRenderer.d.ts.map +1 -0
  132. package/dist/components/PathRenderer.js +36 -0
  133. package/dist/components/Planet.d.ts +16 -0
  134. package/dist/components/Planet.d.ts.map +1 -0
  135. package/dist/components/Planet.js +60 -0
  136. package/dist/components/PointCloud.d.ts +10 -0
  137. package/dist/components/PointCloud.d.ts.map +1 -0
  138. package/dist/components/PointCloud.js +113 -0
  139. package/dist/components/ProductionScene.d.ts +5 -0
  140. package/dist/components/ProductionScene.d.ts.map +1 -0
  141. package/dist/components/ProductionScene.js +7 -0
  142. package/dist/components/ProjectLoader.d.ts +16 -0
  143. package/dist/components/ProjectLoader.d.ts.map +1 -0
  144. package/dist/components/ProjectLoader.js +85 -0
  145. package/dist/components/Rain.d.ts +8 -0
  146. package/dist/components/Rain.d.ts.map +1 -0
  147. package/dist/components/Rain.js +259 -0
  148. package/dist/components/RiseLogo.d.ts +19 -0
  149. package/dist/components/RiseLogo.d.ts.map +1 -0
  150. package/dist/components/RiseLogo.js +75 -0
  151. package/dist/components/SceneBuilder.d.ts +5 -0
  152. package/dist/components/SceneBuilder.d.ts.map +1 -0
  153. package/dist/components/SceneBuilder.js +133 -0
  154. package/dist/components/SceneFog.d.ts +8 -0
  155. package/dist/components/SceneFog.d.ts.map +1 -0
  156. package/dist/components/SceneFog.js +19 -0
  157. package/dist/components/Shape.d.ts +5 -0
  158. package/dist/components/Shape.d.ts.map +1 -0
  159. package/dist/components/Shape.js +11 -0
  160. package/dist/components/ShootingStar.d.ts +16 -0
  161. package/dist/components/ShootingStar.d.ts.map +1 -0
  162. package/dist/components/ShootingStar.js +92 -0
  163. package/dist/components/ShootingStars.d.ts +8 -0
  164. package/dist/components/ShootingStars.d.ts.map +1 -0
  165. package/dist/components/ShootingStars.js +41 -0
  166. package/dist/components/SkyController.d.ts +10 -0
  167. package/dist/components/SkyController.d.ts.map +1 -0
  168. package/dist/components/SkyController.js +208 -0
  169. package/dist/components/SkyMesh.d.ts +10 -0
  170. package/dist/components/SkyMesh.d.ts.map +1 -0
  171. package/dist/components/SkyMesh.js +36 -0
  172. package/dist/components/SkySystem.d.ts +32 -0
  173. package/dist/components/SkySystem.d.ts.map +1 -0
  174. package/dist/components/SkySystem.js +46 -0
  175. package/dist/components/Skybox.d.ts +12 -0
  176. package/dist/components/Skybox.d.ts.map +1 -0
  177. package/dist/components/Skybox.js +92 -0
  178. package/dist/components/SolarSystem.d.ts +8 -0
  179. package/dist/components/SolarSystem.d.ts.map +1 -0
  180. package/dist/components/SolarSystem.js +77 -0
  181. package/dist/components/SparklesBurst.d.ts +9 -0
  182. package/dist/components/SparklesBurst.d.ts.map +1 -0
  183. package/dist/components/SparklesBurst.js +62 -0
  184. package/dist/components/Stars.d.ts +15 -0
  185. package/dist/components/Stars.d.ts.map +1 -0
  186. package/dist/components/Stars.js +250 -0
  187. package/dist/components/Sun.d.ts +15 -0
  188. package/dist/components/Sun.d.ts.map +1 -0
  189. package/dist/components/Sun.js +7 -0
  190. package/dist/components/SunCore.d.ts +18 -0
  191. package/dist/components/SunCore.d.ts.map +1 -0
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  193. package/dist/components/SunLight.d.ts +15 -0
  194. package/dist/components/SunLight.d.ts.map +1 -0
  195. package/dist/components/SunLight.js +57 -0
  196. package/dist/components/Text2D.d.ts +9 -0
  197. package/dist/components/Text2D.d.ts.map +1 -0
  198. package/dist/components/Text2D.js +56 -0
  199. package/dist/components/Text3D.d.ts +10 -0
  200. package/dist/components/Text3D.d.ts.map +1 -0
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  202. package/dist/components/VolumePoints.d.ts +19 -0
  203. package/dist/components/VolumePoints.d.ts.map +1 -0
  204. package/dist/components/VolumePoints.js +8 -0
  205. package/dist/components/cursor/AuraCursor.d.ts +6 -0
  206. package/dist/components/cursor/AuraCursor.d.ts.map +1 -0
  207. package/dist/components/cursor/AuraCursor.js +30 -0
  208. package/dist/components/cursor/AuroraCursor.d.ts +6 -0
  209. package/dist/components/cursor/AuroraCursor.d.ts.map +1 -0
  210. package/dist/components/cursor/AuroraCursor.js +207 -0
  211. package/dist/components/cursor/BubblesCursor.d.ts +6 -0
  212. package/dist/components/cursor/BubblesCursor.d.ts.map +1 -0
