rmxp_extractor 1.5 → 1.6

Sign up to get free protection for your applications and to get access to all the features.
Files changed (520) hide show
  1. checksums.yaml +4 -4
  2. data/Data/Actors.rxdata +0 -0
  3. data/Data/Animations.rxdata +0 -0
  4. data/Data/Armors.rxdata +0 -0
  5. data/Data/Classes.rxdata +0 -0
  6. data/Data/CommonEvents.rxdata +0 -0
  7. data/Data/Enemies.rxdata +0 -0
  8. data/Data/Items.rxdata +0 -0
  9. data/Data/Map001.rxdata +0 -0
  10. data/Data/Map002.rxdata +0 -0
  11. data/Data/Map003.rxdata +0 -0
  12. data/Data/Map004.rxdata +0 -0
  13. data/Data/Map005.rxdata +0 -0
  14. data/Data/Map006.rxdata +0 -0
  15. data/Data/Map007.rxdata +0 -0
  16. data/Data/Map008.rxdata +0 -0
  17. data/Data/Map009.rxdata +0 -0
  18. data/Data/Map010.rxdata +0 -0
  19. data/Data/Map011.rxdata +0 -0
  20. data/Data/Map012.rxdata +0 -0
  21. data/Data/Map013.rxdata +0 -0
  22. data/Data/Map014.rxdata +0 -0
  23. data/Data/Map015.rxdata +0 -0
  24. data/Data/Map016.rxdata +0 -0
  25. data/Data/Map017.rxdata +0 -0
  26. data/Data/Map018.rxdata +0 -0
  27. data/Data/Map019.rxdata +0 -0
  28. data/Data/Map020.rxdata +0 -0
  29. data/Data/Map021.rxdata +0 -0
  30. data/Data/Map022.rxdata +0 -0
  31. data/Data/Map023.rxdata +0 -0
  32. data/Data/Map024.rxdata +0 -0
  33. data/Data/Map025.rxdata +0 -0
  34. data/Data/Map026.rxdata +0 -0
  35. data/Data/Map027.rxdata +0 -0
  36. data/Data/Map028.rxdata +0 -0
  37. data/Data/Map029.rxdata +0 -0
  38. data/Data/Map030.rxdata +0 -0
  39. data/Data/Map031.rxdata +0 -0
  40. data/Data/Map032.rxdata +0 -0
  41. data/Data/Map033.rxdata +0 -0
  42. data/Data/Map034.rxdata +0 -0
  43. data/Data/Map035.rxdata +0 -0
  44. data/Data/Map036.rxdata +0 -0
  45. data/Data/Map037.rxdata +0 -0
  46. data/Data/Map038.rxdata +0 -0
  47. data/Data/Map039.rxdata +0 -0
  48. data/Data/Map040.rxdata +0 -0
  49. data/Data/Map041.rxdata +0 -0
  50. data/Data/Map042.rxdata +0 -0
  51. data/Data/Map043.rxdata +0 -0
  52. data/Data/Map044.rxdata +0 -0
  53. data/Data/Map045.rxdata +0 -0
  54. data/Data/Map046.rxdata +0 -0
  55. data/Data/Map047.rxdata +0 -0
  56. data/Data/Map048.rxdata +0 -0
  57. data/Data/Map049.rxdata +0 -0
  58. data/Data/Map050.rxdata +0 -0
  59. data/Data/Map051.rxdata +0 -0
  60. data/Data/Map052.rxdata +0 -0
  61. data/Data/Map053.rxdata +0 -0
  62. data/Data/Map054.rxdata +0 -0
  63. data/Data/Map055.rxdata +0 -0
  64. data/Data/Map056.rxdata +0 -0
  65. data/Data/Map057.rxdata +0 -0
  66. data/Data/Map058.rxdata +0 -0
  67. data/Data/Map059.rxdata +0 -0
  68. data/Data/Map060.rxdata +0 -0
  69. data/Data/Map061.rxdata +0 -0
  70. data/Data/Map062.rxdata +0 -0
  71. data/Data/Map063.rxdata +0 -0
  72. data/Data/Map064.rxdata +0 -0
  73. data/Data/Map065.rxdata +0 -0
  74. data/Data/Map066.rxdata +0 -0
  75. data/Data/Map067.rxdata +0 -0
  76. data/Data/Map068.rxdata +0 -0
  77. data/Data/Map069.rxdata +0 -0
  78. data/Data/Map070.rxdata +0 -0
  79. data/Data/Map071.rxdata +0 -0
  80. data/Data/Map072.rxdata +0 -0
  81. data/Data/Map073.rxdata +0 -0
  82. data/Data/Map074.rxdata +0 -0
  83. data/Data/Map075.rxdata +0 -0
  84. data/Data/Map076.rxdata +0 -0
  85. data/Data/Map077.rxdata +0 -0
  86. data/Data/Map078.rxdata +0 -0
  87. data/Data/Map079.rxdata +0 -0
  88. data/Data/Map080.rxdata +0 -0
  89. data/Data/Map081.rxdata +0 -0
  90. data/Data/Map082.rxdata +0 -0
  91. data/Data/Map083.rxdata +0 -0
  92. data/Data/Map084.rxdata +0 -0
  93. data/Data/Map085.rxdata +0 -0
  94. data/Data/Map086.rxdata +0 -0
  95. data/Data/Map087.rxdata +0 -0
  96. data/Data/Map088.rxdata +0 -0
  97. data/Data/Map089.rxdata +0 -0
  98. data/Data/Map090.rxdata +0 -0
  99. data/Data/Map091.rxdata +0 -0
  100. data/Data/Map092.rxdata +0 -0
  101. data/Data/Map093.rxdata +0 -0
  102. data/Data/Map094.rxdata +0 -0
  103. data/Data/Map095.rxdata +0 -0
  104. data/Data/Map096.rxdata +0 -0
  105. data/Data/Map097.rxdata +0 -0
  106. data/Data/Map098.rxdata +0 -0
  107. data/Data/Map099.rxdata +0 -0
  108. data/Data/Map100.rxdata +0 -0
  109. data/Data/Map101.rxdata +0 -0
