@3driseai/3drise-viewer 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/AnimatedObject.d.ts +22 -0
- package/dist/components/AnimatedObject.d.ts.map +1 -0
- package/dist/components/AnimatedObject.js +65 -0
- package/dist/components/Bubbles.d.ts +9 -0
- package/dist/components/Bubbles.d.ts.map +1 -0
- package/dist/components/Bubbles.js +105 -0
- package/dist/components/CameraController.d.ts +10 -0
- package/dist/components/CameraController.d.ts.map +1 -0
- package/dist/components/CameraController.js +158 -0
- package/dist/components/Clouds.d.ts +9 -0
- package/dist/components/Clouds.d.ts.map +1 -0
- package/dist/components/Clouds.js +278 -0
- package/dist/components/Corona.d.ts +18 -0
- package/dist/components/Corona.d.ts.map +1 -0
- package/dist/components/Corona.js +12 -0
- package/dist/components/CreatedObject.d.ts +14 -0
- package/dist/components/CreatedObject.d.ts.map +1 -0
- package/dist/components/CreatedObject.js +103 -0
- package/dist/components/CustomPrimitive.d.ts +12 -0
- package/dist/components/CustomPrimitive.d.ts.map +1 -0
- package/dist/components/CustomPrimitive.js +87 -0
- package/dist/components/Earth.d.ts +8 -0
- package/dist/components/Earth.d.ts.map +1 -0
- package/dist/components/Earth.js +38 -0
- package/dist/components/EffectsGenerator.d.ts +10 -0
- package/dist/components/EffectsGenerator.d.ts.map +1 -0
- package/dist/components/EffectsGenerator.js +71 -0
- package/dist/components/EffectsGroup.d.ts +8 -0
- package/dist/components/EffectsGroup.d.ts.map +1 -0
- package/dist/components/EffectsGroup.js +11 -0
- package/dist/components/EnvironmentManager.d.ts +9 -0
- package/dist/components/EnvironmentManager.d.ts.map +1 -0
- package/dist/components/EnvironmentManager.js +74 -0
- package/dist/components/EnvironmentObject.d.ts +8 -0
- package/dist/components/EnvironmentObject.d.ts.map +1 -0
- package/dist/components/EnvironmentObject.js +14 -0
- package/dist/components/Flares.d.ts +24 -0
- package/dist/components/Flares.d.ts.map +1 -0
- package/dist/components/Flares.js +134 -0
- package/dist/components/Frame.d.ts +23 -0
- package/dist/components/Frame.d.ts.map +1 -0
- package/dist/components/Frame.js +55 -0
- package/dist/components/FrameGeometry.d.ts +10 -0
- package/dist/components/FrameGeometry.d.ts.map +1 -0
- package/dist/components/FrameGeometry.js +17 -0
- package/dist/components/FrameImage.d.ts +2 -0
- package/dist/components/FrameImage.d.ts.map +1 -0
- package/dist/components/FrameImage.js +15 -0
- package/dist/components/Galaxy.d.ts +10 -0
- package/dist/components/Galaxy.d.ts.map +1 -0
- package/dist/components/Galaxy.js +29 -0
- package/dist/components/GalleryLayout.d.ts +12 -0
- package/dist/components/GalleryLayout.d.ts.map +1 -0
- package/dist/components/GalleryLayout.js +20 -0
- package/dist/components/GeometryShape.d.ts +54 -0
- package/dist/components/GeometryShape.d.ts.map +1 -0
- package/dist/components/GeometryShape.js +318 -0
- package/dist/components/Glyphs.d.ts +9 -0
- package/dist/components/Glyphs.d.ts.map +1 -0
- package/dist/components/Glyphs.js +58 -0
- package/dist/components/GridHelper.d.ts +23 -0
- package/dist/components/GridHelper.d.ts.map +1 -0
- package/dist/components/GridHelper.js +36 -0
- package/dist/components/GridsGenerator.d.ts +10 -0
- package/dist/components/GridsGenerator.d.ts.map +1 -0
- package/dist/components/GridsGenerator.js +14 -0
- package/dist/components/HdrPlaylistRenderer.d.ts +10 -0
- package/dist/components/HdrPlaylistRenderer.d.ts.map +1 -0
- package/dist/components/HdrPlaylistRenderer.js +364 -0
- package/dist/components/ImageGeometry.d.ts +13 -0
- package/dist/components/ImageGeometry.d.ts.map +1 -0
- package/dist/components/ImageGeometry.js +62 -0
- package/dist/components/Lensflare.d.ts +12 -0
- package/dist/components/Lensflare.d.ts.map +1 -0
- package/dist/components/Lensflare.js +66 -0
- package/dist/components/Letter.d.ts +19 -0
- package/dist/components/Letter.d.ts.map +1 -0
- package/dist/components/Letter.js +83 -0
- package/dist/components/Letters.d.ts +16 -0
- package/dist/components/Letters.d.ts.map +1 -0
- package/dist/components/Letters.js +18 -0
- package/dist/components/LightObject.d.ts +8 -0
- package/dist/components/LightObject.d.ts.map +1 -0
- package/dist/components/LightObject.js +65 -0
- package/dist/components/LightsManager.d.ts +8 -0
- package/dist/components/LightsManager.d.ts.map +1 -0
- package/dist/components/LightsManager.js +104 -0
- package/dist/components/Lines.d.ts +9 -0
- package/dist/components/Lines.d.ts.map +1 -0
- package/dist/components/Lines.js +19 -0
- package/dist/components/LoadingIndicator.d.ts +10 -0
- package/dist/components/LoadingIndicator.d.ts.map +1 -0
- package/dist/components/LoadingIndicator.js +6 -0
- package/dist/components/MaterialLibrary.d.ts +9 -0
- package/dist/components/MaterialLibrary.d.ts.map +1 -0
- package/dist/components/MaterialLibrary.js +57 -0
- package/dist/components/Moon.d.ts +13 -0
- package/dist/components/Moon.d.ts.map +1 -0
- package/dist/components/Moon.js +66 -0
- package/dist/components/MyGrid.d.ts +15 -0
- package/dist/components/MyGrid.d.ts.map +1 -0
- package/dist/components/MyGrid.js +72 -0
- package/dist/components/ObjectNode.d.ts +13 -0
- package/dist/components/ObjectNode.d.ts.map +1 -0
- package/dist/components/ObjectNode.js +139 -0
- package/dist/components/ObjectNodeApi.d.ts +13 -0
- package/dist/components/ObjectNodeApi.d.ts.map +1 -0
- package/dist/components/ObjectNodeApi.js +18 -0
- package/dist/components/ObjectsRenderer.d.ts +15 -0
- package/dist/components/ObjectsRenderer.d.ts.map +1 -0
- package/dist/components/ObjectsRenderer.js +40 -0
- package/dist/components/ObjectsRendererApi.d.ts +31 -0
- package/dist/components/ObjectsRendererApi.d.ts.map +1 -0
- package/dist/components/ObjectsRendererApi.js +76 -0
- package/dist/components/Ocean.d.ts +8 -0
- package/dist/components/Ocean.d.ts.map +1 -0
- package/dist/components/Ocean.js +169 -0
- package/dist/components/Outline.d.ts +21 -0
- package/dist/components/Outline.d.ts.map +1 -0
- package/dist/components/Outline.js +14 -0
- package/dist/components/ParticlesR3f.d.ts +11 -0
- package/dist/components/ParticlesR3f.d.ts.map +1 -0
- package/dist/components/ParticlesR3f.js +110 -0
- package/dist/components/Path.d.ts +13 -0
- package/dist/components/Path.d.ts.map +1 -0
- package/dist/components/Path.js +41 -0
- package/dist/components/PathGeometry.d.ts +11 -0
- package/dist/components/PathGeometry.d.ts.map +1 -0
- package/dist/components/PathGeometry.js +109 -0
- package/dist/components/PathRenderer.d.ts +12 -0
- package/dist/components/PathRenderer.d.ts.map +1 -0
- package/dist/components/PathRenderer.js +36 -0
- package/dist/components/Planet.d.ts +16 -0
- package/dist/components/Planet.d.ts.map +1 -0
- package/dist/components/Planet.js +60 -0
- package/dist/components/PointCloud.d.ts +10 -0
- package/dist/components/PointCloud.d.ts.map +1 -0
- package/dist/components/PointCloud.js +113 -0
- package/dist/components/ProductionScene.d.ts +5 -0
- package/dist/components/ProductionScene.d.ts.map +1 -0
- package/dist/components/ProductionScene.js +7 -0
- package/dist/components/ProjectLoader.d.ts +16 -0
- package/dist/components/ProjectLoader.d.ts.map +1 -0
- package/dist/components/ProjectLoader.js +85 -0
- package/dist/components/Rain.d.ts +8 -0
- package/dist/components/Rain.d.ts.map +1 -0
- package/dist/components/Rain.js +259 -0
- package/dist/components/RiseLogo.d.ts +19 -0
- package/dist/components/RiseLogo.d.ts.map +1 -0
- package/dist/components/RiseLogo.js +75 -0
- package/dist/components/SceneBuilder.d.ts +5 -0
- package/dist/components/SceneBuilder.d.ts.map +1 -0
- package/dist/components/SceneBuilder.js +133 -0
- package/dist/components/SceneFog.d.ts +8 -0
