native_audio 0.1.0 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (147) hide show
  1. checksums.yaml +4 -4
  2. data/assets/include/GL/glew.h +26427 -26427
  3. data/assets/include/GLES2/gl2.h +656 -656
  4. data/assets/include/GLES2/gl2ext.h +3949 -3949
  5. data/assets/include/GLES2/gl2ext_angle.h +701 -701
  6. data/assets/include/GLES2/gl2platform.h +27 -27
  7. data/assets/include/GLES3/gl3.h +1192 -1192
  8. data/assets/include/GLES3/gl31.h +1507 -1507
  9. data/assets/include/GLES3/gl32.h +1808 -1808
  10. data/assets/include/GLES3/gl3platform.h +27 -27
  11. data/assets/include/KHR/khrplatform.h +290 -290
  12. data/assets/include/SDL2/SDL.h +233 -233
  13. data/assets/include/SDL2/SDL_assert.h +326 -326
  14. data/assets/include/SDL2/SDL_atomic.h +415 -415
  15. data/assets/include/SDL2/SDL_audio.h +1500 -1500
  16. data/assets/include/SDL2/SDL_bits.h +126 -126
  17. data/assets/include/SDL2/SDL_blendmode.h +198 -198
  18. data/assets/include/SDL2/SDL_clipboard.h +141 -141
  19. data/assets/include/SDL2/SDL_config.h +61 -61
  20. data/assets/include/SDL2/SDL_config_android.h +194 -194
  21. data/assets/include/SDL2/SDL_config_emscripten.h +218 -218
  22. data/assets/include/SDL2/SDL_config_iphoneos.h +217 -217
  23. data/assets/include/SDL2/SDL_config_macosx.h +277 -277
  24. data/assets/include/SDL2/SDL_config_minimal.h +95 -95
  25. data/assets/include/SDL2/SDL_config_ngage.h +89 -89
  26. data/assets/include/SDL2/SDL_config_os2.h +207 -207
  27. data/assets/include/SDL2/SDL_config_pandora.h +141 -141
  28. data/assets/include/SDL2/SDL_config_windows.h +331 -331
  29. data/assets/include/SDL2/SDL_config_wingdk.h +253 -253
  30. data/assets/include/SDL2/SDL_config_winrt.h +220 -220
  31. data/assets/include/SDL2/SDL_config_xbox.h +235 -235
  32. data/assets/include/SDL2/SDL_copying.h +20 -20
  33. data/assets/include/SDL2/SDL_cpuinfo.h +594 -594
  34. data/assets/include/SDL2/SDL_egl.h +2352 -2352
  35. data/assets/include/SDL2/SDL_endian.h +348 -348
  36. data/assets/include/SDL2/SDL_error.h +163 -163
  37. data/assets/include/SDL2/SDL_events.h +1166 -1166
  38. data/assets/include/SDL2/SDL_filesystem.h +149 -149
  39. data/assets/include/SDL2/SDL_gamecontroller.h +1074 -1074
  40. data/assets/include/SDL2/SDL_gesture.h +117 -117
  41. data/assets/include/SDL2/SDL_guid.h +100 -100
  42. data/assets/include/SDL2/SDL_haptic.h +1341 -1341
  43. data/assets/include/SDL2/SDL_hidapi.h +451 -451
  44. data/assets/include/SDL2/SDL_hints.h +2569 -2569
  45. data/assets/include/SDL2/SDL_image.h +2173 -2173
  46. data/assets/include/SDL2/SDL_joystick.h +1066 -1066
  47. data/assets/include/SDL2/SDL_keyboard.h +353 -353
  48. data/assets/include/SDL2/SDL_keycode.h +358 -358
  49. data/assets/include/SDL2/SDL_loadso.h +115 -115
  50. data/assets/include/SDL2/SDL_locale.h +103 -103
  51. data/assets/include/SDL2/SDL_log.h +404 -404
  52. data/assets/include/SDL2/SDL_main.h +275 -275
  53. data/assets/include/SDL2/SDL_messagebox.h +193 -193
  54. data/assets/include/SDL2/SDL_metal.h +113 -113
  55. data/assets/include/SDL2/SDL_misc.h +79 -79
  56. data/assets/include/SDL2/SDL_mixer.h +2784 -2784
  57. data/assets/include/SDL2/SDL_mouse.h +465 -465
  58. data/assets/include/SDL2/SDL_mutex.h +471 -471
  59. data/assets/include/SDL2/SDL_name.h +33 -33
  60. data/assets/include/SDL2/SDL_opengl.h +2132 -2132
  61. data/assets/include/SDL2/SDL_opengl_glext.h +13209 -13209
  62. data/assets/include/SDL2/SDL_opengles.h +39 -39
  63. data/assets/include/SDL2/SDL_opengles2.h +52 -52
  64. data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -656
  65. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -4033
  66. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -27
  67. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -311
  68. data/assets/include/SDL2/SDL_pixels.h +644 -644
  69. data/assets/include/SDL2/SDL_platform.h +261 -261
  70. data/assets/include/SDL2/SDL_power.h +88 -88
  71. data/assets/include/SDL2/SDL_quit.h +58 -58
  72. data/assets/include/SDL2/SDL_rect.h +376 -376
  73. data/assets/include/SDL2/SDL_render.h +1919 -1919
  74. data/assets/include/SDL2/SDL_revision.h +6 -6
  75. data/assets/include/SDL2/SDL_rwops.h +841 -841
  76. data/assets/include/SDL2/SDL_scancode.h +438 -438
  77. data/assets/include/SDL2/SDL_sensor.h +322 -322
