rmxp_extractor 1.5 → 1.6
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- checksums.yaml +4 -4
- data/Data/Actors.rxdata +0 -0
- data/Data/Animations.rxdata +0 -0
- data/Data/Armors.rxdata +0 -0
- data/Data/Classes.rxdata +0 -0
- data/Data/CommonEvents.rxdata +0 -0
- data/Data/Enemies.rxdata +0 -0
- data/Data/Items.rxdata +0 -0
- data/Data/Map001.rxdata +0 -0
- data/Data/Map002.rxdata +0 -0
- data/Data/Map003.rxdata +0 -0
- data/Data/Map004.rxdata +0 -0
- data/Data/Map005.rxdata +0 -0
- data/Data/Map006.rxdata +0 -0
- data/Data/Map007.rxdata +0 -0
- data/Data/Map008.rxdata +0 -0
- data/Data/Map009.rxdata +0 -0
- data/Data/Map010.rxdata +0 -0
- data/Data/Map011.rxdata +0 -0
- data/Data/Map012.rxdata +0 -0
- data/Data/Map013.rxdata +0 -0
- data/Data/Map014.rxdata +0 -0
- data/Data/Map015.rxdata +0 -0
- data/Data/Map016.rxdata +0 -0
- data/Data/Map017.rxdata +0 -0
- data/Data/Map018.rxdata +0 -0
- data/Data/Map019.rxdata +0 -0
- data/Data/Map020.rxdata +0 -0
- data/Data/Map021.rxdata +0 -0
- data/Data/Map022.rxdata +0 -0
- data/Data/Map023.rxdata +0 -0
- data/Data/Map024.rxdata +0 -0
- data/Data/Map025.rxdata +0 -0
- data/Data/Map026.rxdata +0 -0
- data/Data/Map027.rxdata +0 -0
- data/Data/Map028.rxdata +0 -0
- data/Data/Map029.rxdata +0 -0
- data/Data/Map030.rxdata +0 -0
- data/Data/Map031.rxdata +0 -0
- data/Data/Map032.rxdata +0 -0
- data/Data/Map033.rxdata +0 -0
- data/Data/Map034.rxdata +0 -0
- data/Data/Map035.rxdata +0 -0
- data/Data/Map036.rxdata +0 -0
- data/Data/Map037.rxdata +0 -0
- data/Data/Map038.rxdata +0 -0
- data/Data/Map039.rxdata +0 -0
- data/Data/Map040.rxdata +0 -0
- data/Data/Map041.rxdata +0 -0
- data/Data/Map042.rxdata +0 -0
- data/Data/Map043.rxdata +0 -0
- data/Data/Map044.rxdata +0 -0
- data/Data/Map045.rxdata +0 -0
- data/Data/Map046.rxdata +0 -0
- data/Data/Map047.rxdata +0 -0
- data/Data/Map048.rxdata +0 -0
- data/Data/Map049.rxdata +0 -0
- data/Data/Map050.rxdata +0 -0
- data/Data/Map051.rxdata +0 -0
- data/Data/Map052.rxdata +0 -0
- data/Data/Map053.rxdata +0 -0
- data/Data/Map054.rxdata +0 -0
- data/Data/Map055.rxdata +0 -0
- data/Data/Map056.rxdata +0 -0
- data/Data/Map057.rxdata +0 -0
- data/Data/Map058.rxdata +0 -0
- data/Data/Map059.rxdata +0 -0
- data/Data/Map060.rxdata +0 -0
- data/Data/Map061.rxdata +0 -0
- data/Data/Map062.rxdata +0 -0
- data/Data/Map063.rxdata +0 -0
- data/Data/Map064.rxdata +0 -0
- data/Data/Map065.rxdata +0 -0
- data/Data/Map066.rxdata +0 -0
- data/Data/Map067.rxdata +0 -0
- data/Data/Map068.rxdata +0 -0
- data/Data/Map069.rxdata +0 -0
- data/Data/Map070.rxdata +0 -0
- data/Data/Map071.rxdata +0 -0
- data/Data/Map072.rxdata +0 -0
- data/Data/Map073.rxdata +0 -0
- data/Data/Map074.rxdata +0 -0
- data/Data/Map075.rxdata +0 -0
- data/Data/Map076.rxdata +0 -0
- data/Data/Map077.rxdata +0 -0
- data/Data/Map078.rxdata +0 -0
- data/Data/Map079.rxdata +0 -0
- data/Data/Map080.rxdata +0 -0
- data/Data/Map081.rxdata +0 -0
- data/Data/Map082.rxdata +0 -0
- data/Data/Map083.rxdata +0 -0
- data/Data/Map084.rxdata +0 -0
- data/Data/Map085.rxdata +0 -0
- data/Data/Map086.rxdata +0 -0
- data/Data/Map087.rxdata +0 -0
- data/Data/Map088.rxdata +0 -0
- data/Data/Map089.rxdata +0 -0
- data/Data/Map090.rxdata +0 -0
- data/Data/Map091.rxdata +0 -0
- data/Data/Map092.rxdata +0 -0
- data/Data/Map093.rxdata +0 -0
- data/Data/Map094.rxdata +0 -0
- data/Data/Map095.rxdata +0 -0
- data/Data/Map096.rxdata +0 -0
- data/Data/Map097.rxdata +0 -0
- data/Data/Map098.rxdata +0 -0
- data/Data/Map099.rxdata +0 -0
- data/Data/Map100.rxdata +0 -0
- data/Data/Map101.rxdata +0 -0
- data/Data/Map102.rxdata +0 -0
- data/Data/Map103.rxdata +0 -0
- data/Data/Map104.rxdata +0 -0
- data/Data/Map105.rxdata +0 -0
- data/Data/Map106.rxdata +0 -0
- data/Data/Map107.rxdata +0 -0
