@3driseai/3drise-viewer 0.1.1

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Files changed (547) hide show
  1. package/dist/components/AnimatedObject.d.ts +22 -0
  2. package/dist/components/AnimatedObject.d.ts.map +1 -0
  3. package/dist/components/AnimatedObject.js +65 -0
  4. package/dist/components/Bubbles.d.ts +9 -0
  5. package/dist/components/Bubbles.d.ts.map +1 -0
  6. package/dist/components/Bubbles.js +105 -0
  7. package/dist/components/CameraController.d.ts +10 -0
  8. package/dist/components/CameraController.d.ts.map +1 -0
  9. package/dist/components/CameraController.js +158 -0
  10. package/dist/components/Clouds.d.ts +9 -0
  11. package/dist/components/Clouds.d.ts.map +1 -0
  12. package/dist/components/Clouds.js +278 -0
  13. package/dist/components/Corona.d.ts +18 -0
  14. package/dist/components/Corona.d.ts.map +1 -0
  15. package/dist/components/Corona.js +12 -0
  16. package/dist/components/CreatedObject.d.ts +14 -0
  17. package/dist/components/CreatedObject.d.ts.map +1 -0
  18. package/dist/components/CreatedObject.js +103 -0
  19. package/dist/components/CustomPrimitive.d.ts +12 -0
  20. package/dist/components/CustomPrimitive.d.ts.map +1 -0
  21. package/dist/components/CustomPrimitive.js +87 -0
  22. package/dist/components/Earth.d.ts +8 -0
  23. package/dist/components/Earth.d.ts.map +1 -0
  24. package/dist/components/Earth.js +38 -0
  25. package/dist/components/EffectsGenerator.d.ts +10 -0
  26. package/dist/components/EffectsGenerator.d.ts.map +1 -0
  27. package/dist/components/EffectsGenerator.js +71 -0
  28. package/dist/components/EffectsGroup.d.ts +8 -0
  29. package/dist/components/EffectsGroup.d.ts.map +1 -0
  30. package/dist/components/EffectsGroup.js +11 -0
  31. package/dist/components/EnvironmentManager.d.ts +9 -0
  32. package/dist/components/EnvironmentManager.d.ts.map +1 -0
  33. package/dist/components/EnvironmentManager.js +74 -0
  34. package/dist/components/EnvironmentObject.d.ts +8 -0
  35. package/dist/components/EnvironmentObject.d.ts.map +1 -0
  36. package/dist/components/EnvironmentObject.js +14 -0
  37. package/dist/components/Flares.d.ts +24 -0
  38. package/dist/components/Flares.d.ts.map +1 -0
  39. package/dist/components/Flares.js +134 -0
  40. package/dist/components/Frame.d.ts +23 -0
  41. package/dist/components/Frame.d.ts.map +1 -0
  42. package/dist/components/Frame.js +55 -0
  43. package/dist/components/FrameGeometry.d.ts +10 -0
  44. package/dist/components/FrameGeometry.d.ts.map +1 -0
  45. package/dist/components/FrameGeometry.js +17 -0
  46. package/dist/components/FrameImage.d.ts +2 -0
  47. package/dist/components/FrameImage.d.ts.map +1 -0
  48. package/dist/components/FrameImage.js +15 -0
  49. package/dist/components/Galaxy.d.ts +10 -0
  50. package/dist/components/Galaxy.d.ts.map +1 -0
  51. package/dist/components/Galaxy.js +29 -0
  52. package/dist/components/GalleryLayout.d.ts +12 -0
  53. package/dist/components/GalleryLayout.d.ts.map +1 -0
  54. package/dist/components/GalleryLayout.js +20 -0
  55. package/dist/components/GeometryShape.d.ts +54 -0
  56. package/dist/components/GeometryShape.d.ts.map +1 -0
  57. package/dist/components/GeometryShape.js +318 -0
  58. package/dist/components/Glyphs.d.ts +9 -0
  59. package/dist/components/Glyphs.d.ts.map +1 -0
  60. package/dist/components/Glyphs.js +58 -0
  61. package/dist/components/GridHelper.d.ts +23 -0
  62. package/dist/components/GridHelper.d.ts.map +1 -0
  63. package/dist/components/GridHelper.js +36 -0
  64. package/dist/components/GridsGenerator.d.ts +10 -0
  65. package/dist/components/GridsGenerator.d.ts.map +1 -0
  66. package/dist/components/GridsGenerator.js +14 -0
  67. package/dist/components/HdrPlaylistRenderer.d.ts +10 -0
  68. package/dist/components/HdrPlaylistRenderer.d.ts.map +1 -0
  69. package/dist/components/HdrPlaylistRenderer.js +364 -0
  70. package/dist/components/ImageGeometry.d.ts +13 -0
  71. package/dist/components/ImageGeometry.d.ts.map +1 -0
  72. package/dist/components/ImageGeometry.js +62 -0
  73. package/dist/components/Lensflare.d.ts +12 -0
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  75. package/dist/components/Lensflare.js +66 -0
  76. package/dist/components/Letter.d.ts +19 -0
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  78. package/dist/components/Letter.js +83 -0
  79. package/dist/components/Letters.d.ts +16 -0
  80. package/dist/components/Letters.d.ts.map +1 -0
  81. package/dist/components/Letters.js +18 -0
