@3driseai/3drise-viewer 0.1.1

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Files changed (547) hide show
  1. package/dist/components/AnimatedObject.d.ts +22 -0
  2. package/dist/components/AnimatedObject.d.ts.map +1 -0
  3. package/dist/components/AnimatedObject.js +65 -0
  4. package/dist/components/Bubbles.d.ts +9 -0
  5. package/dist/components/Bubbles.d.ts.map +1 -0
  6. package/dist/components/Bubbles.js +105 -0
  7. package/dist/components/CameraController.d.ts +10 -0
  8. package/dist/components/CameraController.d.ts.map +1 -0
  9. package/dist/components/CameraController.js +158 -0
  10. package/dist/components/Clouds.d.ts +9 -0
  11. package/dist/components/Clouds.d.ts.map +1 -0
  12. package/dist/components/Clouds.js +278 -0
  13. package/dist/components/Corona.d.ts +18 -0
  14. package/dist/components/Corona.d.ts.map +1 -0
  15. package/dist/components/Corona.js +12 -0
  16. package/dist/components/CreatedObject.d.ts +14 -0
  17. package/dist/components/CreatedObject.d.ts.map +1 -0
  18. package/dist/components/CreatedObject.js +103 -0
  19. package/dist/components/CustomPrimitive.d.ts +12 -0
  20. package/dist/components/CustomPrimitive.d.ts.map +1 -0
  21. package/dist/components/CustomPrimitive.js +87 -0
  22. package/dist/components/Earth.d.ts +8 -0
  23. package/dist/components/Earth.d.ts.map +1 -0
  24. package/dist/components/Earth.js +38 -0
  25. package/dist/components/EffectsGenerator.d.ts +10 -0
  26. package/dist/components/EffectsGenerator.d.ts.map +1 -0
  27. package/dist/components/EffectsGenerator.js +71 -0
  28. package/dist/components/EffectsGroup.d.ts +8 -0
  29. package/dist/components/EffectsGroup.d.ts.map +1 -0
  30. package/dist/components/EffectsGroup.js +11 -0
  31. package/dist/components/EnvironmentManager.d.ts +9 -0
  32. package/dist/components/EnvironmentManager.d.ts.map +1 -0
  33. package/dist/components/EnvironmentManager.js +74 -0
  34. package/dist/components/EnvironmentObject.d.ts +8 -0
  35. package/dist/components/EnvironmentObject.d.ts.map +1 -0
  36. package/dist/components/EnvironmentObject.js +14 -0
  37. package/dist/components/Flares.d.ts +24 -0
  38. package/dist/components/Flares.d.ts.map +1 -0
  39. package/dist/components/Flares.js +134 -0
  40. package/dist/components/Frame.d.ts +23 -0
  41. package/dist/components/Frame.d.ts.map +1 -0
  42. package/dist/components/Frame.js +55 -0
  43. package/dist/components/FrameGeometry.d.ts +10 -0
  44. package/dist/components/FrameGeometry.d.ts.map +1 -0
  45. package/dist/components/FrameGeometry.js +17 -0
  46. package/dist/components/FrameImage.d.ts +2 -0
  47. package/dist/components/FrameImage.d.ts.map +1 -0
  48. package/dist/components/FrameImage.js +15 -0
  49. package/dist/components/Galaxy.d.ts +10 -0
  50. package/dist/components/Galaxy.d.ts.map +1 -0
  51. package/dist/components/Galaxy.js +29 -0
  52. package/dist/components/GalleryLayout.d.ts +12 -0
  53. package/dist/components/GalleryLayout.d.ts.map +1 -0
  54. package/dist/components/GalleryLayout.js +20 -0
  55. package/dist/components/GeometryShape.d.ts +54 -0
  56. package/dist/components/GeometryShape.d.ts.map +1 -0
  57. package/dist/components/GeometryShape.js +318 -0
  58. package/dist/components/Glyphs.d.ts +9 -0
  59. package/dist/components/Glyphs.d.ts.map +1 -0
  60. package/dist/components/Glyphs.js +58 -0
  61. package/dist/components/GridHelper.d.ts +23 -0
  62. package/dist/components/GridHelper.d.ts.map +1 -0
  63. package/dist/components/GridHelper.js +36 -0
  64. package/dist/components/GridsGenerator.d.ts +10 -0
  65. package/dist/components/GridsGenerator.d.ts.map +1 -0
  66. package/dist/components/GridsGenerator.js +14 -0
  67. package/dist/components/HdrPlaylistRenderer.d.ts +10 -0
  68. package/dist/components/HdrPlaylistRenderer.d.ts.map +1 -0
  69. package/dist/components/HdrPlaylistRenderer.js +364 -0
  70. package/dist/components/ImageGeometry.d.ts +13 -0
  71. package/dist/components/ImageGeometry.d.ts.map +1 -0
