rmxp_extractor 1.5 → 1.6

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Files changed (520) hide show
  1. checksums.yaml +4 -4
  2. data/Data/Actors.rxdata +0 -0
  3. data/Data/Animations.rxdata +0 -0
  4. data/Data/Armors.rxdata +0 -0
  5. data/Data/Classes.rxdata +0 -0
  6. data/Data/CommonEvents.rxdata +0 -0
  7. data/Data/Enemies.rxdata +0 -0
  8. data/Data/Items.rxdata +0 -0
  9. data/Data/Map001.rxdata +0 -0
  10. data/Data/Map002.rxdata +0 -0
  11. data/Data/Map003.rxdata +0 -0
  12. data/Data/Map004.rxdata +0 -0
  13. data/Data/Map005.rxdata +0 -0
  14. data/Data/Map006.rxdata +0 -0
  15. data/Data/Map007.rxdata +0 -0
  16. data/Data/Map008.rxdata +0 -0
  17. data/Data/Map009.rxdata +0 -0
  18. data/Data/Map010.rxdata +0 -0
  19. data/Data/Map011.rxdata +0 -0
  20. data/Data/Map012.rxdata +0 -0
  21. data/Data/Map013.rxdata +0 -0
  22. data/Data/Map014.rxdata +0 -0
  23. data/Data/Map015.rxdata +0 -0
  24. data/Data/Map016.rxdata +0 -0
  25. data/Data/Map017.rxdata +0 -0
  26. data/Data/Map018.rxdata +0 -0
  27. data/Data/Map019.rxdata +0 -0
  28. data/Data/Map020.rxdata +0 -0
  29. data/Data/Map021.rxdata +0 -0
  30. data/Data/Map022.rxdata +0 -0
  31. data/Data/Map023.rxdata +0 -0
  32. data/Data/Map024.rxdata +0 -0
  33. data/Data/Map025.rxdata +0 -0
  34. data/Data/Map026.rxdata +0 -0
  35. data/Data/Map027.rxdata +0 -0
  36. data/Data/Map028.rxdata +0 -0
  37. data/Data/Map029.rxdata +0 -0
  38. data/Data/Map030.rxdata +0 -0
  39. data/Data/Map031.rxdata +0 -0
  40. data/Data/Map032.rxdata +0 -0
  41. data/Data/Map033.rxdata +0 -0
  42. data/Data/Map034.rxdata +0 -0
  43. data/Data/Map035.rxdata +0 -0
  44. data/Data/Map036.rxdata +0 -0
  45. data/Data/Map037.rxdata +0 -0
  46. data/Data/Map038.rxdata +0 -0
  47. data/Data/Map039.rxdata +0 -0
  48. data/Data/Map040.rxdata +0 -0
  49. data/Data/Map041.rxdata +0 -0
  50. data/Data/Map042.rxdata +0 -0
  51. data/Data/Map043.rxdata +0 -0
  52. data/Data/Map044.rxdata +0 -0
  53. data/Data/Map045.rxdata +0 -0
  54. data/Data/Map046.rxdata +0 -0
  55. data/Data/Map047.rxdata +0 -0
  56. data/Data/Map048.rxdata +0 -0
  57. data/Data/Map049.rxdata +0 -0
  58. data/Data/Map050.rxdata +0 -0
  59. data/Data/Map051.rxdata +0 -0
  60. data/Data/Map052.rxdata +0 -0
  61. data/Data/Map053.rxdata +0 -0
  62. data/Data/Map054.rxdata +0 -0
  63. data/Data/Map055.rxdata +0 -0
  64. data/Data/Map056.rxdata +0 -0
  65. data/Data/Map057.rxdata +0 -0
  66. data/Data/Map058.rxdata +0 -0
  67. data/Data/Map059.rxdata +0 -0
  68. data/Data/Map060.rxdata +0 -0
  69. data/Data/Map061.rxdata +0 -0
  70. data/Data/Map062.rxdata +0 -0
  71. data/Data/Map063.rxdata +0 -0
  72. data/Data/Map064.rxdata +0 -0
  73. data/Data/Map065.rxdata +0 -0
  74. data/Data/Map066.rxdata +0 -0
  75. data/Data/Map067.rxdata +0 -0
  76. data/Data/Map068.rxdata +0 -0
  77. data/Data/Map069.rxdata +0 -0
  78. data/Data/Map070.rxdata +0 -0
  79. data/Data/Map071.rxdata +0 -0
  80. data/Data/Map072.rxdata +0 -0
  81. data/Data/Map073.rxdata +0 -0
  82. data/Data/Map074.rxdata +0 -0
  83. data/Data/Map075.rxdata +0 -0
  84. data/Data/Map076.rxdata +0 -0
  85. data/Data/Map077.rxdata +0 -0
  86. data/Data/Map078.rxdata +0 -0
  87. data/Data/Map079.rxdata +0 -0
  88. data/Data/Map080.rxdata +0 -0
  89. data/Data/Map081.rxdata +0 -0
  90. data/Data/Map082.rxdata +0 -0
  91. data/Data/Map083.rxdata +0 -0
  92. data/Data/Map084.rxdata +0 -0
  93. data/Data/Map085.rxdata +0 -0
  94. data/Data/Map086.rxdata +0 -0
  95. data/Data/Map087.rxdata +0 -0
  96. data/Data/Map088.rxdata +0 -0
  97. data/Data/Map089.rxdata +0 -0
  98. data/Data/Map090.rxdata +0 -0
  99. data/Data/Map091.rxdata +0 -0
  100. data/Data/Map092.rxdata +0 -0
  101. data/Data/Map093.rxdata +0 -0
  102. data/Data/Map094.rxdata +0 -0
  103. data/Data/Map095.rxdata +0 -0
  104. data/Data/Map096.rxdata +0 -0
  105. data/Data/Map097.rxdata +0 -0
  106. data/Data/Map098.rxdata +0 -0
  107. data/Data/Map099.rxdata +0 -0
  108. data/Data/Map100.rxdata +0 -0
  109. data/Data/Map101.rxdata +0 -0
  110. data/Data/Map102.rxdata +0 -0
  111. data/Data/Map103.rxdata +0 -0
  112. data/Data/Map104.rxdata +0 -0
  113. data/Data/Map105.rxdata +0 -0
  114. data/Data/Map106.rxdata +0 -0
  115. data/Data/Map107.rxdata +0 -0
  116. data/Data/Map108.rxdata +0 -0
  117. data/Data/Map109.rxdata +0 -0
  118. data/Data/Map110.rxdata +0 -0
  119. data/Data/Map111.rxdata +0 -0
  120. data/Data/Map112.rxdata +0 -0
  121. data/Data/Map113.rxdata +0 -0
  122. data/Data/Map114.rxdata +0 -0
  123. data/Data/Map115.rxdata +0 -0
  124. data/Data/Map116.rxdata +0 -0
  125. data/Data/Map117.rxdata +0 -0
  126. data/Data/Map118.rxdata +0 -0
  127. data/Data/Map119.rxdata +0 -0
  128. data/Data/Map120.rxdata +0 -0
  129. data/Data/Map121.rxdata +0 -0
  130. data/Data/Map122.rxdata +0 -0
  131. data/Data/Map123.rxdata +0 -0
  132. data/Data/Map124.rxdata +0 -0
  133. data/Data/Map125.rxdata +0 -0
  134. data/Data/Map126.rxdata +0 -0
  135. data/Data/Map127.rxdata +0 -0
  136. data/Data/Map128.rxdata +0 -0
  137. data/Data/Map129.rxdata +0 -0
  138. data/Data/Map130.rxdata +0 -0
  139. data/Data/Map131.rxdata +0 -0
  140. data/Data/Map132.rxdata +0 -0
  141. data/Data/Map133.rxdata +0 -0
  142. data/Data/Map134.rxdata +0 -0
  143. data/Data/Map135.rxdata +0 -0
  144. data/Data/Map136.rxdata +0 -0
  145. data/Data/Map137.rxdata +0 -0
  146. data/Data/Map138.rxdata +0 -0
