native_audio 0.1.0 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (147) hide show
  1. checksums.yaml +4 -4
  2. data/assets/include/GL/glew.h +26427 -26427
  3. data/assets/include/GLES2/gl2.h +656 -656
  4. data/assets/include/GLES2/gl2ext.h +3949 -3949
  5. data/assets/include/GLES2/gl2ext_angle.h +701 -701
  6. data/assets/include/GLES2/gl2platform.h +27 -27
  7. data/assets/include/GLES3/gl3.h +1192 -1192
  8. data/assets/include/GLES3/gl31.h +1507 -1507
  9. data/assets/include/GLES3/gl32.h +1808 -1808
  10. data/assets/include/GLES3/gl3platform.h +27 -27
  11. data/assets/include/KHR/khrplatform.h +290 -290
  12. data/assets/include/SDL2/SDL.h +233 -233
  13. data/assets/include/SDL2/SDL_assert.h +326 -326
  14. data/assets/include/SDL2/SDL_atomic.h +415 -415
  15. data/assets/include/SDL2/SDL_audio.h +1500 -1500
  16. data/assets/include/SDL2/SDL_bits.h +126 -126
  17. data/assets/include/SDL2/SDL_blendmode.h +198 -198
  18. data/assets/include/SDL2/SDL_clipboard.h +141 -141
  19. data/assets/include/SDL2/SDL_config.h +61 -61
  20. data/assets/include/SDL2/SDL_config_android.h +194 -194
  21. data/assets/include/SDL2/SDL_config_emscripten.h +218 -218
  22. data/assets/include/SDL2/SDL_config_iphoneos.h +217 -217
  23. data/assets/include/SDL2/SDL_config_macosx.h +277 -277
  24. data/assets/include/SDL2/SDL_config_minimal.h +95 -95
  25. data/assets/include/SDL2/SDL_config_ngage.h +89 -89
  26. data/assets/include/SDL2/SDL_config_os2.h +207 -207
  27. data/assets/include/SDL2/SDL_config_pandora.h +141 -141
  28. data/assets/include/SDL2/SDL_config_windows.h +331 -331
  29. data/assets/include/SDL2/SDL_config_wingdk.h +253 -253
  30. data/assets/include/SDL2/SDL_config_winrt.h +220 -220
  31. data/assets/include/SDL2/SDL_config_xbox.h +235 -235
  32. data/assets/include/SDL2/SDL_copying.h +20 -20
  33. data/assets/include/SDL2/SDL_cpuinfo.h +594 -594
  34. data/assets/include/SDL2/SDL_egl.h +2352 -2352
  35. data/assets/include/SDL2/SDL_endian.h +348 -348
  36. data/assets/include/SDL2/SDL_error.h +163 -163
  37. data/assets/include/SDL2/SDL_events.h +1166 -1166
  38. data/assets/include/SDL2/SDL_filesystem.h +149 -149
  39. data/assets/include/SDL2/SDL_gamecontroller.h +1074 -1074
  40. data/assets/include/SDL2/SDL_gesture.h +117 -117
  41. data/assets/include/SDL2/SDL_guid.h +100 -100
  42. data/assets/include/SDL2/SDL_haptic.h +1341 -1341
  43. data/assets/include/SDL2/SDL_hidapi.h +451 -451
  44. data/assets/include/SDL2/SDL_hints.h +2569 -2569
  45. data/assets/include/SDL2/SDL_image.h +2173 -2173
  46. data/assets/include/SDL2/SDL_joystick.h +1066 -1066
  47. data/assets/include/SDL2/SDL_keyboard.h +353 -353
  48. data/assets/include/SDL2/SDL_keycode.h +358 -358
  49. data/assets/include/SDL2/SDL_loadso.h +115 -115
  50. data/assets/include/SDL2/SDL_locale.h +103 -103
  51. data/assets/include/SDL2/SDL_log.h +404 -404
  52. data/assets/include/SDL2/SDL_main.h +275 -275
  53. data/assets/include/SDL2/SDL_messagebox.h +193 -193
  54. data/assets/include/SDL2/SDL_metal.h +113 -113
  55. data/assets/include/SDL2/SDL_misc.h +79 -79
  56. data/assets/include/SDL2/SDL_mixer.h +2784 -2784
  57. data/assets/include/SDL2/SDL_mouse.h +465 -465
  58. data/assets/include/SDL2/SDL_mutex.h +471 -471
  59. data/assets/include/SDL2/SDL_name.h +33 -33
  60. data/assets/include/SDL2/SDL_opengl.h +2132 -2132
  61. data/assets/include/SDL2/SDL_opengl_glext.h +13209 -13209
  62. data/assets/include/SDL2/SDL_opengles.h +39 -39
  63. data/assets/include/SDL2/SDL_opengles2.h +52 -52
  64. data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -656
  65. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -4033
  66. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -27
  67. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -311
  68. data/assets/include/SDL2/SDL_pixels.h +644 -644
  69. data/assets/include/SDL2/SDL_platform.h +261 -261
  70. data/assets/include/SDL2/SDL_power.h +88 -88
  71. data/assets/include/SDL2/SDL_quit.h +58 -58
  72. data/assets/include/SDL2/SDL_rect.h +376 -376
  73. data/assets/include/SDL2/SDL_render.h +1919 -1919
  74. data/assets/include/SDL2/SDL_revision.h +6 -6
  75. data/assets/include/SDL2/SDL_rwops.h +841 -841
  76. data/assets/include/SDL2/SDL_scancode.h +438 -438
  77. data/assets/include/SDL2/SDL_sensor.h +322 -322
  78. data/assets/include/SDL2/SDL_shape.h +155 -155
  79. data/assets/include/SDL2/SDL_stdinc.h +830 -830
  80. data/assets/include/SDL2/SDL_surface.h +997 -997
  81. data/assets/include/SDL2/SDL_system.h +623 -623
  82. data/assets/include/SDL2/SDL_syswm.h +386 -386
  83. data/assets/include/SDL2/SDL_test.h +69 -69
  84. data/assets/include/SDL2/SDL_test_assert.h +105 -105
  85. data/assets/include/SDL2/SDL_test_common.h +236 -236
  86. data/assets/include/SDL2/SDL_test_compare.h +69 -69
  87. data/assets/include/SDL2/SDL_test_crc32.h +124 -124
  88. data/assets/include/SDL2/SDL_test_font.h +168 -168
  89. data/assets/include/SDL2/SDL_test_fuzzer.h +386 -386
  90. data/assets/include/SDL2/SDL_test_harness.h +134 -134
  91. data/assets/include/SDL2/SDL_test_images.h +78 -78
  92. data/assets/include/SDL2/SDL_test_log.h +67 -67
  93. data/assets/include/SDL2/SDL_test_md5.h +129 -129
  94. data/assets/include/SDL2/SDL_test_memory.h +63 -63
  95. data/assets/include/SDL2/SDL_test_random.h +115 -115
  96. data/assets/include/SDL2/SDL_thread.h +464 -464
  97. data/assets/include/SDL2/SDL_timer.h +222 -222
  98. data/assets/include/SDL2/SDL_touch.h +150 -150
  99. data/assets/include/SDL2/SDL_ttf.h +2316 -2316
  100. data/assets/include/SDL2/SDL_types.h +29 -29
  101. data/assets/include/SDL2/SDL_version.h +204 -204
  102. data/assets/include/SDL2/SDL_video.h +2150 -2150
  103. data/assets/include/SDL2/SDL_vulkan.h +215 -215
  104. data/assets/include/SDL2/begin_code.h +187 -187
  105. data/assets/include/SDL2/close_code.h +40 -40
  106. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  107. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  108. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  109. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  110. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  111. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  112. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  113. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  114. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  115. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  116. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -1
  117. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  118. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  119. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  120. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  122. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  123. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  124. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  125. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  126. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  127. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  128. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  129. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  130. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  131. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  132. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -1
  133. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  134. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  135. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  136. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  137. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  138. data/ext/audio.c +80 -80
  139. data/ext/extconf.h +3 -3
  140. data/ext/extconf.rb +173 -177
  141. data/lib/audio.bundle +0 -0
  142. data/lib/audio.so +0 -0
  143. data/lib/native_audio.rb +50 -50
  144. metadata +4 -9
  145. data/ext/Makefile +0 -270
  146. data/ext/audio.o +0 -0
  147. data/ext/mkmf.log +0 -7
@@ -1,644 +1,644 @@
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- /*
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- Simple DirectMedia Layer
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- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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-
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- This software is provided 'as-is', without any express or implied
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- warranty. In no event will the authors be held liable for any damages
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- arising from the use of this software.
