@3driseai/3drise-viewer 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (547) hide show
  1. package/dist/components/AnimatedObject.d.ts +22 -0
  2. package/dist/components/AnimatedObject.d.ts.map +1 -0
  3. package/dist/components/AnimatedObject.js +65 -0
  4. package/dist/components/Bubbles.d.ts +9 -0
  5. package/dist/components/Bubbles.d.ts.map +1 -0
  6. package/dist/components/Bubbles.js +105 -0
  7. package/dist/components/CameraController.d.ts +10 -0
  8. package/dist/components/CameraController.d.ts.map +1 -0
  9. package/dist/components/CameraController.js +158 -0
  10. package/dist/components/Clouds.d.ts +9 -0
  11. package/dist/components/Clouds.d.ts.map +1 -0
  12. package/dist/components/Clouds.js +278 -0
  13. package/dist/components/Corona.d.ts +18 -0
  14. package/dist/components/Corona.d.ts.map +1 -0
  15. package/dist/components/Corona.js +12 -0
  16. package/dist/components/CreatedObject.d.ts +14 -0
  17. package/dist/components/CreatedObject.d.ts.map +1 -0
  18. package/dist/components/CreatedObject.js +103 -0
  19. package/dist/components/CustomPrimitive.d.ts +12 -0
  20. package/dist/components/CustomPrimitive.d.ts.map +1 -0
  21. package/dist/components/CustomPrimitive.js +87 -0
  22. package/dist/components/Earth.d.ts +8 -0
  23. package/dist/components/Earth.d.ts.map +1 -0
  24. package/dist/components/Earth.js +38 -0
  25. package/dist/components/EffectsGenerator.d.ts +10 -0
  26. package/dist/components/EffectsGenerator.d.ts.map +1 -0
  27. package/dist/components/EffectsGenerator.js +71 -0
  28. package/dist/components/EffectsGroup.d.ts +8 -0
  29. package/dist/components/EffectsGroup.d.ts.map +1 -0
  30. package/dist/components/EffectsGroup.js +11 -0
  31. package/dist/components/EnvironmentManager.d.ts +9 -0
  32. package/dist/components/EnvironmentManager.d.ts.map +1 -0
  33. package/dist/components/EnvironmentManager.js +74 -0
  34. package/dist/components/EnvironmentObject.d.ts +8 -0
  35. package/dist/components/EnvironmentObject.d.ts.map +1 -0
  36. package/dist/components/EnvironmentObject.js +14 -0
  37. package/dist/components/Flares.d.ts +24 -0
  38. package/dist/components/Flares.d.ts.map +1 -0
  39. package/dist/components/Flares.js +134 -0
  40. package/dist/components/Frame.d.ts +23 -0
  41. package/dist/components/Frame.d.ts.map +1 -0
  42. package/dist/components/Frame.js +55 -0
  43. package/dist/components/FrameGeometry.d.ts +10 -0
  44. package/dist/components/FrameGeometry.d.ts.map +1 -0
  45. package/dist/components/FrameGeometry.js +17 -0
  46. package/dist/components/FrameImage.d.ts +2 -0
  47. package/dist/components/FrameImage.d.ts.map +1 -0
  48. package/dist/components/FrameImage.js +15 -0
  49. package/dist/components/Galaxy.d.ts +10 -0
  50. package/dist/components/Galaxy.d.ts.map +1 -0
  51. package/dist/components/Galaxy.js +29 -0
  52. package/dist/components/GalleryLayout.d.ts +12 -0
  53. package/dist/components/GalleryLayout.d.ts.map +1 -0
  54. package/dist/components/GalleryLayout.js +20 -0
  55. package/dist/components/GeometryShape.d.ts +54 -0
  56. package/dist/components/GeometryShape.d.ts.map +1 -0
  57. package/dist/components/GeometryShape.js +318 -0
  58. package/dist/components/Glyphs.d.ts +9 -0
  59. package/dist/components/Glyphs.d.ts.map +1 -0
  60. package/dist/components/Glyphs.js +58 -0
  61. package/dist/components/GridHelper.d.ts +23 -0
  62. package/dist/components/GridHelper.d.ts.map +1 -0
  63. package/dist/components/GridHelper.js +36 -0
  64. package/dist/components/GridsGenerator.d.ts +10 -0
  65. package/dist/components/GridsGenerator.d.ts.map +1 -0
  66. package/dist/components/GridsGenerator.js +14 -0
  67. package/dist/components/HdrPlaylistRenderer.d.ts +10 -0
  68. package/dist/components/HdrPlaylistRenderer.d.ts.map +1 -0
  69. package/dist/components/HdrPlaylistRenderer.js +364 -0
  70. package/dist/components/ImageGeometry.d.ts +13 -0
  71. package/dist/components/ImageGeometry.d.ts.map +1 -0
  72. package/dist/components/ImageGeometry.js +62 -0
  73. package/dist/components/Lensflare.d.ts +12 -0
  74. package/dist/components/Lensflare.d.ts.map +1 -0
  75. package/dist/components/Lensflare.js +66 -0
  76. package/dist/components/Letter.d.ts +19 -0
  77. package/dist/components/Letter.d.ts.map +1 -0
  78. package/dist/components/Letter.js +83 -0
  79. package/dist/components/Letters.d.ts +16 -0
  80. package/dist/components/Letters.d.ts.map +1 -0
  81. package/dist/components/Letters.js +18 -0
  82. package/dist/components/LightObject.d.ts +8 -0
  83. package/dist/components/LightObject.d.ts.map +1 -0
  84. package/dist/components/LightObject.js +65 -0
  85. package/dist/components/LightsManager.d.ts +8 -0
  86. package/dist/components/LightsManager.d.ts.map +1 -0
  87. package/dist/components/LightsManager.js +104 -0
  88. package/dist/components/Lines.d.ts +9 -0
  89. package/dist/components/Lines.d.ts.map +1 -0
  90. package/dist/components/Lines.js +19 -0
  91. package/dist/components/LoadingIndicator.d.ts +10 -0
  92. package/dist/components/LoadingIndicator.d.ts.map +1 -0
  93. package/dist/components/LoadingIndicator.js +6 -0
  94. package/dist/components/MaterialLibrary.d.ts +9 -0
  95. package/dist/components/MaterialLibrary.d.ts.map +1 -0
  96. package/dist/components/MaterialLibrary.js +57 -0
  97. package/dist/components/Moon.d.ts +13 -0
  98. package/dist/components/Moon.d.ts.map +1 -0
  99. package/dist/components/Moon.js +66 -0
  100. package/dist/components/MyGrid.d.ts +15 -0
  101. package/dist/components/MyGrid.d.ts.map +1 -0
  102. package/dist/components/MyGrid.js +72 -0
  103. package/dist/components/ObjectNode.d.ts +13 -0
  104. package/dist/components/ObjectNode.d.ts.map +1 -0
  105. package/dist/components/ObjectNode.js +139 -0
  106. package/dist/components/ObjectNodeApi.d.ts +13 -0
  107. package/dist/components/ObjectNodeApi.d.ts.map +1 -0
  108. package/dist/components/ObjectNodeApi.js +18 -0
  109. package/dist/components/ObjectsRenderer.d.ts +15 -0
  110. package/dist/components/ObjectsRenderer.d.ts.map +1 -0
  111. package/dist/components/ObjectsRenderer.js +40 -0
  112. package/dist/components/ObjectsRendererApi.d.ts +31 -0
  113. package/dist/components/ObjectsRendererApi.d.ts.map +1 -0
  114. package/dist/components/ObjectsRendererApi.js +76 -0
  115. package/dist/components/Ocean.d.ts +8 -0
  116. package/dist/components/Ocean.d.ts.map +1 -0
  117. package/dist/components/Ocean.js +169 -0
  118. package/dist/components/Outline.d.ts +21 -0
  119. package/dist/components/Outline.d.ts.map +1 -0
  120. package/dist/components/Outline.js +14 -0
  121. package/dist/components/ParticlesR3f.d.ts +11 -0
  122. package/dist/components/ParticlesR3f.d.ts.map +1 -0
  123. package/dist/components/ParticlesR3f.js +110 -0
  124. package/dist/components/Path.d.ts +13 -0
  125. package/dist/components/Path.d.ts.map +1 -0
  126. package/dist/components/Path.js +41 -0
