native_audio 0.1.0 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (147) hide show
  1. checksums.yaml +4 -4
  2. data/assets/include/GL/glew.h +26427 -26427
  3. data/assets/include/GLES2/gl2.h +656 -656
  4. data/assets/include/GLES2/gl2ext.h +3949 -3949
  5. data/assets/include/GLES2/gl2ext_angle.h +701 -701
  6. data/assets/include/GLES2/gl2platform.h +27 -27
  7. data/assets/include/GLES3/gl3.h +1192 -1192
  8. data/assets/include/GLES3/gl31.h +1507 -1507
  9. data/assets/include/GLES3/gl32.h +1808 -1808
  10. data/assets/include/GLES3/gl3platform.h +27 -27
  11. data/assets/include/KHR/khrplatform.h +290 -290
  12. data/assets/include/SDL2/SDL.h +233 -233
  13. data/assets/include/SDL2/SDL_assert.h +326 -326
  14. data/assets/include/SDL2/SDL_atomic.h +415 -415
  15. data/assets/include/SDL2/SDL_audio.h +1500 -1500
  16. data/assets/include/SDL2/SDL_bits.h +126 -126
  17. data/assets/include/SDL2/SDL_blendmode.h +198 -198
  18. data/assets/include/SDL2/SDL_clipboard.h +141 -141
  19. data/assets/include/SDL2/SDL_config.h +61 -61
  20. data/assets/include/SDL2/SDL_config_android.h +194 -194
  21. data/assets/include/SDL2/SDL_config_emscripten.h +218 -218
  22. data/assets/include/SDL2/SDL_config_iphoneos.h +217 -217
  23. data/assets/include/SDL2/SDL_config_macosx.h +277 -277
  24. data/assets/include/SDL2/SDL_config_minimal.h +95 -95
  25. data/assets/include/SDL2/SDL_config_ngage.h +89 -89
  26. data/assets/include/SDL2/SDL_config_os2.h +207 -207
  27. data/assets/include/SDL2/SDL_config_pandora.h +141 -141
  28. data/assets/include/SDL2/SDL_config_windows.h +331 -331
  29. data/assets/include/SDL2/SDL_config_wingdk.h +253 -253
  30. data/assets/include/SDL2/SDL_config_winrt.h +220 -220
  31. data/assets/include/SDL2/SDL_config_xbox.h +235 -235
  32. data/assets/include/SDL2/SDL_copying.h +20 -20
  33. data/assets/include/SDL2/SDL_cpuinfo.h +594 -594
  34. data/assets/include/SDL2/SDL_egl.h +2352 -2352
  35. data/assets/include/SDL2/SDL_endian.h +348 -348
  36. data/assets/include/SDL2/SDL_error.h +163 -163
  37. data/assets/include/SDL2/SDL_events.h +1166 -1166
  38. data/assets/include/SDL2/SDL_filesystem.h +149 -149
  39. data/assets/include/SDL2/SDL_gamecontroller.h +1074 -1074
  40. data/assets/include/SDL2/SDL_gesture.h +117 -117
  41. data/assets/include/SDL2/SDL_guid.h +100 -100
  42. data/assets/include/SDL2/SDL_haptic.h +1341 -1341
  43. data/assets/include/SDL2/SDL_hidapi.h +451 -451
  44. data/assets/include/SDL2/SDL_hints.h +2569 -2569
  45. data/assets/include/SDL2/SDL_image.h +2173 -2173
  46. data/assets/include/SDL2/SDL_joystick.h +1066 -1066
  47. data/assets/include/SDL2/SDL_keyboard.h +353 -353
  48. data/assets/include/SDL2/SDL_keycode.h +358 -358
  49. data/assets/include/SDL2/SDL_loadso.h +115 -115
  50. data/assets/include/SDL2/SDL_locale.h +103 -103
  51. data/assets/include/SDL2/SDL_log.h +404 -404
  52. data/assets/include/SDL2/SDL_main.h +275 -275
  53. data/assets/include/SDL2/SDL_messagebox.h +193 -193
  54. data/assets/include/SDL2/SDL_metal.h +113 -113
  55. data/assets/include/SDL2/SDL_misc.h +79 -79
  56. data/assets/include/SDL2/SDL_mixer.h +2784 -2784
  57. data/assets/include/SDL2/SDL_mouse.h +465 -465
  58. data/assets/include/SDL2/SDL_mutex.h +471 -471
  59. data/assets/include/SDL2/SDL_name.h +33 -33
  60. data/assets/include/SDL2/SDL_opengl.h +2132 -2132
  61. data/assets/include/SDL2/SDL_opengl_glext.h +13209 -13209
  62. data/assets/include/SDL2/SDL_opengles.h +39 -39
  63. data/assets/include/SDL2/SDL_opengles2.h +52 -52
  64. data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -656
  65. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -4033
  66. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -27
  67. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -311
  68. data/assets/include/SDL2/SDL_pixels.h +644 -644
  69. data/assets/include/SDL2/SDL_platform.h +261 -261
  70. data/assets/include/SDL2/SDL_power.h +88 -88
  71. data/assets/include/SDL2/SDL_quit.h +58 -58
  72. data/assets/include/SDL2/SDL_rect.h +376 -376
  73. data/assets/include/SDL2/SDL_render.h +1919 -1919
  74. data/assets/include/SDL2/SDL_revision.h +6 -6
  75. data/assets/include/SDL2/SDL_rwops.h +841 -841
  76. data/assets/include/SDL2/SDL_scancode.h +438 -438
  77. data/assets/include/SDL2/SDL_sensor.h +322 -322
  78. data/assets/include/SDL2/SDL_shape.h +155 -155
  79. data/assets/include/SDL2/SDL_stdinc.h +830 -830
  80. data/assets/include/SDL2/SDL_surface.h +997 -997
  81. data/assets/include/SDL2/SDL_system.h +623 -623
  82. data/assets/include/SDL2/SDL_syswm.h +386 -386
  83. data/assets/include/SDL2/SDL_test.h +69 -69
  84. data/assets/include/SDL2/SDL_test_assert.h +105 -105
  85. data/assets/include/SDL2/SDL_test_common.h +236 -236
  86. data/assets/include/SDL2/SDL_test_compare.h +69 -69
  87. data/assets/include/SDL2/SDL_test_crc32.h +124 -124
