@3driseai/3drise-viewer 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/AnimatedObject.d.ts +22 -0
- package/dist/components/AnimatedObject.d.ts.map +1 -0
- package/dist/components/AnimatedObject.js +65 -0
- package/dist/components/Bubbles.d.ts +9 -0
- package/dist/components/Bubbles.d.ts.map +1 -0
- package/dist/components/Bubbles.js +105 -0
- package/dist/components/CameraController.d.ts +10 -0
- package/dist/components/CameraController.d.ts.map +1 -0
- package/dist/components/CameraController.js +158 -0
- package/dist/components/Clouds.d.ts +9 -0
- package/dist/components/Clouds.d.ts.map +1 -0
- package/dist/components/Clouds.js +278 -0
- package/dist/components/Corona.d.ts +18 -0
- package/dist/components/Corona.d.ts.map +1 -0
- package/dist/components/Corona.js +12 -0
- package/dist/components/CreatedObject.d.ts +14 -0
- package/dist/components/CreatedObject.d.ts.map +1 -0
- package/dist/components/CreatedObject.js +103 -0
- package/dist/components/CustomPrimitive.d.ts +12 -0
- package/dist/components/CustomPrimitive.d.ts.map +1 -0
- package/dist/components/CustomPrimitive.js +87 -0
- package/dist/components/Earth.d.ts +8 -0
- package/dist/components/Earth.d.ts.map +1 -0
- package/dist/components/Earth.js +38 -0
- package/dist/components/EffectsGenerator.d.ts +10 -0
- package/dist/components/EffectsGenerator.d.ts.map +1 -0
- package/dist/components/EffectsGenerator.js +71 -0
- package/dist/components/EffectsGroup.d.ts +8 -0
- package/dist/components/EffectsGroup.d.ts.map +1 -0
- package/dist/components/EffectsGroup.js +11 -0
- package/dist/components/EnvironmentManager.d.ts +9 -0
- package/dist/components/EnvironmentManager.d.ts.map +1 -0
- package/dist/components/EnvironmentManager.js +74 -0
- package/dist/components/EnvironmentObject.d.ts +8 -0
- package/dist/components/EnvironmentObject.d.ts.map +1 -0
- package/dist/components/EnvironmentObject.js +14 -0
- package/dist/components/Flares.d.ts +24 -0
- package/dist/components/Flares.d.ts.map +1 -0
- package/dist/components/Flares.js +134 -0
- package/dist/components/Frame.d.ts +23 -0
- package/dist/components/Frame.d.ts.map +1 -0
- package/dist/components/Frame.js +55 -0
- package/dist/components/FrameGeometry.d.ts +10 -0
- package/dist/components/FrameGeometry.d.ts.map +1 -0
- package/dist/components/FrameGeometry.js +17 -0
- package/dist/components/FrameImage.d.ts +2 -0
- package/dist/components/FrameImage.d.ts.map +1 -0
- package/dist/components/FrameImage.js +15 -0
- package/dist/components/Galaxy.d.ts +10 -0
- package/dist/components/Galaxy.d.ts.map +1 -0
- package/dist/components/Galaxy.js +29 -0
- package/dist/components/GalleryLayout.d.ts +12 -0
- package/dist/components/GalleryLayout.d.ts.map +1 -0
- package/dist/components/GalleryLayout.js +20 -0
- package/dist/components/GeometryShape.d.ts +54 -0
- package/dist/components/GeometryShape.d.ts.map +1 -0
- package/dist/components/GeometryShape.js +318 -0
- package/dist/components/Glyphs.d.ts +9 -0
- package/dist/components/Glyphs.d.ts.map +1 -0
- package/dist/components/Glyphs.js +58 -0
- package/dist/components/GridHelper.d.ts +23 -0
- package/dist/components/GridHelper.d.ts.map +1 -0
- package/dist/components/GridHelper.js +36 -0
- package/dist/components/GridsGenerator.d.ts +10 -0
- package/dist/components/GridsGenerator.d.ts.map +1 -0
- package/dist/components/GridsGenerator.js +14 -0
- package/dist/components/HdrPlaylistRenderer.d.ts +10 -0
- package/dist/components/HdrPlaylistRenderer.d.ts.map +1 -0
- package/dist/components/HdrPlaylistRenderer.js +364 -0
- package/dist/components/ImageGeometry.d.ts +13 -0
- package/dist/components/ImageGeometry.d.ts.map +1 -0
- package/dist/components/ImageGeometry.js +62 -0
- package/dist/components/Lensflare.d.ts +12 -0
- package/dist/components/Lensflare.d.ts.map +1 -0
- package/dist/components/Lensflare.js +66 -0
- package/dist/components/Letter.d.ts +19 -0
- package/dist/components/Letter.d.ts.map +1 -0
- package/dist/components/Letter.js +83 -0
- package/dist/components/Letters.d.ts +16 -0
- package/dist/components/Letters.d.ts.map +1 -0
- package/dist/components/Letters.js +18 -0
- package/dist/components/LightObject.d.ts +8 -0
- package/dist/components/LightObject.d.ts.map +1 -0
- package/dist/components/LightObject.js +65 -0
- package/dist/components/LightsManager.d.ts +8 -0
- package/dist/components/LightsManager.d.ts.map +1 -0
- package/dist/components/LightsManager.js +104 -0
- package/dist/components/Lines.d.ts +9 -0
- package/dist/components/Lines.d.ts.map +1 -0
- package/dist/components/Lines.js +19 -0
- package/dist/components/LoadingIndicator.d.ts +10 -0
- package/dist/components/LoadingIndicator.d.ts.map +1 -0
- package/dist/components/LoadingIndicator.js +6 -0
- package/dist/components/MaterialLibrary.d.ts +9 -0
- package/dist/components/MaterialLibrary.d.ts.map +1 -0
- package/dist/components/MaterialLibrary.js +57 -0
- package/dist/components/Moon.d.ts +13 -0
- package/dist/components/Moon.d.ts.map +1 -0
- package/dist/components/Moon.js +66 -0
- package/dist/components/MyGrid.d.ts +15 -0
- package/dist/components/MyGrid.d.ts.map +1 -0
- package/dist/components/MyGrid.js +72 -0
- package/dist/components/ObjectNode.d.ts +13 -0
- package/dist/components/ObjectNode.d.ts.map +1 -0
- package/dist/components/ObjectNode.js +139 -0
- package/dist/components/ObjectNodeApi.d.ts +13 -0
- package/dist/components/ObjectNodeApi.d.ts.map +1 -0
- package/dist/components/ObjectNodeApi.js +18 -0
- package/dist/components/ObjectsRenderer.d.ts +15 -0
- package/dist/components/ObjectsRenderer.d.ts.map +1 -0
- package/dist/components/ObjectsRenderer.js +40 -0
- package/dist/components/ObjectsRendererApi.d.ts +31 -0
- package/dist/components/ObjectsRendererApi.d.ts.map +1 -0
- package/dist/components/ObjectsRendererApi.js +76 -0
- package/dist/components/Ocean.d.ts +8 -0
- package/dist/components/Ocean.d.ts.map +1 -0
- package/dist/components/Ocean.js +169 -0
- package/dist/components/Outline.d.ts +21 -0
- package/dist/components/Outline.d.ts.map +1 -0
- package/dist/components/Outline.js +14 -0
- package/dist/components/ParticlesR3f.d.ts +11 -0
- package/dist/components/ParticlesR3f.d.ts.map +1 -0
- package/dist/components/ParticlesR3f.js +110 -0
- package/dist/components/Path.d.ts +13 -0
- package/dist/components/Path.d.ts.map +1 -0
- package/dist/components/Path.js +41 -0
- package/dist/components/PathGeometry.d.ts +11 -0
- package/dist/components/PathGeometry.d.ts.map +1 -0
- package/dist/components/PathGeometry.js +109 -0
- package/dist/components/PathRenderer.d.ts +12 -0
- package/dist/components/PathRenderer.d.ts.map +1 -0
- package/dist/components/PathRenderer.js +36 -0
- package/dist/components/Planet.d.ts +16 -0
- package/dist/components/Planet.d.ts.map +1 -0
- package/dist/components/Planet.js +60 -0
- package/dist/components/PointCloud.d.ts +10 -0
- package/dist/components/PointCloud.d.ts.map +1 -0
- package/dist/components/PointCloud.js +113 -0
- package/dist/components/ProductionScene.d.ts +5 -0
- package/dist/components/ProductionScene.d.ts.map +1 -0
- package/dist/components/ProductionScene.js +7 -0
- package/dist/components/ProjectLoader.d.ts +16 -0
- package/dist/components/ProjectLoader.d.ts.map +1 -0
- package/dist/components/ProjectLoader.js +85 -0
- package/dist/components/Rain.d.ts +8 -0
- package/dist/components/Rain.d.ts.map +1 -0
- package/dist/components/Rain.js +259 -0
- package/dist/components/RiseLogo.d.ts +19 -0
- package/dist/components/RiseLogo.d.ts.map +1 -0
- package/dist/components/RiseLogo.js +75 -0
- package/dist/components/SceneBuilder.d.ts +5 -0
- package/dist/components/SceneBuilder.d.ts.map +1 -0
- package/dist/components/SceneBuilder.js +133 -0
- package/dist/components/SceneFog.d.ts +8 -0
- package/dist/components/SceneFog.d.ts.map +1 -0
- package/dist/components/SceneFog.js +19 -0
- package/dist/components/Shape.d.ts +5 -0
- package/dist/components/Shape.d.ts.map +1 -0
- package/dist/components/Shape.js +11 -0
- package/dist/components/ShootingStar.d.ts +16 -0
- package/dist/components/ShootingStar.d.ts.map +1 -0
- package/dist/components/ShootingStar.js +92 -0
- package/dist/components/ShootingStars.d.ts +8 -0
- package/dist/components/ShootingStars.d.ts.map +1 -0
- package/dist/components/ShootingStars.js +41 -0
- package/dist/components/SkyController.d.ts +10 -0
- package/dist/components/SkyController.d.ts.map +1 -0
- package/dist/components/SkyController.js +208 -0
- package/dist/components/SkyMesh.d.ts +10 -0
- package/dist/components/SkyMesh.d.ts.map +1 -0
- package/dist/components/SkyMesh.js +36 -0
- package/dist/components/SkySystem.d.ts +32 -0
- package/dist/components/SkySystem.d.ts.map +1 -0
- package/dist/components/SkySystem.js +46 -0
- package/dist/components/Skybox.d.ts +12 -0
- package/dist/components/Skybox.d.ts.map +1 -0
- package/dist/components/Skybox.js +92 -0
- package/dist/components/SolarSystem.d.ts +8 -0
- package/dist/components/SolarSystem.d.ts.map +1 -0
- package/dist/components/SolarSystem.js +77 -0
- package/dist/components/SparklesBurst.d.ts +9 -0
- package/dist/components/SparklesBurst.d.ts.map +1 -0
- package/dist/components/SparklesBurst.js +62 -0
- package/dist/components/Stars.d.ts +15 -0
- package/dist/components/Stars.d.ts.map +1 -0
- package/dist/components/Stars.js +250 -0
- package/dist/components/Sun.d.ts +15 -0
- package/dist/components/Sun.d.ts.map +1 -0
- package/dist/components/Sun.js +7 -0
- package/dist/components/SunCore.d.ts +18 -0
- package/dist/components/SunCore.d.ts.map +1 -0
- package/dist/components/SunCore.js +14 -0
- package/dist/components/SunLight.d.ts +15 -0
