rmxp_extractor 1.5 → 1.6

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Files changed (520) hide show
  1. checksums.yaml +4 -4
  2. data/Data/Actors.rxdata +0 -0
  3. data/Data/Animations.rxdata +0 -0
  4. data/Data/Armors.rxdata +0 -0
  5. data/Data/Classes.rxdata +0 -0
  6. data/Data/CommonEvents.rxdata +0 -0
  7. data/Data/Enemies.rxdata +0 -0
  8. data/Data/Items.rxdata +0 -0
  9. data/Data/Map001.rxdata +0 -0
  10. data/Data/Map002.rxdata +0 -0
  11. data/Data/Map003.rxdata +0 -0
  12. data/Data/Map004.rxdata +0 -0
  13. data/Data/Map005.rxdata +0 -0
  14. data/Data/Map006.rxdata +0 -0
  15. data/Data/Map007.rxdata +0 -0
  16. data/Data/Map008.rxdata +0 -0
  17. data/Data/Map009.rxdata +0 -0
  18. data/Data/Map010.rxdata +0 -0
  19. data/Data/Map011.rxdata +0 -0
  20. data/Data/Map012.rxdata +0 -0
  21. data/Data/Map013.rxdata +0 -0
  22. data/Data/Map014.rxdata +0 -0
  23. data/Data/Map015.rxdata +0 -0
  24. data/Data/Map016.rxdata +0 -0
  25. data/Data/Map017.rxdata +0 -0
  26. data/Data/Map018.rxdata +0 -0
  27. data/Data/Map019.rxdata +0 -0
  28. data/Data/Map020.rxdata +0 -0
  29. data/Data/Map021.rxdata +0 -0
  30. data/Data/Map022.rxdata +0 -0
  31. data/Data/Map023.rxdata +0 -0
  32. data/Data/Map024.rxdata +0 -0
  33. data/Data/Map025.rxdata +0 -0
  34. data/Data/Map026.rxdata +0 -0
  35. data/Data/Map027.rxdata +0 -0
  36. data/Data/Map028.rxdata +0 -0
  37. data/Data/Map029.rxdata +0 -0
  38. data/Data/Map030.rxdata +0 -0
  39. data/Data/Map031.rxdata +0 -0
  40. data/Data/Map032.rxdata +0 -0
  41. data/Data/Map033.rxdata +0 -0
  42. data/Data/Map034.rxdata +0 -0
  43. data/Data/Map035.rxdata +0 -0
  44. data/Data/Map036.rxdata +0 -0
  45. data/Data/Map037.rxdata +0 -0
  46. data/Data/Map038.rxdata +0 -0
  47. data/Data/Map039.rxdata +0 -0
  48. data/Data/Map040.rxdata +0 -0
  49. data/Data/Map041.rxdata +0 -0
  50. data/Data/Map042.rxdata +0 -0
  51. data/Data/Map043.rxdata +0 -0
  52. data/Data/Map044.rxdata +0 -0
  53. data/Data/Map045.rxdata +0 -0
  54. data/Data/Map046.rxdata +0 -0
  55. data/Data/Map047.rxdata +0 -0
  56. data/Data/Map048.rxdata +0 -0
  57. data/Data/Map049.rxdata +0 -0
  58. data/Data/Map050.rxdata +0 -0
  59. data/Data/Map051.rxdata +0 -0
  60. data/Data/Map052.rxdata +0 -0
  61. data/Data/Map053.rxdata +0 -0
  62. data/Data/Map054.rxdata +0 -0
  63. data/Data/Map055.rxdata +0 -0
  64. data/Data/Map056.rxdata +0 -0
  65. data/Data/Map057.rxdata +0 -0
  66. data/Data/Map058.rxdata +0 -0
  67. data/Data/Map059.rxdata +0 -0
  68. data/Data/Map060.rxdata +0 -0
  69. data/Data/Map061.rxdata +0 -0
  70. data/Data/Map062.rxdata +0 -0
  71. data/Data/Map063.rxdata +0 -0
  72. data/Data/Map064.rxdata +0 -0
  73. data/Data/Map065.rxdata +0 -0
  74. data/Data/Map066.rxdata +0 -0
  75. data/Data/Map067.rxdata +0 -0
  76. data/Data/Map068.rxdata +0 -0
  77. data/Data/Map069.rxdata +0 -0
  78. data/Data/Map070.rxdata +0 -0
  79. data/Data/Map071.rxdata +0 -0
  80. data/Data/Map072.rxdata +0 -0
  81. data/Data/Map073.rxdata +0 -0
  82. data/Data/Map074.rxdata +0 -0
  83. data/Data/Map075.rxdata +0 -0
  84. data/Data/Map076.rxdata +0 -0
  85. data/Data/Map077.rxdata +0 -0
  86. data/Data/Map078.rxdata +0 -0
  87. data/Data/Map079.rxdata +0 -0
  88. data/Data/Map080.rxdata +0 -0
  89. data/Data/Map081.rxdata +0 -0
  90. data/Data/Map082.rxdata +0 -0
  91. data/Data/Map083.rxdata +0 -0
  92. data/Data/Map084.rxdata +0 -0
  93. data/Data/Map085.rxdata +0 -0
  94. data/Data/Map086.rxdata +0 -0
