rmxp_extractor 1.5 → 1.6

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Files changed (520) hide show
  1. checksums.yaml +4 -4
  2. data/Data/Actors.rxdata +0 -0
  3. data/Data/Animations.rxdata +0 -0
  4. data/Data/Armors.rxdata +0 -0
  5. data/Data/Classes.rxdata +0 -0
  6. data/Data/CommonEvents.rxdata +0 -0
  7. data/Data/Enemies.rxdata +0 -0
  8. data/Data/Items.rxdata +0 -0
  9. data/Data/Map001.rxdata +0 -0
  10. data/Data/Map002.rxdata +0 -0
  11. data/Data/Map003.rxdata +0 -0
  12. data/Data/Map004.rxdata +0 -0
  13. data/Data/Map005.rxdata +0 -0
  14. data/Data/Map006.rxdata +0 -0
  15. data/Data/Map007.rxdata +0 -0
  16. data/Data/Map008.rxdata +0 -0
  17. data/Data/Map009.rxdata +0 -0
  18. data/Data/Map010.rxdata +0 -0
  19. data/Data/Map011.rxdata +0 -0
  20. data/Data/Map012.rxdata +0 -0
  21. data/Data/Map013.rxdata +0 -0
  22. data/Data/Map014.rxdata +0 -0
  23. data/Data/Map015.rxdata +0 -0
  24. data/Data/Map016.rxdata +0 -0
  25. data/Data/Map017.rxdata +0 -0
  26. data/Data/Map018.rxdata +0 -0
  27. data/Data/Map019.rxdata +0 -0
  28. data/Data/Map020.rxdata +0 -0
  29. data/Data/Map021.rxdata +0 -0
  30. data/Data/Map022.rxdata +0 -0
  31. data/Data/Map023.rxdata +0 -0
  32. data/Data/Map024.rxdata +0 -0
  33. data/Data/Map025.rxdata +0 -0
  34. data/Data/Map026.rxdata +0 -0
  35. data/Data/Map027.rxdata +0 -0
  36. data/Data/Map028.rxdata +0 -0
  37. data/Data/Map029.rxdata +0 -0
  38. data/Data/Map030.rxdata +0 -0
  39. data/Data/Map031.rxdata +0 -0
  40. data/Data/Map032.rxdata +0 -0
  41. data/Data/Map033.rxdata +0 -0
  42. data/Data/Map034.rxdata +0 -0
  43. data/Data/Map035.rxdata +0 -0
  44. data/Data/Map036.rxdata +0 -0
  45. data/Data/Map037.rxdata +0 -0
  46. data/Data/Map038.rxdata +0 -0
  47. data/Data/Map039.rxdata +0 -0
  48. data/Data/Map040.rxdata +0 -0
  49. data/Data/Map041.rxdata +0 -0
  50. data/Data/Map042.rxdata +0 -0
  51. data/Data/Map043.rxdata +0 -0
  52. data/Data/Map044.rxdata +0 -0
  53. data/Data/Map045.rxdata +0 -0
  54. data/Data/Map046.rxdata +0 -0
  55. data/Data/Map047.rxdata +0 -0
  56. data/Data/Map048.rxdata +0 -0
  57. data/Data/Map049.rxdata +0 -0
  58. data/Data/Map050.rxdata +0 -0
  59. data/Data/Map051.rxdata +0 -0
  60. data/Data/Map052.rxdata +0 -0
  61. data/Data/Map053.rxdata +0 -0
  62. data/Data/Map054.rxdata +0 -0
  63. data/Data/Map055.rxdata +0 -0
  64. data/Data/Map056.rxdata +0 -0
  65. data/Data/Map057.rxdata +0 -0
  66. data/Data/Map058.rxdata +0 -0
  67. data/Data/Map059.rxdata +0 -0
  68. data/Data/Map060.rxdata +0 -0
  69. data/Data/Map061.rxdata +0 -0
  70. data/Data/Map062.rxdata +0 -0
  71. data/Data/Map063.rxdata +0 -0
  72. data/Data/Map064.rxdata +0 -0
  73. data/Data/Map065.rxdata +0 -0
  74. data/Data/Map066.rxdata +0 -0
  75. data/Data/Map067.rxdata +0 -0
  76. data/Data/Map068.rxdata +0 -0
  77. data/Data/Map069.rxdata +0 -0
  78. data/Data/Map070.rxdata +0 -0
  79. data/Data/Map071.rxdata +0 -0
  80. data/Data/Map072.rxdata +0 -0
  81. data/Data/Map073.rxdata +0 -0
  82. data/Data/Map074.rxdata +0 -0
  83. data/Data/Map075.rxdata +0 -0
  84. data/Data/Map076.rxdata +0 -0
  85. data/Data/Map077.rxdata +0 -0
  86. data/Data/Map078.rxdata +0 -0
  87. data/Data/Map079.rxdata +0 -0
  88. data/Data/Map080.rxdata +0 -0
  89. data/Data/Map081.rxdata +0 -0
  90. data/Data/Map082.rxdata +0 -0
  91. data/Data/Map083.rxdata +0 -0
  92. data/Data/Map084.rxdata +0 -0
  93. data/Data/Map085.rxdata +0 -0
  94. data/Data/Map086.rxdata +0 -0
  95. data/Data/Map087.rxdata +0 -0
  96. data/Data/Map088.rxdata +0 -0
  97. data/Data/Map089.rxdata +0 -0
  98. data/Data/Map090.rxdata +0 -0
  99. data/Data/Map091.rxdata +0 -0
  100. data/Data/Map092.rxdata +0 -0
  101. data/Data/Map093.rxdata +0 -0
  102. data/Data/Map094.rxdata +0 -0
  103. data/Data/Map095.rxdata +0 -0
  104. data/Data/Map096.rxdata +0 -0
  105. data/Data/Map097.rxdata +0 -0
  106. data/Data/Map098.rxdata +0 -0
  107. data/Data/Map099.rxdata +0 -0
  108. data/Data/Map100.rxdata +0 -0
  109. data/Data/Map101.rxdata +0 -0
  110. data/Data/Map102.rxdata +0 -0
  111. data/Data/Map103.rxdata +0 -0
  112. data/Data/Map104.rxdata +0 -0
  113. data/Data/Map105.rxdata +0 -0
  114. data/Data/Map106.rxdata +0 -0
  115. data/Data/Map107.rxdata +0 -0
  116. data/Data/Map108.rxdata +0 -0
  117. data/Data/Map109.rxdata +0 -0
  118. data/Data/Map110.rxdata +0 -0
  119. data/Data/Map111.rxdata +0 -0
  120. data/Data/Map112.rxdata +0 -0
  121. data/Data/Map113.rxdata +0 -0
  122. data/Data/Map114.rxdata +0 -0
