rmxp_extractor 1.5 → 1.6

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Files changed (520) hide show
  1. checksums.yaml +4 -4
  2. data/Data/Actors.rxdata +0 -0
  3. data/Data/Animations.rxdata +0 -0
  4. data/Data/Armors.rxdata +0 -0
  5. data/Data/Classes.rxdata +0 -0
  6. data/Data/CommonEvents.rxdata +0 -0
  7. data/Data/Enemies.rxdata +0 -0
  8. data/Data/Items.rxdata +0 -0
  9. data/Data/Map001.rxdata +0 -0
  10. data/Data/Map002.rxdata +0 -0
  11. data/Data/Map003.rxdata +0 -0
  12. data/Data/Map004.rxdata +0 -0
  13. data/Data/Map005.rxdata +0 -0
  14. data/Data/Map006.rxdata +0 -0
  15. data/Data/Map007.rxdata +0 -0
  16. data/Data/Map008.rxdata +0 -0
  17. data/Data/Map009.rxdata +0 -0
  18. data/Data/Map010.rxdata +0 -0
  19. data/Data/Map011.rxdata +0 -0
  20. data/Data/Map012.rxdata +0 -0
  21. data/Data/Map013.rxdata +0 -0
  22. data/Data/Map014.rxdata +0 -0
  23. data/Data/Map015.rxdata +0 -0
  24. data/Data/Map016.rxdata +0 -0
  25. data/Data/Map017.rxdata +0 -0
  26. data/Data/Map018.rxdata +0 -0
  27. data/Data/Map019.rxdata +0 -0
  28. data/Data/Map020.rxdata +0 -0
  29. data/Data/Map021.rxdata +0 -0
  30. data/Data/Map022.rxdata +0 -0
  31. data/Data/Map023.rxdata +0 -0
  32. data/Data/Map024.rxdata +0 -0
  33. data/Data/Map025.rxdata +0 -0
  34. data/Data/Map026.rxdata +0 -0
  35. data/Data/Map027.rxdata +0 -0
  36. data/Data/Map028.rxdata +0 -0
  37. data/Data/Map029.rxdata +0 -0
  38. data/Data/Map030.rxdata +0 -0
  39. data/Data/Map031.rxdata +0 -0
  40. data/Data/Map032.rxdata +0 -0
  41. data/Data/Map033.rxdata +0 -0
  42. data/Data/Map034.rxdata +0 -0
  43. data/Data/Map035.rxdata +0 -0
  44. data/Data/Map036.rxdata +0 -0
  45. data/Data/Map037.rxdata +0 -0
  46. data/Data/Map038.rxdata +0 -0
  47. data/Data/Map039.rxdata +0 -0
  48. data/Data/Map040.rxdata +0 -0
  49. data/Data/Map041.rxdata +0 -0
  50. data/Data/Map042.rxdata +0 -0
  51. data/Data/Map043.rxdata +0 -0
  52. data/Data/Map044.rxdata +0 -0
  53. data/Data/Map045.rxdata +0 -0
  54. data/Data/Map046.rxdata +0 -0
  55. data/Data/Map047.rxdata +0 -0
  56. data/Data/Map048.rxdata +0 -0
  57. data/Data/Map049.rxdata +0 -0
  58. data/Data/Map050.rxdata +0 -0
  59. data/Data/Map051.rxdata +0 -0
  60. data/Data/Map052.rxdata +0 -0
  61. data/Data/Map053.rxdata +0 -0
  62. data/Data/Map054.rxdata +0 -0
  63. data/Data/Map055.rxdata +0 -0
  64. data/Data/Map056.rxdata +0 -0
  65. data/Data/Map057.rxdata +0 -0
  66. data/Data/Map058.rxdata +0 -0
  67. data/Data/Map059.rxdata +0 -0
  68. data/Data/Map060.rxdata +0 -0
  69. data/Data/Map061.rxdata +0 -0
  70. data/Data/Map062.rxdata +0 -0
  71. data/Data/Map063.rxdata +0 -0
  72. data/Data/Map064.rxdata +0 -0
  73. data/Data/Map065.rxdata +0 -0
  74. data/Data/Map066.rxdata +0 -0
  75. data/Data/Map067.rxdata +0 -0
  76. data/Data/Map068.rxdata +0 -0
  77. data/Data/Map069.rxdata +0 -0
  78. data/Data/Map070.rxdata +0 -0
  79. data/Data/Map071.rxdata +0 -0
  80. data/Data/Map072.rxdata +0 -0
  81. data/Data/Map073.rxdata +0 -0
  82. data/Data/Map074.rxdata +0 -0
  83. data/Data/Map075.rxdata +0 -0
  84. data/Data/Map076.rxdata +0 -0
  85. data/Data/Map077.rxdata +0 -0
  86. data/Data/Map078.rxdata +0 -0
  87. data/Data/Map079.rxdata +0 -0
  88. data/Data/Map080.rxdata +0 -0
  89. data/Data/Map081.rxdata +0 -0
  90. data/Data/Map082.rxdata +0 -0
  91. data/Data/Map083.rxdata +0 -0
  92. data/Data/Map084.rxdata +0 -0
  93. data/Data/Map085.rxdata +0 -0
  94. data/Data/Map086.rxdata +0 -0
  95. data/Data/Map087.rxdata +0 -0
