rmxp_extractor 1.5 → 1.6
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- checksums.yaml +4 -4
- data/Data/Actors.rxdata +0 -0
- data/Data/Animations.rxdata +0 -0
- data/Data/Armors.rxdata +0 -0
- data/Data/Classes.rxdata +0 -0
- data/Data/CommonEvents.rxdata +0 -0
- data/Data/Enemies.rxdata +0 -0
- data/Data/Items.rxdata +0 -0
- data/Data/Map001.rxdata +0 -0
- data/Data/Map002.rxdata +0 -0
- data/Data/Map003.rxdata +0 -0
- data/Data/Map004.rxdata +0 -0
- data/Data/Map005.rxdata +0 -0
- data/Data/Map006.rxdata +0 -0
- data/Data/Map007.rxdata +0 -0
- data/Data/Map008.rxdata +0 -0
- data/Data/Map009.rxdata +0 -0
- data/Data/Map010.rxdata +0 -0
- data/Data/Map011.rxdata +0 -0
- data/Data/Map012.rxdata +0 -0
- data/Data/Map013.rxdata +0 -0
- data/Data/Map014.rxdata +0 -0
- data/Data/Map015.rxdata +0 -0
- data/Data/Map016.rxdata +0 -0
- data/Data/Map017.rxdata +0 -0
- data/Data/Map018.rxdata +0 -0
- data/Data/Map019.rxdata +0 -0
- data/Data/Map020.rxdata +0 -0
- data/Data/Map021.rxdata +0 -0
- data/Data/Map022.rxdata +0 -0
- data/Data/Map023.rxdata +0 -0
- data/Data/Map024.rxdata +0 -0
- data/Data/Map025.rxdata +0 -0
- data/Data/Map026.rxdata +0 -0
- data/Data/Map027.rxdata +0 -0
- data/Data/Map028.rxdata +0 -0
- data/Data/Map029.rxdata +0 -0
- data/Data/Map030.rxdata +0 -0
- data/Data/Map031.rxdata +0 -0
- data/Data/Map032.rxdata +0 -0
- data/Data/Map033.rxdata +0 -0
- data/Data/Map034.rxdata +0 -0
- data/Data/Map035.rxdata +0 -0
- data/Data/Map036.rxdata +0 -0
- data/Data/Map037.rxdata +0 -0
- data/Data/Map038.rxdata +0 -0
- data/Data/Map039.rxdata +0 -0
- data/Data/Map040.rxdata +0 -0
- data/Data/Map041.rxdata +0 -0
- data/Data/Map042.rxdata +0 -0
- data/Data/Map043.rxdata +0 -0
- data/Data/Map044.rxdata +0 -0
- data/Data/Map045.rxdata +0 -0
- data/Data/Map046.rxdata +0 -0
- data/Data/Map047.rxdata +0 -0
- data/Data/Map048.rxdata +0 -0
- data/Data/Map049.rxdata +0 -0
- data/Data/Map050.rxdata +0 -0
- data/Data/Map051.rxdata +0 -0
- data/Data/Map052.rxdata +0 -0
- data/Data/Map053.rxdata +0 -0
- data/Data/Map054.rxdata +0 -0
- data/Data/Map055.rxdata +0 -0
- data/Data/Map056.rxdata +0 -0
- data/Data/Map057.rxdata +0 -0
- data/Data/Map058.rxdata +0 -0
- data/Data/Map059.rxdata +0 -0
- data/Data/Map060.rxdata +0 -0
- data/Data/Map061.rxdata +0 -0
- data/Data/Map062.rxdata +0 -0
- data/Data/Map063.rxdata +0 -0
- data/Data/Map064.rxdata +0 -0
- data/Data/Map065.rxdata +0 -0
- data/Data/Map066.rxdata +0 -0
- data/Data/Map067.rxdata +0 -0
- data/Data/Map068.rxdata +0 -0
- data/Data/Map069.rxdata +0 -0
- data/Data/Map070.rxdata +0 -0
- data/Data/Map071.rxdata +0 -0
- data/Data/Map072.rxdata +0 -0
- data/Data/Map073.rxdata +0 -0
- data/Data/Map074.rxdata +0 -0
- data/Data/Map075.rxdata +0 -0
- data/Data/Map076.rxdata +0 -0
- data/Data/Map077.rxdata +0 -0
- data/Data/Map078.rxdata +0 -0
- data/Data/Map079.rxdata +0 -0
- data/Data/Map080.rxdata +0 -0
- data/Data/Map081.rxdata +0 -0
- data/Data/Map082.rxdata +0 -0
- data/Data/Map083.rxdata +0 -0
- data/Data/Map084.rxdata +0 -0
- data/Data/Map085.rxdata +0 -0
- data/Data/Map086.rxdata +0 -0
- data/Data/Map087.rxdata +0 -0
- data/Data/Map088.rxdata +0 -0
- data/Data/Map089.rxdata +0 -0
- data/Data/Map090.rxdata +0 -0
- data/Data/Map091.rxdata +0 -0
- data/Data/Map092.rxdata +0 -0
- data/Data/Map093.rxdata +0 -0
- data/Data/Map094.rxdata +0 -0
- data/Data/Map095.rxdata +0 -0
- data/Data/Map096.rxdata +0 -0
- data/Data/Map097.rxdata +0 -0
- data/Data/Map098.rxdata +0 -0
- data/Data/Map099.rxdata +0 -0
- data/Data/Map100.rxdata +0 -0
- data/Data/Map101.rxdata +0 -0
- data/Data/Map102.rxdata +0 -0
- data/Data/Map103.rxdata +0 -0
- data/Data/Map104.rxdata +0 -0
- data/Data/Map105.rxdata +0 -0
- data/Data/Map106.rxdata +0 -0
- data/Data/Map107.rxdata +0 -0
- data/Data/Map108.rxdata +0 -0
- data/Data/Map109.rxdata +0 -0
- data/Data/Map110.rxdata +0 -0
- data/Data/Map111.rxdata +0 -0
- data/Data/Map112.rxdata +0 -0
- data/Data/Map113.rxdata +0 -0
- data/Data/Map114.rxdata +0 -0
- data/Data/Map115.rxdata +0 -0
- data/Data/Map116.rxdata +0 -0
- data/Data/Map117.rxdata +0 -0
- data/Data/Map118.rxdata +0 -0
- data/Data/Map119.rxdata +0 -0
- data/Data/Map120.rxdata +0 -0
- data/Data/Map121.rxdata +0 -0
- data/Data/Map122.rxdata +0 -0
- data/Data/Map123.rxdata +0 -0
- data/Data/Map124.rxdata +0 -0
- data/Data/Map125.rxdata +0 -0
- data/Data/Map126.rxdata +0 -0
- data/Data/Map127.rxdata +0 -0
- data/Data/Map128.rxdata +0 -0
- data/Data/Map129.rxdata +0 -0
- data/Data/Map130.rxdata +0 -0
- data/Data/Map131.rxdata +0 -0
- data/Data/Map132.rxdata +0 -0
- data/Data/Map133.rxdata +0 -0
- data/Data/Map134.rxdata +0 -0
- data/Data/Map135.rxdata +0 -0
- data/Data/Map136.rxdata +0 -0
- data/Data/Map137.rxdata +0 -0
- data/Data/Map138.rxdata +0 -0
- data/Data/Map139.rxdata +0 -0
- data/Data/Map140.rxdata +0 -0
- data/Data/Map141.rxdata +0 -0
- data/Data/Map142.rxdata +0 -0
- data/Data/Map143.rxdata +0 -0
- data/Data/Map144.rxdata +0 -0
- data/Data/Map145.rxdata +0 -0
- data/Data/Map146.rxdata +0 -0
- data/Data/Map147.rxdata +0 -0
- data/Data/Map148.rxdata +0 -0
- data/Data/Map149.rxdata +0 -0
- data/Data/Map150.rxdata +0 -0
- data/Data/Map151.rxdata +0 -0
- data/Data/Map152.rxdata +0 -0
- data/Data/Map153.rxdata +0 -0
- data/Data/Map154.rxdata +0 -0
- data/Data/Map155.rxdata +0 -0
- data/Data/Map156.rxdata +0 -0
- data/Data/Map157.rxdata +0 -0
- data/Data/Map158.rxdata +0 -0
- data/Data/Map159.rxdata +0 -0
- data/Data/Map160.rxdata +0 -0
- data/Data/Map161.rxdata +0 -0
- data/Data/Map162.rxdata +0 -0
- data/Data/Map163.rxdata +0 -0
- data/Data/Map164.rxdata +0 -0
- data/Data/Map165.rxdata +0 -0
- data/Data/Map166.rxdata +0 -0
- data/Data/Map167.rxdata +0 -0
- data/Data/Map168.rxdata +0 -0
- data/Data/Map169.rxdata +0 -0
- data/Data/Map170.rxdata +0 -0
- data/Data/Map171.rxdata +0 -0
- data/Data/Map172.rxdata +0 -0
- data/Data/Map173.rxdata +0 -0
- data/Data/Map174.rxdata +0 -0
- data/Data/Map175.rxdata +0 -0
- data/Data/Map176.rxdata +0 -0
- data/Data/Map177.rxdata +0 -0
- data/Data/Map178.rxdata +0 -0
- data/Data/Map179.rxdata +0 -0
- data/Data/Map180.rxdata +0 -0
- data/Data/Map181.rxdata +0 -0
- data/Data/Map182.rxdata +0 -0
- data/Data/Map183.rxdata +0 -0
- data/Data/Map184.rxdata +0 -0
- data/Data/Map185.rxdata +0 -0
- data/Data/Map186.rxdata +0 -0
- data/Data/Map187.rxdata +0 -0
- data/Data/Map188.rxdata +0 -0
- data/Data/Map189.rxdata +0 -0
- data/Data/Map190.rxdata +0 -0
- data/Data/Map191.rxdata +0 -0
- data/Data/Map192.rxdata +0 -0
- data/Data/Map193.rxdata +0 -0
- data/Data/Map194.rxdata +0 -0
- data/Data/Map195.rxdata +0 -0
- data/Data/Map196.rxdata +0 -0
- data/Data/Map197.rxdata +0 -0
- data/Data/Map198.rxdata +0 -0
- data/Data/Map199.rxdata +0 -0
- data/Data/Map200.rxdata +0 -0
- data/Data/Map201.rxdata +0 -0
- data/Data/Map202.rxdata +0 -0
- data/Data/Map203.rxdata +0 -0
- data/Data/Map204.rxdata +0 -0
- data/Data/Map205.rxdata +0 -0
- data/Data/Map206.rxdata +0 -0
- data/Data/Map207.rxdata +0 -0
- data/Data/Map208.rxdata +0 -0
- data/Data/Map209.rxdata +0 -0
- data/Data/Map210.rxdata +0 -0
- data/Data/Map211.rxdata +0 -0
- data/Data/Map212.rxdata +0 -0
- data/Data/Map213.rxdata +0 -0
- data/Data/Map214.rxdata +0 -0
- data/Data/Map215.rxdata +0 -0
- data/Data/Map216.rxdata +0 -0
- data/Data/Map217.rxdata +0 -0
- data/Data/Map218.rxdata +0 -0
- data/Data/Map219.rxdata +0 -0
- data/Data/Map220.rxdata +0 -0
- data/Data/Map221.rxdata +0 -0
- data/Data/Map222.rxdata +0 -0
- data/Data/Map223.rxdata +0 -0
- data/Data/Map224.rxdata +0 -0
- data/Data/Map225.rxdata +0 -0
- data/Data/Map226.rxdata +0 -0
- data/Data/Map227.rxdata +0 -0
- data/Data/Map228.rxdata +0 -0
- data/Data/Map229.rxdata +0 -0
- data/Data/Map230.rxdata +0 -0
- data/Data/Map231.rxdata +0 -0
- data/Data/Map232.rxdata +0 -0
- data/Data/Map233.rxdata +0 -0
- data/Data/Map234.rxdata +0 -0
- data/Data/Map235.rxdata +0 -0
- data/Data/Map236.rxdata +0 -0
