rmxp_extractor 1.5 → 1.6
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- checksums.yaml +4 -4
- data/Data/Actors.rxdata +0 -0
- data/Data/Animations.rxdata +0 -0
- data/Data/Armors.rxdata +0 -0
- data/Data/Classes.rxdata +0 -0
- data/Data/CommonEvents.rxdata +0 -0
- data/Data/Enemies.rxdata +0 -0
- data/Data/Items.rxdata +0 -0
- data/Data/Map001.rxdata +0 -0
- data/Data/Map002.rxdata +0 -0
- data/Data/Map003.rxdata +0 -0
- data/Data/Map004.rxdata +0 -0
- data/Data/Map005.rxdata +0 -0
- data/Data/Map006.rxdata +0 -0
- data/Data/Map007.rxdata +0 -0
- data/Data/Map008.rxdata +0 -0
- data/Data/Map009.rxdata +0 -0
- data/Data/Map010.rxdata +0 -0
- data/Data/Map011.rxdata +0 -0
- data/Data/Map012.rxdata +0 -0
- data/Data/Map013.rxdata +0 -0
- data/Data/Map014.rxdata +0 -0
- data/Data/Map015.rxdata +0 -0
- data/Data/Map016.rxdata +0 -0
- data/Data/Map017.rxdata +0 -0
- data/Data/Map018.rxdata +0 -0
- data/Data/Map019.rxdata +0 -0
- data/Data/Map020.rxdata +0 -0
- data/Data/Map021.rxdata +0 -0
- data/Data/Map022.rxdata +0 -0
- data/Data/Map023.rxdata +0 -0
- data/Data/Map024.rxdata +0 -0
- data/Data/Map025.rxdata +0 -0
- data/Data/Map026.rxdata +0 -0
- data/Data/Map027.rxdata +0 -0
- data/Data/Map028.rxdata +0 -0
- data/Data/Map029.rxdata +0 -0
- data/Data/Map030.rxdata +0 -0
- data/Data/Map031.rxdata +0 -0
- data/Data/Map032.rxdata +0 -0
- data/Data/Map033.rxdata +0 -0
- data/Data/Map034.rxdata +0 -0
- data/Data/Map035.rxdata +0 -0
- data/Data/Map036.rxdata +0 -0
- data/Data/Map037.rxdata +0 -0
- data/Data/Map038.rxdata +0 -0
- data/Data/Map039.rxdata +0 -0
- data/Data/Map040.rxdata +0 -0
- data/Data/Map041.rxdata +0 -0
- data/Data/Map042.rxdata +0 -0
- data/Data/Map043.rxdata +0 -0
- data/Data/Map044.rxdata +0 -0
- data/Data/Map045.rxdata +0 -0
- data/Data/Map046.rxdata +0 -0
- data/Data/Map047.rxdata +0 -0
- data/Data/Map048.rxdata +0 -0
- data/Data/Map049.rxdata +0 -0
- data/Data/Map050.rxdata +0 -0
- data/Data/Map051.rxdata +0 -0
- data/Data/Map052.rxdata +0 -0
- data/Data/Map053.rxdata +0 -0
- data/Data/Map054.rxdata +0 -0
- data/Data/Map055.rxdata +0 -0
- data/Data/Map056.rxdata +0 -0
- data/Data/Map057.rxdata +0 -0
- data/Data/Map058.rxdata +0 -0
- data/Data/Map059.rxdata +0 -0
- data/Data/Map060.rxdata +0 -0
- data/Data/Map061.rxdata +0 -0
- data/Data/Map062.rxdata +0 -0
- data/Data/Map063.rxdata +0 -0
- data/Data/Map064.rxdata +0 -0
- data/Data/Map065.rxdata +0 -0
- data/Data/Map066.rxdata +0 -0
- data/Data/Map067.rxdata +0 -0
- data/Data/Map068.rxdata +0 -0
- data/Data/Map069.rxdata +0 -0
- data/Data/Map070.rxdata +0 -0
- data/Data/Map071.rxdata +0 -0
- data/Data/Map072.rxdata +0 -0
- data/Data/Map073.rxdata +0 -0
- data/Data/Map074.rxdata +0 -0
- data/Data/Map075.rxdata +0 -0
- data/Data/Map076.rxdata +0 -0
- data/Data/Map077.rxdata +0 -0
- data/Data/Map078.rxdata +0 -0
- data/Data/Map079.rxdata +0 -0
- data/Data/Map080.rxdata +0 -0
- data/Data/Map081.rxdata +0 -0
- data/Data/Map082.rxdata +0 -0
- data/Data/Map083.rxdata +0 -0
- data/Data/Map084.rxdata +0 -0
- data/Data/Map085.rxdata +0 -0
- data/Data/Map086.rxdata +0 -0
- data/Data/Map087.rxdata +0 -0
- data/Data/Map088.rxdata +0 -0
- data/Data/Map089.rxdata +0 -0
- data/Data/Map090.rxdata +0 -0
- data/Data/Map091.rxdata +0 -0
- data/Data/Map092.rxdata +0 -0
- data/Data/Map093.rxdata +0 -0
- data/Data/Map094.rxdata +0 -0
- data/Data/Map095.rxdata +0 -0
- data/Data/Map096.rxdata +0 -0
- data/Data/Map097.rxdata +0 -0
- data/Data/Map098.rxdata +0 -0
- data/Data/Map099.rxdata +0 -0
- data/Data/Map100.rxdata +0 -0
- data/Data/Map101.rxdata +0 -0
- data/Data/Map102.rxdata +0 -0
- data/Data/Map103.rxdata +0 -0
- data/Data/Map104.rxdata +0 -0
- data/Data/Map105.rxdata +0 -0
- data/Data/Map106.rxdata +0 -0
- data/Data/Map107.rxdata +0 -0
- data/Data/Map108.rxdata +0 -0