  127. package/dist/components/PathGeometry.d.ts +11 -0
  128. package/dist/components/PathGeometry.d.ts.map +1 -0
  129. package/dist/components/PathGeometry.js +109 -0
  130. package/dist/components/PathRenderer.d.ts +12 -0
  131. package/dist/components/PathRenderer.d.ts.map +1 -0
  132. package/dist/components/PathRenderer.js +36 -0
  133. package/dist/components/Planet.d.ts +16 -0
  134. package/dist/components/Planet.d.ts.map +1 -0
  135. package/dist/components/Planet.js +60 -0
  136. package/dist/components/PointCloud.d.ts +10 -0
  137. package/dist/components/PointCloud.d.ts.map +1 -0
  138. package/dist/components/PointCloud.js +113 -0
  139. package/dist/components/ProductionScene.d.ts +5 -0
  140. package/dist/components/ProductionScene.d.ts.map +1 -0
  141. package/dist/components/ProductionScene.js +7 -0
  142. package/dist/components/ProjectLoader.d.ts +16 -0
  143. package/dist/components/ProjectLoader.d.ts.map +1 -0
  144. package/dist/components/ProjectLoader.js +85 -0
  145. package/dist/components/Rain.d.ts +8 -0
  146. package/dist/components/Rain.d.ts.map +1 -0
  147. package/dist/components/Rain.js +259 -0
  148. package/dist/components/RiseLogo.d.ts +19 -0
  149. package/dist/components/RiseLogo.d.ts.map +1 -0
  150. package/dist/components/RiseLogo.js +75 -0
  151. package/dist/components/SceneBuilder.d.ts +5 -0
  152. package/dist/components/SceneBuilder.d.ts.map +1 -0
  153. package/dist/components/SceneBuilder.js +133 -0
  154. package/dist/components/SceneFog.d.ts +8 -0
  155. package/dist/components/SceneFog.d.ts.map +1 -0
  156. package/dist/components/SceneFog.js +19 -0
  157. package/dist/components/Shape.d.ts +5 -0
  158. package/dist/components/Shape.d.ts.map +1 -0
  159. package/dist/components/Shape.js +11 -0
  160. package/dist/components/ShootingStar.d.ts +16 -0
  161. package/dist/components/ShootingStar.d.ts.map +1 -0
  162. package/dist/components/ShootingStar.js +92 -0
  163. package/dist/components/ShootingStars.d.ts +8 -0
  164. package/dist/components/ShootingStars.d.ts.map +1 -0
  165. package/dist/components/ShootingStars.js +41 -0
  166. package/dist/components/SkyController.d.ts +10 -0
  167. package/dist/components/SkyController.d.ts.map +1 -0
  168. package/dist/components/SkyController.js +208 -0
  169. package/dist/components/SkyMesh.d.ts +10 -0
  170. package/dist/components/SkyMesh.d.ts.map +1 -0
  171. package/dist/components/SkyMesh.js +36 -0
  172. package/dist/components/SkySystem.d.ts +32 -0
  173. package/dist/components/SkySystem.d.ts.map +1 -0
  174. package/dist/components/SkySystem.js +46 -0
  175. package/dist/components/Skybox.d.ts +12 -0
  176. package/dist/components/Skybox.d.ts.map +1 -0
  177. package/dist/components/Skybox.js +92 -0
  178. package/dist/components/SolarSystem.d.ts +8 -0
  179. package/dist/components/SolarSystem.d.ts.map +1 -0
  180. package/dist/components/SolarSystem.js +77 -0
  181. package/dist/components/SparklesBurst.d.ts +9 -0
  182. package/dist/components/SparklesBurst.d.ts.map +1 -0
  183. package/dist/components/SparklesBurst.js +62 -0
  184. package/dist/components/Stars.d.ts +15 -0
  185. package/dist/components/Stars.d.ts.map +1 -0
  186. package/dist/components/Stars.js +250 -0
  187. package/dist/components/Sun.d.ts +15 -0
  188. package/dist/components/Sun.d.ts.map +1 -0
  189. package/dist/components/Sun.js +7 -0
  190. package/dist/components/SunCore.d.ts +18 -0
  191. package/dist/components/SunCore.d.ts.map +1 -0
  192. package/dist/components/SunCore.js +14 -0
  193. package/dist/components/SunLight.d.ts +15 -0
  194. package/dist/components/SunLight.d.ts.map +1 -0
  195. package/dist/components/SunLight.js +57 -0
  196. package/dist/components/Text2D.d.ts +9 -0
  197. package/dist/components/Text2D.d.ts.map +1 -0
  198. package/dist/components/Text2D.js +56 -0
  199. package/dist/components/Text3D.d.ts +10 -0
  200. package/dist/components/Text3D.d.ts.map +1 -0
  201. package/dist/components/Text3D.js +8 -0
  202. package/dist/components/VolumePoints.d.ts +19 -0
  203. package/dist/components/VolumePoints.d.ts.map +1 -0
  204. package/dist/components/VolumePoints.js +8 -0
  205. package/dist/components/cursor/AuraCursor.d.ts +6 -0
  206. package/dist/components/cursor/AuraCursor.d.ts.map +1 -0
  207. package/dist/components/cursor/AuraCursor.js +30 -0
  208. package/dist/components/cursor/AuroraCursor.d.ts +6 -0
  209. package/dist/components/cursor/AuroraCursor.d.ts.map +1 -0
  210. package/dist/components/cursor/AuroraCursor.js +207 -0
  211. package/dist/components/cursor/BubblesCursor.d.ts +6 -0
  212. package/dist/components/cursor/BubblesCursor.d.ts.map +1 -0
  213. package/dist/components/cursor/BubblesCursor.js +184 -0
  214. package/dist/components/cursor/CometCursor.d.ts +6 -0
  215. package/dist/components/cursor/CometCursor.d.ts.map +1 -0
  216. package/dist/components/cursor/CometCursor.js +191 -0
  217. package/dist/components/cursor/CrosshairCursor.d.ts +6 -0
  218. package/dist/components/cursor/CrosshairCursor.d.ts.map +1 -0
  219. package/dist/components/cursor/CrosshairCursor.js +142 -0
  220. package/dist/components/cursor/CursorActions.d.ts +8 -0
  221. package/dist/components/cursor/CursorActions.d.ts.map +1 -0
  222. package/dist/components/cursor/CursorActions.js +124 -0
  223. package/dist/components/cursor/CursorController.d.ts +10 -0
  224. package/dist/components/cursor/CursorController.d.ts.map +1 -0
  225. package/dist/components/cursor/CursorController.js +5 -0
  226. package/dist/components/cursor/CursorEffects.d.ts +16 -0
  227. package/dist/components/cursor/CursorEffects.d.ts.map +1 -0
  228. package/dist/components/cursor/CursorEffects.js +110 -0
  229. package/dist/components/cursor/FerrofluidCursor.d.ts +6 -0
  230. package/dist/components/cursor/FerrofluidCursor.d.ts.map +1 -0
  231. package/dist/components/cursor/FerrofluidCursor.js +102 -0
  232. package/dist/components/cursor/GlyphRingCursor.d.ts +6 -0
  233. package/dist/components/cursor/GlyphRingCursor.d.ts.map +1 -0
  234. package/dist/components/cursor/GlyphRingCursor.js +123 -0
  235. package/dist/components/cursor/LightningCursor.d.ts +6 -0
  236. package/dist/components/cursor/LightningCursor.d.ts.map +1 -0
  237. package/dist/components/cursor/LightningCursor.js +28 -0
  238. package/dist/components/cursor/LiquidMetalCursor.d.ts +6 -0
  239. package/dist/components/cursor/LiquidMetalCursor.d.ts.map +1 -0
  240. package/dist/components/cursor/LiquidMetalCursor.js +61 -0
  241. package/dist/components/cursor/OrbCursor.d.ts +6 -0
  242. package/dist/components/cursor/OrbCursor.d.ts.map +1 -0
  243. package/dist/components/cursor/OrbCursor.js +32 -0
  244. package/dist/components/cursor/PlasmaWhipCursor.d.ts +6 -0
  245. package/dist/components/cursor/PlasmaWhipCursor.d.ts.map +1 -0
  246. package/dist/components/cursor/PlasmaWhipCursor.js +134 -0
  247. package/dist/components/cursor/SparklesCursor.d.ts +6 -0