- data/Data/Map237.rxdata +0 -0
- data/Data/Map238.rxdata +0 -0
- data/Data/Map239.rxdata +0 -0
- data/Data/Map240.rxdata +0 -0
- data/Data/Map241.rxdata +0 -0
- data/Data/Map242.rxdata +0 -0
- data/Data/Map243.rxdata +0 -0
- data/Data/Map244.rxdata +0 -0
- data/Data/Map245.rxdata +0 -0
- data/Data/Map246.rxdata +0 -0
- data/Data/Map247.rxdata +0 -0
- data/Data/Map248.rxdata +0 -0
- data/Data/Map249.rxdata +0 -0
- data/Data/Map250.rxdata +0 -0
- data/Data/Map251.rxdata +0 -0
- data/Data/Map252.rxdata +0 -0
- data/Data/Map253.rxdata +0 -0
- data/Data/Map254.rxdata +0 -0
- data/Data/Map255.rxdata +0 -0
- data/Data/Map256.rxdata +0 -0
- data/Data/Map257.rxdata +0 -0
- data/Data/Map258.rxdata +0 -0
- data/Data/Map259.rxdata +0 -0
- data/Data/Map260.rxdata +0 -0
- data/Data/Map261.rxdata +0 -0
- data/Data/Map262.rxdata +0 -0
- data/Data/Map263.rxdata +0 -0
- data/Data/MapInfos.rxdata +0 -0
- data/Data/Scripts.rxdata +0 -0
- data/Data/Skills.rxdata +0 -0
- data/Data/States.rxdata +0 -0
- data/Data/System.rxdata +0 -0
- data/Data/Tilesets.rxdata +0 -0
- data/Data/Troops.rxdata +0 -0
- data/Data/Weapons.rxdata +0 -0
- data/Data/xScripts.rxdata +0 -0
- data/Scripts/Credits_Message.rb +259 -0
- data/Scripts/Data_FastTravel.rb +50 -0
- data/Scripts/Data_Footsteps.rb +77 -0
- data/Scripts/Data_Item.rb +50 -0
- data/Scripts/Data_SpecialEventData.rb +60 -0
- data/Scripts/Demo.rb +7 -0
- data/Scripts/Desktop_Message.rb +210 -0
- data/Scripts/Doc_Message.rb +273 -0
- data/Scripts/EdText.rb +50 -0
- data/Scripts/Ed_Message.rb +234 -0
- data/Scripts/FastTravel.rb +175 -0
- data/Scripts/Game_Actor.rb +156 -0
- data/Scripts/Game_Actors.rb +28 -0
- data/Scripts/Game_BattleAction.rb +145 -0
- data/Scripts/Game_Battler 1.rb +307 -0
- data/Scripts/Game_Battler 2.rb +294 -0
- data/Scripts/Game_Battler 3.rb +354 -0
- data/Scripts/Game_Character 1.rb +291 -0
- data/Scripts/Game_Character 2.rb +355 -0
- data/Scripts/Game_Character 3.rb +505 -0
- data/Scripts/Game_CommonEvent.rb +70 -0
- data/Scripts/Game_Enemy.rb +317 -0
- data/Scripts/Game_Event.rb +264 -0
- data/Scripts/Game_FastTravel.rb +40 -0
- data/Scripts/Game_Follower.rb +76 -0
- data/Scripts/Game_Light.rb +13 -0
- data/Scripts/Game_Map.rb +551 -0
- data/Scripts/Game_Oneshot.rb +83 -0
- data/Scripts/Game_Party.rb +380 -0
- data/Scripts/Game_Picture.rb +164 -0
- data/Scripts/Game_Player.rb +298 -0
- data/Scripts/Game_Screen.rb +148 -0
- data/Scripts/Game_SelfSwitches.rb +30 -0
- data/Scripts/Game_Switches.rb +45 -0
- data/Scripts/Game_System.rb +210 -0
- data/Scripts/Game_Temp.rb +145 -0
- data/Scripts/Game_Variables.rb +36 -0
- data/Scripts/Interpreter 1.rb +320 -0
- data/Scripts/Interpreter 2.rb +286 -0
- data/Scripts/Interpreter 3.rb +474 -0
- data/Scripts/Interpreter 4.rb +327 -0
- data/Scripts/Interpreter 5.rb +448 -0
- data/Scripts/Interpreter 6.rb +307 -0
- data/Scripts/Interpreter 7.rb +282 -0
- data/Scripts/Main.rb +46 -9
- data/Scripts/Particles.rb +141 -0
- data/Scripts/Persistent.rb +71 -0
- data/Scripts/Puzzle_Film.rb +14 -0
- data/Scripts/Puzzle_Pixel.rb +210 -0
- data/Scripts/Puzzle_Safe.rb +152 -0
- data/Scripts/Puzzle_Sokoban.rb +14 -0
- data/Scripts/RPG.rb +55 -0
- data/Scripts/SaveLoad.rb +275 -0
- data/Scripts/Scene_Debug.rb +190 -0
- data/Scripts/Scene_End.rb +108 -0
- data/Scripts/Scene_Equip.rb +222 -0
- data/Scripts/Scene_File.rb +111 -0
- data/Scripts/Scene_Item.rb +205 -0
- data/Scripts/Scene_Load.rb +106 -0
- data/Scripts/Scene_Map.rb +540 -0
- data/Scripts/Scene_Menu.rb +213 -0
- data/Scripts/Scene_Name.rb +113 -0
- data/Scripts/Scene_Save.rb +88 -0
- data/Scripts/Scene_Skill.rb +232 -0
- data/Scripts/Scene_Status.rb +78 -0
- data/Scripts/Scene_Title.rb +237 -0
- data/Scripts/Script.rb +780 -0
- data/Scripts/Sprite_Battler.rb +131 -0
- data/Scripts/Sprite_Character.rb +192 -0
- data/Scripts/Sprite_Footprint.rb +35 -0
- data/Scripts/Sprite_Footsplash.rb +54 -0
- data/Scripts/Sprite_Light.rb +18 -0
- data/Scripts/Sprite_MapText.rb +63 -0
- data/Scripts/Sprite_Picture.rb +72 -0
- data/Scripts/Sprite_Timer.rb +52 -0
- data/Scripts/Spriteset_Map.rb +370 -0
- data/Scripts/Window_Base.rb +327 -0
- data/Scripts/Window_BattleResult.rb +51 -0
- data/Scripts/Window_BattleStatus.rb +62 -0
- data/Scripts/Window_Command.rb +49 -0
- data/Scripts/Window_DebugLeft.rb +57 -0
- data/Scripts/Window_DebugRight.rb +69 -0
- data/Scripts/Window_EquipItem.rb +94 -0
- data/Scripts/Window_EquipLeft.rb +61 -0
- data/Scripts/Window_EquipRight.rb +56 -0
- data/Scripts/Window_Gold.rb +27 -0
- data/Scripts/Window_Help.rb +33 -0
- data/Scripts/Window_InputNumber.rb +111 -0
- data/Scripts/Window_Item.rb +229 -0
- data/Scripts/Window_MainMenu.rb +150 -0
- data/Scripts/Window_MenuStatus.rb +48 -0
- data/Scripts/Window_Message.rb +459 -0
- data/Scripts/Window_NameEdit.rb +108 -0
- data/Scripts/Window_NameInput.rb +262 -0
- data/Scripts/Window_PartyCommand.rb +42 -0
- data/Scripts/Window_PlayTime.rb +40 -0
- data/Scripts/Window_SaveFile.rb +91 -0
- data/Scripts/Window_Selectable.rb +203 -0
- data/Scripts/Window_Settings.rb +469 -0
- data/Scripts/Window_ShopBuy.rb +93 -0
- data/Scripts/Window_ShopCommand.rb +37 -0
- data/Scripts/Window_ShopNumber.rb +87 -0
- data/Scripts/Window_ShopSell.rb +94 -0
- data/Scripts/Window_ShopStatus.rb +107 -0
- data/Scripts/Window_Skill.rb +83 -0
- data/Scripts/Window_SkillStatus.rb +28 -0
- data/Scripts/Window_Status.rb +64 -0
- data/Scripts/Window_Steps.rb +26 -0
- data/Scripts/Window_Target.rb +49 -0
- data/Scripts/_scripts.txt +110 -0
- data/Scripts/i18n_English.rb +59 -0
- data/Scripts/i18n_Language.rb +130 -0
- data/lib/rmxp_extractor/classnames.rb +6 -0
- data/lib/rmxp_extractor/data_export.rb +4 -2
- data/lib/rmxp_extractor/version.rb +1 -1
- metadata +111 -125
- data/Data/Map-1.rxdata +0 -0
- data/Data/Map-327.rxdata +0 -0
- data/Data/Map264.rxdata +0 -0
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- data/Data/Map361.rxdata +0 -0
- data/Data/Map362.rxdata +0 -0
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- data/Data/Map365.rxdata +0 -0
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- data/Data/Map367.rxdata +0 -0
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- data/Data/Map369.rxdata +0 -0
- data/Data/Map370.rxdata +0 -0
- data/Data/Map371.rxdata +0 -0
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- data/Data/Map374.rxdata +0 -0
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- data/Data/Map382.rxdata +0 -0
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#==============================================================================
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# ** Spriteset_Map
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#------------------------------------------------------------------------------
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# This class brings together map screen sprites, tilemaps, etc.
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# It's used within the Scene_Map class.
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#==============================================================================
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class Spriteset_Map
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize(spriteset = nil)
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# Make viewports
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@viewport = Viewport.new(0, 0, 640, 480)
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@viewport_bg = Viewport.new(0, 0, 640, 480)
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@viewport_pics = Viewport.new(0, 0, 640, 480)
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@viewport_particles = Viewport.new(0, 0, 640, 480)
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@viewport_lights = Viewport.new(0, 0, 640, 480)
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@viewport_flash = Viewport.new(0, 0, 640, 480)