- data/Data/Map109.rxdata +0 -0
- data/Data/Map110.rxdata +0 -0
- data/Data/Map111.rxdata +0 -0
- data/Data/Map112.rxdata +0 -0
- data/Data/Map113.rxdata +0 -0
- data/Data/Map114.rxdata +0 -0
- data/Data/Map115.rxdata +0 -0
- data/Data/Map116.rxdata +0 -0
- data/Data/Map117.rxdata +0 -0
- data/Data/Map118.rxdata +0 -0
- data/Data/Map119.rxdata +0 -0
- data/Data/Map120.rxdata +0 -0
- data/Data/Map121.rxdata +0 -0
- data/Data/Map122.rxdata +0 -0
- data/Data/Map123.rxdata +0 -0
- data/Data/Map124.rxdata +0 -0
- data/Data/Map125.rxdata +0 -0
- data/Data/Map126.rxdata +0 -0
- data/Data/Map127.rxdata +0 -0
- data/Data/Map128.rxdata +0 -0
- data/Data/Map129.rxdata +0 -0
- data/Data/Map130.rxdata +0 -0
- data/Data/Map131.rxdata +0 -0
- data/Data/Map132.rxdata +0 -0
- data/Data/Map133.rxdata +0 -0
- data/Data/Map134.rxdata +0 -0
- data/Data/Map135.rxdata +0 -0
- data/Data/Map136.rxdata +0 -0
- data/Data/Map137.rxdata +0 -0
- data/Data/Map138.rxdata +0 -0
- data/Data/Map139.rxdata +0 -0
- data/Data/Map140.rxdata +0 -0
- data/Data/Map141.rxdata +0 -0
- data/Data/Map142.rxdata +0 -0
- data/Data/Map143.rxdata +0 -0
- data/Data/Map144.rxdata +0 -0
- data/Data/Map145.rxdata +0 -0
- data/Data/Map146.rxdata +0 -0
- data/Data/Map147.rxdata +0 -0
- data/Data/Map148.rxdata +0 -0
- data/Data/Map149.rxdata +0 -0
- data/Data/Map150.rxdata +0 -0
- data/Data/Map151.rxdata +0 -0
- data/Data/Map152.rxdata +0 -0
- data/Data/Map153.rxdata +0 -0
- data/Data/Map154.rxdata +0 -0
- data/Data/Map155.rxdata +0 -0
- data/Data/Map156.rxdata +0 -0
- data/Data/Map157.rxdata +0 -0
- data/Data/Map158.rxdata +0 -0
- data/Data/Map159.rxdata +0 -0
- data/Data/Map160.rxdata +0 -0
- data/Data/Map161.rxdata +0 -0
- data/Data/Map162.rxdata +0 -0
- data/Data/Map163.rxdata +0 -0
- data/Data/Map164.rxdata +0 -0
- data/Data/Map165.rxdata +0 -0
- data/Data/Map166.rxdata +0 -0
- data/Data/Map167.rxdata +0 -0
- data/Data/Map168.rxdata +0 -0
- data/Data/Map169.rxdata +0 -0
- data/Data/Map170.rxdata +0 -0
- data/Data/Map171.rxdata +0 -0
- data/Data/Map172.rxdata +0 -0
- data/Data/Map173.rxdata +0 -0
- data/Data/Map174.rxdata +0 -0
- data/Data/Map175.rxdata +0 -0
- data/Data/Map176.rxdata +0 -0
- data/Data/Map177.rxdata +0 -0
- data/Data/Map178.rxdata +0 -0
- data/Data/Map179.rxdata +0 -0
- data/Data/Map180.rxdata +0 -0
- data/Data/Map181.rxdata +0 -0
- data/Data/Map182.rxdata +0 -0
- data/Data/Map183.rxdata +0 -0
- data/Data/Map184.rxdata +0 -0
- data/Data/Map185.rxdata +0 -0
- data/Data/Map186.rxdata +0 -0
- data/Data/Map187.rxdata +0 -0
- data/Data/Map188.rxdata +0 -0
- data/Data/Map189.rxdata +0 -0
- data/Data/Map190.rxdata +0 -0
- data/Data/Map191.rxdata +0 -0
- data/Data/Map192.rxdata +0 -0
- data/Data/Map193.rxdata +0 -0
- data/Data/Map194.rxdata +0 -0
- data/Data/Map195.rxdata +0 -0
- data/Data/Map196.rxdata +0 -0
- data/Data/Map197.rxdata +0 -0
- data/Data/Map198.rxdata +0 -0
- data/Data/Map199.rxdata +0 -0
- data/Data/Map200.rxdata +0 -0
- data/Data/Map201.rxdata +0 -0
- data/Data/Map202.rxdata +0 -0
- data/Data/Map203.rxdata +0 -0
- data/Data/Map204.rxdata +0 -0
- data/Data/Map205.rxdata +0 -0
- data/Data/Map206.rxdata +0 -0
- data/Data/Map207.rxdata +0 -0
- data/Data/Map208.rxdata +0 -0
- data/Data/Map209.rxdata +0 -0
- data/Data/Map210.rxdata +0 -0
- data/Data/Map211.rxdata +0 -0
- data/Data/Map212.rxdata +0 -0
- data/Data/Map213.rxdata +0 -0
- data/Data/Map214.rxdata +0 -0
- data/Data/Map215.rxdata +0 -0
- data/Data/Map216.rxdata +0 -0
- data/Data/Map217.rxdata +0 -0
- data/Data/Map218.rxdata +0 -0
- data/Data/Map219.rxdata +0 -0
- data/Data/Map220.rxdata +0 -0
- data/Data/Map221.rxdata +0 -0
- data/Data/Map222.rxdata +0 -0
- data/Data/Map223.rxdata +0 -0
- data/Data/Map224.rxdata +0 -0
- data/Data/Map225.rxdata +0 -0
- data/Data/Map226.rxdata +0 -0
