@3driseai/3drise-viewer 0.1.1

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Files changed (547) hide show
  1. package/dist/components/AnimatedObject.d.ts +22 -0
  2. package/dist/components/AnimatedObject.d.ts.map +1 -0
  3. package/dist/components/AnimatedObject.js +65 -0
  4. package/dist/components/Bubbles.d.ts +9 -0
  5. package/dist/components/Bubbles.d.ts.map +1 -0
  6. package/dist/components/Bubbles.js +105 -0
  7. package/dist/components/CameraController.d.ts +10 -0
  8. package/dist/components/CameraController.d.ts.map +1 -0
  9. package/dist/components/CameraController.js +158 -0
  10. package/dist/components/Clouds.d.ts +9 -0
  11. package/dist/components/Clouds.d.ts.map +1 -0
  12. package/dist/components/Clouds.js +278 -0
  13. package/dist/components/Corona.d.ts +18 -0
  14. package/dist/components/Corona.d.ts.map +1 -0
  15. package/dist/components/Corona.js +12 -0
  16. package/dist/components/CreatedObject.d.ts +14 -0
  17. package/dist/components/CreatedObject.d.ts.map +1 -0
  18. package/dist/components/CreatedObject.js +103 -0
  19. package/dist/components/CustomPrimitive.d.ts +12 -0
  20. package/dist/components/CustomPrimitive.d.ts.map +1 -0
  21. package/dist/components/CustomPrimitive.js +87 -0
  22. package/dist/components/Earth.d.ts +8 -0
  23. package/dist/components/Earth.d.ts.map +1 -0
  24. package/dist/components/Earth.js +38 -0
  25. package/dist/components/EffectsGenerator.d.ts +10 -0
  26. package/dist/components/EffectsGenerator.d.ts.map +1 -0
  27. package/dist/components/EffectsGenerator.js +71 -0
  28. package/dist/components/EffectsGroup.d.ts +8 -0
  29. package/dist/components/EffectsGroup.d.ts.map +1 -0
  30. package/dist/components/EffectsGroup.js +11 -0
  31. package/dist/components/EnvironmentManager.d.ts +9 -0
  32. package/dist/components/EnvironmentManager.d.ts.map +1 -0
  33. package/dist/components/EnvironmentManager.js +74 -0
  34. package/dist/components/EnvironmentObject.d.ts +8 -0
  35. package/dist/components/EnvironmentObject.d.ts.map +1 -0
  36. package/dist/components/EnvironmentObject.js +14 -0
  37. package/dist/components/Flares.d.ts +24 -0
  38. package/dist/components/Flares.d.ts.map +1 -0
  39. package/dist/components/Flares.js +134 -0
  40. package/dist/components/Frame.d.ts +23 -0
  41. package/dist/components/Frame.d.ts.map +1 -0
  42. package/dist/components/Frame.js +55 -0
  43. package/dist/components/FrameGeometry.d.ts +10 -0
  44. package/dist/components/FrameGeometry.d.ts.map +1 -0
  45. package/dist/components/FrameGeometry.js +17 -0
  46. package/dist/components/FrameImage.d.ts +2 -0
  47. package/dist/components/FrameImage.d.ts.map +1 -0
  48. package/dist/components/FrameImage.js +15 -0
  49. package/dist/components/Galaxy.d.ts +10 -0
  50. package/dist/components/Galaxy.d.ts.map +1 -0
  51. package/dist/components/Galaxy.js +29 -0
  52. package/dist/components/GalleryLayout.d.ts +12 -0
  53. package/dist/components/GalleryLayout.d.ts.map +1 -0
  54. package/dist/components/GalleryLayout.js +20 -0
  55. package/dist/components/GeometryShape.d.ts +54 -0
  56. package/dist/components/GeometryShape.d.ts.map +1 -0
  57. package/dist/components/GeometryShape.js +318 -0
  58. package/dist/components/Glyphs.d.ts +9 -0
  59. package/dist/components/Glyphs.d.ts.map +1 -0
  60. package/dist/components/Glyphs.js +58 -0
  61. package/dist/components/GridHelper.d.ts +23 -0
  62. package/dist/components/GridHelper.d.ts.map +1 -0
  63. package/dist/components/GridHelper.js +36 -0
  64. package/dist/components/GridsGenerator.d.ts +10 -0
  65. package/dist/components/GridsGenerator.d.ts.map +1 -0
  66. package/dist/components/GridsGenerator.js +14 -0
  67. package/dist/components/HdrPlaylistRenderer.d.ts +10 -0
  68. package/dist/components/HdrPlaylistRenderer.d.ts.map +1 -0
  69. package/dist/components/HdrPlaylistRenderer.js +364 -0
  70. package/dist/components/ImageGeometry.d.ts +13 -0
  71. package/dist/components/ImageGeometry.d.ts.map +1 -0
  72. package/dist/components/ImageGeometry.js +62 -0
  73. package/dist/components/Lensflare.d.ts +12 -0
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  75. package/dist/components/Lensflare.js +66 -0
  76. package/dist/components/Letter.d.ts +19 -0
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  78. package/dist/components/Letter.js +83 -0
  79. package/dist/components/Letters.d.ts +16 -0
  80. package/dist/components/Letters.d.ts.map +1 -0
  81. package/dist/components/Letters.js +18 -0
  82. package/dist/components/LightObject.d.ts +8 -0
  83. package/dist/components/LightObject.d.ts.map +1 -0
  84. package/dist/components/LightObject.js +65 -0
  85. package/dist/components/LightsManager.d.ts +8 -0
  86. package/dist/components/LightsManager.d.ts.map +1 -0
  87. package/dist/components/LightsManager.js +104 -0
  88. package/dist/components/Lines.d.ts +9 -0
  89. package/dist/components/Lines.d.ts.map +1 -0
  90. package/dist/components/Lines.js +19 -0
  91. package/dist/components/LoadingIndicator.d.ts +10 -0
  92. package/dist/components/LoadingIndicator.d.ts.map +1 -0
  93. package/dist/components/LoadingIndicator.js +6 -0
  94. package/dist/components/MaterialLibrary.d.ts +9 -0
  95. package/dist/components/MaterialLibrary.d.ts.map +1 -0
  96. package/dist/components/MaterialLibrary.js +57 -0
  97. package/dist/components/Moon.d.ts +13 -0
  98. package/dist/components/Moon.d.ts.map +1 -0
  99. package/dist/components/Moon.js +66 -0
  100. package/dist/components/MyGrid.d.ts +15 -0
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  102. package/dist/components/MyGrid.js +72 -0
  103. package/dist/components/ObjectNode.d.ts +13 -0
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  105. package/dist/components/ObjectNode.js +139 -0
  106. package/dist/components/ObjectNodeApi.d.ts +13 -0
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  108. package/dist/components/ObjectNodeApi.js +18 -0
  109. package/dist/components/ObjectsRenderer.d.ts +15 -0
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  112. package/dist/components/ObjectsRendererApi.d.ts +31 -0
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  114. package/dist/components/ObjectsRendererApi.js +76 -0
  115. package/dist/components/Ocean.d.ts +8 -0
  116. package/dist/components/Ocean.d.ts.map +1 -0
  117. package/dist/components/Ocean.js +169 -0
  118. package/dist/components/Outline.d.ts +21 -0
  119. package/dist/components/Outline.d.ts.map +1 -0
  120. package/dist/components/Outline.js +14 -0
  121. package/dist/components/ParticlesR3f.d.ts +11 -0
  122. package/dist/components/ParticlesR3f.d.ts.map +1 -0
  123. package/dist/components/ParticlesR3f.js +110 -0
  124. package/dist/components/Path.d.ts +13 -0
  125. package/dist/components/Path.d.ts.map +1 -0
  126. package/dist/components/Path.js +41 -0
  127. package/dist/components/PathGeometry.d.ts +11 -0
  128. package/dist/components/PathGeometry.d.ts.map +1 -0
