rmxp_extractor 1.5 → 1.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (520) hide show
  1. checksums.yaml +4 -4
  2. data/Data/Actors.rxdata +0 -0
  3. data/Data/Animations.rxdata +0 -0
  4. data/Data/Armors.rxdata +0 -0
  5. data/Data/Classes.rxdata +0 -0
  6. data/Data/CommonEvents.rxdata +0 -0
  7. data/Data/Enemies.rxdata +0 -0
  8. data/Data/Items.rxdata +0 -0
  9. data/Data/Map001.rxdata +0 -0
  10. data/Data/Map002.rxdata +0 -0
  11. data/Data/Map003.rxdata +0 -0
  12. data/Data/Map004.rxdata +0 -0
  13. data/Data/Map005.rxdata +0 -0
  14. data/Data/Map006.rxdata +0 -0
  15. data/Data/Map007.rxdata +0 -0
  16. data/Data/Map008.rxdata +0 -0
  17. data/Data/Map009.rxdata +0 -0
  18. data/Data/Map010.rxdata +0 -0
  19. data/Data/Map011.rxdata +0 -0
  20. data/Data/Map012.rxdata +0 -0
  21. data/Data/Map013.rxdata +0 -0
  22. data/Data/Map014.rxdata +0 -0
  23. data/Data/Map015.rxdata +0 -0
  24. data/Data/Map016.rxdata +0 -0
  25. data/Data/Map017.rxdata +0 -0
  26. data/Data/Map018.rxdata +0 -0
  27. data/Data/Map019.rxdata +0 -0
  28. data/Data/Map020.rxdata +0 -0
  29. data/Data/Map021.rxdata +0 -0
  30. data/Data/Map022.rxdata +0 -0
  31. data/Data/Map023.rxdata +0 -0
  32. data/Data/Map024.rxdata +0 -0
  33. data/Data/Map025.rxdata +0 -0
  34. data/Data/Map026.rxdata +0 -0
  35. data/Data/Map027.rxdata +0 -0
  36. data/Data/Map028.rxdata +0 -0
  37. data/Data/Map029.rxdata +0 -0
  38. data/Data/Map030.rxdata +0 -0
  39. data/Data/Map031.rxdata +0 -0
  40. data/Data/Map032.rxdata +0 -0
  41. data/Data/Map033.rxdata +0 -0
  42. data/Data/Map034.rxdata +0 -0
  43. data/Data/Map035.rxdata +0 -0
  44. data/Data/Map036.rxdata +0 -0
  45. data/Data/Map037.rxdata +0 -0
  46. data/Data/Map038.rxdata +0 -0
  47. data/Data/Map039.rxdata +0 -0
  48. data/Data/Map040.rxdata +0 -0
  49. data/Data/Map041.rxdata +0 -0
  50. data/Data/Map042.rxdata +0 -0
  51. data/Data/Map043.rxdata +0 -0
  52. data/Data/Map044.rxdata +0 -0
  53. data/Data/Map045.rxdata +0 -0
  54. data/Data/Map046.rxdata +0 -0
  55. data/Data/Map047.rxdata +0 -0
  56. data/Data/Map048.rxdata +0 -0
  57. data/Data/Map049.rxdata +0 -0
  58. data/Data/Map050.rxdata +0 -0
  59. data/Data/Map051.rxdata +0 -0
  60. data/Data/Map052.rxdata +0 -0
  61. data/Data/Map053.rxdata +0 -0
  62. data/Data/Map054.rxdata +0 -0
  63. data/Data/Map055.rxdata +0 -0
  64. data/Data/Map056.rxdata +0 -0
  65. data/Data/Map057.rxdata +0 -0
  66. data/Data/Map058.rxdata +0 -0
  67. data/Data/Map059.rxdata +0 -0
  68. data/Data/Map060.rxdata +0 -0
  69. data/Data/Map061.rxdata +0 -0
  70. data/Data/Map062.rxdata +0 -0
  71. data/Data/Map063.rxdata +0 -0
  72. data/Data/Map064.rxdata +0 -0
  73. data/Data/Map065.rxdata +0 -0
  74. data/Data/Map066.rxdata +0 -0
  75. data/Data/Map067.rxdata +0 -0
  76. data/Data/Map068.rxdata +0 -0
  77. data/Data/Map069.rxdata +0 -0
  78. data/Data/Map070.rxdata +0 -0
  79. data/Data/Map071.rxdata +0 -0
  80. data/Data/Map072.rxdata +0 -0
  81. data/Data/Map073.rxdata +0 -0
  82. data/Data/Map074.rxdata +0 -0
  83. data/Data/Map075.rxdata +0 -0
  84. data/Data/Map076.rxdata +0 -0
  85. data/Data/Map077.rxdata +0 -0
  86. data/Data/Map078.rxdata +0 -0
  87. data/Data/Map079.rxdata +0 -0
  88. data/Data/Map080.rxdata +0 -0
  89. data/Data/Map081.rxdata +0 -0
  90. data/Data/Map082.rxdata +0 -0
  91. data/Data/Map083.rxdata +0 -0
  92. data/Data/Map084.rxdata +0 -0
  93. data/Data/Map085.rxdata +0 -0
  94. data/Data/Map086.rxdata +0 -0
  95. data/Data/Map087.rxdata +0 -0
  96. data/Data/Map088.rxdata +0 -0
  97. data/Data/Map089.rxdata +0 -0
  98. data/Data/Map090.rxdata +0 -0
  99. data/Data/Map091.rxdata +0 -0
  100. data/Data/Map092.rxdata +0 -0
  101. data/Data/Map093.rxdata +0 -0
  102. data/Data/Map094.rxdata +0 -0
  103. data/Data/Map095.rxdata +0 -0
  104. data/Data/Map096.rxdata +0 -0
  105. data/Data/Map097.rxdata +0 -0
  106. data/Data/Map098.rxdata +0 -0
  107. data/Data/Map099.rxdata +0 -0
  108. data/Data/Map100.rxdata +0 -0
  109. data/Data/Map101.rxdata +0 -0
  110. data/Data/Map102.rxdata +0 -0
  111. data/Data/Map103.rxdata +0 -0
  112. data/Data/Map104.rxdata +0 -0
  113. data/Data/Map105.rxdata +0 -0
  114. data/Data/Map106.rxdata +0 -0
  115. data/Data/Map107.rxdata +0 -0
  116. data/Data/Map108.rxdata +0 -0
  117. data/Data/Map109.rxdata +0 -0
  118. data/Data/Map110.rxdata +0 -0