- data/Data/Map227.rxdata +0 -0
- data/Data/Map228.rxdata +0 -0
- data/Data/Map229.rxdata +0 -0
- data/Data/Map230.rxdata +0 -0
- data/Data/Map231.rxdata +0 -0
- data/Data/Map232.rxdata +0 -0
- data/Data/Map233.rxdata +0 -0
- data/Data/Map234.rxdata +0 -0
- data/Data/Map235.rxdata +0 -0
- data/Data/Map236.rxdata +0 -0
- data/Data/Map237.rxdata +0 -0
- data/Data/Map238.rxdata +0 -0
- data/Data/Map239.rxdata +0 -0
- data/Data/Map240.rxdata +0 -0
- data/Data/Map241.rxdata +0 -0
- data/Data/Map242.rxdata +0 -0
- data/Data/Map243.rxdata +0 -0
- data/Data/Map244.rxdata +0 -0
- data/Data/Map245.rxdata +0 -0
- data/Data/Map246.rxdata +0 -0
- data/Data/Map247.rxdata +0 -0
- data/Data/Map248.rxdata +0 -0
- data/Data/Map249.rxdata +0 -0
- data/Data/Map250.rxdata +0 -0
- data/Data/Map251.rxdata +0 -0
- data/Data/Map252.rxdata +0 -0
- data/Data/Map253.rxdata +0 -0
- data/Data/Map254.rxdata +0 -0
- data/Data/Map255.rxdata +0 -0
- data/Data/Map256.rxdata +0 -0
- data/Data/Map257.rxdata +0 -0
- data/Data/Map258.rxdata +0 -0
- data/Data/Map259.rxdata +0 -0
- data/Data/Map260.rxdata +0 -0
- data/Data/Map261.rxdata +0 -0
- data/Data/Map262.rxdata +0 -0
- data/Data/Map263.rxdata +0 -0
- data/Data/MapInfos.rxdata +0 -0
- data/Data/Scripts.rxdata +0 -0
- data/Data/Skills.rxdata +0 -0
- data/Data/States.rxdata +0 -0
- data/Data/System.rxdata +0 -0
- data/Data/Tilesets.rxdata +0 -0
- data/Data/Troops.rxdata +0 -0
- data/Data/Weapons.rxdata +0 -0
- data/Data/xScripts.rxdata +0 -0
- data/Scripts/Credits_Message.rb +259 -0
- data/Scripts/Data_FastTravel.rb +50 -0
- data/Scripts/Data_Footsteps.rb +77 -0
- data/Scripts/Data_Item.rb +50 -0
- data/Scripts/Data_SpecialEventData.rb +60 -0
- data/Scripts/Demo.rb +7 -0
- data/Scripts/Desktop_Message.rb +210 -0
- data/Scripts/Doc_Message.rb +273 -0
- data/Scripts/EdText.rb +50 -0
- data/Scripts/Ed_Message.rb +234 -0
- data/Scripts/FastTravel.rb +175 -0
- data/Scripts/Game_Actor.rb +156 -0
- data/Scripts/Game_Actors.rb +28 -0
- data/Scripts/Game_BattleAction.rb +145 -0
- data/Scripts/Game_Battler 1.rb +307 -0
- data/Scripts/Game_Battler 2.rb +294 -0
- data/Scripts/Game_Battler 3.rb +354 -0
- data/Scripts/Game_Character 1.rb +291 -0
- data/Scripts/Game_Character 2.rb +355 -0
- data/Scripts/Game_Character 3.rb +505 -0
- data/Scripts/Game_CommonEvent.rb +70 -0
- data/Scripts/Game_Enemy.rb +317 -0
- data/Scripts/Game_Event.rb +264 -0
- data/Scripts/Game_FastTravel.rb +40 -0
- data/Scripts/Game_Follower.rb +76 -0
- data/Scripts/Game_Light.rb +13 -0
- data/Scripts/Game_Map.rb +551 -0
- data/Scripts/Game_Oneshot.rb +83 -0
- data/Scripts/Game_Party.rb +380 -0
- data/Scripts/Game_Picture.rb +164 -0
- data/Scripts/Game_Player.rb +298 -0
- data/Scripts/Game_Screen.rb +148 -0
- data/Scripts/Game_SelfSwitches.rb +30 -0
- data/Scripts/Game_Switches.rb +45 -0
- data/Scripts/Game_System.rb +210 -0
- data/Scripts/Game_Temp.rb +145 -0
- data/Scripts/Game_Variables.rb +36 -0
- data/Scripts/Interpreter 1.rb +320 -0
- data/Scripts/Interpreter 2.rb +286 -0
- data/Scripts/Interpreter 3.rb +474 -0
- data/Scripts/Interpreter 4.rb +327 -0
- data/Scripts/Interpreter 5.rb +448 -0
- data/Scripts/Interpreter 6.rb +307 -0
- data/Scripts/Interpreter 7.rb +282 -0
- data/Scripts/Main.rb +46 -9
- data/Scripts/Particles.rb +141 -0
- data/Scripts/Persistent.rb +71 -0
- data/Scripts/Puzzle_Film.rb +14 -0
- data/Scripts/Puzzle_Pixel.rb +210 -0
- data/Scripts/Puzzle_Safe.rb +152 -0
- data/Scripts/Puzzle_Sokoban.rb +14 -0
- data/Scripts/RPG.rb +55 -0
- data/Scripts/SaveLoad.rb +275 -0
- data/Scripts/Scene_Debug.rb +190 -0
- data/Scripts/Scene_End.rb +108 -0
- data/Scripts/Scene_Equip.rb +222 -0
- data/Scripts/Scene_File.rb +111 -0
- data/Scripts/Scene_Item.rb +205 -0
- data/Scripts/Scene_Load.rb +106 -0
- data/Scripts/Scene_Map.rb +540 -0
