rmxp_extractor 1.5 → 1.6

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Files changed (520) hide show
  1. checksums.yaml +4 -4
  2. data/Data/Actors.rxdata +0 -0
  3. data/Data/Animations.rxdata +0 -0
  4. data/Data/Armors.rxdata +0 -0
  5. data/Data/Classes.rxdata +0 -0
  6. data/Data/CommonEvents.rxdata +0 -0
  7. data/Data/Enemies.rxdata +0 -0
  8. data/Data/Items.rxdata +0 -0
  9. data/Data/Map001.rxdata +0 -0
  10. data/Data/Map002.rxdata +0 -0
  11. data/Data/Map003.rxdata +0 -0
  12. data/Data/Map004.rxdata +0 -0
  13. data/Data/Map005.rxdata +0 -0
  14. data/Data/Map006.rxdata +0 -0
  15. data/Data/Map007.rxdata +0 -0
  16. data/Data/Map008.rxdata +0 -0
  17. data/Data/Map009.rxdata +0 -0
  18. data/Data/Map010.rxdata +0 -0
  19. data/Data/Map011.rxdata +0 -0
  20. data/Data/Map012.rxdata +0 -0
  21. data/Data/Map013.rxdata +0 -0
  22. data/Data/Map014.rxdata +0 -0
  23. data/Data/Map015.rxdata +0 -0
  24. data/Data/Map016.rxdata +0 -0
  25. data/Data/Map017.rxdata +0 -0
  26. data/Data/Map018.rxdata +0 -0
  27. data/Data/Map019.rxdata +0 -0
  28. data/Data/Map020.rxdata +0 -0
  29. data/Data/Map021.rxdata +0 -0
  30. data/Data/Map022.rxdata +0 -0
  31. data/Data/Map023.rxdata +0 -0
  32. data/Data/Map024.rxdata +0 -0
  33. data/Data/Map025.rxdata +0 -0
  34. data/Data/Map026.rxdata +0 -0
  35. data/Data/Map027.rxdata +0 -0
  36. data/Data/Map028.rxdata +0 -0
  37. data/Data/Map029.rxdata +0 -0
  38. data/Data/Map030.rxdata +0 -0
  39. data/Data/Map031.rxdata +0 -0
  40. data/Data/Map032.rxdata +0 -0
  41. data/Data/Map033.rxdata +0 -0
  42. data/Data/Map034.rxdata +0 -0
  43. data/Data/Map035.rxdata +0 -0
  44. data/Data/Map036.rxdata +0 -0
  45. data/Data/Map037.rxdata +0 -0
  46. data/Data/Map038.rxdata +0 -0
  47. data/Data/Map039.rxdata +0 -0
  48. data/Data/Map040.rxdata +0 -0
  49. data/Data/Map041.rxdata +0 -0
  50. data/Data/Map042.rxdata +0 -0
  51. data/Data/Map043.rxdata +0 -0
  52. data/Data/Map044.rxdata +0 -0
  53. data/Data/Map045.rxdata +0 -0
  54. data/Data/Map046.rxdata +0 -0
  55. data/Data/Map047.rxdata +0 -0
  56. data/Data/Map048.rxdata +0 -0
  57. data/Data/Map049.rxdata +0 -0
  58. data/Data/Map050.rxdata +0 -0
  59. data/Data/Map051.rxdata +0 -0
  60. data/Data/Map052.rxdata +0 -0
  61. data/Data/Map053.rxdata +0 -0
  62. data/Data/Map054.rxdata +0 -0
  63. data/Data/Map055.rxdata +0 -0
  64. data/Data/Map056.rxdata +0 -0
  65. data/Data/Map057.rxdata +0 -0
  66. data/Data/Map058.rxdata +0 -0
  67. data/Data/Map059.rxdata +0 -0
  68. data/Data/Map060.rxdata +0 -0
  69. data/Data/Map061.rxdata +0 -0
  70. data/Data/Map062.rxdata +0 -0
  71. data/Data/Map063.rxdata +0 -0
  72. data/Data/Map064.rxdata +0 -0
  73. data/Data/Map065.rxdata +0 -0
  74. data/Data/Map066.rxdata +0 -0
  75. data/Data/Map067.rxdata +0 -0
  76. data/Data/Map068.rxdata +0 -0
  77. data/Data/Map069.rxdata +0 -0
  78. data/Data/Map070.rxdata +0 -0
  79. data/Data/Map071.rxdata +0 -0
  80. data/Data/Map072.rxdata +0 -0
  81. data/Data/Map073.rxdata +0 -0
  82. data/Data/Map074.rxdata +0 -0
  83. data/Data/Map075.rxdata +0 -0
  84. data/Data/Map076.rxdata +0 -0
  85. data/Data/Map077.rxdata +0 -0
  86. data/Data/Map078.rxdata +0 -0
  87. data/Data/Map079.rxdata +0 -0
  88. data/Data/Map080.rxdata +0 -0
  89. data/Data/Map081.rxdata +0 -0
  90. data/Data/Map082.rxdata +0 -0
  91. data/Data/Map083.rxdata +0 -0
  92. data/Data/Map084.rxdata +0 -0
  93. data/Data/Map085.rxdata +0 -0
  94. data/Data/Map086.rxdata +0 -0