  72. package/dist/components/ImageGeometry.js +62 -0
  73. package/dist/components/Lensflare.d.ts +12 -0
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  75. package/dist/components/Lensflare.js +66 -0
  76. package/dist/components/Letter.d.ts +19 -0
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  78. package/dist/components/Letter.js +83 -0
  79. package/dist/components/Letters.d.ts +16 -0
  80. package/dist/components/Letters.d.ts.map +1 -0
  81. package/dist/components/Letters.js +18 -0
  82. package/dist/components/LightObject.d.ts +8 -0
  83. package/dist/components/LightObject.d.ts.map +1 -0
  84. package/dist/components/LightObject.js +65 -0
  85. package/dist/components/LightsManager.d.ts +8 -0
  86. package/dist/components/LightsManager.d.ts.map +1 -0
  87. package/dist/components/LightsManager.js +104 -0
  88. package/dist/components/Lines.d.ts +9 -0
  89. package/dist/components/Lines.d.ts.map +1 -0
  90. package/dist/components/Lines.js +19 -0
  91. package/dist/components/LoadingIndicator.d.ts +10 -0
  92. package/dist/components/LoadingIndicator.d.ts.map +1 -0
  93. package/dist/components/LoadingIndicator.js +6 -0
  94. package/dist/components/MaterialLibrary.d.ts +9 -0
  95. package/dist/components/MaterialLibrary.d.ts.map +1 -0
  96. package/dist/components/MaterialLibrary.js +57 -0
  97. package/dist/components/Moon.d.ts +13 -0
  98. package/dist/components/Moon.d.ts.map +1 -0
  99. package/dist/components/Moon.js +66 -0
  100. package/dist/components/MyGrid.d.ts +15 -0
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  102. package/dist/components/MyGrid.js +72 -0
  103. package/dist/components/ObjectNode.d.ts +13 -0
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  105. package/dist/components/ObjectNode.js +139 -0
  106. package/dist/components/ObjectNodeApi.d.ts +13 -0
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  108. package/dist/components/ObjectNodeApi.js +18 -0
  109. package/dist/components/ObjectsRenderer.d.ts +15 -0
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  112. package/dist/components/ObjectsRendererApi.d.ts +31 -0
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  114. package/dist/components/ObjectsRendererApi.js +76 -0
  115. package/dist/components/Ocean.d.ts +8 -0
  116. package/dist/components/Ocean.d.ts.map +1 -0
  117. package/dist/components/Ocean.js +169 -0
  118. package/dist/components/Outline.d.ts +21 -0
  119. package/dist/components/Outline.d.ts.map +1 -0
  120. package/dist/components/Outline.js +14 -0
  121. package/dist/components/ParticlesR3f.d.ts +11 -0
  122. package/dist/components/ParticlesR3f.d.ts.map +1 -0
  123. package/dist/components/ParticlesR3f.js +110 -0
  124. package/dist/components/Path.d.ts +13 -0
  125. package/dist/components/Path.d.ts.map +1 -0
  126. package/dist/components/Path.js +41 -0
  127. package/dist/components/PathGeometry.d.ts +11 -0
  128. package/dist/components/PathGeometry.d.ts.map +1 -0
  129. package/dist/components/PathGeometry.js +109 -0
  130. package/dist/components/PathRenderer.d.ts +12 -0
  131. package/dist/components/PathRenderer.d.ts.map +1 -0
  132. package/dist/components/PathRenderer.js +36 -0
  133. package/dist/components/Planet.d.ts +16 -0
  134. package/dist/components/Planet.d.ts.map +1 -0
  135. package/dist/components/Planet.js +60 -0
  136. package/dist/components/PointCloud.d.ts +10 -0
  137. package/dist/components/PointCloud.d.ts.map +1 -0
  138. package/dist/components/PointCloud.js +113 -0
  139. package/dist/components/ProductionScene.d.ts +5 -0
  140. package/dist/components/ProductionScene.d.ts.map +1 -0
  141. package/dist/components/ProductionScene.js +7 -0
  142. package/dist/components/ProjectLoader.d.ts +16 -0
  143. package/dist/components/ProjectLoader.d.ts.map +1 -0
  144. package/dist/components/ProjectLoader.js +85 -0
  145. package/dist/components/Rain.d.ts +8 -0
  146. package/dist/components/Rain.d.ts.map +1 -0