  248. package/dist/components/cursor/SparklesCursor.d.ts.map +1 -0
  249. package/dist/components/cursor/SparklesCursor.js +151 -0
  250. package/dist/components/cursor/TeslaCursor.d.ts +6 -0
  251. package/dist/components/cursor/TeslaCursor.d.ts.map +1 -0
  252. package/dist/components/cursor/TeslaCursor.js +223 -0
  253. package/dist/components/cursor/clickActions/BoltFlashAction.d.ts +11 -0
  254. package/dist/components/cursor/clickActions/BoltFlashAction.d.ts.map +1 -0
  255. package/dist/components/cursor/clickActions/BoltFlashAction.js +62 -0
  256. package/dist/components/cursor/clickActions/GlyphInscriptionAction.d.ts +11 -0
  257. package/dist/components/cursor/clickActions/GlyphInscriptionAction.d.ts.map +1 -0
  258. package/dist/components/cursor/clickActions/GlyphInscriptionAction.js +114 -0
  259. package/dist/components/cursor/clickActions/ImplosionAction.d.ts +11 -0
  260. package/dist/components/cursor/clickActions/ImplosionAction.d.ts.map +1 -0
  261. package/dist/components/cursor/clickActions/ImplosionAction.js +93 -0
  262. package/dist/components/cursor/clickActions/PhaseShiftAction.d.ts +11 -0
  263. package/dist/components/cursor/clickActions/PhaseShiftAction.d.ts.map +1 -0
  264. package/dist/components/cursor/clickActions/PhaseShiftAction.js +71 -0
  265. package/dist/components/cursor/clickActions/PlasmaBombAction.d.ts +11 -0
  266. package/dist/components/cursor/clickActions/PlasmaBombAction.d.ts.map +1 -0
  267. package/dist/components/cursor/clickActions/PlasmaBombAction.js +98 -0
  268. package/dist/components/cursor/clickActions/RealityTearAction.d.ts +11 -0
  269. package/dist/components/cursor/clickActions/RealityTearAction.d.ts.map +1 -0
  270. package/dist/components/cursor/clickActions/RealityTearAction.js +92 -0
  271. package/dist/components/cursor/clickActions/ShockwaveAction.d.ts +11 -0
  272. package/dist/components/cursor/clickActions/ShockwaveAction.d.ts.map +1 -0
  273. package/dist/components/cursor/clickActions/ShockwaveAction.js +55 -0
  274. package/dist/components/cursor/clickActions/SparklesBurstAction.d.ts +11 -0
  275. package/dist/components/cursor/clickActions/SparklesBurstAction.d.ts.map +1 -0
  276. package/dist/components/cursor/clickActions/SparklesBurstAction.js +99 -0
  277. package/dist/components/cursor/clickActions/VoronoiFractureAction.d.ts +11 -0
  278. package/dist/components/cursor/clickActions/VoronoiFractureAction.d.ts.map +1 -0
  279. package/dist/components/cursor/clickActions/VoronoiFractureAction.js +149 -0
  280. package/dist/components/effects/AuraEffect.d.ts +10 -0
  281. package/dist/components/effects/AuraEffect.d.ts.map +1 -0
  282. package/dist/components/effects/AuraEffect.js +127 -0
  283. package/dist/components/effects/AuroraEffect.d.ts +10 -0
  284. package/dist/components/effects/AuroraEffect.d.ts.map +1 -0
  285. package/dist/components/effects/AuroraEffect.js +112 -0
  286. package/dist/components/effects/BlackHoleEffect.d.ts +10 -0
  287. package/dist/components/effects/BlackHoleEffect.d.ts.map +1 -0
  288. package/dist/components/effects/BlackHoleEffect.js +193 -0
  289. package/dist/components/effects/ConstellationEffect.d.ts +10 -0
  290. package/dist/components/effects/ConstellationEffect.d.ts.map +1 -0
  291. package/dist/components/effects/ConstellationEffect.js +189 -0
  292. package/dist/components/effects/DataStreamEffect.d.ts +10 -0
  293. package/dist/components/effects/DataStreamEffect.d.ts.map +1 -0
  294. package/dist/components/effects/DataStreamEffect.js +138 -0
  295. package/dist/components/effects/DnaHelixEffect.d.ts +10 -0
  296. package/dist/components/effects/DnaHelixEffect.d.ts.map +1 -0
  297. package/dist/components/effects/DnaHelixEffect.js +311 -0
  298. package/dist/components/effects/Fire.d.ts +20 -0
  299. package/dist/components/effects/Fire.d.ts.map +1 -0
  300. package/dist/components/effects/Fire.js +208 -0
  301. package/dist/components/effects/FireEffect.d.ts +10 -0
  302. package/dist/components/effects/FireEffect.d.ts.map +1 -0
  303. package/dist/components/effects/FireEffect.js +194 -0
  304. package/dist/components/effects/ForcefieldEffect.d.ts +10 -0
  305. package/dist/components/effects/ForcefieldEffect.d.ts.map +1 -0
  306. package/dist/components/effects/ForcefieldEffect.js +132 -0
  307. package/dist/components/effects/HologramEffect.d.ts +10 -0
  308. package/dist/components/effects/HologramEffect.d.ts.map +1 -0
  309. package/dist/components/effects/HologramEffect.js +143 -0
  310. package/dist/components/effects/IceCrystalsEffect.d.ts +10 -0
  311. package/dist/components/effects/IceCrystalsEffect.d.ts.map +1 -0
  312. package/dist/components/effects/IceCrystalsEffect.js +190 -0
  313. package/dist/components/effects/LightningEffect.d.ts +10 -0
  314. package/dist/components/effects/LightningEffect.d.ts.map +1 -0
  315. package/dist/components/effects/LightningEffect.js +240 -0
  316. package/dist/components/effects/MoleculesEffect.d.ts +10 -0
  317. package/dist/components/effects/MoleculesEffect.d.ts.map +1 -0
  318. package/dist/components/effects/MoleculesEffect.js +173 -0
  319. package/dist/components/effects/NeuralNetworkEffect.d.ts +10 -0
  320. package/dist/components/effects/NeuralNetworkEffect.d.ts.map +1 -0
  321. package/dist/components/effects/NeuralNetworkEffect.js +188 -0
  322. package/dist/components/effects/OrbEffect.d.ts +10 -0
  323. package/dist/components/effects/OrbEffect.d.ts.map +1 -0
  324. package/dist/components/effects/OrbEffect.js +291 -0
  325. package/dist/components/effects/PortalEffect.d.ts +10 -0
  326. package/dist/components/effects/PortalEffect.d.ts.map +1 -0
  327. package/dist/components/effects/PortalEffect.js +191 -0
  328. package/dist/components/effects/ShockwaveEffect.d.ts +10 -0
  329. package/dist/components/effects/ShockwaveEffect.d.ts.map +1 -0
  330. package/dist/components/effects/ShockwaveEffect.js +160 -0
  331. package/dist/components/effects/SmokePlumeEffect.d.ts +10 -0
  332. package/dist/components/effects/SmokePlumeEffect.d.ts.map +1 -0
  333. package/dist/components/effects/SmokePlumeEffect.js +141 -0
  334. package/dist/components/effects/SmokeRibbon.d.ts +13 -0
  335. package/dist/components/effects/SmokeRibbon.d.ts.map +1 -0
  336. package/dist/components/effects/SmokeRibbon.js +69 -0
  337. package/dist/components/effects/SmokeRingEffect.d.ts +10 -0
  338. package/dist/components/effects/SmokeRingEffect.d.ts.map +1 -0
  339. package/dist/components/effects/SmokeRingEffect.js +158 -0
  340. package/dist/components/effects/VolumetricFogEffect.d.ts +10 -0
  341. package/dist/components/effects/VolumetricFogEffect.d.ts.map +1 -0
  342. package/dist/components/effects/VolumetricFogEffect.js +111 -0
  343. package/dist/components/extractOutline.d.ts +18 -0
  344. package/dist/components/extractOutline.d.ts.map +1 -0
  345. package/dist/components/extractOutline.js +47 -0
  346. package/dist/constants.d.ts +2 -0
