rmxp_extractor 1.5 → 1.6
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- checksums.yaml +4 -4
- data/Data/Actors.rxdata +0 -0
- data/Data/Animations.rxdata +0 -0
- data/Data/Armors.rxdata +0 -0
- data/Data/Classes.rxdata +0 -0
- data/Data/CommonEvents.rxdata +0 -0
- data/Data/Enemies.rxdata +0 -0
- data/Data/Items.rxdata +0 -0
- data/Data/Map001.rxdata +0 -0
- data/Data/Map002.rxdata +0 -0
- data/Data/Map003.rxdata +0 -0
- data/Data/Map004.rxdata +0 -0
- data/Data/Map005.rxdata +0 -0
- data/Data/Map006.rxdata +0 -0
- data/Data/Map007.rxdata +0 -0
- data/Data/Map008.rxdata +0 -0
- data/Data/Map009.rxdata +0 -0
- data/Data/Map010.rxdata +0 -0
- data/Data/Map011.rxdata +0 -0
- data/Data/Map012.rxdata +0 -0
- data/Data/Map013.rxdata +0 -0
- data/Data/Map014.rxdata +0 -0
- data/Data/Map015.rxdata +0 -0
- data/Data/Map016.rxdata +0 -0
- data/Data/Map017.rxdata +0 -0
- data/Data/Map018.rxdata +0 -0
- data/Data/Map019.rxdata +0 -0
- data/Data/Map020.rxdata +0 -0
- data/Data/Map021.rxdata +0 -0
- data/Data/Map022.rxdata +0 -0
- data/Data/Map023.rxdata +0 -0
- data/Data/Map024.rxdata +0 -0
- data/Data/Map025.rxdata +0 -0
- data/Data/Map026.rxdata +0 -0
- data/Data/Map027.rxdata +0 -0
- data/Data/Map028.rxdata +0 -0
- data/Data/Map029.rxdata +0 -0
- data/Data/Map030.rxdata +0 -0
- data/Data/Map031.rxdata +0 -0
- data/Data/Map032.rxdata +0 -0
- data/Data/Map033.rxdata +0 -0
- data/Data/Map034.rxdata +0 -0
- data/Data/Map035.rxdata +0 -0
- data/Data/Map036.rxdata +0 -0
- data/Data/Map037.rxdata +0 -0
- data/Data/Map038.rxdata +0 -0
- data/Data/Map039.rxdata +0 -0
- data/Data/Map040.rxdata +0 -0
- data/Data/Map041.rxdata +0 -0
- data/Data/Map042.rxdata +0 -0
- data/Data/Map043.rxdata +0 -0
- data/Data/Map044.rxdata +0 -0
- data/Data/Map045.rxdata +0 -0
- data/Data/Map046.rxdata +0 -0
- data/Data/Map047.rxdata +0 -0
- data/Data/Map048.rxdata +0 -0
- data/Data/Map049.rxdata +0 -0
- data/Data/Map050.rxdata +0 -0
- data/Data/Map051.rxdata +0 -0
- data/Data/Map052.rxdata +0 -0
- data/Data/Map053.rxdata +0 -0
- data/Data/Map054.rxdata +0 -0
- data/Data/Map055.rxdata +0 -0
- data/Data/Map056.rxdata +0 -0
- data/Data/Map057.rxdata +0 -0
- data/Data/Map058.rxdata +0 -0
- data/Data/Map059.rxdata +0 -0
- data/Data/Map060.rxdata +0 -0
- data/Data/Map061.rxdata +0 -0
- data/Data/Map062.rxdata +0 -0
- data/Data/Map063.rxdata +0 -0
- data/Data/Map064.rxdata +0 -0
- data/Data/Map065.rxdata +0 -0
- data/Data/Map066.rxdata +0 -0
- data/Data/Map067.rxdata +0 -0
- data/Data/Map068.rxdata +0 -0
- data/Data/Map069.rxdata +0 -0
- data/Data/Map070.rxdata +0 -0
- data/Data/Map071.rxdata +0 -0
- data/Data/Map072.rxdata +0 -0
- data/Data/Map073.rxdata +0 -0
- data/Data/Map074.rxdata +0 -0
- data/Data/Map075.rxdata +0 -0
- data/Data/Map076.rxdata +0 -0
- data/Data/Map077.rxdata +0 -0
- data/Data/Map078.rxdata +0 -0
- data/Data/Map079.rxdata +0 -0
- data/Data/Map080.rxdata +0 -0
- data/Data/Map081.rxdata +0 -0
- data/Data/Map082.rxdata +0 -0
- data/Data/Map083.rxdata +0 -0
- data/Data/Map084.rxdata +0 -0
- data/Data/Map085.rxdata +0 -0
- data/Data/Map086.rxdata +0 -0
- data/Data/Map087.rxdata +0 -0
- data/Data/Map088.rxdata +0 -0
- data/Data/Map089.rxdata +0 -0
- data/Data/Map090.rxdata +0 -0
- data/Data/Map091.rxdata +0 -0
- data/Data/Map092.rxdata +0 -0
- data/Data/Map093.rxdata +0 -0
- data/Data/Map094.rxdata +0 -0
- data/Data/Map095.rxdata +0 -0
- data/Data/Map096.rxdata +0 -0
- data/Data/Map097.rxdata +0 -0
- data/Data/Map098.rxdata +0 -0
- data/Data/Map099.rxdata +0 -0
- data/Data/Map100.rxdata +0 -0
- data/Data/Map101.rxdata +0 -0
- data/Data/Map102.rxdata +0 -0
- data/Data/Map103.rxdata +0 -0
- data/Data/Map104.rxdata +0 -0
- data/Data/Map105.rxdata +0 -0
- data/Data/Map106.rxdata +0 -0
- data/Data/Map107.rxdata +0 -0
- data/Data/Map108.rxdata +0 -0
- data/Data/Map109.rxdata +0 -0
- data/Data/Map110.rxdata +0 -0
- data/Data/Map111.rxdata +0 -0
- data/Data/Map112.rxdata +0 -0
- data/Data/Map113.rxdata +0 -0
- data/Data/Map114.rxdata +0 -0
- data/Data/Map115.rxdata +0 -0
- data/Data/Map116.rxdata +0 -0
- data/Data/Map117.rxdata +0 -0