  129. package/dist/components/PathGeometry.js +109 -0
  130. package/dist/components/PathRenderer.d.ts +12 -0
  131. package/dist/components/PathRenderer.d.ts.map +1 -0
  132. package/dist/components/PathRenderer.js +36 -0
  133. package/dist/components/Planet.d.ts +16 -0
  134. package/dist/components/Planet.d.ts.map +1 -0
  135. package/dist/components/Planet.js +60 -0
  136. package/dist/components/PointCloud.d.ts +10 -0
  137. package/dist/components/PointCloud.d.ts.map +1 -0
  138. package/dist/components/PointCloud.js +113 -0
  139. package/dist/components/ProductionScene.d.ts +5 -0
  140. package/dist/components/ProductionScene.d.ts.map +1 -0
  141. package/dist/components/ProductionScene.js +7 -0
  142. package/dist/components/ProjectLoader.d.ts +16 -0
  143. package/dist/components/ProjectLoader.d.ts.map +1 -0
  144. package/dist/components/ProjectLoader.js +85 -0
  145. package/dist/components/Rain.d.ts +8 -0
  146. package/dist/components/Rain.d.ts.map +1 -0
  147. package/dist/components/Rain.js +259 -0
  148. package/dist/components/RiseLogo.d.ts +19 -0
  149. package/dist/components/RiseLogo.d.ts.map +1 -0
  150. package/dist/components/RiseLogo.js +75 -0
  151. package/dist/components/SceneBuilder.d.ts +5 -0
  152. package/dist/components/SceneBuilder.d.ts.map +1 -0
  153. package/dist/components/SceneBuilder.js +133 -0
  154. package/dist/components/SceneFog.d.ts +8 -0
  155. package/dist/components/SceneFog.d.ts.map +1 -0
  156. package/dist/components/SceneFog.js +19 -0
  157. package/dist/components/Shape.d.ts +5 -0
  158. package/dist/components/Shape.d.ts.map +1 -0
  159. package/dist/components/Shape.js +11 -0
  160. package/dist/components/ShootingStar.d.ts +16 -0
  161. package/dist/components/ShootingStar.d.ts.map +1 -0
  162. package/dist/components/ShootingStar.js +92 -0
  163. package/dist/components/ShootingStars.d.ts +8 -0
  164. package/dist/components/ShootingStars.d.ts.map +1 -0
  165. package/dist/components/ShootingStars.js +41 -0
  166. package/dist/components/SkyController.d.ts +10 -0
  167. package/dist/components/SkyController.d.ts.map +1 -0
  168. package/dist/components/SkyController.js +208 -0
  169. package/dist/components/SkyMesh.d.ts +10 -0
  170. package/dist/components/SkyMesh.d.ts.map +1 -0
  171. package/dist/components/SkyMesh.js +36 -0
  172. package/dist/components/SkySystem.d.ts +32 -0
  173. package/dist/components/SkySystem.d.ts.map +1 -0
  174. package/dist/components/SkySystem.js +46 -0
  175. package/dist/components/Skybox.d.ts +12 -0
  176. package/dist/components/Skybox.d.ts.map +1 -0
  177. package/dist/components/Skybox.js +92 -0
  178. package/dist/components/SolarSystem.d.ts +8 -0
  179. package/dist/components/SolarSystem.d.ts.map +1 -0
  180. package/dist/components/SolarSystem.js +77 -0
  181. package/dist/components/SparklesBurst.d.ts +9 -0
  182. package/dist/components/SparklesBurst.d.ts.map +1 -0
  183. package/dist/components/SparklesBurst.js +62 -0
  184. package/dist/components/Stars.d.ts +15 -0
  185. package/dist/components/Stars.d.ts.map +1 -0
  186. package/dist/components/Stars.js +250 -0
  187. package/dist/components/Sun.d.ts +15 -0
  188. package/dist/components/Sun.d.ts.map +1 -0
  189. package/dist/components/Sun.js +7 -0
  190. package/dist/components/SunCore.d.ts +18 -0
  191. package/dist/components/SunCore.d.ts.map +1 -0
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  193. package/dist/components/SunLight.d.ts +15 -0
  194. package/dist/components/SunLight.d.ts.map +1 -0
  195. package/dist/components/SunLight.js +57 -0
  196. package/dist/components/Text2D.d.ts +9 -0
  197. package/dist/components/Text2D.d.ts.map +1 -0
  198. package/dist/components/Text2D.js +56 -0
  199. package/dist/components/Text3D.d.ts +10 -0
  200. package/dist/components/Text3D.d.ts.map +1 -0
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  202. package/dist/components/VolumePoints.d.ts +19 -0
  203. package/dist/components/VolumePoints.d.ts.map +1 -0
  204. package/dist/components/VolumePoints.js +8 -0
  205. package/dist/components/cursor/AuraCursor.d.ts +6 -0
  206. package/dist/components/cursor/AuraCursor.d.ts.map +1 -0
  207. package/dist/components/cursor/AuraCursor.js +30 -0
  208. package/dist/components/cursor/AuroraCursor.d.ts +6 -0
  209. package/dist/components/cursor/AuroraCursor.d.ts.map +1 -0
  210. package/dist/components/cursor/AuroraCursor.js +207 -0
  211. package/dist/components/cursor/BubblesCursor.d.ts +6 -0
  212. package/dist/components/cursor/BubblesCursor.d.ts.map +1 -0
  213. package/dist/components/cursor/BubblesCursor.js +184 -0
  214. package/dist/components/cursor/CometCursor.d.ts +6 -0
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  217. package/dist/components/cursor/CrosshairCursor.d.ts +6 -0
  218. package/dist/components/cursor/CrosshairCursor.d.ts.map +1 -0
  219. package/dist/components/cursor/CrosshairCursor.js +142 -0
  220. package/dist/components/cursor/CursorActions.d.ts +8 -0
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  223. package/dist/components/cursor/CursorController.d.ts +10 -0
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  226. package/dist/components/cursor/CursorEffects.d.ts +16 -0
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  229. package/dist/components/cursor/FerrofluidCursor.d.ts +6 -0
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  232. package/dist/components/cursor/GlyphRingCursor.d.ts +6 -0
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  235. package/dist/components/cursor/LightningCursor.d.ts +6 -0
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  237. package/dist/components/cursor/LightningCursor.js +28 -0
  238. package/dist/components/cursor/LiquidMetalCursor.d.ts +6 -0
  239. package/dist/components/cursor/LiquidMetalCursor.d.ts.map +1 -0
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  241. package/dist/components/cursor/OrbCursor.d.ts +6 -0
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  243. package/dist/components/cursor/OrbCursor.js +32 -0
  244. package/dist/components/cursor/PlasmaWhipCursor.d.ts +6 -0
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  247. package/dist/components/cursor/SparklesCursor.d.ts +6 -0
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  280. package/dist/components/effects/AuraEffect.d.ts +10 -0
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  547. package/package.json +44 -0
@@ -0,0 +1,77 @@
1
+ import { jsx as _jsx, jsxs as _jsxs } from "react/jsx-runtime";
2
+ import { useRef, useMemo, useState, useCallback } from 'react';
3
+ import { BufferGeometry, BufferAttribute, Vector3 } from 'three';
4
+ import { useFrame } from '@react-three/fiber';
5
+ import Planet from './Planet.js';
6
+ import Earth from './Earth.js';
7
+ import Sun from './Sun.js';
8
+ // Stylized constants — distances compressed, sizes exaggerated for legibility.