  95. data/Data/Map087.rxdata +0 -0
  96. data/Data/Map088.rxdata +0 -0
  97. data/Data/Map089.rxdata +0 -0
  98. data/Data/Map090.rxdata +0 -0
  99. data/Data/Map091.rxdata +0 -0
  100. data/Data/Map092.rxdata +0 -0
  101. data/Data/Map093.rxdata +0 -0
  102. data/Data/Map094.rxdata +0 -0
  103. data/Data/Map095.rxdata +0 -0
  104. data/Data/Map096.rxdata +0 -0
  105. data/Data/Map097.rxdata +0 -0
  106. data/Data/Map098.rxdata +0 -0
  107. data/Data/Map099.rxdata +0 -0
  108. data/Data/Map100.rxdata +0 -0
  109. data/Data/Map101.rxdata +0 -0
  110. data/Data/Map102.rxdata +0 -0
  111. data/Data/Map103.rxdata +0 -0
  112. data/Data/Map104.rxdata +0 -0
  113. data/Data/Map105.rxdata +0 -0
  114. data/Data/Map106.rxdata +0 -0
  115. data/Data/Map107.rxdata +0 -0
  116. data/Data/Map108.rxdata +0 -0
  117. data/Data/Map109.rxdata +0 -0
  118. data/Data/Map110.rxdata +0 -0
  119. data/Data/Map111.rxdata +0 -0
  120. data/Data/Map112.rxdata +0 -0
  121. data/Data/Map113.rxdata +0 -0
  122. data/Data/Map114.rxdata +0 -0
  123. data/Data/Map115.rxdata +0 -0
  124. data/Data/Map116.rxdata +0 -0
  125. data/Data/Map117.rxdata +0 -0
  126. data/Data/Map118.rxdata +0 -0
  127. data/Data/Map119.rxdata +0 -0
  128. data/Data/Map120.rxdata +0 -0
  129. data/Data/Map121.rxdata +0 -0
  130. data/Data/Map122.rxdata +0 -0
  131. data/Data/Map123.rxdata +0 -0
  132. data/Data/Map124.rxdata +0 -0
  133. data/Data/Map125.rxdata +0 -0
  134. data/Data/Map126.rxdata +0 -0
  135. data/Data/Map127.rxdata +0 -0
  136. data/Data/Map128.rxdata +0 -0
  137. data/Data/Map129.rxdata +0 -0
  138. data/Data/Map130.rxdata +0 -0
  139. data/Data/Map131.rxdata +0 -0
  140. data/Data/Map132.rxdata +0 -0
  141. data/Data/Map133.rxdata +0 -0
  142. data/Data/Map134.rxdata +0 -0
  143. data/Data/Map135.rxdata +0 -0
  144. data/Data/Map136.rxdata +0 -0
  145. data/Data/Map137.rxdata +0 -0
  146. data/Data/Map138.rxdata +0 -0
  147. data/Data/Map139.rxdata +0 -0
  148. data/Data/Map140.rxdata +0 -0
  149. data/Data/Map141.rxdata +0 -0
  150. data/Data/Map142.rxdata +0 -0
  151. data/Data/Map143.rxdata +0 -0
  152. data/Data/Map144.rxdata +0 -0
  153. data/Data/Map145.rxdata +0 -0
  154. data/Data/Map146.rxdata +0 -0
  155. data/Data/Map147.rxdata +0 -0
  156. data/Data/Map148.rxdata +0 -0
  157. data/Data/Map149.rxdata +0 -0
  158. data/Data/Map150.rxdata +0 -0
  159. data/Data/Map151.rxdata +0 -0
  160. data/Data/Map152.rxdata +0 -0
  161. data/Data/Map153.rxdata +0 -0
  162. data/Data/Map154.rxdata +0 -0
  163. data/Data/Map155.rxdata +0 -0
  164. data/Data/Map156.rxdata +0 -0
  165. data/Data/Map157.rxdata +0 -0
  166. data/Data/Map158.rxdata +0 -0
  167. data/Data/Map159.rxdata +0 -0
  168. data/Data/Map160.rxdata +0 -0
  169. data/Data/Map161.rxdata +0 -0
  170. data/Data/Map162.rxdata +0 -0
  171. data/Data/Map163.rxdata +0 -0
  172. data/Data/Map164.rxdata +0 -0
  173. data/Data/Map165.rxdata +0 -0
  174. data/Data/Map166.rxdata +0 -0
  175. data/Data/Map167.rxdata +0 -0
  176. data/Data/Map168.rxdata +0 -0
  177. data/Data/Map169.rxdata +0 -0
  178. data/Data/Map170.rxdata +0 -0
  179. data/Data/Map171.rxdata +0 -0
  180. data/Data/Map172.rxdata +0 -0
  181. data/Data/Map173.rxdata +0 -0
  182. data/Data/Map174.rxdata +0 -0
  183. data/Data/Map175.rxdata +0 -0
  184. data/Data/Map176.rxdata +0 -0
  185. data/Data/Map177.rxdata +0 -0
  186. data/Data/Map178.rxdata +0 -0
  187. data/Data/Map179.rxdata +0 -0
  188. data/Data/Map180.rxdata +0 -0
  189. data/Data/Map181.rxdata +0 -0