  110. data/Data/Map102.rxdata +0 -0
  111. data/Data/Map103.rxdata +0 -0
  112. data/Data/Map104.rxdata +0 -0
  113. data/Data/Map105.rxdata +0 -0
  114. data/Data/Map106.rxdata +0 -0
  115. data/Data/Map107.rxdata +0 -0
  116. data/Data/Map108.rxdata +0 -0
  117. data/Data/Map109.rxdata +0 -0
  118. data/Data/Map110.rxdata +0 -0
  119. data/Data/Map111.rxdata +0 -0
  120. data/Data/Map112.rxdata +0 -0
  121. data/Data/Map113.rxdata +0 -0
  122. data/Data/Map114.rxdata +0 -0
  123. data/Data/Map115.rxdata +0 -0
  124. data/Data/Map116.rxdata +0 -0
  125. data/Data/Map117.rxdata +0 -0
  126. data/Data/Map118.rxdata +0 -0
  127. data/Data/Map119.rxdata +0 -0
  128. data/Data/Map120.rxdata +0 -0
  129. data/Data/Map121.rxdata +0 -0
  130. data/Data/Map122.rxdata +0 -0
  131. data/Data/Map123.rxdata +0 -0
  132. data/Data/Map124.rxdata +0 -0
  133. data/Data/Map125.rxdata +0 -0
  134. data/Data/Map126.rxdata +0 -0
  135. data/Data/Map127.rxdata +0 -0
  136. data/Data/Map128.rxdata +0 -0
  137. data/Data/Map129.rxdata +0 -0
  138. data/Data/Map130.rxdata +0 -0
  139. data/Data/Map131.rxdata +0 -0
  140. data/Data/Map132.rxdata +0 -0
  141. data/Data/Map133.rxdata +0 -0
  142. data/Data/Map134.rxdata +0 -0
  143. data/Data/Map135.rxdata +0 -0
  144. data/Data/Map136.rxdata +0 -0
  145. data/Data/Map137.rxdata +0 -0
  146. data/Data/Map138.rxdata +0 -0
  147. data/Data/Map139.rxdata +0 -0
  148. data/Data/Map140.rxdata +0 -0
  149. data/Data/Map141.rxdata +0 -0
  150. data/Data/Map142.rxdata +0 -0
  151. data/Data/Map143.rxdata +0 -0
  152. data/Data/Map144.rxdata +0 -0
  153. data/Data/Map145.rxdata +0 -0
  154. data/Data/Map146.rxdata +0 -0
  155. data/Data/Map147.rxdata +0 -0
  156. data/Data/Map148.rxdata +0 -0
  157. data/Data/Map149.rxdata +0 -0
  158. data/Data/Map150.rxdata +0 -0
  159. data/Data/Map151.rxdata +0 -0
  160. data/Data/Map152.rxdata +0 -0
  161. data/Data/Map153.rxdata +0 -0
  162. data/Data/Map154.rxdata +0 -0
  163. data/Data/Map155.rxdata +0 -0
  164. data/Data/Map156.rxdata +0 -0
  165. data/Data/Map157.rxdata +0 -0
  166. data/Data/Map158.rxdata +0 -0
  167. data/Data/Map159.rxdata +0 -0
  168. data/Data/Map160.rxdata +0 -0
  169. data/Data/Map161.rxdata +0 -0
  170. data/Data/Map162.rxdata +0 -0
  171. data/Data/Map163.rxdata +0 -0
  172. data/Data/Map164.rxdata +0 -0
  173. data/Data/Map165.rxdata +0 -0
  174. data/Data/Map166.rxdata +0 -0
  175. data/Data/Map167.rxdata +0 -0
  176. data/Data/Map168.rxdata +0 -0
  177. data/Data/Map169.rxdata +0 -0
  178. data/Data/Map170.rxdata +0 -0
  179. data/Data/Map171.rxdata +0 -0
  180. data/Data/Map172.rxdata +0 -0
  181. data/Data/Map173.rxdata +0 -0
  182. data/Data/Map174.rxdata +0 -0
  183. data/Data/Map175.rxdata +0 -0
  184. data/Data/Map176.rxdata +0 -0
  185. data/Data/Map177.rxdata +0 -0
  186. data/Data/Map178.rxdata +0 -0
  187. data/Data/Map179.rxdata +0 -0
  188. data/Data/Map180.rxdata +0 -0
  189. data/Data/Map181.rxdata +0 -0
  190. data/Data/Map182.rxdata +0 -0
  191. data/Data/Map183.rxdata +0 -0
  192. data/Data/Map184.rxdata +0 -0
  193. data/Data/Map185.rxdata +0 -0
  194. data/Data/Map186.rxdata +0 -0
  195. data/Data/Map187.rxdata +0 -0
  196. data/Data/Map188.rxdata +0 -0
  197. data/Data/Map189.rxdata +0 -0
  198. data/Data/Map190.rxdata +0 -0
  199. data/Data/Map191.rxdata +0 -0
  200. data/Data/Map192.rxdata +0 -0
  201. data/Data/Map193.rxdata +0 -0
  202. data/Data/Map194.rxdata +0 -0
  203. data/Data/Map195.rxdata +0 -0
  204. data/Data/Map196.rxdata +0 -0
  205. data/Data/Map197.rxdata +0 -0
  206. data/Data/Map198.rxdata +0 -0
  207. data/Data/Map199.rxdata +0 -0
  208. data/Data/Map200.rxdata +0 -0
  209. data/Data/Map201.rxdata +0 -0
  210. data/Data/Map202.rxdata +0 -0
  211. data/Data/Map203.rxdata +0 -0
  212. data/Data/Map204.rxdata +0 -0
  213. data/Data/Map205.rxdata +0 -0
  214. data/Data/Map206.rxdata +0 -0
  215. data/Data/Map207.rxdata +0 -0
  216. data/Data/Map208.rxdata +0 -0
  217. data/Data/Map209.rxdata +0 -0
  218. data/Data/Map210.rxdata +0 -0
  219. data/Data/Map211.rxdata +0 -0
