native_audio 0.1.0 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (147) hide show
  1. checksums.yaml +4 -4
  2. data/assets/include/GL/glew.h +26427 -26427
  3. data/assets/include/GLES2/gl2.h +656 -656
  4. data/assets/include/GLES2/gl2ext.h +3949 -3949
  5. data/assets/include/GLES2/gl2ext_angle.h +701 -701
  6. data/assets/include/GLES2/gl2platform.h +27 -27
  7. data/assets/include/GLES3/gl3.h +1192 -1192
  8. data/assets/include/GLES3/gl31.h +1507 -1507
  9. data/assets/include/GLES3/gl32.h +1808 -1808
  10. data/assets/include/GLES3/gl3platform.h +27 -27
  11. data/assets/include/KHR/khrplatform.h +290 -290
  12. data/assets/include/SDL2/SDL.h +233 -233
  13. data/assets/include/SDL2/SDL_assert.h +326 -326
  14. data/assets/include/SDL2/SDL_atomic.h +415 -415
  15. data/assets/include/SDL2/SDL_audio.h +1500 -1500
  16. data/assets/include/SDL2/SDL_bits.h +126 -126
  17. data/assets/include/SDL2/SDL_blendmode.h +198 -198
  18. data/assets/include/SDL2/SDL_clipboard.h +141 -141
  19. data/assets/include/SDL2/SDL_config.h +61 -61
  20. data/assets/include/SDL2/SDL_config_android.h +194 -194
  21. data/assets/include/SDL2/SDL_config_emscripten.h +218 -218
  22. data/assets/include/SDL2/SDL_config_iphoneos.h +217 -217
  23. data/assets/include/SDL2/SDL_config_macosx.h +277 -277
  24. data/assets/include/SDL2/SDL_config_minimal.h +95 -95
  25. data/assets/include/SDL2/SDL_config_ngage.h +89 -89
  26. data/assets/include/SDL2/SDL_config_os2.h +207 -207
  27. data/assets/include/SDL2/SDL_config_pandora.h +141 -141
  28. data/assets/include/SDL2/SDL_config_windows.h +331 -331
  29. data/assets/include/SDL2/SDL_config_wingdk.h +253 -253
  30. data/assets/include/SDL2/SDL_config_winrt.h +220 -220
  31. data/assets/include/SDL2/SDL_config_xbox.h +235 -235
  32. data/assets/include/SDL2/SDL_copying.h +20 -20
  33. data/assets/include/SDL2/SDL_cpuinfo.h +594 -594
  34. data/assets/include/SDL2/SDL_egl.h +2352 -2352
  35. data/assets/include/SDL2/SDL_endian.h +348 -348
  36. data/assets/include/SDL2/SDL_error.h +163 -163
  37. data/assets/include/SDL2/SDL_events.h +1166 -1166
  38. data/assets/include/SDL2/SDL_filesystem.h +149 -149
  39. data/assets/include/SDL2/SDL_gamecontroller.h +1074 -1074
  40. data/assets/include/SDL2/SDL_gesture.h +117 -117
  41. data/assets/include/SDL2/SDL_guid.h +100 -100
  42. data/assets/include/SDL2/SDL_haptic.h +1341 -1341
  43. data/assets/include/SDL2/SDL_hidapi.h +451 -451
  44. data/assets/include/SDL2/SDL_hints.h +2569 -2569
  45. data/assets/include/SDL2/SDL_image.h +2173 -2173
  46. data/assets/include/SDL2/SDL_joystick.h +1066 -1066
  47. data/assets/include/SDL2/SDL_keyboard.h +353 -353
  48. data/assets/include/SDL2/SDL_keycode.h +358 -358
  49. data/assets/include/SDL2/SDL_loadso.h +115 -115
  50. data/assets/include/SDL2/SDL_locale.h +103 -103
  51. data/assets/include/SDL2/SDL_log.h +404 -404
  52. data/assets/include/SDL2/SDL_main.h +275 -275
  53. data/assets/include/SDL2/SDL_messagebox.h +193 -193
  54. data/assets/include/SDL2/SDL_metal.h +113 -113
  55. data/assets/include/SDL2/SDL_misc.h +79 -79
  56. data/assets/include/SDL2/SDL_mixer.h +2784 -2784
  57. data/assets/include/SDL2/SDL_mouse.h +465 -465
  58. data/assets/include/SDL2/SDL_mutex.h +471 -471
  59. data/assets/include/SDL2/SDL_name.h +33 -33
  60. data/assets/include/SDL2/SDL_opengl.h +2132 -2132
  61. data/assets/include/SDL2/SDL_opengl_glext.h +13209 -13209
  62. data/assets/include/SDL2/SDL_opengles.h +39 -39
  63. data/assets/include/SDL2/SDL_opengles2.h +52 -52
  64. data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -656
  65. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -4033
  66. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -27
  67. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -311
  68. data/assets/include/SDL2/SDL_pixels.h +644 -644
  69. data/assets/include/SDL2/SDL_platform.h +261 -261
  70. data/assets/include/SDL2/SDL_power.h +88 -88
  71. data/assets/include/SDL2/SDL_quit.h +58 -58
  72. data/assets/include/SDL2/SDL_rect.h +376 -376
  73. data/assets/include/SDL2/SDL_render.h +1919 -1919
  74. data/assets/include/SDL2/SDL_revision.h +6 -6
  75. data/assets/include/SDL2/SDL_rwops.h +841 -841
  76. data/assets/include/SDL2/SDL_scancode.h +438 -438
  77. data/assets/include/SDL2/SDL_sensor.h +322 -322
  78. data/assets/include/SDL2/SDL_shape.h +155 -155