- package/dist/components/SceneFog.d.ts.map +1 -0
- package/dist/components/SceneFog.js +19 -0
- package/dist/components/Shape.d.ts +5 -0
- package/dist/components/Shape.d.ts.map +1 -0
- package/dist/components/Shape.js +11 -0
- package/dist/components/ShootingStar.d.ts +16 -0
- package/dist/components/ShootingStar.d.ts.map +1 -0
- package/dist/components/ShootingStar.js +92 -0
- package/dist/components/ShootingStars.d.ts +8 -0
- package/dist/components/ShootingStars.d.ts.map +1 -0
- package/dist/components/ShootingStars.js +41 -0
- package/dist/components/SkyController.d.ts +10 -0
- package/dist/components/SkyController.d.ts.map +1 -0
- package/dist/components/SkyController.js +208 -0
- package/dist/components/SkyMesh.d.ts +10 -0
- package/dist/components/SkyMesh.d.ts.map +1 -0
- package/dist/components/SkyMesh.js +36 -0
- package/dist/components/SkySystem.d.ts +32 -0
- package/dist/components/SkySystem.d.ts.map +1 -0
- package/dist/components/SkySystem.js +46 -0
- package/dist/components/Skybox.d.ts +12 -0
- package/dist/components/Skybox.d.ts.map +1 -0
- package/dist/components/Skybox.js +92 -0
- package/dist/components/SolarSystem.d.ts +8 -0
- package/dist/components/SolarSystem.d.ts.map +1 -0
- package/dist/components/SolarSystem.js +77 -0
- package/dist/components/SparklesBurst.d.ts +9 -0
- package/dist/components/SparklesBurst.d.ts.map +1 -0
- package/dist/components/SparklesBurst.js +62 -0
- package/dist/components/Stars.d.ts +15 -0
- package/dist/components/Stars.d.ts.map +1 -0
- package/dist/components/Stars.js +250 -0
- package/dist/components/Sun.d.ts +15 -0
- package/dist/components/Sun.d.ts.map +1 -0
- package/dist/components/Sun.js +7 -0
- package/dist/components/SunCore.d.ts +18 -0
- package/dist/components/SunCore.d.ts.map +1 -0
- package/dist/components/SunCore.js +14 -0
- package/dist/components/SunLight.d.ts +15 -0
- package/dist/components/SunLight.d.ts.map +1 -0
- package/dist/components/SunLight.js +57 -0
- package/dist/components/Text2D.d.ts +9 -0
- package/dist/components/Text2D.d.ts.map +1 -0
- package/dist/components/Text2D.js +56 -0
- package/dist/components/Text3D.d.ts +10 -0
- package/dist/components/Text3D.d.ts.map +1 -0
- package/dist/components/Text3D.js +8 -0
- package/dist/components/VolumePoints.d.ts +19 -0
- package/dist/components/VolumePoints.d.ts.map +1 -0
- package/dist/components/VolumePoints.js +8 -0
- package/dist/components/cursor/AuraCursor.d.ts +6 -0
- package/dist/components/cursor/AuraCursor.d.ts.map +1 -0
- package/dist/components/cursor/AuraCursor.js +30 -0
- package/dist/components/cursor/AuroraCursor.d.ts +6 -0
- package/dist/components/cursor/AuroraCursor.d.ts.map +1 -0
- package/dist/components/cursor/AuroraCursor.js +207 -0
- package/dist/components/cursor/BubblesCursor.d.ts +6 -0
- package/dist/components/cursor/BubblesCursor.d.ts.map +1 -0
- package/dist/components/cursor/BubblesCursor.js +184 -0
- package/dist/components/cursor/CometCursor.d.ts +6 -0
- package/dist/components/cursor/CometCursor.d.ts.map +1 -0
- package/dist/components/cursor/CometCursor.js +191 -0
- package/dist/components/cursor/CrosshairCursor.d.ts +6 -0
- package/dist/components/cursor/CrosshairCursor.d.ts.map +1 -0
- package/dist/components/cursor/CrosshairCursor.js +142 -0
- package/dist/components/cursor/CursorActions.d.ts +8 -0
- package/dist/components/cursor/CursorActions.d.ts.map +1 -0
- package/dist/components/cursor/CursorActions.js +124 -0
- package/dist/components/cursor/CursorController.d.ts +10 -0
- package/dist/components/cursor/CursorController.d.ts.map +1 -0
- package/dist/components/cursor/CursorController.js +5 -0
- package/dist/components/cursor/CursorEffects.d.ts +16 -0
- package/dist/components/cursor/CursorEffects.d.ts.map +1 -0
- package/dist/components/cursor/CursorEffects.js +110 -0
- package/dist/components/cursor/FerrofluidCursor.d.ts +6 -0
- package/dist/components/cursor/FerrofluidCursor.d.ts.map +1 -0
- package/dist/components/cursor/FerrofluidCursor.js +102 -0
- package/dist/components/cursor/GlyphRingCursor.d.ts +6 -0
- package/dist/components/cursor/GlyphRingCursor.d.ts.map +1 -0
- package/dist/components/cursor/GlyphRingCursor.js +123 -0
- package/dist/components/cursor/LightningCursor.d.ts +6 -0
- package/dist/components/cursor/LightningCursor.d.ts.map +1 -0
- package/dist/components/cursor/LightningCursor.js +28 -0
- package/dist/components/cursor/LiquidMetalCursor.d.ts +6 -0
- package/dist/components/cursor/LiquidMetalCursor.d.ts.map +1 -0
- package/dist/components/cursor/LiquidMetalCursor.js +61 -0
- package/dist/components/cursor/OrbCursor.d.ts +6 -0
- package/dist/components/cursor/OrbCursor.d.ts.map +1 -0
- package/dist/components/cursor/OrbCursor.js +32 -0
- package/dist/components/cursor/PlasmaWhipCursor.d.ts +6 -0
- package/dist/components/cursor/PlasmaWhipCursor.d.ts.map +1 -0
- package/dist/components/cursor/PlasmaWhipCursor.js +134 -0
- package/dist/components/cursor/SparklesCursor.d.ts +6 -0
- package/dist/components/cursor/SparklesCursor.d.ts.map +1 -0
- package/dist/components/cursor/SparklesCursor.js +151 -0
- package/dist/components/cursor/TeslaCursor.d.ts +6 -0
- package/dist/components/cursor/TeslaCursor.d.ts.map +1 -0
- package/dist/components/cursor/TeslaCursor.js +223 -0
- package/dist/components/cursor/clickActions/BoltFlashAction.d.ts +11 -0
- package/dist/components/cursor/clickActions/BoltFlashAction.d.ts.map +1 -0
- package/dist/components/cursor/clickActions/BoltFlashAction.js +62 -0
- package/dist/components/cursor/clickActions/GlyphInscriptionAction.d.ts +11 -0
- package/dist/components/cursor/clickActions/GlyphInscriptionAction.d.ts.map +1 -0
- package/dist/components/cursor/clickActions/GlyphInscriptionAction.js +114 -0
- package/dist/components/cursor/clickActions/ImplosionAction.d.ts +11 -0
- package/dist/components/cursor/clickActions/ImplosionAction.d.ts.map +1 -0
- package/dist/components/cursor/clickActions/ImplosionAction.js +93 -0
- package/dist/components/cursor/clickActions/PhaseShiftAction.d.ts +11 -0
- package/dist/components/cursor/clickActions/PhaseShiftAction.d.ts.map +1 -0
- package/dist/components/cursor/clickActions/PhaseShiftAction.js +71 -0
- package/dist/components/cursor/clickActions/PlasmaBombAction.d.ts +11 -0
- package/dist/components/cursor/clickActions/PlasmaBombAction.d.ts.map +1 -0
- package/dist/components/cursor/clickActions/PlasmaBombAction.js +98 -0
- package/dist/components/cursor/clickActions/RealityTearAction.d.ts +11 -0
- package/dist/components/cursor/clickActions/RealityTearAction.d.ts.map +1 -0
- package/dist/components/cursor/clickActions/RealityTearAction.js +92 -0
- package/dist/components/cursor/clickActions/ShockwaveAction.d.ts +11 -0
- package/dist/components/cursor/clickActions/ShockwaveAction.d.ts.map +1 -0
- package/dist/components/cursor/clickActions/ShockwaveAction.js +55 -0
- package/dist/components/cursor/clickActions/SparklesBurstAction.d.ts +11 -0
- package/dist/components/cursor/clickActions/SparklesBurstAction.d.ts.map +1 -0
- package/dist/components/cursor/clickActions/SparklesBurstAction.js +99 -0
- package/dist/components/cursor/clickActions/VoronoiFractureAction.d.ts +11 -0
- package/dist/components/cursor/clickActions/VoronoiFractureAction.d.ts.map +1 -0
- package/dist/components/cursor/clickActions/VoronoiFractureAction.js +149 -0
- package/dist/components/effects/AuraEffect.d.ts +10 -0
- package/dist/components/effects/AuraEffect.d.ts.map +1 -0
- package/dist/components/effects/AuraEffect.js +127 -0
- package/dist/components/effects/AuroraEffect.d.ts +10 -0
- package/dist/components/effects/AuroraEffect.d.ts.map +1 -0
- package/dist/components/effects/AuroraEffect.js +112 -0
- package/dist/components/effects/BlackHoleEffect.d.ts +10 -0
- package/dist/components/effects/BlackHoleEffect.d.ts.map +1 -0