  123. data/Data/Map115.rxdata +0 -0
  124. data/Data/Map116.rxdata +0 -0
  125. data/Data/Map117.rxdata +0 -0
  126. data/Data/Map118.rxdata +0 -0
  127. data/Data/Map119.rxdata +0 -0
  128. data/Data/Map120.rxdata +0 -0
  129. data/Data/Map121.rxdata +0 -0
  130. data/Data/Map122.rxdata +0 -0
  131. data/Data/Map123.rxdata +0 -0
  132. data/Data/Map124.rxdata +0 -0
  133. data/Data/Map125.rxdata +0 -0
  134. data/Data/Map126.rxdata +0 -0
  135. data/Data/Map127.rxdata +0 -0
  136. data/Data/Map128.rxdata +0 -0
  137. data/Data/Map129.rxdata +0 -0
  138. data/Data/Map130.rxdata +0 -0
  139. data/Data/Map131.rxdata +0 -0
  140. data/Data/Map132.rxdata +0 -0
  141. data/Data/Map133.rxdata +0 -0
  142. data/Data/Map134.rxdata +0 -0
  143. data/Data/Map135.rxdata +0 -0
  144. data/Data/Map136.rxdata +0 -0
  145. data/Data/Map137.rxdata +0 -0
  146. data/Data/Map138.rxdata +0 -0
  147. data/Data/Map139.rxdata +0 -0
  148. data/Data/Map140.rxdata +0 -0
  149. data/Data/Map141.rxdata +0 -0
  150. data/Data/Map142.rxdata +0 -0
  151. data/Data/Map143.rxdata +0 -0
  152. data/Data/Map144.rxdata +0 -0
  153. data/Data/Map145.rxdata +0 -0
  154. data/Data/Map146.rxdata +0 -0
  155. data/Data/Map147.rxdata +0 -0
  156. data/Data/Map148.rxdata +0 -0
  157. data/Data/Map149.rxdata +0 -0
  158. data/Data/Map150.rxdata +0 -0
  159. data/Data/Map151.rxdata +0 -0
  160. data/Data/Map152.rxdata +0 -0
  161. data/Data/Map153.rxdata +0 -0
  162. data/Data/Map154.rxdata +0 -0
  163. data/Data/Map155.rxdata +0 -0
  164. data/Data/Map156.rxdata +0 -0
  165. data/Data/Map157.rxdata +0 -0
  166. data/Data/Map158.rxdata +0 -0
  167. data/Data/Map159.rxdata +0 -0
  168. data/Data/Map160.rxdata +0 -0
  169. data/Data/Map161.rxdata +0 -0
  170. data/Data/Map162.rxdata +0 -0
  171. data/Data/Map163.rxdata +0 -0
  172. data/Data/Map164.rxdata +0 -0
  173. data/Data/Map165.rxdata +0 -0
  174. data/Data/Map166.rxdata +0 -0
  175. data/Data/Map167.rxdata +0 -0
  176. data/Data/Map168.rxdata +0 -0
  177. data/Data/Map169.rxdata +0 -0
  178. data/Data/Map170.rxdata +0 -0
  179. data/Data/Map171.rxdata +0 -0
  180. data/Data/Map172.rxdata +0 -0
  181. data/Data/Map173.rxdata +0 -0
  182. data/Data/Map174.rxdata +0 -0
  183. data/Data/Map175.rxdata +0 -0
  184. data/Data/Map176.rxdata +0 -0
  185. data/Data/Map177.rxdata +0 -0
  186. data/Data/Map178.rxdata +0 -0
  187. data/Data/Map179.rxdata +0 -0
  188. data/Data/Map180.rxdata +0 -0
  189. data/Data/Map181.rxdata +0 -0
  190. data/Data/Map182.rxdata +0 -0
  191. data/Data/Map183.rxdata +0 -0
  192. data/Data/Map184.rxdata +0 -0
  193. data/Data/Map185.rxdata +0 -0
  194. data/Data/Map186.rxdata +0 -0
  195. data/Data/Map187.rxdata +0 -0
  196. data/Data/Map188.rxdata +0 -0
  197. data/Data/Map189.rxdata +0 -0
  198. data/Data/Map190.rxdata +0 -0
  199. data/Data/Map191.rxdata +0 -0
  200. data/Data/Map192.rxdata +0 -0
  201. data/Data/Map193.rxdata +0 -0
  202. data/Data/Map194.rxdata +0 -0
  203. data/Data/Map195.rxdata +0 -0
  204. data/Data/Map196.rxdata +0 -0
  205. data/Data/Map197.rxdata +0 -0
  206. data/Data/Map198.rxdata +0 -0
  207. data/Data/Map199.rxdata +0 -0
  208. data/Data/Map200.rxdata +0 -0
  209. data/Data/Map201.rxdata +0 -0
  210. data/Data/Map202.rxdata +0 -0
  211. data/Data/Map203.rxdata +0 -0
  212. data/Data/Map204.rxdata +0 -0
  213. data/Data/Map205.rxdata +0 -0
  214. data/Data/Map206.rxdata +0 -0
  215. data/Data/Map207.rxdata +0 -0
  216. data/Data/Map208.rxdata +0 -0
  217. data/Data/Map209.rxdata +0 -0
  218. data/Data/Map210.rxdata +0 -0
  219. data/Data/Map211.rxdata +0 -0
  220. data/Data/Map212.rxdata +0 -0
  221. data/Data/Map213.rxdata +0 -0
  222. data/Data/Map214.rxdata +0 -0
  223. data/Data/Map215.rxdata +0 -0
  224. data/Data/Map216.rxdata +0 -0
  225. data/Data/Map217.rxdata +0 -0
  226. data/Data/Map218.rxdata +0 -0
  227. data/Data/Map219.rxdata +0 -0
  228. data/Data/Map220.rxdata +0 -0
  229. data/Data/Map221.rxdata +0 -0
  230. data/Data/Map222.rxdata +0 -0
  231. data/Data/Map223.rxdata +0 -0
  232. data/Data/Map224.rxdata +0 -0
  233. data/Data/Map225.rxdata +0 -0
  234. data/Data/Map226.rxdata +0 -0
  235. data/Data/Map227.rxdata +0 -0
  236. data/Data/Map228.rxdata +0 -0
  237. data/Data/Map229.rxdata +0 -0
  238. data/Data/Map230.rxdata +0 -0
  239. data/Data/Map231.rxdata +0 -0
  240. data/Data/Map232.rxdata +0 -0
  241. data/Data/Map233.rxdata +0 -0
  242. data/Data/Map234.rxdata +0 -0
  243. data/Data/Map235.rxdata +0 -0
  244. data/Data/Map236.rxdata +0 -0
  245. data/Data/Map237.rxdata +0 -0