  96. data/Data/Map088.rxdata +0 -0
  97. data/Data/Map089.rxdata +0 -0
  98. data/Data/Map090.rxdata +0 -0
  99. data/Data/Map091.rxdata +0 -0
  100. data/Data/Map092.rxdata +0 -0
  101. data/Data/Map093.rxdata +0 -0
  102. data/Data/Map094.rxdata +0 -0
  103. data/Data/Map095.rxdata +0 -0
  104. data/Data/Map096.rxdata +0 -0
  105. data/Data/Map097.rxdata +0 -0
  106. data/Data/Map098.rxdata +0 -0
  107. data/Data/Map099.rxdata +0 -0
  108. data/Data/Map100.rxdata +0 -0
  109. data/Data/Map101.rxdata +0 -0
  110. data/Data/Map102.rxdata +0 -0
  111. data/Data/Map103.rxdata +0 -0
  112. data/Data/Map104.rxdata +0 -0
  113. data/Data/Map105.rxdata +0 -0
  114. data/Data/Map106.rxdata +0 -0
  115. data/Data/Map107.rxdata +0 -0
  116. data/Data/Map108.rxdata +0 -0
  117. data/Data/Map109.rxdata +0 -0
  118. data/Data/Map110.rxdata +0 -0
  119. data/Data/Map111.rxdata +0 -0
  120. data/Data/Map112.rxdata +0 -0
  121. data/Data/Map113.rxdata +0 -0
  122. data/Data/Map114.rxdata +0 -0
  123. data/Data/Map115.rxdata +0 -0
  124. data/Data/Map116.rxdata +0 -0
  125. data/Data/Map117.rxdata +0 -0
  126. data/Data/Map118.rxdata +0 -0
  127. data/Data/Map119.rxdata +0 -0
  128. data/Data/Map120.rxdata +0 -0
  129. data/Data/Map121.rxdata +0 -0
  130. data/Data/Map122.rxdata +0 -0
  131. data/Data/Map123.rxdata +0 -0
  132. data/Data/Map124.rxdata +0 -0
  133. data/Data/Map125.rxdata +0 -0
  134. data/Data/Map126.rxdata +0 -0
  135. data/Data/Map127.rxdata +0 -0
  136. data/Data/Map128.rxdata +0 -0
  137. data/Data/Map129.rxdata +0 -0
  138. data/Data/Map130.rxdata +0 -0
  139. data/Data/Map131.rxdata +0 -0
  140. data/Data/Map132.rxdata +0 -0
  141. data/Data/Map133.rxdata +0 -0
  142. data/Data/Map134.rxdata +0 -0
  143. data/Data/Map135.rxdata +0 -0
  144. data/Data/Map136.rxdata +0 -0
  145. data/Data/Map137.rxdata +0 -0
  146. data/Data/Map138.rxdata +0 -0
  147. data/Data/Map139.rxdata +0 -0
  148. data/Data/Map140.rxdata +0 -0
  149. data/Data/Map141.rxdata +0 -0
  150. data/Data/Map142.rxdata +0 -0
  151. data/Data/Map143.rxdata +0 -0
  152. data/Data/Map144.rxdata +0 -0
  153. data/Data/Map145.rxdata +0 -0
  154. data/Data/Map146.rxdata +0 -0
  155. data/Data/Map147.rxdata +0 -0
  156. data/Data/Map148.rxdata +0 -0
  157. data/Data/Map149.rxdata +0 -0
  158. data/Data/Map150.rxdata +0 -0
  159. data/Data/Map151.rxdata +0 -0
  160. data/Data/Map152.rxdata +0 -0
  161. data/Data/Map153.rxdata +0 -0
  162. data/Data/Map154.rxdata +0 -0
  163. data/Data/Map155.rxdata +0 -0
  164. data/Data/Map156.rxdata +0 -0
  165. data/Data/Map157.rxdata +0 -0
  166. data/Data/Map158.rxdata +0 -0
  167. data/Data/Map159.rxdata +0 -0
  168. data/Data/Map160.rxdata +0 -0
  169. data/Data/Map161.rxdata +0 -0
  170. data/Data/Map162.rxdata +0 -0
  171. data/Data/Map163.rxdata +0 -0
  172. data/Data/Map164.rxdata +0 -0
  173. data/Data/Map165.rxdata +0 -0
  174. data/Data/Map166.rxdata +0 -0
  175. data/Data/Map167.rxdata +0 -0
  176. data/Data/Map168.rxdata +0 -0
  177. data/Data/Map169.rxdata +0 -0
  178. data/Data/Map170.rxdata +0 -0
  179. data/Data/Map171.rxdata +0 -0
  180. data/Data/Map172.rxdata +0 -0
  181. data/Data/Map173.rxdata +0 -0
  182. data/Data/Map174.rxdata +0 -0
  183. data/Data/Map175.rxdata +0 -0
  184. data/Data/Map176.rxdata +0 -0
  185. data/Data/Map177.rxdata +0 -0
  186. data/Data/Map178.rxdata +0 -0
  187. data/Data/Map179.rxdata +0 -0
  188. data/Data/Map180.rxdata +0 -0
  189. data/Data/Map181.rxdata +0 -0
  190. data/Data/Map182.rxdata +0 -0