  119. data/Data/Map111.rxdata +0 -0
  120. data/Data/Map112.rxdata +0 -0
  121. data/Data/Map113.rxdata +0 -0
  122. data/Data/Map114.rxdata +0 -0
  123. data/Data/Map115.rxdata +0 -0
  124. data/Data/Map116.rxdata +0 -0
  125. data/Data/Map117.rxdata +0 -0
  126. data/Data/Map118.rxdata +0 -0
  127. data/Data/Map119.rxdata +0 -0
  128. data/Data/Map120.rxdata +0 -0
  129. data/Data/Map121.rxdata +0 -0
  130. data/Data/Map122.rxdata +0 -0
  131. data/Data/Map123.rxdata +0 -0
  132. data/Data/Map124.rxdata +0 -0
  133. data/Data/Map125.rxdata +0 -0
  134. data/Data/Map126.rxdata +0 -0
  135. data/Data/Map127.rxdata +0 -0
  136. data/Data/Map128.rxdata +0 -0
  137. data/Data/Map129.rxdata +0 -0
  138. data/Data/Map130.rxdata +0 -0
  139. data/Data/Map131.rxdata +0 -0
  140. data/Data/Map132.rxdata +0 -0
  141. data/Data/Map133.rxdata +0 -0
  142. data/Data/Map134.rxdata +0 -0
  143. data/Data/Map135.rxdata +0 -0
  144. data/Data/Map136.rxdata +0 -0
  145. data/Data/Map137.rxdata +0 -0
  146. data/Data/Map138.rxdata +0 -0
  147. data/Data/Map139.rxdata +0 -0
  148. data/Data/Map140.rxdata +0 -0
  149. data/Data/Map141.rxdata +0 -0
  150. data/Data/Map142.rxdata +0 -0
  151. data/Data/Map143.rxdata +0 -0
  152. data/Data/Map144.rxdata +0 -0
  153. data/Data/Map145.rxdata +0 -0
  154. data/Data/Map146.rxdata +0 -0
  155. data/Data/Map147.rxdata +0 -0
  156. data/Data/Map148.rxdata +0 -0
  157. data/Data/Map149.rxdata +0 -0
  158. data/Data/Map150.rxdata +0 -0
  159. data/Data/Map151.rxdata +0 -0
  160. data/Data/Map152.rxdata +0 -0
  161. data/Data/Map153.rxdata +0 -0
  162. data/Data/Map154.rxdata +0 -0
  163. data/Data/Map155.rxdata +0 -0
  164. data/Data/Map156.rxdata +0 -0
  165. data/Data/Map157.rxdata +0 -0
  166. data/Data/Map158.rxdata +0 -0
  167. data/Data/Map159.rxdata +0 -0
  168. data/Data/Map160.rxdata +0 -0
  169. data/Data/Map161.rxdata +0 -0
  170. data/Data/Map162.rxdata +0 -0
  171. data/Data/Map163.rxdata +0 -0
  172. data/Data/Map164.rxdata +0 -0
  173. data/Data/Map165.rxdata +0 -0
  174. data/Data/Map166.rxdata +0 -0
  175. data/Data/Map167.rxdata +0 -0
  176. data/Data/Map168.rxdata +0 -0
  177. data/Data/Map169.rxdata +0 -0
  178. data/Data/Map170.rxdata +0 -0
  179. data/Data/Map171.rxdata +0 -0
  180. data/Data/Map172.rxdata +0 -0
  181. data/Data/Map173.rxdata +0 -0
  182. data/Data/Map174.rxdata +0 -0
  183. data/Data/Map175.rxdata +0 -0
  184. data/Data/Map176.rxdata +0 -0
  185. data/Data/Map177.rxdata +0 -0
  186. data/Data/Map178.rxdata +0 -0
  187. data/Data/Map179.rxdata +0 -0
  188. data/Data/Map180.rxdata +0 -0
  189. data/Data/Map181.rxdata +0 -0
  190. data/Data/Map182.rxdata +0 -0
  191. data/Data/Map183.rxdata +0 -0
  192. data/Data/Map184.rxdata +0 -0
  193. data/Data/Map185.rxdata +0 -0
  194. data/Data/Map186.rxdata +0 -0
  195. data/Data/Map187.rxdata +0 -0
  196. data/Data/Map188.rxdata +0 -0
  197. data/Data/Map189.rxdata +0 -0
  198. data/Data/Map190.rxdata +0 -0
  199. data/Data/Map191.rxdata +0 -0
  200. data/Data/Map192.rxdata +0 -0
  201. data/Data/Map193.rxdata +0 -0
  202. data/Data/Map194.rxdata +0 -0
  203. data/Data/Map195.rxdata +0 -0
  204. data/Data/Map196.rxdata +0 -0
  205. data/Data/Map197.rxdata +0 -0
  206. data/Data/Map198.rxdata +0 -0
  207. data/Data/Map199.rxdata +0 -0
  208. data/Data/Map200.rxdata +0 -0
  209. data/Data/Map201.rxdata +0 -0
  210. data/Data/Map202.rxdata +0 -0
  211. data/Data/Map203.rxdata +0 -0
  212. data/Data/Map204.rxdata +0 -0
  213. data/Data/Map205.rxdata +0 -0
  214. data/Data/Map206.rxdata +0 -0
  215. data/Data/Map207.rxdata +0 -0
  216. data/Data/Map208.rxdata +0 -0
  217. data/Data/Map209.rxdata +0 -0
  218. data/Data/Map210.rxdata +0 -0
  219. data/Data/Map211.rxdata +0 -0
  220. data/Data/Map212.rxdata +0 -0
  221. data/Data/Map213.rxdata +0 -0
  222. data/Data/Map214.rxdata +0 -0
  223. data/Data/Map215.rxdata +0 -0
  224. data/Data/Map216.rxdata +0 -0
  225. data/Data/Map217.rxdata +0 -0
  226. data/Data/Map218.rxdata +0 -0
  227. data/Data/Map219.rxdata +0 -0
  228. data/Data/Map220.rxdata +0 -0
  229. data/Data/Map221.rxdata +0 -0
  230. data/Data/Map222.rxdata +0 -0
  231. data/Data/Map223.rxdata +0 -0
  232. data/Data/Map224.rxdata +0 -0
  233. data/Data/Map225.rxdata +0 -0
  234. data/Data/Map226.rxdata +0 -0
  235. data/Data/Map227.rxdata +0 -0
  236. data/Data/Map228.rxdata +0 -0
