@3driseai/3drise-viewer 0.1.1

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Files changed (547) hide show
  1. package/dist/components/AnimatedObject.d.ts +22 -0
  2. package/dist/components/AnimatedObject.d.ts.map +1 -0
  3. package/dist/components/AnimatedObject.js +65 -0
  4. package/dist/components/Bubbles.d.ts +9 -0
  5. package/dist/components/Bubbles.d.ts.map +1 -0
  6. package/dist/components/Bubbles.js +105 -0
  7. package/dist/components/CameraController.d.ts +10 -0
  8. package/dist/components/CameraController.d.ts.map +1 -0
  9. package/dist/components/CameraController.js +158 -0
  10. package/dist/components/Clouds.d.ts +9 -0
  11. package/dist/components/Clouds.d.ts.map +1 -0
  12. package/dist/components/Clouds.js +278 -0
  13. package/dist/components/Corona.d.ts +18 -0
  14. package/dist/components/Corona.d.ts.map +1 -0
  15. package/dist/components/Corona.js +12 -0
  16. package/dist/components/CreatedObject.d.ts +14 -0
  17. package/dist/components/CreatedObject.d.ts.map +1 -0
  18. package/dist/components/CreatedObject.js +103 -0
  19. package/dist/components/CustomPrimitive.d.ts +12 -0
  20. package/dist/components/CustomPrimitive.d.ts.map +1 -0
  21. package/dist/components/CustomPrimitive.js +87 -0
  22. package/dist/components/Earth.d.ts +8 -0
  23. package/dist/components/Earth.d.ts.map +1 -0
  24. package/dist/components/Earth.js +38 -0
  25. package/dist/components/EffectsGenerator.d.ts +10 -0
  26. package/dist/components/EffectsGenerator.d.ts.map +1 -0
  27. package/dist/components/EffectsGenerator.js +71 -0
  28. package/dist/components/EffectsGroup.d.ts +8 -0
  29. package/dist/components/EffectsGroup.d.ts.map +1 -0
  30. package/dist/components/EffectsGroup.js +11 -0
  31. package/dist/components/EnvironmentManager.d.ts +9 -0
  32. package/dist/components/EnvironmentManager.d.ts.map +1 -0
  33. package/dist/components/EnvironmentManager.js +74 -0
  34. package/dist/components/EnvironmentObject.d.ts +8 -0
  35. package/dist/components/EnvironmentObject.d.ts.map +1 -0
  36. package/dist/components/EnvironmentObject.js +14 -0
  37. package/dist/components/Flares.d.ts +24 -0
  38. package/dist/components/Flares.d.ts.map +1 -0
  39. package/dist/components/Flares.js +134 -0
  40. package/dist/components/Frame.d.ts +23 -0
  41. package/dist/components/Frame.d.ts.map +1 -0
  42. package/dist/components/Frame.js +55 -0
  43. package/dist/components/FrameGeometry.d.ts +10 -0
  44. package/dist/components/FrameGeometry.d.ts.map +1 -0
  45. package/dist/components/FrameGeometry.js +17 -0
  46. package/dist/components/FrameImage.d.ts +2 -0
  47. package/dist/components/FrameImage.d.ts.map +1 -0
  48. package/dist/components/FrameImage.js +15 -0
  49. package/dist/components/Galaxy.d.ts +10 -0
  50. package/dist/components/Galaxy.d.ts.map +1 -0
  51. package/dist/components/Galaxy.js +29 -0
  52. package/dist/components/GalleryLayout.d.ts +12 -0
  53. package/dist/components/GalleryLayout.d.ts.map +1 -0
  54. package/dist/components/GalleryLayout.js +20 -0
  55. package/dist/components/GeometryShape.d.ts +54 -0
  56. package/dist/components/GeometryShape.d.ts.map +1 -0
  57. package/dist/components/GeometryShape.js +318 -0
  58. package/dist/components/Glyphs.d.ts +9 -0
  59. package/dist/components/Glyphs.d.ts.map +1 -0
  60. package/dist/components/Glyphs.js +58 -0
  61. package/dist/components/GridHelper.d.ts +23 -0
  62. package/dist/components/GridHelper.d.ts.map +1 -0
  63. package/dist/components/GridHelper.js +36 -0
  64. package/dist/components/GridsGenerator.d.ts +10 -0
  65. package/dist/components/GridsGenerator.d.ts.map +1 -0
  66. package/dist/components/GridsGenerator.js +14 -0
  67. package/dist/components/HdrPlaylistRenderer.d.ts +10 -0
  68. package/dist/components/HdrPlaylistRenderer.d.ts.map +1 -0
  69. package/dist/components/HdrPlaylistRenderer.js +364 -0
  70. package/dist/components/ImageGeometry.d.ts +13 -0
  71. package/dist/components/ImageGeometry.d.ts.map +1 -0
  72. package/dist/components/ImageGeometry.js +62 -0
  73. package/dist/components/Lensflare.d.ts +12 -0
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  75. package/dist/components/Lensflare.js +66 -0
  76. package/dist/components/Letter.d.ts +19 -0
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  78. package/dist/components/Letter.js +83 -0
  79. package/dist/components/Letters.d.ts +16 -0
  80. package/dist/components/Letters.d.ts.map +1 -0
  81. package/dist/components/Letters.js +18 -0
  82. package/dist/components/LightObject.d.ts +8 -0
  83. package/dist/components/LightObject.d.ts.map +1 -0
  84. package/dist/components/LightObject.js +65 -0
  85. package/dist/components/LightsManager.d.ts +8 -0
  86. package/dist/components/LightsManager.d.ts.map +1 -0
  87. package/dist/components/LightsManager.js +104 -0
  88. package/dist/components/Lines.d.ts +9 -0
  89. package/dist/components/Lines.d.ts.map +1 -0
  90. package/dist/components/Lines.js +19 -0
  91. package/dist/components/LoadingIndicator.d.ts +10 -0
  92. package/dist/components/LoadingIndicator.d.ts.map +1 -0
  93. package/dist/components/LoadingIndicator.js +6 -0