  191. data/Data/Map183.rxdata +0 -0
  192. data/Data/Map184.rxdata +0 -0
  193. data/Data/Map185.rxdata +0 -0
  194. data/Data/Map186.rxdata +0 -0
  195. data/Data/Map187.rxdata +0 -0
  196. data/Data/Map188.rxdata +0 -0
  197. data/Data/Map189.rxdata +0 -0
  198. data/Data/Map190.rxdata +0 -0
  199. data/Data/Map191.rxdata +0 -0
  200. data/Data/Map192.rxdata +0 -0
  201. data/Data/Map193.rxdata +0 -0
  202. data/Data/Map194.rxdata +0 -0
  203. data/Data/Map195.rxdata +0 -0
  204. data/Data/Map196.rxdata +0 -0
  205. data/Data/Map197.rxdata +0 -0
  206. data/Data/Map198.rxdata +0 -0
  207. data/Data/Map199.rxdata +0 -0
  208. data/Data/Map200.rxdata +0 -0
  209. data/Data/Map201.rxdata +0 -0
  210. data/Data/Map202.rxdata +0 -0
  211. data/Data/Map203.rxdata +0 -0
  212. data/Data/Map204.rxdata +0 -0
  213. data/Data/Map205.rxdata +0 -0
  214. data/Data/Map206.rxdata +0 -0
  215. data/Data/Map207.rxdata +0 -0
  216. data/Data/Map208.rxdata +0 -0
  217. data/Data/Map209.rxdata +0 -0
  218. data/Data/Map210.rxdata +0 -0
  219. data/Data/Map211.rxdata +0 -0
  220. data/Data/Map212.rxdata +0 -0
  221. data/Data/Map213.rxdata +0 -0
  222. data/Data/Map214.rxdata +0 -0
  223. data/Data/Map215.rxdata +0 -0
  224. data/Data/Map216.rxdata +0 -0
  225. data/Data/Map217.rxdata +0 -0
  226. data/Data/Map218.rxdata +0 -0
  227. data/Data/Map219.rxdata +0 -0
  228. data/Data/Map220.rxdata +0 -0
  229. data/Data/Map221.rxdata +0 -0
  230. data/Data/Map222.rxdata +0 -0
  231. data/Data/Map223.rxdata +0 -0
  232. data/Data/Map224.rxdata +0 -0
  233. data/Data/Map225.rxdata +0 -0
  234. data/Data/Map226.rxdata +0 -0
  235. data/Data/Map227.rxdata +0 -0
  236. data/Data/Map228.rxdata +0 -0
  237. data/Data/Map229.rxdata +0 -0
  238. data/Data/Map230.rxdata +0 -0
  239. data/Data/Map231.rxdata +0 -0
  240. data/Data/Map232.rxdata +0 -0
  241. data/Data/Map233.rxdata +0 -0
  242. data/Data/Map234.rxdata +0 -0
  243. data/Data/Map235.rxdata +0 -0
  244. data/Data/Map236.rxdata +0 -0
  245. data/Data/Map237.rxdata +0 -0
  246. data/Data/Map238.rxdata +0 -0
  247. data/Data/Map239.rxdata +0 -0
  248. data/Data/Map240.rxdata +0 -0
  249. data/Data/Map241.rxdata +0 -0
  250. data/Data/Map242.rxdata +0 -0
  251. data/Data/Map243.rxdata +0 -0
  252. data/Data/Map244.rxdata +0 -0
  253. data/Data/Map245.rxdata +0 -0
  254. data/Data/Map246.rxdata +0 -0
  255. data/Data/Map247.rxdata +0 -0
  256. data/Data/Map248.rxdata +0 -0
  257. data/Data/Map249.rxdata +0 -0
  258. data/Data/Map250.rxdata +0 -0
  259. data/Data/Map251.rxdata +0 -0
  260. data/Data/Map252.rxdata +0 -0
  261. data/Data/Map253.rxdata +0 -0
  262. data/Data/Map254.rxdata +0 -0
  263. data/Data/Map255.rxdata +0 -0
  264. data/Data/Map256.rxdata +0 -0
  265. data/Data/Map257.rxdata +0 -0
  266. data/Data/Map258.rxdata +0 -0
  267. data/Data/Map259.rxdata +0 -0
  268. data/Data/Map260.rxdata +0 -0
  269. data/Data/Map261.rxdata +0 -0
  270. data/Data/Map262.rxdata +0 -0
  271. data/Data/Map263.rxdata +0 -0
  272. data/Data/MapInfos.rxdata +0 -0
  273. data/Data/Scripts.rxdata +0 -0
  274. data/Data/Skills.rxdata +0 -0
  275. data/Data/States.rxdata +0 -0
  276. data/Data/System.rxdata +0 -0
  277. data/Data/Tilesets.rxdata +0 -0
  278. data/Data/Troops.rxdata +0 -0
  279. data/Data/Weapons.rxdata +0 -0
  280. data/Data/xScripts.rxdata +0 -0
  281. data/Scripts/Credits_Message.rb +259 -0
  282. data/Scripts/Data_FastTravel.rb +50 -0
  283. data/Scripts/Data_Footsteps.rb +77 -0