  190. data/Data/Map182.rxdata +0 -0
  191. data/Data/Map183.rxdata +0 -0
  192. data/Data/Map184.rxdata +0 -0
  193. data/Data/Map185.rxdata +0 -0
  194. data/Data/Map186.rxdata +0 -0
  195. data/Data/Map187.rxdata +0 -0
  196. data/Data/Map188.rxdata +0 -0
  197. data/Data/Map189.rxdata +0 -0
  198. data/Data/Map190.rxdata +0 -0
  199. data/Data/Map191.rxdata +0 -0
  200. data/Data/Map192.rxdata +0 -0
  201. data/Data/Map193.rxdata +0 -0
  202. data/Data/Map194.rxdata +0 -0
  203. data/Data/Map195.rxdata +0 -0
  204. data/Data/Map196.rxdata +0 -0
  205. data/Data/Map197.rxdata +0 -0
  206. data/Data/Map198.rxdata +0 -0
  207. data/Data/Map199.rxdata +0 -0
  208. data/Data/Map200.rxdata +0 -0
  209. data/Data/Map201.rxdata +0 -0
  210. data/Data/Map202.rxdata +0 -0
  211. data/Data/Map203.rxdata +0 -0
  212. data/Data/Map204.rxdata +0 -0
  213. data/Data/Map205.rxdata +0 -0
  214. data/Data/Map206.rxdata +0 -0
  215. data/Data/Map207.rxdata +0 -0
  216. data/Data/Map208.rxdata +0 -0
  217. data/Data/Map209.rxdata +0 -0
  218. data/Data/Map210.rxdata +0 -0
  219. data/Data/Map211.rxdata +0 -0
  220. data/Data/Map212.rxdata +0 -0
  221. data/Data/Map213.rxdata +0 -0
  222. data/Data/Map214.rxdata +0 -0
  223. data/Data/Map215.rxdata +0 -0
  224. data/Data/Map216.rxdata +0 -0
  225. data/Data/Map217.rxdata +0 -0
  226. data/Data/Map218.rxdata +0 -0
  227. data/Data/Map219.rxdata +0 -0
  228. data/Data/Map220.rxdata +0 -0
  229. data/Data/Map221.rxdata +0 -0
  230. data/Data/Map222.rxdata +0 -0
  231. data/Data/Map223.rxdata +0 -0
  232. data/Data/Map224.rxdata +0 -0
  233. data/Data/Map225.rxdata +0 -0
  234. data/Data/Map226.rxdata +0 -0
  235. data/Data/Map227.rxdata +0 -0
  236. data/Data/Map228.rxdata +0 -0
  237. data/Data/Map229.rxdata +0 -0
  238. data/Data/Map230.rxdata +0 -0
  239. data/Data/Map231.rxdata +0 -0
  240. data/Data/Map232.rxdata +0 -0
  241. data/Data/Map233.rxdata +0 -0
  242. data/Data/Map234.rxdata +0 -0
  243. data/Data/Map235.rxdata +0 -0
  244. data/Data/Map236.rxdata +0 -0
  245. data/Data/Map237.rxdata +0 -0
  246. data/Data/Map238.rxdata +0 -0
  247. data/Data/Map239.rxdata +0 -0
  248. data/Data/Map240.rxdata +0 -0
  249. data/Data/Map241.rxdata +0 -0
  250. data/Data/Map242.rxdata +0 -0
  251. data/Data/Map243.rxdata +0 -0
  252. data/Data/Map244.rxdata +0 -0
  253. data/Data/Map245.rxdata +0 -0
  254. data/Data/Map246.rxdata +0 -0
  255. data/Data/Map247.rxdata +0 -0
  256. data/Data/Map248.rxdata +0 -0
  257. data/Data/Map249.rxdata +0 -0
  258. data/Data/Map250.rxdata +0 -0
  259. data/Data/Map251.rxdata +0 -0
  260. data/Data/Map252.rxdata +0 -0
  261. data/Data/Map253.rxdata +0 -0
  262. data/Data/Map254.rxdata +0 -0
  263. data/Data/Map255.rxdata +0 -0
  264. data/Data/Map256.rxdata +0 -0
  265. data/Data/Map257.rxdata +0 -0
  266. data/Data/Map258.rxdata +0 -0
  267. data/Data/Map259.rxdata +0 -0
  268. data/Data/Map260.rxdata +0 -0
  269. data/Data/Map261.rxdata +0 -0
  270. data/Data/Map262.rxdata +0 -0
  271. data/Data/Map263.rxdata +0 -0
  272. data/Data/MapInfos.rxdata +0 -0
  273. data/Data/Scripts.rxdata +0 -0
  274. data/Data/Skills.rxdata +0 -0
  275. data/Data/States.rxdata +0 -0
  276. data/Data/System.rxdata +0 -0
  277. data/Data/Tilesets.rxdata +0 -0
  278. data/Data/Troops.rxdata +0 -0
  279. data/Data/Weapons.rxdata +0 -0
  280. data/Data/xScripts.rxdata +0 -0
  281. data/Scripts/Credits_Message.rb +259 -0
  282. data/Scripts/Data_FastTravel.rb +50 -0
  283. data/Scripts/Data_Footsteps.rb +77 -0