  95. data/Data/Map087.rxdata +0 -0
  96. data/Data/Map088.rxdata +0 -0
  97. data/Data/Map089.rxdata +0 -0
  98. data/Data/Map090.rxdata +0 -0
  99. data/Data/Map091.rxdata +0 -0
  100. data/Data/Map092.rxdata +0 -0
  101. data/Data/Map093.rxdata +0 -0
  102. data/Data/Map094.rxdata +0 -0
  103. data/Data/Map095.rxdata +0 -0
  104. data/Data/Map096.rxdata +0 -0
  105. data/Data/Map097.rxdata +0 -0
  106. data/Data/Map098.rxdata +0 -0
  107. data/Data/Map099.rxdata +0 -0
  108. data/Data/Map100.rxdata +0 -0
  109. data/Data/Map101.rxdata +0 -0
  110. data/Data/Map102.rxdata +0 -0
  111. data/Data/Map103.rxdata +0 -0
  112. data/Data/Map104.rxdata +0 -0
  113. data/Data/Map105.rxdata +0 -0
  114. data/Data/Map106.rxdata +0 -0
  115. data/Data/Map107.rxdata +0 -0
  116. data/Data/Map108.rxdata +0 -0
  117. data/Data/Map109.rxdata +0 -0
  118. data/Data/Map110.rxdata +0 -0
  119. data/Data/Map111.rxdata +0 -0
  120. data/Data/Map112.rxdata +0 -0
  121. data/Data/Map113.rxdata +0 -0
  122. data/Data/Map114.rxdata +0 -0
  123. data/Data/Map115.rxdata +0 -0
  124. data/Data/Map116.rxdata +0 -0
  125. data/Data/Map117.rxdata +0 -0
  126. data/Data/Map118.rxdata +0 -0
  127. data/Data/Map119.rxdata +0 -0
  128. data/Data/Map120.rxdata +0 -0
  129. data/Data/Map121.rxdata +0 -0
  130. data/Data/Map122.rxdata +0 -0
  131. data/Data/Map123.rxdata +0 -0
  132. data/Data/Map124.rxdata +0 -0
  133. data/Data/Map125.rxdata +0 -0
  134. data/Data/Map126.rxdata +0 -0
  135. data/Data/Map127.rxdata +0 -0
  136. data/Data/Map128.rxdata +0 -0
  137. data/Data/Map129.rxdata +0 -0
  138. data/Data/Map130.rxdata +0 -0
  139. data/Data/Map131.rxdata +0 -0
  140. data/Data/Map132.rxdata +0 -0
  141. data/Data/Map133.rxdata +0 -0
  142. data/Data/Map134.rxdata +0 -0
  143. data/Data/Map135.rxdata +0 -0
  144. data/Data/Map136.rxdata +0 -0
  145. data/Data/Map137.rxdata +0 -0
  146. data/Data/Map138.rxdata +0 -0
  147. data/Data/Map139.rxdata +0 -0
  148. data/Data/Map140.rxdata +0 -0
  149. data/Data/Map141.rxdata +0 -0
  150. data/Data/Map142.rxdata +0 -0
  151. data/Data/Map143.rxdata +0 -0
  152. data/Data/Map144.rxdata +0 -0
  153. data/Data/Map145.rxdata +0 -0
  154. data/Data/Map146.rxdata +0 -0
  155. data/Data/Map147.rxdata +0 -0
  156. data/Data/Map148.rxdata +0 -0
  157. data/Data/Map149.rxdata +0 -0
  158. data/Data/Map150.rxdata +0 -0
  159. data/Data/Map151.rxdata +0 -0
  160. data/Data/Map152.rxdata +0 -0
  161. data/Data/Map153.rxdata +0 -0
  162. data/Data/Map154.rxdata +0 -0
  163. data/Data/Map155.rxdata +0 -0
  164. data/Data/Map156.rxdata +0 -0
  165. data/Data/Map157.rxdata +0 -0
  166. data/Data/Map158.rxdata +0 -0
  167. data/Data/Map159.rxdata +0 -0
  168. data/Data/Map160.rxdata +0 -0
  169. data/Data/Map161.rxdata +0 -0
  170. data/Data/Map162.rxdata +0 -0
  171. data/Data/Map163.rxdata +0 -0
  172. data/Data/Map164.rxdata +0 -0
  173. data/Data/Map165.rxdata +0 -0
  174. data/Data/Map166.rxdata +0 -0
  175. data/Data/Map167.rxdata +0 -0
  176. data/Data/Map168.rxdata +0 -0
  177. data/Data/Map169.rxdata +0 -0
  178. data/Data/Map170.rxdata +0 -0
  179. data/Data/Map171.rxdata +0 -0
  180. data/Data/Map172.rxdata +0 -0
  181. data/Data/Map173.rxdata +0 -0
  182. data/Data/Map174.rxdata +0 -0
  183. data/Data/Map175.rxdata +0 -0
  184. data/Data/Map176.rxdata +0 -0
  185. data/Data/Map177.rxdata +0 -0
  186. data/Data/Map178.rxdata +0 -0
  187. data/Data/Map179.rxdata +0 -0
  188. data/Data/Map180.rxdata +0 -0
  189. data/Data/Map181.rxdata +0 -0