  347. package/dist/constants.d.ts.map +1 -0
  348. package/dist/constants.js +5 -0
  349. package/dist/hooks/index.d.ts +1 -0
  350. package/dist/hooks/index.d.ts.map +1 -0
  351. package/dist/hooks/index.js +1 -0
  352. package/dist/hooks/use3driseShader.d.ts +17 -0
  353. package/dist/hooks/use3driseShader.d.ts.map +1 -0
  354. package/dist/hooks/use3driseShader.js +100 -0
  355. package/dist/hooks/useAnimationEvents.d.ts +10 -0
  356. package/dist/hooks/useAnimationEvents.d.ts.map +1 -0
  357. package/dist/hooks/useAnimationEvents.js +49 -0
  358. package/dist/hooks/useCameraAnimation.d.ts +35 -0
  359. package/dist/hooks/useCameraAnimation.d.ts.map +1 -0
  360. package/dist/hooks/useCameraAnimation.js +277 -0
  361. package/dist/hooks/useContinuousEffects.d.ts +15 -0
  362. package/dist/hooks/useContinuousEffects.d.ts.map +1 -0
  363. package/dist/hooks/useContinuousEffects.js +177 -0
  364. package/dist/hooks/useCubeCamera.d.ts +18 -0
  365. package/dist/hooks/useCubeCamera.d.ts.map +1 -0
  366. package/dist/hooks/useCubeCamera.js +73 -0
  367. package/dist/hooks/useEnvironmentEffects.d.ts +12 -0
  368. package/dist/hooks/useEnvironmentEffects.d.ts.map +1 -0
  369. package/dist/hooks/useEnvironmentEffects.js +22 -0
  370. package/dist/hooks/useFrameAnimations.d.ts +24 -0
  371. package/dist/hooks/useFrameAnimations.d.ts.map +1 -0
  372. package/dist/hooks/useFrameAnimations.js +217 -0
  373. package/dist/hooks/useFrameEffects.d.ts +6 -0
  374. package/dist/hooks/useFrameEffects.d.ts.map +1 -0
  375. package/dist/hooks/useFrameEffects.js +19 -0
  376. package/dist/hooks/useGsapAnimation.d.ts +122 -0
  377. package/dist/hooks/useGsapAnimation.d.ts.map +1 -0
  378. package/dist/hooks/useGsapAnimation.js +316 -0
  379. package/dist/hooks/useInteraction.d.ts +12 -0
  380. package/dist/hooks/useInteraction.d.ts.map +1 -0
  381. package/dist/hooks/useInteraction.js +273 -0
  382. package/dist/hooks/useInteractionEffects.d.ts +11 -0
  383. package/dist/hooks/useInteractionEffects.d.ts.map +1 -0
  384. package/dist/hooks/useInteractionEffects.js +74 -0
  385. package/dist/hooks/useKey.d.ts +26 -0
  386. package/dist/hooks/useKey.d.ts.map +1 -0
  387. package/dist/hooks/useKey.js +73 -0
  388. package/dist/hooks/useLightAnimation.d.ts +10 -0
  389. package/dist/hooks/useLightAnimation.d.ts.map +1 -0
  390. package/dist/hooks/useLightAnimation.js +34 -0
  391. package/dist/hooks/useLightHandlers.d.ts +14 -0
  392. package/dist/hooks/useLightHandlers.d.ts.map +1 -0
  393. package/dist/hooks/useLightHandlers.js +116 -0
  394. package/dist/hooks/useLightMouseMove.d.ts +11 -0
  395. package/dist/hooks/useLightMouseMove.d.ts.map +1 -0
  396. package/dist/hooks/useLightMouseMove.js +27 -0
  397. package/dist/hooks/useLightShadow.d.ts +6 -0
  398. package/dist/hooks/useLightShadow.d.ts.map +1 -0
  399. package/dist/hooks/useLightShadow.js +63 -0
  400. package/dist/hooks/useMaterialApplication.d.ts +4 -0
  401. package/dist/hooks/useMaterialApplication.d.ts.map +1 -0
  402. package/dist/hooks/useMaterialApplication.js +157 -0
  403. package/dist/hooks/useMaterialOptions.d.ts +14 -0
  404. package/dist/hooks/useMaterialOptions.d.ts.map +1 -0
  405. package/dist/hooks/useMaterialOptions.js +118 -0
  406. package/dist/hooks/useMaterialUniforms.d.ts +18 -0
  407. package/dist/hooks/useMaterialUniforms.d.ts.map +1 -0
  408. package/dist/hooks/useMaterialUniforms.js +96 -0
  409. package/dist/hooks/useMeshController.d.ts +3 -0
  410. package/dist/hooks/useMeshController.d.ts.map +1 -0
  411. package/dist/hooks/useMeshController.js +168 -0
  412. package/dist/hooks/useMouseHandlers.d.ts +8 -0
  413. package/dist/hooks/useMouseHandlers.d.ts.map +1 -0
  414. package/dist/hooks/useMouseHandlers.js +47 -0
  415. package/dist/hooks/useNumericAnimation.d.ts +5 -0
  416. package/dist/hooks/useNumericAnimation.d.ts.map +1 -0
  417. package/dist/hooks/useNumericAnimation.js +42 -0
  418. package/dist/hooks/useObjectAnimation.d.ts +13 -0
  419. package/dist/hooks/useObjectAnimation.d.ts.map +1 -0
  420. package/dist/hooks/useObjectAnimation.js +35 -0
  421. package/dist/hooks/useObjectEdges.d.ts +3 -0
  422. package/dist/hooks/useObjectEdges.d.ts.map +1 -0
  423. package/dist/hooks/useObjectEdges.js +199 -0
  424. package/dist/hooks/useObjectEffects.d.ts +23 -0
  425. package/dist/hooks/useObjectEffects.d.ts.map +1 -0
  426. package/dist/hooks/useObjectEffects.js +162 -0
  427. package/dist/hooks/useOrbitControls.d.ts +7 -0
  428. package/dist/hooks/useOrbitControls.d.ts.map +1 -0
  429. package/dist/hooks/useOrbitControls.js +9 -0
  430. package/dist/hooks/useOutline.d.ts +9 -0
  431. package/dist/hooks/useOutline.d.ts.map +1 -0
  432. package/dist/hooks/useOutline.js +14 -0
  433. package/dist/hooks/useParticlePositions.d.ts +19 -0
  434. package/dist/hooks/useParticlePositions.d.ts.map +1 -0
  435. package/dist/hooks/useParticlePositions.js +56 -0
  436. package/dist/hooks/useParticlesColors.d.ts +14 -0
  437. package/dist/hooks/useParticlesColors.d.ts.map +1 -0
  438. package/dist/hooks/useParticlesColors.js +27 -0
  439. package/dist/hooks/useParticlesTextures.d.ts +10 -0
  440. package/dist/hooks/useParticlesTextures.d.ts.map +1 -0
  441. package/dist/hooks/useParticlesTextures.js +23 -0
  442. package/dist/hooks/usePathAnimation.d.ts +26 -0
  443. package/dist/hooks/usePathAnimation.d.ts.map +1 -0
  444. package/dist/hooks/usePathAnimation.js +130 -0
  445. package/dist/hooks/useSequenceAnimation.d.ts +14 -0
  446. package/dist/hooks/useSequenceAnimation.d.ts.map +1 -0
  447. package/dist/hooks/useSequenceAnimation.js +260 -0
  448. package/dist/hooks/useShadowApplication.d.ts +3 -0
  449. package/dist/hooks/useShadowApplication.d.ts.map +1 -0
  450. package/dist/hooks/useShadowApplication.js +31 -0
  451. package/dist/hooks/useShapeGeometry.d.ts +8 -0
  452. package/dist/hooks/useShapeGeometry.d.ts.map +1 -0
  453. package/dist/hooks/useShapeGeometry.js +12 -0
  454. package/dist/hooks/useSkyAnimation.d.ts +13 -0
  455. package/dist/hooks/useSkyAnimation.d.ts.map +1 -0
  456. package/dist/hooks/useSkyAnimation.js +36 -0
  457. package/dist/hooks/useSkySystem.d.ts +25 -0
  458. package/dist/hooks/useSkySystem.d.ts.map +1 -0
  459. package/dist/hooks/useSkySystem.js +59 -0
  460. package/dist/hooks/useSkyUniforms.d.ts +18 -0
  461. package/dist/hooks/useSkyUniforms.d.ts.map +1 -0
  462. package/dist/hooks/useSkyUniforms.js +71 -0
  463. package/dist/hooks/useTransformControls.d.ts +6 -0
  464. package/dist/hooks/useTransformControls.d.ts.map +1 -0
  465. package/dist/hooks/useTransformControls.js +111 -0
  466. package/dist/hooks/useVolumePoints.d.ts +9 -0
  467. package/dist/hooks/useVolumePoints.d.ts.map +1 -0
  468. package/dist/hooks/useVolumePoints.js +22 -0
  469. package/dist/hooks/useWaterEnvironment.d.ts +5 -0
  470. package/dist/hooks/useWaterEnvironment.d.ts.map +1 -0
  471. package/dist/hooks/useWaterEnvironment.js +27 -0