  284. data/Scripts/Data_Item.rb +50 -0
  285. data/Scripts/Data_SpecialEventData.rb +60 -0
  286. data/Scripts/Demo.rb +7 -0
  287. data/Scripts/Desktop_Message.rb +210 -0
  288. data/Scripts/Doc_Message.rb +273 -0
  289. data/Scripts/EdText.rb +50 -0
  290. data/Scripts/Ed_Message.rb +234 -0
  291. data/Scripts/FastTravel.rb +175 -0
  292. data/Scripts/Game_Actor.rb +156 -0
  293. data/Scripts/Game_Actors.rb +28 -0
  294. data/Scripts/Game_BattleAction.rb +145 -0
  295. data/Scripts/Game_Battler 1.rb +307 -0
  296. data/Scripts/Game_Battler 2.rb +294 -0
  297. data/Scripts/Game_Battler 3.rb +354 -0
  298. data/Scripts/Game_Character 1.rb +291 -0
  299. data/Scripts/Game_Character 2.rb +355 -0
  300. data/Scripts/Game_Character 3.rb +505 -0
  301. data/Scripts/Game_CommonEvent.rb +70 -0
  302. data/Scripts/Game_Enemy.rb +317 -0
  303. data/Scripts/Game_Event.rb +264 -0
  304. data/Scripts/Game_FastTravel.rb +40 -0
  305. data/Scripts/Game_Follower.rb +76 -0
  306. data/Scripts/Game_Light.rb +13 -0
  307. data/Scripts/Game_Map.rb +551 -0
  308. data/Scripts/Game_Oneshot.rb +83 -0
  309. data/Scripts/Game_Party.rb +380 -0
  310. data/Scripts/Game_Picture.rb +164 -0
  311. data/Scripts/Game_Player.rb +298 -0
  312. data/Scripts/Game_Screen.rb +148 -0
  313. data/Scripts/Game_SelfSwitches.rb +30 -0
  314. data/Scripts/Game_Switches.rb +45 -0
  315. data/Scripts/Game_System.rb +210 -0
  316. data/Scripts/Game_Temp.rb +145 -0
  317. data/Scripts/Game_Variables.rb +36 -0
  318. data/Scripts/Interpreter 1.rb +320 -0
  319. data/Scripts/Interpreter 2.rb +286 -0
  320. data/Scripts/Interpreter 3.rb +474 -0
  321. data/Scripts/Interpreter 4.rb +327 -0
  322. data/Scripts/Interpreter 5.rb +448 -0
  323. data/Scripts/Interpreter 6.rb +307 -0
  324. data/Scripts/Interpreter 7.rb +282 -0
  325. data/Scripts/Main.rb +46 -9
  326. data/Scripts/Particles.rb +141 -0
  327. data/Scripts/Persistent.rb +71 -0
  328. data/Scripts/Puzzle_Film.rb +14 -0
  329. data/Scripts/Puzzle_Pixel.rb +210 -0
  330. data/Scripts/Puzzle_Safe.rb +152 -0
  331. data/Scripts/Puzzle_Sokoban.rb +14 -0
  332. data/Scripts/RPG.rb +55 -0
  333. data/Scripts/SaveLoad.rb +275 -0
  334. data/Scripts/Scene_Debug.rb +190 -0
  335. data/Scripts/Scene_End.rb +108 -0
  336. data/Scripts/Scene_Equip.rb +222 -0
  337. data/Scripts/Scene_File.rb +111 -0
  338. data/Scripts/Scene_Item.rb +205 -0
  339. data/Scripts/Scene_Load.rb +106 -0
  340. data/Scripts/Scene_Map.rb +540 -0
  341. data/Scripts/Scene_Menu.rb +213 -0
  342. data/Scripts/Scene_Name.rb +113 -0
  343. data/Scripts/Scene_Save.rb +88 -0
  344. data/Scripts/Scene_Skill.rb +232 -0
  345. data/Scripts/Scene_Status.rb +78 -0
  346. data/Scripts/Scene_Title.rb +237 -0
  347. data/Scripts/Script.rb +780 -0
  348. data/Scripts/Sprite_Battler.rb +131 -0
  349. data/Scripts/Sprite_Character.rb +192 -0
  350. data/Scripts/Sprite_Footprint.rb +35 -0
  351. data/Scripts/Sprite_Footsplash.rb +54 -0
  352. data/Scripts/Sprite_Light.rb +18 -0
  353. data/Scripts/Sprite_MapText.rb +63 -0
  354. data/Scripts/Sprite_Picture.rb +72 -0
  355. data/Scripts/Sprite_Timer.rb +52 -0
  356. data/Scripts/Spriteset_Map.rb +370 -0
  357. data/Scripts/Window_Base.rb +327 -0
  358. data/Scripts/Window_BattleResult.rb +51 -0
  359. data/Scripts/Window_BattleStatus.rb +62 -0
  360. data/Scripts/Window_Command.rb +49 -0
  361. data/Scripts/Window_DebugLeft.rb +57 -0
  362. data/Scripts/Window_DebugRight.rb +69 -0
  363. data/Scripts/Window_EquipItem.rb +94 -0