  94. package/dist/components/MaterialLibrary.d.ts +9 -0
  95. package/dist/components/MaterialLibrary.d.ts.map +1 -0
  96. package/dist/components/MaterialLibrary.js +57 -0
  97. package/dist/components/Moon.d.ts +13 -0
  98. package/dist/components/Moon.d.ts.map +1 -0
  99. package/dist/components/Moon.js +66 -0
  100. package/dist/components/MyGrid.d.ts +15 -0
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  102. package/dist/components/MyGrid.js +72 -0
  103. package/dist/components/ObjectNode.d.ts +13 -0
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  105. package/dist/components/ObjectNode.js +139 -0
  106. package/dist/components/ObjectNodeApi.d.ts +13 -0
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  108. package/dist/components/ObjectNodeApi.js +18 -0
  109. package/dist/components/ObjectsRenderer.d.ts +15 -0
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  112. package/dist/components/ObjectsRendererApi.d.ts +31 -0
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  114. package/dist/components/ObjectsRendererApi.js +76 -0
  115. package/dist/components/Ocean.d.ts +8 -0
  116. package/dist/components/Ocean.d.ts.map +1 -0
  117. package/dist/components/Ocean.js +169 -0
  118. package/dist/components/Outline.d.ts +21 -0
  119. package/dist/components/Outline.d.ts.map +1 -0
  120. package/dist/components/Outline.js +14 -0
  121. package/dist/components/ParticlesR3f.d.ts +11 -0
  122. package/dist/components/ParticlesR3f.d.ts.map +1 -0
  123. package/dist/components/ParticlesR3f.js +110 -0
  124. package/dist/components/Path.d.ts +13 -0
  125. package/dist/components/Path.d.ts.map +1 -0
  126. package/dist/components/Path.js +41 -0
  127. package/dist/components/PathGeometry.d.ts +11 -0
  128. package/dist/components/PathGeometry.d.ts.map +1 -0
  129. package/dist/components/PathGeometry.js +109 -0
  130. package/dist/components/PathRenderer.d.ts +12 -0
  131. package/dist/components/PathRenderer.d.ts.map +1 -0
  132. package/dist/components/PathRenderer.js +36 -0
  133. package/dist/components/Planet.d.ts +16 -0
  134. package/dist/components/Planet.d.ts.map +1 -0
  135. package/dist/components/Planet.js +60 -0
  136. package/dist/components/PointCloud.d.ts +10 -0
  137. package/dist/components/PointCloud.d.ts.map +1 -0
  138. package/dist/components/PointCloud.js +113 -0
  139. package/dist/components/ProductionScene.d.ts +5 -0
  140. package/dist/components/ProductionScene.d.ts.map +1 -0
  141. package/dist/components/ProductionScene.js +7 -0
  142. package/dist/components/ProjectLoader.d.ts +16 -0
  143. package/dist/components/ProjectLoader.d.ts.map +1 -0
  144. package/dist/components/ProjectLoader.js +85 -0
  145. package/dist/components/Rain.d.ts +8 -0
  146. package/dist/components/Rain.d.ts.map +1 -0
  147. package/dist/components/Rain.js +259 -0
  148. package/dist/components/RiseLogo.d.ts +19 -0
  149. package/dist/components/RiseLogo.d.ts.map +1 -0
  150. package/dist/components/RiseLogo.js +75 -0
  151. package/dist/components/SceneBuilder.d.ts +5 -0
  152. package/dist/components/SceneBuilder.d.ts.map +1 -0
  153. package/dist/components/SceneBuilder.js +133 -0
  154. package/dist/components/SceneFog.d.ts +8 -0
  155. package/dist/components/SceneFog.d.ts.map +1 -0
  156. package/dist/components/SceneFog.js +19 -0
  157. package/dist/components/Shape.d.ts +5 -0
  158. package/dist/components/Shape.d.ts.map +1 -0
  159. package/dist/components/Shape.js +11 -0
  160. package/dist/components/ShootingStar.d.ts +16 -0
  161. package/dist/components/ShootingStar.d.ts.map +1 -0
  162. package/dist/components/ShootingStar.js +92 -0
  163. package/dist/components/ShootingStars.d.ts +8 -0
  164. package/dist/components/ShootingStars.d.ts.map +1 -0
  165. package/dist/components/ShootingStars.js +41 -0
  166. package/dist/components/SkyController.d.ts +10 -0
  167. package/dist/components/SkyController.d.ts.map +1 -0
  168. package/dist/components/SkyController.js +208 -0
  169. package/dist/components/SkyMesh.d.ts +10 -0
  170. package/dist/components/SkyMesh.d.ts.map +1 -0
  171. package/dist/components/SkyMesh.js +36 -0
  172. package/dist/components/SkySystem.d.ts +32 -0
  173. package/dist/components/SkySystem.d.ts.map +1 -0
  174. package/dist/components/SkySystem.js +46 -0
  175. package/dist/components/Skybox.d.ts +12 -0
  176. package/dist/components/Skybox.d.ts.map +1 -0
  177. package/dist/components/Skybox.js +92 -0
  178. package/dist/components/SolarSystem.d.ts +8 -0
  179. package/dist/components/SolarSystem.d.ts.map +1 -0
  180. package/dist/components/SolarSystem.js +77 -0
  181. package/dist/components/SparklesBurst.d.ts +9 -0
  182. package/dist/components/SparklesBurst.d.ts.map +1 -0
  183. package/dist/components/SparklesBurst.js +62 -0
  184. package/dist/components/Stars.d.ts +15 -0
  185. package/dist/components/Stars.d.ts.map +1 -0
  186. package/dist/components/Stars.js +250 -0
  187. package/dist/components/Sun.d.ts +15 -0
  188. package/dist/components/Sun.d.ts.map +1 -0
  189. package/dist/components/Sun.js +7 -0
  190. package/dist/components/SunCore.d.ts +18 -0