  284. data/Scripts/Data_Item.rb +50 -0
  285. data/Scripts/Data_SpecialEventData.rb +60 -0
  286. data/Scripts/Demo.rb +7 -0
  287. data/Scripts/Desktop_Message.rb +210 -0
  288. data/Scripts/Doc_Message.rb +273 -0
  289. data/Scripts/EdText.rb +50 -0
  290. data/Scripts/Ed_Message.rb +234 -0
  291. data/Scripts/FastTravel.rb +175 -0
  292. data/Scripts/Game_Actor.rb +156 -0
  293. data/Scripts/Game_Actors.rb +28 -0
  294. data/Scripts/Game_BattleAction.rb +145 -0
  295. data/Scripts/Game_Battler 1.rb +307 -0
  296. data/Scripts/Game_Battler 2.rb +294 -0
  297. data/Scripts/Game_Battler 3.rb +354 -0
  298. data/Scripts/Game_Character 1.rb +291 -0
  299. data/Scripts/Game_Character 2.rb +355 -0
  300. data/Scripts/Game_Character 3.rb +505 -0
  301. data/Scripts/Game_CommonEvent.rb +70 -0
  302. data/Scripts/Game_Enemy.rb +317 -0
  303. data/Scripts/Game_Event.rb +264 -0
  304. data/Scripts/Game_FastTravel.rb +40 -0
  305. data/Scripts/Game_Follower.rb +76 -0
  306. data/Scripts/Game_Light.rb +13 -0
  307. data/Scripts/Game_Map.rb +551 -0
  308. data/Scripts/Game_Oneshot.rb +83 -0
  309. data/Scripts/Game_Party.rb +380 -0
  310. data/Scripts/Game_Picture.rb +164 -0
  311. data/Scripts/Game_Player.rb +298 -0
  312. data/Scripts/Game_Screen.rb +148 -0
  313. data/Scripts/Game_SelfSwitches.rb +30 -0
  314. data/Scripts/Game_Switches.rb +45 -0
  315. data/Scripts/Game_System.rb +210 -0
  316. data/Scripts/Game_Temp.rb +145 -0
  317. data/Scripts/Game_Variables.rb +36 -0
  318. data/Scripts/Interpreter 1.rb +320 -0
  319. data/Scripts/Interpreter 2.rb +286 -0
  320. data/Scripts/Interpreter 3.rb +474 -0
  321. data/Scripts/Interpreter 4.rb +327 -0
  322. data/Scripts/Interpreter 5.rb +448 -0
  323. data/Scripts/Interpreter 6.rb +307 -0
  324. data/Scripts/Interpreter 7.rb +282 -0
  325. data/Scripts/Main.rb +46 -9
  326. data/Scripts/Particles.rb +141 -0
  327. data/Scripts/Persistent.rb +71 -0
  328. data/Scripts/Puzzle_Film.rb +14 -0
  329. data/Scripts/Puzzle_Pixel.rb +210 -0
  330. data/Scripts/Puzzle_Safe.rb +152 -0
  331. data/Scripts/Puzzle_Sokoban.rb +14 -0
  332. data/Scripts/RPG.rb +55 -0
  333. data/Scripts/SaveLoad.rb +275 -0
  334. data/Scripts/Scene_Debug.rb +190 -0
  335. data/Scripts/Scene_End.rb +108 -0
  336. data/Scripts/Scene_Equip.rb +222 -0
  337. data/Scripts/Scene_File.rb +111 -0
  338. data/Scripts/Scene_Item.rb +205 -0
  339. data/Scripts/Scene_Load.rb +106 -0
  340. data/Scripts/Scene_Map.rb +540 -0
  341. data/Scripts/Scene_Menu.rb +213 -0
  342. data/Scripts/Scene_Name.rb +113 -0
  343. data/Scripts/Scene_Save.rb +88 -0
  344. data/Scripts/Scene_Skill.rb +232 -0
  345. data/Scripts/Scene_Status.rb +78 -0
  346. data/Scripts/Scene_Title.rb +237 -0
  347. data/Scripts/Script.rb +780 -0
  348. data/Scripts/Sprite_Battler.rb +131 -0
  349. data/Scripts/Sprite_Character.rb +192 -0
  350. data/Scripts/Sprite_Footprint.rb +35 -0
  351. data/Scripts/Sprite_Footsplash.rb +54 -0
  352. data/Scripts/Sprite_Light.rb +18 -0
  353. data/Scripts/Sprite_MapText.rb +63 -0
  354. data/Scripts/Sprite_Picture.rb +72 -0
  355. data/Scripts/Sprite_Timer.rb +52 -0
  356. data/Scripts/Spriteset_Map.rb +370 -0
  357. data/Scripts/Window_Base.rb +327 -0
  358. data/Scripts/Window_BattleResult.rb +51 -0
  359. data/Scripts/Window_BattleStatus.rb +62 -0
  360. data/Scripts/Window_Command.rb +49 -0
  361. data/Scripts/Window_DebugLeft.rb +57 -0
  362. data/Scripts/Window_DebugRight.rb +69 -0
  363. data/Scripts/Window_EquipItem.rb +94 -0
  364. data/Scripts/Window_EquipLeft.rb +61 -0