  220. data/Data/Map212.rxdata +0 -0
  221. data/Data/Map213.rxdata +0 -0
  222. data/Data/Map214.rxdata +0 -0
  223. data/Data/Map215.rxdata +0 -0
  224. data/Data/Map216.rxdata +0 -0
  225. data/Data/Map217.rxdata +0 -0
  226. data/Data/Map218.rxdata +0 -0
  227. data/Data/Map219.rxdata +0 -0
  228. data/Data/Map220.rxdata +0 -0
  229. data/Data/Map221.rxdata +0 -0
  230. data/Data/Map222.rxdata +0 -0
  231. data/Data/Map223.rxdata +0 -0
  232. data/Data/Map224.rxdata +0 -0
  233. data/Data/Map225.rxdata +0 -0
  234. data/Data/Map226.rxdata +0 -0
  235. data/Data/Map227.rxdata +0 -0
  236. data/Data/Map228.rxdata +0 -0
  237. data/Data/Map229.rxdata +0 -0
  238. data/Data/Map230.rxdata +0 -0
  239. data/Data/Map231.rxdata +0 -0
  240. data/Data/Map232.rxdata +0 -0
  241. data/Data/Map233.rxdata +0 -0
  242. data/Data/Map234.rxdata +0 -0
  243. data/Data/Map235.rxdata +0 -0
  244. data/Data/Map236.rxdata +0 -0
  245. data/Data/Map237.rxdata +0 -0
  246. data/Data/Map238.rxdata +0 -0
  247. data/Data/Map239.rxdata +0 -0
  248. data/Data/Map240.rxdata +0 -0
  249. data/Data/Map241.rxdata +0 -0
  250. data/Data/Map242.rxdata +0 -0
  251. data/Data/Map243.rxdata +0 -0
  252. data/Data/Map244.rxdata +0 -0
  253. data/Data/Map245.rxdata +0 -0
  254. data/Data/Map246.rxdata +0 -0
  255. data/Data/Map247.rxdata +0 -0
  256. data/Data/Map248.rxdata +0 -0
  257. data/Data/Map249.rxdata +0 -0
  258. data/Data/Map250.rxdata +0 -0
  259. data/Data/Map251.rxdata +0 -0
  260. data/Data/Map252.rxdata +0 -0
  261. data/Data/Map253.rxdata +0 -0
  262. data/Data/Map254.rxdata +0 -0
  263. data/Data/Map255.rxdata +0 -0
  264. data/Data/Map256.rxdata +0 -0
  265. data/Data/Map257.rxdata +0 -0
  266. data/Data/Map258.rxdata +0 -0
  267. data/Data/Map259.rxdata +0 -0
  268. data/Data/Map260.rxdata +0 -0
  269. data/Data/Map261.rxdata +0 -0
  270. data/Data/Map262.rxdata +0 -0
  271. data/Data/Map263.rxdata +0 -0
  272. data/Data/MapInfos.rxdata +0 -0
  273. data/Data/Scripts.rxdata +0 -0
  274. data/Data/Skills.rxdata +0 -0
  275. data/Data/States.rxdata +0 -0
  276. data/Data/System.rxdata +0 -0
  277. data/Data/Tilesets.rxdata +0 -0
  278. data/Data/Troops.rxdata +0 -0
  279. data/Data/Weapons.rxdata +0 -0
  280. data/Data/xScripts.rxdata +0 -0
  281. data/Scripts/Credits_Message.rb +259 -0
  282. data/Scripts/Data_FastTravel.rb +50 -0
  283. data/Scripts/Data_Footsteps.rb +77 -0
  284. data/Scripts/Data_Item.rb +50 -0
  285. data/Scripts/Data_SpecialEventData.rb +60 -0
  286. data/Scripts/Demo.rb +7 -0
  287. data/Scripts/Desktop_Message.rb +210 -0
  288. data/Scripts/Doc_Message.rb +273 -0
  289. data/Scripts/EdText.rb +50 -0
  290. data/Scripts/Ed_Message.rb +234 -0
  291. data/Scripts/FastTravel.rb +175 -0
  292. data/Scripts/Game_Actor.rb +156 -0
  293. data/Scripts/Game_Actors.rb +28 -0
  294. data/Scripts/Game_BattleAction.rb +145 -0
  295. data/Scripts/Game_Battler 1.rb +307 -0
  296. data/Scripts/Game_Battler 2.rb +294 -0
  297. data/Scripts/Game_Battler 3.rb +354 -0
  298. data/Scripts/Game_Character 1.rb +291 -0
  299. data/Scripts/Game_Character 2.rb +355 -0
  300. data/Scripts/Game_Character 3.rb +505 -0
  301. data/Scripts/Game_CommonEvent.rb +70 -0
  302. data/Scripts/Game_Enemy.rb +317 -0
  303. data/Scripts/Game_Event.rb +264 -0
  304. data/Scripts/Game_FastTravel.rb +40 -0
  305. data/Scripts/Game_Follower.rb +76 -0
  306. data/Scripts/Game_Light.rb +13 -0
  307. data/Scripts/Game_Map.rb +551 -0
  308. data/Scripts/Game_Oneshot.rb +83 -0
  309. data/Scripts/Game_Party.rb +380 -0
  310. data/Scripts/Game_Picture.rb +164 -0
  311. data/Scripts/Game_Player.rb +298 -0
  312. data/Scripts/Game_Screen.rb +148 -0
  313. data/Scripts/Game_SelfSwitches.rb +30 -0
  314. data/Scripts/Game_Switches.rb +45 -0
  315. data/Scripts/Game_System.rb +210 -0
  316. data/Scripts/Game_Temp.rb +145 -0
  317. data/Scripts/Game_Variables.rb +36 -0
  318. data/Scripts/Interpreter 1.rb +320 -0
  319. data/Scripts/Interpreter 2.rb +286 -0
  320. data/Scripts/Interpreter 3.rb +474 -0
  321. data/Scripts/Interpreter 4.rb +327 -0