  190. data/Data/Map182.rxdata +0 -0
  191. data/Data/Map183.rxdata +0 -0
  192. data/Data/Map184.rxdata +0 -0
  193. data/Data/Map185.rxdata +0 -0
  194. data/Data/Map186.rxdata +0 -0
  195. data/Data/Map187.rxdata +0 -0
  196. data/Data/Map188.rxdata +0 -0
  197. data/Data/Map189.rxdata +0 -0
  198. data/Data/Map190.rxdata +0 -0
  199. data/Data/Map191.rxdata +0 -0
  200. data/Data/Map192.rxdata +0 -0
  201. data/Data/Map193.rxdata +0 -0
  202. data/Data/Map194.rxdata +0 -0
  203. data/Data/Map195.rxdata +0 -0
  204. data/Data/Map196.rxdata +0 -0
  205. data/Data/Map197.rxdata +0 -0
  206. data/Data/Map198.rxdata +0 -0
  207. data/Data/Map199.rxdata +0 -0
  208. data/Data/Map200.rxdata +0 -0
  209. data/Data/Map201.rxdata +0 -0
  210. data/Data/Map202.rxdata +0 -0
  211. data/Data/Map203.rxdata +0 -0
  212. data/Data/Map204.rxdata +0 -0
  213. data/Data/Map205.rxdata +0 -0
  214. data/Data/Map206.rxdata +0 -0
  215. data/Data/Map207.rxdata +0 -0
  216. data/Data/Map208.rxdata +0 -0
  217. data/Data/Map209.rxdata +0 -0
  218. data/Data/Map210.rxdata +0 -0
  219. data/Data/Map211.rxdata +0 -0
  220. data/Data/Map212.rxdata +0 -0
  221. data/Data/Map213.rxdata +0 -0
  222. data/Data/Map214.rxdata +0 -0
  223. data/Data/Map215.rxdata +0 -0
  224. data/Data/Map216.rxdata +0 -0
  225. data/Data/Map217.rxdata +0 -0
  226. data/Data/Map218.rxdata +0 -0
  227. data/Data/Map219.rxdata +0 -0
  228. data/Data/Map220.rxdata +0 -0
  229. data/Data/Map221.rxdata +0 -0
  230. data/Data/Map222.rxdata +0 -0
  231. data/Data/Map223.rxdata +0 -0
  232. data/Data/Map224.rxdata +0 -0
  233. data/Data/Map225.rxdata +0 -0
  234. data/Data/Map226.rxdata +0 -0
  235. data/Data/Map227.rxdata +0 -0
  236. data/Data/Map228.rxdata +0 -0
  237. data/Data/Map229.rxdata +0 -0
  238. data/Data/Map230.rxdata +0 -0
  239. data/Data/Map231.rxdata +0 -0
  240. data/Data/Map232.rxdata +0 -0
  241. data/Data/Map233.rxdata +0 -0
  242. data/Data/Map234.rxdata +0 -0
  243. data/Data/Map235.rxdata +0 -0
  244. data/Data/Map236.rxdata +0 -0
  245. data/Data/Map237.rxdata +0 -0
  246. data/Data/Map238.rxdata +0 -0
  247. data/Data/Map239.rxdata +0 -0
  248. data/Data/Map240.rxdata +0 -0
  249. data/Data/Map241.rxdata +0 -0
  250. data/Data/Map242.rxdata +0 -0
  251. data/Data/Map243.rxdata +0 -0
  252. data/Data/Map244.rxdata +0 -0
  253. data/Data/Map245.rxdata +0 -0
  254. data/Data/Map246.rxdata +0 -0
  255. data/Data/Map247.rxdata +0 -0
  256. data/Data/Map248.rxdata +0 -0
  257. data/Data/Map249.rxdata +0 -0
  258. data/Data/Map250.rxdata +0 -0
  259. data/Data/Map251.rxdata +0 -0
  260. data/Data/Map252.rxdata +0 -0
  261. data/Data/Map253.rxdata +0 -0
  262. data/Data/Map254.rxdata +0 -0
  263. data/Data/Map255.rxdata +0 -0
  264. data/Data/Map256.rxdata +0 -0
  265. data/Data/Map257.rxdata +0 -0
  266. data/Data/Map258.rxdata +0 -0
  267. data/Data/Map259.rxdata +0 -0
  268. data/Data/Map260.rxdata +0 -0
  269. data/Data/Map261.rxdata +0 -0
  270. data/Data/Map262.rxdata +0 -0
  271. data/Data/Map263.rxdata +0 -0
  272. data/Data/MapInfos.rxdata +0 -0
  273. data/Data/Scripts.rxdata +0 -0
  274. data/Data/Skills.rxdata +0 -0
  275. data/Data/States.rxdata +0 -0
  276. data/Data/System.rxdata +0 -0
  277. data/Data/Tilesets.rxdata +0 -0
  278. data/Data/Troops.rxdata +0 -0
  279. data/Data/Weapons.rxdata +0 -0
  280. data/Data/xScripts.rxdata +0 -0
  281. data/Scripts/Credits_Message.rb +259 -0
  282. data/Scripts/Data_FastTravel.rb +50 -0