- data/Data/Map118.rxdata +0 -0
- data/Data/Map119.rxdata +0 -0
- data/Data/Map120.rxdata +0 -0
- data/Data/Map121.rxdata +0 -0
- data/Data/Map122.rxdata +0 -0
- data/Data/Map123.rxdata +0 -0
- data/Data/Map124.rxdata +0 -0
- data/Data/Map125.rxdata +0 -0
- data/Data/Map126.rxdata +0 -0
- data/Data/Map127.rxdata +0 -0
- data/Data/Map128.rxdata +0 -0
- data/Data/Map129.rxdata +0 -0
- data/Data/Map130.rxdata +0 -0
- data/Data/Map131.rxdata +0 -0
- data/Data/Map132.rxdata +0 -0
- data/Data/Map133.rxdata +0 -0
- data/Data/Map134.rxdata +0 -0
- data/Data/Map135.rxdata +0 -0
- data/Data/Map136.rxdata +0 -0
- data/Data/Map137.rxdata +0 -0
- data/Data/Map138.rxdata +0 -0
- data/Data/Map139.rxdata +0 -0
- data/Data/Map140.rxdata +0 -0
- data/Data/Map141.rxdata +0 -0
- data/Data/Map142.rxdata +0 -0
- data/Data/Map143.rxdata +0 -0
- data/Data/Map144.rxdata +0 -0
- data/Data/Map145.rxdata +0 -0
- data/Data/Map146.rxdata +0 -0
- data/Data/Map147.rxdata +0 -0
- data/Data/Map148.rxdata +0 -0
- data/Data/Map149.rxdata +0 -0
- data/Data/Map150.rxdata +0 -0
- data/Data/Map151.rxdata +0 -0
- data/Data/Map152.rxdata +0 -0
- data/Data/Map153.rxdata +0 -0
- data/Data/Map154.rxdata +0 -0
- data/Data/Map155.rxdata +0 -0
- data/Data/Map156.rxdata +0 -0
- data/Data/Map157.rxdata +0 -0
- data/Data/Map158.rxdata +0 -0
- data/Data/Map159.rxdata +0 -0
- data/Data/Map160.rxdata +0 -0
- data/Data/Map161.rxdata +0 -0
- data/Data/Map162.rxdata +0 -0
- data/Data/Map163.rxdata +0 -0
- data/Data/Map164.rxdata +0 -0
- data/Data/Map165.rxdata +0 -0
- data/Data/Map166.rxdata +0 -0
- data/Data/Map167.rxdata +0 -0
- data/Data/Map168.rxdata +0 -0
- data/Data/Map169.rxdata +0 -0
- data/Data/Map170.rxdata +0 -0
- data/Data/Map171.rxdata +0 -0
- data/Data/Map172.rxdata +0 -0
- data/Data/Map173.rxdata +0 -0
- data/Data/Map174.rxdata +0 -0
- data/Data/Map175.rxdata +0 -0
- data/Data/Map176.rxdata +0 -0
- data/Data/Map177.rxdata +0 -0
- data/Data/Map178.rxdata +0 -0
- data/Data/Map179.rxdata +0 -0
- data/Data/Map180.rxdata +0 -0
- data/Data/Map181.rxdata +0 -0
- data/Data/Map182.rxdata +0 -0
- data/Data/Map183.rxdata +0 -0
- data/Data/Map184.rxdata +0 -0
- data/Data/Map185.rxdata +0 -0
- data/Data/Map186.rxdata +0 -0
- data/Data/Map187.rxdata +0 -0
- data/Data/Map188.rxdata +0 -0
- data/Data/Map189.rxdata +0 -0
- data/Data/Map190.rxdata +0 -0
- data/Data/Map191.rxdata +0 -0
- data/Data/Map192.rxdata +0 -0
- data/Data/Map193.rxdata +0 -0
- data/Data/Map194.rxdata +0 -0
- data/Data/Map195.rxdata +0 -0
- data/Data/Map196.rxdata +0 -0
- data/Data/Map197.rxdata +0 -0
- data/Data/Map198.rxdata +0 -0
- data/Data/Map199.rxdata +0 -0
- data/Data/Map200.rxdata +0 -0
- data/Data/Map201.rxdata +0 -0
- data/Data/Map202.rxdata +0 -0
- data/Data/Map203.rxdata +0 -0
- data/Data/Map204.rxdata +0 -0
- data/Data/Map205.rxdata +0 -0
- data/Data/Map206.rxdata +0 -0
- data/Data/Map207.rxdata +0 -0
- data/Data/Map208.rxdata +0 -0
- data/Data/Map209.rxdata +0 -0
- data/Data/Map210.rxdata +0 -0
- data/Data/Map211.rxdata +0 -0
- data/Data/Map212.rxdata +0 -0
- data/Data/Map213.rxdata +0 -0
- data/Data/Map214.rxdata +0 -0
- data/Data/Map215.rxdata +0 -0
- data/Data/Map216.rxdata +0 -0
- data/Data/Map217.rxdata +0 -0
- data/Data/Map218.rxdata +0 -0
- data/Data/Map219.rxdata +0 -0
- data/Data/Map220.rxdata +0 -0
- data/Data/Map221.rxdata +0 -0
- data/Data/Map222.rxdata +0 -0
- data/Data/Map223.rxdata +0 -0
- data/Data/Map224.rxdata +0 -0
- data/Data/Map225.rxdata +0 -0
- data/Data/Map226.rxdata +0 -0
- data/Data/Map227.rxdata +0 -0
- data/Data/Map228.rxdata +0 -0
- data/Data/Map229.rxdata +0 -0
- data/Data/Map230.rxdata +0 -0
- data/Data/Map231.rxdata +0 -0
- data/Data/Map232.rxdata +0 -0
- data/Data/Map233.rxdata +0 -0
- data/Data/Map234.rxdata +0 -0
- data/Data/Map235.rxdata +0 -0
- data/Data/Map236.rxdata +0 -0
- data/Data/Map237.rxdata +0 -0
- data/Data/Map238.rxdata +0 -0
- data/Data/Map239.rxdata +0 -0
- data/Data/Map240.rxdata +0 -0
- data/Data/Map241.rxdata +0 -0
- data/Data/Map242.rxdata +0 -0
- data/Data/Map243.rxdata +0 -0
- data/Data/Map244.rxdata +0 -0