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@viewport_bg.z = -500
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@viewport_lights.z = 200
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@viewport_pics.z = 500
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@viewport_flash.z = 5000
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# Make tilemap
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@tilemap = Tilemap.new(@viewport)
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if $game_map.tileset_name == "blank"
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@tilemap.tileset = nil
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else
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@tilemap.tileset = RPG::Cache.tileset($game_map.tileset_name)
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end
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for i in 0..6
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autotile_name = $game_map.autotile_names[i]
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@tilemap.autotiles[i] = RPG::Cache.autotile(autotile_name)
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end
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@tilemap.map_data = $game_map.data
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@tilemap.priorities = $game_map.priorities
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# Make panorama plane
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@panorama = Plane.new(@viewport_bg)
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@panorama.z = -1000
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if $game_map.pan_fade_animate
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@panorama2 = Plane.new(@viewport_bg)
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@panorama2.z = -999
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@panorama2.opacity = 0
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@pan_frame_index = 0
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end
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# Make fog plane
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@fog = Plane.new(@viewport)
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@fog.z = 3000
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# Make character sprites
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@character_sprites = []
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for i in $game_map.events.keys.sort
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sprite = Sprite_Character.new(@viewport, @viewport_lights, $game_map.events[i])
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@character_sprites.push(sprite)
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end
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$game_followers.each do |follower|
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@character_sprites.push(Sprite_Character.new(@viewport, @viewport_lights, follower))
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end
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@character_sprites.push(Sprite_Character.new(@viewport, @viewport_lights, $game_player))
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# Make footprints
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@footprint_sprites = []
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# Make weather
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@weather = RPG::Weather.new(@viewport)
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# Make picture sprites
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@picture_sprites = []
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for i in 1..50
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@picture_sprites.push(Sprite_Picture.new(@viewport_pics,
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$game_screen.pictures[i]))
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end
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# Make timer sprite
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@timer_sprite = Sprite_Timer.new
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# Make lightbulb sprite
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@bulb = Sprite.new(@viewport_lights)
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@bulb.x = -80
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@bulb.bitmap = RPG::Cache.light('bulb')
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@bulb.opacity = has_lightbulb? ? 255 : 0
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# Panorama animation timer
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@pan_animate_timer = 0
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# Frame update
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update
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end
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#--------------------------------------------------------------------------
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# * Dispose
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#--------------------------------------------------------------------------
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def dispose
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# Dispose of tilemap
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@tilemap.tileset.dispose if @tilemap.tileset
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for i in 0..6
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@tilemap.autotiles[i].dispose
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end
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@tilemap.dispose
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# Dispose of panorama plane
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@panorama.dispose
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if @panorama2 != nil
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@panorama2.dispose
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end
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# Dispose of fog plane
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@fog.dispose
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# Dispose of character sprites
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@character_sprites.each do |sprite|
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sprite.dispose
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end
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# Dispose of footprints
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@footprint_sprites.each do |sprite|
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sprite.dispose
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end
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# Dispose of weather
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@weather.dispose
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# Dispose of picture sprites
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for sprite in @picture_sprites
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sprite.dispose
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end
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# Dispose of bg
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@bg.dispose if @bg
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# Dispose of particles
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@particles.dispose if @particles
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# Dispose of timer sprite
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@timer_sprite.dispose
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# Dispose of viewports