  365. data/Scripts/Window_EquipRight.rb +56 -0
  366. data/Scripts/Window_Gold.rb +27 -0
  367. data/Scripts/Window_Help.rb +33 -0
  368. data/Scripts/Window_InputNumber.rb +111 -0
  369. data/Scripts/Window_Item.rb +229 -0
  370. data/Scripts/Window_MainMenu.rb +150 -0
  371. data/Scripts/Window_MenuStatus.rb +48 -0
  372. data/Scripts/Window_Message.rb +459 -0
  373. data/Scripts/Window_NameEdit.rb +108 -0
  374. data/Scripts/Window_NameInput.rb +262 -0
  375. data/Scripts/Window_PartyCommand.rb +42 -0
  376. data/Scripts/Window_PlayTime.rb +40 -0
  377. data/Scripts/Window_SaveFile.rb +91 -0
  378. data/Scripts/Window_Selectable.rb +203 -0
  379. data/Scripts/Window_Settings.rb +469 -0
  380. data/Scripts/Window_ShopBuy.rb +93 -0
  381. data/Scripts/Window_ShopCommand.rb +37 -0
  382. data/Scripts/Window_ShopNumber.rb +87 -0
  383. data/Scripts/Window_ShopSell.rb +94 -0
  384. data/Scripts/Window_ShopStatus.rb +107 -0
  385. data/Scripts/Window_Skill.rb +83 -0
  386. data/Scripts/Window_SkillStatus.rb +28 -0
  387. data/Scripts/Window_Status.rb +64 -0
  388. data/Scripts/Window_Steps.rb +26 -0
  389. data/Scripts/Window_Target.rb +49 -0
  390. data/Scripts/_scripts.txt +110 -0
  391. data/Scripts/i18n_English.rb +59 -0
  392. data/Scripts/i18n_Language.rb +130 -0
  393. data/lib/rmxp_extractor/classnames.rb +6 -0
  394. data/lib/rmxp_extractor/data_export.rb +4 -2
  395. data/lib/rmxp_extractor/version.rb +1 -1
  396. metadata +111 -125
  397. data/Data/Map-1.rxdata +0 -0
  398. data/Data/Map-327.rxdata +0 -0
  399. data/Data/Map264.rxdata +0 -0
  400. data/Data/Map265.rxdata +0 -0
  401. data/Data/Map266.rxdata +0 -0
  402. data/Data/Map267.rxdata +0 -0
  403. data/Data/Map268.rxdata +0 -0
  404. data/Data/Map269.rxdata +0 -0
  405. data/Data/Map270.rxdata +0 -0
  406. data/Data/Map271.rxdata +0 -0
  407. data/Data/Map272.rxdata +0 -0
  408. data/Data/Map273.rxdata +0 -0
  409. data/Data/Map274.rxdata +0 -0
  410. data/Data/Map275.rxdata +0 -0
  411. data/Data/Map276.rxdata +0 -0
  412. data/Data/Map277.rxdata +0 -0
  413. data/Data/Map278.rxdata +0 -0
  414. data/Data/Map279.rxdata +0 -0
  415. data/Data/Map280.rxdata +0 -0
  416. data/Data/Map281.rxdata +0 -0
  417. data/Data/Map282.rxdata +0 -0
  418. data/Data/Map283.rxdata +0 -0
  419. data/Data/Map284.rxdata +0 -0
  420. data/Data/Map285.rxdata +0 -0
  421. data/Data/Map286.rxdata +0 -0
  422. data/Data/Map287.rxdata +0 -0
  423. data/Data/Map288.rxdata +0 -0
  424. data/Data/Map289.rxdata +0 -0
  425. data/Data/Map290.rxdata +0 -0
  426. data/Data/Map291.rxdata +0 -0
  427. data/Data/Map292.rxdata +0 -0
  428. data/Data/Map293.rxdata +0 -0
  429. data/Data/Map294.rxdata +0 -0
  430. data/Data/Map295.rxdata +0 -0
  431. data/Data/Map296.rxdata +0 -0
  432. data/Data/Map297.rxdata +0 -0
  433. data/Data/Map298.rxdata +0 -0
  434. data/Data/Map299.rxdata +0 -0
  435. data/Data/Map300.rxdata +0 -0
  436. data/Data/Map301.rxdata +0 -0
  437. data/Data/Map302.rxdata +0 -0
  438. data/Data/Map303.rxdata +0 -0
  439. data/Data/Map304.rxdata +0 -0
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@@ -0,0 +1,210 @@
1
+ #==============================================================================
2
+ # ** Game_System
3
+ #------------------------------------------------------------------------------
4
+ # This class handles data surrounding the system. Backround music, etc.
5
+ # is managed here as well. Refer to "$game_system" for the instance of
6
+ # this class.
