rmxp_extractor 1.5 → 1.6
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- checksums.yaml +4 -4
- data/Data/Actors.rxdata +0 -0
- data/Data/Animations.rxdata +0 -0
- data/Data/Armors.rxdata +0 -0
- data/Data/Classes.rxdata +0 -0
- data/Data/CommonEvents.rxdata +0 -0
- data/Data/Enemies.rxdata +0 -0
- data/Data/Items.rxdata +0 -0
- data/Data/Map001.rxdata +0 -0
- data/Data/Map002.rxdata +0 -0
- data/Data/Map003.rxdata +0 -0
- data/Data/Map004.rxdata +0 -0
- data/Data/Map005.rxdata +0 -0
- data/Data/Map006.rxdata +0 -0
- data/Data/Map007.rxdata +0 -0
- data/Data/Map008.rxdata +0 -0
- data/Data/Map009.rxdata +0 -0
- data/Data/Map010.rxdata +0 -0
- data/Data/Map011.rxdata +0 -0
- data/Data/Map012.rxdata +0 -0
- data/Data/Map013.rxdata +0 -0
- data/Data/Map014.rxdata +0 -0
- data/Data/Map015.rxdata +0 -0
- data/Data/Map016.rxdata +0 -0
- data/Data/Map017.rxdata +0 -0
- data/Data/Map018.rxdata +0 -0
- data/Data/Map019.rxdata +0 -0
- data/Data/Map020.rxdata +0 -0
- data/Data/Map021.rxdata +0 -0
- data/Data/Map022.rxdata +0 -0
- data/Data/Map023.rxdata +0 -0
- data/Data/Map024.rxdata +0 -0
- data/Data/Map025.rxdata +0 -0
- data/Data/Map026.rxdata +0 -0
- data/Data/Map027.rxdata +0 -0
- data/Data/Map028.rxdata +0 -0
- data/Data/Map029.rxdata +0 -0
- data/Data/Map030.rxdata +0 -0
- data/Data/Map031.rxdata +0 -0
- data/Data/Map032.rxdata +0 -0
- data/Data/Map033.rxdata +0 -0
- data/Data/Map034.rxdata +0 -0
- data/Data/Map035.rxdata +0 -0
- data/Data/Map036.rxdata +0 -0
- data/Data/Map037.rxdata +0 -0
- data/Data/Map038.rxdata +0 -0
- data/Data/Map039.rxdata +0 -0
- data/Data/Map040.rxdata +0 -0
- data/Data/Map041.rxdata +0 -0
- data/Data/Map042.rxdata +0 -0
- data/Data/Map043.rxdata +0 -0
- data/Data/Map044.rxdata +0 -0
- data/Data/Map045.rxdata +0 -0
- data/Data/Map046.rxdata +0 -0
- data/Data/Map047.rxdata +0 -0
- data/Data/Map048.rxdata +0 -0
- data/Data/Map049.rxdata +0 -0
- data/Data/Map050.rxdata +0 -0
- data/Data/Map051.rxdata +0 -0
- data/Data/Map052.rxdata +0 -0
- data/Data/Map053.rxdata +0 -0
- data/Data/Map054.rxdata +0 -0
- data/Data/Map055.rxdata +0 -0
- data/Data/Map056.rxdata +0 -0
- data/Data/Map057.rxdata +0 -0
- data/Data/Map058.rxdata +0 -0
- data/Data/Map059.rxdata +0 -0
- data/Data/Map060.rxdata +0 -0
- data/Data/Map061.rxdata +0 -0
- data/Data/Map062.rxdata +0 -0
- data/Data/Map063.rxdata +0 -0
- data/Data/Map064.rxdata +0 -0
- data/Data/Map065.rxdata +0 -0
- data/Data/Map066.rxdata +0 -0
- data/Data/Map067.rxdata +0 -0
- data/Data/Map068.rxdata +0 -0
- data/Data/Map069.rxdata +0 -0
- data/Data/Map070.rxdata +0 -0
- data/Data/Map071.rxdata +0 -0
- data/Data/Map072.rxdata +0 -0
- data/Data/Map073.rxdata +0 -0
- data/Data/Map074.rxdata +0 -0
- data/Data/Map075.rxdata +0 -0
- data/Data/Map076.rxdata +0 -0
- data/Data/Map077.rxdata +0 -0
- data/Data/Map078.rxdata +0 -0
- data/Data/Map079.rxdata +0 -0
- data/Data/Map080.rxdata +0 -0
- data/Data/Map081.rxdata +0 -0
- data/Data/Map082.rxdata +0 -0
- data/Data/Map083.rxdata +0 -0
- data/Data/Map084.rxdata +0 -0
- data/Data/Map085.rxdata +0 -0
- data/Data/Map086.rxdata +0 -0
- data/Data/Map087.rxdata +0 -0
- data/Data/Map088.rxdata +0 -0
- data/Data/Map089.rxdata +0 -0
- data/Data/Map090.rxdata +0 -0
- data/Data/Map091.rxdata +0 -0
- data/Data/Map092.rxdata +0 -0
- data/Data/Map093.rxdata +0 -0
- data/Data/Map094.rxdata +0 -0
- data/Data/Map095.rxdata +0 -0
- data/Data/Map096.rxdata +0 -0
- data/Data/Map097.rxdata +0 -0
- data/Data/Map098.rxdata +0 -0
- data/Data/Map099.rxdata +0 -0
- data/Data/Map100.rxdata +0 -0
- data/Data/Map101.rxdata +0 -0
- data/Data/Map102.rxdata +0 -0
- data/Data/Map103.rxdata +0 -0
- data/Data/Map104.rxdata +0 -0
- data/Data/Map105.rxdata +0 -0
- data/Data/Map106.rxdata +0 -0
- data/Data/Map107.rxdata +0 -0
- data/Data/Map108.rxdata +0 -0
- data/Data/Map109.rxdata +0 -0
- data/Data/Map110.rxdata +0 -0
- data/Data/Map111.rxdata +0 -0
- data/Data/Map112.rxdata +0 -0
- data/Data/Map113.rxdata +0 -0
- data/Data/Map114.rxdata +0 -0
- data/Data/Map115.rxdata +0 -0
- data/Data/Map116.rxdata +0 -0
- data/Data/Map117.rxdata +0 -0
- data/Data/Map118.rxdata +0 -0
- data/Data/Map119.rxdata +0 -0
- data/Data/Map120.rxdata +0 -0
- data/Data/Map121.rxdata +0 -0
- data/Data/Map122.rxdata +0 -0
- data/Data/Map123.rxdata +0 -0
- data/Data/Map124.rxdata +0 -0
- data/Data/Map125.rxdata +0 -0
- data/Data/Map126.rxdata +0 -0
- data/Data/Map127.rxdata +0 -0
- data/Data/Map128.rxdata +0 -0
- data/Data/Map129.rxdata +0 -0
- data/Data/Map130.rxdata +0 -0
- data/Data/Map131.rxdata +0 -0
- data/Data/Map132.rxdata +0 -0
- data/Data/Map133.rxdata +0 -0
- data/Data/Map134.rxdata +0 -0
- data/Data/Map135.rxdata +0 -0
- data/Data/Map136.rxdata +0 -0
- data/Data/Map137.rxdata +0 -0
- data/Data/Map138.rxdata +0 -0
- data/Data/Map139.rxdata +0 -0
- data/Data/Map140.rxdata +0 -0
- data/Data/Map141.rxdata +0 -0
- data/Data/Map142.rxdata +0 -0
- data/Data/Map143.rxdata +0 -0
- data/Data/Map144.rxdata +0 -0
- data/Data/Map145.rxdata +0 -0
- data/Data/Map146.rxdata +0 -0
- data/Data/Map147.rxdata +0 -0
- data/Data/Map148.rxdata +0 -0
- data/Data/Map149.rxdata +0 -0
- data/Data/Map150.rxdata +0 -0
- data/Data/Map151.rxdata +0 -0
- data/Data/Map152.rxdata +0 -0
- data/Data/Map153.rxdata +0 -0
- data/Data/Map154.rxdata +0 -0
- data/Data/Map155.rxdata +0 -0
- data/Data/Map156.rxdata +0 -0
- data/Data/Map157.rxdata +0 -0
- data/Data/Map158.rxdata +0 -0
- data/Data/Map159.rxdata +0 -0
- data/Data/Map160.rxdata +0 -0
- data/Data/Map161.rxdata +0 -0
- data/Data/Map162.rxdata +0 -0
- data/Data/Map163.rxdata +0 -0
- data/Data/Map164.rxdata +0 -0
- data/Data/Map165.rxdata +0 -0
- data/Data/Map166.rxdata +0 -0
- data/Data/Map167.rxdata +0 -0
- data/Data/Map168.rxdata +0 -0
- data/Data/Map169.rxdata +0 -0
- data/Data/Map170.rxdata +0 -0
- data/Data/Map171.rxdata +0 -0