  147. data/Data/Map139.rxdata +0 -0
  148. data/Data/Map140.rxdata +0 -0
  149. data/Data/Map141.rxdata +0 -0
  150. data/Data/Map142.rxdata +0 -0
  151. data/Data/Map143.rxdata +0 -0
  152. data/Data/Map144.rxdata +0 -0
  153. data/Data/Map145.rxdata +0 -0
  154. data/Data/Map146.rxdata +0 -0
  155. data/Data/Map147.rxdata +0 -0
  156. data/Data/Map148.rxdata +0 -0
  157. data/Data/Map149.rxdata +0 -0
  158. data/Data/Map150.rxdata +0 -0
  159. data/Data/Map151.rxdata +0 -0
  160. data/Data/Map152.rxdata +0 -0
  161. data/Data/Map153.rxdata +0 -0
  162. data/Data/Map154.rxdata +0 -0
  163. data/Data/Map155.rxdata +0 -0
  164. data/Data/Map156.rxdata +0 -0
  165. data/Data/Map157.rxdata +0 -0
  166. data/Data/Map158.rxdata +0 -0
  167. data/Data/Map159.rxdata +0 -0
  168. data/Data/Map160.rxdata +0 -0
  169. data/Data/Map161.rxdata +0 -0
  170. data/Data/Map162.rxdata +0 -0
  171. data/Data/Map163.rxdata +0 -0
  172. data/Data/Map164.rxdata +0 -0
  173. data/Data/Map165.rxdata +0 -0
  174. data/Data/Map166.rxdata +0 -0
  175. data/Data/Map167.rxdata +0 -0
  176. data/Data/Map168.rxdata +0 -0
  177. data/Data/Map169.rxdata +0 -0
  178. data/Data/Map170.rxdata +0 -0
  179. data/Data/Map171.rxdata +0 -0
  180. data/Data/Map172.rxdata +0 -0
  181. data/Data/Map173.rxdata +0 -0
  182. data/Data/Map174.rxdata +0 -0
  183. data/Data/Map175.rxdata +0 -0
  184. data/Data/Map176.rxdata +0 -0
  185. data/Data/Map177.rxdata +0 -0
  186. data/Data/Map178.rxdata +0 -0
  187. data/Data/Map179.rxdata +0 -0
  188. data/Data/Map180.rxdata +0 -0
  189. data/Data/Map181.rxdata +0 -0
  190. data/Data/Map182.rxdata +0 -0
  191. data/Data/Map183.rxdata +0 -0
  192. data/Data/Map184.rxdata +0 -0
  193. data/Data/Map185.rxdata +0 -0
  194. data/Data/Map186.rxdata +0 -0
  195. data/Data/Map187.rxdata +0 -0
  196. data/Data/Map188.rxdata +0 -0
  197. data/Data/Map189.rxdata +0 -0
  198. data/Data/Map190.rxdata +0 -0
  199. data/Data/Map191.rxdata +0 -0
  200. data/Data/Map192.rxdata +0 -0
  201. data/Data/Map193.rxdata +0 -0
  202. data/Data/Map194.rxdata +0 -0
  203. data/Data/Map195.rxdata +0 -0
  204. data/Data/Map196.rxdata +0 -0
  205. data/Data/Map197.rxdata +0 -0
  206. data/Data/Map198.rxdata +0 -0
  207. data/Data/Map199.rxdata +0 -0
  208. data/Data/Map200.rxdata +0 -0
  209. data/Data/Map201.rxdata +0 -0
  210. data/Data/Map202.rxdata +0 -0
  211. data/Data/Map203.rxdata +0 -0
  212. data/Data/Map204.rxdata +0 -0
  213. data/Data/Map205.rxdata +0 -0
  214. data/Data/Map206.rxdata +0 -0
  215. data/Data/Map207.rxdata +0 -0
  216. data/Data/Map208.rxdata +0 -0
  217. data/Data/Map209.rxdata +0 -0
  218. data/Data/Map210.rxdata +0 -0
  219. data/Data/Map211.rxdata +0 -0
  220. data/Data/Map212.rxdata +0 -0
  221. data/Data/Map213.rxdata +0 -0
  222. data/Data/Map214.rxdata +0 -0
  223. data/Data/Map215.rxdata +0 -0
  224. data/Data/Map216.rxdata +0 -0
  225. data/Data/Map217.rxdata +0 -0
  226. data/Data/Map218.rxdata +0 -0
  227. data/Data/Map219.rxdata +0 -0
  228. data/Data/Map220.rxdata +0 -0
  229. data/Data/Map221.rxdata +0 -0
  230. data/Data/Map222.rxdata +0 -0
  231. data/Data/Map223.rxdata +0 -0
  232. data/Data/Map224.rxdata +0 -0
  233. data/Data/Map225.rxdata +0 -0
  234. data/Data/Map226.rxdata +0 -0
  235. data/Data/Map227.rxdata +0 -0
  236. data/Data/Map228.rxdata +0 -0
  237. data/Data/Map229.rxdata +0 -0
  238. data/Data/Map230.rxdata +0 -0
  239. data/Data/Map231.rxdata +0 -0
  240. data/Data/Map232.rxdata +0 -0
  241. data/Data/Map233.rxdata +0 -0
  242. data/Data/Map234.rxdata +0 -0
  243. data/Data/Map235.rxdata +0 -0
  244. data/Data/Map236.rxdata +0 -0
  245. data/Data/Map237.rxdata +0 -0
  246. data/Data/Map238.rxdata +0 -0
  247. data/Data/Map239.rxdata +0 -0
  248. data/Data/Map240.rxdata +0 -0
  249. data/Data/Map241.rxdata +0 -0
  250. data/Data/Map242.rxdata +0 -0
  251. data/Data/Map243.rxdata +0 -0
  252. data/Data/Map244.rxdata +0 -0
  253. data/Data/Map245.rxdata +0 -0
  254. data/Data/Map246.rxdata +0 -0
  255. data/Data/Map247.rxdata +0 -0
  256. data/Data/Map248.rxdata +0 -0
  257. data/Data/Map249.rxdata +0 -0
  258. data/Data/Map250.rxdata +0 -0
  259. data/Data/Map251.rxdata +0 -0
  260. data/Data/Map252.rxdata +0 -0
  261. data/Data/Map253.rxdata +0 -0
  262. data/Data/Map254.rxdata +0 -0
  263. data/Data/Map255.rxdata +0 -0
  264. data/Data/Map256.rxdata +0 -0
  265. data/Data/Map257.rxdata +0 -0
  266. data/Data/Map258.rxdata +0 -0
  267. data/Data/Map259.rxdata +0 -0
  268. data/Data/Map260.rxdata +0 -0
  269. data/Data/Map261.rxdata +0 -0
  270. data/Data/Map262.rxdata +0 -0
  271. data/Data/Map263.rxdata +0 -0
  272. data/Data/MapInfos.rxdata +0 -0
  273. data/Data/Scripts.rxdata +0 -0
  274. data/Data/Skills.rxdata +0 -0
  275. data/Data/States.rxdata +0 -0
  276. data/Data/System.rxdata +0 -0
  277. data/Data/Tilesets.rxdata +0 -0
  278. data/Data/Troops.rxdata +0 -0
  279. data/Data/Weapons.rxdata +0 -0
  280. data/Data/xScripts.rxdata +0 -0
  281. data/Scripts/Credits_Message.rb +259 -0
  282. data/Scripts/Data_FastTravel.rb +50 -0
  283. data/Scripts/Data_Footsteps.rb +77 -0
  284. data/Scripts/Data_Item.rb +50 -0
  285. data/Scripts/Data_SpecialEventData.rb +60 -0
  286. data/Scripts/Demo.rb +7 -0
  287. data/Scripts/Desktop_Message.rb +210 -0
  288. data/Scripts/Doc_Message.rb +273 -0
  289. data/Scripts/EdText.rb +50 -0
  290. data/Scripts/Ed_Message.rb +234 -0