  147. package/dist/components/Rain.js +259 -0
  148. package/dist/components/RiseLogo.d.ts +19 -0
  149. package/dist/components/RiseLogo.d.ts.map +1 -0
  150. package/dist/components/RiseLogo.js +75 -0
  151. package/dist/components/SceneBuilder.d.ts +5 -0
  152. package/dist/components/SceneBuilder.d.ts.map +1 -0
  153. package/dist/components/SceneBuilder.js +133 -0
  154. package/dist/components/SceneFog.d.ts +8 -0
  155. package/dist/components/SceneFog.d.ts.map +1 -0
  156. package/dist/components/SceneFog.js +19 -0
  157. package/dist/components/Shape.d.ts +5 -0
  158. package/dist/components/Shape.d.ts.map +1 -0
  159. package/dist/components/Shape.js +11 -0
  160. package/dist/components/ShootingStar.d.ts +16 -0
  161. package/dist/components/ShootingStar.d.ts.map +1 -0
  162. package/dist/components/ShootingStar.js +92 -0
  163. package/dist/components/ShootingStars.d.ts +8 -0
  164. package/dist/components/ShootingStars.d.ts.map +1 -0
  165. package/dist/components/ShootingStars.js +41 -0
  166. package/dist/components/SkyController.d.ts +10 -0
  167. package/dist/components/SkyController.d.ts.map +1 -0
  168. package/dist/components/SkyController.js +208 -0
  169. package/dist/components/SkyMesh.d.ts +10 -0
  170. package/dist/components/SkyMesh.d.ts.map +1 -0
  171. package/dist/components/SkyMesh.js +36 -0
  172. package/dist/components/SkySystem.d.ts +32 -0
  173. package/dist/components/SkySystem.d.ts.map +1 -0
  174. package/dist/components/SkySystem.js +46 -0
  175. package/dist/components/Skybox.d.ts +12 -0
  176. package/dist/components/Skybox.d.ts.map +1 -0
  177. package/dist/components/Skybox.js +92 -0
  178. package/dist/components/SolarSystem.d.ts +8 -0
  179. package/dist/components/SolarSystem.d.ts.map +1 -0
  180. package/dist/components/SolarSystem.js +77 -0
  181. package/dist/components/SparklesBurst.d.ts +9 -0
  182. package/dist/components/SparklesBurst.d.ts.map +1 -0
  183. package/dist/components/SparklesBurst.js +62 -0
  184. package/dist/components/Stars.d.ts +15 -0
  185. package/dist/components/Stars.d.ts.map +1 -0
  186. package/dist/components/Stars.js +250 -0
  187. package/dist/components/Sun.d.ts +15 -0
  188. package/dist/components/Sun.d.ts.map +1 -0
  189. package/dist/components/Sun.js +7 -0
  190. package/dist/components/SunCore.d.ts +18 -0
  191. package/dist/components/SunCore.d.ts.map +1 -0
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  193. package/dist/components/SunLight.d.ts +15 -0
  194. package/dist/components/SunLight.d.ts.map +1 -0
  195. package/dist/components/SunLight.js +57 -0
  196. package/dist/components/Text2D.d.ts +9 -0
  197. package/dist/components/Text2D.d.ts.map +1 -0
  198. package/dist/components/Text2D.js +56 -0
  199. package/dist/components/Text3D.d.ts +10 -0
  200. package/dist/components/Text3D.d.ts.map +1 -0
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  202. package/dist/components/VolumePoints.d.ts +19 -0
  203. package/dist/components/VolumePoints.d.ts.map +1 -0
  204. package/dist/components/VolumePoints.js +8 -0
  205. package/dist/components/cursor/AuraCursor.d.ts +6 -0
  206. package/dist/components/cursor/AuraCursor.d.ts.map +1 -0
  207. package/dist/components/cursor/AuraCursor.js +30 -0
  208. package/dist/components/cursor/AuroraCursor.d.ts +6 -0
  209. package/dist/components/cursor/AuroraCursor.d.ts.map +1 -0
  210. package/dist/components/cursor/AuroraCursor.js +207 -0
  211. package/dist/components/cursor/BubblesCursor.d.ts +6 -0
  212. package/dist/components/cursor/BubblesCursor.d.ts.map +1 -0
  213. package/dist/components/cursor/BubblesCursor.js +184 -0
  214. package/dist/components/cursor/CometCursor.d.ts +6 -0
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  217. package/dist/components/cursor/CrosshairCursor.d.ts +6 -0
  218. package/dist/components/cursor/CrosshairCursor.d.ts.map +1 -0
  219. package/dist/components/cursor/CrosshairCursor.js +142 -0