  283. data/Scripts/Data_Footsteps.rb +77 -0
  284. data/Scripts/Data_Item.rb +50 -0
  285. data/Scripts/Data_SpecialEventData.rb +60 -0
  286. data/Scripts/Demo.rb +7 -0
  287. data/Scripts/Desktop_Message.rb +210 -0
  288. data/Scripts/Doc_Message.rb +273 -0
  289. data/Scripts/EdText.rb +50 -0
  290. data/Scripts/Ed_Message.rb +234 -0
  291. data/Scripts/FastTravel.rb +175 -0
  292. data/Scripts/Game_Actor.rb +156 -0
  293. data/Scripts/Game_Actors.rb +28 -0
  294. data/Scripts/Game_BattleAction.rb +145 -0
  295. data/Scripts/Game_Battler 1.rb +307 -0
  296. data/Scripts/Game_Battler 2.rb +294 -0
  297. data/Scripts/Game_Battler 3.rb +354 -0
  298. data/Scripts/Game_Character 1.rb +291 -0
  299. data/Scripts/Game_Character 2.rb +355 -0
  300. data/Scripts/Game_Character 3.rb +505 -0
  301. data/Scripts/Game_CommonEvent.rb +70 -0
  302. data/Scripts/Game_Enemy.rb +317 -0
  303. data/Scripts/Game_Event.rb +264 -0
  304. data/Scripts/Game_FastTravel.rb +40 -0
  305. data/Scripts/Game_Follower.rb +76 -0
  306. data/Scripts/Game_Light.rb +13 -0
  307. data/Scripts/Game_Map.rb +551 -0
  308. data/Scripts/Game_Oneshot.rb +83 -0
  309. data/Scripts/Game_Party.rb +380 -0
  310. data/Scripts/Game_Picture.rb +164 -0
  311. data/Scripts/Game_Player.rb +298 -0
  312. data/Scripts/Game_Screen.rb +148 -0
  313. data/Scripts/Game_SelfSwitches.rb +30 -0
  314. data/Scripts/Game_Switches.rb +45 -0
  315. data/Scripts/Game_System.rb +210 -0
  316. data/Scripts/Game_Temp.rb +145 -0
  317. data/Scripts/Game_Variables.rb +36 -0
  318. data/Scripts/Interpreter 1.rb +320 -0
  319. data/Scripts/Interpreter 2.rb +286 -0
  320. data/Scripts/Interpreter 3.rb +474 -0
  321. data/Scripts/Interpreter 4.rb +327 -0
  322. data/Scripts/Interpreter 5.rb +448 -0
  323. data/Scripts/Interpreter 6.rb +307 -0
  324. data/Scripts/Interpreter 7.rb +282 -0
  325. data/Scripts/Main.rb +46 -9
  326. data/Scripts/Particles.rb +141 -0
  327. data/Scripts/Persistent.rb +71 -0
  328. data/Scripts/Puzzle_Film.rb +14 -0
  329. data/Scripts/Puzzle_Pixel.rb +210 -0
  330. data/Scripts/Puzzle_Safe.rb +152 -0
  331. data/Scripts/Puzzle_Sokoban.rb +14 -0
  332. data/Scripts/RPG.rb +55 -0
  333. data/Scripts/SaveLoad.rb +275 -0
  334. data/Scripts/Scene_Debug.rb +190 -0
  335. data/Scripts/Scene_End.rb +108 -0
  336. data/Scripts/Scene_Equip.rb +222 -0
  337. data/Scripts/Scene_File.rb +111 -0
  338. data/Scripts/Scene_Item.rb +205 -0
  339. data/Scripts/Scene_Load.rb +106 -0
  340. data/Scripts/Scene_Map.rb +540 -0
  341. data/Scripts/Scene_Menu.rb +213 -0
  342. data/Scripts/Scene_Name.rb +113 -0
  343. data/Scripts/Scene_Save.rb +88 -0
  344. data/Scripts/Scene_Skill.rb +232 -0
  345. data/Scripts/Scene_Status.rb +78 -0
  346. data/Scripts/Scene_Title.rb +237 -0
  347. data/Scripts/Script.rb +780 -0
  348. data/Scripts/Sprite_Battler.rb +131 -0
  349. data/Scripts/Sprite_Character.rb +192 -0
  350. data/Scripts/Sprite_Footprint.rb +35 -0
  351. data/Scripts/Sprite_Footsplash.rb +54 -0
  352. data/Scripts/Sprite_Light.rb +18 -0
  353. data/Scripts/Sprite_MapText.rb +63 -0
  354. data/Scripts/Sprite_Picture.rb +72 -0
  355. data/Scripts/Sprite_Timer.rb +52 -0
  356. data/Scripts/Spriteset_Map.rb +370 -0
  357. data/Scripts/Window_Base.rb +327 -0
  358. data/Scripts/Window_BattleResult.rb +51 -0
  359. data/Scripts/Window_BattleStatus.rb +62 -0
  360. data/Scripts/Window_Command.rb +49 -0
  361. data/Scripts/Window_DebugLeft.rb +57 -0
  362. data/Scripts/Window_DebugRight.rb +69 -0