- data/Data/Map172.rxdata +0 -0
- data/Data/Map173.rxdata +0 -0
- data/Data/Map174.rxdata +0 -0
- data/Data/Map175.rxdata +0 -0
- data/Data/Map176.rxdata +0 -0
- data/Data/Map177.rxdata +0 -0
- data/Data/Map178.rxdata +0 -0
- data/Data/Map179.rxdata +0 -0
- data/Data/Map180.rxdata +0 -0
- data/Data/Map181.rxdata +0 -0
- data/Data/Map182.rxdata +0 -0
- data/Data/Map183.rxdata +0 -0
- data/Data/Map184.rxdata +0 -0
- data/Data/Map185.rxdata +0 -0
- data/Data/Map186.rxdata +0 -0
- data/Data/Map187.rxdata +0 -0
- data/Data/Map188.rxdata +0 -0
- data/Data/Map189.rxdata +0 -0
- data/Data/Map190.rxdata +0 -0
- data/Data/Map191.rxdata +0 -0
- data/Data/Map192.rxdata +0 -0
- data/Data/Map193.rxdata +0 -0
- data/Data/Map194.rxdata +0 -0
- data/Data/Map195.rxdata +0 -0
- data/Data/Map196.rxdata +0 -0
- data/Data/Map197.rxdata +0 -0
- data/Data/Map198.rxdata +0 -0
- data/Data/Map199.rxdata +0 -0
- data/Data/Map200.rxdata +0 -0
- data/Data/Map201.rxdata +0 -0
- data/Data/Map202.rxdata +0 -0
- data/Data/Map203.rxdata +0 -0
- data/Data/Map204.rxdata +0 -0
- data/Data/Map205.rxdata +0 -0
- data/Data/Map206.rxdata +0 -0
- data/Data/Map207.rxdata +0 -0
- data/Data/Map208.rxdata +0 -0
- data/Data/Map209.rxdata +0 -0
- data/Data/Map210.rxdata +0 -0
- data/Data/Map211.rxdata +0 -0
- data/Data/Map212.rxdata +0 -0
- data/Data/Map213.rxdata +0 -0
- data/Data/Map214.rxdata +0 -0
- data/Data/Map215.rxdata +0 -0
- data/Data/Map216.rxdata +0 -0
- data/Data/Map217.rxdata +0 -0
- data/Data/Map218.rxdata +0 -0
- data/Data/Map219.rxdata +0 -0
- data/Data/Map220.rxdata +0 -0
- data/Data/Map221.rxdata +0 -0
- data/Data/Map222.rxdata +0 -0
- data/Data/Map223.rxdata +0 -0
- data/Data/Map224.rxdata +0 -0
- data/Data/Map225.rxdata +0 -0
- data/Data/Map226.rxdata +0 -0
- data/Data/Map227.rxdata +0 -0
- data/Data/Map228.rxdata +0 -0
- data/Data/Map229.rxdata +0 -0
- data/Data/Map230.rxdata +0 -0
- data/Data/Map231.rxdata +0 -0
- data/Data/Map232.rxdata +0 -0
- data/Data/Map233.rxdata +0 -0
- data/Data/Map234.rxdata +0 -0
- data/Data/Map235.rxdata +0 -0
- data/Data/Map236.rxdata +0 -0
- data/Data/Map237.rxdata +0 -0
- data/Data/Map238.rxdata +0 -0
- data/Data/Map239.rxdata +0 -0
- data/Data/Map240.rxdata +0 -0
- data/Data/Map241.rxdata +0 -0
- data/Data/Map242.rxdata +0 -0
- data/Data/Map243.rxdata +0 -0
- data/Data/Map244.rxdata +0 -0
- data/Data/Map245.rxdata +0 -0
- data/Data/Map246.rxdata +0 -0
- data/Data/Map247.rxdata +0 -0
- data/Data/Map248.rxdata +0 -0
- data/Data/Map249.rxdata +0 -0
- data/Data/Map250.rxdata +0 -0
- data/Data/Map251.rxdata +0 -0
- data/Data/Map252.rxdata +0 -0
- data/Data/Map253.rxdata +0 -0
- data/Data/Map254.rxdata +0 -0
- data/Data/Map255.rxdata +0 -0
- data/Data/Map256.rxdata +0 -0
- data/Data/Map257.rxdata +0 -0
- data/Data/Map258.rxdata +0 -0
- data/Data/Map259.rxdata +0 -0
- data/Data/Map260.rxdata +0 -0
- data/Data/Map261.rxdata +0 -0
- data/Data/Map262.rxdata +0 -0
- data/Data/Map263.rxdata +0 -0
- data/Data/MapInfos.rxdata +0 -0
- data/Data/Scripts.rxdata +0 -0
- data/Data/Skills.rxdata +0 -0
- data/Data/States.rxdata +0 -0
- data/Data/System.rxdata +0 -0
- data/Data/Tilesets.rxdata +0 -0
- data/Data/Troops.rxdata +0 -0
- data/Data/Weapons.rxdata +0 -0
- data/Data/xScripts.rxdata +0 -0
- data/Scripts/Credits_Message.rb +259 -0
- data/Scripts/Data_FastTravel.rb +50 -0
- data/Scripts/Data_Footsteps.rb +77 -0
- data/Scripts/Data_Item.rb +50 -0
- data/Scripts/Data_SpecialEventData.rb +60 -0
- data/Scripts/Demo.rb +7 -0
- data/Scripts/Desktop_Message.rb +210 -0
- data/Scripts/Doc_Message.rb +273 -0
- data/Scripts/EdText.rb +50 -0
- data/Scripts/Ed_Message.rb +234 -0
- data/Scripts/FastTravel.rb +175 -0
- data/Scripts/Game_Actor.rb +156 -0
- data/Scripts/Game_Actors.rb +28 -0
- data/Scripts/Game_BattleAction.rb +145 -0
- data/Scripts/Game_Battler 1.rb +307 -0
- data/Scripts/Game_Battler 2.rb +294 -0
- data/Scripts/Game_Battler 3.rb +354 -0
- data/Scripts/Game_Character 1.rb +291 -0
- data/Scripts/Game_Character 2.rb +355 -0
- data/Scripts/Game_Character 3.rb +505 -0
- data/Scripts/Game_CommonEvent.rb +70 -0
- data/Scripts/Game_Enemy.rb +317 -0
- data/Scripts/Game_Event.rb +264 -0
- data/Scripts/Game_FastTravel.rb +40 -0
- data/Scripts/Game_Follower.rb +76 -0
- data/Scripts/Game_Light.rb +13 -0
- data/Scripts/Game_Map.rb +551 -0
- data/Scripts/Game_Oneshot.rb +83 -0
- data/Scripts/Game_Party.rb +380 -0
- data/Scripts/Game_Picture.rb +164 -0
- data/Scripts/Game_Player.rb +298 -0
- data/Scripts/Game_Screen.rb +148 -0
- data/Scripts/Game_SelfSwitches.rb +30 -0
- data/Scripts/Game_Switches.rb +45 -0
- data/Scripts/Game_System.rb +210 -0
- data/Scripts/Game_Temp.rb +145 -0
- data/Scripts/Game_Variables.rb +36 -0
- data/Scripts/Interpreter 1.rb +320 -0
- data/Scripts/Interpreter 2.rb +286 -0
- data/Scripts/Interpreter 3.rb +474 -0
- data/Scripts/Interpreter 4.rb +327 -0
- data/Scripts/Interpreter 5.rb +448 -0
- data/Scripts/Interpreter 6.rb +307 -0
- data/Scripts/Interpreter 7.rb +282 -0
- data/Scripts/Main.rb +46 -9
- data/Scripts/Particles.rb +141 -0
- data/Scripts/Persistent.rb +71 -0
- data/Scripts/Puzzle_Film.rb +14 -0
- data/Scripts/Puzzle_Pixel.rb +210 -0
- data/Scripts/Puzzle_Safe.rb +152 -0
- data/Scripts/Puzzle_Sokoban.rb +14 -0
- data/Scripts/RPG.rb +55 -0
- data/Scripts/SaveLoad.rb +275 -0
- data/Scripts/Scene_Debug.rb +190 -0
- data/Scripts/Scene_End.rb +108 -0
- data/Scripts/Scene_Equip.rb +222 -0
- data/Scripts/Scene_File.rb +111 -0
- data/Scripts/Scene_Item.rb +205 -0
- data/Scripts/Scene_Load.rb +106 -0
- data/Scripts/Scene_Map.rb +540 -0
- data/Scripts/Scene_Menu.rb +213 -0
- data/Scripts/Scene_Name.rb +113 -0
- data/Scripts/Scene_Save.rb +88 -0
- data/Scripts/Scene_Skill.rb +232 -0
- data/Scripts/Scene_Status.rb +78 -0
- data/Scripts/Scene_Title.rb +237 -0
- data/Scripts/Script.rb +780 -0
- data/Scripts/Sprite_Battler.rb +131 -0