  213. package/dist/components/cursor/BubblesCursor.js +184 -0
  214. package/dist/components/cursor/CometCursor.d.ts +6 -0
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  217. package/dist/components/cursor/CrosshairCursor.d.ts +6 -0
  218. package/dist/components/cursor/CrosshairCursor.d.ts.map +1 -0
  219. package/dist/components/cursor/CrosshairCursor.js +142 -0
  220. package/dist/components/cursor/CursorActions.d.ts +8 -0
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  223. package/dist/components/cursor/CursorController.d.ts +10 -0
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  226. package/dist/components/cursor/CursorEffects.d.ts +16 -0
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  229. package/dist/components/cursor/FerrofluidCursor.d.ts +6 -0
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  232. package/dist/components/cursor/GlyphRingCursor.d.ts +6 -0
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  235. package/dist/components/cursor/LightningCursor.d.ts +6 -0
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  237. package/dist/components/cursor/LightningCursor.js +28 -0
  238. package/dist/components/cursor/LiquidMetalCursor.d.ts +6 -0
  239. package/dist/components/cursor/LiquidMetalCursor.d.ts.map +1 -0
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  241. package/dist/components/cursor/OrbCursor.d.ts +6 -0
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  243. package/dist/components/cursor/OrbCursor.js +32 -0
  244. package/dist/components/cursor/PlasmaWhipCursor.d.ts +6 -0
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  247. package/dist/components/cursor/SparklesCursor.d.ts +6 -0
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  280. package/dist/components/effects/AuraEffect.d.ts +10 -0
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  547. package/package.json +44 -0
@@ -0,0 +1,260 @@
1
+ import { useRef } from 'react';
2
+ import { useFrame } from '@react-three/fiber';
3
+ import { AnimationsManager, findById } from '@3driseai/3drise-core';
4
+ import { useAnimationEvents } from './useAnimationEvents.js';
5
+ import { usePathAnimation } from './usePathAnimation.js';
6
+ import { snapshotMaterialValues, interpolateMaterialProps } from '../utils/materialUtils.js';
7
+ const DEBUG_SEQUENCE_ANIMATION = true;
8
+ const debugLog = (...args) => {
9
+ if (DEBUG_SEQUENCE_ANIMATION) {
10
+ console.log('[useSequenceAnimation]', ...args);
11
+ }
12
+ };
13
+ // ─────────────────────────────────────────────────────────────────────────────
14
+ // Helpers
15
+ // ─────────────────────────────────────────────────────────────────────────────
16
+ const TRANSFORM_KEYS = new Set(['position', 'rotation', 'scale', 'visible']);
17
+ function lerp(a, b, t) {
18
+ return a + (b - a) * t;
19
+ }
20
+ function lerpVec3(a, b, t) {
21
+ return [lerp(a[0], b[0], t), lerp(a[1], b[1], t), lerp(a[2], b[2], t)];
22
+ }
23
+ /** Get material-related properties from a transition properties record */
24
+ function extractMaterialProps(props) {
25
+ if (!props)
26
+ return {};
27
+ return Object.fromEntries(Object.entries(props).filter(([k]) => !TRANSFORM_KEYS.has(k)));
28
+ }
29
+ // ─────────────────────────────────────────────────────────────────────────────
30
+ // Hook
31
+ // ─────────────────────────────────────────────────────────────────────────────
32
+ /**
33
+ * useSequenceAnimation
34
+ *
35
+ * Subscribes to AnimationsManager step events and, for each frame while a step
36
+ * is active, interpolates both transform AND material properties on the given
37
+ * object. Path-based transitions are delegated to usePathAnimation.
38
+ *
39
+ * Designed to be called inside useObjectAnimation so that AnimatedObject stays
40
+ * a thin group wrapper.
41
+ */
42
+ export const useSequenceAnimation = (objectId, objectRef) => {
43
+ const { startPathAnimation, updatePathAnimation, stopPathAnimation, isAnimating: isPathAnimating } = usePathAnimation();
44
+ const resolveObject = () => {
45
+ const resolved = objectRef ?? (objectId ? findById(objectId) : null);
46
+ // console.log('Resolved object for sequence animation', {
47
+ // objectId,
48
+ // hasRefArg: !!objectRef,
49
+ // resolved: resolved ? { name: resolved.name, id: resolved.userData?.id } : null,
50
+ // });
51
+ return resolved;
52
+ };
53
+ // Active step state. Null = no sequence step currently animating.