  82. package/dist/components/LightObject.d.ts +8 -0
  83. package/dist/components/LightObject.d.ts.map +1 -0
  84. package/dist/components/LightObject.js +65 -0
  85. package/dist/components/LightsManager.d.ts +8 -0
  86. package/dist/components/LightsManager.d.ts.map +1 -0
  87. package/dist/components/LightsManager.js +104 -0
  88. package/dist/components/Lines.d.ts +9 -0
  89. package/dist/components/Lines.d.ts.map +1 -0
  90. package/dist/components/Lines.js +19 -0
  91. package/dist/components/LoadingIndicator.d.ts +10 -0
  92. package/dist/components/LoadingIndicator.d.ts.map +1 -0
  93. package/dist/components/LoadingIndicator.js +6 -0
  94. package/dist/components/MaterialLibrary.d.ts +9 -0
  95. package/dist/components/MaterialLibrary.d.ts.map +1 -0
  96. package/dist/components/MaterialLibrary.js +57 -0
  97. package/dist/components/Moon.d.ts +13 -0
  98. package/dist/components/Moon.d.ts.map +1 -0
  99. package/dist/components/Moon.js +66 -0
  100. package/dist/components/MyGrid.d.ts +15 -0
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  102. package/dist/components/MyGrid.js +72 -0
  103. package/dist/components/ObjectNode.d.ts +13 -0
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  105. package/dist/components/ObjectNode.js +139 -0
  106. package/dist/components/ObjectNodeApi.d.ts +13 -0
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  108. package/dist/components/ObjectNodeApi.js +18 -0
  109. package/dist/components/ObjectsRenderer.d.ts +15 -0
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  112. package/dist/components/ObjectsRendererApi.d.ts +31 -0
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  114. package/dist/components/ObjectsRendererApi.js +76 -0
  115. package/dist/components/Ocean.d.ts +8 -0
  116. package/dist/components/Ocean.d.ts.map +1 -0
  117. package/dist/components/Ocean.js +169 -0
  118. package/dist/components/Outline.d.ts +21 -0
  119. package/dist/components/Outline.d.ts.map +1 -0
  120. package/dist/components/Outline.js +14 -0
  121. package/dist/components/ParticlesR3f.d.ts +11 -0
  122. package/dist/components/ParticlesR3f.d.ts.map +1 -0
  123. package/dist/components/ParticlesR3f.js +110 -0
  124. package/dist/components/Path.d.ts +13 -0
  125. package/dist/components/Path.d.ts.map +1 -0
  126. package/dist/components/Path.js +41 -0
  127. package/dist/components/PathGeometry.d.ts +11 -0
  128. package/dist/components/PathGeometry.d.ts.map +1 -0
  129. package/dist/components/PathGeometry.js +109 -0
  130. package/dist/components/PathRenderer.d.ts +12 -0
  131. package/dist/components/PathRenderer.d.ts.map +1 -0
  132. package/dist/components/PathRenderer.js +36 -0
  133. package/dist/components/Planet.d.ts +16 -0
  134. package/dist/components/Planet.d.ts.map +1 -0
  135. package/dist/components/Planet.js +60 -0
  136. package/dist/components/PointCloud.d.ts +10 -0
  137. package/dist/components/PointCloud.d.ts.map +1 -0
  138. package/dist/components/PointCloud.js +113 -0
  139. package/dist/components/ProductionScene.d.ts +5 -0
  140. package/dist/components/ProductionScene.d.ts.map +1 -0
  141. package/dist/components/ProductionScene.js +7 -0
  142. package/dist/components/ProjectLoader.d.ts +16 -0
  143. package/dist/components/ProjectLoader.d.ts.map +1 -0
  144. package/dist/components/ProjectLoader.js +85 -0
  145. package/dist/components/Rain.d.ts +8 -0
  146. package/dist/components/Rain.d.ts.map +1 -0
  147. package/dist/components/Rain.js +259 -0
  148. package/dist/components/RiseLogo.d.ts +19 -0
  149. package/dist/components/RiseLogo.d.ts.map +1 -0
  150. package/dist/components/RiseLogo.js +75 -0
  151. package/dist/components/SceneBuilder.d.ts +5 -0
  152. package/dist/components/SceneBuilder.d.ts.map +1 -0
  153. package/dist/components/SceneBuilder.js +133 -0
  154. package/dist/components/SceneFog.d.ts +8 -0
  155. package/dist/components/SceneFog.d.ts.map +1 -0
  156. package/dist/components/SceneFog.js +19 -0
  157. package/dist/components/Shape.d.ts +5 -0
  158. package/dist/components/Shape.d.ts.map +1 -0
  159. package/dist/components/Shape.js +11 -0
  160. package/dist/components/ShootingStar.d.ts +16 -0
  161. package/dist/components/ShootingStar.d.ts.map +1 -0
  162. package/dist/components/ShootingStar.js +92 -0
  163. package/dist/components/ShootingStars.d.ts +8 -0
  164. package/dist/components/ShootingStars.d.ts.map +1 -0
  165. package/dist/components/ShootingStars.js +41 -0
  166. package/dist/components/SkyController.d.ts +10 -0