  191. package/dist/components/SunCore.d.ts.map +1 -0
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  193. package/dist/components/SunLight.d.ts +15 -0
  194. package/dist/components/SunLight.d.ts.map +1 -0
  195. package/dist/components/SunLight.js +57 -0
  196. package/dist/components/Text2D.d.ts +9 -0
  197. package/dist/components/Text2D.d.ts.map +1 -0
  198. package/dist/components/Text2D.js +56 -0
  199. package/dist/components/Text3D.d.ts +10 -0
  200. package/dist/components/Text3D.d.ts.map +1 -0
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  202. package/dist/components/VolumePoints.d.ts +19 -0
  203. package/dist/components/VolumePoints.d.ts.map +1 -0
  204. package/dist/components/VolumePoints.js +8 -0
  205. package/dist/components/cursor/AuraCursor.d.ts +6 -0
  206. package/dist/components/cursor/AuraCursor.d.ts.map +1 -0
  207. package/dist/components/cursor/AuraCursor.js +30 -0
  208. package/dist/components/cursor/AuroraCursor.d.ts +6 -0
  209. package/dist/components/cursor/AuroraCursor.d.ts.map +1 -0
  210. package/dist/components/cursor/AuroraCursor.js +207 -0
  211. package/dist/components/cursor/BubblesCursor.d.ts +6 -0
  212. package/dist/components/cursor/BubblesCursor.d.ts.map +1 -0
  213. package/dist/components/cursor/BubblesCursor.js +184 -0
  214. package/dist/components/cursor/CometCursor.d.ts +6 -0
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  217. package/dist/components/cursor/CrosshairCursor.d.ts +6 -0
  218. package/dist/components/cursor/CrosshairCursor.d.ts.map +1 -0
  219. package/dist/components/cursor/CrosshairCursor.js +142 -0
  220. package/dist/components/cursor/CursorActions.d.ts +8 -0
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  223. package/dist/components/cursor/CursorController.d.ts +10 -0
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  226. package/dist/components/cursor/CursorEffects.d.ts +16 -0
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  229. package/dist/components/cursor/FerrofluidCursor.d.ts +6 -0
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  232. package/dist/components/cursor/GlyphRingCursor.d.ts +6 -0
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  235. package/dist/components/cursor/LightningCursor.d.ts +6 -0
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  237. package/dist/components/cursor/LightningCursor.js +28 -0
  238. package/dist/components/cursor/LiquidMetalCursor.d.ts +6 -0
  239. package/dist/components/cursor/LiquidMetalCursor.d.ts.map +1 -0
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  241. package/dist/components/cursor/OrbCursor.d.ts +6 -0
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  243. package/dist/components/cursor/OrbCursor.js +32 -0
  244. package/dist/components/cursor/PlasmaWhipCursor.d.ts +6 -0
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  247. package/dist/components/cursor/SparklesCursor.d.ts +6 -0
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  280. package/dist/components/effects/AuraEffect.d.ts +10 -0
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@@ -0,0 +1,10 @@
1
+ import React from "react";
2
+ import type { TextSettings } from "@3driseai/3drise-core";
3
+ import type { LetterData } from "./Letter";
4
+ export interface Text3DProps {
5
+ textSettings: TextSettings;
6
+ onLetterClick?: (letterData: LetterData) => void;
7
+ }
8
+ declare const Text3D: React.FC<Text3DProps>;
9
+ export default Text3D;
10
+ //# sourceMappingURL=Text3D.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Text3D.d.ts","sourceRoot":"","sources":["../../src/components/Text3D.tsx"],"names":[],"mappings":"AACA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAC1D,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AAC3C,MAAM,WAAW,WAAW;IACxB,YAAY,EAAE,YAAY,CAAC;IAC3B,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,UAAU,KAAK,IAAI,CAAC;CACpD;AAGD,QAAA,MAAM,MAAM,EAAE,KAAK,CAAC,EAAE,CAAC,WAAW,CAIjC,CAAC;AACF,eAAe,MAAM,CAAC"}
@@ -0,0 +1,8 @@
1
+ import { jsx as _jsx } from "react/jsx-runtime";
2
+ import Letters from './Letters.js';
3
+ const Text3D = ({ textSettings, onLetterClick }) => {
4
+ const { config, materialSettings } = textSettings;
5
+ const { text } = config;
6
+ return (_jsx(Letters, { text: text, config: config, materialSettings: materialSettings, hoverSettings: { sensitivity: 0.5, applyToChildren: false }, transformEffects: textSettings.animations?.transform?.effects || [], onLetterClick: onLetterClick }));
7
+ };
8
+ export default Text3D;
@@ -0,0 +1,19 @@
1
+ import type { ReactNode } from "react";
2
+ import type { BufferGeometry } from "three";
3
+ import type { ThreeElements } from "@react-three/fiber";
4
+ export interface VolumePointsProps extends Omit<ThreeElements['points'], 'geometry'> {
5
+ /** Any closed host geometry to fill with interior points. */
6
+ geometry: BufferGeometry;
7
+ /** Target number of interior points. */
8
+ count?: number;
9
+ /** Candidate oversampling cap (multiple of `count`). */
10
+ oversample?: number;
11
+ /**
12
+ * Material slot. Drop in a `<pointsMaterial>` or a custom shader material.
