rmxp_extractor 1.5 → 1.6

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Files changed (520) hide show
  1. checksums.yaml +4 -4
  2. data/Data/Actors.rxdata +0 -0
  3. data/Data/Animations.rxdata +0 -0
  4. data/Data/Armors.rxdata +0 -0
  5. data/Data/Classes.rxdata +0 -0
  6. data/Data/CommonEvents.rxdata +0 -0
  7. data/Data/Enemies.rxdata +0 -0
  8. data/Data/Items.rxdata +0 -0
  9. data/Data/Map001.rxdata +0 -0
  10. data/Data/Map002.rxdata +0 -0
  11. data/Data/Map003.rxdata +0 -0
  12. data/Data/Map004.rxdata +0 -0
  13. data/Data/Map005.rxdata +0 -0
  14. data/Data/Map006.rxdata +0 -0
  15. data/Data/Map007.rxdata +0 -0
  16. data/Data/Map008.rxdata +0 -0
  17. data/Data/Map009.rxdata +0 -0
  18. data/Data/Map010.rxdata +0 -0
  19. data/Data/Map011.rxdata +0 -0
  20. data/Data/Map012.rxdata +0 -0
  21. data/Data/Map013.rxdata +0 -0
  22. data/Data/Map014.rxdata +0 -0
  23. data/Data/Map015.rxdata +0 -0
  24. data/Data/Map016.rxdata +0 -0
  25. data/Data/Map017.rxdata +0 -0
  26. data/Data/Map018.rxdata +0 -0
  27. data/Data/Map019.rxdata +0 -0
  28. data/Data/Map020.rxdata +0 -0
  29. data/Data/Map021.rxdata +0 -0
  30. data/Data/Map022.rxdata +0 -0
  31. data/Data/Map023.rxdata +0 -0
  32. data/Data/Map024.rxdata +0 -0
  33. data/Data/Map025.rxdata +0 -0
  34. data/Data/Map026.rxdata +0 -0
  35. data/Data/Map027.rxdata +0 -0
  36. data/Data/Map028.rxdata +0 -0
  37. data/Data/Map029.rxdata +0 -0
  38. data/Data/Map030.rxdata +0 -0
  39. data/Data/Map031.rxdata +0 -0
  40. data/Data/Map032.rxdata +0 -0
  41. data/Data/Map033.rxdata +0 -0
  42. data/Data/Map034.rxdata +0 -0
  43. data/Data/Map035.rxdata +0 -0
  44. data/Data/Map036.rxdata +0 -0
  45. data/Data/Map037.rxdata +0 -0
  46. data/Data/Map038.rxdata +0 -0
  47. data/Data/Map039.rxdata +0 -0
  48. data/Data/Map040.rxdata +0 -0
  49. data/Data/Map041.rxdata +0 -0
  50. data/Data/Map042.rxdata +0 -0
  51. data/Data/Map043.rxdata +0 -0
  52. data/Data/Map044.rxdata +0 -0
  53. data/Data/Map045.rxdata +0 -0
  54. data/Data/Map046.rxdata +0 -0
  55. data/Data/Map047.rxdata +0 -0
  56. data/Data/Map048.rxdata +0 -0
  57. data/Data/Map049.rxdata +0 -0
  58. data/Data/Map050.rxdata +0 -0
  59. data/Data/Map051.rxdata +0 -0
  60. data/Data/Map052.rxdata +0 -0
  61. data/Data/Map053.rxdata +0 -0
  62. data/Data/Map054.rxdata +0 -0
  63. data/Data/Map055.rxdata +0 -0
  64. data/Data/Map056.rxdata +0 -0
  65. data/Data/Map057.rxdata +0 -0
  66. data/Data/Map058.rxdata +0 -0
  67. data/Data/Map059.rxdata +0 -0
  68. data/Data/Map060.rxdata +0 -0
  69. data/Data/Map061.rxdata +0 -0
  70. data/Data/Map062.rxdata +0 -0
  71. data/Data/Map063.rxdata +0 -0
  72. data/Data/Map064.rxdata +0 -0
  73. data/Data/Map065.rxdata +0 -0
  74. data/Data/Map066.rxdata +0 -0
  75. data/Data/Map067.rxdata +0 -0
  76. data/Data/Map068.rxdata +0 -0
  77. data/Data/Map069.rxdata +0 -0
  78. data/Data/Map070.rxdata +0 -0
  79. data/Data/Map071.rxdata +0 -0
  80. data/Data/Map072.rxdata +0 -0
  81. data/Data/Map073.rxdata +0 -0
  82. data/Data/Map074.rxdata +0 -0
  83. data/Data/Map075.rxdata +0 -0
  84. data/Data/Map076.rxdata +0 -0
  85. data/Data/Map077.rxdata +0 -0
  86. data/Data/Map078.rxdata +0 -0
  87. data/Data/Map079.rxdata +0 -0
  88. data/Data/Map080.rxdata +0 -0
  89. data/Data/Map081.rxdata +0 -0
  90. data/Data/Map082.rxdata +0 -0
  91. data/Data/Map083.rxdata +0 -0
  92. data/Data/Map084.rxdata +0 -0
  93. data/Data/Map085.rxdata +0 -0
  94. data/Data/Map086.rxdata +0 -0
  95. data/Data/Map087.rxdata +0 -0
  96. data/Data/Map088.rxdata +0 -0
  97. data/Data/Map089.rxdata +0 -0
  98. data/Data/Map090.rxdata +0 -0
  99. data/Data/Map091.rxdata +0 -0
  100. data/Data/Map092.rxdata +0 -0
  101. data/Data/Map093.rxdata +0 -0
  102. data/Data/Map094.rxdata +0 -0
  103. data/Data/Map095.rxdata +0 -0
  104. data/Data/Map096.rxdata +0 -0
  105. data/Data/Map097.rxdata +0 -0
  106. data/Data/Map098.rxdata +0 -0
  107. data/Data/Map099.rxdata +0 -0
  108. data/Data/Map100.rxdata +0 -0
  109. data/Data/Map101.rxdata +0 -0
  110. data/Data/Map102.rxdata +0 -0