54
+ const stepRef = useRef(null);
55
+ // Progress 0-1; flips to 1 when done so useFrame short-circuits
56
+ const progressRef = useRef(1);
57
+ const updateProgressRef = (p) => {
58
+ progressRef.current = p;
59
+ // console.log('Progress update', { objectId, progress: p });
60
+ };
61
+ const updateStepRef = (state) => {
62
+ stepRef.current = state;
63
+ };
64
+ // ── Event listener ──────────────────────────────────────────────────────────
65
+ useAnimationEvents({
66
+ onStepStart: (event) => {
67
+ if (!objectId || !event.step?.transitions) {
68
+ // debugLog('stepStart ignored: missing objectId or transitions', {
69
+ // objectId,
70
+ // hasTransitions: !!event.step?.transitions,
71
+ // sequenceId: event.sequenceId,
72
+ // stepIndex: event.stepIndex,
73
+ // });
74
+ return;
75
+ }
76
+ // debugLog('stepStart received', {
77
+ // objectId,
78
+ // sequenceId: event.sequenceId,
79
+ // stepIndex: event.stepIndex,
80
+ // transitionStates: event.step.transitions.map(t => t.state),
81
+ // resolvedObject: resolvedObject ? {
82
+ // name: resolvedObject.name,
83
+ // id: resolvedObject.userData?.id,
84
+ // } : null,
85
+ // });
86
+ // Find the transition targeting this object
87
+ const transitionIndex = event.step.transitions.findIndex(t => t.state === objectId);
88
+ if (transitionIndex === -1) {
89
+ // debugLog('no matching transition for objectId', {
90
+ // objectId,
91
+ // availableStates: event.step.transitions.map(t => t.state),
92
+ // });
93
+ return;
94
+ }
95
+ console.log('TRANSTITION START', objectId);
96
+ const resolvedObject = resolveObject();
97
+ console.log(objectId, resolvedObject?.name);
98
+ const transition = event.step.transitions[transitionIndex];
99
+ const stagger = event.step.stagger || 0;
100
+ const staggerOffsetMs = transitionIndex * stagger * 1000;
101
+ const d = event.step.duration || 1;
102
+ const ease = event.step.ease || 'linear';
103
+ const { properties, pathId = null } = transition;
104
+ console.log('Starting sequence step', resolvedObject?.name, properties);
105
+ // debugLog('matched transition', {
106
+ // objectId,
107
+ // pathId,
108
+ // duration: d,
109
+ // ease,
110
+ // fromKeys: Object.keys(properties.from || {}),
111
+ // toKeys: Object.keys(properties.to || {}),
112
+ // });
113
+ // Visibility shortcut
114
+ if (properties.to?.visible === false) {
115
+ if (resolvedObject)
116
+ resolvedObject.visible = false;
117
+ // updateStepRef(null);
118
+ updateProgressRef(1);
119
+ return;
120
+ }
121
+ else {
122
+ if (resolvedObject)
123
+ resolvedObject.visible = true;
124
+ }
125
+ // if (resolvedObject) resolvedObject.visible = true;
126
+ // Snapshot current object transform as defaults
127
+ const cur = resolvedObject;
128
+ const curPos = cur
129
+ ? [cur.position.x, cur.position.y, cur.position.z]
130
+ : [0, 0, 0];
131
+ const curRot = cur
132
+ ? [cur.rotation.x, cur.rotation.y, cur.rotation.z]
133
+ : [0, 0, 0];
134
+ const curSca = cur
135
+ ? [cur.scale.x, cur.scale.y, cur.scale.z]
136
+ : [1, 1, 1];
137
+ const fp = properties.from;
138
+ const tp = properties.to;
139
+ // Build material from/to — snapshot live values for any key missing a `from`
140
+ // so interpolation always has a defined baseline instead of snapping.