  246. data/Data/Map238.rxdata +0 -0
  247. data/Data/Map239.rxdata +0 -0
  248. data/Data/Map240.rxdata +0 -0
  249. data/Data/Map241.rxdata +0 -0
  250. data/Data/Map242.rxdata +0 -0
  251. data/Data/Map243.rxdata +0 -0
  252. data/Data/Map244.rxdata +0 -0
  253. data/Data/Map245.rxdata +0 -0
  254. data/Data/Map246.rxdata +0 -0
  255. data/Data/Map247.rxdata +0 -0
  256. data/Data/Map248.rxdata +0 -0
  257. data/Data/Map249.rxdata +0 -0
  258. data/Data/Map250.rxdata +0 -0
  259. data/Data/Map251.rxdata +0 -0
  260. data/Data/Map252.rxdata +0 -0
  261. data/Data/Map253.rxdata +0 -0
  262. data/Data/Map254.rxdata +0 -0
  263. data/Data/Map255.rxdata +0 -0
  264. data/Data/Map256.rxdata +0 -0
  265. data/Data/Map257.rxdata +0 -0
  266. data/Data/Map258.rxdata +0 -0
  267. data/Data/Map259.rxdata +0 -0
  268. data/Data/Map260.rxdata +0 -0
  269. data/Data/Map261.rxdata +0 -0
  270. data/Data/Map262.rxdata +0 -0
  271. data/Data/Map263.rxdata +0 -0
  272. data/Data/MapInfos.rxdata +0 -0
  273. data/Data/Scripts.rxdata +0 -0
  274. data/Data/Skills.rxdata +0 -0
  275. data/Data/States.rxdata +0 -0
  276. data/Data/System.rxdata +0 -0
  277. data/Data/Tilesets.rxdata +0 -0
  278. data/Data/Troops.rxdata +0 -0
  279. data/Data/Weapons.rxdata +0 -0
  280. data/Data/xScripts.rxdata +0 -0
  281. data/Scripts/Credits_Message.rb +259 -0
  282. data/Scripts/Data_FastTravel.rb +50 -0
  283. data/Scripts/Data_Footsteps.rb +77 -0
  284. data/Scripts/Data_Item.rb +50 -0
  285. data/Scripts/Data_SpecialEventData.rb +60 -0
  286. data/Scripts/Demo.rb +7 -0
  287. data/Scripts/Desktop_Message.rb +210 -0
  288. data/Scripts/Doc_Message.rb +273 -0
  289. data/Scripts/EdText.rb +50 -0
  290. data/Scripts/Ed_Message.rb +234 -0
  291. data/Scripts/FastTravel.rb +175 -0
  292. data/Scripts/Game_Actor.rb +156 -0
  293. data/Scripts/Game_Actors.rb +28 -0
  294. data/Scripts/Game_BattleAction.rb +145 -0
  295. data/Scripts/Game_Battler 1.rb +307 -0
  296. data/Scripts/Game_Battler 2.rb +294 -0
  297. data/Scripts/Game_Battler 3.rb +354 -0
  298. data/Scripts/Game_Character 1.rb +291 -0
  299. data/Scripts/Game_Character 2.rb +355 -0
  300. data/Scripts/Game_Character 3.rb +505 -0
  301. data/Scripts/Game_CommonEvent.rb +70 -0
  302. data/Scripts/Game_Enemy.rb +317 -0
  303. data/Scripts/Game_Event.rb +264 -0
  304. data/Scripts/Game_FastTravel.rb +40 -0
  305. data/Scripts/Game_Follower.rb +76 -0
  306. data/Scripts/Game_Light.rb +13 -0
  307. data/Scripts/Game_Map.rb +551 -0
  308. data/Scripts/Game_Oneshot.rb +83 -0
  309. data/Scripts/Game_Party.rb +380 -0
  310. data/Scripts/Game_Picture.rb +164 -0
  311. data/Scripts/Game_Player.rb +298 -0
  312. data/Scripts/Game_Screen.rb +148 -0
  313. data/Scripts/Game_SelfSwitches.rb +30 -0
  314. data/Scripts/Game_Switches.rb +45 -0
  315. data/Scripts/Game_System.rb +210 -0
  316. data/Scripts/Game_Temp.rb +145 -0
  317. data/Scripts/Game_Variables.rb +36 -0
  318. data/Scripts/Interpreter 1.rb +320 -0
  319. data/Scripts/Interpreter 2.rb +286 -0
  320. data/Scripts/Interpreter 3.rb +474 -0
  321. data/Scripts/Interpreter 4.rb +327 -0
  322. data/Scripts/Interpreter 5.rb +448 -0
  323. data/Scripts/Interpreter 6.rb +307 -0
  324. data/Scripts/Interpreter 7.rb +282 -0
  325. data/Scripts/Main.rb +46 -9
  326. data/Scripts/Particles.rb +141 -0
  327. data/Scripts/Persistent.rb +71 -0
  328. data/Scripts/Puzzle_Film.rb +14 -0
  329. data/Scripts/Puzzle_Pixel.rb +210 -0
  330. data/Scripts/Puzzle_Safe.rb +152 -0
  331. data/Scripts/Puzzle_Sokoban.rb +14 -0
  332. data/Scripts/RPG.rb +55 -0
  333. data/Scripts/SaveLoad.rb +275 -0
  334. data/Scripts/Scene_Debug.rb +190 -0
  335. data/Scripts/Scene_End.rb +108 -0
  336. data/Scripts/Scene_Equip.rb +222 -0
  337. data/Scripts/Scene_File.rb +111 -0
  338. data/Scripts/Scene_Item.rb +205 -0
  339. data/Scripts/Scene_Load.rb +106 -0
  340. data/Scripts/Scene_Map.rb +540 -0
  341. data/Scripts/Scene_Menu.rb +213 -0
  342. data/Scripts/Scene_Name.rb +113 -0
  343. data/Scripts/Scene_Save.rb +88 -0
  344. data/Scripts/Scene_Skill.rb +232 -0
  345. data/Scripts/Scene_Status.rb +78 -0
  346. data/Scripts/Scene_Title.rb +237 -0
  347. data/Scripts/Script.rb +780 -0
  348. data/Scripts/Sprite_Battler.rb +131 -0
  349. data/Scripts/Sprite_Character.rb +192 -0
  350. data/Scripts/Sprite_Footprint.rb +35 -0
  351. data/Scripts/Sprite_Footsplash.rb +54 -0
  352. data/Scripts/Sprite_Light.rb +18 -0
  353. data/Scripts/Sprite_MapText.rb +63 -0
  354. data/Scripts/Sprite_Picture.rb +72 -0
