rmxp_extractor 1.5 → 1.6

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Files changed (520) hide show
  1. checksums.yaml +4 -4
  2. data/Data/Actors.rxdata +0 -0
  3. data/Data/Animations.rxdata +0 -0
  4. data/Data/Armors.rxdata +0 -0
  5. data/Data/Classes.rxdata +0 -0
  6. data/Data/CommonEvents.rxdata +0 -0
  7. data/Data/Enemies.rxdata +0 -0
  8. data/Data/Items.rxdata +0 -0
  9. data/Data/Map001.rxdata +0 -0
  10. data/Data/Map002.rxdata +0 -0
  11. data/Data/Map003.rxdata +0 -0
  12. data/Data/Map004.rxdata +0 -0
  13. data/Data/Map005.rxdata +0 -0
  14. data/Data/Map006.rxdata +0 -0
  15. data/Data/Map007.rxdata +0 -0
  16. data/Data/Map008.rxdata +0 -0
  17. data/Data/Map009.rxdata +0 -0
  18. data/Data/Map010.rxdata +0 -0
  19. data/Data/Map011.rxdata +0 -0
  20. data/Data/Map012.rxdata +0 -0
  21. data/Data/Map013.rxdata +0 -0
  22. data/Data/Map014.rxdata +0 -0
  23. data/Data/Map015.rxdata +0 -0
  24. data/Data/Map016.rxdata +0 -0
  25. data/Data/Map017.rxdata +0 -0
  26. data/Data/Map018.rxdata +0 -0
  27. data/Data/Map019.rxdata +0 -0
  28. data/Data/Map020.rxdata +0 -0
  29. data/Data/Map021.rxdata +0 -0
  30. data/Data/Map022.rxdata +0 -0
  31. data/Data/Map023.rxdata +0 -0
  32. data/Data/Map024.rxdata +0 -0
  33. data/Data/Map025.rxdata +0 -0
  34. data/Data/Map026.rxdata +0 -0
  35. data/Data/Map027.rxdata +0 -0
  36. data/Data/Map028.rxdata +0 -0
  37. data/Data/Map029.rxdata +0 -0
  38. data/Data/Map030.rxdata +0 -0
  39. data/Data/Map031.rxdata +0 -0
  40. data/Data/Map032.rxdata +0 -0
  41. data/Data/Map033.rxdata +0 -0
  42. data/Data/Map034.rxdata +0 -0
  43. data/Data/Map035.rxdata +0 -0
  44. data/Data/Map036.rxdata +0 -0
  45. data/Data/Map037.rxdata +0 -0
  46. data/Data/Map038.rxdata +0 -0
  47. data/Data/Map039.rxdata +0 -0
  48. data/Data/Map040.rxdata +0 -0
  49. data/Data/Map041.rxdata +0 -0
  50. data/Data/Map042.rxdata +0 -0
  51. data/Data/Map043.rxdata +0 -0
  52. data/Data/Map044.rxdata +0 -0
  53. data/Data/Map045.rxdata +0 -0
  54. data/Data/Map046.rxdata +0 -0
  55. data/Data/Map047.rxdata +0 -0
  56. data/Data/Map048.rxdata +0 -0
  57. data/Data/Map049.rxdata +0 -0
  58. data/Data/Map050.rxdata +0 -0
  59. data/Data/Map051.rxdata +0 -0
  60. data/Data/Map052.rxdata +0 -0
  61. data/Data/Map053.rxdata +0 -0
  62. data/Data/Map054.rxdata +0 -0
  63. data/Data/Map055.rxdata +0 -0
  64. data/Data/Map056.rxdata +0 -0
  65. data/Data/Map057.rxdata +0 -0
  66. data/Data/Map058.rxdata +0 -0
  67. data/Data/Map059.rxdata +0 -0
  68. data/Data/Map060.rxdata +0 -0
  69. data/Data/Map061.rxdata +0 -0
  70. data/Data/Map062.rxdata +0 -0
  71. data/Data/Map063.rxdata +0 -0
  72. data/Data/Map064.rxdata +0 -0
  73. data/Data/Map065.rxdata +0 -0
  74. data/Data/Map066.rxdata +0 -0
  75. data/Data/Map067.rxdata +0 -0
  76. data/Data/Map068.rxdata +0 -0
  77. data/Data/Map069.rxdata +0 -0
  78. data/Data/Map070.rxdata +0 -0
  79. data/Data/Map071.rxdata +0 -0
  80. data/Data/Map072.rxdata +0 -0
  81. data/Data/Map073.rxdata +0 -0
  82. data/Data/Map074.rxdata +0 -0
  83. data/Data/Map075.rxdata +0 -0
  84. data/Data/Map076.rxdata +0 -0
  85. data/Data/Map077.rxdata +0 -0
  86. data/Data/Map078.rxdata +0 -0
  87. data/Data/Map079.rxdata +0 -0
  88. data/Data/Map080.rxdata +0 -0
  89. data/Data/Map081.rxdata +0 -0
  90. data/Data/Map082.rxdata +0 -0
  91. data/Data/Map083.rxdata +0 -0
  92. data/Data/Map084.rxdata +0 -0
  93. data/Data/Map085.rxdata +0 -0
  94. data/Data/Map086.rxdata +0 -0
  95. data/Data/Map087.rxdata +0 -0
  96. data/Data/Map088.rxdata +0 -0
  97. data/Data/Map089.rxdata +0 -0
  98. data/Data/Map090.rxdata +0 -0
  99. data/Data/Map091.rxdata +0 -0
  100. data/Data/Map092.rxdata +0 -0
  101. data/Data/Map093.rxdata +0 -0
  102. data/Data/Map094.rxdata +0 -0
  103. data/Data/Map095.rxdata +0 -0
  104. data/Data/Map096.rxdata +0 -0
  105. data/Data/Map097.rxdata +0 -0
  106. data/Data/Map098.rxdata +0 -0
  107. data/Data/Map099.rxdata +0 -0
  108. data/Data/Map100.rxdata +0 -0
  109. data/Data/Map101.rxdata +0 -0
  110. data/Data/Map102.rxdata +0 -0
  111. data/Data/Map103.rxdata +0 -0
  112. data/Data/Map104.rxdata +0 -0
  113. data/Data/Map105.rxdata +0 -0
  114. data/Data/Map106.rxdata +0 -0
  115. data/Data/Map107.rxdata +0 -0