- package/dist/components/SunLight.d.ts.map +1 -0
- package/dist/components/SunLight.js +57 -0
- package/dist/components/Text2D.d.ts +9 -0
- package/dist/components/Text2D.d.ts.map +1 -0
- package/dist/components/Text2D.js +56 -0
- package/dist/components/Text3D.d.ts +10 -0
- package/dist/components/Text3D.d.ts.map +1 -0
- package/dist/components/Text3D.js +8 -0
- package/dist/components/VolumePoints.d.ts +19 -0
- package/dist/components/VolumePoints.d.ts.map +1 -0
- package/dist/components/VolumePoints.js +8 -0
- package/dist/components/cursor/AuraCursor.d.ts +6 -0
- package/dist/components/cursor/AuraCursor.d.ts.map +1 -0
- package/dist/components/cursor/AuraCursor.js +30 -0
- package/dist/components/cursor/AuroraCursor.d.ts +6 -0
- package/dist/components/cursor/AuroraCursor.d.ts.map +1 -0
- package/dist/components/cursor/AuroraCursor.js +207 -0
- package/dist/components/cursor/BubblesCursor.d.ts +6 -0
- package/dist/components/cursor/BubblesCursor.d.ts.map +1 -0
- package/dist/components/cursor/BubblesCursor.js +184 -0
- package/dist/components/cursor/CometCursor.d.ts +6 -0
- package/dist/components/cursor/CometCursor.d.ts.map +1 -0
- package/dist/components/cursor/CometCursor.js +191 -0
- package/dist/components/cursor/CrosshairCursor.d.ts +6 -0
- package/dist/components/cursor/CrosshairCursor.d.ts.map +1 -0
- package/dist/components/cursor/CrosshairCursor.js +142 -0
- package/dist/components/cursor/CursorActions.d.ts +8 -0
- package/dist/components/cursor/CursorActions.d.ts.map +1 -0
- package/dist/components/cursor/CursorActions.js +124 -0
- package/dist/components/cursor/CursorController.d.ts +10 -0
- package/dist/components/cursor/CursorController.d.ts.map +1 -0
- package/dist/components/cursor/CursorController.js +5 -0
- package/dist/components/cursor/CursorEffects.d.ts +16 -0
- package/dist/components/cursor/CursorEffects.d.ts.map +1 -0
- package/dist/components/cursor/CursorEffects.js +110 -0
- package/dist/components/cursor/FerrofluidCursor.d.ts +6 -0
- package/dist/components/cursor/FerrofluidCursor.d.ts.map +1 -0
- package/dist/components/cursor/FerrofluidCursor.js +102 -0
- package/dist/components/cursor/GlyphRingCursor.d.ts +6 -0
- package/dist/components/cursor/GlyphRingCursor.d.ts.map +1 -0
- package/dist/components/cursor/GlyphRingCursor.js +123 -0
- package/dist/components/cursor/LightningCursor.d.ts +6 -0
- package/dist/components/cursor/LightningCursor.d.ts.map +1 -0
- package/dist/components/cursor/LightningCursor.js +28 -0
- package/dist/components/cursor/LiquidMetalCursor.d.ts +6 -0
- package/dist/components/cursor/LiquidMetalCursor.d.ts.map +1 -0
- package/dist/components/cursor/LiquidMetalCursor.js +61 -0
- package/dist/components/cursor/OrbCursor.d.ts +6 -0
- package/dist/components/cursor/OrbCursor.d.ts.map +1 -0
- package/dist/components/cursor/OrbCursor.js +32 -0
- package/dist/components/cursor/PlasmaWhipCursor.d.ts +6 -0
- package/dist/components/cursor/PlasmaWhipCursor.d.ts.map +1 -0
- package/dist/components/cursor/PlasmaWhipCursor.js +134 -0
- package/dist/components/cursor/SparklesCursor.d.ts +6 -0
- package/dist/components/cursor/SparklesCursor.d.ts.map +1 -0
- package/dist/components/cursor/SparklesCursor.js +151 -0
- package/dist/components/cursor/TeslaCursor.d.ts +6 -0
- package/dist/components/cursor/TeslaCursor.d.ts.map +1 -0
- package/dist/components/cursor/TeslaCursor.js +223 -0
- package/dist/components/cursor/clickActions/BoltFlashAction.d.ts +11 -0
- package/dist/components/cursor/clickActions/BoltFlashAction.d.ts.map +1 -0
- package/dist/components/cursor/clickActions/BoltFlashAction.js +62 -0
- package/dist/components/cursor/clickActions/GlyphInscriptionAction.d.ts +11 -0
- package/dist/components/cursor/clickActions/GlyphInscriptionAction.d.ts.map +1 -0
- package/dist/components/cursor/clickActions/GlyphInscriptionAction.js +114 -0
- package/dist/components/cursor/clickActions/ImplosionAction.d.ts +11 -0
- package/dist/components/cursor/clickActions/ImplosionAction.d.ts.map +1 -0
- package/dist/components/cursor/clickActions/ImplosionAction.js +93 -0
- package/dist/components/cursor/clickActions/PhaseShiftAction.d.ts +11 -0
- package/dist/components/cursor/clickActions/PhaseShiftAction.d.ts.map +1 -0
- package/dist/components/cursor/clickActions/PhaseShiftAction.js +71 -0
- package/dist/components/cursor/clickActions/PlasmaBombAction.d.ts +11 -0
- package/dist/components/cursor/clickActions/PlasmaBombAction.d.ts.map +1 -0
- package/dist/components/cursor/clickActions/PlasmaBombAction.js +98 -0
- package/dist/components/cursor/clickActions/RealityTearAction.d.ts +11 -0
- package/dist/components/cursor/clickActions/RealityTearAction.d.ts.map +1 -0
- package/dist/components/cursor/clickActions/RealityTearAction.js +92 -0
- package/dist/components/cursor/clickActions/ShockwaveAction.d.ts +11 -0
- package/dist/components/cursor/clickActions/ShockwaveAction.d.ts.map +1 -0
- package/dist/components/cursor/clickActions/ShockwaveAction.js +55 -0
- package/dist/components/cursor/clickActions/SparklesBurstAction.d.ts +11 -0
- package/dist/components/cursor/clickActions/SparklesBurstAction.d.ts.map +1 -0
- package/dist/components/cursor/clickActions/SparklesBurstAction.js +99 -0
- package/dist/components/cursor/clickActions/VoronoiFractureAction.d.ts +11 -0
- package/dist/components/cursor/clickActions/VoronoiFractureAction.d.ts.map +1 -0
- package/dist/components/cursor/clickActions/VoronoiFractureAction.js +149 -0
- package/dist/components/effects/AuraEffect.d.ts +10 -0
- package/dist/components/effects/AuraEffect.d.ts.map +1 -0
- package/dist/components/effects/AuraEffect.js +127 -0
- package/dist/components/effects/AuroraEffect.d.ts +10 -0
- package/dist/components/effects/AuroraEffect.d.ts.map +1 -0
- package/dist/components/effects/AuroraEffect.js +112 -0
- package/dist/components/effects/BlackHoleEffect.d.ts +10 -0
- package/dist/components/effects/BlackHoleEffect.d.ts.map +1 -0
- package/dist/components/effects/BlackHoleEffect.js +193 -0
- package/dist/components/effects/ConstellationEffect.d.ts +10 -0
- package/dist/components/effects/ConstellationEffect.d.ts.map +1 -0
- package/dist/components/effects/ConstellationEffect.js +189 -0
- package/dist/components/effects/DataStreamEffect.d.ts +10 -0
- package/dist/components/effects/DataStreamEffect.d.ts.map +1 -0
- package/dist/components/effects/DataStreamEffect.js +138 -0
- package/dist/components/effects/DnaHelixEffect.d.ts +10 -0
- package/dist/components/effects/DnaHelixEffect.d.ts.map +1 -0
- package/dist/components/effects/DnaHelixEffect.js +311 -0
- package/dist/components/effects/Fire.d.ts +20 -0
- package/dist/components/effects/Fire.d.ts.map +1 -0
- package/dist/components/effects/Fire.js +208 -0
- package/dist/components/effects/FireEffect.d.ts +10 -0
- package/dist/components/effects/FireEffect.d.ts.map +1 -0
- package/dist/components/effects/FireEffect.js +194 -0
- package/dist/components/effects/ForcefieldEffect.d.ts +10 -0
- package/dist/components/effects/ForcefieldEffect.d.ts.map +1 -0
- package/dist/components/effects/ForcefieldEffect.js +132 -0
- package/dist/components/effects/HologramEffect.d.ts +10 -0
- package/dist/components/effects/HologramEffect.d.ts.map +1 -0
- package/dist/components/effects/HologramEffect.js +143 -0
- package/dist/components/effects/IceCrystalsEffect.d.ts +10 -0
- package/dist/components/effects/IceCrystalsEffect.d.ts.map +1 -0
- package/dist/components/effects/IceCrystalsEffect.js +190 -0
- package/dist/components/effects/LightningEffect.d.ts +10 -0
- package/dist/components/effects/LightningEffect.d.ts.map +1 -0
- package/dist/components/effects/LightningEffect.js +240 -0
- package/dist/components/effects/MoleculesEffect.d.ts +10 -0
- package/dist/components/effects/MoleculesEffect.d.ts.map +1 -0
- package/dist/components/effects/MoleculesEffect.js +173 -0
- package/dist/components/effects/NeuralNetworkEffect.d.ts +10 -0
- package/dist/components/effects/NeuralNetworkEffect.d.ts.map +1 -0
- package/dist/components/effects/NeuralNetworkEffect.js +188 -0
- package/dist/components/effects/OrbEffect.d.ts +10 -0
- package/dist/components/effects/OrbEffect.d.ts.map +1 -0
- package/dist/components/effects/OrbEffect.js +291 -0
- package/dist/components/effects/PortalEffect.d.ts +10 -0
- package/dist/components/effects/PortalEffect.d.ts.map +1 -0
- package/dist/components/effects/PortalEffect.js +191 -0
- package/dist/components/effects/ShockwaveEffect.d.ts +10 -0
- package/dist/components/effects/ShockwaveEffect.d.ts.map +1 -0
- package/dist/components/effects/ShockwaveEffect.js +160 -0
- package/dist/components/effects/SmokePlumeEffect.d.ts +10 -0
- package/dist/components/effects/SmokePlumeEffect.d.ts.map +1 -0
- package/dist/components/effects/SmokePlumeEffect.js +141 -0
- package/dist/components/effects/SmokeRibbon.d.ts +13 -0
- package/dist/components/effects/SmokeRibbon.d.ts.map +1 -0
- package/dist/components/effects/SmokeRibbon.js +69 -0
- package/dist/components/effects/SmokeRingEffect.d.ts +10 -0
- package/dist/components/effects/SmokeRingEffect.d.ts.map +1 -0
- package/dist/components/effects/SmokeRingEffect.js +158 -0
- package/dist/components/effects/VolumetricFogEffect.d.ts +10 -0
- package/dist/components/effects/VolumetricFogEffect.d.ts.map +1 -0
- package/dist/components/effects/VolumetricFogEffect.js +111 -0
- package/dist/components/extractOutline.d.ts +18 -0
- package/dist/components/extractOutline.d.ts.map +1 -0
- package/dist/components/extractOutline.js +47 -0
- package/dist/constants.d.ts +2 -0
- package/dist/constants.d.ts.map +1 -0
- package/dist/constants.js +5 -0
- package/dist/hooks/index.d.ts +1 -0
