rmxp_extractor 1.5 → 1.6

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Files changed (520) hide show
  1. checksums.yaml +4 -4
  2. data/Data/Actors.rxdata +0 -0
  3. data/Data/Animations.rxdata +0 -0
  4. data/Data/Armors.rxdata +0 -0
  5. data/Data/Classes.rxdata +0 -0
  6. data/Data/CommonEvents.rxdata +0 -0
  7. data/Data/Enemies.rxdata +0 -0
  8. data/Data/Items.rxdata +0 -0
  9. data/Data/Map001.rxdata +0 -0
  10. data/Data/Map002.rxdata +0 -0
  11. data/Data/Map003.rxdata +0 -0
  12. data/Data/Map004.rxdata +0 -0
  13. data/Data/Map005.rxdata +0 -0
  14. data/Data/Map006.rxdata +0 -0
  15. data/Data/Map007.rxdata +0 -0
  16. data/Data/Map008.rxdata +0 -0
  17. data/Data/Map009.rxdata +0 -0
  18. data/Data/Map010.rxdata +0 -0
  19. data/Data/Map011.rxdata +0 -0
  20. data/Data/Map012.rxdata +0 -0
  21. data/Data/Map013.rxdata +0 -0
  22. data/Data/Map014.rxdata +0 -0
  23. data/Data/Map015.rxdata +0 -0
  24. data/Data/Map016.rxdata +0 -0
  25. data/Data/Map017.rxdata +0 -0
  26. data/Data/Map018.rxdata +0 -0
  27. data/Data/Map019.rxdata +0 -0
  28. data/Data/Map020.rxdata +0 -0
  29. data/Data/Map021.rxdata +0 -0
  30. data/Data/Map022.rxdata +0 -0
  31. data/Data/Map023.rxdata +0 -0
  32. data/Data/Map024.rxdata +0 -0
  33. data/Data/Map025.rxdata +0 -0
  34. data/Data/Map026.rxdata +0 -0
  35. data/Data/Map027.rxdata +0 -0
  36. data/Data/Map028.rxdata +0 -0
  37. data/Data/Map029.rxdata +0 -0
  38. data/Data/Map030.rxdata +0 -0
  39. data/Data/Map031.rxdata +0 -0
  40. data/Data/Map032.rxdata +0 -0
  41. data/Data/Map033.rxdata +0 -0
  42. data/Data/Map034.rxdata +0 -0
  43. data/Data/Map035.rxdata +0 -0
  44. data/Data/Map036.rxdata +0 -0
  45. data/Data/Map037.rxdata +0 -0
  46. data/Data/Map038.rxdata +0 -0
  47. data/Data/Map039.rxdata +0 -0
  48. data/Data/Map040.rxdata +0 -0
  49. data/Data/Map041.rxdata +0 -0
  50. data/Data/Map042.rxdata +0 -0
  51. data/Data/Map043.rxdata +0 -0
  52. data/Data/Map044.rxdata +0 -0
  53. data/Data/Map045.rxdata +0 -0
  54. data/Data/Map046.rxdata +0 -0
  55. data/Data/Map047.rxdata +0 -0
  56. data/Data/Map048.rxdata +0 -0
  57. data/Data/Map049.rxdata +0 -0
  58. data/Data/Map050.rxdata +0 -0
  59. data/Data/Map051.rxdata +0 -0
  60. data/Data/Map052.rxdata +0 -0
  61. data/Data/Map053.rxdata +0 -0
  62. data/Data/Map054.rxdata +0 -0
  63. data/Data/Map055.rxdata +0 -0
  64. data/Data/Map056.rxdata +0 -0
  65. data/Data/Map057.rxdata +0 -0
  66. data/Data/Map058.rxdata +0 -0
  67. data/Data/Map059.rxdata +0 -0
  68. data/Data/Map060.rxdata +0 -0
  69. data/Data/Map061.rxdata +0 -0
  70. data/Data/Map062.rxdata +0 -0
  71. data/Data/Map063.rxdata +0 -0
  72. data/Data/Map064.rxdata +0 -0
  73. data/Data/Map065.rxdata +0 -0
  74. data/Data/Map066.rxdata +0 -0
  75. data/Data/Map067.rxdata +0 -0
  76. data/Data/Map068.rxdata +0 -0
  77. data/Data/Map069.rxdata +0 -0
  78. data/Data/Map070.rxdata +0 -0
  79. data/Data/Map071.rxdata +0 -0
  80. data/Data/Map072.rxdata +0 -0
  81. data/Data/Map073.rxdata +0 -0
  82. data/Data/Map074.rxdata +0 -0
  83. data/Data/Map075.rxdata +0 -0
  84. data/Data/Map076.rxdata +0 -0
  85. data/Data/Map077.rxdata +0 -0
  86. data/Data/Map078.rxdata +0 -0
  87. data/Data/Map079.rxdata +0 -0
  88. data/Data/Map080.rxdata +0 -0
  89. data/Data/Map081.rxdata +0 -0
  90. data/Data/Map082.rxdata +0 -0
  91. data/Data/Map083.rxdata +0 -0
  92. data/Data/Map084.rxdata +0 -0
  93. data/Data/Map085.rxdata +0 -0
  94. data/Data/Map086.rxdata +0 -0
  95. data/Data/Map087.rxdata +0 -0
  96. data/Data/Map088.rxdata +0 -0
  97. data/Data/Map089.rxdata +0 -0
  98. data/Data/Map090.rxdata +0 -0
  99. data/Data/Map091.rxdata +0 -0
  100. data/Data/Map092.rxdata +0 -0
  101. data/Data/Map093.rxdata +0 -0
  102. data/Data/Map094.rxdata +0 -0
  103. data/Data/Map095.rxdata +0 -0
  104. data/Data/Map096.rxdata +0 -0
  105. data/Data/Map097.rxdata +0 -0
  106. data/Data/Map098.rxdata +0 -0
  107. data/Data/Map099.rxdata +0 -0
  108. data/Data/Map100.rxdata +0 -0
  109. data/Data/Map101.rxdata +0 -0
  110. data/Data/Map102.rxdata +0 -0
  111. data/Data/Map103.rxdata +0 -0
  112. data/Data/Map104.rxdata +0 -0
  113. data/Data/Map105.rxdata +0 -0
  114. data/Data/Map106.rxdata +0 -0