  355. data/Scripts/Sprite_Timer.rb +52 -0
  356. data/Scripts/Spriteset_Map.rb +370 -0
  357. data/Scripts/Window_Base.rb +327 -0
  358. data/Scripts/Window_BattleResult.rb +51 -0
  359. data/Scripts/Window_BattleStatus.rb +62 -0
  360. data/Scripts/Window_Command.rb +49 -0
  361. data/Scripts/Window_DebugLeft.rb +57 -0
  362. data/Scripts/Window_DebugRight.rb +69 -0
  363. data/Scripts/Window_EquipItem.rb +94 -0
  364. data/Scripts/Window_EquipLeft.rb +61 -0
  365. data/Scripts/Window_EquipRight.rb +56 -0
  366. data/Scripts/Window_Gold.rb +27 -0
  367. data/Scripts/Window_Help.rb +33 -0
  368. data/Scripts/Window_InputNumber.rb +111 -0
  369. data/Scripts/Window_Item.rb +229 -0
  370. data/Scripts/Window_MainMenu.rb +150 -0
  371. data/Scripts/Window_MenuStatus.rb +48 -0
  372. data/Scripts/Window_Message.rb +459 -0
  373. data/Scripts/Window_NameEdit.rb +108 -0
  374. data/Scripts/Window_NameInput.rb +262 -0
  375. data/Scripts/Window_PartyCommand.rb +42 -0
  376. data/Scripts/Window_PlayTime.rb +40 -0
  377. data/Scripts/Window_SaveFile.rb +91 -0
  378. data/Scripts/Window_Selectable.rb +203 -0
  379. data/Scripts/Window_Settings.rb +469 -0
  380. data/Scripts/Window_ShopBuy.rb +93 -0
  381. data/Scripts/Window_ShopCommand.rb +37 -0
  382. data/Scripts/Window_ShopNumber.rb +87 -0
  383. data/Scripts/Window_ShopSell.rb +94 -0
  384. data/Scripts/Window_ShopStatus.rb +107 -0
  385. data/Scripts/Window_Skill.rb +83 -0
  386. data/Scripts/Window_SkillStatus.rb +28 -0
  387. data/Scripts/Window_Status.rb +64 -0
  388. data/Scripts/Window_Steps.rb +26 -0
  389. data/Scripts/Window_Target.rb +49 -0
  390. data/Scripts/_scripts.txt +110 -0
  391. data/Scripts/i18n_English.rb +59 -0
  392. data/Scripts/i18n_Language.rb +130 -0
  393. data/lib/rmxp_extractor/classnames.rb +6 -0
  394. data/lib/rmxp_extractor/data_export.rb +4 -2
  395. data/lib/rmxp_extractor/version.rb +1 -1
  396. metadata +111 -125
  397. data/Data/Map-1.rxdata +0 -0
  398. data/Data/Map-327.rxdata +0 -0
  399. data/Data/Map264.rxdata +0 -0
  400. data/Data/Map265.rxdata +0 -0
  401. data/Data/Map266.rxdata +0 -0
  402. data/Data/Map267.rxdata +0 -0
  403. data/Data/Map268.rxdata +0 -0
  404. data/Data/Map269.rxdata +0 -0
  405. data/Data/Map270.rxdata +0 -0
  406. data/Data/Map271.rxdata +0 -0
  407. data/Data/Map272.rxdata +0 -0
  408. data/Data/Map273.rxdata +0 -0
  409. data/Data/Map274.rxdata +0 -0
  410. data/Data/Map275.rxdata +0 -0
  411. data/Data/Map276.rxdata +0 -0
  412. data/Data/Map277.rxdata +0 -0
  413. data/Data/Map278.rxdata +0 -0
  414. data/Data/Map279.rxdata +0 -0
  415. data/Data/Map280.rxdata +0 -0
  416. data/Data/Map281.rxdata +0 -0
  417. data/Data/Map282.rxdata +0 -0
  418. data/Data/Map283.rxdata +0 -0
  419. data/Data/Map284.rxdata +0 -0
  420. data/Data/Map285.rxdata +0 -0
  421. data/Data/Map286.rxdata +0 -0
  422. data/Data/Map287.rxdata +0 -0
  423. data/Data/Map288.rxdata +0 -0
  424. data/Data/Map289.rxdata +0 -0
  425. data/Data/Map290.rxdata +0 -0
  426. data/Data/Map291.rxdata +0 -0
  427. data/Data/Map292.rxdata +0 -0
  428. data/Data/Map293.rxdata +0 -0
  429. data/Data/Map294.rxdata +0 -0
  430. data/Data/Map295.rxdata +0 -0
  431. data/Data/Map296.rxdata +0 -0
  432. data/Data/Map297.rxdata +0 -0
  433. data/Data/Map298.rxdata +0 -0
  434. data/Data/Map299.rxdata +0 -0
  435. data/Data/Map300.rxdata +0 -0
  436. data/Data/Map301.rxdata +0 -0
  437. data/Data/Map302.rxdata +0 -0
  438. data/Data/Map303.rxdata +0 -0
  439. data/Data/Map304.rxdata +0 -0
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1
+ #==============================================================================
2
+ # ** Game_Character (part 3)
3
+ #------------------------------------------------------------------------------
4
+ # This class deals with characters. It's used as a superclass for the
5
+ # Game_Player and Game_Event classes.
6
+ #==============================================================================
7
+
8
+ class Game_Character
9
+ #--------------------------------------------------------------------------
10
+ # * Move Down
11
+ # turn_enabled : a flag permits direction change on that spot
12
+ #--------------------------------------------------------------------------
13
+ def move_down(turn_enabled = true)
14
+ # Turn down
15
+ if turn_enabled
16
+ turn_down
17
+ end
18
+ # If passable
19
+ if passable?(@x, @y, 2)
20
+ # Turn down
21
+ turn_down
22
+ # Emit footprint
23
+ emit_footprint(2)
24
+ # Update coordinates
25
+ @y += 1