  116. data/Data/Map108.rxdata +0 -0
  117. data/Data/Map109.rxdata +0 -0
  118. data/Data/Map110.rxdata +0 -0
  119. data/Data/Map111.rxdata +0 -0
  120. data/Data/Map112.rxdata +0 -0
  121. data/Data/Map113.rxdata +0 -0
  122. data/Data/Map114.rxdata +0 -0
  123. data/Data/Map115.rxdata +0 -0
  124. data/Data/Map116.rxdata +0 -0
  125. data/Data/Map117.rxdata +0 -0
  126. data/Data/Map118.rxdata +0 -0
  127. data/Data/Map119.rxdata +0 -0
  128. data/Data/Map120.rxdata +0 -0
  129. data/Data/Map121.rxdata +0 -0
  130. data/Data/Map122.rxdata +0 -0
  131. data/Data/Map123.rxdata +0 -0
  132. data/Data/Map124.rxdata +0 -0
  133. data/Data/Map125.rxdata +0 -0
  134. data/Data/Map126.rxdata +0 -0
  135. data/Data/Map127.rxdata +0 -0
  136. data/Data/Map128.rxdata +0 -0
  137. data/Data/Map129.rxdata +0 -0
  138. data/Data/Map130.rxdata +0 -0
  139. data/Data/Map131.rxdata +0 -0
  140. data/Data/Map132.rxdata +0 -0
  141. data/Data/Map133.rxdata +0 -0
  142. data/Data/Map134.rxdata +0 -0
  143. data/Data/Map135.rxdata +0 -0
  144. data/Data/Map136.rxdata +0 -0
  145. data/Data/Map137.rxdata +0 -0
  146. data/Data/Map138.rxdata +0 -0
  147. data/Data/Map139.rxdata +0 -0
  148. data/Data/Map140.rxdata +0 -0
  149. data/Data/Map141.rxdata +0 -0
  150. data/Data/Map142.rxdata +0 -0
  151. data/Data/Map143.rxdata +0 -0
  152. data/Data/Map144.rxdata +0 -0
  153. data/Data/Map145.rxdata +0 -0
  154. data/Data/Map146.rxdata +0 -0
  155. data/Data/Map147.rxdata +0 -0
  156. data/Data/Map148.rxdata +0 -0
  157. data/Data/Map149.rxdata +0 -0
  158. data/Data/Map150.rxdata +0 -0
  159. data/Data/Map151.rxdata +0 -0
  160. data/Data/Map152.rxdata +0 -0
  161. data/Data/Map153.rxdata +0 -0
  162. data/Data/Map154.rxdata +0 -0
  163. data/Data/Map155.rxdata +0 -0
  164. data/Data/Map156.rxdata +0 -0
  165. data/Data/Map157.rxdata +0 -0
  166. data/Data/Map158.rxdata +0 -0
  167. data/Data/Map159.rxdata +0 -0
  168. data/Data/Map160.rxdata +0 -0
  169. data/Data/Map161.rxdata +0 -0
  170. data/Data/Map162.rxdata +0 -0
  171. data/Data/Map163.rxdata +0 -0
  172. data/Data/Map164.rxdata +0 -0
  173. data/Data/Map165.rxdata +0 -0
  174. data/Data/Map166.rxdata +0 -0
  175. data/Data/Map167.rxdata +0 -0
  176. data/Data/Map168.rxdata +0 -0
  177. data/Data/Map169.rxdata +0 -0
  178. data/Data/Map170.rxdata +0 -0
  179. data/Data/Map171.rxdata +0 -0
  180. data/Data/Map172.rxdata +0 -0
  181. data/Data/Map173.rxdata +0 -0
  182. data/Data/Map174.rxdata +0 -0
  183. data/Data/Map175.rxdata +0 -0
  184. data/Data/Map176.rxdata +0 -0
  185. data/Data/Map177.rxdata +0 -0
  186. data/Data/Map178.rxdata +0 -0
  187. data/Data/Map179.rxdata +0 -0
  188. data/Data/Map180.rxdata +0 -0
  189. data/Data/Map181.rxdata +0 -0
  190. data/Data/Map182.rxdata +0 -0
  191. data/Data/Map183.rxdata +0 -0
  192. data/Data/Map184.rxdata +0 -0
  193. data/Data/Map185.rxdata +0 -0
  194. data/Data/Map186.rxdata +0 -0
  195. data/Data/Map187.rxdata +0 -0
  196. data/Data/Map188.rxdata +0 -0
  197. data/Data/Map189.rxdata +0 -0
  198. data/Data/Map190.rxdata +0 -0
  199. data/Data/Map191.rxdata +0 -0
  200. data/Data/Map192.rxdata +0 -0
  201. data/Data/Map193.rxdata +0 -0
  202. data/Data/Map194.rxdata +0 -0
  203. data/Data/Map195.rxdata +0 -0
  204. data/Data/Map196.rxdata +0 -0
  205. data/Data/Map197.rxdata +0 -0
  206. data/Data/Map198.rxdata +0 -0
  207. data/Data/Map199.rxdata +0 -0
  208. data/Data/Map200.rxdata +0 -0
  209. data/Data/Map201.rxdata +0 -0
  210. data/Data/Map202.rxdata +0 -0
  211. data/Data/Map203.rxdata +0 -0
  212. data/Data/Map204.rxdata +0 -0
  213. data/Data/Map205.rxdata +0 -0
  214. data/Data/Map206.rxdata +0 -0
  215. data/Data/Map207.rxdata +0 -0
  216. data/Data/Map208.rxdata +0 -0
  217. data/Data/Map209.rxdata +0 -0
  218. data/Data/Map210.rxdata +0 -0
  219. data/Data/Map211.rxdata +0 -0
  220. data/Data/Map212.rxdata +0 -0
  221. data/Data/Map213.rxdata +0 -0
  222. data/Data/Map214.rxdata +0 -0
  223. data/Data/Map215.rxdata +0 -0
  224. data/Data/Map216.rxdata +0 -0
  225. data/Data/Map217.rxdata +0 -0
  226. data/Data/Map218.rxdata +0 -0
  227. data/Data/Map219.rxdata +0 -0
  228. data/Data/Map220.rxdata +0 -0
  229. data/Data/Map221.rxdata +0 -0
  230. data/Data/Map222.rxdata +0 -0