  88. data/assets/include/SDL2/SDL_test_font.h +168 -168
  89. data/assets/include/SDL2/SDL_test_fuzzer.h +386 -386
  90. data/assets/include/SDL2/SDL_test_harness.h +134 -134
  91. data/assets/include/SDL2/SDL_test_images.h +78 -78
  92. data/assets/include/SDL2/SDL_test_log.h +67 -67
  93. data/assets/include/SDL2/SDL_test_md5.h +129 -129
  94. data/assets/include/SDL2/SDL_test_memory.h +63 -63
  95. data/assets/include/SDL2/SDL_test_random.h +115 -115
  96. data/assets/include/SDL2/SDL_thread.h +464 -464
  97. data/assets/include/SDL2/SDL_timer.h +222 -222
  98. data/assets/include/SDL2/SDL_touch.h +150 -150
  99. data/assets/include/SDL2/SDL_ttf.h +2316 -2316
  100. data/assets/include/SDL2/SDL_types.h +29 -29
  101. data/assets/include/SDL2/SDL_version.h +204 -204
  102. data/assets/include/SDL2/SDL_video.h +2150 -2150
  103. data/assets/include/SDL2/SDL_vulkan.h +215 -215
  104. data/assets/include/SDL2/begin_code.h +187 -187
  105. data/assets/include/SDL2/close_code.h +40 -40
  106. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  107. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  108. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  109. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  110. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  111. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  112. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  113. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  114. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  115. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  116. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -1
  117. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  118. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  119. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  120. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  122. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  123. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  124. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  125. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  126. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  127. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  128. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  129. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  130. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  131. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  132. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -1
  133. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  134. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  135. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  136. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  137. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  138. data/ext/audio.c +80 -80
  139. data/ext/extconf.h +3 -3
  140. data/ext/extconf.rb +173 -177
  141. data/lib/audio.bundle +0 -0
  142. data/lib/audio.so +0 -0
  143. data/lib/native_audio.rb +50 -50
  144. metadata +4 -9
  145. data/ext/Makefile +0 -270
  146. data/ext/audio.o +0 -0
  147. data/ext/mkmf.log +0 -7
@@ -1,141 +1,141 @@
1
- /*
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- Simple DirectMedia Layer
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- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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-
5
- This software is provided 'as-is', without any express or implied
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- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */
21
-
22
- /**
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- * \file SDL_clipboard.h
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- *
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- * Include file for SDL clipboard handling
26
- */
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-
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- #ifndef SDL_clipboard_h_
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- #define SDL_clipboard_h_
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-
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- #include "SDL_stdinc.h"
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-
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- #include "begin_code.h"
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- /* Set up for C function definitions, even when using C++ */
35
- #ifdef __cplusplus
36
- extern "C" {
37
- #endif
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-
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- /* Function prototypes */
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-
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- /**
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- * Put UTF-8 text into the clipboard.