- package/dist/components/effects/BlackHoleEffect.js +193 -0
- package/dist/components/effects/ConstellationEffect.d.ts +10 -0
- package/dist/components/effects/ConstellationEffect.d.ts.map +1 -0
- package/dist/components/effects/ConstellationEffect.js +189 -0
- package/dist/components/effects/DataStreamEffect.d.ts +10 -0
- package/dist/components/effects/DataStreamEffect.d.ts.map +1 -0
- package/dist/components/effects/DataStreamEffect.js +138 -0
- package/dist/components/effects/DnaHelixEffect.d.ts +10 -0
- package/dist/components/effects/DnaHelixEffect.d.ts.map +1 -0
- package/dist/components/effects/DnaHelixEffect.js +311 -0
- package/dist/components/effects/Fire.d.ts +20 -0
- package/dist/components/effects/Fire.d.ts.map +1 -0
- package/dist/components/effects/Fire.js +208 -0
- package/dist/components/effects/FireEffect.d.ts +10 -0
- package/dist/components/effects/FireEffect.d.ts.map +1 -0
- package/dist/components/effects/FireEffect.js +194 -0
- package/dist/components/effects/ForcefieldEffect.d.ts +10 -0
- package/dist/components/effects/ForcefieldEffect.d.ts.map +1 -0
- package/dist/components/effects/ForcefieldEffect.js +132 -0
- package/dist/components/effects/HologramEffect.d.ts +10 -0
- package/dist/components/effects/HologramEffect.d.ts.map +1 -0
- package/dist/components/effects/HologramEffect.js +143 -0
- package/dist/components/effects/IceCrystalsEffect.d.ts +10 -0
- package/dist/components/effects/IceCrystalsEffect.d.ts.map +1 -0
- package/dist/components/effects/IceCrystalsEffect.js +190 -0
- package/dist/components/effects/LightningEffect.d.ts +10 -0
- package/dist/components/effects/LightningEffect.d.ts.map +1 -0
- package/dist/components/effects/LightningEffect.js +240 -0
- package/dist/components/effects/MoleculesEffect.d.ts +10 -0
- package/dist/components/effects/MoleculesEffect.d.ts.map +1 -0
- package/dist/components/effects/MoleculesEffect.js +173 -0
- package/dist/components/effects/NeuralNetworkEffect.d.ts +10 -0
- package/dist/components/effects/NeuralNetworkEffect.d.ts.map +1 -0
- package/dist/components/effects/NeuralNetworkEffect.js +188 -0
- package/dist/components/effects/OrbEffect.d.ts +10 -0
- package/dist/components/effects/OrbEffect.d.ts.map +1 -0
- package/dist/components/effects/OrbEffect.js +291 -0
- package/dist/components/effects/PortalEffect.d.ts +10 -0
- package/dist/components/effects/PortalEffect.d.ts.map +1 -0
- package/dist/components/effects/PortalEffect.js +191 -0
- package/dist/components/effects/ShockwaveEffect.d.ts +10 -0
- package/dist/components/effects/ShockwaveEffect.d.ts.map +1 -0
- package/dist/components/effects/ShockwaveEffect.js +160 -0
- package/dist/components/effects/SmokePlumeEffect.d.ts +10 -0
- package/dist/components/effects/SmokePlumeEffect.d.ts.map +1 -0
- package/dist/components/effects/SmokePlumeEffect.js +141 -0
- package/dist/components/effects/SmokeRibbon.d.ts +13 -0
- package/dist/components/effects/SmokeRibbon.d.ts.map +1 -0
- package/dist/components/effects/SmokeRibbon.js +69 -0
- package/dist/components/effects/SmokeRingEffect.d.ts +10 -0
- package/dist/components/effects/SmokeRingEffect.d.ts.map +1 -0
- package/dist/components/effects/SmokeRingEffect.js +158 -0
- package/dist/components/effects/VolumetricFogEffect.d.ts +10 -0
- package/dist/components/effects/VolumetricFogEffect.d.ts.map +1 -0
- package/dist/components/effects/VolumetricFogEffect.js +111 -0
- package/dist/components/extractOutline.d.ts +18 -0
- package/dist/components/extractOutline.d.ts.map +1 -0
- package/dist/components/extractOutline.js +47 -0
- package/dist/constants.d.ts +2 -0
- package/dist/constants.d.ts.map +1 -0
- package/dist/constants.js +5 -0
- package/dist/hooks/index.d.ts +1 -0
- package/dist/hooks/index.d.ts.map +1 -0
- package/dist/hooks/index.js +1 -0
- package/dist/hooks/use3driseShader.d.ts +17 -0
- package/dist/hooks/use3driseShader.d.ts.map +1 -0
- package/dist/hooks/use3driseShader.js +100 -0
- package/dist/hooks/useAnimationEvents.d.ts +10 -0
- package/dist/hooks/useAnimationEvents.d.ts.map +1 -0
- package/dist/hooks/useAnimationEvents.js +49 -0
- package/dist/hooks/useCameraAnimation.d.ts +35 -0
- package/dist/hooks/useCameraAnimation.d.ts.map +1 -0
- package/dist/hooks/useCameraAnimation.js +277 -0
- package/dist/hooks/useContinuousEffects.d.ts +15 -0
- package/dist/hooks/useContinuousEffects.d.ts.map +1 -0
- package/dist/hooks/useContinuousEffects.js +177 -0
- package/dist/hooks/useCubeCamera.d.ts +18 -0
- package/dist/hooks/useCubeCamera.d.ts.map +1 -0
- package/dist/hooks/useCubeCamera.js +73 -0
- package/dist/hooks/useEnvironmentEffects.d.ts +12 -0
- package/dist/hooks/useEnvironmentEffects.d.ts.map +1 -0
- package/dist/hooks/useEnvironmentEffects.js +22 -0
- package/dist/hooks/useFrameAnimations.d.ts +24 -0
- package/dist/hooks/useFrameAnimations.d.ts.map +1 -0
- package/dist/hooks/useFrameAnimations.js +217 -0
- package/dist/hooks/useFrameEffects.d.ts +6 -0
- package/dist/hooks/useFrameEffects.d.ts.map +1 -0
- package/dist/hooks/useFrameEffects.js +19 -0
- package/dist/hooks/useGsapAnimation.d.ts +122 -0
- package/dist/hooks/useGsapAnimation.d.ts.map +1 -0
- package/dist/hooks/useGsapAnimation.js +316 -0
- package/dist/hooks/useInteraction.d.ts +12 -0
- package/dist/hooks/useInteraction.d.ts.map +1 -0
- package/dist/hooks/useInteraction.js +273 -0
- package/dist/hooks/useInteractionEffects.d.ts +11 -0
- package/dist/hooks/useInteractionEffects.d.ts.map +1 -0
- package/dist/hooks/useInteractionEffects.js +74 -0
- package/dist/hooks/useKey.d.ts +26 -0
- package/dist/hooks/useKey.d.ts.map +1 -0
- package/dist/hooks/useKey.js +73 -0
- package/dist/hooks/useLightAnimation.d.ts +10 -0
- package/dist/hooks/useLightAnimation.d.ts.map +1 -0
- package/dist/hooks/useLightAnimation.js +34 -0
- package/dist/hooks/useLightHandlers.d.ts +14 -0
- package/dist/hooks/useLightHandlers.d.ts.map +1 -0
- package/dist/hooks/useLightHandlers.js +116 -0
- package/dist/hooks/useLightMouseMove.d.ts +11 -0
- package/dist/hooks/useLightMouseMove.d.ts.map +1 -0
- package/dist/hooks/useLightMouseMove.js +27 -0
- package/dist/hooks/useLightShadow.d.ts +6 -0
- package/dist/hooks/useLightShadow.d.ts.map +1 -0
- package/dist/hooks/useLightShadow.js +63 -0
- package/dist/hooks/useMaterialApplication.d.ts +4 -0
- package/dist/hooks/useMaterialApplication.d.ts.map +1 -0
- package/dist/hooks/useMaterialApplication.js +157 -0
- package/dist/hooks/useMaterialOptions.d.ts +14 -0
- package/dist/hooks/useMaterialOptions.d.ts.map +1 -0
- package/dist/hooks/useMaterialOptions.js +118 -0
- package/dist/hooks/useMaterialUniforms.d.ts +18 -0
- package/dist/hooks/useMaterialUniforms.d.ts.map +1 -0
- package/dist/hooks/useMaterialUniforms.js +96 -0
- package/dist/hooks/useMeshController.d.ts +3 -0
- package/dist/hooks/useMeshController.d.ts.map +1 -0
- package/dist/hooks/useMeshController.js +168 -0
- package/dist/hooks/useMouseHandlers.d.ts +8 -0
- package/dist/hooks/useMouseHandlers.d.ts.map +1 -0
- package/dist/hooks/useMouseHandlers.js +47 -0
- package/dist/hooks/useNumericAnimation.d.ts +5 -0
- package/dist/hooks/useNumericAnimation.d.ts.map +1 -0
- package/dist/hooks/useNumericAnimation.js +42 -0
- package/dist/hooks/useObjectAnimation.d.ts +13 -0
- package/dist/hooks/useObjectAnimation.d.ts.map +1 -0
- package/dist/hooks/useObjectAnimation.js +35 -0
- package/dist/hooks/useObjectEdges.d.ts +3 -0
- package/dist/hooks/useObjectEdges.d.ts.map +1 -0
- package/dist/hooks/useObjectEdges.js +199 -0
- package/dist/hooks/useObjectEffects.d.ts +23 -0
- package/dist/hooks/useObjectEffects.d.ts.map +1 -0
- package/dist/hooks/useObjectEffects.js +162 -0
- package/dist/hooks/useOrbitControls.d.ts +7 -0
- package/dist/hooks/useOrbitControls.d.ts.map +1 -0