  231. data/Data/Map223.rxdata +0 -0
  232. data/Data/Map224.rxdata +0 -0
  233. data/Data/Map225.rxdata +0 -0
  234. data/Data/Map226.rxdata +0 -0
  235. data/Data/Map227.rxdata +0 -0
  236. data/Data/Map228.rxdata +0 -0
  237. data/Data/Map229.rxdata +0 -0
  238. data/Data/Map230.rxdata +0 -0
  239. data/Data/Map231.rxdata +0 -0
  240. data/Data/Map232.rxdata +0 -0
  241. data/Data/Map233.rxdata +0 -0
  242. data/Data/Map234.rxdata +0 -0
  243. data/Data/Map235.rxdata +0 -0
  244. data/Data/Map236.rxdata +0 -0
  245. data/Data/Map237.rxdata +0 -0
  246. data/Data/Map238.rxdata +0 -0
  247. data/Data/Map239.rxdata +0 -0
  248. data/Data/Map240.rxdata +0 -0
  249. data/Data/Map241.rxdata +0 -0
  250. data/Data/Map242.rxdata +0 -0
  251. data/Data/Map243.rxdata +0 -0
  252. data/Data/Map244.rxdata +0 -0
  253. data/Data/Map245.rxdata +0 -0
  254. data/Data/Map246.rxdata +0 -0
  255. data/Data/Map247.rxdata +0 -0
  256. data/Data/Map248.rxdata +0 -0
  257. data/Data/Map249.rxdata +0 -0
  258. data/Data/Map250.rxdata +0 -0
  259. data/Data/Map251.rxdata +0 -0
  260. data/Data/Map252.rxdata +0 -0
  261. data/Data/Map253.rxdata +0 -0
  262. data/Data/Map254.rxdata +0 -0
  263. data/Data/Map255.rxdata +0 -0
  264. data/Data/Map256.rxdata +0 -0
  265. data/Data/Map257.rxdata +0 -0
  266. data/Data/Map258.rxdata +0 -0
  267. data/Data/Map259.rxdata +0 -0
  268. data/Data/Map260.rxdata +0 -0
  269. data/Data/Map261.rxdata +0 -0
  270. data/Data/Map262.rxdata +0 -0
  271. data/Data/Map263.rxdata +0 -0
  272. data/Data/MapInfos.rxdata +0 -0
  273. data/Data/Scripts.rxdata +0 -0
  274. data/Data/Skills.rxdata +0 -0
  275. data/Data/States.rxdata +0 -0
  276. data/Data/System.rxdata +0 -0
  277. data/Data/Tilesets.rxdata +0 -0
  278. data/Data/Troops.rxdata +0 -0
  279. data/Data/Weapons.rxdata +0 -0
  280. data/Data/xScripts.rxdata +0 -0
  281. data/Scripts/Credits_Message.rb +259 -0
  282. data/Scripts/Data_FastTravel.rb +50 -0
  283. data/Scripts/Data_Footsteps.rb +77 -0
  284. data/Scripts/Data_Item.rb +50 -0
  285. data/Scripts/Data_SpecialEventData.rb +60 -0
  286. data/Scripts/Demo.rb +7 -0
  287. data/Scripts/Desktop_Message.rb +210 -0
  288. data/Scripts/Doc_Message.rb +273 -0
  289. data/Scripts/EdText.rb +50 -0
  290. data/Scripts/Ed_Message.rb +234 -0
  291. data/Scripts/FastTravel.rb +175 -0
  292. data/Scripts/Game_Actor.rb +156 -0
  293. data/Scripts/Game_Actors.rb +28 -0
  294. data/Scripts/Game_BattleAction.rb +145 -0
  295. data/Scripts/Game_Battler 1.rb +307 -0
  296. data/Scripts/Game_Battler 2.rb +294 -0
  297. data/Scripts/Game_Battler 3.rb +354 -0
  298. data/Scripts/Game_Character 1.rb +291 -0
  299. data/Scripts/Game_Character 2.rb +355 -0
  300. data/Scripts/Game_Character 3.rb +505 -0
  301. data/Scripts/Game_CommonEvent.rb +70 -0
  302. data/Scripts/Game_Enemy.rb +317 -0
  303. data/Scripts/Game_Event.rb +264 -0
  304. data/Scripts/Game_FastTravel.rb +40 -0
  305. data/Scripts/Game_Follower.rb +76 -0
  306. data/Scripts/Game_Light.rb +13 -0
  307. data/Scripts/Game_Map.rb +551 -0
  308. data/Scripts/Game_Oneshot.rb +83 -0
  309. data/Scripts/Game_Party.rb +380 -0
  310. data/Scripts/Game_Picture.rb +164 -0
  311. data/Scripts/Game_Player.rb +298 -0
  312. data/Scripts/Game_Screen.rb +148 -0
  313. data/Scripts/Game_SelfSwitches.rb +30 -0
  314. data/Scripts/Game_Switches.rb +45 -0
  315. data/Scripts/Game_System.rb +210 -0
  316. data/Scripts/Game_Temp.rb +145 -0
  317. data/Scripts/Game_Variables.rb +36 -0
  318. data/Scripts/Interpreter 1.rb +320 -0
  319. data/Scripts/Interpreter 2.rb +286 -0
  320. data/Scripts/Interpreter 3.rb +474 -0
  321. data/Scripts/Interpreter 4.rb +327 -0
  322. data/Scripts/Interpreter 5.rb +448 -0
  323. data/Scripts/Interpreter 6.rb +307 -0
  324. data/Scripts/Interpreter 7.rb +282 -0
  325. data/Scripts/Main.rb +46 -9
  326. data/Scripts/Particles.rb +141 -0
  327. data/Scripts/Persistent.rb +71 -0
  328. data/Scripts/Puzzle_Film.rb +14 -0
  329. data/Scripts/Puzzle_Pixel.rb +210 -0
  330. data/Scripts/Puzzle_Safe.rb +152 -0
  331. data/Scripts/Puzzle_Sokoban.rb +14 -0
  332. data/Scripts/RPG.rb +55 -0
  333. data/Scripts/SaveLoad.rb +275 -0
  334. data/Scripts/Scene_Debug.rb +190 -0
  335. data/Scripts/Scene_End.rb +108 -0
  336. data/Scripts/Scene_Equip.rb +222 -0