  291. data/Scripts/FastTravel.rb +175 -0
  292. data/Scripts/Game_Actor.rb +156 -0
  293. data/Scripts/Game_Actors.rb +28 -0
  294. data/Scripts/Game_BattleAction.rb +145 -0
  295. data/Scripts/Game_Battler 1.rb +307 -0
  296. data/Scripts/Game_Battler 2.rb +294 -0
  297. data/Scripts/Game_Battler 3.rb +354 -0
  298. data/Scripts/Game_Character 1.rb +291 -0
  299. data/Scripts/Game_Character 2.rb +355 -0
  300. data/Scripts/Game_Character 3.rb +505 -0
  301. data/Scripts/Game_CommonEvent.rb +70 -0
  302. data/Scripts/Game_Enemy.rb +317 -0
  303. data/Scripts/Game_Event.rb +264 -0
  304. data/Scripts/Game_FastTravel.rb +40 -0
  305. data/Scripts/Game_Follower.rb +76 -0
  306. data/Scripts/Game_Light.rb +13 -0
  307. data/Scripts/Game_Map.rb +551 -0
  308. data/Scripts/Game_Oneshot.rb +83 -0
  309. data/Scripts/Game_Party.rb +380 -0
  310. data/Scripts/Game_Picture.rb +164 -0
  311. data/Scripts/Game_Player.rb +298 -0
  312. data/Scripts/Game_Screen.rb +148 -0
  313. data/Scripts/Game_SelfSwitches.rb +30 -0
  314. data/Scripts/Game_Switches.rb +45 -0
  315. data/Scripts/Game_System.rb +210 -0
  316. data/Scripts/Game_Temp.rb +145 -0
  317. data/Scripts/Game_Variables.rb +36 -0
  318. data/Scripts/Interpreter 1.rb +320 -0
  319. data/Scripts/Interpreter 2.rb +286 -0
  320. data/Scripts/Interpreter 3.rb +474 -0
  321. data/Scripts/Interpreter 4.rb +327 -0
  322. data/Scripts/Interpreter 5.rb +448 -0
  323. data/Scripts/Interpreter 6.rb +307 -0
  324. data/Scripts/Interpreter 7.rb +282 -0
  325. data/Scripts/Main.rb +46 -9
  326. data/Scripts/Particles.rb +141 -0
  327. data/Scripts/Persistent.rb +71 -0
  328. data/Scripts/Puzzle_Film.rb +14 -0
  329. data/Scripts/Puzzle_Pixel.rb +210 -0
  330. data/Scripts/Puzzle_Safe.rb +152 -0
  331. data/Scripts/Puzzle_Sokoban.rb +14 -0
  332. data/Scripts/RPG.rb +55 -0
  333. data/Scripts/SaveLoad.rb +275 -0
  334. data/Scripts/Scene_Debug.rb +190 -0
  335. data/Scripts/Scene_End.rb +108 -0
  336. data/Scripts/Scene_Equip.rb +222 -0
  337. data/Scripts/Scene_File.rb +111 -0
  338. data/Scripts/Scene_Item.rb +205 -0
  339. data/Scripts/Scene_Load.rb +106 -0
  340. data/Scripts/Scene_Map.rb +540 -0
  341. data/Scripts/Scene_Menu.rb +213 -0
  342. data/Scripts/Scene_Name.rb +113 -0
  343. data/Scripts/Scene_Save.rb +88 -0
  344. data/Scripts/Scene_Skill.rb +232 -0
  345. data/Scripts/Scene_Status.rb +78 -0
  346. data/Scripts/Scene_Title.rb +237 -0
  347. data/Scripts/Script.rb +780 -0
  348. data/Scripts/Sprite_Battler.rb +131 -0
  349. data/Scripts/Sprite_Character.rb +192 -0
  350. data/Scripts/Sprite_Footprint.rb +35 -0
  351. data/Scripts/Sprite_Footsplash.rb +54 -0
  352. data/Scripts/Sprite_Light.rb +18 -0
  353. data/Scripts/Sprite_MapText.rb +63 -0
  354. data/Scripts/Sprite_Picture.rb +72 -0
  355. data/Scripts/Sprite_Timer.rb +52 -0
  356. data/Scripts/Spriteset_Map.rb +370 -0
  357. data/Scripts/Window_Base.rb +327 -0
  358. data/Scripts/Window_BattleResult.rb +51 -0
  359. data/Scripts/Window_BattleStatus.rb +62 -0
  360. data/Scripts/Window_Command.rb +49 -0
  361. data/Scripts/Window_DebugLeft.rb +57 -0
  362. data/Scripts/Window_DebugRight.rb +69 -0
  363. data/Scripts/Window_EquipItem.rb +94 -0
  364. data/Scripts/Window_EquipLeft.rb +61 -0
  365. data/Scripts/Window_EquipRight.rb +56 -0
  366. data/Scripts/Window_Gold.rb +27 -0
  367. data/Scripts/Window_Help.rb +33 -0
  368. data/Scripts/Window_InputNumber.rb +111 -0
  369. data/Scripts/Window_Item.rb +229 -0
  370. data/Scripts/Window_MainMenu.rb +150 -0
  371. data/Scripts/Window_MenuStatus.rb +48 -0
  372. data/Scripts/Window_Message.rb +459 -0
  373. data/Scripts/Window_NameEdit.rb +108 -0
  374. data/Scripts/Window_NameInput.rb +262 -0
  375. data/Scripts/Window_PartyCommand.rb +42 -0
  376. data/Scripts/Window_PlayTime.rb +40 -0
  377. data/Scripts/Window_SaveFile.rb +91 -0
  378. data/Scripts/Window_Selectable.rb +203 -0
  379. data/Scripts/Window_Settings.rb +469 -0
  380. data/Scripts/Window_ShopBuy.rb +93 -0
  381. data/Scripts/Window_ShopCommand.rb +37 -0
  382. data/Scripts/Window_ShopNumber.rb +87 -0
  383. data/Scripts/Window_ShopSell.rb +94 -0
  384. data/Scripts/Window_ShopStatus.rb +107 -0
  385. data/Scripts/Window_Skill.rb +83 -0
  386. data/Scripts/Window_SkillStatus.rb +28 -0
  387. data/Scripts/Window_Status.rb +64 -0
  388. data/Scripts/Window_Steps.rb +26 -0
  389. data/Scripts/Window_Target.rb +49 -0
  390. data/Scripts/_scripts.txt +110 -0
  391. data/Scripts/i18n_English.rb +59 -0
  392. data/Scripts/i18n_Language.rb +130 -0
  393. data/lib/rmxp_extractor/classnames.rb +6 -0
  394. data/lib/rmxp_extractor/data_export.rb +4 -2
  395. data/lib/rmxp_extractor/version.rb +1 -1
  396. metadata +111 -125
  397. data/Data/Map-1.rxdata +0 -0
  398. data/Data/Map-327.rxdata +0 -0
  399. data/Data/Map264.rxdata +0 -0
  400. data/Data/Map265.rxdata +0 -0
  401. data/Data/Map266.rxdata +0 -0
  402. data/Data/Map267.rxdata +0 -0
  403. data/Data/Map268.rxdata +0 -0
  404. data/Data/Map269.rxdata +0 -0
  405. data/Data/Map270.rxdata +0 -0
  406. data/Data/Map271.rxdata +0 -0
  407. data/Data/Map272.rxdata +0 -0
  408. data/Data/Map273.rxdata +0 -0
  409. data/Data/Map274.rxdata +0 -0
  410. data/Data/Map275.rxdata +0 -0
  411. data/Data/Map276.rxdata +0 -0
  412. data/Data/Map277.rxdata +0 -0
  413. data/Data/Map278.rxdata +0 -0
  414. data/Data/Map279.rxdata +0 -0