  472. package/dist/hooks/useWaterReflections.d.ts +18 -0
  473. package/dist/hooks/useWaterReflections.d.ts.map +1 -0
  474. package/dist/hooks/useWaterReflections.js +84 -0
  475. package/dist/index.d.ts +146 -0
  476. package/dist/index.d.ts.map +1 -0
  477. package/dist/index.js +119 -0
  478. package/dist/services/AnimationsManager.d.ts +33 -0
  479. package/dist/services/AnimationsManager.d.ts.map +1 -0
  480. package/dist/services/AnimationsManager.js +58 -0
  481. package/dist/services/FontManager.d.ts +32 -0
  482. package/dist/services/FontManager.d.ts.map +1 -0
  483. package/dist/services/FontManager.js +76 -0
  484. package/dist/services/TexturesManager.d.ts +17 -0
  485. package/dist/services/TexturesManager.d.ts.map +1 -0
  486. package/dist/services/TexturesManager.js +48 -0
  487. package/dist/shaders/RainMaterial.d.ts +34 -0
  488. package/dist/shaders/RainMaterial.d.ts.map +1 -0
  489. package/dist/shaders/RainMaterial.js +56 -0
  490. package/dist/shaders/ShaderEffectsMaterial.d.ts +228 -0
  491. package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
  492. package/dist/shaders/ShaderEffectsMaterial.js +233 -0
  493. package/dist/shaders/ShootingStarMaterial.d.ts +14 -0
  494. package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
  495. package/dist/shaders/ShootingStarMaterial.js +33 -0
  496. package/dist/shaders/SkyboxMaterial.d.ts +38 -0
  497. package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
  498. package/dist/shaders/SkyboxMaterial.js +57 -0
  499. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
  500. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
  501. package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +115 -0
  502. package/dist/utils/CameraSingleton.d.ts +43 -0
  503. package/dist/utils/CameraSingleton.d.ts.map +1 -0
  504. package/dist/utils/CameraSingleton.js +199 -0
  505. package/dist/utils/anchorUtils.d.ts +10 -0
  506. package/dist/utils/anchorUtils.d.ts.map +1 -0
  507. package/dist/utils/anchorUtils.js +13 -0
  508. package/dist/utils/cursorPicking.d.ts +8 -0
  509. package/dist/utils/cursorPicking.d.ts.map +1 -0
  510. package/dist/utils/cursorPicking.js +35 -0
  511. package/dist/utils/extractOutline.d.ts +18 -0
  512. package/dist/utils/extractOutline.d.ts.map +1 -0
  513. package/dist/utils/extractOutline.js +47 -0
  514. package/dist/utils/frameAnimations.d.ts +49 -0
  515. package/dist/utils/frameAnimations.d.ts.map +1 -0
  516. package/dist/utils/frameAnimations.js +213 -0
  517. package/dist/utils/handleGenerativeEffectsAnimations.d.ts +5 -0
  518. package/dist/utils/handleGenerativeEffectsAnimations.d.ts.map +1 -0
  519. package/dist/utils/handleGenerativeEffectsAnimations.js +268 -0
  520. package/dist/utils/hasHoverAnimation.d.ts +3 -0
  521. package/dist/utils/hasHoverAnimation.d.ts.map +1 -0
  522. package/dist/utils/hasHoverAnimation.js +15 -0
  523. package/dist/utils/materialUtils.d.ts +23 -0
  524. package/dist/utils/materialUtils.d.ts.map +1 -0
  525. package/dist/utils/materialUtils.js +81 -0
  526. package/dist/utils/particleAnimations.d.ts +3 -0
  527. package/dist/utils/particleAnimations.d.ts.map +1 -0
  528. package/dist/utils/particleAnimations.js +17 -0
  529. package/dist/utils/sampleVolume.d.ts +21 -0
  530. package/dist/utils/sampleVolume.d.ts.map +1 -0
  531. package/dist/utils/sampleVolume.js +44 -0
  532. package/dist/utils/sceneQuery.d.ts +9 -0
  533. package/dist/utils/sceneQuery.d.ts.map +1 -0
  534. package/dist/utils/sceneQuery.js +22 -0
  535. package/dist/utils/shaderUtils.d.ts +6 -0
  536. package/dist/utils/shaderUtils.d.ts.map +1 -0
  537. package/dist/utils/shaderUtils.js +151 -0
  538. package/dist/utils/shapes.d.ts +74 -0
  539. package/dist/utils/shapes.d.ts.map +1 -0
  540. package/dist/utils/shapes.js +443 -0
  541. package/dist/utils/textEffects.d.ts +31 -0
  542. package/dist/utils/textEffects.d.ts.map +1 -0
  543. package/dist/utils/textEffects.js +61 -0
  544. package/dist/utils/utils3d.d.ts +7 -0
  545. package/dist/utils/utils3d.d.ts.map +1 -0
  546. package/dist/utils/utils3d.js +34 -0
  547. package/package.json +44 -0
@@ -0,0 +1,93 @@
1
+ import { jsx as _jsx } from "react/jsx-runtime";
2
+ import { useEffect, useMemo, useRef } from 'react';
3
+ import { useFrame, useThree } from '@react-three/fiber';
4
+ import * as THREE from 'three';
5
+ const vertexShader = /* glsl */ `
6
+ varying vec2 vUv;
7
+ void main() {
8
+ vUv = uv;
9
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
10
+ }
11
+ `;
12
+ const fragmentShader = /* glsl */ `
13
+ uniform float uProgress;
14
+ uniform float uBandCount;
15
+ uniform vec3 uColor;
16
+ varying vec2 vUv;
17
+
18
+ void main() {
19
+ vec2 p = (vUv - 0.5) * 2.0;
20
+ float r = length(p);
21
+
22
+ // Two phases: convergence (0 → 0.65) and bloom + fade (0.65 → 1.0)
23
+ float convergeT = clamp(uProgress / 0.65, 0.0, 1.0);
24
+ float bloomT = clamp((uProgress - 0.65) / 0.35, 0.0, 1.0);
25
+
26
+ // ── Converging ring ────────────────────────────────────────────────────
27
+ // Ease-in inward so the ring decelerates as it tightens — feels gravitational.
28
+ float ringR = 1.0 - pow(convergeT, 2.0);
29
+ // Width narrows as it converges; ring brightens as it tightens.
30
+ float w = 0.07 * (1.0 - convergeT * 0.6);
31
+ float ring = smoothstep(ringR - w, ringR - w * 0.4, r)
32
+ * (1.0 - smoothstep(ringR + w * 0.4, ringR + w, r));
33
+ ring *= (0.6 + convergeT * 0.8);
34
+
35
+ // Chromatic banding inside the ring — gentle radial waves
36
+ float band = 0.5 + 0.5 * sin(r * uBandCount - uProgress * 14.0);
37
+ band = pow(band, 6.0) * 0.35;
38
+ float bandMask = (1.0 - smoothstep(0.0, ringR + w, r)); // bands live inside the ring
39
+ float bands = band * bandMask;
40
+
41
+ // ── Central bloom ──────────────────────────────────────────────────────
42
+ // Activates after convergence completes. Bright at center, soft falloff.
43
+ float bloomRadius = 0.05 + bloomT * 0.6;
44
+ float bloom = pow(max(0.0, 1.0 - r / bloomRadius), 3.0);
45
+ bloom *= (1.0 - pow(bloomT, 2.0)); // ease-out fade as it expands
46
+
47
+ // ── Compose ────────────────────────────────────────────────────────────
48
+ float intensity = ring * 1.4 + bands * 0.9 + bloom * 1.8;
49
+
50
+ // Hot center → uColor outer
51
+ vec3 col = mix(vec3(1.0), uColor, smoothstep(0.0, ringR + 0.2, r));
52
+ col *= 1.0 + intensity * 0.8;
53
+
54
+ float fade = 1.0 - smoothstep(0.85, 1.0, uProgress);
55
+ float alpha = intensity * fade;
56
+ if (alpha < 0.005) discard;
57
+ gl_FragColor = vec4(col, alpha);
58
+ }
59
+ `;
60
+ const ImplosionAction = ({ worldPos, config, onDone }) => {
61
+ const startRef = useRef(null);
62
+ const meshRef = useRef(null);
63
+ const { camera } = useThree();
64
+ const size = (config.scale ?? 1) * 2.5;
65
+ const geometry = useMemo(() => new THREE.PlaneGeometry(size, size, 1, 1), [size]);
66
+ const material = useMemo(() => new THREE.ShaderMaterial({
67