  322. data/Scripts/Interpreter 5.rb +448 -0
  323. data/Scripts/Interpreter 6.rb +307 -0
  324. data/Scripts/Interpreter 7.rb +282 -0
  325. data/Scripts/Main.rb +46 -9
  326. data/Scripts/Particles.rb +141 -0
  327. data/Scripts/Persistent.rb +71 -0
  328. data/Scripts/Puzzle_Film.rb +14 -0
  329. data/Scripts/Puzzle_Pixel.rb +210 -0
  330. data/Scripts/Puzzle_Safe.rb +152 -0
  331. data/Scripts/Puzzle_Sokoban.rb +14 -0
  332. data/Scripts/RPG.rb +55 -0
  333. data/Scripts/SaveLoad.rb +275 -0
  334. data/Scripts/Scene_Debug.rb +190 -0
  335. data/Scripts/Scene_End.rb +108 -0
  336. data/Scripts/Scene_Equip.rb +222 -0
  337. data/Scripts/Scene_File.rb +111 -0
  338. data/Scripts/Scene_Item.rb +205 -0
  339. data/Scripts/Scene_Load.rb +106 -0
  340. data/Scripts/Scene_Map.rb +540 -0
  341. data/Scripts/Scene_Menu.rb +213 -0
  342. data/Scripts/Scene_Name.rb +113 -0
  343. data/Scripts/Scene_Save.rb +88 -0
  344. data/Scripts/Scene_Skill.rb +232 -0
  345. data/Scripts/Scene_Status.rb +78 -0
  346. data/Scripts/Scene_Title.rb +237 -0
  347. data/Scripts/Script.rb +780 -0
  348. data/Scripts/Sprite_Battler.rb +131 -0
  349. data/Scripts/Sprite_Character.rb +192 -0
  350. data/Scripts/Sprite_Footprint.rb +35 -0
  351. data/Scripts/Sprite_Footsplash.rb +54 -0
  352. data/Scripts/Sprite_Light.rb +18 -0
  353. data/Scripts/Sprite_MapText.rb +63 -0
  354. data/Scripts/Sprite_Picture.rb +72 -0
  355. data/Scripts/Sprite_Timer.rb +52 -0
  356. data/Scripts/Spriteset_Map.rb +370 -0
  357. data/Scripts/Window_Base.rb +327 -0
  358. data/Scripts/Window_BattleResult.rb +51 -0
  359. data/Scripts/Window_BattleStatus.rb +62 -0
  360. data/Scripts/Window_Command.rb +49 -0
  361. data/Scripts/Window_DebugLeft.rb +57 -0
  362. data/Scripts/Window_DebugRight.rb +69 -0
  363. data/Scripts/Window_EquipItem.rb +94 -0
  364. data/Scripts/Window_EquipLeft.rb +61 -0
  365. data/Scripts/Window_EquipRight.rb +56 -0
  366. data/Scripts/Window_Gold.rb +27 -0
  367. data/Scripts/Window_Help.rb +33 -0
  368. data/Scripts/Window_InputNumber.rb +111 -0
  369. data/Scripts/Window_Item.rb +229 -0
  370. data/Scripts/Window_MainMenu.rb +150 -0
  371. data/Scripts/Window_MenuStatus.rb +48 -0
  372. data/Scripts/Window_Message.rb +459 -0
  373. data/Scripts/Window_NameEdit.rb +108 -0
  374. data/Scripts/Window_NameInput.rb +262 -0
  375. data/Scripts/Window_PartyCommand.rb +42 -0
  376. data/Scripts/Window_PlayTime.rb +40 -0
  377. data/Scripts/Window_SaveFile.rb +91 -0
  378. data/Scripts/Window_Selectable.rb +203 -0
  379. data/Scripts/Window_Settings.rb +469 -0
  380. data/Scripts/Window_ShopBuy.rb +93 -0
  381. data/Scripts/Window_ShopCommand.rb +37 -0
  382. data/Scripts/Window_ShopNumber.rb +87 -0
  383. data/Scripts/Window_ShopSell.rb +94 -0
  384. data/Scripts/Window_ShopStatus.rb +107 -0
  385. data/Scripts/Window_Skill.rb +83 -0
  386. data/Scripts/Window_SkillStatus.rb +28 -0
  387. data/Scripts/Window_Status.rb +64 -0
  388. data/Scripts/Window_Steps.rb +26 -0
  389. data/Scripts/Window_Target.rb +49 -0
  390. data/Scripts/_scripts.txt +110 -0
  391. data/Scripts/i18n_English.rb +59 -0
  392. data/Scripts/i18n_Language.rb +130 -0
  393. data/lib/rmxp_extractor/classnames.rb +6 -0
  394. data/lib/rmxp_extractor/data_export.rb +4 -2
  395. data/lib/rmxp_extractor/version.rb +1 -1
  396. metadata +111 -125
  397. data/Data/Map-1.rxdata +0 -0
  398. data/Data/Map-327.rxdata +0 -0
  399. data/Data/Map264.rxdata +0 -0
  400. data/Data/Map265.rxdata +0 -0
  401. data/Data/Map266.rxdata +0 -0
  402. data/Data/Map267.rxdata +0 -0
  403. data/Data/Map268.rxdata +0 -0
  404. data/Data/Map269.rxdata +0 -0
  405. data/Data/Map270.rxdata +0 -0
  406. data/Data/Map271.rxdata +0 -0
  407. data/Data/Map272.rxdata +0 -0
  408. data/Data/Map273.rxdata +0 -0
  409. data/Data/Map274.rxdata +0 -0
  410. data/Data/Map275.rxdata +0 -0
  411. data/Data/Map276.rxdata +0 -0
  412. data/Data/Map277.rxdata +0 -0
  413. data/Data/Map278.rxdata +0 -0
  414. data/Data/Map279.rxdata +0 -0
  415. data/Data/Map280.rxdata +0 -0
  416. data/Data/Map281.rxdata +0 -0
  417. data/Data/Map282.rxdata +0 -0