  415. data/Data/Map280.rxdata +0 -0
  416. data/Data/Map281.rxdata +0 -0
  417. data/Data/Map282.rxdata +0 -0
  418. data/Data/Map283.rxdata +0 -0
  419. data/Data/Map284.rxdata +0 -0
  420. data/Data/Map285.rxdata +0 -0
  421. data/Data/Map286.rxdata +0 -0
  422. data/Data/Map287.rxdata +0 -0
  423. data/Data/Map288.rxdata +0 -0
  424. data/Data/Map289.rxdata +0 -0
  425. data/Data/Map290.rxdata +0 -0
  426. data/Data/Map291.rxdata +0 -0
  427. data/Data/Map292.rxdata +0 -0
  428. data/Data/Map293.rxdata +0 -0
  429. data/Data/Map294.rxdata +0 -0
  430. data/Data/Map295.rxdata +0 -0
  431. data/Data/Map296.rxdata +0 -0
  432. data/Data/Map297.rxdata +0 -0
  433. data/Data/Map298.rxdata +0 -0
  434. data/Data/Map299.rxdata +0 -0
  435. data/Data/Map300.rxdata +0 -0
  436. data/Data/Map301.rxdata +0 -0
  437. data/Data/Map302.rxdata +0 -0
  438. data/Data/Map303.rxdata +0 -0
  439. data/Data/Map304.rxdata +0 -0
  440. data/Data/Map305.rxdata +0 -0
  441. data/Data/Map306.rxdata +0 -0
  442. data/Data/Map307.rxdata +0 -0
  443. data/Data/Map308.rxdata +0 -0
  444. data/Data/Map309.rxdata +0 -0
  445. data/Data/Map310.rxdata +0 -0
  446. data/Data/Map311.rxdata +0 -0
  447. data/Data/Map312.rxdata +0 -0
  448. data/Data/Map313.rxdata +0 -0
  449. data/Data/Map314.rxdata +0 -0
  450. data/Data/Map315.rxdata +0 -0
  451. data/Data/Map316.rxdata +0 -0
  452. data/Data/Map317.rxdata +0 -0
  453. data/Data/Map318.rxdata +0 -0
  454. data/Data/Map319.rxdata +0 -0
  455. data/Data/Map320.rxdata +0 -0
  456. data/Data/Map321.rxdata +0 -0
  457. data/Data/Map322.rxdata +0 -0
  458. data/Data/Map323.rxdata +0 -0
  459. data/Data/Map324.rxdata +0 -0
  460. data/Data/Map325.rxdata +0 -0
  461. data/Data/Map326.rxdata +0 -0
  462. data/Data/Map327.rxdata +0 -0
  463. data/Data/Map328.rxdata +0 -0
  464. data/Data/Map329.rxdata +0 -0
  465. data/Data/Map330.rxdata +0 -0
  466. data/Data/Map331.rxdata +0 -0
  467. data/Data/Map332.rxdata +0 -0
  468. data/Data/Map333.rxdata +0 -0
  469. data/Data/Map334.rxdata +0 -0
  470. data/Data/Map335.rxdata +0 -0
  471. data/Data/Map336.rxdata +0 -0
  472. data/Data/Map337.rxdata +0 -0
  473. data/Data/Map338.rxdata +0 -0
  474. data/Data/Map339.rxdata +0 -0
  475. data/Data/Map340.rxdata +0 -0
  476. data/Data/Map341.rxdata +0 -0
  477. data/Data/Map342.rxdata +0 -0
  478. data/Data/Map343.rxdata +0 -0
  479. data/Data/Map344.rxdata +0 -0
  480. data/Data/Map345.rxdata +0 -0
  481. data/Data/Map346.rxdata +0 -0
  482. data/Data/Map347.rxdata +0 -0
  483. data/Data/Map348.rxdata +0 -0
  484. data/Data/Map349.rxdata +0 -0
  485. data/Data/Map350.rxdata +0 -0
  486. data/Data/Map351.rxdata +0 -0
  487. data/Data/Map352.rxdata +0 -0
  488. data/Data/Map353.rxdata +0 -0
  489. data/Data/Map354.rxdata +0 -0
  490. data/Data/Map355.rxdata +0 -0
  491. data/Data/Map356.rxdata +0 -0
  492. data/Data/Map357.rxdata +0 -0
  493. data/Data/Map358.rxdata +0 -0
  494. data/Data/Map359.rxdata +0 -0
  495. data/Data/Map360.rxdata +0 -0
  496. data/Data/Map361.rxdata +0 -0
  497. data/Data/Map362.rxdata +0 -0
  498. data/Data/Map363.rxdata +0 -0
  499. data/Data/Map364.rxdata +0 -0
  500. data/Data/Map365.rxdata +0 -0
  501. data/Data/Map366.rxdata +0 -0
  502. data/Data/Map367.rxdata +0 -0
  503. data/Data/Map368.rxdata +0 -0
  504. data/Data/Map369.rxdata +0 -0
  505. data/Data/Map370.rxdata +0 -0
  506. data/Data/Map371.rxdata +0 -0
  507. data/Data/Map372.rxdata +0 -0
  508. data/Data/Map373.rxdata +0 -0
  509. data/Data/Map374.rxdata +0 -0
  510. data/Data/Map375.rxdata +0 -0
  511. data/Data/Map376.rxdata +0 -0
  512. data/Data/Map377.rxdata +0 -0
  513. data/Data/Map378.rxdata +0 -0
  514. data/Data/Map379.rxdata +0 -0
  515. data/Data/Map380.rxdata +0 -0
  516. data/Data/Map381.rxdata +0 -0
  517. data/Data/Map382.rxdata +0 -0
  518. data/Data/Map383.rxdata +0 -0
  519. data/Data/Map384.rxdata +0 -0
  520. data/Data/Map385.rxdata +0 -0
data/Scripts/Script.rb ADDED
@@ -0,0 +1,780 @@
1
+ PROTO_TEXT = "put me in the big portal"
2
+ CEDRIC_TEXT = "put me in the big portal"
3
+ RUE_TEXT = "put me in the big portal"
4
+
5
+ SUPPORTED_DE = ["cinnamon", "gnome", "mate", "kde", "xfce"]
6
+
7
+ module Script
8
+ def self.px
9
+ logpos($game_player.x, $game_player.real_x, $game_player.direction == 6)
10
+ end
11
+
12
+ def self.py
13
+ logpos($game_player.y, $game_player.real_y, $game_player.direction == 2)
14
+ end
15
+
16
+ def self.is_name_swear
17
+ test_string = $game_oneshot.player_name.downcase
18
+ if ["fuck", "shit", "ass", "cock", "damn", "penis", "tiddy", "titty", "cunt", "fag", "whore"].any? { |swear| test_string.include? swear }
19
+ return true
20
+ end
21
+ return false
22
+ end
23
+
24
+ def self.is_name_niko
25
+ test_string = $game_oneshot.player_name.downcase
26
+ if test_string == "niko"
27
+ return true
28
+ end
29
+ return false
30
+ end
31
+
32
+ def self.is_name_like_niko
33
+ test_string = $game_oneshot.player_name.downcase
34
+ if ["nico", "nikko", "nicco", "nikoh", "nicoh"].any? { |name| test_string == name }
35
+ return true
36
+ end
37
+ return false
38
+ end
39
+
40
+ def self.is_name_like_mom_dad
41
+ test_string = $game_oneshot.player_name.downcase
42
+ if ["mom", "dad", "mommy", "daddy", "mama", "papa"].any? { |name| test_string == name }
43
+ return true
44
+ end
45
+ return false
46
+ end
47
+
48
+ def self.is_name_gross
49
+ test_string = $game_oneshot.player_name.downcase
50