  364. data/Scripts/Window_EquipLeft.rb +61 -0
  365. data/Scripts/Window_EquipRight.rb +56 -0
  366. data/Scripts/Window_Gold.rb +27 -0
  367. data/Scripts/Window_Help.rb +33 -0
  368. data/Scripts/Window_InputNumber.rb +111 -0
  369. data/Scripts/Window_Item.rb +229 -0
  370. data/Scripts/Window_MainMenu.rb +150 -0
  371. data/Scripts/Window_MenuStatus.rb +48 -0
  372. data/Scripts/Window_Message.rb +459 -0
  373. data/Scripts/Window_NameEdit.rb +108 -0
  374. data/Scripts/Window_NameInput.rb +262 -0
  375. data/Scripts/Window_PartyCommand.rb +42 -0
  376. data/Scripts/Window_PlayTime.rb +40 -0
  377. data/Scripts/Window_SaveFile.rb +91 -0
  378. data/Scripts/Window_Selectable.rb +203 -0
  379. data/Scripts/Window_Settings.rb +469 -0
  380. data/Scripts/Window_ShopBuy.rb +93 -0
  381. data/Scripts/Window_ShopCommand.rb +37 -0
  382. data/Scripts/Window_ShopNumber.rb +87 -0
  383. data/Scripts/Window_ShopSell.rb +94 -0
  384. data/Scripts/Window_ShopStatus.rb +107 -0
  385. data/Scripts/Window_Skill.rb +83 -0
  386. data/Scripts/Window_SkillStatus.rb +28 -0
  387. data/Scripts/Window_Status.rb +64 -0
  388. data/Scripts/Window_Steps.rb +26 -0
  389. data/Scripts/Window_Target.rb +49 -0
  390. data/Scripts/_scripts.txt +110 -0
  391. data/Scripts/i18n_English.rb +59 -0
  392. data/Scripts/i18n_Language.rb +130 -0
  393. data/lib/rmxp_extractor/classnames.rb +6 -0
  394. data/lib/rmxp_extractor/data_export.rb +4 -2
  395. data/lib/rmxp_extractor/version.rb +1 -1
  396. metadata +111 -125
  397. data/Data/Map-1.rxdata +0 -0
  398. data/Data/Map-327.rxdata +0 -0
  399. data/Data/Map264.rxdata +0 -0
  400. data/Data/Map265.rxdata +0 -0
  401. data/Data/Map266.rxdata +0 -0
  402. data/Data/Map267.rxdata +0 -0
  403. data/Data/Map268.rxdata +0 -0
  404. data/Data/Map269.rxdata +0 -0
  405. data/Data/Map270.rxdata +0 -0
  406. data/Data/Map271.rxdata +0 -0
  407. data/Data/Map272.rxdata +0 -0
  408. data/Data/Map273.rxdata +0 -0
  409. data/Data/Map274.rxdata +0 -0
  410. data/Data/Map275.rxdata +0 -0
  411. data/Data/Map276.rxdata +0 -0
  412. data/Data/Map277.rxdata +0 -0
  413. data/Data/Map278.rxdata +0 -0
  414. data/Data/Map279.rxdata +0 -0
  415. data/Data/Map280.rxdata +0 -0
  416. data/Data/Map281.rxdata +0 -0
  417. data/Data/Map282.rxdata +0 -0
  418. data/Data/Map283.rxdata +0 -0
  419. data/Data/Map284.rxdata +0 -0
  420. data/Data/Map285.rxdata +0 -0
  421. data/Data/Map286.rxdata +0 -0
  422. data/Data/Map287.rxdata +0 -0
  423. data/Data/Map288.rxdata +0 -0
  424. data/Data/Map289.rxdata +0 -0
  425. data/Data/Map290.rxdata +0 -0
  426. data/Data/Map291.rxdata +0 -0
  427. data/Data/Map292.rxdata +0 -0
  428. data/Data/Map293.rxdata +0 -0
  429. data/Data/Map294.rxdata +0 -0
  430. data/Data/Map295.rxdata +0 -0
  431. data/Data/Map296.rxdata +0 -0
  432. data/Data/Map297.rxdata +0 -0
  433. data/Data/Map298.rxdata +0 -0
  434. data/Data/Map299.rxdata +0 -0
  435. data/Data/Map300.rxdata +0 -0
  436. data/Data/Map301.rxdata +0 -0
  437. data/Data/Map302.rxdata +0 -0
  438. data/Data/Map303.rxdata +0 -0
  439. data/Data/Map304.rxdata +0 -0
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1
+ #==============================================================================
2
+ # ** Interpreter (part 5)
3
+ #------------------------------------------------------------------------------
4
+ # This interpreter runs event commands. This class is used within the
5
+ # Game_System class and the Game_Event class.
