rmxp_extractor 1.5 → 1.6

Sign up to get free protection for your applications and to get access to all the features.
Files changed (520) hide show
  1. checksums.yaml +4 -4
  2. data/Data/Actors.rxdata +0 -0
  3. data/Data/Animations.rxdata +0 -0
  4. data/Data/Armors.rxdata +0 -0
  5. data/Data/Classes.rxdata +0 -0
  6. data/Data/CommonEvents.rxdata +0 -0
  7. data/Data/Enemies.rxdata +0 -0
  8. data/Data/Items.rxdata +0 -0
  9. data/Data/Map001.rxdata +0 -0
  10. data/Data/Map002.rxdata +0 -0
  11. data/Data/Map003.rxdata +0 -0
  12. data/Data/Map004.rxdata +0 -0
  13. data/Data/Map005.rxdata +0 -0
  14. data/Data/Map006.rxdata +0 -0
  15. data/Data/Map007.rxdata +0 -0
  16. data/Data/Map008.rxdata +0 -0
  17. data/Data/Map009.rxdata +0 -0
  18. data/Data/Map010.rxdata +0 -0
  19. data/Data/Map011.rxdata +0 -0
  20. data/Data/Map012.rxdata +0 -0
  21. data/Data/Map013.rxdata +0 -0
  22. data/Data/Map014.rxdata +0 -0
  23. data/Data/Map015.rxdata +0 -0
  24. data/Data/Map016.rxdata +0 -0
  25. data/Data/Map017.rxdata +0 -0
  26. data/Data/Map018.rxdata +0 -0
  27. data/Data/Map019.rxdata +0 -0
  28. data/Data/Map020.rxdata +0 -0
  29. data/Data/Map021.rxdata +0 -0
  30. data/Data/Map022.rxdata +0 -0
  31. data/Data/Map023.rxdata +0 -0
  32. data/Data/Map024.rxdata +0 -0
  33. data/Data/Map025.rxdata +0 -0
  34. data/Data/Map026.rxdata +0 -0
  35. data/Data/Map027.rxdata +0 -0
  36. data/Data/Map028.rxdata +0 -0
  37. data/Data/Map029.rxdata +0 -0
  38. data/Data/Map030.rxdata +0 -0
  39. data/Data/Map031.rxdata +0 -0
  40. data/Data/Map032.rxdata +0 -0
  41. data/Data/Map033.rxdata +0 -0
  42. data/Data/Map034.rxdata +0 -0
  43. data/Data/Map035.rxdata +0 -0
  44. data/Data/Map036.rxdata +0 -0
  45. data/Data/Map037.rxdata +0 -0
  46. data/Data/Map038.rxdata +0 -0
  47. data/Data/Map039.rxdata +0 -0
  48. data/Data/Map040.rxdata +0 -0
  49. data/Data/Map041.rxdata +0 -0
  50. data/Data/Map042.rxdata +0 -0
  51. data/Data/Map043.rxdata +0 -0
  52. data/Data/Map044.rxdata +0 -0
  53. data/Data/Map045.rxdata +0 -0
  54. data/Data/Map046.rxdata +0 -0
  55. data/Data/Map047.rxdata +0 -0
  56. data/Data/Map048.rxdata +0 -0
  57. data/Data/Map049.rxdata +0 -0
  58. data/Data/Map050.rxdata +0 -0
  59. data/Data/Map051.rxdata +0 -0
  60. data/Data/Map052.rxdata +0 -0
  61. data/Data/Map053.rxdata +0 -0
  62. data/Data/Map054.rxdata +0 -0
  63. data/Data/Map055.rxdata +0 -0
  64. data/Data/Map056.rxdata +0 -0
  65. data/Data/Map057.rxdata +0 -0
  66. data/Data/Map058.rxdata +0 -0
  67. data/Data/Map059.rxdata +0 -0
  68. data/Data/Map060.rxdata +0 -0
  69. data/Data/Map061.rxdata +0 -0
  70. data/Data/Map062.rxdata +0 -0
  71. data/Data/Map063.rxdata +0 -0
  72. data/Data/Map064.rxdata +0 -0
  73. data/Data/Map065.rxdata +0 -0
  74. data/Data/Map066.rxdata +0 -0
  75. data/Data/Map067.rxdata +0 -0
  76. data/Data/Map068.rxdata +0 -0
  77. data/Data/Map069.rxdata +0 -0
  78. data/Data/Map070.rxdata +0 -0
  79. data/Data/Map071.rxdata +0 -0
  80. data/Data/Map072.rxdata +0 -0
  81. data/Data/Map073.rxdata +0 -0
  82. data/Data/Map074.rxdata +0 -0
  83. data/Data/Map075.rxdata +0 -0
  84. data/Data/Map076.rxdata +0 -0
  85. data/Data/Map077.rxdata +0 -0
  86. data/Data/Map078.rxdata +0 -0
  87. data/Data/Map079.rxdata +0 -0
  88. data/Data/Map080.rxdata +0 -0
  89. data/Data/Map081.rxdata +0 -0
  90. data/Data/Map082.rxdata +0 -0
  91. data/Data/Map083.rxdata +0 -0
  92. data/Data/Map084.rxdata +0 -0
  93. data/Data/Map085.rxdata +0 -0
  94. data/Data/Map086.rxdata +0 -0
  95. data/Data/Map087.rxdata +0 -0
  96. data/Data/Map088.rxdata +0 -0
  97. data/Data/Map089.rxdata +0 -0
  98. data/Data/Map090.rxdata +0 -0
  99. data/Data/Map091.rxdata +0 -0
  100. data/Data/Map092.rxdata +0 -0
  101. data/Data/Map093.rxdata +0 -0
  102. data/Data/Map094.rxdata +0 -0
  103. data/Data/Map095.rxdata +0 -0
  104. data/Data/Map096.rxdata +0 -0
  105. data/Data/Map097.rxdata +0 -0
  106. data/Data/Map098.rxdata +0 -0
  107. data/Data/Map099.rxdata +0 -0
  108. data/Data/Map100.rxdata +0 -0
  109. data/Data/Map101.rxdata +0 -0
  110. data/Data/Map102.rxdata +0 -0
  111. data/Data/Map103.rxdata +0 -0
  112. data/Data/Map104.rxdata +0 -0
  113. data/Data/Map105.rxdata +0 -0
  114. data/Data/Map106.rxdata +0 -0
  115. data/Data/Map107.rxdata +0 -0
  116. data/Data/Map108.rxdata +0 -0
  117. data/Data/Map109.rxdata +0 -0
  118. data/Data/Map110.rxdata +0 -0
  119. data/Data/Map111.rxdata +0 -0
  120. data/Data/Map112.rxdata +0 -0
  121. data/Data/Map113.rxdata +0 -0
