rmxp_extractor 1.5 → 1.6
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- checksums.yaml +4 -4
- data/Data/Actors.rxdata +0 -0
- data/Data/Animations.rxdata +0 -0
- data/Data/Armors.rxdata +0 -0
- data/Data/Classes.rxdata +0 -0
- data/Data/CommonEvents.rxdata +0 -0
- data/Data/Enemies.rxdata +0 -0
- data/Data/Items.rxdata +0 -0
- data/Data/Map001.rxdata +0 -0
- data/Data/Map002.rxdata +0 -0
- data/Data/Map003.rxdata +0 -0
- data/Data/Map004.rxdata +0 -0
- data/Data/Map005.rxdata +0 -0
- data/Data/Map006.rxdata +0 -0
- data/Data/Map007.rxdata +0 -0
- data/Data/Map008.rxdata +0 -0
- data/Data/Map009.rxdata +0 -0
- data/Data/Map010.rxdata +0 -0
- data/Data/Map011.rxdata +0 -0
- data/Data/Map012.rxdata +0 -0
- data/Data/Map013.rxdata +0 -0
- data/Data/Map014.rxdata +0 -0
- data/Data/Map015.rxdata +0 -0
- data/Data/Map016.rxdata +0 -0
- data/Data/Map017.rxdata +0 -0
- data/Data/Map018.rxdata +0 -0
- data/Data/Map019.rxdata +0 -0
- data/Data/Map020.rxdata +0 -0
- data/Data/Map021.rxdata +0 -0
- data/Data/Map022.rxdata +0 -0
- data/Data/Map023.rxdata +0 -0
- data/Data/Map024.rxdata +0 -0
- data/Data/Map025.rxdata +0 -0
- data/Data/Map026.rxdata +0 -0
- data/Data/Map027.rxdata +0 -0
- data/Data/Map028.rxdata +0 -0
- data/Data/Map029.rxdata +0 -0
- data/Data/Map030.rxdata +0 -0
- data/Data/Map031.rxdata +0 -0
- data/Data/Map032.rxdata +0 -0
- data/Data/Map033.rxdata +0 -0
- data/Data/Map034.rxdata +0 -0
- data/Data/Map035.rxdata +0 -0
- data/Data/Map036.rxdata +0 -0
- data/Data/Map037.rxdata +0 -0
- data/Data/Map038.rxdata +0 -0
- data/Data/Map039.rxdata +0 -0
- data/Data/Map040.rxdata +0 -0
- data/Data/Map041.rxdata +0 -0
- data/Data/Map042.rxdata +0 -0
- data/Data/Map043.rxdata +0 -0
- data/Data/Map044.rxdata +0 -0
- data/Data/Map045.rxdata +0 -0
- data/Data/Map046.rxdata +0 -0
- data/Data/Map047.rxdata +0 -0
- data/Data/Map048.rxdata +0 -0
- data/Data/Map049.rxdata +0 -0
- data/Data/Map050.rxdata +0 -0
- data/Data/Map051.rxdata +0 -0
- data/Data/Map052.rxdata +0 -0
- data/Data/Map053.rxdata +0 -0
- data/Data/Map054.rxdata +0 -0
- data/Data/Map055.rxdata +0 -0
- data/Data/Map056.rxdata +0 -0
- data/Data/Map057.rxdata +0 -0
- data/Data/Map058.rxdata +0 -0
- data/Data/Map059.rxdata +0 -0
- data/Data/Map060.rxdata +0 -0
- data/Data/Map061.rxdata +0 -0
- data/Data/Map062.rxdata +0 -0
- data/Data/Map063.rxdata +0 -0
- data/Data/Map064.rxdata +0 -0
- data/Data/Map065.rxdata +0 -0
- data/Data/Map066.rxdata +0 -0
- data/Data/Map067.rxdata +0 -0
- data/Data/Map068.rxdata +0 -0
- data/Data/Map069.rxdata +0 -0
- data/Data/Map070.rxdata +0 -0
- data/Data/Map071.rxdata +0 -0
- data/Data/Map072.rxdata +0 -0
- data/Data/Map073.rxdata +0 -0
- data/Data/Map074.rxdata +0 -0
- data/Data/Map075.rxdata +0 -0
- data/Data/Map076.rxdata +0 -0
- data/Data/Map077.rxdata +0 -0
- data/Data/Map078.rxdata +0 -0
- data/Data/Map079.rxdata +0 -0
- data/Data/Map080.rxdata +0 -0
- data/Data/Map081.rxdata +0 -0
- data/Data/Map082.rxdata +0 -0
- data/Data/Map083.rxdata +0 -0
- data/Data/Map084.rxdata +0 -0
- data/Data/Map085.rxdata +0 -0