26
+ # Increase steps
27
+ increase_steps
28
+ # If impassable
29
+ else
30
+ # Determine if touch event is triggered
31
+ check_event_trigger_touch(@x, @y+1)
32
+ end
33
+ end
34
+ #--------------------------------------------------------------------------
35
+ # * Move Left
36
+ # turn_enabled : a flag permits direction change on that spot
37
+ #--------------------------------------------------------------------------
38
+ def move_left(turn_enabled = true)
39
+ # Turn left
40
+ if turn_enabled
41
+ turn_left
42
+ end
43
+ # If passable
44
+ if passable?(@x, @y, 4)
45
+ # Turn left
46
+ turn_left
47
+ # Emit footprint
48
+ emit_footprint(4)
49
+ # Update coordinates
50
+ @x -= 1
51
+ # Increase steps
52
+ increase_steps
53
+ # If impassable
54
+ else
55
+ # Determine if touch event is triggered
56
+ check_event_trigger_touch(@x-1, @y)
57
+ end
58
+ end
59
+ #--------------------------------------------------------------------------
60
+ # * Move Right
61
+ # turn_enabled : a flag permits direction change on that spot
62
+ #--------------------------------------------------------------------------
63
+ def move_right(turn_enabled = true)
64
+ # Turn right
65
+ if turn_enabled
66
+ turn_right
67
+ end
68
+ # If passable
69
+ if passable?(@x, @y, 6)
70
+ # Turn right
71
+ turn_right
72
+ # Emit footprint
73
+ emit_footprint(6)
74
+ # Update coordinates
75
+ @x += 1
76
+ # Increase steps
77
+ increase_steps
78
+ # If impassable
79
+ else
80
+ # Determine if touch event is triggered
81
+ check_event_trigger_touch(@x+1, @y)
82
+ end
83
+ end
84
+ #--------------------------------------------------------------------------
85
+ # * Move up
86
+ # turn_enabled : a flag permits direction change on that spot
87
+ #--------------------------------------------------------------------------
88
+ def move_up(turn_enabled = true)
89
+ # Turn up
90
+ if turn_enabled
91
+ turn_up
92
+ end
93
+ # If passable
94
+ if passable?(@x, @y, 8)
95
+ # Turn up
96
+ turn_up
97
+ # Emit footprint
98
+ emit_footprint(8)
99
+ # Update coordinates
100
+ @y -= 1
101
+ # Increase steps
102
+ increase_steps
103
+ # If impassable
104
+ else
105
+ # Determine if touch event is triggered
106
+ check_event_trigger_touch(@x, @y-1)
107
+ end
108
+ end
109
+ #--------------------------------------------------------------------------
110
+ # * Move Lower Left
111
+ #--------------------------------------------------------------------------
112
+ def move_lower_left
113
+ # If no direction fix
114
+ unless @direction_fix
115
+ # Face down is facing right or up
116
+ @direction = (@direction == 6 ? 4 : @direction == 8 ? 2 : @direction)
117
+ end
118
+ # When a down to left or a left to down course is passable
119
+ if (passable?(@x, @y, 2) and passable?(@x, @y + 1, 4)) or
120
+ (passable?(@x, @y, 4) and passable?(@x - 1, @y, 2))
121
+ # Update coordinates
122
+ @x -= 1
123
+ @y += 1
124
+ # Increase steps
125
+ increase_steps
126
+ end
127
+ end
128
+ #--------------------------------------------------------------------------
129
+ # * Move Lower Right
130
+ #--------------------------------------------------------------------------
131
+ def move_lower_right
132
+ # If no direction fix
133
+ unless @direction_fix
134
+ # Face right if facing left, and face down if facing up
135
+ @direction = (@direction == 4 ? 6 : @direction == 8 ? 2 : @direction)
136
+ end
137
+ # When a down to right or a right to down course is passable
138
+ if (passable?(@x, @y, 2) and passable?(@x, @y + 1, 6)) or
139
+ (passable?(@x, @y, 6) and passable?(@x + 1, @y, 2))
140
+ # Update coordinates
141
+ @x += 1
142
+ @y += 1
143
+ # Increase steps
144
+ increase_steps
145
+ end
146
+ end
147
+ #--------------------------------------------------------------------------
148
+ # * Move Upper Left
149
+ #--------------------------------------------------------------------------
150
+ def move_upper_left
151
+ # If no direction fix
152
+ unless @direction_fix
153
+ # Face left if facing right, and face up if facing down
154
+ @direction = (@direction == 6 ? 4 : @direction == 2 ? 8 : @direction)
155
+ end
156
+ # When an up to left or a left to up course is passable
157
+ if (passable?(@x, @y, 8) and passable?(@x, @y - 1, 4)) or
158
+ (passable?(@x, @y, 4) and passable?(@x - 1, @y, 8))
159
+ # Update coordinates
160
+ @x -= 1
161
+ @y -= 1
162
+ # Increase steps
163
+ increase_steps
164
+ end
165
+ end
166
+ #--------------------------------------------------------------------------
167
+ # * Move Upper Right
168