9
+ const PLANETS = [
10
+ { body: { name: 'mercury', kind: 'planet', type: 'mercury' }, radius: 0.6, orbitRadius: 18, periodYears: 0.24, axialTilt: 0.03, spinRate: 1.0, initialPhase: 0.2 },
11
+ { body: { name: 'venus', kind: 'planet', type: 'venus' }, radius: 1.2, orbitRadius: 26, periodYears: 0.62, axialTilt: 3.10, spinRate: -0.4, initialPhase: 1.1 },
12
+ { body: { name: 'earth', kind: 'earth' }, radius: 1.3, orbitRadius: 36, periodYears: 1.00, axialTilt: 0.41, spinRate: 1.0, initialPhase: 2.3 },
13
+ { body: { name: 'mars', kind: 'planet', type: 'mars' }, radius: 0.9, orbitRadius: 46, periodYears: 1.88, axialTilt: 0.44, spinRate: 0.97, initialPhase: 3.7 },
14
+ { body: { name: 'jupiter', kind: 'planet', type: 'jupiter' }, radius: 3.6, orbitRadius: 70, periodYears: 11.86, axialTilt: 0.05, spinRate: 2.4, initialPhase: 0.8 },
15
+ { body: { name: 'saturn', kind: 'planet', type: 'saturn' }, radius: 3.2, orbitRadius: 92, periodYears: 29.46, axialTilt: 0.47, spinRate: 2.2, initialPhase: 4.2 },
16
+ { body: { name: 'uranus', kind: 'planet', type: 'uranus' }, radius: 2.0, orbitRadius: 114, periodYears: 84.0, axialTilt: 1.71, spinRate: 1.4, initialPhase: 5.5 },
17
+ { body: { name: 'neptune', kind: 'planet', type: 'neptune' }, radius: 2.0, orbitRadius: 134, periodYears: 164.8, axialTilt: 0.49, spinRate: 1.5, initialPhase: 1.9 },
18
+ ];
19
+ // Default: one Earth-year = 8 scene-seconds.
20
+ const EARTH_YEAR_SECONDS = 8;
21
+ const OrbitRing = ({ radius, color, opacity }) => {
22
+ const geometry = useMemo(() => {
23
+ const segments = 128;
24
+ const points = new Float32Array((segments + 1) * 3);
25
+ for (let i = 0; i <= segments; i++) {
26
+ const t = (i / segments) * Math.PI * 2;
27
+ points[i * 3 + 0] = Math.cos(t) * radius;
28
+ points[i * 3 + 1] = 0;
29
+ points[i * 3 + 2] = Math.sin(t) * radius;
30
+ }
31
+ const geom = new BufferGeometry();
32
+ geom.setAttribute('position', new BufferAttribute(points, 3));
33
+ return geom;
34
+ }, [radius]);
35
+ return (_jsx("lineLoop", { geometry: geometry, children: _jsx("lineBasicMaterial", { color: color, transparent: true, opacity: opacity, depthWrite: false }) }));
36
+ };
37
+ const OrbitedBody = ({ orbitRadius, orbitSpeed, spinSpeed, axialTilt, enableOrbit, enableSelfRotation, initialPhase, onWorldPositionChange, children, }) => {
38
+ const orbitRef = useRef(null);
39
+ const spinRef = useRef(null);
40
+ const worldPosRef = useRef(new Vector3());
41
+ useFrame((_, delta) => {
42
+ if (enableOrbit && orbitRef.current) {
43
+ orbitRef.current.rotation.y += delta * orbitSpeed;
44
+ }
45
+ if (enableSelfRotation && spinRef.current) {
46
+ spinRef.current.rotation.y += delta * spinSpeed;
47
+ }
48
+ if (onWorldPositionChange && spinRef.current) {
49
+ spinRef.current.getWorldPosition(worldPosRef.current);
50
+ onWorldPositionChange(worldPosRef.current);
51
+ }
52
+ });
53
+ return (_jsx("group", { ref: orbitRef, "rotation-y": initialPhase, children: _jsx("group", { position: [orbitRadius, 0, 0], "rotation-z": axialTilt, children: _jsx("group", { ref: spinRef, children: children }) }) }));
54
+ };
55
+ const SolarSystem = ({ enableOrbit = true, enableSelfRotation = true, showOrbitRings = true, orbitSpeedMultiplier = 1, sunColor = '#ffd27a', sunRadius = 8, sunIntensity = 3, orbitRingColor = '#444444', orbitRingOpacity = 0.35, }) => {
56
+ const [earthSunPos, setEarthSunPos] = useState([1, 0, 0]);
57
+ const lastEarthSyncRef = useRef(0);
58
+ const ref = useRef(null);
59
+ const handleEarthWorld = useCallback((p) => {
60
+ const now = performance.now();
61
+ if (now - lastEarthSyncRef.current < 100)
62
+ return;
63
+ lastEarthSyncRef.current = now;
64
+ setEarthSunPos([-p.x, -p.y, -p.z]);
65
+ }, []);
66
+ return (_jsxs("group", { userData: { id: '3drise-solar-system' }, ref: ref, children: [_jsx(Sun, { radius: sunRadius }), showOrbitRings &&
67
+ PLANETS.map((p) => (_jsx(OrbitRing, { radius: p.orbitRadius, color: orbitRingColor, opacity: orbitRingOpacity }, `ring-${p.body.name}`))), PLANETS.map((p) => {
68
+ const orbitSpeed = ((2 * Math.PI) / (p.periodYears * EARTH_YEAR_SECONDS)) * orbitSpeedMultiplier;
69
+ const spinSpeed = p.spinRate * orbitSpeedMultiplier;
70
+ if (p.body.kind === 'earth') {
71
+ return (_jsx(OrbitedBody, { orbitRadius: p.orbitRadius, orbitSpeed: orbitSpeed, spinSpeed: spinSpeed, axialTilt: p.axialTilt, enableOrbit: enableOrbit, enableSelfRotation: enableSelfRotation, initialPhase: p.initialPhase, onWorldPositionChange: handleEarthWorld, children: _jsx(Earth, { radius: p.radius, sunPosition: earthSunPos, atmosphereDayColor: "#6db3f2", atmosphereTwilightColor: "#d97e54" }) }, "earth"));
72
+ }
73
+ return (_jsx(OrbitedBody, { orbitRadius: p.orbitRadius, orbitSpeed: orbitSpeed, spinSpeed: spinSpeed, axialTilt: p.axialTilt, enableOrbit: enableOrbit, enableSelfRotation: enableSelfRotation, initialPhase: p.initialPhase, children: _jsx(Planet, { type: p.body.type, scale: p.radius }) }, p.body.name));
74
+ })] }));
75
+ };
76
+ SolarSystem.displayName = 'SolarSystem';
77
+ export default SolarSystem;
@@ -0,0 +1,9 @@
1
+ import type { SparklesBurstConfig } from '@3driseai/3drise-core';
2
+ import React from "react";
3
+ export interface SparklesBurstProps {
4
+ config: SparklesBurstConfig;
5
+ boundingRadius?: number;
6
+ }
7
+ declare const SparklesBurst: React.FC<SparklesBurstProps>;
8
+ export default SparklesBurst;
9