- data/Data/Map086.rxdata +0 -0
- data/Data/Map087.rxdata +0 -0
- data/Data/Map088.rxdata +0 -0
- data/Data/Map089.rxdata +0 -0
- data/Data/Map090.rxdata +0 -0
- data/Data/Map091.rxdata +0 -0
- data/Data/Map092.rxdata +0 -0
- data/Data/Map093.rxdata +0 -0
- data/Data/Map094.rxdata +0 -0
- data/Data/Map095.rxdata +0 -0
- data/Data/Map096.rxdata +0 -0
- data/Data/Map097.rxdata +0 -0
- data/Data/Map098.rxdata +0 -0
- data/Data/Map099.rxdata +0 -0
- data/Data/Map100.rxdata +0 -0
- data/Data/Map101.rxdata +0 -0
- data/Data/Map102.rxdata +0 -0
- data/Data/Map103.rxdata +0 -0
- data/Data/Map104.rxdata +0 -0
- data/Data/Map105.rxdata +0 -0
- data/Data/Map106.rxdata +0 -0
- data/Data/Map107.rxdata +0 -0
- data/Data/Map108.rxdata +0 -0
- data/Data/Map109.rxdata +0 -0
- data/Data/Map110.rxdata +0 -0
- data/Data/Map111.rxdata +0 -0
- data/Data/Map112.rxdata +0 -0
- data/Data/Map113.rxdata +0 -0
- data/Data/Map114.rxdata +0 -0
- data/Data/Map115.rxdata +0 -0
- data/Data/Map116.rxdata +0 -0
- data/Data/Map117.rxdata +0 -0
- data/Data/Map118.rxdata +0 -0
- data/Data/Map119.rxdata +0 -0
- data/Data/Map120.rxdata +0 -0
- data/Data/Map121.rxdata +0 -0
- data/Data/Map122.rxdata +0 -0
- data/Data/Map123.rxdata +0 -0
- data/Data/Map124.rxdata +0 -0
- data/Data/Map125.rxdata +0 -0
- data/Data/Map126.rxdata +0 -0
- data/Data/Map127.rxdata +0 -0
- data/Data/Map128.rxdata +0 -0
- data/Data/Map129.rxdata +0 -0
- data/Data/Map130.rxdata +0 -0
- data/Data/Map131.rxdata +0 -0
- data/Data/Map132.rxdata +0 -0
- data/Data/Map133.rxdata +0 -0
- data/Data/Map134.rxdata +0 -0
- data/Data/Map135.rxdata +0 -0
- data/Data/Map136.rxdata +0 -0
- data/Data/Map137.rxdata +0 -0
- data/Data/Map138.rxdata +0 -0
- data/Data/Map139.rxdata +0 -0
- data/Data/Map140.rxdata +0 -0
- data/Data/Map141.rxdata +0 -0
- data/Data/Map142.rxdata +0 -0
- data/Data/Map143.rxdata +0 -0
- data/Data/Map144.rxdata +0 -0
- data/Data/Map145.rxdata +0 -0
- data/Data/Map146.rxdata +0 -0
- data/Data/Map147.rxdata +0 -0
- data/Data/Map148.rxdata +0 -0
- data/Data/Map149.rxdata +0 -0
- data/Data/Map150.rxdata +0 -0
- data/Data/Map151.rxdata +0 -0
- data/Data/Map152.rxdata +0 -0
- data/Data/Map153.rxdata +0 -0
- data/Data/Map154.rxdata +0 -0
- data/Data/Map155.rxdata +0 -0
- data/Data/Map156.rxdata +0 -0
- data/Data/Map157.rxdata +0 -0
- data/Data/Map158.rxdata +0 -0
- data/Data/Map159.rxdata +0 -0
- data/Data/Map160.rxdata +0 -0
- data/Data/Map161.rxdata +0 -0
- data/Data/Map162.rxdata +0 -0
- data/Data/Map163.rxdata +0 -0
- data/Data/Map164.rxdata +0 -0
- data/Data/Map165.rxdata +0 -0
- data/Data/Map166.rxdata +0 -0
- data/Data/Map167.rxdata +0 -0
- data/Data/Map168.rxdata +0 -0
- data/Data/Map169.rxdata +0 -0
- data/Data/Map170.rxdata +0 -0
- data/Data/Map171.rxdata +0 -0
- data/Data/Map172.rxdata +0 -0
- data/Data/Map173.rxdata +0 -0
- data/Data/Map174.rxdata +0 -0
- data/Data/Map175.rxdata +0 -0
- data/Data/Map176.rxdata +0 -0
- data/Data/Map177.rxdata +0 -0
- data/Data/Map178.rxdata +0 -0
- data/Data/Map179.rxdata +0 -0
- data/Data/Map180.rxdata +0 -0
