rmxp_extractor 1.5 → 1.6

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Files changed (520) hide show
  1. checksums.yaml +4 -4
  2. data/Data/Actors.rxdata +0 -0
  3. data/Data/Animations.rxdata +0 -0
  4. data/Data/Armors.rxdata +0 -0
  5. data/Data/Classes.rxdata +0 -0
  6. data/Data/CommonEvents.rxdata +0 -0
  7. data/Data/Enemies.rxdata +0 -0
  8. data/Data/Items.rxdata +0 -0
  9. data/Data/Map001.rxdata +0 -0
  10. data/Data/Map002.rxdata +0 -0
  11. data/Data/Map003.rxdata +0 -0
  12. data/Data/Map004.rxdata +0 -0
  13. data/Data/Map005.rxdata +0 -0
  14. data/Data/Map006.rxdata +0 -0
  15. data/Data/Map007.rxdata +0 -0
  16. data/Data/Map008.rxdata +0 -0
  17. data/Data/Map009.rxdata +0 -0
  18. data/Data/Map010.rxdata +0 -0
  19. data/Data/Map011.rxdata +0 -0
  20. data/Data/Map012.rxdata +0 -0
  21. data/Data/Map013.rxdata +0 -0
  22. data/Data/Map014.rxdata +0 -0
  23. data/Data/Map015.rxdata +0 -0
  24. data/Data/Map016.rxdata +0 -0
  25. data/Data/Map017.rxdata +0 -0
  26. data/Data/Map018.rxdata +0 -0
  27. data/Data/Map019.rxdata +0 -0
  28. data/Data/Map020.rxdata +0 -0
  29. data/Data/Map021.rxdata +0 -0
  30. data/Data/Map022.rxdata +0 -0
  31. data/Data/Map023.rxdata +0 -0
  32. data/Data/Map024.rxdata +0 -0
  33. data/Data/Map025.rxdata +0 -0
  34. data/Data/Map026.rxdata +0 -0
  35. data/Data/Map027.rxdata +0 -0
  36. data/Data/Map028.rxdata +0 -0
  37. data/Data/Map029.rxdata +0 -0
  38. data/Data/Map030.rxdata +0 -0
  39. data/Data/Map031.rxdata +0 -0
  40. data/Data/Map032.rxdata +0 -0
  41. data/Data/Map033.rxdata +0 -0
  42. data/Data/Map034.rxdata +0 -0
  43. data/Data/Map035.rxdata +0 -0
  44. data/Data/Map036.rxdata +0 -0
  45. data/Data/Map037.rxdata +0 -0
  46. data/Data/Map038.rxdata +0 -0
  47. data/Data/Map039.rxdata +0 -0
  48. data/Data/Map040.rxdata +0 -0
  49. data/Data/Map041.rxdata +0 -0
  50. data/Data/Map042.rxdata +0 -0
  51. data/Data/Map043.rxdata +0 -0
  52. data/Data/Map044.rxdata +0 -0
  53. data/Data/Map045.rxdata +0 -0
  54. data/Data/Map046.rxdata +0 -0
  55. data/Data/Map047.rxdata +0 -0
  56. data/Data/Map048.rxdata +0 -0
  57. data/Data/Map049.rxdata +0 -0
  58. data/Data/Map050.rxdata +0 -0
  59. data/Data/Map051.rxdata +0 -0
  60. data/Data/Map052.rxdata +0 -0
  61. data/Data/Map053.rxdata +0 -0
  62. data/Data/Map054.rxdata +0 -0
  63. data/Data/Map055.rxdata +0 -0
  64. data/Data/Map056.rxdata +0 -0
  65. data/Data/Map057.rxdata +0 -0
  66. data/Data/Map058.rxdata +0 -0
  67. data/Data/Map059.rxdata +0 -0
  68. data/Data/Map060.rxdata +0 -0
  69. data/Data/Map061.rxdata +0 -0
  70. data/Data/Map062.rxdata +0 -0
  71. data/Data/Map063.rxdata +0 -0
  72. data/Data/Map064.rxdata +0 -0
  73. data/Data/Map065.rxdata +0 -0
  74. data/Data/Map066.rxdata +0 -0
  75. data/Data/Map067.rxdata +0 -0
  76. data/Data/Map068.rxdata +0 -0
  77. data/Data/Map069.rxdata +0 -0
  78. data/Data/Map070.rxdata +0 -0
  79. data/Data/Map071.rxdata +0 -0
  80. data/Data/Map072.rxdata +0 -0
  81. data/Data/Map073.rxdata +0 -0
  82. data/Data/Map074.rxdata +0 -0
  83. data/Data/Map075.rxdata +0 -0
  84. data/Data/Map076.rxdata +0 -0
  85. data/Data/Map077.rxdata +0 -0
  86. data/Data/Map078.rxdata +0 -0
  87. data/Data/Map079.rxdata +0 -0
  88. data/Data/Map080.rxdata +0 -0
  89. data/Data/Map081.rxdata +0 -0
  90. data/Data/Map082.rxdata +0 -0
  91. data/Data/Map083.rxdata +0 -0
  92. data/Data/Map084.rxdata +0 -0
  93. data/Data/Map085.rxdata +0 -0
  94. data/Data/Map086.rxdata +0 -0
  95. data/Data/Map087.rxdata +0 -0
  96. data/Data/Map088.rxdata +0 -0
  97. data/Data/Map089.rxdata +0 -0
  98. data/Data/Map090.rxdata +0 -0
  99. data/Data/Map091.rxdata +0 -0
  100. data/Data/Map092.rxdata +0 -0
  101. data/Data/Map093.rxdata +0 -0
  102. data/Data/Map094.rxdata +0 -0