  220. package/dist/components/cursor/CursorActions.d.ts +8 -0
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  223. package/dist/components/cursor/CursorController.d.ts +10 -0
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  226. package/dist/components/cursor/CursorEffects.d.ts +16 -0
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  229. package/dist/components/cursor/FerrofluidCursor.d.ts +6 -0
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  232. package/dist/components/cursor/GlyphRingCursor.d.ts +6 -0
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  235. package/dist/components/cursor/LightningCursor.d.ts +6 -0
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  237. package/dist/components/cursor/LightningCursor.js +28 -0
  238. package/dist/components/cursor/LiquidMetalCursor.d.ts +6 -0
  239. package/dist/components/cursor/LiquidMetalCursor.d.ts.map +1 -0
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  241. package/dist/components/cursor/OrbCursor.d.ts +6 -0
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  243. package/dist/components/cursor/OrbCursor.js +32 -0
  244. package/dist/components/cursor/PlasmaWhipCursor.d.ts +6 -0
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  247. package/dist/components/cursor/SparklesCursor.d.ts +6 -0
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  280. package/dist/components/effects/AuraEffect.d.ts +10 -0
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  544. package/dist/utils/utils3d.d.ts +7 -0
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  546. package/dist/utils/utils3d.js +34 -0
  547. package/package.json +44 -0
@@ -0,0 +1,100 @@
1
+ import { Color, Vector2 } from 'three';
2
+ import { EFFECT_REGISTRY, buildUniformPrefix, } from '@3driseai/3drise-core';
3
+ const warnedKeys = new Set();
4
+ function warnOnce(key, message) {
5
+ if (warnedKeys.has(key))
6
+ return;
7
+ warnedKeys.add(key);
8
+ console.warn(message);
9
+ }
10
+ function writeUniformValue(uniformObj, def, raw) {
11
+ const value = raw === undefined ? def.default : raw;
12
+ switch (def.glslType) {
13
+ case 'float':
14
+ case 'int':
15
+ uniformObj.value = typeof value === 'number' ? value : Number(value) || 0;
16
+ return;
17
+ case 'bool':
18
+ uniformObj.value = Boolean(value);
19
+ return;
20
+ case 'vec2': {
21
+ const v = Array.isArray(value) ? value : [0, 0];
22
+ if (uniformObj.value instanceof Vector2) {
23
+ uniformObj.value.set(v[0] ?? 0, v[1] ?? 0);
24
+ }
25
+ else {
26
+ uniformObj.value = new Vector2(v[0] ?? 0, v[1] ?? 0);
27
+ }
28
+ return;
29
+ }
30
+ case 'vec3': {
31
+ if (def.control.kind === 'color') {
32
+ if (uniformObj.value instanceof Color) {
33
+ if (typeof value === 'string')
34
+ uniformObj.value.set(value);
35
+ else if (Array.isArray(value))
36
+ uniformObj.value.setRGB(value[0] ?? 1, value[1] ?? 1, value[2] ?? 1);
37
+ }
38
+ else {
39
+ uniformObj.value = typeof value === 'string' ? new Color(value) : new Color(1, 1, 1);
40
+ }
41
+ return;
42
+ }
43
+ const v = Array.isArray(value) ? value : [0, 0, 0];
44
+ uniformObj.value = [v[0] ?? 0, v[1] ?? 0, v[2] ?? 0];
45
+ return;
46
+ }
47
+ case 'vec4': {
48
+ const v = Array.isArray(value) ? value : [0, 0, 0, 0];
49
+ uniformObj.value = [v[0] ?? 0, v[1] ?? 0, v[2] ?? 0, v[3] ?? 0];
50
+ return;
51
+ }
52
+ default:
53
+ uniformObj.value = value;
54
+ }
55
+ }
56
+ export function update3driseShaderUniforms(uniforms, effects, time, pointer, options) {
57
+ if (!uniforms)
58
+ return;
59
+ const tu = uniforms.u_time;
60
+ if (tu)
61
+ tu.value = time;
62
+ const pu = uniforms.u_pointer;
63
+ if (pu) {
64
+ if (pu.value instanceof Vector2)
65
+ pu.value.set(pointer.x, pointer.y);
66
+ else
67
+ pu.value = new Vector2(pointer.x, pointer.y);
68
+ }
69
+ if (options?.pointerRadius !== undefined) {
70
+ const ru = uniforms.uPointerEffectRadius;
71
+ if (ru)
72
+ ru.value = options.pointerRadius;
73
+ }
74
+ if (!effects || !Array.isArray(effects))
75