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@viewport.dispose
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@viewport_pics.dispose
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@viewport_particles.dispose
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@viewport_bg.dispose
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@viewport_lights.dispose
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@viewport_flash.dispose
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end
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#--------------------------------------------------------------------------
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# * Follower operations
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#--------------------------------------------------------------------------
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def add_follower(follower)
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@character_sprites.pop.dispose
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@character_sprites.push(Sprite_Character.new(@viewport, @viewport_lights, follower))
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@character_sprites.push(Sprite_Character.new(@viewport, @viewport_lights, $game_player))
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end
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def remove_follower(follower)
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@character_sprites.reverse_each do |spr|
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if spr.character == follower
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@character_sprites.delete(spr)
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spr.dispose
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break
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end
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end
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end
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#--------------------------------------------------------------------------
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# * Frame Update
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#--------------------------------------------------------------------------
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def update
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# Update tilemap
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@tilemap.wrapping = $game_map.wrapping
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# If panorama is different from current one
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if @panorama_name != $game_map.panorama_name or
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@panorama_hue != $game_map.panorama_hue
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@panorama_name = $game_map.panorama_name
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@panorama_hue = $game_map.panorama_hue
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if @panorama.bitmap != nil
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@panorama.bitmap.dispose
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@panorama.bitmap = nil
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end
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if @panorama2 != nil && @panorama2.bitmap != nil
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@panorama2.bitmap.dispose
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@panorama2.bitmap = nil
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end
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if @panorama_name != ""
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if $game_map.pan_fade_animate
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if @panorama2 == nil
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@panorama2 = Plane.new(@viewport_bg)
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@panorama2.z = -999
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@panorama2.opacity = 0
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@pan_frame_index = 0
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end
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@panorama.bitmap = RPG::Cache.panorama(@panorama_name + (1 + @pan_frame_index).to_s, @panorama_hue)
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@panorama2.bitmap = RPG::Cache.panorama(@panorama_name + (1 + @pan_frame_index).to_s, @panorama_hue)
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else
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@panorama.bitmap = RPG::Cache.panorama(@panorama_name, @panorama_hue)
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end
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end
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Graphics.frame_reset
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end
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# If fog is different than current fog
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if @fog_name != $game_map.fog_name or @fog_hue != $game_map.fog_hue
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@fog_name = $game_map.fog_name
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@fog_hue = $game_map.fog_hue
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if @fog.bitmap != nil
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@fog.bitmap.dispose
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@fog.bitmap = nil
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end
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if @fog_name != ""
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@fog.bitmap = RPG::Cache.fog(@fog_name, @fog_hue)
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end
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Graphics.frame_reset
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end
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# If BG is different than current BG
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if @bg_name != $game_map.bg_name
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@bg_name = $game_map.bg_name
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if !@bg
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@bg = Sprite.new(@viewport_bg)
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@bg.zoom_x = 2
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@bg.zoom_y = 2
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end
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if @bg_name.empty?
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@bg.bitmap = nil
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else
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@bg.bitmap = RPG::Cache.panorama(@bg_name, 0)
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end
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Graphics.frame_reset
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end
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# If particles different than current particles
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if @particles_type != $game_map.particles_type
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@particles.dispose if @particles
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@particles_type = $game_map.particles_type
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if @particles_type == nil
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@particles = nil
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else
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case @particles_type
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when :fireflies
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klass = Particle_Firefly