  418. data/Data/Map283.rxdata +0 -0
  419. data/Data/Map284.rxdata +0 -0
  420. data/Data/Map285.rxdata +0 -0
  421. data/Data/Map286.rxdata +0 -0
  422. data/Data/Map287.rxdata +0 -0
  423. data/Data/Map288.rxdata +0 -0
  424. data/Data/Map289.rxdata +0 -0
  425. data/Data/Map290.rxdata +0 -0
  426. data/Data/Map291.rxdata +0 -0
  427. data/Data/Map292.rxdata +0 -0
  428. data/Data/Map293.rxdata +0 -0
  429. data/Data/Map294.rxdata +0 -0
  430. data/Data/Map295.rxdata +0 -0
  431. data/Data/Map296.rxdata +0 -0
  432. data/Data/Map297.rxdata +0 -0
  433. data/Data/Map298.rxdata +0 -0
  434. data/Data/Map299.rxdata +0 -0
  435. data/Data/Map300.rxdata +0 -0
  436. data/Data/Map301.rxdata +0 -0
  437. data/Data/Map302.rxdata +0 -0
  438. data/Data/Map303.rxdata +0 -0
  439. data/Data/Map304.rxdata +0 -0
  440. data/Data/Map305.rxdata +0 -0
  441. data/Data/Map306.rxdata +0 -0
  442. data/Data/Map307.rxdata +0 -0
  443. data/Data/Map308.rxdata +0 -0
  444. data/Data/Map309.rxdata +0 -0
  445. data/Data/Map310.rxdata +0 -0
  446. data/Data/Map311.rxdata +0 -0
  447. data/Data/Map312.rxdata +0 -0
  448. data/Data/Map313.rxdata +0 -0
  449. data/Data/Map314.rxdata +0 -0
  450. data/Data/Map315.rxdata +0 -0
  451. data/Data/Map316.rxdata +0 -0
  452. data/Data/Map317.rxdata +0 -0
  453. data/Data/Map318.rxdata +0 -0
  454. data/Data/Map319.rxdata +0 -0
  455. data/Data/Map320.rxdata +0 -0
  456. data/Data/Map321.rxdata +0 -0
  457. data/Data/Map322.rxdata +0 -0
  458. data/Data/Map323.rxdata +0 -0
  459. data/Data/Map324.rxdata +0 -0
  460. data/Data/Map325.rxdata +0 -0
  461. data/Data/Map326.rxdata +0 -0
  462. data/Data/Map327.rxdata +0 -0
  463. data/Data/Map328.rxdata +0 -0
  464. data/Data/Map329.rxdata +0 -0
  465. data/Data/Map330.rxdata +0 -0
  466. data/Data/Map331.rxdata +0 -0
  467. data/Data/Map332.rxdata +0 -0
  468. data/Data/Map333.rxdata +0 -0
  469. data/Data/Map334.rxdata +0 -0
  470. data/Data/Map335.rxdata +0 -0
  471. data/Data/Map336.rxdata +0 -0
  472. data/Data/Map337.rxdata +0 -0
  473. data/Data/Map338.rxdata +0 -0
  474. data/Data/Map339.rxdata +0 -0
  475. data/Data/Map340.rxdata +0 -0
  476. data/Data/Map341.rxdata +0 -0
  477. data/Data/Map342.rxdata +0 -0
  478. data/Data/Map343.rxdata +0 -0
  479. data/Data/Map344.rxdata +0 -0
  480. data/Data/Map345.rxdata +0 -0
  481. data/Data/Map346.rxdata +0 -0
  482. data/Data/Map347.rxdata +0 -0
  483. data/Data/Map348.rxdata +0 -0
  484. data/Data/Map349.rxdata +0 -0
  485. data/Data/Map350.rxdata +0 -0
  486. data/Data/Map351.rxdata +0 -0
  487. data/Data/Map352.rxdata +0 -0
  488. data/Data/Map353.rxdata +0 -0
  489. data/Data/Map354.rxdata +0 -0
  490. data/Data/Map355.rxdata +0 -0
  491. data/Data/Map356.rxdata +0 -0
  492. data/Data/Map357.rxdata +0 -0
  493. data/Data/Map358.rxdata +0 -0
  494. data/Data/Map359.rxdata +0 -0
  495. data/Data/Map360.rxdata +0 -0
  496. data/Data/Map361.rxdata +0 -0
  497. data/Data/Map362.rxdata +0 -0
  498. data/Data/Map363.rxdata +0 -0
  499. data/Data/Map364.rxdata +0 -0
  500. data/Data/Map365.rxdata +0 -0
  501. data/Data/Map366.rxdata +0 -0
  502. data/Data/Map367.rxdata +0 -0
  503. data/Data/Map368.rxdata +0 -0
  504. data/Data/Map369.rxdata +0 -0
  505. data/Data/Map370.rxdata +0 -0
  506. data/Data/Map371.rxdata +0 -0
  507. data/Data/Map372.rxdata +0 -0
  508. data/Data/Map373.rxdata +0 -0
  509. data/Data/Map374.rxdata +0 -0
  510. data/Data/Map375.rxdata +0 -0
  511. data/Data/Map376.rxdata +0 -0
  512. data/Data/Map377.rxdata +0 -0
  513. data/Data/Map378.rxdata +0 -0
  514. data/Data/Map379.rxdata +0 -0
  515. data/Data/Map380.rxdata +0 -0
  516. data/Data/Map381.rxdata +0 -0
  517. data/Data/Map382.rxdata +0 -0
  518. data/Data/Map383.rxdata +0 -0
  519. data/Data/Map384.rxdata +0 -0
  520. data/Data/Map385.rxdata +0 -0
@@ -0,0 +1,540 @@
1
+ #==============================================================================
2
+ # ** Scene_Map
3
+ #------------------------------------------------------------------------------
4
+ # This class performs map screen processing.