  111. data/Data/Map103.rxdata +0 -0
  112. data/Data/Map104.rxdata +0 -0
  113. data/Data/Map105.rxdata +0 -0
  114. data/Data/Map106.rxdata +0 -0
  115. data/Data/Map107.rxdata +0 -0
  116. data/Data/Map108.rxdata +0 -0
  117. data/Data/Map109.rxdata +0 -0
  118. data/Data/Map110.rxdata +0 -0
  119. data/Data/Map111.rxdata +0 -0
  120. data/Data/Map112.rxdata +0 -0
  121. data/Data/Map113.rxdata +0 -0
  122. data/Data/Map114.rxdata +0 -0
  123. data/Data/Map115.rxdata +0 -0
  124. data/Data/Map116.rxdata +0 -0
  125. data/Data/Map117.rxdata +0 -0
  126. data/Data/Map118.rxdata +0 -0
  127. data/Data/Map119.rxdata +0 -0
  128. data/Data/Map120.rxdata +0 -0
  129. data/Data/Map121.rxdata +0 -0
  130. data/Data/Map122.rxdata +0 -0
  131. data/Data/Map123.rxdata +0 -0
  132. data/Data/Map124.rxdata +0 -0
  133. data/Data/Map125.rxdata +0 -0
  134. data/Data/Map126.rxdata +0 -0
  135. data/Data/Map127.rxdata +0 -0
  136. data/Data/Map128.rxdata +0 -0
  137. data/Data/Map129.rxdata +0 -0
  138. data/Data/Map130.rxdata +0 -0
  139. data/Data/Map131.rxdata +0 -0
  140. data/Data/Map132.rxdata +0 -0
  141. data/Data/Map133.rxdata +0 -0
  142. data/Data/Map134.rxdata +0 -0
  143. data/Data/Map135.rxdata +0 -0
  144. data/Data/Map136.rxdata +0 -0
  145. data/Data/Map137.rxdata +0 -0
  146. data/Data/Map138.rxdata +0 -0
  147. data/Data/Map139.rxdata +0 -0
  148. data/Data/Map140.rxdata +0 -0
  149. data/Data/Map141.rxdata +0 -0
  150. data/Data/Map142.rxdata +0 -0
  151. data/Data/Map143.rxdata +0 -0
  152. data/Data/Map144.rxdata +0 -0
  153. data/Data/Map145.rxdata +0 -0
  154. data/Data/Map146.rxdata +0 -0
  155. data/Data/Map147.rxdata +0 -0
  156. data/Data/Map148.rxdata +0 -0
  157. data/Data/Map149.rxdata +0 -0
  158. data/Data/Map150.rxdata +0 -0
  159. data/Data/Map151.rxdata +0 -0
  160. data/Data/Map152.rxdata +0 -0
  161. data/Data/Map153.rxdata +0 -0
  162. data/Data/Map154.rxdata +0 -0
  163. data/Data/Map155.rxdata +0 -0
  164. data/Data/Map156.rxdata +0 -0
  165. data/Data/Map157.rxdata +0 -0
  166. data/Data/Map158.rxdata +0 -0
  167. data/Data/Map159.rxdata +0 -0
  168. data/Data/Map160.rxdata +0 -0
  169. data/Data/Map161.rxdata +0 -0
  170. data/Data/Map162.rxdata +0 -0
  171. data/Data/Map163.rxdata +0 -0
  172. data/Data/Map164.rxdata +0 -0
  173. data/Data/Map165.rxdata +0 -0
  174. data/Data/Map166.rxdata +0 -0
  175. data/Data/Map167.rxdata +0 -0
  176. data/Data/Map168.rxdata +0 -0
  177. data/Data/Map169.rxdata +0 -0
  178. data/Data/Map170.rxdata +0 -0
  179. data/Data/Map171.rxdata +0 -0
  180. data/Data/Map172.rxdata +0 -0
  181. data/Data/Map173.rxdata +0 -0
  182. data/Data/Map174.rxdata +0 -0
  183. data/Data/Map175.rxdata +0 -0
  184. data/Data/Map176.rxdata +0 -0
  185. data/Data/Map177.rxdata +0 -0
  186. data/Data/Map178.rxdata +0 -0
  187. data/Data/Map179.rxdata +0 -0
  188. data/Data/Map180.rxdata +0 -0
  189. data/Data/Map181.rxdata +0 -0
  190. data/Data/Map182.rxdata +0 -0
  191. data/Data/Map183.rxdata +0 -0
  192. data/Data/Map184.rxdata +0 -0
  193. data/Data/Map185.rxdata +0 -0
  194. data/Data/Map186.rxdata +0 -0
  195. data/Data/Map187.rxdata +0 -0
  196. data/Data/Map188.rxdata +0 -0
  197. data/Data/Map189.rxdata +0 -0
  198. data/Data/Map190.rxdata +0 -0
  199. data/Data/Map191.rxdata +0 -0
  200. data/Data/Map192.rxdata +0 -0
  201. data/Data/Map193.rxdata +0 -0
  202. data/Data/Map194.rxdata +0 -0
  203. data/Data/Map195.rxdata +0 -0
  204. data/Data/Map196.rxdata +0 -0
  205. data/Data/Map197.rxdata +0 -0
  206. data/Data/Map198.rxdata +0 -0
  207. data/Data/Map199.rxdata +0 -0
  208. data/Data/Map200.rxdata +0 -0
  209. data/Data/Map201.rxdata +0 -0
  210. data/Data/Map202.rxdata +0 -0
  211. data/Data/Map203.rxdata +0 -0
  212. data/Data/Map204.rxdata +0 -0
  213. data/Data/Map205.rxdata +0 -0
  214. data/Data/Map206.rxdata +0 -0
  215. data/Data/Map207.rxdata +0 -0
  216. data/Data/Map208.rxdata +0 -0
  217. data/Data/Map209.rxdata +0 -0
  218. data/Data/Map210.rxdata +0 -0
  219. data/Data/Map211.rxdata +0 -0
  220. data/Data/Map212.rxdata +0 -0