141
+ const materialToProps = extractMaterialProps(tp);
142
+ const materialFromExplicit = extractMaterialProps(fp);
143
+ const missingFromKeys = Object.keys(materialToProps).filter(k => !(k in materialFromExplicit));
144
+ const snapshotted = (resolvedObject && missingFromKeys.length > 0)
145
+ ? snapshotMaterialValues(resolvedObject, missingFromKeys)
146
+ : {};
147
+ const materialFrom = { ...materialFromExplicit };
148
+ // debugLog('material from/to', {
149
+ // objectId,
150
+ // materialFromExplicit,
151
+ // snapshotted,
152
+ // materialFrom,
153
+ // materialToProps,
154
+ // });
155
+ updateStepRef({
156
+ startTime: performance.now() + staggerOffsetMs,
157
+ duration: d,
158
+ ease,
159
+ fromPosition: (fp?.position ?? curPos),
160
+ toPosition: (tp?.position ?? curPos),
161
+ fromRotation: (fp?.rotation ?? curRot),
162
+ toRotation: (tp?.rotation ?? curRot),
163
+ fromScale: (fp?.scale ?? curSca),
164
+ toScale: (tp?.scale ?? curSca),
165
+ materialFrom,
166
+ materialTo: materialToProps,
167
+ visibilityOverride: null,
168
+ pathId,
169
+ });
170
+ // console.log(stepRef.current)
171
+ updateProgressRef(0);
172
+ if (pathId) {
173
+ debugLog('starting path animation', { objectId, pathId, duration: d, ease });
174
+ startPathAnimation(pathId, d, { ease });
175
+ }
176
+ else {
177
+ stopPathAnimation();
178
+ }
179
+ },
180
+ onStepEnd: (event) => {
181
+ // Only clear state if this step end targets this object
182
+ if (!objectId || !event.step?.transitions)
183
+ return;
184
+ const isForThisObject = event.step.transitions.some(t => t.state === objectId);
185
+ if (!isForThisObject)
186
+ return;
187
+ // debugLog('stepEnd received', {
188
+ // objectId,
189
+ // sequenceId: event.sequenceId,
190
+ // stepIndex: event.stepIndex,
191
+ // });
192
+ // Let useFrame finish the last frame at p=1 naturally; just clear step
193
+ // after a microtask so the final interpolated position is applied.
194
+ // Promise.resolve().then(() => {
195
+ // updateStepRef(null);
196
+ // updateProgressRef(1);
197
+ // });
198
+ },
199
+ onSequenceEnd: (event) => {
200
+ // Clear any lingering step state when the sequence ends, which is a good
201
+ // safety measure in case of any timing issues with step end events.
202
+ if (!objectId)
203
+ return;
204
+ const isForThisObject = event.sequence.steps.some(s => s.transitions.some(t => t.state === objectId));
205
+ if (!isForThisObject)
206
+ return;
207
+ debugLog('sequenceEnd received', { objectId, sequenceId: event.sequenceId });
208
+ updateStepRef(null);
209
+ updateProgressRef(1);
210
+ }
211
+ });
212
+ // ── Per-frame interpolation ─────────────────────────────────────────────────
213
+ useFrame((_state, delta) => {
214
+ const resolvedObject = resolveObject();
215
+ // Only skip if truly finished (p>=1). During stagger wait, p=0 and we still need to apply fromPosition.
216
+ // console.log(stepRef.current)
217
+ if (!stepRef.current || !resolvedObject)
218
+ return;
219
+ const step = stepRef.current;
220
+ // Time-based progress drives property interpolation regardless of transform mode.
221
+ const p = AnimationsManager.getProgressFromTime(step.startTime, step.duration, step.ease);
222
+ // console.log(p)
223
+ // updateProgressRef(p);
224
+ // Path-based: delegate to usePathAnimation
225
+ if (step.pathId) {
226
+ const still = updatePathAnimation(delta, resolvedObject);
227
+ if (!still) {
228
+ updateProgressRef(1);
229
+ updateStepRef(null);
230
+ }
231
+ // Keep scale interpolation active while path controls position/rotation.
232
+ const sca = lerpVec3(step.fromScale, step.toScale, p);
233
+ resolvedObject.scale.set(...sca);
234
+ }
235
+ else {
236
+ // — Transform —
237
+ const pos = lerpVec3(step.fromPosition, step.toPosition, p);
238
+ const rot = lerpVec3(step.fromRotation, step.toRotation, p);
239
+ const sca = lerpVec3(step.fromScale, step.toScale, p);
240
+ resolvedObject.position.set(...pos);
241
+ resolvedObject.rotation.set(...rot);
242
+ resolvedObject.scale.set(...sca);
243
+ }
244
+ if (p === 0 || p >= 0.99) {
245
+ // debugLog('frame progress', {
246
+ // objectId,
247
+ // progress: p,
248
+ // materialKeys: Object.keys(step.materialTo),
249
+ // pathId: step.pathId,
250
+ // });
251
+ }
252
+ // — Material properties —
253
+ interpolateMaterialProps(resolvedObject, step.materialFrom, step.materialTo, p);
254
+ if (p >= 1) {
255
+ updateProgressRef(1);
256
+ // updateStepRef(null);
257
+ }
258
+ });
259
+ };
260
+ export default useSequenceAnimation;
@@ -0,0 +1,3 @@
1
+ import { Object3D } from "three";
2
+ export declare const useShadowApplication: (obj: Object3D | null | undefined, castShadow: boolean | undefined, receiveShadow: boolean | undefined, triggerKey?: unknown) => void;
3
+ //# sourceMappingURL=useShadowApplication.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"useShadowApplication.d.ts","sourceRoot":"","sources":["../../src/hooks/useShadowApplication.ts"],"names":[],"mappings":"AAiBA,OAAO,EAAE,QAAQ,EAAE,MAAM,OAAO,CAAC;AAEjC,eAAO,MAAM,oBAAoB,GAAI,KAAK,QAAQ,GAAG,IAAI,GAAG,SAAS,EAAE,YAAY,OAAO,GAAG,SAAS,EAAE,eAAe,OAAO,GAAG,SAAS,EAAE,aAAa,OAAO,KAAG,IAalK,CAAC"}
@@ -0,0 +1,31 @@
1
+ // =============================================================================
2
+ // useShadowApplication — applies castShadow / receiveShadow to a subtree
3
+ // =============================================================================
4
+ //
5
+ // Traverses the wrapper Object3D and sets `castShadow` / `receiveShadow` on
6
+ // every mesh descendant. Re-runs when the wrapper ref, castShadow, or
7
+ // receiveShadow value changes.