  79. data/assets/include/SDL2/SDL_stdinc.h +830 -830
  80. data/assets/include/SDL2/SDL_surface.h +997 -997
  81. data/assets/include/SDL2/SDL_system.h +623 -623
  82. data/assets/include/SDL2/SDL_syswm.h +386 -386
  83. data/assets/include/SDL2/SDL_test.h +69 -69
  84. data/assets/include/SDL2/SDL_test_assert.h +105 -105
  85. data/assets/include/SDL2/SDL_test_common.h +236 -236
  86. data/assets/include/SDL2/SDL_test_compare.h +69 -69
  87. data/assets/include/SDL2/SDL_test_crc32.h +124 -124
  88. data/assets/include/SDL2/SDL_test_font.h +168 -168
  89. data/assets/include/SDL2/SDL_test_fuzzer.h +386 -386
  90. data/assets/include/SDL2/SDL_test_harness.h +134 -134
  91. data/assets/include/SDL2/SDL_test_images.h +78 -78
  92. data/assets/include/SDL2/SDL_test_log.h +67 -67
  93. data/assets/include/SDL2/SDL_test_md5.h +129 -129
  94. data/assets/include/SDL2/SDL_test_memory.h +63 -63
  95. data/assets/include/SDL2/SDL_test_random.h +115 -115
  96. data/assets/include/SDL2/SDL_thread.h +464 -464
  97. data/assets/include/SDL2/SDL_timer.h +222 -222
  98. data/assets/include/SDL2/SDL_touch.h +150 -150
  99. data/assets/include/SDL2/SDL_ttf.h +2316 -2316
  100. data/assets/include/SDL2/SDL_types.h +29 -29
  101. data/assets/include/SDL2/SDL_version.h +204 -204
  102. data/assets/include/SDL2/SDL_video.h +2150 -2150
  103. data/assets/include/SDL2/SDL_vulkan.h +215 -215
  104. data/assets/include/SDL2/begin_code.h +187 -187
  105. data/assets/include/SDL2/close_code.h +40 -40
  106. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  107. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  108. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  109. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  110. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  111. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  112. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  113. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  114. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  115. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  116. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -1
  117. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  118. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  119. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  120. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  122. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  123. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  124. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  125. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  126. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  127. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  128. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  129. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  130. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  131. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  132. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -1
  133. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  134. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  135. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  136. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  137. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  138. data/ext/audio.c +80 -80
  139. data/ext/extconf.h +3 -3
  140. data/ext/extconf.rb +173 -177
  141. data/lib/audio.bundle +0 -0
  142. data/lib/audio.so +0 -0
  143. data/lib/native_audio.rb +50 -50
  144. metadata +4 -9
  145. data/ext/Makefile +0 -270
  146. data/ext/audio.o +0 -0
  147. data/ext/mkmf.log +0 -7
@@ -1,150 +1,150 @@
1
- /*
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- Simple DirectMedia Layer
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- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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-
5
- This software is provided 'as-is', without any express or implied
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- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */
21
-
22
- /**
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- * \file SDL_touch.h
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- *
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- * Include file for SDL touch event handling.