+ return;
76
+ for (const eff of effects) {
77
+ if (!eff || !eff.enabled)
78
+ continue;
79
+ const desc = EFFECT_REGISTRY[eff.type];
80
+ if (!desc) {
81
+ warnOnce(`unknown:${eff.type}`, `[3drise] unknown effect type "${eff.type}"; skipping uniform writes`);
82
+ continue;
83
+ }
84
+ const prefix = buildUniformPrefix(eff.instanceId);
85
+ for (const [key, def] of Object.entries(desc.uniforms)) {
86
+ const uniformName = `${prefix}${key}`;
87
+ const u = uniforms[uniformName];
88
+ if (!u) {
89
+ warnOnce(`missing:${uniformName}`, `[3drise] uniform "${uniformName}" not found on material; skipping`);
90
+ continue;
91
+ }
92
+ writeUniformValue(u, def, eff.values?.[key]);
93
+ }
94
+ }
95
+ }
96
+ export function use3driseShader(effects) {
97
+ return (uniforms, time, pointer) => {
98
+ update3driseShaderUniforms(uniforms, effects, time, pointer);
99
+ };
100
+ }
@@ -0,0 +1,10 @@
1
+ import type { AnimationEvent } from '@3driseai/3drise-core';
2
+ interface AnimationEventHandlers {
3
+ onSequenceStart?: (event: AnimationEvent) => void;
4
+ onSequenceEnd?: (event: AnimationEvent) => void;
5
+ onStepStart?: (event: AnimationEvent) => void;
6
+ onStepEnd?: (event: AnimationEvent) => void;
7
+ }
8
+ export declare const useAnimationEvents: (handlers: AnimationEventHandlers) => void;
9
+ export {};
10
+ //# sourceMappingURL=useAnimationEvents.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"useAnimationEvents.d.ts","sourceRoot":"","sources":["../../src/hooks/useAnimationEvents.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,uBAAuB,CAAC;AAC5D,UAAU,sBAAsB;IAC5B,eAAe,CAAC,EAAE,CAAC,KAAK,EAAE,cAAc,KAAK,IAAI,CAAC;IAClD,aAAa,CAAC,EAAE,CAAC,KAAK,EAAE,cAAc,KAAK,IAAI,CAAC;IAChD,WAAW,CAAC,EAAE,CAAC,KAAK,EAAE,cAAc,KAAK,IAAI,CAAC;IAC9C,SAAS,CAAC,EAAE,CAAC,KAAK,EAAE,cAAc,KAAK,IAAI,CAAC;CAC/C;AAQD,eAAO,MAAM,kBAAkB,GAAI,UAAU,sBAAsB,KAAG,IAwCrE,CAAC"}
@@ -0,0 +1,49 @@
1
+ import { useEffect, useRef } from 'react';
2
+ import { AnimationsManager } from '@3driseai/3drise-core';
3
+ const DEBUG_ANIMATION_EVENTS = false;
4
+ const debugLog = (...args) => {
5
+ if (DEBUG_ANIMATION_EVENTS) {
6
+ console.log('[useAnimationEvents]', ...args);
7
+ }
8
+ };
9
+ export const useAnimationEvents = (handlers) => {
10
+ const ref = useRef(handlers);
11
+ ref.current = handlers;
12
+ useEffect(() => {
13
+ debugLog('subscribing', {
14
+ sequenceStart: !!handlers.onSequenceStart,
15
+ sequenceEnd: !!handlers.onSequenceEnd,
16
+ stepStart: !!handlers.onStepStart,
17
+ stepEnd: !!handlers.onStepEnd,
18
+ });
19
+ const wrap = (key) => (event) => {
20
+ debugLog('event received', {
21
+ key,
22
+ sequenceId: event.sequenceId,
23
+ stepIndex: event.stepIndex,
24
+ transitionCount: event.step?.transitions?.length ?? 0,
25
+ });
26
+ ref.current[key]?.(event);
27
+ };
28
+ const ss = wrap('onSequenceStart');
29
+ const se = wrap('onSequenceEnd');
30
+ const ts = wrap('onStepStart');
31
+ const te = wrap('onStepEnd');
32
+ if (handlers.onSequenceStart)
33
+ AnimationsManager.on('sequenceStart', ss);
34
+ if (handlers.onSequenceEnd)
35
+ AnimationsManager.on('sequenceEnd', se);
36
+ if (handlers.onStepStart)
37
+ AnimationsManager.on('stepStart', ts);
38
+ if (handlers.onStepEnd)
39
+ AnimationsManager.on('stepEnd', te);
40
+ return () => {
41
+ debugLog('unsubscribing');
42
+ AnimationsManager.off('sequenceStart', ss);
43
+ AnimationsManager.off('sequenceEnd', se);
44
+ AnimationsManager.off('stepStart', ts);
45
+ AnimationsManager.off('stepEnd', te);
46
+ };
47
+ // eslint-disable-next-line react-hooks/exhaustive-deps
48
+ }, []);
49
+ };
@@ -0,0 +1,35 @@
1
+ import type { PerspectiveCamera } from 'three';
2
+ import { type CameraState, type QuaternionArray, type Vector3Array } from "@3driseai/3drise-core";
3
+ interface UseCameraAnimationOptions {
4
+ autoAnimate?: boolean;
5
+ defaultDuration?: number;
6
+ defaultEase?: string;
7
+ onAnimationStart?: () => void;
8
+ onAnimationComplete?: () => void;
9
+ onAnimationUpdate?: () => void;