- data/Data/Map108.rxdata +0 -0
- data/Data/Map109.rxdata +0 -0
- data/Data/Map110.rxdata +0 -0
- data/Data/Map111.rxdata +0 -0
- data/Data/Map112.rxdata +0 -0
- data/Data/Map113.rxdata +0 -0
- data/Data/Map114.rxdata +0 -0
- data/Data/Map115.rxdata +0 -0
- data/Data/Map116.rxdata +0 -0
- data/Data/Map117.rxdata +0 -0
- data/Data/Map118.rxdata +0 -0
- data/Data/Map119.rxdata +0 -0
- data/Data/Map120.rxdata +0 -0
- data/Data/Map121.rxdata +0 -0
- data/Data/Map122.rxdata +0 -0
- data/Data/Map123.rxdata +0 -0
- data/Data/Map124.rxdata +0 -0
- data/Data/Map125.rxdata +0 -0
- data/Data/Map126.rxdata +0 -0
- data/Data/Map127.rxdata +0 -0
- data/Data/Map128.rxdata +0 -0
- data/Data/Map129.rxdata +0 -0
- data/Data/Map130.rxdata +0 -0
- data/Data/Map131.rxdata +0 -0
- data/Data/Map132.rxdata +0 -0
- data/Data/Map133.rxdata +0 -0
- data/Data/Map134.rxdata +0 -0
- data/Data/Map135.rxdata +0 -0
- data/Data/Map136.rxdata +0 -0
- data/Data/Map137.rxdata +0 -0
- data/Data/Map138.rxdata +0 -0
- data/Data/Map139.rxdata +0 -0
- data/Data/Map140.rxdata +0 -0
- data/Data/Map141.rxdata +0 -0
- data/Data/Map142.rxdata +0 -0
- data/Data/Map143.rxdata +0 -0
- data/Data/Map144.rxdata +0 -0
- data/Data/Map145.rxdata +0 -0
- data/Data/Map146.rxdata +0 -0
- data/Data/Map147.rxdata +0 -0
- data/Data/Map148.rxdata +0 -0
- data/Data/Map149.rxdata +0 -0
- data/Data/Map150.rxdata +0 -0
- data/Data/Map151.rxdata +0 -0
- data/Data/Map152.rxdata +0 -0
- data/Data/Map153.rxdata +0 -0
- data/Data/Map154.rxdata +0 -0
- data/Data/Map155.rxdata +0 -0
- data/Data/Map156.rxdata +0 -0
- data/Data/Map157.rxdata +0 -0
- data/Data/Map158.rxdata +0 -0
- data/Data/Map159.rxdata +0 -0
- data/Data/Map160.rxdata +0 -0
- data/Data/Map161.rxdata +0 -0
- data/Data/Map162.rxdata +0 -0
- data/Data/Map163.rxdata +0 -0
- data/Data/Map164.rxdata +0 -0
- data/Data/Map165.rxdata +0 -0
- data/Data/Map166.rxdata +0 -0
- data/Data/Map167.rxdata +0 -0
- data/Data/Map168.rxdata +0 -0
- data/Data/Map169.rxdata +0 -0
- data/Data/Map170.rxdata +0 -0
- data/Data/Map171.rxdata +0 -0
- data/Data/Map172.rxdata +0 -0
- data/Data/Map173.rxdata +0 -0
- data/Data/Map174.rxdata +0 -0
- data/Data/Map175.rxdata +0 -0
- data/Data/Map176.rxdata +0 -0
- data/Data/Map177.rxdata +0 -0
- data/Data/Map178.rxdata +0 -0
- data/Data/Map179.rxdata +0 -0
- data/Data/Map180.rxdata +0 -0
- data/Data/Map181.rxdata +0 -0
- data/Data/Map182.rxdata +0 -0
- data/Data/Map183.rxdata +0 -0
- data/Data/Map184.rxdata +0 -0
- data/Data/Map185.rxdata +0 -0
- data/Data/Map186.rxdata +0 -0
- data/Data/Map187.rxdata +0 -0
- data/Data/Map188.rxdata +0 -0
- data/Data/Map189.rxdata +0 -0
- data/Data/Map190.rxdata +0 -0
- data/Data/Map191.rxdata +0 -0
- data/Data/Map192.rxdata +0 -0
- data/Data/Map193.rxdata +0 -0
- data/Data/Map194.rxdata +0 -0
- data/Data/Map195.rxdata +0 -0
- data/Data/Map196.rxdata +0 -0
- data/Data/Map197.rxdata +0 -0
- data/Data/Map198.rxdata +0 -0
- data/Data/Map199.rxdata +0 -0
- data/Data/Map200.rxdata +0 -0
- data/Data/Map201.rxdata +0 -0
- data/Data/Map202.rxdata +0 -0
- data/Data/Map203.rxdata +0 -0
- data/Data/Map204.rxdata +0 -0
- data/Data/Map205.rxdata +0 -0
- data/Data/Map206.rxdata +0 -0
- data/Data/Map207.rxdata +0 -0
- data/Data/Map208.rxdata +0 -0
- data/Data/Map209.rxdata +0 -0
- data/Data/Map210.rxdata +0 -0
- data/Data/Map211.rxdata +0 -0
- data/Data/Map212.rxdata +0 -0
- data/Data/Map213.rxdata +0 -0
- data/Data/Map214.rxdata +0 -0
- data/Data/Map215.rxdata +0 -0
- data/Data/Map216.rxdata +0 -0
- data/Data/Map217.rxdata +0 -0
- data/Data/Map218.rxdata +0 -0
- data/Data/Map219.rxdata +0 -0
- data/Data/Map220.rxdata +0 -0
- data/Data/Map221.rxdata +0 -0
- data/Data/Map222.rxdata +0 -0
- data/Data/Map223.rxdata +0 -0
- data/Data/Map224.rxdata +0 -0