  237. data/Data/Map229.rxdata +0 -0
  238. data/Data/Map230.rxdata +0 -0
  239. data/Data/Map231.rxdata +0 -0
  240. data/Data/Map232.rxdata +0 -0
  241. data/Data/Map233.rxdata +0 -0
  242. data/Data/Map234.rxdata +0 -0
  243. data/Data/Map235.rxdata +0 -0
  244. data/Data/Map236.rxdata +0 -0
  245. data/Data/Map237.rxdata +0 -0
  246. data/Data/Map238.rxdata +0 -0
  247. data/Data/Map239.rxdata +0 -0
  248. data/Data/Map240.rxdata +0 -0
  249. data/Data/Map241.rxdata +0 -0
  250. data/Data/Map242.rxdata +0 -0
  251. data/Data/Map243.rxdata +0 -0
  252. data/Data/Map244.rxdata +0 -0
  253. data/Data/Map245.rxdata +0 -0
  254. data/Data/Map246.rxdata +0 -0
  255. data/Data/Map247.rxdata +0 -0
  256. data/Data/Map248.rxdata +0 -0
  257. data/Data/Map249.rxdata +0 -0
  258. data/Data/Map250.rxdata +0 -0
  259. data/Data/Map251.rxdata +0 -0
  260. data/Data/Map252.rxdata +0 -0
  261. data/Data/Map253.rxdata +0 -0
  262. data/Data/Map254.rxdata +0 -0
  263. data/Data/Map255.rxdata +0 -0
  264. data/Data/Map256.rxdata +0 -0
  265. data/Data/Map257.rxdata +0 -0
  266. data/Data/Map258.rxdata +0 -0
  267. data/Data/Map259.rxdata +0 -0
  268. data/Data/Map260.rxdata +0 -0
  269. data/Data/Map261.rxdata +0 -0
  270. data/Data/Map262.rxdata +0 -0
  271. data/Data/Map263.rxdata +0 -0
  272. data/Data/MapInfos.rxdata +0 -0
  273. data/Data/Scripts.rxdata +0 -0
  274. data/Data/Skills.rxdata +0 -0
  275. data/Data/States.rxdata +0 -0
  276. data/Data/System.rxdata +0 -0
  277. data/Data/Tilesets.rxdata +0 -0
  278. data/Data/Troops.rxdata +0 -0
  279. data/Data/Weapons.rxdata +0 -0
  280. data/Data/xScripts.rxdata +0 -0
  281. data/Scripts/Credits_Message.rb +259 -0
  282. data/Scripts/Data_FastTravel.rb +50 -0
  283. data/Scripts/Data_Footsteps.rb +77 -0
  284. data/Scripts/Data_Item.rb +50 -0
  285. data/Scripts/Data_SpecialEventData.rb +60 -0
  286. data/Scripts/Demo.rb +7 -0
  287. data/Scripts/Desktop_Message.rb +210 -0
  288. data/Scripts/Doc_Message.rb +273 -0
  289. data/Scripts/EdText.rb +50 -0
  290. data/Scripts/Ed_Message.rb +234 -0
  291. data/Scripts/FastTravel.rb +175 -0
  292. data/Scripts/Game_Actor.rb +156 -0
  293. data/Scripts/Game_Actors.rb +28 -0
  294. data/Scripts/Game_BattleAction.rb +145 -0
  295. data/Scripts/Game_Battler 1.rb +307 -0
  296. data/Scripts/Game_Battler 2.rb +294 -0
  297. data/Scripts/Game_Battler 3.rb +354 -0
  298. data/Scripts/Game_Character 1.rb +291 -0
  299. data/Scripts/Game_Character 2.rb +355 -0
  300. data/Scripts/Game_Character 3.rb +505 -0
  301. data/Scripts/Game_CommonEvent.rb +70 -0
  302. data/Scripts/Game_Enemy.rb +317 -0
  303. data/Scripts/Game_Event.rb +264 -0
  304. data/Scripts/Game_FastTravel.rb +40 -0
  305. data/Scripts/Game_Follower.rb +76 -0
  306. data/Scripts/Game_Light.rb +13 -0
  307. data/Scripts/Game_Map.rb +551 -0
  308. data/Scripts/Game_Oneshot.rb +83 -0
  309. data/Scripts/Game_Party.rb +380 -0
  310. data/Scripts/Game_Picture.rb +164 -0
  311. data/Scripts/Game_Player.rb +298 -0
  312. data/Scripts/Game_Screen.rb +148 -0
  313. data/Scripts/Game_SelfSwitches.rb +30 -0
  314. data/Scripts/Game_Switches.rb +45 -0
  315. data/Scripts/Game_System.rb +210 -0
  316. data/Scripts/Game_Temp.rb +145 -0
  317. data/Scripts/Game_Variables.rb +36 -0
  318. data/Scripts/Interpreter 1.rb +320 -0
  319. data/Scripts/Interpreter 2.rb +286 -0
  320. data/Scripts/Interpreter 3.rb +474 -0
  321. data/Scripts/Interpreter 4.rb +327 -0
  322. data/Scripts/Interpreter 5.rb +448 -0
  323. data/Scripts/Interpreter 6.rb +307 -0
  324. data/Scripts/Interpreter 7.rb +282 -0
  325. data/Scripts/Main.rb +46 -9
  326. data/Scripts/Particles.rb +141 -0
  327. data/Scripts/Persistent.rb +71 -0
  328. data/Scripts/Puzzle_Film.rb +14 -0
  329. data/Scripts/Puzzle_Pixel.rb +210 -0
  330. data/Scripts/Puzzle_Safe.rb +152 -0
  331. data/Scripts/Puzzle_Sokoban.rb +14 -0
  332. data/Scripts/RPG.rb +55 -0
  333. data/Scripts/SaveLoad.rb +275 -0
  334. data/Scripts/Scene_Debug.rb +190 -0
  335. data/Scripts/Scene_End.rb +108 -0
  336. data/Scripts/Scene_Equip.rb +222 -0
  337. data/Scripts/Scene_File.rb +111 -0
  338. data/Scripts/Scene_Item.rb +205 -0
  339. data/Scripts/Scene_Load.rb +106 -0
  340. data/Scripts/Scene_Map.rb +540 -0
  341. data/Scripts/Scene_Menu.rb +213 -0
  342. data/Scripts/Scene_Name.rb +113 -0
  343. data/Scripts/Scene_Save.rb +88 -0