- package/dist/hooks/index.d.ts.map +1 -0
- package/dist/hooks/index.js +1 -0
- package/dist/hooks/use3driseShader.d.ts +17 -0
- package/dist/hooks/use3driseShader.d.ts.map +1 -0
- package/dist/hooks/use3driseShader.js +100 -0
- package/dist/hooks/useAnimationEvents.d.ts +10 -0
- package/dist/hooks/useAnimationEvents.d.ts.map +1 -0
- package/dist/hooks/useAnimationEvents.js +49 -0
- package/dist/hooks/useCameraAnimation.d.ts +35 -0
- package/dist/hooks/useCameraAnimation.d.ts.map +1 -0
- package/dist/hooks/useCameraAnimation.js +277 -0
- package/dist/hooks/useContinuousEffects.d.ts +15 -0
- package/dist/hooks/useContinuousEffects.d.ts.map +1 -0
- package/dist/hooks/useContinuousEffects.js +177 -0
- package/dist/hooks/useCubeCamera.d.ts +18 -0
- package/dist/hooks/useCubeCamera.d.ts.map +1 -0
- package/dist/hooks/useCubeCamera.js +73 -0
- package/dist/hooks/useEnvironmentEffects.d.ts +12 -0
- package/dist/hooks/useEnvironmentEffects.d.ts.map +1 -0
- package/dist/hooks/useEnvironmentEffects.js +22 -0
- package/dist/hooks/useFrameAnimations.d.ts +24 -0
- package/dist/hooks/useFrameAnimations.d.ts.map +1 -0
- package/dist/hooks/useFrameAnimations.js +217 -0
- package/dist/hooks/useFrameEffects.d.ts +6 -0
- package/dist/hooks/useFrameEffects.d.ts.map +1 -0
- package/dist/hooks/useFrameEffects.js +19 -0
- package/dist/hooks/useGsapAnimation.d.ts +122 -0
- package/dist/hooks/useGsapAnimation.d.ts.map +1 -0
- package/dist/hooks/useGsapAnimation.js +316 -0
- package/dist/hooks/useInteraction.d.ts +12 -0
- package/dist/hooks/useInteraction.d.ts.map +1 -0
- package/dist/hooks/useInteraction.js +273 -0
- package/dist/hooks/useInteractionEffects.d.ts +11 -0
- package/dist/hooks/useInteractionEffects.d.ts.map +1 -0
- package/dist/hooks/useInteractionEffects.js +74 -0
- package/dist/hooks/useKey.d.ts +26 -0
- package/dist/hooks/useKey.d.ts.map +1 -0
- package/dist/hooks/useKey.js +73 -0
- package/dist/hooks/useLightAnimation.d.ts +10 -0
- package/dist/hooks/useLightAnimation.d.ts.map +1 -0
- package/dist/hooks/useLightAnimation.js +34 -0
- package/dist/hooks/useLightHandlers.d.ts +14 -0
- package/dist/hooks/useLightHandlers.d.ts.map +1 -0
- package/dist/hooks/useLightHandlers.js +116 -0
- package/dist/hooks/useLightMouseMove.d.ts +11 -0
- package/dist/hooks/useLightMouseMove.d.ts.map +1 -0
- package/dist/hooks/useLightMouseMove.js +27 -0
- package/dist/hooks/useLightShadow.d.ts +6 -0
- package/dist/hooks/useLightShadow.d.ts.map +1 -0
- package/dist/hooks/useLightShadow.js +63 -0
- package/dist/hooks/useMaterialApplication.d.ts +4 -0
- package/dist/hooks/useMaterialApplication.d.ts.map +1 -0
- package/dist/hooks/useMaterialApplication.js +157 -0
- package/dist/hooks/useMaterialOptions.d.ts +14 -0
- package/dist/hooks/useMaterialOptions.d.ts.map +1 -0
- package/dist/hooks/useMaterialOptions.js +118 -0
- package/dist/hooks/useMaterialUniforms.d.ts +18 -0
- package/dist/hooks/useMaterialUniforms.d.ts.map +1 -0
- package/dist/hooks/useMaterialUniforms.js +96 -0
- package/dist/hooks/useMeshController.d.ts +3 -0
- package/dist/hooks/useMeshController.d.ts.map +1 -0
- package/dist/hooks/useMeshController.js +168 -0
- package/dist/hooks/useMouseHandlers.d.ts +8 -0
- package/dist/hooks/useMouseHandlers.d.ts.map +1 -0
- package/dist/hooks/useMouseHandlers.js +47 -0
- package/dist/hooks/useNumericAnimation.d.ts +5 -0
- package/dist/hooks/useNumericAnimation.d.ts.map +1 -0
- package/dist/hooks/useNumericAnimation.js +42 -0
- package/dist/hooks/useObjectAnimation.d.ts +13 -0
- package/dist/hooks/useObjectAnimation.d.ts.map +1 -0
- package/dist/hooks/useObjectAnimation.js +35 -0
- package/dist/hooks/useObjectEdges.d.ts +3 -0
- package/dist/hooks/useObjectEdges.d.ts.map +1 -0
- package/dist/hooks/useObjectEdges.js +199 -0
- package/dist/hooks/useObjectEffects.d.ts +23 -0
- package/dist/hooks/useObjectEffects.d.ts.map +1 -0
- package/dist/hooks/useObjectEffects.js +162 -0
- package/dist/hooks/useOrbitControls.d.ts +7 -0
- package/dist/hooks/useOrbitControls.d.ts.map +1 -0
- package/dist/hooks/useOrbitControls.js +9 -0
- package/dist/hooks/useOutline.d.ts +9 -0
- package/dist/hooks/useOutline.d.ts.map +1 -0
- package/dist/hooks/useOutline.js +14 -0
- package/dist/hooks/useParticlePositions.d.ts +19 -0
- package/dist/hooks/useParticlePositions.d.ts.map +1 -0
- package/dist/hooks/useParticlePositions.js +56 -0
- package/dist/hooks/useParticlesColors.d.ts +14 -0
- package/dist/hooks/useParticlesColors.d.ts.map +1 -0
- package/dist/hooks/useParticlesColors.js +27 -0
- package/dist/hooks/useParticlesTextures.d.ts +10 -0
- package/dist/hooks/useParticlesTextures.d.ts.map +1 -0
- package/dist/hooks/useParticlesTextures.js +23 -0
- package/dist/hooks/usePathAnimation.d.ts +26 -0
- package/dist/hooks/usePathAnimation.d.ts.map +1 -0
- package/dist/hooks/usePathAnimation.js +130 -0
- package/dist/hooks/useSequenceAnimation.d.ts +14 -0
- package/dist/hooks/useSequenceAnimation.d.ts.map +1 -0
- package/dist/hooks/useSequenceAnimation.js +260 -0
- package/dist/hooks/useShadowApplication.d.ts +3 -0
- package/dist/hooks/useShadowApplication.d.ts.map +1 -0
- package/dist/hooks/useShadowApplication.js +31 -0
- package/dist/hooks/useShapeGeometry.d.ts +8 -0
- package/dist/hooks/useShapeGeometry.d.ts.map +1 -0
- package/dist/hooks/useShapeGeometry.js +12 -0
- package/dist/hooks/useSkyAnimation.d.ts +13 -0
- package/dist/hooks/useSkyAnimation.d.ts.map +1 -0
- package/dist/hooks/useSkyAnimation.js +36 -0
- package/dist/hooks/useSkySystem.d.ts +25 -0
- package/dist/hooks/useSkySystem.d.ts.map +1 -0
- package/dist/hooks/useSkySystem.js +59 -0
- package/dist/hooks/useSkyUniforms.d.ts +18 -0
- package/dist/hooks/useSkyUniforms.d.ts.map +1 -0
- package/dist/hooks/useSkyUniforms.js +71 -0
- package/dist/hooks/useTransformControls.d.ts +6 -0
- package/dist/hooks/useTransformControls.d.ts.map +1 -0
- package/dist/hooks/useTransformControls.js +111 -0
- package/dist/hooks/useVolumePoints.d.ts +9 -0
- package/dist/hooks/useVolumePoints.d.ts.map +1 -0
- package/dist/hooks/useVolumePoints.js +22 -0
- package/dist/hooks/useWaterEnvironment.d.ts +5 -0
- package/dist/hooks/useWaterEnvironment.d.ts.map +1 -0
- package/dist/hooks/useWaterEnvironment.js +27 -0
- package/dist/hooks/useWaterReflections.d.ts +18 -0
- package/dist/hooks/useWaterReflections.d.ts.map +1 -0
- package/dist/hooks/useWaterReflections.js +84 -0
- package/dist/index.d.ts +146 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +119 -0
- package/dist/services/AnimationsManager.d.ts +33 -0
- package/dist/services/AnimationsManager.d.ts.map +1 -0
- package/dist/services/AnimationsManager.js +58 -0
- package/dist/services/FontManager.d.ts +32 -0
- package/dist/services/FontManager.d.ts.map +1 -0
- package/dist/services/FontManager.js +76 -0
- package/dist/services/TexturesManager.d.ts +17 -0
- package/dist/services/TexturesManager.d.ts.map +1 -0
- package/dist/services/TexturesManager.js +48 -0
- package/dist/shaders/RainMaterial.d.ts +34 -0
- package/dist/shaders/RainMaterial.d.ts.map +1 -0
- package/dist/shaders/RainMaterial.js +56 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts +228 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial.js +233 -0
- package/dist/shaders/ShootingStarMaterial.d.ts +14 -0
- package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
- package/dist/shaders/ShootingStarMaterial.js +33 -0
- package/dist/shaders/SkyboxMaterial.d.ts +38 -0
- package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyboxMaterial.js +57 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +115 -0
- package/dist/utils/CameraSingleton.d.ts +43 -0
- package/dist/utils/CameraSingleton.d.ts.map +1 -0
- package/dist/utils/CameraSingleton.js +199 -0
- package/dist/utils/anchorUtils.d.ts +10 -0
- package/dist/utils/anchorUtils.d.ts.map +1 -0
- package/dist/utils/anchorUtils.js +13 -0
- package/dist/utils/cursorPicking.d.ts +8 -0
- package/dist/utils/cursorPicking.d.ts.map +1 -0
- package/dist/utils/cursorPicking.js +35 -0
- package/dist/utils/extractOutline.d.ts +18 -0
- package/dist/utils/extractOutline.d.ts.map +1 -0
- package/dist/utils/extractOutline.js +47 -0
- package/dist/utils/frameAnimations.d.ts +49 -0
- package/dist/utils/frameAnimations.d.ts.map +1 -0
- package/dist/utils/frameAnimations.js +213 -0
- package/dist/utils/handleGenerativeEffectsAnimations.d.ts +5 -0
- package/dist/utils/handleGenerativeEffectsAnimations.d.ts.map +1 -0
- package/dist/utils/handleGenerativeEffectsAnimations.js +268 -0
- package/dist/utils/hasHoverAnimation.d.ts +3 -0
- package/dist/utils/hasHoverAnimation.d.ts.map +1 -0
- package/dist/utils/hasHoverAnimation.js +15 -0
- package/dist/utils/materialUtils.d.ts +23 -0
- package/dist/utils/materialUtils.d.ts.map +1 -0
- package/dist/utils/materialUtils.js +81 -0
- package/dist/utils/particleAnimations.d.ts +3 -0
- package/dist/utils/particleAnimations.d.ts.map +1 -0
- package/dist/utils/particleAnimations.js +17 -0
- package/dist/utils/sampleVolume.d.ts +21 -0
- package/dist/utils/sampleVolume.d.ts.map +1 -0
- package/dist/utils/sampleVolume.js +44 -0
- package/dist/utils/sceneQuery.d.ts +9 -0
- package/dist/utils/sceneQuery.d.ts.map +1 -0
- package/dist/utils/sceneQuery.js +22 -0
- package/dist/utils/shaderUtils.d.ts +6 -0
- package/dist/utils/shaderUtils.d.ts.map +1 -0
- package/dist/utils/shaderUtils.js +151 -0
- package/dist/utils/shapes.d.ts +74 -0
- package/dist/utils/shapes.d.ts.map +1 -0
- package/dist/utils/shapes.js +443 -0
- package/dist/utils/textEffects.d.ts +31 -0
- package/dist/utils/textEffects.d.ts.map +1 -0
- package/dist/utils/textEffects.js +61 -0