13
+ * Color, size, and blending are owned by the parent — nothing aesthetic is
14
+ * baked in here.
15
+ */
16
+ children?: ReactNode;
17
+ }
18
+ export declare function VolumePoints({ geometry, count, oversample, children, ...props }: VolumePointsProps): import("react").JSX.Element;
19
+ //# sourceMappingURL=VolumePoints.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"VolumePoints.d.ts","sourceRoot":"","sources":["../../src/components/VolumePoints.tsx"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,OAAO,CAAC;AACvC,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,OAAO,CAAC;AAC5C,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACxD,MAAM,WAAW,iBAAkB,SAAQ,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,EAAE,UAAU,CAAC;IAChF,6DAA6D;IAC7D,QAAQ,EAAE,cAAc,CAAC;IACzB,wCAAwC;IACxC,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,wDAAwD;IACxD,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB;;;;OAIG;IACH,QAAQ,CAAC,EAAE,SAAS,CAAC;CACxB;AAGD,wBAAgB,YAAY,CAAC,EAAE,QAAQ,EAAE,KAAY,EAAE,UAAU,EAAE,QAAQ,EAAE,GAAG,KAAK,EAAE,EAAE,iBAAiB,+BAKzG"}
@@ -0,0 +1,8 @@
1
+ import { jsx as _jsx } from "react/jsx-runtime";
2
+ import { useVolumePoints } from '../hooks/useVolumePoints.js';
3
+ export function VolumePoints({ geometry, count = 8000, oversample, children, ...props }) {
4
+ const pointsGeometry = useVolumePoints(geometry, count, { oversample });
5
+ if (!pointsGeometry)
6
+ return null;
7
+ return (_jsx("points", { geometry: pointsGeometry, ...props, children: children ?? _jsx("pointsMaterial", { size: 0.02, sizeAttenuation: true }) }));
8
+ }
@@ -0,0 +1,6 @@
1
+ import React from "react";
2
+ import type { AuraCursorConfig } from "@3driseai/3drise-core";
3
+ import type { CursorTypeProps } from "./CursorController";
4
+ declare const AuraCursor: React.FC<CursorTypeProps<AuraCursorConfig>>;
5
+ export default AuraCursor;
6
+ //# sourceMappingURL=AuraCursor.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"AuraCursor.d.ts","sourceRoot":"","sources":["../../../src/components/cursor/AuraCursor.tsx"],"names":[],"mappings":"AAGA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AAC9D,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAE1D,QAAA,MAAM,UAAU,EAAE,KAAK,CAAC,EAAE,CAAC,eAAe,CAAC,gBAAgB,CAAC,CAwB3D,CAAC;AACF,eAAe,UAAU,CAAC"}
@@ -0,0 +1,30 @@
1
+ import { jsx as _jsx } from "react/jsx-runtime";
2
+ import { useMemo, useRef } from 'react';
3
+ import { useFrame } from '@react-three/fiber';
4
+ import AuraEffect from '../effects/AuraEffect.js';
5
+ const AuraCursor = ({ config, worldPosRef, idleMsRef, }) => {
6
+ const groupRef = useRef(null);
7
+ const auraConfig = useMemo(() => ({
8
+ enabled: true,
9
+ intensity: config.intensity,
10
+ speed: 1,
11
+ color: config.color,
12
+ opacity: config.opacity,
13
+ layerCount: 2,
14
+ fresnelPower: config.falloff,
15
+ pulseSpeed: 1.5,
16
+ innerColor: config.color,
17
+ outerColor: config.color,
18
+ noiseAmount: 0.3,
19
+ sizeMultiplier: 2,
20
+ }), [config]);
21
+ useFrame(() => {
22
+ if (!groupRef.current)
23
+ return;
24
+ groupRef.current.position.copy(worldPosRef.current);
25
+ const idleFactor = Math.max(0, 1 - idleMsRef.current / Math.max(config.idleFadeMs, 1));
26
+ groupRef.current.scale.setScalar(config.scale * (0.75 + 0.25 * idleFactor));
27
+ });
28
+ return (_jsx("group", { ref: groupRef, children: _jsx(AuraEffect, { boundingRadius: 0.2, config: auraConfig }) }));
29
+ };
30
+ export default AuraCursor;
@@ -0,0 +1,6 @@
1
+ import React from "react";
2
+ import type { AuroraCursorConfig } from "@3driseai/3drise-core";
3
+ import type { CursorTypeProps } from "./CursorController";
4
+ declare const AuroraCursor: React.FC<CursorTypeProps<AuroraCursorConfig>>;
5
+ export default AuroraCursor;
6
+ //# sourceMappingURL=AuroraCursor.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"AuroraCursor.d.ts","sourceRoot":"","sources":["../../../src/components/cursor/AuroraCursor.tsx"],"names":[],"mappings":"AAGA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,KAAK,EAAE,kBAAkB,EAAE,MAAM,uBAAuB,CAAC;AAChE,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAsE1D,QAAA,MAAM,YAAY,EAAE,KAAK,CAAC,EAAE,CAAC,eAAe,CAAC,kBAAkB,CAAC,CAqI/D,CAAC;AACF,eAAe,YAAY,CAAC"}
@@ -0,0 +1,207 @@
1
+ import { jsx as _jsx } from "react/jsx-runtime";
2
+ import { useEffect, useMemo, useRef } from 'react';
3
+ import { useFrame, useThree } from '@react-three/fiber';
4
+ import * as THREE from 'three';
5
+ const MAX_TRAIL = 200;
6
+ const vertexShader = /* glsl */ `
7
+ attribute float aT;
8
+ uniform float uTime;
9
+ varying float vT;
10
+ varying vec2 vUv;
11
+ void main() {
12
+ vT = aT;
13
+ vUv = uv;
14
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
15
+ }
16
+ `;
17
+ const fragmentShader = /* glsl */ `
18
+ uniform vec3 uColor;
19
+ uniform float uOpacity;
20
+ uniform float uTime;
21
+ uniform float uFlowSpeed;
22
+ varying float vT;
23
+ varying vec2 vUv;
24
+
25
+ float hash(vec2 p) { return fract(sin(dot(p, vec2(127.1, 311.7))) * 43758.5453); }
26
+ float noise(vec2 p) {
27
+ vec2 i = floor(p);
28
+ vec2 f = fract(p);
29
+ f = f * f * (3.0 - 2.0 * f);
30
+ return mix(
31
+ mix(hash(i + vec2(0,0)), hash(i + vec2(1,0)), f.x),
32
+ mix(hash(i + vec2(0,1)), hash(i + vec2(1,1)), f.x),
33
+ f.y);
34
+ }
35
+ float fbm(vec2 p) {
36
+ float v = 0.0;
37
+ float a = 0.5;
38
+ for (int i = 0; i < 4; i++) {
39
+ v += a * noise(p);
40
+ p *= 2.03;
41
+ a *= 0.5;
42
+ }
43
+ return v;
44
+ }
45
+
46
+ void main() {
47
+ // vT is 0 at the trail tail, 1 at the cursor (head).