  122. data/Data/Map114.rxdata +0 -0
  123. data/Data/Map115.rxdata +0 -0
  124. data/Data/Map116.rxdata +0 -0
  125. data/Data/Map117.rxdata +0 -0
  126. data/Data/Map118.rxdata +0 -0
  127. data/Data/Map119.rxdata +0 -0
  128. data/Data/Map120.rxdata +0 -0
  129. data/Data/Map121.rxdata +0 -0
  130. data/Data/Map122.rxdata +0 -0
  131. data/Data/Map123.rxdata +0 -0
  132. data/Data/Map124.rxdata +0 -0
  133. data/Data/Map125.rxdata +0 -0
  134. data/Data/Map126.rxdata +0 -0
  135. data/Data/Map127.rxdata +0 -0
  136. data/Data/Map128.rxdata +0 -0
  137. data/Data/Map129.rxdata +0 -0
  138. data/Data/Map130.rxdata +0 -0
  139. data/Data/Map131.rxdata +0 -0
  140. data/Data/Map132.rxdata +0 -0
  141. data/Data/Map133.rxdata +0 -0
  142. data/Data/Map134.rxdata +0 -0
  143. data/Data/Map135.rxdata +0 -0
  144. data/Data/Map136.rxdata +0 -0
  145. data/Data/Map137.rxdata +0 -0
  146. data/Data/Map138.rxdata +0 -0
  147. data/Data/Map139.rxdata +0 -0
  148. data/Data/Map140.rxdata +0 -0
  149. data/Data/Map141.rxdata +0 -0
  150. data/Data/Map142.rxdata +0 -0
  151. data/Data/Map143.rxdata +0 -0
  152. data/Data/Map144.rxdata +0 -0
  153. data/Data/Map145.rxdata +0 -0
  154. data/Data/Map146.rxdata +0 -0
  155. data/Data/Map147.rxdata +0 -0
  156. data/Data/Map148.rxdata +0 -0
  157. data/Data/Map149.rxdata +0 -0
  158. data/Data/Map150.rxdata +0 -0
  159. data/Data/Map151.rxdata +0 -0
  160. data/Data/Map152.rxdata +0 -0
  161. data/Data/Map153.rxdata +0 -0
  162. data/Data/Map154.rxdata +0 -0
  163. data/Data/Map155.rxdata +0 -0
  164. data/Data/Map156.rxdata +0 -0
  165. data/Data/Map157.rxdata +0 -0
  166. data/Data/Map158.rxdata +0 -0
  167. data/Data/Map159.rxdata +0 -0
  168. data/Data/Map160.rxdata +0 -0
  169. data/Data/Map161.rxdata +0 -0
  170. data/Data/Map162.rxdata +0 -0
  171. data/Data/Map163.rxdata +0 -0
  172. data/Data/Map164.rxdata +0 -0
  173. data/Data/Map165.rxdata +0 -0
  174. data/Data/Map166.rxdata +0 -0
  175. data/Data/Map167.rxdata +0 -0
  176. data/Data/Map168.rxdata +0 -0
  177. data/Data/Map169.rxdata +0 -0
  178. data/Data/Map170.rxdata +0 -0
  179. data/Data/Map171.rxdata +0 -0
  180. data/Data/Map172.rxdata +0 -0
  181. data/Data/Map173.rxdata +0 -0
  182. data/Data/Map174.rxdata +0 -0
  183. data/Data/Map175.rxdata +0 -0
  184. data/Data/Map176.rxdata +0 -0
  185. data/Data/Map177.rxdata +0 -0
  186. data/Data/Map178.rxdata +0 -0
  187. data/Data/Map179.rxdata +0 -0
  188. data/Data/Map180.rxdata +0 -0
  189. data/Data/Map181.rxdata +0 -0
  190. data/Data/Map182.rxdata +0 -0
  191. data/Data/Map183.rxdata +0 -0
  192. data/Data/Map184.rxdata +0 -0
  193. data/Data/Map185.rxdata +0 -0
  194. data/Data/Map186.rxdata +0 -0
  195. data/Data/Map187.rxdata +0 -0
  196. data/Data/Map188.rxdata +0 -0
  197. data/Data/Map189.rxdata +0 -0
  198. data/Data/Map190.rxdata +0 -0
  199. data/Data/Map191.rxdata +0 -0
  200. data/Data/Map192.rxdata +0 -0
  201. data/Data/Map193.rxdata +0 -0
  202. data/Data/Map194.rxdata +0 -0
  203. data/Data/Map195.rxdata +0 -0
  204. data/Data/Map196.rxdata +0 -0
  205. data/Data/Map197.rxdata +0 -0
  206. data/Data/Map198.rxdata +0 -0
  207. data/Data/Map199.rxdata +0 -0
  208. data/Data/Map200.rxdata +0 -0
  209. data/Data/Map201.rxdata +0 -0
  210. data/Data/Map202.rxdata +0 -0
  211. data/Data/Map203.rxdata +0 -0
  212. data/Data/Map204.rxdata +0 -0
  213. data/Data/Map205.rxdata +0 -0
  214. data/Data/Map206.rxdata +0 -0
  215. data/Data/Map207.rxdata +0 -0
  216. data/Data/Map208.rxdata +0 -0
  217. data/Data/Map209.rxdata +0 -0
  218. data/Data/Map210.rxdata +0 -0
  219. data/Data/Map211.rxdata +0 -0
  220. data/Data/Map212.rxdata +0 -0
  221. data/Data/Map213.rxdata +0 -0
  222. data/Data/Map214.rxdata +0 -0
  223. data/Data/Map215.rxdata +0 -0
  224. data/Data/Map216.rxdata +0 -0
  225. data/Data/Map217.rxdata +0 -0
  226. data/Data/Map218.rxdata +0 -0
  227. data/Data/Map219.rxdata +0 -0
  228. data/Data/Map220.rxdata +0 -0
  229. data/Data/Map221.rxdata +0 -0
  230. data/Data/Map222.rxdata +0 -0
  231. data/Data/Map223.rxdata +0 -0
  232. data/Data/Map224.rxdata +0 -0
  233. data/Data/Map225.rxdata +0 -0
  234. data/Data/Map226.rxdata +0 -0
  235. data/Data/Map227.rxdata +0 -0
  236. data/Data/Map228.rxdata +0 -0
  237. data/Data/Map229.rxdata +0 -0
  238. data/Data/Map230.rxdata +0 -0
  239. data/Data/Map231.rxdata +0 -0
  240. data/Data/Map232.rxdata +0 -0
  241. data/Data/Map233.rxdata +0 -0
  242. data/Data/Map234.rxdata +0 -0
  243. data/Data/Map235.rxdata +0 -0
  244. data/Data/Map236.rxdata +0 -0