+ //# sourceMappingURL=SparklesBurst.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SparklesBurst.d.ts","sourceRoot":"","sources":["../../src/components/SparklesBurst.tsx"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AACjE,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,MAAM,WAAW,kBAAkB;IAC/B,MAAM,EAAE,mBAAmB,CAAC;IAC5B,cAAc,CAAC,EAAE,MAAM,CAAC;CAC3B;AAGD,QAAA,MAAM,aAAa,EAAE,KAAK,CAAC,EAAE,CAAC,kBAAkB,CAuD/C,CAAC;AACF,eAAe,aAAa,CAAC"}
@@ -0,0 +1,62 @@
1
+ import { jsx as _jsx } from "react/jsx-runtime";
2
+ import { useEffect, useMemo, useRef } from 'react';
3
+ import { useFrame } from '@react-three/fiber';
4
+ import * as THREE from 'three';
5
+ import { SparklesBurstMaterial } from '@3driseai/3drise-core';
6
+ const SparklesBurst = ({ config, boundingRadius }) => {
7
+ // console.log("Rendering SparklesBurst with config:", config, "and boundingRadius:", boundingRadius);
8
+ const planeSize = useMemo(() => Math.max(0.05, config.scale ?? 2.5), [config.scale]);
9
+ const geometry = useMemo(() => new THREE.PlaneGeometry(planeSize, planeSize, 1, 1), [planeSize]);
10
+ const material = useMemo(() => {
11
+ const m = new SparklesBurstMaterial();
12
+ m.transparent = true;
13
+ m.depthWrite = false;
14
+ m.side = THREE.DoubleSide;
15
+ m.blending = THREE.AdditiveBlending;
16
+ return m;
17
+ }, []);
18
+ useEffect(() => {
19
+ const u = material.uniforms;
20
+ u.uCoreColor.value.set(config.coreColor ?? '#ffffff');
21
+ u.uBurstColor.value.set(config.burstColor ?? '#ffaa00');
22
+ u.uRayCount.value = Math.max(3, config.rayCount ?? 8);
23
+ u.uIntensity.value = config.intensity ?? 1.0;
24
+ u.uOpacity.value = config.opacity ?? 1.0;
25
+ u.uHoverColor.value.set(config.hoverColor ?? '#ffffff');
26
+ u.uHoverRadius.value = config.hoverRadius ?? 0.3;
27
+ u.uHoverIntensity.value = config.hoverIntensity ?? 0.0;
28
+ }, [
29
+ config.coreColor,
30
+ config.burstColor,
31
+ config.rayCount,
32
+ config.intensity,
33
+ config.opacity,
34
+ config.hoverColor,
35
+ config.hoverRadius,
36
+ config.hoverIntensity,
37
+ material,
38
+ ]);
39
+ useEffect(() => () => { geometry.dispose(); material.dispose(); }, [geometry, material]);
40
+ // Track elapsed time JS-side so loop on/off toggles cleanly without
41
+ // depending on the global clock for the progress phase.
42
+ const startRef = useRef(null);
43
+ // Reset start when loop toggles so behaviour is predictable.
44
+ useEffect(() => { startRef.current = null; }, [config.loop, config.durationMs]);
45
+ useFrame((state) => {
46
+ const now = state.clock.getElapsedTime();
47
+ if (startRef.current === null)
48
+ startRef.current = now;
49
+ const elapsedMs = (now - startRef.current) * 1000;
50
+ const duration = Math.max(1, config.durationMs ?? 1500);
51
+ const loop = config.loop ?? true;
52
+ const progress = loop
53
+ ? (elapsedMs % duration) / duration
54
+ : Math.min(elapsedMs / duration, 1);
55
+ material.uniforms.uProgress.value = progress;
56
+ material.uniforms.uTime.value = now;
57
+ });
58
+ if (!config.enabled)
59
+ return null;
60
+ return _jsx("mesh", { geometry: geometry, material: material, frustumCulled: false });
61
+ };
62
+ export default SparklesBurst;
@@ -0,0 +1,15 @@
1
+ import { BufferGeometry } from 'three';
2
+ import type { Object3D } from 'three';
3
+ import React from "react";
4
+ import type { CreatedObjectSettings } from "@3driseai/3drise-core";
5
+ import type { TimeSettings } from "@3driseai/3drise-core";
6
+ export interface StarsProps {
7
+ settings: CreatedObjectSettings;
8
+ timeSettings?: TimeSettings;
9
+ sunSystemEnabled?: boolean;
10
+ onObjectReady?: (object: CreatedObjectSettings, ref: Object3D) => void;
11
+ }
12
+ export declare function generateStarsGeometry(count: number): BufferGeometry;
13
+ declare const Stars: React.FC<StarsProps>;
14
+ export default Stars;
15
+ //# sourceMappingURL=Stars.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Stars.d.ts","sourceRoot":"","sources":["../../src/components/Stars.tsx"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAA4C,MAAM,OAAO,CAAC;AACjF,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,OAAO,CAAC;AAOtC,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,KAAK,EAAE,qBAAqB,EAAE,MAAM,uBAAuB,CAAC;AACnE,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAC1D,MAAM,WAAW,UAAU;IACvB,QAAQ,EAAE,qBAAqB,CAAC;IAChC,YAAY,CAAC,EAAE,YAAY,CAAC;IAC5B,gBAAgB,CAAC,EAAE,OAAO,CAAC;IAC3B,aAAa,CAAC,EAAE,CAAC,MAAM,EAAE,qBAAqB,EAAE,GAAG,EAAE,QAAQ,KAAK,IAAI,CAAC;CAC1E;AAOD,wBAAgB,qBAAqB,CAAC,KAAK,EAAE,MAAM,GAAG,cAAc,CAuDnE;AAYD,QAAA,MAAM,KAAK,EAAE,KAAK,CAAC,EAAE,CAAC,UAAU,CAwK/B,CAAC;AACF,eAAe,KAAK,CAAC"}
@@ -0,0 +1,250 @@
1
+ import { jsx as _jsx } from "react/jsx-runtime";
2
+ import { useRef, useMemo, useCallback, useState, useEffect } from 'react';
3
+ import { BufferGeometry, BufferAttribute, AdditiveBlending, Color } from 'three';
4
+ import { useFrame } from '@react-three/fiber';
5
+ import { useSkySystem } from '../hooks/useSkySystem.js';
6
+ import { useParticlesColors } from '../hooks/useParticlesColors.js';
7
+ import { useAnimationEvents } from '../hooks/useAnimationEvents.js';
8
+ import { useNumericAnimation } from '../hooks/useNumericAnimation.js';
9
+ import { useMouseHandlers } from '../hooks/useMouseHandlers.js';
10
+ const STARS_SHADER_UNIFORM_MAP = {
11
+ color: 'uColor',
12
+ opacity: 'opacity',
13
+ };
14
+ export function generateStarsGeometry(count) {
15
+ const halfCount = Math.floor(count / 2);
16
+ const geometry = new BufferGeometry();
17
+ const topPositions = new Float32Array(halfCount * 3);
18
+ for (let i = 0; i < halfCount; i++) {
19
+ const u = Math.random();
20
+ const v = Math.random() * 0.5 + 0.5;
21
+ const theta = 2 * Math.PI * u;
22
+ const phi = Math.acos(2 * v - 1);
23