+ uniforms: {
68
+ uProgress: { value: 0 },
69
+ uBandCount: { value: Math.max(2, config.bandCount ?? 18) },
70
+ uColor: { value: new THREE.Color(config.color) },
71
+ },
72
+ vertexShader,
73
+ fragmentShader,
74
+ transparent: true,
75
+ depthWrite: false,
76
+ side: THREE.DoubleSide,
77
+ blending: THREE.AdditiveBlending,
78
+ }), []);
79
+ useEffect(() => () => { geometry.dispose(); material.dispose(); }, [geometry, material]);
80
+ useFrame((state) => {
81
+ if (startRef.current === null)
82
+ startRef.current = state.clock.getElapsedTime();
83
+ const elapsedMs = (state.clock.getElapsedTime() - startRef.current) * 1000;
84
+ const p = Math.min(elapsedMs / config.durationMs, 1);
85
+ material.uniforms.uProgress.value = p;
86
+ if (meshRef.current)
87
+ meshRef.current.lookAt(camera.position);
88
+ if (p >= 1)
89
+ onDone();
90
+ });
91
+ return _jsx("mesh", { ref: meshRef, position: worldPos, geometry: geometry, material: material });
92
+ };
93
+ export default ImplosionAction;
@@ -0,0 +1,11 @@
1
+ import * as THREE from 'three';
2
+ import React from "react";
3
+ import type { PhaseShiftActionConfig } from "@3driseai/3drise-core";
4
+ interface PhaseShiftActionProps {
5
+ worldPos: THREE.Vector3;
6
+ config: PhaseShiftActionConfig;
7
+ onDone: () => void;
8
+ }
9
+ declare const PhaseShiftAction: React.FC<PhaseShiftActionProps>;
10
+ export default PhaseShiftAction;
11
+ //# sourceMappingURL=PhaseShiftAction.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PhaseShiftAction.d.ts","sourceRoot":"","sources":["../../../../src/components/cursor/clickActions/PhaseShiftAction.tsx"],"names":[],"mappings":"AAEA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,KAAK,EAAE,sBAAsB,EAAE,MAAM,uBAAuB,CAAC;AACpE,UAAU,qBAAqB;IAC3B,QAAQ,EAAE,KAAK,CAAC,OAAO,CAAC;IACxB,MAAM,EAAE,sBAAsB,CAAC;IAC/B,MAAM,EAAE,MAAM,IAAI,CAAC;CACtB;AAsCD,QAAA,MAAM,gBAAgB,EAAE,KAAK,CAAC,EAAE,CAAC,qBAAqB,CA8BrD,CAAC;AACF,eAAe,gBAAgB,CAAC"}
@@ -0,0 +1,71 @@
1
+ import { jsx as _jsx } from "react/jsx-runtime";
2
+ import { useEffect, useMemo, useRef } from 'react';
3
+ import { useFrame, useThree } from '@react-three/fiber';
4
+ import * as THREE from 'three';
5
+ const vertexShader = /* glsl */ `
6
+ uniform float uProgress;
7
+ uniform float uMaxRadius;
8
+ varying vec3 vPos;
9
+ void main() {
10
+ vPos = position;
11
+ vec3 pos = position * (uMaxRadius * uProgress);
12
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.0);
13
+ }
14
+ `;
15
+ const fragmentShader = /* glsl */ `
16
+ uniform float uProgress;
17
+ uniform float uTime;
18
+ uniform vec3 uColor;
19
+ varying vec3 vPos;
20
+ void main() {
21
+ // Scanline pattern on the sphere surface
22
+ float scan = sin(vPos.y * 80.0 + uTime * 20.0) * 0.5 + 0.5;
23
+ // Chromatic shift: red/blue separation based on direction
24
+ vec3 dir = normalize(vPos);
25
+ vec3 chroma = vec3(
26
+ 0.4 + dir.x * 0.5,
27
+ 0.6,
28
+ 0.4 - dir.x * 0.5
29
+ );
30
+ vec3 col = mix(uColor, chroma, 0.6);
31
+ col += scan * 0.2;
32
+ // Fresnel-ish thinner shell: brightest near grazing angles
33
+ float shell = pow(1.0 - abs(dot(normalize(vPos), vec3(0.0, 0.0, 1.0))), 2.0);
34
+ float fade = 1.0 - uProgress;
35
+ float alpha = fade * 0.55 * shell;
36
+ if (alpha < 0.005) discard;
37
+ gl_FragColor = vec4(col * (1.0 + fade * 0.4), alpha);
38
+ }
39
+ `;
40
+ const PhaseShiftAction = ({ worldPos, config, onDone }) => {
41
+ const startRef = useRef(null);
42
+ const { clock } = useThree();
43
+ const geometry = useMemo(() => new THREE.SphereGeometry(1, 36, 24), []);
44
+ const material = useMemo(() => new THREE.ShaderMaterial({
45
+ uniforms: {
46
+ uProgress: { value: 0 },
47
+ uTime: { value: 0 },
48
+ uMaxRadius: { value: (config.radius ?? config.scale ?? 1) * 3 },
49
+ uColor: { value: new THREE.Color(config.color) },
50
+ },
51
+ vertexShader,
52
+ fragmentShader,
53
+ transparent: true,
54
+ depthWrite: false,
55
+ side: THREE.BackSide,
56
+ blending: THREE.AdditiveBlending,
57
+ }), []);
58
+ useEffect(() => () => { geometry.dispose(); material.dispose(); }, [geometry, material]);
59
+ useFrame((state) => {
60
+ if (startRef.current === null)
61
+ startRef.current = state.clock.getElapsedTime();
62
+ const elapsedMs = (state.clock.getElapsedTime() - startRef.current) * 1000;
63
+ const p = Math.min(elapsedMs / config.durationMs, 1);
64
+ material.uniforms.uProgress.value = p;
65
+ material.uniforms.uTime.value = clock.getElapsedTime();
66
+ if (p >= 1)
67
+ onDone();
68
+ });
69
+ return _jsx("mesh", { position: worldPos, geometry: geometry, material: material });
70
+ };
71
+ export default PhaseShiftAction;
@@ -0,0 +1,11 @@
1
+ import * as THREE from 'three';
2
+ import React from "react";
3
+ import type { PlasmaBombActionConfig } from "@3driseai/3drise-core";
4
+ interface PlasmaBombActionProps {
5
+ worldPos: THREE.Vector3;
6
+ config: PlasmaBombActionConfig;
7
+ onDone: () => void;
8
+ }
9
+ declare const PlasmaBombAction: React.FC<PlasmaBombActionProps>;
10
+ export default PlasmaBombAction;
11
+ //# sourceMappingURL=PlasmaBombAction.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PlasmaBombAction.d.ts","sourceRoot":"","sources":["../../../../src/components/cursor/clickActions/PlasmaBombAction.tsx"],"names":[],"mappings":"AAEA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,KAAK,EAAE,sBAAsB,EAAE,MAAM,uBAAuB,CAAC;AACpE,UAAU,qBAAqB;IAC3B,QAAQ,EAAE,KAAK,CAAC,OAAO,CAAC;IACxB,MAAM,EAAE,sBAAsB,CAAC;IAC/B,MAAM,EAAE,MAAM,IAAI,CAAC;CACtB;AA+DD,QAAA,MAAM,gBAAgB,EAAE,KAAK,CAAC,EAAE,CAAC,qBAAqB,CAgCrD,CAAC;AACF,eAAe,gBAAgB,CAAC"}
@@ -0,0 +1,98 @@
1
+ import { jsx as _jsx } from "react/jsx-runtime";
2
+ import { useEffect, useMemo, useRef } from 'react';
3
+ import { useFrame, useThree } from '@react-three/fiber';
4
+ import * as THREE from 'three';
5
+ const vertexShader = /* glsl */ `
6
+ uniform float uProgress;
7
+ uniform float uMaxRadius;
8
+ varying vec2 vUv;
9
+ varying float vRadial;
10
+ void main() {
11
+ vUv = uv;
12
+ vRadial = length(position.xy);
13
+ vec3 pos = position * (uMaxRadius * uProgress);
14
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.0);
15
+ }
16
+ `;
17
+ const fragmentShader = /* glsl */ `
18
+ uniform float uProgress;
19
+ uniform float uTime;
20
+ uniform vec3 uColor;
21
+ uniform float uOpacity;
22
+ varying vec2 vUv;
23
+
24
+ // 2D hash + FBM noise
25
+ float hash(vec2 p) { return fract(sin(dot(p, vec2(127.1, 311.7))) * 43758.5453); }
26
+ float noise(vec2 p) {
27
+ vec2 i = floor(p);
28
+ vec2 f = fract(p);
29
+ f = f * f * (3.0 - 2.0 * f);
30
+ return mix(
31
+ mix(hash(i + vec2(0,0)), hash(i + vec2(1,0)), f.x),
32
+ mix(hash(i + vec2(0,1)), hash(i + vec2(1,1)), f.x),
33
+ f.y);
34
+ }
35
+ float fbm(vec2 p) {
36
+ float v = 0.0;
37
+ float a = 0.5;
38
+ for (int i = 0; i < 4; i++) {
39
+ v += a * noise(p);
40
+ p *= 2.03;
41
+ a *= 0.5;
42
+ }
43
+ return v;
44
+ }
45
+
46
+ void main() {
47
+ // vUv.y is across the ring's tube; vUv.x is around the ring.