- data/Data/Map181.rxdata +0 -0
- data/Data/Map182.rxdata +0 -0
- data/Data/Map183.rxdata +0 -0
- data/Data/Map184.rxdata +0 -0
- data/Data/Map185.rxdata +0 -0
- data/Data/Map186.rxdata +0 -0
- data/Data/Map187.rxdata +0 -0
- data/Data/Map188.rxdata +0 -0
- data/Data/Map189.rxdata +0 -0
- data/Data/Map190.rxdata +0 -0
- data/Data/Map191.rxdata +0 -0
- data/Data/Map192.rxdata +0 -0
- data/Data/Map193.rxdata +0 -0
- data/Data/Map194.rxdata +0 -0
- data/Data/Map195.rxdata +0 -0
- data/Data/Map196.rxdata +0 -0
- data/Data/Map197.rxdata +0 -0
- data/Data/Map198.rxdata +0 -0
- data/Data/Map199.rxdata +0 -0
- data/Data/Map200.rxdata +0 -0
- data/Data/Map201.rxdata +0 -0
- data/Data/Map202.rxdata +0 -0
- data/Data/Map203.rxdata +0 -0
- data/Data/Map204.rxdata +0 -0
- data/Data/Map205.rxdata +0 -0
- data/Data/Map206.rxdata +0 -0
- data/Data/Map207.rxdata +0 -0
- data/Data/Map208.rxdata +0 -0
- data/Data/Map209.rxdata +0 -0
- data/Data/Map210.rxdata +0 -0
- data/Data/Map211.rxdata +0 -0
- data/Data/Map212.rxdata +0 -0
- data/Data/Map213.rxdata +0 -0
- data/Data/Map214.rxdata +0 -0
- data/Data/Map215.rxdata +0 -0
- data/Data/Map216.rxdata +0 -0
- data/Data/Map217.rxdata +0 -0
- data/Data/Map218.rxdata +0 -0
- data/Data/Map219.rxdata +0 -0
- data/Data/Map220.rxdata +0 -0
- data/Data/Map221.rxdata +0 -0
- data/Data/Map222.rxdata +0 -0
- data/Data/Map223.rxdata +0 -0
- data/Data/Map224.rxdata +0 -0
- data/Data/Map225.rxdata +0 -0
- data/Data/Map226.rxdata +0 -0
- data/Data/Map227.rxdata +0 -0
- data/Data/Map228.rxdata +0 -0
- data/Data/Map229.rxdata +0 -0
- data/Data/Map230.rxdata +0 -0
- data/Data/Map231.rxdata +0 -0
- data/Data/Map232.rxdata +0 -0
- data/Data/Map233.rxdata +0 -0
- data/Data/Map234.rxdata +0 -0
- data/Data/Map235.rxdata +0 -0
- data/Data/Map236.rxdata +0 -0
- data/Data/Map237.rxdata +0 -0
- data/Data/Map238.rxdata +0 -0
- data/Data/Map239.rxdata +0 -0
- data/Data/Map240.rxdata +0 -0
- data/Data/Map241.rxdata +0 -0
- data/Data/Map242.rxdata +0 -0
- data/Data/Map243.rxdata +0 -0
- data/Data/Map244.rxdata +0 -0
- data/Data/Map245.rxdata +0 -0
- data/Data/Map246.rxdata +0 -0
- data/Data/Map247.rxdata +0 -0
- data/Data/Map248.rxdata +0 -0
- data/Data/Map249.rxdata +0 -0
- data/Data/Map250.rxdata +0 -0
- data/Data/Map251.rxdata +0 -0
- data/Data/Map252.rxdata +0 -0
- data/Data/Map253.rxdata +0 -0
- data/Data/Map254.rxdata +0 -0
- data/Data/Map255.rxdata +0 -0
- data/Data/Map256.rxdata +0 -0
- data/Data/Map257.rxdata +0 -0
- data/Data/Map258.rxdata +0 -0
- data/Data/Map259.rxdata +0 -0
- data/Data/Map260.rxdata +0 -0
- data/Data/Map261.rxdata +0 -0
- data/Data/Map262.rxdata +0 -0
- data/Data/Map263.rxdata +0 -0
- data/Data/MapInfos.rxdata +0 -0
- data/Data/Scripts.rxdata +0 -0
- data/Data/Skills.rxdata +0 -0
- data/Data/States.rxdata +0 -0
- data/Data/System.rxdata +0 -0
- data/Data/Tilesets.rxdata +0 -0
- data/Data/Troops.rxdata +0 -0
- data/Data/Weapons.rxdata +0 -0
- data/Data/xScripts.rxdata +0 -0
- data/Scripts/Credits_Message.rb +259 -0
- data/Scripts/Data_FastTravel.rb +50 -0