8
+ //
9
+ // Note on lazy-loaded models: GLTF children mount asynchronously after the
10
+ // wrapper ref is bound. Since `obj` (meshRef.current) is the same reference
11
+ // before and after load, the effect won't re-run on its own when those
12
+ // children appear. Callers can pass `triggerKey` (e.g. a mount-completion
13
+ // counter from the model loader) to force re-application when async meshes
14
+ // arrive.
15
+ //
16
+ import { useEffect } from 'react';
17
+ import { traverseSkippingEdgesAndEffects } from '@3driseai/3drise-core';
18
+ export const useShadowApplication = (obj, castShadow, receiveShadow, triggerKey) => {
19
+ useEffect(() => {
20
+ if (!obj)
21
+ return;
22
+ const cast = castShadow ?? false;
23
+ const receive = receiveShadow ?? false;
24
+ traverseSkippingEdgesAndEffects(obj, true, (child) => {
25
+ if (child.isMesh) {
26
+ child.castShadow = cast;
27
+ child.receiveShadow = receive;
28
+ }
29
+ });
30
+ }, [obj, castShadow, receiveShadow, triggerKey]);
31
+ };
@@ -0,0 +1,8 @@
1
+ import type { ShapeName, ShapeOptions } from '../utils//shapes';
2
+ import { BufferGeometry } from "three";
3
+ /**
4
+ * Build (and memoize) a normalized geometry for a registered shape.
5
+ * The previous geometry is disposed whenever inputs change or on unmount.
6
+ */
7
+ export declare function useShapeGeometry(shape: ShapeName, options: ShapeOptions): BufferGeometry;
8
+ //# sourceMappingURL=useShapeGeometry.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"useShapeGeometry.d.ts","sourceRoot":"","sources":["../../src/hooks/useShapeGeometry.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,SAAS,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAChE,OAAO,EAAE,cAAc,EAAE,MAAM,OAAO,CAAC;AAEvC;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,OAAO,EAAE,YAAY,GAAG,cAAc,CAKxF"}
@@ -0,0 +1,12 @@
1
+ import { useEffect, useMemo } from 'react';
2
+ import { shapeGenerators } from '../utils//shapes.js';
3
+ /**
4
+ * Build (and memoize) a normalized geometry for a registered shape.
5
+ * The previous geometry is disposed whenever inputs change or on unmount.
6
+ */
7
+ export function useShapeGeometry(shape, options) {
8
+ // const { curveSegments, subdivisions, points, outer, inner, bevelThickness, bevelSize, bevelSegments, sides } = options;
9
+ const geometry = useMemo(() => shapeGenerators[shape](options), [shape, options]);
10
+ useEffect(() => () => geometry.dispose(), [geometry]);
11
+ return geometry;
12
+ }
@@ -0,0 +1,13 @@
1
+ import type { SkySettings } from "@3driseai/3drise-core";
2
+ export interface SkyAnimValues {
3
+ turbidity?: number;
4
+ rayleigh?: number;
5
+ mieCoefficient?: number;
6
+ mieDirectionalG?: number;
7
+ elevation?: number;
8
+ azimuth?: number;
9
+ }
10
+ export declare function useSkyAnimation(): {
11
+ animateSkyTransition: (from: SkyAnimValues, to: SkyAnimValues, onUpdate: (s: Partial<SkySettings>) => void, onComplete: (s: SkyAnimValues) => void, duration?: number) => void;
12
+ };
13
+ //# sourceMappingURL=useSkyAnimation.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"useSkyAnimation.d.ts","sourceRoot":"","sources":["../../src/hooks/useSkyAnimation.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AACzD,MAAM,WAAW,aAAa;IAC1B,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,OAAO,CAAC,EAAE,MAAM,CAAC;CACpB;AAMD,wBAAgB,eAAe,IAAI;IAC3B,oBAAoB,EAAE,CAAC,IAAI,EAAE,aAAa,EAAE,EAAE,EAAE,aAAa,EAAE,QAAQ,EAAE,CAAC,CAAC,EAAE,OAAO,CAAC,WAAW,CAAC,KAAK,IAAI,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,aAAa,KAAK,IAAI,EAAE,QAAQ,CAAC,EAAE,MAAM,KAAK,IAAI,CAAC;CAClL,CA8BJ"}
@@ -0,0 +1,36 @@
1
+ import { useRef, useCallback } from 'react';
2
+ import { useFrame } from '@react-three/fiber';
3
+ const SKY_NUMERIC_KEYS = [