  363. data/Scripts/Window_EquipItem.rb +94 -0
  364. data/Scripts/Window_EquipLeft.rb +61 -0
  365. data/Scripts/Window_EquipRight.rb +56 -0
  366. data/Scripts/Window_Gold.rb +27 -0
  367. data/Scripts/Window_Help.rb +33 -0
  368. data/Scripts/Window_InputNumber.rb +111 -0
  369. data/Scripts/Window_Item.rb +229 -0
  370. data/Scripts/Window_MainMenu.rb +150 -0
  371. data/Scripts/Window_MenuStatus.rb +48 -0
  372. data/Scripts/Window_Message.rb +459 -0
  373. data/Scripts/Window_NameEdit.rb +108 -0
  374. data/Scripts/Window_NameInput.rb +262 -0
  375. data/Scripts/Window_PartyCommand.rb +42 -0
  376. data/Scripts/Window_PlayTime.rb +40 -0
  377. data/Scripts/Window_SaveFile.rb +91 -0
  378. data/Scripts/Window_Selectable.rb +203 -0
  379. data/Scripts/Window_Settings.rb +469 -0
  380. data/Scripts/Window_ShopBuy.rb +93 -0
  381. data/Scripts/Window_ShopCommand.rb +37 -0
  382. data/Scripts/Window_ShopNumber.rb +87 -0
  383. data/Scripts/Window_ShopSell.rb +94 -0
  384. data/Scripts/Window_ShopStatus.rb +107 -0
  385. data/Scripts/Window_Skill.rb +83 -0
  386. data/Scripts/Window_SkillStatus.rb +28 -0
  387. data/Scripts/Window_Status.rb +64 -0
  388. data/Scripts/Window_Steps.rb +26 -0
  389. data/Scripts/Window_Target.rb +49 -0
  390. data/Scripts/_scripts.txt +110 -0
  391. data/Scripts/i18n_English.rb +59 -0
  392. data/Scripts/i18n_Language.rb +130 -0
  393. data/lib/rmxp_extractor/classnames.rb +6 -0
  394. data/lib/rmxp_extractor/data_export.rb +4 -2
  395. data/lib/rmxp_extractor/version.rb +1 -1
  396. metadata +111 -125
  397. data/Data/Map-1.rxdata +0 -0
  398. data/Data/Map-327.rxdata +0 -0
  399. data/Data/Map264.rxdata +0 -0
  400. data/Data/Map265.rxdata +0 -0
  401. data/Data/Map266.rxdata +0 -0
  402. data/Data/Map267.rxdata +0 -0
  403. data/Data/Map268.rxdata +0 -0
  404. data/Data/Map269.rxdata +0 -0
  405. data/Data/Map270.rxdata +0 -0
  406. data/Data/Map271.rxdata +0 -0
  407. data/Data/Map272.rxdata +0 -0
  408. data/Data/Map273.rxdata +0 -0
  409. data/Data/Map274.rxdata +0 -0
  410. data/Data/Map275.rxdata +0 -0
  411. data/Data/Map276.rxdata +0 -0
  412. data/Data/Map277.rxdata +0 -0
  413. data/Data/Map278.rxdata +0 -0
  414. data/Data/Map279.rxdata +0 -0
  415. data/Data/Map280.rxdata +0 -0
  416. data/Data/Map281.rxdata +0 -0
  417. data/Data/Map282.rxdata +0 -0
  418. data/Data/Map283.rxdata +0 -0
  419. data/Data/Map284.rxdata +0 -0
  420. data/Data/Map285.rxdata +0 -0
  421. data/Data/Map286.rxdata +0 -0
  422. data/Data/Map287.rxdata +0 -0
  423. data/Data/Map288.rxdata +0 -0
  424. data/Data/Map289.rxdata +0 -0
  425. data/Data/Map290.rxdata +0 -0
  426. data/Data/Map291.rxdata +0 -0
  427. data/Data/Map292.rxdata +0 -0
  428. data/Data/Map293.rxdata +0 -0
  429. data/Data/Map294.rxdata +0 -0
  430. data/Data/Map295.rxdata +0 -0
  431. data/Data/Map296.rxdata +0 -0
  432. data/Data/Map297.rxdata +0 -0
  433. data/Data/Map298.rxdata +0 -0
  434. data/Data/Map299.rxdata +0 -0
  435. data/Data/Map300.rxdata +0 -0
  436. data/Data/Map301.rxdata +0 -0
  437. data/Data/Map302.rxdata +0 -0
  438. data/Data/Map303.rxdata +0 -0
  439. data/Data/Map304.rxdata +0 -0
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@@ -0,0 +1,229 @@
1
+ #==============================================================================
2
+ # ** Window_Item
3
+ #------------------------------------------------------------------------------
4
+ # This window displays items in possession on the item and battle screens.