- package/dist/hooks/useOrbitControls.js +9 -0
- package/dist/hooks/useOutline.d.ts +9 -0
- package/dist/hooks/useOutline.d.ts.map +1 -0
- package/dist/hooks/useOutline.js +14 -0
- package/dist/hooks/useParticlePositions.d.ts +19 -0
- package/dist/hooks/useParticlePositions.d.ts.map +1 -0
- package/dist/hooks/useParticlePositions.js +56 -0
- package/dist/hooks/useParticlesColors.d.ts +14 -0
- package/dist/hooks/useParticlesColors.d.ts.map +1 -0
- package/dist/hooks/useParticlesColors.js +27 -0
- package/dist/hooks/useParticlesTextures.d.ts +10 -0
- package/dist/hooks/useParticlesTextures.d.ts.map +1 -0
- package/dist/hooks/useParticlesTextures.js +23 -0
- package/dist/hooks/usePathAnimation.d.ts +26 -0
- package/dist/hooks/usePathAnimation.d.ts.map +1 -0
- package/dist/hooks/usePathAnimation.js +130 -0
- package/dist/hooks/useSequenceAnimation.d.ts +14 -0
- package/dist/hooks/useSequenceAnimation.d.ts.map +1 -0
- package/dist/hooks/useSequenceAnimation.js +260 -0
- package/dist/hooks/useShadowApplication.d.ts +3 -0
- package/dist/hooks/useShadowApplication.d.ts.map +1 -0
- package/dist/hooks/useShadowApplication.js +31 -0
- package/dist/hooks/useShapeGeometry.d.ts +8 -0
- package/dist/hooks/useShapeGeometry.d.ts.map +1 -0
- package/dist/hooks/useShapeGeometry.js +12 -0
- package/dist/hooks/useSkyAnimation.d.ts +13 -0
- package/dist/hooks/useSkyAnimation.d.ts.map +1 -0
- package/dist/hooks/useSkyAnimation.js +36 -0
- package/dist/hooks/useSkySystem.d.ts +25 -0
- package/dist/hooks/useSkySystem.d.ts.map +1 -0
- package/dist/hooks/useSkySystem.js +59 -0
- package/dist/hooks/useSkyUniforms.d.ts +18 -0
- package/dist/hooks/useSkyUniforms.d.ts.map +1 -0
- package/dist/hooks/useSkyUniforms.js +71 -0
- package/dist/hooks/useTransformControls.d.ts +6 -0
- package/dist/hooks/useTransformControls.d.ts.map +1 -0
- package/dist/hooks/useTransformControls.js +111 -0
- package/dist/hooks/useVolumePoints.d.ts +9 -0
- package/dist/hooks/useVolumePoints.d.ts.map +1 -0
- package/dist/hooks/useVolumePoints.js +22 -0
- package/dist/hooks/useWaterEnvironment.d.ts +5 -0
- package/dist/hooks/useWaterEnvironment.d.ts.map +1 -0
- package/dist/hooks/useWaterEnvironment.js +27 -0
- package/dist/hooks/useWaterReflections.d.ts +18 -0
- package/dist/hooks/useWaterReflections.d.ts.map +1 -0
- package/dist/hooks/useWaterReflections.js +84 -0
- package/dist/index.d.ts +146 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +119 -0
- package/dist/services/AnimationsManager.d.ts +33 -0
- package/dist/services/AnimationsManager.d.ts.map +1 -0
- package/dist/services/AnimationsManager.js +58 -0
- package/dist/services/FontManager.d.ts +32 -0
- package/dist/services/FontManager.d.ts.map +1 -0
- package/dist/services/FontManager.js +76 -0
- package/dist/services/TexturesManager.d.ts +17 -0
- package/dist/services/TexturesManager.d.ts.map +1 -0
- package/dist/services/TexturesManager.js +48 -0
- package/dist/shaders/RainMaterial.d.ts +34 -0
- package/dist/shaders/RainMaterial.d.ts.map +1 -0
- package/dist/shaders/RainMaterial.js +56 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts +228 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial.js +233 -0
- package/dist/shaders/ShootingStarMaterial.d.ts +14 -0
- package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
- package/dist/shaders/ShootingStarMaterial.js +33 -0
- package/dist/shaders/SkyboxMaterial.d.ts +38 -0
- package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyboxMaterial.js +57 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +115 -0
- package/dist/utils/CameraSingleton.d.ts +43 -0
- package/dist/utils/CameraSingleton.d.ts.map +1 -0
- package/dist/utils/CameraSingleton.js +199 -0
- package/dist/utils/anchorUtils.d.ts +10 -0
- package/dist/utils/anchorUtils.d.ts.map +1 -0
- package/dist/utils/anchorUtils.js +13 -0
- package/dist/utils/cursorPicking.d.ts +8 -0
- package/dist/utils/cursorPicking.d.ts.map +1 -0
- package/dist/utils/cursorPicking.js +35 -0
- package/dist/utils/extractOutline.d.ts +18 -0
- package/dist/utils/extractOutline.d.ts.map +1 -0
- package/dist/utils/extractOutline.js +47 -0
- package/dist/utils/frameAnimations.d.ts +49 -0
- package/dist/utils/frameAnimations.d.ts.map +1 -0
- package/dist/utils/frameAnimations.js +213 -0
- package/dist/utils/handleGenerativeEffectsAnimations.d.ts +5 -0
- package/dist/utils/handleGenerativeEffectsAnimations.d.ts.map +1 -0
- package/dist/utils/handleGenerativeEffectsAnimations.js +268 -0
- package/dist/utils/hasHoverAnimation.d.ts +3 -0
- package/dist/utils/hasHoverAnimation.d.ts.map +1 -0
- package/dist/utils/hasHoverAnimation.js +15 -0
- package/dist/utils/materialUtils.d.ts +23 -0
- package/dist/utils/materialUtils.d.ts.map +1 -0
- package/dist/utils/materialUtils.js +81 -0
- package/dist/utils/particleAnimations.d.ts +3 -0
- package/dist/utils/particleAnimations.d.ts.map +1 -0
- package/dist/utils/particleAnimations.js +17 -0
- package/dist/utils/sampleVolume.d.ts +21 -0
- package/dist/utils/sampleVolume.d.ts.map +1 -0
- package/dist/utils/sampleVolume.js +44 -0
- package/dist/utils/sceneQuery.d.ts +9 -0
- package/dist/utils/sceneQuery.d.ts.map +1 -0
- package/dist/utils/sceneQuery.js +22 -0
- package/dist/utils/shaderUtils.d.ts +6 -0
- package/dist/utils/shaderUtils.d.ts.map +1 -0
- package/dist/utils/shaderUtils.js +151 -0
- package/dist/utils/shapes.d.ts +74 -0
- package/dist/utils/shapes.d.ts.map +1 -0
- package/dist/utils/shapes.js +443 -0
- package/dist/utils/textEffects.d.ts +31 -0
- package/dist/utils/textEffects.d.ts.map +1 -0
- package/dist/utils/textEffects.js +61 -0
- package/dist/utils/utils3d.d.ts +7 -0
- package/dist/utils/utils3d.d.ts.map +1 -0
- package/dist/utils/utils3d.js +34 -0
- package/package.json +44 -0
|
@@ -0,0 +1,93 @@
|
|
|
1
|
+
import { jsx as _jsx } from "react/jsx-runtime";
|
|
2
|
+
import { useEffect, useMemo, useRef } from 'react';
|
|
3
|
+
import { useFrame, useThree } from '@react-three/fiber';
|
|
4
|
+
import * as THREE from 'three';
|
|
5
|
+
const vertexShader = /* glsl */ `
|
|
6
|
+
varying vec2 vUv;
|
|
7
|
+
void main() {
|
|
8
|
+
vUv = uv;
|
|
9
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
10
|
+
}
|
|
11
|
+
`;
|
|
12
|
+
const fragmentShader = /* glsl */ `
|
|
13
|
+
uniform float uProgress;
|
|
14
|
+
uniform float uBandCount;
|
|
15
|
+
uniform vec3 uColor;
|
|
16
|
+
varying vec2 vUv;
|
|
17
|
+
|
|
18
|
+
void main() {
|
|
19
|
+
vec2 p = (vUv - 0.5) * 2.0;
|
|
20
|
+
float r = length(p);
|
|
21
|
+
|
|
22
|
+
// Two phases: convergence (0 → 0.65) and bloom + fade (0.65 → 1.0)
|
|
23
|
+
float convergeT = clamp(uProgress / 0.65, 0.0, 1.0);
|
|
24
|
+
float bloomT = clamp((uProgress - 0.65) / 0.35, 0.0, 1.0);
|
|
25
|
+
|
|
26
|
+
// ── Converging ring ────────────────────────────────────────────────────
|
|
27
|
+
// Ease-in inward so the ring decelerates as it tightens — feels gravitational.
|
|
28
|
+
float ringR = 1.0 - pow(convergeT, 2.0);
|
|
29
|
+
// Width narrows as it converges; ring brightens as it tightens.
|
|
30
|
+
float w = 0.07 * (1.0 - convergeT * 0.6);
|
|
31
|
+
float ring = smoothstep(ringR - w, ringR - w * 0.4, r)
|
|
32
|
+
* (1.0 - smoothstep(ringR + w * 0.4, ringR + w, r));
|
|
33
|
+
ring *= (0.6 + convergeT * 0.8);
|
|
34
|
+
|
|
35
|
+
// Chromatic banding inside the ring — gentle radial waves
|
|
36
|
+
float band = 0.5 + 0.5 * sin(r * uBandCount - uProgress * 14.0);
|
|
37
|
+
band = pow(band, 6.0) * 0.35;
|
|
38
|
+
float bandMask = (1.0 - smoothstep(0.0, ringR + w, r)); // bands live inside the ring
|
|
39
|
+
float bands = band * bandMask;
|
|
40
|
+
|
|
41
|
+
// ── Central bloom ──────────────────────────────────────────────────────
|
|
42
|
+
// Activates after convergence completes. Bright at center, soft falloff.