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- */
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-
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- #ifndef SDL_touch_h_
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- #define SDL_touch_h_
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-
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- #include "SDL_stdinc.h"
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- #include "SDL_error.h"
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- #include "SDL_video.h"
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-
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- #include "begin_code.h"
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- /* Set up for C function definitions, even when using C++ */
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- #ifdef __cplusplus
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- extern "C" {
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- #endif
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-
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- typedef Sint64 SDL_TouchID;
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- typedef Sint64 SDL_FingerID;
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-
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- typedef enum
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- {
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- SDL_TOUCH_DEVICE_INVALID = -1,
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- SDL_TOUCH_DEVICE_DIRECT, /* touch screen with window-relative coordinates */
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- SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /* trackpad with absolute device coordinates */
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- SDL_TOUCH_DEVICE_INDIRECT_RELATIVE /* trackpad with screen cursor-relative coordinates */
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- } SDL_TouchDeviceType;
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-
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- typedef struct SDL_Finger
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- {
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- SDL_FingerID id;
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- float x;
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- float y;
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- float pressure;
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- } SDL_Finger;
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-
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- /* Used as the device ID for mouse events simulated with touch input */
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- #define SDL_TOUCH_MOUSEID ((Uint32)-1)
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-
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- /* Used as the SDL_TouchID for touch events simulated with mouse input */
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- #define SDL_MOUSE_TOUCHID ((Sint64)-1)
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-
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-
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- /**
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- * Get the number of registered touch devices.
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- *
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- * On some platforms SDL first sees the touch device if it was actually used.
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- * Therefore SDL_GetNumTouchDevices() may return 0 although devices are
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- * available. After using all devices at least once the number will be
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- * correct.
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- *
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- * This was fixed for Android in SDL 2.0.1.
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- *
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- * \returns the number of registered touch devices.
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- *
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- * \since This function is available since SDL 2.0.0.
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- *
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- * \sa SDL_GetTouchDevice
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- */
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- extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void);
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-
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- /**
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- * Get the touch ID with the given index.
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- *
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- * \param index the touch device index
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- * \returns the touch ID with the given index on success or 0 if the index is
90
- * invalid; call SDL_GetError() for more information.
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- *
92
- * \since This function is available since SDL 2.0.0.
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- *
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- * \sa SDL_GetNumTouchDevices
95
- */
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- extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index);
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-
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- /**
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- * Get the touch device name as reported from the driver or NULL if the index
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- * is invalid.
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- *
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- * \since This function is available since SDL 2.0.22.
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- */
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- extern DECLSPEC const char* SDLCALL SDL_GetTouchName(int index);
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-
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- /**
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- * Get the type of the given touch device.
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- *
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- * \since This function is available since SDL 2.0.10.
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- */
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- extern DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID);
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-
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- /**
114
- * Get the number of active fingers for a given touch device.
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- *
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- * \param touchID the ID of a touch device
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- * \returns the number of active fingers for a given touch device on success
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- * or 0 on failure; call SDL_GetError() for more information.
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- *
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- * \since This function is available since SDL 2.0.0.
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- *
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- * \sa SDL_GetTouchFinger
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- */
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- extern DECLSPEC int SDLCALL SDL_GetNumTouchFingers(SDL_TouchID touchID);
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-
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- /**
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- * Get the finger object for specified touch device ID and finger index.
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- *
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- * The returned resource is owned by SDL and should not be deallocated.
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- *
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- * \param touchID the ID of the requested touch device
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- * \param index the index of the requested finger
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- * \returns a pointer to the SDL_Finger object or NULL if no object at the
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- * given ID and index could be found.
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- *
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- * \since This function is available since SDL 2.0.0.
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- *
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- * \sa SDL_RecordGesture
139
- */
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- extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index);
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-
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- /* Ends C function definitions when using C++ */
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- #ifdef __cplusplus
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- }
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- #endif
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- #include "close_code.h"
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-
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- #endif /* SDL_touch_h_ */
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-
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- /* vi: set ts=4 sw=4 expandtab: */
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_touch.h
24
+ *
25
+ * Include file for SDL touch event handling.