5
+ #==============================================================================
6
+
7
+ class Window_Item < Window_Selectable
8
+ COLUMN_MAX = 2
9
+ SPECIAL_COLOR = Color.new(128, 255, 128)
10
+
11
+ #--------------------------------------------------------------------------
12
+ # * Object Initialization
13
+ #--------------------------------------------------------------------------
14
+ def initialize
15
+ super(16, 96, 608, 224)
16
+ @column_max = 2
17
+ refresh
18
+ self.index = 0
19
+ self.back_opacity = 230
20
+ self.z = 9998
21
+ self.visible = false
22
+ self.active = false
23
+
24
+ @fade_in = false
25
+ @fade_out = false
26
+
27
+ @help_window = Window_Help.new
28
+ end
29
+ #--------------------------------------------------------------------------
30
+ # * Get Item
31
+ #--------------------------------------------------------------------------
32
+ def item
33
+ return @data[self.index]
34
+ end
35
+ #--------------------------------------------------------------------------
36
+ # * Refresh
37
+ #--------------------------------------------------------------------------
38
+ def refresh
39
+ if self.contents != nil
40
+ self.contents.dispose
41
+ self.contents = nil
42
+ end
43
+ @data = []
44
+ # Add item
45
+ for i in 1...$data_items.size
46
+ if $game_party.item_number(i) > 0
47
+ @data.push($data_items[i])
48
+ end
49
+ end
50
+ # If item count is not 0, make a bit map and draw all items
51
+ @item_max = @data.size
52
+ if @item_max > 0
53
+ self.contents = Bitmap.new(width - 32, row_max * 32)
54
+ for i in 0...@item_max
55
+ draw_item(i)
56
+ end
57
+ self.index = 0 if self.index == -1
58
+ self.index = @item_max - 1 if self.index >= @item_max
59
+ else
60
+ self.index = -1
61
+ end
62
+ end
63
+ #--------------------------------------------------------------------------
64
+ # * Draw Item
65
+ # index : item number
66
+ #--------------------------------------------------------------------------
67
+ def draw_item(index)
68
+ item = @data[index]
69
+
70
+ # Font color
71
+ if $game_variables[1] == item.id
72
+ self.contents.font.color = active_item_color
73
+ elsif item.common_event_id > 0
74
+ self.contents.font.color = SPECIAL_COLOR
75
+ else
76
+ self.contents.font.color = normal_color
77
+ end
78
+
79
+ # Geometry
80
+ x = index % 2 * (self.width / COLUMN_MAX)
81
+ y = index / 2 * 32
82
+ off = index == @index ? 2 : 0
83
+ rect = Rect.new(x + 32, y, self.width / COLUMN_MAX - 64, 32)
84
+ self.contents.draw_text(rect, item.name, 1)
85
+
86
+ bitmap = RPG::Cache.icon(item.icon_name)
87
+ self.contents.blt(x + off, y + off, bitmap, Rect.new(off, off, 32 - off * 2, 32 - off * 2), self.contents.font.color.alpha)
88
+ end
89
+ #--------------------------------------------------------------------------
90
+ # * Help Text Update
91
+ #--------------------------------------------------------------------------
92
+ def update_help
93
+ self.contents.clear if self.contents
94
+ (0...@item_max).each { |i| draw_item(i) }
95
+ @help_window.set_text(self.item == nil ? tr("No item selected.") : self.item.description, 1)
96
+ end
97
+ #--------------------------------------------------------------------------
98
+ # * Update
99
+ #--------------------------------------------------------------------------
100
+ def update
101
+ if $game_system.map_interpreter.running?