48
+ // vUv.y is 0..1 across ribbon width.
49
+ float t = uTime * uFlowSpeed;
50
+ float n = fbm(vec2(vT * 6.0 - t, vUv.y * 2.0));
51
+
52
+ // Vertical curtain falloff
53
+ float curtain = smoothstep(0.0, 0.2, vUv.y) * (1.0 - smoothstep(0.8, 1.0, vUv.y));
54
+
55
+ // Aurora multi-band color: green/cyan/magenta mix driven by noise + uColor
56
+ vec3 green = vec3(0.1, 0.95, 0.6);
57
+ vec3 cyan = vec3(0.2, 0.7, 1.0);
58
+ vec3 magenta = vec3(0.9, 0.3, 0.95);
59
+ vec3 aurora = mix(green, cyan, smoothstep(0.3, 0.7, n));
60
+ aurora = mix(aurora, magenta, smoothstep(0.7, 0.95, n));
61
+ aurora = mix(aurora, uColor, 0.35);
62
+
63
+ // Head glow
64
+ float head = smoothstep(0.7, 1.0, vT);
65
+ aurora += head * 0.4;
66
+
67
+ float tailFade = smoothstep(0.0, 0.15, vT);
68
+ float alpha = curtain * (0.35 + n * 0.6) * tailFade * uOpacity;
69
+ if (alpha < 0.005) discard;
70
+ gl_FragColor = vec4(aurora, alpha);
71
+ }
72
+ `;
73
+ const AuroraCursor = ({ config, worldPosRef, hoverRef, idleMsRef, }) => {
74
+ const N = Math.min(MAX_TRAIL, Math.max(4, config.trailLength));
75
+ const { camera } = useThree();
76
+ // History positions (newest at index 0, oldest at N-1)
77
+ const history = useMemo(() => {
78
+ const arr = new Float32Array(MAX_TRAIL * 3);
79
+ for (let i = 0; i < MAX_TRAIL; i++)
80
+ arr[i * 3 + 1] = -1e6;
81
+ return arr;
82
+ }, []);
83
+ // 2 verts per segment, 6 indices per quad
84
+ const positions = useMemo(() => new Float32Array(MAX_TRAIL * 2 * 3), []);
85
+ const uvs = useMemo(() => new Float32Array(MAX_TRAIL * 2 * 2), []);
86
+ const ts = useMemo(() => new Float32Array(MAX_TRAIL * 2), []);
87
+ const indices = useMemo(() => new Uint16Array((MAX_TRAIL - 1) * 6), []);
88
+ const geometry = useMemo(() => {
89
+ const g = new THREE.BufferGeometry();
90
+ g.setAttribute('position', new THREE.BufferAttribute(positions, 3));
91
+ g.setAttribute('uv', new THREE.BufferAttribute(uvs, 2));
92
+ g.setAttribute('aT', new THREE.BufferAttribute(ts, 1));
93
+ // Build index buffer
94
+ for (let i = 0; i < MAX_TRAIL - 1; i++) {
95
+ const a = i * 2, b = i * 2 + 1, c = (i + 1) * 2, d = (i + 1) * 2 + 1;
96
+ const base = i * 6;
97
+ indices[base + 0] = a;
98
+ indices[base + 1] = b;
99
+ indices[base + 2] = c;
100
+ indices[base + 3] = b;
101
+ indices[base + 4] = d;
102
+ indices[base + 5] = c;
103
+ }
104
+ g.setIndex(new THREE.BufferAttribute(indices, 1));
105
+ // UV per vert
106
+ for (let i = 0; i < MAX_TRAIL; i++) {
107
+ uvs[i * 2 * 2 + 0] = i / (MAX_TRAIL - 1);
108
+ uvs[i * 2 * 2 + 1] = 0;
109
+ uvs[i * 2 * 2 + 2] = i / (MAX_TRAIL - 1);
110
+ uvs[i * 2 * 2 + 3] = 1;
111
+ }
112
+ return g;
113
+ }, [positions, uvs, ts, indices]);
114
+ const material = useMemo(() => new THREE.ShaderMaterial({
115
+ uniforms: {
116
+ uColor: { value: new THREE.Color(config.color) },
117
+ uOpacity: { value: config.opacity },
118
+ uTime: { value: 0 },
119
+ uFlowSpeed: { value: config.flowSpeed },
120
+ },
121
+ vertexShader,
122
+ fragmentShader,
123
+ transparent: true,
124
+ depthWrite: false,
125
+ blending: THREE.AdditiveBlending,
126
+ side: THREE.DoubleSide,
127
+ }), []);
128
+ useEffect(() => {
129
+ material.uniforms.uColor.value.set(config.color);
130
+ material.uniforms.uOpacity.value = config.opacity;
131
+ material.uniforms.uFlowSpeed.value = config.flowSpeed;
132
+ }, [config.color, config.opacity, config.flowSpeed, material]);
133
+ useEffect(() => () => { geometry.dispose(); material.dispose(); }, [geometry, material]);
134
+ const firstFrame = useRef(true);
135
+ const tmpTangent = useMemo(() => new THREE.Vector3(), []);
136
+ const tmpToCam = useMemo(() => new THREE.Vector3(), []);
137
+ const tmpSide = useMemo(() => new THREE.Vector3(), []);
138
+ useFrame((state) => {
139
+ material.uniforms.uTime.value = state.clock.getElapsedTime();
140
+ const wp = worldPosRef.current;
141
+ if (firstFrame.current) {
142
+ for (let i = 0; i < N; i++) {
143
+ history[i * 3 + 0] = wp.x;
144
+ history[i * 3 + 1] = wp.y;
145