+ #--------------------------------------------------------------------------
169
+ def move_upper_right
170
+ # If no direction fix
171
+ unless @direction_fix
172
+ # Face right if facing left, and face up if facing down
173
+ @direction = (@direction == 4 ? 6 : @direction == 2 ? 8 : @direction)
174
+ end
175
+ # When an up to right or a right to up course is passable
176
+ if (passable?(@x, @y, 8) and passable?(@x, @y - 1, 6)) or
177
+ (passable?(@x, @y, 6) and passable?(@x + 1, @y, 8))
178
+ # Update coordinates
179
+ @x += 1
180
+ @y -= 1
181
+ # Increase steps
182
+ increase_steps
183
+ end
184
+ end
185
+ #--------------------------------------------------------------------------
186
+ # * Move at Random
187
+ #--------------------------------------------------------------------------
188
+ def move_random
189
+ case rand(4)
190
+ when 0 # Move down
191
+ move_down(false)
192
+ when 1 # Move left
193
+ move_left(false)
194
+ when 2 # Move right
195
+ move_right(false)
196
+ when 3 # Move up
197
+ move_up(false)
198
+ end
199
+ end
200
+ #--------------------------------------------------------------------------
201
+ # * Move toward Player
202
+ #--------------------------------------------------------------------------
203
+ def move_toward_player
204
+ # Get difference in player coordinates
205
+ sx = @x - $game_player.x
206
+ sy = @y - $game_player.y
207
+ # If coordinates are equal
208
+ if sx == 0 and sy == 0
209
+ return
210
+ end
211
+ # Get absolute value of difference
212
+ abs_sx = sx.abs
213
+ abs_sy = sy.abs
214
+ # If horizontal and vertical distances are equal
215
+ if abs_sx == abs_sy
216
+ # Increase one of them randomly by 1
217
+ rand(2) == 0 ? abs_sx += 1 : abs_sy += 1
218
+ end
219
+ # If horizontal distance is longer
220
+ if abs_sx > abs_sy
221
+ # Move towards player, prioritize left and right directions
222
+ sx > 0 ? move_left : move_right
223
+ if not moving? and sy != 0
224
+ sy > 0 ? move_up : move_down
225
+ end
226
+ # If vertical distance is longer
227
+ else
228
+ # Move towards player, prioritize up and down directions
229
+ sy > 0 ? move_up : move_down
230
+ if not moving? and sx != 0
231
+ sx > 0 ? move_left : move_right
232
+ end
233
+ end
234
+ end
235
+ #--------------------------------------------------------------------------
236
+ # * Move away from Player
237
+ #--------------------------------------------------------------------------
238
+ def move_away_from_player
239
+ # Get difference in player coordinates
240
+ sx = @x - $game_player.x
241
+ sy = @y - $game_player.y
242
+ # If coordinates are equal
243
+ if sx == 0 and sy == 0
244
+ return
245
+ end
246
+ # Get absolute value of difference
247
+ abs_sx = sx.abs
248
+ abs_sy = sy.abs
249
+ # If horizontal and vertical distances are equal
250
+ if abs_sx == abs_sy
251
+ # Increase one of them randomly by 1
252
+ rand(2) == 0 ? abs_sx += 1 : abs_sy += 1
253
+ end
254
+ # If horizontal distance is longer
255
+ if abs_sx > abs_sy
256
+ # Move away from player, prioritize left and right directions
257
+ sx > 0 ? move_right : move_left
258
+ if not moving? and sy != 0
259
+ sy > 0 ? move_down : move_up
260
+ end
261
+ # If vertical distance is longer
262
+ else
263
+ # Move away from player, prioritize up and down directions
264
+ sy > 0 ? move_down : move_up
265
+ if not moving? and sx != 0
266
+ sx > 0 ? move_right : move_left
267
+ end
268
+ end
269
+ end
270
+ #--------------------------------------------------------------------------
271
+ # * 1 Step Forward
272
+ #--------------------------------------------------------------------------
273
+ def move_forward
274
+ case @direction
275
+ when 2
276
+ move_down(false)
277
+ when 4
278
+ move_left(false)
279
+ when 6
280
+ move_right(false)
281
+ when 8
282
+ move_up(false)
283
+ end
284
+ end
285
+ #--------------------------------------------------------------------------
286
+ # * 1 Step Backward
287
+ #--------------------------------------------------------------------------
288
+ def move_backward
289
+ # Remember direction fix situation
290
+ last_direction_fix = @direction_fix
291
+ # Force directino fix
292
+ @direction_fix = true
293
+ # Branch by direction
294
+ case @direction
295
+ when 2 # Down
296
+ move_up(false)
297
+ when 4 # Left
298
+ move_right(false)
299
+ when 6 # Right
300
+ move_left(false)
301
+ when 8 # Up
302
+ move_down(false)
303
+ end
304
+ # Return direction fix situation back to normal
305
+ @direction_fix = last_direction_fix
306
+ end
307