- data/Scripts/Data_Footsteps.rb +77 -0
- data/Scripts/Data_Item.rb +50 -0
- data/Scripts/Data_SpecialEventData.rb +60 -0
- data/Scripts/Demo.rb +7 -0
- data/Scripts/Desktop_Message.rb +210 -0
- data/Scripts/Doc_Message.rb +273 -0
- data/Scripts/EdText.rb +50 -0
- data/Scripts/Ed_Message.rb +234 -0
- data/Scripts/FastTravel.rb +175 -0
- data/Scripts/Game_Actor.rb +156 -0
- data/Scripts/Game_Actors.rb +28 -0
- data/Scripts/Game_BattleAction.rb +145 -0
- data/Scripts/Game_Battler 1.rb +307 -0
- data/Scripts/Game_Battler 2.rb +294 -0
- data/Scripts/Game_Battler 3.rb +354 -0
- data/Scripts/Game_Character 1.rb +291 -0
- data/Scripts/Game_Character 2.rb +355 -0
- data/Scripts/Game_Character 3.rb +505 -0
- data/Scripts/Game_CommonEvent.rb +70 -0
- data/Scripts/Game_Enemy.rb +317 -0
- data/Scripts/Game_Event.rb +264 -0
- data/Scripts/Game_FastTravel.rb +40 -0
- data/Scripts/Game_Follower.rb +76 -0
- data/Scripts/Game_Light.rb +13 -0
- data/Scripts/Game_Map.rb +551 -0
- data/Scripts/Game_Oneshot.rb +83 -0
- data/Scripts/Game_Party.rb +380 -0
- data/Scripts/Game_Picture.rb +164 -0
- data/Scripts/Game_Player.rb +298 -0
- data/Scripts/Game_Screen.rb +148 -0
- data/Scripts/Game_SelfSwitches.rb +30 -0
- data/Scripts/Game_Switches.rb +45 -0
- data/Scripts/Game_System.rb +210 -0
- data/Scripts/Game_Temp.rb +145 -0
- data/Scripts/Game_Variables.rb +36 -0
- data/Scripts/Interpreter 1.rb +320 -0
- data/Scripts/Interpreter 2.rb +286 -0
- data/Scripts/Interpreter 3.rb +474 -0
- data/Scripts/Interpreter 4.rb +327 -0
- data/Scripts/Interpreter 5.rb +448 -0
- data/Scripts/Interpreter 6.rb +307 -0
- data/Scripts/Interpreter 7.rb +282 -0
- data/Scripts/Main.rb +46 -9
- data/Scripts/Particles.rb +141 -0
- data/Scripts/Persistent.rb +71 -0
- data/Scripts/Puzzle_Film.rb +14 -0
- data/Scripts/Puzzle_Pixel.rb +210 -0
- data/Scripts/Puzzle_Safe.rb +152 -0
- data/Scripts/Puzzle_Sokoban.rb +14 -0
- data/Scripts/RPG.rb +55 -0
- data/Scripts/SaveLoad.rb +275 -0
- data/Scripts/Scene_Debug.rb +190 -0
- data/Scripts/Scene_End.rb +108 -0
- data/Scripts/Scene_Equip.rb +222 -0
- data/Scripts/Scene_File.rb +111 -0
- data/Scripts/Scene_Item.rb +205 -0
- data/Scripts/Scene_Load.rb +106 -0
- data/Scripts/Scene_Map.rb +540 -0
- data/Scripts/Scene_Menu.rb +213 -0
- data/Scripts/Scene_Name.rb +113 -0
- data/Scripts/Scene_Save.rb +88 -0
- data/Scripts/Scene_Skill.rb +232 -0
- data/Scripts/Scene_Status.rb +78 -0
- data/Scripts/Scene_Title.rb +237 -0
- data/Scripts/Script.rb +780 -0
- data/Scripts/Sprite_Battler.rb +131 -0
- data/Scripts/Sprite_Character.rb +192 -0
- data/Scripts/Sprite_Footprint.rb +35 -0
- data/Scripts/Sprite_Footsplash.rb +54 -0
- data/Scripts/Sprite_Light.rb +18 -0
- data/Scripts/Sprite_MapText.rb +63 -0
- data/Scripts/Sprite_Picture.rb +72 -0
- data/Scripts/Sprite_Timer.rb +52 -0
- data/Scripts/Spriteset_Map.rb +370 -0
- data/Scripts/Window_Base.rb +327 -0
- data/Scripts/Window_BattleResult.rb +51 -0
- data/Scripts/Window_BattleStatus.rb +62 -0
- data/Scripts/Window_Command.rb +49 -0
- data/Scripts/Window_DebugLeft.rb +57 -0