  78. data/assets/include/SDL2/SDL_shape.h +155 -155
  79. data/assets/include/SDL2/SDL_stdinc.h +830 -830
  80. data/assets/include/SDL2/SDL_surface.h +997 -997
  81. data/assets/include/SDL2/SDL_system.h +623 -623
  82. data/assets/include/SDL2/SDL_syswm.h +386 -386
  83. data/assets/include/SDL2/SDL_test.h +69 -69
  84. data/assets/include/SDL2/SDL_test_assert.h +105 -105
  85. data/assets/include/SDL2/SDL_test_common.h +236 -236
  86. data/assets/include/SDL2/SDL_test_compare.h +69 -69
  87. data/assets/include/SDL2/SDL_test_crc32.h +124 -124
  88. data/assets/include/SDL2/SDL_test_font.h +168 -168
  89. data/assets/include/SDL2/SDL_test_fuzzer.h +386 -386
  90. data/assets/include/SDL2/SDL_test_harness.h +134 -134
  91. data/assets/include/SDL2/SDL_test_images.h +78 -78
  92. data/assets/include/SDL2/SDL_test_log.h +67 -67
  93. data/assets/include/SDL2/SDL_test_md5.h +129 -129
  94. data/assets/include/SDL2/SDL_test_memory.h +63 -63
  95. data/assets/include/SDL2/SDL_test_random.h +115 -115
  96. data/assets/include/SDL2/SDL_thread.h +464 -464
  97. data/assets/include/SDL2/SDL_timer.h +222 -222
  98. data/assets/include/SDL2/SDL_touch.h +150 -150
  99. data/assets/include/SDL2/SDL_ttf.h +2316 -2316
  100. data/assets/include/SDL2/SDL_types.h +29 -29
  101. data/assets/include/SDL2/SDL_version.h +204 -204
  102. data/assets/include/SDL2/SDL_video.h +2150 -2150
  103. data/assets/include/SDL2/SDL_vulkan.h +215 -215
  104. data/assets/include/SDL2/begin_code.h +187 -187
  105. data/assets/include/SDL2/close_code.h +40 -40
  106. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  107. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  108. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  109. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  110. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  111. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  112. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  113. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  114. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  115. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  116. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -1
  117. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  118. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  119. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  120. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  122. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  123. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  124. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  125. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  126. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  127. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  128. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  129. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  130. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  131. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  132. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -1
  133. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  134. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  135. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  136. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  137. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  138. data/ext/audio.c +80 -80
  139. data/ext/extconf.h +3 -3
  140. data/ext/extconf.rb +173 -177
  141. data/lib/audio.bundle +0 -0
  142. data/lib/audio.so +0 -0
  143. data/lib/native_audio.rb +50 -50
  144. metadata +4 -9
  145. data/ext/Makefile +0 -270
  146. data/ext/audio.o +0 -0
  147. data/ext/mkmf.log +0 -7
@@ -1,187 +1,187 @@
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- /*
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- Simple DirectMedia Layer
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- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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-
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- This software is provided 'as-is', without any express or implied
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- warranty. In no event will the authors be held liable for any damages
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- arising from the use of this software.