  344. data/Scripts/Scene_Skill.rb +232 -0
  345. data/Scripts/Scene_Status.rb +78 -0
  346. data/Scripts/Scene_Title.rb +237 -0
  347. data/Scripts/Script.rb +780 -0
  348. data/Scripts/Sprite_Battler.rb +131 -0
  349. data/Scripts/Sprite_Character.rb +192 -0
  350. data/Scripts/Sprite_Footprint.rb +35 -0
  351. data/Scripts/Sprite_Footsplash.rb +54 -0
  352. data/Scripts/Sprite_Light.rb +18 -0
  353. data/Scripts/Sprite_MapText.rb +63 -0
  354. data/Scripts/Sprite_Picture.rb +72 -0
  355. data/Scripts/Sprite_Timer.rb +52 -0
  356. data/Scripts/Spriteset_Map.rb +370 -0
  357. data/Scripts/Window_Base.rb +327 -0
  358. data/Scripts/Window_BattleResult.rb +51 -0
  359. data/Scripts/Window_BattleStatus.rb +62 -0
  360. data/Scripts/Window_Command.rb +49 -0
  361. data/Scripts/Window_DebugLeft.rb +57 -0
  362. data/Scripts/Window_DebugRight.rb +69 -0
  363. data/Scripts/Window_EquipItem.rb +94 -0
  364. data/Scripts/Window_EquipLeft.rb +61 -0
  365. data/Scripts/Window_EquipRight.rb +56 -0
  366. data/Scripts/Window_Gold.rb +27 -0
  367. data/Scripts/Window_Help.rb +33 -0
  368. data/Scripts/Window_InputNumber.rb +111 -0
  369. data/Scripts/Window_Item.rb +229 -0
  370. data/Scripts/Window_MainMenu.rb +150 -0
  371. data/Scripts/Window_MenuStatus.rb +48 -0
  372. data/Scripts/Window_Message.rb +459 -0
  373. data/Scripts/Window_NameEdit.rb +108 -0
  374. data/Scripts/Window_NameInput.rb +262 -0
  375. data/Scripts/Window_PartyCommand.rb +42 -0
  376. data/Scripts/Window_PlayTime.rb +40 -0
  377. data/Scripts/Window_SaveFile.rb +91 -0
  378. data/Scripts/Window_Selectable.rb +203 -0
  379. data/Scripts/Window_Settings.rb +469 -0
  380. data/Scripts/Window_ShopBuy.rb +93 -0
  381. data/Scripts/Window_ShopCommand.rb +37 -0
  382. data/Scripts/Window_ShopNumber.rb +87 -0
  383. data/Scripts/Window_ShopSell.rb +94 -0
  384. data/Scripts/Window_ShopStatus.rb +107 -0
  385. data/Scripts/Window_Skill.rb +83 -0
  386. data/Scripts/Window_SkillStatus.rb +28 -0
  387. data/Scripts/Window_Status.rb +64 -0
  388. data/Scripts/Window_Steps.rb +26 -0
  389. data/Scripts/Window_Target.rb +49 -0
  390. data/Scripts/_scripts.txt +110 -0
  391. data/Scripts/i18n_English.rb +59 -0
  392. data/Scripts/i18n_Language.rb +130 -0
  393. data/lib/rmxp_extractor/classnames.rb +6 -0
  394. data/lib/rmxp_extractor/data_export.rb +4 -2
  395. data/lib/rmxp_extractor/version.rb +1 -1
  396. metadata +111 -125
  397. data/Data/Map-1.rxdata +0 -0
  398. data/Data/Map-327.rxdata +0 -0
  399. data/Data/Map264.rxdata +0 -0
  400. data/Data/Map265.rxdata +0 -0
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  407. data/Data/Map272.rxdata +0 -0
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1
+ #==============================================================================
2
+ # ** Game_Character (part 3)
3
+ #------------------------------------------------------------------------------
4
+ # This class deals with characters. It's used as a superclass for the
5
+ # Game_Player and Game_Event classes.
6
+ #==============================================================================
7
+
8
+ class Game_Character
9
+ #--------------------------------------------------------------------------
10
+ # * Move Down
11
+ # turn_enabled : a flag permits direction change on that spot
12
+ #--------------------------------------------------------------------------
13
+ def move_down(turn_enabled = true)
14
+ # Turn down
15
+ if turn_enabled
16
+ turn_down
17
+ end
18
+ # If passable
19
+ if passable?(@x, @y, 2)
20
+ # Turn down
21
+ turn_down
22
+ # Emit footprint
23
+ emit_footprint(2)
24
+ # Update coordinates
25
+ @y += 1
26
+ # Increase steps
27
+ increase_steps
28
+ # If impassable
29
+ else
30
+ # Determine if touch event is triggered
31
+ check_event_trigger_touch(@x, @y+1)
32
+ end
33
+ end
34
+ #--------------------------------------------------------------------------
35
+ # * Move Left
36
+ # turn_enabled : a flag permits direction change on that spot
37
+ #--------------------------------------------------------------------------
38
+ def move_left(turn_enabled = true)
39
+ # Turn left
40
+ if turn_enabled
41
+ turn_left
42
+ end
43
+ # If passable
44
+ if passable?(@x, @y, 4)
45
+ # Turn left
46
+ turn_left
47
+ # Emit footprint
48
+ emit_footprint(4)
49
+ # Update coordinates
50