- data/Scripts/Window_DebugRight.rb +69 -0
- data/Scripts/Window_EquipItem.rb +94 -0
- data/Scripts/Window_EquipLeft.rb +61 -0
- data/Scripts/Window_EquipRight.rb +56 -0
- data/Scripts/Window_Gold.rb +27 -0
- data/Scripts/Window_Help.rb +33 -0
- data/Scripts/Window_InputNumber.rb +111 -0
- data/Scripts/Window_Item.rb +229 -0
- data/Scripts/Window_MainMenu.rb +150 -0
- data/Scripts/Window_MenuStatus.rb +48 -0
- data/Scripts/Window_Message.rb +459 -0
- data/Scripts/Window_NameEdit.rb +108 -0
- data/Scripts/Window_NameInput.rb +262 -0
- data/Scripts/Window_PartyCommand.rb +42 -0
- data/Scripts/Window_PlayTime.rb +40 -0
- data/Scripts/Window_SaveFile.rb +91 -0
- data/Scripts/Window_Selectable.rb +203 -0
- data/Scripts/Window_Settings.rb +469 -0
- data/Scripts/Window_ShopBuy.rb +93 -0
- data/Scripts/Window_ShopCommand.rb +37 -0
- data/Scripts/Window_ShopNumber.rb +87 -0
- data/Scripts/Window_ShopSell.rb +94 -0
- data/Scripts/Window_ShopStatus.rb +107 -0
- data/Scripts/Window_Skill.rb +83 -0
- data/Scripts/Window_SkillStatus.rb +28 -0
- data/Scripts/Window_Status.rb +64 -0
- data/Scripts/Window_Steps.rb +26 -0
- data/Scripts/Window_Target.rb +49 -0
- data/Scripts/_scripts.txt +110 -0
- data/Scripts/i18n_English.rb +59 -0
- data/Scripts/i18n_Language.rb +130 -0
- data/lib/rmxp_extractor/classnames.rb +6 -0
- data/lib/rmxp_extractor/data_export.rb +4 -2
- data/lib/rmxp_extractor/version.rb +1 -1
- metadata +111 -125
- data/Data/Map-1.rxdata +0 -0
- data/Data/Map-327.rxdata +0 -0
- data/Data/Map264.rxdata +0 -0
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- data/Data/Map361.rxdata +0 -0
- data/Data/Map362.rxdata +0 -0
- data/Data/Map363.rxdata +0 -0
- data/Data/Map364.rxdata +0 -0
- data/Data/Map365.rxdata +0 -0
- data/Data/Map366.rxdata +0 -0
- data/Data/Map367.rxdata +0 -0
- data/Data/Map368.rxdata +0 -0
- data/Data/Map369.rxdata +0 -0
- data/Data/Map370.rxdata +0 -0
- data/Data/Map371.rxdata +0 -0
- data/Data/Map372.rxdata +0 -0
- data/Data/Map373.rxdata +0 -0
- data/Data/Map374.rxdata +0 -0
- data/Data/Map375.rxdata +0 -0
- data/Data/Map376.rxdata +0 -0
- data/Data/Map377.rxdata +0 -0
- data/Data/Map378.rxdata +0 -0
- data/Data/Map379.rxdata +0 -0
- data/Data/Map380.rxdata +0 -0
- data/Data/Map381.rxdata +0 -0
- data/Data/Map382.rxdata +0 -0
- data/Data/Map383.rxdata +0 -0
- data/Data/Map384.rxdata +0 -0
- data/Data/Map385.rxdata +0 -0
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#==============================================================================
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# ** Game_System
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#------------------------------------------------------------------------------
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# This class handles data surrounding the system. Backround music, etc.
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# is managed here as well. Refer to "$game_system" for the instance of
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# this class.