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-
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- Permission is granted to anyone to use this software for any purpose,
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- including commercial applications, and to alter it and redistribute it
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- freely, subject to the following restrictions:
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-
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- 1. The origin of this software must not be misrepresented; you must not
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- claim that you wrote the original software. If you use this software
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- in a product, an acknowledgment in the product documentation would be
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- appreciated but is not required.
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- 2. Altered source versions must be plainly marked as such, and must not be
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- misrepresented as being the original software.
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- 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- /**
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- * \file SDL_pixels.h
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- *
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- * Header for the enumerated pixel format definitions.
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- */
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-
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- #ifndef SDL_pixels_h_
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- #define SDL_pixels_h_
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-
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- #include "SDL_stdinc.h"
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- #include "SDL_endian.h"
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-
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- #include "begin_code.h"
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- /* Set up for C function definitions, even when using C++ */
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- #ifdef __cplusplus
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- extern "C" {
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- #endif
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-
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- /**
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- * \name Transparency definitions
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- *
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- * These define alpha as the opacity of a surface.
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- */
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- /* @{ */
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- #define SDL_ALPHA_OPAQUE 255
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- #define SDL_ALPHA_TRANSPARENT 0
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- /* @} */
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-
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- /** Pixel type. */
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- typedef enum
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- {
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- SDL_PIXELTYPE_UNKNOWN,
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- SDL_PIXELTYPE_INDEX1,
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- SDL_PIXELTYPE_INDEX4,
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- SDL_PIXELTYPE_INDEX8,
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- SDL_PIXELTYPE_PACKED8,
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- SDL_PIXELTYPE_PACKED16,
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- SDL_PIXELTYPE_PACKED32,
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- SDL_PIXELTYPE_ARRAYU8,
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- SDL_PIXELTYPE_ARRAYU16,
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- SDL_PIXELTYPE_ARRAYU32,
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- SDL_PIXELTYPE_ARRAYF16,
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- SDL_PIXELTYPE_ARRAYF32
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- } SDL_PixelType;
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-
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- /** Bitmap pixel order, high bit -> low bit. */
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- typedef enum
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- {
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- SDL_BITMAPORDER_NONE,
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- SDL_BITMAPORDER_4321,
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- SDL_BITMAPORDER_1234
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- } SDL_BitmapOrder;
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-
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- /** Packed component order, high bit -> low bit. */
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- typedef enum
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- {
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- SDL_PACKEDORDER_NONE,
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- SDL_PACKEDORDER_XRGB,
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- SDL_PACKEDORDER_RGBX,
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- SDL_PACKEDORDER_ARGB,
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- SDL_PACKEDORDER_RGBA,
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- SDL_PACKEDORDER_XBGR,
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- SDL_PACKEDORDER_BGRX,
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- SDL_PACKEDORDER_ABGR,
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- SDL_PACKEDORDER_BGRA
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- } SDL_PackedOrder;
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-
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- /** Array component order, low byte -> high byte. */
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- /* !!! FIXME: in 2.1, make these not overlap differently with
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- !!! FIXME: SDL_PACKEDORDER_*, so we can simplify SDL_ISPIXELFORMAT_ALPHA */
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- typedef enum
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- {
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- SDL_ARRAYORDER_NONE,
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- SDL_ARRAYORDER_RGB,
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- SDL_ARRAYORDER_RGBA,
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- SDL_ARRAYORDER_ARGB,
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- SDL_ARRAYORDER_BGR,
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- SDL_ARRAYORDER_BGRA,
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- SDL_ARRAYORDER_ABGR
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- } SDL_ArrayOrder;
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-
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- /** Packed component layout. */
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- typedef enum
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- {
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- SDL_PACKEDLAYOUT_NONE,
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- SDL_PACKEDLAYOUT_332,
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- SDL_PACKEDLAYOUT_4444,
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- SDL_PACKEDLAYOUT_1555,
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- SDL_PACKEDLAYOUT_5551,
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- SDL_PACKEDLAYOUT_565,
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- SDL_PACKEDLAYOUT_8888,
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- SDL_PACKEDLAYOUT_2101010,
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- SDL_PACKEDLAYOUT_1010102
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- } SDL_PackedLayout;
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-
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- #define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D)
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-
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- #define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \
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- ((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \
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- ((bits) << 8) | ((bytes) << 0))
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-
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- #define SDL_PIXELFLAG(X) (((X) >> 28) & 0x0F)
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- #define SDL_PIXELTYPE(X) (((X) >> 24) & 0x0F)
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- #define SDL_PIXELORDER(X) (((X) >> 20) & 0x0F)
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- #define SDL_PIXELLAYOUT(X) (((X) >> 16) & 0x0F)
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- #define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF)
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- #define SDL_BYTESPERPIXEL(X) \
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- (SDL_ISPIXELFORMAT_FOURCC(X) ? \
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- ((((X) == SDL_PIXELFORMAT_YUY2) || \
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- ((X) == SDL_PIXELFORMAT_UYVY) || \
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- ((X) == SDL_PIXELFORMAT_YVYU)) ? 2 : 1) : (((X) >> 0) & 0xFF))
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-
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- #define SDL_ISPIXELFORMAT_INDEXED(format) \
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- (!SDL_ISPIXELFORMAT_FOURCC(format) && \
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- ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \
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- (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \
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- (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8)))
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-
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- #define SDL_ISPIXELFORMAT_PACKED(format) \
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- (!SDL_ISPIXELFORMAT_FOURCC(format) && \
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- ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED8) || \
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- (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED16) || \
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- (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32)))
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-
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- #define SDL_ISPIXELFORMAT_ARRAY(format) \
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- (!SDL_ISPIXELFORMAT_FOURCC(format) && \
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- ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU8) || \
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- (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU16) || \
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- (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU32) || \
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- (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \
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- (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32)))
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-
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- #define SDL_ISPIXELFORMAT_ALPHA(format) \
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- ((SDL_ISPIXELFORMAT_PACKED(format) && \
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- ((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \
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- (SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \
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- (SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \
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- (SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))) || \
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- (SDL_ISPIXELFORMAT_ARRAY(format) && \
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- ((SDL_PIXELORDER(format) == SDL_ARRAYORDER_ARGB) || \
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- (SDL_PIXELORDER(format) == SDL_ARRAYORDER_RGBA) || \
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- (SDL_PIXELORDER(format) == SDL_ARRAYORDER_ABGR) || \
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- (SDL_PIXELORDER(format) == SDL_ARRAYORDER_BGRA))))
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-
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- /* The flag is set to 1 because 0x1? is not in the printable ASCII range */
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- #define SDL_ISPIXELFORMAT_FOURCC(format) \
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- ((format) && (SDL_PIXELFLAG(format) != 1))
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-
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- /* Note: If you modify this list, update SDL_GetPixelFormatName() */
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- typedef enum
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- {
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- SDL_PIXELFORMAT_UNKNOWN,
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- SDL_PIXELFORMAT_INDEX1LSB =
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- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0,
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- 1, 0),
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- SDL_PIXELFORMAT_INDEX1MSB =
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- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0,
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- 1, 0),
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- SDL_PIXELFORMAT_INDEX4LSB =
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- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0,
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- 4, 0),
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- SDL_PIXELFORMAT_INDEX4MSB =
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- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0,
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- 4, 0),
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- SDL_PIXELFORMAT_INDEX8 =
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- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1),
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- SDL_PIXELFORMAT_RGB332 =
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- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB,
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- SDL_PACKEDLAYOUT_332, 8, 1),
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- SDL_PIXELFORMAT_XRGB4444 =
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- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
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- SDL_PACKEDLAYOUT_4444, 12, 2),
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- SDL_PIXELFORMAT_RGB444 = SDL_PIXELFORMAT_XRGB4444,
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- SDL_PIXELFORMAT_XBGR4444 =
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- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
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- SDL_PACKEDLAYOUT_4444, 12, 2),
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- SDL_PIXELFORMAT_BGR444 = SDL_PIXELFORMAT_XBGR4444,
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- SDL_PIXELFORMAT_XRGB1555 =
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- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
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- SDL_PACKEDLAYOUT_1555, 15, 2),
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- SDL_PIXELFORMAT_RGB555 = SDL_PIXELFORMAT_XRGB1555,
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- SDL_PIXELFORMAT_XBGR1555 =
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- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
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- SDL_PACKEDLAYOUT_1555, 15, 2),
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- SDL_PIXELFORMAT_BGR555 = SDL_PIXELFORMAT_XBGR1555,
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- SDL_PIXELFORMAT_ARGB4444 =
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- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
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- SDL_PACKEDLAYOUT_4444, 16, 2),
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- SDL_PIXELFORMAT_RGBA4444 =
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- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA,
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- SDL_PACKEDLAYOUT_4444, 16, 2),
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- SDL_PIXELFORMAT_ABGR4444 =
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- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR,
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- SDL_PACKEDLAYOUT_4444, 16, 2),
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- SDL_PIXELFORMAT_BGRA4444 =
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- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA,
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- SDL_PACKEDLAYOUT_4444, 16, 2),
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- SDL_PIXELFORMAT_ARGB1555 =
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- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
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- SDL_PACKEDLAYOUT_1555, 16, 2),
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- SDL_PIXELFORMAT_RGBA5551 =
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- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA,
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- SDL_PACKEDLAYOUT_5551, 16, 2),
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- SDL_PIXELFORMAT_ABGR1555 =
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- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR,
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- SDL_PACKEDLAYOUT_1555, 16, 2),
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- SDL_PIXELFORMAT_BGRA5551 =
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- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA,
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- SDL_PACKEDLAYOUT_5551, 16, 2),
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- SDL_PIXELFORMAT_RGB565 =
232
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
233
- SDL_PACKEDLAYOUT_565, 16, 2),
234
- SDL_PIXELFORMAT_BGR565 =
235
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
236
- SDL_PACKEDLAYOUT_565, 16, 2),
237
- SDL_PIXELFORMAT_RGB24 =
238
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0,
239
- 24, 3),
240
- SDL_PIXELFORMAT_BGR24 =
241
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0,
242
- 24, 3),
243
- SDL_PIXELFORMAT_XRGB8888 =
244
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB,
245
- SDL_PACKEDLAYOUT_8888, 24, 4),
246
- SDL_PIXELFORMAT_RGB888 = SDL_PIXELFORMAT_XRGB8888,
247
- SDL_PIXELFORMAT_RGBX8888 =
248
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX,
249
- SDL_PACKEDLAYOUT_8888, 24, 4),
250
- SDL_PIXELFORMAT_XBGR8888 =
251
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR,
252
- SDL_PACKEDLAYOUT_8888, 24, 4),
253
- SDL_PIXELFORMAT_BGR888 = SDL_PIXELFORMAT_XBGR8888,
254
- SDL_PIXELFORMAT_BGRX8888 =
255
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX,
256
- SDL_PACKEDLAYOUT_8888, 24, 4),
257
- SDL_PIXELFORMAT_ARGB8888 =
258
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
259
- SDL_PACKEDLAYOUT_8888, 32, 4),
260
- SDL_PIXELFORMAT_RGBA8888 =
261
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA,
262
- SDL_PACKEDLAYOUT_8888, 32, 4),
263
- SDL_PIXELFORMAT_ABGR8888 =
264
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR,
265
- SDL_PACKEDLAYOUT_8888, 32, 4),
266
- SDL_PIXELFORMAT_BGRA8888 =
267
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA,
268
- SDL_PACKEDLAYOUT_8888, 32, 4),
269
- SDL_PIXELFORMAT_ARGB2101010 =
270
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
271
- SDL_PACKEDLAYOUT_2101010, 32, 4),
272
-
273
- /* Aliases for RGBA byte arrays of color data, for the current platform */
274
- #if SDL_BYTEORDER == SDL_BIG_ENDIAN
275
- SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_RGBA8888,
276
- SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_ARGB8888,
277
- SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_BGRA8888,
278
- SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_ABGR8888,
279
- #else
280
- SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_ABGR8888,
281
- SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_BGRA8888,
282
- SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_ARGB8888,
283
- SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_RGBA8888,
284
- #endif
285
-
286
- SDL_PIXELFORMAT_YV12 = /**< Planar mode: Y + V + U (3 planes) */
287
- SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'),
288
- SDL_PIXELFORMAT_IYUV = /**< Planar mode: Y + U + V (3 planes) */
289
- SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'),
290
- SDL_PIXELFORMAT_YUY2 = /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
291
- SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'),
292
- SDL_PIXELFORMAT_UYVY = /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
293
- SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'),
294
- SDL_PIXELFORMAT_YVYU = /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
295
- SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'),
296
- SDL_PIXELFORMAT_NV12 = /**< Planar mode: Y + U/V interleaved (2 planes) */
297
- SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'),
298
- SDL_PIXELFORMAT_NV21 = /**< Planar mode: Y + V/U interleaved (2 planes) */
299
- SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'),
300
- SDL_PIXELFORMAT_EXTERNAL_OES = /**< Android video texture format */
301
- SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ')
302
- } SDL_PixelFormatEnum;
303
-
304
- /**
305
- * The bits of this structure can be directly reinterpreted as an integer-packed
306
- * color which uses the SDL_PIXELFORMAT_RGBA32 format (SDL_PIXELFORMAT_ABGR8888
307
- * on little-endian systems and SDL_PIXELFORMAT_RGBA8888 on big-endian systems).
308
- */
309
- typedef struct SDL_Color
310
- {
311
- Uint8 r;
312
- Uint8 g;
313
- Uint8 b;
314
- Uint8 a;
315
- } SDL_Color;
316
- #define SDL_Colour SDL_Color
317
-
318
- typedef struct SDL_Palette
319
- {
320
- int ncolors;
321
- SDL_Color *colors;
322
- Uint32 version;
323
- int refcount;
324
- } SDL_Palette;
325
-
326
- /**
327
- * \note Everything in the pixel format structure is read-only.