6
+ #==============================================================================
7
+
8
+ class Interpreter
9
+ #--------------------------------------------------------------------------
10
+ # * Transfer Player
11
+ #--------------------------------------------------------------------------
12
+ def command_201
13
+ # If in battle
14
+ if $game_temp.in_battle
15
+ # Continue
16
+ return true
17
+ end
18
+ # If transferring player, showing message, or processing transition
19
+ if $game_temp.player_transferring or
20
+ $game_temp.message_window_showing or
21
+ $game_temp.transition_processing
22
+ # End
23
+ return false
24
+ end
25
+ # Set transferring player flag
26
+ $game_temp.player_transferring = true
27
+ # If appointment method is [direct appointment]
28
+ if @parameters[0] == 0
29
+ # Set player move destination
30
+ $game_temp.player_new_map_id = @parameters[1]
31
+ $game_temp.player_new_x = @parameters[2]
32
+ $game_temp.player_new_y = @parameters[3]
33
+ $game_temp.player_new_direction = @parameters[4]
34
+ # If appointment method is [appoint with variables]
35
+ else
36
+ # Set player move destination
37
+ $game_temp.player_new_map_id = $game_variables[@parameters[1]]
38
+ $game_temp.player_new_x = $game_variables[@parameters[2]]
39
+ $game_temp.player_new_y = $game_variables[@parameters[3]]
40
+ $game_temp.player_new_direction = @parameters[4]
41
+ end
42
+ # Advance index
43
+ @index += 1
44
+ # If fade is set
45
+ if @parameters[5] == 0
46
+ # Prepare for transition
47
+ Graphics.freeze
48
+ # Set transition processing flag
49
+ $game_temp.transition_processing = true
50
+ $game_temp.transition_name = ""
51
+ end
52
+ # End
53
+ return false
54
+ end
55
+ #--------------------------------------------------------------------------
56
+ # * Set Event Location
57
+ #--------------------------------------------------------------------------
58
+ def command_202
59
+ # If in battle
60
+ if $game_temp.in_battle
61
+ # Continue
62
+ return true
63
+ end
64
+ # Get character
65
+ character = get_character(@parameters[0])
66
+ # If no character exists
67
+ if character == nil
68
+ # Continue
69
+ return true
70
+ end
71
+ # If appointment method is [direct appointment]
72
+ if @parameters[1] == 0
73
+ # Set character position
74
+ character.moveto(@parameters[2], @parameters[3])
75
+ # If appointment method is [appoint with variables]
76
+ elsif @parameters[1] == 1
77
+ # Set character position
78
+ character.moveto($game_variables[@parameters[2]],
79
+ $game_variables[@parameters[3]])
80
+ # If appointment method is [exchange with another event]
81
+ else
82
+ old_x = character.x
83
+ old_y = character.y
84
+ character2 = get_character(@parameters[2])
85
+ if character2 != nil
86
+ character.moveto(character2.x, character2.y)
87
+ character2.moveto(old_x, old_y)
88
+ end
89
+ end
90
+ # Set character direction
91
+ case @parameters[4]
92
+ when 8 # up
93
+ character.turn_up
94
+ when 6 # right
95
+ character.turn_right
96
+ when 2 # down
97
+ character.turn_down
98
+ when 4 # left
99
+ character.turn_left
100
+ end
101
+ # Continue
102
+ return true
103
+ end
104
+ #--------------------------------------------------------------------------
105
+ # * Scroll Map
106
+ #--------------------------------------------------------------------------
107
+ def command_203
108
+ # If in battle
109
+ if $game_temp.in_battle
110
+ # Continue
111
+ return true
112
+ end
113
+ # If already scrolling
114
+ if $game_map.scrolling?