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count = 30
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layer = :front
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when :shrimp
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klass = Particle_Shrimp
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count = 80
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layer = :back
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else
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raise 'invalid particle type'
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end
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@particles = ParticleLayer.new(@viewport_particles, klass, count)
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@viewport_particles.z = (layer == :front) ? 500 : -400
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end
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end
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# Update bg plane
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@bg.x = (-$game_map.display_x / 4)
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@bg.y = (-$game_map.display_y / 4)
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# Update tilemap
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@tilemap.ox = $game_map.display_x / 4
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@tilemap.oy = $game_map.display_y / 4
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@tilemap.update
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# Update panorama plane
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if $game_map.always_moving
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$game_map.pan_move_offset += 1
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end
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if $game_map.clamped_x
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x = ($game_player.real_x.to_f / (($game_map.width - 1) * 128)) * (@panorama.bitmap.width * $game_map.pan_zoom - 640)
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@panorama.ox = x < 0.0 ? 0.0 : x
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else
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@panorama.ox = $game_map.display_x / ($game_map.pan_onetoone ? 4 : 8)
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end
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if $game_map.clamped_y
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y = ($game_player.real_y.to_f / (($game_map.height - 1) * 128)) * (@panorama.bitmap.height * $game_map.pan_zoom - 480)
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@panorama.oy = y < 0.0 ? 0.0 : y
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else
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@panorama.oy = $game_map.pan_offset_y + $game_map.display_y / ($game_map.pan_onetoone ? 4 : 8)
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end
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@panorama.zoom_x = @panorama.zoom_y = $game_map.pan_zoom
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# Animate panorama
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if $game_map.pan_animate
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@pan_animate_timer = (@pan_animate_timer + 1) % 16
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@panorama.src_rect.width = @panorama.src_rect.height
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if @pan_animate_timer == 0
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@panorama.src_rect.x = (@panorama.src_rect.x + @panorama.src_rect.height) % @panorama.bitmap.width
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end
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end
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if $game_map.pan_fade_animate
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@panorama2.opacity += 3
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@panorama2.ox = @panorama.ox
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@panorama2.oy = @panorama.oy
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@panorama2.zoom_x = @panorama2.zoom_y = $game_map.pan_zoom
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if @panorama2.opacity >= 255
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@panorama2.opacity = 255
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@panorama.dispose
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@panorama = @panorama2
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@panorama.z = -1000
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@panorama2 = Plane.new(@viewport_bg)
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@panorama2.z = -999
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@panorama2.opacity = 0
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@pan_frame_index = (@pan_frame_index + 1) % 3
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@panorama2.bitmap = RPG::Cache.panorama(@panorama_name + (1 + @pan_frame_index).to_s, @panorama_hue)
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end
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end
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# Update fog plane
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@fog.zoom_x = $game_map.fog_zoom / 100.0
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@fog.zoom_y = $game_map.fog_zoom / 100.0
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@fog.opacity = $game_map.fog_opacity
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@fog.blend_type = $game_map.fog_blend_type
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@fog.ox = $game_map.display_x / 4 + $game_map.fog_ox
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@fog.oy = $game_map.display_y / 4 + $game_map.fog_oy
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@fog.tone = $game_map.fog_tone
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# Update character sprites
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@character_sprites.each do |sprite|
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if !sprite.character.is_a?(Game_Event)
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sprite.update
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elsif
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# this is just a check to make sure the sprite is onscreen for game events
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# based on its current width and height
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# no point in updating the sprite if offscreen
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# this greatly increases performance on larger maps
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((sprite.character.real_x + (sprite.ox*4) > $game_map.display_x - 128) &&
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(sprite.character.real_x - (sprite.ox*4) < $game_map.display_x + (21 * 128)) &&
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(sprite.character.real_y + (sprite.oy*4) > ($game_map.display_y) - 128) &&
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(sprite.character.real_y - (sprite.oy*4) < ($game_map.display_y) + (17 * 128)))
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sprite.update
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else
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sprite.update_fast
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end
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end
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# Update footprints
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@footprint_sprites.delete_if do |sprite|
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sprite.update
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sprite.disposed?