328
- */
329
- typedef struct SDL_PixelFormat
330
- {
331
- Uint32 format;
332
- SDL_Palette *palette;
333
- Uint8 BitsPerPixel;
334
- Uint8 BytesPerPixel;
335
- Uint8 padding[2];
336
- Uint32 Rmask;
337
- Uint32 Gmask;
338
- Uint32 Bmask;
339
- Uint32 Amask;
340
- Uint8 Rloss;
341
- Uint8 Gloss;
342
- Uint8 Bloss;
343
- Uint8 Aloss;
344
- Uint8 Rshift;
345
- Uint8 Gshift;
346
- Uint8 Bshift;
347
- Uint8 Ashift;
348
- int refcount;
349
- struct SDL_PixelFormat *next;
350
- } SDL_PixelFormat;
351
-
352
- /**
353
- * Get the human readable name of a pixel format.
354
- *
355
- * \param format the pixel format to query
356
- * \returns the human readable name of the specified pixel format or
357
- * `SDL_PIXELFORMAT_UNKNOWN` if the format isn't recognized.
358
- *
359
- * \since This function is available since SDL 2.0.0.
360
- */
361
- extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format);
362
-
363
- /**
364
- * Convert one of the enumerated pixel formats to a bpp value and RGBA masks.
365
- *
366
- * \param format one of the SDL_PixelFormatEnum values
367
- * \param bpp a bits per pixel value; usually 15, 16, or 32
368
- * \param Rmask a pointer filled in with the red mask for the format
369
- * \param Gmask a pointer filled in with the green mask for the format
370
- * \param Bmask a pointer filled in with the blue mask for the format
371
- * \param Amask a pointer filled in with the alpha mask for the format
372
- * \returns SDL_TRUE on success or SDL_FALSE if the conversion wasn't
373
- * possible; call SDL_GetError() for more information.
374
- *
375
- * \since This function is available since SDL 2.0.0.
376
- *
377
- * \sa SDL_MasksToPixelFormatEnum
378
- */
379
- extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format,
380
- int *bpp,
381
- Uint32 * Rmask,
382
- Uint32 * Gmask,
383
- Uint32 * Bmask,
384
- Uint32 * Amask);
385
-
386
- /**
387
- * Convert a bpp value and RGBA masks to an enumerated pixel format.
388
- *
389
- * This will return `SDL_PIXELFORMAT_UNKNOWN` if the conversion wasn't
390
- * possible.
391
- *
392
- * \param bpp a bits per pixel value; usually 15, 16, or 32
393
- * \param Rmask the red mask for the format
394
- * \param Gmask the green mask for the format
395
- * \param Bmask the blue mask for the format
396
- * \param Amask the alpha mask for the format
397
- * \returns one of the SDL_PixelFormatEnum values
398
- *
399
- * \since This function is available since SDL 2.0.0.
400
- *
401
- * \sa SDL_PixelFormatEnumToMasks
402
- */
403
- extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp,
404
- Uint32 Rmask,
405
- Uint32 Gmask,
406
- Uint32 Bmask,
407
- Uint32 Amask);
408
-
409
- /**
410
- * Create an SDL_PixelFormat structure corresponding to a pixel format.
411
- *
412
- * Returned structure may come from a shared global cache (i.e. not newly
413
- * allocated), and hence should not be modified, especially the palette. Weird
414
- * errors such as `Blit combination not supported` may occur.
415
- *
416
- * \param pixel_format one of the SDL_PixelFormatEnum values
417
- * \returns the new SDL_PixelFormat structure or NULL on failure; call
418
- * SDL_GetError() for more information.
419
- *
420
- * \since This function is available since SDL 2.0.0.
421
- *
422
- * \sa SDL_FreeFormat
423
- */
424
- extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format);
425
-
426
- /**
427
- * Free an SDL_PixelFormat structure allocated by SDL_AllocFormat().
428
- *
429
- * \param format the SDL_PixelFormat structure to free
430
- *
431
- * \since This function is available since SDL 2.0.0.
432
- *
433
- * \sa SDL_AllocFormat
434
- */
435
- extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format);
436
-
437
- /**
438
- * Create a palette structure with the specified number of color entries.
439
- *
440
- * The palette entries are initialized to white.
441
- *
442
- * \param ncolors represents the number of color entries in the color palette
443
- * \returns a new SDL_Palette structure on success or NULL on failure (e.g. if
444
- * there wasn't enough memory); call SDL_GetError() for more
445
- * information.
446
- *
447
- * \since This function is available since SDL 2.0.0.
448
- *
449
- * \sa SDL_FreePalette
450
- */
451
- extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors);
452
-
453
- /**
454
- * Set the palette for a pixel format structure.
455
- *
456
- * \param format the SDL_PixelFormat structure that will use the palette
457
- * \param palette the SDL_Palette structure that will be used
458
- * \returns 0 on success or a negative error code on failure; call
459
- * SDL_GetError() for more information.
460
- *
461
- * \since This function is available since SDL 2.0.0.
462
- *
463
- * \sa SDL_AllocPalette
464
- * \sa SDL_FreePalette
465
- */
466
- extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format,
467
- SDL_Palette *palette);
468
-
469
- /**
470
- * Set a range of colors in a palette.
471
- *
472
- * \param palette the SDL_Palette structure to modify
473
- * \param colors an array of SDL_Color structures to copy into the palette
474
- * \param firstcolor the index of the first palette entry to modify
475
- * \param ncolors the number of entries to modify
476
- * \returns 0 on success or a negative error code if not all of the colors
477
- * could be set; call SDL_GetError() for more information.
478
- *
479
- * \since This function is available since SDL 2.0.0.
480
- *
481
- * \sa SDL_AllocPalette
482
- * \sa SDL_CreateRGBSurface
483
- */
484
- extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette,
485
- const SDL_Color * colors,
486
- int firstcolor, int ncolors);
487
-
488
- /**
489
- * Free a palette created with SDL_AllocPalette().
490
- *
491
- * \param palette the SDL_Palette structure to be freed
492
- *
493
- * \since This function is available since SDL 2.0.0.
494
- *
495
- * \sa SDL_AllocPalette
496
- */
497
- extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette);
498
-
499
- /**
500
- * Map an RGB triple to an opaque pixel value for a given pixel format.
501
- *
502
- * This function maps the RGB color value to the specified pixel format and
503
- * returns the pixel value best approximating the given RGB color value for
504
- * the given pixel format.
505
- *
506
- * If the format has a palette (8-bit) the index of the closest matching color
507
- * in the palette will be returned.
508
- *
509
- * If the specified pixel format has an alpha component it will be returned as
510
- * all 1 bits (fully opaque).
511
- *
512
- * If the pixel format bpp (color depth) is less than 32-bpp then the unused
513
- * upper bits of the return value can safely be ignored (e.g., with a 16-bpp
514
- * format the return value can be assigned to a Uint16, and similarly a Uint8
515
- * for an 8-bpp format).
516
- *
517
- * \param format an SDL_PixelFormat structure describing the pixel format
518
- * \param r the red component of the pixel in the range 0-255
519
- * \param g the green component of the pixel in the range 0-255
520
- * \param b the blue component of the pixel in the range 0-255
521
- * \returns a pixel value
522
- *
523
- * \since This function is available since SDL 2.0.0.
524
- *
525
- * \sa SDL_GetRGB
526
- * \sa SDL_GetRGBA
527
- * \sa SDL_MapRGBA
528
- */
529
- extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format,
530
- Uint8 r, Uint8 g, Uint8 b);
531
-
532
- /**
533
- * Map an RGBA quadruple to a pixel value for a given pixel format.
534
- *
535
- * This function maps the RGBA color value to the specified pixel format and
536
- * returns the pixel value best approximating the given RGBA color value for
537
- * the given pixel format.
538
- *
539
- * If the specified pixel format has no alpha component the alpha value will
540
- * be ignored (as it will be in formats with a palette).
541
- *
542
- * If the format has a palette (8-bit) the index of the closest matching color
543
- * in the palette will be returned.