|
|
43
|
+
float bloomRadius = 0.05 + bloomT * 0.6;
|
|
44
|
+
float bloom = pow(max(0.0, 1.0 - r / bloomRadius), 3.0);
|
|
45
|
+
bloom *= (1.0 - pow(bloomT, 2.0)); // ease-out fade as it expands
|
|
46
|
+
|
|
47
|
+
// ── Compose ────────────────────────────────────────────────────────────
|
|
48
|
+
float intensity = ring * 1.4 + bands * 0.9 + bloom * 1.8;
|
|
49
|
+
|
|
50
|
+
// Hot center → uColor outer
|
|
51
|
+
vec3 col = mix(vec3(1.0), uColor, smoothstep(0.0, ringR + 0.2, r));
|
|
52
|
+
col *= 1.0 + intensity * 0.8;
|
|
53
|
+
|
|
54
|
+
float fade = 1.0 - smoothstep(0.85, 1.0, uProgress);
|
|
55
|
+
float alpha = intensity * fade;
|
|
56
|
+
if (alpha < 0.005) discard;
|
|
57
|
+
gl_FragColor = vec4(col, alpha);
|
|
58
|
+
}
|
|
59
|
+
`;
|
|
60
|
+
const ImplosionAction = ({ worldPos, config, onDone }) => {
|
|
61
|
+
const startRef = useRef(null);
|
|
62
|
+
const meshRef = useRef(null);
|
|
63
|
+
const { camera } = useThree();
|
|
64
|
+
const size = (config.scale ?? 1) * 2.5;
|
|
65
|
+
const geometry = useMemo(() => new THREE.PlaneGeometry(size, size, 1, 1), [size]);
|
|
66
|
+
const material = useMemo(() => new THREE.ShaderMaterial({
|
|
67
|
+
uniforms: {
|
|
68
|
+
uProgress: { value: 0 },
|
|
69
|
+
uBandCount: { value: Math.max(2, config.bandCount ?? 18) },
|
|
70
|
+
uColor: { value: new THREE.Color(config.color) },
|
|
71
|
+
},
|
|
72
|
+
vertexShader,
|
|
73
|
+
fragmentShader,
|
|
74
|
+
transparent: true,
|
|
75
|
+
depthWrite: false,
|
|
76
|
+
side: THREE.DoubleSide,
|
|
77
|
+
blending: THREE.AdditiveBlending,
|
|
78
|
+
}), []);
|
|
79
|
+
useEffect(() => () => { geometry.dispose(); material.dispose(); }, [geometry, material]);
|
|
80
|
+
useFrame((state) => {
|
|
81
|
+
if (startRef.current === null)
|
|
82
|
+
startRef.current = state.clock.getElapsedTime();
|
|
83
|
+
const elapsedMs = (state.clock.getElapsedTime() - startRef.current) * 1000;
|
|
84
|
+
const p = Math.min(elapsedMs / config.durationMs, 1);
|
|
85
|
+
material.uniforms.uProgress.value = p;
|
|
86
|
+
if (meshRef.current)
|
|
87
|
+
meshRef.current.lookAt(camera.position);
|
|
88
|
+
if (p >= 1)
|
|
89
|
+
onDone();
|
|
90
|
+
});
|
|
91
|
+
return _jsx("mesh", { ref: meshRef, position: worldPos, geometry: geometry, material: material });
|
|
92
|
+
};
|
|
93
|
+
export default ImplosionAction;
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import React from "react";
|
|
3
|
+
import type { PhaseShiftActionConfig } from "@3driseai/3drise-core";
|
|
4
|
+
interface PhaseShiftActionProps {
|
|
5
|
+
worldPos: THREE.Vector3;
|
|
6
|
+
config: PhaseShiftActionConfig;
|
|
7
|
+
onDone: () => void;
|
|
8
|
+
}
|
|
9
|
+
declare const PhaseShiftAction: React.FC<PhaseShiftActionProps>;
|
|
10
|
+
export default PhaseShiftAction;
|
|
11
|
+
//# sourceMappingURL=PhaseShiftAction.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"PhaseShiftAction.d.ts","sourceRoot":"","sources":["../../../../src/components/cursor/clickActions/PhaseShiftAction.tsx"],"names":[],"mappings":"AAEA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,KAAK,EAAE,sBAAsB,EAAE,MAAM,uBAAuB,CAAC;AACpE,UAAU,qBAAqB;IAC3B,QAAQ,EAAE,KAAK,CAAC,OAAO,CAAC;IACxB,MAAM,EAAE,sBAAsB,CAAC;IAC/B,MAAM,EAAE,MAAM,IAAI,CAAC;CACtB;AAsCD,QAAA,MAAM,gBAAgB,EAAE,KAAK,CAAC,EAAE,CAAC,qBAAqB,CA8BrD,CAAC;AACF,eAAe,gBAAgB,CAAC"}
|
|
@@ -0,0 +1,71 @@
|
|
|
1
|
+
import { jsx as _jsx } from "react/jsx-runtime";
|
|
2
|
+
import { useEffect, useMemo, useRef } from 'react';
|
|
3
|
+
import { useFrame, useThree } from '@react-three/fiber';
|
|
4
|
+
import * as THREE from 'three';
|
|
5
|
+
const vertexShader = /* glsl */ `
|
|
6
|
+
uniform float uProgress;
|
|
7
|
+
uniform float uMaxRadius;
|
|
8
|
+
varying vec3 vPos;
|
|
9
|
+
void main() {
|
|
10
|
+
vPos = position;
|
|
11
|
+
vec3 pos = position * (uMaxRadius * uProgress);
|
|
12
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.0);
|
|
13
|
+
}
|
|
14
|
+
`;
|
|
15
|
+
const fragmentShader = /* glsl */ `
|
|
16
|
+
uniform float uProgress;
|
|
17
|
+
uniform float uTime;
|
|
18
|
+
uniform vec3 uColor;
|
|
19
|
+
varying vec3 vPos;
|
|
20
|
+
void main() {
|
|
21
|
+
// Scanline pattern on the sphere surface
|
|
22
|
+
float scan = sin(vPos.y * 80.0 + uTime * 20.0) * 0.5 + 0.5;
|
|
23
|
+
// Chromatic shift: red/blue separation based on direction
|
|
24
|
+
vec3 dir = normalize(vPos);
|
|
25
|
+
vec3 chroma = vec3(
|
|
26
|
+
0.4 + dir.x * 0.5,
|
|
27
|
+
0.6,
|
|
28
|
+
0.4 - dir.x * 0.5
|
|
29
|
+
);
|
|
30
|
+
vec3 col = mix(uColor, chroma, 0.6);
|
|
31
|
+
col += scan * 0.2;
|
|
32
|
+
// Fresnel-ish thinner shell: brightest near grazing angles
|
|
33
|
+
float shell = pow(1.0 - abs(dot(normalize(vPos), vec3(0.0, 0.0, 1.0))), 2.0);
|
|
34
|
+
float fade = 1.0 - uProgress;
|
|
35
|
+
float alpha = fade * 0.55 * shell;
|
|
36
|
+
if (alpha < 0.005) discard;
|
|
37
|
+
gl_FragColor = vec4(col * (1.0 + fade * 0.4), alpha);
|
|
38
|
+
}
|
|
39
|
+
`;
|
|
40
|
+
const PhaseShiftAction = ({ worldPos, config, onDone }) => {
|
|
41
|
+
const startRef = useRef(null);
|
|
42
|
+
const { clock } = useThree();
|
|
43
|
+
const geometry = useMemo(() => new THREE.SphereGeometry(1, 36, 24), []);
|
|
44
|
+
const material = useMemo(() => new THREE.ShaderMaterial({
|
|
45
|
+
uniforms: {
|
|
46
|
+
uProgress: { value: 0 },
|
|
47
|
+
uTime: { value: 0 },
|
|
48
|
+
uMaxRadius: { value: (config.radius ?? config.scale ?? 1) * 3 },
|
|
49
|
+
uColor: { value: new THREE.Color(config.color) },
|
|
50
|
+
},
|
|
51
|
+
vertexShader,
|
|
52
|
+
fragmentShader,
|
|
53
|
+
transparent: true,
|
|
54
|
+
depthWrite: false,
|
|
55
|
+
side: THREE.BackSide,
|
|
56
|
+
blending: THREE.AdditiveBlending,
|
|
57
|
+
}), []);
|
|
58
|
+
useEffect(() => () => { geometry.dispose(); material.dispose(); }, [geometry, material]);
|
|
59
|
+
useFrame((state) => {
|
|
60
|
+
if (startRef.current === null)
|
|
61
|
+
startRef.current = state.clock.getElapsedTime();
|
|
62
|
+
const elapsedMs = (state.clock.getElapsedTime() - startRef.current) * 1000;
|
|
63
|
+
const p = Math.min(elapsedMs / config.durationMs, 1);
|
|
64
|
+
material.uniforms.uProgress.value = p;
|
|
65
|
+
material.uniforms.uTime.value = clock.getElapsedTime();
|
|
66
|
+
if (p >= 1)
|
|
67
|
+
onDone();
|
|
68
|
+
});
|
|
69
|
+
return _jsx("mesh", { position: worldPos, geometry: geometry, material: material });
|
|
70
|
+
};
|
|
71
|
+
export default PhaseShiftAction;
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import React from "react";
|
|
3
|
+
import type { PlasmaBombActionConfig } from "@3driseai/3drise-core";