  167. package/dist/components/SkyController.d.ts.map +1 -0
  168. package/dist/components/SkyController.js +208 -0
  169. package/dist/components/SkyMesh.d.ts +10 -0
  170. package/dist/components/SkyMesh.d.ts.map +1 -0
  171. package/dist/components/SkyMesh.js +36 -0
  172. package/dist/components/SkySystem.d.ts +32 -0
  173. package/dist/components/SkySystem.d.ts.map +1 -0
  174. package/dist/components/SkySystem.js +46 -0
  175. package/dist/components/Skybox.d.ts +12 -0
  176. package/dist/components/Skybox.d.ts.map +1 -0
  177. package/dist/components/Skybox.js +92 -0
  178. package/dist/components/SolarSystem.d.ts +8 -0
  179. package/dist/components/SolarSystem.d.ts.map +1 -0
  180. package/dist/components/SolarSystem.js +77 -0
  181. package/dist/components/SparklesBurst.d.ts +9 -0
  182. package/dist/components/SparklesBurst.d.ts.map +1 -0
  183. package/dist/components/SparklesBurst.js +62 -0
  184. package/dist/components/Stars.d.ts +15 -0
  185. package/dist/components/Stars.d.ts.map +1 -0
  186. package/dist/components/Stars.js +250 -0
  187. package/dist/components/Sun.d.ts +15 -0
  188. package/dist/components/Sun.d.ts.map +1 -0
  189. package/dist/components/Sun.js +7 -0
  190. package/dist/components/SunCore.d.ts +18 -0
  191. package/dist/components/SunCore.d.ts.map +1 -0
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  193. package/dist/components/SunLight.d.ts +15 -0
  194. package/dist/components/SunLight.d.ts.map +1 -0
  195. package/dist/components/SunLight.js +57 -0
  196. package/dist/components/Text2D.d.ts +9 -0
  197. package/dist/components/Text2D.d.ts.map +1 -0
  198. package/dist/components/Text2D.js +56 -0
  199. package/dist/components/Text3D.d.ts +10 -0
  200. package/dist/components/Text3D.d.ts.map +1 -0
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  202. package/dist/components/VolumePoints.d.ts +19 -0
  203. package/dist/components/VolumePoints.d.ts.map +1 -0
  204. package/dist/components/VolumePoints.js +8 -0
  205. package/dist/components/cursor/AuraCursor.d.ts +6 -0
  206. package/dist/components/cursor/AuraCursor.d.ts.map +1 -0
  207. package/dist/components/cursor/AuraCursor.js +30 -0
  208. package/dist/components/cursor/AuroraCursor.d.ts +6 -0
  209. package/dist/components/cursor/AuroraCursor.d.ts.map +1 -0
  210. package/dist/components/cursor/AuroraCursor.js +207 -0
  211. package/dist/components/cursor/BubblesCursor.d.ts +6 -0
  212. package/dist/components/cursor/BubblesCursor.d.ts.map +1 -0
  213. package/dist/components/cursor/BubblesCursor.js +184 -0
  214. package/dist/components/cursor/CometCursor.d.ts +6 -0
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  217. package/dist/components/cursor/CrosshairCursor.d.ts +6 -0
  218. package/dist/components/cursor/CrosshairCursor.d.ts.map +1 -0
  219. package/dist/components/cursor/CrosshairCursor.js +142 -0
  220. package/dist/components/cursor/CursorActions.d.ts +8 -0
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  223. package/dist/components/cursor/CursorController.d.ts +10 -0
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  226. package/dist/components/cursor/CursorEffects.d.ts +16 -0
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  229. package/dist/components/cursor/FerrofluidCursor.d.ts +6 -0
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  232. package/dist/components/cursor/GlyphRingCursor.d.ts +6 -0
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  235. package/dist/components/cursor/LightningCursor.d.ts +6 -0
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  237. package/dist/components/cursor/LightningCursor.js +28 -0
  238. package/dist/components/cursor/LiquidMetalCursor.d.ts +6 -0
  239. package/dist/components/cursor/LiquidMetalCursor.d.ts.map +1 -0
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  241. package/dist/components/cursor/OrbCursor.d.ts +6 -0
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  243. package/dist/components/cursor/OrbCursor.js +32 -0
  244. package/dist/components/cursor/PlasmaWhipCursor.d.ts +6 -0
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  247. package/dist/components/cursor/SparklesCursor.d.ts +6 -0
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  280. package/dist/components/effects/AuraEffect.d.ts +10 -0
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@@ -0,0 +1,162 @@
1
+ /**
2
+ * useObjectEffects.ts
3
+ *
4
+ * Hook for managing visual object effects like vanish, glow, etc.
5
+ * Maintains state for which objects have effects applied.