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#==============================================================================
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class Game_System
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#--------------------------------------------------------------------------
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# * Public Instance Variables
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#--------------------------------------------------------------------------
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attr_reader :map_interpreter # map event interpreter
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attr_accessor :timer # timer
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attr_accessor :timer_working # timer working flag
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attr_accessor :save_disabled # save forbidden
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attr_accessor :menu_disabled # menu forbidden
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attr_accessor :encounter_disabled # encounter forbidden
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attr_accessor :message_position # text option: positioning
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attr_accessor :message_frame # text option: window frame
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attr_accessor :save_count # save count
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attr_accessor :magic_number # magic number
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attr_accessor :playing_bgm
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize
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@map_interpreter = Interpreter.new(0, true)
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@timer = 0
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@timer_working = false
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@save_disabled = false
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@menu_disabled = false
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@encounter_disabled = false
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@message_position = 2
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@message_frame = 0
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@save_count = 0
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@magic_number = 0
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end
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#--------------------------------------------------------------------------
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# * Play Background Music
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# bgm : background music to be played
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#--------------------------------------------------------------------------
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def bgm_play(bgm)
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@playing_bgm = bgm
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if bgm != nil and bgm.name != ""
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Audio.bgm_play("Audio/BGM/" + bgm.name, bgm.volume * 0.8, bgm.pitch)
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else
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Audio.bgm_stop
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end
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Graphics.frame_reset
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end
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#--------------------------------------------------------------------------
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# * Stop Background Music
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#--------------------------------------------------------------------------
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def bgm_stop
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Audio.bgm_stop
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end
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#--------------------------------------------------------------------------
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# * Fade Out Background Music
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# time : fade-out time (in seconds)
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#--------------------------------------------------------------------------
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def bgm_fade(time)
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@playing_bgm = nil
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Audio.bgm_fade(time * 1000)
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end
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#--------------------------------------------------------------------------
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# * Background Music Memory
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#--------------------------------------------------------------------------
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def bgm_memorize
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@memorized_bgm = @playing_bgm
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end
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#--------------------------------------------------------------------------
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# * Restore Background Music
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#--------------------------------------------------------------------------
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def bgm_restore
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bgm_play(@memorized_bgm)
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end
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#--------------------------------------------------------------------------
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# * Play Background Sound
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# bgs : background sound to be played
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#--------------------------------------------------------------------------
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def bgs_play(bgs)
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@playing_bgs = bgs
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if bgs != nil and bgs.name != ""
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Audio.bgs_play("Audio/BGS/" + bgs.name, bgs.volume, bgs.pitch)
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else
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Audio.bgs_stop
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end
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Graphics.frame_reset
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end
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#--------------------------------------------------------------------------
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# * Fade Out Background Sound
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# time : fade-out time (in seconds)
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#--------------------------------------------------------------------------
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def bgs_fade(time)
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@playing_bgs = nil
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Audio.bgs_fade(time * 1000)
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end
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#--------------------------------------------------------------------------
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# * Background Sound Memory
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#--------------------------------------------------------------------------
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def bgs_memorize
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@memorized_bgs = @playing_bgs
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end
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#--------------------------------------------------------------------------
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# * Restore Background Sound
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#--------------------------------------------------------------------------
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def bgs_restore
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bgs_play(@memorized_bgs)
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end
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#--------------------------------------------------------------------------
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# * Play Music Effect
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# me : music effect to be played
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#--------------------------------------------------------------------------
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def me_play(me)
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if me != nil and me.name != ""
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Audio.me_play("Audio/ME/" + me.name, me.volume, me.pitch)
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else
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Audio.me_stop
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end
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Graphics.frame_reset
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end
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#--------------------------------------------------------------------------
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# * Play Sound Effect
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# se : sound effect to be played
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#--------------------------------------------------------------------------
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def se_play(se)
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if se != nil and se.name != ""
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Audio.se_play("Audio/SE/" + se.name, se.volume, se.pitch)
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end
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end
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#--------------------------------------------------------------------------
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# * Stop Sound Effect
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#--------------------------------------------------------------------------
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def se_stop
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Audio.se_stop
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end
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#--------------------------------------------------------------------------
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# * Get Playing Background Music
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#--------------------------------------------------------------------------
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def playing_bgm
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return @playing_bgm
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end
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#--------------------------------------------------------------------------
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# * Get Playing Background Sound
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#--------------------------------------------------------------------------
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def playing_bgs