  103. data/Data/Map095.rxdata +0 -0
  104. data/Data/Map096.rxdata +0 -0
  105. data/Data/Map097.rxdata +0 -0
  106. data/Data/Map098.rxdata +0 -0
  107. data/Data/Map099.rxdata +0 -0
  108. data/Data/Map100.rxdata +0 -0
  109. data/Data/Map101.rxdata +0 -0
  110. data/Data/Map102.rxdata +0 -0
  111. data/Data/Map103.rxdata +0 -0
  112. data/Data/Map104.rxdata +0 -0
  113. data/Data/Map105.rxdata +0 -0
  114. data/Data/Map106.rxdata +0 -0
  115. data/Data/Map107.rxdata +0 -0
  116. data/Data/Map108.rxdata +0 -0
  117. data/Data/Map109.rxdata +0 -0
  118. data/Data/Map110.rxdata +0 -0
  119. data/Data/Map111.rxdata +0 -0
  120. data/Data/Map112.rxdata +0 -0
  121. data/Data/Map113.rxdata +0 -0
  122. data/Data/Map114.rxdata +0 -0
  123. data/Data/Map115.rxdata +0 -0
  124. data/Data/Map116.rxdata +0 -0
  125. data/Data/Map117.rxdata +0 -0
  126. data/Data/Map118.rxdata +0 -0
  127. data/Data/Map119.rxdata +0 -0
  128. data/Data/Map120.rxdata +0 -0
  129. data/Data/Map121.rxdata +0 -0
  130. data/Data/Map122.rxdata +0 -0
  131. data/Data/Map123.rxdata +0 -0
  132. data/Data/Map124.rxdata +0 -0
  133. data/Data/Map125.rxdata +0 -0
  134. data/Data/Map126.rxdata +0 -0
  135. data/Data/Map127.rxdata +0 -0
  136. data/Data/Map128.rxdata +0 -0
  137. data/Data/Map129.rxdata +0 -0
  138. data/Data/Map130.rxdata +0 -0
  139. data/Data/Map131.rxdata +0 -0
  140. data/Data/Map132.rxdata +0 -0
  141. data/Data/Map133.rxdata +0 -0
  142. data/Data/Map134.rxdata +0 -0
  143. data/Data/Map135.rxdata +0 -0
  144. data/Data/Map136.rxdata +0 -0
  145. data/Data/Map137.rxdata +0 -0
  146. data/Data/Map138.rxdata +0 -0
  147. data/Data/Map139.rxdata +0 -0
  148. data/Data/Map140.rxdata +0 -0
  149. data/Data/Map141.rxdata +0 -0
  150. data/Data/Map142.rxdata +0 -0
  151. data/Data/Map143.rxdata +0 -0
  152. data/Data/Map144.rxdata +0 -0
  153. data/Data/Map145.rxdata +0 -0
  154. data/Data/Map146.rxdata +0 -0
  155. data/Data/Map147.rxdata +0 -0
  156. data/Data/Map148.rxdata +0 -0
  157. data/Data/Map149.rxdata +0 -0
  158. data/Data/Map150.rxdata +0 -0
  159. data/Data/Map151.rxdata +0 -0
  160. data/Data/Map152.rxdata +0 -0
  161. data/Data/Map153.rxdata +0 -0
  162. data/Data/Map154.rxdata +0 -0
  163. data/Data/Map155.rxdata +0 -0
  164. data/Data/Map156.rxdata +0 -0
  165. data/Data/Map157.rxdata +0 -0
  166. data/Data/Map158.rxdata +0 -0
  167. data/Data/Map159.rxdata +0 -0
  168. data/Data/Map160.rxdata +0 -0
  169. data/Data/Map161.rxdata +0 -0
  170. data/Data/Map162.rxdata +0 -0
  171. data/Data/Map163.rxdata +0 -0
  172. data/Data/Map164.rxdata +0 -0
  173. data/Data/Map165.rxdata +0 -0
  174. data/Data/Map166.rxdata +0 -0
  175. data/Data/Map167.rxdata +0 -0
  176. data/Data/Map168.rxdata +0 -0
  177. data/Data/Map169.rxdata +0 -0
  178. data/Data/Map170.rxdata +0 -0
  179. data/Data/Map171.rxdata +0 -0
  180. data/Data/Map172.rxdata +0 -0
  181. data/Data/Map173.rxdata +0 -0
  182. data/Data/Map174.rxdata +0 -0
  183. data/Data/Map175.rxdata +0 -0
  184. data/Data/Map176.rxdata +0 -0
  185. data/Data/Map177.rxdata +0 -0
  186. data/Data/Map178.rxdata +0 -0
  187. data/Data/Map179.rxdata +0 -0
  188. data/Data/Map180.rxdata +0 -0
  189. data/Data/Map181.rxdata +0 -0
  190. data/Data/Map182.rxdata +0 -0
  191. data/Data/Map183.rxdata +0 -0
  192. data/Data/Map184.rxdata +0 -0
  193. data/Data/Map185.rxdata +0 -0
  194. data/Data/Map186.rxdata +0 -0
  195. data/Data/Map187.rxdata +0 -0
  196. data/Data/Map188.rxdata +0 -0
  197. data/Data/Map189.rxdata +0 -0
  198. data/Data/Map190.rxdata +0 -0
  199. data/Data/Map191.rxdata +0 -0
  200. data/Data/Map192.rxdata +0 -0
  201. data/Data/Map193.rxdata +0 -0
  202. data/Data/Map194.rxdata +0 -0
  203. data/Data/Map195.rxdata +0 -0
  204. data/Data/Map196.rxdata +0 -0