  115. data/Data/Map107.rxdata +0 -0
  116. data/Data/Map108.rxdata +0 -0
  117. data/Data/Map109.rxdata +0 -0
  118. data/Data/Map110.rxdata +0 -0
  119. data/Data/Map111.rxdata +0 -0
  120. data/Data/Map112.rxdata +0 -0
  121. data/Data/Map113.rxdata +0 -0
  122. data/Data/Map114.rxdata +0 -0
  123. data/Data/Map115.rxdata +0 -0
  124. data/Data/Map116.rxdata +0 -0
  125. data/Data/Map117.rxdata +0 -0
  126. data/Data/Map118.rxdata +0 -0
  127. data/Data/Map119.rxdata +0 -0
  128. data/Data/Map120.rxdata +0 -0
  129. data/Data/Map121.rxdata +0 -0
  130. data/Data/Map122.rxdata +0 -0
  131. data/Data/Map123.rxdata +0 -0
  132. data/Data/Map124.rxdata +0 -0
  133. data/Data/Map125.rxdata +0 -0
  134. data/Data/Map126.rxdata +0 -0
  135. data/Data/Map127.rxdata +0 -0
  136. data/Data/Map128.rxdata +0 -0
  137. data/Data/Map129.rxdata +0 -0
  138. data/Data/Map130.rxdata +0 -0
  139. data/Data/Map131.rxdata +0 -0
  140. data/Data/Map132.rxdata +0 -0
  141. data/Data/Map133.rxdata +0 -0
  142. data/Data/Map134.rxdata +0 -0
  143. data/Data/Map135.rxdata +0 -0
  144. data/Data/Map136.rxdata +0 -0
  145. data/Data/Map137.rxdata +0 -0
  146. data/Data/Map138.rxdata +0 -0
  147. data/Data/Map139.rxdata +0 -0
  148. data/Data/Map140.rxdata +0 -0
  149. data/Data/Map141.rxdata +0 -0
  150. data/Data/Map142.rxdata +0 -0
  151. data/Data/Map143.rxdata +0 -0
  152. data/Data/Map144.rxdata +0 -0
  153. data/Data/Map145.rxdata +0 -0
  154. data/Data/Map146.rxdata +0 -0
  155. data/Data/Map147.rxdata +0 -0
  156. data/Data/Map148.rxdata +0 -0
  157. data/Data/Map149.rxdata +0 -0
  158. data/Data/Map150.rxdata +0 -0
  159. data/Data/Map151.rxdata +0 -0
  160. data/Data/Map152.rxdata +0 -0
  161. data/Data/Map153.rxdata +0 -0
  162. data/Data/Map154.rxdata +0 -0
  163. data/Data/Map155.rxdata +0 -0
  164. data/Data/Map156.rxdata +0 -0
  165. data/Data/Map157.rxdata +0 -0
  166. data/Data/Map158.rxdata +0 -0
  167. data/Data/Map159.rxdata +0 -0
  168. data/Data/Map160.rxdata +0 -0
  169. data/Data/Map161.rxdata +0 -0
  170. data/Data/Map162.rxdata +0 -0
  171. data/Data/Map163.rxdata +0 -0
  172. data/Data/Map164.rxdata +0 -0
  173. data/Data/Map165.rxdata +0 -0
  174. data/Data/Map166.rxdata +0 -0
  175. data/Data/Map167.rxdata +0 -0
  176. data/Data/Map168.rxdata +0 -0
  177. data/Data/Map169.rxdata +0 -0
  178. data/Data/Map170.rxdata +0 -0
  179. data/Data/Map171.rxdata +0 -0
  180. data/Data/Map172.rxdata +0 -0
  181. data/Data/Map173.rxdata +0 -0
  182. data/Data/Map174.rxdata +0 -0
  183. data/Data/Map175.rxdata +0 -0
  184. data/Data/Map176.rxdata +0 -0
  185. data/Data/Map177.rxdata +0 -0
  186. data/Data/Map178.rxdata +0 -0
  187. data/Data/Map179.rxdata +0 -0
  188. data/Data/Map180.rxdata +0 -0
  189. data/Data/Map181.rxdata +0 -0
  190. data/Data/Map182.rxdata +0 -0
  191. data/Data/Map183.rxdata +0 -0
  192. data/Data/Map184.rxdata +0 -0
  193. data/Data/Map185.rxdata +0 -0
  194. data/Data/Map186.rxdata +0 -0
  195. data/Data/Map187.rxdata +0 -0
  196. data/Data/Map188.rxdata +0 -0
  197. data/Data/Map189.rxdata +0 -0
  198. data/Data/Map190.rxdata +0 -0
  199. data/Data/Map191.rxdata +0 -0
  200. data/Data/Map192.rxdata +0 -0
  201. data/Data/Map193.rxdata +0 -0
  202. data/Data/Map194.rxdata +0 -0
  203. data/Data/Map195.rxdata +0 -0
  204. data/Data/Map196.rxdata +0 -0
  205. data/Data/Map197.rxdata +0 -0
  206. data/Data/Map198.rxdata +0 -0
  207. data/Data/Map199.rxdata +0 -0
  208. data/Data/Map200.rxdata +0 -0
  209. data/Data/Map201.rxdata +0 -0
  210. data/Data/Map202.rxdata +0 -0
  211. data/Data/Map203.rxdata +0 -0
  212. data/Data/Map204.rxdata +0 -0
  213. data/Data/Map205.rxdata +0 -0
  214. data/Data/Map206.rxdata +0 -0
  215. data/Data/Map207.rxdata +0 -0
  216. data/Data/Map208.rxdata +0 -0
  217. data/Data/Map209.rxdata +0 -0
  218. data/Data/Map210.rxdata +0 -0
  219. data/Data/Map211.rxdata +0 -0
  220. data/Data/Map212.rxdata +0 -0
  221. data/Data/Map213.rxdata +0 -0
  222. data/Data/Map214.rxdata +0 -0
  223. data/Data/Map215.rxdata +0 -0
  224. data/Data/Map216.rxdata +0 -0
  225. data/Data/Map217.rxdata +0 -0
  226. data/Data/Map218.rxdata +0 -0
  227. data/Data/Map219.rxdata +0 -0
  228. data/Data/Map220.rxdata +0 -0