+ #--------------------------------------------------------------------------
308
+ # * Jump
309
+ # x_plus : x-coordinate plus value
310
+ # y_plus : y-coordinate plus value
311
+ #--------------------------------------------------------------------------
312
+ def jump(x_plus, y_plus)
313
+ # If plus value is not (0,0)
314
+ if x_plus != 0 or y_plus != 0
315
+ # If horizontal distnace is longer
316
+ if x_plus.abs > y_plus.abs
317
+ # Change direction to left or right
318
+ x_plus < 0 ? turn_left : turn_right
319
+ # If vertical distance is longer, or equal
320
+ else
321
+ # Change direction to up or down
322
+ y_plus < 0 ? turn_up : turn_down
323
+ end
324
+ end
325
+ # Calculate new coordinates
326
+ new_x = @x + x_plus
327
+ new_y = @y + y_plus
328
+ # If plus value is (0,0) or jump destination is passable
329
+ if (x_plus == 0 and y_plus == 0) or passable?(new_x, new_y, 0)
330
+ # Straighten position
331
+ straighten
332
+ # Update coordinates
333
+ @x = new_x
334
+ @y = new_y
335
+ # Calculate distance
336
+ distance = Math.sqrt(x_plus * x_plus + y_plus * y_plus).round
337
+ # Set jump count
338
+ @jump_peak = 10 + distance - @move_speed
339
+ @jump_count = @jump_peak * 2
340
+ # Clear stop count
341
+ @stop_count = 0
342
+ end
343
+ end
344
+ #--------------------------------------------------------------------------
345
+ # * Turn Down
346
+ #--------------------------------------------------------------------------
347
+ def turn_down
348
+ unless @direction_fix
349
+ @direction = 2
350
+ @stop_count = 0
351
+ end
352
+ end
353
+ #--------------------------------------------------------------------------
354
+ # * Turn Left
355
+ #--------------------------------------------------------------------------
356
+ def turn_left
357
+ unless @direction_fix
358
+ @direction = 4
359
+ @stop_count = 0
360
+ end
361
+ end
362
+ #--------------------------------------------------------------------------
363
+ # * Turn Right
364
+ #--------------------------------------------------------------------------
365
+ def turn_right
366
+ unless @direction_fix
367
+ @direction = 6
368
+ @stop_count = 0
369
+ end
370
+ end
371
+ #--------------------------------------------------------------------------
372
+ # * Turn Up
373
+ #--------------------------------------------------------------------------
374
+ def turn_up
375
+ unless @direction_fix
376
+ @direction = 8
377
+ @stop_count = 0
378
+ end
379
+ end
380
+ #--------------------------------------------------------------------------
381
+ # * Turn 90° Right
382
+ #--------------------------------------------------------------------------
383
+ def turn_right_90
384
+ case @direction
385
+ when 2
386
+ turn_left
387
+ when 4
388
+ turn_up
389
+ when 6
390
+ turn_down
391
+ when 8
392
+ turn_right
393
+ end
394
+ end
395
+ #--------------------------------------------------------------------------
396
+ # * Turn 90° Left
397
+ #--------------------------------------------------------------------------
398
+ def turn_left_90
399
+ case @direction
400
+ when 2
401
+ turn_right
402
+ when 4
403
+ turn_down
404
+ when 6
405
+ turn_up
406
+ when 8
407
+ turn_left
408
+ end
409
+ end
410
+ #--------------------------------------------------------------------------
411
+ # * Turn 180°
412
+ #--------------------------------------------------------------------------
413
+ def turn_180
414
+ case @direction
415
+ when 2
416
+ turn_up
417
+ when 4
418
+ turn_right
419
+ when 6
420
+ turn_left
421
+ when 8
422
+ turn_down
423
+ end
424
+ end
425
+ #--------------------------------------------------------------------------
426
+ # * Turn 90° Right or Left
427
+ #--------------------------------------------------------------------------
428
+ def turn_right_or_left_90
429
+ if rand(2) == 0
430
+ turn_right_90
431
+ else
432
+ turn_left_90
433
+ end
434
+ end
435
+ #--------------------------------------------------------------------------
436
+ # * Turn at Random
437
+ #--------------------------------------------------------------------------
438
+ def turn_random
439
+ case rand(4)
440
+ when 0
441
+ turn_up
442
+ when 1
443
+ turn_right
444
+ when 2
445
+ turn_left
446
+ when 3
447
+ turn_down
448
+ end
449
+ end
450
+ #--------------------------------------------------------------------------
451
+ # * Turn Towards Player
452
+ #--------------------------------------------------------------------------
453
+ def turn_toward_player
454
+ # Get difference in player coordinates
455
+ sx = @x - $game_player.x
456