  337. data/Scripts/Scene_File.rb +111 -0
  338. data/Scripts/Scene_Item.rb +205 -0
  339. data/Scripts/Scene_Load.rb +106 -0
  340. data/Scripts/Scene_Map.rb +540 -0
  341. data/Scripts/Scene_Menu.rb +213 -0
  342. data/Scripts/Scene_Name.rb +113 -0
  343. data/Scripts/Scene_Save.rb +88 -0
  344. data/Scripts/Scene_Skill.rb +232 -0
  345. data/Scripts/Scene_Status.rb +78 -0
  346. data/Scripts/Scene_Title.rb +237 -0
  347. data/Scripts/Script.rb +780 -0
  348. data/Scripts/Sprite_Battler.rb +131 -0
  349. data/Scripts/Sprite_Character.rb +192 -0
  350. data/Scripts/Sprite_Footprint.rb +35 -0
  351. data/Scripts/Sprite_Footsplash.rb +54 -0
  352. data/Scripts/Sprite_Light.rb +18 -0
  353. data/Scripts/Sprite_MapText.rb +63 -0
  354. data/Scripts/Sprite_Picture.rb +72 -0
  355. data/Scripts/Sprite_Timer.rb +52 -0
  356. data/Scripts/Spriteset_Map.rb +370 -0
  357. data/Scripts/Window_Base.rb +327 -0
  358. data/Scripts/Window_BattleResult.rb +51 -0
  359. data/Scripts/Window_BattleStatus.rb +62 -0
  360. data/Scripts/Window_Command.rb +49 -0
  361. data/Scripts/Window_DebugLeft.rb +57 -0
  362. data/Scripts/Window_DebugRight.rb +69 -0
  363. data/Scripts/Window_EquipItem.rb +94 -0
  364. data/Scripts/Window_EquipLeft.rb +61 -0
  365. data/Scripts/Window_EquipRight.rb +56 -0
  366. data/Scripts/Window_Gold.rb +27 -0
  367. data/Scripts/Window_Help.rb +33 -0
  368. data/Scripts/Window_InputNumber.rb +111 -0
  369. data/Scripts/Window_Item.rb +229 -0
  370. data/Scripts/Window_MainMenu.rb +150 -0
  371. data/Scripts/Window_MenuStatus.rb +48 -0
  372. data/Scripts/Window_Message.rb +459 -0
  373. data/Scripts/Window_NameEdit.rb +108 -0
  374. data/Scripts/Window_NameInput.rb +262 -0
  375. data/Scripts/Window_PartyCommand.rb +42 -0
  376. data/Scripts/Window_PlayTime.rb +40 -0
  377. data/Scripts/Window_SaveFile.rb +91 -0
  378. data/Scripts/Window_Selectable.rb +203 -0
  379. data/Scripts/Window_Settings.rb +469 -0
  380. data/Scripts/Window_ShopBuy.rb +93 -0
  381. data/Scripts/Window_ShopCommand.rb +37 -0
  382. data/Scripts/Window_ShopNumber.rb +87 -0
  383. data/Scripts/Window_ShopSell.rb +94 -0
  384. data/Scripts/Window_ShopStatus.rb +107 -0
  385. data/Scripts/Window_Skill.rb +83 -0
  386. data/Scripts/Window_SkillStatus.rb +28 -0
  387. data/Scripts/Window_Status.rb +64 -0
  388. data/Scripts/Window_Steps.rb +26 -0
  389. data/Scripts/Window_Target.rb +49 -0
  390. data/Scripts/_scripts.txt +110 -0
  391. data/Scripts/i18n_English.rb +59 -0
  392. data/Scripts/i18n_Language.rb +130 -0
  393. data/lib/rmxp_extractor/classnames.rb +6 -0
  394. data/lib/rmxp_extractor/data_export.rb +4 -2
  395. data/lib/rmxp_extractor/version.rb +1 -1
  396. metadata +111 -125
  397. data/Data/Map-1.rxdata +0 -0
  398. data/Data/Map-327.rxdata +0 -0
  399. data/Data/Map264.rxdata +0 -0
  400. data/Data/Map265.rxdata +0 -0
  401. data/Data/Map266.rxdata +0 -0
  402. data/Data/Map267.rxdata +0 -0
  403. data/Data/Map268.rxdata +0 -0
  404. data/Data/Map269.rxdata +0 -0
  405. data/Data/Map270.rxdata +0 -0
  406. data/Data/Map271.rxdata +0 -0
  407. data/Data/Map272.rxdata +0 -0
  408. data/Data/Map273.rxdata +0 -0
  409. data/Data/Map274.rxdata +0 -0
  410. data/Data/Map275.rxdata +0 -0
  411. data/Data/Map276.rxdata +0 -0
  412. data/Data/Map277.rxdata +0 -0
  413. data/Data/Map278.rxdata +0 -0
  414. data/Data/Map279.rxdata +0 -0
  415. data/Data/Map280.rxdata +0 -0
  416. data/Data/Map281.rxdata +0 -0
  417. data/Data/Map282.rxdata +0 -0
  418. data/Data/Map283.rxdata +0 -0
  419. data/Data/Map284.rxdata +0 -0
  420. data/Data/Map285.rxdata +0 -0
  421. data/Data/Map286.rxdata +0 -0
  422. data/Data/Map287.rxdata +0 -0
  423. data/Data/Map288.rxdata +0 -0
  424. data/Data/Map289.rxdata +0 -0
  425. data/Data/Map290.rxdata +0 -0
  426. data/Data/Map291.rxdata +0 -0
  427. data/Data/Map292.rxdata +0 -0
  428. data/Data/Map293.rxdata +0 -0
  429. data/Data/Map294.rxdata +0 -0
  430. data/Data/Map295.rxdata +0 -0
  431. data/Data/Map296.rxdata +0 -0
  432. data/Data/Map297.rxdata +0 -0
  433. data/Data/Map298.rxdata +0 -0
  434. data/Data/Map299.rxdata +0 -0
  435. data/Data/Map300.rxdata +0 -0
  436. data/Data/Map301.rxdata +0 -0
  437. data/Data/Map302.rxdata +0 -0
  438. data/Data/Map303.rxdata +0 -0