  245. data/Data/Map237.rxdata +0 -0
  246. data/Data/Map238.rxdata +0 -0
  247. data/Data/Map239.rxdata +0 -0
  248. data/Data/Map240.rxdata +0 -0
  249. data/Data/Map241.rxdata +0 -0
  250. data/Data/Map242.rxdata +0 -0
  251. data/Data/Map243.rxdata +0 -0
  252. data/Data/Map244.rxdata +0 -0
  253. data/Data/Map245.rxdata +0 -0
  254. data/Data/Map246.rxdata +0 -0
  255. data/Data/Map247.rxdata +0 -0
  256. data/Data/Map248.rxdata +0 -0
  257. data/Data/Map249.rxdata +0 -0
  258. data/Data/Map250.rxdata +0 -0
  259. data/Data/Map251.rxdata +0 -0
  260. data/Data/Map252.rxdata +0 -0
  261. data/Data/Map253.rxdata +0 -0
  262. data/Data/Map254.rxdata +0 -0
  263. data/Data/Map255.rxdata +0 -0
  264. data/Data/Map256.rxdata +0 -0
  265. data/Data/Map257.rxdata +0 -0
  266. data/Data/Map258.rxdata +0 -0
  267. data/Data/Map259.rxdata +0 -0
  268. data/Data/Map260.rxdata +0 -0
  269. data/Data/Map261.rxdata +0 -0
  270. data/Data/Map262.rxdata +0 -0
  271. data/Data/Map263.rxdata +0 -0
  272. data/Data/MapInfos.rxdata +0 -0
  273. data/Data/Scripts.rxdata +0 -0
  274. data/Data/Skills.rxdata +0 -0
  275. data/Data/States.rxdata +0 -0
  276. data/Data/System.rxdata +0 -0
  277. data/Data/Tilesets.rxdata +0 -0
  278. data/Data/Troops.rxdata +0 -0
  279. data/Data/Weapons.rxdata +0 -0
  280. data/Data/xScripts.rxdata +0 -0
  281. data/Scripts/Credits_Message.rb +259 -0
  282. data/Scripts/Data_FastTravel.rb +50 -0
  283. data/Scripts/Data_Footsteps.rb +77 -0
  284. data/Scripts/Data_Item.rb +50 -0
  285. data/Scripts/Data_SpecialEventData.rb +60 -0
  286. data/Scripts/Demo.rb +7 -0
  287. data/Scripts/Desktop_Message.rb +210 -0
  288. data/Scripts/Doc_Message.rb +273 -0
  289. data/Scripts/EdText.rb +50 -0
  290. data/Scripts/Ed_Message.rb +234 -0
  291. data/Scripts/FastTravel.rb +175 -0
  292. data/Scripts/Game_Actor.rb +156 -0
  293. data/Scripts/Game_Actors.rb +28 -0
  294. data/Scripts/Game_BattleAction.rb +145 -0
  295. data/Scripts/Game_Battler 1.rb +307 -0
  296. data/Scripts/Game_Battler 2.rb +294 -0
  297. data/Scripts/Game_Battler 3.rb +354 -0
  298. data/Scripts/Game_Character 1.rb +291 -0
  299. data/Scripts/Game_Character 2.rb +355 -0
  300. data/Scripts/Game_Character 3.rb +505 -0
  301. data/Scripts/Game_CommonEvent.rb +70 -0
  302. data/Scripts/Game_Enemy.rb +317 -0
  303. data/Scripts/Game_Event.rb +264 -0
  304. data/Scripts/Game_FastTravel.rb +40 -0
  305. data/Scripts/Game_Follower.rb +76 -0
  306. data/Scripts/Game_Light.rb +13 -0
  307. data/Scripts/Game_Map.rb +551 -0
  308. data/Scripts/Game_Oneshot.rb +83 -0
  309. data/Scripts/Game_Party.rb +380 -0
  310. data/Scripts/Game_Picture.rb +164 -0
  311. data/Scripts/Game_Player.rb +298 -0
  312. data/Scripts/Game_Screen.rb +148 -0
  313. data/Scripts/Game_SelfSwitches.rb +30 -0
  314. data/Scripts/Game_Switches.rb +45 -0
  315. data/Scripts/Game_System.rb +210 -0
  316. data/Scripts/Game_Temp.rb +145 -0
  317. data/Scripts/Game_Variables.rb +36 -0
  318. data/Scripts/Interpreter 1.rb +320 -0
  319. data/Scripts/Interpreter 2.rb +286 -0
  320. data/Scripts/Interpreter 3.rb +474 -0
  321. data/Scripts/Interpreter 4.rb +327 -0
  322. data/Scripts/Interpreter 5.rb +448 -0
  323. data/Scripts/Interpreter 6.rb +307 -0
  324. data/Scripts/Interpreter 7.rb +282 -0
  325. data/Scripts/Main.rb +46 -9
  326. data/Scripts/Particles.rb +141 -0
  327. data/Scripts/Persistent.rb +71 -0
  328. data/Scripts/Puzzle_Film.rb +14 -0
  329. data/Scripts/Puzzle_Pixel.rb +210 -0
  330. data/Scripts/Puzzle_Safe.rb +152 -0
  331. data/Scripts/Puzzle_Sokoban.rb +14 -0
  332. data/Scripts/RPG.rb +55 -0
  333. data/Scripts/SaveLoad.rb +275 -0
  334. data/Scripts/Scene_Debug.rb +190 -0
  335. data/Scripts/Scene_End.rb +108 -0
  336. data/Scripts/Scene_Equip.rb +222 -0
  337. data/Scripts/Scene_File.rb +111 -0
  338. data/Scripts/Scene_Item.rb +205 -0
  339. data/Scripts/Scene_Load.rb +106 -0
  340. data/Scripts/Scene_Map.rb +540 -0
  341. data/Scripts/Scene_Menu.rb +213 -0
  342. data/Scripts/Scene_Name.rb +113 -0
  343. data/Scripts/Scene_Save.rb +88 -0
  344. data/Scripts/Scene_Skill.rb +232 -0
  345. data/Scripts/Scene_Status.rb +78 -0
  346. data/Scripts/Scene_Title.rb +237 -0
  347. data/Scripts/Script.rb +780 -0
  348. data/Scripts/Sprite_Battler.rb +131 -0
  349. data/Scripts/Sprite_Character.rb +192 -0
  350. data/Scripts/Sprite_Footprint.rb +35 -0
  351. data/Scripts/Sprite_Footsplash.rb +54 -0
  352. data/Scripts/Sprite_Light.rb +18 -0
  353. data/Scripts/Sprite_MapText.rb +63 -0
  354. data/Scripts/Sprite_Picture.rb +72 -0