+ topPositions.set([
24
+ Math.sin(phi) * Math.cos(theta),
25
+ Math.cos(phi),
26
+ Math.sin(phi) * Math.sin(theta),
27
+ ], i * 3);
28
+ }
29
+ const positions = new Float32Array(halfCount * 6);
30
+ positions.set(topPositions, 0);
31
+ for (let i = 0; i < halfCount; i++) {
32
+ positions.set([topPositions[i * 3], -topPositions[i * 3 + 1], topPositions[i * 3 + 2]], (i + halfCount) * 3);
33
+ }
34
+ const colors = new Float32Array(halfCount * 3);
35
+ for (let i = 0; i < halfCount; i++) {
36
+ const v = Math.random();
37
+ const c = v < 0.15 ? [0.8, 0.85, 1.0] : v < 0.3 ? [1.0, 0.95, 0.8] : [1.0, 1.0, 1.0];
38
+ colors.set(c, i * 3);
39
+ }
40
+ const mirroredColors = new Float32Array(halfCount * 6);
41
+ mirroredColors.set(colors, 0);
42
+ mirroredColors.set(colors, colors.length);
43
+ const sizes = new Float32Array(halfCount);
44
+ for (let i = 0; i < halfCount; i++) {
45
+ const v = Math.random();
46
+ sizes[i] = v < 0.01 ? 40 + Math.random() * 20 : v < 0.05 ? 25 + Math.random() * 15 : v < 0.2 ? 15 + Math.random() * 10 : 5 + Math.random() * 5;
47
+ }
48
+ const mirroredSizes = new Float32Array(halfCount * 2);
49
+ mirroredSizes.set(sizes, 0);
50
+ mirroredSizes.set(sizes, sizes.length);
51
+ const phases = new Float32Array(halfCount);
52
+ for (let i = 0; i < halfCount; i++)
53
+ phases[i] = Math.random() * Math.PI * 2;
54
+ const mirroredPhases = new Float32Array(halfCount * 2);
55
+ mirroredPhases.set(phases, 0);
56
+ mirroredPhases.set(phases, phases.length);
57
+ const freqs = new Float32Array(halfCount);
58
+ for (let i = 0; i < halfCount; i++)
59
+ freqs[i] = 1.0 + Math.random() * 2.0;
60
+ const mirroredFreqs = new Float32Array(halfCount * 2);
61
+ mirroredFreqs.set(freqs, 0);
62
+ mirroredFreqs.set(freqs, freqs.length);
63
+ geometry.setAttribute('position', new BufferAttribute(positions, 3));
64
+ geometry.setAttribute('color', new BufferAttribute(mirroredColors, 3));
65
+ geometry.setAttribute('size', new BufferAttribute(mirroredSizes, 1));
66
+ geometry.setAttribute('phase', new BufferAttribute(mirroredPhases, 1));
67
+ geometry.setAttribute('freq', new BufferAttribute(mirroredFreqs, 1));
68
+ return geometry;
69
+ }
70
+ // Module-scoped so the reference is stable across renders. A new object per
71
+ // render would make useSkySystem's [timeSettings] effect re-fire on every
72
+ // Stars re-render (its useFrame calls setIsVisible), stomping
73
+ // skySystemManager.enabled back to false between parent ticks.
74
+ const DEFAULT_TIME_SETTINGS = {
75
+ enabled: false,
76
+ timeOfDay: 12,
77
+ timescale: 60,
78
+ autoAnimate: false,
79
+ syncWithRealTime: false,
80
+ };
81
+ const Stars = ({ settings, timeSettings, sunSystemEnabled = false, onObjectReady }) => {
82
+ const pointsRef = useRef(null);
83
+ const materialRef = useRef(null);
84
+ const { meshSettings, config, animations, mouseMove } = settings;
85
+ const { position, rotation, scale, visible } = meshSettings;
86
+ const { count = 1000, color = '#ffffff', opacity = 1, rotateSpeed } = config;
87
+ const opacityRef = useRef(1);
88
+ const targetOpacityRef = useRef(1);
89
+ const [isVisible, setIsVisible] = useState(true);
90
+ const [visibleOverride, setVisibleOverride] = useState(null);
91
+ const numericOverrideRef = useRef(null);
92
+ const mouseOverrideRef = useRef({});
93
+ const { interpolateProperty } = useMouseHandlers();
94
+ const [animatedTransform, setAnimatedTransform] = useState({
95
+ position, rotation, scale, targetPosition: position, targetRotation: rotation, targetScale: scale,
96
+ });
97
+ const [duration, setDuration] = useState(1);
98
+ const [colors, setColors] = useState({ baseColor: color, targetColor: color });
99
+ const { baseColorRef, targetColorRef, colorAnimationProgress } = useParticlesColors({
100
+ color: colors.baseColor,
101
+ targetColor: colors.targetColor,
102
+ });
103
+ const geometry = useMemo(() => generateStarsGeometry(count), [count]);
104
+ useEffect(() => {
105
+ onObjectReady && onObjectReady(settings, pointsRef.current);
106
+ return () => { geometry.dispose(); };
107
+ }, [geometry]);
108
+ useEffect(() => {
109
+ setAnimatedTransform({ position, rotation, scale });
110
+ }, [position, rotation, scale]);
111
+ useEffect(() => {
112
+ setColors(prev => ({ ...prev, baseColor: color, targetColor: color }));
113
+ }, [color]);
114
+ useEffect(() => {
115
+ if (!sunSystemEnabled) {
116
+ setIsVisible(true);
117
+ opacityRef.current = 1;
118
+ targetOpacityRef.current = 1;
119
+ }
120
+ }, [sunSystemEnabled]);
121
+ const { animateNumeric } = useNumericAnimation();
122
+ useAnimationEvents({
123
+ onStepStart: (event) => {
124
+ if (!event.step?.transitions)
125
+ return;
126
+ for (const transition of event.step.transitions) {
127
+ if (transition.state !== 'stars' && !pointsRef.current)
128
+ continue;
129
+ const toProps = transition.properties.to || {};
130
+ const fromProps = transition.properties.from || {};
131
+ // visible — immediate boolean switch
132
+ if (toProps.visible !== undefined && pointsRef.current) {
133
+ // setVisibleOverride(toProps.visible);
134
+ pointsRef.current.visible = toProps.visible;
135
+ }
136
+ // color — existing path
137
+ setDuration(event.step.duration);
138
+ if (toProps.color !== undefined) {
139
+ setColors({
140
+ baseColor: fromProps.color,
141
+ targetColor: toProps.color,
142
+ });
143
+ }
144
+ // numeric: rotateSpeed, size
145
+ const STARS_NUMERIC_KEYS = ['rotateSpeed', 'size'];
146
+ const from = {};
147
+ const to = {};
148
+ for (const key of STARS_NUMERIC_KEYS) {
149
+ const toVal = toProps[key];
150