- data/Scripts/Scene_Menu.rb +213 -0
- data/Scripts/Scene_Name.rb +113 -0
- data/Scripts/Scene_Save.rb +88 -0
- data/Scripts/Scene_Skill.rb +232 -0
- data/Scripts/Scene_Status.rb +78 -0
- data/Scripts/Scene_Title.rb +237 -0
- data/Scripts/Script.rb +780 -0
- data/Scripts/Sprite_Battler.rb +131 -0
- data/Scripts/Sprite_Character.rb +192 -0
- data/Scripts/Sprite_Footprint.rb +35 -0
- data/Scripts/Sprite_Footsplash.rb +54 -0
- data/Scripts/Sprite_Light.rb +18 -0
- data/Scripts/Sprite_MapText.rb +63 -0
- data/Scripts/Sprite_Picture.rb +72 -0
- data/Scripts/Sprite_Timer.rb +52 -0
- data/Scripts/Spriteset_Map.rb +370 -0
- data/Scripts/Window_Base.rb +327 -0
- data/Scripts/Window_BattleResult.rb +51 -0
- data/Scripts/Window_BattleStatus.rb +62 -0
- data/Scripts/Window_Command.rb +49 -0
- data/Scripts/Window_DebugLeft.rb +57 -0
- data/Scripts/Window_DebugRight.rb +69 -0
- data/Scripts/Window_EquipItem.rb +94 -0
- data/Scripts/Window_EquipLeft.rb +61 -0
- data/Scripts/Window_EquipRight.rb +56 -0
- data/Scripts/Window_Gold.rb +27 -0
- data/Scripts/Window_Help.rb +33 -0
- data/Scripts/Window_InputNumber.rb +111 -0
- data/Scripts/Window_Item.rb +229 -0
- data/Scripts/Window_MainMenu.rb +150 -0
- data/Scripts/Window_MenuStatus.rb +48 -0
- data/Scripts/Window_Message.rb +459 -0
- data/Scripts/Window_NameEdit.rb +108 -0
- data/Scripts/Window_NameInput.rb +262 -0
- data/Scripts/Window_PartyCommand.rb +42 -0
- data/Scripts/Window_PlayTime.rb +40 -0
- data/Scripts/Window_SaveFile.rb +91 -0
- data/Scripts/Window_Selectable.rb +203 -0
- data/Scripts/Window_Settings.rb +469 -0
- data/Scripts/Window_ShopBuy.rb +93 -0
- data/Scripts/Window_ShopCommand.rb +37 -0
- data/Scripts/Window_ShopNumber.rb +87 -0
- data/Scripts/Window_ShopSell.rb +94 -0
- data/Scripts/Window_ShopStatus.rb +107 -0
- data/Scripts/Window_Skill.rb +83 -0
- data/Scripts/Window_SkillStatus.rb +28 -0
- data/Scripts/Window_Status.rb +64 -0
- data/Scripts/Window_Steps.rb +26 -0
- data/Scripts/Window_Target.rb +49 -0
- data/Scripts/_scripts.txt +110 -0
- data/Scripts/i18n_English.rb +59 -0
- data/Scripts/i18n_Language.rb +130 -0
- data/lib/rmxp_extractor/classnames.rb +6 -0
- data/lib/rmxp_extractor/data_export.rb +4 -2
- data/lib/rmxp_extractor/version.rb +1 -1
- metadata +111 -125
- data/Data/Map-1.rxdata +0 -0
- data/Data/Map-327.rxdata +0 -0
- data/Data/Map264.rxdata +0 -0
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- data/Data/Map361.rxdata +0 -0
- data/Data/Map362.rxdata +0 -0
- data/Data/Map363.rxdata +0 -0
- data/Data/Map364.rxdata +0 -0
- data/Data/Map365.rxdata +0 -0
- data/Data/Map366.rxdata +0 -0
- data/Data/Map367.rxdata +0 -0
- data/Data/Map368.rxdata +0 -0
- data/Data/Map369.rxdata +0 -0
- data/Data/Map370.rxdata +0 -0
- data/Data/Map371.rxdata +0 -0
- data/Data/Map372.rxdata +0 -0
- data/Data/Map373.rxdata +0 -0
- data/Data/Map374.rxdata +0 -0
- data/Data/Map375.rxdata +0 -0
- data/Data/Map376.rxdata +0 -0
- data/Data/Map377.rxdata +0 -0
- data/Data/Map378.rxdata +0 -0
- data/Data/Map379.rxdata +0 -0
- data/Data/Map380.rxdata +0 -0
- data/Data/Map381.rxdata +0 -0
- data/Data/Map382.rxdata +0 -0
- data/Data/Map383.rxdata +0 -0
- data/Data/Map384.rxdata +0 -0
- data/Data/Map385.rxdata +0 -0
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#==============================================================================
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# ** Sprite_Battler
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#------------------------------------------------------------------------------
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# This sprite is used to display the battler.It observes the Game_Character
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# class and automatically changes sprite conditions.