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end
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# Update weather graphic
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@weather.type = $game_screen.weather_type
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@weather.max = $game_screen.weather_max
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@weather.ox = $game_map.display_x / 4
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@weather.oy = $game_map.display_y / 4
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@weather.update
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# Update picture sprites
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for sprite in @picture_sprites
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sprite.update
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end
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# Update bulb if fading in
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@bulb.tone = $game_map.ambient
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+
if has_lightbulb?
|
329
|
+
if @bulb.opacity < 255
|
330
|
+
@bulb.opacity += 2.125
|
331
|
+
end
|
332
|
+
else
|
333
|
+
if @bulb.opacity > 0
|
334
|
+
@bulb.opacity -= 2.125
|
335
|
+
end
|
336
|
+
end
|
337
|
+
# Update particles
|
338
|
+
@particles.update if @particles
|
339
|
+
# Update timer sprite
|
340
|
+
@timer_sprite.update
|
341
|
+
# Set screen color tone and shake position
|
342
|
+
@viewport.tone = $game_screen.tone + $game_map.ambient * (1.0 - @bulb.opacity / 255.0)
|
343
|
+
@viewport.ox = $game_screen.shake
|
344
|
+
@viewport_lights.ox = $game_screen.shake
|
345
|
+
# Set screen flash color
|
346
|
+
@viewport_flash.color = $game_screen.flash_color
|
347
|
+
# Update viewports
|
348
|
+
@viewport.update
|
349
|
+
@viewport_flash.update
|
350
|
+
@viewport_lights.update
|
351
|
+
end
|
352
|
+
#--------------------------------------------------------------------------
|
353
|
+
# * Misc operations
|
354
|
+
#--------------------------------------------------------------------------
|
355
|
+
def new_footprint(direction, x, y)
|
356
|
+
@footprint_sprites << Sprite_Footprint.new(@viewport, direction, x, y)
|
357
|
+
end
|
358
|
+
def new_maptext(text, x, y)
|
359
|
+
@footprint_sprites << Sprite_MapText.new(@viewport, text, x, y)
|
360
|
+
end
|
361
|
+
def new_footsplash(direction, x, y)
|
362
|
+
@footprint_sprites << Sprite_Footsplash.new(@viewport, direction, x, y)
|
363
|
+
end
|
364
|
+
def fix_footsplashes(x, y)
|
365
|
+
for footprint in @footprint_sprites
|
366
|
+
footprint.correctX(x)
|
367
|
+
footprint.correctY(y)
|
368
|
+
end
|
369
|
+
end
|
370
|
+
end
|
@@ -0,0 +1,327 @@
|
|
1
|
+
#==============================================================================
|
2
|
+
# ** Window_Base
|
3
|
+
#------------------------------------------------------------------------------
|
4
|
+
# This class is for all in-game windows.
|
5
|
+
#==============================================================================
|
6
|
+
|
7
|
+
class Window_Base < Window
|
8
|
+
#--------------------------------------------------------------------------
|
9
|
+
# * Object Initialization
|
10
|
+
# x : window x-coordinate
|
11
|
+
# y : window y-coordinate
|
12
|
+
# width : window width
|
13
|
+
# height : window height
|
14
|
+
#--------------------------------------------------------------------------
|
15
|
+
def initialize(x, y, width, height)
|
16
|
+
super()
|
17
|
+
@windowskin_name = $game_system.windowskin_name
|
18
|
+
self.windowskin = RPG::Cache.windowskin(@windowskin_name)
|
19
|
+
self.x = x
|
20
|
+
self.y = y
|
21
|
+
self.width = width
|
22
|
+
self.height = height
|
23
|
+
self.z = 100
|
24
|
+
end
|
25
|
+
#--------------------------------------------------------------------------
|
26
|
+
# * Dispose
|
27
|
+
#--------------------------------------------------------------------------
|
28
|
+
def dispose
|
29
|
+
# Dispose if window contents bit map is set
|
30
|
+
if self.contents != nil
|
31
|
+
self.contents.dispose
|
32
|
+
end
|
33
|
+
super
|
34
|
+
end
|
35
|
+
#--------------------------------------------------------------------------
|
36
|
+
# * Get Text Color
|
37
|
+
# n : text color number (0-7)
|
38
|
+
#--------------------------------------------------------------------------
|
39
|
+
def self.text_color(n)
|
40
|
+
case n
|
41
|
+
when 0
|
42
|
+
return Color.new(255, 255, 255, 255)
|
43
|
+
when 1
|
44
|
+
return Color.new(255, 64, 64, 255)
|
45
|
+
when 2
|
46
|
+
return Color.new(0, 224, 0, 255)
|
47
|
+
when 3
|
48
|
+
return Color.new(255, 255, 0, 255)
|
49
|
+
when 4
|
50
|
+
return Color.new(64, 64, 255, 255)
|
51
|
+
when 5
|
52
|
+
return Color.new(255, 64, 255, 255)
|
53
|
+
when 6
|
54
|
+
return Color.new(64, 255, 255, 255)
|
55
|
+
when 7
|
56
|
+
return Color.new(128, 128, 128, 255)
|
57
|
+
else
|
58
|
+
normal_color
|
59
|
+
end
|
60
|
+
end
|
61
|
+
#--------------------------------------------------------------------------
|
62
|
+
# * Get Normal Text Color
|
63
|
+
#--------------------------------------------------------------------------
|
64
|
+
def normal_color
|
65
|
+
return Color.new(255, 255, 255, 255)
|
66
|
+
end
|
67
|
+
#--------------------------------------------------------------------------
|
68
|
+
# * Get Active Item Text Color
|
69
|
+
#--------------------------------------------------------------------------
|
70
|
+
def active_item_color
|
71
|
+
return Color.new(222, 134, 0, 255)
|
72
|
+
end
|