- data/Scripts/Sprite_Character.rb +192 -0
- data/Scripts/Sprite_Footprint.rb +35 -0
- data/Scripts/Sprite_Footsplash.rb +54 -0
- data/Scripts/Sprite_Light.rb +18 -0
- data/Scripts/Sprite_MapText.rb +63 -0
- data/Scripts/Sprite_Picture.rb +72 -0
- data/Scripts/Sprite_Timer.rb +52 -0
- data/Scripts/Spriteset_Map.rb +370 -0
- data/Scripts/Window_Base.rb +327 -0
- data/Scripts/Window_BattleResult.rb +51 -0
- data/Scripts/Window_BattleStatus.rb +62 -0
- data/Scripts/Window_Command.rb +49 -0
- data/Scripts/Window_DebugLeft.rb +57 -0
- data/Scripts/Window_DebugRight.rb +69 -0
- data/Scripts/Window_EquipItem.rb +94 -0
- data/Scripts/Window_EquipLeft.rb +61 -0
- data/Scripts/Window_EquipRight.rb +56 -0
- data/Scripts/Window_Gold.rb +27 -0
- data/Scripts/Window_Help.rb +33 -0
- data/Scripts/Window_InputNumber.rb +111 -0
- data/Scripts/Window_Item.rb +229 -0
- data/Scripts/Window_MainMenu.rb +150 -0
- data/Scripts/Window_MenuStatus.rb +48 -0
- data/Scripts/Window_Message.rb +459 -0
- data/Scripts/Window_NameEdit.rb +108 -0
- data/Scripts/Window_NameInput.rb +262 -0
- data/Scripts/Window_PartyCommand.rb +42 -0
- data/Scripts/Window_PlayTime.rb +40 -0
- data/Scripts/Window_SaveFile.rb +91 -0
- data/Scripts/Window_Selectable.rb +203 -0
- data/Scripts/Window_Settings.rb +469 -0
- data/Scripts/Window_ShopBuy.rb +93 -0
- data/Scripts/Window_ShopCommand.rb +37 -0
- data/Scripts/Window_ShopNumber.rb +87 -0
- data/Scripts/Window_ShopSell.rb +94 -0
- data/Scripts/Window_ShopStatus.rb +107 -0
- data/Scripts/Window_Skill.rb +83 -0
- data/Scripts/Window_SkillStatus.rb +28 -0
- data/Scripts/Window_Status.rb +64 -0
- data/Scripts/Window_Steps.rb +26 -0
- data/Scripts/Window_Target.rb +49 -0
- data/Scripts/_scripts.txt +110 -0
- data/Scripts/i18n_English.rb +59 -0
- data/Scripts/i18n_Language.rb +130 -0
- data/lib/rmxp_extractor/classnames.rb +6 -0
- data/lib/rmxp_extractor/data_export.rb +4 -2
- data/lib/rmxp_extractor/version.rb +1 -1
- metadata +111 -125
- data/Data/Map-1.rxdata +0 -0
- data/Data/Map-327.rxdata +0 -0
- data/Data/Map264.rxdata +0 -0
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- data/Data/Map361.rxdata +0 -0
- data/Data/Map362.rxdata +0 -0
- data/Data/Map363.rxdata +0 -0
- data/Data/Map364.rxdata +0 -0
- data/Data/Map365.rxdata +0 -0
- data/Data/Map366.rxdata +0 -0
- data/Data/Map367.rxdata +0 -0
- data/Data/Map368.rxdata +0 -0
- data/Data/Map369.rxdata +0 -0
- data/Data/Map370.rxdata +0 -0
- data/Data/Map371.rxdata +0 -0
- data/Data/Map372.rxdata +0 -0
- data/Data/Map373.rxdata +0 -0
- data/Data/Map374.rxdata +0 -0
- data/Data/Map375.rxdata +0 -0
- data/Data/Map376.rxdata +0 -0
- data/Data/Map377.rxdata +0 -0
- data/Data/Map378.rxdata +0 -0
- data/Data/Map379.rxdata +0 -0
- data/Data/Map380.rxdata +0 -0
- data/Data/Map381.rxdata +0 -0
- data/Data/Map382.rxdata +0 -0
- data/Data/Map383.rxdata +0 -0
- data/Data/Map384.rxdata +0 -0
- data/Data/Map385.rxdata +0 -0
@@ -0,0 +1,94 @@
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#==============================================================================
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2
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# ** Window_ShopSell
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#------------------------------------------------------------------------------
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# This window displays items in possession for selling on the shop screen.
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#==============================================================================
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class Window_ShopSell < Window_Selectable
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize
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super(0, 128, 640, 352)
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@column_max = 2
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refresh
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self.index = 0
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end
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#--------------------------------------------------------------------------
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# * Getting Items
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#--------------------------------------------------------------------------
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def item
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return @data[self.index]
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end
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#--------------------------------------------------------------------------
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# * Refresh
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#--------------------------------------------------------------------------
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def refresh
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if self.contents != nil
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self.contents.dispose
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self.contents = nil
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end
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@data = []
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for i in 1...$data_items.size
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if $game_party.item_number(i) > 0
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@data.push($data_items[i])
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end
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end
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for i in 1...$data_weapons.size