  229. data/Data/Map221.rxdata +0 -0
  230. data/Data/Map222.rxdata +0 -0
  231. data/Data/Map223.rxdata +0 -0
  232. data/Data/Map224.rxdata +0 -0
  233. data/Data/Map225.rxdata +0 -0
  234. data/Data/Map226.rxdata +0 -0
  235. data/Data/Map227.rxdata +0 -0
  236. data/Data/Map228.rxdata +0 -0
  237. data/Data/Map229.rxdata +0 -0
  238. data/Data/Map230.rxdata +0 -0
  239. data/Data/Map231.rxdata +0 -0
  240. data/Data/Map232.rxdata +0 -0
  241. data/Data/Map233.rxdata +0 -0
  242. data/Data/Map234.rxdata +0 -0
  243. data/Data/Map235.rxdata +0 -0
  244. data/Data/Map236.rxdata +0 -0
  245. data/Data/Map237.rxdata +0 -0
  246. data/Data/Map238.rxdata +0 -0
  247. data/Data/Map239.rxdata +0 -0
  248. data/Data/Map240.rxdata +0 -0
  249. data/Data/Map241.rxdata +0 -0
  250. data/Data/Map242.rxdata +0 -0
  251. data/Data/Map243.rxdata +0 -0
  252. data/Data/Map244.rxdata +0 -0
  253. data/Data/Map245.rxdata +0 -0
  254. data/Data/Map246.rxdata +0 -0
  255. data/Data/Map247.rxdata +0 -0
  256. data/Data/Map248.rxdata +0 -0
  257. data/Data/Map249.rxdata +0 -0
  258. data/Data/Map250.rxdata +0 -0
  259. data/Data/Map251.rxdata +0 -0
  260. data/Data/Map252.rxdata +0 -0
  261. data/Data/Map253.rxdata +0 -0
  262. data/Data/Map254.rxdata +0 -0
  263. data/Data/Map255.rxdata +0 -0
  264. data/Data/Map256.rxdata +0 -0
  265. data/Data/Map257.rxdata +0 -0
  266. data/Data/Map258.rxdata +0 -0
  267. data/Data/Map259.rxdata +0 -0
  268. data/Data/Map260.rxdata +0 -0
  269. data/Data/Map261.rxdata +0 -0
  270. data/Data/Map262.rxdata +0 -0
  271. data/Data/Map263.rxdata +0 -0
  272. data/Data/MapInfos.rxdata +0 -0
  273. data/Data/Scripts.rxdata +0 -0
  274. data/Data/Skills.rxdata +0 -0
  275. data/Data/States.rxdata +0 -0
  276. data/Data/System.rxdata +0 -0
  277. data/Data/Tilesets.rxdata +0 -0
  278. data/Data/Troops.rxdata +0 -0
  279. data/Data/Weapons.rxdata +0 -0
  280. data/Data/xScripts.rxdata +0 -0
  281. data/Scripts/Credits_Message.rb +259 -0
  282. data/Scripts/Data_FastTravel.rb +50 -0
  283. data/Scripts/Data_Footsteps.rb +77 -0
  284. data/Scripts/Data_Item.rb +50 -0
  285. data/Scripts/Data_SpecialEventData.rb +60 -0
  286. data/Scripts/Demo.rb +7 -0
  287. data/Scripts/Desktop_Message.rb +210 -0
  288. data/Scripts/Doc_Message.rb +273 -0
  289. data/Scripts/EdText.rb +50 -0
  290. data/Scripts/Ed_Message.rb +234 -0
  291. data/Scripts/FastTravel.rb +175 -0
  292. data/Scripts/Game_Actor.rb +156 -0
  293. data/Scripts/Game_Actors.rb +28 -0
  294. data/Scripts/Game_BattleAction.rb +145 -0
  295. data/Scripts/Game_Battler 1.rb +307 -0
  296. data/Scripts/Game_Battler 2.rb +294 -0
  297. data/Scripts/Game_Battler 3.rb +354 -0
  298. data/Scripts/Game_Character 1.rb +291 -0
  299. data/Scripts/Game_Character 2.rb +355 -0
  300. data/Scripts/Game_Character 3.rb +505 -0
  301. data/Scripts/Game_CommonEvent.rb +70 -0
  302. data/Scripts/Game_Enemy.rb +317 -0
  303. data/Scripts/Game_Event.rb +264 -0
  304. data/Scripts/Game_FastTravel.rb +40 -0
  305. data/Scripts/Game_Follower.rb +76 -0
  306. data/Scripts/Game_Light.rb +13 -0
  307. data/Scripts/Game_Map.rb +551 -0
  308. data/Scripts/Game_Oneshot.rb +83 -0
  309. data/Scripts/Game_Party.rb +380 -0
  310. data/Scripts/Game_Picture.rb +164 -0
  311. data/Scripts/Game_Player.rb +298 -0
  312. data/Scripts/Game_Screen.rb +148 -0
  313. data/Scripts/Game_SelfSwitches.rb +30 -0
  314. data/Scripts/Game_Switches.rb +45 -0
  315. data/Scripts/Game_System.rb +210 -0
  316. data/Scripts/Game_Temp.rb +145 -0
  317. data/Scripts/Game_Variables.rb +36 -0
  318. data/Scripts/Interpreter 1.rb +320 -0
  319. data/Scripts/Interpreter 2.rb +286 -0
  320. data/Scripts/Interpreter 3.rb +474 -0
  321. data/Scripts/Interpreter 4.rb +327 -0
  322. data/Scripts/Interpreter 5.rb +448 -0
  323. data/Scripts/Interpreter 6.rb +307 -0
  324. data/Scripts/Interpreter 7.rb +282 -0
  325. data/Scripts/Main.rb +46 -9
  326. data/Scripts/Particles.rb +141 -0
  327. data/Scripts/Persistent.rb +71 -0
  328. data/Scripts/Puzzle_Film.rb +14 -0
  329. data/Scripts/Puzzle_Pixel.rb +210 -0
  330. data/Scripts/Puzzle_Safe.rb +152 -0
  331. data/Scripts/Puzzle_Sokoban.rb +14 -0
  332. data/Scripts/RPG.rb +55 -0
  333. data/Scripts/SaveLoad.rb +275 -0