  205. data/Data/Map197.rxdata +0 -0
  206. data/Data/Map198.rxdata +0 -0
  207. data/Data/Map199.rxdata +0 -0
  208. data/Data/Map200.rxdata +0 -0
  209. data/Data/Map201.rxdata +0 -0
  210. data/Data/Map202.rxdata +0 -0
  211. data/Data/Map203.rxdata +0 -0
  212. data/Data/Map204.rxdata +0 -0
  213. data/Data/Map205.rxdata +0 -0
  214. data/Data/Map206.rxdata +0 -0
  215. data/Data/Map207.rxdata +0 -0
  216. data/Data/Map208.rxdata +0 -0
  217. data/Data/Map209.rxdata +0 -0
  218. data/Data/Map210.rxdata +0 -0
  219. data/Data/Map211.rxdata +0 -0
  220. data/Data/Map212.rxdata +0 -0
  221. data/Data/Map213.rxdata +0 -0
  222. data/Data/Map214.rxdata +0 -0
  223. data/Data/Map215.rxdata +0 -0
  224. data/Data/Map216.rxdata +0 -0
  225. data/Data/Map217.rxdata +0 -0
  226. data/Data/Map218.rxdata +0 -0
  227. data/Data/Map219.rxdata +0 -0
  228. data/Data/Map220.rxdata +0 -0
  229. data/Data/Map221.rxdata +0 -0
  230. data/Data/Map222.rxdata +0 -0
  231. data/Data/Map223.rxdata +0 -0
  232. data/Data/Map224.rxdata +0 -0
  233. data/Data/Map225.rxdata +0 -0
  234. data/Data/Map226.rxdata +0 -0
  235. data/Data/Map227.rxdata +0 -0
  236. data/Data/Map228.rxdata +0 -0
  237. data/Data/Map229.rxdata +0 -0
  238. data/Data/Map230.rxdata +0 -0
  239. data/Data/Map231.rxdata +0 -0
  240. data/Data/Map232.rxdata +0 -0
  241. data/Data/Map233.rxdata +0 -0
  242. data/Data/Map234.rxdata +0 -0
  243. data/Data/Map235.rxdata +0 -0
  244. data/Data/Map236.rxdata +0 -0
  245. data/Data/Map237.rxdata +0 -0
  246. data/Data/Map238.rxdata +0 -0
  247. data/Data/Map239.rxdata +0 -0
  248. data/Data/Map240.rxdata +0 -0
  249. data/Data/Map241.rxdata +0 -0
  250. data/Data/Map242.rxdata +0 -0
  251. data/Data/Map243.rxdata +0 -0
  252. data/Data/Map244.rxdata +0 -0
  253. data/Data/Map245.rxdata +0 -0
  254. data/Data/Map246.rxdata +0 -0
  255. data/Data/Map247.rxdata +0 -0
  256. data/Data/Map248.rxdata +0 -0
  257. data/Data/Map249.rxdata +0 -0
  258. data/Data/Map250.rxdata +0 -0
  259. data/Data/Map251.rxdata +0 -0
  260. data/Data/Map252.rxdata +0 -0
  261. data/Data/Map253.rxdata +0 -0
  262. data/Data/Map254.rxdata +0 -0
  263. data/Data/Map255.rxdata +0 -0
  264. data/Data/Map256.rxdata +0 -0
  265. data/Data/Map257.rxdata +0 -0
  266. data/Data/Map258.rxdata +0 -0
  267. data/Data/Map259.rxdata +0 -0
  268. data/Data/Map260.rxdata +0 -0
  269. data/Data/Map261.rxdata +0 -0
  270. data/Data/Map262.rxdata +0 -0
  271. data/Data/Map263.rxdata +0 -0
  272. data/Data/MapInfos.rxdata +0 -0
  273. data/Data/Scripts.rxdata +0 -0
  274. data/Data/Skills.rxdata +0 -0
  275. data/Data/States.rxdata +0 -0
  276. data/Data/System.rxdata +0 -0
  277. data/Data/Tilesets.rxdata +0 -0
  278. data/Data/Troops.rxdata +0 -0
  279. data/Data/Weapons.rxdata +0 -0
  280. data/Data/xScripts.rxdata +0 -0
  281. data/Scripts/Credits_Message.rb +259 -0
  282. data/Scripts/Data_FastTravel.rb +50 -0
  283. data/Scripts/Data_Footsteps.rb +77 -0
  284. data/Scripts/Data_Item.rb +50 -0
  285. data/Scripts/Data_SpecialEventData.rb +60 -0
  286. data/Scripts/Demo.rb +7 -0
  287. data/Scripts/Desktop_Message.rb +210 -0
  288. data/Scripts/Doc_Message.rb +273 -0
  289. data/Scripts/EdText.rb +50 -0
  290. data/Scripts/Ed_Message.rb +234 -0
  291. data/Scripts/FastTravel.rb +175 -0
  292. data/Scripts/Game_Actor.rb +156 -0
  293. data/Scripts/Game_Actors.rb +28 -0
  294. data/Scripts/Game_BattleAction.rb +145 -0
  295. data/Scripts/Game_Battler 1.rb +307 -0
  296. data/Scripts/Game_Battler 2.rb +294 -0
  297. data/Scripts/Game_Battler 3.rb +354 -0
  298. data/Scripts/Game_Character 1.rb +291 -0
  299. data/Scripts/Game_Character 2.rb +355 -0
  300. data/Scripts/Game_Character 3.rb +505 -0
  301. data/Scripts/Game_CommonEvent.rb +70 -0