5
+ #==============================================================================
6
+
7
+ class Scene_Map
8
+ #--------------------------------------------------------------------------
9
+ # * Main Processing
10
+ #--------------------------------------------------------------------------
11
+ def main
12
+ # Make sprite set
13
+ @spriteset = Spriteset_Map.new
14
+ # Make message window
15
+ @message_window = Window_Message.new
16
+ @ed_message = Ed_Message.new
17
+ @doc_message = Doc_Message.new
18
+ @desktop_message = Desktop_Message.new
19
+ @credits_message = Credits_Message.new
20
+ # Make menus
21
+ @menu = Window_MainMenu.new
22
+ @item_menu = Window_Item.new
23
+ @item_menu_refresh = false
24
+ # Make item icon
25
+ @item_icon = Sprite.new
26
+ @item_icon.x = 640 - 64
27
+ @item_icon.y = 480 - 64
28
+ @item_icon.z = 9000
29
+ @item_icon.zoom_x = 2.0
30
+ @item_icon.zoom_y = 2.0
31
+ @item_id = 0
32
+ # Make item flash (for clover)
33
+ @item_icon_flash = Sprite.new
34
+ @item_icon_flash.x = 640 - 64
35
+ @item_icon_flash.y = 480 - 64
36
+ @item_icon_flash.z = 10000
37
+ @item_icon_flash.zoom_x = 2.0
38
+ @item_icon_flash.zoom_y = 2.0
39
+ @item_icon_flash.opacity = 0
40
+ @item_icon_flash_fadein = true
41
+ @item_icon_flash_wait = 100
42
+ # Make fast travel menu
43
+ @fast_travel = FastTravel.new
44
+ @window_settings = Window_Settings.new
45
+ # Fade to black transition
46
+ @blackfade = Sprite.new
47
+ @blackfade.bitmap = Bitmap.new(640, 480)
48
+ @blackfade.bitmap.fill_rect(0, 0, 640, 480, Color.new(0, 0, 0))
49
+ @blackfade.visible = false
50
+ @blackfade.z = 9999
51
+ # Transition run
52
+ Graphics.transition
53
+ # Main loop
54
+ loop do
55
+ # Update game screen
56
+ Graphics.update
57
+ # Update input information
58
+ Input.update
59
+ # Frame update
60
+ update
61
+ # Abort loop if screen is changed
62
+ if $scene != self
63
+ break
64
+ end
65
+ end
66
+ # Prepare for transition
67
+ Graphics.freeze
68
+ # Dispose of sprite set
69
+ @spriteset.dispose
70
+ # Dispose of message window
71
+ @message_window.dispose
72
+ @ed_message.dispose
73
+ @doc_message.dispose
74
+ @desktop_message.dispose
75
+ @credits_message.dispose
76
+ # Dispose of menu
77
+ @menu.dispose
78
+ @item_menu.dispose
79
+ @fast_travel.dispose
80
+ @window_settings.dispose
81
+ # Dispose of item icon
82
+ @item_icon.dispose
83
+ @item_icon_flash.dispose
84
+ @blackfade.dispose
85
+ # If switching to title screen
86
+ if $scene.is_a?(Scene_Title)
87
+ # Fade out screen
88
+ Graphics.transition
89
+ Graphics.freeze
90
+ end
91
+ end
92
+ #--------------------------------------------------------------------------
93
+ # * Frame Update
94
+ #--------------------------------------------------------------------------
95
+ def update
96
+ if Input.quit?
97
+ # put in dialogue boxes here for player
98
+ # either telling them they can't quit during a cutscene
99
+ # or telling them they're saving and quitting
100
+ if $game_system.map_interpreter.running?
101
+ EdText.info(tr("You cannot perform this action during cutscenes."))
102
+ return
103
+ else
104
+ $game_temp.common_event_id = 35
105
+ end
106
+ end
107
+ # Loop
108
+ loop do
109
+ if $game_temp.prompt_wait > 0
110
+ $game_temp.prompt_wait -= 1
111
+ return
112
+ end
113
+ $game_temp.bgm_fadein($game_system)
114
+ # Update map, interpreter, and player order
115
+ # (this update order is important for when conditions are fulfilled
116
+ # to run any event, and the player isn't provided the opportunity to
117
+ # move in an instant)
118
+ $game_map.update
119
+ if $scene == nil
120
+ return
121
+ end
122
+ $game_system.map_interpreter.update
123
+ $game_temp.menus_visible = @menu.visible || @item_menu.visible || @fast_travel.visible || @window_settings.visible
124
+ $game_player.update
125
+ $game_followers.each{|f| f.update}
126
+ # Update system (timer), screen
127
+ $game_system.update
128
+ $game_screen.update
129
+ # Abort loop if player isn't place moving
130
+ unless $game_temp.player_transferring
131
+ break
132
+ end
133
+ # Run place move
134
+ transfer_player
135
+ # Abort loop if transition processing
136
+ if $game_temp.transition_processing
137
+ break
138
+ end
139
+ end
140
+ # Update sprite set
141
+ @spriteset.update
142
+ # Update message window
143
+ @message_window.update
144
+ @ed_message.update
145
+ @doc_message.update
146
+ @desktop_message.update
147
+ @credits_message.update
148
+ # Deactivate item
149
+ if Input.trigger?(Input::DEACTIVATE) && $game_variables[1] > 0
150
+ $game_system.se_play($data_system.cancel_se)
151
+ $game_variables[1] = 0
152
+ end
153
+
154
+ # Update the menu
155
+ if @message_window.visible || @ed_message.visible || @doc_message.visible || @desktop_message.visible || @credits_message.visible
156
+ @item_menu_refresh = true
157
+ else
158
+ if @item_menu_refresh
159
+ @item_menu_refresh = false
160
+ @item_menu.refresh
161
+ end
162
+ @menu.update
163
+ @item_menu.update
164
+ end
165
+ # Update the item icon
166
+ if @item_id != $game_variables[1]
167
+ @item_id = $game_variables[1]
168
+ if @item_id == 0
169
+ @item_icon.bitmap = nil
170
+ @item_icon_flash.bitmap = nil
171
+ else
172
+ @item_icon.bitmap = RPG::Cache.icon($data_items[@item_id].icon_name)
173
+ if @item_id == 58 #clover
174
+ @item_icon_flash.bitmap = RPG::Cache.icon($data_items[@item_id].icon_name + "2")
175
+ @item_icon_flash.opacity = 0
176
+ @item_icon_flash_fadein = true
177
+ @item_icon_flash_wait = 80
178
+ else
179
+ @item_icon_flash.bitmap = nil
180
+ end
181
+ end
182
+ end
183
+ # Hide icon when item menu is visible
184
+ @item_icon.visible = !@item_menu.visible
185
+ @item_icon_flash.visible = @item_icon.visible
186
+
187
+ if @item_icon_flash_wait > 0
188
+ @item_icon_flash_wait -= 1
189
+ else
190
+ if @item_icon_flash_fadein
191
+ @item_icon_flash.opacity += 6
192
+ if @item_icon_flash.opacity >= 255
193
