@3driseai/3drise-viewer 0.1.1

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Files changed (547) hide show
  1. package/dist/components/AnimatedObject.d.ts +22 -0
  2. package/dist/components/AnimatedObject.d.ts.map +1 -0
  3. package/dist/components/AnimatedObject.js +65 -0
  4. package/dist/components/Bubbles.d.ts +9 -0
  5. package/dist/components/Bubbles.d.ts.map +1 -0
  6. package/dist/components/Bubbles.js +105 -0
  7. package/dist/components/CameraController.d.ts +10 -0
  8. package/dist/components/CameraController.d.ts.map +1 -0
  9. package/dist/components/CameraController.js +158 -0
  10. package/dist/components/Clouds.d.ts +9 -0
  11. package/dist/components/Clouds.d.ts.map +1 -0
  12. package/dist/components/Clouds.js +278 -0
  13. package/dist/components/Corona.d.ts +18 -0
  14. package/dist/components/Corona.d.ts.map +1 -0
  15. package/dist/components/Corona.js +12 -0
  16. package/dist/components/CreatedObject.d.ts +14 -0
  17. package/dist/components/CreatedObject.d.ts.map +1 -0
  18. package/dist/components/CreatedObject.js +103 -0
  19. package/dist/components/CustomPrimitive.d.ts +12 -0
  20. package/dist/components/CustomPrimitive.d.ts.map +1 -0
  21. package/dist/components/CustomPrimitive.js +87 -0
  22. package/dist/components/Earth.d.ts +8 -0
  23. package/dist/components/Earth.d.ts.map +1 -0
  24. package/dist/components/Earth.js +38 -0
  25. package/dist/components/EffectsGenerator.d.ts +10 -0
  26. package/dist/components/EffectsGenerator.d.ts.map +1 -0
  27. package/dist/components/EffectsGenerator.js +71 -0
  28. package/dist/components/EffectsGroup.d.ts +8 -0
  29. package/dist/components/EffectsGroup.d.ts.map +1 -0
  30. package/dist/components/EffectsGroup.js +11 -0
  31. package/dist/components/EnvironmentManager.d.ts +9 -0
  32. package/dist/components/EnvironmentManager.d.ts.map +1 -0
  33. package/dist/components/EnvironmentManager.js +74 -0
  34. package/dist/components/EnvironmentObject.d.ts +8 -0
  35. package/dist/components/EnvironmentObject.d.ts.map +1 -0
  36. package/dist/components/EnvironmentObject.js +14 -0
  37. package/dist/components/Flares.d.ts +24 -0
  38. package/dist/components/Flares.d.ts.map +1 -0
  39. package/dist/components/Flares.js +134 -0
  40. package/dist/components/Frame.d.ts +23 -0
  41. package/dist/components/Frame.d.ts.map +1 -0
  42. package/dist/components/Frame.js +55 -0
  43. package/dist/components/FrameGeometry.d.ts +10 -0
  44. package/dist/components/FrameGeometry.d.ts.map +1 -0
  45. package/dist/components/FrameGeometry.js +17 -0
  46. package/dist/components/FrameImage.d.ts +2 -0
  47. package/dist/components/FrameImage.d.ts.map +1 -0
  48. package/dist/components/FrameImage.js +15 -0
  49. package/dist/components/Galaxy.d.ts +10 -0
  50. package/dist/components/Galaxy.d.ts.map +1 -0
  51. package/dist/components/Galaxy.js +29 -0
  52. package/dist/components/GalleryLayout.d.ts +12 -0
  53. package/dist/components/GalleryLayout.d.ts.map +1 -0
  54. package/dist/components/GalleryLayout.js +20 -0
  55. package/dist/components/GeometryShape.d.ts +54 -0
  56. package/dist/components/GeometryShape.d.ts.map +1 -0
  57. package/dist/components/GeometryShape.js +318 -0
  58. package/dist/components/Glyphs.d.ts +9 -0
  59. package/dist/components/Glyphs.d.ts.map +1 -0
  60. package/dist/components/Glyphs.js +58 -0
  61. package/dist/components/GridHelper.d.ts +23 -0
  62. package/dist/components/GridHelper.d.ts.map +1 -0
  63. package/dist/components/GridHelper.js +36 -0
  64. package/dist/components/GridsGenerator.d.ts +10 -0
  65. package/dist/components/GridsGenerator.d.ts.map +1 -0
  66. package/dist/components/GridsGenerator.js +14 -0
  67. package/dist/components/HdrPlaylistRenderer.d.ts +10 -0
  68. package/dist/components/HdrPlaylistRenderer.d.ts.map +1 -0
  69. package/dist/components/HdrPlaylistRenderer.js +364 -0
  70. package/dist/components/ImageGeometry.d.ts +13 -0
  71. package/dist/components/ImageGeometry.d.ts.map +1 -0
  72. package/dist/components/ImageGeometry.js +62 -0
  73. package/dist/components/Lensflare.d.ts +12 -0
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  75. package/dist/components/Lensflare.js +66 -0
  76. package/dist/components/Letter.d.ts +19 -0
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  78. package/dist/components/Letter.js +83 -0
  79. package/dist/components/Letters.d.ts +16 -0
  80. package/dist/components/Letters.d.ts.map +1 -0
  81. package/dist/components/Letters.js +18 -0
  82. package/dist/components/LightObject.d.ts +8 -0
  83. package/dist/components/LightObject.d.ts.map +1 -0
  84. package/dist/components/LightObject.js +65 -0
  85. package/dist/components/LightsManager.d.ts +8 -0
  86. package/dist/components/LightsManager.d.ts.map +1 -0
  87. package/dist/components/LightsManager.js +104 -0
  88. package/dist/components/Lines.d.ts +9 -0
  89. package/dist/components/Lines.d.ts.map +1 -0
  90. package/dist/components/Lines.js +19 -0
  91. package/dist/components/LoadingIndicator.d.ts +10 -0
  92. package/dist/components/LoadingIndicator.d.ts.map +1 -0
  93. package/dist/components/LoadingIndicator.js +6 -0