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if $game_party.weapon_number(i) > 0
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@data.push($data_weapons[i])
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end
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end
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for i in 1...$data_armors.size
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if $game_party.armor_number(i) > 0
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@data.push($data_armors[i])
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end
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end
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# If item count is not 0, make a bitmap and draw all items
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@item_max = @data.size
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if @item_max > 0
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self.contents = Bitmap.new(width - 32, row_max * 32)
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for i in 0...@item_max
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draw_item(i)
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end
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end
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end
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#--------------------------------------------------------------------------
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# * Draw Item
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# index : item number
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#--------------------------------------------------------------------------
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def draw_item(index)
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item = @data[index]
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case item
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when RPG::Item
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number = $game_party.item_number(item.id)
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when RPG::Weapon
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number = $game_party.weapon_number(item.id)
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when RPG::Armor
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number = $game_party.armor_number(item.id)
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end
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# If items are sellable, set to valid text color. If not, set to invalid
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# text color.
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if item.price > 0
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self.contents.font.color = normal_color
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else
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self.contents.font.color = disabled_color
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end
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x = 4 + index % 2 * (288 + 32)
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y = index / 2 * 32
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rect = Rect.new(x, y, self.width / @column_max - 32, 32)
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self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
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bitmap = RPG::Cache.icon(item.icon_name)
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opacity = self.contents.font.color == normal_color ? 255 : 128
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self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24), opacity)
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self.contents.draw_text(x + 28, y, 212, 32, item.name, 0)
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self.contents.draw_text(x + 240, y, 16, 32, ":", 1)
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self.contents.draw_text(x + 256, y, 24, 32, number.to_s, 2)
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end
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88
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#--------------------------------------------------------------------------
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89
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# * Help Text Update
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90
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#--------------------------------------------------------------------------
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91
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def update_help
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92
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@help_window.set_text(self.item == nil ? "" : self.item.description)
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end
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94
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end
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@@ -0,0 +1,107 @@
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#==============================================================================
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2
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# ** Window_ShopStatus
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3
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#------------------------------------------------------------------------------
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# This window displays number of items in possession and the actor's equipment
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# on the shop screen.