- data/Data/Map245.rxdata +0 -0
- data/Data/Map246.rxdata +0 -0
- data/Data/Map247.rxdata +0 -0
- data/Data/Map248.rxdata +0 -0
- data/Data/Map249.rxdata +0 -0
- data/Data/Map250.rxdata +0 -0
- data/Data/Map251.rxdata +0 -0
- data/Data/Map252.rxdata +0 -0
- data/Data/Map253.rxdata +0 -0
- data/Data/Map254.rxdata +0 -0
- data/Data/Map255.rxdata +0 -0
- data/Data/Map256.rxdata +0 -0
- data/Data/Map257.rxdata +0 -0
- data/Data/Map258.rxdata +0 -0
- data/Data/Map259.rxdata +0 -0
- data/Data/Map260.rxdata +0 -0
- data/Data/Map261.rxdata +0 -0
- data/Data/Map262.rxdata +0 -0
- data/Data/Map263.rxdata +0 -0
- data/Data/MapInfos.rxdata +0 -0
- data/Data/Scripts.rxdata +0 -0
- data/Data/Skills.rxdata +0 -0
- data/Data/States.rxdata +0 -0
- data/Data/System.rxdata +0 -0
- data/Data/Tilesets.rxdata +0 -0
- data/Data/Troops.rxdata +0 -0
- data/Data/Weapons.rxdata +0 -0
- data/Data/xScripts.rxdata +0 -0
- data/Scripts/Credits_Message.rb +259 -0
- data/Scripts/Data_FastTravel.rb +50 -0
- data/Scripts/Data_Footsteps.rb +77 -0
- data/Scripts/Data_Item.rb +50 -0
- data/Scripts/Data_SpecialEventData.rb +60 -0
- data/Scripts/Demo.rb +7 -0
- data/Scripts/Desktop_Message.rb +210 -0
- data/Scripts/Doc_Message.rb +273 -0
- data/Scripts/EdText.rb +50 -0
- data/Scripts/Ed_Message.rb +234 -0
- data/Scripts/FastTravel.rb +175 -0
- data/Scripts/Game_Actor.rb +156 -0
- data/Scripts/Game_Actors.rb +28 -0
- data/Scripts/Game_BattleAction.rb +145 -0
- data/Scripts/Game_Battler 1.rb +307 -0
- data/Scripts/Game_Battler 2.rb +294 -0
- data/Scripts/Game_Battler 3.rb +354 -0
- data/Scripts/Game_Character 1.rb +291 -0
- data/Scripts/Game_Character 2.rb +355 -0
- data/Scripts/Game_Character 3.rb +505 -0
- data/Scripts/Game_CommonEvent.rb +70 -0
- data/Scripts/Game_Enemy.rb +317 -0
- data/Scripts/Game_Event.rb +264 -0
- data/Scripts/Game_FastTravel.rb +40 -0
- data/Scripts/Game_Follower.rb +76 -0
- data/Scripts/Game_Light.rb +13 -0
- data/Scripts/Game_Map.rb +551 -0
- data/Scripts/Game_Oneshot.rb +83 -0
- data/Scripts/Game_Party.rb +380 -0
- data/Scripts/Game_Picture.rb +164 -0
- data/Scripts/Game_Player.rb +298 -0
- data/Scripts/Game_Screen.rb +148 -0
- data/Scripts/Game_SelfSwitches.rb +30 -0
- data/Scripts/Game_Switches.rb +45 -0
- data/Scripts/Game_System.rb +210 -0
- data/Scripts/Game_Temp.rb +145 -0
- data/Scripts/Game_Variables.rb +36 -0
- data/Scripts/Interpreter 1.rb +320 -0
- data/Scripts/Interpreter 2.rb +286 -0
- data/Scripts/Interpreter 3.rb +474 -0
- data/Scripts/Interpreter 4.rb +327 -0
- data/Scripts/Interpreter 5.rb +448 -0
- data/Scripts/Interpreter 6.rb +307 -0
- data/Scripts/Interpreter 7.rb +282 -0
- data/Scripts/Main.rb +46 -9
- data/Scripts/Particles.rb +141 -0
- data/Scripts/Persistent.rb +71 -0
- data/Scripts/Puzzle_Film.rb +14 -0
- data/Scripts/Puzzle_Pixel.rb +210 -0
- data/Scripts/Puzzle_Safe.rb +152 -0
- data/Scripts/Puzzle_Sokoban.rb +14 -0
- data/Scripts/RPG.rb +55 -0
- data/Scripts/SaveLoad.rb +275 -0
- data/Scripts/Scene_Debug.rb +190 -0
- data/Scripts/Scene_End.rb +108 -0
- data/Scripts/Scene_Equip.rb +222 -0
- data/Scripts/Scene_File.rb +111 -0
- data/Scripts/Scene_Item.rb +205 -0
- data/Scripts/Scene_Load.rb +106 -0
- data/Scripts/Scene_Map.rb +540 -0
- data/Scripts/Scene_Menu.rb +213 -0
- data/Scripts/Scene_Name.rb +113 -0
- data/Scripts/Scene_Save.rb +88 -0
- data/Scripts/Scene_Skill.rb +232 -0
- data/Scripts/Scene_Status.rb +78 -0
- data/Scripts/Scene_Title.rb +237 -0
- data/Scripts/Script.rb +780 -0
- data/Scripts/Sprite_Battler.rb +131 -0
- data/Scripts/Sprite_Character.rb +192 -0
- data/Scripts/Sprite_Footprint.rb +35 -0
- data/Scripts/Sprite_Footsplash.rb +54 -0
- data/Scripts/Sprite_Light.rb +18 -0
- data/Scripts/Sprite_MapText.rb +63 -0
- data/Scripts/Sprite_Picture.rb +72 -0
- data/Scripts/Sprite_Timer.rb +52 -0
- data/Scripts/Spriteset_Map.rb +370 -0
- data/Scripts/Window_Base.rb +327 -0
- data/Scripts/Window_BattleResult.rb +51 -0
- data/Scripts/Window_BattleStatus.rb +62 -0
- data/Scripts/Window_Command.rb +49 -0
- data/Scripts/Window_DebugLeft.rb +57 -0
- data/Scripts/Window_DebugRight.rb +69 -0