+ if (toVal === undefined)
151
+ continue;
152
+ to[key] = toVal;
153
+ from[key] = fromProps[key] ?? settings[key] ?? toVal;
154
+ }
155
+ if (Object.keys(to).length > 0) {
156
+ animateNumeric(from, to, (updated) => {
157
+ numericOverrideRef.current = { ...numericOverrideRef.current, ...updated };
158
+ }, () => {
159
+ numericOverrideRef.current = null;
160
+ // setVisibleOverride(null);
161
+ }, event.step?.duration);
162
+ }
163
+ }
164
+ },
165
+ });
166
+ const handleTimeUpdate = useCallback((state) => {
167
+ const { normalizedTime, isDaytime, elapsedTime, delta, autoAnimate } = state;
168
+ if (!autoAnimate || !sunSystemEnabled)
169
+ return;
170
+ if (!isDaytime) {
171
+ targetOpacityRef.current = 1;
172
+ }
173
+ else {
174
+ const sunriseEnd = 0.15;
175
+ const sunsetStart = 0.85;
176
+ if (normalizedTime <= sunriseEnd) {
177
+ targetOpacityRef.current = 1 - normalizedTime / sunriseEnd;
178
+ }
179
+ else if (normalizedTime >= sunsetStart) {
180
+ targetOpacityRef.current = (normalizedTime - sunsetStart) / (1 - sunsetStart);
181
+ }
182
+ else {
183
+ targetOpacityRef.current = 0;
184
+ }
185
+ }
186
+ const opacityLerpSpeed = Math.min(1, 1.5 * (delta !== 0 ? delta : 1));
187
+ opacityRef.current += (targetOpacityRef.current - opacityRef.current) * opacityLerpSpeed;
188
+ const shouldBeVisible = opacityRef.current > 0.01;
189
+ if (shouldBeVisible !== isVisible)
190
+ setIsVisible(shouldBeVisible);
191
+ if (materialRef.current) {
192
+ materialRef.current.uTime = elapsedTime;
193
+ materialRef.current.uOpacity = opacityRef.current;
194
+ }
195
+ }, [isVisible, sunSystemEnabled]);
196
+ useSkySystem({
197
+ timeSettings: timeSettings ?? DEFAULT_TIME_SETTINGS,
198
+ onTimeUpdate: handleTimeUpdate,
199
+ enabled: sunSystemEnabled && !!timeSettings,
200
+ });
201
+ const speed = 1 / duration;
202
+ const handleMouseMove = (mouse) => {
203
+ // if (!handlers?.onMouseMove?.enabled) return;
204
+ // if (!handlers.onMouseMove.properties.length) return;
205
+ // if (!materialRef.current || !pointsRef.current) return;
206
+ // handlers.onMouseMove.properties.forEach((cfg: any) => {
207
+ // const { property, propertySettings } = cfg;
208
+ // const { min: minValue, max: maxValue, axis, sensitivity = 1, inverted = false } = propertySettings;
209
+ // const baseValue = (settings as any)[property];
210
+ // if (baseValue === undefined) return;
211
+ // const interpolated = interpolateProperty(
212
+ // baseValue, minValue, maxValue, mouse, axis, sensitivity, inverted,
213
+ // );
214
+ // const uniformName = STARS_SHADER_UNIFORM_MAP[property];
215
+ // if (uniformName) {
216
+ // applySingleProperty(materialRef.current, uniformName, interpolated);
217
+ // return;
218
+ // }
219
+ // if (property === 'rotateSpeed' || property === 'size') {
220
+ // const key: 'rotateSpeed' | 'size' = property;
221
+ // mouseOverrideRef.current[key] = interpolated as number;
222
+ // }
223
+ // });
224
+ };
225
+ useFrame((state, delta) => {
226
+ if (!pointsRef.current)
227
+ return;
228
+ if (pointsRef.current.visible === false)
229
+ return;
230
+ const effectiveRotateSpeed = numericOverrideRef.current?.rotateSpeed
231
+ ?? mouseOverrideRef.current.rotateSpeed
232
+ ?? rotateSpeed;
233
+ pointsRef.current.rotation.y += effectiveRotateSpeed * 0.01;
234
+ const effectiveSize = numericOverrideRef.current?.size
235
+ ?? mouseOverrideRef.current.size;
236
+ if (effectiveSize !== undefined && materialRef.current) {
237
+ materialRef.current.size = effectiveSize;
238
+ }
239
+ if (materialRef.current && colors.targetColor !== colors.baseColor) {
240
+ colorAnimationProgress.current = Math.min(1, colorAnimationProgress.current + (delta || 1) * speed);
241
+ materialRef.current.colorMix = colorAnimationProgress.current;
242
+ materialRef.current.uColor = baseColorRef.current;
243
+ materialRef.current.targetColor = targetColorRef.current;
244
+ }
245
+ handleMouseMove(state.pointer);
246
+ });
247
+ // if (!(visibleOverride ?? visible) || !isVisible) return null;
248
+ return (_jsx("points", { ref: pointsRef, geometry: geometry, scale: typeof scale === 'number' ? scale : scale[0], renderOrder: -1, frustumCulled: false, userData: { id: '3drise-stars' }, visible: visible, children: _jsx("starsMaterial", { ref: materialRef, transparent: true, depthWrite: false, depthTest: true, blending: AdditiveBlending, uColor: new Color(color), uOpacity: opacity, targetColor: new Color(colors.targetColor), colorMix: 0 }) }));
249
+ };
250
+ export default Stars;
@@ -0,0 +1,15 @@
1
+ type SunProps = {
2
+ /** Radius of the sun core. Default 1. */
3
+ radius?: number;
4
+ /** Corona shell size relative to the core. Default 1.25. */
5
+ coronaScale?: number;
6
+ /** Uniform overrides for SunCoreMaterial. */
7
+ coreUniforms?: Record<string, any>;
8
+ /** Uniform overrides for SunCoronaMaterial. */
9
+ coronaUniforms?: Record<string, any>;
10
+ /** Uniform overrides for SunFlareMaterial. */
11
+ flareUniforms?: Record<string, any>;
12
+ };
13
+ export default function Sun({ radius, coronaScale, coreUniforms, coronaUniforms, flareUniforms, }: SunProps): import("react").JSX.Element;
14
+ export {};
15
+ //# sourceMappingURL=Sun.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Sun.d.ts","sourceRoot":"","sources":["../../src/components/Sun.tsx"],"names":[],"mappings":"AAGA,KAAK,QAAQ,GAAG;IACZ,yCAAyC;IACzC,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,4DAA4D;IAC5D,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,6CAA6C;IAC7C,YAAY,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;IACnC,+CAA+C;IAC/C,cAAc,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;IACrC,8CAA8C;IAC9C,aAAa,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;CACvC,CAAC;AAEF,MAAM,CAAC,OAAO,UAAU,GAAG,CAAC,EAAE,MAAU,EAAE,WAAkB,EAAE,YAAY,EAAE,cAAc,EAAE,aAAa,GAAG,EAAE,QAAQ,+BAErH"}