6
+ */
7
+ import { useCallback, useRef } from 'react';
8
+ import { MeshStandardMaterial, MeshPhysicalMaterial } from 'three';
9
+ import { gsap } from 'gsap';
10
+ /**
11
+ * Hook for managing visual object effects
12
+ */
13
+ export function useObjectEffects() {
14
+ // Track which objects have effects applied
15
+ const glowingObjects = useRef(new Set());
16
+ const vanishedObjects = useRef(new Set());
17
+ // ============================================================================
18
+ // Vanish Effect
19
+ // ============================================================================
20
+ const vanishObject = useCallback((object, duration = 1.0, ease = "power2.inOut") => {
21
+ console.log('[useObjectEffects] vanishObject:', object.uuid);
22
+ object.traverse((child) => {
23
+ if (child.isMesh) {
24
+ const mesh = child;
25
+ const materials = Array.isArray(mesh.material) ? mesh.material : [mesh.material];
26
+ materials.forEach((mat) => {
27
+ // Store original values
28
+ if (mat.userData.originalOpacity === undefined) {
29
+ mat.userData.originalOpacity = mat.opacity;
30
+ mat.userData.originalTransparent = mat.transparent;
31
+ }
32
+ mat.transparent = true;
33
+ gsap.to(mat, {
34
+ opacity: 0,
35
+ duration,
36
+ ease,
37
+ onComplete: () => {
38
+ object.visible = false;
39
+ }
40
+ });
41
+ });
42
+ }
43
+ });
44
+ vanishedObjects.current.add(object.uuid);
45
+ }, []);
46
+ const restoreVanishedObject = useCallback((object, duration = 1.0, ease = "power2.inOut") => {
47
+ console.log('[useObjectEffects] restoreVanishedObject:', object.uuid);
48
+ object.visible = true;
49
+ object.traverse((child) => {
50
+ if (child.isMesh) {
51
+ const mesh = child;
52
+ const materials = Array.isArray(mesh.material) ? mesh.material : [mesh.material];
53
+ materials.forEach((mat) => {
54
+ if (mat.userData.originalOpacity !== undefined) {
55
+ const originalOpacity = mat.userData.originalOpacity;
56
+ const originalTransparent = mat.userData.originalTransparent;
57
+ gsap.to(mat, {
58
+ opacity: originalOpacity,
59
+ duration,
60
+ ease,
61
+ onComplete: () => {
62
+ mat.transparent = originalTransparent;
63
+ }
64
+ });
65
+ }
66
+ });
67
+ }
68
+ });
69
+ vanishedObjects.current.delete(object.uuid);
70
+ }, []);
71
+ // ============================================================================
72
+ // Glow Effect
73
+ // ============================================================================
74
+ const animateGlowEffect = useCallback((object) => {
75
+ console.log('[useObjectEffects] animateGlowEffect:', object.uuid);
76
+ object.traverse((child) => {
77
+ if (child.isMesh) {
78
+ const mesh = child;
79
+ const materials = Array.isArray(mesh.material) ? mesh.material : [mesh.material];
80
+ materials.forEach((mat) => {
81
+ if (mat instanceof MeshStandardMaterial || mat instanceof MeshPhysicalMaterial) {
82
+ // Store original values
83
+ if (!mat.userData.originalEmissive) {
84
+ mat.userData.originalEmissive = mat.emissive.getHex();
85
+ mat.userData.originalEmissiveIntensity = mat.emissiveIntensity;
86
+ mat.userData.originalToneMapped = mat.toneMapped;
87
+ }
88
+ mat.toneMapped = false;
89
+ gsap.to(mat, {
90
+ emissiveIntensity: 3.0,
91
+ duration: 0.4,
92
+ ease: "power2.out"
93
+ });
94
+ gsap.to(mat.emissive, {
95
+ r: 0.2,
96
+ g: 0.5,
97
+ b: 1.0,
98
+ duration: 0.4,
99
+ ease: "power2.out"
100
+ });
101
+ }
102
+ });
103
+ }
104
+ });
105
+ glowingObjects.current.add(object.uuid);
106
+ }, []);
107
+ const removeGlow = useCallback((object) => {
108
+ console.log('[useObjectEffects] removeGlow:', object.uuid);
109
+ object.traverse((child) => {
110
+ if (child.isMesh) {
111
+ const mesh = child;
112
+ const materials = Array.isArray(mesh.material) ? mesh.material : [mesh.material];
113
+ materials.forEach((mat) => {
114
+ if (mat instanceof MeshStandardMaterial || mat instanceof MeshPhysicalMaterial) {
115
+ if (mat.userData.originalEmissive !== undefined) {
116
+ const originalHex = mat.userData.originalEmissive;
117
+ gsap.to(mat, {
118
+ emissiveIntensity: mat.userData.originalEmissiveIntensity,
119
+ duration: 0.3,
120
+ ease: "power2.in",
121
+ onComplete: () => {
122
+ mat.toneMapped = mat.userData.originalToneMapped;
123
+ }
124
+ });
125
+ gsap.to(mat.emissive, {
126
+ r: ((originalHex >> 16) & 255) / 255,
127
+ g: ((originalHex >> 8) & 255) / 255,
128
+ b: (originalHex & 255) / 255,
129
+ duration: 0.3,
130
+ ease: "power2.in"
131
+ });
132
+ }
133
+ }
134
+ });
135
+ }
136
+ });
137
+ glowingObjects.current.delete(object.uuid);
138
+ }, []);
139
+ // ============================================================================
140
+ // State Checkers
141
+ // ============================================================================
142
+ const isVanished = useCallback((objectUuid) => {
143
+ return vanishedObjects.current.has(objectUuid);
144
+ }, []);
145
+ const isGlowing = useCallback((objectUuid) => {
146
+ return glowingObjects.current.has(objectUuid);
147
+ }, []);
148
+ return {
149
+ // State refs
150
+ glowingObjects,
151
+ vanishedObjects,
152
+ // Effect functions
153
+ vanishObject,
154
+ restoreVanishedObject,
155
+ animateGlowEffect,
156
+ removeGlow,
157
+ // State checkers
158
+ isVanished,
159
+ isGlowing,
160
+ };
161
+ }
162
+ export default useObjectEffects;
@@ -0,0 +1,7 @@
1
+ import { OrbitControls as OrbitControlsImpl } from "three-stdlib";
2
+ /**
3
+ * Hook to access OrbitControls from any component within the R3F Canvas
4
+ * Returns the OrbitControls instance with proper typing, or null if not available
5
+ */
6
+ export declare function useOrbitControls(): OrbitControlsImpl | null;
7
+ //# sourceMappingURL=useOrbitControls.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"useOrbitControls.d.ts","sourceRoot":"","sources":["../../src/hooks/useOrbitControls.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,IAAI,iBAAiB,EAAE,MAAM,cAAc,CAAC;AAElE;;;GAGG;AACH,wBAAgB,gBAAgB,IAAI,iBAAiB,GAAG,IAAI,CAG3D"}
@@ -0,0 +1,9 @@
1
+ import { useThree } from '@react-three/fiber';
2
+ /**
3
+ * Hook to access OrbitControls from any component within the R3F Canvas
4
+ * Returns the OrbitControls instance with proper typing, or null if not available
5
+ */
6
+ export function useOrbitControls() {
7
+ const { controls } = useThree();
8
+ return controls;
9
+ }
@@ -0,0 +1,9 @@
1
+ import type { OutlineMode, Point3 } from '../utils/extractOutline';
2
+ import { BufferGeometry } from "three";
3
+ /**
4
+ * Memoized outline points for a host geometry. `mode` switches exactly one
5
+ * behavior: '3d' returns angle-thresholded feature edges, '2d' returns the
6
+ * flat front-plane profile (angle is ignored in 2d).