  334. data/Scripts/Scene_Debug.rb +190 -0
  335. data/Scripts/Scene_End.rb +108 -0
  336. data/Scripts/Scene_Equip.rb +222 -0
  337. data/Scripts/Scene_File.rb +111 -0
  338. data/Scripts/Scene_Item.rb +205 -0
  339. data/Scripts/Scene_Load.rb +106 -0
  340. data/Scripts/Scene_Map.rb +540 -0
  341. data/Scripts/Scene_Menu.rb +213 -0
  342. data/Scripts/Scene_Name.rb +113 -0
  343. data/Scripts/Scene_Save.rb +88 -0
  344. data/Scripts/Scene_Skill.rb +232 -0
  345. data/Scripts/Scene_Status.rb +78 -0
  346. data/Scripts/Scene_Title.rb +237 -0
  347. data/Scripts/Script.rb +780 -0
  348. data/Scripts/Sprite_Battler.rb +131 -0
  349. data/Scripts/Sprite_Character.rb +192 -0
  350. data/Scripts/Sprite_Footprint.rb +35 -0
  351. data/Scripts/Sprite_Footsplash.rb +54 -0
  352. data/Scripts/Sprite_Light.rb +18 -0
  353. data/Scripts/Sprite_MapText.rb +63 -0
  354. data/Scripts/Sprite_Picture.rb +72 -0
  355. data/Scripts/Sprite_Timer.rb +52 -0
  356. data/Scripts/Spriteset_Map.rb +370 -0
  357. data/Scripts/Window_Base.rb +327 -0
  358. data/Scripts/Window_BattleResult.rb +51 -0
  359. data/Scripts/Window_BattleStatus.rb +62 -0
  360. data/Scripts/Window_Command.rb +49 -0
  361. data/Scripts/Window_DebugLeft.rb +57 -0
  362. data/Scripts/Window_DebugRight.rb +69 -0
  363. data/Scripts/Window_EquipItem.rb +94 -0
  364. data/Scripts/Window_EquipLeft.rb +61 -0
  365. data/Scripts/Window_EquipRight.rb +56 -0
  366. data/Scripts/Window_Gold.rb +27 -0
  367. data/Scripts/Window_Help.rb +33 -0
  368. data/Scripts/Window_InputNumber.rb +111 -0
  369. data/Scripts/Window_Item.rb +229 -0
  370. data/Scripts/Window_MainMenu.rb +150 -0
  371. data/Scripts/Window_MenuStatus.rb +48 -0
  372. data/Scripts/Window_Message.rb +459 -0
  373. data/Scripts/Window_NameEdit.rb +108 -0
  374. data/Scripts/Window_NameInput.rb +262 -0
  375. data/Scripts/Window_PartyCommand.rb +42 -0
  376. data/Scripts/Window_PlayTime.rb +40 -0
  377. data/Scripts/Window_SaveFile.rb +91 -0
  378. data/Scripts/Window_Selectable.rb +203 -0
  379. data/Scripts/Window_Settings.rb +469 -0
  380. data/Scripts/Window_ShopBuy.rb +93 -0
  381. data/Scripts/Window_ShopCommand.rb +37 -0
  382. data/Scripts/Window_ShopNumber.rb +87 -0
  383. data/Scripts/Window_ShopSell.rb +94 -0
  384. data/Scripts/Window_ShopStatus.rb +107 -0
  385. data/Scripts/Window_Skill.rb +83 -0
  386. data/Scripts/Window_SkillStatus.rb +28 -0
  387. data/Scripts/Window_Status.rb +64 -0
  388. data/Scripts/Window_Steps.rb +26 -0
  389. data/Scripts/Window_Target.rb +49 -0
  390. data/Scripts/_scripts.txt +110 -0
  391. data/Scripts/i18n_English.rb +59 -0
  392. data/Scripts/i18n_Language.rb +130 -0
  393. data/lib/rmxp_extractor/classnames.rb +6 -0
  394. data/lib/rmxp_extractor/data_export.rb +4 -2
  395. data/lib/rmxp_extractor/version.rb +1 -1
  396. metadata +111 -125
  397. data/Data/Map-1.rxdata +0 -0
  398. data/Data/Map-327.rxdata +0 -0
  399. data/Data/Map264.rxdata +0 -0
  400. data/Data/Map265.rxdata +0 -0
  401. data/Data/Map266.rxdata +0 -0
  402. data/Data/Map267.rxdata +0 -0
  403. data/Data/Map268.rxdata +0 -0
  404. data/Data/Map269.rxdata +0 -0
  405. data/Data/Map270.rxdata +0 -0
  406. data/Data/Map271.rxdata +0 -0
  407. data/Data/Map272.rxdata +0 -0
  408. data/Data/Map273.rxdata +0 -0
  409. data/Data/Map274.rxdata +0 -0
  410. data/Data/Map275.rxdata +0 -0
  411. data/Data/Map276.rxdata +0 -0
  412. data/Data/Map277.rxdata +0 -0
  413. data/Data/Map278.rxdata +0 -0
  414. data/Data/Map279.rxdata +0 -0
  415. data/Data/Map280.rxdata +0 -0
  416. data/Data/Map281.rxdata +0 -0
  417. data/Data/Map282.rxdata +0 -0
  418. data/Data/Map283.rxdata +0 -0
  419. data/Data/Map284.rxdata +0 -0
  420. data/Data/Map285.rxdata +0 -0
  421. data/Data/Map286.rxdata +0 -0
  422. data/Data/Map287.rxdata +0 -0
  423. data/Data/Map288.rxdata +0 -0
  424. data/Data/Map289.rxdata +0 -0
  425. data/Data/Map290.rxdata +0 -0
  426. data/Data/Map291.rxdata +0 -0
  427. data/Data/Map292.rxdata +0 -0
  428. data/Data/Map293.rxdata +0 -0
  429. data/Data/Map294.rxdata +0 -0
  430. data/Data/Map295.rxdata +0 -0
  431. data/Data/Map296.rxdata +0 -0
  432. data/Data/Map297.rxdata +0 -0
  433. data/Data/Map298.rxdata +0 -0