102
+ was_active = self.active
103
+ self.active = false
104
+ super
105
+ self.active = was_active
106
+ return
107
+ end
108
+ super
109
+
110
+ # Handle fade-in effect
111
+ if @fade_in
112
+ if Input.trigger?(Input::MENU)
113
+ @fade_in = false
114
+ @fade_out = true
115
+ else
116
+ self.opacity += 48
117
+ self.contents_opacity += 48
118
+ @help_window.opacity += 48
119
+ @help_window.contents_opacity += 48
120
+ if self.contents_opacity == 255
121
+ @fade_in = false
122
+ end
123
+ return
124
+ end
125
+ end
126
+
127
+ # Handle fade-out effect
128
+ if @fade_out
129
+ self.opacity -= 48
130
+ self.contents_opacity -= 48
131
+ @help_window.opacity -= 48
132
+ @help_window.contents_opacity -= 48
133
+ if self.contents_opacity == 0
134
+ @fade_out = false
135
+ self.visible = false
136
+ self.active = false
137
+ @help_window.visible = false
138
+ end
139
+ return
140
+ end
141
+
142
+ # Don't do anything if not active
143
+ if !self.active
144
+ return
145
+ end
146
+
147
+ # Select menu item
148
+ if Input.trigger?(Input::ACTION)
149
+ if @item_max == 0
150
+ $game_system.se_play($data_system.buzzer_se)
151
+ return
152
+ end
153
+
154
+ # Run common event of item if valid
155
+ item = @data[@index]
156
+ if item.common_event_id > 0
157
+ $game_temp.common_event_id = item.common_event_id
158
+ $game_system.se_play($data_system.decision_se)
159
+ return
160
+ end
161
+
162
+ # Select or combine items
163
+ item_a = $game_variables[1]
164
+ item_b = @data[@index].id
165
+ if item_a == item_b
166
+ $game_variables[1] = 0
167
+ $game_system.se_play($data_system.cancel_se)
168
+ else
169
+ $game_system.se_play($data_system.decision_se)
170
+ if item_a == 0
171
+ $game_variables[1] = item_b
172
+ draw_item(@index)
173
+ else
174
+ # Draw both as active
175
+ $game_variables[1] = item_b
176
+ draw_item(@index)
177
+ # Combine items
178
+ $game_variables[1] = 0
179
+ $game_variables[2] = Item.combine(item_a, item_b)
180
+ $game_switches[1] = true
181
+ end
182
+ end
183
+ end
184
+
185
+ # Close menu
186
+ if Input.trigger?(Input::CANCEL) ||
187
+ Input.trigger?(Input::MENU) ||
188
+ Input.trigger?(Input::ITEMS)
189
+ unless Input.trigger?(Input::MENU)
190
+ $game_system.se_play($data_system.cancel_se)
191
+ end
192
+ @fade_out = true
193
+ return
194
+ end
195
+ end
196
+ #--------------------------------------------------------------------------
197
+ # * Open
198
+ #--------------------------------------------------------------------------
199
+ def open
200
+ update_help
201
+ refresh
202
+
203
+ # Search for selected item and auto-select
204
+ if $game_variables[1] > 0
205
+ @data.each_with_index do |item, i|
206
+ if $game_variables[1] == item.id
207
+ self.index = i
208
+ break
209
+ end
210
+ end
211
+ end
212
+
213
+ self.opacity = 0
214
+ self.contents_opacity = 0
215
+ self.visible = true
216
+ @help_window.opacity = 0
217
+ @help_window.contents_opacity = 0
218
+ @help_window.visible = true
219
+ self.active = true
220
+ @fade_in = true
221
+ end
222
+ #--------------------------------------------------------------------------
223
+ # * Dispose
224
+ #--------------------------------------------------------------------------
225
+ def dispose
226
+ super
227
+ @help_window.dispose
228
+ end
229
+ end
@@ -0,0 +1,150 @@
1
+ # The main menu window
2
+ class Window_MainMenu < Window_Selectable
3
+ def initialize
4
+ super(16, 16, 608, 64)
5
+
6
+ # Set up menu options
7
+ @commands = Array.new
8
+ @commands << 'Travel'
9
+ @commands << 'Notes'
10
+ @commands << 'Settings'
11
+ @item_max = @commands.size
12
+ @column_max = @item_max
13
+
14
+ # Make invisible by default
15
+ self.visible = false
16
+ self.active = false
17
+ self.back_opacity = 230
18
+ @fade_in = false
19
+ @fade_out = false
20
+
21
+ # Render menu
22
+ self.contents = Bitmap.new(width - 32, 32)
23
+ Language.register_text_sprite(self.class.name + "_contents", self.contents)
24
+ for i in 0...@item_max
25
+ draw_item(i, normal_color)
26
+ end
27
+ self.z = 9998
28
+ end
29
+ #--------------------------------------------------------------------------
30
+ # * Dispose
31
+ #--------------------------------------------------------------------------
32
+ def dispose
33
+ # Dispose of windows
34
+ super
35
+ end
36
+ #--------------------------------------------------------------------------
37
+ # * Draw Item
38
+ # index : item number
39
+ # color : text color
40
+ #--------------------------------------------------------------------------
41
+ def draw_item(index, color)
42
+ # Set color
43
+ self.contents.font.color = color