  302. data/Scripts/Game_Enemy.rb +317 -0
  303. data/Scripts/Game_Event.rb +264 -0
  304. data/Scripts/Game_FastTravel.rb +40 -0
  305. data/Scripts/Game_Follower.rb +76 -0
  306. data/Scripts/Game_Light.rb +13 -0
  307. data/Scripts/Game_Map.rb +551 -0
  308. data/Scripts/Game_Oneshot.rb +83 -0
  309. data/Scripts/Game_Party.rb +380 -0
  310. data/Scripts/Game_Picture.rb +164 -0
  311. data/Scripts/Game_Player.rb +298 -0
  312. data/Scripts/Game_Screen.rb +148 -0
  313. data/Scripts/Game_SelfSwitches.rb +30 -0
  314. data/Scripts/Game_Switches.rb +45 -0
  315. data/Scripts/Game_System.rb +210 -0
  316. data/Scripts/Game_Temp.rb +145 -0
  317. data/Scripts/Game_Variables.rb +36 -0
  318. data/Scripts/Interpreter 1.rb +320 -0
  319. data/Scripts/Interpreter 2.rb +286 -0
  320. data/Scripts/Interpreter 3.rb +474 -0
  321. data/Scripts/Interpreter 4.rb +327 -0
  322. data/Scripts/Interpreter 5.rb +448 -0
  323. data/Scripts/Interpreter 6.rb +307 -0
  324. data/Scripts/Interpreter 7.rb +282 -0
  325. data/Scripts/Main.rb +46 -9
  326. data/Scripts/Particles.rb +141 -0
  327. data/Scripts/Persistent.rb +71 -0
  328. data/Scripts/Puzzle_Film.rb +14 -0
  329. data/Scripts/Puzzle_Pixel.rb +210 -0
  330. data/Scripts/Puzzle_Safe.rb +152 -0
  331. data/Scripts/Puzzle_Sokoban.rb +14 -0
  332. data/Scripts/RPG.rb +55 -0
  333. data/Scripts/SaveLoad.rb +275 -0
  334. data/Scripts/Scene_Debug.rb +190 -0
  335. data/Scripts/Scene_End.rb +108 -0
  336. data/Scripts/Scene_Equip.rb +222 -0
  337. data/Scripts/Scene_File.rb +111 -0
  338. data/Scripts/Scene_Item.rb +205 -0
  339. data/Scripts/Scene_Load.rb +106 -0
  340. data/Scripts/Scene_Map.rb +540 -0
  341. data/Scripts/Scene_Menu.rb +213 -0
  342. data/Scripts/Scene_Name.rb +113 -0
  343. data/Scripts/Scene_Save.rb +88 -0
  344. data/Scripts/Scene_Skill.rb +232 -0
  345. data/Scripts/Scene_Status.rb +78 -0
  346. data/Scripts/Scene_Title.rb +237 -0
  347. data/Scripts/Script.rb +780 -0
  348. data/Scripts/Sprite_Battler.rb +131 -0
  349. data/Scripts/Sprite_Character.rb +192 -0
  350. data/Scripts/Sprite_Footprint.rb +35 -0
  351. data/Scripts/Sprite_Footsplash.rb +54 -0
  352. data/Scripts/Sprite_Light.rb +18 -0
  353. data/Scripts/Sprite_MapText.rb +63 -0
  354. data/Scripts/Sprite_Picture.rb +72 -0
  355. data/Scripts/Sprite_Timer.rb +52 -0
  356. data/Scripts/Spriteset_Map.rb +370 -0
  357. data/Scripts/Window_Base.rb +327 -0
  358. data/Scripts/Window_BattleResult.rb +51 -0
  359. data/Scripts/Window_BattleStatus.rb +62 -0
  360. data/Scripts/Window_Command.rb +49 -0
  361. data/Scripts/Window_DebugLeft.rb +57 -0
  362. data/Scripts/Window_DebugRight.rb +69 -0
  363. data/Scripts/Window_EquipItem.rb +94 -0
  364. data/Scripts/Window_EquipLeft.rb +61 -0
  365. data/Scripts/Window_EquipRight.rb +56 -0
  366. data/Scripts/Window_Gold.rb +27 -0
  367. data/Scripts/Window_Help.rb +33 -0
  368. data/Scripts/Window_InputNumber.rb +111 -0
  369. data/Scripts/Window_Item.rb +229 -0
  370. data/Scripts/Window_MainMenu.rb +150 -0
  371. data/Scripts/Window_MenuStatus.rb +48 -0
  372. data/Scripts/Window_Message.rb +459 -0
  373. data/Scripts/Window_NameEdit.rb +108 -0
  374. data/Scripts/Window_NameInput.rb +262 -0
  375. data/Scripts/Window_PartyCommand.rb +42 -0
  376. data/Scripts/Window_PlayTime.rb +40 -0
  377. data/Scripts/Window_SaveFile.rb +91 -0
  378. data/Scripts/Window_Selectable.rb +203 -0
  379. data/Scripts/Window_Settings.rb +469 -0
  380. data/Scripts/Window_ShopBuy.rb +93 -0
  381. data/Scripts/Window_ShopCommand.rb +37 -0
  382. data/Scripts/Window_ShopNumber.rb +87 -0
  383. data/Scripts/Window_ShopSell.rb +94 -0
  384. data/Scripts/Window_ShopStatus.rb +107 -0
  385. data/Scripts/Window_Skill.rb +83 -0
  386. data/Scripts/Window_SkillStatus.rb +28 -0