4
+ 'turbidity', 'rayleigh', 'mieCoefficient', 'mieDirectionalG', 'elevation', 'azimuth',
5
+ ];
6
+ export function useSkyAnimation() {
7
+ const animRef = useRef(null);
8
+ useFrame((_, delta) => {
9
+ if (!animRef.current)
10
+ return;
11
+ const anim = animRef.current;
12
+ anim.elapsed += delta;
13
+ const t = Math.min(1, anim.elapsed / anim.duration);
14
+ const st = t * t * (3 - 2 * t); // smoothstep
15
+ const lerp = (a, b) => a + (b - a) * st;
16
+ // Only interpolate keys that are present in `to` — avoids NaN on undefined
17
+ const update = {};
18
+ for (const key of SKY_NUMERIC_KEYS) {
19
+ const toVal = anim.to[key];
20
+ if (toVal === undefined)
21
+ continue;
22
+ const fromVal = anim.from[key];
23
+ update[key] = fromVal !== undefined ? lerp(fromVal, toVal) : toVal;
24
+ }
25
+ anim.onUpdate(update);
26
+ if (t >= 1) {
27
+ anim.onComplete(anim.to);
28
+ animRef.current = null;
29
+ }
30
+ });
31
+ const animateSkyTransition = useCallback((from, to, onUpdate, onComplete, duration = 3) => {
32
+ console.log('Initiating sky animation', { from, to, duration });
33
+ animRef.current = { from, to, duration, elapsed: 0, onUpdate, onComplete };
34
+ }, []);
35
+ return { animateSkyTransition };
36
+ }
@@ -0,0 +1,25 @@
1
+ import type * as THREE from "three";
2
+ import type { SkyTimeState, TimeOfDayLabel, TimeSettings } from '@3driseai/3drise-core';
3
+ export type { SkyTimeState, TimeOfDayLabel };
4
+ export interface UseSkySystemOptions {
5
+ timeSettings: TimeSettings;
6
+ onTimeUpdate?: (state: SkyTimeState) => void;
7
+ onTimeOfDayChange?: (timeOfDay: string, elapsedTime: number) => void;
8
+ enabled?: boolean;
9
+ }
10
+ export interface UseSkySystemReturn {
11
+ timeInHours: number;
12
+ normalizedTime: number;
13
+ isDaytime: boolean;
14
+ timeOfDay: string;
15
+ sunElevation: number;
16
+ sunAzimuth: number;
17
+ sunDirection: THREE.Vector3;
18
+ setTime: (hours: number, minutes?: number) => void;
19
+ getTime: () => Date;
20
+ getTimeOfDay: () => string;
21
+ getSunDirection: () => THREE.Vector3;
22
+ }
23
+ export declare function useSkySystem(options: UseSkySystemOptions): UseSkySystemReturn;
24
+ export default useSkySystem;
25
+ //# sourceMappingURL=useSkySystem.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"useSkySystem.d.ts","sourceRoot":"","sources":["../../src/hooks/useSkySystem.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,KAAK,MAAM,OAAO,CAAC;AAIpC,OAAO,KAAK,EAAE,YAAY,EAAE,cAAc,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AACxF,YAAY,EAAE,YAAY,EAAE,cAAc,EAAE,CAAC;AAE7C,MAAM,WAAW,mBAAmB;IAChC,YAAY,EAAE,YAAY,CAAC;IAC3B,YAAY,CAAC,EAAE,CAAC,KAAK,EAAE,YAAY,KAAK,IAAI,CAAC;IAC7C,iBAAiB,CAAC,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,KAAK,IAAI,CAAC;IACrE,OAAO,CAAC,EAAE,OAAO,CAAC;CACrB;AAED,MAAM,WAAW,kBAAkB;IAC/B,WAAW,EAAE,MAAM,CAAC;IACpB,cAAc,EAAE,MAAM,CAAC;IACvB,SAAS,EAAE,OAAO,CAAC;IACnB,SAAS,EAAE,MAAM,CAAC;IAClB,YAAY,EAAE,MAAM,CAAC;IACrB,UAAU,EAAE,MAAM,CAAC;IACnB,YAAY,EAAE,KAAK,CAAC,OAAO,CAAC;IAC5B,OAAO,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,MAAM,KAAK,IAAI,CAAC;IACnD,OAAO,EAAE,MAAM,IAAI,CAAC;IACpB,YAAY,EAAE,MAAM,MAAM,CAAC;IAC3B,eAAe,EAAE,MAAM,KAAK,CAAC,OAAO,CAAC;CACxC;AAED,wBAAgB,YAAY,CAAC,OAAO,EAAE,mBAAmB,GAAG,kBAAkB,CAsD7E;AACD,eAAe,YAAY,CAAC"}
@@ -0,0 +1,59 @@
1
+ import { useRef, useCallback, useEffect, useLayoutEffect } from 'react';
2
+ import { useFrame } from '@react-three/fiber';
3
+ import { skySystemManager } from '@3driseai/3drise-core';
4
+ export function useSkySystem(options) {
5
+ const { timeSettings, onTimeUpdate, onTimeOfDayChange, enabled = true } = options;
6
+ const previousTimeOfDayRef = useRef(null);
7
+ // Sync time settings to the manager whenever they change.