+ @item_icon_flash.opacity = 255
194
+ @item_icon_flash_fadein = false
195
+ @item_icon_flash_wait = 40
196
+ end
197
+ else
198
+ @item_icon_flash.opacity -= 6
199
+ if @item_icon_flash.opacity <= 0
200
+ @item_icon_flash.opacity = 0
201
+ @item_icon_flash_fadein = true
202
+ @item_icon_flash_wait = 160
203
+ end
204
+ end
205
+ end
206
+ # If game over
207
+ if $game_temp.gameover
208
+ # Switch to game over screen
209
+ $scene = Scene_Gameover.new
210
+ return
211
+ end
212
+ # If returning to title screen
213
+ if $game_temp.to_title
214
+ # Change to title screen
215
+ $scene = Scene_Title.new
216
+ return
217
+ end
218
+ # If transition processing
219
+ if $game_temp.transition_processing
220
+ # Clear transition processing flag
221
+ $game_temp.transition_processing = false
222
+ # Execute transition
223
+ if $game_temp.transition_name == ""
224
+ Graphics.transition(20)
225
+ elsif $game_temp.transition_name == "black"
226
+ @blackfade.visible = true
227
+ Graphics.transition(30)
228
+ Graphics.freeze
229
+ @blackfade.visible = false
230
+ Graphics.transition(30)
231
+ else
232
+ Graphics.transition(40, "Graphics/Transitions/" +
233
+ $game_temp.transition_name)
234
+ end
235
+ end
236
+ # Update fast travel
237
+ @fast_travel.update
238
+ @window_settings.update
239
+
240
+ if Input.trigger?(Input::F8) && !$game_switches[123]
241
+ if Graphics.fullscreen == true
242
+ Graphics.fullscreen = false
243
+ $console = false
244
+ else
245
+ Graphics.fullscreen = true
246
+ $console = true
247
+ end
248
+ sleep(0.500)
249
+ if @window_settings.visible
250
+ @window_settings.redraw_setting_index(2)
251
+ sleep(0.500)
252
+ end
253
+ end
254
+ # If showing message window
255
+ if $game_temp.message_window_showing || @ed_message.visible || @doc_message.visible || @desktop_message.visible || @credits_message.visible
256
+ return
257
+ end
258
+ # Process menu opening
259
+ unless $game_system.map_interpreter.running? ||
260
+ $game_system.menu_disabled ||
261
+ @fast_travel.visible || @window_settings.visible || $game_temp.menu_calling == true || $game_temp.item_menu_calling == true
262
+ if !@menu.visible && Input.trigger?(Input::MENU)
263
+ $game_temp.menu_calling = true
264
+ $game_temp.menu_beep = true
265
+ elsif !@item_menu.visible && Input.trigger?(Input::ITEMS) && ($game_switches[174] == false)
266
+ $game_temp.item_menu_calling = true
267
+ $game_temp.menu_beep = true
268
+ end
269
+ end
270
+ # If debug mode is ON and F5 key was pressed
271
+ if $debug and Input.press?(Input::F5)
272
+ # Set transferring player flag
273
+ $game_temp.player_transferring = true
274
+ # Set player move destination
275
+ $game_temp.player_new_map_id = $data_system.start_map_id
276
+ $game_temp.player_new_x = $data_system.start_x
277
+ $game_temp.player_new_y = $data_system.start_y
278
+ end
279
+ # debug && F6
280
+ if $debug and Input.press?(Input::F6) and $lastpress != 6
281
+ $lastpress = 6
282
+ Chroma.playAnim("chroma/blank_keyboard.chroma", false);
283
+ end
284
+ if $debug and Input.press?(Input::F7) and $lastpress != 7
285
+ $lastpress = 7
286
+ Chroma.playAnim("chroma/Fire_Keyboard.chroma", true);
287
+ end
288
+ if $debug and Input.press?(Input::F9) and $lastpress != 9
289
+ $lastpress = 9
290
+ Chroma.playAnim("chroma/Random_Keyboard.chroma", false);
291
+ end
292
+ # If debug mode is ON and F9 key was pressed
293
+ # if $debug and Input.press?(Input::F9)
294
+ # # Set debug calling flag
295
+ # $game_temp.debug_calling = true
296
+ # end
297
+ # If player is not moving
298
+ unless $game_player.moving?
299
+ # Run calling of each screen
300
+ if $game_temp.battle_calling
301
+ call_battle
302
+ elsif $game_temp.shop_calling
303
+ call_shop
304
+ elsif $game_temp.name_calling
305
+ call_name
306
+ elsif $game_temp.menu_calling
307
+ call_menu
308
+ elsif $game_temp.item_menu_calling
309
+ call_item_menu
310
+ elsif $game_temp.travel_menu_calling
311
+ call_travel_menu
312
+ elsif $game_temp.window_settings_calling
313
+ call_window_settings
314
+ elsif $game_temp.save_calling
315
+ call_save
316
+ elsif $game_temp.debug_calling
317
+ call_debug
318
+ end
319
+ end
320
+ end
321
+ #--------------------------------------------------------------------------
322
+ # * Battle Call
323
+ #--------------------------------------------------------------------------
324
+ def call_battle
325
+ # Clear battle calling flag
326
+ $game_temp.battle_calling = false
327
+ # Clear menu calling flag
328
+ $game_temp.menu_calling = false
329
+ $game_temp.menu_beep = false
330
+ # Memorize map BGM and stop BGM
331
+ $game_temp.map_bgm = $game_system.playing_bgm
332
+ $game_system.bgm_stop
333
+ # Play battle start SE
334
+ $game_system.se_play($data_system.battle_start_se)
335
+ # Play battle BGM
336
+ $game_system.bgm_play($game_system.battle_bgm)
337
+ # Straighten player position
338
+ $game_player.straighten
339
+ # Switch to battle screen
340
+ $scene = Scene_Battle.new
341
+ end
342
+ #--------------------------------------------------------------------------
343
+ # * Shop Call
344
+ #--------------------------------------------------------------------------
345
+ def call_shop
346
+ # Clear shop call flag
347
+ $game_temp.shop_calling = false
348
+ # Straighten player position
349
+ $game_player.straighten
350
+ # Switch to shop screen
351
+ $scene = Scene_Shop.new
352
+ end
353
+ #--------------------------------------------------------------------------
354
+ # * Name Input Call
355
+ #--------------------------------------------------------------------------
356
+ def call_name
357
+ # Clear name input call flag
358
+ $game_temp.name_calling = false
359
+ # Straighten player position
360
+ $game_player.straighten
361
+ # Switch to name input screen
362
+ $scene = Scene_Name.new
363
+ end
364
+ #--------------------------------------------------------------------------
365
+ # * Menu Call
366