  387. data/Scripts/Window_Status.rb +64 -0
  388. data/Scripts/Window_Steps.rb +26 -0
  389. data/Scripts/Window_Target.rb +49 -0
  390. data/Scripts/_scripts.txt +110 -0
  391. data/Scripts/i18n_English.rb +59 -0
  392. data/Scripts/i18n_Language.rb +130 -0
  393. data/lib/rmxp_extractor/classnames.rb +6 -0
  394. data/lib/rmxp_extractor/data_export.rb +4 -2
  395. data/lib/rmxp_extractor/version.rb +1 -1
  396. metadata +111 -125
  397. data/Data/Map-1.rxdata +0 -0
  398. data/Data/Map-327.rxdata +0 -0
  399. data/Data/Map264.rxdata +0 -0
  400. data/Data/Map265.rxdata +0 -0
  401. data/Data/Map266.rxdata +0 -0
  402. data/Data/Map267.rxdata +0 -0
  403. data/Data/Map268.rxdata +0 -0
  404. data/Data/Map269.rxdata +0 -0
  405. data/Data/Map270.rxdata +0 -0
  406. data/Data/Map271.rxdata +0 -0
  407. data/Data/Map272.rxdata +0 -0
  408. data/Data/Map273.rxdata +0 -0
  409. data/Data/Map274.rxdata +0 -0
  410. data/Data/Map275.rxdata +0 -0
  411. data/Data/Map276.rxdata +0 -0
  412. data/Data/Map277.rxdata +0 -0
  413. data/Data/Map278.rxdata +0 -0
  414. data/Data/Map279.rxdata +0 -0
  415. data/Data/Map280.rxdata +0 -0
  416. data/Data/Map281.rxdata +0 -0
  417. data/Data/Map282.rxdata +0 -0
  418. data/Data/Map283.rxdata +0 -0
  419. data/Data/Map284.rxdata +0 -0
  420. data/Data/Map285.rxdata +0 -0
  421. data/Data/Map286.rxdata +0 -0
  422. data/Data/Map287.rxdata +0 -0
  423. data/Data/Map288.rxdata +0 -0
  424. data/Data/Map289.rxdata +0 -0
  425. data/Data/Map290.rxdata +0 -0
  426. data/Data/Map291.rxdata +0 -0
  427. data/Data/Map292.rxdata +0 -0
  428. data/Data/Map293.rxdata +0 -0
  429. data/Data/Map294.rxdata +0 -0
  430. data/Data/Map295.rxdata +0 -0
  431. data/Data/Map296.rxdata +0 -0
  432. data/Data/Map297.rxdata +0 -0
  433. data/Data/Map298.rxdata +0 -0
  434. data/Data/Map299.rxdata +0 -0
  435. data/Data/Map300.rxdata +0 -0
  436. data/Data/Map301.rxdata +0 -0
  437. data/Data/Map302.rxdata +0 -0
  438. data/Data/Map303.rxdata +0 -0
  439. data/Data/Map304.rxdata +0 -0
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1
+ #==============================================================================
2
+ # ** Game_BattleAction
3
+ #------------------------------------------------------------------------------
4
+ # This class handles actions in battle. It's used within the Game_Battler
5
+ # class.
6
+ #==============================================================================
7
+
8
+ class Game_BattleAction
9
+ #--------------------------------------------------------------------------
10
+ # * Public Instance Variables
11
+ #--------------------------------------------------------------------------
12
+ attr_accessor :speed # speed
13
+ attr_accessor :kind # kind (basic / skill / item)
14
+ attr_accessor :basic # basic (attack / guard / escape)
15
+ attr_accessor :skill_id # skill ID
16
+ attr_accessor :item_id # item ID
17
+ attr_accessor :target_index # target index
18
+ attr_accessor :forcing # forced flag
19
+ #--------------------------------------------------------------------------
20
+ # * Object Initialization
21
+ #--------------------------------------------------------------------------
22
+ def initialize
23
+ clear
24
+ end
25
+ #--------------------------------------------------------------------------
26
+ # * Clear
27
+ #--------------------------------------------------------------------------
28
+ def clear
29
+ @speed = 0
30
+ @kind = 0
31
+ @basic = 3
32
+ @skill_id = 0
33
+ @item_id = 0
34
+ @target_index = -1
35
+ @forcing = false
36
+ end
37
+ #--------------------------------------------------------------------------
38
+ # * Determine Validity
39
+ #--------------------------------------------------------------------------
40
+ def valid?
