native_audio 0.1.0 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (147) hide show
  1. checksums.yaml +4 -4
  2. data/assets/include/GL/glew.h +26427 -26427
  3. data/assets/include/GLES2/gl2.h +656 -656
  4. data/assets/include/GLES2/gl2ext.h +3949 -3949
  5. data/assets/include/GLES2/gl2ext_angle.h +701 -701
  6. data/assets/include/GLES2/gl2platform.h +27 -27
  7. data/assets/include/GLES3/gl3.h +1192 -1192
  8. data/assets/include/GLES3/gl31.h +1507 -1507
  9. data/assets/include/GLES3/gl32.h +1808 -1808
  10. data/assets/include/GLES3/gl3platform.h +27 -27
  11. data/assets/include/KHR/khrplatform.h +290 -290
  12. data/assets/include/SDL2/SDL.h +233 -233
  13. data/assets/include/SDL2/SDL_assert.h +326 -326
  14. data/assets/include/SDL2/SDL_atomic.h +415 -415
  15. data/assets/include/SDL2/SDL_audio.h +1500 -1500
  16. data/assets/include/SDL2/SDL_bits.h +126 -126
  17. data/assets/include/SDL2/SDL_blendmode.h +198 -198
  18. data/assets/include/SDL2/SDL_clipboard.h +141 -141
  19. data/assets/include/SDL2/SDL_config.h +61 -61
  20. data/assets/include/SDL2/SDL_config_android.h +194 -194
  21. data/assets/include/SDL2/SDL_config_emscripten.h +218 -218
  22. data/assets/include/SDL2/SDL_config_iphoneos.h +217 -217
  23. data/assets/include/SDL2/SDL_config_macosx.h +277 -277
  24. data/assets/include/SDL2/SDL_config_minimal.h +95 -95
  25. data/assets/include/SDL2/SDL_config_ngage.h +89 -89
  26. data/assets/include/SDL2/SDL_config_os2.h +207 -207
  27. data/assets/include/SDL2/SDL_config_pandora.h +141 -141
  28. data/assets/include/SDL2/SDL_config_windows.h +331 -331
  29. data/assets/include/SDL2/SDL_config_wingdk.h +253 -253
  30. data/assets/include/SDL2/SDL_config_winrt.h +220 -220
  31. data/assets/include/SDL2/SDL_config_xbox.h +235 -235
  32. data/assets/include/SDL2/SDL_copying.h +20 -20
  33. data/assets/include/SDL2/SDL_cpuinfo.h +594 -594
  34. data/assets/include/SDL2/SDL_egl.h +2352 -2352
  35. data/assets/include/SDL2/SDL_endian.h +348 -348
  36. data/assets/include/SDL2/SDL_error.h +163 -163
  37. data/assets/include/SDL2/SDL_events.h +1166 -1166
  38. data/assets/include/SDL2/SDL_filesystem.h +149 -149
  39. data/assets/include/SDL2/SDL_gamecontroller.h +1074 -1074
  40. data/assets/include/SDL2/SDL_gesture.h +117 -117
  41. data/assets/include/SDL2/SDL_guid.h +100 -100
  42. data/assets/include/SDL2/SDL_haptic.h +1341 -1341
  43. data/assets/include/SDL2/SDL_hidapi.h +451 -451
  44. data/assets/include/SDL2/SDL_hints.h +2569 -2569
  45. data/assets/include/SDL2/SDL_image.h +2173 -2173
  46. data/assets/include/SDL2/SDL_joystick.h +1066 -1066
  47. data/assets/include/SDL2/SDL_keyboard.h +353 -353
  48. data/assets/include/SDL2/SDL_keycode.h +358 -358
  49. data/assets/include/SDL2/SDL_loadso.h +115 -115
  50. data/assets/include/SDL2/SDL_locale.h +103 -103
  51. data/assets/include/SDL2/SDL_log.h +404 -404
  52. data/assets/include/SDL2/SDL_main.h +275 -275
  53. data/assets/include/SDL2/SDL_messagebox.h +193 -193
  54. data/assets/include/SDL2/SDL_metal.h +113 -113
  55. data/assets/include/SDL2/SDL_misc.h +79 -79
  56. data/assets/include/SDL2/SDL_mixer.h +2784 -2784
  57. data/assets/include/SDL2/SDL_mouse.h +465 -465
  58. data/assets/include/SDL2/SDL_mutex.h +471 -471
  59. data/assets/include/SDL2/SDL_name.h +33 -33
  60. data/assets/include/SDL2/SDL_opengl.h +2132 -2132
  61. data/assets/include/SDL2/SDL_opengl_glext.h +13209 -13209
  62. data/assets/include/SDL2/SDL_opengles.h +39 -39
  63. data/assets/include/SDL2/SDL_opengles2.h +52 -52
  64. data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -656
  65. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -4033
  66. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -27
  67. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -311
  68. data/assets/include/SDL2/SDL_pixels.h +644 -644
  69. data/assets/include/SDL2/SDL_platform.h +261 -261