+ @x -= 1
51
+ # Increase steps
52
+ increase_steps
53
+ # If impassable
54
+ else
55
+ # Determine if touch event is triggered
56
+ check_event_trigger_touch(@x-1, @y)
57
+ end
58
+ end
59
+ #--------------------------------------------------------------------------
60
+ # * Move Right
61
+ # turn_enabled : a flag permits direction change on that spot
62
+ #--------------------------------------------------------------------------
63
+ def move_right(turn_enabled = true)
64
+ # Turn right
65
+ if turn_enabled
66
+ turn_right
67
+ end
68
+ # If passable
69
+ if passable?(@x, @y, 6)
70
+ # Turn right
71
+ turn_right
72
+ # Emit footprint
73
+ emit_footprint(6)
74
+ # Update coordinates
75
+ @x += 1
76
+ # Increase steps
77
+ increase_steps
78
+ # If impassable
79
+ else
80
+ # Determine if touch event is triggered
81
+ check_event_trigger_touch(@x+1, @y)
82
+ end
83
+ end
84
+ #--------------------------------------------------------------------------
85
+ # * Move up
86
+ # turn_enabled : a flag permits direction change on that spot
87
+ #--------------------------------------------------------------------------
88
+ def move_up(turn_enabled = true)
89
+ # Turn up
90
+ if turn_enabled
91
+ turn_up
92
+ end
93
+ # If passable
94
+ if passable?(@x, @y, 8)
95
+ # Turn up
96
+ turn_up
97
+ # Emit footprint
98
+ emit_footprint(8)
99
+ # Update coordinates
100
+ @y -= 1
101
+ # Increase steps
102
+ increase_steps
103
+ # If impassable
104
+ else
105
+ # Determine if touch event is triggered
106
+ check_event_trigger_touch(@x, @y-1)
107
+ end
108
+ end
109
+ #--------------------------------------------------------------------------
110
+ # * Move Lower Left
111
+ #--------------------------------------------------------------------------
112
+ def move_lower_left
113
+ # If no direction fix
114
+ unless @direction_fix
115
+ # Face down is facing right or up
116
+ @direction = (@direction == 6 ? 4 : @direction == 8 ? 2 : @direction)
117
+ end
118
+ # When a down to left or a left to down course is passable
119
+ if (passable?(@x, @y, 2) and passable?(@x, @y + 1, 4)) or
120
+ (passable?(@x, @y, 4) and passable?(@x - 1, @y, 2))
121
+ # Update coordinates
122
+ @x -= 1
123
+ @y += 1
124
+ # Increase steps
125
+ increase_steps
126
+ end
127
+ end
128
+ #--------------------------------------------------------------------------
129
+ # * Move Lower Right
130
+ #--------------------------------------------------------------------------
131
+ def move_lower_right
132
+ # If no direction fix
133
+ unless @direction_fix
134
+ # Face right if facing left, and face down if facing up
135
+ @direction = (@direction == 4 ? 6 : @direction == 8 ? 2 : @direction)
136
+ end
137
+ # When a down to right or a right to down course is passable
138
+ if (passable?(@x, @y, 2) and passable?(@x, @y + 1, 6)) or
139
+ (passable?(@x, @y, 6) and passable?(@x + 1, @y, 2))
140
+ # Update coordinates
141
+ @x += 1
142
+ @y += 1
143
+ # Increase steps
144
+ increase_steps
145
+ end
146
+ end
147
+ #--------------------------------------------------------------------------
148
+ # * Move Upper Left
149
+ #--------------------------------------------------------------------------
150
+ def move_upper_left
151
+ # If no direction fix
152
+ unless @direction_fix
153
+ # Face left if facing right, and face up if facing down
154
+ @direction = (@direction == 6 ? 4 : @direction == 2 ? 8 : @direction)
155
+ end
156
+ # When an up to left or a left to up course is passable
157
+ if (passable?(@x, @y, 8) and passable?(@x, @y - 1, 4)) or
158
+ (passable?(@x, @y, 4) and passable?(@x - 1, @y, 8))
159
+ # Update coordinates
160
+ @x -= 1
161
+ @y -= 1
162
+ # Increase steps
163
+ increase_steps
164
+ end
165
+ end
166
+ #--------------------------------------------------------------------------
167
+ # * Move Upper Right
168
+ #--------------------------------------------------------------------------
169
+ def move_upper_right
170
+ # If no direction fix
171
+ unless @direction_fix
172
+ # Face right if facing left, and face up if facing down
173
+ @direction = (@direction == 4 ? 6 : @direction == 2 ? 8 : @direction)
174
+ end
175
+ # When an up to right or a right to up course is passable
176
+ if (passable?(@x, @y, 8) and passable?(@x, @y - 1, 6)) or
177
+ (passable?(@x, @y, 6) and passable?(@x + 1, @y, 8))
178
+ # Update coordinates