7
+ */
8
+ export declare function useOutline(geometry: BufferGeometry | null, mode: OutlineMode, angle: number): Point3[];
9
+ //# sourceMappingURL=useOutline.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"useOutline.d.ts","sourceRoot":"","sources":["../../src/hooks/useOutline.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AACnE,OAAO,EAAE,cAAc,EAAE,MAAM,OAAO,CAAC;AAEvC;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,QAAQ,EAAE,cAAc,GAAG,IAAI,EAAE,IAAI,EAAE,WAAW,EAAE,KAAK,EAAE,MAAM,GAAG,MAAM,EAAE,CAMtG"}
@@ -0,0 +1,14 @@
1
+ import { useMemo } from 'react';
2
+ import { contour2D, edges3D } from '../utils/extractOutline.js';
3
+ /**
4
+ * Memoized outline points for a host geometry. `mode` switches exactly one
5
+ * behavior: '3d' returns angle-thresholded feature edges, '2d' returns the
6
+ * flat front-plane profile (angle is ignored in 2d).
7
+ */
8
+ export function useOutline(geometry, mode, angle) {
9
+ return useMemo(() => {
10
+ if (!geometry)
11
+ return [];
12
+ return mode === '2d' ? contour2D(geometry) : edges3D(geometry, angle);
13
+ }, [geometry, mode, angle]);
14
+ }
@@ -0,0 +1,19 @@
1
+ import type { PositionShape } from '@3driseai/3drise-core';
2
+ import type { Points } from "three";
3
+ interface UseParticlePositionsProps {
4
+ shapeType: string;
5
+ targetShape: PositionShape | undefined;
6
+ count: number;
7
+ outlines: boolean;
8
+ targetOutLines: boolean | undefined;
9
+ pointsRef: React.RefObject<Points | null>;
10
+ }
11
+ export declare const useParticlePositions: ({ shapeType, targetShape, count, outlines, targetOutLines, pointsRef, }: UseParticlePositionsProps) => {
12
+ basePositions: import("react").RefObject<any>;
13
+ targetPositions: import("react").RefObject<any>;
14
+ animationProgress: import("react").RefObject<number>;
15
+ positionsVersion: number;
16
+ uvs: any;
17
+ };
18
+ export {};
19
+ //# sourceMappingURL=useParticlePositions.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"useParticlePositions.d.ts","sourceRoot":"","sources":["../../src/hooks/useParticlePositions.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,uBAAuB,CAAC;AAC3D,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,OAAO,CAAC;AACpC,UAAU,yBAAyB;IAC/B,SAAS,EAAE,MAAM,CAAC;IAClB,WAAW,EAAE,aAAa,GAAG,SAAS,CAAC;IACvC,KAAK,EAAE,MAAM,CAAC;IACd,QAAQ,EAAE,OAAO,CAAC;IAClB,cAAc,EAAE,OAAO,GAAG,SAAS,CAAC;IACpC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC;CAC7C;AAsBD,eAAO,MAAM,oBAAoB,GAAI,yEAAyE,yBAAyB;;;;;;CAkCtI,CAAC"}
@@ -0,0 +1,56 @@
1
+ import { useEffect, useRef, useState } from 'react';
2
+ import { PositionsCreator, shapeConfig } from '@3driseai/3drise-core';
3
+ function generateUVsFromPositions(positions) {
4
+ const count = positions.length / 3;
5
+ let minX = Infinity, maxX = -Infinity, minY = Infinity, maxY = -Infinity;
6
+ for (let i = 0; i < positions.length; i += 3) {
7
+ minX = Math.min(minX, positions[i]);
8
+ maxX = Math.max(maxX, positions[i]);
9
+ minY = Math.min(minY, positions[i + 1]);
10
+ maxY = Math.max(maxY, positions[i + 1]);
11
+ }
12
+ const rangeX = maxX - minX || 1;
13
+ const rangeY = maxY - minY || 1;
14
+ const uvs = new Float32Array(count * 2);
15
+ for (let i = 0; i < positions.length; i += 3) {
16
+ const idx = (i / 3) * 2;
17
+ uvs[idx] = (positions[i] - minX) / rangeX;
18
+ uvs[idx + 1] = (positions[i + 1] - minY) / rangeY;
19
+ }
20
+ return uvs;
21
+ }
22
+ export const useParticlePositions = ({ shapeType, targetShape, count, outlines, targetOutLines, pointsRef, }) => {
23
+ const basePositions = useRef(null);
24
+ const targetPositions = useRef(null);
25
+ const animationProgress = useRef(0);
26
+ const uvs = useRef(null);
27
+ const [positionsVersion, setPositionsVersion] = useState(0);
28
+ useEffect(() => {
29
+ const shapeParams = {
30
+ length: count,
31
+ name: shapeType,
32
+ outlines,
33
+ ...(shapeConfig[shapeType] || {}),
34
+ };
35
+ const newPositions = PositionsCreator.generatePositions(shapeParams);
36
+ basePositions.current = newPositions;
37
+ uvs.current = generateUVsFromPositions(newPositions);
38
+ setPositionsVersion(v => v + 1);
39
+ }, [shapeType, count, outlines]);
40
+ useEffect(() => {
41
+ if (!targetShape || targetShape === 'none') {
42
+ targetPositions.current = null;
43
+ }
44
+ else {
45
+ const shapeParams = {
46