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-
9
- Permission is granted to anyone to use this software for any purpose,
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- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
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- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
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- 3. This notice may not be removed or altered from any source distribution.
20
- */
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-
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- /**
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- * \file begin_code.h
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- *
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- * This file sets things up for C dynamic library function definitions,
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- * static inlined functions, and structures aligned at 4-byte alignment.
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- * If you don't like ugly C preprocessor code, don't look at this file. :)
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- */
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-
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- /* This shouldn't be nested -- included it around code only. */
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- #ifdef _begin_code_h
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- #error Nested inclusion of begin_code.h
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- #endif
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- #define _begin_code_h
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-
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- #ifndef SDL_DEPRECATED
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- # if defined(__GNUC__) && (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */
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- # define SDL_DEPRECATED __attribute__((deprecated))
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- # else
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- # define SDL_DEPRECATED
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- # endif
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- #endif
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-
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- #ifndef SDL_UNUSED
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- # ifdef __GNUC__
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- # define SDL_UNUSED __attribute__((unused))
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- # else
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- # define SDL_UNUSED
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- # endif
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- #endif
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-
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- /* Some compilers use a special export keyword */
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- #ifndef DECLSPEC
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- # if defined(__WIN32__) || defined(__WINRT__) || defined(__CYGWIN__) || defined(__GDK__)
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- # ifdef DLL_EXPORT
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- # define DECLSPEC __declspec(dllexport)
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- # else
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- # define DECLSPEC
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- # endif
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- # elif defined(__OS2__)
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- # ifdef BUILD_SDL
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- # define DECLSPEC __declspec(dllexport)
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- # else
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- # define DECLSPEC
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- # endif
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- # else
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- # if defined(__GNUC__) && __GNUC__ >= 4
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- # define DECLSPEC __attribute__ ((visibility("default")))
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- # else
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- # define DECLSPEC
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- # endif
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- # endif
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- #endif
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-
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- /* By default SDL uses the C calling convention */
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- #ifndef SDLCALL
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- #if (defined(__WIN32__) || defined(__WINRT__) || defined(__GDK__)) && !defined(__GNUC__)
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- #define SDLCALL __cdecl
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- #elif defined(__OS2__) || defined(__EMX__)
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- #define SDLCALL _System
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- # if defined (__GNUC__) && !defined(_System)
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- # define _System /* for old EMX/GCC compat. */
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- # endif
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- #else
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- #define SDLCALL
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- #endif
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- #endif /* SDLCALL */
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-
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- /* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */
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- #ifdef __SYMBIAN32__
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- #undef DECLSPEC
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- #define DECLSPEC
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- #endif /* __SYMBIAN32__ */
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-
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- /* Force structure packing at 4 byte alignment.
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- This is necessary if the header is included in code which has structure
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- packing set to an alternate value, say for loading structures from disk.