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#==============================================================================
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class Sprite_Battler < RPG::Sprite
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#--------------------------------------------------------------------------
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# * Public Instance Variables
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#--------------------------------------------------------------------------
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attr_accessor :battler # battler
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#--------------------------------------------------------------------------
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# * Object Initialization
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# viewport : viewport
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# battler : battler (Game_Battler)
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#--------------------------------------------------------------------------
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def initialize(viewport, battler = nil)
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super(viewport)
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@battler = battler
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@battler_visible = false
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end
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#--------------------------------------------------------------------------
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# * Dispose
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#--------------------------------------------------------------------------
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def dispose
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if self.bitmap != nil
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self.bitmap.dispose
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end
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super
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end
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#--------------------------------------------------------------------------
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# * Frame Update
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#--------------------------------------------------------------------------
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def update
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super
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# If battler is nil
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if @battler == nil
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self.bitmap = nil
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loop_animation(nil)
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return
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end
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# If file name or hue are different than current ones
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if @battler.battler_name != @battler_name or
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@battler.battler_hue != @battler_hue
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# Get and set bitmap
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@battler_name = @battler.battler_name
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@battler_hue = @battler.battler_hue
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self.bitmap = RPG::Cache.battler(@battler_name, @battler_hue)
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@width = bitmap.width
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@height = bitmap.height
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self.ox = @width / 2
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self.oy = @height
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# Change opacity level to 0 when dead or hidden
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if @battler.dead? or @battler.hidden
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self.opacity = 0
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end
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end
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# If animation ID is different than current one
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if @battler.damage == nil and
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@battler.state_animation_id != @state_animation_id
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@state_animation_id = @battler.state_animation_id
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loop_animation($data_animations[@state_animation_id])
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end
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# If actor which should be displayed
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if @battler.is_a?(Game_Actor) and @battler_visible
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# Bring opacity level down a bit when not in main phase
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if $game_temp.battle_main_phase
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self.opacity += 3 if self.opacity < 255
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else
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self.opacity -= 3 if self.opacity > 207
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end
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end
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# Blink
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if @battler.blink
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blink_on
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else
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blink_off
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end
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# If invisible
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unless @battler_visible
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# Appear
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if not @battler.hidden and not @battler.dead? and
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(@battler.damage == nil or @battler.damage_pop)
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appear
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@battler_visible = true
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end
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end
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# If visible
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if @battler_visible
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# Escape
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if @battler.hidden
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$game_system.se_play($data_system.escape_se)
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escape
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@battler_visible = false
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end
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# White flash
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if @battler.white_flash
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whiten
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@battler.white_flash = false
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end
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# Animation
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if @battler.animation_id != 0
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animation = $data_animations[@battler.animation_id]
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animation(animation, @battler.animation_hit)
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@battler.animation_id = 0
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end
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# Damage
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if @battler.damage_pop
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damage(@battler.damage, @battler.critical)
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@battler.damage = nil
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@battler.critical = false
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@battler.damage_pop = false
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end
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# Collapse
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if @battler.damage == nil and @battler.dead?
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if @battler.is_a?(Game_Enemy)
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$game_system.se_play($data_system.enemy_collapse_se)
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else
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$game_system.se_play($data_system.actor_collapse_se)
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end
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collapse
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@battler_visible = false
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end
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end
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# Set sprite coordinates
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self.x = @battler.screen_x
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self.y = @battler.screen_y
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self.z = @battler.screen_z
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end
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end
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@@ -0,0 +1,192 @@
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#==============================================================================
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# ** Sprite_Character
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#------------------------------------------------------------------------------
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# This sprite is used to display the character.It observes the Game_Character
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# class and automatically changes sprite conditions.