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return @playing_bgs
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end
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#--------------------------------------------------------------------------
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# * Get Windowskin File Name
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#--------------------------------------------------------------------------
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def windowskin_name
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if @windowskin_name == nil
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return $data_system.windowskin_name
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else
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return @windowskin_name
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end
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end
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#--------------------------------------------------------------------------
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# * Set Windowskin File Name
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# windowskin_name : new windowskin file name
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#--------------------------------------------------------------------------
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def windowskin_name=(windowskin_name)
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@windowskin_name = windowskin_name
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end
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#--------------------------------------------------------------------------
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# * Get Battle Background Music
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#--------------------------------------------------------------------------
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def battle_bgm
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if @battle_bgm == nil
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return $data_system.battle_bgm
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else
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return @battle_bgm
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end
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end
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#--------------------------------------------------------------------------
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# * Set Battle Background Music
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# battle_bgm : new battle background music
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#--------------------------------------------------------------------------
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def battle_bgm=(battle_bgm)
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@battle_bgm = battle_bgm
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end
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#--------------------------------------------------------------------------
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# * Get Background Music for Battle Ending
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#--------------------------------------------------------------------------
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def battle_end_me
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if @battle_end_me == nil
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return $data_system.battle_end_me
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else
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return @battle_end_me
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end
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end
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#--------------------------------------------------------------------------
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# * Set Background Music for Battle Ending
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# battle_end_me : new battle ending background music
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#--------------------------------------------------------------------------
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def battle_end_me=(battle_end_me)
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@battle_end_me = battle_end_me
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end
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#--------------------------------------------------------------------------
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# * Frame Update
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#--------------------------------------------------------------------------
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def update
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# reduce timer by 1
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if @timer_working and @timer > 0
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@timer -= 1
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end
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end
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end
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#==============================================================================
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# ** Game_Temp
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#------------------------------------------------------------------------------
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# This class handles temporary data that is not included with save data.
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# Refer to "$game_temp" for the instance of this class.
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#==============================================================================
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class Game_Temp
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#--------------------------------------------------------------------------
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# * Public Instance Variables
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#--------------------------------------------------------------------------
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attr_accessor :target_bgm_vol_level # volume we want to reach when fading in music
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attr_accessor :bgm_fadein_speed # speed at which we will reach target bgm vol_level
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attr_accessor :bgm_fadein_timer # used so we aren't changing the volume every frame
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attr_accessor :map_bgm # map music (for battle memory)
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attr_accessor :message_text # message text
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attr_accessor :message_face # face graphic
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attr_accessor :message_proc # message callback (Proc)
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attr_accessor :message_ed_text # Ed message text
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attr_accessor :message_doc_text # Text message text
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attr_accessor :message_desktop_text # Desktop message text
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attr_accessor :message_credits_text # Desktop message text
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attr_accessor :choices # show choices: text
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attr_accessor :choice_cancel_type # show choices: cancel
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attr_accessor :choice_proc # show choices: callback (Proc)
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attr_accessor :num_input_variable_id # input number: variable ID
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attr_accessor :num_input_digits_max # input number: digit amount
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attr_accessor :message_window_showing # message window showing
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attr_accessor :common_event_id # common event ID
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attr_accessor :in_battle # in-battle flag
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attr_accessor :battle_calling # battle calling flag
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attr_accessor :battle_troop_id # battle troop ID
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attr_accessor :battle_can_escape # battle flag: escape possible
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attr_accessor :battle_can_lose # battle flag: losing possible
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attr_accessor :battle_proc # battle callback (Proc)
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attr_accessor :battle_turn # number of battle turns
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attr_accessor :battle_event_flags # battle event flags: completed
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attr_accessor :battle_abort # battle flag: interrupt
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attr_accessor :battle_main_phase # battle flag: main phase
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attr_accessor :battleback_name # battleback file name
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attr_accessor :forcing_battler # battler being forced into action
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attr_accessor :shop_calling # shop calling flag
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attr_accessor :shop_goods # list of shop goods
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attr_accessor :name_calling # name input: calling flag
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attr_accessor :menu_calling # menu calling flag
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attr_accessor :item_menu_calling # item menu calling flag
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attr_accessor :travel_menu_calling # fast travel menu calling flag
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attr_accessor :window_settings_calling # fast travel menu calling flag
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attr_accessor :menu_beep # menu: play sound effect flag
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attr_accessor :save_calling # save calling flag
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attr_accessor :debug_calling # debug calling flag
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attr_accessor :player_transferring # player place movement flag
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attr_accessor :player_new_map_id # player destination: map ID
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attr_accessor :player_new_x # player destination: x-coordinate
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attr_accessor :player_new_y # player destination: y-coordinate
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attr_accessor :player_new_direction # player destination: direction
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attr_accessor :transition_processing # transition processing flag
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attr_accessor :transition_name # transition file name
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attr_accessor :gameover # game over flag
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attr_accessor :to_title # return to title screen flag
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attr_accessor :last_file_index # last save file no.