  439. data/Data/Map304.rxdata +0 -0
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@@ -0,0 +1,298 @@
1
+ #==============================================================================
2
+ # ** Game_Player
3
+ #------------------------------------------------------------------------------
4
+ # This class handles the player. Its functions include event starting
5
+ # determinants and map scrolling. Refer to "$game_player" for the one
6
+ # instance of this class.
7
+ #==============================================================================
8
+
9
+ class Game_Player < Game_Character
10
+ attr_reader :move_speed
11
+
12
+ #--------------------------------------------------------------------------
13
+ # * Invariables
14
+ #--------------------------------------------------------------------------
15
+ CENTER_X = (320 - 16) * 4 # Center screen x-coordinate * 4
16
+ CENTER_Y = (240 - 16) * 4 # Center screen y-coordinate * 4
17
+ #--------------------------------------------------------------------------
18
+ # * Passable Determinants
19
+ # x : x-coordinate
20
+ # y : y-coordinate
21
+ # d : direction (0,2,4,6,8)
22
+ # * 0 = Determines if all directions are impassable (for jumping)
23
+ #--------------------------------------------------------------------------
24
+ def passable?(x, y, d)
25
+ # Get new coordinates
26
+ new_x = x + (d == 6 ? 1 : d == 4 ? -1 : 0)
27
+ new_y = y + (d == 2 ? 1 : d == 8 ? -1 : 0)
28
+ # If coordinates are outside of map
29
+ unless $game_map.valid?(new_x, new_y)
30
+ # Impassable
31
+ return false
32
+ end
33
+ # If debug mode is ON and ctrl key was pressed
34
+ #if $debug and Input.press?(Input::CTRL)
35
+ # # Passable
36
+ # return true
37
+ #end
38
+ super
39
+ end
40
+ #--------------------------------------------------------------------------
41
+ # * Set Map Display Position to Center of Screen
42
+ #--------------------------------------------------------------------------
43
+ def center(x, y)
44
+ if $game_switches[98] == true
45
+ max_x = ($game_map.width - 20) * 128
46
+ max_y = ($game_map.height - 15) * 128
47
+ $game_map.display_x = [0, [x * 128 - CENTER_X, max_x].min].max
48
+ $game_map.display_y = [0, [y * 128 - CENTER_Y, max_y].min].max
49
+ else
50
+ $game_map.display_x = x * 128 - CENTER_X
51
+ $game_map.display_y = y * 128 - CENTER_Y
52
+ end
53
+ end
54
+ #--------------------------------------------------------------------------
55
+ # * Move to Designated Position
56
+ # x : x-coordinate
57
+ # y : y-coordinate
58
+ #--------------------------------------------------------------------------
59
+ def moveto(x, y)
60
+ super
61
+ # Centering
62
+ if !$game_switches[100]
63
+ center(x, y)
64
+ end
65
+ end
66
+ #--------------------------------------------------------------------------
67
+ # * Increaase Steps
68
+ #--------------------------------------------------------------------------
69
+ def increase_steps
70
+ super
71
+ # If move route is not forcing
72
+ unless @move_route_forcing
73
+ # Increase steps
74
+ $game_party.increase_steps
75
+ # Number of steps are an even number
76
+ if $game_party.steps % 2 == 0
77
+ # Slip damage check
78
+ $game_party.check_map_slip_damage
79
+ end
80
+ end
81
+ end
82
+ #--------------------------------------------------------------------------
83
+ # * Refresh
84
+ #--------------------------------------------------------------------------
85
+ def refresh
86
+ # If party members = 0
87
+ if $game_party.actors.size == 0
88
+ # Clear character file name and hue
89
+ @character_name = ""
90
+ @character_hue = 0
91
+ # End method
92
+ return
93
+ end
94
+ # Get lead actor
95
+ actor = $game_party.actors[0]
96
+ # Set character file name and hue
97
+ @character_name = actor.character_name
98
+ @character_hue = actor.character_hue
99
+ # Initialize opacity level and blending method
100
+ @opacity = 255
101
+ @blend_type = 0
102
+ end
103
+ #--------------------------------------------------------------------------
104
+ # * Same Position Starting Determinant
105
+ #--------------------------------------------------------------------------
106
+ def check_event_trigger_here(triggers)
107
+ result = false
108
+ # If event is running
109
+ if $game_system.map_interpreter.running?