  94. package/dist/components/MaterialLibrary.d.ts +9 -0
  95. package/dist/components/MaterialLibrary.d.ts.map +1 -0
  96. package/dist/components/MaterialLibrary.js +57 -0
  97. package/dist/components/Moon.d.ts +13 -0
  98. package/dist/components/Moon.d.ts.map +1 -0
  99. package/dist/components/Moon.js +66 -0
  100. package/dist/components/MyGrid.d.ts +15 -0
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  102. package/dist/components/MyGrid.js +72 -0
  103. package/dist/components/ObjectNode.d.ts +13 -0
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  105. package/dist/components/ObjectNode.js +139 -0
  106. package/dist/components/ObjectNodeApi.d.ts +13 -0
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  108. package/dist/components/ObjectNodeApi.js +18 -0
  109. package/dist/components/ObjectsRenderer.d.ts +15 -0
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  112. package/dist/components/ObjectsRendererApi.d.ts +31 -0
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  114. package/dist/components/ObjectsRendererApi.js +76 -0
  115. package/dist/components/Ocean.d.ts +8 -0
  116. package/dist/components/Ocean.d.ts.map +1 -0
  117. package/dist/components/Ocean.js +169 -0
  118. package/dist/components/Outline.d.ts +21 -0
  119. package/dist/components/Outline.d.ts.map +1 -0
  120. package/dist/components/Outline.js +14 -0
  121. package/dist/components/ParticlesR3f.d.ts +11 -0
  122. package/dist/components/ParticlesR3f.d.ts.map +1 -0
  123. package/dist/components/ParticlesR3f.js +110 -0
  124. package/dist/components/Path.d.ts +13 -0
  125. package/dist/components/Path.d.ts.map +1 -0
  126. package/dist/components/Path.js +41 -0
  127. package/dist/components/PathGeometry.d.ts +11 -0
  128. package/dist/components/PathGeometry.d.ts.map +1 -0
  129. package/dist/components/PathGeometry.js +109 -0
  130. package/dist/components/PathRenderer.d.ts +12 -0
  131. package/dist/components/PathRenderer.d.ts.map +1 -0
  132. package/dist/components/PathRenderer.js +36 -0
  133. package/dist/components/Planet.d.ts +16 -0
  134. package/dist/components/Planet.d.ts.map +1 -0
  135. package/dist/components/Planet.js +60 -0
  136. package/dist/components/PointCloud.d.ts +10 -0
  137. package/dist/components/PointCloud.d.ts.map +1 -0
  138. package/dist/components/PointCloud.js +113 -0
  139. package/dist/components/ProductionScene.d.ts +5 -0
  140. package/dist/components/ProductionScene.d.ts.map +1 -0
  141. package/dist/components/ProductionScene.js +7 -0
  142. package/dist/components/ProjectLoader.d.ts +16 -0
  143. package/dist/components/ProjectLoader.d.ts.map +1 -0
  144. package/dist/components/ProjectLoader.js +85 -0
  145. package/dist/components/Rain.d.ts +8 -0
  146. package/dist/components/Rain.d.ts.map +1 -0
  147. package/dist/components/Rain.js +259 -0
  148. package/dist/components/RiseLogo.d.ts +19 -0
  149. package/dist/components/RiseLogo.d.ts.map +1 -0
  150. package/dist/components/RiseLogo.js +75 -0
  151. package/dist/components/SceneBuilder.d.ts +5 -0
  152. package/dist/components/SceneBuilder.d.ts.map +1 -0
  153. package/dist/components/SceneBuilder.js +133 -0
  154. package/dist/components/SceneFog.d.ts +8 -0
  155. package/dist/components/SceneFog.d.ts.map +1 -0
  156. package/dist/components/SceneFog.js +19 -0
  157. package/dist/components/Shape.d.ts +5 -0
  158. package/dist/components/Shape.d.ts.map +1 -0
  159. package/dist/components/Shape.js +11 -0
  160. package/dist/components/ShootingStar.d.ts +16 -0
  161. package/dist/components/ShootingStar.d.ts.map +1 -0
  162. package/dist/components/ShootingStar.js +92 -0
  163. package/dist/components/ShootingStars.d.ts +8 -0
  164. package/dist/components/ShootingStars.d.ts.map +1 -0
  165. package/dist/components/ShootingStars.js +41 -0
  166. package/dist/components/SkyController.d.ts +10 -0
  167. package/dist/components/SkyController.d.ts.map +1 -0
  168. package/dist/components/SkyController.js +208 -0
  169. package/dist/components/SkyMesh.d.ts +10 -0
  170. package/dist/components/SkyMesh.d.ts.map +1 -0
  171. package/dist/components/SkyMesh.js +36 -0
  172. package/dist/components/SkySystem.d.ts +32 -0
  173. package/dist/components/SkySystem.d.ts.map +1 -0
  174. package/dist/components/SkySystem.js +46 -0
  175. package/dist/components/Skybox.d.ts +12 -0
  176. package/dist/components/Skybox.d.ts.map +1 -0
  177. package/dist/components/Skybox.js +92 -0
  178. package/dist/components/SolarSystem.d.ts +8 -0
  179. package/dist/components/SolarSystem.d.ts.map +1 -0
  180. package/dist/components/SolarSystem.js +77 -0
  181. package/dist/components/SparklesBurst.d.ts +9 -0
  182. package/dist/components/SparklesBurst.d.ts.map +1 -0
  183. package/dist/components/SparklesBurst.js +62 -0
  184. package/dist/components/Stars.d.ts +15 -0
  185. package/dist/components/Stars.d.ts.map +1 -0
  186. package/dist/components/Stars.js +250 -0
  187. package/dist/components/Sun.d.ts +15 -0
  188. package/dist/components/Sun.d.ts.map +1 -0
  189. package/dist/components/Sun.js +7 -0
  190. package/dist/components/SunCore.d.ts +18 -0
  191. package/dist/components/SunCore.d.ts.map +1 -0