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#==============================================================================
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8
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class Window_ShopStatus < Window_Base
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9
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#--------------------------------------------------------------------------
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10
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# * Object Initialization
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11
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#--------------------------------------------------------------------------
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12
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def initialize
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13
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super(368, 128, 272, 352)
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14
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self.contents = Bitmap.new(width - 32, height - 32)
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@item = nil
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refresh
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end
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#--------------------------------------------------------------------------
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19
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# * Refresh
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20
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#--------------------------------------------------------------------------
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21
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def refresh
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22
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self.contents.clear
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23
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if @item == nil
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return
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25
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end
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26
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case @item
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27
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when RPG::Item
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number = $game_party.item_number(@item.id)
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when RPG::Weapon
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30
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number = $game_party.weapon_number(@item.id)
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31
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when RPG::Armor
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32
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number = $game_party.armor_number(@item.id)
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end
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34
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self.contents.font.color = system_color
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35
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self.contents.draw_text(4, 0, 200, 32, "number in possession")
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36
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self.contents.font.color = normal_color
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37
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self.contents.draw_text(204, 0, 32, 32, number.to_s, 2)
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38
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if @item.is_a?(RPG::Item)
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39
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return
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40
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end
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41
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# Equipment adding information
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42
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for i in 0...$game_party.actors.size
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43
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# Get actor
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44
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actor = $game_party.actors[i]
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45
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# If equippable, then set to normal text color. If not, set to
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46
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# invalid text color.
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47
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if actor.equippable?(@item)
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48
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self.contents.font.color = normal_color
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49
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else
|
50
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self.contents.font.color = disabled_color
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51
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end
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52
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# Draw actor's name
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53
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self.contents.draw_text(4, 64 + 64 * i, 120, 32, actor.name)
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54
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# Get current equipment
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55
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if @item.is_a?(RPG::Weapon)
|
56
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item1 = $data_weapons[actor.weapon_id]
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57
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elsif @item.kind == 0
|
58
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item1 = $data_armors[actor.armor1_id]
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59
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elsif @item.kind == 1
|
60
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item1 = $data_armors[actor.armor2_id]
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61
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elsif @item.kind == 2
|
62
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item1 = $data_armors[actor.armor3_id]
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63
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else
|
64
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item1 = $data_armors[actor.armor4_id]
|
65
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+
end
|
66
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# If equippable
|
67
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if actor.equippable?(@item)
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68
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# If weapon
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69
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if @item.is_a?(RPG::Weapon)
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70
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atk1 = item1 != nil ? item1.atk : 0
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71
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atk2 = @item != nil ? @item.atk : 0
|
72
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change = atk2 - atk1
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73
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+
end
|
74
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# If armor
|
75
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if @item.is_a?(RPG::Armor)
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76
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pdef1 = item1 != nil ? item1.pdef : 0
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77
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mdef1 = item1 != nil ? item1.mdef : 0
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78
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pdef2 = @item != nil ? @item.pdef : 0
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79
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mdef2 = @item != nil ? @item.mdef : 0
|
80
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change = pdef2 - pdef1 + mdef2 - mdef1
|
81
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end
|
82
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# Draw parameter change values
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83
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self.contents.draw_text(124, 64 + 64 * i, 112, 32,
|
84
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sprintf("%+d", change), 2)
|
85
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end
|
86
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# Draw item
|
87
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if item1 != nil
|
88
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x = 4
|
89
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y = 64 + 64 * i + 32
|
90
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bitmap = RPG::Cache.icon(item1.icon_name)
|
91
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opacity = self.contents.font.color == normal_color ? 255 : 128
|
92
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self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24), opacity)
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93
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self.contents.draw_text(x + 28, y, 212, 32, item1.name)
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94
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+
end
|
95
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+
end
|
96
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+
end
|
97
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#--------------------------------------------------------------------------
|
98
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# * Set Item
|
99
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# item : new item
|
100
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#--------------------------------------------------------------------------
|
101
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def item=(item)
|
102
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if @item != item
|
103
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@item = item
|
104
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refresh
|
105
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end
|
106
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end
|
107
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end
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@@ -0,0 +1,83 @@
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1
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#==============================================================================
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2
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# ** Window_Skill
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3
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#------------------------------------------------------------------------------
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4
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# This window displays usable skills on the skill and battle screens.
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5
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#==============================================================================
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6
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|
7
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class Window_Skill < Window_Selectable
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8
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#--------------------------------------------------------------------------
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9
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# * Object Initialization
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10
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# actor : actor
|
11
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#--------------------------------------------------------------------------
|
12
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def initialize(actor)
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13
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super(0, 128, 640, 352)
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14
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@actor = actor
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15
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@column_max = 2
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refresh
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17
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self.index = 0
|
18
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# If in battle, move window to center of screen
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19
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# and make it semi-transparent
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20
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if $game_temp.in_battle
|
21
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self.y = 64
|
22
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self.height = 256
|
23
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self.back_opacity = 160
|
24
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end
|
25
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end
|
26
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#--------------------------------------------------------------------------
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27
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# * Acquiring Skill
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28
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#--------------------------------------------------------------------------
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29
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def skill
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30
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return @data[self.index]
|
31
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end
|
32
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#--------------------------------------------------------------------------
|
33
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# * Refresh
|
34
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+
#--------------------------------------------------------------------------
|
35
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def refresh
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36
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if self.contents != nil
|
37
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self.contents.dispose
|
38
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+
self.contents = nil
|
39
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+
end
|
40
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@data = []
|
41
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for i in 0...@actor.skills.size
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42
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skill = $data_skills[@actor.skills[i]]
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43
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if skill != nil
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44
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@data.push(skill)
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45
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+
end
|
46
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end
|
47
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# If item count is not 0, make a bit map and draw all items
|
48
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+
@item_max = @data.size
|
49
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+
if @item_max > 0
|
50
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self.contents = Bitmap.new(width - 32, row_max * 32)
|
51
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for i in 0...@item_max
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52
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draw_item(i)
|
53
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+
end
|
54
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+
end
|
55
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+
end
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56
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+
#--------------------------------------------------------------------------
|
57
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# * Draw Item
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58
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# index : item number
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59
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+
#--------------------------------------------------------------------------
|
60
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def draw_item(index)
|
61
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skill = @data[index]
|
62
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if @actor.skill_can_use?(skill.id)
|
63
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+
self.contents.font.color = normal_color
|
64
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+
else
|
65
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+
self.contents.font.color = disabled_color
|
66
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+
end
|
67
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+
x = 4 + index % 2 * (288 + 32)
|
68
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+
y = index / 2 * 32
|
69
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+
rect = Rect.new(x, y, self.width / @column_max - 32, 32)
|
70
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+
self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
|
71
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+
bitmap = RPG::Cache.icon(skill.icon_name)
|
72
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+
opacity = self.contents.font.color == normal_color ? 255 : 128
|
73
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+
self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24), opacity)
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74
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+
self.contents.draw_text(x + 28, y, 204, 32, skill.name, 0)
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75
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+
self.contents.draw_text(x + 232, y, 48, 32, skill.sp_cost.to_s, 2)
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76
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+
end
|
77
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+
#--------------------------------------------------------------------------
|
78
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# * Help Text Update
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79
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+
#--------------------------------------------------------------------------
|
80
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def update_help
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81
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@help_window.set_text(self.skill == nil ? "" : self.skill.description)
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82
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end
|
83
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end
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@@ -0,0 +1,28 @@
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1
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#==============================================================================
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2
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# ** Window_SkillStatus
|
3
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#------------------------------------------------------------------------------
|
4
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# This window displays the skill user's status on the skill screen.