110
+ return result
111
+ end
112
+ # All event loops
113
+ for event in $game_map.events.values
114
+ # If event coordinates and triggers are consistent
115
+ if event.x == @x and event.y == @y and triggers.include?(event.trigger)
116
+ # If starting determinant is same position event (other than jumping)
117
+ if not event.jumping? and event.over_trigger?
118
+ event.start
119
+ result = true
120
+ end
121
+ end
122
+ end
123
+ return result
124
+ end
125
+ #--------------------------------------------------------------------------
126
+ # * Front Envent Starting Determinant
127
+ #--------------------------------------------------------------------------
128
+ def check_event_trigger_there(triggers)
129
+ result = false
130
+ # If event is running
131
+ if $game_system.map_interpreter.running?
132
+ return result
133
+ end
134
+ # Calculate front event coordinates
135
+ new_x = @x + (@direction == 6 ? 1 : @direction == 4 ? -1 : 0)
136
+ new_y = @y + (@direction == 2 ? 1 : @direction == 8 ? -1 : 0)
137
+ # All event loops
138
+ for event in $game_map.events.values
139
+ # If event coordinates and triggers are consistent
140
+ if event.intersects?(new_x, new_y) && triggers.include?(event.trigger)
141
+ # If starting determinant is front event (other than jumping)
142
+ if not event.jumping? and not event.over_trigger?
143
+ event.start
144
+ result = true
145
+ end
146
+ end
147
+ end
148
+ return result
149
+ end
150
+ #--------------------------------------------------------------------------
151
+ # * Touch Event Starting Determinant
152
+ #--------------------------------------------------------------------------
153
+ def check_event_trigger_touch(x, y)
154
+ result = false
155
+ # If event is running
156
+ if $game_system.map_interpreter.running?
157
+ return result
158
+ end
159
+ # All event loops
160
+ for event in $game_map.events.values
161
+ # If event coordinates and triggers are consistent
162
+ if event.x == x and event.y == y and [1,2].include?(event.trigger)
163
+ # If starting determinant is front event (other than jumping)
164
+ if not event.jumping? and not event.over_trigger?
165
+ event.start
166
+ result = true
167
+ end
168
+ end
169
+ end
170
+ return result
171
+ end
172
+ #--------------------------------------------------------------------------
173
+ # * Frame Update
174
+ #--------------------------------------------------------------------------
175
+ def update
176
+ # Remember whether or not moving in local variables
177
+ last_moving = moving?
178
+ # If moving, event running, move route forcing, and message window
179
+ # display are all not occurring
180
+ unless $game_system.map_interpreter.running? or @move_route_forcing or
181
+ $game_temp.message_window_showing or $game_temp.menus_visible
182
+ # Adjust move speed
183
+ if $game_switches[251] == false
184
+ @move_speed = Input.press?(Input::RUN) ? 4 : 3
185
+ else
186
+ @move_speed = Input.press?(Input::RUN) ? 3 : 4
187
+ end
188
+ unless moving?