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- The packing is reset to the previous value in close_code.h
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- */
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- #if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
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- #ifdef _MSC_VER
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- #pragma warning(disable: 4103)
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- #endif
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- #ifdef __clang__
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- #pragma clang diagnostic ignored "-Wpragma-pack"
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- #endif
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- #ifdef __BORLANDC__
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- #pragma nopackwarning
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- #endif
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- #ifdef _WIN64
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- /* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */
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- #pragma pack(push,8)
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- #else
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- #pragma pack(push,4)
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- #endif
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- #endif /* Compiler needs structure packing set */
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-
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- #ifndef SDL_INLINE
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- #if defined(__GNUC__)
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- #define SDL_INLINE __inline__
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- #elif defined(_MSC_VER) || defined(__BORLANDC__) || \
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- defined(__DMC__) || defined(__SC__) || \
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- defined(__WATCOMC__) || defined(__LCC__) || \
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- defined(__DECC) || defined(__CC_ARM)
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- #define SDL_INLINE __inline
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- #ifndef __inline__
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- #define __inline__ __inline
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- #endif
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- #else
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- #define SDL_INLINE inline
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- #ifndef __inline__
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- #define __inline__ inline
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- #endif
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- #endif
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- #endif /* SDL_INLINE not defined */
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-
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- #ifndef SDL_FORCE_INLINE
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- #if defined(_MSC_VER)
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- #define SDL_FORCE_INLINE __forceinline
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- #elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) )
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- #define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__
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- #else
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- #define SDL_FORCE_INLINE static SDL_INLINE
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- #endif
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- #endif /* SDL_FORCE_INLINE not defined */
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-
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- #ifndef SDL_NORETURN
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- #if defined(__GNUC__)
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- #define SDL_NORETURN __attribute__((noreturn))
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- #elif defined(_MSC_VER)
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- #define SDL_NORETURN __declspec(noreturn)
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- #else
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- #define SDL_NORETURN
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- #endif
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- #endif /* SDL_NORETURN not defined */
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-
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- /* Apparently this is needed by several Windows compilers */
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- #if !defined(__MACH__)
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- #ifndef NULL
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- #ifdef __cplusplus
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- #define NULL 0
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- #else
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- #define NULL ((void *)0)
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- #endif
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- #endif /* NULL */
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- #endif /* ! Mac OS X - breaks precompiled headers */
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-
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- #ifndef SDL_FALLTHROUGH
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- #if (defined(__cplusplus) && __cplusplus >= 201703L) || \
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- (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 202000L)
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- #define SDL_FALLTHROUGH [[fallthrough]]
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- #else
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- #if defined(__has_attribute)
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- #define _HAS_FALLTHROUGH __has_attribute(__fallthrough__)
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- #else
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- #define _HAS_FALLTHROUGH 0
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- #endif /* __has_attribute */
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- #if _HAS_FALLTHROUGH && \
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- ((defined(__GNUC__) && __GNUC__ >= 7) || \
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- (defined(__clang_major__) && __clang_major__ >= 10))
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- #define SDL_FALLTHROUGH __attribute__((__fallthrough__))
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- #else
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- #define SDL_FALLTHROUGH do {} while (0) /* fallthrough */
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- #endif /* _HAS_FALLTHROUGH */
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- #undef _HAS_FALLTHROUGH
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- #endif /* C++17 or C2x */
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- #endif /* SDL_FALLTHROUGH not defined */
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file begin_code.h
24
+ *
25
+ * This file sets things up for C dynamic library function definitions,
26
+ * static inlined functions, and structures aligned at 4-byte alignment.