- data/Data/Map225.rxdata +0 -0
- data/Data/Map226.rxdata +0 -0
- data/Data/Map227.rxdata +0 -0
- data/Data/Map228.rxdata +0 -0
- data/Data/Map229.rxdata +0 -0
- data/Data/Map230.rxdata +0 -0
- data/Data/Map231.rxdata +0 -0
- data/Data/Map232.rxdata +0 -0
- data/Data/Map233.rxdata +0 -0
- data/Data/Map234.rxdata +0 -0
- data/Data/Map235.rxdata +0 -0
- data/Data/Map236.rxdata +0 -0
- data/Data/Map237.rxdata +0 -0
- data/Data/Map238.rxdata +0 -0
- data/Data/Map239.rxdata +0 -0
- data/Data/Map240.rxdata +0 -0
- data/Data/Map241.rxdata +0 -0
- data/Data/Map242.rxdata +0 -0
- data/Data/Map243.rxdata +0 -0
- data/Data/Map244.rxdata +0 -0
- data/Data/Map245.rxdata +0 -0
- data/Data/Map246.rxdata +0 -0
- data/Data/Map247.rxdata +0 -0
- data/Data/Map248.rxdata +0 -0
- data/Data/Map249.rxdata +0 -0
- data/Data/Map250.rxdata +0 -0
- data/Data/Map251.rxdata +0 -0
- data/Data/Map252.rxdata +0 -0
- data/Data/Map253.rxdata +0 -0
- data/Data/Map254.rxdata +0 -0
- data/Data/Map255.rxdata +0 -0
- data/Data/Map256.rxdata +0 -0
- data/Data/Map257.rxdata +0 -0
- data/Data/Map258.rxdata +0 -0
- data/Data/Map259.rxdata +0 -0
- data/Data/Map260.rxdata +0 -0
- data/Data/Map261.rxdata +0 -0
- data/Data/Map262.rxdata +0 -0
- data/Data/Map263.rxdata +0 -0
- data/Data/MapInfos.rxdata +0 -0
- data/Data/Scripts.rxdata +0 -0
- data/Data/Skills.rxdata +0 -0
- data/Data/States.rxdata +0 -0
- data/Data/System.rxdata +0 -0
- data/Data/Tilesets.rxdata +0 -0
- data/Data/Troops.rxdata +0 -0
- data/Data/Weapons.rxdata +0 -0
- data/Data/xScripts.rxdata +0 -0
- data/Scripts/Credits_Message.rb +259 -0
- data/Scripts/Data_FastTravel.rb +50 -0
- data/Scripts/Data_Footsteps.rb +77 -0
- data/Scripts/Data_Item.rb +50 -0
- data/Scripts/Data_SpecialEventData.rb +60 -0
- data/Scripts/Demo.rb +7 -0
- data/Scripts/Desktop_Message.rb +210 -0
- data/Scripts/Doc_Message.rb +273 -0
- data/Scripts/EdText.rb +50 -0
- data/Scripts/Ed_Message.rb +234 -0
- data/Scripts/FastTravel.rb +175 -0
- data/Scripts/Game_Actor.rb +156 -0
- data/Scripts/Game_Actors.rb +28 -0
- data/Scripts/Game_BattleAction.rb +145 -0
- data/Scripts/Game_Battler 1.rb +307 -0
- data/Scripts/Game_Battler 2.rb +294 -0
- data/Scripts/Game_Battler 3.rb +354 -0
- data/Scripts/Game_Character 1.rb +291 -0
- data/Scripts/Game_Character 2.rb +355 -0
- data/Scripts/Game_Character 3.rb +505 -0
- data/Scripts/Game_CommonEvent.rb +70 -0
- data/Scripts/Game_Enemy.rb +317 -0
- data/Scripts/Game_Event.rb +264 -0
- data/Scripts/Game_FastTravel.rb +40 -0
- data/Scripts/Game_Follower.rb +76 -0
- data/Scripts/Game_Light.rb +13 -0
- data/Scripts/Game_Map.rb +551 -0
- data/Scripts/Game_Oneshot.rb +83 -0
- data/Scripts/Game_Party.rb +380 -0
- data/Scripts/Game_Picture.rb +164 -0
- data/Scripts/Game_Player.rb +298 -0
- data/Scripts/Game_Screen.rb +148 -0
- data/Scripts/Game_SelfSwitches.rb +30 -0
- data/Scripts/Game_Switches.rb +45 -0
- data/Scripts/Game_System.rb +210 -0
- data/Scripts/Game_Temp.rb +145 -0
- data/Scripts/Game_Variables.rb +36 -0
- data/Scripts/Interpreter 1.rb +320 -0
- data/Scripts/Interpreter 2.rb +286 -0
- data/Scripts/Interpreter 3.rb +474 -0
- data/Scripts/Interpreter 4.rb +327 -0
- data/Scripts/Interpreter 5.rb +448 -0
- data/Scripts/Interpreter 6.rb +307 -0
- data/Scripts/Interpreter 7.rb +282 -0
- data/Scripts/Main.rb +46 -9
- data/Scripts/Particles.rb +141 -0
- data/Scripts/Persistent.rb +71 -0
- data/Scripts/Puzzle_Film.rb +14 -0
- data/Scripts/Puzzle_Pixel.rb +210 -0
- data/Scripts/Puzzle_Safe.rb +152 -0
- data/Scripts/Puzzle_Sokoban.rb +14 -0
- data/Scripts/RPG.rb +55 -0
- data/Scripts/SaveLoad.rb +275 -0
- data/Scripts/Scene_Debug.rb +190 -0
- data/Scripts/Scene_End.rb +108 -0
- data/Scripts/Scene_Equip.rb +222 -0
- data/Scripts/Scene_File.rb +111 -0