189
+ # Move player in the direction the directional button is being pressed
190
+ case Input.dir4
191
+ when 2
192
+ if $game_switches[112] == false
193
+ move_down
194
+ else
195
+ turn_down
196
+ end
197
+ when 4
198
+ move_left
199
+ when 6
200
+ move_right
201
+ when 8
202
+ if $game_switches[112] == false
203
+ move_up
204
+ else
205
+ turn_up
206
+ end
207
+ end
208
+ end
209
+ else
210
+ @move_speed = 2
211
+ end
212
+ # Remember coordinates in local variables
213
+ last_real_x = @real_x
214
+ last_real_y = @real_y
215
+ super
216
+ # Emit footsteps
217
+ if moving? || last_real_x != @real_x || last_real_y != @real_y
218
+ @footstep_timer += 1
219
+ if (@move_speed <= 3 && @footstep_timer >= 16) || (@move_speed >= 4 && @footstep_timer >= 12)
220
+ emit_footstep
221
+ @footstep_timer = 0
222
+ end
223
+ else
224
+ @footstep_timer = 8
225
+ end
226
+ if !$game_switches[100]
227
+ # If character moves down and is positioned lower than the center
228
+ # of the screen
229
+ if @real_y > last_real_y and @real_y - $game_map.display_y > CENTER_Y
230
+ # Scroll map down
231
+ $game_map.scroll_down(@real_y - last_real_y)
232
+ end
233
+ # If character moves left and is positioned more let on-screen than
234
+ # center
235
+ if @real_x < last_real_x and @real_x - $game_map.display_x < CENTER_X
236
+ # Scroll map left
237
+ $game_map.scroll_left(last_real_x - @real_x)
238
+ end
239
+ # If character moves right and is positioned more right on-screen than
240
+ # center
241
+ if @real_x > last_real_x and @real_x - $game_map.display_x > CENTER_X
242
+ # Scroll map right
243
+ $game_map.scroll_right(@real_x - last_real_x)
244
+ end
245
+ # If character moves up and is positioned higher than the center
246
+ # of the screen
247
+ if @real_y < last_real_y and @real_y - $game_map.display_y < CENTER_Y
248
+ # Scroll map up
249
+ $game_map.scroll_up(last_real_y - @real_y)
250
+ end
251
+ end
252
+ # If not moving
253
+ unless moving? or $game_temp.menus_visible
254
+ # If player was moving last time
255
+ if last_moving
256
+ # Event determinant is via touch of same position event
257
+ check_event_trigger_here([1,2])
258
+ end
259
+ # If C button was pressed
260
+ if Input.trigger?(Input::ACTION)
261
+ # Same position and front event determinant
262
+ check_event_trigger_here([0])
263
+ check_event_trigger_there([0,1,2])
264
+ end
265
+ end
266
+ end
267
+
268
+ # Footsteps
269
+ def emit_footstep
270
+ return unless $game_temp.footstep_sfx
271
+ tag = $game_map.terrain_tag(@x, @y) - 1
272
+ if tag >= 0 && tag < $game_temp.footstep_sfx.size
273
+ name = $game_temp.footstep_sfx[tag]
274
+ if name.kind_of?(Array)
275
+ name, volume = name
276
+ else
277
+ volume = 1.0
278
+ end
279
+ if FOOTSTEP_AMT.include? name
280
+ name += '%02d' % [rand(FOOTSTEP_AMT[name]) + 1]
281
+ end
282
+ pitch = 85 + rand(30)
283
+ vol = 70 + rand(20)
284
+ if $game_switches[112] == true
285
+ name = "wheel_squeak1"
286
+ pitch = 120 + rand(10)
287
+ if @wheel_squeak != true
288
+ pitch += 10
289
+ @wheel_squeak = true
290
+ else
291
+ @wheel_squeak = false
292
+ end
293
+ end
294
+ Audio.se_play("Audio/SE/#{name}.wav", (vol * volume).to_i, pitch.to_i)
295
+ end
296
+ emit_footsplash(@direction)
297
+ end
298
+ end
@@ -0,0 +1,148 @@
1
+ #==============================================================================
2
+ # ** Game_Screen
3
+ #------------------------------------------------------------------------------
4
+ # This class handles screen maintenance data, such as change in color tone,
5
+ # flashing, etc. Refer to "$game_screen" for the instance of this class.
6
+ #==============================================================================
7
+
8
+ class Game_Screen
9
+ #--------------------------------------------------------------------------
10
+ # * Public Instance Variables
11
+ #--------------------------------------------------------------------------
12
+ attr_reader :tone # color tone
13
+ attr_reader :flash_color # flash color
14
+ attr_reader :shake # shake positioning
15
+ attr_reader :pictures # pictures
16
+ attr_reader :weather_type # weather type
17
+ attr_reader :weather_max # max number of weather sprites
18
+ #--------------------------------------------------------------------------
19
+ # * Object Initialization
20
+ #--------------------------------------------------------------------------
21
+ def initialize
22
+ @tone = Tone.new(0, 0, 0, 0)
23
+ @tone_target = Tone.new(0, 0, 0, 0)
24
+ @tone_duration = 0
25
+ @flash_color = Color.new(0, 0, 0, 0)
26
+ @flash_duration = 0
27
+ @shake_power = 0
28
+ @shake_speed = 0
29
+ @shake_duration = 0
30
+ @shake_direction = 1
31
+ @shake = 0
32
+ @pictures = [nil]
33
+ for i in 1..100
34
+ @pictures.push(Game_Picture.new(i))
35
+ end
36
+ @weather_type = 0
37
+ @weather_max = 0.0
38
+ @weather_type_target = 0
39
+ @weather_max_target = 0.0
40
+ @weather_duration = 0
41
+ end
42
+ #--------------------------------------------------------------------------
43
+ # * Start Changing Color Tone
44
+ # tone : color tone
45
+ # duration : time
46
+ #--------------------------------------------------------------------------
47
+ def start_tone_change(tone, duration)
48
+ @tone_target = tone.clone
49
+ @tone_duration = duration
50
+ if @tone_duration == 0
51
+ @tone = @tone_target.clone
52
+ end
53
+ end
54
+ #--------------------------------------------------------------------------
55
+ # * Start Flashing
56
+ # color : color
57
+ # duration : time
58
+ #--------------------------------------------------------------------------
59
+ def start_flash(color, duration)
60
+ @flash_color = color.clone
61
+ @flash_duration = duration
62
+ end
63