  434. data/Data/Map299.rxdata +0 -0
  435. data/Data/Map300.rxdata +0 -0
  436. data/Data/Map301.rxdata +0 -0
  437. data/Data/Map302.rxdata +0 -0
  438. data/Data/Map303.rxdata +0 -0
  439. data/Data/Map304.rxdata +0 -0
  440. data/Data/Map305.rxdata +0 -0
  441. data/Data/Map306.rxdata +0 -0
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  520. data/Data/Map385.rxdata +0 -0
@@ -0,0 +1,469 @@
1
+ class Window_Settings
2
+ MARGIN = 30
3
+ TITLE_TOP_MARGIN = 32
4
+ TITLE_MARGIN = 100
5
+ ITEM_SPACING = 28
6
+ VALUE_MARGIN = 270
7
+ ACTIVE_MARGIN = MARGIN * 2 + 20
8
+ SETTINGS_FILE_NAME = Oneshot::SAVE_PATH + '/settings.conf'
9
+
10
+ def save_settings
11
+ $persistent.save
12
+ File.open(SETTINGS_FILE_NAME, 'w') do |file|
13
+ file.puts('bgm_volume=' + Audio.bgm_volume.to_s)
14
+ file.puts('sfx_volume=' + Audio.sfx_volume.to_s)
15
+ file.puts('fullscreen=' + Graphics.fullscreen.to_s)
16
+ file.puts('default_run=' + $game_switches[251].to_s)
17
+ file.puts('colorblind_mode=' + $game_switches[252].to_s)
18
+ file.puts('automash_enabled=' + $game_switches[253].to_s)
19
+ file.puts('frameskip=' + Graphics.frameskip.to_s)
20
+ end
21
+ end
22
+
23
+ def self.load_settings
24
+ return false if !FileTest.exist?(SETTINGS_FILE_NAME)
25
+ File.foreach(SETTINGS_FILE_NAME).with_index do |line, line_num|
26
+ if !line.include? "="
27
+ next
28
+ end
29
+ vals = line.strip.split("=")
30
+ case vals[0]
31
+ when "bgm_volume"
32
+ if !!(vals[1] =~ /\A[-+]?[0-9]+\z/) #is a number
33
+ number = vals[1].to_i
34
+ Audio.bgm_volume = number
35
+ end
36
+ when "sfx_volume"
37
+ if !!(vals[1] =~ /\A[-+]?[0-9]+\z/) #is a number
38
+ number = vals[1].to_i
39
+ Audio.sfx_volume = number
40
+ end
41
+ when "fullscreen"
42
+ if vals[1] == "true"
43
+ Graphics.fullscreen = true
44
+ $console = true
45
+ elsif vals[1] == "false"
46
+ Graphics.fullscreen = false
47
+ $console = false
48
+ end
49
+ when "default_run"
50
+ if vals[1] == "true"
51
+ $game_switches[251] = true
52
+ elsif vals[1] == "false"
53
+ $game_switches[251] = false
54
+ end
55
+ when "colorblind_mode"
56
+ if vals[1] == "true"
57
+ $game_switches[252] = true
58
+ elsif vals[1] == "false"
59
+ $game_switches[252] = false
60
+ end
61
+ when "automash_enabled"
62
+ if vals[1] == "true"
63
+ $game_switches[253] = true
64
+ elsif vals[1] == "false"
65
+ $game_switches[253] = false
66
+ end
67
+ when "frameskip"
68
+ if vals[1] == "true"
69
+ Graphics.frameskip = true
70
+ elsif vals[1] == "false"
71
+ Graphics.frameskip = false
72
+ end
73
+ end
74
+ end
75
+ end
76
+
77
+ def initialize
78
+ @viewport = Viewport.new(0, 0, 640, 480)
79
+ @bg = Sprite.new(@viewport)
80
+ @bg.bitmap = Bitmap.new(640, 480)
81
+ @bg.bitmap.fill_rect(0, 0, 640, 480, Color.new(0, 0, 0, 128))
82
+ @title = Sprite.new(@viewport)
83
+ @title.bitmap = Bitmap.new(320, TITLE_MARGIN)
84
+ @title.bitmap.font.size = 40
85
+ @title.y = TITLE_TOP_MARGIN
86
+ @title.x = MARGIN
87
+ @version = Sprite.new(@viewport)
88
+ @version.bitmap = Bitmap.new(60, 20)
89
+ @version.x = 10
90
+ @version.y = 450
91
+ @version.opacity = 128
92
+ Language.register_text_sprite(self.class.name + "_title", @title)
93
+ Language.register_text_sprite(self.class.name + "_ver", @version)
94
+ @data_sprites = []
95
+ @viewport.z = 9998
96
+
97
+ @left_hold_timer = 0
98
+ @right_hold_timer = 0
99
+
100
+ self.visible = false
101
+ @index = 0
102
+ @fade_in = false
103
+ @fade_out = false
104
+
105
+ @transfer_player = nil
106
+ @visible = false
107
+ end
108
+
109
+ def dispose
110
+ @bg.dispose
111
+ @title.dispose
112
+ @version.dispose
113
+ @data_sprites.each do |spr|
114
+ spr.dispose
115
+ end
116
+ @viewport.dispose
117
+ end
118
+
119
+ def open
120
+ self.visible = true
121
+ self.opacity = 0
122
+ @fade_in = true
123
+ @data = [
124
+ tr('BGM Volume'),
125
+ tr('SFX Volume'),
126
+ tr('Fullscreen'),
127
+ tr('Default movement'),
128
+ tr('Colorblind mode'),
129
+ tr('Skip Text (R)'),
130
+ tr('Frameskip'),
131
+ tr('Language'),
132
+ tr('Configure Controls (Press F1)'),
133
+ ]
134
+
135
+ @index = 0
136
+ # Load our language settings from persistent, stored differently
137
+ @lang_index = Language::LANGUAGES.index($persistent.langcode)
138
+ if @lang_index.nil?