- data/Scripts/Scene_Item.rb +205 -0
- data/Scripts/Scene_Load.rb +106 -0
- data/Scripts/Scene_Map.rb +540 -0
- data/Scripts/Scene_Menu.rb +213 -0
- data/Scripts/Scene_Name.rb +113 -0
- data/Scripts/Scene_Save.rb +88 -0
- data/Scripts/Scene_Skill.rb +232 -0
- data/Scripts/Scene_Status.rb +78 -0
- data/Scripts/Scene_Title.rb +237 -0
- data/Scripts/Script.rb +780 -0
- data/Scripts/Sprite_Battler.rb +131 -0
- data/Scripts/Sprite_Character.rb +192 -0
- data/Scripts/Sprite_Footprint.rb +35 -0
- data/Scripts/Sprite_Footsplash.rb +54 -0
- data/Scripts/Sprite_Light.rb +18 -0
- data/Scripts/Sprite_MapText.rb +63 -0
- data/Scripts/Sprite_Picture.rb +72 -0
- data/Scripts/Sprite_Timer.rb +52 -0
- data/Scripts/Spriteset_Map.rb +370 -0
- data/Scripts/Window_Base.rb +327 -0
- data/Scripts/Window_BattleResult.rb +51 -0
- data/Scripts/Window_BattleStatus.rb +62 -0
- data/Scripts/Window_Command.rb +49 -0
- data/Scripts/Window_DebugLeft.rb +57 -0
- data/Scripts/Window_DebugRight.rb +69 -0
- data/Scripts/Window_EquipItem.rb +94 -0
- data/Scripts/Window_EquipLeft.rb +61 -0
- data/Scripts/Window_EquipRight.rb +56 -0
- data/Scripts/Window_Gold.rb +27 -0
- data/Scripts/Window_Help.rb +33 -0
- data/Scripts/Window_InputNumber.rb +111 -0
- data/Scripts/Window_Item.rb +229 -0
- data/Scripts/Window_MainMenu.rb +150 -0
- data/Scripts/Window_MenuStatus.rb +48 -0
- data/Scripts/Window_Message.rb +459 -0
- data/Scripts/Window_NameEdit.rb +108 -0
- data/Scripts/Window_NameInput.rb +262 -0
- data/Scripts/Window_PartyCommand.rb +42 -0
- data/Scripts/Window_PlayTime.rb +40 -0
- data/Scripts/Window_SaveFile.rb +91 -0
- data/Scripts/Window_Selectable.rb +203 -0
- data/Scripts/Window_Settings.rb +469 -0
- data/Scripts/Window_ShopBuy.rb +93 -0
- data/Scripts/Window_ShopCommand.rb +37 -0
- data/Scripts/Window_ShopNumber.rb +87 -0
- data/Scripts/Window_ShopSell.rb +94 -0
- data/Scripts/Window_ShopStatus.rb +107 -0
- data/Scripts/Window_Skill.rb +83 -0
- data/Scripts/Window_SkillStatus.rb +28 -0
- data/Scripts/Window_Status.rb +64 -0
- data/Scripts/Window_Steps.rb +26 -0
- data/Scripts/Window_Target.rb +49 -0
- data/Scripts/_scripts.txt +110 -0
- data/Scripts/i18n_English.rb +59 -0
- data/Scripts/i18n_Language.rb +130 -0
- data/lib/rmxp_extractor/classnames.rb +6 -0
- data/lib/rmxp_extractor/data_export.rb +4 -2
- data/lib/rmxp_extractor/version.rb +1 -1
- metadata +111 -125
- data/Data/Map-1.rxdata +0 -0
- data/Data/Map-327.rxdata +0 -0
- data/Data/Map264.rxdata +0 -0
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- data/Data/Map361.rxdata +0 -0
- data/Data/Map362.rxdata +0 -0
- data/Data/Map363.rxdata +0 -0
- data/Data/Map364.rxdata +0 -0
- data/Data/Map365.rxdata +0 -0
- data/Data/Map366.rxdata +0 -0
- data/Data/Map367.rxdata +0 -0
- data/Data/Map368.rxdata +0 -0
- data/Data/Map369.rxdata +0 -0
- data/Data/Map370.rxdata +0 -0
- data/Data/Map371.rxdata +0 -0
- data/Data/Map372.rxdata +0 -0
- data/Data/Map373.rxdata +0 -0
- data/Data/Map374.rxdata +0 -0
- data/Data/Map375.rxdata +0 -0
- data/Data/Map376.rxdata +0 -0
- data/Data/Map377.rxdata +0 -0
- data/Data/Map378.rxdata +0 -0
- data/Data/Map379.rxdata +0 -0
- data/Data/Map380.rxdata +0 -0
- data/Data/Map381.rxdata +0 -0
- data/Data/Map382.rxdata +0 -0
- data/Data/Map383.rxdata +0 -0
- data/Data/Map384.rxdata +0 -0
- data/Data/Map385.rxdata +0 -0
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#==============================================================================
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# ** Window_Message
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#------------------------------------------------------------------------------
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# This message window is used to display text.