73
|
+
#--------------------------------------------------------------------------
|
74
|
+
# * Get Disabled Text Color
|
75
|
+
#--------------------------------------------------------------------------
|
76
|
+
def disabled_color
|
77
|
+
return Color.new(255, 255, 255, 128)
|
78
|
+
end
|
79
|
+
#--------------------------------------------------------------------------
|
80
|
+
# * Get System Text Color
|
81
|
+
#--------------------------------------------------------------------------
|
82
|
+
def system_color
|
83
|
+
return Color.new(192, 224, 255, 255)
|
84
|
+
end
|
85
|
+
#--------------------------------------------------------------------------
|
86
|
+
# * Get Crisis Text Color
|
87
|
+
#--------------------------------------------------------------------------
|
88
|
+
def crisis_color
|
89
|
+
return Color.new(255, 255, 64, 255)
|
90
|
+
end
|
91
|
+
#--------------------------------------------------------------------------
|
92
|
+
# * Get Knockout Text Color
|
93
|
+
#--------------------------------------------------------------------------
|
94
|
+
def knockout_color
|
95
|
+
return Color.new(255, 64, 0)
|
96
|
+
end
|
97
|
+
#--------------------------------------------------------------------------
|
98
|
+
# * Frame Update
|
99
|
+
#--------------------------------------------------------------------------
|
100
|
+
def update
|
101
|
+
super
|
102
|
+
# Reset if windowskin was changed
|
103
|
+
if $game_system.windowskin_name != @windowskin_name
|
104
|
+
@windowskin_name = $game_system.windowskin_name
|
105
|
+
self.windowskin = RPG::Cache.windowskin(@windowskin_name)
|
106
|
+
end
|
107
|
+
end
|
108
|
+
#--------------------------------------------------------------------------
|
109
|
+
# * Draw Graphic
|
110
|
+
# actor : actor
|
111
|
+
# x : draw spot x-coordinate
|
112
|
+
# y : draw spot y-coordinate
|
113
|
+
#--------------------------------------------------------------------------
|
114
|
+
def draw_actor_graphic(actor, x, y)
|
115
|
+
bitmap = RPG::Cache.character(actor.character_name, actor.character_hue)
|
116
|
+
cw = bitmap.width / 4
|
117
|
+
ch = bitmap.height / 4
|
118
|
+
src_rect = Rect.new(0, 0, cw, ch)
|
119
|
+
self.contents.blt(x - cw / 2, y - ch, bitmap, src_rect)
|
120
|
+
end
|
121
|
+
#--------------------------------------------------------------------------
|
122
|
+
# * Draw Name
|
123
|
+
# actor : actor
|
124
|
+
# x : draw spot x-coordinate
|
125
|
+
# y : draw spot y-coordinate
|
126
|
+
#--------------------------------------------------------------------------
|
127
|
+
def draw_actor_name(actor, x, y)
|
128
|
+
self.contents.font.color = normal_color
|
129
|
+
self.contents.draw_text(x, y, 120, 32, actor.name)
|
130
|
+
end
|
131
|
+
#--------------------------------------------------------------------------
|
132
|
+
# * Draw Class
|
133
|
+
# actor : actor
|
134
|
+
# x : draw spot x-coordinate
|
135
|
+
# y : draw spot y-coordinate
|
136
|
+
#--------------------------------------------------------------------------
|
137
|
+
def draw_actor_class(actor, x, y)
|
138
|
+
self.contents.font.color = normal_color
|
139
|
+
self.contents.draw_text(x, y, 236, 32, actor.class_name)
|
140
|
+
end
|
141
|
+
#--------------------------------------------------------------------------
|
142
|
+
# * Draw Level
|
143
|
+
# actor : actor
|
144
|
+
# x : draw spot x-coordinate
|
145
|
+
# y : draw spot y-coordinate
|
146
|
+
#--------------------------------------------------------------------------
|
147
|
+
def draw_actor_level(actor, x, y)
|
148
|
+
self.contents.font.color = system_color
|
149
|
+
self.contents.draw_text(x, y, 32, 32, "Lv")
|
150
|
+
self.contents.font.color = normal_color
|
151
|
+
self.contents.draw_text(x + 32, y, 24, 32, actor.level.to_s, 2)
|
152
|
+
end
|
153
|
+
#--------------------------------------------------------------------------
|
154
|
+
# * Make State Text String for Drawing
|
155
|
+
# actor : actor
|
156
|
+
# width : draw spot width
|
157
|
+
# need_normal : Whether or not [normal] is needed (true / false)
|
158
|
+
#--------------------------------------------------------------------------
|
159
|
+
def make_battler_state_text(battler, width, need_normal)
|
160
|
+
# Get width of brackets
|
161
|
+
brackets_width = self.contents.text_size("[]").width
|
162
|
+
# Make text string for state names
|
163
|
+
text = ""
|
164
|
+
for i in battler.states
|
165
|
+
if $data_states[i].rating >= 1
|
166
|
+
if text == ""
|
167
|
+
text = $data_states[i].name
|
168
|
+
else
|
169
|
+
new_text = text + "/" + $data_states[i].name
|
170
|
+
text_width = self.contents.text_size(new_text).width
|
171
|
+
if text_width > width - brackets_width
|
172
|
+
break
|
173
|
+
end
|
174
|
+
text = new_text
|
175
|
+
end
|
176
|
+
end
|
177
|
+
end
|
178
|
+
# If text string for state names is empty, make it [normal]
|
179
|
+
if text == ""
|
180
|
+
if need_normal
|
181
|
+
text = "[Normal]"
|
182
|
+
end
|
183
|
+
else
|
184
|
+
# Attach brackets
|
185
|
+
text = "[" + text + "]"
|
186
|
+
end
|
187
|
+
# Return completed text string
|
188
|
+
return text
|
189
|
+
end
|
190
|
+
#--------------------------------------------------------------------------
|
191
|
+
# * Draw State
|
192
|
+
# actor : actor
|
193
|
+
# x : draw spot x-coordinate
|
194
|
+
# y : draw spot y-coordinate
|
195
|
+
# width : draw spot width
|
196
|
+
#--------------------------------------------------------------------------
|
197
|
+
def draw_actor_state(actor, x, y, width = 120)
|
198
|
+