27
+ * If you don't like ugly C preprocessor code, don't look at this file. :)
28
+ */
29
+
30
+ /* This shouldn't be nested -- included it around code only. */
31
+ #ifdef _begin_code_h
32
+ #error Nested inclusion of begin_code.h
33
+ #endif
34
+ #define _begin_code_h
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+
36
+ #ifndef SDL_DEPRECATED
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+ # if defined(__GNUC__) && (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */
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+ # define SDL_DEPRECATED __attribute__((deprecated))
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+ # else
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+ # define SDL_DEPRECATED
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+ # endif
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+ #endif
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+
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+ #ifndef SDL_UNUSED
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+ # ifdef __GNUC__
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+ # define SDL_UNUSED __attribute__((unused))
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+ # else
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+ # define SDL_UNUSED
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+ # endif
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+ #endif
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+
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+ /* Some compilers use a special export keyword */
53
+ #ifndef DECLSPEC
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+ # if defined(__WIN32__) || defined(__WINRT__) || defined(__CYGWIN__) || defined(__GDK__)
55
+ # ifdef DLL_EXPORT
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+ # define DECLSPEC __declspec(dllexport)
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+ # else
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+ # define DECLSPEC
59
+ # endif
60
+ # elif defined(__OS2__)
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+ # ifdef BUILD_SDL
62
+ # define DECLSPEC __declspec(dllexport)
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+ # else
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+ # define DECLSPEC
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+ # endif
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+ # else
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+ # if defined(__GNUC__) && __GNUC__ >= 4
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+ # define DECLSPEC __attribute__ ((visibility("default")))
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+ # else
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+ # define DECLSPEC
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+ # endif
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+ # endif
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+ #endif
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+
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+ /* By default SDL uses the C calling convention */
76
+ #ifndef SDLCALL
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+ #if (defined(__WIN32__) || defined(__WINRT__) || defined(__GDK__)) && !defined(__GNUC__)
78
+ #define SDLCALL __cdecl
79
+ #elif defined(__OS2__) || defined(__EMX__)
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+ #define SDLCALL _System
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+ # if defined (__GNUC__) && !defined(_System)
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+ # define _System /* for old EMX/GCC compat. */
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+ # endif
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+ #else
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+ #define SDLCALL
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+ #endif
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+ #endif /* SDLCALL */
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+
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+ /* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */
90
+ #ifdef __SYMBIAN32__
91
+ #undef DECLSPEC
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+ #define DECLSPEC
93
+ #endif /* __SYMBIAN32__ */
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+
95
+ /* Force structure packing at 4 byte alignment.
96
+ This is necessary if the header is included in code which has structure
97
+ packing set to an alternate value, say for loading structures from disk.
98
+ The packing is reset to the previous value in close_code.h
99
+ */
100
+ #if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
101
+ #ifdef _MSC_VER
102
+ #pragma warning(disable: 4103)
103
+ #endif
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+ #ifdef __clang__
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+ #pragma clang diagnostic ignored "-Wpragma-pack"
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+ #endif