+ if ["poo", "pee", "fart", "stinky", "piss", "shit", "slimy"].any? { |name| test_string == name }
51
+ return true
52
+ end
53
+ return false
54
+ end
55
+
56
+ def self.start_bruteforce
57
+ $game_oneshot.bruteforce_start = Graphics.frame_count
58
+ end
59
+
60
+ def self.check_bruteforce
61
+ if($game_oneshot.bruteforce_start == nil)
62
+ $game_oneshot.bruteforce_start = Graphics.frame_count
63
+ end
64
+ time_passed = Graphics.frame_count - $game_oneshot.bruteforce_start
65
+ if(time_passed > (2 * 60 * 63014))
66
+ return true
67
+ else
68
+ return false
69
+ end
70
+ end
71
+
72
+ def self.skip_bruteforce
73
+ $game_oneshot.bruteforce_start -= 62800*2*60
74
+ end
75
+
76
+ def self.lose_all_items
77
+ for i in 1..99
78
+ $game_party.lose_item(i, 99)
79
+ end
80
+ end
81
+
82
+ def self.bruteforce_vars
83
+ if($game_oneshot.bruteforce_start == nil)
84
+ $game_oneshot.bruteforce_start = Graphics.frame_count
85
+ end
86
+ time_passed = Graphics.frame_count - $game_oneshot.bruteforce_start
87
+ counts_tried = time_passed / (2 * 60)
88
+ digit1 = counts_tried % 10;
89
+ digit2 = ((counts_tried % 100) - digit1) / 10
90
+ digit3 = ((counts_tried % 1000) - (digit2 * 10) - digit1) / 100
91
+ digit4 = ((counts_tried % 10000) - (digit3 * 100) - (digit2 * 10) - digit1) / 1000
92
+ digit5 = ((counts_tried % 100000) - (digit4 * 1000) - (digit3 * 100) - (digit2 * 10) - digit1) / 10000
93
+ $game_variables[26] = digit5
94
+ $game_variables[27] = digit4
95
+ $game_variables[28] = digit3
96
+ $game_variables[29] = digit2
97
+ $game_variables[30] = digit1
98
+ end
99
+
100
+ def self.fix_footsplashes(xDelta, yDelta)
101
+ $scene.fix_footsplashes(xDelta, yDelta)
102
+ end
103
+
104
+ def self.move_player_relative(x, y)
105
+ $game_player.x += x
106
+ $game_player.y += y
107
+ $game_player.real_x += x * 4 * 32
108
+ $game_player.real_y += y * 4 * 32
109
+ $game_map.display_x += x * 4 * 32
110
+ $game_map.display_y += y * 4 * 32
111
+ end
112
+
113
+ def self.move_player(x, y)
114
+ xDelta = x - $game_player.x
115
+ yDelta = y - $game_player.y
116
+ Script.move_player_relative(xDelta, yDelta)
117
+ end
118
+
119
+ def self.eve_x(name)
120
+ for event in $game_map.events.values
121
+ if event.name == name
122
+ return logpos(event.x, event.real_x, event.direction == 6)
123
+ end
124
+ end
125
+ return 0
126
+ end
127
+
128
+ def self.eve_y(name)
129
+ for event in $game_map.events.values
130
+ if event.name == name
131
+ return logpos(event.y, event.real_y, event.direction == 2)
132
+ end
133
+ end
134
+ return 0
135
+ end
136
+
137
+ def self.countdown_over
138
+ equinox = Time.new(2017, 03, 27)
139
+ diff = equinox - Time.now
140
+ if(diff <= 0)
141
+ return true
142
+ end
143
+ return false
144
+ end
145
+
146
+ def self.countdown_extend_over
147
+ equinox = Time.new(2017, 03, 27)
148
+ diff = equinox - Time.now
149
+ if(diff <= 0)
150
+ return true
151
+ end
152
+ return false
153
+ end
154
+
155
+ def self.cdown_update(equinox)
156
+ diff = equinox - Time.now
157
+ if(diff < 0)
158
+ diff = 0
159
+ end
160
+ seconds = diff % 60
161
+ minutes = ((diff - seconds)/ 60) % 60
162
+ hours = ((((diff - seconds)/ 60) - minutes) / 60) % 24
163
+ days = (((((diff - seconds)/ 60) - minutes) / 60) - hours) / 24
164
+ secs1 = seconds % 10
165
+ secs2 = (seconds - secs1) / 10
166
+ mins1 = minutes % 10
167
+ mins2 = (minutes - mins1) / 10
168
+ hrs1 = hours % 10
169
+ hrs2 = (hours - hrs1) / 10
170
+ dys1 = days % 10
171
+ dys2 = ((days - dys1) / 10) % 10
172
+ dys3 = ((days - dys1 - (dys2*10)) / 100) % 10
173
+ dys4 = ((days - dys1 - (dys2*10) - (dys3*100)) / 1000) % 10
174
+ secs1 = secs1.floor
175
+ change = false
176
+ if secs1 != $game_variables[101]
177
+ $game_variables[101] = secs1
178
+ change = true
179
+ end
180
+ if secs2 != $game_variables[102]
181
+ $game_variables[102] = secs2
182
+ change = true
183
+ end
184
+ if mins1 != $game_variables[103]
185
+ $game_variables[103] = mins1
186
+ change = true
187
+ end
188
+ if mins2 != $game_variables[104]
189
+ $game_variables[104] = mins2
190
+ change = true
191
+ end
192
+ if hrs1 != $game_variables[105]
193
+ $game_variables[105] = hrs1
194
+ change = true
195
+ end
196
+ if hrs2 != $game_variables[106]
197
+ $game_variables[106] = hrs2
198
+ change = true
199
+ end
200
+ if dys1 != $game_variables[107]
201
+ $game_variables[107] = dys1
202
+ change = true
203
+ end
204
+ if dys2 != $game_variables[108]
205
+ $game_variables[108] = dys2
206
+ change = true
207
+ end
208
+ if dys3 != $game_variables[109]
209
+ $game_variables[109] = dys3
210
+ change = true
211
+ end
212
+ if dys4 != $game_variables[110]
213
+ $game_variables[110] = dys4
214
+ change = true
215
+ end
216
+ return change
217
+ end
218
+
219
+ def self.countdown_update
220
+ return cdown_update(Time.new(2017, 03, 27))
221
+ end
222
+
223
+ def self.countdown_extend_update
224
+ return cdown_update(Time.new(2017, 03, 27))
225
+ end
226
+
227
+ def self.countdown_update_rue
228
+ if @rue_equinox == nil
229
+ @rue_equinox = Time.now + 6
230
+ end
231
+ return cdown_update(@rue_equinox)
232
+ end
233
+
234
+ def self.niko_reflection_update
235
+ for event in $game_map.events.values
236
+ if event.name == "niko reflection"
237
+ event.real_y = 27*128/2 - ($game_player.real_y - 27*128/2)
238
+ event.real_x = $game_player.real_x
239
+ event.y = 14 - (($game_player.y - 13))
240
+ event.x = $game_player.x
241