  355. data/Scripts/Sprite_Timer.rb +52 -0
  356. data/Scripts/Spriteset_Map.rb +370 -0
  357. data/Scripts/Window_Base.rb +327 -0
  358. data/Scripts/Window_BattleResult.rb +51 -0
  359. data/Scripts/Window_BattleStatus.rb +62 -0
  360. data/Scripts/Window_Command.rb +49 -0
  361. data/Scripts/Window_DebugLeft.rb +57 -0
  362. data/Scripts/Window_DebugRight.rb +69 -0
  363. data/Scripts/Window_EquipItem.rb +94 -0
  364. data/Scripts/Window_EquipLeft.rb +61 -0
  365. data/Scripts/Window_EquipRight.rb +56 -0
  366. data/Scripts/Window_Gold.rb +27 -0
  367. data/Scripts/Window_Help.rb +33 -0
  368. data/Scripts/Window_InputNumber.rb +111 -0
  369. data/Scripts/Window_Item.rb +229 -0
  370. data/Scripts/Window_MainMenu.rb +150 -0
  371. data/Scripts/Window_MenuStatus.rb +48 -0
  372. data/Scripts/Window_Message.rb +459 -0
  373. data/Scripts/Window_NameEdit.rb +108 -0
  374. data/Scripts/Window_NameInput.rb +262 -0
  375. data/Scripts/Window_PartyCommand.rb +42 -0
  376. data/Scripts/Window_PlayTime.rb +40 -0
  377. data/Scripts/Window_SaveFile.rb +91 -0
  378. data/Scripts/Window_Selectable.rb +203 -0
  379. data/Scripts/Window_Settings.rb +469 -0
  380. data/Scripts/Window_ShopBuy.rb +93 -0
  381. data/Scripts/Window_ShopCommand.rb +37 -0
  382. data/Scripts/Window_ShopNumber.rb +87 -0
  383. data/Scripts/Window_ShopSell.rb +94 -0
  384. data/Scripts/Window_ShopStatus.rb +107 -0
  385. data/Scripts/Window_Skill.rb +83 -0
  386. data/Scripts/Window_SkillStatus.rb +28 -0
  387. data/Scripts/Window_Status.rb +64 -0
  388. data/Scripts/Window_Steps.rb +26 -0
  389. data/Scripts/Window_Target.rb +49 -0
  390. data/Scripts/_scripts.txt +110 -0
  391. data/Scripts/i18n_English.rb +59 -0
  392. data/Scripts/i18n_Language.rb +130 -0
  393. data/lib/rmxp_extractor/classnames.rb +6 -0
  394. data/lib/rmxp_extractor/data_export.rb +4 -2
  395. data/lib/rmxp_extractor/version.rb +1 -1
  396. metadata +111 -125
  397. data/Data/Map-1.rxdata +0 -0
  398. data/Data/Map-327.rxdata +0 -0
  399. data/Data/Map264.rxdata +0 -0
  400. data/Data/Map265.rxdata +0 -0
  401. data/Data/Map266.rxdata +0 -0
  402. data/Data/Map267.rxdata +0 -0
  403. data/Data/Map268.rxdata +0 -0
  404. data/Data/Map269.rxdata +0 -0
  405. data/Data/Map270.rxdata +0 -0
  406. data/Data/Map271.rxdata +0 -0
  407. data/Data/Map272.rxdata +0 -0
  408. data/Data/Map273.rxdata +0 -0
  409. data/Data/Map274.rxdata +0 -0
  410. data/Data/Map275.rxdata +0 -0
  411. data/Data/Map276.rxdata +0 -0
  412. data/Data/Map277.rxdata +0 -0
  413. data/Data/Map278.rxdata +0 -0
  414. data/Data/Map279.rxdata +0 -0
  415. data/Data/Map280.rxdata +0 -0
  416. data/Data/Map281.rxdata +0 -0
  417. data/Data/Map282.rxdata +0 -0
  418. data/Data/Map283.rxdata +0 -0
  419. data/Data/Map284.rxdata +0 -0
  420. data/Data/Map285.rxdata +0 -0
  421. data/Data/Map286.rxdata +0 -0
  422. data/Data/Map287.rxdata +0 -0
  423. data/Data/Map288.rxdata +0 -0
  424. data/Data/Map289.rxdata +0 -0
  425. data/Data/Map290.rxdata +0 -0
  426. data/Data/Map291.rxdata +0 -0
  427. data/Data/Map292.rxdata +0 -0
  428. data/Data/Map293.rxdata +0 -0
  429. data/Data/Map294.rxdata +0 -0
  430. data/Data/Map295.rxdata +0 -0
  431. data/Data/Map296.rxdata +0 -0
  432. data/Data/Map297.rxdata +0 -0
  433. data/Data/Map298.rxdata +0 -0
  434. data/Data/Map299.rxdata +0 -0
  435. data/Data/Map300.rxdata +0 -0
  436. data/Data/Map301.rxdata +0 -0
  437. data/Data/Map302.rxdata +0 -0
  438. data/Data/Map303.rxdata +0 -0
  439. data/Data/Map304.rxdata +0 -0
  440. data/Data/Map305.rxdata +0 -0
  441. data/Data/Map306.rxdata +0 -0
  442. data/Data/Map307.rxdata +0 -0
  443. data/Data/Map308.rxdata +0 -0
  444. data/Data/Map309.rxdata +0 -0
  445. data/Data/Map310.rxdata +0 -0
  446. data/Data/Map311.rxdata +0 -0
  447. data/Data/Map312.rxdata +0 -0
  448. data/Data/Map313.rxdata +0 -0
  449. data/Data/Map314.rxdata +0 -0
  450. data/Data/Map315.rxdata +0 -0
  451. data/Data/Map316.rxdata +0 -0
  452. data/Data/Map317.rxdata +0 -0
  453. data/Data/Map318.rxdata +0 -0
  454. data/Data/Map319.rxdata +0 -0
  455. data/Data/Map320.rxdata +0 -0
  456. data/Data/Map321.rxdata +0 -0
  457. data/Data/Map322.rxdata +0 -0
  458. data/Data/Map323.rxdata +0 -0
  459. data/Data/Map324.rxdata +0 -0
  460. data/Data/Map325.rxdata +0 -0
  461. data/Data/Map326.rxdata +0 -0
  462. data/Data/Map327.rxdata +0 -0
  463. data/Data/Map328.rxdata +0 -0
  464. data/Data/Map329.rxdata +0 -0
  465. data/Data/Map330.rxdata +0 -0
  466. data/Data/Map331.rxdata +0 -0