@@ -0,0 +1,7 @@
1
+ import { jsx as _jsx, jsxs as _jsxs } from "react/jsx-runtime";
2
+ // import { ReactNode } from "react";
3
+ import SunCore from "./SunCore.js";
4
+ import Corona from "./Corona.js";
5
+ export default function Sun({ radius = 1, coronaScale = 1.25, coreUniforms, coronaUniforms, flareUniforms, }) {
6
+ return (_jsxs("group", { children: [_jsx(SunCore, { radius: radius, uniforms: coreUniforms }), _jsx(Corona, { radius: radius, shellScale: coronaScale, uniforms: coronaUniforms }), _jsx("pointLight", { color: "#ffa544", intensity: 6, distance: 60, decay: 1.6 })] }));
7
+ }
@@ -0,0 +1,18 @@
1
+ import type * as THREE from "three";
2
+ declare global {
3
+ namespace JSX {
4
+ interface IntrinsicElements {
5
+ sunCoreMaterial: any;
6
+ }
7
+ }
8
+ }
9
+ export type SunCoreProps = {
10
+ /** Radius of the core. Default 1. */
11
+ radius?: number;
12
+ /** Self-rotation speed in rad/s. Default 0.02. */
13
+ rotationSpeed?: number;
14
+ /** Uniform overrides for SunCoreMaterial (u_speed, u_cellScale, u_color1..5, ...). */
15
+ uniforms?: Record<string, number | THREE.Vector3 | number[]>;
16
+ };
17
+ export default function SunCore({ radius, rotationSpeed, uniforms }: SunCoreProps): import("react").JSX.Element;
18
+ //# sourceMappingURL=SunCore.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SunCore.d.ts","sourceRoot":"","sources":["../../src/components/SunCore.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,KAAK,MAAM,OAAO,CAAC;AAGpC,OAAO,CAAC,MAAM,CAAC;IACX,UAAU,GAAG,CAAC;QACV,UAAU,iBAAiB;YACvB,eAAe,EAAE,GAAG,CAAC;SACxB;KACJ;CACJ;AAED,MAAM,MAAM,YAAY,GAAG;IACvB,qCAAqC;IACrC,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,kDAAkD;IAClD,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,sFAAsF;IACtF,QAAQ,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,KAAK,CAAC,OAAO,GAAG,MAAM,EAAE,CAAC,CAAC;CAChE,CAAC;AAEF,MAAM,CAAC,OAAO,UAAU,OAAO,CAAC,EAAE,MAAU,EAAE,aAAoB,EAAE,QAAQ,EAAE,EAAE,YAAY,+BAU3F"}
@@ -0,0 +1,14 @@
1
+ import { jsx as _jsx, jsxs as _jsxs } from "react/jsx-runtime";
2
+ import { useRef } from "react";
3
+ import { useFrame } from "@react-three/fiber";
4
+ export default function SunCore({ radius = 1, rotationSpeed = 0.02, uniforms }) {
5
+ const meshRef = useRef(null);
6
+ // drei's shaderMaterial exposes each uniform as a property on the instance.
7
+ const matRef = useRef(null);
8
+ useFrame((_, delta) => {
9
+ if (matRef.current)
10
+ matRef.current.u_time += delta;
11
+ // if (meshRef.current) meshRef.current.rotation.y += delta * rotationSpeed;
12
+ });
13
+ return (_jsxs("mesh", { ref: meshRef, scale: radius, children: [_jsx("icosahedronGeometry", { args: [1, 64] }), _jsx("lavaMaterial", { ref: matRef, ...uniforms })] }));
14
+ }
@@ -0,0 +1,15 @@
1
+ import * as THREE from 'three';
2
+ import React from "react";
3
+ import type { TimeSettings } from "@3driseai/3drise-core";
4
+ export interface SunLightProps {
5
+ visible?: boolean;
6
+ timeSettings: TimeSettings;
7
+ targetPosition?: THREE.Vector3;
8
+ shadowDistance?: number;
9
+ intensity?: number;
10
+ castShadow?: boolean;
11
+ shadowMapSize?: number;
12
+ }
13
+ declare const SunLight: React.FC<SunLightProps>;
14
+ export default SunLight;
15
+ //# sourceMappingURL=SunLight.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SunLight.d.ts","sourceRoot":"","sources":["../../src/components/SunLight.tsx"],"names":[],"mappings":"AACA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAE/B,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAC1D,MAAM,WAAW,aAAa;IAC1B,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,YAAY,EAAE,YAAY,CAAC;IAC3B,cAAc,CAAC,EAAE,KAAK,CAAC,OAAO,CAAC;IAC/B,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,aAAa,CAAC,EAAE,MAAM,CAAC;CAC1B;AAaD,QAAA,MAAM,QAAQ,EAAE,KAAK,CAAC,EAAE,CAAC,aAAa,CAyCrC,CAAC;AACF,eAAe,QAAQ,CAAC"}
@@ -0,0 +1,57 @@
1
+ import { jsx as _jsx } from "react/jsx-runtime";
2
+ import { useRef, useCallback } from 'react';
3
+ import * as THREE from 'three';
4
+ import { useSkySystem } from '../hooks/useSkySystem.js';
5
+ const COLORS = {
6
+ white: new THREE.Color(0xffffff),
7
+ orange: new THREE.Color(0xff4500),
8
+ moon: new THREE.Color(0xe6e8fa),
9
+ };
10
+ const MAX_ELEVATION = 42;
11
+ const SUNRISE = 6;
12
+ const SUNSET = 21;
13
+ const DARKNESS_START = 20.42;
14
+ const DARKNESS_END = 6.58;
15
+ const SunLight = ({ visible = true, timeSettings, targetPosition = new THREE.Vector3(0, 0, 0), shadowDistance = 300, intensity: intensityMultiplier = 1, castShadow = true, shadowMapSize = 2048, }) => {
16
+ const lightRef = useRef(null);
17
+ const colorRef = useRef(new THREE.Color(0xffe5b0));
18
+ const targetColorRef = useRef(new THREE.Color(0xffe5b0));
19
+ const intensityRef = useRef(1);
20
+ const targetIntensityRef = useRef(1);
21
+ const handleTimeUpdate = useCallback((state) => {
22
+ const { timeInHours, normalizedTime, isDaytime, sunDirection, sunElevation } = state;
23
+ const isInDarkTransition = (timeInHours >= DARKNESS_START && timeInHours <= SUNSET) ||
24
+ (timeInHours >= SUNRISE && timeInHours <= DARKNESS_END);
25
+ if (isDaytime) {
26
+ const normalizedElevation = Math.min(sunElevation / MAX_ELEVATION, 1);
27
+ const t = Math.pow(1 - normalizedElevation, 3);
28
+ targetColorRef.current.lerpColors(COLORS.white, COLORS.orange, t);
29