- data/Scripts/Window_EquipItem.rb +94 -0
- data/Scripts/Window_EquipLeft.rb +61 -0
- data/Scripts/Window_EquipRight.rb +56 -0
- data/Scripts/Window_Gold.rb +27 -0
- data/Scripts/Window_Help.rb +33 -0
- data/Scripts/Window_InputNumber.rb +111 -0
- data/Scripts/Window_Item.rb +229 -0
- data/Scripts/Window_MainMenu.rb +150 -0
- data/Scripts/Window_MenuStatus.rb +48 -0
- data/Scripts/Window_Message.rb +459 -0
- data/Scripts/Window_NameEdit.rb +108 -0
- data/Scripts/Window_NameInput.rb +262 -0
- data/Scripts/Window_PartyCommand.rb +42 -0
- data/Scripts/Window_PlayTime.rb +40 -0
- data/Scripts/Window_SaveFile.rb +91 -0
- data/Scripts/Window_Selectable.rb +203 -0
- data/Scripts/Window_Settings.rb +469 -0
- data/Scripts/Window_ShopBuy.rb +93 -0
- data/Scripts/Window_ShopCommand.rb +37 -0
- data/Scripts/Window_ShopNumber.rb +87 -0
- data/Scripts/Window_ShopSell.rb +94 -0
- data/Scripts/Window_ShopStatus.rb +107 -0
- data/Scripts/Window_Skill.rb +83 -0
- data/Scripts/Window_SkillStatus.rb +28 -0
- data/Scripts/Window_Status.rb +64 -0
- data/Scripts/Window_Steps.rb +26 -0
- data/Scripts/Window_Target.rb +49 -0
- data/Scripts/_scripts.txt +110 -0
- data/Scripts/i18n_English.rb +59 -0
- data/Scripts/i18n_Language.rb +130 -0
- data/lib/rmxp_extractor/classnames.rb +6 -0
- data/lib/rmxp_extractor/data_export.rb +4 -2
- data/lib/rmxp_extractor/version.rb +1 -1
- metadata +111 -125
- data/Data/Map-1.rxdata +0 -0
- data/Data/Map-327.rxdata +0 -0
- data/Data/Map264.rxdata +0 -0
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- data/Data/Map361.rxdata +0 -0
- data/Data/Map362.rxdata +0 -0
- data/Data/Map363.rxdata +0 -0
- data/Data/Map364.rxdata +0 -0
- data/Data/Map365.rxdata +0 -0
- data/Data/Map366.rxdata +0 -0
- data/Data/Map367.rxdata +0 -0
- data/Data/Map368.rxdata +0 -0
- data/Data/Map369.rxdata +0 -0
- data/Data/Map370.rxdata +0 -0
- data/Data/Map371.rxdata +0 -0
- data/Data/Map372.rxdata +0 -0
- data/Data/Map373.rxdata +0 -0
- data/Data/Map374.rxdata +0 -0
- data/Data/Map375.rxdata +0 -0
- data/Data/Map376.rxdata +0 -0
- data/Data/Map377.rxdata +0 -0
- data/Data/Map378.rxdata +0 -0
- data/Data/Map379.rxdata +0 -0
- data/Data/Map380.rxdata +0 -0
- data/Data/Map381.rxdata +0 -0
- data/Data/Map382.rxdata +0 -0
- data/Data/Map383.rxdata +0 -0
- data/Data/Map384.rxdata +0 -0
- data/Data/Map385.rxdata +0 -0
data/Scripts/RPG.rb
ADDED
@@ -0,0 +1,55 @@
|
|
1
|
+
# Put any overrides/extensions to RGSS modules here
|
2
|
+
|
3
|
+
module RPG
|
4
|
+
module Cache
|
5
|
+
def self.character(filename, hue)
|
6
|
+
filename = filename.downcase
|
7
|
+
if $game_switches[160] && filename.start_with?("niko")
|
8
|
+
filename.gsub!(/niko/, "en")
|
9
|
+
end
|
10
|
+
self.load_bitmap("Graphics/Characters/", filename, hue)
|
11
|
+
end
|
12
|
+
def self.face(filename)
|
13
|
+
#lowercasing facepic name to be more case insensitive
|
14
|
+
#to catch the few instances where we use "Niko" instead of "niko"
|
15
|
+
filename = filename.downcase
|
16
|
+
|
17
|
+
#april fools!
|
18
|
+
t = Time.now
|
19
|
+
if t.month == 4 && t.day == 1 && filename.start_with?("niko")
|
20
|
+
filename = "af"
|
21
|
+
end
|
22
|
+
|
23
|
+
if $game_switches[160] && filename.start_with?("niko")
|
24
|
+
filename.gsub!(/niko/, "en")
|
25
|
+
end
|
26
|
+
self.load_bitmap("Graphics/Faces/", filename)
|
27
|
+
end
|
28
|
+
def self.menu(filename)
|
29
|
+
self.load_bitmap("Graphics/Menus/", filename)
|
30
|
+
end
|
31
|
+
def self.lightmap(filename)
|
32
|
+
self.load_bitmap("Graphics/Lightmaps/", filename)
|
33
|
+
end
|
34
|
+
def self.light(filename)
|
35
|
+
self.load_bitmap("Graphics/Lights/", filename)
|
36
|
+
end
|
37
|
+
def self.misc(filename)
|
38
|
+
self.load_bitmap("Graphics/Misc/", filename)
|
39
|
+
end
|
40
|
+
end
|
41
|
+
end
|
42
|
+
|
43
|
+
class Tone
|
44
|
+
def +(o)
|
45
|
+
Tone.new(self.red + o.red, self.green + o.green, self.blue + o.blue, self.gray + o.gray)
|
46
|
+
end
|
47
|
+
|
48
|
+
def *(s)
|
49
|
+
Tone.new(self.red * s, self.green * s, self.blue * s, self.gray * s)
|
50
|
+
end
|
51
|
+
|
52
|
+
def blank?