|
5
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+
#==============================================================================
|
6
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+
|
7
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class Window_SkillStatus < Window_Base
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8
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#--------------------------------------------------------------------------
|
9
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# * Object Initialization
|
10
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+
# actor : actor
|
11
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+
#--------------------------------------------------------------------------
|
12
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+
def initialize(actor)
|
13
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+
super(0, 64, 640, 64)
|
14
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+
self.contents = Bitmap.new(width - 32, height - 32)
|
15
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+
@actor = actor
|
16
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+
refresh
|
17
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+
end
|
18
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+
#--------------------------------------------------------------------------
|
19
|
+
# * Refresh
|
20
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+
#--------------------------------------------------------------------------
|
21
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+
def refresh
|
22
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+
self.contents.clear
|
23
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+
draw_actor_name(@actor, 4, 0)
|
24
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+
draw_actor_state(@actor, 140, 0)
|
25
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+
draw_actor_hp(@actor, 284, 0)
|
26
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+
draw_actor_sp(@actor, 460, 0)
|
27
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+
end
|
28
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+
end
|
@@ -0,0 +1,64 @@
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|
1
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+
#==============================================================================
|
2
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+
# ** Window_Status
|
3
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+
#------------------------------------------------------------------------------
|
4
|
+
# This window displays full status specs on the status screen.
|
5
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+
#==============================================================================
|
6
|
+
|
7
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+
class Window_Status < Window_Base
|
8
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+
#--------------------------------------------------------------------------
|
9
|
+
# * Object Initialization
|
10
|
+
# actor : actor
|
11
|
+
#--------------------------------------------------------------------------
|
12
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+
def initialize(actor)
|
13
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+
super(0, 0, 640, 480)
|
14
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+
self.contents = Bitmap.new(width - 32, height - 32)
|
15
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+
@actor = actor
|
16
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+
refresh
|
17
|
+
end
|
18
|
+
#--------------------------------------------------------------------------
|
19
|
+
# * Refresh
|
20
|
+
#--------------------------------------------------------------------------
|
21
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+
def refresh
|
22
|
+
self.contents.clear
|
23
|
+
draw_actor_graphic(@actor, 40, 112)
|
24
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+
draw_actor_name(@actor, 4, 0)
|
25
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+
draw_actor_class(@actor, 4 + 144, 0)
|
26
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+
draw_actor_level(@actor, 96, 32)
|
27
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+
draw_actor_state(@actor, 96, 64)
|
28
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+
draw_actor_hp(@actor, 96, 112, 172)
|
29
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+
draw_actor_sp(@actor, 96, 144, 172)
|
30
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+
draw_actor_parameter(@actor, 96, 192, 0)
|
31
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+
draw_actor_parameter(@actor, 96, 224, 1)
|
32
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+
draw_actor_parameter(@actor, 96, 256, 2)
|
33
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+
draw_actor_parameter(@actor, 96, 304, 3)
|
34
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+
draw_actor_parameter(@actor, 96, 336, 4)
|
35
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+
draw_actor_parameter(@actor, 96, 368, 5)
|
36
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+
draw_actor_parameter(@actor, 96, 400, 6)
|
37
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+
self.contents.font.color = system_color
|
38
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+
self.contents.draw_text(320, 48, 80, 32, "EXP")
|
39
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+
self.contents.draw_text(320, 80, 80, 32, "NEXT")
|
40
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+
self.contents.font.color = normal_color
|
41
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+
self.contents.draw_text(320 + 80, 48, 84, 32, @actor.exp_s, 2)
|
42
|
+
self.contents.draw_text(320 + 80, 80, 84, 32, @actor.next_rest_exp_s, 2)
|
43
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+
self.contents.font.color = system_color
|
44
|
+
self.contents.draw_text(320, 160, 96, 32, "equipment")
|
45
|
+
draw_item_name($data_weapons[@actor.weapon_id], 320 + 16, 208)
|
46
|
+
draw_item_name($data_armors[@actor.armor1_id], 320 + 16, 256)
|
47
|
+
draw_item_name($data_armors[@actor.armor2_id], 320 + 16, 304)
|
48
|
+
draw_item_name($data_armors[@actor.armor3_id], 320 + 16, 352)
|
49
|
+
draw_item_name($data_armors[@actor.armor4_id], 320 + 16, 400)
|
50
|
+
end
|
51
|
+
def dummy
|
52
|
+
self.contents.font.color = system_color
|
53
|
+
self.contents.draw_text(320, 112, 96, 32, $data_system.words.weapon)
|
54
|
+
self.contents.draw_text(320, 176, 96, 32, $data_system.words.armor1)
|
55
|
+
self.contents.draw_text(320, 240, 96, 32, $data_system.words.armor2)
|
56
|
+
self.contents.draw_text(320, 304, 96, 32, $data_system.words.armor3)
|
57
|
+
self.contents.draw_text(320, 368, 96, 32, $data_system.words.armor4)
|
58
|
+
draw_item_name($data_weapons[@actor.weapon_id], 320 + 24, 144)
|
59
|
+
draw_item_name($data_armors[@actor.armor1_id], 320 + 24, 208)
|
60
|
+
draw_item_name($data_armors[@actor.armor2_id], 320 + 24, 272)
|
61
|
+
draw_item_name($data_armors[@actor.armor3_id], 320 + 24, 336)
|
62
|
+
draw_item_name($data_armors[@actor.armor4_id], 320 + 24, 400)