+ history[i * 3 + 2] = wp.z;
146
+ }
147
+ firstFrame.current = false;
148
+ }
149
+ // Shift history newest-first and write current
150
+ history.copyWithin(3, 0, (N - 1) * 3);
151
+ history[0] = wp.x;
152
+ history[1] = wp.y;
153
+ history[2] = wp.z;
154
+ // Width tapers and hover-driven boost
155
+ const idleFactor = Math.max(0, 1 - idleMsRef.current / Math.max(config.idleFadeMs, 1));
156
+ const hoverBoost = hoverRef.current ? 1.4 : 1.0;
157
+ const baseWidth = config.ribbonWidth * config.scale * (0.4 + idleFactor * 0.6) * hoverBoost;
158
+ // Camera position for facing the ribbon
159
+ const cam = camera.position;
160
+ for (let i = 0; i < N; i++) {
161
+ const idx = i * 3;
162
+ const px = history[idx + 0], py = history[idx + 1], pz = history[idx + 2];
163
+ // Tangent: difference between neighbors
164
+ const nextIdx = Math.max(0, i - 1) * 3;
165
+ const prevIdx = Math.min(N - 1, i + 1) * 3;
166
+ tmpTangent.set(history[nextIdx + 0] - history[prevIdx + 0], history[nextIdx + 1] - history[prevIdx + 1], history[nextIdx + 2] - history[prevIdx + 2]);
167
+ if (tmpTangent.lengthSq() < 1e-8)
168
+ tmpTangent.set(1, 0, 0);
169
+ tmpTangent.normalize();
170
+ // Side = tangent × (point-to-cam)
171
+ tmpToCam.set(cam.x - px, cam.y - py, cam.z - pz).normalize();
172
+ tmpSide.crossVectors(tmpTangent, tmpToCam);
173
+ if (tmpSide.lengthSq() < 1e-8)
174
+ tmpSide.set(0, 1, 0);
175
+ tmpSide.normalize();
176
+ // Width tapers: 1 at head, 0 at tail
177
+ const tNorm = 1 - i / Math.max(N - 1, 1);
178
+ const halfW = baseWidth * (0.2 + tNorm * 0.8);
179
+ const v0 = i * 2 * 3;
180
+ const v1 = v0 + 3;
181
+ positions[v0 + 0] = px + tmpSide.x * halfW;
182
+ positions[v0 + 1] = py + tmpSide.y * halfW;
183
+ positions[v0 + 2] = pz + tmpSide.z * halfW;
184
+ positions[v1 + 0] = px - tmpSide.x * halfW;
185
+ positions[v1 + 1] = py - tmpSide.y * halfW;
186
+ positions[v1 + 2] = pz - tmpSide.z * halfW;
187
+ ts[i * 2 + 0] = tNorm;
188
+ ts[i * 2 + 1] = tNorm;
189
+ }
190
+ // Zero out unused tail past N (in case trailLength shrinks)
191
+ for (let i = N; i < MAX_TRAIL; i++) {
192
+ const v0 = i * 2 * 3;
193
+ const v1 = v0 + 3;
194
+ positions[v0 + 0] = wp.x;
195
+ positions[v0 + 1] = -1e6;
196
+ positions[v0 + 2] = wp.z;
197
+ positions[v1 + 0] = wp.x;
198
+ positions[v1 + 1] = -1e6;
199
+ positions[v1 + 2] = wp.z;
200
+ }
201
+ geometry.attributes.position.needsUpdate = true;
202
+ geometry.attributes.aT.needsUpdate = true;
203
+ geometry.setDrawRange(0, (N - 1) * 6);
204
+ });
205
+ return _jsx("mesh", { geometry: geometry, material: material, frustumCulled: false });
206
+ };
207
+ export default AuroraCursor;
@@ -0,0 +1,6 @@
1
+ import React from "react";
2
+ import type { BubblesCursorConfig } from "@3driseai/3drise-core";
3
+ import type { CursorTypeProps } from "./CursorController";
4
+ declare const BubblesCursor: React.FC<CursorTypeProps<BubblesCursorConfig>>;
5
+ export default BubblesCursor;
6
+ //# sourceMappingURL=BubblesCursor.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"BubblesCursor.d.ts","sourceRoot":"","sources":["../../../src/components/cursor/BubblesCursor.tsx"],"names":[],"mappings":"AAGA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AACjE,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AA6E1D,QAAA,MAAM,aAAa,EAAE,KAAK,CAAC,EAAE,CAAC,eAAe,CAAC,mBAAmB,CAAC,CAuGjE,CAAC;AACF,eAAe,aAAa,CAAC"}
@@ -0,0 +1,184 @@
1
+ import { jsx as _jsx } from "react/jsx-runtime";
2
+ import { useEffect, useMemo, useRef } from 'react';
3
+ import { useFrame } from '@react-three/fiber';
4
+ import * as THREE from 'three';
5
+ const MAX_BUBBLES = 256;
6
+ const pointsVertexShader = /* glsl */ `
7
+ attribute float aAge;
8
+ attribute float aLife;
9
+ attribute float aBaseSize;
10
+ attribute float aPhase;
11
+ uniform float uTime;
12
+ uniform float uScale;
13
+ uniform float uPopWindow; // fraction at end of life used for pop
14
+ varying float vAgeN;
15
+ varying float vPopN;
16
+ varying float vPhase;
17
+ void main() {
18