|
|
4
|
+
interface PlasmaBombActionProps {
|
|
5
|
+
worldPos: THREE.Vector3;
|
|
6
|
+
config: PlasmaBombActionConfig;
|
|
7
|
+
onDone: () => void;
|
|
8
|
+
}
|
|
9
|
+
declare const PlasmaBombAction: React.FC<PlasmaBombActionProps>;
|
|
10
|
+
export default PlasmaBombAction;
|
|
11
|
+
//# sourceMappingURL=PlasmaBombAction.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"PlasmaBombAction.d.ts","sourceRoot":"","sources":["../../../../src/components/cursor/clickActions/PlasmaBombAction.tsx"],"names":[],"mappings":"AAEA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,KAAK,EAAE,sBAAsB,EAAE,MAAM,uBAAuB,CAAC;AACpE,UAAU,qBAAqB;IAC3B,QAAQ,EAAE,KAAK,CAAC,OAAO,CAAC;IACxB,MAAM,EAAE,sBAAsB,CAAC;IAC/B,MAAM,EAAE,MAAM,IAAI,CAAC;CACtB;AA+DD,QAAA,MAAM,gBAAgB,EAAE,KAAK,CAAC,EAAE,CAAC,qBAAqB,CAgCrD,CAAC;AACF,eAAe,gBAAgB,CAAC"}
|
|
@@ -0,0 +1,98 @@
|
|
|
1
|
+
import { jsx as _jsx } from "react/jsx-runtime";
|
|
2
|
+
import { useEffect, useMemo, useRef } from 'react';
|
|
3
|
+
import { useFrame, useThree } from '@react-three/fiber';
|
|
4
|
+
import * as THREE from 'three';
|
|
5
|
+
const vertexShader = /* glsl */ `
|
|
6
|
+
uniform float uProgress;
|
|
7
|
+
uniform float uMaxRadius;
|
|
8
|
+
varying vec2 vUv;
|
|
9
|
+
varying float vRadial;
|
|
10
|
+
void main() {
|
|
11
|
+
vUv = uv;
|
|
12
|
+
vRadial = length(position.xy);
|
|
13
|
+
vec3 pos = position * (uMaxRadius * uProgress);
|
|
14
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.0);
|
|
15
|
+
}
|
|
16
|
+
`;
|
|
17
|
+
const fragmentShader = /* glsl */ `
|
|
18
|
+
uniform float uProgress;
|
|
19
|
+
uniform float uTime;
|
|
20
|
+
uniform vec3 uColor;
|
|
21
|
+
uniform float uOpacity;
|
|
22
|
+
varying vec2 vUv;
|
|
23
|
+
|
|
24
|
+
// 2D hash + FBM noise
|
|
25
|
+
float hash(vec2 p) { return fract(sin(dot(p, vec2(127.1, 311.7))) * 43758.5453); }
|
|
26
|
+
float noise(vec2 p) {
|
|
27
|
+
vec2 i = floor(p);
|
|
28
|
+
vec2 f = fract(p);
|
|
29
|
+
f = f * f * (3.0 - 2.0 * f);
|
|
30
|
+
return mix(
|
|
31
|
+
mix(hash(i + vec2(0,0)), hash(i + vec2(1,0)), f.x),
|
|
32
|
+
mix(hash(i + vec2(0,1)), hash(i + vec2(1,1)), f.x),
|
|
33
|
+
f.y);
|
|
34
|
+
}
|
|
35
|
+
float fbm(vec2 p) {
|
|
36
|
+
float v = 0.0;
|
|
37
|
+
float a = 0.5;
|
|
38
|
+
for (int i = 0; i < 4; i++) {
|
|
39
|
+
v += a * noise(p);
|
|
40
|
+
p *= 2.03;
|
|
41
|
+
a *= 0.5;
|
|
42
|
+
}
|
|
43
|
+
return v;
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
void main() {
|
|
47
|
+
// vUv.y is across the ring's tube; vUv.x is around the ring.
|
|
48
|
+
float t = uTime * 2.0;
|
|
49
|
+
vec2 p = vec2(vUv.x * 6.0 - t * 0.4, vUv.y * 2.0 + t * 0.3);
|
|
50
|
+
float n = fbm(p);
|
|
51
|
+
|
|
52
|
+
// Plasma gradient: deep magenta → uColor → near-white core
|
|
53
|
+
vec3 hot = vec3(1.0, 0.95, 0.7);
|
|
54
|
+
vec3 cold = uColor * 0.4 + vec3(0.15, 0.0, 0.25);
|
|
55
|
+
vec3 plasma = mix(cold, uColor, smoothstep(0.2, 0.7, n));
|
|
56
|
+
plasma = mix(plasma, hot, smoothstep(0.7, 0.95, n));
|
|
57
|
+
|
|
58
|
+
float fade = 1.0 - uProgress;
|
|
59
|
+
float corona = exp(-uProgress * 4.0);
|
|
60
|
+
float alpha = fade * uOpacity * (0.5 + corona * 0.8);
|
|
61
|
+
if (alpha < 0.005) discard;
|
|
62
|
+
gl_FragColor = vec4(plasma * (1.0 + corona * 0.5), alpha);
|
|
63
|
+
}
|
|
64
|
+
`;
|
|
65
|
+
const PlasmaBombAction = ({ worldPos, config, onDone }) => {
|
|
66
|
+
const startRef = useRef(null);
|
|
67
|
+
const { clock } = useThree();
|
|
68
|
+
const tubeRadius = (config.ringWidth ?? 0.08);
|
|
69
|
+
const geometry = useMemo(() => new THREE.TorusGeometry(1, tubeRadius, 16, 96), [tubeRadius]);
|
|
70
|
+
const material = useMemo(() => new THREE.ShaderMaterial({
|
|
71
|
+
uniforms: {
|
|
72
|
+
uProgress: { value: 0 },
|
|
73
|
+
uTime: { value: 0 },
|
|
74
|
+
uMaxRadius: { value: config.scale },
|
|
75
|
+
uColor: { value: new THREE.Color(config.color) },
|
|
76
|
+
uOpacity: { value: 1 },
|
|
77
|
+
},
|
|
78
|
+
vertexShader,
|
|
79
|
+
fragmentShader,
|
|
80
|
+
transparent: true,
|
|
81
|
+
depthWrite: false,
|
|
82
|
+
blending: THREE.AdditiveBlending,
|
|
83
|
+
side: THREE.DoubleSide,
|
|
84
|
+
}), []);
|
|
85
|
+
useEffect(() => () => { geometry.dispose(); material.dispose(); }, [geometry, material]);
|
|
86
|
+
useFrame((state) => {
|
|
87
|
+
if (startRef.current === null)
|
|
88
|
+
startRef.current = state.clock.getElapsedTime();
|
|
89
|
+
const elapsedMs = (state.clock.getElapsedTime() - startRef.current) * 1000;
|
|
90
|
+
const p = Math.min(elapsedMs / config.durationMs, 1);
|
|
91
|
+
material.uniforms.uProgress.value = p;
|
|
92
|
+
material.uniforms.uTime.value = clock.getElapsedTime();
|
|
93
|
+
if (p >= 1)
|
|
94
|
+
onDone();
|
|
95
|
+
});
|
|
96
|
+
return (_jsx("mesh", { position: worldPos, rotation: [-Math.PI / 2, 0, 0], geometry: geometry, material: material }));
|
|
97
|
+
};
|
|
98
|
+
export default PlasmaBombAction;
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import React from "react";
|
|
3
|
+
import type { RealityTearActionConfig } from "@3driseai/3drise-core";
|
|
4
|
+
interface RealityTearActionProps {
|
|
5
|
+
worldPos: THREE.Vector3;
|
|
6
|
+
config: RealityTearActionConfig;
|
|
7
|
+
onDone: () => void;
|
|
8
|
+
}
|
|
9
|
+
declare const RealityTearAction: React.FC<RealityTearActionProps>;
|
|
10
|
+
export default RealityTearAction;
|
|
11
|
+
//# sourceMappingURL=RealityTearAction.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"RealityTearAction.d.ts","sourceRoot":"","sources":["../../../../src/components/cursor/clickActions/RealityTearAction.tsx"],"names":[],"mappings":"AAEA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,KAAK,EAAE,uBAAuB,EAAE,MAAM,uBAAuB,CAAC;AACrE,UAAU,sBAAsB;IAC5B,QAAQ,EAAE,KAAK,CAAC,OAAO,CAAC;IACxB,MAAM,EAAE,uBAAuB,CAAC;IAChC,MAAM,EAAE,MAAM,IAAI,CAAC;CACtB;AAgDD,QAAA,MAAM,iBAAiB,EAAE,KAAK,CAAC,EAAE,CAAC,sBAAsB,CAyCvD,CAAC;AACF,eAAe,iBAAiB,CAAC"}
|
|
@@ -0,0 +1,92 @@
|
|
|
1
|
+
import { jsx as _jsx } from "react/jsx-runtime";
|
|
2
|
+
import { useEffect, useMemo, useRef } from 'react';
|
|
3
|
+
import { useFrame, useThree } from '@react-three/fiber';
|
|
4
|
+
import * as THREE from 'three';
|
|
5
|
+
const vertexShader = /* glsl */ `
|
|
6
|
+
uniform float uOpenX;
|
|
7
|
+
uniform float uOpenY;
|
|
8
|
+
varying vec2 vUv;
|
|
9
|
+
void main() {
|
|
10
|
+
vUv = uv;
|
|
11
|
+
vec3 pos = vec3(position.x * uOpenX, position.y * uOpenY, position.z);
|
|
12
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.0);
|
|
13
|
+
}
|
|
14
|
+
`;
|
|
15
|
+
const fragmentShader = /* glsl */ `
|
|
16
|
+