8
+ // useLayoutEffect ensures the manager is registered before useFrame's
9
+ // first rAF callback runs (regular useEffect runs after paint, too late).
10
+ useLayoutEffect(() => {
11
+ skySystemManager.setTimeSettings(timeSettings);
12
+ }, [timeSettings]);
13
+ // Manual time mode: respond immediately when timeOfDay changes
14
+ useEffect(() => {
15
+ if (!enabled || !timeSettings.enabled || timeSettings.autoAnimate)
16
+ return;
17
+ const state = skySystemManager.getStateByTime(timeSettings.timeOfDay);
18
+ if (previousTimeOfDayRef.current !== null &&
19
+ previousTimeOfDayRef.current !== state.timeOfDay) {
20
+ onTimeOfDayChange?.(state.timeOfDay, state.elapsedTime);
21
+ }
22
+ previousTimeOfDayRef.current = state.timeOfDay;
23
+ onTimeUpdate?.(state);
24
+ }, [timeSettings.timeOfDay, timeSettings.enabled, timeSettings.autoAnimate, enabled, onTimeUpdate, onTimeOfDayChange]);
25
+ // Auto-animate mode: read state every frame (SkySystem or user is responsible for ticking)
26
+ useFrame(() => {
27
+ if (!enabled || !timeSettings.enabled || !timeSettings.autoAnimate)
28
+ return;
29
+ const state = skySystemManager.getState();
30
+ // console.log(state.timeInHours)
31
+ if (previousTimeOfDayRef.current !== null &&
32
+ previousTimeOfDayRef.current !== state.timeOfDay) {
33
+ onTimeOfDayChange?.(state.timeOfDay, state.elapsedTime);
34
+ }
35
+ previousTimeOfDayRef.current = state.timeOfDay;
36
+ onTimeUpdate?.(state);
37
+ });
38
+ const setTime = useCallback((hours, minutes = 0) => {
39
+ skySystemManager.setTime(hours, minutes);
40
+ }, []);
41
+ const getTime = useCallback(() => skySystemManager.getTime(), []);
42
+ const getTimeOfDay = useCallback(() => skySystemManager.getTimeOfDay(), []);
43
+ const getSunDirection = useCallback(() => skySystemManager.getSunDirection(), []);
44
+ const state = skySystemManager.getState();
45
+ return {
46
+ timeInHours: state.timeInHours,
47
+ normalizedTime: state.normalizedTime,
48
+ isDaytime: state.isDaytime,
49
+ timeOfDay: state.timeOfDay,
50
+ sunElevation: state.sunElevation,
51
+ sunAzimuth: state.sunAzimuth,
52
+ sunDirection: state.sunDirection,
53
+ setTime,
54
+ getTime,
55
+ getTimeOfDay,
56
+ getSunDirection,
57
+ };
58
+ }
59
+ export default useSkySystem;
@@ -0,0 +1,18 @@
1
+ import type { SkySettings } from '@3driseai/3drise-core';
2
+ import { Vector3 } from "three";
3
+ export declare function useSkyUniforms(): {
4
+ updateUniforms: (settings: Partial<SkySettings>) => void;
5
+ getCurrentValues: () => {
6
+ elevation: number;
7
+ azimuth: number;
8
+ turbidity: any;
9
+ rayleigh: any;
10
+ mieCoefficient: any;
11
+ mieDirectionalG: any;
12
+ } | null;
13
+ getElevationAndAzimuth: (sunPosition: Vector3) => {
14
+ elevation: number;
15
+ azimuth: number;
16
+ };
17
+ };
18
+ //# sourceMappingURL=useSkyUniforms.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"useSkyUniforms.d.ts","sourceRoot":"","sources":["../../src/hooks/useSkyUniforms.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AACzD,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAEhC,wBAAgB,cAAc,IAAI;IAC1B,cAAc,EAAE,CAAC,QAAQ,EAAE,OAAO,CAAC,WAAW,CAAC,KAAK,IAAI,CAAC;IACzD,gBAAgB,EAAE,MAAM;QACpB,SAAS,EAAE,MAAM,CAAC;QAClB,OAAO,EAAE,MAAM,CAAC;QAChB,SAAS,EAAE,GAAG,CAAC;QACf,QAAQ,EAAE,GAAG,CAAC;QACd,cAAc,EAAE,GAAG,CAAC;QACpB,eAAe,EAAE,GAAG,CAAC;KACxB,GAAG,IAAI,CAAC;IACT,sBAAsB,EAAE,CAAC,WAAW,EAAE,OAAO,KAAK;QAC9C,SAAS,EAAE,MAAM,CAAC;QAClB,OAAO,EAAE,MAAM,CAAC;KACnB,CAAC;CACL,CAmEJ"}