544
- *
545
- * If the pixel format bpp (color depth) is less than 32-bpp then the unused
546
- * upper bits of the return value can safely be ignored (e.g., with a 16-bpp
547
- * format the return value can be assigned to a Uint16, and similarly a Uint8
548
- * for an 8-bpp format).
549
- *
550
- * \param format an SDL_PixelFormat structure describing the format of the
551
- * pixel
552
- * \param r the red component of the pixel in the range 0-255
553
- * \param g the green component of the pixel in the range 0-255
554
- * \param b the blue component of the pixel in the range 0-255
555
- * \param a the alpha component of the pixel in the range 0-255
556
- * \returns a pixel value
557
- *
558
- * \since This function is available since SDL 2.0.0.
559
- *
560
- * \sa SDL_GetRGB
561
- * \sa SDL_GetRGBA
562
- * \sa SDL_MapRGB
563
- */
564
- extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format,
565
- Uint8 r, Uint8 g, Uint8 b,
566
- Uint8 a);
567
-
568
- /**
569
- * Get RGB values from a pixel in the specified format.
570
- *
571
- * This function uses the entire 8-bit [0..255] range when converting color
572
- * components from pixel formats with less than 8-bits per RGB component
573
- * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff,
574
- * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
575
- *
576
- * \param pixel a pixel value
577
- * \param format an SDL_PixelFormat structure describing the format of the
578
- * pixel
579
- * \param r a pointer filled in with the red component
580
- * \param g a pointer filled in with the green component
581
- * \param b a pointer filled in with the blue component
582
- *
583
- * \since This function is available since SDL 2.0.0.
584
- *
585
- * \sa SDL_GetRGBA
586
- * \sa SDL_MapRGB
587
- * \sa SDL_MapRGBA
588
- */
589
- extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
590
- const SDL_PixelFormat * format,
591
- Uint8 * r, Uint8 * g, Uint8 * b);
592
-
593
- /**
594
- * Get RGBA values from a pixel in the specified format.
595
- *
596
- * This function uses the entire 8-bit [0..255] range when converting color
597
- * components from pixel formats with less than 8-bits per RGB component
598
- * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff,
599
- * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
600
- *
601
- * If the surface has no alpha component, the alpha will be returned as 0xff
602
- * (100% opaque).
603
- *
604
- * \param pixel a pixel value
605
- * \param format an SDL_PixelFormat structure describing the format of the
606
- * pixel
607
- * \param r a pointer filled in with the red component
608
- * \param g a pointer filled in with the green component
609
- * \param b a pointer filled in with the blue component
610
- * \param a a pointer filled in with the alpha component
611
- *
612
- * \since This function is available since SDL 2.0.0.
613
- *
614
- * \sa SDL_GetRGB
615
- * \sa SDL_MapRGB
616
- * \sa SDL_MapRGBA
617
- */
618
- extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
619
- const SDL_PixelFormat * format,
620
- Uint8 * r, Uint8 * g, Uint8 * b,
621
- Uint8 * a);
622
-
623
- /**
624
- * Calculate a 256 entry gamma ramp for a gamma value.
625
- *
626
- * \param gamma a gamma value where 0.0 is black and 1.0 is identity
627
- * \param ramp an array of 256 values filled in with the gamma ramp
628
- *
629
- * \since This function is available since SDL 2.0.0.
630
- *
631
- * \sa SDL_SetWindowGammaRamp
632
- */
633
- extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp);
634
-
635
-
636
- /* Ends C function definitions when using C++ */
637
- #ifdef __cplusplus
638
- }
639
- #endif
640
- #include "close_code.h"
641
-
642
- #endif /* SDL_pixels_h_ */
643
-
644
- /* vi: set ts=4 sw=4 expandtab: */
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_pixels.h
24
+ *
25
+ * Header for the enumerated pixel format definitions.
26
+ */
27
+
28
+ #ifndef SDL_pixels_h_
29
+ #define SDL_pixels_h_
30
+
31
+ #include "SDL_stdinc.h"
32
+ #include "SDL_endian.h"
33
+
34
+ #include "begin_code.h"
35
+ /* Set up for C function definitions, even when using C++ */
36
+ #ifdef __cplusplus
37
+ extern "C" {
38
+ #endif
39
+
40
+ /**
41
+ * \name Transparency definitions
42
+ *
43
+ * These define alpha as the opacity of a surface.
44
+ */
45
+ /* @{ */
46
+ #define SDL_ALPHA_OPAQUE 255
47
+ #define SDL_ALPHA_TRANSPARENT 0
48
+ /* @} */
49
+
50
+ /** Pixel type. */
51
+ typedef enum
52
+ {
53
+ SDL_PIXELTYPE_UNKNOWN,
54
+ SDL_PIXELTYPE_INDEX1,
55
+ SDL_PIXELTYPE_INDEX4,
56
+ SDL_PIXELTYPE_INDEX8,
57
+ SDL_PIXELTYPE_PACKED8,
58
+ SDL_PIXELTYPE_PACKED16,
59
+ SDL_PIXELTYPE_PACKED32,
60
+ SDL_PIXELTYPE_ARRAYU8,
61
+ SDL_PIXELTYPE_ARRAYU16,
62
+ SDL_PIXELTYPE_ARRAYU32,
63
+ SDL_PIXELTYPE_ARRAYF16,
64
+ SDL_PIXELTYPE_ARRAYF32
65
+ } SDL_PixelType;
66
+
67
+ /** Bitmap pixel order, high bit -> low bit. */
68
+ typedef enum
69
+ {
70
+ SDL_BITMAPORDER_NONE,
71
+ SDL_BITMAPORDER_4321,
72
+ SDL_BITMAPORDER_1234
73
+ } SDL_BitmapOrder;
74
+
75
+ /** Packed component order, high bit -> low bit. */
76
+ typedef enum
77
+ {
78
+ SDL_PACKEDORDER_NONE,
79
+ SDL_PACKEDORDER_XRGB,
80
+ SDL_PACKEDORDER_RGBX,
81
+ SDL_PACKEDORDER_ARGB,
82
+ SDL_PACKEDORDER_RGBA,
83
+ SDL_PACKEDORDER_XBGR,
84
+ SDL_PACKEDORDER_BGRX,
85
+ SDL_PACKEDORDER_ABGR,
86
+ SDL_PACKEDORDER_BGRA
87
+ } SDL_PackedOrder;
88
+
89
+ /** Array component order, low byte -> high byte. */
90
+ /* !!! FIXME: in 2.1, make these not overlap differently with
91
+ !!! FIXME: SDL_PACKEDORDER_*, so we can simplify SDL_ISPIXELFORMAT_ALPHA */
92
+ typedef enum
93
+ {
94
+ SDL_ARRAYORDER_NONE,
95
+ SDL_ARRAYORDER_RGB,
96
+ SDL_ARRAYORDER_RGBA,
97
+ SDL_ARRAYORDER_ARGB,
98
+ SDL_ARRAYORDER_BGR,
99
+ SDL_ARRAYORDER_BGRA,
100
+ SDL_ARRAYORDER_ABGR
101
+ } SDL_ArrayOrder;
102
+
103
+ /** Packed component layout. */
104
+ typedef enum
105
+ {
106
+ SDL_PACKEDLAYOUT_NONE,
107
+ SDL_PACKEDLAYOUT_332,
108
+ SDL_PACKEDLAYOUT_4444,
109
+ SDL_PACKEDLAYOUT_1555,
110
+ SDL_PACKEDLAYOUT_5551,
111
+ SDL_PACKEDLAYOUT_565,
112
+ SDL_PACKEDLAYOUT_8888,
113
+ SDL_PACKEDLAYOUT_2101010,
114
+ SDL_PACKEDLAYOUT_1010102
115
+ } SDL_PackedLayout;
116
+
117
+ #define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D)
118
+
119
+ #define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \
120
+ ((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \
121
+ ((bits) << 8) | ((bytes) << 0))
122
+
123
+ #define SDL_PIXELFLAG(X) (((X) >> 28) & 0x0F)
124
+ #define SDL_PIXELTYPE(X) (((X) >> 24) & 0x0F)
125
+ #define SDL_PIXELORDER(X) (((X) >> 20) & 0x0F)
126
+ #define SDL_PIXELLAYOUT(X) (((X) >> 16) & 0x0F)
127
+ #define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF)
128
+ #define SDL_BYTESPERPIXEL(X) \
129
+ (SDL_ISPIXELFORMAT_FOURCC(X) ? \
130
+ ((((X) == SDL_PIXELFORMAT_YUY2) || \
131
+ ((X) == SDL_PIXELFORMAT_UYVY) || \
132
+ ((X) == SDL_PIXELFORMAT_YVYU)) ? 2 : 1) : (((X) >> 0) & 0xFF))
133
+
134
+ #define SDL_ISPIXELFORMAT_INDEXED(format) \
135
+ (!SDL_ISPIXELFORMAT_FOURCC(format) && \
136
+ ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \
137
+ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \
138
+ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8)))
139
+
140
+ #define SDL_ISPIXELFORMAT_PACKED(format) \
141
+ (!SDL_ISPIXELFORMAT_FOURCC(format) && \
142
+ ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED8) || \
143
+ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED16) || \
144
+ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32)))
145
+
146
+ #define SDL_ISPIXELFORMAT_ARRAY(format) \
147
+ (!SDL_ISPIXELFORMAT_FOURCC(format) && \
148
+ ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU8) || \
149
+ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU16) || \
150
+ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU32) || \
151
+ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \
152
+ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32)))
153
+
154
+ #define SDL_ISPIXELFORMAT_ALPHA(format) \
155
+ ((SDL_ISPIXELFORMAT_PACKED(format) && \
156
+ ((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \
157
+ (SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \
158
+ (SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \
159
+ (SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))) || \
160
+ (SDL_ISPIXELFORMAT_ARRAY(format) && \
161
+ ((SDL_PIXELORDER(format) == SDL_ARRAYORDER_ARGB) || \
162
+ (SDL_PIXELORDER(format) == SDL_ARRAYORDER_RGBA) || \
163
+ (SDL_PIXELORDER(format) == SDL_ARRAYORDER_ABGR) || \
164
+ (SDL_PIXELORDER(format) == SDL_ARRAYORDER_BGRA))))
165
+
166
+ /* The flag is set to 1 because 0x1? is not in the printable ASCII range */
167
+ #define SDL_ISPIXELFORMAT_FOURCC(format) \
168
+ ((format) && (SDL_PIXELFLAG(format) != 1))
169
+
170
+ /* Note: If you modify this list, update SDL_GetPixelFormatName() */
171
+ typedef enum
172
+ {
173
+ SDL_PIXELFORMAT_UNKNOWN,
174
+ SDL_PIXELFORMAT_INDEX1LSB =
175
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0,
176
+ 1, 0),
177
+ SDL_PIXELFORMAT_INDEX1MSB =
178
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0,
179
+ 1, 0),
180
+ SDL_PIXELFORMAT_INDEX4LSB =
181
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0,
182
+ 4, 0),
183
+ SDL_PIXELFORMAT_INDEX4MSB =
184
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0,
185
+ 4, 0),
186
+ SDL_PIXELFORMAT_INDEX8 =
187
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1),
188
+ SDL_PIXELFORMAT_RGB332 =
189
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB,
190
+ SDL_PACKEDLAYOUT_332, 8, 1),
191
+ SDL_PIXELFORMAT_XRGB4444 =
192
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
193
+ SDL_PACKEDLAYOUT_4444, 12, 2),
194
+ SDL_PIXELFORMAT_RGB444 = SDL_PIXELFORMAT_XRGB4444,
195
+ SDL_PIXELFORMAT_XBGR4444 =
196
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
197
+ SDL_PACKEDLAYOUT_4444, 12, 2),
198
+ SDL_PIXELFORMAT_BGR444 = SDL_PIXELFORMAT_XBGR4444,
199
+ SDL_PIXELFORMAT_XRGB1555 =
200
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
201
+ SDL_PACKEDLAYOUT_1555, 15, 2),
202
+ SDL_PIXELFORMAT_RGB555 = SDL_PIXELFORMAT_XRGB1555,
203
+ SDL_PIXELFORMAT_XBGR1555 =
204
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
205
+ SDL_PACKEDLAYOUT_1555, 15, 2),
206
+ SDL_PIXELFORMAT_BGR555 = SDL_PIXELFORMAT_XBGR1555,
207
+ SDL_PIXELFORMAT_ARGB4444 =
208
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
209
+ SDL_PACKEDLAYOUT_4444, 16, 2),
210
+ SDL_PIXELFORMAT_RGBA4444 =
211
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA,
212
+ SDL_PACKEDLAYOUT_4444, 16, 2),
213
+ SDL_PIXELFORMAT_ABGR4444 =
214
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR,
215
+ SDL_PACKEDLAYOUT_4444, 16, 2),
216
+ SDL_PIXELFORMAT_BGRA4444 =
217
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA,
218
+ SDL_PACKEDLAYOUT_4444, 16, 2),
219
+ SDL_PIXELFORMAT_ARGB1555 =
220
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
221
+ SDL_PACKEDLAYOUT_1555, 16, 2),
222
+ SDL_PIXELFORMAT_RGBA5551 =
223
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA,
224
+ SDL_PACKEDLAYOUT_5551, 16, 2),
225
+ SDL_PIXELFORMAT_ABGR1555 =
226
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR,
227
+ SDL_PACKEDLAYOUT_1555, 16, 2),
228
+ SDL_PIXELFORMAT_BGRA5551 =
229
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA,
230
+ SDL_PACKEDLAYOUT_5551, 16, 2),
231
+ SDL_PIXELFORMAT_RGB565 =
232
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
233
+ SDL_PACKEDLAYOUT_565, 16, 2),
234
+ SDL_PIXELFORMAT_BGR565 =
235
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
236
+ SDL_PACKEDLAYOUT_565, 16, 2),
237
+ SDL_PIXELFORMAT_RGB24 =
238
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0,
239
+ 24, 3),
240
+ SDL_PIXELFORMAT_BGR24 =
241
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0,
242
+ 24, 3),
243
+ SDL_PIXELFORMAT_XRGB8888 =
244
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB,
245
+ SDL_PACKEDLAYOUT_8888, 24, 4),
246
+ SDL_PIXELFORMAT_RGB888 = SDL_PIXELFORMAT_XRGB8888,
247
+ SDL_PIXELFORMAT_RGBX8888 =
248
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX,
249
+ SDL_PACKEDLAYOUT_8888, 24, 4),
250
+ SDL_PIXELFORMAT_XBGR8888 =
251
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR,
252
+ SDL_PACKEDLAYOUT_8888, 24, 4),
253
+ SDL_PIXELFORMAT_BGR888 = SDL_PIXELFORMAT_XBGR8888,
254
+ SDL_PIXELFORMAT_BGRX8888 =
255
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX,
256
+ SDL_PACKEDLAYOUT_8888, 24, 4),
257
+ SDL_PIXELFORMAT_ARGB8888 =
258
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
259
+ SDL_PACKEDLAYOUT_8888, 32, 4),
260
+ SDL_PIXELFORMAT_RGBA8888 =
261
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA,
262
+ SDL_PACKEDLAYOUT_8888, 32, 4),
263
+ SDL_PIXELFORMAT_ABGR8888 =
264
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR,
265
+ SDL_PACKEDLAYOUT_8888, 32, 4),
266
+ SDL_PIXELFORMAT_BGRA8888 =
267
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA,
268
+ SDL_PACKEDLAYOUT_8888, 32, 4),
269
+ SDL_PIXELFORMAT_ARGB2101010 =
270
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
271
+ SDL_PACKEDLAYOUT_2101010, 32, 4),
272
+
273
+ /* Aliases for RGBA byte arrays of color data, for the current platform */
274
+ #if SDL_BYTEORDER == SDL_BIG_ENDIAN
275
+ SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_RGBA8888,
276
+ SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_ARGB8888,
277
+ SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_BGRA8888,
278
+ SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_ABGR8888,
279
+ #else
280
+ SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_ABGR8888,
281
+ SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_BGRA8888,
282
+ SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_ARGB8888,
283
+ SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_RGBA8888,
284
+ #endif
285
+
286
+ SDL_PIXELFORMAT_YV12 = /**< Planar mode: Y + V + U (3 planes) */
287
+ SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'),
288
+ SDL_PIXELFORMAT_IYUV = /**< Planar mode: Y + U + V (3 planes) */
289
+ SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'),
290
+ SDL_PIXELFORMAT_YUY2 = /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
291
+ SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'),
292
+ SDL_PIXELFORMAT_UYVY = /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
293
+ SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'),
294
+ SDL_PIXELFORMAT_YVYU = /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
295
+ SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'),
296
+ SDL_PIXELFORMAT_NV12 = /**< Planar mode: Y + U/V interleaved (2 planes) */
297
+ SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'),
298
+ SDL_PIXELFORMAT_NV21 = /**< Planar mode: Y + V/U interleaved (2 planes) */
299
+ SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'),
300
+ SDL_PIXELFORMAT_EXTERNAL_OES = /**< Android video texture format */
301
+ SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ')
302
+ } SDL_PixelFormatEnum;
303
+
304
+ /**
305
+ * The bits of this structure can be directly reinterpreted as an integer-packed
306
+ * color which uses the SDL_PIXELFORMAT_RGBA32 format (SDL_PIXELFORMAT_ABGR8888
307
+ * on little-endian systems and SDL_PIXELFORMAT_RGBA8888 on big-endian systems).