41
+ return (not (@kind == 0 and @basic == 3))
42
+ end
43
+ #--------------------------------------------------------------------------
44
+ # * Determine if for One Ally
45
+ #--------------------------------------------------------------------------
46
+ def for_one_friend?
47
+ # If kind = skill, and effect scope is for ally (including 0 HP)
48
+ if @kind == 1 and [3, 5].include?($data_skills[@skill_id].scope)
49
+ return true
50
+ end
51
+ # If kind = item, and effect scope is for ally (including 0 HP)
52
+ if @kind == 2 and [3, 5].include?($data_items[@item_id].scope)
53
+ return true
54
+ end
55
+ return false
56
+ end
57
+ #--------------------------------------------------------------------------
58
+ # * Determine if for One Ally (HP 0)
59
+ #--------------------------------------------------------------------------
60
+ def for_one_friend_hp0?
61
+ # If kind = skill, and effect scope is for ally (only 0 HP)
62
+ if @kind == 1 and [5].include?($data_skills[@skill_id].scope)
63
+ return true
64
+ end
65
+ # If kind = item, and effect scope is for ally (only 0 HP)
66
+ if @kind == 2 and [5].include?($data_items[@item_id].scope)
67
+ return true
68
+ end
69
+ return false
70
+ end
71
+ #--------------------------------------------------------------------------
72
+ # * Random Target (for Actor)
73
+ #--------------------------------------------------------------------------
74
+ def decide_random_target_for_actor
75
+ # Diverge with effect scope
76
+ if for_one_friend_hp0?
77
+ battler = $game_party.random_target_actor_hp0
78
+ elsif for_one_friend?
79
+ battler = $game_party.random_target_actor
80
+ else
81
+ battler = $game_troop.random_target_enemy
82
+ end
83
+ # If a target exists, get an index, and if a target doesn't exist,
84
+ # clear the action
85
+ if battler != nil
86
+ @target_index = battler.index
87
+ else
88
+ clear
89
+ end
90
+ end
91
+ #--------------------------------------------------------------------------
92
+ # * Random Target (for Enemy)
93
+ #--------------------------------------------------------------------------
94
+ def decide_random_target_for_enemy
95
+ # Diverge with effect scope
96
+ if for_one_friend_hp0?
97
+ battler = $game_troop.random_target_enemy_hp0
98
+ elsif for_one_friend?
99
+ battler = $game_troop.random_target_enemy
100
+ else
101
+ battler = $game_party.random_target_actor
102
+ end
103
+ # If a target exists, get an index, and if a target doesn't exist,
104
+ # clear the action
105
+ if battler != nil
106
+ @target_index = battler.index
107
+ else
108
+ clear
109
+ end
110
+ end
111
+ #--------------------------------------------------------------------------
112
+ # * Last Target (for Actor)
113
+ #--------------------------------------------------------------------------
114
+ def decide_last_target_for_actor
115
+ # If effect scope is ally, then it's an actor, anything else is an enemy
116
+ if @target_index == -1
117
+ battler = nil
118
+ elsif for_one_friend?
119
+ battler = $game_party.actors[@target_index]
120
+ else
121
+ battler = $game_troop.enemies[@target_index]
122
+ end
123
+ # Clear action if no target exists
124
+ if battler == nil or not battler.exist?
125
+ clear
126
+ end
127
+ end
128
+ #--------------------------------------------------------------------------
129
+ # * Last Target (for Enemy)
130
+ #--------------------------------------------------------------------------
131
+ def decide_last_target_for_enemy
132
+ # If effect scope is ally, then it's an enemy, anything else is an actor
133
+ if @target_index == -1
134
+ battler = nil
135
+ elsif for_one_friend?
136
+ battler = $game_troop.enemies[@target_index]
137
+ else
138
+ battler = $game_party.actors[@target_index]
139
+ end
140
+ # Clear action if no target exists
141
+ if battler == nil or not battler.exist?
142
+ clear
143
+ end
144
+ end
145
+ end
@@ -0,0 +1,307 @@
1
+ #==============================================================================
2
+ # ** Game_Battler (part 1)
3
+ #------------------------------------------------------------------------------
4
+ # This class deals with battlers. It's used as a superclass for the Game_Actor
5
+ # and Game_Enemy classes.