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#==============================================================================
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class Sprite_Character
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#--------------------------------------------------------------------------
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# * Public Instance Variables
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#--------------------------------------------------------------------------
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attr_accessor :character # character
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#--------------------------------------------------------------------------
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# * Object Initialization
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# viewport : viewport
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# light_viewport : light viewport
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# character : character (Game_Character)
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#--------------------------------------------------------------------------
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def initialize(viewport, light_viewport, character = nil)
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@viewport = viewport
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@light_viewport = light_viewport
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@sprite = RPG::Sprite.new(viewport)
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@light_sprite = RPG::Sprite.new(light_viewport)
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@light_sprite.blend_type = 1
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@character = character
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update
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end
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#--------------------------------------------------------------------------
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# * Frame Update
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#--------------------------------------------------------------------------
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def update
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# Choose the appropriate light sprite
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@light_sprite.viewport = ($game_screen.tone.blank?) ? @viewport : @light_viewport
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# Update sprites
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@sprite.update
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@light_sprite.update
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# If tile ID, file name, or hue are different from current ones
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if @tile_id != @character.tile_id or
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@character_name != @character.character_name or
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@character_hue != @character.character_hue
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# Remember tile ID, file name, and hue
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@tile_id = @character.tile_id
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@character_name = @character.character_name
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@character_hue = @character.character_hue
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# If tile ID value is valid
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if @tile_id >= 384
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@sprite.bitmap = RPG::Cache.tile($game_map.tileset_name,
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@tile_id, @character.character_hue)
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@light_sprite.visible = false
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@sprite.src_rect.set(0, 0, 32, 32)
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@light_sprite.src_rect.set(0, 0, 32, 32)
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self.ox = 16
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self.oy = 32
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# If tile ID value is invalid
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else
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@sprite.bitmap = RPG::Cache.character(@character.character_name,
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@character.character_hue)
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begin
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@light_sprite.bitmap = RPG::Cache.lightmap(@character.character_name)
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@light_sprite.visible = true
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rescue
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@light_sprite.bitmap = nil
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@light_sprite.visible = false
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end
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@cw = @sprite.bitmap.width / 4
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@ch = @sprite.bitmap.height / 4
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self.ox = @cw / 2
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self.oy = @ch
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end
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end
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# Set visible situation
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self.visible = (not @character.transparent)
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# If graphic is character
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if @tile_id == 0
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# Set rectangular transfer
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sx = @character.pattern * @cw
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sy = (@character.direction - 2) / 2 * @ch
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@sprite.src_rect.set(sx, sy, @cw, @ch)
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@light_sprite.src_rect.set(sx, sy, @cw, @ch)
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end
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# Set sprite coordinates
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self.x = @character.screen_x
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self.y = @character.screen_y
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self.z = @character.screen_z(@ch)
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# Set opacity level, blend method, and bush depth
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self.opacity = @character.opacity
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self.blend_type = @character.blend_type
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self.bush_depth = @character.bush_depth
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# Animation
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if @character.animation_id != 0
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animation = $data_animations[@character.animation_id]
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animation(animation, true)
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@character.animation_id = 0
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end
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end
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#--------------------------------------------------------------------------
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# * Frame Update Fast (only position)
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#--------------------------------------------------------------------------
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def update_fast
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# Set sprite coordinates
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self.x = @character.screen_x
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self.y = @character.screen_y
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self.z = @character.screen_z(@ch)
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end
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#--------------------------------------------------------------------------
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# * Sprite attribute wrapper
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#--------------------------------------------------------------------------
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def self.sprite_attr(*args)
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args.each do |arg|
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class_eval("def #{arg};@sprite.#{arg};end")
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class_eval("def #{arg}=(val);@sprite.#{arg}=val;@light_sprite.#{arg}=val;end")
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end
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end
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#--------------------------------------------------------------------------
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# * RPG::Sprite methods
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#--------------------------------------------------------------------------
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def whiten
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@sprite.whiten
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@light_sprite.whiten
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end
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def appear
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@sprite.appear
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@light_sprite.appear
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end
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def escape
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@sprite.escape
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@light_sprite.escape
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end
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def collapse
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@sprite.collapse
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@light_sprite.collapse
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end
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def damage(value, critical)
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@sprite.damage(value, critical)
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end
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def animation(animation, hit)
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@sprite.animation(animation, hit)
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end
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def loop_animation(animation, hit)
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@sprite.loop_animation(animation)
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end
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def blink_on
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@sprite.blink_on
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@light_sprite.blink_on
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end
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def blink_off
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@sprite.blink_off
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@light_sprite.blink_off
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end
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def blink?
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@sprite.blink?
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end
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153
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def effect?
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@sprite.effect?
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end
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#--------------------------------------------------------------------------
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157
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# * Sprite methods
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158
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#--------------------------------------------------------------------------
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def dispose
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@sprite.dispose
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@light_sprite.dispose
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@sprite = nil
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@light_sprite = nil
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end
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def disposed?
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166
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@sprite == nil
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end
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def flash(color, duration)
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@sprite.flash(color, duration)
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@light_sprite.flash(color, duration)
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end
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172
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#--------------------------------------------------------------------------
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173
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# * Sprite properties
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174
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#--------------------------------------------------------------------------
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175
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sprite_attr :src_rect
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sprite_attr :visible
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177
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sprite_attr :x, :y, :z
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178
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sprite_attr :ox, :oy
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179
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sprite_attr :zoom_x, :zoom_y
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180
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sprite_attr :angle
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sprite_attr :mirror
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sprite_attr :bush_depth
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sprite_attr :opacity
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sprite_attr :color
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sprite_attr :tone
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186
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def blend_type
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187
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@sprite.blend_type
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end
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189
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def blend_type=(val)
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190
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@sprite.blend_type = val
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end
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192
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end
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@@ -0,0 +1,35 @@
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class Sprite_Footprint < Sprite
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def initialize(viewport, direction, x, y)
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3
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super(viewport)
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@direction = direction
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@real_x = x * 4 * 32
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@real_y = y * 4 * 32
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7
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8
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self.zoom_x = 2
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self.zoom_y = 2
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10
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self.ox = 8
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self.oy = 16
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self.bitmap = RPG::Cache.misc('footprints')
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self.src_rect.set(0, 16 * (direction / 2 - 1), 16, 16)
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14
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update
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15
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end
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16
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17
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def update
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18
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return if disposed?