7
+ #==============================================================================
8
+
9
+ class Game_System
10
+ #--------------------------------------------------------------------------
11
+ # * Public Instance Variables
12
+ #--------------------------------------------------------------------------
13
+ attr_reader :map_interpreter # map event interpreter
14
+ attr_accessor :timer # timer
15
+ attr_accessor :timer_working # timer working flag
16
+ attr_accessor :save_disabled # save forbidden
17
+ attr_accessor :menu_disabled # menu forbidden
18
+ attr_accessor :encounter_disabled # encounter forbidden
19
+ attr_accessor :message_position # text option: positioning
20
+ attr_accessor :message_frame # text option: window frame
21
+ attr_accessor :save_count # save count
22
+ attr_accessor :magic_number # magic number
23
+ attr_accessor :playing_bgm
24
+ #--------------------------------------------------------------------------
25
+ # * Object Initialization
26
+ #--------------------------------------------------------------------------
27
+ def initialize
28
+ @map_interpreter = Interpreter.new(0, true)
29
+ @timer = 0
30
+ @timer_working = false
31
+ @save_disabled = false
32
+ @menu_disabled = false
33
+ @encounter_disabled = false
34
+ @message_position = 2
35
+ @message_frame = 0
36
+ @save_count = 0
37
+ @magic_number = 0
38
+ end
39
+ #--------------------------------------------------------------------------
40
+ # * Play Background Music
41
+ # bgm : background music to be played
42
+ #--------------------------------------------------------------------------
43
+ def bgm_play(bgm)
44
+ @playing_bgm = bgm
45
+ if bgm != nil and bgm.name != ""
46
+ Audio.bgm_play("Audio/BGM/" + bgm.name, bgm.volume * 0.8, bgm.pitch)
47
+ else
48
+ Audio.bgm_stop
49
+ end
50
+ Graphics.frame_reset
51
+ end
52
+ #--------------------------------------------------------------------------
53
+ # * Stop Background Music
54
+ #--------------------------------------------------------------------------
55
+ def bgm_stop
56
+ Audio.bgm_stop
57
+ end
58
+ #--------------------------------------------------------------------------
59
+ # * Fade Out Background Music
60
+ # time : fade-out time (in seconds)
61
+ #--------------------------------------------------------------------------
62
+ def bgm_fade(time)
63
+ @playing_bgm = nil
64
+ Audio.bgm_fade(time * 1000)
65
+ end
66
+ #--------------------------------------------------------------------------
67
+ # * Background Music Memory
68
+ #--------------------------------------------------------------------------
69
+ def bgm_memorize
70
+ @memorized_bgm = @playing_bgm
71
+ end
72
+ #--------------------------------------------------------------------------
73
+ # * Restore Background Music
74
+ #--------------------------------------------------------------------------
75
+ def bgm_restore
76
+ bgm_play(@memorized_bgm)
77
+ end
78
+ #--------------------------------------------------------------------------
79
+ # * Play Background Sound
80
+ # bgs : background sound to be played
81
+ #--------------------------------------------------------------------------
82
+ def bgs_play(bgs)
83
+ @playing_bgs = bgs
84
+ if bgs != nil and bgs.name != ""
85
+ Audio.bgs_play("Audio/BGS/" + bgs.name, bgs.volume, bgs.pitch)
86
+ else
87
+ Audio.bgs_stop
88
+ end
89
+ Graphics.frame_reset
90
+ end
91
+ #--------------------------------------------------------------------------
92
+ # * Fade Out Background Sound
93
+ # time : fade-out time (in seconds)
94
+ #--------------------------------------------------------------------------
95
+ def bgs_fade(time)
96
+ @playing_bgs = nil
97
+ Audio.bgs_fade(time * 1000)
98
+ end
99
+ #--------------------------------------------------------------------------
100
+ # * Background Sound Memory
101
+ #--------------------------------------------------------------------------
102
+ def bgs_memorize
103
+ @memorized_bgs = @playing_bgs
104
+ end
105
+ #--------------------------------------------------------------------------
106
+ # * Restore Background Sound
107
+ #--------------------------------------------------------------------------
108
+ def bgs_restore
109
+ bgs_play(@memorized_bgs)
110
+ end
111
+ #--------------------------------------------------------------------------
112
+ # * Play Music Effect
113
+ # me : music effect to be played
114
+ #--------------------------------------------------------------------------
115
+ def me_play(me)
116
+ if me != nil and me.name != ""
117
+ Audio.me_play("Audio/ME/" + me.name, me.volume, me.pitch)
118
+ else
119
+ Audio.me_stop
120
+ end
121
+ Graphics.frame_reset
122
+ end
123
+ #--------------------------------------------------------------------------
124
+ # * Play Sound Effect
125
+ # se : sound effect to be played
126
+ #--------------------------------------------------------------------------
127
+ def se_play(se)
128
+ if se != nil and se.name != ""
129
+ Audio.se_play("Audio/SE/" + se.name, se.volume, se.pitch)
130
+ end
131
+ end
132
+ #--------------------------------------------------------------------------
133
+ # * Stop Sound Effect
134
+ #--------------------------------------------------------------------------
135
+ def se_stop
136
+ Audio.se_stop
137
+ end
138
+ #--------------------------------------------------------------------------
139
+ # * Get Playing Background Music
140
+ #--------------------------------------------------------------------------
141
+ def playing_bgm
142
+ return @playing_bgm
143
+ end
144
+ #--------------------------------------------------------------------------
145
+ # * Get Playing Background Sound
146
+ #--------------------------------------------------------------------------
147
+ def playing_bgs
148
+ return @playing_bgs
149
+ end
150
+ #--------------------------------------------------------------------------
151
+ # * Get Windowskin File Name
152
+ #--------------------------------------------------------------------------