uniform float uTime;
|
|
17
|
+
uniform float uProgress;
|
|
18
|
+
uniform float uOpenY;
|
|
19
|
+
uniform vec3 uColor;
|
|
20
|
+
varying vec2 vUv;
|
|
21
|
+
|
|
22
|
+
float hash(vec2 p) { return fract(sin(dot(p, vec2(127.1, 311.7))) * 43758.5453); }
|
|
23
|
+
float noise(vec2 p) {
|
|
24
|
+
vec2 i = floor(p);
|
|
25
|
+
vec2 f = fract(p);
|
|
26
|
+
f = f * f * (3.0 - 2.0 * f);
|
|
27
|
+
return mix(
|
|
28
|
+
mix(hash(i + vec2(0,0)), hash(i + vec2(1,0)), f.x),
|
|
29
|
+
mix(hash(i + vec2(0,1)), hash(i + vec2(1,1)), f.x),
|
|
30
|
+
f.y);
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
void main() {
|
|
34
|
+
// Static / VHS noise inside the slit
|
|
35
|
+
float n = noise(vUv * vec2(180.0, 9.0) + vec2(uTime * 60.0, 0.0));
|
|
36
|
+
float scan = sin(vUv.y * 600.0 + uTime * 40.0) * 0.5 + 0.5;
|
|
37
|
+
float band = smoothstep(0.0, 0.05, vUv.y) * smoothstep(0.0, 0.05, 1.0 - vUv.y);
|
|
38
|
+
|
|
39
|
+
// Bright bleeding edges
|
|
40
|
+
float edge = pow(1.0 - abs(vUv.x * 2.0 - 1.0), 6.0);
|
|
41
|
+
vec3 col = mix(vec3(n) * uColor, vec3(1.0), edge);
|
|
42
|
+
col += scan * 0.15;
|
|
43
|
+
|
|
44
|
+
float fade = 1.0 - smoothstep(0.7, 1.0, uProgress);
|
|
45
|
+
float alpha = band * (0.85 + edge * 0.6) * fade;
|
|
46
|
+
if (alpha < 0.005) discard;
|
|
47
|
+
gl_FragColor = vec4(col, alpha);
|
|
48
|
+
}
|
|
49
|
+
`;
|
|
50
|
+
const RealityTearAction = ({ worldPos, config, onDone }) => {
|
|
51
|
+
const startRef = useRef(null);
|
|
52
|
+
const meshRef = useRef(null);
|
|
53
|
+
const { camera, clock } = useThree();
|
|
54
|
+
const tearWidth = config.tearWidth ?? 1.6;
|
|
55
|
+
const tearHeight = config.scale ?? 1;
|
|
56
|
+
const geometry = useMemo(() => new THREE.PlaneGeometry(tearWidth, tearHeight, 1, 1), [tearWidth, tearHeight]);
|
|
57
|
+
const material = useMemo(() => new THREE.ShaderMaterial({
|
|
58
|
+
uniforms: {
|
|
59
|
+
uTime: { value: 0 },
|
|
60
|
+
uProgress: { value: 0 },
|
|
61
|
+
uOpenX: { value: 0 },
|
|
62
|
+
uOpenY: { value: 0.02 },
|
|
63
|
+
uColor: { value: new THREE.Color(config.color) },
|
|
64
|
+
},
|
|
65
|
+
vertexShader,
|
|
66
|
+
fragmentShader,
|
|
67
|
+
transparent: true,
|
|
68
|
+
depthWrite: false,
|
|
69
|
+
side: THREE.DoubleSide,
|
|
70
|
+
blending: THREE.AdditiveBlending,
|
|
71
|
+
}), []);
|
|
72
|
+
useEffect(() => () => { geometry.dispose(); material.dispose(); }, [geometry, material]);
|
|
73
|
+
useFrame((state) => {
|
|
74
|
+
if (startRef.current === null)
|
|
75
|
+
startRef.current = state.clock.getElapsedTime();
|
|
76
|
+
const elapsedMs = (state.clock.getElapsedTime() - startRef.current) * 1000;
|
|
77
|
+
const p = Math.min(elapsedMs / config.durationMs, 1);
|
|
78
|
+
material.uniforms.uProgress.value = p;
|
|
79
|
+
material.uniforms.uTime.value = clock.getElapsedTime();
|
|
80
|
+
// Triangular envelope: open 0..0.5, close 0.5..1
|
|
81
|
+
const open = p < 0.5 ? p * 2 : (1 - p) * 2;
|
|
82
|
+
material.uniforms.uOpenX.value = open;
|
|
83
|
+
material.uniforms.uOpenY.value = 0.04 + open * 0.96;
|
|
84
|
+
// Billboard toward camera
|
|
85
|
+
if (meshRef.current)
|
|
86
|
+
meshRef.current.lookAt(camera.position);
|
|
87
|
+
if (p >= 1)
|
|
88
|
+
onDone();
|
|
89
|
+
});
|
|
90
|
+
return (_jsx("mesh", { ref: meshRef, position: worldPos, geometry: geometry, material: material }));
|
|
91
|
+
};
|
|
92
|
+
export default RealityTearAction;
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import React from "react";
|
|
3
|
+
import type { ClickActionConfig } from "@3driseai/3drise-core";
|
|
4
|
+
export interface ShockwaveActionProps {
|
|
5
|
+
worldPos: THREE.Vector3;
|
|
6
|
+
config: ClickActionConfig;
|
|
7
|
+
onDone: () => void;
|
|
8
|
+
}
|
|
9
|
+
declare const ShockwaveAction: React.FC<ShockwaveActionProps>;
|
|
10
|
+
export default ShockwaveAction;
|
|
11
|
+
//# sourceMappingURL=ShockwaveAction.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ShockwaveAction.d.ts","sourceRoot":"","sources":["../../../../src/components/cursor/clickActions/ShockwaveAction.tsx"],"names":[],"mappings":"AAEA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAC;AAC/D,MAAM,WAAW,oBAAoB;IACjC,QAAQ,EAAE,KAAK,CAAC,OAAO,CAAC;IACxB,MAAM,EAAE,iBAAiB,CAAC;IAC1B,MAAM,EAAE,MAAM,IAAI,CAAC;CACtB;AAwBD,QAAA,MAAM,eAAe,EAAE,KAAK,CAAC,EAAE,CAAC,oBAAoB,CA4BnD,CAAC;AACF,eAAe,eAAe,CAAC"}
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
import { jsx as _jsx } from "react/jsx-runtime";
|
|
2
|
+
import { useEffect, useMemo, useRef } from 'react';
|
|
3
|
+
import { useFrame } from '@react-three/fiber';
|
|
4
|
+
import * as THREE from 'three';
|
|
5
|
+
const vertexShader = /* glsl */ `
|
|
6
|
+
uniform float uProgress;
|
|
7
|
+
uniform float uMaxRadius;
|
|
8
|
+
void main() {
|
|
9
|
+
vec3 pos = position * (uMaxRadius * uProgress);
|
|
10
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.0);
|
|
11
|
+
}
|
|
12
|
+
`;
|
|
13
|
+
const fragmentShader = /* glsl */ `
|
|
14
|
+
uniform float uProgress;
|
|
15
|
+
uniform vec3 uColor;
|
|
16
|
+
uniform float uOpacity;
|
|
17
|
+
void main() {
|
|
18
|
+
float fade = 1.0 - uProgress;
|
|
19
|
+
float corona = exp(-uProgress * 5.0);
|
|
20
|
+
float alpha = fade * uOpacity * (0.6 + corona * 0.8);
|
|
21
|
+
if (alpha < 0.005) discard;
|
|
22
|
+
vec3 col = uColor * (1.0 + corona * 0.6);
|
|
23
|
+
gl_FragColor = vec4(col, alpha);
|
|
24
|
+
}
|
|
25
|
+
`;
|
|
26
|
+
const ShockwaveAction = ({ worldPos, config, onDone }) => {
|
|
27
|
+
const startRef = useRef(null);
|
|
28
|
+
const geometry = useMemo(() => new THREE.TorusGeometry(1, 0.04, 8, 80), []);
|
|
29
|
+
const material = useMemo(() => new THREE.ShaderMaterial({
|
|
30
|
+
uniforms: {
|
|
31
|
+
uProgress: { value: 0 },
|
|
32
|
+
uMaxRadius: { value: config.scale },
|
|
33
|
+
uColor: { value: new THREE.Color(config.color) },
|
|
34
|
+
uOpacity: { value: 1 },
|
|
35
|
+
},
|
|
36
|
+
vertexShader,
|
|
37
|
+
fragmentShader,
|
|
38
|
+
transparent: true,
|
|
39
|
+
depthWrite: false,
|
|
40
|
+
blending: THREE.AdditiveBlending,
|
|
41
|
+
side: THREE.DoubleSide,
|
|
42
|
+
}), []);
|
|
43
|
+
useEffect(() => () => { geometry.dispose(); material.dispose(); }, [geometry, material]);
|
|
44
|
+
useFrame((state) => {
|
|
45
|
+
if (startRef.current === null)
|
|
46
|
+
startRef.current = state.clock.getElapsedTime();
|
|
47
|
+
const elapsedMs = (state.clock.getElapsedTime() - startRef.current) * 1000;
|
|
48
|
+
const p = Math.min(elapsedMs / config.durationMs, 1);
|
|
49
|
+
material.uniforms.uProgress.value = p;
|
|
50
|
+
if (p >= 1)
|
|
51
|
+
onDone();
|
|
52
|
+
});
|
|