- package/dist/utils/utils3d.d.ts +7 -0
- package/dist/utils/utils3d.d.ts.map +1 -0
- package/dist/utils/utils3d.js +34 -0
- package/package.json +44 -0
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@@ -0,0 +1,151 @@
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import { jsx as _jsx } from "react/jsx-runtime";
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import { useEffect, useMemo, useRef } from 'react';
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import { useFrame } from '@react-three/fiber';
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import * as THREE from 'three';
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const MAX_PARTICLES = 1200;
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const vertexShader = /* glsl */ `
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attribute float aAge;
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uniform float uSize;
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uniform float uLifetime;
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varying float vAge;
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void main() {
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vAge = clamp(aAge / max(uLifetime, 1.0), 0.0, 1.0);
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vec4 mv = modelViewMatrix * vec4(position, 1.0);
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gl_PointSize = uSize * (1.0 - vAge * 0.7) * (300.0 / -mv.z);
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gl_Position = projectionMatrix * mv;
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}
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`;
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const fragmentShader = /* glsl */ `
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uniform vec3 uColor;
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uniform float uOpacity;
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uniform float uIntensity;
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varying float vAge;
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void main() {
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vec2 c = gl_PointCoord * 2.0 - 1.0;
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float dist = length(c);
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if (dist > 1.0) discard;
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// soft sparkle: bright center + cross flare
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float core = 1.0 - smoothstep(0.0, 0.6, dist);
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float flare = pow(1.0 - dist, 4.0);
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float fade = (1.0 - vAge);
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float alpha = (core * 0.6 + flare * 0.5) * fade * uOpacity;
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if (alpha < 0.003) discard;
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vec3 col = uColor * (1.0 + uIntensity * 0.6);
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gl_FragColor = vec4(col, alpha);
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}
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`;
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const SparklesCursor = ({ config, worldPosRef, velocityRef, hoverRef, idleMsRef, }) => {
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const positions = useMemo(() => new Float32Array(MAX_PARTICLES * 3), []);
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const velocities = useMemo(() => new Float32Array(MAX_PARTICLES * 3), []);
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40
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const ages = useMemo(() => new Float32Array(MAX_PARTICLES), []);
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41
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const alive = useMemo(() => new Uint8Array(MAX_PARTICLES), []);
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const geometry = useMemo(() => {
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const g = new THREE.BufferGeometry();
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g.setAttribute('position', new THREE.BufferAttribute(positions, 3));
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g.setAttribute('aAge', new THREE.BufferAttribute(ages, 1));
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// Pre-park all particles off-screen
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47
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for (let i = 0; i < MAX_PARTICLES; i++)
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positions[i * 3 + 1] = -1e6;
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return g;
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50
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}, [positions, ages]);
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51
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const material = useMemo(() => new THREE.ShaderMaterial({
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uniforms: {
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53
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uColor: { value: new THREE.Color(config.color) },
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54
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uSize: { value: config.scale * 0.35 },
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55
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uLifetime: { value: config.lifetimeMs },
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56
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uOpacity: { value: config.opacity },
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57
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uIntensity: { value: config.intensity },
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58
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},
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59
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vertexShader,
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60
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fragmentShader,
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61
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transparent: true,
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62
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depthWrite: false,
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63
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blending: THREE.AdditiveBlending,
|
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64
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}), []);
|
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65
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useEffect(() => {
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66
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material.uniforms.uColor.value.set(config.color);
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67
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material.uniforms.uSize.value = config.scale * 0.35;
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68
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material.uniforms.uLifetime.value = config.lifetimeMs;
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69
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material.uniforms.uOpacity.value = config.opacity;
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70
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material.uniforms.uIntensity.value = config.intensity;
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71
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}, [config.color, config.scale, config.lifetimeMs, config.opacity, config.intensity, material]);
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72
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useEffect(() => {
|
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73
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return () => {
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74
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geometry.dispose();
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75
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material.dispose();
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76
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};
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77
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}, [geometry, material]);
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78
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const lastSpawnPos = useRef(new THREE.Vector3());
|
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79
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+
const spawnAccum = useRef(0);
|
|
80
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+
const firstFrame = useRef(true);
|
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81
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useFrame((_, delta) => {
|
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82
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const wp = worldPosRef.current;
|
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83
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if (firstFrame.current) {
|
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84
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lastSpawnPos.current.copy(wp);