10
+ }
11
+ interface CameraAnimationTarget {
12
+ position?: Vector3Array;
13
+ orientation?: QuaternionArray | Vector3Array;
14
+ fov?: number;
15
+ near?: number;
16
+ far?: number;
17
+ }
18
+ export declare const useCameraAnimation: (options?: UseCameraAnimationOptions, cameraState?: CameraState) => {
19
+ cameraState: CameraState;
20
+ isAnimating: () => boolean;
21
+ animateHandlers: (pointer: {
22
+ x: number;
23
+ y: number;
24
+ }) => void;
25
+ animateCamera: (target: CameraAnimationTarget, duration?: number, ease?: string, lookAtTarget?: Vector3Array) => Promise<void>;
26
+ animateToPosition: (position: Vector3Array, duration?: number, ease?: string) => Promise<void>;
27
+ animateToOrientation: (orientation: QuaternionArray, duration?: number, ease?: string) => Promise<void>;
28
+ animateToFov: (fov: number, duration?: number, ease?: string) => Promise<void>;
29
+ lookAt: (target: Vector3Array, animated?: boolean, duration?: number, ease?: string) => Promise<void>;
30
+ orbitAroundTarget: (target: Vector3Array, radius: number, startAngle?: number, endAngle?: number, duration?: number, ease?: string) => Promise<void>;
31
+ killAnimation: () => void;
32
+ camera: PerspectiveCamera | null;
33
+ };
34
+ export default useCameraAnimation;
35
+ //# sourceMappingURL=useCameraAnimation.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,277 @@
1
+ import { useRef, useEffect } from 'react';
2
+ import { Quaternion } from 'three';
3
+ import gsap from 'gsap';
4
+ import { useMouseHandlers } from './useMouseHandlers.js';
5
+ import { useOrbitControls } from './useOrbitControls.js';
6
+ import cameraManager from '../utils/CameraSingleton.js';
7
+ export const useCameraAnimation = (options = {}, cameraState = {}) => {
8
+ const { autoAnimate = true, defaultDuration = 2, defaultEase = "power2.out", onAnimationStart, onAnimationComplete, onAnimationUpdate } = options;
9
+ // const cameraState = useAppSelector(selectCamera);
10
+ const { interpolateProperty } = useMouseHandlers();
11
+ const orbitControls = useOrbitControls();
12
+ const cameraRef = useRef(null);
13
+ const animationRef = useRef(null);
14
+ const isAnimatingRef = useRef(false);
15
+ const handlers = cameraState.mouseMove;
16
+ // Keep cameraRef synced with the singleton. The hook may be initialized
17
+ // before the host component's effect calls cameraManager.setCamera(...),
18
+ // so a one-shot backfill races and leaves the ref null in production.
19
+ useEffect(() => {
20
+ cameraRef.current = cameraManager.getCamera();
21
+ return cameraManager.subscribe(() => {
22
+ cameraRef.current = cameraManager.getCamera();
23
+ });
24
+ }, []);
25
+ // Kill any running animation
26
+ const killAnimation = () => {
27
+ if (animationRef.current) {
28
+ animationRef.current.kill();
29
+ animationRef.current = null;
30
+ }
31
+ isAnimatingRef.current = false;
32
+ };
33
+ // Animate camera to target values
34
+ const animateCamera = (target, duration = defaultDuration, ease = defaultEase, lookAtTarget) => {
35
+ const cam = cameraRef.current;
36
+ // console.log("animateCamera called with cam:", cam);
37
+ if (!cam)
38
+ return Promise.resolve();
39
+ // Kill any existing animation
40
+ killAnimation();
41
+ // console.log('animateCamera', duration, ease)
42
+ return new Promise((resolve) => {
43
+ // console.log("Animating camera with target:", target, "duration:", duration, "ease:", ease);
44
+ const timeline = gsap.timeline({
45
+ onStart: () => {
46
+ isAnimatingRef.current = true;
47
+ onAnimationStart?.();
48
+ },
49
+ onUpdate: () => {
50
+ // Update projection matrix if FOV changed
51
+ if (target.fov !== undefined || target.near !== undefined || target.far !== undefined) {
52
+ cam.updateProjectionMatrix();
53
+ }
54
+ onAnimationUpdate?.();
55
+ },
56
+ onComplete: () => {
57
+ isAnimatingRef.current = false;
58
+ animationRef.current = null;
59
+ onAnimationComplete?.();
60
+ resolve();
61
+ }
62
+ });
63
+ // Animate position