115
+ # End
116
+ return false
117
+ end
118
+ # Start scroll
119
+ $game_map.start_scroll(@parameters[0], @parameters[1], @parameters[2])
120
+ # Continue
121
+ return true
122
+ end
123
+ #--------------------------------------------------------------------------
124
+ # * Change Map Settings
125
+ #--------------------------------------------------------------------------
126
+ def command_204
127
+ case @parameters[0]
128
+ when 0 # panorama
129
+ $game_map.panorama_name = @parameters[1]
130
+ $game_map.panorama_hue = @parameters[2]
131
+ when 1 # fog
132
+ $game_map.fog_name = @parameters[1]
133
+ $game_map.fog_hue = @parameters[2]
134
+ $game_map.fog_opacity = @parameters[3]
135
+ $game_map.fog_blend_type = @parameters[4]
136
+ $game_map.fog_zoom = @parameters[5]
137
+ $game_map.fog_sx = @parameters[6]
138
+ $game_map.fog_sy = @parameters[7]
139
+ when 2 # battleback
140
+ $game_map.battleback_name = @parameters[1]
141
+ $game_temp.battleback_name = @parameters[1]
142
+ end
143
+ # Continue
144
+ return true
145
+ end
146
+ #--------------------------------------------------------------------------
147
+ # * Change Fog Color Tone
148
+ #--------------------------------------------------------------------------
149
+ def command_205
150
+ # Start color tone change
151
+ $game_map.start_fog_tone_change(@parameters[0], @parameters[1] * 2)
152
+ # Continue
153
+ return true
154
+ end
155
+ #--------------------------------------------------------------------------
156
+ # * Change Fog Opacity
157
+ #--------------------------------------------------------------------------
158
+ def command_206
159
+ # Start opacity level change
160
+ $game_map.start_fog_opacity_change(@parameters[0], @parameters[1] * 2)
161
+ # Continue
162
+ return true
163
+ end
164
+ #--------------------------------------------------------------------------
165
+ # * Show Animation
166
+ #--------------------------------------------------------------------------
167
+ def command_207
168
+ # Get character
169
+ character = get_character(@parameters[0])
170
+ # If no character exists
171
+ if character == nil
172
+ # Continue
173
+ return true
174
+ end
175
+ # Set animation ID
176
+ character.animation_id = @parameters[1]
177
+ # Continue
178
+ return true
179
+ end
180
+ #--------------------------------------------------------------------------
181
+ # * Change Transparent Flag
182
+ #--------------------------------------------------------------------------
183
+ def command_208
184
+ # Change player transparent flag
185
+ $game_player.transparent = (@parameters[0] == 0)
186
+ # Continue
187
+ return true
188
+ end
189
+ #--------------------------------------------------------------------------
190
+ # * Set Move Route
191
+ #--------------------------------------------------------------------------
192
+ def command_209
193
+ # Get character
194
+ character = get_character(@parameters[0])
195
+ # If no character exists
196
+ if character == nil
197
+ # Continue
198
+ return true
199
+ end
200
+ # Force move route
201
+ character.force_move_route(@parameters[1])
202
+ # Continue
203
+ return true
204
+ end
205
+ #--------------------------------------------------------------------------
206
+ # * Wait for Move's Completion
207
+ #--------------------------------------------------------------------------
208
+ def command_210
209
+ # If not in battle
210
+ unless $game_temp.in_battle
211
+ # Set move route completion waiting flag
212
+ @move_route_waiting = true
213
+ end
214
+ # Continue
215
+ return true
216
+ end
217
+ #--------------------------------------------------------------------------
218
+ # * Prepare for Transition
219
+ #--------------------------------------------------------------------------
220
+ def command_221
221
+ # If showing message window
222
+ if $game_temp.message_window_showing
223
+ # End
224
+ return false
225
+ end
226
+ # Prepare for transition
227
+ Graphics.freeze
228
+ # Continue
229
+ return true
230
+ end
231
+ #--------------------------------------------------------------------------
232
+ # * Execute Transition
233
+ #--------------------------------------------------------------------------
234
+ def command_222
235
+ # If transition processing flag is already set
236
+ if $game_temp.transition_processing
237
+ # End
238
+ return false
239
+ end
240
+ # Set transition processing flag
241
+ $game_temp.transition_processing = true
242
+ $game_temp.transition_name = @parameters[0]
243
+ # Advance index
244
+ @index += 1
245
+ # End
246
+ return false
247
+ end
248
+ #--------------------------------------------------------------------------
249
+ # * Change Screen Color Tone
250
+ #--------------------------------------------------------------------------
251
+ def command_223
252
+ # Start changing color tone
253
+ $game_screen.start_tone_change(@parameters[0], @parameters[1] * 2)
254
+ # Continue
255
+ return true
256
+ end
257
+ #--------------------------------------------------------------------------
258
+ # * Screen Flash
259
+ #--------------------------------------------------------------------------
260
+ def command_224
261
+ # Start flash
262
+ $game_screen.start_flash(@parameters[0], @parameters[1] * 2)
263
+ # Continue
264
+ return true
265
+ end
266
+ #--------------------------------------------------------------------------
267
+ # * Screen Shake
268
+ #--------------------------------------------------------------------------
269
+ def command_225
270
+ # Start shake
271
+ $game_screen.start_shake(@parameters[0], @parameters[1],
272
+ @parameters[2] * 2)
273
+ # Continue
274
+ return true
275
+ end
276
+ #--------------------------------------------------------------------------
277
+ # * Show Picture
278
+ #--------------------------------------------------------------------------
279
+ def command_231
280
+ # Get picture number
281
+ number = @parameters[0] + ($game_temp.in_battle ? 50 : 0)
282
+ # If appointment method is [direct appointment]