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- *
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- * \param text the text to store in the clipboard
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- * \returns 0 on success or a negative error code on failure; call
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- * SDL_GetError() for more information.
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- *
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- * \since This function is available since SDL 2.0.0.
49
- *
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- * \sa SDL_GetClipboardText
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- * \sa SDL_HasClipboardText
52
- */
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- extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text);
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-
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- /**
56
- * Get UTF-8 text from the clipboard, which must be freed with SDL_free().
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- *
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- * This functions returns empty string if there was not enough memory left for
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- * a copy of the clipboard's content.
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- *
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- * \returns the clipboard text on success or an empty string on failure; call
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- * SDL_GetError() for more information. Caller must call SDL_free()
63
- * on the returned pointer when done with it (even if there was an
64
- * error).
65
- *
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- * \since This function is available since SDL 2.0.0.
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- *
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- * \sa SDL_HasClipboardText
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- * \sa SDL_SetClipboardText
70
- */
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- extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void);
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-
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- /**
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- * Query whether the clipboard exists and contains a non-empty text string.
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- *
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- * \returns SDL_TRUE if the clipboard has text, or SDL_FALSE if it does not.
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- *
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- * \since This function is available since SDL 2.0.0.
79
- *
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- * \sa SDL_GetClipboardText
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- * \sa SDL_SetClipboardText
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- */
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- extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void);
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-
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- /**
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- * Put UTF-8 text into the primary selection.
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- *
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- * \param text the text to store in the primary selection
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- * \returns 0 on success or a negative error code on failure; call
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- * SDL_GetError() for more information.
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- *
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- * \since This function is available since SDL 2.26.0.
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- *
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- * \sa SDL_GetPrimarySelectionText
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- * \sa SDL_HasPrimarySelectionText
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- */
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- extern DECLSPEC int SDLCALL SDL_SetPrimarySelectionText(const char *text);
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-
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- /**
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- * Get UTF-8 text from the primary selection, which must be freed with
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- * SDL_free().
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- *
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- * This functions returns empty string if there was not enough memory left for
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- * a copy of the primary selection's content.
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- *
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- * \returns the primary selection text on success or an empty string on
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- * failure; call SDL_GetError() for more information. Caller must
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- * call SDL_free() on the returned pointer when done with it (even if
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- * there was an error).
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- *
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- * \since This function is available since SDL 2.26.0.
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- *
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- * \sa SDL_HasPrimarySelectionText
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- * \sa SDL_SetPrimarySelectionText
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- */
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- extern DECLSPEC char * SDLCALL SDL_GetPrimarySelectionText(void);
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-
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- /**
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- * Query whether the primary selection exists and contains a non-empty text
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- * string.
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- *
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- * \returns SDL_TRUE if the primary selection has text, or SDL_FALSE if it
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- * does not.
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- *
125
- * \since This function is available since SDL 2.26.0.