|
53
|
+
self.red == 0 && self.green == 0 && self.blue == 0 && self.gray == 0
|
54
|
+
end
|
55
|
+
end
|
data/Scripts/SaveLoad.rb
ADDED
@@ -0,0 +1,275 @@
|
|
1
|
+
SAVE_FILE_NAME = Oneshot::SAVE_PATH + '/save.dat'
|
2
|
+
PERMA_FLAGS_NAME = Oneshot::SAVE_PATH + '/p-settings.dat'
|
3
|
+
FAKE_SAVE_NAME = Oneshot::GAME_PATH + '/Oneshot/save_progress.oneshot'
|
4
|
+
|
5
|
+
|
6
|
+
def erase_game
|
7
|
+
File.delete(SAVE_FILE_NAME) unless !File.exists?(SAVE_FILE_NAME)
|
8
|
+
end
|
9
|
+
|
10
|
+
def fake_save
|
11
|
+
Dir.mkdir(Oneshot::GAME_PATH) unless File.exists?(Oneshot::GAME_PATH)
|
12
|
+
Dir.mkdir(Oneshot::GAME_PATH + "/Oneshot") unless File.exists?(Oneshot::GAME_PATH + "/Oneshot")
|
13
|
+
File.open(FAKE_SAVE_NAME, 'wb+') do |file|
|
14
|
+
# Wrire frame count for measuring play time
|
15
|
+
Marshal.dump(Graphics.frame_count, file)
|
16
|
+
# Increase save count by 1
|
17
|
+
$game_system.save_count += 1
|
18
|
+
# Save magic number
|
19
|
+
# (A random value will be written each time saving with editor)
|
20
|
+
$game_system.magic_number = $data_system.magic_number
|
21
|
+
# Write each type of game object
|
22
|
+
Marshal.dump($game_system, file)
|
23
|
+
Marshal.dump($game_switches, file)
|
24
|
+
Marshal.dump($game_variables, file)
|
25
|
+
Marshal.dump($game_self_switches, file)
|
26
|
+
Marshal.dump($game_screen, file)
|
27
|
+
Marshal.dump($game_actors, file)
|
28
|
+
Marshal.dump($game_party, file)
|
29
|
+
Marshal.dump($game_map, file)
|
30
|
+
Marshal.dump($game_player, file)
|
31
|
+
Marshal.dump($game_followers, file)
|
32
|
+
Marshal.dump($game_oneshot, file)
|
33
|
+
Marshal.dump($game_fasttravel, file)
|
34
|
+
Marshal.dump($game_temp.footstep_sfx , file)
|
35
|
+
file.puts('HeyNoxidHeresTheLanguage[' + $persistent.langcode + ']')
|
36
|
+
end
|
37
|
+
write_perma_flags(PERMA_FLAGS_NAME)
|
38
|
+
end
|
39
|
+
|
40
|
+
def save
|
41
|
+
if ($game_variables[3] == 0) #don't save if intro variable isn't set
|
42
|
+
return
|
43
|
+
end
|
44
|
+
write_save(SAVE_FILE_NAME)
|
45
|
+
write_perma_flags(PERMA_FLAGS_NAME)
|
46
|
+
|
47
|
+
Dir.mkdir(Oneshot::SAVE_PATH + "/save_backups") unless File.exists?(Oneshot::SAVE_PATH + "/save_backups")
|
48
|
+
i = 5
|
49
|
+
while i > 0
|
50
|
+
#delete save5.bk if it exists
|
51
|
+
if File.exists?(Oneshot::SAVE_PATH + "/save_backups/save" + i.to_s + ".bk")
|
52
|
+
File.delete(Oneshot::SAVE_PATH + "/save_backups/save" + i.to_s + ".bk")
|
53
|
+
end
|
54
|
+
#delete p-settings5.bk if it exists
|
55
|
+
if File.exists?(Oneshot::SAVE_PATH + "/save_backups/p-settings" + i.to_s + ".bk")
|
56
|
+
File.delete(Oneshot::SAVE_PATH + "/save_backups/p-settings" + i.to_s + ".bk")
|
57
|
+
end
|
58
|
+
|
59
|
+
#rename save4.bk to save5.bk if save4.bk exists
|
60
|
+
if File.exists?(Oneshot::SAVE_PATH + "/save_backups/save" + (i-1).to_s + ".bk")
|
61
|
+
File.rename(Oneshot::SAVE_PATH + "/save_backups/save" + (i-1).to_s + ".bk", Oneshot::SAVE_PATH + "/save_backups/save" + i.to_s + ".bk" )
|
62
|
+
end
|
63
|
+
#rename p-settings4.bk to p-settings5.bk if save4.bk exists
|
64
|
+
if File.exists?(Oneshot::SAVE_PATH + "/save_backups/p-settings" + (i-1).to_s + ".bk")
|
65
|
+
File.rename(Oneshot::SAVE_PATH + "/save_backups/p-settings" + (i-1).to_s + ".bk", Oneshot::SAVE_PATH + "/save_backups/p-settings" + i.to_s + ".bk" )
|
66
|
+
end
|
67
|
+
|
68
|
+
i -= 1
|
69
|
+
end
|
70
|
+
write_save(Oneshot::SAVE_PATH + "/save_backups/save1.bk")
|
71
|
+
write_perma_flags(Oneshot::SAVE_PATH + "/save_backups/p-settings1.bk")
|
72
|
+
|
73
|
+
end
|
74
|
+
|
75
|
+
def write_save(filename)
|
76
|
+
if ($game_variables[3] == 0) #don't save if intro variable isn't set
|
77
|
+
return
|
78
|
+
end
|
79
|
+
File.open(filename, 'wb') do |file|
|
80
|
+
# Wrire frame count for measuring play time
|
81
|
+
Marshal.dump(Graphics.frame_count, file)
|
82
|
+
# Increase save count by 1
|
83
|
+
$game_system.save_count += 1
|
84
|
+
# Save magic number
|
85
|
+
# (A random value will be written each time saving with editor)
|
86
|
+
$game_system.magic_number = $data_system.magic_number
|
87
|
+
# Write each type of game object
|
88
|
+
Marshal.dump($game_system, file)
|
89
|
+
Marshal.dump($game_switches, file)
|
90
|
+
Marshal.dump($game_variables, file)
|
91
|
+
Marshal.dump($game_self_switches, file)
|
92
|
+
Marshal.dump($game_screen, file)
|
93
|
+
Marshal.dump($game_actors, file)
|
94
|
+