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  193. package/dist/components/SunLight.d.ts +15 -0
  194. package/dist/components/SunLight.d.ts.map +1 -0
  195. package/dist/components/SunLight.js +57 -0
  196. package/dist/components/Text2D.d.ts +9 -0
  197. package/dist/components/Text2D.d.ts.map +1 -0
  198. package/dist/components/Text2D.js +56 -0
  199. package/dist/components/Text3D.d.ts +10 -0
  200. package/dist/components/Text3D.d.ts.map +1 -0
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  202. package/dist/components/VolumePoints.d.ts +19 -0
  203. package/dist/components/VolumePoints.d.ts.map +1 -0
  204. package/dist/components/VolumePoints.js +8 -0
  205. package/dist/components/cursor/AuraCursor.d.ts +6 -0
  206. package/dist/components/cursor/AuraCursor.d.ts.map +1 -0
  207. package/dist/components/cursor/AuraCursor.js +30 -0
  208. package/dist/components/cursor/AuroraCursor.d.ts +6 -0
  209. package/dist/components/cursor/AuroraCursor.d.ts.map +1 -0
  210. package/dist/components/cursor/AuroraCursor.js +207 -0
  211. package/dist/components/cursor/BubblesCursor.d.ts +6 -0
  212. package/dist/components/cursor/BubblesCursor.d.ts.map +1 -0
  213. package/dist/components/cursor/BubblesCursor.js +184 -0
  214. package/dist/components/cursor/CometCursor.d.ts +6 -0
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  217. package/dist/components/cursor/CrosshairCursor.d.ts +6 -0
  218. package/dist/components/cursor/CrosshairCursor.d.ts.map +1 -0
  219. package/dist/components/cursor/CrosshairCursor.js +142 -0
  220. package/dist/components/cursor/CursorActions.d.ts +8 -0
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  223. package/dist/components/cursor/CursorController.d.ts +10 -0
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  226. package/dist/components/cursor/CursorEffects.d.ts +16 -0
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  229. package/dist/components/cursor/FerrofluidCursor.d.ts +6 -0
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  232. package/dist/components/cursor/GlyphRingCursor.d.ts +6 -0
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  235. package/dist/components/cursor/LightningCursor.d.ts +6 -0
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  237. package/dist/components/cursor/LightningCursor.js +28 -0
  238. package/dist/components/cursor/LiquidMetalCursor.d.ts +6 -0
  239. package/dist/components/cursor/LiquidMetalCursor.d.ts.map +1 -0
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  241. package/dist/components/cursor/OrbCursor.d.ts +6 -0
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  243. package/dist/components/cursor/OrbCursor.js +32 -0
  244. package/dist/components/cursor/PlasmaWhipCursor.d.ts +6 -0
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  247. package/dist/components/cursor/SparklesCursor.d.ts +6 -0
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  280. package/dist/components/effects/AuraEffect.d.ts +10 -0
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  547. package/package.json +44 -0
@@ -0,0 +1,173 @@
1
+ import { jsx as _jsx, jsxs as _jsxs } from "react/jsx-runtime";
2
+ import { useRef, useMemo } from 'react';
3
+ import { useFrame } from '@react-three/fiber';
4
+ import * as THREE from 'three';
5
+ import { getShaderByName } from '@3driseai/3drise-core';
6
+ import { applyGenerativeAnimations } from '../../utils/handleGenerativeEffectsAnimations.js';
7
+ // Glowing node points at each atom position
8
+ // const nodeVertShader = /* glsl */`
9
+ // attribute float aPhase;
10
+ // attribute float aSize;
11
+ // uniform float u_time;
12
+ // uniform float uPointSize;
13
+ // uniform float uIntensity;
14
+ // varying float vAlpha;
15
+ // varying vec3 vColor;
16
+ // vec3 hsv2rgb(float h, float s, float v){
17
+ // vec3 rgb=clamp(abs(mod(h*6.+vec3(0.,4.,2.),6.)-3.)-1.,0.,1.);
18
+ // return v*mix(vec3(1.),rgb,s);
19
+ // }
20
+ // void main() {
21
+ // // Each node has independent color + pulse
22
+ // float hue = mod(aPhase + u_time * 0.08, 1.0);
23
+ // float pulse = 0.5 + 0.5 * sin(u_time * 2.5 + aPhase * 6.28);
24
+ // vColor = hsv2rgb(hue, 0.85, 1.0);
25
+ // vAlpha = 0.55 + 0.45 * pulse;
26
+ // vec4 mv = modelViewMatrix * vec4(position, 1.0);
27
+ // gl_PointSize = uPointSize * aSize * (0.6 + 0.4 * pulse) * uIntensity * (250.0 / -mv.z);
28
+ // gl_Position = projectionMatrix * mv;
29
+ // }
30
+ // `;
31
+ // const nodeFragShader = /* glsl */`
32
+ // varying float vAlpha;
33
+ // varying vec3 vColor;
34
+ // uniform float uOpacity;
35
+ // void main() {
36
+ // vec2 coord = gl_PointCoord - vec2(0.5);
37
+ // float dist = length(coord);
38
+ // if (dist > 0.5) discard;
39
+ // // Gaussian core glow
40
+ // float glow = exp(-dist * dist * 8.0);
41
+ // // Four-point diffraction spike (like a bright star)
42
+ // float cx = exp(-abs(coord.x) * 20.0) * exp(-coord.y*coord.y * 36.0);
43
+ // float cy = exp(-abs(coord.y) * 20.0) * exp(-coord.x*coord.x * 36.0);
44
+ // float spike = (cx + cy) * 0.5;
45
+ // // White-hot centre
46
+ // float core = exp(-dist * dist * 80.0);
47
+ // vec3 col = mix(vColor, vec3(1.0), core * 0.8 + spike * 0.2);
48