+ #--------------------------------------------------------------------------
64
+ # * Start Shaking
65
+ # power : strength
66
+ # speed : speed
67
+ # duration : time
68
+ #--------------------------------------------------------------------------
69
+ def start_shake(power, speed, duration)
70
+ @shake_power = power
71
+ @shake_speed = speed
72
+ @shake_duration = duration
73
+ end
74
+ #--------------------------------------------------------------------------
75
+ # * Set Weather
76
+ # type : type
77
+ # power : strength
78
+ # duration : time
79
+ #--------------------------------------------------------------------------
80
+ def weather(type, power, duration)
81
+ @weather_type_target = type
82
+ if @weather_type_target != 0
83
+ @weather_type = @weather_type_target
84
+ end
85
+ if @weather_type_target == 0
86
+ @weather_max_target = 0.0
87
+ else
88
+ @weather_max_target = (power + 1) * 4.0
89
+ end
90
+ @weather_duration = duration
91
+ if @weather_duration == 0
92
+ @weather_type = @weather_type_target
93
+ @weather_max = @weather_max_target
94
+ end
95
+ end
96
+ #--------------------------------------------------------------------------
97
+ # * Frame Update
98
+ #--------------------------------------------------------------------------
99
+ def update
100
+ if @tone_duration >= 1
101
+ d = @tone_duration
102
+ @tone.red = (@tone.red * (d - 1) + @tone_target.red) / d
103
+ @tone.green = (@tone.green * (d - 1) + @tone_target.green) / d
104
+ @tone.blue = (@tone.blue * (d - 1) + @tone_target.blue) / d
105
+ @tone.gray = (@tone.gray * (d - 1) + @tone_target.gray) / d
106
+ @tone_duration -= 1
107
+ end
108
+ if @flash_duration >= 1
109
+ d = @flash_duration
110
+ @flash_color.alpha = @flash_color.alpha * (d - 1) / d
111
+ @flash_duration -= 1
112
+ end
113
+ if @shake_duration >= 1 or @shake != 0
114
+ delta = (@shake_power * @shake_speed * @shake_direction) / 10.0
115
+ if @shake_duration <= 1 and @shake * (@shake + delta) < 0
116
+ @shake = 0
117
+ else
118
+ @shake += delta
119
+ end
120
+ if @shake > @shake_power * 2
121
+ @shake_direction = -1
122
+ end
123
+ if @shake < - @shake_power * 2
124
+ @shake_direction = 1
125
+ end
126
+ if @shake_duration >= 1
127
+ @shake_duration -= 1
128
+ end
129
+ end
130
+ if @weather_duration >= 1
131
+ d = @weather_duration
132
+ @weather_max = (@weather_max * (d - 1) + @weather_max_target) / d
133
+ @weather_duration -= 1
134
+ if @weather_duration == 0
135
+ @weather_type = @weather_type_target
136
+ end
137
+ end
138
+ if $game_temp.in_battle
139
+ for i in 51..100
140
+ @pictures[i].update
141
+ end
142
+ else
143
+ for i in 1..50
144
+ @pictures[i].update
145
+ end
146
+ end
147
+ end
148
+ end
@@ -0,0 +1,30 @@
1
+ #==============================================================================
2
+ # ** Game_SelfSwitches
3
+ #------------------------------------------------------------------------------
4
+ # This class handles self switches. It's a wrapper for the built-in class
5
+ # "Hash." Refer to "$game_self_switches" for the instance of this class.
6
+ #==============================================================================
7
+
8
+ class Game_SelfSwitches
9
+ #--------------------------------------------------------------------------
10
+ # * Object Initialization
11
+ #--------------------------------------------------------------------------
12
+ def initialize
13
+ @data = {}
14
+ end
15
+ #--------------------------------------------------------------------------
16
+ # * Get Self Switch
17
+ # key : key
18
+ #--------------------------------------------------------------------------
19
+ def [](key)
20
+ return @data[key] == true ? true : false
21
+ end
22
+ #--------------------------------------------------------------------------
23
+ # * Set Self Switch
24
+ # key : key
25
+ # value : ON (true) / OFF (false)
26
+ #--------------------------------------------------------------------------
27
+ def []=(key, value)
28
+ @data[key] = value
29
+ end
30
+ end
@@ -0,0 +1,45 @@
1
+ #==============================================================================
2
+ # ** Game_Switches
3
+ #------------------------------------------------------------------------------
4
+ # This class handles switches. It's a wrapper for the built-in class "Array."
5
+ # Refer to "$game_switches" for the instance of this class.
6
+ #==============================================================================
7
+
8
+ class Game_Switches
9
+ #--------------------------------------------------------------------------
10
+ # * Object Initialization
11
+ #--------------------------------------------------------------------------
12
+ def initialize
13
+ @data = []
14
+ end
15
+ #--------------------------------------------------------------------------
16
+ # * Get Switch
17
+ # switch_id : switch ID
18
+ #--------------------------------------------------------------------------
19
+ def [](switch_id)
20
+ assert_not_deprecated(switch_id)
21
+ return true if switch_id == 25
22
+ if switch_id <= 5000 and @data[switch_id] != nil
23
+ return @data[switch_id]
24
+ else
25
+ return false
26
+ end
27
+ end
28
+ #--------------------------------------------------------------------------
29
+ # * Set Switch
30
+ # switch_id : switch ID
31
+ # value : ON (true) / OFF (false)
32
+ #--------------------------------------------------------------------------
33
+ def []=(switch_id, value)
34
+ assert_not_deprecated(switch_id)
35
+ if switch_id <= 5000
36
+ @data[switch_id] = value
37
+ end
38
+ end
39
+
40
+ def assert_not_deprecated(switch_id)
41
+ if switch_id == 10 || switch_id == 21
42
+ STDERR.puts "deprecated switch referenced in map #{$game_map.map_id}"
43
+ end
44
+ end
45
+ end