283
+ if @parameters[3] == 0
284
+ x = @parameters[4]
285
+ y = @parameters[5]
286
+ # If appointment method is [appoint with variables]
287
+ else
288
+ x = $game_variables[@parameters[4]]
289
+ y = $game_variables[@parameters[5]]
290
+ end
291
+ # Show picture
292
+ $game_screen.pictures[number].show(@parameters[1], @parameters[2],
293
+ x, y, @parameters[6], @parameters[7], @parameters[8], @parameters[9])
294
+ # Continue
295
+ return true
296
+ end
297
+ #--------------------------------------------------------------------------
298
+ # * Move Picture
299
+ #--------------------------------------------------------------------------
300
+ def command_232
301
+ # Get picture number
302
+ number = @parameters[0] + ($game_temp.in_battle ? 50 : 0)
303
+ # If appointment method is [direct appointment]
304
+ if @parameters[3] == 0
305
+ x = @parameters[4]
306
+ y = @parameters[5]
307
+ # If appointment method is [appoint with variables]
308
+ else
309
+ x = $game_variables[@parameters[4]]
310
+ y = $game_variables[@parameters[5]]
311
+ end
312
+ # Move picture
313
+ $game_screen.pictures[number].move(@parameters[1] * 2, @parameters[2],
314
+ x, y, @parameters[6], @parameters[7], @parameters[8], @parameters[9])
315
+ # Continue
316
+ return true
317
+ end
318
+ #--------------------------------------------------------------------------
319
+ # * Rotate Picture
320
+ #--------------------------------------------------------------------------
321
+ def command_233
322
+ # Get picture number
323
+ number = @parameters[0] + ($game_temp.in_battle ? 50 : 0)
324
+ # Set rotation speed
325
+ $game_screen.pictures[number].rotate(@parameters[1])
326
+ # Continue
327
+ return true
328
+ end
329
+ #--------------------------------------------------------------------------
330
+ # * Change Picture Color Tone
331
+ #--------------------------------------------------------------------------
332
+ def command_234
333
+ # Get picture number
334
+ number = @parameters[0] + ($game_temp.in_battle ? 50 : 0)
335
+ # Start changing color tone
336
+ $game_screen.pictures[number].start_tone_change(@parameters[1],
337
+ @parameters[2] * 2)
338
+ # Continue
339
+ return true
340
+ end
341
+ #--------------------------------------------------------------------------
342
+ # * Erase Picture
343
+ #--------------------------------------------------------------------------
344
+ def command_235
345
+ # Get picture number
346
+ number = @parameters[0] + ($game_temp.in_battle ? 50 : 0)
347
+ # Erase picture
348
+ $game_screen.pictures[number].erase
349
+ # Continue
350
+ return true
351
+ end
352
+ #--------------------------------------------------------------------------
353
+ # * Set Weather Effects
354
+ #--------------------------------------------------------------------------
355
+ def command_236
356
+ # Set Weather Effects
357
+ $game_screen.weather(@parameters[0], @parameters[1], @parameters[2])
358
+ # Continue
359
+ return true
360
+ end
361
+ #--------------------------------------------------------------------------
362
+ # * Play BGM
363
+ #--------------------------------------------------------------------------
364
+ def command_241
365
+ # Play BGM
366
+ $game_temp.target_bgm_vol_level = -1
367
+ $game_temp.bgm_fadein_speed = 99
368
+ $game_system.bgm_play(@parameters[0])
369
+ # Continue
370
+ return true
371
+ end
372
+ #--------------------------------------------------------------------------
373
+ # * Fade Out BGM
374
+ #--------------------------------------------------------------------------
375
+ def command_242
376
+ # Fade out BGM
377
+ $game_temp.target_bgm_vol_level = -1
378
+ $game_temp.bgm_fadein_speed = 99
379
+ $game_system.bgm_fade(@parameters[0])
380
+ # Continue
381
+ return true
382
+ end
383
+ #--------------------------------------------------------------------------
384
+ # * Play BGS
385
+ #--------------------------------------------------------------------------
386
+ def command_245
387
+ # Play BGS
388
+ $game_system.bgs_play(@parameters[0])
389
+ # Continue
390
+ return true
391
+ end
392
+ #--------------------------------------------------------------------------
393
+ # * Fade Out BGS
394
+ #--------------------------------------------------------------------------
395
+ def command_246
396
+ # Fade out BGS
397
+ $game_system.bgs_fade(@parameters[0])
398
+ # Continue
399
+ return true
400
+ end
401
+ #--------------------------------------------------------------------------
402
+ # * Memorize BGM/BGS
403
+ #--------------------------------------------------------------------------
404
+ def command_247
405
+ # Memorize BGM/BGS
406
+ $game_system.bgm_memorize
407
+ $game_system.bgs_memorize
408
+ # Continue
409
+ return true
410
+ end
411
+ #--------------------------------------------------------------------------
412
+ # * Restore BGM/BGS
413
+ #--------------------------------------------------------------------------
414
+ def command_248
415
+ # Restore BGM/BGS
416
+ $game_system.bgm_restore
417
+ $game_system.bgs_restore
418
+ # Continue
419
+ return true
420
+ end
421
+ #--------------------------------------------------------------------------
422
+ # * Play ME
423
+ #--------------------------------------------------------------------------
424
+ def command_249
425
+ # Play ME
426
+ $game_system.me_play(@parameters[0])
427
+ # Continue
428
+ return true
429
+ end
430
+ #--------------------------------------------------------------------------
431
+ # * Play SE
432
+ #--------------------------------------------------------------------------
433
+ def command_250
434
+ # Play SE
435
+ $game_system.se_play(@parameters[0])
436
+ # Continue
437
+ return true
438
+ end
439
+ #--------------------------------------------------------------------------
440
+ # * Stop SE
441
+ #--------------------------------------------------------------------------
442
+ def command_251
443
+ # Stop SE
444
+ Audio.se_stop
445
+ # Continue
446
+ return true
447
+ end
448
+ end