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19
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20
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self.x = (@real_x - $game_map.display_x + 3) / 4 + 16
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self.y = (@real_y - $game_map.display_y + 3) / 4 + 32
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22
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+
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23
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self.opacity -= 4
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if self.opacity == 0
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dispose
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end
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27
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end
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28
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+
|
29
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def correctX(xDelta)
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30
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@real_x += xDelta*4*32
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31
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end
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32
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def correctY(yDelta)
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33
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@real_y += yDelta*4*32
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end
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end
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@@ -0,0 +1,54 @@
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class Sprite_Footsplash < Sprite
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2
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def initialize(viewport, direction, x, y)
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3
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4
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super(viewport)
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5
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y = y + 2
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6
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@direction = direction
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7
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@real_x = x * 4 * 32
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8
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@real_y = y * 4 * 32
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9
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+
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10
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case direction
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when 2
|
12
|
+
@real_y -= 32
|
13
|
+
when 4
|
14
|
+
@real_x += 32
|
15
|
+
when 6
|
16
|
+
@real_x -= 32
|
17
|
+
when 8
|
18
|
+
@real_y += 32
|
19
|
+
end
|
20
|
+
|
21
|
+
@real_y += 48
|
22
|
+
|
23
|
+
self.zoom_x = 2
|
24
|
+
self.zoom_y = 2
|
25
|
+
self.ox = 40
|
26
|
+
self.oy = 80
|
27
|
+
self.bitmap = RPG::Cache.misc('foot_splash')
|
28
|
+
self.src_rect.set(0, 0, 80, 80)
|
29
|
+
update
|
30
|
+
end
|
31
|
+
|
32
|
+
def update
|
33
|
+
return if disposed?
|
34
|
+
|
35
|
+
self.x = (@real_x - $game_map.display_x + 3) / 4 + 16
|
36
|
+
self.y = (@real_y - $game_map.display_y + 3) / 4 + 32
|
37
|
+
|
38
|
+
self.opacity -= 6
|
39
|
+
frameIndex = 20 - (self.opacity / 13)
|
40
|
+
frameX = frameIndex % 4
|
41
|
+
frameY = frameIndex / 4
|
42
|
+
self.src_rect.set(80*frameX, 80*frameY, 80, 80)
|
43
|
+
if self.opacity == 0
|
44
|
+
dispose
|
45
|
+
end
|
46
|
+
end
|
47
|
+
|
48
|
+
def correctX(xDelta)
|
49
|
+
@real_x += xDelta*4*32
|
50
|
+
end
|
51
|
+
def correctY(yDelta)
|
52
|
+
@real_y += yDelta*4*32
|
53
|
+
end
|
54
|
+
end
|
@@ -0,0 +1,18 @@
|
|
1
|
+
# A scene lightmap object
|
2
|
+
class Light < RPG::Sprite
|
3
|
+
def initialize(viewport, filename, intensity, x, y)
|
4
|
+
super(viewport)
|
5
|
+
self.lightmap = RPG::Cache.light(filename)
|
6
|
+
self.intensity = intensity
|
7
|
+
@map_x = x
|
8
|
+
@map_y = y
|
9
|
+
self.z = 9999
|
10
|
+
self.visible = true
|
11
|
+
update
|
12
|
+
end
|
13
|
+
|
14
|
+
def update
|
15
|
+
self.x = @map_x - $game_map.display_x / 4
|
16
|
+
self.y = @map_y - $game_map.display_y / 4
|
17
|
+
end
|
18
|
+
end
|
@@ -0,0 +1,63 @@
|
|
1
|
+
class Sprite_MapText < Sprite
|
2
|
+
|
3
|
+
def initialize(viewport, text, x, y)
|
4
|
+
|
5
|
+
super(viewport)
|
6
|
+
@direction = 2
|
7
|
+
@real_x = x * 4 * 32
|
8
|
+
@real_y = y * 4 * 32
|
9
|
+
|
10
|
+
self.bitmap = Bitmap.new(200, 24)
|
11
|
+
if (Language::FONT_WESTERN == Font.default_name)
|
12
|
+
self.zoom_x = 2
|
13
|
+
self.zoom_y = 2
|
14
|
+
else
|
15
|
+
self.zoom_x = 1.5
|
16
|
+
self.zoom_y = 1.5
|
17
|
+
end
|
18
|
+
|
19
|
+
#calculate text width
|
20
|
+
spacewidth = self.bitmap.text_size(' ').width
|
21
|
+
width = 0
|
22
|
+
|
23
|
+
text.split(' ').each do |word|
|
24
|
+
|
25
|
+
# Get width of this word
|
26
|
+
width += self.bitmap.text_size(word.gsub(/(\000\[[0-9]+\]|\001|\002)/, '')).width
|
27
|
+
width += spacewidth
|
28
|
+
end
|
29
|
+
width -= spacewidth
|
30
|
+
|
31
|
+
if width <= 0
|
32
|
+
width = 1
|
33
|
+
end
|
34
|
+
|
35
|
+
self.bitmap.dispose
|
36
|
+
self.bitmap = Bitmap.new(width, 24)
|
37
|
+
self.bitmap.font.color = Color.new(81, 33, 129, 255)
|
38
|
+
self.bitmap.draw_text(0,0, width, 24, text)
|
39
|
+
|
40
|
+
self.src_rect.set(0, 0, width, 24)
|
41
|
+
self.oy = 24
|
42
|
+
self.ox = width/2
|
43
|
+
|
44
|
+
|
45
|
+
update
|
46
|
+
end
|
47
|
+
|
48
|
+
def update
|
49
|
+
return if disposed?