+ length: count,
47
+ name: targetShape,
48
+ outlines: targetOutLines,
49
+ ...(shapeConfig[targetShape] || {}),
50
+ };
51
+ targetPositions.current = PositionsCreator.generatePositions(shapeParams);
52
+ animationProgress.current = 0;
53
+ }
54
+ }, [targetShape, count, targetOutLines]);
55
+ return { basePositions, targetPositions, animationProgress, positionsVersion, uvs: uvs.current };
56
+ };
@@ -0,0 +1,14 @@
1
+ import { Color } from 'three';
2
+ interface UseParticlesColorsProps {
3
+ color: string;
4
+ targetColor?: string;
5
+ }
6
+ export declare const useParticlesColors: ({ color, targetColor }: UseParticlesColorsProps) => {
7
+ baseColorRef: import("react").RefObject<Color>;
8
+ targetColorRef: import("react").RefObject<Color>;
9
+ colorAnimationProgress: import("react").RefObject<number>;
10
+ currentColorRef: import("react").RefObject<Color>;
11
+ handleColorsAnimation: (materialRef: any, delta: any, speed: any) => void;
12
+ };
13
+ export {};
14
+ //# sourceMappingURL=useParticlesColors.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"useParticlesColors.d.ts","sourceRoot":"","sources":["../../src/hooks/useParticlesColors.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,EAAE,MAAM,OAAO,CAAC;AAC9B,UAAU,uBAAuB;IAC7B,KAAK,EAAE,MAAM,CAAC;IACd,WAAW,CAAC,EAAE,MAAM,CAAC;CACxB;AAED,eAAO,MAAM,kBAAkB,GAAI,wBAAwB,uBAAuB;;;;;;CAwBjF,CAAC"}
@@ -0,0 +1,27 @@
1
+ import { useRef, useEffect, useCallback } from 'react';
2
+ import { Color } from 'three';
3
+ export const useParticlesColors = ({ color, targetColor }) => {
4
+ const baseColorRef = useRef(new Color(color));
5
+ const colorAnimationProgress = useRef(0);
6
+ const currentColorRef = useRef(new Color());
7
+ const targetColorRef = useRef(targetColor ? new Color(targetColor) : new Color(color));
8
+ useEffect(() => { baseColorRef.current.set(color); }, [color]);
9
+ useEffect(() => {
10
+ if (targetColor) {
11
+ colorAnimationProgress.current = 0;
12
+ targetColorRef.current.set(targetColor);
13
+ }
14
+ }, [targetColor]);
15
+ const handleColorsAnimation = useCallback((materialRef, delta, speed) => {
16
+ if (!materialRef.current)
17
+ return;
18
+ if (!targetColor || targetColor === color) {
19
+ colorAnimationProgress.current = 0;
20
+ return;
21
+ }
22
+ colorAnimationProgress.current = Math.min(colorAnimationProgress.current + delta * speed, 1);
23
+ currentColorRef.current.lerpColors(baseColorRef.current, targetColorRef.current, colorAnimationProgress.current);
24
+ materialRef.current.uniforms.uColor.value = currentColorRef.current;
25
+ }, [color, targetColor]);
26
+ return { baseColorRef, targetColorRef, colorAnimationProgress, currentColorRef, handleColorsAnimation };
27
+ };
@@ -0,0 +1,10 @@
1
+ import type { Texture } from "three";
2
+ export declare const useParticlesTextures: () => {
3
+ currentTexture: import("react").RefObject<any>;
4
+ prevTexture: import("react").RefObject<any>;
5
+ loadTexture: (url: any) => Promise<Texture<unknown, import("three").TextureEventMap>>;
6
+ clearPreviousTexture: () => void;
7
+ textureProgress: import("react").RefObject<number>;
8
+ handleTextureAnimation: (materialRef: any, delta: any, speed: any) => void;
9
+ };
10
+ //# sourceMappingURL=useParticlesTextures.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"useParticlesTextures.d.ts","sourceRoot":"","sources":["../../src/hooks/useParticlesTextures.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAErC,eAAO,MAAM,oBAAoB;;;;;;;CAoBhC,CAAC"}
@@ -0,0 +1,23 @@
1
+ import { useRef, useCallback } from 'react';
2
+ import { texturesManager } from '@3driseai/3drise-core';
3
+ export const useParticlesTextures = () => {
4
+ const currentTexture = useRef(null);
5
+ const prevTexture = useRef(null);
6
+ const textureProgress = useRef(0);
7
+ const loadTexture = async (url) => {
8
+ if (currentTexture.current)
9
+ prevTexture.current = currentTexture.current;
10
+ const tex = await texturesManager.loadTexture(`image-${url}`, url, 'images');
11
+ if (tex)
12
+ currentTexture.current = tex;
13
+ return tex;
14
+ };
15
+ const clearPreviousTexture = () => { prevTexture.current = null; };
16
+ const handleTextureAnimation = useCallback((materialRef, delta, speed) => {
17
+ if (!materialRef.current || !currentTexture.current)
18
+ return;
19