+ #--------------------------------------------------------------------------
367
+ def call_menu
368
+ # Clear menu call flag
369
+ $game_temp.menu_calling = false
370
+ # If menu beep flag is set
371
+ if $game_temp.menu_beep
372
+ # Play decision SE
373
+ $game_system.se_play($data_system.decision_se)
374
+ # Clear menu beep flag
375
+ $game_temp.menu_beep = false
376
+ end
377
+ # Straighten player position
378
+ $game_player.straighten
379
+ # Open the menu
380
+ @menu.open
381
+ end
382
+ def call_item_menu
383
+ # Clear menu call flag
384
+ $game_temp.item_menu_calling = false
385
+ # If menu beep flag is set
386
+ if $game_temp.menu_beep
387
+ # Play decision SE
388
+ $game_system.se_play($data_system.decision_se)
389
+ # Clear menu beep flag
390
+ $game_temp.menu_beep = false
391
+ end
392
+ # Straighten player position
393
+ $game_player.straighten
394
+ # Open the menu
395
+ @item_menu.open
396
+ end
397
+ def call_travel_menu
398
+ # Clear menu call flag
399
+ $game_temp.travel_menu_calling = false
400
+ # Straighten player position
401
+ $game_player.straighten
402
+ # Open the menu
403
+ @fast_travel.open
404
+ end
405
+ def call_window_settings
406
+ # Clear menu call flag
407
+ $game_temp.window_settings_calling = false
408
+ # Straighten player position
409
+ $game_player.straighten
410
+ # Open the menu
411
+ @window_settings.open
412
+ end
413
+ #--------------------------------------------------------------------------
414
+ # * Save Call
415
+ #--------------------------------------------------------------------------
416
+ def call_save
417
+ # Straighten player position
418
+ $game_player.straighten
419
+ # Switch to save screen
420
+ $scene = Scene_Save.new
421
+ end
422
+ #--------------------------------------------------------------------------
423
+ # * Debug Call
424
+ #--------------------------------------------------------------------------
425
+ def call_debug
426
+ # Clear debug call flag
427
+ $game_temp.debug_calling = false
428
+ # Play decision SE
429
+ $game_system.se_play($data_system.decision_se)
430
+ # Straighten player position
431
+ $game_player.straighten
432
+ # Switch to debug screen
433
+ $scene = Scene_Debug.new
434
+ end
435
+ #--------------------------------------------------------------------------
436
+ # * Player Place Move
437
+ #--------------------------------------------------------------------------
438
+ def transfer_player
439
+ # Clear player place move call flag
440
+ $game_temp.player_transferring = false
441
+ # If move destination is different than current map
442
+ if $game_map.map_id != $game_temp.player_new_map_id
443
+ # Set up a new map
444
+ $game_map.setup($game_temp.player_new_map_id)
445
+ end
446
+ # Set up player/follower positions
447
+ [$game_player].concat($game_followers).each do |character|
448
+ character.moveto($game_temp.player_new_x, $game_temp.player_new_y)
449
+ # Set player direction
450
+ case $game_temp.player_new_direction
451
+ when 2 # down
452
+ character.turn_down
453
+ when 4 # left
454
+ character.turn_left
455
+ when 6 # right
456
+ character.turn_right
457
+ when 8 # up
458
+ character.turn_up
459
+ end
460
+ # Straighten player position
461
+ character.straighten
462
+ end
463
+ # Remake sprite set
464
+ @spriteset.dispose
465
+ @spriteset = Spriteset_Map.new
466
+ # Update map (run parallel process event)
467
+ $game_map.update
468
+ @spriteset.update
469
+ # # If processing transition
470
+ # if $game_temp.transition_processing
471
+ # # Clear transition processing flag
472
+ # $game_temp.transition_processing = false
473
+ # # Execute transition
474
+ # Graphics.transition(20)
475
+ # end
476
+ # Run automatic change for BGM and BGS set on the map
477
+ $game_map.autoplay
478
+ # Frame reset
479
+ Graphics.frame_reset
480
+ end
481
+ #--------------------------------------------------------------------------
482
+ # * Lighting operations
483
+ #--------------------------------------------------------------------------
484
+ def add_light(id, filename, intensity, x, y)
485
+ @spriteset.add_light(id, filename, intensity, x, y)
486
+ end
487
+ def del_light(id)
488
+ @spriteset.del_light(id)
489
+ end
490
+ def clear_lights
491
+ @spriteset.clear_lights
492
+ end
493
+ #--------------------------------------------------------------------------
494
+ # * Particle operations
495
+ #--------------------------------------------------------------------------
496
+ def particles=(val)
497
+ @spriteset.particles = val
498
+ end
499
+ #--------------------------------------------------------------------------
500
+ # * Follower operations
501
+ #--------------------------------------------------------------------------
502
+ def add_follower(follower)
503
+ @spriteset.add_follower(follower)
504
+ end
505
+ def remove_follower(follower)
506
+ @spriteset.remove_follower(follower)
507
+ end
508
+ #--------------------------------------------------------------------------
509
+ # * BG operations
510
+ #--------------------------------------------------------------------------
511
+ def bg=(name)
512
+ @spriteset.bg = name
513
+ end
514
+ #--------------------------------------------------------------------------
515
+ # * Misc operations
516
+ #--------------------------------------------------------------------------
517
+ def new_footprint(direction, x, y)
518
+ if @spriteset != nil
519
+ @spriteset.new_footprint(direction, x, y)
520
+ end
521
+ end
522
+ def new_footsplash(direction, x, y)
523
+ if @spriteset != nil
524
+ @spriteset.new_footsplash(direction, x, y)
525
+ end
526
+ end
527
+ def new_maptext(text, x, y)
528
+ if @spriteset != nil
529
+ @spriteset.new_maptext(text, x, y)
530
+ end
531
+ end
532
+ def fix_footsplashes(xDelt, yDelt)
533
+ if @spriteset != nil
534
+ @spriteset.fix_footsplashes(xDelt, yDelt)
535
+ end
536
+ end
537
+ def menu_open?
538
+ @menu.visible || @item_menu.visible
539
+ end
540
+ end