|
|
85
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firstFrame.current = false;
|
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86
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+
}
|
|
87
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+
const dtMs = delta * 1000;
|
|
88
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+
const idleFactor = Math.max(0, 1 - idleMsRef.current / Math.max(config.idleFadeMs, 1));
|
|
89
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+
const hover = hoverRef.current;
|
|
90
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+
const hoverBoost = hover ? 2.0 : 1.0;
|
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91
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+
const lifetimeS = Math.max(config.lifetimeMs / 1000, 0.05);
|
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92
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+
const steady = config.particleCount / lifetimeS;
|
|
93
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spawnAccum.current += steady * delta * (0.4 + idleFactor * 0.6) * hoverBoost;
|
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94
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+
let toSpawn = Math.floor(spawnAccum.current);
|
|
95
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+
spawnAccum.current -= toSpawn;
|
|
96
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+
let scan = 0;
|
|
97
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+
while (toSpawn > 0 && scan < MAX_PARTICLES) {
|
|
98
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+
if (alive[scan] === 0) {
|
|
99
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+
const base = scan * 3;
|
|
100
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+
// When hovering, half of new sparkles spawn at the hovered surface point
|
|
101
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+
// and pop outward along its normal — the rest spawn along the cursor path
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|
102
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+
// as usual.
|
|
103
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+
if (hover && Math.random() < 0.5) {
|
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104
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+
const hp = hover.point;
|
|
105
|
+
const hn = hover.face?.normal ?? new THREE.Vector3(0, 1, 0);
|
|
106
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+
positions[base + 0] = hp.x + hn.x * 0.02;
|
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107
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+
positions[base + 1] = hp.y + hn.y * 0.02;
|
|
108
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+
positions[base + 2] = hp.z + hn.z * 0.02;
|
|
109
|
+
// Launch along normal + small lateral spread
|
|
110
|
+
velocities[base + 0] = hn.x * (0.6 + Math.random() * 0.4) + (Math.random() - 0.5) * 0.3;
|
|
111
|
+
velocities[base + 1] = hn.y * (0.6 + Math.random() * 0.4) + (Math.random() - 0.5) * 0.3;
|
|
112
|
+
velocities[base + 2] = hn.z * (0.6 + Math.random() * 0.4) + (Math.random() - 0.5) * 0.3;
|
|
113
|
+
}
|
|
114
|
+
else {
|
|
115
|
+
const t = Math.random();
|
|
116
|
+
positions[base + 0] = THREE.MathUtils.lerp(lastSpawnPos.current.x, wp.x, t) + (Math.random() - 0.5) * 0.05 * config.scale;
|
|
117
|
+
positions[base + 1] = THREE.MathUtils.lerp(lastSpawnPos.current.y, wp.y, t) + (Math.random() - 0.5) * 0.05 * config.scale;
|
|
118
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+
positions[base + 2] = THREE.MathUtils.lerp(lastSpawnPos.current.z, wp.z, t) + (Math.random() - 0.5) * 0.05 * config.scale;
|
|
119
|
+
velocities[base + 0] = (Math.random() - 0.5) * 0.4 + velocityRef.current.x * 0.04;
|
|
120
|
+
velocities[base + 1] = Math.random() * 0.3 + 0.1;
|
|
121
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+
velocities[base + 2] = (Math.random() - 0.5) * 0.4 + velocityRef.current.z * 0.04;
|
|
122
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+
}
|
|
123
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+
ages[scan] = 0;
|
|
124
|
+
alive[scan] = 1;
|
|
125
|
+
toSpawn--;
|
|
126
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+
}
|
|
127
|
+
scan++;
|
|
128
|
+
}
|
|
129
|
+
lastSpawnPos.current.copy(wp);
|
|
130
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+
const g = config.gravity * delta;
|
|
131
|
+
for (let j = 0; j < MAX_PARTICLES; j++) {
|
|
132
|
+
if (alive[j] === 0)
|
|
133
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+
continue;
|
|
134
|
+
const base = j * 3;
|
|
135
|
+
ages[j] += dtMs;
|
|
136
|
+
if (ages[j] >= config.lifetimeMs) {
|
|
137
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+
alive[j] = 0;
|
|
138
|
+
positions[base + 1] = -1e6;
|
|
139
|
+
continue;
|
|
140
|
+
}
|
|
141
|
+
velocities[base + 1] -= g;
|
|
142
|
+
positions[base + 0] += velocities[base + 0] * delta;
|
|
143
|
+
positions[base + 1] += velocities[base + 1] * delta;
|
|
144
|
+
positions[base + 2] += velocities[base + 2] * delta;
|
|
145
|
+
}
|
|
146
|
+
geometry.attributes.position.needsUpdate = true;
|
|
147
|
+
geometry.attributes.aAge.needsUpdate = true;
|
|
148
|
+
});
|
|
149
|
+
return _jsx("points", { geometry: geometry, material: material, frustumCulled: false });
|
|
150
|
+
};
|
|
151
|
+
export default SparklesCursor;
|
|
@@ -0,0 +1,6 @@
|
|
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1
|
+
import React from "react";
|
|
2
|
+
import type { TeslaCursorConfig } from "@3driseai/3drise-core";
|
|
3
|
+
import type { CursorTypeProps } from "./CursorController";
|
|
4
|
+
declare const TeslaCursor: React.FC<CursorTypeProps<TeslaCursorConfig>>;
|
|
5
|
+
export default TeslaCursor;
|
|
6
|
+
//# sourceMappingURL=TeslaCursor.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
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{"version":3,"file":"TeslaCursor.d.ts","sourceRoot":"","sources":["../../../src/components/cursor/TeslaCursor.tsx"],"names":[],"mappings":"AAGA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAC;AAC/D,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAwF1D,QAAA,MAAM,WAAW,EAAE,KAAK,CAAC,EAAE,CAAC,eAAe,CAAC,iBAAiB,CAAC,CAmI7D,CAAC;AACF,eAAe,WAAW,CAAC"}
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import { jsx as _jsx, Fragment as _Fragment, jsxs as _jsxs } from "react/jsx-runtime";
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import { useEffect, useMemo, useRef } from 'react';
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import { useFrame } from '@react-three/fiber';
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import * as THREE from 'three';
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const MAX_HISTORY = 36;
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const TUBULAR_RES = 120;
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const RADIAL_RES = 6;
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// ── Source point shader ─────────────────────────────────────────────────────
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const sourceVertex = /* glsl */ `
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uniform float uSize;
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uniform float uShine;
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void main() {
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vec4 mv = modelViewMatrix * vec4(position, 1.0);
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gl_PointSize = uSize * (1.0 + uShine * 0.7) * (300.0 / -mv.z);
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gl_Position = projectionMatrix * mv;
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}
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`;
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const sourceFragment = /* glsl */ `
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uniform vec3 uColor;
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uniform float uShine;
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uniform float uTime;
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void main() {
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vec2 c = gl_PointCoord * 2.0 - 1.0;
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float r = length(c);
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if (r > 1.0) discard;
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float core = pow(max(0.0, 1.0 - r), 6.0);
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float halo = pow(max(0.0, 1.0 - r), 1.6) * 0.5;
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float pulse = 0.5 + 0.5 * sin(uTime * 5.0);
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float sparkle = core * (1.0 + uShine * (0.3 + pulse * 0.4));
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vec3 col = mix(uColor, vec3(1.0), core);
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col *= 1.0 + sparkle * 1.4;
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float alpha = (sparkle + halo) * (0.85 + uShine * 0.2);
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if (alpha < 0.005) discard;
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gl_FragColor = vec4(col, alpha);
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}
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`;
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// ── Tesla bolt shader ───────────────────────────────────────────────────────
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// vUv.x: 0 at tail, 1 at source (cursor). uv.y wraps the tube.