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- *
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- * \sa SDL_GetPrimarySelectionText
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- * \sa SDL_SetPrimarySelectionText
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- */
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- extern DECLSPEC SDL_bool SDLCALL SDL_HasPrimarySelectionText(void);
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-
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-
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- /* Ends C function definitions when using C++ */
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- #ifdef __cplusplus
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- }
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- #endif
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- #include "close_code.h"
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-
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- #endif /* SDL_clipboard_h_ */
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-
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- /* vi: set ts=4 sw=4 expandtab: */
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_clipboard.h
24
+ *
25
+ * Include file for SDL clipboard handling
26
+ */
27
+
28
+ #ifndef SDL_clipboard_h_
29
+ #define SDL_clipboard_h_
30
+
31
+ #include "SDL_stdinc.h"
32
+
33
+ #include "begin_code.h"
34
+ /* Set up for C function definitions, even when using C++ */
35
+ #ifdef __cplusplus
36
+ extern "C" {
37
+ #endif
38
+
39
+ /* Function prototypes */
40
+
41
+ /**
42
+ * Put UTF-8 text into the clipboard.
43
+ *
44
+ * \param text the text to store in the clipboard
45
+ * \returns 0 on success or a negative error code on failure; call
46
+ * SDL_GetError() for more information.
47
+ *
48
+ * \since This function is available since SDL 2.0.0.
49
+ *
50
+ * \sa SDL_GetClipboardText
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+ * \sa SDL_HasClipboardText
52
+ */
53
+ extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text);
54
+
55
+ /**
56
+ * Get UTF-8 text from the clipboard, which must be freed with SDL_free().
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+ *
58
+ * This functions returns empty string if there was not enough memory left for
59
+ * a copy of the clipboard's content.
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+ *
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+ * \returns the clipboard text on success or an empty string on failure; call
62
+ * SDL_GetError() for more information. Caller must call SDL_free()
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+ * on the returned pointer when done with it (even if there was an
64
+ * error).
65
+ *
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+ * \since This function is available since SDL 2.0.0.
67
+ *
68
+ * \sa SDL_HasClipboardText
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+ * \sa SDL_SetClipboardText
70
+ */
71
+ extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void);
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+
73
+ /**
74
+ * Query whether the clipboard exists and contains a non-empty text string.
75
+ *
76
+ * \returns SDL_TRUE if the clipboard has text, or SDL_FALSE if it does not.
77
+ *
78
+ * \since This function is available since SDL 2.0.0.
79
+ *
80
+ * \sa SDL_GetClipboardText
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+ * \sa SDL_SetClipboardText
82
+ */
83
+ extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void);
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+
85
+ /**
86
+ * Put UTF-8 text into the primary selection.
87
+ *
88
+ * \param text the text to store in the primary selection
89
+ * \returns 0 on success or a negative error code on failure; call
90
+ * SDL_GetError() for more information.
91
+ *
92
+ * \since This function is available since SDL 2.26.0.
93
+ *
94
+ * \sa SDL_GetPrimarySelectionText
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+ * \sa SDL_HasPrimarySelectionText
96
+ */
97
+ extern DECLSPEC int SDLCALL SDL_SetPrimarySelectionText(const char *text);
98
+
99
+ /**
100
+ * Get UTF-8 text from the primary selection, which must be freed with
101
+ * SDL_free().
102
+ *
103
+ * This functions returns empty string if there was not enough memory left for
104
+ * a copy of the primary selection's content.
105
+ *
106
+ * \returns the primary selection text on success or an empty string on
107
+ * failure; call SDL_GetError() for more information. Caller must
108
+ * call SDL_free() on the returned pointer when done with it (even if
109
+ * there was an error).
110
+ *
111
+ * \since This function is available since SDL 2.26.0.
112
+ *
113
+ * \sa SDL_HasPrimarySelectionText
114
+ * \sa SDL_SetPrimarySelectionText
115
+ */
116
+ extern DECLSPEC char * SDLCALL SDL_GetPrimarySelectionText(void);
117
+
118
+ /**
119
+ * Query whether the primary selection exists and contains a non-empty text
120
+ * string.
121
+ *
122
+ * \returns SDL_TRUE if the primary selection has text, or SDL_FALSE if it
123
+ * does not.