+ textureProgress.current = Math.min(textureProgress.current + delta * speed, 1);
20
+ materialRef.current.uniforms.uTextureMorph.value = textureProgress.current;
21
+ }, []);
22
+ return { currentTexture, prevTexture, loadTexture, clearPreviousTexture, textureProgress, handleTextureAnimation };
23
+ };
@@ -0,0 +1,26 @@
1
+ import * as THREE from 'three';
2
+ import type { Vector3Array } from '@3driseai/3drise-core';
3
+ import type { Object3D } from "three";
4
+ export interface PathAnimationOptions {
5
+ ease?: string;
6
+ loop?: boolean;
7
+ yoyo?: boolean;
8
+ speed?: number;
9
+ faceDirection?: boolean;
10
+ applyRotation?: boolean;
11
+ offset?: Vector3Array;
12
+ keepOriginalTransform?: boolean;
13
+ onComplete?: () => void;
14
+ }
15
+ export declare const usePathAnimation: () => {
16
+ startPathAnimation: (pathId: string, duration: number, options?: PathAnimationOptions) => boolean;
17
+ stopPathAnimation: () => void;
18
+ updatePathAnimation: (delta: number, object: Object3D) => boolean;
19
+ isAnimating: () => boolean;
20
+ getPositionAt: (t: number) => {
21
+ position: THREE.Vector3;
22
+ direction: THREE.Vector3;
23
+ };
24
+ };
25
+ export default usePathAnimation;
26
+ //# sourceMappingURL=usePathAnimation.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"usePathAnimation.d.ts","sourceRoot":"","sources":["../../src/hooks/usePathAnimation.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAG/B,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAC1D,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,OAAO,CAAC;AACtC,MAAM,WAAW,oBAAoB;IACjC,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB,MAAM,CAAC,EAAE,YAAY,CAAC;IACtB,qBAAqB,CAAC,EAAE,OAAO,CAAC;IAChC,UAAU,CAAC,EAAE,MAAM,IAAI,CAAC;CAC3B;AAGD,eAAO,MAAM,gBAAgB,QAAO;IAC5B,kBAAkB,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,oBAAoB,KAAK,OAAO,CAAC;IAClG,iBAAiB,EAAE,MAAM,IAAI,CAAC;IAC9B,mBAAmB,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,QAAQ,KAAK,OAAO,CAAC;IAClE,WAAW,EAAE,MAAM,OAAO,CAAC;IAC3B,aAAa,EAAE,CAAC,CAAC,EAAE,MAAM,KAAK;QAC1B,QAAQ,EAAE,KAAK,CAAC,OAAO,CAAC;QACxB,SAAS,EAAE,KAAK,CAAC,OAAO,CAAC;KAC5B,CAAC;CA6HT,CAAC;AACF,eAAe,gBAAgB,CAAC"}
@@ -0,0 +1,130 @@
1
+ import { useRef, useCallback, useEffect } from 'react';
2
+ import * as THREE from 'three';
3
+ import { smoothPathCorners, createPathSpline, applyEasing, resolveEasing } from '@3driseai/3drise-core';
4
+ import { AnimationsManager } from '@3driseai/3drise-core';
5
+ export const usePathAnimation = () => {
6
+ const pointsRef = useRef([]);
7
+ const progressRef = useRef(0);
8
+ const durationRef = useRef(1);
9
+ const splineRef = useRef(null);
10
+ const activeRef = useRef(false);
11
+ const directionRef = useRef(1);
12
+ const easeRef = useRef(null);
13
+ const loopRef = useRef(false);
14
+ const yoyoRef = useRef(false);
15
+ const speedRef = useRef(1);
16
+ const faceRef = useRef(true);
17
+ const applyRotRef = useRef(true);
18
+ const offsetRef = useRef(null);
19
+ const onCompleteRef = useRef(null);
20
+ const targetQuatRef = useRef(new THREE.Quaternion());
21
+ useEffect(() => () => { splineRef.current = null; }, []);
22
+ const startPathAnimation = useCallback((pathId, duration, options = {}) => {
23
+ const cfg = AnimationsManager.getPath(pathId);
24
+ if (!cfg || cfg.points.length < 2)
25
+ return false;
26
+ const smooth = cfg.smoothCorners ?? 0;
27
+ const pts = smooth > 0 && cfg.points.length >= 3
28
+ ? smoothPathCorners(cfg.points, smooth)
29
+ : cfg.points;
30
+ pointsRef.current = pts;
31
+ progressRef.current = 0;
32
+ durationRef.current = duration;
33
+ activeRef.current = true;
34
+ directionRef.current = 1;
35
+ easeRef.current = options.ease ?? null;
36
+ loopRef.current = options.loop ?? false;
37
+ yoyoRef.current = options.yoyo ?? false;
38
+ speedRef.current = options.speed ?? 1;
39
+ faceRef.current = options.faceDirection ?? true;
40
+ applyRotRef.current = options.applyRotation ?? cfg.applyRotation ?? true;
41
+ offsetRef.current = options.offset ?? cfg.offset ?? null;
42
+ onCompleteRef.current = options.onComplete ?? null;
43
+ const curve = cfg.curve ?? 1;
44
+ splineRef.current = createPathSpline(pts, curve);
45
+ return true;
46
+ }, []);
47
+ const stopPathAnimation = useCallback(() => {
48
+ activeRef.current = false;
49
+ splineRef.current = null;
50