  467. data/Data/Map332.rxdata +0 -0
  468. data/Data/Map333.rxdata +0 -0
  469. data/Data/Map334.rxdata +0 -0
  470. data/Data/Map335.rxdata +0 -0
  471. data/Data/Map336.rxdata +0 -0
  472. data/Data/Map337.rxdata +0 -0
  473. data/Data/Map338.rxdata +0 -0
  474. data/Data/Map339.rxdata +0 -0
  475. data/Data/Map340.rxdata +0 -0
  476. data/Data/Map341.rxdata +0 -0
  477. data/Data/Map342.rxdata +0 -0
  478. data/Data/Map343.rxdata +0 -0
  479. data/Data/Map344.rxdata +0 -0
  480. data/Data/Map345.rxdata +0 -0
  481. data/Data/Map346.rxdata +0 -0
  482. data/Data/Map347.rxdata +0 -0
  483. data/Data/Map348.rxdata +0 -0
  484. data/Data/Map349.rxdata +0 -0
  485. data/Data/Map350.rxdata +0 -0
  486. data/Data/Map351.rxdata +0 -0
  487. data/Data/Map352.rxdata +0 -0
  488. data/Data/Map353.rxdata +0 -0
  489. data/Data/Map354.rxdata +0 -0
  490. data/Data/Map355.rxdata +0 -0
  491. data/Data/Map356.rxdata +0 -0
  492. data/Data/Map357.rxdata +0 -0
  493. data/Data/Map358.rxdata +0 -0
  494. data/Data/Map359.rxdata +0 -0
  495. data/Data/Map360.rxdata +0 -0
  496. data/Data/Map361.rxdata +0 -0
  497. data/Data/Map362.rxdata +0 -0
  498. data/Data/Map363.rxdata +0 -0
  499. data/Data/Map364.rxdata +0 -0
  500. data/Data/Map365.rxdata +0 -0
  501. data/Data/Map366.rxdata +0 -0
  502. data/Data/Map367.rxdata +0 -0
  503. data/Data/Map368.rxdata +0 -0
  504. data/Data/Map369.rxdata +0 -0
  505. data/Data/Map370.rxdata +0 -0
  506. data/Data/Map371.rxdata +0 -0
  507. data/Data/Map372.rxdata +0 -0
  508. data/Data/Map373.rxdata +0 -0
  509. data/Data/Map374.rxdata +0 -0
  510. data/Data/Map375.rxdata +0 -0
  511. data/Data/Map376.rxdata +0 -0
  512. data/Data/Map377.rxdata +0 -0
  513. data/Data/Map378.rxdata +0 -0
  514. data/Data/Map379.rxdata +0 -0
  515. data/Data/Map380.rxdata +0 -0
  516. data/Data/Map381.rxdata +0 -0
  517. data/Data/Map382.rxdata +0 -0
  518. data/Data/Map383.rxdata +0 -0
  519. data/Data/Map384.rxdata +0 -0
  520. data/Data/Map385.rxdata +0 -0
@@ -0,0 +1,234 @@
1
+ # Displays Ed message boxes
2
+ class Ed_Message
3
+ HEIGHT = 160
4
+ #--------------------------------------------------------------------------
5
+ # * Object Initialization
6
+ #--------------------------------------------------------------------------
7
+ def initialize
8
+ @viewport = Viewport.new(0, 0, 640, 480)
9
+ @sprite_bg = Sprite.new(@viewport)
10
+ @sprite_bg.bitmap = Bitmap.new(640, 480)
11
+ @sprite_bg.bitmap.fill_rect(0, 0, 640, 480, Color.new(0, 0, 0, 128))
12
+ @sprite_text = Sprite.new(@viewport)
13
+ @contents = Bitmap.new(640, HEIGHT)
14
+ Language.register_text_sprite(self.class.name + "_contents", @contents)
15
+ @sprite_text.bitmap = @contents
16
+ @sprite_text.y = (480 - HEIGHT) / 2
17
+ @sprite_bg.z = 0
18
+ @sprite_text.z = 1
19
+ @viewport.z = 9999
20
+ @viewport.visible = false
21
+
22
+ # Sprite visibility
23
+ @sprite_bg.opacity = 0
24
+ @sprite_text.opacity = 0
25
+
26
+ # Animation flags
27
+ @fade_in = false
28
+ @fade_out = false
29
+ @fade_in_text = false
30
+ @fade_out_text = false
31
+ end
32
+ #--------------------------------------------------------------------------
33
+ # * Dispose
34
+ #--------------------------------------------------------------------------
35
+ def dispose
36
+ terminate_message
37
+ $game_temp.message_window_showing = false
38
+ @contents.dispose
39
+ @sprite_bg.dispose
40
+ @sprite_text.dispose
41
+ @viewport.dispose
42
+ end
43
+ #--------------------------------------------------------------------------
44
+ # * Terminate Message
45
+ #--------------------------------------------------------------------------
46
+ def terminate_message
47
+ # Call message callback
48
+ if !@skip_message_proc && $game_temp.message_proc != nil
49
+ $game_temp.message_proc.call
50
+ $game_temp.message_proc = nil
51
+ end
52
+ $game_temp.message_ed_text = nil
53
+ end
54
+ #--------------------------------------------------------------------------
55
+ # * Refresh: Load new message text and pre-process it
56
+ #--------------------------------------------------------------------------
57
+ def refresh
58
+ # Initialize
59
+ text = ''
60
+ y = -1
61
+
62
+ widths = []
63
+
64
+ # Pre-process text
65
+ text_raw = $game_temp.message_ed_text.to_str
66
+
67
+ # Substitute variables, actors, player name, newlines, etc
68
+ text_raw.gsub!(/\\v\[([0-9]+)\]/) do
69
+ $game_variables[$1.to_i]
70
+ end
71
+ text_raw.gsub!(/\\n\[([0-9]+)\]/) do
72
+ $game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : ""
73
+ end
74