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attr_accessor :debug_top_row # debug screen: for saving conditions
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attr_accessor :debug_index # debug screen: for saving conditions
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attr_accessor :footstep_sfx # current footstep sfx array
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attr_accessor :filmsprite # film puzzle sprite
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attr_accessor :prompt_wait # wait for delay caused by prompt
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attr_accessor :menus_visible
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attr_accessor :countdown_password
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize
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@target_bgm_vol_level = -1
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@bgm_fadein_speed = 0
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@bgm_fadein_timer = 0
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@map_bgm = nil
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@message_text = nil
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@message_face = nil
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@message_proc = nil
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@choices = nil
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@choice_cancel_type = 0
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@choice_proc = nil
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@num_input_variable_id = 0
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@num_input_digits_max = 0
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@message_window_showing = false
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@common_event_id = 0
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@in_battle = false
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@battle_calling = false
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@battle_troop_id = 0
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@battle_can_escape = false
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@battle_can_lose = false
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@battle_proc = nil
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@battle_turn = 0
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@battle_event_flags = {}
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@battle_abort = false
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@battle_main_phase = false
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@battleback_name = ''
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@forcing_battler = nil
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@shop_calling = false
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@shop_id = 0
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@name_calling = false
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@name_actor_id = 0
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@name_max_char = 0
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@menu_calling = false
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@item_menu_calling = false
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@travel_menu_calling = false
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@window_settings_calling = false
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@menu_beep = false
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@save_calling = false
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@debug_calling = false
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@player_transferring = false
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@player_new_map_id = 0
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@player_new_x = 0
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@player_new_y = 0
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@player_new_direction = 0
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@transition_processing = false
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@transition_name = ""
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@gameover = false
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@to_title = false
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@last_file_index = 0
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@debug_top_row = 0
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@debug_index = 0
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@footstep_sfx = nil
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@filmsprite = nil
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@prompt_wait = 0
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@menus_visible = false
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@countdown_password = ""
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end
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def bgm_fadein(game_system)
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if @target_bgm_vol_level > 0
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@bgm_fadein_timer += 1
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if @bgm_fadein_timer > 14
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@bgm_fadein_timer = 0
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game_system.playing_bgm.volume += @bgm_fadein_speed
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if game_system.playing_bgm.volume >= @target_bgm_vol_level
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game_system.playing_bgm.volume = @target_bgm_vol_level
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@target_bgm_vol_level = -1
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@bgm_fadein_speed = 1
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end
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game_system.bgm_play(game_system.playing_bgm)
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end
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end
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end
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end
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1
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+
#==============================================================================
|
2
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+
# ** Game_Variables
|
3
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+
#------------------------------------------------------------------------------
|
4
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+
# This class handles variables. It's a wrapper for the built-in class "Array."
|
5
|
+
# Refer to "$game_variables" for the instance of this class.
|
6
|
+
#==============================================================================
|
7
|
+
|
8
|
+
class Game_Variables
|
9
|
+
#--------------------------------------------------------------------------
|
10
|
+
# * Object Initialization
|
11
|
+
#--------------------------------------------------------------------------
|
12
|
+
def initialize
|
13
|
+
@data = []
|
14
|
+
end
|
15
|
+
#--------------------------------------------------------------------------
|
16
|
+
# * Get Variable
|
17
|
+
# variable_id : variable ID
|
18
|
+
#--------------------------------------------------------------------------
|
19
|
+
def [](variable_id)
|
20
|
+
if variable_id <= 5000 and @data[variable_id] != nil
|
21
|
+
return @data[variable_id]
|
22
|
+
else
|
23
|
+
return 0
|
24
|
+
end
|
25
|
+
end
|
26
|
+
#--------------------------------------------------------------------------
|
27
|
+
# * Set Variable
|
28
|
+
# variable_id : variable ID
|
29
|
+
# value : the variable's value
|
30
|
+
#--------------------------------------------------------------------------
|
31
|
+
def []=(variable_id, value)
|
32
|
+
if variable_id <= 5000
|
33
|
+
@data[variable_id] = value
|
34
|
+
end
|
35
|
+
end
|
36
|
+
end
|