179
+ @x += 1
180
+ @y -= 1
181
+ # Increase steps
182
+ increase_steps
183
+ end
184
+ end
185
+ #--------------------------------------------------------------------------
186
+ # * Move at Random
187
+ #--------------------------------------------------------------------------
188
+ def move_random
189
+ case rand(4)
190
+ when 0 # Move down
191
+ move_down(false)
192
+ when 1 # Move left
193
+ move_left(false)
194
+ when 2 # Move right
195
+ move_right(false)
196
+ when 3 # Move up
197
+ move_up(false)
198
+ end
199
+ end
200
+ #--------------------------------------------------------------------------
201
+ # * Move toward Player
202
+ #--------------------------------------------------------------------------
203
+ def move_toward_player
204
+ # Get difference in player coordinates
205
+ sx = @x - $game_player.x
206
+ sy = @y - $game_player.y
207
+ # If coordinates are equal
208
+ if sx == 0 and sy == 0
209
+ return
210
+ end
211
+ # Get absolute value of difference
212
+ abs_sx = sx.abs
213
+ abs_sy = sy.abs
214
+ # If horizontal and vertical distances are equal
215
+ if abs_sx == abs_sy
216
+ # Increase one of them randomly by 1
217
+ rand(2) == 0 ? abs_sx += 1 : abs_sy += 1
218
+ end
219
+ # If horizontal distance is longer
220
+ if abs_sx > abs_sy
221
+ # Move towards player, prioritize left and right directions
222
+ sx > 0 ? move_left : move_right
223
+ if not moving? and sy != 0
224
+ sy > 0 ? move_up : move_down
225
+ end
226
+ # If vertical distance is longer
227
+ else
228
+ # Move towards player, prioritize up and down directions
229
+ sy > 0 ? move_up : move_down
230
+ if not moving? and sx != 0
231
+ sx > 0 ? move_left : move_right
232
+ end
233
+ end
234
+ end
235
+ #--------------------------------------------------------------------------
236
+ # * Move away from Player
237
+ #--------------------------------------------------------------------------
238
+ def move_away_from_player
239
+ # Get difference in player coordinates
240
+ sx = @x - $game_player.x
241
+ sy = @y - $game_player.y
242
+ # If coordinates are equal
243
+ if sx == 0 and sy == 0
244
+ return
245
+ end
246
+ # Get absolute value of difference
247
+ abs_sx = sx.abs
248
+ abs_sy = sy.abs
249
+ # If horizontal and vertical distances are equal
250
+ if abs_sx == abs_sy
251
+ # Increase one of them randomly by 1
252
+ rand(2) == 0 ? abs_sx += 1 : abs_sy += 1
253
+ end
254
+ # If horizontal distance is longer
255
+ if abs_sx > abs_sy
256
+ # Move away from player, prioritize left and right directions
257
+ sx > 0 ? move_right : move_left
258
+ if not moving? and sy != 0
259
+ sy > 0 ? move_down : move_up
260
+ end
261
+ # If vertical distance is longer
262
+ else
263
+ # Move away from player, prioritize up and down directions
264
+ sy > 0 ? move_down : move_up
265
+ if not moving? and sx != 0
266
+ sx > 0 ? move_right : move_left
267
+ end
268
+ end
269
+ end
270
+ #--------------------------------------------------------------------------
271
+ # * 1 Step Forward
272
+ #--------------------------------------------------------------------------
273
+ def move_forward
274
+ case @direction
275
+ when 2
276
+ move_down(false)
277
+ when 4
278
+ move_left(false)
279
+ when 6
280
+ move_right(false)
281
+ when 8
282
+ move_up(false)
283
+ end
284
+ end
285
+ #--------------------------------------------------------------------------
286
+ # * 1 Step Backward
287
+ #--------------------------------------------------------------------------
288
+ def move_backward
289
+ # Remember direction fix situation
290
+ last_direction_fix = @direction_fix
291
+ # Force directino fix
292
+ @direction_fix = true
293
+ # Branch by direction
294
+ case @direction
295
+ when 2 # Down
296
+ move_up(false)
297
+ when 4 # Left
298
+ move_right(false)
299
+ when 6 # Right
300
+ move_left(false)
301
+ when 8 # Up
302
+ move_down(false)
303
+ end
304
+ # Return direction fix situation back to normal
305
+ @direction_fix = last_direction_fix
306
+ end
307
+ #--------------------------------------------------------------------------
308
+ # * Jump
309
+ # x_plus : x-coordinate plus value
310
+ # y_plus : y-coordinate plus value
311
+ #--------------------------------------------------------------------------
312
+ def jump(x_plus, y_plus)
313
+ # If plus value is not (0,0)
314
+ if x_plus != 0 or y_plus != 0