|
50
|
+
|
51
|
+
self.x = (@real_x - $game_map.display_x + 3) / 4 + 16
|
52
|
+
self.y = (@real_y - $game_map.display_y + 3) / 4 + 32
|
53
|
+
|
54
|
+
end
|
55
|
+
|
56
|
+
def correctX(xDelta)
|
57
|
+
#do nothing
|
58
|
+
end
|
59
|
+
def correctY(yDelta)
|
60
|
+
#do nothing
|
61
|
+
end
|
62
|
+
|
63
|
+
end
|
@@ -0,0 +1,72 @@
|
|
1
|
+
#==============================================================================
|
2
|
+
# ** Sprite_Picture
|
3
|
+
#------------------------------------------------------------------------------
|
4
|
+
# This sprite is used to display the picture.It observes the Game_Character
|
5
|
+
# class and automatically changes sprite conditions.
|
6
|
+
#==============================================================================
|
7
|
+
|
8
|
+
class Sprite_Picture < Sprite
|
9
|
+
#--------------------------------------------------------------------------
|
10
|
+
# * Object Initialization
|
11
|
+
# viewport : viewport
|
12
|
+
# picture : picture (Game_Picture)
|
13
|
+
#--------------------------------------------------------------------------
|
14
|
+
def initialize(viewport, picture)
|
15
|
+
super(viewport)
|
16
|
+
@picture = picture
|
17
|
+
update
|
18
|
+
end
|
19
|
+
#--------------------------------------------------------------------------
|
20
|
+
# * Dispose
|
21
|
+
#--------------------------------------------------------------------------
|
22
|
+
def dispose
|
23
|
+
if self.bitmap != nil
|
24
|
+
self.bitmap.dispose
|
25
|
+
end
|
26
|
+
super
|
27
|
+
end
|
28
|
+
#--------------------------------------------------------------------------
|
29
|
+
# * Frame Update
|
30
|
+
#--------------------------------------------------------------------------
|
31
|
+
def update
|
32
|
+
super
|
33
|
+
# If picture file name is different from current one
|
34
|
+
if @picture_name != @picture.name
|
35
|
+
# Remember file name to instance variables
|
36
|
+
@picture_name = @picture.name
|
37
|
+
# If file name is not empty
|
38
|
+
if @picture_name != ""
|
39
|
+
# Get picture graphic
|
40
|
+
self.bitmap = RPG::Cache.picture(@picture_name)
|
41
|
+
end
|
42
|
+
end
|
43
|
+
# If file name is empty
|
44
|
+
if @picture_name == ""
|
45
|
+
# Set sprite to invisible
|
46
|
+
self.visible = false
|
47
|
+
return
|
48
|
+
end
|
49
|
+
# Set sprite to visible
|
50
|
+
self.visible = true
|
51
|
+
# Set transfer starting point
|
52
|
+
if @picture.origin == 0
|
53
|
+
self.ox = 0
|
54
|
+
self.oy = 0
|
55
|
+
else
|
56
|
+
self.ox = self.bitmap.width / 2
|
57
|
+
self.oy = self.bitmap.height / 2
|
58
|
+
end
|
59
|
+
# Set sprite coordinates
|
60
|
+
self.x = @picture.x
|
61
|
+
self.y = @picture.y
|
62
|
+
self.z = @picture.number
|
63
|
+
# Set zoom rate, opacity level, and blend method
|
64
|
+
self.zoom_x = @picture.zoom_x / 100.0
|
65
|
+
self.zoom_y = @picture.zoom_y / 100.0
|
66
|
+
self.opacity = @picture.opacity
|
67
|
+
self.blend_type = @picture.blend_type
|
68
|
+
# Set rotation angle and color tone
|
69
|
+
self.angle = @picture.angle
|
70
|
+
self.tone = @picture.tone
|
71
|
+
end
|
72
|
+
end
|
@@ -0,0 +1,52 @@
|
|
1
|
+
#==============================================================================
|
2
|
+
# ** Sprite_Timer
|
3
|
+
#------------------------------------------------------------------------------
|
4
|
+
# This sprite is used to display the timer.It observes the $game_system
|
5
|
+
# class and automatically changes sprite conditions.
|
6
|
+
#==============================================================================
|
7
|
+
|
8
|
+
class Sprite_Timer < Sprite
|
9
|
+
#--------------------------------------------------------------------------
|
10
|
+
# * Object Initialization
|
11
|
+
#--------------------------------------------------------------------------
|
12
|
+
def initialize
|
13
|
+
super
|
14
|
+
self.bitmap = Bitmap.new(88, 48)
|
15
|
+
self.bitmap.font.size = 32
|
16
|
+
self.x = 640 - self.bitmap.width
|
17
|
+
self.y = 0
|
18
|
+
self.z = 500
|
19
|
+
update
|
20
|
+
end
|
21
|
+
#--------------------------------------------------------------------------
|
22
|
+
# * Dispose
|
23
|
+
#--------------------------------------------------------------------------
|
24
|
+
def dispose
|
25
|
+
if self.bitmap != nil
|
26
|
+
self.bitmap.dispose
|
27
|
+
end
|
28
|
+
super
|
29
|
+
end
|
30
|
+
#--------------------------------------------------------------------------
|
31
|
+
# * Frame Update
|
32
|
+
#--------------------------------------------------------------------------
|
33
|
+
def update
|
34
|
+
super
|
35
|
+
# Set timer to visible if working
|
36
|
+
self.visible = $game_system.timer_working
|
37
|
+
# If timer needs to be redrawn
|
38
|
+
if $game_system.timer / Graphics.frame_rate != @total_sec
|
39
|
+
# Clear window contents
|
40
|
+
self.bitmap.clear
|
41
|
+
# Calculate total number of seconds
|
42
|
+
@total_sec = $game_system.timer / Graphics.frame_rate
|
43
|
+
# Make a string for displaying the timer
|
44
|
+
min = @total_sec / 60
|
45
|
+
sec = @total_sec % 60
|
46
|
+
text = sprintf("%02d:%02d", min, sec)
|
47
|
+
# Draw timer
|
48
|
+
self.bitmap.font.color.set(255, 255, 255)
|
49
|
+
self.bitmap.draw_text(self.bitmap.rect, text, 1)
|
50
|
+
end
|
51
|
+
end
|
52
|
+
end
|