+ if event.y > 14
242
+ event.y = 14
243
+ end
244
+ if event.real_y > 14*128
245
+ event.real_y = 14*128
246
+ end
247
+ event.direction = $game_player.direction
248
+ event.pattern = $game_player.pattern
249
+ case event.direction
250
+ when 2
251
+ event.direction = 8
252
+ when 8
253
+ event.direction = 2
254
+ end
255
+ return
256
+ end
257
+ end
258
+ end
259
+
260
+ def self.niko_reflection_enc_update
261
+ for event in $game_map.events.values
262
+ if event.name == "niko reflection"
263
+ event.real_y = 20*128 - ($game_player.real_y - 20*128)
264
+ event.real_x = $game_player.real_x
265
+ event.y = 20 - (($game_player.y - 20))
266
+ event.x = $game_player.x
267
+ if event.y > 19
268
+ event.y = 19
269
+ end
270
+ if event.real_y > 19*128
271
+ event.real_y = 19*128
272
+ end
273
+
274
+ if event.x > 14
275
+ event.x = 14
276
+ elsif event.x < 6
277
+ event.x = 6
278
+ end
279
+ if event.real_x > (14*128) - 32
280
+ event.real_x = (14*128) - 32
281
+ elsif event.real_x < (6*128) + 32
282
+ event.real_x = (6*128) + 32
283
+ end
284
+
285
+ event.direction = $game_player.direction
286
+ event.pattern = $game_player.pattern
287
+ case event.direction
288
+ when 2
289
+ event.direction = 8
290
+ when 8
291
+ event.direction = 2
292
+ end
293
+ return
294
+ end
295
+ end
296
+ end
297
+
298
+
299
+ def self.niko_reflection_peng_update
300
+ for event in $game_map.events.values
301
+ if event.name == "niko reflection"
302
+ event.real_y = 20*128 - ($game_player.real_y - 20*128)
303
+ event.real_x = $game_player.real_x
304
+ event.y = 20 - (($game_player.y - 20))
305
+ event.x = $game_player.x
306
+ if event.y > 19
307
+ event.y = 19
308
+ end
309
+ if event.real_y > 19*128
310
+ event.real_y = 19*128
311
+ end
312
+
313
+ if event.x > 14
314
+ event.x = 14
315
+ elsif event.x < 6
316
+ event.x = 6
317
+ end
318
+ if event.real_x > (14*128) - 32
319
+ event.real_x = (14*128) - 32
320
+ elsif event.real_x < (6*128) + 32
321
+ event.real_x = (6*128) + 32
322
+ end
323
+
324
+ return
325
+ end
326
+ end
327
+ end
328
+
329
+ # Temporary switch assignment
330
+ def self.tmp_s1=(val)
331
+ $game_switches[TMP_INDEX+0] = val
332
+ end
333
+
334
+ def self.tmp_s2=(val)
335
+ $game_switches[TMP_INDEX+1] = val
336
+ end
337
+
338
+ def self.tmp_s3=(val)
339
+ $game_switches[TMP_INDEX+2] = val
340
+ end
341
+
342
+ def self.tmp_v1=(val)
343
+ $game_variables[TMP_INDEX+0] = val
344
+ end
345
+
346
+ def self.tmp_v2=(val)
347
+ $game_variables[TMP_INDEX+1] = val
348
+ end
349
+
350
+ def self.tmp_v3=(val)
351
+ $game_variables[TMP_INDEX+2] = val
352
+ end
353
+
354
+ private
355
+ TMP_INDEX = 22
356
+
357
+ def self.logpos(pos, realpos, positive)
358
+ bigpos = pos * 128
359
+ if realpos < bigpos
360
+ return pos - 1 if positive
361
+ elsif realpos > bigpos
362
+ return pos + 1 if positive
363
+ end
364
+ return pos
365
+ end
366
+
367
+ def self.set_cam(x, y)
368
+ $game_map.display_x = x
369
+ $game_map.display_y = y
370
+ end
371
+
372
+ def self.fadein_bgm(target, speed)
373
+ $game_temp.target_bgm_vol_level = target
374
+ $game_temp.bgm_fadein_speed = speed
375
+ end
376
+
377
+ def self.copy_journal
378
+ # If the required directories don't exist, create them
379
+ Dir.mkdir(Oneshot::GAME_PATH) unless File.exists?(Oneshot::GAME_PATH)
380
+ Dir.mkdir(Oneshot::GAME_PATH + "/Oneshot") unless File.exists?(Oneshot::GAME_PATH + "/Oneshot")
381
+ begin
382
+ # If we're on a supported Linux DE, make a .desktop file
383
+ # so the clover icon can be properly shown
384
+ if Oneshot::OS == "linux" and SUPPORTED_DE.include? Oneshot::DE
385
+ path = "#{Oneshot::GAME_PATH}/Oneshot/#{Oneshot::JOURNAL}.desktop"
386
+ File.open(path, "wb") do |output|
387
+ output.write("[Desktop Entry]\n")
388
+ output.write("Comment=...\n")
389
+ output.write("Terminal=false\n")
390
+ output.write("Name=_______\n")
391
+ output.write("Exec=#{Dir.pwd}/#{Oneshot::JOURNAL}\n")
392
+ output.write("Type=Application\n")
393
+ output.write("Icon=#{Dir.pwd}/images/icon.png\n")
394
+ end
395
+ File.chmod(0777, path)
396
+ # If the journal is a file, copy it to Documents
397
+ elsif File.file?(Oneshot::JOURNAL)
398
+ File.open(Oneshot::JOURNAL, "rb") do |input|
399
+ File.open("#{Oneshot::GAME_PATH}/Oneshot/#{Oneshot::JOURNAL}", "wb") do |output|
400
+ while buff = input.read(4096)
401
+ output.write(buff)
402
+ end
403
+ end
404
+ end
405
+ # If the journal isn't a file, symlink it
406
+ else
407
+ File.symlink "#{Dir.pwd}/#{Oneshot::JOURNAL}", "#{Oneshot::GAME_PATH}/Oneshot/#{Oneshot::JOURNAL}"
408
+ end
409
+ rescue Errno::EACCES => e
410
+ # this probably means the clover.exe already exists and is running, so no need to create it again
411
+ rescue Errno::EEXIST => e
412
+ # this means that the journal file already exists, so no need to create it again
413
+ end
414
+ if File.exists?("README.txt")
415
+ File.open("README.txt", "rb") do |input|
416
+ File.open(Oneshot::GAME_PATH + "/Oneshot/README.txt","wb") do |output|
417
+ while buff = input.read(4096)
418
+ output.write(buff)
419
+ end
420
+ end
421
+ end
422
+ end
423
+ end
424
+
425
+ def self.create_boxes
426
+ Dir.mkdir(Oneshot::GAME_PATH) unless File.exists?(Oneshot::GAME_PATH)
427
+ Dir.mkdir(Oneshot::GAME_PATH + "/Oneshot") unless File.exists?(Oneshot::GAME_PATH + "/Oneshot")
428
+ Dir.mkdir(Oneshot::GAME_PATH + "/Oneshot/Portal1") unless File.exists?(Oneshot::GAME_PATH + "/Oneshot/Portal1")