@@ -0,0 +1,71 @@
1
+ import { useRef, useCallback } from 'react';
2
+ import { createSunPosition } from '../utils/utils3d.js';
3
+ import { findById } from '@3driseai/3drise-core';
4
+ export function useSkyUniforms() {
5
+ const skyMeshRef = useRef(null);
6
+ const getSkyRef = useCallback(() => {
7
+ if (skyMeshRef.current)
8
+ return skyMeshRef.current;
9
+ // let found: Mesh | null = null;
10
+ // scene.traverse((obj) => {
11
+ // if (!found && obj.userData?.id === '3drise-sky') {
12
+ // found = obj as Mesh;
13
+ // }
14
+ // });
15
+ skyMeshRef.current = findById('3drise-sky') || null;
16
+ return skyMeshRef.current;
17
+ }, []);
18
+ const getElevationAndAzimuth = useCallback((sunPosition) => {
19
+ const { x, y, z } = sunPosition;
20
+ const r = Math.sqrt(x * x + y * y + z * z);
21
+ const phi = Math.acos(y / r);
22
+ const theta = Math.atan2(z, x);
23
+ return {
24
+ elevation: 90 - phi * (180 / Math.PI),
25
+ azimuth: theta * (180 / Math.PI),
26
+ };
27
+ }, []);
28
+ const updateUniforms = useCallback((settings) => {
29
+ const skyRef = getSkyRef();
30
+ if (!skyRef?.material)
31
+ return;
32
+ const uniforms = skyRef.material.uniforms;
33
+ if (!uniforms)
34
+ return;
35
+ if (settings.turbidity !== undefined)
36
+ uniforms.turbidity.value = settings.turbidity;
37
+ if (settings.rayleigh !== undefined)
38
+ uniforms.rayleigh.value = settings.rayleigh;
39
+ if (settings.mieCoefficient !== undefined)
40
+ uniforms.mieCoefficient.value = settings.mieCoefficient;
41
+ if (settings.mieDirectionalG !== undefined)
42
+ uniforms.mieDirectionalG.value = settings.mieDirectionalG;
43
+ // Only update sun position when at least one sun-related property is explicitly provided.
44
+ // Fall back to current uniform value for the axis that wasn't specified.
45
+ if (settings.elevation !== undefined || settings.azimuth !== undefined) {
46
+ const current = uniforms.sunPosition
47
+ ? getElevationAndAzimuth(uniforms.sunPosition.value)
48
+ : { elevation: 0, azimuth: 0 };
49
+ const elevation = settings.elevation ?? current.elevation;
50
+ const azimuth = settings.azimuth ?? current.azimuth;
51
+ const sunPosition = createSunPosition(elevation, azimuth);
52
+ uniforms.sunPosition.value.copy(sunPosition);
53
+ }
54
+ }, [getSkyRef, getElevationAndAzimuth]);
55
+ const getCurrentValues = useCallback(() => {
56
+ const skyRef = getSkyRef();
57
+ if (!skyRef?.material)
58
+ return null;
59
+ const uniforms = skyRef.material.uniforms;
60
+ if (!uniforms)
61
+ return null;
62
+ return {
63
+ turbidity: uniforms.turbidity.value,
64
+ rayleigh: uniforms.rayleigh.value,
65
+ mieCoefficient: uniforms.mieCoefficient.value,
66
+ mieDirectionalG: uniforms.mieDirectionalG.value,
67
+ ...getElevationAndAzimuth(uniforms.sunPosition.value),
68
+ };
69
+ }, [getSkyRef, getElevationAndAzimuth]);
70
+ return { updateUniforms, getCurrentValues, getElevationAndAzimuth };
71
+ }
@@ -0,0 +1,6 @@
1
+ export declare const useTransformControls: () => {
2
+ controllersRef: import("react").RefObject<Map<any, any>>;
3
+ getControllers: () => any[];
4
+ applyToAllControllers: (action: any) => void;
5
+ };
6
+ //# sourceMappingURL=useTransformControls.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"useTransformControls.d.ts","sourceRoot":"","sources":["../../src/hooks/useTransformControls.ts"],"names":[],"mappings":"AAGA,eAAO,MAAM,oBAAoB;;;;CA2GhC,CAAC"}