64
+ if (target.position) {
65
+ console.log("Animating camera to position:", target.position, duration, ease);
66
+ timeline.to(cam.position, {
67
+ x: target.position[0],
68
+ y: target.position[1],
69
+ z: target.position[2],
70
+ duration,
71
+ ease
72
+ }, 0);
73
+ }
74
+ // Animate orientation
75
+ if (target.orientation) {
76
+ if (target.orientation.length === 3) {
77
+ // Euler angles
78
+ timeline.to(cam.rotation, {
79
+ x: target.orientation[0],
80
+ y: target.orientation[1],
81
+ z: target.orientation[2],
82
+ duration,
83
+ ease
84
+ }, 0);
85
+ }
86
+ else if (target.orientation.length === 4) {
87
+ // Quaternion - convert to current quaternion and animate
88
+ const targetQuat = new Quaternion(target.orientation[0], target.orientation[1], target.orientation[2], target.orientation[3]);
89
+ const currentQuat = cam.quaternion.clone();
90
+ timeline.to({ t: 0 }, {
91
+ t: 1,
92
+ duration,
93
+ ease,
94
+ onUpdate: function () {
95
+ const t = this.targets()[0].t;
96
+ cam.quaternion.slerpQuaternions(currentQuat, targetQuat, t);
97
+ }
98
+ }, 0);
99
+ }
100
+ }
101
+ // Animate FOV
102
+ if (target.fov !== undefined) {
103
+ timeline.to(cam, {
104
+ fov: target.fov,
105
+ duration,
106
+ ease
107
+ }, 0);
108
+ }
109
+ // Animate clipping planes
110
+ if (target.near !== undefined) {
111
+ timeline.to(cam, {
112
+ near: target.near,
113
+ duration,
114
+ ease
115
+ }, 0);
116
+ }
117
+ if (target.far !== undefined) {
118
+ timeline.to(cam, {
119
+ far: target.far,
120
+ duration,
121
+ ease
122
+ }, 0);
123
+ }
124
+ // If lookAt target provided, animate the controls.target
125
+ // console.log("Animating camera with lookAtTarget:", lookAtTarget, orbitControls);
126
+ if (lookAtTarget && orbitControls) {
127
+ timeline.to(orbitControls.target, {
128
+ x: lookAtTarget[0],
129
+ y: lookAtTarget[1],
130
+ z: lookAtTarget[2],
131
+ duration,
132
+ ease
133
+ }, 0);
134
+ }
135
+ animationRef.current = timeline;
136
+ });
137
+ };
138
+ // Animate to position
139
+ const animateToPosition = (position, duration, ease) => {
140
+ return animateCamera({ position }, duration, ease);
141
+ };
142
+ const applyInterpolatedValue = (property, interpolatedValue, valueType) => {
143
+ switch (valueType) {
144
+ case 'vector3':
145
+ if (Array.isArray(interpolatedValue)) {
146
+ cameraRef.current[property].set(interpolatedValue[0], interpolatedValue[1], interpolatedValue[2]);
147
+ }
148
+ break;
149
+ case 'number':
150
+ cameraRef.current[property] = interpolatedValue;
151
+ break;
152
+ default:
153
+ break;
154
+ }
155
+ };
156
+ // Animate to orientation
157
+ const animateToOrientation = (orientation, duration, ease) => {
158
+ return animateCamera({ orientation }, duration, ease);
159
+ };
160
+ const animateHandlers = (pointer) => {
161
+ // if (!handlers?.onMouseMove?.enabled || !handlers.onMouseMove.properties.length || !cameraRef.current) {
162
+ // return;
163
+ // }
164
+ // handlers.onMouseMove.properties.forEach((props) => {
165
+ // const { property, propertySettings } = props;
166
+ // const { min: minValue, max: maxValue, axis, sensitivity = 1, inverted = false } = propertySettings;
167
+ // // Determine base value and property type
168
+ // let baseValue = (cameraState as any)[property];
169
+ // if (!baseValue) return;
170
+ // const interpolatedValue = interpolateProperty(
171
+ // baseValue,
172
+ // minValue,
173
+ // maxValue,
174
+ // pointer,
175
+ // axis,
176
+ // sensitivity,
177
+ // inverted
178
+ // );
179
+ // const valueType = getType(property, interpolatedValue);
180
+ // // Update cam directly
181
+ // if ((cameraRef.current as any)[property] !== undefined) {
182
+ // applyInterpolatedValue(property, interpolatedValue, valueType);
183
+ // }
184
+ // });
185
+ };
186
+ // Animate FOV
187
+ const animateToFov = (fov, duration, ease) => {
188
+ return animateCamera({ fov }, duration, ease);
189
+ };
190
+ // Look at target
191