|
63
|
+
end
|
64
|
+
end
|
@@ -0,0 +1,26 @@
|
|
1
|
+
#==============================================================================
|
2
|
+
# ** Window_Steps
|
3
|
+
#------------------------------------------------------------------------------
|
4
|
+
# This window displays step count on the menu screen.
|
5
|
+
#==============================================================================
|
6
|
+
|
7
|
+
class Window_Steps < Window_Base
|
8
|
+
#--------------------------------------------------------------------------
|
9
|
+
# * Object Initialization
|
10
|
+
#--------------------------------------------------------------------------
|
11
|
+
def initialize
|
12
|
+
super(0, 0, 160, 96)
|
13
|
+
self.contents = Bitmap.new(width - 32, height - 32)
|
14
|
+
refresh
|
15
|
+
end
|
16
|
+
#--------------------------------------------------------------------------
|
17
|
+
# * Refresh
|
18
|
+
#--------------------------------------------------------------------------
|
19
|
+
def refresh
|
20
|
+
self.contents.clear
|
21
|
+
self.contents.font.color = system_color
|
22
|
+
self.contents.draw_text(4, 0, 120, 32, "Step Count")
|
23
|
+
self.contents.font.color = normal_color
|
24
|
+
self.contents.draw_text(4, 32, 120, 32, $game_party.steps.to_s, 2)
|
25
|
+
end
|
26
|
+
end
|
@@ -0,0 +1,49 @@
|
|
1
|
+
#==============================================================================
|
2
|
+
# ** Window_Target
|
3
|
+
#------------------------------------------------------------------------------
|
4
|
+
# This window selects a use target for the actor on item and skill screens.
|
5
|
+
#==============================================================================
|
6
|
+
|
7
|
+
class Window_Target < Window_Selectable
|
8
|
+
#--------------------------------------------------------------------------
|
9
|
+
# * Object Initialization
|
10
|
+
#--------------------------------------------------------------------------
|
11
|
+
def initialize
|
12
|
+
super(0, 0, 336, 480)
|
13
|
+
self.contents = Bitmap.new(width - 32, height - 32)
|
14
|
+
self.z += 10
|
15
|
+
@item_max = $game_party.actors.size
|
16
|
+
refresh
|
17
|
+
end
|
18
|
+
#--------------------------------------------------------------------------
|
19
|
+
# * Refresh
|
20
|
+
#--------------------------------------------------------------------------
|
21
|
+
def refresh
|
22
|
+
self.contents.clear
|
23
|
+
for i in 0...$game_party.actors.size
|
24
|
+
x = 4
|
25
|
+
y = i * 116
|
26
|
+
actor = $game_party.actors[i]
|
27
|
+
draw_actor_name(actor, x, y)
|
28
|
+
draw_actor_class(actor, x + 144, y)
|
29
|
+
draw_actor_level(actor, x + 8, y + 32)
|
30
|
+
draw_actor_state(actor, x + 8, y + 64)
|
31
|
+
draw_actor_hp(actor, x + 152, y + 32)
|
32
|
+
draw_actor_sp(actor, x + 152, y + 64)
|
33
|
+
end
|
34
|
+
end
|
35
|
+
#--------------------------------------------------------------------------
|
36
|
+
# * Cursor Rectangle Update
|
37
|
+
#--------------------------------------------------------------------------
|
38
|
+
def update_cursor_rect
|
39
|
+
# Cursor position -1 = all choices, -2 or lower = independent choice
|
40
|
+
# (meaning the user's own choice)
|
41
|
+
if @index <= -2
|
42
|
+
self.cursor_rect.set(0, (@index + 10) * 116, self.width - 32, 96)
|
43
|
+
elsif @index == -1
|
44
|
+
self.cursor_rect.set(0, 0, self.width - 32, @item_max * 116 - 20)
|
45
|
+
else
|
46
|
+
self.cursor_rect.set(0, @index * 116, self.width - 32, 96)
|
47
|
+
end
|
48
|
+
end
|
49
|
+
end
|
data/Scripts/_scripts.txt
CHANGED
@@ -1 +1,111 @@
|
|
1
|
+
RPG
|
2
|
+
Game_Temp
|
3
|
+
Game_System
|
4
|
+
Game_Switches
|
5
|
+
Game_Variables
|
6
|
+
Game_SelfSwitches
|
7
|
+
Game_Screen
|
8
|
+
Game_Picture
|
9
|
+
Game_Battler 1
|
10
|
+
Game_Battler 2
|
11
|
+
Game_Battler 3
|
12
|
+
Game_BattleAction
|
13
|
+
Game_Actor
|
14
|
+
Game_Enemy
|
15
|
+
Game_Actors
|
16
|
+
Game_Party
|
17
|
+
Game_Map
|
18
|
+
Game_CommonEvent
|
19
|
+
Game_Character 1
|
20
|
+
Game_Character 2
|
21
|
+
Game_Character 3
|
22
|
+
Game_Event
|
23
|
+
Game_Player
|
24
|
+
Game_Oneshot
|
25
|
+
Game_Light
|
26
|
+
Game_Follower
|
27
|
+
Game_FastTravel
|
28
|
+
Sprite_Character
|
29
|
+
Sprite_Battler
|
30
|
+
Sprite_Picture
|
31
|
+
Sprite_Timer
|
32
|
+
Sprite_Light
|
33
|
+
Sprite_Footprint
|
34
|
+
Sprite_Footsplash
|
35
|
+
Sprite_MapText
|
36
|
+
Spriteset_Map
|
37
|
+