Marshal.dump($game_party, file)
|
95
|
+
Marshal.dump($game_map, file)
|
96
|
+
Marshal.dump($game_player, file)
|
97
|
+
Marshal.dump($game_followers, file)
|
98
|
+
Marshal.dump($game_oneshot, file)
|
99
|
+
Marshal.dump($game_fasttravel, file)
|
100
|
+
Marshal.dump($game_temp.footstep_sfx , file)
|
101
|
+
end
|
102
|
+
end
|
103
|
+
|
104
|
+
def write_perma_flags(filename)
|
105
|
+
perma_flags = Array.new(25, false)
|
106
|
+
for i in 151..175
|
107
|
+
perma_flags[i-151] = $game_switches[i]
|
108
|
+
end
|
109
|
+
perma_vars = Array.new(25, 0)
|
110
|
+
for i in 76..100
|
111
|
+
perma_vars[i-76] = $game_variables[i]
|
112
|
+
end
|
113
|
+
p_name = $game_oneshot.player_name
|
114
|
+
|
115
|
+
File.open(filename, 'wb') do |file|
|
116
|
+
Marshal.dump(perma_flags, file)
|
117
|
+
Marshal.dump(perma_vars, file)
|
118
|
+
Marshal.dump(p_name,file)
|
119
|
+
end
|
120
|
+
end
|
121
|
+
|
122
|
+
def load(filename)
|
123
|
+
return false if !FileTest.exist?(filename) || $debug
|
124
|
+
File.open(filename, 'rb') do |file|
|
125
|
+
# Read frame count for measuring play time
|
126
|
+
Graphics.frame_count = Marshal.load(file)
|
127
|
+
# Read each type of game object
|
128
|
+
$game_system = Marshal.load(file)
|
129
|
+
$game_switches = Marshal.load(file)
|
130
|
+
$game_variables = Marshal.load(file)
|
131
|
+
$game_self_switches = Marshal.load(file)
|
132
|
+
$game_screen = Marshal.load(file)
|
133
|
+
$game_actors = Marshal.load(file)
|
134
|
+
$game_party = Marshal.load(file)
|
135
|
+
$game_map = Marshal.load(file)
|
136
|
+
$game_player = Marshal.load(file)
|
137
|
+
$game_followers = Marshal.load(file)
|
138
|
+
$game_oneshot = Marshal.load(file)
|
139
|
+
$game_fasttravel = Marshal.load(file)
|
140
|
+
$game_temp.footstep_sfx = Marshal.load(file)
|
141
|
+
# If magic number is different from when saving
|
142
|
+
# (if editing was added with editor)
|
143
|
+
if $game_system.magic_number != $data_system.magic_number
|
144
|
+
# Load map
|
145
|
+
$game_map.setup($game_map.map_id)
|
146
|
+
if !$game_switches[100]
|
147
|
+
$game_player.center($game_player.x, $game_player.y)
|
148
|
+
end
|
149
|
+
end
|
150
|
+
# Refresh party members
|
151
|
+
$game_party.refresh
|
152
|
+
|
153
|
+
f_prev = $game_player
|
154
|
+
for f in $game_followers
|
155
|
+
f.leader = f_prev
|
156
|
+
f.moveto($game_player.x, $game_player.y)
|
157
|
+
f_prev = f
|
158
|
+
end
|
159
|
+
end
|
160
|
+
return true
|
161
|
+
end
|
162
|
+
|
163
|
+
def load_perma_flags
|
164
|
+
|
165
|
+
begin
|
166
|
+
read_perma_flags(PERMA_FLAGS_NAME)
|
167
|
+
rescue TypeError, ArgumentError => e
|
168
|
+
puts "oops: #{e.message}"
|
169
|
+
EdText.err("p-settings.dat corrupt. Attempting to load backup.")
|
170
|
+
for i in 1..6
|
171
|
+
if !File.exists?(Oneshot::SAVE_PATH + "/save_backups/p-settings" + (i).to_s + ".bk")
|
172
|
+
EdText.err("All p-settings backups corrupt! Deleting corrupt p-settings file and shutting down.")
|
173
|
+
File.delete(PERMA_FLAGS_NAME)
|
174
|
+
Oneshot.allow_exit true
|
175
|
+
Kernel.abort("All p-settings backups corrupt! Deleting corrupt p-settings file and shutting down.")
|
176
|
+
break
|
177
|
+
end
|
178
|
+
begin
|
179
|
+
read_perma_flags(Oneshot::SAVE_PATH + "/save_backups/p-settings" + (i).to_s + ".bk")
|
180
|
+
break
|
181
|
+
rescue TypeError, ArgumentError => e2
|
182
|
+
puts "oops: #{e2.message}"
|
183
|
+
EdText.err("p-settings" + (i).to_s + ".bk corrupt. Attempting to load backup.")
|
184
|
+
end
|
185
|
+
end
|
186
|
+
end
|
187
|
+
|
188
|
+
end
|
189
|
+
|
190
|
+
def read_perma_flags(filename)
|
191
|
+
return false if !FileTest.exist?(filename)
|
192
|
+
perma_flags = nil
|
193
|
+
perma_vars = nil
|
194
|
+
p_name = nil
|
195
|
+
File.open(filename, 'rb') do |file|
|
196
|
+
perma_flags = Marshal.load(file)
|
197
|
+
perma_vars = Marshal.load(file)
|
198
|
+
p_name = Marshal.load(file)
|
199
|
+
end
|
200
|
+
for i in 151..175
|
201
|
+
$game_switches[i] = perma_flags[i-151]
|
202
|
+
end
|
203
|
+
for i in 76..100
|
204
|
+
$game_variables[i] = perma_vars[i-76]
|
205
|
+
end
|
206
|
+
$game_oneshot.player_name = p_name
|
207
|
+
end
|
208
|
+
|
209
|
+
def real_load
|
210
|
+
|
211
|
+
#load save data
|
212
|
+
begin
|
213
|
+
load(SAVE_FILE_NAME)
|
214
|
+
rescue TypeError, ArgumentError => e
|
215
|
+
puts "oops: #{e.message}"
|
216
|
+
EdText.err("save.dat corrupt. Attempting to load backup.")