+ const lookAt = (target, animated = autoAnimate, duration, ease) => {
192
+ const cam = cameraRef.current;
193
+ if (!cam)
194
+ return Promise.resolve();
195
+ if (!animated && target.length >= 3) {
196
+ cam.lookAt(target[0], target[1], target[2]);
197
+ return Promise.resolve();
198
+ }
199
+ // Calculate target rotation for animation
200
+ if (target.length < 3)
201
+ return Promise.resolve();
202
+ const tempCamera = cam.clone();
203
+ tempCamera.lookAt(target[0], target[1], target[2]);
204
+ const targetOrientation = [
205
+ tempCamera.rotation.x,
206
+ tempCamera.rotation.y,
207
+ tempCamera.rotation.z,
208
+ 1
209
+ ];
210
+ return animateToOrientation(targetOrientation, duration, ease);
211
+ };
212
+ // Orbit around target
213
+ const orbitAroundTarget = (target, radius, startAngle = 0, endAngle = Math.PI * 2, duration, ease) => {
214
+ const cam = cameraRef.current;
215
+ if (!cam)
216
+ return Promise.resolve();
217
+ killAnimation();
218
+ return new Promise((resolve) => {
219
+ const timeline = gsap.timeline({
220
+ onStart: () => {
221
+ isAnimatingRef.current = true;
222
+ onAnimationStart?.();
223
+ },
224
+ onComplete: () => {
225
+ isAnimatingRef.current = false;
226
+ animationRef.current = null;
227
+ onAnimationComplete?.();
228
+ resolve();
229
+ }
230
+ });
231
+ timeline.to({ angle: startAngle }, {
232
+ angle: endAngle,
233
+ duration: duration || defaultDuration,
234
+ ease: ease || defaultEase,
235
+ onUpdate: function () {
236
+ if (target.length < 3)
237
+ return;
238
+ const angle = this.targets()[0].angle;
239
+ const x = target[0] + Math.cos(angle) * radius;
240
+ const z = target[2] + Math.sin(angle) * radius;
241
+ cam.position.set(x, cam.position.y, z);
242
+ cam.lookAt(target[0], target[1], target[2]);
243
+ onAnimationUpdate?.();
244
+ }
245
+ });
246
+ animationRef.current = timeline;
247
+ });
248
+ };
249
+ // Check if camera is currently animating
250
+ const isAnimating = () => {
251
+ return isAnimatingRef.current;
252
+ };
253
+ // Cleanup on unmount
254
+ useEffect(() => {
255
+ return () => {
256
+ killAnimation();
257
+ };
258
+ }, []);
259
+ return {
260
+ // State
261
+ cameraState,
262
+ isAnimating,
263
+ animateHandlers,
264
+ // Animation methods
265
+ animateCamera,
266
+ animateToPosition,
267
+ animateToOrientation,
268
+ animateToFov,
269
+ lookAt,
270
+ orbitAroundTarget,
271
+ // Control methods
272
+ killAnimation,
273
+ // Camera reference
274
+ camera: cameraRef.current
275
+ };
276
+ };
277
+ export default useCameraAnimation;
@@ -0,0 +1,15 @@
1
+ import type { CreatedObjectSettings, EffectState } from '@3driseai/3drise-core';
2
+ import { Object3D } from "three";
3
+ export interface UseContinuousEffectsOptions {
4
+ enabled?: boolean;
5
+ animateMaterial?: boolean;
6
+ hovered?: boolean;
7
+ }
8
+ export interface UseContinuousEffectsResult {
9
+ isPathAnimating: () => boolean;
10
+ effectStateRef: React.MutableRefObject<EffectState | null>;
11
+ }
12
+ export declare const DEBUG_CONTINUOUS_EFFECTS = false;
13
+ export declare const useContinuousEffects: (objectSettings: CreatedObjectSettings | null, options: UseContinuousEffectsOptions, object: Object3D) => UseContinuousEffectsResult;
14
+ export default useContinuousEffects;
15
+ //# sourceMappingURL=useContinuousEffects.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"useContinuousEffects.d.ts","sourceRoot":"","sources":["../../src/hooks/useContinuousEffects.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAE,qBAAqB,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AAEhF,OAAO,EAAE,QAAQ,EAAE,MAAM,OAAO,CAAC;AACjC,MAAM,WAAW,2BAA2B;IACxC,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B,OAAO,CAAC,EAAE,OAAO,CAAC;CACrB;AAED,MAAM,WAAW,0BAA0B;IACvC,eAAe,EAAE,MAAM,OAAO,CAAC;IAC/B,cAAc,EAAE,KAAK,CAAC,gBAAgB,CAAC,WAAW,GAAG,IAAI,CAAC,CAAC;CAC9D;AAMD,eAAO,MAAM,wBAAwB,QAAQ,CAAC;AAM9C,eAAO,MAAM,oBAAoB,GAEjC,gBAAgB,qBAAqB,GAAG,IAAI,EAAE,SAAS,2BAAgC,EAAE,QAAQ,QAAQ,KAAG,0BAgK3G,CAAC;AACF,eAAe,oBAAoB,CAAC"}