48
+ float t = uTime * 2.0;
49
+ vec2 p = vec2(vUv.x * 6.0 - t * 0.4, vUv.y * 2.0 + t * 0.3);
50
+ float n = fbm(p);
51
+
52
+ // Plasma gradient: deep magenta → uColor → near-white core
53
+ vec3 hot = vec3(1.0, 0.95, 0.7);
54
+ vec3 cold = uColor * 0.4 + vec3(0.15, 0.0, 0.25);
55
+ vec3 plasma = mix(cold, uColor, smoothstep(0.2, 0.7, n));
56
+ plasma = mix(plasma, hot, smoothstep(0.7, 0.95, n));
57
+
58
+ float fade = 1.0 - uProgress;
59
+ float corona = exp(-uProgress * 4.0);
60
+ float alpha = fade * uOpacity * (0.5 + corona * 0.8);
61
+ if (alpha < 0.005) discard;
62
+ gl_FragColor = vec4(plasma * (1.0 + corona * 0.5), alpha);
63
+ }
64
+ `;
65
+ const PlasmaBombAction = ({ worldPos, config, onDone }) => {
66
+ const startRef = useRef(null);
67
+ const { clock } = useThree();
68
+ const tubeRadius = (config.ringWidth ?? 0.08);
69
+ const geometry = useMemo(() => new THREE.TorusGeometry(1, tubeRadius, 16, 96), [tubeRadius]);
70
+ const material = useMemo(() => new THREE.ShaderMaterial({
71
+ uniforms: {
72
+ uProgress: { value: 0 },
73
+ uTime: { value: 0 },
74
+ uMaxRadius: { value: config.scale },
75
+ uColor: { value: new THREE.Color(config.color) },
76
+ uOpacity: { value: 1 },
77
+ },
78
+ vertexShader,
79
+ fragmentShader,
80
+ transparent: true,
81
+ depthWrite: false,
82
+ blending: THREE.AdditiveBlending,
83
+ side: THREE.DoubleSide,
84
+ }), []);
85
+ useEffect(() => () => { geometry.dispose(); material.dispose(); }, [geometry, material]);
86
+ useFrame((state) => {
87
+ if (startRef.current === null)
88
+ startRef.current = state.clock.getElapsedTime();
89
+ const elapsedMs = (state.clock.getElapsedTime() - startRef.current) * 1000;
90
+ const p = Math.min(elapsedMs / config.durationMs, 1);
91
+ material.uniforms.uProgress.value = p;
92
+ material.uniforms.uTime.value = clock.getElapsedTime();
93
+ if (p >= 1)
94
+ onDone();
95
+ });
96
+ return (_jsx("mesh", { position: worldPos, rotation: [-Math.PI / 2, 0, 0], geometry: geometry, material: material }));
97
+ };
98
+ export default PlasmaBombAction;
@@ -0,0 +1,11 @@
1
+ import * as THREE from 'three';
2
+ import React from "react";
3
+ import type { RealityTearActionConfig } from "@3driseai/3drise-core";
4
+ interface RealityTearActionProps {
5
+ worldPos: THREE.Vector3;
6
+ config: RealityTearActionConfig;
7
+ onDone: () => void;
8
+ }
9
+ declare const RealityTearAction: React.FC<RealityTearActionProps>;
10
+ export default RealityTearAction;
11
+ //# sourceMappingURL=RealityTearAction.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RealityTearAction.d.ts","sourceRoot":"","sources":["../../../../src/components/cursor/clickActions/RealityTearAction.tsx"],"names":[],"mappings":"AAEA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,KAAK,EAAE,uBAAuB,EAAE,MAAM,uBAAuB,CAAC;AACrE,UAAU,sBAAsB;IAC5B,QAAQ,EAAE,KAAK,CAAC,OAAO,CAAC;IACxB,MAAM,EAAE,uBAAuB,CAAC;IAChC,MAAM,EAAE,MAAM,IAAI,CAAC;CACtB;AAgDD,QAAA,MAAM,iBAAiB,EAAE,KAAK,CAAC,EAAE,CAAC,sBAAsB,CAyCvD,CAAC;AACF,eAAe,iBAAiB,CAAC"}
@@ -0,0 +1,92 @@
1
+ import { jsx as _jsx } from "react/jsx-runtime";
2
+ import { useEffect, useMemo, useRef } from 'react';
3
+ import { useFrame, useThree } from '@react-three/fiber';
4
+ import * as THREE from 'three';
5
+ const vertexShader = /* glsl */ `
6
+ uniform float uOpenX;
7
+ uniform float uOpenY;
8
+ varying vec2 vUv;
9
+ void main() {
10
+ vUv = uv;
11
+ vec3 pos = vec3(position.x * uOpenX, position.y * uOpenY, position.z);
12
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.0);
13
+ }
14
+ `;
15
+ const fragmentShader = /* glsl */ `
16
+ uniform float uTime;
17
+ uniform float uProgress;
18
+ uniform float uOpenY;
19
+ uniform vec3 uColor;
20
+ varying vec2 vUv;
21
+
22
+ float hash(vec2 p) { return fract(sin(dot(p, vec2(127.1, 311.7))) * 43758.5453); }
23
+ float noise(vec2 p) {
24
+ vec2 i = floor(p);
25
+ vec2 f = fract(p);
26
+ f = f * f * (3.0 - 2.0 * f);
27
+ return mix(
28
+ mix(hash(i + vec2(0,0)), hash(i + vec2(1,0)), f.x),
29
+ mix(hash(i + vec2(0,1)), hash(i + vec2(1,1)), f.x),
30
+ f.y);
31
+ }
32
+
33
+ void main() {
34
+ // Static / VHS noise inside the slit
35
+ float n = noise(vUv * vec2(180.0, 9.0) + vec2(uTime * 60.0, 0.0));
36
+ float scan = sin(vUv.y * 600.0 + uTime * 40.0) * 0.5 + 0.5;
37
+ float band = smoothstep(0.0, 0.05, vUv.y) * smoothstep(0.0, 0.05, 1.0 - vUv.y);
38
+
39
+ // Bright bleeding edges
40
+ float edge = pow(1.0 - abs(vUv.x * 2.0 - 1.0), 6.0);
41
+ vec3 col = mix(vec3(n) * uColor, vec3(1.0), edge);
42
+ col += scan * 0.15;
43
+
44
+ float fade = 1.0 - smoothstep(0.7, 1.0, uProgress);
45
+ float alpha = band * (0.85 + edge * 0.6) * fade;
46
+ if (alpha < 0.005) discard;
47
+ gl_FragColor = vec4(col, alpha);
48
+ }
49
+ `;
50
+ const RealityTearAction = ({ worldPos, config, onDone }) => {
51
+ const startRef = useRef(null);
52
+ const meshRef = useRef(null);
53
+ const { camera, clock } = useThree();
54
+ const tearWidth = config.tearWidth ?? 1.6;
55
+ const tearHeight = config.scale ?? 1;
56
+ const geometry = useMemo(() => new THREE.PlaneGeometry(tearWidth, tearHeight, 1, 1), [tearWidth, tearHeight]);
57
+ const material = useMemo(() => new THREE.ShaderMaterial({
58
+ uniforms: {
59
+ uTime: { value: 0 },
60
+ uProgress: { value: 0 },
61
+ uOpenX: { value: 0 },
62
+ uOpenY: { value: 0.02 },
63
+ uColor: { value: new THREE.Color(config.color) },
64
+ },
65
+ vertexShader,
66
+ fragmentShader,
67
+ transparent: true,
68
+ depthWrite: false,
69
+ side: THREE.DoubleSide,
70
+ blending: THREE.AdditiveBlending,
71
+ }), []);
72
+ useEffect(() => () => { geometry.dispose(); material.dispose(); }, [geometry, material]);
73
+ useFrame((state) => {
74
+ if (startRef.current === null)
75
+ startRef.current = state.clock.getElapsedTime();
76
+ const elapsedMs = (state.clock.getElapsedTime() - startRef.current) * 1000;
77
+ const p = Math.min(elapsedMs / config.durationMs, 1);
78
+ material.uniforms.uProgress.value = p;
79
+ material.uniforms.uTime.value = clock.getElapsedTime();
80
+ // Triangular envelope: open 0..0.5, close 0.5..1
81
+ const open = p < 0.5 ? p * 2 : (1 - p) * 2;
82
+ material.uniforms.uOpenX.value = open;
83
+ material.uniforms.uOpenY.value = 0.04 + open * 0.96;
84
+ // Billboard toward camera
85
+ if (meshRef.current)
86
+ meshRef.current.lookAt(camera.position);
87
+ if (p >= 1)
88
+ onDone();
89
+ });
90
+ return (_jsx("mesh", { ref: meshRef, position: worldPos, geometry: geometry, material: material }));
91
+ };
92
+ export default RealityTearAction;
@@ -0,0 +1,11 @@
1
+ import * as THREE from 'three';
2
+ import React from "react";
3
+ import type { ClickActionConfig } from "@3driseai/3drise-core";
4
+ export interface ShockwaveActionProps {
5
+ worldPos: THREE.Vector3;
6
+ config: ClickActionConfig;
7
+ onDone: () => void;
8
+ }
9
+ declare const ShockwaveAction: React.FC<ShockwaveActionProps>;
10
+ export default ShockwaveAction;
11
+ //# sourceMappingURL=ShockwaveAction.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ShockwaveAction.d.ts","sourceRoot":"","sources":["../../../../src/components/cursor/clickActions/ShockwaveAction.tsx"],"names":[],"mappings":"AAEA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAC;AAC/D,MAAM,WAAW,oBAAoB;IACjC,QAAQ,EAAE,KAAK,CAAC,OAAO,CAAC;IACxB,MAAM,EAAE,iBAAiB,CAAC;IAC1B,MAAM,EAAE,MAAM,IAAI,CAAC;CACtB;AAwBD,QAAA,MAAM,eAAe,EAAE,KAAK,CAAC,EAAE,CAAC,oBAAoB,CA4BnD,CAAC;AACF,eAAe,eAAe,CAAC"}
@@ -0,0 +1,55 @@
1
+ import { jsx as _jsx } from "react/jsx-runtime";
2
+ import { useEffect, useMemo, useRef } from 'react';
3
+ import { useFrame } from '@react-three/fiber';
4