+ targetIntensityRef.current = isInDarkTransition
30
+ ? 0.1
31
+ : Math.min(40, Math.pow(normalizedElevation, 1.2) * 4);
32
+ }
33
+ else {
34
+ targetColorRef.current.copy(COLORS.moon).multiplyScalar(1.8);
35
+ targetIntensityRef.current = 0.5;
36
+ }
37
+ const lerpSpeed = Math.min(1, 2.0 * (state.delta || 1));
38
+ colorRef.current.lerp(targetColorRef.current, lerpSpeed);
39
+ intensityRef.current += (targetIntensityRef.current - intensityRef.current) * lerpSpeed;
40
+ if (lightRef.current) {
41
+ lightRef.current.position.set(targetPosition.x + sunDirection.x * shadowDistance, targetPosition.y + sunDirection.y * shadowDistance, targetPosition.z + sunDirection.z * shadowDistance);
42
+ lightRef.current.target.position.copy(targetPosition);
43
+ lightRef.current.target.updateMatrixWorld();
44
+ lightRef.current.intensity = intensityRef.current * intensityMultiplier;
45
+ lightRef.current.color.copy(colorRef.current);
46
+ }
47
+ }, [targetPosition, shadowDistance, intensityMultiplier]);
48
+ useSkySystem({
49
+ timeSettings,
50
+ onTimeUpdate: handleTimeUpdate,
51
+ enabled: visible,
52
+ });
53
+ if (!visible)
54
+ return null;
55
+ return (_jsx("directionalLight", { ref: lightRef, castShadow: castShadow, "shadow-mapSize-width": shadowMapSize, "shadow-mapSize-height": shadowMapSize, "shadow-camera-left": -50, "shadow-camera-right": 50, "shadow-camera-top": 50, "shadow-camera-bottom": -50, "shadow-camera-near": 0.5, "shadow-camera-far": 1000, "shadow-normalBias": 0.02, "shadow-bias": 0.000002, "shadow-radius": 2 }));
56
+ };
57
+ export default SunLight;
@@ -0,0 +1,9 @@
1
+ import type { TextSettings } from '@3driseai/3drise-core';
2
+ import React from "react";
3
+ export interface Text2DProps {
4
+ textSettings: TextSettings;
5
+ onTextClick?: (textSettings: TextSettings) => void;
6
+ }
7
+ declare const Text2D: React.FC<Text2DProps>;
8
+ export default Text2D;
9
+ //# sourceMappingURL=Text2D.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Text2D.d.ts","sourceRoot":"","sources":["../../src/components/Text2D.tsx"],"names":[],"mappings":"AAKA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAE1D,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,MAAM,WAAW,WAAW;IACxB,YAAY,EAAE,YAAY,CAAC;IAC3B,WAAW,CAAC,EAAE,CAAC,YAAY,EAAE,YAAY,KAAK,IAAI,CAAC;CACtD;AAGD,QAAA,MAAM,MAAM,EAAE,KAAK,CAAC,EAAE,CAAC,WAAW,CA+CjC,CAAC;AACF,eAAe,MAAM,CAAC"}
@@ -0,0 +1,56 @@
1
+ import { jsx as _jsx } from "react/jsx-runtime";
2
+ import { useRef, useState, useCallback, useMemo } from 'react';
3
+ import { useFrame } from '@react-three/fiber';
4
+ import { Text, useCursor } from '@react-three/drei';
5
+ import { createDefaultEffectState, applyTransformEffects } from '@3driseai/3drise-core';
6
+ import { fontManager } from '@3driseai/3drise-core';
7
+ import { getTextEffectProps } from '../utils/textEffects.js';
8
+ const Text2D = ({ textSettings, onTextClick }) => {
9
+ const groupRef = useRef(null);
10
+ const textRef = useRef(null);
11
+ const [hovered, setHovered] = useState(false);
12
+ const [clicked, setClicked] = useState(false);
13
+ const effectStateRef = useRef(null);
14
+ const { config, materialSettings } = textSettings;
15
+ const text2DConfig = config;
16
+ const { text } = text2DConfig;
17
+ const { fontSize = 0.5, lineHeight = 1.2, letterSpacing = 0, textAlign = 'center', anchorX = 'center', anchorY = 'middle', font, maxWidth, } = text2DConfig;
18
+ const fontInfo = font ? fontManager.getFont(font) : null;
19
+ const fontUrl = fontInfo?.googleFont;
20
+ const color = 'color' in materialSettings ? materialSettings.color : '#ffffff';
21
+ const opacity = 'opacity' in materialSettings ? materialSettings.opacity : 1;
22
+ const transformEffects = textSettings.animations?.transform?.effects || [];
23
+ const defaultHoverSettings = { sensitivity: 0.5, applyToChildren: true };
24
+ const { sensitivity = 0.5 } = defaultHoverSettings;
25
+ useCursor(hovered);
26
+ const handlePointerEnter = useCallback((e) => {
27
+ e.stopPropagation();
28
+ setHovered(true);
29
+ }, []);
30
+ const handlePointerLeave = useCallback(() => {
31
+ setHovered(false);
32
+ }, []);
33
+ const handleClick = useCallback((e) => {
34
+ e.stopPropagation();
35
+ onTextClick?.(textSettings);
36
+ }, [onTextClick, textSettings]);
37
+ useFrame((state, dt) => {
38
+ if (!groupRef.current)
39
+ return;
40
+ const time = state.clock.elapsedTime;
41
+ if (!effectStateRef.current) {
42
+ effectStateRef.current = createDefaultEffectState(groupRef.current);
43
+ }
44
+ if (transformEffects.length > 0) {
45
+ const enabledEffects = transformEffects.filter(e => e.enabled !== false);
46
+ if (enabledEffects.length > 0) {
47
+ applyTransformEffects(groupRef.current, enabledEffects, time, dt, effectStateRef.current, hovered, clicked, sensitivity);
48
+ }
49
+ }
50
+ });
51
+ const hasFadeEffect = transformEffects.some(e => e.type === 'fade' && e.enabled !== false);
52
+ const finalOpacity = hasFadeEffect ? opacity : opacity;
53
+ const effectProps = useMemo(() => getTextEffectProps([]), []);
54
+ return (_jsx("group", { ref: groupRef, name: `text2d-${textSettings.name}`, userData: { textSettings }, children: _jsx(Text, { ref: textRef, fontSize: fontSize, color: color, maxWidth: maxWidth, lineHeight: lineHeight, letterSpacing: letterSpacing, textAlign: textAlign, anchorX: anchorX, anchorY: anchorY, font: fontUrl || undefined, fillOpacity: finalOpacity, onPointerEnter: handlePointerEnter, onPointerLeave: handlePointerLeave, onClick: handleClick, ...effectProps, children: text }) }));
55
+ };
56
+ export default Text2D;