FastTravel
|
38
|
+
Window_Base
|
39
|
+
Window_Selectable
|
40
|
+
Window_Command
|
41
|
+
Window_Help
|
42
|
+
Window_Gold
|
43
|
+
Window_PlayTime
|
44
|
+
Window_Steps
|
45
|
+
Window_MenuStatus
|
46
|
+
Window_Item
|
47
|
+
Window_Skill
|
48
|
+
Window_SkillStatus
|
49
|
+
Window_Target
|
50
|
+
Window_EquipLeft
|
51
|
+
Window_EquipRight
|
52
|
+
Window_EquipItem
|
53
|
+
Window_Status
|
54
|
+
Window_SaveFile
|
55
|
+
Window_Settings
|
56
|
+
Window_ShopCommand
|
57
|
+
Window_ShopBuy
|
58
|
+
Window_ShopSell
|
59
|
+
Window_ShopNumber
|
60
|
+
Window_ShopStatus
|
61
|
+
Window_NameEdit
|
62
|
+
Window_NameInput
|
63
|
+
Window_InputNumber
|
64
|
+
Window_Message
|
65
|
+
Window_PartyCommand
|
66
|
+
Window_BattleStatus
|
67
|
+
Window_BattleResult
|
68
|
+
Window_DebugLeft
|
69
|
+
Window_DebugRight
|
70
|
+
Window_MainMenu
|
71
|
+
Interpreter 1
|
72
|
+
Interpreter 2
|
73
|
+
Interpreter 3
|
74
|
+
Interpreter 4
|
75
|
+
Interpreter 5
|
76
|
+
Interpreter 6
|
77
|
+
Interpreter 7
|
78
|
+
Scene_Title
|
79
|
+
Scene_Map
|
80
|
+
Scene_Menu
|
81
|
+
Scene_Item
|
82
|
+
Scene_Skill
|
83
|
+
Scene_Equip
|
84
|
+
Scene_Status
|
85
|
+
Scene_File
|
86
|
+
Scene_Save
|
87
|
+
Scene_Load
|
88
|
+
Scene_End
|
89
|
+
Scene_Name
|
90
|
+
Scene_Debug
|
91
|
+
Persistent
|
92
|
+
i18n_Language
|
93
|
+
i18n_English
|
94
|
+
Data_Item
|
95
|
+
Data_Footsteps
|
96
|
+
Data_SpecialEventData
|
97
|
+
Data_FastTravel
|
98
|
+
Script
|
99
|
+
Puzzle_Sokoban
|
100
|
+
Puzzle_Pixel
|
101
|
+
Puzzle_Film
|
102
|
+
Puzzle_Safe
|
103
|
+
SaveLoad
|
104
|
+
Ed_Message
|
105
|
+
Doc_Message
|
106
|
+
Desktop_Message
|
107
|
+
Credits_Message
|
108
|
+
Particles
|
109
|
+
Demo
|
110
|
+
EdText
|
1
111
|
Main
|
@@ -0,0 +1,59 @@
|
|
1
|
+
# Default English localization settings
|
2
|
+
Font.default_name = Language::FONT_WESTERN
|
3
|
+
|
4
|
+
class Language
|
5
|
+
def self.create_input
|
6
|
+
if Font.default_name == FONT_J
|
7
|
+
input = Window_NameInput.new
|
8
|
+
input.ok_text = '決定'
|
9
|
+
input.set_mode_buttons [['英字', 'かな', 'カナ']]
|
10
|
+
input.character_tables = {
|
11
|
+
[0] => [ # Latin
|
12
|
+
"A","B","C","D","E","F","G","H","I","a","b","c","d","e","f","g","h","i",
|
13
|
+
"J","K","L","M","N","O","P","Q","R","j","k","l","m","n","o","p","q","r",
|
14
|
+
"S","T","U","V","W","X","Y","Z"," ","s","t","u","v","w","x","y","z"," ",
|
15
|
+
"0","1","2","3","4","+","-","=","&","!","?","'",'"',".",",",":",";","$",
|
16
|
+
"5","6","7","8","9","*","/","#","|","[","]","(",")","<",">","{","}","@",
|
17
|
+
],
|
18
|
+
[1] => [ # Hiragana
|
19
|
+
"ー","っ","ぁ","ぱ","ば","だ","ざ","が","わ","ら","や","ま","は","な","た","さ","か","あ",
|
20
|
+
"~","ゃ","ぃ","ぴ","び","ぢ","じ","ぎ"," ","り"," ","み","ひ","に","ち","し","き","い",
|
21
|
+
"・","ゅ","ぅ","ぷ","ぶ","づ","ず","ぐ","を","る","ゆ","む","ふ","ぬ","つ","す","く","う",
|
22
|
+
"=","ょ","ぇ","ぺ","べ","で","ぜ","げ"," ","れ"," ","め","へ","ね","て","せ","け","え",
|
23
|
+
"☆","ゎ","ぉ","ぽ","ぼ","ど","ぞ","ご","ん","ろ","よ","も","ほ","の","と","そ","こ","お",
|
24
|
+
],
|
25
|
+
[2] => [ # Katakana
|
26
|
+
"ー","ッ","ァ","パ","バ","ダ","ザ","ガ","ワ","ラ","ヤ","マ","ハ","ナ","タ","サ","カ","ア",
|
27
|
+
"~","ャ","ィ","ピ","ビ","ヂ","ジ","ギ"," ","リ"," ","ミ","ヒ","ニ","チ","シ","キ","イ",
|
28
|
+
"・","ュ","ゥ","プ","ブ","ヅ","ズ","グ","ヲ","ル","ユ","ム","フ","ヌ","ツ","ス","ク","ウ",
|
29
|
+
"=","ョ","ェ","ペ","ベ","デ","ゼ","ゲ"," ","レ"," ","メ","ヘ","ネ","テ","セ","ケ","エ",
|
30
|
+
"☆","ヮ","ォ","ポ","ボ","ド","ゾ","ゴ","ン","ロ","ヨ","モ","ホ","ノ","ト","ソ","コ","オ",
|
31
|
+
],
|
32
|
+
}
|
33
|
+
input.index = 17 # Start on あ
|
34
|
+
input.table_height = 5
|
35
|
+
input.init
|
36
|
+
else
|
37
|
+
input = Window_NameInput.new
|
38
|
+
input.set_mode_buttons [[tr('Upper'), tr('Lower')]]
|
39
|
+
input.character_tables = {
|
40
|
+
[0] => [ # Case: Upper
|
41
|
+
"A","B","C","D","E","F","G","H","I","J",
|
42
|
+
"K","L","M","N","O","P","Q","R","S","T",
|
43
|
+
"U","V","W","X","Y","Z"," ",".",",","-",
|
44
|
+
"0","1","2","3","4","5","6","7","8","9",
|
45
|
+
"!","?",'"',"'","/","&","[","]","(",")",
|
46
|
+
],
|
47
|
+
[1] => [ # Case: Lower
|
48
|
+
"a","b","c","d","e","f","g","h","i","j",
|
49
|
+
"k","l","m","n","o","p","q","r","s","t",
|
50
|
+
"u","v","w","x","y","z"," ",".",",","-",
|
51
|
+
"0","1","2","3","4","5","6","7","8","9",
|
52
|
+
"!","?",'"',"'","/","&","[","]","(",")",
|
53
|
+
],
|
54
|
+
}
|
55
|
+
input.table_height = 5
|
56
|
+
input.init
|
57
|
+
end
|
58
|
+
end
|
59
|
+
end
|