153
+ def windowskin_name
154
+ if @windowskin_name == nil
155
+ return $data_system.windowskin_name
156
+ else
157
+ return @windowskin_name
158
+ end
159
+ end
160
+ #--------------------------------------------------------------------------
161
+ # * Set Windowskin File Name
162
+ # windowskin_name : new windowskin file name
163
+ #--------------------------------------------------------------------------
164
+ def windowskin_name=(windowskin_name)
165
+ @windowskin_name = windowskin_name
166
+ end
167
+ #--------------------------------------------------------------------------
168
+ # * Get Battle Background Music
169
+ #--------------------------------------------------------------------------
170
+ def battle_bgm
171
+ if @battle_bgm == nil
172
+ return $data_system.battle_bgm
173
+ else
174
+ return @battle_bgm
175
+ end
176
+ end
177
+ #--------------------------------------------------------------------------
178
+ # * Set Battle Background Music
179
+ # battle_bgm : new battle background music
180
+ #--------------------------------------------------------------------------
181
+ def battle_bgm=(battle_bgm)
182
+ @battle_bgm = battle_bgm
183
+ end
184
+ #--------------------------------------------------------------------------
185
+ # * Get Background Music for Battle Ending
186
+ #--------------------------------------------------------------------------
187
+ def battle_end_me
188
+ if @battle_end_me == nil
189
+ return $data_system.battle_end_me
190
+ else
191
+ return @battle_end_me
192
+ end
193
+ end
194
+ #--------------------------------------------------------------------------
195
+ # * Set Background Music for Battle Ending
196
+ # battle_end_me : new battle ending background music
197
+ #--------------------------------------------------------------------------
198
+ def battle_end_me=(battle_end_me)
199
+ @battle_end_me = battle_end_me
200
+ end
201
+ #--------------------------------------------------------------------------
202
+ # * Frame Update
203
+ #--------------------------------------------------------------------------
204
+ def update
205
+ # reduce timer by 1
206
+ if @timer_working and @timer > 0
207
+ @timer -= 1
208
+ end
209
+ end
210
+ end
@@ -0,0 +1,145 @@
1
+ #==============================================================================
2
+ # ** Game_Temp
3
+ #------------------------------------------------------------------------------
4
+ # This class handles temporary data that is not included with save data.
5
+ # Refer to "$game_temp" for the instance of this class.
6
+ #==============================================================================
7
+
8
+ class Game_Temp
9
+ #--------------------------------------------------------------------------
10
+ # * Public Instance Variables
11
+ #--------------------------------------------------------------------------
12
+ attr_accessor :target_bgm_vol_level # volume we want to reach when fading in music
13
+ attr_accessor :bgm_fadein_speed # speed at which we will reach target bgm vol_level
14
+ attr_accessor :bgm_fadein_timer # used so we aren't changing the volume every frame
15
+ attr_accessor :map_bgm # map music (for battle memory)
16
+ attr_accessor :message_text # message text
17
+ attr_accessor :message_face # face graphic
18
+ attr_accessor :message_proc # message callback (Proc)
19
+ attr_accessor :message_ed_text # Ed message text
20
+ attr_accessor :message_doc_text # Text message text
21
+ attr_accessor :message_desktop_text # Desktop message text
22
+ attr_accessor :message_credits_text # Desktop message text
23
+ attr_accessor :choices # show choices: text
24
+ attr_accessor :choice_cancel_type # show choices: cancel
25
+ attr_accessor :choice_proc # show choices: callback (Proc)
26
+ attr_accessor :num_input_variable_id # input number: variable ID
27
+ attr_accessor :num_input_digits_max # input number: digit amount
28
+ attr_accessor :message_window_showing # message window showing
29
+ attr_accessor :common_event_id # common event ID
30
+ attr_accessor :in_battle # in-battle flag
31
+ attr_accessor :battle_calling # battle calling flag
32
+ attr_accessor :battle_troop_id # battle troop ID
33
+ attr_accessor :battle_can_escape # battle flag: escape possible
34
+ attr_accessor :battle_can_lose # battle flag: losing possible
35
+ attr_accessor :battle_proc # battle callback (Proc)
36
+ attr_accessor :battle_turn # number of battle turns
37
+ attr_accessor :battle_event_flags # battle event flags: completed
38
+ attr_accessor :battle_abort # battle flag: interrupt
39
+ attr_accessor :battle_main_phase # battle flag: main phase
40
+ attr_accessor :battleback_name # battleback file name
41
+ attr_accessor :forcing_battler # battler being forced into action
42
+ attr_accessor :shop_calling # shop calling flag
43
+ attr_accessor :shop_goods # list of shop goods
44
+ attr_accessor :name_calling # name input: calling flag
45
+ attr_accessor :menu_calling # menu calling flag
46
+ attr_accessor :item_menu_calling # item menu calling flag
47
+ attr_accessor :travel_menu_calling # fast travel menu calling flag
48
+ attr_accessor :window_settings_calling # fast travel menu calling flag
49
+ attr_accessor :menu_beep # menu: play sound effect flag
50
+ attr_accessor :save_calling # save calling flag
51
+ attr_accessor :debug_calling # debug calling flag
52
+ attr_accessor :player_transferring # player place movement flag
53
+ attr_accessor :player_new_map_id # player destination: map ID
54
+ attr_accessor :player_new_x # player destination: x-coordinate
55
+ attr_accessor :player_new_y # player destination: y-coordinate
56
+ attr_accessor :player_new_direction # player destination: direction
57
+ attr_accessor :transition_processing # transition processing flag
58
+ attr_accessor :transition_name # transition file name
59
+ attr_accessor :gameover # game over flag
60
+ attr_accessor :to_title # return to title screen flag
61
+ attr_accessor :last_file_index # last save file no.