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// Energy packets travel from source (1) toward tail (0).
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const trailVertex = /* glsl */ `
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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}
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`;
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const trailFragment = /* glsl */ `
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uniform vec3 uColor;
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uniform float uOpacity;
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uniform float uTime;
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uniform float uShine;
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uniform float uPulseCount;
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uniform float uPulseSpeed;
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varying vec2 vUv;
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void main() {
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// Soft tube cross-section glow
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float core = 1.0 - abs(vUv.y * 2.0 - 1.0);
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core = pow(core, 1.8);
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// Discrete energy packets traveling source → tail.
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// We shift the phase so packets appear to "leave" the source.
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float phase = vUv.x * uPulseCount + uTime * uPulseSpeed;
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float wave = 0.5 + 0.5 * sin(phase * 6.2831853);
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float packets = pow(wave, 16.0); // sharp dots
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float trailSmear = pow(wave, 3.0) * 0.35; // softer carrier
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// Continuous baseline so the bolt is always visible as a thin line
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float baseLine = core * 0.35;
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// Brighter at the source end, fades into the tail
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float sourceEmphasis = smoothstep(0.0, 0.95, vUv.x);
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float tailFade = smoothstep(0.0, 0.05, vUv.x);
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// Compose intensity: baseline + traveling pulses, gated by emphasis/fade
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float pulseIntensity = (packets * 2.2 + trailSmear) * core;
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float intensity = (baseLine + pulseIntensity) * sourceEmphasis * tailFade;
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// Shine boost from velocity (smoothed in JS)
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intensity *= 0.55 + uShine * 0.7;
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// Color: white-hot inside the pulses, colored otherwise
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vec3 col = mix(uColor, vec3(1.0), clamp(packets + core * 0.4, 0.0, 1.0));
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col *= 1.0 + pulseIntensity * 1.4;
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85
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float alpha = intensity * uOpacity;
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if (alpha < 0.005) discard;
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gl_FragColor = vec4(col, alpha);
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}
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`;
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const TeslaCursor = ({ config, worldPosRef, velocityRef, hoverRef, idleMsRef, }) => {
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// ── Source point ─────────────────────────────────────────────────────────
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const sourceGeom = useMemo(() => {
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const g = new THREE.BufferGeometry();
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g.setAttribute('position', new THREE.BufferAttribute(new Float32Array([0, 0, 0]), 3));
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return g;
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}, []);
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const sourceMat = useMemo(() => new THREE.ShaderMaterial({
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uniforms: {
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uColor: { value: new THREE.Color(config.pointColor) },
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uSize: { value: config.pointSize },
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uShine: { value: 0 },
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uTime: { value: 0 },
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},
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vertexShader: sourceVertex,
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fragmentShader: sourceFragment,
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transparent: true,
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depthWrite: false,
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blending: THREE.AdditiveBlending,
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}), []);
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// ── Trail tube ───────────────────────────────────────────────────────────
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const trailMeshRef = useRef(null);
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const trailGeomRef = useRef(null);
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const trailMat = useMemo(() => new THREE.ShaderMaterial({
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uniforms: {
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uColor: { value: new THREE.Color(config.color) },
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uOpacity: { value: 0 },
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uTime: { value: 0 },
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uShine: { value: 0 },
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uPulseCount: { value: config.pulseCount },
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uPulseSpeed: { value: config.pulseSpeed },
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},
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vertexShader: trailVertex,
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fragmentShader: trailFragment,
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transparent: true,
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depthWrite: false,
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blending: THREE.AdditiveBlending,
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side: THREE.DoubleSide,
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}), []);
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useEffect(() => {
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sourceMat.uniforms.uColor.value.set(config.pointColor);
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sourceMat.uniforms.uSize.value = config.pointSize;
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trailMat.uniforms.uColor.value.set(config.color);
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134
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trailMat.uniforms.uPulseCount.value = config.pulseCount;
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135
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trailMat.uniforms.uPulseSpeed.value = config.pulseSpeed;
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136
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}, [config.color, config.pointColor, config.pointSize, config.pulseCount, config.pulseSpeed, sourceMat, trailMat]);
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137
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+
useEffect(() => () => {
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sourceGeom.dispose();
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139
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sourceMat.dispose();
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140
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+
trailMat.dispose();
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141
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trailGeomRef.current?.dispose();
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142
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+
}, [sourceGeom, sourceMat, trailMat]);
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143
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+
// ── History (sample-on-motion) ───────────────────────────────────────────
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144
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+
const history = useMemo(() => {
|
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145
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+
const arr = [];
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146
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+
for (let i = 0; i < MAX_HISTORY; i++)
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147
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arr.push(new THREE.Vector3());
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148
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+
return arr;
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149
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+
}, []);
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150
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+
const historyCount = useRef(0);
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151
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+
const lastSample = useMemo(() => new THREE.Vector3(), []);
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152
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+
const firstFrame = useRef(true);
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153
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+
// Smoothed shine
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154
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+
const shine = useRef(0);
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155
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+
useFrame((state, delta) => {
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156
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+
const wp = worldPosRef.current;
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157
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+
const time = state.clock.getElapsedTime();
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158
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+
sourceMat.uniforms.uTime.value = time;
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159
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trailMat.uniforms.uTime.value = time;
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160
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+
// Source position
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161
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sourceGeom.attributes.position.array[0] = wp.x;
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162
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sourceGeom.attributes.position.array[1] = wp.y;
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163
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sourceGeom.attributes.position.array[2] = wp.z;
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164
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+
sourceGeom.attributes.position.needsUpdate = true;
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165
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+
// Shine from velocity
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166
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+
const speed = velocityRef.current.length();
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167
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+
const targetShine = Math.min(1.5, speed * 0.35) + (hoverRef.current ? 0.3 : 0);
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168
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shine.current = THREE.MathUtils.damp(shine.current, targetShine, 8, delta);
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169
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+
sourceMat.uniforms.uShine.value = shine.current;
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170
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+
trailMat.uniforms.uShine.value = shine.current;
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171
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+
// Sample-on-motion history
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172
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+
if (firstFrame.current) {
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173
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for (let i = 0; i < MAX_HISTORY; i++)
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174
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history[i].copy(wp);
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175
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+
lastSample.copy(wp);
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176
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+
historyCount.current = 1;
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177
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firstFrame.current = false;
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178
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+
}
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179
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+
else {
|
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180
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+
const sampleDist = 0.06 * config.scale;
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181
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+
if (wp.distanceToSquared(lastSample) > sampleDist * sampleDist) {
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182
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+
for (let i = MAX_HISTORY - 1; i > 0; i--)
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183
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+
history[i].copy(history[i - 1]);
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184
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+
history[0].copy(wp);
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185
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+
lastSample.copy(wp);
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186
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+
historyCount.current = Math.min(MAX_HISTORY, historyCount.current + 1);
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187
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+
}
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188
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+
else {
|
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189
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+
history[0].copy(wp);
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190
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+
}
|
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191
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+
}
|
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192
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+
// Opacity tied to idle factor + shine
|
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193
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+
const idleFactor = Math.max(0, 1 - idleMsRef.current / Math.max(config.idleFadeMs, 1));
|
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194
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+
trailMat.uniforms.uOpacity.value = idleFactor * (0.5 + shine.current * 0.45);
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195
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+
const visible = historyCount.current >= 3 && trailMat.uniforms.uOpacity.value > 0.02;
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196
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+
if (trailMeshRef.current)
|
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197
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+
trailMeshRef.current.visible = visible;
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198
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+
if (!visible)
|
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199
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+
return;
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200
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+
// ── Build the single clean curve through history ─────────────────────
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201
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+
// Points run tail (oldest) → head (cursor) so vUv.x goes 0 → 1 in that
|
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202
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+
// direction, matching the shader's source-bright convention.