|
217
|
+
for i in 1..6
|
218
|
+
if !File.exists?(Oneshot::SAVE_PATH + "/save_backups/save" + (i).to_s + ".bk")
|
219
|
+
EdText.err("All save backups corrupt! Deleting corrupt save and shutting down.")
|
220
|
+
File.delete(SAVE_FILE_NAME)
|
221
|
+
Oneshot.allow_exit true
|
222
|
+
Kernel.abort("All save backups corrupt! Deleting corrupt save file and shutting down.")
|
223
|
+
break
|
224
|
+
end
|
225
|
+
begin
|
226
|
+
load(Oneshot::SAVE_PATH + "/save_backups/save" + (i).to_s + ".bk")
|
227
|
+
break
|
228
|
+
rescue TypeError, ArgumentError => e2
|
229
|
+
puts "oops: #{e2.message}"
|
230
|
+
EdText.err("save" + (i).to_s + ".bk corrupt. Attempting to load backup.")
|
231
|
+
end
|
232
|
+
end
|
233
|
+
end
|
234
|
+
|
235
|
+
load_perma_flags
|
236
|
+
|
237
|
+
|
238
|
+
# Restore BGM and BGS
|
239
|
+
# switch 181 or 183 or 186 means its time for a dream, so no BGM
|
240
|
+
|
241
|
+
if !($game_switches[181] || $game_switches[183] || $game_switches[186] || $game_switches[188] || $game_switches[190])
|
242
|
+
$game_system.bgm_play($game_system.playing_bgm)
|
243
|
+
$game_system.bgs_play($game_system.playing_bgs)
|
244
|
+
end
|
245
|
+
# Update map (run parallel process event)
|
246
|
+
$game_map.update
|
247
|
+
# Switch to map screen
|
248
|
+
$scene = Scene_Map.new
|
249
|
+
if !$game_switches[198] # if this was a "checkpoint" save
|
250
|
+
$game_temp.common_event_id = 42
|
251
|
+
end
|
252
|
+
# Set wallpaper if necessary
|
253
|
+
if $game_oneshot.wallpaper
|
254
|
+
Wallpaper.set $game_oneshot.wallpaper, $game_oneshot.wallpaper_color
|
255
|
+
end
|
256
|
+
end
|
257
|
+
|
258
|
+
def save_exists
|
259
|
+
return FileTest.exist?(SAVE_FILE_NAME)
|
260
|
+
end
|
261
|
+
|
262
|
+
def fake_save_exists
|
263
|
+
return FileTest.exist?(FAKE_SAVE_NAME)
|
264
|
+
end
|
265
|
+
|
266
|
+
def quit_game_bed
|
267
|
+
$game_system.map_interpreter.index += 1
|
268
|
+
save
|
269
|
+
$game_system.map_interpreter.index -= 1
|
270
|
+
$scene = nil
|
271
|
+
end
|
272
|
+
|
273
|
+
def quit_game_no_save
|
274
|
+
$scene = nil
|
275
|
+
end
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#==============================================================================
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# ** Scene_Debug
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#------------------------------------------------------------------------------
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# This class performs debug screen processing.
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#==============================================================================
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class Scene_Debug
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#--------------------------------------------------------------------------
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# * Main Processing
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#--------------------------------------------------------------------------
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def main
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# Make windows
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@left_window = Window_DebugLeft.new
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@right_window = Window_DebugRight.new
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@help_window = Window_Base.new(192, 352, 448, 128)
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@help_window.contents = Bitmap.new(406, 96)
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# Restore previously selected item
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@left_window.top_row = $game_temp.debug_top_row
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@left_window.index = $game_temp.debug_index
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@right_window.mode = @left_window.mode
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@right_window.top_id = @left_window.top_id
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# Execute transition
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Graphics.transition
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# Main loop
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loop do
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# Update game screen
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Graphics.update
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# Update input information
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Input.update
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# Frame update
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update
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# Abort loop if screen is changed
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if $scene != self
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break
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end
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end
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# Refresh map
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$game_map.refresh
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# Prepare for transition
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Graphics.freeze
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# Dispose of windows
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@left_window.dispose
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@right_window.dispose
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@help_window.dispose
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end
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#--------------------------------------------------------------------------
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# * Frame Update
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#--------------------------------------------------------------------------
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def update
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# Update windows
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@right_window.mode = @left_window.mode
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@right_window.top_id = @left_window.top_id
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@left_window.update
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@right_window.update
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# Memorize selected item
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$game_temp.debug_top_row = @left_window.top_row
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$game_temp.debug_index = @left_window.index
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# If left window is active: call update_left
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if @left_window.active
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update_left
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return
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end
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# If right window is active: call update_right
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if @right_window.active
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update_right
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return
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end
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end
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#--------------------------------------------------------------------------
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# * Frame Update (when left window is active)
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#--------------------------------------------------------------------------
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def update_left
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# If B button was pressed
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if Input.trigger?(Input::CANCEL)
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# Play cancel SE
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$game_system.se_play($data_system.cancel_se)
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# Switch to map screen
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$scene = Scene_Map.new
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return
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end
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# If C button was pressed
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if Input.trigger?(Input::ACTION)
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# Play decision SE
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$game_system.se_play($data_system.decision_se)
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# Display help
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if @left_window.mode == 0
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text1 = "C (Enter) : ON / OFF"
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@help_window.contents.draw_text(4, 0, 406, 32, text1)
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else
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text1 = "Left : -1 Right : +1"
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text2 = "L (Pageup) : -10"
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text3 = "R (Pagedown) : +10"
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@help_window.contents.draw_text(4, 0, 406, 32, text1)
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@help_window.contents.draw_text(4, 32, 406, 32, text2)
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@help_window.contents.draw_text(4, 64, 406, 32, text3)
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end
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# Activate right window
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@left_window.active = false
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@right_window.active = true
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@right_window.index = 0
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return
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end
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end
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#--------------------------------------------------------------------------
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# * Frame Update (when right window is active)
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#--------------------------------------------------------------------------
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def update_right
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# If B button was pressed
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if Input.trigger?(Input::CANCEL)
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# Play cancel SE
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$game_system.se_play($data_system.cancel_se)
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# Activate left window
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@left_window.active = true
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@right_window.active = false
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@right_window.index = -1
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# Erase help
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@help_window.contents.clear
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return
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end
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# Get selected switch / variable ID
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current_id = @right_window.top_id + @right_window.index
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# If switch
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if @right_window.mode == 0
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# If C button was pressed
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if Input.trigger?(Input::ACTION)
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# Play decision SE
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$game_system.se_play($data_system.decision_se)
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# Reverse ON / OFF
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$game_switches[current_id] = (not $game_switches[current_id])
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@right_window.refresh
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return
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end
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end
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# If variable
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if @right_window.mode == 1
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# If right button was pressed
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if Input.repeat?(Input::RIGHT)
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# Play cursor SE
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$game_system.se_play($data_system.cursor_se)
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# Increase variables by 1
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$game_variables[current_id] += 1
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# Maximum limit check
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if $game_variables[current_id] > 99999999
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$game_variables[current_id] = 99999999
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end
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@right_window.refresh
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return
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end
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# If left button was pressed
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if Input.repeat?(Input::LEFT)
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# Play cursor SE
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$game_system.se_play($data_system.cursor_se)
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# Decrease variables by 1
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$game_variables[current_id] -= 1
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# Minimum limit check
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if $game_variables[current_id] < -99999999
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$game_variables[current_id] = -99999999
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end
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@right_window.refresh
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return