+ vAgeN = clamp(aAge / max(aLife, 1.0), 0.0, 1.0);
19
+ float popStart = 1.0 - uPopWindow;
20
+ vPopN = (vAgeN > popStart) ? (vAgeN - popStart) / uPopWindow : 0.0;
21
+ vPhase = aPhase;
22
+ vec4 mv = modelViewMatrix * vec4(position, 1.0);
23
+ float wobble = 1.0 + sin(uTime * 2.0 + aPhase) * 0.06;
24
+ // Scale-burst during pop
25
+ float popBurst = 1.0 + vPopN * 1.5;
26
+ float size = aBaseSize * wobble * popBurst * uScale;
27
+ gl_PointSize = size * (300.0 / -mv.z);
28
+ gl_Position = projectionMatrix * mv;
29
+ }
30
+ `;
31
+ const pointsFragmentShader = /* glsl */ `
32
+ uniform vec3 uColor;
33
+ uniform float uOpacity;
34
+ uniform float uIridescence;
35
+ uniform float uTime;
36
+ varying float vAgeN;
37
+ varying float vPopN;
38
+ varying float vPhase;
39
+
40
+ // Thin-film interference approximation: hue shifts with fresnel angle and
41
+ // a per-bubble phase that animates slowly to feel alive.
42
+ vec3 thinFilm(float fresnel, float phase) {
43
+ float t = fresnel + phase * 0.15 + uTime * 0.05;
44
+ return vec3(
45
+ 0.5 + 0.5 * sin(6.2831 * (t + 0.0)),
46
+ 0.5 + 0.5 * sin(6.2831 * (t + 0.33)),
47
+ 0.5 + 0.5 * sin(6.2831 * (t + 0.66))
48
+ );
49
+ }
50
+
51
+ void main() {
52
+ vec2 c = gl_PointCoord * 2.0 - 1.0;
53
+ float r = length(c);
54
+ if (r > 1.0) discard;
55
+
56
+ // Fake sphere normal: approximate Z from disk distance
57
+ float z = sqrt(max(0.0, 1.0 - r * r));
58
+ vec3 n = vec3(c.x, c.y, z);
59
+ vec3 viewDir = vec3(0.0, 0.0, 1.0);
60
+ float fresnel = pow(1.0 - max(dot(n, viewDir), 0.0), 2.5);
61
+
62
+ // Iridescent rim + dimmer center (thin film, transparent middle)
63
+ vec3 film = thinFilm(fresnel, vPhase);
64
+ vec3 col = mix(uColor, film, uIridescence);
65
+
66
+ // Specular highlight at top-left
67
+ float spec = pow(max(dot(n, normalize(vec3(-0.4, 0.6, 0.7))), 0.0), 32.0);
68
+
69
+ // Pop flash brightens then fades hard
70
+ float popFlash = vPopN * (1.0 - vPopN) * 4.0;
71
+
72
+ float lifeFade = 1.0 - smoothstep(0.85, 1.0, vAgeN) * (vPopN > 0.0 ? 0.0 : 1.0);
73
+ float baseAlpha = (fresnel * 0.85 + spec * 0.5 + popFlash * 0.6);
74
+ float alpha = baseAlpha * uOpacity * lifeFade;
75
+ if (alpha < 0.004) discard;
76
+
77
+ gl_FragColor = vec4(col * (1.0 + spec + popFlash), alpha);
78
+ }
79
+ `;
80
+ const BubblesCursor = ({ config, worldPosRef, velocityRef, hoverRef, idleMsRef, }) => {
81
+ const positions = useMemo(() => new Float32Array(MAX_BUBBLES * 3), []);
82
+ const velocities = useMemo(() => new Float32Array(MAX_BUBBLES * 3), []);
83
+ const ages = useMemo(() => new Float32Array(MAX_BUBBLES), []);
84
+ const lives = useMemo(() => new Float32Array(MAX_BUBBLES), []);
85
+ const baseSizes = useMemo(() => new Float32Array(MAX_BUBBLES), []);
86
+ const phases = useMemo(() => new Float32Array(MAX_BUBBLES), []);
87
+ const alive = useMemo(() => new Uint8Array(MAX_BUBBLES), []);
88
+ const geometry = useMemo(() => {
89
+ const g = new THREE.BufferGeometry();
90
+ g.setAttribute('position', new THREE.BufferAttribute(positions, 3));
91
+ g.setAttribute('aAge', new THREE.BufferAttribute(ages, 1));
92
+ g.setAttribute('aLife', new THREE.BufferAttribute(lives, 1));
93
+ g.setAttribute('aBaseSize', new THREE.BufferAttribute(baseSizes, 1));
94
+ g.setAttribute('aPhase', new THREE.BufferAttribute(phases, 1));
95
+ for (let i = 0; i < MAX_BUBBLES; i++)
96
+ positions[i * 3 + 1] = -1e6;
97
+ return g;
98
+ }, [positions, ages, lives, baseSizes, phases]);
99
+ const material = useMemo(() => new THREE.ShaderMaterial({
100
+ uniforms: {
101
+ uTime: { value: 0 },
102
+ uScale: { value: config.scale / 10 },
103
+ uColor: { value: new THREE.Color(config.color) },
104
+ uOpacity: { value: config.opacity },
105
+ uIridescence: { value: config.iridescence },
106
+ uPopWindow: { value: 0.18 },
107
+ },
108
+ vertexShader: pointsVertexShader,
109
+ fragmentShader: pointsFragmentShader,
110
+ transparent: true,
111
+ depthWrite: false,
112
+ blending: THREE.NormalBlending,
113
+ }), []);
114
+ useEffect(() => {
115