139
+ @lang_index = 0
140
+ end
141
+
142
+ # Create title
143
+ @title.bitmap.clear
144
+ @title.bitmap.draw_text(0, 0, @title.bitmap.width, @title.bitmap.height, tr("Settings"))
145
+
146
+ # Create version string
147
+ @version.bitmap.clear
148
+ @version.bitmap.draw_text(0, 0, @version.bitmap.width, @version.bitmap.height, tr("POT_VERSION"))
149
+
150
+ # Create menu options
151
+ @data.each_with_index do |item, i|
152
+ spr = Sprite.new(@viewport)
153
+ spr.bitmap = Bitmap.new(400, ITEM_SPACING)
154
+ spr.x = MARGIN
155
+ spr.y = TITLE_MARGIN + TITLE_TOP_MARGIN + ITEM_SPACING * i
156
+ spr.opacity = 0
157
+ Language.register_text_sprite(self.class.name + "_option_#{i}", spr)
158
+ redraw_setting(spr, i)
159
+
160
+ @data_sprites << spr
161
+ end
162
+ end
163
+
164
+ def redraw_setting(spr, i)
165
+ if @visible == false
166
+ return
167
+ end
168
+ spr.bitmap.clear
169
+ spr.bitmap.draw_text(0, 0, spr.bitmap.width, spr.bitmap.height, @data[i])
170
+ spr.bitmap.draw_text(0, 0, spr.bitmap.width, spr.bitmap.height, @data[i])
171
+ case i
172
+ when 0
173
+ spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, Audio.bgm_volume.to_s)
174
+ when 1
175
+ spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, Audio.sfx_volume.to_s)
176
+ when 2 #fullscreen
177
+ if(Graphics.fullscreen == true)
178
+ spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr("ON"))
179
+ else
180
+ spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr("OFF"))
181
+ end
182
+ when 3 #default movement
183
+ if($game_switches[251] == true)
184
+ spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr("RUN"))
185
+ else
186
+ spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr("WALK"))
187
+ end
188
+ when 4 #colorblind mode
189
+ if($game_switches[252] == true)
190
+ spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr("ON"))
191
+ else
192
+ spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr("OFF"))
193
+ end
194
+ when 5 #automash
195
+ if($game_switches[253] == true)
196
+ spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr("ON"))
197
+ else
198
+ spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr("OFF"))
199
+ end
200
+ when 6 #frameskip
201
+ if(Graphics.frameskip == true)
202
+ spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr("ON"))
203
+ else
204
+ spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr("OFF"))
205
+ end
206
+ when 7 # Language
207
+ l = Language::LANGUAGES[@lang_index] rescue Language::LANGUAGES[0]
208
+ spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr(l))
209
+ end
210
+ end
211
+
212
+
213
+ def redraw_setting_index(i)
214
+ if !@data_sprites.kind_of?(Array)
215
+ return
216
+ end
217
+ if @data_sprites.length - 1 < i
218
+ return
219
+ end
220
+ redraw_setting(@data_sprites[i], i)
221
+ end
222
+
223
+
224
+ def redraw_all_settings
225
+ @title.bitmap.clear
226
+ @title.bitmap.draw_text(0, 0, @title.bitmap.width, @title.bitmap.height, tr("Settings"))
227
+ @version.bitmap.clear
228
+ @version.bitmap.draw_text(0, 0, @version.bitmap.width, @version.bitmap.height, tr("POT_VERSION"))
229
+ for i in 0..(@data_sprites.length - 1)
230
+ redraw_setting_index(i)
231
+ end
232
+ end
233
+
234
+
235
+ def update
236
+
237
+ @version.opacity = 128
238
+
239
+ if @fade_in
240
+ self.opacity += 20
241
+ active_spr = nil
242
+ @data_sprites.each do |spr|
243
+ spr.opacity += 10
244
+ spr.opacity = 128 if spr.opacity > 128
245
+ active_spr = spr if !active_spr && spr.x < MARGIN * 2
246
+ end
247
+ if active_spr
248
+ active_spr.x += 6
249
+ active_spr.x = MARGIN * 2 if active_spr.x > MARGIN * 2
250
+ elsif self.opacity == 255
251
+ @fade_in = false
252
+ end
253
+ @version.opacity = 128
254
+ return
255
+ end
256
+
257
+ if @fade_out
258
+ self.opacity -= 20
259
+ @data_sprites.each do |spr|
260
+ spr.opacity -= 10
261
+ end
262
+ if self.opacity == 0
263
+ @fade_out = false
264
+ self.visible = false
265
+ @data_sprites.each do |spr|
266
+ spr.dispose
267
+ end
268
+ @data_sprites = []
269
+
270
+ if @transfer_player
271
+ $game_temp.player_transferring = true
272
+ $game_temp.player_new_map_id = @transfer_player.id
273
+ $game_temp.player_new_x = @transfer_player.x
274
+ $game_temp.player_new_y = @transfer_player.y
275
+ $game_temp.player_new_direction = @transfer_player.dir
276
+ Graphics.freeze
277
+ $game_temp.transition_processing = true
278
+ $game_temp.transition_name = "black"
279
+ @transfer_player = nil
280
+ end
281
+ end
282
+ return
283
+ end
284
+
285
+ return if !self.visible
286
+
287
+ # Adjust position and visibility
288
+ @data_sprites.each_with_index do |spr, i|
289
+ if i == @index
290
+ if spr.x < ACTIVE_MARGIN
291
+ spr.x += 6
292
+ spr.x = ACTIVE_MARGIN if spr.x > ACTIVE_MARGIN
293
+ end
294
+ spr.opacity += 10 if spr.opacity < 255
295
+ else
296
+ if spr.x > MARGIN * 2
297
+ spr.x -= 6
298
+ spr.x = MARGIN * 2 if spr.x < MARGIN * 2
299
+ end
300
+ spr.opacity -= 10 if spr.opacity > 128
301
+ spr.opacity = 128 if spr.opacity < 128
302
+ end
303
+ end
304
+
305