+ // gl_FragColor = vec4(col, vAlpha * uOpacity * (glow + spike * 0.6 + core));
49
+ // }
50
+ // `;
51
+ const MoleculesEffect = ({ boundingRadius, config, animations }) => {
52
+ const { atomCount, orbitRadius, atomSize, showBonds, opacity, speed, intensity } = config;
53
+ const startValuesCacheRef = useRef({});
54
+ const shaderData = getShaderByName('Molecules');
55
+ const tRef = useRef(new Float32Array(atomCount));
56
+ const r = boundingRadius * orbitRadius;
57
+ const PHI = 1.6180339887;
58
+ // 3D Lissajous frequency ratios per atom
59
+ const orbitalParams = useMemo(() => {
60
+ const pairs = [
61
+ [1, 2, 3], [2, 3, 1], [3, 1, 2], [1, 3, 2], [2, 1, 3], [3, 2, 1],
62
+ [1, 1, 2], [2, 2, 1], [1, 2, 2], [2, 1, 1], [3, 3, 2], [2, 3, 3],
63
+ ];
64
+ return Array.from({ length: atomCount }, (_, i) => {
65
+ const [fx, fy, fz] = pairs[i % pairs.length];
66
+ return {
67
+ fx, fy, fz,
68
+ px: (i * PHI * Math.PI) % (Math.PI * 2),
69
+ py: (i * PHI * PHI * Math.PI) % (Math.PI * 2),
70
+ pz: (i * PHI ** 3 * Math.PI) % (Math.PI * 2),
71
+ hueBase: i / Math.max(atomCount - 1, 1),
72
+ speedMult: 0.65 + (i % 7) * 0.07,
73
+ };
74
+ });
75
+ }, [atomCount]);
76
+ // Resize tRef and spread initial times so atoms don't cluster at cycle start
77
+ useMemo(() => {
78
+ tRef.current = new Float32Array(atomCount);
79
+ for (let i = 0; i < atomCount; i++)
80
+ tRef.current[i] = (i / atomCount) * Math.PI * 2;
81
+ }, [atomCount]);
82
+ // ── Node (point) geometry ──────────────────────────────────────────────────
83
+ const { nodeGeo, nodeMat } = useMemo(() => {
84
+ const phases = new Float32Array(atomCount);
85
+ const sizes = new Float32Array(atomCount);
86
+ for (let i = 0; i < atomCount; i++) {
87
+ phases[i] = i / atomCount; // 0..1 → hue spread
88
+ sizes[i] = 0.8 + Math.random() * 0.6; // slight size variation
89
+ }
90
+ const geo = new THREE.BufferGeometry();
91
+ geo.setAttribute('position', new THREE.BufferAttribute(new Float32Array(atomCount * 3), 3));
92
+ geo.setAttribute('aPhase', new THREE.BufferAttribute(phases, 1));
93
+ geo.setAttribute('aSize', new THREE.BufferAttribute(sizes, 1));
94
+ const mat = new THREE.ShaderMaterial({
95
+ vertexShader: shaderData.vertex,
96
+ fragmentShader: shaderData.fragment,
97
+ uniforms: {
98
+ u_time: { value: 0 },
99
+ uPointSize: { value: atomSize * 200 },
100
+ uIntensity: { value: intensity },
101
+ uOpacity: { value: opacity },
102
+ },
103
+ transparent: true,
104
+ depthWrite: false,
105
+ blending: THREE.AdditiveBlending,
106
+ });
107
+ return { nodeGeo: geo, nodeMat: mat };
108
+ }, [atomCount, atomSize, intensity, opacity]);
109
+ // ── Bond (line) geometry with per-vertex color ─────────────────────────────
110
+ const { bondGeo, bondMat } = useMemo(() => {
111
+ const vertCount = atomCount * 2; // each bond = 2 verts
112
+ const geo = new THREE.BufferGeometry();
113
+ const positions = new Float32Array(vertCount * 3);
114
+ const colors = new Float32Array(vertCount * 3);
115
+ geo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
116
+ geo.setAttribute('color', new THREE.BufferAttribute(colors, 3));
117
+ const mat = new THREE.LineBasicMaterial({
118
+ vertexColors: true,
119
+ transparent: true,
120
+ opacity: opacity * 0.7,
121
+ depthWrite: false,
122
+ blending: THREE.AdditiveBlending,
123
+ });
124
+ return { bondGeo: geo, bondMat: mat };
125
+ }, [atomCount, opacity]);
126
+ const atomPos = useRef([]);
127
+ useMemo(() => {
128
+ atomPos.current = Array.from({ length: atomCount }, () => new THREE.Vector3());
129
+ }, [atomCount]);
130
+ const tmpCol = useMemo(() => new THREE.Color(), []);
131
+ useFrame((state, delta) => {
132
+ const t = state.clock.getElapsedTime();
133
+ nodeMat.uniforms.u_time.value = t;
134
+ const nodePos = nodeGeo.attributes.position;
135
+ for (let i = 0; i < atomCount; i++) {
136
+ tRef.current[i] += delta * speed * orbitalParams[i].speedMult;
137
+ const a = tRef.current[i];
138
+ const p = orbitalParams[i];
139
+ // 3D Lissajous position
140
+ const x = Math.cos(p.fx * a + p.px) * r;
141
+ const y = Math.sin(p.fy * a + p.py) * r * 0.75;
142
+ const z = Math.sin(p.fz * a + p.pz) * r;
143
+ atomPos.current[i].set(x, y, z);
144
+ nodePos.setXYZ(i, x, y, z);
145
+ }
146
+ nodePos.needsUpdate = true;
147
+ // Update bond geometry + animated per-vertex color
148
+ if (showBonds) {
149
+ const bondPos = bondGeo.attributes.position;
150
+ const bondCol = bondGeo.attributes.color;
151
+ for (let i = 0; i < atomCount; i++) {
152
+ const curr = atomPos.current[i];
153
+ const next = atomPos.current[(i + 1) % atomCount];
154
+ bondPos.setXYZ(i * 2, curr.x, curr.y, curr.z);
155
+ bondPos.setXYZ(i * 2 + 1, next.x, next.y, next.z);
156
+ // Color: each vertex gets a hue based on its atom's phase + time
157
+ const hue0 = (orbitalParams[i].hueBase + t * 0.07) % 1;
158
+ const hue1 = (orbitalParams[(i + 1) % atomCount].hueBase + t * 0.07) % 1;
159
+ tmpCol.setHSL(hue0, 1.0, 0.6);
160
+ bondCol.setXYZ(i * 2, tmpCol.r, tmpCol.g, tmpCol.b);
161
+ tmpCol.setHSL(hue1, 1.0, 0.6);
162
+ bondCol.setXYZ(i * 2 + 1, tmpCol.r, tmpCol.g, tmpCol.b);
163
+ }
164
+ bondPos.needsUpdate = true;
165
+ bondCol.needsUpdate = true;