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203
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+
const cap = Math.max(3, Math.min(MAX_HISTORY, Math.floor(config.trailLength)));
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204
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+
const n = Math.min(historyCount.current, cap);
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205
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+
const pts = [];
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206
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+
for (let i = n - 1; i >= 0; i--) {
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207
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+
pts.push(history[i].clone());
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208
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+
}
|
|
209
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+
// Override the head so it sits exactly on the cursor (no sample lag)
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210
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+
pts[pts.length - 1].copy(wp);
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211
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+
// CatmullRom with tension 0.5 → smooth, gentle curve through history.
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212
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+
const curve = new THREE.CatmullRomCurve3(pts, false, 'catmullrom', 0.5);
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213
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+
const radius = Math.max(0.001, config.lineThickness);
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214
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+
const newGeo = new THREE.TubeGeometry(curve, TUBULAR_RES, radius, RADIAL_RES, false);
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215
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+
if (trailMeshRef.current)
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216
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+
trailMeshRef.current.geometry = newGeo;
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217
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+
if (trailGeomRef.current)
|
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218
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+
trailGeomRef.current.dispose();
|
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219
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+
trailGeomRef.current = newGeo;
|
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220
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+
});
|
|
221
|
+
return (_jsxs(_Fragment, { children: [_jsx("points", { geometry: sourceGeom, material: sourceMat, frustumCulled: false }), _jsx("mesh", { ref: trailMeshRef, material: trailMat, frustumCulled: false })] }));
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|
222
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+
};
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223
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+
export default TeslaCursor;
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|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import React from "react";
|
|
3
|
+
import type { ClickActionConfig } from "@3driseai/3drise-core";
|
|
4
|
+
interface BoltFlashActionProps {
|
|
5
|
+
worldPos: THREE.Vector3;
|
|
6
|
+
config: ClickActionConfig;
|
|
7
|
+
onDone: () => void;
|
|
8
|
+
}
|
|
9
|
+
declare const BoltFlashAction: React.FC<BoltFlashActionProps>;
|
|
10
|
+
export default BoltFlashAction;
|
|
11
|
+
//# sourceMappingURL=BoltFlashAction.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"BoltFlashAction.d.ts","sourceRoot":"","sources":["../../../../src/components/cursor/clickActions/BoltFlashAction.tsx"],"names":[],"mappings":"AAEA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAC;AAC/D,UAAU,oBAAoB;IAC1B,QAAQ,EAAE,KAAK,CAAC,OAAO,CAAC;IACxB,MAAM,EAAE,iBAAiB,CAAC;IAC1B,MAAM,EAAE,MAAM,IAAI,CAAC;CACtB;AA6BD,QAAA,MAAM,eAAe,EAAE,KAAK,CAAC,EAAE,CAAC,oBAAoB,CA8BnD,CAAC;AACF,eAAe,eAAe,CAAC"}
|
|
@@ -0,0 +1,62 @@
|
|
|
1
|
+
import { jsx as _jsx } from "react/jsx-runtime";
|
|
2
|
+
import { useEffect, useMemo, useRef } from 'react';
|
|
3
|
+
import { useFrame } from '@react-three/fiber';
|
|
4
|
+
import * as THREE from 'three';
|
|
5
|
+
const fragmentShader = /* glsl */ `
|
|
6
|
+
uniform float uProgress;
|
|
7
|
+
uniform vec3 uColor;
|
|
8
|
+
void main() {
|
|
9
|
+
vec2 c = gl_PointCoord * 2.0 - 1.0;
|
|
10
|
+
float dist = length(c);
|
|
11
|
+
if (dist > 1.0) discard;
|
|
12
|
+
// Sharp flash: bright instantly, then exponential decay
|
|
13
|
+
float fade = exp(-uProgress * 8.0);
|
|
14
|
+
float core = pow(1.0 - dist, 1.5);
|
|
15
|
+
float alpha = core * fade;
|
|
16
|
+
if (alpha < 0.004) discard;
|
|
17
|
+
vec3 col = mix(vec3(1.0), uColor, smoothstep(0.0, 0.4, dist));
|
|
18
|
+
gl_FragColor = vec4(col * (1.0 + fade), alpha);
|
|
19
|
+
}
|
|
20
|
+
`;
|
|
21
|
+
const vertexShader = /* glsl */ `
|
|
22
|
+
uniform float uSize;
|
|
23
|
+
uniform float uProgress;
|
|
24
|
+
void main() {
|
|
25
|
+
vec4 mv = modelViewMatrix * vec4(position, 1.0);
|
|
26
|
+
float size = uSize * (1.0 + uProgress * 0.5);
|
|
27
|
+
gl_PointSize = size * (300.0 / -mv.z);
|
|
28
|
+
gl_Position = projectionMatrix * mv;
|
|
29
|
+
}
|
|
30
|
+
`;
|
|
31
|
+
const BoltFlashAction = ({ worldPos, config, onDone }) => {
|
|
32
|
+
const startRef = useRef(null);
|
|
33
|
+
const { geometry, material } = useMemo(() => {
|
|
34
|
+
const g = new THREE.BufferGeometry();
|
|
35
|
+
g.setAttribute('position', new THREE.BufferAttribute(new Float32Array([0, 0, 0]), 3));
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36
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const m = new THREE.ShaderMaterial({
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37
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uniforms: {
|
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38
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+
uProgress: { value: 0 },
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39
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+
uSize: { value: 220 * config.scale },
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40
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+
uColor: { value: new THREE.Color(config.color) },
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41
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+
},
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42
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+
vertexShader,
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43
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+
fragmentShader,
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44
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+
transparent: true,
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45
|
+
depthWrite: false,
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46
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+
blending: THREE.AdditiveBlending,
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47
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+
});
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48
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+
return { geometry: g, material: m };
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49
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+
}, []);
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50
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+
useEffect(() => () => { geometry.dispose(); material.dispose(); }, [geometry, material]);
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51
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+
useFrame((state) => {
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|
52
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+
if (startRef.current === null)
|
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53
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+
startRef.current = state.clock.getElapsedTime();
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54
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+
const elapsedMs = (state.clock.getElapsedTime() - startRef.current) * 1000;
|
|
55
|
+
const p = Math.min(elapsedMs / config.durationMs, 1);
|
|
56
|
+
material.uniforms.uProgress.value = p;
|
|
57
|
+
if (p >= 1)
|
|
58
|
+
onDone();
|
|
59
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+
});
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|
60
|
+
return _jsx("points", { position: worldPos, geometry: geometry, material: material, frustumCulled: false });
|
|
61
|
+
};
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|
62
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+
export default BoltFlashAction;
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|
@@ -0,0 +1,11 @@
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|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import React from "react";
|
|
3
|
+
import type { GlyphInscriptionActionConfig } from "@3driseai/3drise-core";
|
|
4
|
+
interface GlyphInscriptionActionProps {
|
|
5
|
+
worldPos: THREE.Vector3;
|
|
6
|
+
config: GlyphInscriptionActionConfig;
|
|
7
|
+
onDone: () => void;
|
|
8
|
+
}
|
|
9
|
+
declare const GlyphInscriptionAction: React.FC<GlyphInscriptionActionProps>;
|
|
10
|
+
export default GlyphInscriptionAction;
|
|
11
|
+
//# sourceMappingURL=GlyphInscriptionAction.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"GlyphInscriptionAction.d.ts","sourceRoot":"","sources":["../../../../src/components/cursor/clickActions/GlyphInscriptionAction.tsx"],"names":[],"mappings":"AAEA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,KAAK,EAAE,4BAA4B,EAAE,MAAM,uBAAuB,CAAC;AAC1E,UAAU,2BAA2B;IACjC,QAAQ,EAAE,KAAK,CAAC,OAAO,CAAC;IACxB,MAAM,EAAE,4BAA4B,CAAC;IACrC,MAAM,EAAE,MAAM,IAAI,CAAC;CACtB;AA6ED,QAAA,MAAM,sBAAsB,EAAE,KAAK,CAAC,EAAE,CAAC,2BAA2B,CAkCjE,CAAC;AACF,eAAe,sBAAsB,CAAC"}
|
|
@@ -0,0 +1,114 @@
|
|
|
1
|
+
import { jsx as _jsx } from "react/jsx-runtime";
|
|
2
|
+
import { useEffect, useMemo, useRef } from 'react';
|
|
3
|
+
import { useFrame, useThree } from '@react-three/fiber';
|
|
4
|
+
import * as THREE from 'three';
|
|
5
|
+
const vertexShader = /* glsl */ `
|
|
6
|
+
uniform float uProgress;
|
|
7
|
+
uniform float uMaxRadius;
|
|
8
|
+
varying vec2 vUv;
|
|
9
|
+
void main() {
|
|
10
|
+
vUv = uv;
|
|
11
|
+
// Slight pulse outward at the end
|
|
12
|
+
float burst = smoothstep(0.85, 1.0, uProgress) * 0.15;
|
|
13
|
+
vec3 pos = position * (uMaxRadius * (1.0 + burst));
|
|
14
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.0);
|
|
15
|
+
}
|
|
16
|
+
`;
|
|
17
|
+
const fragmentShader = /* glsl */ `
|
|
18
|
+
uniform float uProgress;
|
|
19
|
+
uniform float uTime;
|
|
20
|
+
uniform float uGlyphCount;
|
|
21
|
+
uniform vec3 uColor;
|
|
22
|
+
varying vec2 vUv;
|
|
23
|
+
|
|
24
|
+
// Cheap procedural glyph: per-slice pseudo-random rune mask using sine combos.