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end
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# If R button was pressed
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if Input.repeat?(Input::R)
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# Play cursor SE
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$game_system.se_play($data_system.cursor_se)
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# Increase variables by 10
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$game_variables[current_id] += 10
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# Maximum limit check
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if $game_variables[current_id] > 99999999
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$game_variables[current_id] = 99999999
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end
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@right_window.refresh
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return
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end
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# If L button was pressed
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if Input.repeat?(Input::L)
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# Play cursor SE
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$game_system.se_play($data_system.cursor_se)
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# Decrease variables by 10
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$game_variables[current_id] -= 10
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# Minimum limit check
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if $game_variables[current_id] < -99999999
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$game_variables[current_id] = -99999999
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end
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@right_window.refresh
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return
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end
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end
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end
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end
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@@ -0,0 +1,108 @@
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1
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#==============================================================================
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2
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# ** Scene_End
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3
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#------------------------------------------------------------------------------
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4
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# This class performs game end screen processing.
|
5
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#==============================================================================
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6
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|
7
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class Scene_End
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8
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#--------------------------------------------------------------------------
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9
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# * Main Processing
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10
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#--------------------------------------------------------------------------
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def main
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# Make command window
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13
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+
s1 = "To Title"
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+
s2 = "Shutdown"
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s3 = "Cancel"
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+
@command_window = Window_Command.new(192, [s1, s2, s3])
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+
@command_window.x = 320 - @command_window.width / 2
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18
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+
@command_window.y = 240 - @command_window.height / 2
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19
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+
# Execute transition
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20
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+
Graphics.transition
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21
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+
# Main loop
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22
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loop do
|
23
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+
# Update game screen
|
24
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+
Graphics.update
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25
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+
# Update input information
|
26
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Input.update
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27
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+
# Frame Update
|
28
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+
update
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29
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+
# Abort loop if screen is changed
|
30
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+
if $scene != self
|
31
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+
break
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32
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+
end
|
33
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+
end
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34
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# Prepare for transition
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35
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Graphics.freeze
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36
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# Dispose of window
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37
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+
@command_window.dispose
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38
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+
# If switching to title screen
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39
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+
if $scene.is_a?(Scene_Title)
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40
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+
# Fade out screen
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41
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+
Graphics.transition
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42
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+
Graphics.freeze
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43
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+
end
|
44
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end
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45
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#--------------------------------------------------------------------------
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46
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+
# * Frame Update
|
47
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#--------------------------------------------------------------------------
|
48
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+
def update
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49
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# Update command window
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50
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+
@command_window.update
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51
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+
# If B button was pressed
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+
if Input.trigger?(Input::CANCEL)
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53
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+
# Play cancel SE
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54
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+
$game_system.se_play($data_system.cancel_se)
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# Switch to menu screen
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56
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+
$scene = Scene_Menu.new(5)
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57
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+
return
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58
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+
end
|
59
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# If C button was pressed
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60
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+
if Input.trigger?(Input::ACTION)
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61
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# Branch by command window cursor position
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62
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case @command_window.index
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when 0 # to title
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command_to_title
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when 1 # shutdown
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command_shutdown
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when 2 # quit
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68
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command_cancel
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69
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+
end
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70
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return
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end
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72
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end
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73
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#--------------------------------------------------------------------------
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74
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# * Process When Choosing [To Title] Command
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75
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#--------------------------------------------------------------------------
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76
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def command_to_title
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# Play decision SE
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$game_system.se_play($data_system.decision_se)
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# Fade out BGM, BGS, and ME
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Audio.bgm_fade(800)
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Audio.bgs_fade(800)
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Audio.me_fade(800)
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# Switch to title screen
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$scene = Scene_Title.new
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end
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86
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#--------------------------------------------------------------------------
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87
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# * Process When Choosing [Shutdown] Command
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88
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#--------------------------------------------------------------------------
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89
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def command_shutdown
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90
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# Play decision SE
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$game_system.se_play($data_system.decision_se)
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# Fade out BGM, BGS, and ME
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93
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Audio.bgm_fade(800)
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Audio.bgs_fade(800)
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95
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Audio.me_fade(800)
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96
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# Shutdown
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97
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$scene = nil
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98
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end
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99
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#--------------------------------------------------------------------------
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100
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# * Process When Choosing [Cancel] Command
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101
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#--------------------------------------------------------------------------
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102
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def command_cancel
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# Play decision SE
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104
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$game_system.se_play($data_system.decision_se)
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# Switch to menu screen
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106
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$scene = Scene_Menu.new(5)
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107
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end
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108
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end
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