166
+ }
167
+ if (animations?.length) {
168
+ applyGenerativeAnimations([nodeMat, bondMat], animations, startValuesCacheRef.current, Date.now(), false);
169
+ }
170
+ });
171
+ return (_jsxs("group", { name: "MoleculesEffect", children: [_jsx("points", { geometry: nodeGeo, material: nodeMat }), showBonds && (_jsx("lineSegments", { geometry: bondGeo, material: bondMat }))] }));
172
+ };
173
+ export default MoleculesEffect;
@@ -0,0 +1,10 @@
1
+ import React from "react";
2
+ import type { NeuralNetworkConfig, AnimationOptions } from "@3driseai/3drise-core";
3
+ interface NeuralNetworkEffectProps {
4
+ boundingRadius: number;
5
+ config: NeuralNetworkConfig;
6
+ animations?: AnimationOptions[];
7
+ }
8
+ declare const NeuralNetworkEffect: React.FC<NeuralNetworkEffectProps>;
9
+ export default NeuralNetworkEffect;
10
+ //# sourceMappingURL=NeuralNetworkEffect.d.ts.map
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+ {"version":3,"file":"NeuralNetworkEffect.d.ts","sourceRoot":"","sources":["../../../src/components/effects/NeuralNetworkEffect.tsx"],"names":[],"mappings":"AAIA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,KAAK,EAAE,mBAAmB,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AACnF,UAAU,wBAAwB;IAC9B,cAAc,EAAE,MAAM,CAAC;IACvB,MAAM,EAAE,mBAAmB,CAAC;IAC5B,UAAU,CAAC,EAAE,gBAAgB,EAAE,CAAC;CACnC;AA6BD,QAAA,MAAM,mBAAmB,EAAE,KAAK,CAAC,EAAE,CAAC,wBAAwB,CA2J3D,CAAC;AACF,eAAe,mBAAmB,CAAC"}
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+ import { jsx as _jsx, jsxs as _jsxs } from "react/jsx-runtime";
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+ import { useRef, useMemo } from 'react';
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+ import { useFrame } from '@react-three/fiber';
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+ import * as THREE from 'three';
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+ import { applyGenerativeAnimations } from '../../utils/handleGenerativeEffectsAnimations.js';
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+ // Glow sprite for pulse signals and node flashes
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+ const pulseVert = /* glsl */ `
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+ attribute float aBright;
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+ uniform float uSize;
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+ varying float vB;
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+ void main() {
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+ vB = aBright;
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+ if (vB < 0.01) { gl_PointSize = 0.0; gl_Position = vec4(0); return; }
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+ vec4 mv = modelViewMatrix * vec4(position, 1.0);
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+ gl_PointSize = uSize * vB * (200.0 / -mv.z);
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+ gl_Position = projectionMatrix * mv;
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+ }
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+ `;
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+ const pulseFrag = /* glsl */ `
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+ uniform vec3 uColor;
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+ uniform float uOpacity;
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+ varying float vB;
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+ void main() {
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+ if (vB < 0.01) discard;
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+ vec2 c = gl_PointCoord - 0.5;
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+ if (length(c) > 0.5) discard;
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+ float g = exp(-dot(c, c) * 5.5);
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+ gl_FragColor = vec4(uColor, g * vB * uOpacity);
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+ }
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+ `;
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+ const MAX_PULSES = 4;
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+ const NeuralNetworkEffect = ({ boundingRadius, config, animations }) => {
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+ const { nodeCount, signalSpeed, nodeColor, pulseColor, orbitSpeed, opacity, speed, intensity } = config;
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+ const startValuesCacheRef = useRef({});
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+ const groupRef = useRef(null);
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+ // Node orbit state
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+ const orbitAngles = useRef(new Float32Array(0));
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+ const pulses = useRef([]);
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+ const nextPulse = useRef(0);
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+ const r = boundingRadius * 1.35;
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+ const N = Math.max(8, Math.min(nodeCount, 40));
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+ const scene = useMemo(() => {