  221. data/Data/Map213.rxdata +0 -0
  222. data/Data/Map214.rxdata +0 -0
  223. data/Data/Map215.rxdata +0 -0
  224. data/Data/Map216.rxdata +0 -0
  225. data/Data/Map217.rxdata +0 -0
  226. data/Data/Map218.rxdata +0 -0
  227. data/Data/Map219.rxdata +0 -0
  228. data/Data/Map220.rxdata +0 -0
  229. data/Data/Map221.rxdata +0 -0
  230. data/Data/Map222.rxdata +0 -0
  231. data/Data/Map223.rxdata +0 -0
  232. data/Data/Map224.rxdata +0 -0
  233. data/Data/Map225.rxdata +0 -0
  234. data/Data/Map226.rxdata +0 -0
  235. data/Data/Map227.rxdata +0 -0
  236. data/Data/Map228.rxdata +0 -0
  237. data/Data/Map229.rxdata +0 -0
  238. data/Data/Map230.rxdata +0 -0
  239. data/Data/Map231.rxdata +0 -0
  240. data/Data/Map232.rxdata +0 -0
  241. data/Data/Map233.rxdata +0 -0
  242. data/Data/Map234.rxdata +0 -0
  243. data/Data/Map235.rxdata +0 -0
  244. data/Data/Map236.rxdata +0 -0
  245. data/Data/Map237.rxdata +0 -0
  246. data/Data/Map238.rxdata +0 -0
  247. data/Data/Map239.rxdata +0 -0
  248. data/Data/Map240.rxdata +0 -0
  249. data/Data/Map241.rxdata +0 -0
  250. data/Data/Map242.rxdata +0 -0
  251. data/Data/Map243.rxdata +0 -0
  252. data/Data/Map244.rxdata +0 -0
  253. data/Data/Map245.rxdata +0 -0
  254. data/Data/Map246.rxdata +0 -0
  255. data/Data/Map247.rxdata +0 -0
  256. data/Data/Map248.rxdata +0 -0
  257. data/Data/Map249.rxdata +0 -0
  258. data/Data/Map250.rxdata +0 -0
  259. data/Data/Map251.rxdata +0 -0
  260. data/Data/Map252.rxdata +0 -0
  261. data/Data/Map253.rxdata +0 -0
  262. data/Data/Map254.rxdata +0 -0
  263. data/Data/Map255.rxdata +0 -0
  264. data/Data/Map256.rxdata +0 -0
  265. data/Data/Map257.rxdata +0 -0
  266. data/Data/Map258.rxdata +0 -0
  267. data/Data/Map259.rxdata +0 -0
  268. data/Data/Map260.rxdata +0 -0
  269. data/Data/Map261.rxdata +0 -0
  270. data/Data/Map262.rxdata +0 -0
  271. data/Data/Map263.rxdata +0 -0
  272. data/Data/MapInfos.rxdata +0 -0
  273. data/Data/Scripts.rxdata +0 -0
  274. data/Data/Skills.rxdata +0 -0
  275. data/Data/States.rxdata +0 -0
  276. data/Data/System.rxdata +0 -0
  277. data/Data/Tilesets.rxdata +0 -0
  278. data/Data/Troops.rxdata +0 -0
  279. data/Data/Weapons.rxdata +0 -0
  280. data/Data/xScripts.rxdata +0 -0
  281. data/Scripts/Credits_Message.rb +259 -0
  282. data/Scripts/Data_FastTravel.rb +50 -0
  283. data/Scripts/Data_Footsteps.rb +77 -0
  284. data/Scripts/Data_Item.rb +50 -0
  285. data/Scripts/Data_SpecialEventData.rb +60 -0
  286. data/Scripts/Demo.rb +7 -0
  287. data/Scripts/Desktop_Message.rb +210 -0
  288. data/Scripts/Doc_Message.rb +273 -0
  289. data/Scripts/EdText.rb +50 -0
  290. data/Scripts/Ed_Message.rb +234 -0
  291. data/Scripts/FastTravel.rb +175 -0
  292. data/Scripts/Game_Actor.rb +156 -0
  293. data/Scripts/Game_Actors.rb +28 -0
  294. data/Scripts/Game_BattleAction.rb +145 -0
  295. data/Scripts/Game_Battler 1.rb +307 -0
  296. data/Scripts/Game_Battler 2.rb +294 -0
  297. data/Scripts/Game_Battler 3.rb +354 -0
  298. data/Scripts/Game_Character 1.rb +291 -0
  299. data/Scripts/Game_Character 2.rb +355 -0
  300. data/Scripts/Game_Character 3.rb +505 -0
  301. data/Scripts/Game_CommonEvent.rb +70 -0
  302. data/Scripts/Game_Enemy.rb +317 -0
  303. data/Scripts/Game_Event.rb +264 -0
  304. data/Scripts/Game_FastTravel.rb +40 -0
  305. data/Scripts/Game_Follower.rb +76 -0
  306. data/Scripts/Game_Light.rb +13 -0
  307. data/Scripts/Game_Map.rb +551 -0
  308. data/Scripts/Game_Oneshot.rb +83 -0
  309. data/Scripts/Game_Party.rb +380 -0
  310. data/Scripts/Game_Picture.rb +164 -0
  311. data/Scripts/Game_Player.rb +298 -0
  312. data/Scripts/Game_Screen.rb +148 -0
  313. data/Scripts/Game_SelfSwitches.rb +30 -0
  314. data/Scripts/Game_Switches.rb +45 -0
  315. data/Scripts/Game_System.rb +210 -0
  316. data/Scripts/Game_Temp.rb +145 -0
  317. data/Scripts/Game_Variables.rb +36 -0
  318. data/Scripts/Interpreter 1.rb +320 -0
  319. data/Scripts/Interpreter 2.rb +286 -0
  320. data/Scripts/Interpreter 3.rb +474 -0
  321. data/Scripts/Interpreter 4.rb +327 -0
  322. data/Scripts/Interpreter 5.rb +448 -0