124
+ *
125
+ * \since This function is available since SDL 2.26.0.
126
+ *
127
+ * \sa SDL_GetPrimarySelectionText
128
+ * \sa SDL_SetPrimarySelectionText
129
+ */
130
+ extern DECLSPEC SDL_bool SDLCALL SDL_HasPrimarySelectionText(void);
131
+
132
+
133
+ /* Ends C function definitions when using C++ */
134
+ #ifdef __cplusplus
135
+ }
136
+ #endif
137
+ #include "close_code.h"
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+
139
+ #endif /* SDL_clipboard_h_ */
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+
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+ /* vi: set ts=4 sw=4 expandtab: */
@@ -1,61 +1,61 @@
1
- /*
2
- Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
-
5
- This software is provided 'as-is', without any express or implied
6
- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */
21
-
22
- #ifndef SDL_config_h_
23
- #define SDL_config_h_
24
-
25
- #include "SDL_platform.h"
26
-
27
- /**
28
- * \file SDL_config.h
29
- */
30
-
31
- /* Add any platform that doesn't build using the configure system. */
32
- #if defined(__WIN32__)
33
- #include "SDL_config_windows.h"
34
- #elif defined(__WINRT__)
35
- #include "SDL_config_winrt.h"
36
- #elif defined(__WINGDK__)
37
- #include "SDL_config_wingdk.h"
38
- #elif defined(__XBOXONE__) || defined(__XBOXSERIES__)
39
- #include "SDL_config_xbox.h"
40
- #elif defined(__MACOSX__)
41
- #include "SDL_config_macosx.h"
42
- #elif defined(__IPHONEOS__)
43
- #include "SDL_config_iphoneos.h"
44
- #elif defined(__ANDROID__)
45
- #include "SDL_config_android.h"
46
- #elif defined(__OS2__)
47
- #include "SDL_config_os2.h"
48
- #elif defined(__EMSCRIPTEN__)
49
- #include "SDL_config_emscripten.h"
50
- #elif defined(__NGAGE__)
51
- #include "SDL_config_ngage.h"
52
- #else
53
- /* This is a minimal configuration just to get SDL running on new platforms. */
54
- #include "SDL_config_minimal.h"
55
- #endif /* platform config */
56
-
57
- #ifdef USING_GENERATED_CONFIG_H
58
- #error Wrong SDL_config.h, check your include path?
59
- #endif
60
-
61
- #endif /* SDL_config_h_ */
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ #ifndef SDL_config_h_
23
+ #define SDL_config_h_
24
+
25
+ #include "SDL_platform.h"
26
+
27
+ /**
28
+ * \file SDL_config.h
29
+ */
30
+
31
+ /* Add any platform that doesn't build using the configure system. */
32
+ #if defined(__WIN32__)
33
+ #include "SDL_config_windows.h"
34
+ #elif defined(__WINRT__)
35
+ #include "SDL_config_winrt.h"
36
+ #elif defined(__WINGDK__)
37
+ #include "SDL_config_wingdk.h"
38
+ #elif defined(__XBOXONE__) || defined(__XBOXSERIES__)
39
+ #include "SDL_config_xbox.h"
40
+ #elif defined(__MACOSX__)
41
+ #include "SDL_config_macosx.h"
42
+ #elif defined(__IPHONEOS__)
43
+ #include "SDL_config_iphoneos.h"
44
+ #elif defined(__ANDROID__)
45
+ #include "SDL_config_android.h"
46
+ #elif defined(__OS2__)
47
+ #include "SDL_config_os2.h"
48
+ #elif defined(__EMSCRIPTEN__)
49
+ #include "SDL_config_emscripten.h"
50
+ #elif defined(__NGAGE__)
51
+ #include "SDL_config_ngage.h"
52
+ #else
53
+ /* This is a minimal configuration just to get SDL running on new platforms. */
54
+ #include "SDL_config_minimal.h"
55
+ #endif /* platform config */
56
+
57
+ #ifdef USING_GENERATED_CONFIG_H
58
+ #error Wrong SDL_config.h, check your include path?
59
+ #endif
60
+
61
+ #endif /* SDL_config_h_ */