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+ // ── Node positions on Fibonacci sphere ────────────────────────────────
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+ const basePos = [];
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+ const goldenAngle = Math.PI * (3 - Math.sqrt(5));
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+ for (let i = 0; i < N; i++) {
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+ const y = 1 - (i / (N - 1)) * 2;
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+ const rad = Math.sqrt(1 - y * y) * r;
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+ const phi = i * goldenAngle;
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+ basePos.push(new THREE.Vector3(Math.cos(phi) * rad, y * r, Math.sin(phi) * rad));
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+ }
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+ // Orbit axes — random unit vectors
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+ const orbitAxes = Array.from({ length: N }, () => new THREE.Vector3(Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5).normalize());
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+ const orbitSpeeds = Array.from({ length: N }, () => 0.4 + Math.random() * 0.6);
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+ const angles = new Float32Array(N).map((_, i) => i * 0.7);
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+ orbitAngles.current = angles;
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+ // ── Edges — connect nearby pairs ─────────────────────────────────────
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+ const MAX_DIST = r * 0.85;
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+ const edges = [];
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+ const degree = new Int32Array(N);
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+ for (let i = 0; i < N; i++) {
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+ for (let j = i + 1; j < N; j++) {
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+ if (degree[i] >= 3 || degree[j] >= 3)
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+ continue;
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+ if (basePos[i].distanceTo(basePos[j]) < MAX_DIST) {
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+ edges.push([i, j]);
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+ degree[i]++;
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+ degree[j]++;
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+ }
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+ }
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+ }
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+ const edgeVerts = new Float32Array(edges.length * 6);
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+ const edgeCols = new Float32Array(edges.length * 6);
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+ const nc = new THREE.Color(nodeColor);
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+ const DIM = 0.06;
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+ for (let e = 0; e < edges.length; e++) {
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+ const [a, b] = edges[e];
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+ edgeVerts.set([basePos[a].x, basePos[a].y, basePos[a].z, basePos[b].x, basePos[b].y, basePos[b].z], e * 6);
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+ edgeCols.set([nc.r * DIM, nc.g * DIM, nc.b * DIM, nc.r * DIM, nc.g * DIM, nc.b * DIM], e * 6);
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+ }
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+ const edgeGeo = new THREE.BufferGeometry();
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+ edgeGeo.setAttribute('position', new THREE.BufferAttribute(edgeVerts, 3));
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+ edgeGeo.setAttribute('color', new THREE.BufferAttribute(edgeCols, 3));
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+ const edgeMat = new THREE.LineBasicMaterial({
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+ vertexColors: true, transparent: true, depthWrite: false, blending: THREE.AdditiveBlending,
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+ });
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+ // ── Node instanced mesh ───────────────────────────────────────────────
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+ const nodeGeo = new THREE.SphereGeometry(0.055 * intensity, 8, 8);
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+ const nc2 = new THREE.Color(nodeColor);
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+ const nodeMat = new THREE.MeshBasicMaterial({
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+ color: nc2, transparent: true, opacity: opacity * 0.55,
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+ depthWrite: false, blending: THREE.AdditiveBlending,
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+ });
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+ const nodeMesh = new THREE.InstancedMesh(nodeGeo, nodeMat, N);