  323. data/Scripts/Interpreter 6.rb +307 -0
  324. data/Scripts/Interpreter 7.rb +282 -0
  325. data/Scripts/Main.rb +46 -9
  326. data/Scripts/Particles.rb +141 -0
  327. data/Scripts/Persistent.rb +71 -0
  328. data/Scripts/Puzzle_Film.rb +14 -0
  329. data/Scripts/Puzzle_Pixel.rb +210 -0
  330. data/Scripts/Puzzle_Safe.rb +152 -0
  331. data/Scripts/Puzzle_Sokoban.rb +14 -0
  332. data/Scripts/RPG.rb +55 -0
  333. data/Scripts/SaveLoad.rb +275 -0
  334. data/Scripts/Scene_Debug.rb +190 -0
  335. data/Scripts/Scene_End.rb +108 -0
  336. data/Scripts/Scene_Equip.rb +222 -0
  337. data/Scripts/Scene_File.rb +111 -0
  338. data/Scripts/Scene_Item.rb +205 -0
  339. data/Scripts/Scene_Load.rb +106 -0
  340. data/Scripts/Scene_Map.rb +540 -0
  341. data/Scripts/Scene_Menu.rb +213 -0
  342. data/Scripts/Scene_Name.rb +113 -0
  343. data/Scripts/Scene_Save.rb +88 -0
  344. data/Scripts/Scene_Skill.rb +232 -0
  345. data/Scripts/Scene_Status.rb +78 -0
  346. data/Scripts/Scene_Title.rb +237 -0
  347. data/Scripts/Script.rb +780 -0
  348. data/Scripts/Sprite_Battler.rb +131 -0
  349. data/Scripts/Sprite_Character.rb +192 -0
  350. data/Scripts/Sprite_Footprint.rb +35 -0
  351. data/Scripts/Sprite_Footsplash.rb +54 -0
  352. data/Scripts/Sprite_Light.rb +18 -0
  353. data/Scripts/Sprite_MapText.rb +63 -0
  354. data/Scripts/Sprite_Picture.rb +72 -0
  355. data/Scripts/Sprite_Timer.rb +52 -0
  356. data/Scripts/Spriteset_Map.rb +370 -0
  357. data/Scripts/Window_Base.rb +327 -0
  358. data/Scripts/Window_BattleResult.rb +51 -0
  359. data/Scripts/Window_BattleStatus.rb +62 -0
  360. data/Scripts/Window_Command.rb +49 -0
  361. data/Scripts/Window_DebugLeft.rb +57 -0
  362. data/Scripts/Window_DebugRight.rb +69 -0
  363. data/Scripts/Window_EquipItem.rb +94 -0
  364. data/Scripts/Window_EquipLeft.rb +61 -0
  365. data/Scripts/Window_EquipRight.rb +56 -0
  366. data/Scripts/Window_Gold.rb +27 -0
  367. data/Scripts/Window_Help.rb +33 -0
  368. data/Scripts/Window_InputNumber.rb +111 -0
  369. data/Scripts/Window_Item.rb +229 -0
  370. data/Scripts/Window_MainMenu.rb +150 -0
  371. data/Scripts/Window_MenuStatus.rb +48 -0
  372. data/Scripts/Window_Message.rb +459 -0
  373. data/Scripts/Window_NameEdit.rb +108 -0
  374. data/Scripts/Window_NameInput.rb +262 -0
  375. data/Scripts/Window_PartyCommand.rb +42 -0
  376. data/Scripts/Window_PlayTime.rb +40 -0
  377. data/Scripts/Window_SaveFile.rb +91 -0
  378. data/Scripts/Window_Selectable.rb +203 -0
  379. data/Scripts/Window_Settings.rb +469 -0
  380. data/Scripts/Window_ShopBuy.rb +93 -0
  381. data/Scripts/Window_ShopCommand.rb +37 -0
  382. data/Scripts/Window_ShopNumber.rb +87 -0
  383. data/Scripts/Window_ShopSell.rb +94 -0
  384. data/Scripts/Window_ShopStatus.rb +107 -0
  385. data/Scripts/Window_Skill.rb +83 -0
  386. data/Scripts/Window_SkillStatus.rb +28 -0
  387. data/Scripts/Window_Status.rb +64 -0
  388. data/Scripts/Window_Steps.rb +26 -0
  389. data/Scripts/Window_Target.rb +49 -0
  390. data/Scripts/_scripts.txt +110 -0
  391. data/Scripts/i18n_English.rb +59 -0
  392. data/Scripts/i18n_Language.rb +130 -0
  393. data/lib/rmxp_extractor/classnames.rb +6 -0
  394. data/lib/rmxp_extractor/data_export.rb +4 -2
  395. data/lib/rmxp_extractor/version.rb +1 -1
  396. metadata +111 -125
  397. data/Data/Map-1.rxdata +0 -0
  398. data/Data/Map-327.rxdata +0 -0
  399. data/Data/Map264.rxdata +0 -0
  400. data/Data/Map265.rxdata +0 -0
  401. data/Data/Map266.rxdata +0 -0
  402. data/Data/Map267.rxdata +0 -0
  403. data/Data/Map268.rxdata +0 -0
  404. data/Data/Map269.rxdata +0 -0
  405. data/Data/Map270.rxdata +0 -0
  406. data/Data/Map271.rxdata +0 -0
  407. data/Data/Map272.rxdata +0 -0
  408. data/Data/Map273.rxdata +0 -0
  409. data/Data/Map274.rxdata +0 -0
  410. data/Data/Map275.rxdata +0 -0
  411. data/Data/Map276.rxdata +0 -0
  412. data/Data/Map277.rxdata +0 -0
  413. data/Data/Map278.rxdata +0 -0
  414. data/Data/Map279.rxdata +0 -0
  415. data/Data/Map280.rxdata +0 -0
  416. data/Data/Map281.rxdata +0 -0
  417. data/Data/Map282.rxdata +0 -0