429
+ Dir.mkdir(Oneshot::GAME_PATH + "/Oneshot/Portal2") unless File.exists?(Oneshot::GAME_PATH + "/Oneshot/Portal2")
430
+ Dir.mkdir(Oneshot::GAME_PATH + "/Oneshot/Portal3") unless File.exists?(Oneshot::GAME_PATH + "/Oneshot/Portal3")
431
+ Dir.mkdir(Oneshot::GAME_PATH + "/Oneshot/BigPortal") unless File.exists?(Oneshot::GAME_PATH + "/Oneshot/BigPortal")
432
+ end
433
+
434
+ def self.delete_if_exists(f_name)
435
+ File.delete(f_name) unless !File.exists?(f_name)
436
+ end
437
+
438
+ def self.clear_boxes
439
+ for i in 1..3
440
+ portal_path = Oneshot::GAME_PATH + "/Oneshot/Portal" + i.to_s
441
+ case i
442
+ when 1
443
+ delete_if_exists(portal_path + "/blue_npc_prototype.png")
444
+ delete_if_exists(portal_path + "/proto1.png")
445
+ delete_if_exists(portal_path + "/keyB.txt")
446
+ when 2
447
+ delete_if_exists(portal_path + "/green_npc_cedric.png")
448
+ delete_if_exists(portal_path + "/cedric.png")
449
+ delete_if_exists(portal_path + "/keyG.txt")
450
+ when 3
451
+ delete_if_exists(portal_path + "/red_rue.png")
452
+ delete_if_exists(portal_path + "/rue.png")
453
+ delete_if_exists(portal_path + "/keyR.txt")
454
+ end
455
+ end
456
+ delete_if_exists(Oneshot::GAME_PATH + "/Oneshot/BigPortal/keyB.txt")
457
+ delete_if_exists(Oneshot::GAME_PATH + "/Oneshot/BigPortal/keyG.txt")
458
+ delete_if_exists(Oneshot::GAME_PATH + "/Oneshot/BigPortal/keyR.txt")
459
+ end
460
+
461
+ def self.copy_file(src, dst)
462
+ begin
463
+ File.open(src, "rb") do |input|
464
+ File.open(dst,"wb") do |output|
465
+ while buff = input.read(4096)
466
+ output.write(buff)
467
+ end
468
+ end
469
+ end
470
+ rescue Errno::EACCES => e
471
+ #this probably means the file already exists and is open, so no need to create it again
472
+ rescue Errno::EEXIST => e
473
+ #this probably means the file already exists, so no need to create it again
474
+ end
475
+ end
476
+
477
+ def self.write_key(dst, str)
478
+ File.open(dst, 'w') do |file|
479
+ file.puts(str)
480
+ end
481
+ end
482
+
483
+ def self.put_key_in_box(numb)
484
+ portal_path = Oneshot::GAME_PATH + "/Oneshot/Portal" + numb.to_s
485
+ case numb
486
+ when 1
487
+ copy_file("Graphics/Characters/blue_npc_prototype.png", portal_path + "/blue_npc_prototype.png")
488
+ copy_file("Graphics/Faces/proto1.png", portal_path + "/proto1.png")
489
+ write_key(portal_path + "/keyB.txt", tr(PROTO_TEXT))
490
+ when 2
491
+ copy_file("Graphics/Characters/green_npc_cedric.png", portal_path + "/green_npc_cedric.png")
492
+ copy_file("Graphics/Faces/cedric.png", portal_path + "/cedric.png")
493
+ write_key(portal_path + "/keyG.txt", tr(CEDRIC_TEXT))
494
+ when 3
495
+ copy_file("Graphics/Characters/red_rue.png", portal_path + "/red_rue.png")
496
+ copy_file("Graphics/Faces/rue.png", portal_path + "/rue.png")
497
+ write_key(portal_path + "/keyR.txt", tr(RUE_TEXT))
498
+ end
499
+
500
+ end
501
+
502
+ def self.password1
503
+ locale = $persistent.langcode
504
+ if !Language::LANGUAGES.include? locale
505
+ locale = 'en'
506
+ end
507
+ source_dir = "Graphics/Fogs/_/scenario1/" + locale.downcase
508
+ Dir.mkdir(Oneshot::DOCS_PATH) unless File.exists?(Oneshot::DOCS_PATH)
509
+ copy_file(source_dir + "/pw1.png", Oneshot::DOCS_PATH + "/ONESHOT_password1.png")
510
+ copy_file(source_dir + "/pw2.png", Oneshot::DOCS_PATH + "/ONESHOT_password2.png")
511
+ copy_file(source_dir + "/pw3.png", Oneshot::DOCS_PATH + "/ONESHOT_password3.png")
512
+ copy_file(source_dir + "/pw4.png", Oneshot::DOCS_PATH + "/ONESHOT_password4.png")
513
+ end
514
+
515
+ def self.password2
516
+ locale = $persistent.langcode
517
+ if !Language::LANGUAGES.include? locale
518
+ locale = 'en'
519
+ end
520
+ source_dir = "Graphics/Fogs/_/scenario2/#{locale.downcase}"
521
+ Dir.mkdir(Oneshot::DOCS_PATH) unless File.exists?(Oneshot::DOCS_PATH)
522
+ copy_file("#{source_dir}/pw1.png", "#{Oneshot::DOCS_PATH}/ONESHOT_password1.png")
523
+ copy_file("#{source_dir}/pw2.png", "#{Oneshot::DOCS_PATH}/ONESHOT_password2.png")
524
+ copy_file("#{source_dir}/pw3.png", "#{Oneshot::DOCS_PATH}/ONESHOT_password3.png")
525
+ copy_file("#{source_dir}/pw4.png", "#{Oneshot::DOCS_PATH}/ONESHOT_password4.png")
526
+ end
527
+
528
+ =begin
529
+ def self.take_key_out_of_box(numb)
530
+ if File.exists?(Oneshot::GAME_PATH + "/Oneshot/Box" + numb.to_s + "/key" + numb.to_s + ".png")
531
+ File.delete(Oneshot::GAME_PATH + "/Oneshot/Box" + numb.to_s + "/key" + numb.to_s + ".png")
532
+ end
533
+ if File.exists?(Oneshot::GAME_PATH + "/Oneshot/BigBox/key" + numb.to_s + ".png")
534
+ File.delete(Oneshot::GAME_PATH + "/Oneshot/BigBox/key" + numb.to_s + ".png")
535
+ end
536
+ end
537
+ =end
538
+
539
+ def self.is_key_in_box(numb)
540
+ portal_path = Oneshot::GAME_PATH + "/Oneshot/Portal" + numb.to_s
541
+ case numb
542
+ when 1
543
+ return File.exists?(portal_path + "/keyB.txt")
544
+ when 2
545
+ return File.exists?(portal_path + "/keyG.txt")
546
+ when 3
547
+ return File.exists?(portal_path + "/keyR.txt")
548
+ end
549
+ return false
550
+ end
551
+
552
+ def self.is_key_in_bigbox(numb)
553
+ portal_path = Oneshot::GAME_PATH + "/Oneshot/BigPortal"
554
+ case numb
555
+ when 1
556
+ return File.exists?(portal_path + "/keyB.txt")
557
+ when 2
558
+ return File.exists?(portal_path + "/keyG.txt")
559
+ when 3
560
+ return File.exists?(portal_path + "/keyR.txt")
561
+ end
562
+ return false
563
+ end
564
+
565
+ end
566
+
567
+ def has_lightbulb?