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+ nodeMesh.instanceMatrix.setUsage(THREE.DynamicDrawUsage);
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+ // ── Pulse sprites ─────────────────────────────────────────────────────
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+ const pulsePos = new Float32Array(MAX_PULSES * 3);
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+ const pulseBright = new Float32Array(MAX_PULSES);
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+ const pulseGeo = new THREE.BufferGeometry();
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+ pulseGeo.setAttribute('position', new THREE.BufferAttribute(pulsePos, 3));
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+ pulseGeo.setAttribute('aBright', new THREE.BufferAttribute(pulseBright, 1));
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+ const pc = new THREE.Color(pulseColor);
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+ const pulseMat = new THREE.ShaderMaterial({
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+ vertexShader: pulseVert, fragmentShader: pulseFrag,
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+ uniforms: {
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+ uSize: { value: 20 * intensity },
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+ uColor: { value: new THREE.Vector3(pc.r, pc.g, pc.b) },
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+ uOpacity: { value: opacity },
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+ },
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+ transparent: true, depthWrite: false, blending: THREE.AdditiveBlending,
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+ });
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+ // Initialise pulse states
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+ pulses.current = Array.from({ length: MAX_PULSES }, () => ({
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+ fromIdx: 0, toIdx: 1, progress: 0, active: false,
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+ }));
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+ return { basePos, orbitAxes, orbitSpeeds, edges, edgeGeo, edgeMat, nodeMesh, pulseGeo, pulseMat };
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+ // eslint-disable-next-line react-hooks/exhaustive-deps
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+ }, [N, r, nodeColor, pulseColor, opacity, intensity]);
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+ const tmpMat = useMemo(() => new THREE.Matrix4(), []);
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+ const tmpQuat = useMemo(() => new THREE.Quaternion(), []);
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+ const tmpVec = useMemo(() => new THREE.Vector3(), []);
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+ useFrame((_, delta) => {
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+ if (!groupRef.current)
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+ return;
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+ const dt = delta * speed;
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+ const { basePos, orbitAxes, orbitSpeeds, edges, edgeGeo, nodeMesh, pulseGeo, pulseMat } = scene;
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+ // Rotate nodes around their individual axes
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+ const angles = orbitAngles.current;
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+ const curPos = [];
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+ for (let i = 0; i < N; i++) {
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+ angles[i] += dt * orbitSpeed * orbitSpeeds[i] * 0.4;
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+ const base = basePos[i];
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+ const axis = orbitAxes[i];
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+ const ang = angles[i];
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+ // Rodrigues rotation of base position around axis
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+ const cosA = Math.cos(ang), sinA = Math.sin(ang);
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+ const dot = base.dot(axis);
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+ tmpVec.set(base.x * cosA + (axis.y * base.z - axis.z * base.y) * sinA + axis.x * dot * (1 - cosA), base.y * cosA + (axis.z * base.x - axis.x * base.z) * sinA + axis.y * dot * (1 - cosA), base.z * cosA + (axis.x * base.y - axis.y * base.x) * sinA + axis.z * dot * (1 - cosA));
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+ curPos.push(tmpVec.clone());
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+ tmpMat.compose(tmpVec, tmpQuat, new THREE.Vector3(1, 1, 1));
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+ nodeMesh.setMatrixAt(i, tmpMat);
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+ }
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+ nodeMesh.instanceMatrix.needsUpdate = true;
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+ // Update edge positions
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+ const edgePosAttr = edgeGeo.attributes.position;