  418. data/Data/Map283.rxdata +0 -0
  419. data/Data/Map284.rxdata +0 -0
  420. data/Data/Map285.rxdata +0 -0
  421. data/Data/Map286.rxdata +0 -0
  422. data/Data/Map287.rxdata +0 -0
  423. data/Data/Map288.rxdata +0 -0
  424. data/Data/Map289.rxdata +0 -0
  425. data/Data/Map290.rxdata +0 -0
  426. data/Data/Map291.rxdata +0 -0
  427. data/Data/Map292.rxdata +0 -0
  428. data/Data/Map293.rxdata +0 -0
  429. data/Data/Map294.rxdata +0 -0
  430. data/Data/Map295.rxdata +0 -0
  431. data/Data/Map296.rxdata +0 -0
  432. data/Data/Map297.rxdata +0 -0
  433. data/Data/Map298.rxdata +0 -0
  434. data/Data/Map299.rxdata +0 -0
  435. data/Data/Map300.rxdata +0 -0
  436. data/Data/Map301.rxdata +0 -0
  437. data/Data/Map302.rxdata +0 -0
  438. data/Data/Map303.rxdata +0 -0
  439. data/Data/Map304.rxdata +0 -0
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@@ -0,0 +1,459 @@
1
+ #==============================================================================
2
+ # ** Window_Message
3
+ #------------------------------------------------------------------------------
4
+ # This message window is used to display text.
5
+ #==============================================================================
6
+
7
+ class Window_Message < Window_Selectable
8
+ BLIP_TIME = 4
9
+ #--------------------------------------------------------------------------
10
+ # * Object Initialization
11
+ #--------------------------------------------------------------------------
12
+ def initialize
13
+ super(16, 336, 608, 128)
14
+ self.contents = Bitmap.new(width - 32, height - 32)
15
+ Language.register_text_sprite(self.class.name + "_contents", self.contents)
16
+ self.visible = false
17
+ self.z = 9999
18
+ self.back_opacity = 210
19
+
20
+ # Animation flags
21
+ @fade_in = false
22
+ @fade_out = false
23
+ @opaque = true # set to false if we're not rendering the window bg
24
+
25
+ @text_pause = 0
26
+ @blip = 0
27
+
28
+ # Text drawing flags
29
+ @text = nil
30
+ @text_y = @text_x = 0
31
+ @drawing_text = false # set to true when message text is drawing
32
+ @skip_text = false
33
+
34
+ # Number/Choices
35
+ self.active = false
36
+ self.index = -1
37
+ @choice_start = -1
38
+ @number_start = -1
39
+ # skip message proc if we have choices/numbers buffered
40
+ @skip_message_proc = false
41
+
42
+ # Text blip sound
43
+ @blipsound = nil
44
+ end
45
+ #--------------------------------------------------------------------------
46
+ # * Dispose
47
+ #--------------------------------------------------------------------------
48
+ def dispose
49
+ terminate_message
50
+ $game_temp.message_window_showing = false
51
+ if @input_number_window != nil
52
+ @input_number_window.dispose
53
+ end
54
+ super
55
+ end
56
+ #--------------------------------------------------------------------------
57
+ # * Terminate Message
58
+ #--------------------------------------------------------------------------
59
+ def terminate_message
60
+ # Call message callback
61
+ if !@skip_message_proc && $game_temp.message_proc != nil
62
+ $game_temp.message_proc.call
63
+ $game_temp.message_proc = nil
64
+ end
65
+ # Clear variables related to text, choices, and number input
66
+ $game_temp.message_text = nil
67
+ $game_temp.message_face = nil
68
+ if @choice_start >= 0
69
+ $game_temp.choices = nil
70
+ $game_temp.choice_cancel_type = 0
71
+ $game_temp.choice_proc = nil
72
+ elsif @number_start >= 0
73
+ $game_temp.num_input_variable_id = 0
74
+ $game_temp.num_input_digits_max = 0
75
+ end
76
+ # Reset state
77
+ @text = nil
78
+ @choice_start = -1
79
+ @number_start = -1
80
+ @skip_message_proc = false
81
+ self.active = false
82
+ self.pause = false
83
+ self.index = -1
84
+ end
85
+ #--------------------------------------------------------------------------
86
+ # * Refresh: Load new message text and pre-process it
87
+ #--------------------------------------------------------------------------
88
+ def refresh
89
+ # Initialize
90
+ @blip = BLIP_TIME
91
+ @text = ''
92
+
93
+ # Pre-process text
94
+ if $game_temp.message_text != nil && !$game_temp.message_text.empty?