|
|
25
|
+
float glyph(vec2 p, float seed) {
|
|
26
|
+
// p is in [-1,1] within a single glyph cell
|
|
27
|
+
vec2 ap = abs(p);
|
|
28
|
+
float bar = step(ap.x, 0.18) * step(ap.y, 0.78);
|
|
29
|
+
float ring = step(abs(length(p) - 0.55), 0.07);
|
|
30
|
+
float diag = step(abs(p.x - p.y * sign(seed * 7.0)), 0.12);
|
|
31
|
+
float cross = step(ap.y, 0.10) * step(ap.x, 0.78);
|
|
32
|
+
// Combine based on seed
|
|
33
|
+
float s1 = fract(sin(seed * 12.9898) * 43758.5453);
|
|
34
|
+
float s2 = fract(sin(seed * 78.233) * 12345.6789);
|
|
35
|
+
float s3 = fract(sin(seed * 4.821) * 91812.234);
|
|
36
|
+
float g = max(max(bar * (s1 > 0.5 ? 1.0 : 0.0), ring * (s2 > 0.4 ? 1.0 : 0.0)),
|
|
37
|
+
max(diag * (s3 > 0.5 ? 1.0 : 0.0), cross * (s1 < 0.4 ? 1.0 : 0.0)));
|
|
38
|
+
return g;
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
void main() {
|
|
42
|
+
// Polar coords centered on ring
|
|
43
|
+
vec2 p = vUv * 2.0 - 1.0;
|
|
44
|
+
float r = length(p);
|
|
45
|
+
float theta = atan(p.y, p.x); // -PI..PI
|
|
46
|
+
float a = theta / (2.0 * 3.141592653589793) + 0.5; // 0..1
|
|
47
|
+
|
|
48
|
+
// Restrict drawing to a thin ring band
|
|
49
|
+
float bandWidth = 0.18;
|
|
50
|
+
float ringMask = smoothstep(0.55 - bandWidth, 0.55, r) * (1.0 - smoothstep(0.55, 0.55 + bandWidth, r));
|
|
51
|
+
if (ringMask < 0.01) discard;
|
|
52
|
+
|
|
53
|
+
// Counter-clockwise draw progress (drawT is 1 where already drawn)
|
|
54
|
+
float draw = smoothstep(0.0, 0.85, uProgress);
|
|
55
|
+
float drawT = step(a, draw);
|
|
56
|
+
|
|
57
|
+
// Glyph cell index
|
|
58
|
+
float cell = floor(a * uGlyphCount);
|
|
59
|
+
float local = fract(a * uGlyphCount) * 2.0 - 1.0;
|
|
60
|
+
float radial = (r - 0.55) / bandWidth;
|
|
61
|
+
float g = glyph(vec2(local, radial * 0.8), cell + 1.0);
|
|
62
|
+
|
|
63
|
+
// Burst at the end: bright flash over the whole ring
|
|
64
|
+
float burst = smoothstep(0.85, 1.0, uProgress);
|
|
65
|
+
float burstFlash = burst * (1.0 - burst) * 4.0;
|
|
66
|
+
|
|
67
|
+
// Edge glow under the trailing draw line
|
|
68
|
+
float drawEdge = exp(-pow((a - draw) * 12.0, 2.0)) * 1.5;
|
|
69
|
+
|
|
70
|
+
float intensity = g * drawT + burstFlash + drawEdge * (1.0 - smoothstep(0.85, 1.0, uProgress));
|
|
71
|
+
float fade = 1.0 - smoothstep(0.9, 1.0, uProgress);
|
|
72
|
+
float alpha = ringMask * intensity * fade;
|
|
73
|
+
if (alpha < 0.005) discard;
|
|
74
|
+
|
|
75
|
+
vec3 col = uColor * (1.0 + intensity);
|
|
76
|
+
gl_FragColor = vec4(col, alpha);
|
|
77
|
+
}
|
|
78
|
+
`;
|
|
79
|
+
const GlyphInscriptionAction = ({ worldPos, config, onDone }) => {
|
|
80
|
+
const startRef = useRef(null);
|
|
81
|
+
const meshRef = useRef(null);
|
|
82
|
+
const { camera, clock } = useThree();
|
|
83
|
+
const geometry = useMemo(() => new THREE.PlaneGeometry(2, 2, 1, 1), []);
|
|
84
|
+
const material = useMemo(() => new THREE.ShaderMaterial({
|
|
85
|
+
uniforms: {
|
|
86
|
+
uProgress: { value: 0 },
|
|
87
|
+
uTime: { value: 0 },
|
|
88
|
+
uMaxRadius: { value: config.scale ?? 1 },
|
|
89
|
+
uGlyphCount: { value: Math.max(3, config.glyphCount ?? 8) },
|
|
90
|
+
uColor: { value: new THREE.Color(config.color) },
|
|
91
|
+
},
|
|
92
|
+
vertexShader,
|
|
93
|
+
fragmentShader,
|
|
94
|
+
transparent: true,
|
|
95
|
+
depthWrite: false,
|
|
96
|
+
side: THREE.DoubleSide,
|
|
97
|
+
blending: THREE.AdditiveBlending,
|
|
98
|
+
}), []);
|
|
99
|
+
useEffect(() => () => { geometry.dispose(); material.dispose(); }, [geometry, material]);
|
|
100
|
+
useFrame((state) => {
|
|
101
|
+
if (startRef.current === null)
|
|
102
|
+
startRef.current = state.clock.getElapsedTime();
|
|
103
|
+
const elapsedMs = (state.clock.getElapsedTime() - startRef.current) * 1000;
|
|
104
|
+
const p = Math.min(elapsedMs / config.durationMs, 1);
|
|
105
|
+
material.uniforms.uProgress.value = p;
|
|
106
|
+
material.uniforms.uTime.value = clock.getElapsedTime();
|
|
107
|
+
if (meshRef.current)
|
|
108
|
+
meshRef.current.lookAt(camera.position);
|
|
109
|
+
if (p >= 1)
|
|
110
|
+
onDone();
|
|
111
|
+
});
|
|
112
|
+
return (_jsx("mesh", { ref: meshRef, position: worldPos, geometry: geometry, material: material }));
|
|
113
|
+
};
|
|
114
|
+
export default GlyphInscriptionAction;
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import React from "react";
|
|
3
|
+
import type { ImplosionActionConfig } from "@3driseai/3drise-core";
|
|
4
|
+
interface ImplosionActionProps {
|
|
5
|
+
worldPos: THREE.Vector3;
|
|
6
|
+
config: ImplosionActionConfig;
|
|
7
|
+
onDone: () => void;
|
|
8
|
+
}
|
|
9
|
+
declare const ImplosionAction: React.FC<ImplosionActionProps>;
|
|
10
|
+
export default ImplosionAction;
|
|
11
|
+
//# sourceMappingURL=ImplosionAction.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ImplosionAction.d.ts","sourceRoot":"","sources":["../../../../src/components/cursor/clickActions/ImplosionAction.tsx"],"names":[],"mappings":"AAEA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,KAAK,EAAE,qBAAqB,EAAE,MAAM,uBAAuB,CAAC;AACnE,UAAU,oBAAoB;IAC1B,QAAQ,EAAE,KAAK,CAAC,OAAO,CAAC;IACxB,MAAM,EAAE,qBAAqB,CAAC;IAC9B,MAAM,EAAE,MAAM,IAAI,CAAC;CACtB;AA0DD,QAAA,MAAM,eAAe,EAAE,KAAK,CAAC,EAAE,CAAC,oBAAoB,CAgCnD,CAAC;AACF,eAAe,eAAe,CAAC"}
|