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+ for (let e = 0; e < edges.length; e++) {
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+ const [a, b] = edges[e];
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+ edgePosAttr.setXYZ(e * 2, curPos[a].x, curPos[a].y, curPos[a].z);
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+ edgePosAttr.setXYZ(e * 2 + 1, curPos[b].x, curPos[b].y, curPos[b].z);
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+ }
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+ edgePosAttr.needsUpdate = true;
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+ // Pulse signals along edges
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+ nextPulse.current -= delta;
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+ if (nextPulse.current <= 0 && edges.length > 0) {
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+ nextPulse.current = 0.4 / speed;
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+ const idle = pulses.current.findIndex(p => !p.active);
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+ if (idle >= 0) {
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+ const e = Math.floor(Math.random() * edges.length);
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+ pulses.current[idle] = { fromIdx: edges[e][0], toIdx: edges[e][1], progress: 0, active: true };
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+ }
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+ }
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+ const ptPos = pulseGeo.attributes.position;
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+ const ptBright = pulseGeo.attributes.aBright;
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+ pulses.current.forEach((p, pi) => {
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+ if (!p.active) {
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+ ptBright.setX(pi, 0);
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+ return;
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+ }
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+ p.progress += dt * signalSpeed * 0.9;
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+ if (p.progress >= 1) {
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+ p.active = false;
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+ ptBright.setX(pi, 0);
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+ return;
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+ }
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+ const pos = curPos[p.fromIdx].clone().lerp(curPos[p.toIdx], p.progress);
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+ ptPos.setXYZ(pi, pos.x, pos.y, pos.z);
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+ ptBright.setX(pi, 0.7 + 0.3 * Math.sin(p.progress * Math.PI));
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+ });
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+ ptPos.needsUpdate = true;
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+ ptBright.needsUpdate = true;
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+ pulseMat.uniforms.uSize.value = 20 * intensity;
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+ if (animations?.length) {
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+ applyGenerativeAnimations([pulseMat], animations, startValuesCacheRef.current, Date.now(), false);
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+ }
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+ });
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+ return (_jsxs("group", { ref: groupRef, children: [_jsx("lineSegments", { geometry: scene.edgeGeo, material: scene.edgeMat }), _jsx("primitive", { object: scene.nodeMesh }), _jsx("points", { geometry: scene.pulseGeo, material: scene.pulseMat })] }));
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+ };
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+ export default NeuralNetworkEffect;
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1
+ import React from "react";
2
+ import type { OrbConfig, AnimationOptions } from "@3driseai/3drise-core";
3
+ interface OrbEffectProps {
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+ boundingRadius: number;
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+ config: OrbConfig;
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+ animations?: AnimationOptions[];
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+ }
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+ declare const OrbEffect: React.FC<OrbEffectProps>;
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+ export default OrbEffect;
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+ //# sourceMappingURL=OrbEffect.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"OrbEffect.d.ts","sourceRoot":"","sources":["../../../src/components/effects/OrbEffect.tsx"],"names":[],"mappings":"AAIA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,KAAK,EAAE,SAAS,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AACzE,UAAU,cAAc;IACpB,cAAc,EAAE,MAAM,CAAC;IACvB,MAAM,EAAE,SAAS,CAAC;IAClB,UAAU,CAAC,EAAE,gBAAgB,EAAE,CAAC;CACnC;AAqLD,QAAA,MAAM,SAAS,EAAE,KAAK,CAAC,EAAE,CAAC,cAAc,CA0GvC,CAAC;AACF,eAAe,SAAS,CAAC"}