315
+ # If horizontal distnace is longer
316
+ if x_plus.abs > y_plus.abs
317
+ # Change direction to left or right
318
+ x_plus < 0 ? turn_left : turn_right
319
+ # If vertical distance is longer, or equal
320
+ else
321
+ # Change direction to up or down
322
+ y_plus < 0 ? turn_up : turn_down
323
+ end
324
+ end
325
+ # Calculate new coordinates
326
+ new_x = @x + x_plus
327
+ new_y = @y + y_plus
328
+ # If plus value is (0,0) or jump destination is passable
329
+ if (x_plus == 0 and y_plus == 0) or passable?(new_x, new_y, 0)
330
+ # Straighten position
331
+ straighten
332
+ # Update coordinates
333
+ @x = new_x
334
+ @y = new_y
335
+ # Calculate distance
336
+ distance = Math.sqrt(x_plus * x_plus + y_plus * y_plus).round
337
+ # Set jump count
338
+ @jump_peak = 10 + distance - @move_speed
339
+ @jump_count = @jump_peak * 2
340
+ # Clear stop count
341
+ @stop_count = 0
342
+ end
343
+ end
344
+ #--------------------------------------------------------------------------
345
+ # * Turn Down
346
+ #--------------------------------------------------------------------------
347
+ def turn_down
348
+ unless @direction_fix
349
+ @direction = 2
350
+ @stop_count = 0
351
+ end
352
+ end
353
+ #--------------------------------------------------------------------------
354
+ # * Turn Left
355
+ #--------------------------------------------------------------------------
356
+ def turn_left
357
+ unless @direction_fix
358
+ @direction = 4
359
+ @stop_count = 0
360
+ end
361
+ end
362
+ #--------------------------------------------------------------------------
363
+ # * Turn Right
364
+ #--------------------------------------------------------------------------
365
+ def turn_right
366
+ unless @direction_fix
367
+ @direction = 6
368
+ @stop_count = 0
369
+ end
370
+ end
371
+ #--------------------------------------------------------------------------
372
+ # * Turn Up
373
+ #--------------------------------------------------------------------------
374
+ def turn_up
375
+ unless @direction_fix
376
+ @direction = 8
377
+ @stop_count = 0
378
+ end
379
+ end
380
+ #--------------------------------------------------------------------------
381
+ # * Turn 90° Right
382
+ #--------------------------------------------------------------------------
383
+ def turn_right_90
384
+ case @direction
385
+ when 2
386
+ turn_left
387
+ when 4
388
+ turn_up
389
+ when 6
390
+ turn_down
391
+ when 8
392
+ turn_right
393
+ end
394
+ end
395
+ #--------------------------------------------------------------------------
396
+ # * Turn 90° Left
397
+ #--------------------------------------------------------------------------
398
+ def turn_left_90
399
+ case @direction
400
+ when 2
401
+ turn_right
402
+ when 4
403
+ turn_down
404
+ when 6
405
+ turn_up
406
+ when 8
407
+ turn_left
408
+ end
409
+ end
410
+ #--------------------------------------------------------------------------
411
+ # * Turn 180°
412
+ #--------------------------------------------------------------------------
413
+ def turn_180
414
+ case @direction
415
+ when 2
416
+ turn_up
417
+ when 4
418
+ turn_right
419
+ when 6
420
+ turn_left
421
+ when 8
422
+ turn_down
423
+ end
424
+ end
425
+ #--------------------------------------------------------------------------
426
+ # * Turn 90° Right or Left
427
+ #--------------------------------------------------------------------------
428
+ def turn_right_or_left_90
429
+ if rand(2) == 0
430
+ turn_right_90
431
+ else
432
+ turn_left_90
433
+ end
434
+ end
435
+ #--------------------------------------------------------------------------
436
+ # * Turn at Random
437
+ #--------------------------------------------------------------------------
438
+ def turn_random
439
+ case rand(4)
440
+ when 0
441
+ turn_up
442
+ when 1
443
+ turn_right
444
+ when 2
445
+ turn_left
446
+ when 3
447
+ turn_down
448
+ end
449
+ end
450
+ #--------------------------------------------------------------------------
451
+ # * Turn Towards Player
452
+ #--------------------------------------------------------------------------
453
+ def turn_toward_player
454
+ # Get difference in player coordinates
455
+ sx = @x - $game_player.x
456
+ sy = @y - $game_player.y
457
+ # If coordinates are equal
458
+ if sx == 0 and sy == 0
459
+ return
460
+ end
461
+ # If horizontal distance is longer
462
+ if sx.abs > sy.abs
463