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#==============================================================================
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class Window_Message < Window_Selectable
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BLIP_TIME = 4
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize
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super(16, 336, 608, 128)
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self.contents = Bitmap.new(width - 32, height - 32)
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Language.register_text_sprite(self.class.name + "_contents", self.contents)
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self.visible = false
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self.z = 9999
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self.back_opacity = 210
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# Animation flags
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@fade_in = false
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@fade_out = false
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@opaque = true # set to false if we're not rendering the window bg
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@text_pause = 0
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@blip = 0
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# Text drawing flags
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@text = nil
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@text_y = @text_x = 0
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@drawing_text = false # set to true when message text is drawing
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@skip_text = false
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# Number/Choices
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self.active = false
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self.index = -1
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@choice_start = -1
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@number_start = -1
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# skip message proc if we have choices/numbers buffered
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@skip_message_proc = false
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# Text blip sound
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@blipsound = nil
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end
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#--------------------------------------------------------------------------
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# * Dispose
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#--------------------------------------------------------------------------
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def dispose
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terminate_message
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$game_temp.message_window_showing = false
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if @input_number_window != nil
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@input_number_window.dispose
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end
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super
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end
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#--------------------------------------------------------------------------
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# * Terminate Message
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#--------------------------------------------------------------------------
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def terminate_message
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# Call message callback
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if !@skip_message_proc && $game_temp.message_proc != nil
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$game_temp.message_proc.call
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$game_temp.message_proc = nil
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end
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# Clear variables related to text, choices, and number input
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$game_temp.message_text = nil
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$game_temp.message_face = nil
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if @choice_start >= 0
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$game_temp.choices = nil
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$game_temp.choice_cancel_type = 0
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$game_temp.choice_proc = nil
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elsif @number_start >= 0
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$game_temp.num_input_variable_id = 0
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$game_temp.num_input_digits_max = 0
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end
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# Reset state
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@text = nil
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@choice_start = -1
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@number_start = -1
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@skip_message_proc = false
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self.active = false
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self.pause = false
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self.index = -1
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end
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#--------------------------------------------------------------------------
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# * Refresh: Load new message text and pre-process it
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#--------------------------------------------------------------------------
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def refresh
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# Initialize
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@blip = BLIP_TIME
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@text = ''
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# Pre-process text
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if $game_temp.message_text != nil && !$game_temp.message_text.empty?
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text = $game_temp.message_text
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# Determine blip sound
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@blipsound = text.start_with?('[') ? 'text_robot' : 'text'
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# Substitute variables, actors, player name, newlines, etc
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text.gsub!(/\\v\[([0-9]+)\]/) do
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$game_variables[$1.to_i]
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end
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#add a space to the beginning of the player name to better deal with longer names in asian languages
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if (Language::FONT_WESTERN == Font.default_name)
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text.gsub!("\\p", $game_oneshot.player_name)
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else
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text.gsub!("\\p", " " + $game_oneshot.player_name)
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end
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text.gsub!("\\n", "\n")
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# Handle text-rendering escape sequences
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text.gsub!(/\\c\[([0-9]+)\]/, "\0[\\1]")
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text.gsub!("\\.", "\001")
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text.gsub!("\\|", "\002")
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text.gsub!("\\>", "\004")
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text.gsub!("\\@", "\003")
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# Finally convert the backslash back
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text.gsub!("\\\\", "\\")
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# Now split text into lines by measuring text metrics
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x = y = 0
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maxwidth = self.contents.width - 4 - ($game_temp.message_face == nil ? 0 : 96)
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spacewidth = self.contents.text_size(' ').width
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text.split("\n").each do |line|
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line.split(' ').each do |word|
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# Get width of this word and insert a newline if it goes out of bounds
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width = self.contents.text_size(word.gsub(/(\000\[[0-9]+\]|\001|\002)/, '')).width
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if word.include?("\003")
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#ignore new facepics
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width = 0
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end
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if x + width > maxwidth
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@text << "\n"
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x = 0
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y += 1
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break if y >= 4
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end
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# Append word to list
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if x == 0
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@text << word
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else
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@text << ' ' << word
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end
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x += width + spacewidth
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end
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# Newline
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@text << "\n"
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x = 0
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y += 1
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break if y >= 4
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end
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end
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@text.rstrip!