+ if Input.trigger?(Input::UP)
306
+ @index = (@index - 1) % @data.size
307
+ $game_system.se_play($data_system.cursor_se)
308
+ end
309
+ if Input.trigger?(Input::DOWN)
310
+ @index = (@index + 1) % @data.size
311
+ $game_system.se_play($data_system.cursor_se)
312
+ end
313
+
314
+ if Input.press?(Input::LEFT)
315
+ @left_hold_timer += 1
316
+ else
317
+ @left_hold_timer = 0
318
+ end
319
+
320
+ if Input.press?(Input::RIGHT)
321
+ @right_hold_timer += 1
322
+ else
323
+ @right_hold_timer = 0
324
+ end
325
+
326
+ case @index
327
+ when 0 #bgm vol
328
+ old_vol = Audio.bgm_volume
329
+ if Input.trigger?(Input::LEFT) || (Input.press?(Input::LEFT) && (@left_hold_timer >= 15))
330
+ @left_hold_timer -= 2
331
+ Audio.bgm_volume -= 1
332
+ if old_vol > 1
333
+ Audio.se_play("Audio/SE/text_robot.wav", 70, (Audio.bgm_volume/2) + 75)
334
+ redraw_setting_index(0)
335
+ end
336
+ elsif Input.trigger?(Input::RIGHT) || (Input.press?(Input::RIGHT) && (@right_hold_timer >= 15))
337
+ @right_hold_timer -= 2
338
+ Audio.bgm_volume += 1
339
+ if old_vol < 100
340
+ Audio.se_play("Audio/SE/text_robot.wav", 70, (Audio.bgm_volume/2) + 75)
341
+ redraw_setting_index(0)
342
+ end
343
+ end
344
+
345
+ when 1 #sfx vol
346
+ old_vol = Audio.sfx_volume
347
+ if Input.trigger?(Input::LEFT) || (Input.press?(Input::LEFT) && (@left_hold_timer >= 15))
348
+ @left_hold_timer -= 2
349
+ Audio.sfx_volume -= 1
350
+ if old_vol > 1
351
+ Audio.se_play("Audio/SE/text_robot.wav", 70, (Audio.sfx_volume/2) + 75)
352
+ redraw_setting_index(1)
353
+ end
354
+ elsif Input.trigger?(Input::RIGHT) || (Input.press?(Input::RIGHT) && (@right_hold_timer >= 15))
355
+ @right_hold_timer -= 2
356
+ Audio.sfx_volume += 1
357
+ if old_vol < 100
358
+ Audio.se_play("Audio/SE/text_robot.wav", 70, (Audio.sfx_volume/2) + 75)
359
+ redraw_setting_index(1)
360
+ end
361
+ end
362
+
363
+ when 2 #fullscreen
364
+ if Input.trigger?(Input::ACTION) || Input.trigger?(Input::LEFT) || Input.trigger?(Input::RIGHT)
365
+
366
+ $game_system.se_play($data_system.decision_se)
367
+ if Graphics.fullscreen == true
368
+ Graphics.fullscreen = false
369
+ $console = false
370
+ else
371
+ Graphics.fullscreen = true
372
+ $console = true
373
+ end
374
+ sleep(0.500)
375
+ redraw_setting_index(2)
376
+ sleep(0.500)
377
+ end
378
+
379
+ when 3 #default movement
380
+ if Input.trigger?(Input::ACTION) || Input.trigger?(Input::LEFT) || Input.trigger?(Input::RIGHT)
381
+
382
+ $game_system.se_play($data_system.decision_se)
383
+ if $game_switches[251] == true
384
+ $game_switches[251] = false
385
+ else
386
+ $game_switches[251] = true
387
+ end
388
+ redraw_setting_index(3)
389
+ end
390
+
391
+ when 4 #colorblind mode
392
+ if Input.trigger?(Input::ACTION) || Input.trigger?(Input::LEFT) || Input.trigger?(Input::RIGHT)
393
+
394
+ $game_system.se_play($data_system.decision_se)
395
+ if $game_switches[252] == true
396
+ $game_switches[252] = false
397
+ else
398
+ $game_switches[252] = true
399
+ end
400
+ redraw_setting_index(4)
401
+ end
402
+
403
+ when 5 #automash
404
+ if Input.trigger?(Input::ACTION) || Input.trigger?(Input::LEFT) || Input.trigger?(Input::RIGHT)
405
+
406
+ $game_system.se_play($data_system.decision_se)
407
+ if $game_switches[253] == true
408
+ $game_switches[253] = false
409
+ else
410
+ $game_switches[253] = true
411
+ end
412
+ redraw_setting_index(5)
413
+ end
414
+
415
+ when 6 #frameskip
416
+ if Input.trigger?(Input::ACTION) || Input.trigger?(Input::LEFT) || Input.trigger?(Input::RIGHT)
417
+
418
+ $game_system.se_play($data_system.decision_se)
419
+ if Graphics.frameskip == true
420
+ Graphics.frameskip = false
421
+ else
422
+ Graphics.frameskip = true
423
+ end
424
+ redraw_setting_index(6)
425
+ end
426
+
427
+ when 7 #language
428
+ if Input.trigger?(Input::ACTION) || Input.trigger?(Input::RIGHT)
429
+ @lang_index += 1
430
+ if @lang_index >= Language::LANGUAGES.length
431
+ @lang_index = 0
432
+ end
433
+ $persistent.lang = Language::LANGUAGES[@lang_index]
434
+ redraw_all_settings()
435
+ end
436
+ if Input.trigger?(Input::LEFT)
437
+ @lang_index -= 1
438
+ if @lang_index < 0
439
+ @lang_index = Language::LANGUAGES.length - 1
440
+ end
441
+ $persistent.lang = Language::LANGUAGES[@lang_index]
442
+ redraw_all_settings()
443
+ end
444
+ end
445
+
446
+ if Input.trigger?(Input::CANCEL)
447
+ $game_system.se_play($data_system.cancel_se)
448
+ @fade_out = true
449
+ save_settings
450
+ end
451
+ end
452
+
453
+ # Attributes
454
+ def visible
455
+ return @visible
456
+ end
457
+ def visible=(val)
458
+ @viewport.visible = val
459
+ @visible = val
460
+ end
461
+ def opacity=(val)
462
+ @bg.opacity = val
463
+ @title.opacity = val
464
+ @version.opacity = val
465
+ end
466
+ def opacity
467
+ @bg.opacity
468
+ end
469
+ end
@@ -0,0 +1,93 @@
1
+ #==============================================================================
2
+ # ** Window_ShopBuy
3
+ #------------------------------------------------------------------------------
4
+ # This window displays buyable goods on the shop screen.