53
|
+
return (_jsx("mesh", { position: worldPos, rotation: [-Math.PI / 2, 0, 0], geometry: geometry, material: material }));
|
|
54
|
+
};
|
|
55
|
+
export default ShockwaveAction;
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import React from "react";
|
|
3
|
+
import type { SparklesBurstActionConfig } from "@3driseai/3drise-core";
|
|
4
|
+
interface SparklesBurstActionProps {
|
|
5
|
+
worldPos: THREE.Vector3;
|
|
6
|
+
config: SparklesBurstActionConfig;
|
|
7
|
+
onDone: () => void;
|
|
8
|
+
}
|
|
9
|
+
declare const SparklesBurstAction: React.FC<SparklesBurstActionProps>;
|
|
10
|
+
export default SparklesBurstAction;
|
|
11
|
+
//# sourceMappingURL=SparklesBurstAction.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"SparklesBurstAction.d.ts","sourceRoot":"","sources":["../../../../src/components/cursor/clickActions/SparklesBurstAction.tsx"],"names":[],"mappings":"AAEA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,KAAK,EAAE,yBAAyB,EAAE,MAAM,uBAAuB,CAAC;AACvE,UAAU,wBAAwB;IAC9B,QAAQ,EAAE,KAAK,CAAC,OAAO,CAAC;IACxB,MAAM,EAAE,yBAAyB,CAAC;IAClC,MAAM,EAAE,MAAM,IAAI,CAAC;CACtB;AA8DD,QAAA,MAAM,mBAAmB,EAAE,KAAK,CAAC,EAAE,CAAC,wBAAwB,CAkC3D,CAAC;AACF,eAAe,mBAAmB,CAAC"}
|
|
@@ -0,0 +1,99 @@
|
|
|
1
|
+
import { jsx as _jsx } from "react/jsx-runtime";
|
|
2
|
+
import { useEffect, useMemo, useRef } from 'react';
|
|
3
|
+
import { useFrame, useThree } from '@react-three/fiber';
|
|
4
|
+
import * as THREE from 'three';
|
|
5
|
+
const vertexShader = /* glsl */ `
|
|
6
|
+
varying vec2 vUv;
|
|
7
|
+
void main() {
|
|
8
|
+
vUv = uv;
|
|
9
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
10
|
+
}
|
|
11
|
+
`;
|
|
12
|
+
const fragmentShader = /* glsl */ `
|
|
13
|
+
uniform float uProgress;
|
|
14
|
+
uniform float uTime;
|
|
15
|
+
uniform float uRayCount;
|
|
16
|
+
uniform vec3 uColor;
|
|
17
|
+
varying vec2 vUv;
|
|
18
|
+
|
|
19
|
+
#define PI 3.14159265359
|
|
20
|
+
|
|
21
|
+
void main() {
|
|
22
|
+
// Polar coords centered on the quad
|
|
23
|
+
vec2 p = (vUv - 0.5) * 2.0;
|
|
24
|
+
float r = length(p);
|
|
25
|
+
float theta = atan(p.y, p.x);
|
|
26
|
+
|
|
27
|
+
// Ease-out expansion: front of the wave reaches r=1 at uProgress=1
|
|
28
|
+
float expand = 1.0 - pow(1.0 - uProgress, 3.0);
|
|
29
|
+
|
|
30
|
+
// N rays radiating outward, each as a tapered bright slice
|
|
31
|
+
float angularPhase = theta * uRayCount * 0.5 / PI;
|
|
32
|
+
float rays = pow(0.5 + 0.5 * cos(angularPhase * 2.0 * PI), 12.0);
|
|
33
|
+
|
|
34
|
+
// Thin wavefront ring at r = expand
|
|
35
|
+
float wf = smoothstep(expand - 0.04, expand - 0.005, r)
|
|
36
|
+
* (1.0 - smoothstep(expand + 0.005, expand + 0.04, r));
|
|
37
|
+
|
|
38
|
+
// Tapered ray length: bright at base, fades at the leading edge
|
|
39
|
+
float rayLen = rays
|
|
40
|
+
* smoothstep(0.02, 0.18, r)
|
|
41
|
+
* (1.0 - smoothstep(expand * 0.4, expand * 1.05, r));
|
|
42
|
+
|
|
43
|
+
// Bright soft core that fades during the latter half
|
|
44
|
+
float core = pow(max(0.0, 1.0 - r * 4.0), 4.0)
|
|
45
|
+
* (1.0 - smoothstep(0.25, 0.7, uProgress));
|
|
46
|
+
|
|
47
|
+
// Tiny sparkles travelling along each ray
|
|
48
|
+
float sparkleR = fract(r * 4.5 - uTime * 1.2);
|
|
49
|
+
float sparkle = pow(1.0 - 2.0 * abs(sparkleR - 0.5), 18.0) * rays;
|
|
50
|
+
|
|
51
|
+
float intensity = wf * 1.4 + rayLen * 1.0 + core * 1.2 + sparkle * 0.9;
|
|
52
|
+
|
|
53
|
+
// Color: hot white inner → uColor outer
|
|
54
|
+
vec3 col = mix(vec3(1.0), uColor, smoothstep(0.05, expand * 0.9, r));
|
|
55
|
+
col *= 1.0 + intensity * 0.9;
|
|
56
|
+
|
|
57
|
+
// Overall fade-out across the action lifetime
|
|
58
|
+
float fade = 1.0 - smoothstep(0.7, 1.0, uProgress);
|
|
59
|
+
float alpha = intensity * fade;
|
|
60
|
+
if (alpha < 0.005) discard;
|
|
61
|
+
gl_FragColor = vec4(col, alpha);
|
|
62
|
+
}
|
|
63
|
+
`;
|
|
64
|
+
const SparklesBurstAction = ({ worldPos, config, onDone }) => {
|
|
65
|
+
const startRef = useRef(null);
|
|
66
|
+
const meshRef = useRef(null);
|
|
67
|
+
const { camera, clock } = useThree();
|
|
68
|
+
const size = (config.scale ?? 1) * 2.5;
|
|
69
|
+
const geometry = useMemo(() => new THREE.PlaneGeometry(size, size, 1, 1), [size]);
|
|
70
|
+
const material = useMemo(() => new THREE.ShaderMaterial({
|
|
71
|
+
uniforms: {
|
|
72
|
+
uProgress: { value: 0 },
|
|
73
|
+
uTime: { value: 0 },
|
|
74
|
+
uRayCount: { value: Math.max(3, config.rayCount ?? 8) },
|
|
75
|
+
uColor: { value: new THREE.Color(config.color) },
|
|
76
|
+
},
|
|
77
|
+
vertexShader,
|
|
78
|
+
fragmentShader,
|
|
79
|
+
transparent: true,
|
|
80
|
+
depthWrite: false,
|
|
81
|
+
side: THREE.DoubleSide,
|
|
82
|
+
blending: THREE.AdditiveBlending,
|
|
83
|
+
}), []);
|
|
84
|
+
useEffect(() => () => { geometry.dispose(); material.dispose(); }, [geometry, material]);
|
|
85
|
+
useFrame((state) => {
|
|
86
|
+
if (startRef.current === null)
|
|
87
|
+
startRef.current = state.clock.getElapsedTime();
|
|
88
|
+
const elapsedMs = (state.clock.getElapsedTime() - startRef.current) * 1000;
|
|
89
|
+
const p = Math.min(elapsedMs / config.durationMs, 1);
|
|
90
|
+
material.uniforms.uProgress.value = p;
|
|
91
|
+
material.uniforms.uTime.value = clock.getElapsedTime();
|
|
92
|
+
if (meshRef.current)
|
|
93
|
+
meshRef.current.lookAt(camera.position);
|
|
94
|
+
if (p >= 1)
|
|
95
|
+
onDone();
|
|
96
|
+
});
|
|
97
|
+
return _jsx("mesh", { ref: meshRef, position: worldPos, geometry: geometry, material: material });
|
|
98
|
+
};
|
|
99
|
+
export default SparklesBurstAction;
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import React from "react";
|
|
3
|
+
import type { VoronoiFractureActionConfig } from "@3driseai/3drise-core";
|
|
4
|
+
interface VoronoiFractureActionProps {
|
|
5
|
+
worldPos: THREE.Vector3;
|
|
6
|
+
config: VoronoiFractureActionConfig;
|
|
7
|
+
onDone: () => void;
|
|
8
|
+
}
|
|
9
|
+
declare const VoronoiFractureAction: React.FC<VoronoiFractureActionProps>;
|
|
10
|
+
export default VoronoiFractureAction;
|
|
11
|
+
//# sourceMappingURL=VoronoiFractureAction.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"VoronoiFractureAction.d.ts","sourceRoot":"","sources":["../../../../src/components/cursor/clickActions/VoronoiFractureAction.tsx"],"names":[],"mappings":"AAEA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,KAAK,EAAE,2BAA2B,EAAE,MAAM,uBAAuB,CAAC;AACzE,UAAU,0BAA0B;IAChC,QAAQ,EAAE,KAAK,CAAC,OAAO,CAAC;IACxB,MAAM,EAAE,2BAA2B,CAAC;IACpC,MAAM,EAAE,MAAM,IAAI,CAAC;CACtB;AAuED,QAAA,MAAM,qBAAqB,EAAE,KAAK,CAAC,EAAE,CAAC,0BAA0B,CA2E/D,CAAC;AACF,eAAe,qBAAqB,CAAC"}
|