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lines = @text.empty? ? 0 : @text.count("\n") + 1
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# Prepare renderer
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self.contents.clear
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self.contents.font.color = normal_color
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@text_y = @text_x = 0
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# Blit face graphic
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if $game_temp.message_face != nil
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if $game_player.character_name == "niko_gasmask" || $game_player.character_name == "niko_bulb_gasmask" \
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|| $game_player.character_name == "en_gasmask" || $game_player.character_name == "en_bulb_gasmask"
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if $game_temp.message_face.start_with?("niko")
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$game_temp.message_face = "niko_gasmask"
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end
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if $game_temp.message_face.start_with?("en")
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$game_temp.message_face = "en_gasmask"
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end
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end
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face = RPG::Cache.face($game_temp.message_face)
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self.contents.blt(self.contents.width - 96, 0, face, Rect.new(0, 0, 96, 96))
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end
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if $game_temp.choices != nil
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# Prepare choices, if they fit
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if lines + $game_temp.choices.size <= 4
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@choice_start = lines
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@item_max = $game_temp.choices.size
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else
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# Don't call the message callback till we can show all the choices
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@skip_message_proc = true
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end
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elsif $game_temp.num_input_variable_id > 0
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# Prepare number input, if it fits
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if lines < 3
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@number_start = lines
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else
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# Don't call the message callback till we get a number
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@skip_message_proc = true
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end
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end
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end
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#--------------------------------------------------------------------------
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# * Tick: render a new character to the message box
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#--------------------------------------------------------------------------
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def tick
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return if @text_pause > 0
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# Don't do anything if we're done
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return if !@drawing_text
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# Get 1 text character in c (loop until unable to get text)
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while ((c = @text.slice!(0)) != nil)
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# \n
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if c == "\n"
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@text_x = 0
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@text_y += 1
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next
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end
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# \c[n]
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if c == "\000"
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# Change text color
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@text.sub!(/\[([0-9]+)\]/, "")
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color = $1.to_i
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if color >= 0 and color <= 7
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self.contents.font.color = Window_Base.text_color(color)
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end
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# go to next text
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next
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end
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# \.
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if c == "\001"
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# Pause
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@text_pause = 10
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return
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end
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# \|
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if c == "\002"
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# Pause
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@text_pause = 10*4
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return
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end
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if c == "\003"
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# new facepic
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face_name = @text.slice!(/^[^\s]+ */).strip()
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self.contents.fill_rect(self.contents.width - 96, 0, 96, 96, Color.new(0,0,0,0))
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$game_temp.message_face = face_name
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if $game_player.character_name == "niko_gasmask" || $game_player.character_name == "niko_bulb_gasmask" \
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|| $game_player.character_name == "en_gasmask" || $game_player.character_name == "en_bulb_gasmask"
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if $game_temp.message_face.start_with?("niko")
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$game_temp.message_face = "niko_gasmask"
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end
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if $game_temp.message_face.start_with?("en")
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$game_temp.message_face = "en_gasmask"
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end
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end
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face = RPG::Cache.face($game_temp.message_face)
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self.contents.blt(self.contents.width - 96, 0, face, Rect.new(0, 0, 96, 96))
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return
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end
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if c == "\004"
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@drawing_text = false
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@skip_text = false
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return
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end
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# Draw text
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self.contents.draw_text(4 + @text_x, 24 * @text_y, 40, 24, c)
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# Add x to drawn text width
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@text_x += self.contents.text_size(c).width
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if !@skip_text
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break
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end
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end
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@skip_text = false
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# If text is empty, set up choices/numbers and indicate that we're done
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if @text.empty?