95
+ text = $game_temp.message_text
96
+
97
+ # Determine blip sound
98
+ @blipsound = text.start_with?('[') ? 'text_robot' : 'text'
99
+
100
+ # Substitute variables, actors, player name, newlines, etc
101
+ text.gsub!(/\\v\[([0-9]+)\]/) do
102
+ $game_variables[$1.to_i]
103
+ end
104
+ #add a space to the beginning of the player name to better deal with longer names in asian languages
105
+ if (Language::FONT_WESTERN == Font.default_name)
106
+ text.gsub!("\\p", $game_oneshot.player_name)
107
+ else
108
+ text.gsub!("\\p", " " + $game_oneshot.player_name)
109
+ end
110
+ text.gsub!("\\n", "\n")
111
+ # Handle text-rendering escape sequences
112
+ text.gsub!(/\\c\[([0-9]+)\]/, "\0[\\1]")
113
+ text.gsub!("\\.", "\001")
114
+ text.gsub!("\\|", "\002")
115
+ text.gsub!("\\>", "\004")
116
+
117
+
118
+ text.gsub!("\\@", "\003")
119
+ # Finally convert the backslash back
120
+ text.gsub!("\\\\", "\\")
121
+
122
+ # Now split text into lines by measuring text metrics
123
+ x = y = 0
124
+ maxwidth = self.contents.width - 4 - ($game_temp.message_face == nil ? 0 : 96)
125
+ spacewidth = self.contents.text_size(' ').width
126
+ text.split("\n").each do |line|
127
+ line.split(' ').each do |word|
128
+
129
+ # Get width of this word and insert a newline if it goes out of bounds
130
+ width = self.contents.text_size(word.gsub(/(\000\[[0-9]+\]|\001|\002)/, '')).width
131
+ if word.include?("\003")
132
+ #ignore new facepics
133
+ width = 0
134
+ end
135
+ if x + width > maxwidth
136
+ @text << "\n"
137
+ x = 0
138
+ y += 1
139
+ break if y >= 4
140
+ end
141
+
142
+ # Append word to list
143
+ if x == 0
144
+ @text << word
145
+ else
146
+ @text << ' ' << word
147
+ end
148
+ x += width + spacewidth
149
+ end
150
+
151
+ # Newline
152
+ @text << "\n"
153
+ x = 0
154
+ y += 1
155
+ break if y >= 4
156
+ end
157
+ end
158
+ @text.rstrip!
159
+ lines = @text.empty? ? 0 : @text.count("\n") + 1
160
+
161
+ # Prepare renderer
162
+ self.contents.clear
163
+ self.contents.font.color = normal_color
164
+ @text_y = @text_x = 0
165
+
166
+ # Blit face graphic
167
+ if $game_temp.message_face != nil
168
+ if $game_player.character_name == "niko_gasmask" || $game_player.character_name == "niko_bulb_gasmask" \
169
+ || $game_player.character_name == "en_gasmask" || $game_player.character_name == "en_bulb_gasmask"
170
+ if $game_temp.message_face.start_with?("niko")
171
+ $game_temp.message_face = "niko_gasmask"
172
+ end
173
+ if $game_temp.message_face.start_with?("en")
174
+ $game_temp.message_face = "en_gasmask"
175
+ end
176
+ end
177
+ face = RPG::Cache.face($game_temp.message_face)
178
+ self.contents.blt(self.contents.width - 96, 0, face, Rect.new(0, 0, 96, 96))
179
+ end
180
+
181
+ if $game_temp.choices != nil
182
+ # Prepare choices, if they fit
183
+ if lines + $game_temp.choices.size <= 4
184
+ @choice_start = lines
185
+ @item_max = $game_temp.choices.size
186
+ else
187
+ # Don't call the message callback till we can show all the choices
188
+ @skip_message_proc = true
189
+ end
190
+ elsif $game_temp.num_input_variable_id > 0
191
+ # Prepare number input, if it fits
192
+ if lines < 3
193
+ @number_start = lines
194
+ else
195
+ # Don't call the message callback till we get a number
196
+ @skip_message_proc = true
197
+ end
198
+ end
199
+ end
200
+ #--------------------------------------------------------------------------
201
+ # * Tick: render a new character to the message box
202
+ #--------------------------------------------------------------------------
203
+ def tick
204
+ return if @text_pause > 0
205
+ # Don't do anything if we're done
206
+ return if !@drawing_text
207
+
208
+ # Get 1 text character in c (loop until unable to get text)
209
+ while ((c = @text.slice!(0)) != nil)
210
+ # \n
211
+ if c == "\n"
212
+ @text_x = 0
213
+ @text_y += 1
214
+ next
215
+ end
216
+ # \c[n]
217
+ if c == "\000"
218
+ # Change text color
219
+ @text.sub!(/\[([0-9]+)\]/, "")
220
+ color = $1.to_i
221
+ if color >= 0 and color <= 7
222
+ self.contents.font.color = Window_Base.text_color(color)
223
+ end
224
+ # go to next text
225
+ next
226
+ end
227
+ # \.