308
+ */
309
+ typedef struct SDL_Color
310
+ {
311
+ Uint8 r;
312
+ Uint8 g;
313
+ Uint8 b;
314
+ Uint8 a;
315
+ } SDL_Color;
316
+ #define SDL_Colour SDL_Color
317
+
318
+ typedef struct SDL_Palette
319
+ {
320
+ int ncolors;
321
+ SDL_Color *colors;
322
+ Uint32 version;
323
+ int refcount;
324
+ } SDL_Palette;
325
+
326
+ /**
327
+ * \note Everything in the pixel format structure is read-only.
328
+ */
329
+ typedef struct SDL_PixelFormat
330
+ {
331
+ Uint32 format;
332
+ SDL_Palette *palette;
333
+ Uint8 BitsPerPixel;
334
+ Uint8 BytesPerPixel;
335
+ Uint8 padding[2];
336
+ Uint32 Rmask;
337
+ Uint32 Gmask;
338
+ Uint32 Bmask;
339
+ Uint32 Amask;
340
+ Uint8 Rloss;
341
+ Uint8 Gloss;
342
+ Uint8 Bloss;
343
+ Uint8 Aloss;
344
+ Uint8 Rshift;
345
+ Uint8 Gshift;
346
+ Uint8 Bshift;
347
+ Uint8 Ashift;
348
+ int refcount;
349
+ struct SDL_PixelFormat *next;
350
+ } SDL_PixelFormat;
351
+
352
+ /**
353
+ * Get the human readable name of a pixel format.
354
+ *
355
+ * \param format the pixel format to query
356
+ * \returns the human readable name of the specified pixel format or
357
+ * `SDL_PIXELFORMAT_UNKNOWN` if the format isn't recognized.
358
+ *
359
+ * \since This function is available since SDL 2.0.0.
360
+ */
361
+ extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format);
362
+
363
+ /**
364
+ * Convert one of the enumerated pixel formats to a bpp value and RGBA masks.
365
+ *
366
+ * \param format one of the SDL_PixelFormatEnum values
367
+ * \param bpp a bits per pixel value; usually 15, 16, or 32
368
+ * \param Rmask a pointer filled in with the red mask for the format
369
+ * \param Gmask a pointer filled in with the green mask for the format
370
+ * \param Bmask a pointer filled in with the blue mask for the format
371
+ * \param Amask a pointer filled in with the alpha mask for the format
372
+ * \returns SDL_TRUE on success or SDL_FALSE if the conversion wasn't
373
+ * possible; call SDL_GetError() for more information.
374
+ *
375
+ * \since This function is available since SDL 2.0.0.
376
+ *
377
+ * \sa SDL_MasksToPixelFormatEnum
378
+ */
379
+ extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format,
380
+ int *bpp,
381
+ Uint32 * Rmask,
382
+ Uint32 * Gmask,
383
+ Uint32 * Bmask,
384
+ Uint32 * Amask);
385
+
386
+ /**
387
+ * Convert a bpp value and RGBA masks to an enumerated pixel format.
388
+ *
389
+ * This will return `SDL_PIXELFORMAT_UNKNOWN` if the conversion wasn't
390
+ * possible.
391
+ *
392
+ * \param bpp a bits per pixel value; usually 15, 16, or 32
393
+ * \param Rmask the red mask for the format
394
+ * \param Gmask the green mask for the format
395
+ * \param Bmask the blue mask for the format
396
+ * \param Amask the alpha mask for the format
397
+ * \returns one of the SDL_PixelFormatEnum values
398
+ *
399
+ * \since This function is available since SDL 2.0.0.
400
+ *
401
+ * \sa SDL_PixelFormatEnumToMasks
402
+ */
403
+ extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp,
404
+ Uint32 Rmask,
405
+ Uint32 Gmask,
406
+ Uint32 Bmask,
407
+ Uint32 Amask);
408
+
409
+ /**
410
+ * Create an SDL_PixelFormat structure corresponding to a pixel format.
411
+ *
412
+ * Returned structure may come from a shared global cache (i.e. not newly
413
+ * allocated), and hence should not be modified, especially the palette. Weird
414
+ * errors such as `Blit combination not supported` may occur.
415
+ *
416
+ * \param pixel_format one of the SDL_PixelFormatEnum values
417
+ * \returns the new SDL_PixelFormat structure or NULL on failure; call
418
+ * SDL_GetError() for more information.
419
+ *
420
+ * \since This function is available since SDL 2.0.0.
421
+ *
422
+ * \sa SDL_FreeFormat
423
+ */
424
+ extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format);
425
+
426
+ /**
427
+ * Free an SDL_PixelFormat structure allocated by SDL_AllocFormat().
428
+ *
429
+ * \param format the SDL_PixelFormat structure to free
430
+ *
431
+ * \since This function is available since SDL 2.0.0.
432
+ *
433
+ * \sa SDL_AllocFormat
434
+ */
435
+ extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format);
436
+
437
+ /**
438
+ * Create a palette structure with the specified number of color entries.
439
+ *
440
+ * The palette entries are initialized to white.
441
+ *
442
+ * \param ncolors represents the number of color entries in the color palette
443
+ * \returns a new SDL_Palette structure on success or NULL on failure (e.g. if
444
+ * there wasn't enough memory); call SDL_GetError() for more
445
+ * information.
446
+ *
447
+ * \since This function is available since SDL 2.0.0.