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@drawing_text = false
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if @choice_start >= 0
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# Setup and draw choices
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self.index = 0
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self.active = true
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self.contents.font.color = normal_color
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$game_temp.choices.each_with_index do |choice, i|
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if choice != nil
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choice.gsub!("\\p", $game_oneshot.player_name)
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end
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self.contents.draw_text(12, 24 * (@choice_start + i), self.contents.width, 24, choice)
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end
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elsif @number_start >= 0
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# Setup numbers
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digits_max = $game_temp.num_input_digits_max
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number = $game_variables[$game_temp.num_input_variable_id]
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@input_number_window = Window_InputNumber.new(digits_max)
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@input_number_window.number = number
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@input_number_window.x = self.x + 8
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@input_number_window.y = self.y + @number_start * 24
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end
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end
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end
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#--------------------------------------------------------------------------
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# * Set Window Position and Opacity Level
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#--------------------------------------------------------------------------
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def reset_window
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if $game_temp.in_battle
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self.y = 16
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else
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case $game_system.message_position
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when 0 # up
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self.y = 16
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when 1 # middle
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self.y = 160
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when 2 # down
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self.y = 336
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end
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end
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if $game_system.message_frame == 0
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@opaque = true
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else
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@opaque = false
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end
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end
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#--------------------------------------------------------------------------
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# * Frame Update
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#--------------------------------------------------------------------------
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def update
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super
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# Handle fade-out effect
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if @fade_out
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self.opacity -= 48
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self.contents_opacity -= 48*2
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if self.opacity == 0
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@fade_out = false
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self.visible = false
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self.contents.clear
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$game_temp.message_window_showing = false
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end
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return
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end
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# Handle fade-in effect
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if @fade_in
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self.opacity += 48 if @opaque
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self.contents_opacity += 48
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if @input_number_window != nil
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@input_number_window.contents_opacity += 48
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end
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if self.contents_opacity == 255
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@fade_in = false
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@drawing_text = true
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$game_temp.message_window_showing = true
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end
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return
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end
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# Message is over and should be hidden or advanced to next
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if @text == nil
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if $game_temp.message_text == nil && $game_temp.choices == nil && $game_temp.num_input_digits_max == 0
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@fade_out = true if self.visible
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else
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reset_window
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refresh
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Graphics.frame_reset
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if self.visible
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# Continue drawing text
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@drawing_text = true
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else
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# Fade in
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self.visible = true
|
369
|
+
self.opacity = 0
|
370
|
+
self.contents_opacity = 0
|
371
|
+
if @input_number_window != nil
|
372
|
+
@input_number_window.contents_opacity = 0
|
373
|
+
end
|
374
|
+
@fade_in = true
|
375
|
+
end
|
376
|
+
end
|
377
|
+
return
|
378
|
+
end
|
379
|
+
|
380
|
+
# Update message text
|
381
|
+
if @drawing_text
|
382
|
+
if @text_pause > 0
|
383
|
+
@text_pause -= 1
|
384
|
+
else
|
385
|
+
if @blip >= BLIP_TIME
|
386
|
+
#april fools
|
387
|
+
t = Time.now
|
388
|
+
if $game_temp.message_face != nil && t.month == 4 && t.day == 1 && $game_temp.message_face.start_with?("niko")
|
389
|
+
niko_sounds = [ "cat_2"]
|
390
|
+
@blipsound = niko_sounds[rand(niko_sounds.length)]
|
391
|
+
Audio.se_play("Audio/SE/#{@blipsound}.wav", 50, rand(100..125)) unless @text.empty?
|
392
|
+
else
|
393
|
+
Audio.se_play("Audio/SE/#{@blipsound}.wav", 50) unless @text.empty?
|
394
|
+
end
|
395
|
+
@blip = 0
|
396
|
+
else
|
397
|
+
@blip += 1
|
398
|
+
end
|
399
|
+
tick
|
400
|
+
end
|
401
|
+
if Input.trigger?(Input::ACTION) || Input.trigger?(Input::CANCEL) || (Input.press?(Input::R) && $game_switches[253])
|
402
|
+
@skip_text = true
|
403
|
+
end
|
404
|
+
else
|
405
|
+
# Handle user input
|
406
|
+
if @choice_start >= 0
|
407
|
+
# Cancel
|
408
|
+
if Input.trigger?(Input::CANCEL) && $game_temp.choice_cancel_type > 0
|
409
|
+
$game_system.se_play($data_system.cancel_se)
|
410
|
+
$game_temp.choice_proc.call($game_temp.choice_cancel_type - 1)
|
411
|
+
terminate_message
|
412
|
+
elsif Input.trigger?(Input::ACTION)
|
413
|
+
$game_system.se_play($data_system.decision_se)
|
414
|
+
$game_temp.choice_proc.call(self.index)
|
415
|
+
terminate_message
|
416
|
+
end
|
417
|
+
elsif @number_start >= 0
|
418
|
+
@input_number_window.update
|
419
|
+
|
420
|
+
# Confirm
|
421
|
+
if Input.trigger?(Input::ACTION)
|
422
|
+
$game_system.se_play($data_system.decision_se)
|
423
|
+
$game_variables[$game_temp.num_input_variable_id] =
|
424
|
+
@input_number_window.number
|
425
|
+
$game_map.need_refresh = true
|
426
|
+
# Dispose of number input window
|
427
|
+
@input_number_window.dispose
|
428
|
+
@input_number_window = nil
|
429
|
+
terminate_message
|
430
|
+
end
|
431
|
+
return
|
432
|
+
else
|
433
|
+
# Show pause/continue sign
|
434
|
+
self.pause = true
|
435
|
+
|
436
|
+
# Advance/Close message
|
437
|
+
if Input.trigger?(Input::ACTION) || Input.trigger?(Input::CANCEL) || (Input.press?(Input::R) && $game_switches[253])
|
438
|
+
if @text.length <= 0
|
439
|
+
terminate_message
|
440
|
+
else
|
441
|
+
@drawing_text = true
|
442
|
+
end
|
443
|
+
end
|
444
|
+
end
|
445
|
+
end
|
446
|
+
end
|
447
|
+
#--------------------------------------------------------------------------
|
448
|
+
# * Cursor Rectangle Update
|
449
|
+
#--------------------------------------------------------------------------
|
450
|
+
def update_cursor_rect
|
451
|
+
if @index >= 0
|
452
|
+
n = @choice_start + @index
|
453
|
+
width = self.contents.width - 8 - ($game_temp.message_face == nil ? 0 : 96)
|
454
|
+
self.cursor_rect.set(4, n * 24, width, 24)