26
+ */
27
+
28
+ #ifndef SDL_touch_h_
29
+ #define SDL_touch_h_
30
+
31
+ #include "SDL_stdinc.h"
32
+ #include "SDL_error.h"
33
+ #include "SDL_video.h"
34
+
35
+ #include "begin_code.h"
36
+ /* Set up for C function definitions, even when using C++ */
37
+ #ifdef __cplusplus
38
+ extern "C" {
39
+ #endif
40
+
41
+ typedef Sint64 SDL_TouchID;
42
+ typedef Sint64 SDL_FingerID;
43
+
44
+ typedef enum
45
+ {
46
+ SDL_TOUCH_DEVICE_INVALID = -1,
47
+ SDL_TOUCH_DEVICE_DIRECT, /* touch screen with window-relative coordinates */
48
+ SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /* trackpad with absolute device coordinates */
49
+ SDL_TOUCH_DEVICE_INDIRECT_RELATIVE /* trackpad with screen cursor-relative coordinates */
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+ } SDL_TouchDeviceType;
51
+
52
+ typedef struct SDL_Finger
53
+ {
54
+ SDL_FingerID id;
55
+ float x;
56
+ float y;
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+ float pressure;
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+ } SDL_Finger;
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+
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+ /* Used as the device ID for mouse events simulated with touch input */
61
+ #define SDL_TOUCH_MOUSEID ((Uint32)-1)
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+
63
+ /* Used as the SDL_TouchID for touch events simulated with mouse input */
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+ #define SDL_MOUSE_TOUCHID ((Sint64)-1)
65
+
66
+
67
+ /**
68
+ * Get the number of registered touch devices.
69
+ *
70
+ * On some platforms SDL first sees the touch device if it was actually used.
71
+ * Therefore SDL_GetNumTouchDevices() may return 0 although devices are
72
+ * available. After using all devices at least once the number will be
73
+ * correct.
74
+ *
75
+ * This was fixed for Android in SDL 2.0.1.
76
+ *
77
+ * \returns the number of registered touch devices.
78
+ *
79
+ * \since This function is available since SDL 2.0.0.
80
+ *
81
+ * \sa SDL_GetTouchDevice
82
+ */
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+ extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void);
84
+
85
+ /**
86
+ * Get the touch ID with the given index.
87
+ *
88
+ * \param index the touch device index
89
+ * \returns the touch ID with the given index on success or 0 if the index is
90
+ * invalid; call SDL_GetError() for more information.
91
+ *
92
+ * \since This function is available since SDL 2.0.0.
93
+ *
94
+ * \sa SDL_GetNumTouchDevices
95
+ */
96
+ extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index);
97
+
98
+ /**
99
+ * Get the touch device name as reported from the driver or NULL if the index
100
+ * is invalid.
101
+ *
102
+ * \since This function is available since SDL 2.0.22.
103
+ */
104
+ extern DECLSPEC const char* SDLCALL SDL_GetTouchName(int index);
105
+
106
+ /**
107
+ * Get the type of the given touch device.
108
+ *
109
+ * \since This function is available since SDL 2.0.10.
110
+ */
111
+ extern DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID);
112
+
113
+ /**
114
+ * Get the number of active fingers for a given touch device.
115
+ *
116
+ * \param touchID the ID of a touch device
117
+ * \returns the number of active fingers for a given touch device on success
118
+ * or 0 on failure; call SDL_GetError() for more information.
119
+ *
120
+ * \since This function is available since SDL 2.0.0.
121
+ *
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+ * \sa SDL_GetTouchFinger
123
+ */
124
+ extern DECLSPEC int SDLCALL SDL_GetNumTouchFingers(SDL_TouchID touchID);
125
+
126
+ /**
127
+ * Get the finger object for specified touch device ID and finger index.
128
+ *
129
+ * The returned resource is owned by SDL and should not be deallocated.
130
+ *
131
+ * \param touchID the ID of the requested touch device
132
+ * \param index the index of the requested finger
133
+ * \returns a pointer to the SDL_Finger object or NULL if no object at the
134
+ * given ID and index could be found.
135
+ *
136
+ * \since This function is available since SDL 2.0.0.
137
+ *
138
+ * \sa SDL_RecordGesture
139
+ */
140
+ extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index);
141
+
142
+ /* Ends C function definitions when using C++ */
143
+ #ifdef __cplusplus
144
+ }
145
+ #endif
146
+ #include "close_code.h"
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+
148
+ #endif /* SDL_touch_h_ */
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+
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+ /* vi: set ts=4 sw=4 expandtab: */