228
+ if c == "\001"
229
+ # Pause
230
+ @text_pause = 10
231
+ return
232
+ end
233
+ # \|
234
+ if c == "\002"
235
+ # Pause
236
+ @text_pause = 10*4
237
+ return
238
+ end
239
+ if c == "\003"
240
+ # new facepic
241
+ face_name = @text.slice!(/^[^\s]+ */).strip()
242
+ self.contents.fill_rect(self.contents.width - 96, 0, 96, 96, Color.new(0,0,0,0))
243
+ $game_temp.message_face = face_name
244
+ if $game_player.character_name == "niko_gasmask" || $game_player.character_name == "niko_bulb_gasmask" \
245
+ || $game_player.character_name == "en_gasmask" || $game_player.character_name == "en_bulb_gasmask"
246
+ if $game_temp.message_face.start_with?("niko")
247
+ $game_temp.message_face = "niko_gasmask"
248
+ end
249
+ if $game_temp.message_face.start_with?("en")
250
+ $game_temp.message_face = "en_gasmask"
251
+ end
252
+ end
253
+ face = RPG::Cache.face($game_temp.message_face)
254
+ self.contents.blt(self.contents.width - 96, 0, face, Rect.new(0, 0, 96, 96))
255
+ return
256
+ end
257
+ if c == "\004"
258
+ @drawing_text = false
259
+ @skip_text = false
260
+ return
261
+ end
262
+ # Draw text
263
+ self.contents.draw_text(4 + @text_x, 24 * @text_y, 40, 24, c)
264
+ # Add x to drawn text width
265
+ @text_x += self.contents.text_size(c).width
266
+ if !@skip_text
267
+ break
268
+ end
269
+ end
270
+ @skip_text = false
271
+
272
+ # If text is empty, set up choices/numbers and indicate that we're done
273
+ if @text.empty?
274
+ @drawing_text = false
275
+
276
+ if @choice_start >= 0
277
+ # Setup and draw choices
278
+ self.index = 0
279
+ self.active = true
280
+ self.contents.font.color = normal_color
281
+ $game_temp.choices.each_with_index do |choice, i|
282
+ if choice != nil
283
+ choice.gsub!("\\p", $game_oneshot.player_name)
284
+ end
285
+ self.contents.draw_text(12, 24 * (@choice_start + i), self.contents.width, 24, choice)
286
+ end
287
+ elsif @number_start >= 0
288
+ # Setup numbers
289
+ digits_max = $game_temp.num_input_digits_max
290
+ number = $game_variables[$game_temp.num_input_variable_id]
291
+ @input_number_window = Window_InputNumber.new(digits_max)
292
+ @input_number_window.number = number
293
+ @input_number_window.x = self.x + 8
294
+ @input_number_window.y = self.y + @number_start * 24
295
+ end
296
+ end
297
+ end
298
+ #--------------------------------------------------------------------------
299
+ # * Set Window Position and Opacity Level
300
+ #--------------------------------------------------------------------------
301
+ def reset_window
302
+ if $game_temp.in_battle
303
+ self.y = 16
304
+ else
305
+ case $game_system.message_position
306
+ when 0 # up
307
+ self.y = 16
308
+ when 1 # middle
309
+ self.y = 160
310
+ when 2 # down
311
+ self.y = 336
312
+ end
313
+ end
314
+ if $game_system.message_frame == 0
315
+ @opaque = true
316
+ else
317
+ @opaque = false
318
+ end
319
+ end
320
+ #--------------------------------------------------------------------------
321
+ # * Frame Update
322
+ #--------------------------------------------------------------------------
323
+ def update
324
+ super
325
+
326
+ # Handle fade-out effect
327
+ if @fade_out
328
+ self.opacity -= 48
329
+ self.contents_opacity -= 48*2
330
+ if self.opacity == 0
331
+ @fade_out = false
332
+ self.visible = false
333
+ self.contents.clear
334
+ $game_temp.message_window_showing = false
335
+ end
336
+ return
337
+ end
338
+
339
+ # Handle fade-in effect
340
+ if @fade_in
341
+ self.opacity += 48 if @opaque
342
+ self.contents_opacity += 48
343
+ if @input_number_window != nil
344
+ @input_number_window.contents_opacity += 48
345
+ end
346
+ if self.contents_opacity == 255
347
+ @fade_in = false
348
+ @drawing_text = true
349
+ $game_temp.message_window_showing = true
350
+ end
351
+ return
352
+ end
353
+
354
+ # Message is over and should be hidden or advanced to next
355
+ if @text == nil
356
+ if $game_temp.message_text == nil && $game_temp.choices == nil && $game_temp.num_input_digits_max == 0
357
+ @fade_out = true if self.visible
358
+ else
359
+ reset_window
360
+ refresh
361
+ Graphics.frame_reset
362
+
363
+ if self.visible
364
+ # Continue drawing text
365
+ @drawing_text = true
366
+ else
367
+ # Fade in
368
+ self.visible = true
369
+ self.opacity = 0
370
+ self.contents_opacity = 0
371
+ if @input_number_window != nil
372
+ @input_number_window.contents_opacity = 0
373
+ end
374
+ @fade_in = true
375
+ end
376
+ end
377
+ return
378
+ end
379
+
380
+ # Update message text
381
+ if @drawing_text
382
+ if @text_pause > 0
383
+ @text_pause -= 1
384
+ else
385
+ if @blip >= BLIP_TIME
386
+ #april fools
387
+ t = Time.now
388
+ if $game_temp.message_face != nil && t.month == 4 && t.day == 1 && $game_temp.message_face.start_with?("niko")
389
+ niko_sounds = [ "cat_2"]
390
+ @blipsound = niko_sounds[rand(niko_sounds.length)]
391
+ Audio.se_play("Audio/SE/#{@blipsound}.wav", 50, rand(100..125)) unless @text.empty?
392
+ else
393
+ Audio.se_play("Audio/SE/#{@blipsound}.wav", 50) unless @text.empty?