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+ #ifdef __BORLANDC__
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+ #pragma nopackwarning
109
+ #endif
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+ #ifdef _WIN64
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+ /* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */
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+ #pragma pack(push,8)
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+ #else
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+ #pragma pack(push,4)
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+ #endif
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+ #endif /* Compiler needs structure packing set */
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+
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+ #ifndef SDL_INLINE
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+ #if defined(__GNUC__)
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+ #define SDL_INLINE __inline__
121
+ #elif defined(_MSC_VER) || defined(__BORLANDC__) || \
122
+ defined(__DMC__) || defined(__SC__) || \
123
+ defined(__WATCOMC__) || defined(__LCC__) || \
124
+ defined(__DECC) || defined(__CC_ARM)
125
+ #define SDL_INLINE __inline
126
+ #ifndef __inline__
127
+ #define __inline__ __inline
128
+ #endif
129
+ #else
130
+ #define SDL_INLINE inline
131
+ #ifndef __inline__
132
+ #define __inline__ inline
133
+ #endif
134
+ #endif
135
+ #endif /* SDL_INLINE not defined */
136
+
137
+ #ifndef SDL_FORCE_INLINE
138
+ #if defined(_MSC_VER)
139
+ #define SDL_FORCE_INLINE __forceinline
140
+ #elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) )
141
+ #define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__
142
+ #else
143
+ #define SDL_FORCE_INLINE static SDL_INLINE
144
+ #endif
145
+ #endif /* SDL_FORCE_INLINE not defined */
146
+
147
+ #ifndef SDL_NORETURN
148
+ #if defined(__GNUC__)
149
+ #define SDL_NORETURN __attribute__((noreturn))
150
+ #elif defined(_MSC_VER)
151
+ #define SDL_NORETURN __declspec(noreturn)
152
+ #else
153
+ #define SDL_NORETURN
154
+ #endif
155
+ #endif /* SDL_NORETURN not defined */
156
+
157
+ /* Apparently this is needed by several Windows compilers */
158
+ #if !defined(__MACH__)
159
+ #ifndef NULL
160
+ #ifdef __cplusplus
161
+ #define NULL 0
162
+ #else
163
+ #define NULL ((void *)0)
164
+ #endif
165
+ #endif /* NULL */
166
+ #endif /* ! Mac OS X - breaks precompiled headers */
167
+
168
+ #ifndef SDL_FALLTHROUGH
169
+ #if (defined(__cplusplus) && __cplusplus >= 201703L) || \
170
+ (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 202000L)
171
+ #define SDL_FALLTHROUGH [[fallthrough]]
172
+ #else
173
+ #if defined(__has_attribute)
174
+ #define _HAS_FALLTHROUGH __has_attribute(__fallthrough__)
175
+ #else
176
+ #define _HAS_FALLTHROUGH 0
177
+ #endif /* __has_attribute */
178
+ #if _HAS_FALLTHROUGH && \
179
+ ((defined(__GNUC__) && __GNUC__ >= 7) || \
180
+ (defined(__clang_major__) && __clang_major__ >= 10))
181
+ #define SDL_FALLTHROUGH __attribute__((__fallthrough__))
182
+ #else
183
+ #define SDL_FALLTHROUGH do {} while (0) /* fallthrough */
184
+ #endif /* _HAS_FALLTHROUGH */
185
+ #undef _HAS_FALLTHROUGH
186
+ #endif /* C++17 or C2x */
187
+ #endif /* SDL_FALLTHROUGH not defined */
@@ -1,40 +1,40 @@
1
- /*
2
- Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
-
5
- This software is provided 'as-is', without any express or implied
6
- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */
21
-
22
- /**
23
- * \file close_code.h
24
- *
25
- * This file reverses the effects of begin_code.h and should be included
26
- * after you finish any function and structure declarations in your headers
27
- */
28
-
29
- #ifndef _begin_code_h
30
- #error close_code.h included without matching begin_code.h
31
- #endif
32
- #undef _begin_code_h
33
-
34
- /* Reset structure packing at previous byte alignment */
35
- #if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
36
- #ifdef __BORLANDC__
37
- #pragma nopackwarning
38
- #endif
39
- #pragma pack(pop)
40
- #endif /* Compiler needs structure packing set */
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file close_code.h
24
+ *
25
+ * This file reverses the effects of begin_code.h and should be included
26
+ * after you finish any function and structure declarations in your headers
27
+ */
28
+
29
+ #ifndef _begin_code_h
30
+ #error close_code.h included without matching begin_code.h
31
+ #endif
32
+ #undef _begin_code_h
33
+
34
+ /* Reset structure packing at previous byte alignment */
35
+ #if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
36
+ #ifdef __BORLANDC__
37
+ #pragma nopackwarning
38
+ #endif
39
+ #pragma pack(pop)
40
+ #endif /* Compiler needs structure packing set */
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@@ -1 +1 @@
1
- !<arch>
1
+ !<arch>
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@@ -1 +1 @@
1
- !<arch>
1
+ !<arch>
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