+ text_raw.gsub!("\\p", $game_oneshot.player_name)
75
+ text_raw.gsub!("\\n", "\n")
76
+ # Handle text-rendering escape sequences
77
+ text_raw.gsub!(/\\c\[([0-9]+)\]/, "\000[\\1]")
78
+ # Finally convert the backslash back
79
+ text_raw.gsub!("\\\\", "\\")
80
+
81
+ # Now split text into lines by measuring text metrics
82
+ x = y = 0
83
+ maxwidth = @contents.width - 4
84
+ spacewidth = @contents.text_size(' ').width
85
+ for i in text_raw.split(/ /)
86
+ # Split each word around newlines
87
+ newline = false
88
+ for j in i.split("\n")
89
+ # Handle newline
90
+ if newline
91
+ text << "\n"
92
+ widths << x
93
+ x = 0
94
+ y += 1
95
+ break if y >= 4
96
+ else
97
+ newline = true
98
+ end
99
+
100
+ # Get width of this word and see if it goes out of bounds
101
+ width = @contents.text_size(j.gsub(/\000\[[0-9]+\]/, '')).width
102
+ if x + width > maxwidth
103
+ text << "\n"
104
+ widths << x
105
+ x = 0
106
+ y += 1
107
+ break if y >= 4
108
+ end
109
+
110
+ # Append word to list
111
+ if x == 0
112
+ text << j
113
+ else
114
+ text << ' ' << j
115
+ end
116
+ x += width + spacewidth
117
+ end
118
+ break if y >= 4
119
+ end
120
+ widths << x if y < 4
121
+
122
+ # Prepare renderer
123
+ @contents.clear
124
+ @contents.font.color = Color.new(255, 255, 255, 255)
125
+ y_top = (HEIGHT - widths.length * 24) / 2
126
+ x = (640 - widths[0]) / 2
127
+ y = 0
128
+
129
+ # Get 1 text character in c (loop until unable to get text)
130
+ while ((c = text.slice!(/./m)) != nil)
131
+ # \n
132
+ if c == "\n"
133
+ y += 1
134
+ x = (640 - widths[y]) / 2
135
+ next
136
+ end
137
+ # \c[n]
138
+ if c == "\000"
139
+ # Change text color
140
+ text.sub!(/\[([0-9]+)\]/, "")
141
+ color = $1.to_i
142
+ if color >= 0 and color <= 7
143
+ @contents.font.color = Window_Base.text_color(color)
144
+ end
145
+ # go to next text
146
+ next
147
+ end
148
+ # Draw text
149
+ @contents.draw_text(x, y_top + y * 24, 40, 24, c)
150
+ # Add x to drawn text width
151
+ x += @contents.text_size(c).width
152
+ end
153
+ Graphics.frame_reset
154
+ end
155
+ #--------------------------------------------------------------------------
156
+ # * Frame Update
157
+ #--------------------------------------------------------------------------
158
+ def update
159
+ # Handle fade-out effect
160
+ if @fade_out
161
+ @sprite_bg.opacity -= 20
162
+ @sprite_text.opacity -= 20
163
+ if @sprite_bg.opacity == 0
164
+ @fade_out = false
165
+ @fade_out_text = false
166
+ @viewport.visible = false
167
+ $game_temp.message_window_showing = false
168
+ end
169
+ return
170
+ end
171
+
172
+ # Handle fade-in effect
173
+ if @fade_in
174
+ @sprite_bg.opacity += 20
175
+ @sprite_text.opacity += 20
176
+ if @sprite_text.opacity == 255
177
+ @fade_in = false
178
+ $game_temp.message_window_showing = true
179
+ end
180
+ return
181
+ end
182
+
183
+ if visible
184
+ if Input.trigger?(Input::ACTION) || Input.trigger?(Input::CANCEL) || (Input.press?(Input::R) && $game_switches[253])
185
+ terminate_message
186
+ @fade_out_text = true
187
+ end
188
+ end
189
+
190
+ # Message is over and should be hidden or advanced to next
191
+ if $game_temp.message_ed_text == nil
192
+ @fade_out = true if @viewport.visible
193
+ else
194
+ if !@viewport.visible
195
+ # Fade in bg & text
196
+ refresh
197
+ @viewport.visible = true
198
+ @sprite_bg.opacity = 0
199
+ @sprite_text.opacity = 0
200
+ @fade_in = true
201
+ end
202
+ end
203
+
204
+ # Handle fade-out text effect
205
+ if @fade_out_text
206
+ @sprite_text.opacity -= 40
207
+ if @sprite_text.opacity == 0
208
+ @fade_out_text = false
209
+ @fade_in_text = true
210
+ refresh
211
+ end
212
+ return
213
+ end
214
+
215
+ # Handle fade-in text effect
216
+ if @fade_in_text
217
+ @sprite_text.opacity += 40
218
+ if @sprite_text.opacity == 255
219
+ @fade_in_text = false
220
+ end
221
+ return
222
+ end
223
+
224
+ end
225
+ #--------------------------------------------------------------------------
226
+ # * Variables
227
+ #--------------------------------------------------------------------------
228
+ def visible
229
+ @viewport.visible
230
+ end
231
+ def visible=(val)
232
+ @viewport.visible = val
233
+ end
234
+ end
@@ -0,0 +1,175 @@
1
+ class FastTravel
2
+ MARGIN = 30
3
+ TITLE_TOP_MARGIN = 32
4
+ TITLE_MARGIN = 100
5
+ ITEM_SPACING = 28
6
+ ACTIVE_MARGIN = MARGIN * 2 + 20
7
+
8
+ def initialize
9
+ @viewport = Viewport.new(0, 0, 640, 480)
10
+ @bg = Sprite.new(@viewport)
11
+ @bg.bitmap = Bitmap.new(640, 480)
12
+ @bg.bitmap.fill_rect(0, 0, 640, 480, Color.new(0, 0, 0, 128))