394
+ end
395
+ @blip = 0
396
+ else
397
+ @blip += 1
398
+ end
399
+ tick
400
+ end
401
+ if Input.trigger?(Input::ACTION) || Input.trigger?(Input::CANCEL) || (Input.press?(Input::R) && $game_switches[253])
402
+ @skip_text = true
403
+ end
404
+ else
405
+ # Handle user input
406
+ if @choice_start >= 0
407
+ # Cancel
408
+ if Input.trigger?(Input::CANCEL) && $game_temp.choice_cancel_type > 0
409
+ $game_system.se_play($data_system.cancel_se)
410
+ $game_temp.choice_proc.call($game_temp.choice_cancel_type - 1)
411
+ terminate_message
412
+ elsif Input.trigger?(Input::ACTION)
413
+ $game_system.se_play($data_system.decision_se)
414
+ $game_temp.choice_proc.call(self.index)
415
+ terminate_message
416
+ end
417
+ elsif @number_start >= 0
418
+ @input_number_window.update
419
+
420
+ # Confirm
421
+ if Input.trigger?(Input::ACTION)
422
+ $game_system.se_play($data_system.decision_se)
423
+ $game_variables[$game_temp.num_input_variable_id] =
424
+ @input_number_window.number
425
+ $game_map.need_refresh = true
426
+ # Dispose of number input window
427
+ @input_number_window.dispose
428
+ @input_number_window = nil
429
+ terminate_message
430
+ end
431
+ return
432
+ else
433
+ # Show pause/continue sign
434
+ self.pause = true
435
+
436
+ # Advance/Close message
437
+ if Input.trigger?(Input::ACTION) || Input.trigger?(Input::CANCEL) || (Input.press?(Input::R) && $game_switches[253])
438
+ if @text.length <= 0
439
+ terminate_message
440
+ else
441
+ @drawing_text = true
442
+ end
443
+ end
444
+ end
445
+ end
446
+ end
447
+ #--------------------------------------------------------------------------
448
+ # * Cursor Rectangle Update
449
+ #--------------------------------------------------------------------------
450
+ def update_cursor_rect
451
+ if @index >= 0
452
+ n = @choice_start + @index
453
+ width = self.contents.width - 8 - ($game_temp.message_face == nil ? 0 : 96)
454
+ self.cursor_rect.set(4, n * 24, width, 24)
455
+ else
456
+ self.cursor_rect.empty
457
+ end
458
+ end
459
+ end
@@ -0,0 +1,108 @@
1
+ #==============================================================================
2
+ # ** Window_NameEdit
3
+ #------------------------------------------------------------------------------
4
+ # This window is used to edit your name on the input name screen.
5
+ #==============================================================================
6
+
7
+ class Window_NameEdit < Window_Base
8
+ #--------------------------------------------------------------------------
9
+ # * Public Instance Variables
10
+ #--------------------------------------------------------------------------
11
+ attr_reader :name # name
12
+ attr_reader :index # cursor position
13
+ attr_reader :max_char # max char
14
+ #--------------------------------------------------------------------------
15
+ # * Object Initialization
16
+ # actor : actor
17
+ # max_char : maximum number of characters
18
+ #--------------------------------------------------------------------------
19
+ def initialize
20
+ super(0, 0, 640, 128)
21
+ self.contents = Bitmap.new(width - 32, height - 32)
22
+ if $game_switches[91]
23
+ @name = ""
24
+ else
25
+ @name = $game_oneshot.player_name
26
+ end
27
+ @max_char = 16
28
+ # Fit name within maximum number of characters
29
+ name_array = @name.split(//)[0...@max_char]
30
+ @name = ""
31
+ for i in 0...name_array.size
32
+ @name += name_array[i]
33
+ end
34
+ @default_name = @name
35
+ @index = name_array.size
36
+ refresh
37
+ update_cursor_rect
38
+ end
39
+ #--------------------------------------------------------------------------
40
+ # * Return to Default Name
41
+ #--------------------------------------------------------------------------
42
+ def restore_default
43
+ @name = @default_name
44
+ @index = @name.split(//).size
45
+ refresh
46
+ update_cursor_rect
47
+ end
48
+ #--------------------------------------------------------------------------
49
+ # * Add Character
50
+ # character : text character to be added
51
+ #--------------------------------------------------------------------------
52
+ def add(character)
53
+ if @index < @max_char and character != ""
54
+ @name += character
55
+ @index += 1
56
+ refresh
57
+ update_cursor_rect
58
+ end
59
+ end
60
+ #--------------------------------------------------------------------------
61
+ # * Delete Character
62
+ #--------------------------------------------------------------------------
63
+ def back
64
+ if @index > 0
65
+ # Delete 1 text character
66
+ name_array = @name.split(//)
67
+ @name = ""
68
+ for i in 0...name_array.size-1
69
+ @name += name_array[i]
70
+ end
71
+ @index -= 1
72
+ refresh
73
+ update_cursor_rect
74
+ end
75
+ end
76
+ #--------------------------------------------------------------------------
77
+ # * Refresh
78
+ #--------------------------------------------------------------------------
79
+ def refresh
80
+ self.contents.clear
81
+ # Draw name
82
+ name_array = @name.split('')
83
+ for i in 0...@max_char
84
+ c = name_array[i]
85
+ if c == nil
86
+ c = "_"
87
+ end
88
+ x = (self.width - 32 - @max_char * 28) / 2 + i * 28
89
+ self.contents.draw_text(x, 32, 28, 32, c, 1)
90
+ end
91
+ # Draw graphic
92
+ #draw_actor_graphic(@actor, 320 - @max_char * 14 - 40, 80)
93
+ end
94
+ #--------------------------------------------------------------------------
95
+ # * Cursor Rectangle Update
96
+ #--------------------------------------------------------------------------
97
+ def update_cursor_rect
98
+ x = (self.width - 32 - @max_char * 28) / 2 + @index * 28
99
+ self.cursor_rect.set(x, 32, 28, 32)
100
+ end
101
+ #--------------------------------------------------------------------------
102
+ # * Frame Update
103
+ #--------------------------------------------------------------------------
104
+ def update
105
+ super
106
+ update_cursor_rect
107
+ end
108
+ end