6
+ #==============================================================================
7
+
8
+ class Game_Battler
9
+ #--------------------------------------------------------------------------
10
+ # * Public Instance Variables
11
+ #--------------------------------------------------------------------------
12
+ attr_reader :battler_name # battler file name
13
+ attr_reader :battler_hue # battler hue
14
+ attr_reader :hp # HP
15
+ attr_reader :sp # SP
16
+ attr_reader :states # states
17
+ attr_accessor :hidden # hidden flag
18
+ attr_accessor :immortal # immortal flag
19
+ attr_accessor :damage_pop # damage display flag
20
+ attr_accessor :damage # damage value
21
+ attr_accessor :critical # critical flag
22
+ attr_accessor :animation_id # animation ID
23
+ attr_accessor :animation_hit # animation hit flag
24
+ attr_accessor :white_flash # white flash flag
25
+ attr_accessor :blink # blink flag
26
+ #--------------------------------------------------------------------------
27
+ # * Object Initialization
28
+ #--------------------------------------------------------------------------
29
+ def initialize
30
+ @battler_name = ""
31
+ @battler_hue = 0
32
+ @hp = 0
33
+ @sp = 0
34
+ @states = []
35
+ @states_turn = {}
36
+ @maxhp_plus = 0
37
+ @maxsp_plus = 0
38
+ @str_plus = 0
39
+ @dex_plus = 0
40
+ @agi_plus = 0
41
+ @int_plus = 0
42
+ @hidden = false
43
+ @immortal = false
44
+ @damage_pop = false
45
+ @damage = nil
46
+ @critical = false
47
+ @animation_id = 0
48
+ @animation_hit = false
49
+ @white_flash = false
50
+ @blink = false
51
+ @current_action = Game_BattleAction.new
52
+ end
53
+ #--------------------------------------------------------------------------
54
+ # * Get Maximum HP
55
+ #--------------------------------------------------------------------------
56
+ def maxhp
57
+ n = [[base_maxhp + @maxhp_plus, 1].max, 999999].min
58
+ for i in @states
59
+ n *= $data_states[i].maxhp_rate / 100.0
60
+ end
61
+ n = [[Integer(n), 1].max, 999999].min
62
+ return n
63
+ end
64
+ #--------------------------------------------------------------------------
65
+ # * Get Maximum SP
66
+ #--------------------------------------------------------------------------
67
+ def maxsp
68
+ n = [[base_maxsp + @maxsp_plus, 0].max, 9999].min
69
+ for i in @states
70
+ n *= $data_states[i].maxsp_rate / 100.0
71
+ end
72
+ n = [[Integer(n), 0].max, 9999].min
73
+ return n
74
+ end
75
+ #--------------------------------------------------------------------------
76
+ # * Get Strength (STR)
77
+ #--------------------------------------------------------------------------
78
+ def str
79
+ n = [[base_str + @str_plus, 1].max, 999].min
80
+ for i in @states
81
+ n *= $data_states[i].str_rate / 100.0
82
+ end
83
+ n = [[Integer(n), 1].max, 999].min
84
+ return n
85
+ end
86
+ #--------------------------------------------------------------------------
87
+ # * Get Dexterity (DEX)
88
+ #--------------------------------------------------------------------------
89
+ def dex
90
+ n = [[base_dex + @dex_plus, 1].max, 999].min
91
+ for i in @states
92
+ n *= $data_states[i].dex_rate / 100.0
93
+ end
94
+ n = [[Integer(n), 1].max, 999].min
95
+ return n
96
+ end
97
+ #--------------------------------------------------------------------------
98
+ # * Get Agility (AGI)
99
+ #--------------------------------------------------------------------------
100
+ def agi
101
+ n = [[base_agi + @agi_plus, 1].max, 999].min
102
+ for i in @states
103
+ n *= $data_states[i].agi_rate / 100.0
104
+ end
105
+ n = [[Integer(n), 1].max, 999].min
106
+ return n
107
+ end
108
+ #--------------------------------------------------------------------------
109
+ # * Get Intelligence (INT)
110
+ #--------------------------------------------------------------------------
111
+ def int
112
+ n = [[base_int + @int_plus, 1].max, 999].min
113
+ for i in @states
114
+ n *= $data_states[i].int_rate / 100.0
115
+ end
116
+ n = [[Integer(n), 1].max, 999].min
117
+ return n
118
+ end
119
+ #--------------------------------------------------------------------------
120
+ # * Set Maximum HP
121
+ # maxhp : new maximum HP
122
+ #--------------------------------------------------------------------------
123
+ def maxhp=(maxhp)
124
+ @maxhp_plus += maxhp - self.maxhp
125
+ @maxhp_plus = [[@maxhp_plus, -9999].max, 9999].min
126
+ @hp = [@hp, self.maxhp].min
127
+ end
128
+ #--------------------------------------------------------------------------
129
+ # * Set Maximum SP
130
+ # maxsp : new maximum SP
131
+ #--------------------------------------------------------------------------
132
+ def maxsp=(maxsp)
133
+ @maxsp_plus += maxsp - self.maxsp
134
+ @maxsp_plus = [[@maxsp_plus, -9999].max, 9999].min
135
+ @sp = [@sp, self.maxsp].min
136
+ end
137
+ #--------------------------------------------------------------------------
138
+ # * Set Strength (STR)
139
+ # str : new Strength (STR)
140
+ #--------------------------------------------------------------------------
141
+ def str=(str)
142
+ @str_plus += str - self.str
143
+ @str_plus = [[@str_plus, -999].max, 999].min
144
+ end
145
+ #--------------------------------------------------------------------------
146
+ # * Set Dexterity (DEX)
147
+ # dex : new Dexterity (DEX)
148
+ #--------------------------------------------------------------------------
149
+ def dex=(dex)
150
+ @dex_plus += dex - self.dex
151
+ @dex_plus = [[@dex_plus, -999].max, 999].min
152
+ end
153
+ #--------------------------------------------------------------------------
154
+ # * Set Agility (AGI)
155
+ # agi : new Agility (AGI)
156
+ #--------------------------------------------------------------------------
157