+ import * as THREE from 'three';
5
+ const vertexShader = /* glsl */ `
6
+ uniform float uProgress;
7
+ uniform float uMaxRadius;
8
+ void main() {
9
+ vec3 pos = position * (uMaxRadius * uProgress);
10
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.0);
11
+ }
12
+ `;
13
+ const fragmentShader = /* glsl */ `
14
+ uniform float uProgress;
15
+ uniform vec3 uColor;
16
+ uniform float uOpacity;
17
+ void main() {
18
+ float fade = 1.0 - uProgress;
19
+ float corona = exp(-uProgress * 5.0);
20
+ float alpha = fade * uOpacity * (0.6 + corona * 0.8);
21
+ if (alpha < 0.005) discard;
22
+ vec3 col = uColor * (1.0 + corona * 0.6);
23
+ gl_FragColor = vec4(col, alpha);
24
+ }
25
+ `;
26
+ const ShockwaveAction = ({ worldPos, config, onDone }) => {
27
+ const startRef = useRef(null);
28
+ const geometry = useMemo(() => new THREE.TorusGeometry(1, 0.04, 8, 80), []);
29
+ const material = useMemo(() => new THREE.ShaderMaterial({
30
+ uniforms: {
31
+ uProgress: { value: 0 },
32
+ uMaxRadius: { value: config.scale },
33
+ uColor: { value: new THREE.Color(config.color) },
34
+ uOpacity: { value: 1 },
35
+ },
36
+ vertexShader,
37
+ fragmentShader,
38
+ transparent: true,
39
+ depthWrite: false,
40
+ blending: THREE.AdditiveBlending,
41
+ side: THREE.DoubleSide,
42
+ }), []);
43
+ useEffect(() => () => { geometry.dispose(); material.dispose(); }, [geometry, material]);
44
+ useFrame((state) => {
45
+ if (startRef.current === null)
46
+ startRef.current = state.clock.getElapsedTime();
47
+ const elapsedMs = (state.clock.getElapsedTime() - startRef.current) * 1000;
48
+ const p = Math.min(elapsedMs / config.durationMs, 1);
49
+ material.uniforms.uProgress.value = p;
50
+ if (p >= 1)
51
+ onDone();
52
+ });
53
+ return (_jsx("mesh", { position: worldPos, rotation: [-Math.PI / 2, 0, 0], geometry: geometry, material: material }));
54
+ };
55
+ export default ShockwaveAction;
@@ -0,0 +1,11 @@
1
+ import * as THREE from 'three';
2
+ import React from "react";
3
+ import type { SparklesBurstActionConfig } from "@3driseai/3drise-core";
4
+ interface SparklesBurstActionProps {
5
+ worldPos: THREE.Vector3;
6
+ config: SparklesBurstActionConfig;
7
+ onDone: () => void;
8
+ }
9
+ declare const SparklesBurstAction: React.FC<SparklesBurstActionProps>;
10
+ export default SparklesBurstAction;
11
+ //# sourceMappingURL=SparklesBurstAction.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SparklesBurstAction.d.ts","sourceRoot":"","sources":["../../../../src/components/cursor/clickActions/SparklesBurstAction.tsx"],"names":[],"mappings":"AAEA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,KAAK,EAAE,yBAAyB,EAAE,MAAM,uBAAuB,CAAC;AACvE,UAAU,wBAAwB;IAC9B,QAAQ,EAAE,KAAK,CAAC,OAAO,CAAC;IACxB,MAAM,EAAE,yBAAyB,CAAC;IAClC,MAAM,EAAE,MAAM,IAAI,CAAC;CACtB;AA8DD,QAAA,MAAM,mBAAmB,EAAE,KAAK,CAAC,EAAE,CAAC,wBAAwB,CAkC3D,CAAC;AACF,eAAe,mBAAmB,CAAC"}
@@ -0,0 +1,99 @@
1
+ import { jsx as _jsx } from "react/jsx-runtime";
2
+ import { useEffect, useMemo, useRef } from 'react';
3
+ import { useFrame, useThree } from '@react-three/fiber';
4
+ import * as THREE from 'three';
5
+ const vertexShader = /* glsl */ `
6
+ varying vec2 vUv;
7
+ void main() {
8
+ vUv = uv;
9
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
10
+ }
11
+ `;
12
+ const fragmentShader = /* glsl */ `
13
+ uniform float uProgress;
14
+ uniform float uTime;
15
+ uniform float uRayCount;
16
+ uniform vec3 uColor;
17
+ varying vec2 vUv;
18
+
19
+ #define PI 3.14159265359
20
+
21
+ void main() {
22
+ // Polar coords centered on the quad
23
+ vec2 p = (vUv - 0.5) * 2.0;
24
+ float r = length(p);
25
+ float theta = atan(p.y, p.x);
26
+
27
+ // Ease-out expansion: front of the wave reaches r=1 at uProgress=1
28
+ float expand = 1.0 - pow(1.0 - uProgress, 3.0);
29
+
30
+ // N rays radiating outward, each as a tapered bright slice
31
+ float angularPhase = theta * uRayCount * 0.5 / PI;
32
+ float rays = pow(0.5 + 0.5 * cos(angularPhase * 2.0 * PI), 12.0);
33
+
34
+ // Thin wavefront ring at r = expand
35
+ float wf = smoothstep(expand - 0.04, expand - 0.005, r)
36
+ * (1.0 - smoothstep(expand + 0.005, expand + 0.04, r));
37
+
38
+ // Tapered ray length: bright at base, fades at the leading edge
39
+ float rayLen = rays
40
+ * smoothstep(0.02, 0.18, r)
41
+ * (1.0 - smoothstep(expand * 0.4, expand * 1.05, r));
42
+
43
+ // Bright soft core that fades during the latter half
44
+ float core = pow(max(0.0, 1.0 - r * 4.0), 4.0)
45
+ * (1.0 - smoothstep(0.25, 0.7, uProgress));
46
+
47
+ // Tiny sparkles travelling along each ray
48
+ float sparkleR = fract(r * 4.5 - uTime * 1.2);
49
+ float sparkle = pow(1.0 - 2.0 * abs(sparkleR - 0.5), 18.0) * rays;
50
+
51
+ float intensity = wf * 1.4 + rayLen * 1.0 + core * 1.2 + sparkle * 0.9;
52
+
53
+ // Color: hot white inner → uColor outer
54
+ vec3 col = mix(vec3(1.0), uColor, smoothstep(0.05, expand * 0.9, r));
55
+ col *= 1.0 + intensity * 0.9;
56
+
57
+ // Overall fade-out across the action lifetime
58
+ float fade = 1.0 - smoothstep(0.7, 1.0, uProgress);
59
+ float alpha = intensity * fade;
60
+ if (alpha < 0.005) discard;
61
+ gl_FragColor = vec4(col, alpha);
62
+ }
63
+ `;
64
+ const SparklesBurstAction = ({ worldPos, config, onDone }) => {
65
+ const startRef = useRef(null);
66
+ const meshRef = useRef(null);
67
+ const { camera, clock } = useThree();
68
+ const size = (config.scale ?? 1) * 2.5;
69
+ const geometry = useMemo(() => new THREE.PlaneGeometry(size, size, 1, 1), [size]);
70
+ const material = useMemo(() => new THREE.ShaderMaterial({
71
+ uniforms: {
72
+ uProgress: { value: 0 },
73
+ uTime: { value: 0 },
74
+ uRayCount: { value: Math.max(3, config.rayCount ?? 8) },
75
+ uColor: { value: new THREE.Color(config.color) },
76
+ },
77
+ vertexShader,
78
+ fragmentShader,
79
+ transparent: true,
80
+ depthWrite: false,
81
+ side: THREE.DoubleSide,
82
+ blending: THREE.AdditiveBlending,
83
+ }), []);
84
+ useEffect(() => () => { geometry.dispose(); material.dispose(); }, [geometry, material]);
85
+ useFrame((state) => {
86
+ if (startRef.current === null)
87
+ startRef.current = state.clock.getElapsedTime();
88
+ const elapsedMs = (state.clock.getElapsedTime() - startRef.current) * 1000;
89
+ const p = Math.min(elapsedMs / config.durationMs, 1);
90
+ material.uniforms.uProgress.value = p;
91
+ material.uniforms.uTime.value = clock.getElapsedTime();
92
+ if (meshRef.current)
93
+ meshRef.current.lookAt(camera.position);
94
+ if (p >= 1)
95
+ onDone();
96
+ });
97
+ return _jsx("mesh", { ref: meshRef, position: worldPos, geometry: geometry, material: material });
98
+ };
99
+ export default SparklesBurstAction;
@@ -0,0 +1,11 @@
1
+ import * as THREE from 'three';
2
+ import React from "react";
3
+ import type { VoronoiFractureActionConfig } from "@3driseai/3drise-core";
4
+ interface VoronoiFractureActionProps {
5
+ worldPos: THREE.Vector3;
6
+ config: VoronoiFractureActionConfig;
7
+ onDone: () => void;
8
+ }
9
+ declare const VoronoiFractureAction: React.FC<VoronoiFractureActionProps>;
10
+ export default VoronoiFractureAction;
11
+ //# sourceMappingURL=VoronoiFractureAction.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"VoronoiFractureAction.d.ts","sourceRoot":"","sources":["../../../../src/components/cursor/clickActions/VoronoiFractureAction.tsx"],"names":[],"mappings":"AAEA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,KAAK,EAAE,2BAA2B,EAAE,MAAM,uBAAuB,CAAC;AACzE,UAAU,0BAA0B;IAChC,QAAQ,EAAE,KAAK,CAAC,OAAO,CAAC;IACxB,MAAM,EAAE,2BAA2B,CAAC;IACpC,MAAM,EAAE,MAAM,IAAI,CAAC;CACtB;AAuED,QAAA,MAAM,qBAAqB,EAAE,KAAK,CAAC,EAAE,CAAC,0BAA0B,CA2E/D,CAAC;AACF,eAAe,qBAAqB,CAAC"}