5
+ #==============================================================================
6
+
7
+ class Window_ShopBuy < Window_Selectable
8
+ #--------------------------------------------------------------------------
9
+ # * Object Initialization
10
+ # shop_goods : goods
11
+ #--------------------------------------------------------------------------
12
+ def initialize(shop_goods)
13
+ super(0, 128, 368, 352)
14
+ @shop_goods = shop_goods
15
+ refresh
16
+ self.index = 0
17
+ end
18
+ #--------------------------------------------------------------------------
19
+ # * Item Acquisition
20
+ #--------------------------------------------------------------------------
21
+ def item
22
+ return @data[self.index]
23
+ end
24
+ #--------------------------------------------------------------------------
25
+ # * Refresh
26
+ #--------------------------------------------------------------------------
27
+ def refresh
28
+ if self.contents != nil
29
+ self.contents.dispose
30
+ self.contents = nil
31
+ end
32
+ @data = []
33
+ for goods_item in @shop_goods
34
+ case goods_item[0]
35
+ when 0
36
+ item = $data_items[goods_item[1]]
37
+ when 1
38
+ item = $data_weapons[goods_item[1]]
39
+ when 2
40
+ item = $data_armors[goods_item[1]]
41
+ end
42
+ if item != nil
43
+ @data.push(item)
44
+ end
45
+ end
46
+ # If item count is not 0, make a bit map and draw all items
47
+ @item_max = @data.size
48
+ if @item_max > 0
49
+ self.contents = Bitmap.new(width - 32, row_max * 32)
50
+ for i in 0...@item_max
51
+ draw_item(i)
52
+ end
53
+ end
54
+ end
55
+ #--------------------------------------------------------------------------
56
+ # * Draw Item
57
+ # index : item number
58
+ #--------------------------------------------------------------------------
59
+ def draw_item(index)
60
+ item = @data[index]
61
+ # Get items in possession
62
+ case item
63
+ when RPG::Item
64
+ number = $game_party.item_number(item.id)
65
+ when RPG::Weapon
66
+ number = $game_party.weapon_number(item.id)
67
+ when RPG::Armor
68
+ number = $game_party.armor_number(item.id)
69
+ end
70
+ # If price is less than money in possession, and amount in possession is
71
+ # not 99, then set to normal text color. Otherwise set to disabled color
72
+ if item.price <= $game_party.gold and number < 99
73
+ self.contents.font.color = normal_color
74
+ else
75
+ self.contents.font.color = disabled_color
76
+ end
77
+ x = 4
78
+ y = index * 32
79
+ rect = Rect.new(x, y, self.width - 32, 32)
80
+ self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
81
+ bitmap = RPG::Cache.icon(item.icon_name)
82
+ opacity = self.contents.font.color == normal_color ? 255 : 128
83
+ self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24), opacity)
84
+ self.contents.draw_text(x + 28, y, 212, 32, item.name, 0)
85
+ self.contents.draw_text(x + 240, y, 88, 32, item.price.to_s, 2)
86
+ end
87
+ #--------------------------------------------------------------------------
88
+ # * Help Text Update
89
+ #--------------------------------------------------------------------------
90
+ def update_help
91
+ @help_window.set_text(self.item == nil ? "" : self.item.description)
92
+ end
93
+ end
@@ -0,0 +1,37 @@
1
+ #==============================================================================
2
+ # ** Window_ShopCommand
3
+ #------------------------------------------------------------------------------
4
+ # This window is used to choose your business on the shop screen.
5
+ #==============================================================================
6
+
7
+ class Window_ShopCommand < Window_Selectable
8
+ #--------------------------------------------------------------------------
9
+ # * Object Initialization
10
+ #--------------------------------------------------------------------------
11
+ def initialize
12
+ super(0, 64, 480, 64)
13
+ self.contents = Bitmap.new(width - 32, height - 32)
14
+ @item_max = 3
15
+ @column_max = 3
16
+ @commands = ["Buy", "Sell", "Exit"]
17
+ refresh
18
+ self.index = 0
19
+ end
20
+ #--------------------------------------------------------------------------
21
+ # * Refresh
22
+ #--------------------------------------------------------------------------
23
+ def refresh
24
+ self.contents.clear
25
+ for i in 0...@item_max
26
+ draw_item(i)
27
+ end
28
+ end
29
+ #--------------------------------------------------------------------------
30
+ # * Draw Item
31
+ # index : item number
32
+ #--------------------------------------------------------------------------
33
+ def draw_item(index)
34
+ x = 4 + index * 160
35
+ self.contents.draw_text(x, 0, 128, 32, @commands[index])
36
+ end
37
+ end
@@ -0,0 +1,87 @@
1
+ #==============================================================================
2
+ # ** Window_ShopNumber
3
+ #------------------------------------------------------------------------------
4
+ # This window is for inputting quantity of items to buy or sell on the
5
+ # shop screen.
6
+ #==============================================================================
7
+
8
+ class Window_ShopNumber < Window_Base
9
+ #--------------------------------------------------------------------------
10
+ # * Object Initialization
11
+ #--------------------------------------------------------------------------
12
+ def initialize
13
+ super(0, 128, 368, 352)
14
+ self.contents = Bitmap.new(width - 32, height - 32)
15
+ @item = nil
16
+ @max = 1
17
+ @price = 0
18
+ @number = 1
19
+ end
20
+ #--------------------------------------------------------------------------
21
+ # * Set Items, Max Quantity, and Price
22
+ #--------------------------------------------------------------------------
23
+ def set(item, max, price)
24
+ @item = item
25
+ @max = max
26
+ @price = price
27
+ @number = 1
28
+ refresh
29
+ end
30
+ #--------------------------------------------------------------------------
31
+ # * Set Inputted Quantity
32
+ #--------------------------------------------------------------------------
33
+ def number
34
+ return @number
35
+ end
36
+ #--------------------------------------------------------------------------
37
+ # * Refresh
38
+ #--------------------------------------------------------------------------
39
+ def refresh
40
+ self.contents.clear
41
+ draw_item_name(@item, 4, 96)
42
+ self.contents.font.color = normal_color
43
+ self.contents.draw_text(272, 96, 32, 32, "×")
44
+ self.contents.draw_text(308, 96, 24, 32, @number.to_s, 2)
45
+ self.cursor_rect.set(304, 96, 32, 32)
46
+ # Draw total price and currency units
47
+ domination = $data_system.words.gold
48
+ cx = contents.text_size(domination).width
49
+ total_price = @price * @number
50
+ self.contents.font.color = normal_color
51
+ self.contents.draw_text(4, 160, 328-cx-2, 32, total_price.to_s, 2)
52
+ self.contents.font.color = system_color
53
+ self.contents.draw_text(332-cx, 160, cx, 32, domination, 2)
54
+ end
55
+ #--------------------------------------------------------------------------
56
+ # * Frame Update
57
+ #--------------------------------------------------------------------------
58
+ def update
59
+ super
60
+ if self.active
61
+ # Cursor right (+1)
62
+ if Input.repeat?(Input::RIGHT) and @number < @max
63
+ $game_system.se_play($data_system.cursor_se)
64
+ @number += 1
65
+ refresh
66
+ end
67
+ # Cursor left (-1)
68
+ if Input.repeat?(Input::LEFT) and @number > 1
69
+ $game_system.se_play($data_system.cursor_se)
70
+ @number -= 1
71
+ refresh
72
+ end
73
+ # Cursdr up (+10)
74
+ if Input.repeat?(Input::UP) and @number < @max
75
+ $game_system.se_play($data_system.cursor_se)
76
+ @number = [@number + 10, @max].min
77
+ refresh
78
+ end
79
+ # Cursor down (-10)
80
+ if Input.repeat?(Input::DOWN) and @number > 1
81
+ $game_system.se_play($data_system.cursor_se)
82
+ @number = [@number - 10, 1].max
83
+ refresh
84
+ end
85
+ end
86
+ end
87
+ end