+ def agi=(agi)
158
+ @agi_plus += agi - self.agi
159
+ @agi_plus = [[@agi_plus, -999].max, 999].min
160
+ end
161
+ #--------------------------------------------------------------------------
162
+ # * Set Intelligence (INT)
163
+ # int : new Intelligence (INT)
164
+ #--------------------------------------------------------------------------
165
+ def int=(int)
166
+ @int_plus += int - self.int
167
+ @int_plus = [[@int_plus, -999].max, 999].min
168
+ end
169
+ #--------------------------------------------------------------------------
170
+ # * Get Hit Rate
171
+ #--------------------------------------------------------------------------
172
+ def hit
173
+ n = 100
174
+ for i in @states
175
+ n *= $data_states[i].hit_rate / 100.0
176
+ end
177
+ return Integer(n)
178
+ end
179
+ #--------------------------------------------------------------------------
180
+ # * Get Attack Power
181
+ #--------------------------------------------------------------------------
182
+ def atk
183
+ n = base_atk
184
+ for i in @states
185
+ n *= $data_states[i].atk_rate / 100.0
186
+ end
187
+ return Integer(n)
188
+ end
189
+ #--------------------------------------------------------------------------
190
+ # * Get Physical Defense Power
191
+ #--------------------------------------------------------------------------
192
+ def pdef
193
+ n = base_pdef
194
+ for i in @states
195
+ n *= $data_states[i].pdef_rate / 100.0
196
+ end
197
+ return Integer(n)
198
+ end
199
+ #--------------------------------------------------------------------------
200
+ # * Get Magic Defense Power
201
+ #--------------------------------------------------------------------------
202
+ def mdef
203
+ n = base_mdef
204
+ for i in @states
205
+ n *= $data_states[i].mdef_rate / 100.0
206
+ end
207
+ return Integer(n)
208
+ end
209
+ #--------------------------------------------------------------------------
210
+ # * Get Evasion Correction
211
+ #--------------------------------------------------------------------------
212
+ def eva
213
+ n = base_eva
214
+ for i in @states
215
+ n += $data_states[i].eva
216
+ end
217
+ return n
218
+ end
219
+ #--------------------------------------------------------------------------
220
+ # * Change HP
221
+ # hp : new HP
222
+ #--------------------------------------------------------------------------
223
+ def hp=(hp)
224
+ @hp = [[hp, maxhp].min, 0].max
225
+ # add or exclude incapacitation
226
+ for i in 1...$data_states.size
227
+ if $data_states[i].zero_hp
228
+ if self.dead?
229
+ add_state(i)
230
+ else
231
+ remove_state(i)
232
+ end
233
+ end
234
+ end
235
+ end
236
+ #--------------------------------------------------------------------------
237
+ # * Change SP
238
+ # sp : new SP
239
+ #--------------------------------------------------------------------------
240
+ def sp=(sp)
241
+ @sp = [[sp, maxsp].min, 0].max
242
+ end
243
+ #--------------------------------------------------------------------------
244
+ # * Recover All
245
+ #--------------------------------------------------------------------------
246
+ def recover_all
247
+ @hp = maxhp
248
+ @sp = maxsp
249
+ for i in @states.clone
250
+ remove_state(i)
251
+ end
252
+ end
253
+ #--------------------------------------------------------------------------
254
+ # * Get Current Action
255
+ #--------------------------------------------------------------------------
256
+ def current_action
257
+ return @current_action
258
+ end
259
+ #--------------------------------------------------------------------------
260
+ # * Determine Action Speed
261
+ #--------------------------------------------------------------------------
262
+ def make_action_speed
263
+ @current_action.speed = agi + rand(10 + agi / 4)
264
+ end
265
+ #--------------------------------------------------------------------------
266
+ # * Decide Incapacitation
267
+ #--------------------------------------------------------------------------
268
+ def dead?
269
+ return (@hp == 0 and not @immortal)
270
+ end
271
+ #--------------------------------------------------------------------------
272
+ # * Decide Existance
273
+ #--------------------------------------------------------------------------
274
+ def exist?
275
+ return (not @hidden and (@hp > 0 or @immortal))
276
+ end
277
+ #--------------------------------------------------------------------------
278
+ # * Decide HP 0
279
+ #--------------------------------------------------------------------------
280
+ def hp0?
281
+ return (not @hidden and @hp == 0)
282
+ end
283
+ #--------------------------------------------------------------------------
284
+ # * Decide if Command is Inputable
285
+ #--------------------------------------------------------------------------
286
+ def inputable?
287
+ return (not @hidden and restriction <= 1)
288
+ end
289
+ #--------------------------------------------------------------------------
290
+ # * Decide if Action is Possible
291
+ #--------------------------------------------------------------------------
292
+ def movable?
293
+ return (not @hidden and restriction < 4)
294
+ end
295
+ #--------------------------------------------------------------------------
296
+ # * Decide if Guarding
297
+ #--------------------------------------------------------------------------
298
+ def guarding?
299
+ return (@current_action.kind == 0 and @current_action.basic == 1)
300
+ end
301
+ #--------------------------------------------------------------------------
302
+ # * Decide if Resting
303
+ #--------------------------------------------------------------------------
304
+ def resting?
305
+ return (@current_action.kind == 0 and @current_action.basic == 3)
306
+ end
307
+ end