62
+ attr_accessor :debug_top_row # debug screen: for saving conditions
63
+ attr_accessor :debug_index # debug screen: for saving conditions
64
+ attr_accessor :footstep_sfx # current footstep sfx array
65
+ attr_accessor :filmsprite # film puzzle sprite
66
+ attr_accessor :prompt_wait # wait for delay caused by prompt
67
+ attr_accessor :menus_visible
68
+ attr_accessor :countdown_password
69
+ #--------------------------------------------------------------------------
70
+ # * Object Initialization
71
+ #--------------------------------------------------------------------------
72
+ def initialize
73
+ @target_bgm_vol_level = -1
74
+ @bgm_fadein_speed = 0
75
+ @bgm_fadein_timer = 0
76
+ @map_bgm = nil
77
+ @message_text = nil
78
+ @message_face = nil
79
+ @message_proc = nil
80
+ @choices = nil
81
+ @choice_cancel_type = 0
82
+ @choice_proc = nil
83
+ @num_input_variable_id = 0
84
+ @num_input_digits_max = 0
85
+ @message_window_showing = false
86
+ @common_event_id = 0
87
+ @in_battle = false
88
+ @battle_calling = false
89
+ @battle_troop_id = 0
90
+ @battle_can_escape = false
91
+ @battle_can_lose = false
92
+ @battle_proc = nil
93
+ @battle_turn = 0
94
+ @battle_event_flags = {}
95
+ @battle_abort = false
96
+ @battle_main_phase = false
97
+ @battleback_name = ''
98
+ @forcing_battler = nil
99
+ @shop_calling = false
100
+ @shop_id = 0
101
+ @name_calling = false
102
+ @name_actor_id = 0
103
+ @name_max_char = 0
104
+ @menu_calling = false
105
+ @item_menu_calling = false
106
+ @travel_menu_calling = false
107
+ @window_settings_calling = false
108
+ @menu_beep = false
109
+ @save_calling = false
110
+ @debug_calling = false
111
+ @player_transferring = false
112
+ @player_new_map_id = 0
113
+ @player_new_x = 0
114
+ @player_new_y = 0
115
+ @player_new_direction = 0
116
+ @transition_processing = false
117
+ @transition_name = ""
118
+ @gameover = false
119
+ @to_title = false
120
+ @last_file_index = 0
121
+ @debug_top_row = 0
122
+ @debug_index = 0
123
+ @footstep_sfx = nil
124
+ @filmsprite = nil
125
+ @prompt_wait = 0
126
+ @menus_visible = false
127
+ @countdown_password = ""
128
+ end
129
+
130
+ def bgm_fadein(game_system)
131
+ if @target_bgm_vol_level > 0
132
+ @bgm_fadein_timer += 1
133
+ if @bgm_fadein_timer > 14
134
+ @bgm_fadein_timer = 0
135
+ game_system.playing_bgm.volume += @bgm_fadein_speed
136
+ if game_system.playing_bgm.volume >= @target_bgm_vol_level
137
+ game_system.playing_bgm.volume = @target_bgm_vol_level
138
+ @target_bgm_vol_level = -1
139
+ @bgm_fadein_speed = 1
140
+ end
141
+ game_system.bgm_play(game_system.playing_bgm)
142
+ end
143
+ end
144
+ end
145
+ end
@@ -0,0 +1,36 @@
1
+ #==============================================================================
2
+ # ** Game_Variables
3
+ #------------------------------------------------------------------------------
4
+ # This class handles variables. It's a wrapper for the built-in class "Array."
5
+ # Refer to "$game_variables" for the instance of this class.
6
+ #==============================================================================
7
+
8
+ class Game_Variables
9
+ #--------------------------------------------------------------------------
10
+ # * Object Initialization
11
+ #--------------------------------------------------------------------------
12
+ def initialize
13
+ @data = []
14
+ end
15
+ #--------------------------------------------------------------------------
16
+ # * Get Variable
17
+ # variable_id : variable ID
18
+ #--------------------------------------------------------------------------
19
+ def [](variable_id)
20
+ if variable_id <= 5000 and @data[variable_id] != nil
21
+ return @data[variable_id]
22
+ else
23
+ return 0
24
+ end
25
+ end
26
+ #--------------------------------------------------------------------------
27
+ # * Set Variable
28
+ # variable_id : variable ID
29
+ # value : the variable's value
30
+ #--------------------------------------------------------------------------
31
+ def []=(variable_id, value)
32
+ if variable_id <= 5000
33
+ @data[variable_id] = value
34
+ end
35
+ end
36
+ end