+ material.uniforms.uColor.value.set(config.color);
116
+ material.uniforms.uScale.value = config.scale / 10;
117
+ material.uniforms.uOpacity.value = config.opacity;
118
+ material.uniforms.uIridescence.value = config.iridescence;
119
+ }, [config.color, config.scale, config.opacity, config.iridescence, material]);
120
+ useEffect(() => () => { geometry.dispose(); material.dispose(); }, [geometry, material]);
121
+ const spawnAccum = useRef(0);
122
+ const startTime = useRef(0);
123
+ useFrame((state, delta) => {
124
+ material.uniforms.uTime.value = state.clock.getElapsedTime();
125
+ if (startTime.current === 0)
126
+ startTime.current = state.clock.getElapsedTime();
127
+ const wp = worldPosRef.current;
128
+ const idleFactor = Math.max(0, 1 - idleMsRef.current / Math.max(config.idleFadeMs, 1));
129
+ const hover = hoverRef.current;
130
+ const hoverBoost = hover ? 1.6 : 1.0;
131
+ // Spawn rate (bubbles per second)
132
+ spawnAccum.current += config.spawnRate * delta * (0.5 + idleFactor * 0.5) * hoverBoost;
133
+ let toSpawn = Math.floor(spawnAccum.current);
134
+ spawnAccum.current -= toSpawn;
135
+ const dtMs = delta * 1000;
136
+ let scan = 0;
137
+ while (toSpawn > 0 && scan < MAX_BUBBLES) {
138
+ if (alive[scan] === 0) {
139
+ const base = scan * 3;
140
+ // Spawn near cursor with small lateral jitter
141
+ positions[base + 0] = wp.x + (Math.random() - 0.5) * 0.2 * config.scale;
142
+ positions[base + 1] = wp.y + (Math.random() - 0.5) * 0.1 * config.scale;
143
+ positions[base + 2] = wp.z + (Math.random() - 0.5) * 0.2 * config.scale;
144
+ // Drift + float up
145
+ velocities[base + 0] = (Math.random() - 0.5) * 0.4 + velocityRef.current.x * 0.05;
146
+ velocities[base + 1] = config.floatSpeed * (0.7 + Math.random() * 0.6);
147
+ velocities[base + 2] = (Math.random() - 0.5) * 0.4 + velocityRef.current.z * 0.05;
148
+ ages[scan] = 0;
149
+ lives[scan] = config.lifetimeMs * (0.7 + Math.random() * 0.6);
150
+ baseSizes[scan] = (16 + Math.random() * 28) * (config.scale / 10);
151
+ phases[scan] = Math.random() * 100;
152
+ alive[scan] = 1;
153
+ toSpawn--;
154
+ }
155
+ scan++;
156
+ }
157
+ for (let j = 0; j < MAX_BUBBLES; j++) {
158
+ if (alive[j] === 0)
159
+ continue;
160
+ const base = j * 3;
161
+ ages[j] += dtMs;
162
+ if (ages[j] >= lives[j]) {
163
+ alive[j] = 0;
164
+ positions[base + 1] = -1e6;
165
+ continue;
166
+ }
167
+ // Gentle horizontal drift damping; upward drift continues
168
+ velocities[base + 0] *= 0.99;
169
+ velocities[base + 2] *= 0.99;
170
+ // Wobble: tiny sinusoidal horizontal nudge based on phase
171
+ const wobble = Math.sin(state.clock.getElapsedTime() * 1.3 + phases[j]) * 0.05;
172
+ positions[base + 0] += velocities[base + 0] * delta + wobble * delta;
173
+ positions[base + 1] += velocities[base + 1] * delta;
174
+ positions[base + 2] += velocities[base + 2] * delta;
175
+ }
176
+ geometry.attributes.position.needsUpdate = true;
177
+ geometry.attributes.aAge.needsUpdate = true;
178
+ geometry.attributes.aLife.needsUpdate = true;
179
+ geometry.attributes.aBaseSize.needsUpdate = true;
180
+ geometry.attributes.aPhase.needsUpdate = true;
181
+ });
182
+ return _jsx("points", { geometry: geometry, material: material, frustumCulled: false });
183
+ };
184
+ export default BubblesCursor;
@@ -0,0 +1,6 @@
1
+ import React from "react";
2
+ import type { CometCursorConfig } from "@3driseai/3drise-core";
3
+ import type { CursorTypeProps } from "./CursorController";
4
+ declare const CometCursor: React.FC<CursorTypeProps<CometCursorConfig>>;
5
+ export default CometCursor;
6
+ //# sourceMappingURL=CometCursor.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"CometCursor.d.ts","sourceRoot":"","sources":["../../../src/components/cursor/CometCursor.tsx"],"names":[],"mappings":"AAGA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAC;AAC/D,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AA2D1D,QAAA,MAAM,WAAW,EAAE,KAAK,CAAC,EAAE,CAAC,eAAe,CAAC,iBAAiB,CAAC,CAgI7D,CAAC;AACF,eAAe,WAAW,CAAC"}