|
455
|
+
else
|
456
|
+
self.cursor_rect.empty
|
457
|
+
end
|
458
|
+
end
|
459
|
+
end
|
@@ -0,0 +1,108 @@
|
|
1
|
+
#==============================================================================
|
2
|
+
# ** Window_NameEdit
|
3
|
+
#------------------------------------------------------------------------------
|
4
|
+
# This window is used to edit your name on the input name screen.
|
5
|
+
#==============================================================================
|
6
|
+
|
7
|
+
class Window_NameEdit < Window_Base
|
8
|
+
#--------------------------------------------------------------------------
|
9
|
+
# * Public Instance Variables
|
10
|
+
#--------------------------------------------------------------------------
|
11
|
+
attr_reader :name # name
|
12
|
+
attr_reader :index # cursor position
|
13
|
+
attr_reader :max_char # max char
|
14
|
+
#--------------------------------------------------------------------------
|
15
|
+
# * Object Initialization
|
16
|
+
# actor : actor
|
17
|
+
# max_char : maximum number of characters
|
18
|
+
#--------------------------------------------------------------------------
|
19
|
+
def initialize
|
20
|
+
super(0, 0, 640, 128)
|
21
|
+
self.contents = Bitmap.new(width - 32, height - 32)
|
22
|
+
if $game_switches[91]
|
23
|
+
@name = ""
|
24
|
+
else
|
25
|
+
@name = $game_oneshot.player_name
|
26
|
+
end
|
27
|
+
@max_char = 16
|
28
|
+
# Fit name within maximum number of characters
|
29
|
+
name_array = @name.split(//)[0...@max_char]
|
30
|
+
@name = ""
|
31
|
+
for i in 0...name_array.size
|
32
|
+
@name += name_array[i]
|
33
|
+
end
|
34
|
+
@default_name = @name
|
35
|
+
@index = name_array.size
|
36
|
+
refresh
|
37
|
+
update_cursor_rect
|
38
|
+
end
|
39
|
+
#--------------------------------------------------------------------------
|
40
|
+
# * Return to Default Name
|
41
|
+
#--------------------------------------------------------------------------
|
42
|
+
def restore_default
|
43
|
+
@name = @default_name
|
44
|
+
@index = @name.split(//).size
|
45
|
+
refresh
|
46
|
+
update_cursor_rect
|
47
|
+
end
|
48
|
+
#--------------------------------------------------------------------------
|
49
|
+
# * Add Character
|
50
|
+
# character : text character to be added
|
51
|
+
#--------------------------------------------------------------------------
|
52
|
+
def add(character)
|
53
|
+
if @index < @max_char and character != ""
|
54
|
+
@name += character
|
55
|
+
@index += 1
|
56
|
+
refresh
|
57
|
+
update_cursor_rect
|
58
|
+
end
|
59
|
+
end
|
60
|
+
#--------------------------------------------------------------------------
|
61
|
+
# * Delete Character
|
62
|
+
#--------------------------------------------------------------------------
|
63
|
+
def back
|
64
|
+
if @index > 0
|
65
|
+
# Delete 1 text character
|
66
|
+
name_array = @name.split(//)
|
67
|
+
@name = ""
|
68
|
+
for i in 0...name_array.size-1
|
69
|
+
@name += name_array[i]
|
70
|
+
end
|
71
|
+
@index -= 1
|
72
|
+
refresh
|
73
|
+
update_cursor_rect
|
74
|
+
end
|
75
|
+
end
|
76
|
+
#--------------------------------------------------------------------------
|
77
|
+
# * Refresh
|
78
|
+
#--------------------------------------------------------------------------
|
79
|
+
def refresh
|
80
|
+
self.contents.clear
|
81
|
+
# Draw name
|
82
|
+
name_array = @name.split('')
|
83
|
+
for i in 0...@max_char
|
84
|
+
c = name_array[i]
|
85
|
+
if c == nil
|
86
|
+
c = "_"
|
87
|
+
end
|
88
|
+
x = (self.width - 32 - @max_char * 28) / 2 + i * 28
|
89
|
+
self.contents.draw_text(x, 32, 28, 32, c, 1)
|
90
|
+
end
|
91
|
+
# Draw graphic
|
92
|
+
#draw_actor_graphic(@actor, 320 - @max_char * 14 - 40, 80)
|
93
|
+
end
|
94
|
+
#--------------------------------------------------------------------------
|
95
|
+
# * Cursor Rectangle Update
|
96
|
+
#--------------------------------------------------------------------------
|
97
|
+
def update_cursor_rect
|
98
|
+
x = (self.width - 32 - @max_char * 28) / 2 + @index * 28
|
99
|
+
self.cursor_rect.set(x, 32, 28, 32)
|
100
|
+
end
|
101
|
+
#--------------------------------------------------------------------------
|
102
|
+
# * Frame Update
|
103
|
+
#--------------------------------------------------------------------------
|
104
|
+
def update
|
105
|
+
super
|
106
|
+
update_cursor_rect
|
107
|
+
end
|
108
|
+
end
|