+ progressRef.current = 0;
51
+ directionRef.current = 1;
52
+ }, []);
53
+ const getPositionAt = useCallback((t) => {
54
+ const pts = pointsRef.current;
55
+ const spline = splineRef.current;
56
+ const clamped = Math.max(0, Math.min(1, t));
57
+ if (spline) {
58
+ return {
59
+ position: spline.getPointAt(clamped),
60
+ direction: spline.getTangentAt(clamped).normalize(),
61
+ };
62
+ }
63
+ const segs = pts.length - 1;
64
+ const idx = Math.min(Math.floor(clamped * segs), segs - 1);
65
+ const sp = clamped * segs - idx;
66
+ const a = pts[idx], b = pts[idx + 1];
67
+ return {
68
+ position: new THREE.Vector3(a[0] + (b[0] - a[0]) * sp, a[1] + (b[1] - a[1]) * sp, a[2] + (b[2] - a[2]) * sp),
69
+ direction: new THREE.Vector3(b[0] - a[0], b[1] - a[1], b[2] - a[2]).normalize(),
70
+ };
71
+ }, []);
72
+ const updatePathAnimation = useCallback((delta, object) => {
73
+ if (!activeRef.current)
74
+ return false;
75
+ progressRef.current += (delta / durationRef.current) * speedRef.current * directionRef.current;
76
+ let p = progressRef.current;
77
+ if (p >= 1 || p <= 0) {
78
+ if (yoyoRef.current) {
79
+ directionRef.current *= -1;
80
+ p = Math.max(0, Math.min(1, p));
81
+ progressRef.current = p;
82
+ if (!loopRef.current && directionRef.current === 1 && p <= 0) {
83
+ activeRef.current = false;
84
+ onCompleteRef.current?.();
85
+ return false;
86
+ }
87
+ }
88
+ else if (loopRef.current) {
89
+ progressRef.current = ((p % 1) + 1) % 1;
90
+ p = progressRef.current;
91
+ }
92
+ else {
93
+ progressRef.current = Math.max(0, Math.min(1, p));
94
+ activeRef.current = false;
95
+ onCompleteRef.current?.();
96
+ return false;
97
+ }
98
+ }
99
+ const eased = easeRef.current ? applyEasing(resolveEasing(easeRef.current), p) : p;
100
+ const { position, direction } = getPositionAt(eased);
101
+ if (offsetRef.current) {
102
+ position.x += offsetRef.current[0];
103
+ position.y += offsetRef.current[1];
104
+ position.z += offsetRef.current[2];
105
+ }
106
+ // Convert world-space position to parent local space (handles nested groups)
107
+ // if (object.parent) {
108
+ // object.parent.worldToLocal(position);
109
+ // }
110
+ object.position.copy(position);
111
+ if (applyRotRef.current && faceRef.current && direction.lengthSq() > 0.0001) {
112
+ const up = new THREE.Vector3(0, 1, 0);
113
+ const mat = new THREE.Matrix4();
114
+ mat.lookAt(position, new THREE.Vector3().copy(position).add(direction), up);
115
+ targetQuatRef.current.setFromRotationMatrix(mat);
116
+ targetQuatRef.current.multiply(new THREE.Quaternion().setFromAxisAngle(new THREE.Vector3(0, 1, 0), Math.PI));
117
+ // Strip parent's world rotation so quaternion is in local space
118
+ // if (object.parent) {
119
+ // const parentWorldQuat = new THREE.Quaternion();
120
+ // object.parent.getWorldQuaternion(parentWorldQuat);
121
+ // targetQuatRef.current.premultiply(parentWorldQuat.invert());
122
+ // }
123
+ object.quaternion.slerp(targetQuatRef.current, 1);
124
+ }
125
+ return true;
126
+ }, [getPositionAt]);
127
+ const isAnimating = useCallback(() => activeRef.current, []);
128
+ return { startPathAnimation, stopPathAnimation, updatePathAnimation, isAnimating, getPositionAt };
129
+ };
130
+ export default usePathAnimation;
@@ -0,0 +1,14 @@
1
+ import type { Object3D } from "three";
2
+ /**
3
+ * useSequenceAnimation
4
+ *
5
+ * Subscribes to AnimationsManager step events and, for each frame while a step
6
+ * is active, interpolates both transform AND material properties on the given
7
+ * object. Path-based transitions are delegated to usePathAnimation.
8
+ *
9
+ * Designed to be called inside useObjectAnimation so that AnimatedObject stays
10
+ * a thin group wrapper.
11
+ */
12
+ export declare const useSequenceAnimation: (objectId: string | undefined, objectRef: Object3D | null | undefined) => void;
13
+ export default useSequenceAnimation;
14
+ //# sourceMappingURL=useSequenceAnimation.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"useSequenceAnimation.d.ts","sourceRoot":"","sources":["../../src/hooks/useSequenceAnimation.ts"],"names":[],"mappings":"AAMA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,OAAO,CAAC;AA2BtC;;;;;;;;;GASG;AACH,eAAO,MAAM,oBAAoB,GAAI,UAAU,MAAM,GAAG,SAAS,EAAE,WAAW,QAAQ,GAAG,IAAI,GAAG,SAAS,KAAG,IAyN3G,CAAC;AACF,eAAe,oBAAoB,CAAC"}