568
+ $game_party.item_number(1) > 0
569
+ end
570
+
571
+ def button_pressed?
572
+ (1..18).each do |i|
573
+ return true if Input.trigger?(i)
574
+ end
575
+ return false
576
+ end
577
+
578
+ def enter_name
579
+ $game_temp.name_calling = true
580
+ end
581
+
582
+ def check_exit(min, max, x: -1, y: -1)
583
+ result = false
584
+ if x >= 0
585
+ if $game_player.x == x
586
+ if $game_player.y >= min && $game_player.y <= max
587
+ result = true
588
+ end
589
+ end
590
+ elsif y >= 0
591
+ if $game_player.y == y
592
+ if $game_player.x >= min && $game_player.x <= max
593
+ result = true
594
+ end
595
+ end
596
+ end
597
+ Script.tmp_s1 = $game_switches[11] ? false : result
598
+ end
599
+
600
+ def loadQASave(fname)
601
+ filename = "testing_saves/" + fname + ".rxdata"
602
+ # If file doesn't exist
603
+ unless FileTest.exist?(filename)
604
+ filename = "testing_saves_postgame/" + fname + ".rxdata"
605
+ unless FileTest.exist?(filename)
606
+ # Play buzzer SE
607
+ $game_system.se_play($data_system.buzzer_se)
608
+ return
609
+ end
610
+ end
611
+ # Play load SE
612
+ $game_system.se_play($data_system.load_se)
613
+
614
+ # Read save data
615
+ file = File.open(filename, "rb")
616
+ # Read character data for drawing save file
617
+ characters = Marshal.load(file)
618
+ # Read frame count for measuring play time
619
+ Graphics.frame_count = Marshal.load(file)
620
+ # Read each type of game object
621
+ $game_system = Marshal.load(file)
622
+ $game_switches = Marshal.load(file)
623
+ $game_variables = Marshal.load(file)
624
+ $game_self_switches = Marshal.load(file)
625
+ $game_screen = Marshal.load(file)
626
+ $game_actors = Marshal.load(file)
627
+ $game_party = Marshal.load(file)
628
+ $game_troop = Marshal.load(file)
629
+ $game_map = Marshal.load(file)
630
+ $game_player = Marshal.load(file)
631
+ $game_followers = Marshal.load(file)
632
+ $game_oneshot = Marshal.load(file)
633
+ $game_fasttravel = Marshal.load(file)
634
+ $game_temp.footstep_sfx = Marshal.load(file)
635
+
636
+ # If magic number is different from when saving
637
+ # (if editing was added with editor)
638
+ if $game_system.magic_number != $data_system.magic_number
639
+ # Load map
640
+ $game_map.setup($game_map.map_id)
641
+ $game_player.center($game_player.x, $game_player.y)
642
+ end
643
+ # Refresh party members
644
+ $game_party.refresh
645
+
646
+ f_prev = $game_player
647
+ for f in $game_followers
648
+ f.leader = f_prev
649
+ f.moveto($game_player.x, $game_player.y)
650
+ f_prev = f
651
+ end
652
+ file.close
653
+ # Restore BGM and BGS
654
+ $game_system.bgm_play($game_system.playing_bgm)
655
+ $game_system.bgs_play($game_system.playing_bgs)
656
+ # Update map (run parallel process event)
657
+ $game_map.update
658
+ # Switch to map screen
659
+ $scene = Scene_Map.new
660
+ end
661
+
662
+ def kill_perma_flags
663
+ for i in 151..175
664
+ $game_switches[i] = false
665
+ end
666
+ for i in 76..100
667
+ $game_variables[i] = 0
668
+ end
669
+ end
670
+
671
+ def bg(name)
672
+ $game_map.bg_name = name
673
+ end
674
+
675
+ def particles(type)
676
+ $game_map.particles_type = type
677
+ end
678
+
679
+ def ambient(r, g, b, gray = 0)
680
+ $game_map.ambient.set(r, g, b, gray)
681
+ end
682
+
683
+ def clear_ambient
684
+ $game_map.ambient.set(0, 0, 0, 0)
685
+ end
686
+
687
+ def add_light(id, file, intensity, x, y)
688
+ #$scene.add_light(id, file, intensity, x, y)
689
+ end
690
+
691
+ def del_light(id)
692
+ #$scene.del_light(id)
693
+ end
694
+
695
+ def clear_lights
696
+ #$scene.clear_lights
697
+ end
698
+
699
+ def wrap_map
700
+ $game_map.wrapping = true
701
+ end
702
+
703
+ def pan_offset_y(val)
704
+ $game_map.pan_offset_y = val
705
+ end
706
+
707
+ # Map specific settings
708
+ def green_ambient
709
+ ambient(-30, -20, -30)
710
+ end
711
+
712
+ def blue_ambient
713
+ ambient(-40, -40, -40)
714
+ end
715
+
716
+ def house_ambient
717
+ ambient(-15, -15, -15)
718
+ end
719
+
720
+ # Travel
721
+ def enable_travel
722
+ $game_fasttravel.enabled = true
723
+ end
724
+
725
+ def disable_travel
726
+ $game_fasttravel.enabled = false
727
+ end
728
+
729
+ def unlock_map(zone, map, dir)
730
+ # Find the coordinate of the calling event
731
+ e = $game_map.events.values.find { |e| e.name == 'FAST TRAVEL' }
732
+ raise 'could not find event named FAST TRAVEL' if !e
733
+ case dir
734
+ when :down
735
+ newdir = 2
736
+ when :left
737
+ newdir = 4
738
+ when :right
739
+ newdir = 6
740
+ when :up
741
+ newdir = 8
742
+ else
743
+ raise "invalid direction: #{dir}"
744
+ end
745
+ $game_fasttravel.enabled = true
746
+ $game_fasttravel.zone = zone
747
+ $game_fasttravel.unlock(map, $game_map.map_id, e.x, e.y, newdir)
748
+ end
749
+
750
+ # Misc
751
+ def watcher_tell_time
752
+ hour = Time.now.hour
753
+ if hour >= 6 && hour < 12
754
+ Script.tmp_v1 = 0
755
+ elsif hour >= 12 && hour < 17
756
+ Script.tmp_v1 = 1
757
+ elsif hour >= 17
758
+ Script.tmp_v1 = 2
759
+ else
760
+ Script.tmp_v1 = 3
761
+ end
762
+ end
763
+
764
+ def plight_start_timer
765
+ $game_oneshot.plight_timer = Time.now
766
+ end
767
+
768
+ def plight_update_timer
769
+ if $game_oneshot.plight_timer == nil
770
+ plight_start_timer
771
+ end
772
+ Script.tmp_v1 = ((Time.now - $game_oneshot.plight_timer) / 60).to_i
773
+ end
774
+
775
+ def activate_balcony?(ypos)
776
+ !$scene.menu_open? &&
777
+ $game_player.y == ypos &&
778
+ $game_player.direction == 8 &&
779
+ Input.trigger?(Input::ACTION) && !$game_system.map_interpreter.running? && !$game_temp.menus_visible
780
+ end