text = make_battler_state_text(actor, width, true)
|
199
|
+
self.contents.font.color = actor.hp == 0 ? knockout_color : normal_color
|
200
|
+
self.contents.draw_text(x, y, width, 32, text)
|
201
|
+
end
|
202
|
+
#--------------------------------------------------------------------------
|
203
|
+
# * Draw EXP
|
204
|
+
# actor : actor
|
205
|
+
# x : draw spot x-coordinate
|
206
|
+
# y : draw spot y-coordinate
|
207
|
+
#--------------------------------------------------------------------------
|
208
|
+
def draw_actor_exp(actor, x, y)
|
209
|
+
self.contents.font.color = system_color
|
210
|
+
self.contents.draw_text(x, y, 24, 32, "E")
|
211
|
+
self.contents.font.color = normal_color
|
212
|
+
self.contents.draw_text(x + 24, y, 84, 32, actor.exp_s, 2)
|
213
|
+
self.contents.draw_text(x + 108, y, 12, 32, "/", 1)
|
214
|
+
self.contents.draw_text(x + 120, y, 84, 32, actor.next_exp_s)
|
215
|
+
end
|
216
|
+
#--------------------------------------------------------------------------
|
217
|
+
# * Draw HP
|
218
|
+
# actor : actor
|
219
|
+
# x : draw spot x-coordinate
|
220
|
+
# y : draw spot y-coordinate
|
221
|
+
# width : draw spot width
|
222
|
+
#--------------------------------------------------------------------------
|
223
|
+
def draw_actor_hp(actor, x, y, width = 144)
|
224
|
+
# Draw "HP" text string
|
225
|
+
self.contents.font.color = system_color
|
226
|
+
self.contents.draw_text(x, y, 32, 32, $data_system.words.hp)
|
227
|
+
# Calculate if there is draw space for MaxHP
|
228
|
+
if width - 32 >= 108
|
229
|
+
hp_x = x + width - 108
|
230
|
+
flag = true
|
231
|
+
elsif width - 32 >= 48
|
232
|
+
hp_x = x + width - 48
|
233
|
+
flag = false
|
234
|
+
end
|
235
|
+
# Draw HP
|
236
|
+
self.contents.font.color = actor.hp == 0 ? knockout_color :
|
237
|
+
actor.hp <= actor.maxhp / 4 ? crisis_color : normal_color
|
238
|
+
self.contents.draw_text(hp_x, y, 48, 32, actor.hp.to_s, 2)
|
239
|
+
# Draw MaxHP
|
240
|
+
if flag
|
241
|
+
self.contents.font.color = normal_color
|
242
|
+
self.contents.draw_text(hp_x + 48, y, 12, 32, "/", 1)
|
243
|
+
self.contents.draw_text(hp_x + 60, y, 48, 32, actor.maxhp.to_s)
|
244
|
+
end
|
245
|
+
end
|
246
|
+
#--------------------------------------------------------------------------
|
247
|
+
# * Draw SP
|
248
|
+
# actor : actor
|
249
|
+
# x : draw spot x-coordinate
|
250
|
+
# y : draw spot y-coordinate
|
251
|
+
# width : draw spot width
|
252
|
+
#--------------------------------------------------------------------------
|
253
|
+
def draw_actor_sp(actor, x, y, width = 144)
|
254
|
+
# Draw "SP" text string
|
255
|
+
self.contents.font.color = system_color
|
256
|
+
self.contents.draw_text(x, y, 32, 32, $data_system.words.sp)
|
257
|
+
# Calculate if there is draw space for MaxHP
|
258
|
+
if width - 32 >= 108
|
259
|
+
sp_x = x + width - 108
|
260
|
+
flag = true
|
261
|
+
elsif width - 32 >= 48
|
262
|
+
sp_x = x + width - 48
|
263
|
+
flag = false
|
264
|
+
end
|
265
|
+
# Draw SP
|
266
|
+
self.contents.font.color = actor.sp == 0 ? knockout_color :
|
267
|
+
actor.sp <= actor.maxsp / 4 ? crisis_color : normal_color
|
268
|
+
self.contents.draw_text(sp_x, y, 48, 32, actor.sp.to_s, 2)
|
269
|
+
# Draw MaxSP
|
270
|
+
if flag
|
271
|
+
self.contents.font.color = normal_color
|
272
|
+
self.contents.draw_text(sp_x + 48, y, 12, 32, "/", 1)
|
273
|
+
self.contents.draw_text(sp_x + 60, y, 48, 32, actor.maxsp.to_s)
|
274
|
+
end
|
275
|
+
end
|
276
|
+
#--------------------------------------------------------------------------
|
277
|
+
# * Draw Parameter
|
278
|
+
# actor : actor
|
279
|
+
# x : draw spot x-coordinate
|
280
|
+
# y : draw spot y-coordinate
|
281
|
+
# type : parameter type (0-6)
|
282
|
+
#--------------------------------------------------------------------------
|
283
|
+
def draw_actor_parameter(actor, x, y, type)
|
284
|
+
case type
|
285
|
+
when 0
|
286
|
+
parameter_name = $data_system.words.atk
|
287
|
+
parameter_value = actor.atk
|
288
|
+
when 1
|
289
|
+
parameter_name = $data_system.words.pdef
|
290
|
+
parameter_value = actor.pdef
|
291
|
+
when 2
|
292
|
+
parameter_name = $data_system.words.mdef
|
293
|
+
parameter_value = actor.mdef
|
294
|
+
when 3
|
295
|
+
parameter_name = $data_system.words.str
|
296
|
+
parameter_value = actor.str
|
297
|
+
when 4
|
298
|
+
parameter_name = $data_system.words.dex
|
299
|
+
parameter_value = actor.dex
|
300
|
+
when 5
|
301
|
+
parameter_name = $data_system.words.agi
|
302
|
+
parameter_value = actor.agi
|
303
|
+
when 6
|
304
|
+
parameter_name = $data_system.words.int
|
305
|
+
parameter_value = actor.int
|
306
|
+
end
|
307
|
+
self.contents.font.color = system_color
|
308
|
+
self.contents.draw_text(x, y, 120, 32, parameter_name)
|
309
|
+
self.contents.font.color = normal_color
|
310
|
+
self.contents.draw_text(x + 120, y, 36, 32, parameter_value.to_s, 2)
|
311
|
+
end
|
312
|
+
#--------------------------------------------------------------------------
|
313
|
+
# * Draw Item Name
|
314
|
+
# item : item
|
315
|
+
# x : draw spot x-coordinate
|
316
|
+
# y : draw spot y-coordinate
|
317
|
+
#--------------------------------------------------------------------------
|
318
|
+
def draw_item_name(item, x, y)
|
319
|
+
if item == nil
|
320
|
+
return
|
321
|
+
end
|
322
|
+
bitmap = RPG::Cache.icon(item.icon_name)
|
323
|
+
self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24))
|
324
|
+
self.contents.font.color = normal_color
|
325
|
+
self.contents.draw_text(x + 28, y, 212, 32, item.name)
|
326
|
+
end
|
327
|
+
end
|