+ sy = @y - $game_player.y
457
+ # If coordinates are equal
458
+ if sx == 0 and sy == 0
459
+ return
460
+ end
461
+ # If horizontal distance is longer
462
+ if sx.abs > sy.abs
463
+ # Turn to the right or left towards player
464
+ sx > 0 ? turn_left : turn_right
465
+ # If vertical distance is longer
466
+ else
467
+ # Turn up or down towards player
468
+ sy > 0 ? turn_up : turn_down
469
+ end
470
+ end
471
+ #--------------------------------------------------------------------------
472
+ # * Turn Away from Player
473
+ #--------------------------------------------------------------------------
474
+ def turn_away_from_player
475
+ # Get difference in player coordinates
476
+ sx = @x - $game_player.x
477
+ sy = @y - $game_player.y
478
+ # If coordinates are equal
479
+ if sx == 0 and sy == 0
480
+ return
481
+ end
482
+ # If horizontal distance is longer
483
+ if sx.abs > sy.abs
484
+ # Turn to the right or left away from player
485
+ sx > 0 ? turn_right : turn_left
486
+ # If vertical distance is longer
487
+ else
488
+ # Turn up or down away from player
489
+ sy > 0 ? turn_down : turn_up
490
+ end
491
+ end
492
+ #--------------------------------------------------------------------------
493
+ # * Emit Footprint
494
+ #--------------------------------------------------------------------------
495
+ def emit_footprint(direction)
496
+ if $game_map.counter?(@x, @y) && !$game_switches[101] && !$game_switches[111]
497
+ $scene.new_footprint(direction, @x, @y)
498
+ end
499
+ end
500
+ def emit_footsplash(direction)
501
+ if $game_map.counter?(@x, @y) && $game_switches[101] && !$game_switches[111]
502
+ $scene.new_footsplash(direction, @x, @y)
503
+ end
504
+ end
505
+ end
@@ -0,0 +1,70 @@
1
+ #==============================================================================
2
+ # ** Game_CommonEvent
3
+ #------------------------------------------------------------------------------
4
+ # This class handles common events. It includes execution of parallel process
5
+ # event. This class is used within the Game_Map class ($game_map).
6
+ #==============================================================================
7
+
8
+ class Game_CommonEvent
9
+ #--------------------------------------------------------------------------
10
+ # * Object Initialization
11
+ # common_event_id : common event ID
12
+ #--------------------------------------------------------------------------
13
+ def initialize(common_event_id)
14
+ @common_event_id = common_event_id
15
+ @interpreter = nil
16
+ refresh
17
+ end
18
+ #--------------------------------------------------------------------------
19
+ # * Get Name
20
+ #--------------------------------------------------------------------------
21
+ def name
22
+ return $data_common_events[@common_event_id].name
23
+ end
24
+ #--------------------------------------------------------------------------
25
+ # * Get Trigger
26
+ #--------------------------------------------------------------------------
27
+ def trigger
28
+ return $data_common_events[@common_event_id].trigger
29
+ end
30
+ #--------------------------------------------------------------------------
31
+ # * Get Condition Switch ID
32
+ #--------------------------------------------------------------------------
33
+ def switch_id
34
+ return $data_common_events[@common_event_id].switch_id
35
+ end
36
+ #--------------------------------------------------------------------------
37
+ # * Get List of Event Commands
38
+ #--------------------------------------------------------------------------
39
+ def list
40
+ return $data_common_events[@common_event_id].list
41
+ end
42
+ #--------------------------------------------------------------------------
43
+ # * Refresh
44
+ #--------------------------------------------------------------------------
45
+ def refresh
46
+ # Create an interpreter for parallel process if necessary
47
+ if self.trigger == 2 and $game_switches[self.switch_id] == true
48
+ if @interpreter == nil
49
+ @interpreter = Interpreter.new
50
+ end
51
+ else
52
+ @interpreter = nil
53
+ end
54
+ end
55
+ #--------------------------------------------------------------------------
56
+ # * Frame Update
57
+ #--------------------------------------------------------------------------
58
+ def update
59
+ # If parallel process is valid
60
+ if @interpreter != nil
61
+ # If not running
62
+ unless @interpreter.running?
63
+ # Set up event
64
+ @interpreter.setup(self.list, 0)
65
+ end
66
+ # Update interpreter
67
+ @interpreter.update
68
+ end
69
+ end
70
+ end