13
+ @title = Sprite.new(@viewport)
14
+ Language.register_text_sprite(self.class.name + "_title", @title)
15
+ @title.bitmap = Bitmap.new(320, TITLE_MARGIN)
16
+ @title.bitmap.font.size = 40
17
+ @title.y = TITLE_TOP_MARGIN
18
+ @title.x = MARGIN
19
+ @data_sprites = []
20
+ @viewport.z = 9998
21
+
22
+ self.visible = false
23
+ @index = 0
24
+ @fade_in = false
25
+ @fade_out = false
26
+
27
+ @transfer_player = nil
28
+ end
29
+
30
+ def dispose
31
+ @bg.dispose
32
+ @title.dispose
33
+ @data_sprites.each do |spr|
34
+ spr.dispose
35
+ end
36
+ @viewport.dispose
37
+ end
38
+
39
+ def open
40
+ self.visible = true
41
+ self.opacity = 0
42
+ @fade_in = true
43
+ @data = $game_fasttravel.unlocked_maps.keys.sort
44
+
45
+ # Set cursor to current map
46
+ @data.each_with_index do |map, i|
47
+ if $game_fasttravel.unlocked_maps[map].id == $game_map.map_id
48
+ @index = i
49
+ break
50
+ end
51
+ end
52
+ zone = ZONES[$game_fasttravel.zone]
53
+
54
+ # Create title
55
+ @title.bitmap.clear
56
+ @title.bitmap.draw_text(0, 0, @title.bitmap.width, @title.bitmap.height, zone.name)
57
+
58
+ # Create menu options
59
+ @data.each_with_index do |item, i|
60
+ spr = Sprite.new(@viewport)
61
+ spr.bitmap = Bitmap.new(320, ITEM_SPACING)
62
+ spr.x = MARGIN
63
+ spr.y = TITLE_MARGIN + TITLE_TOP_MARGIN + ITEM_SPACING * i
64
+ spr.opacity = 0
65
+ spr.bitmap.draw_text(0, 0, spr.bitmap.width, spr.bitmap.height, zone.maps[item])
66
+ @data_sprites << spr
67
+ end
68
+ end
69
+
70
+ def update
71
+ if @fade_in
72
+ self.opacity += 20
73
+ active_spr = nil
74
+ @data_sprites.each do |spr|
75
+ spr.opacity += 10
76
+ spr.opacity = 128 if spr.opacity > 128
77
+ active_spr = spr if !active_spr && spr.x < MARGIN * 2
78
+ end
79
+ if active_spr
80
+ active_spr.x += 6
81
+ active_spr.x = MARGIN * 2 if active_spr.x > MARGIN * 2
82
+ elsif self.opacity == 255
83
+ @fade_in = false
84
+ end
85
+ return
86
+ end
87
+
88
+ if @fade_out
89
+ self.opacity -= 20
90
+ @data_sprites.each do |spr|
91
+ spr.opacity -= 10
92
+ end
93
+ if self.opacity == 0
94
+ @fade_out = false
95
+ self.visible = false
96
+ @data_sprites.each do |spr|
97
+ spr.dispose
98
+ end
99
+ @data_sprites = []
100
+
101
+ if @transfer_player
102
+ $game_temp.player_transferring = true
103
+ $game_temp.player_new_map_id = @transfer_player.id
104
+ $game_temp.player_new_x = @transfer_player.x
105
+ $game_temp.player_new_y = @transfer_player.y
106
+ $game_temp.player_new_direction = @transfer_player.dir
107
+ Graphics.freeze
108
+ $game_temp.transition_processing = true
109
+ $game_temp.transition_name = "black"
110
+ @transfer_player = nil
111
+ end
112
+ end
113
+ return
114
+ end
115
+
116
+ return if !self.visible
117
+
118
+ # Adjust position and visibility
119
+ @data_sprites.each_with_index do |spr, i|
120
+ if i == @index
121
+ if spr.x < ACTIVE_MARGIN
122
+ spr.x += 6
123
+ spr.x = ACTIVE_MARGIN if spr.x > ACTIVE_MARGIN
124
+ end
125
+ spr.opacity += 10 if spr.opacity < 255
126
+ else
127
+ if spr.x > MARGIN * 2
128
+ spr.x -= 6
129
+ spr.x = MARGIN * 2 if spr.x < MARGIN * 2
130
+ end
131
+ spr.opacity -= 10 if spr.opacity > 128
132
+ spr.opacity = 128 if spr.opacity < 128
133
+ end
134
+ end
135
+
136
+ if Input.trigger?(Input::UP)
137
+ @index = (@index - 1) % @data.size
138
+ $game_system.se_play($data_system.cursor_se)
139
+ end
140
+ if Input.trigger?(Input::DOWN)
141
+ @index = (@index + 1) % @data.size
142
+ $game_system.se_play($data_system.cursor_se)
143
+ end
144
+
145
+ if Input.trigger?(Input::ACTION)
146
+ $game_system.se_play($data_system.decision_se)
147
+ choice = $game_fasttravel.unlocked_maps[@data[@index]]
148
+ if choice.id != $game_map.map_id
149
+ @transfer_player = choice
150
+ end
151
+ @fade_out = true
152
+ return
153
+ end
154
+
155
+ if Input.trigger?(Input::CANCEL)
156
+ $game_system.se_play($data_system.cancel_se)
157
+ @fade_out = true
158
+ end
159
+ end
160
+
161
+ # Attributes
162
+ def visible
163
+ @viewport.visible
164
+ end
165
+ def visible=(val)
166
+ @viewport.visible = val
167
+ end
168
+ def opacity=(val)
169
+ @bg.opacity = val
170
+ @title.opacity = val
171
+ end
172
+ def opacity
173
+ @bg.opacity
174
+ end
175
+ end
@@ -0,0 +1,156 @@
1
+ #==============================================================================
2
+ # ** Game_Actor
3
+ #------------------------------------------------------------------------------
4
+ # This class handles the actor. It's used within the Game_Actors class
5
+ # ($game_actors) and refers to the Game_Party class ($game_party).