44
+
45
+ # Get width of text and cap
46
+ w = self.width / @item_max
47
+
48
+ # Update item
49
+ rect = Rect.new(w * index, 0, w - 32, 32)
50
+ self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
51
+ self.contents.draw_text(rect, tr(@commands[index]), 1)
52
+ end
53
+ #--------------------------------------------------------------------------
54
+ # * Disable Item
55
+ # index : item number
56
+ #--------------------------------------------------------------------------
57
+ def disable_item(index)
58
+ draw_item(index, disabled_color)
59
+ end
60
+
61
+ # Open/show the menu
62
+ def open
63
+ # redraw in case language has been updated
64
+ for i in 0...@item_max
65
+ draw_item(i, normal_color)
66
+ end
67
+ self.opacity = 0
68
+ self.contents_opacity = 0
69
+ self.visible = true
70
+ @fade_in = true
71
+ self.index = 0
72
+ self.active = true
73
+ end
74
+
75
+ # Update
76
+ def update
77
+ super
78
+
79
+ # Handle fade-in effect
80
+ if @fade_in
81
+ if Input.trigger?(Input::ITEMS)
82
+ @fade_in = false
83
+ @fade_out = true
84
+ else
85
+ self.opacity += 48
86
+ self.contents_opacity += 48
87
+ if self.contents_opacity == 255
88
+ @fade_in = false
89
+ end
90
+ return
91
+ end
92
+ end
93
+
94
+ # Handle fade-out effect
95
+ if @fade_out
96
+ self.opacity -= 48
97
+ self.contents_opacity -= 48
98
+ if self.contents_opacity == 0
99
+ @fade_out = false
100
+ self.visible = false
101
+ self.active = false
102
+ end
103
+ return
104
+ end
105
+
106
+ # Don't do anything if not active
107
+ if !self.active || $game_system.map_interpreter.running?
108
+ return
109
+ end
110
+
111
+
112
+ # Cancel menu
113
+ if Input.trigger?(Input::CANCEL) ||
114
+ Input.trigger?(Input::MENU) ||
115
+ Input.trigger?(Input::ITEMS)
116
+ unless Input.trigger?(Input::ITEMS)
117
+ $game_system.se_play($data_system.cancel_se)
118
+ end
119
+ @fade_out = true
120
+ return
121
+ end
122
+
123
+ # Select menu item
124
+ if Input.trigger?(Input::ACTION)
125
+ self.active = false
126
+ self.opacity = 127
127
+ case @index
128
+ when 0
129
+ if $game_fasttravel.enabled?
130
+ $game_system.se_play($data_system.decision_se)
131
+ $game_temp.travel_menu_calling = true
132
+ @fade_out = true
133
+ else
134
+ $game_system.se_play($data_system.buzzer_se)
135
+ $game_temp.message_ed_text = tr("You cannot fast travel right now.")
136
+ $game_temp.message_proc = Proc.new { self.active = true; self.opacity = 255 }
137
+ end
138
+ when 1
139
+ $game_temp.common_event_id = 15
140
+ @fade_out = true
141
+ else
142
+ $game_system.se_play($data_system.decision_se)
143
+ $game_temp.window_settings_calling = true
144
+ @fade_out = true
145
+ end
146
+ return
147
+ end
148
+
149
+ end
150
+ end
@@ -0,0 +1,48 @@
1
+ #==============================================================================
2
+ # ** Window_MenuStatus
3
+ #------------------------------------------------------------------------------
4
+ # This window displays party member status on the menu screen.
5
+ #==============================================================================
6
+
7
+ class Window_MenuStatus < Window_Selectable
8
+ #--------------------------------------------------------------------------
9
+ # * Object Initialization
10
+ #--------------------------------------------------------------------------
11
+ def initialize
12
+ super(0, 0, 480, 480)
13
+ self.contents = Bitmap.new(width - 32, height - 32)
14
+ refresh
15
+ self.active = false
16
+ self.index = -1
17
+ end
18
+ #--------------------------------------------------------------------------
19
+ # * Refresh
20
+ #--------------------------------------------------------------------------
21
+ def refresh
22
+ self.contents.clear
23
+ @item_max = $game_party.actors.size
24
+ for i in 0...$game_party.actors.size
25
+ x = 64
26
+ y = i * 116
27
+ actor = $game_party.actors[i]
28
+ draw_actor_graphic(actor, x - 40, y + 80)
29
+ draw_actor_name(actor, x, y)
30
+ draw_actor_class(actor, x + 144, y)
31
+ draw_actor_level(actor, x, y + 32)
32
+ draw_actor_state(actor, x + 90, y + 32)
33
+ draw_actor_exp(actor, x, y + 64)
34
+ draw_actor_hp(actor, x + 236, y + 32)
35
+ draw_actor_sp(actor, x + 236, y + 64)
36
+ end
37
+ end
38
+ #--------------------------------------------------------------------------
39
+ # * Cursor Rectangle Update
40
+ #--------------------------------------------------------------------------
41
+ def update_cursor_rect
42
+ if @index < 0
43
+ self.cursor_rect.empty
44
+ else
45
+ self.cursor_rect.set(0, @index * 116, self.width - 32, 96)
46
+ end
47
+ end
48
+ end