448
+ *
449
+ * \sa SDL_FreePalette
450
+ */
451
+ extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors);
452
+
453
+ /**
454
+ * Set the palette for a pixel format structure.
455
+ *
456
+ * \param format the SDL_PixelFormat structure that will use the palette
457
+ * \param palette the SDL_Palette structure that will be used
458
+ * \returns 0 on success or a negative error code on failure; call
459
+ * SDL_GetError() for more information.
460
+ *
461
+ * \since This function is available since SDL 2.0.0.
462
+ *
463
+ * \sa SDL_AllocPalette
464
+ * \sa SDL_FreePalette
465
+ */
466
+ extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format,
467
+ SDL_Palette *palette);
468
+
469
+ /**
470
+ * Set a range of colors in a palette.
471
+ *
472
+ * \param palette the SDL_Palette structure to modify
473
+ * \param colors an array of SDL_Color structures to copy into the palette
474
+ * \param firstcolor the index of the first palette entry to modify
475
+ * \param ncolors the number of entries to modify
476
+ * \returns 0 on success or a negative error code if not all of the colors
477
+ * could be set; call SDL_GetError() for more information.
478
+ *
479
+ * \since This function is available since SDL 2.0.0.
480
+ *
481
+ * \sa SDL_AllocPalette
482
+ * \sa SDL_CreateRGBSurface
483
+ */
484
+ extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette,
485
+ const SDL_Color * colors,
486
+ int firstcolor, int ncolors);
487
+
488
+ /**
489
+ * Free a palette created with SDL_AllocPalette().
490
+ *
491
+ * \param palette the SDL_Palette structure to be freed
492
+ *
493
+ * \since This function is available since SDL 2.0.0.
494
+ *
495
+ * \sa SDL_AllocPalette
496
+ */
497
+ extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette);
498
+
499
+ /**
500
+ * Map an RGB triple to an opaque pixel value for a given pixel format.
501
+ *
502
+ * This function maps the RGB color value to the specified pixel format and
503
+ * returns the pixel value best approximating the given RGB color value for
504
+ * the given pixel format.
505
+ *
506
+ * If the format has a palette (8-bit) the index of the closest matching color
507
+ * in the palette will be returned.
508
+ *
509
+ * If the specified pixel format has an alpha component it will be returned as
510
+ * all 1 bits (fully opaque).
511
+ *
512
+ * If the pixel format bpp (color depth) is less than 32-bpp then the unused
513
+ * upper bits of the return value can safely be ignored (e.g., with a 16-bpp
514
+ * format the return value can be assigned to a Uint16, and similarly a Uint8
515
+ * for an 8-bpp format).
516
+ *
517
+ * \param format an SDL_PixelFormat structure describing the pixel format
518
+ * \param r the red component of the pixel in the range 0-255
519
+ * \param g the green component of the pixel in the range 0-255
520
+ * \param b the blue component of the pixel in the range 0-255
521
+ * \returns a pixel value
522
+ *
523
+ * \since This function is available since SDL 2.0.0.
524
+ *
525
+ * \sa SDL_GetRGB
526
+ * \sa SDL_GetRGBA
527
+ * \sa SDL_MapRGBA
528
+ */
529
+ extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format,
530
+ Uint8 r, Uint8 g, Uint8 b);
531
+
532
+ /**
533
+ * Map an RGBA quadruple to a pixel value for a given pixel format.
534
+ *
535
+ * This function maps the RGBA color value to the specified pixel format and
536
+ * returns the pixel value best approximating the given RGBA color value for
537
+ * the given pixel format.
538
+ *
539
+ * If the specified pixel format has no alpha component the alpha value will
540
+ * be ignored (as it will be in formats with a palette).
541
+ *
542
+ * If the format has a palette (8-bit) the index of the closest matching color
543
+ * in the palette will be returned.
544
+ *
545
+ * If the pixel format bpp (color depth) is less than 32-bpp then the unused
546
+ * upper bits of the return value can safely be ignored (e.g., with a 16-bpp
547
+ * format the return value can be assigned to a Uint16, and similarly a Uint8
548
+ * for an 8-bpp format).
549
+ *
550
+ * \param format an SDL_PixelFormat structure describing the format of the
551
+ * pixel
552
+ * \param r the red component of the pixel in the range 0-255
553
+ * \param g the green component of the pixel in the range 0-255
554
+ * \param b the blue component of the pixel in the range 0-255
555
+ * \param a the alpha component of the pixel in the range 0-255
556
+ * \returns a pixel value
557
+ *
558
+ * \since This function is available since SDL 2.0.0.
559
+ *
560
+ * \sa SDL_GetRGB
561
+ * \sa SDL_GetRGBA
562
+ * \sa SDL_MapRGB
563
+ */
564
+ extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format,
565
+ Uint8 r, Uint8 g, Uint8 b,
566
+ Uint8 a);
567
+
568
+ /**
569
+ * Get RGB values from a pixel in the specified format.
570
+ *
571
+ * This function uses the entire 8-bit [0..255] range when converting color
572
+ * components from pixel formats with less than 8-bits per RGB component
573
+ * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff,
574
+ * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
575
+ *
576
+ * \param pixel a pixel value
577
+ * \param format an SDL_PixelFormat structure describing the format of the
578
+ * pixel
579
+ * \param r a pointer filled in with the red component
580
+ * \param g a pointer filled in with the green component
581
+ * \param b a pointer filled in with the blue component
582
+ *
583
+ * \since This function is available since SDL 2.0.0.
584
+ *
585
+ * \sa SDL_GetRGBA
586
+ * \sa SDL_MapRGB
587
+ * \sa SDL_MapRGBA
588
+ */
589
+ extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
590
+ const SDL_PixelFormat * format,
591
+ Uint8 * r, Uint8 * g, Uint8 * b);
592
+
593
+ /**
594
+ * Get RGBA values from a pixel in the specified format.
595
+ *
596
+ * This function uses the entire 8-bit [0..255] range when converting color
597
+ * components from pixel formats with less than 8-bits per RGB component
598
+ * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff,
599
+ * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
600
+ *
601
+ * If the surface has no alpha component, the alpha will be returned as 0xff
602
+ * (100% opaque).
603
+ *
604
+ * \param pixel a pixel value
605
+ * \param format an SDL_PixelFormat structure describing the format of the
606
+ * pixel
607
+ * \param r a pointer filled in with the red component
608
+ * \param g a pointer filled in with the green component
609
+ * \param b a pointer filled in with the blue component
610
+ * \param a a pointer filled in with the alpha component
611
+ *
612
+ * \since This function is available since SDL 2.0.0.
613
+ *
614
+ * \sa SDL_GetRGB
615
+ * \sa SDL_MapRGB
616
+ * \sa SDL_MapRGBA
617
+ */
618
+ extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
619
+ const SDL_PixelFormat * format,
620
+ Uint8 * r, Uint8 * g, Uint8 * b,
621
+ Uint8 * a);
622
+
623
+ /**
624
+ * Calculate a 256 entry gamma ramp for a gamma value.
625
+ *
626
+ * \param gamma a gamma value where 0.0 is black and 1.0 is identity
627
+ * \param ramp an array of 256 values filled in with the gamma ramp
628
+ *
629
+ * \since This function is available since SDL 2.0.0.
630
+ *
631
+ * \sa SDL_SetWindowGammaRamp
632
+ */
633
+ extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp);
634
+
635
+
636
+ /* Ends C function definitions when using C++ */
637
+ #ifdef __cplusplus
638
+ }
639
+ #endif
640
+ #include "close_code.h"
641
+
642
+ #endif /* SDL_pixels_h_ */
643
+
644
+ /* vi: set ts=4 sw=4 expandtab: */