6
+ #==============================================================================
7
+
8
+ class Game_Actor < Game_Battler
9
+ #--------------------------------------------------------------------------
10
+ # * Public Instance Variables
11
+ #--------------------------------------------------------------------------
12
+ attr_reader :name # name
13
+ attr_reader :character_name # character file name
14
+ attr_reader :character_hue # character hue
15
+ attr_reader :armor1_id # shield ID
16
+ attr_reader :armor2_id # helmet ID
17
+ attr_reader :armor3_id # body armor ID
18
+ attr_reader :armor4_id # accessory ID
19
+ #--------------------------------------------------------------------------
20
+ # * Object Initialization
21
+ # actor_id : actor ID
22
+ #--------------------------------------------------------------------------
23
+ def initialize(actor_id)
24
+ super()
25
+ setup(actor_id)
26
+ end
27
+ #--------------------------------------------------------------------------
28
+ # * Setup
29
+ # actor_id : actor ID
30
+ #--------------------------------------------------------------------------
31
+ def setup(actor_id)
32
+ actor = $data_actors[actor_id]
33
+ @actor_id = actor_id
34
+ @name = actor.name
35
+ @character_name = actor.character_name
36
+ @character_hue = actor.character_hue
37
+ @class_id = actor.class_id
38
+ @armor1_id = actor.armor1_id
39
+ @armor2_id = actor.armor2_id
40
+ @armor3_id = actor.armor3_id
41
+ @armor4_id = actor.armor4_id
42
+ end
43
+ #--------------------------------------------------------------------------
44
+ # * Get Actor ID
45
+ #--------------------------------------------------------------------------
46
+ def id
47
+ return @actor_id
48
+ end
49
+ #--------------------------------------------------------------------------
50
+ # * Get Index
51
+ #--------------------------------------------------------------------------
52
+ def index
53
+ return $game_party.actors.index(self)
54
+ end
55
+ #--------------------------------------------------------------------------
56
+ # * Determine Fixed Equipment
57
+ # equip_type : type of equipment
58
+ #--------------------------------------------------------------------------
59
+ def equip_fix?(equip_type)
60
+ case equip_type
61
+ when 0 # Weapon
62
+ return $data_actors[@actor_id].weapon_fix
63
+ when 1 # Shield
64
+ return $data_actors[@actor_id].armor1_fix
65
+ when 2 # Head
66
+ return $data_actors[@actor_id].armor2_fix
67
+ when 3 # Body
68
+ return $data_actors[@actor_id].armor3_fix
69
+ when 4 # Accessory
70
+ return $data_actors[@actor_id].armor4_fix
71
+ end
72
+ return false
73
+ end
74
+ #--------------------------------------------------------------------------
75
+ # * Change Equipment
76
+ # equip_type : type of equipment
77
+ # id : weapon or armor ID (If 0, remove equipment)
78
+ #--------------------------------------------------------------------------
79
+ def equip(equip_type, id)
80
+ case equip_type
81
+ when 0 # Weapon
82
+ if id == 0 or $game_party.weapon_number(id) > 0
83
+ $game_party.gain_weapon(@weapon_id, 1)
84
+ @weapon_id = id
85
+ $game_party.lose_weapon(id, 1)
86
+ end
87
+ when 1 # Shield
88
+ if id == 0 or $game_party.armor_number(id) > 0
89
+ update_auto_state($data_armors[@armor1_id], $data_armors[id])
90
+ $game_party.gain_armor(@armor1_id, 1)
91
+ @armor1_id = id
92
+ $game_party.lose_armor(id, 1)
93
+ end
94
+ when 2 # Head
95
+ if id == 0 or $game_party.armor_number(id) > 0
96
+ update_auto_state($data_armors[@armor2_id], $data_armors[id])
97
+ $game_party.gain_armor(@armor2_id, 1)
98
+ @armor2_id = id
99
+ $game_party.lose_armor(id, 1)
100
+ end
101
+ when 3 # Body
102
+ if id == 0 or $game_party.armor_number(id) > 0
103
+ update_auto_state($data_armors[@armor3_id], $data_armors[id])
104
+ $game_party.gain_armor(@armor3_id, 1)
105
+ @armor3_id = id
106
+ $game_party.lose_armor(id, 1)
107
+ end
108
+ when 4 # Accessory
109
+ if id == 0 or $game_party.armor_number(id) > 0
110
+ update_auto_state($data_armors[@armor4_id], $data_armors[id])
111
+ $game_party.gain_armor(@armor4_id, 1)
112
+ @armor4_id = id
113
+ $game_party.lose_armor(id, 1)
114
+ end
115
+ end
116
+ end
117
+ #--------------------------------------------------------------------------
118
+ # * Determine if Equippable
119
+ # item : item
120
+ #--------------------------------------------------------------------------
121
+ def equippable?(item)
122
+ # If weapon
123
+ if item.is_a?(RPG::Weapon)
124
+ # If included among equippable weapons in current class
125
+ if $data_classes[@class_id].weapon_set.include?(item.id)
126
+ return true
127
+ end
128
+ end
129
+ # If armor
130
+ if item.is_a?(RPG::Armor)
131
+ # If included among equippable armor in current class
132
+ if $data_classes[@class_id].armor_set.include?(item.id)
133
+ return true
134
+ end
135
+ end
136
+ return false
137
+ end
138
+ #--------------------------------------------------------------------------
139
+ # * Change Name
140
+ # name : new name
141
+ #--------------------------------------------------------------------------
142
+ def name=(name)
143
+ @name = name
144
+ end
145
+ #--------------------------------------------------------------------------
146
+ # * Change Graphics
147
+ # character_name : new character file name
148
+ # character_hue : new character hue
149
+ # battler_name : new battler file name
150
+ # battler_hue : new battler hue
151
+ #--------------------------------------------------------------------------
152
+ def set_graphic(character_name, character_hue, battler_name, battler_hue)
153
+ @character_name = character_name
154
+ @character_hue = character_hue
155
+ end
156
+ end
@@ -0,0 +1,28 @@
1
+ #==============================================================================
2
+ # ** Game_Actors
3
+ #------------------------------------------------------------------------------
4
+ # This class handles the actor array. Refer to "$game_actors" for each
5
+ # instance of this class.
6
+ #==============================================================================
7
+
8
+ class Game_Actors
9
+ #--------------------------------------------------------------------------
10
+ # * Object Initialization
11
+ #--------------------------------------------------------------------------
12
+ def initialize
13
+ @data = []
14
+ end
15
+ #--------------------------------------------------------------------------
16
+ # * Get Actor
17
+ # actor_id : actor ID
18
+ #--------------------------------------------------------------------------
19
+ def [](actor_id)
20
+ if actor_id > 999 or $data_actors[actor_id] == nil
21
+ return nil
22
+ end
23
+ if @data[actor_id] == nil
24
+ @data[actor_id] = Game_Actor.new(actor_id)
25
+ end
26
+ return @data[actor_id]
27
+ end
28
+ end