+ # Turn to the right or left towards player
464
+ sx > 0 ? turn_left : turn_right
465
+ # If vertical distance is longer
466
+ else
467
+ # Turn up or down towards player
468
+ sy > 0 ? turn_up : turn_down
469
+ end
470
+ end
471
+ #--------------------------------------------------------------------------
472
+ # * Turn Away from Player
473
+ #--------------------------------------------------------------------------
474
+ def turn_away_from_player
475
+ # Get difference in player coordinates
476
+ sx = @x - $game_player.x
477
+ sy = @y - $game_player.y
478
+ # If coordinates are equal
479
+ if sx == 0 and sy == 0
480
+ return
481
+ end
482
+ # If horizontal distance is longer
483
+ if sx.abs > sy.abs
484
+ # Turn to the right or left away from player
485
+ sx > 0 ? turn_right : turn_left
486
+ # If vertical distance is longer
487
+ else
488
+ # Turn up or down away from player
489
+ sy > 0 ? turn_down : turn_up
490
+ end
491
+ end
492
+ #--------------------------------------------------------------------------
493
+ # * Emit Footprint
494
+ #--------------------------------------------------------------------------
495
+ def emit_footprint(direction)
496
+ if $game_map.counter?(@x, @y) && !$game_switches[101] && !$game_switches[111]
497
+ $scene.new_footprint(direction, @x, @y)
498
+ end
499
+ end
500
+ def emit_footsplash(direction)
501
+ if $game_map.counter?(@x, @y) && $game_switches[101] && !$game_switches[111]
502
+ $scene.new_footsplash(direction, @x, @y)
503
+ end
504
+ end
505
+ end
@@ -0,0 +1,70 @@
1
+ #==============================================================================
2
+ # ** Game_CommonEvent
3
+ #------------------------------------------------------------------------------
4
+ # This class handles common events. It includes execution of parallel process
5
+ # event. This class is used within the Game_Map class ($game_map).
6
+ #==============================================================================
7
+
8
+ class Game_CommonEvent
9
+ #--------------------------------------------------------------------------
10
+ # * Object Initialization
11
+ # common_event_id : common event ID
12
+ #--------------------------------------------------------------------------
13
+ def initialize(common_event_id)
14
+ @common_event_id = common_event_id
15
+ @interpreter = nil
16
+ refresh
17
+ end
18
+ #--------------------------------------------------------------------------
19
+ # * Get Name
20
+ #--------------------------------------------------------------------------
21
+ def name
22
+ return $data_common_events[@common_event_id].name
23
+ end
24
+ #--------------------------------------------------------------------------
25
+ # * Get Trigger
26
+ #--------------------------------------------------------------------------
27
+ def trigger
28
+ return $data_common_events[@common_event_id].trigger
29
+ end
30
+ #--------------------------------------------------------------------------
31
+ # * Get Condition Switch ID
32
+ #--------------------------------------------------------------------------
33
+ def switch_id
34
+ return $data_common_events[@common_event_id].switch_id
35
+ end
36
+ #--------------------------------------------------------------------------
37
+ # * Get List of Event Commands
38
+ #--------------------------------------------------------------------------
39
+ def list
40
+ return $data_common_events[@common_event_id].list
41
+ end
42
+ #--------------------------------------------------------------------------
43
+ # * Refresh
44
+ #--------------------------------------------------------------------------
45
+ def refresh
46
+ # Create an interpreter for parallel process if necessary
47
+ if self.trigger == 2 and $game_switches[self.switch_id] == true
48
+ if @interpreter == nil
49
+ @interpreter = Interpreter.new
50
+ end
51
+ else
52
+ @interpreter = nil
53
+ end
54
+ end
55
+ #--------------------------------------------------------------------------
56
+ # * Frame Update
57
+ #--------------------------------------------------------------------------
58
+ def update
59
+ # If parallel process is valid
60
+ if @interpreter != nil
61
+ # If not running
62
+ unless @interpreter.running?
63
+ # Set up event
64
+ @interpreter.setup(self.list, 0)
65
+ end
66
+ # Update interpreter
67
+ @interpreter.update
68
+ end
69
+ end
70
+ end