  70. data/assets/include/SDL2/SDL_power.h +88 -88
  71. data/assets/include/SDL2/SDL_quit.h +58 -58
  72. data/assets/include/SDL2/SDL_rect.h +376 -376
  73. data/assets/include/SDL2/SDL_render.h +1919 -1919
  74. data/assets/include/SDL2/SDL_revision.h +6 -6
  75. data/assets/include/SDL2/SDL_rwops.h +841 -841
  76. data/assets/include/SDL2/SDL_scancode.h +438 -438
  77. data/assets/include/SDL2/SDL_sensor.h +322 -322
  78. data/assets/include/SDL2/SDL_shape.h +155 -155
  79. data/assets/include/SDL2/SDL_stdinc.h +830 -830
  80. data/assets/include/SDL2/SDL_surface.h +997 -997
  81. data/assets/include/SDL2/SDL_system.h +623 -623
  82. data/assets/include/SDL2/SDL_syswm.h +386 -386
  83. data/assets/include/SDL2/SDL_test.h +69 -69
  84. data/assets/include/SDL2/SDL_test_assert.h +105 -105
  85. data/assets/include/SDL2/SDL_test_common.h +236 -236
  86. data/assets/include/SDL2/SDL_test_compare.h +69 -69
  87. data/assets/include/SDL2/SDL_test_crc32.h +124 -124
  88. data/assets/include/SDL2/SDL_test_font.h +168 -168
  89. data/assets/include/SDL2/SDL_test_fuzzer.h +386 -386
  90. data/assets/include/SDL2/SDL_test_harness.h +134 -134
  91. data/assets/include/SDL2/SDL_test_images.h +78 -78
  92. data/assets/include/SDL2/SDL_test_log.h +67 -67
  93. data/assets/include/SDL2/SDL_test_md5.h +129 -129
  94. data/assets/include/SDL2/SDL_test_memory.h +63 -63
  95. data/assets/include/SDL2/SDL_test_random.h +115 -115
  96. data/assets/include/SDL2/SDL_thread.h +464 -464
  97. data/assets/include/SDL2/SDL_timer.h +222 -222
  98. data/assets/include/SDL2/SDL_touch.h +150 -150
  99. data/assets/include/SDL2/SDL_ttf.h +2316 -2316
  100. data/assets/include/SDL2/SDL_types.h +29 -29
  101. data/assets/include/SDL2/SDL_version.h +204 -204
  102. data/assets/include/SDL2/SDL_video.h +2150 -2150
  103. data/assets/include/SDL2/SDL_vulkan.h +215 -215
  104. data/assets/include/SDL2/begin_code.h +187 -187
  105. data/assets/include/SDL2/close_code.h +40 -40
  106. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  107. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  108. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  109. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  110. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  111. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  112. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  113. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  114. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  115. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  116. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -1
  117. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  118. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  119. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  120. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  122. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  123. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  124. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  125. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  126. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  127. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  128. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  129. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  130. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  131. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  132. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -1
  133. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  134. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  135. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  136. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  137. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  138. data/ext/audio.c +80 -80
  139. data/ext/extconf.h +3 -3
  140. data/ext/extconf.rb +173 -177
  141. data/lib/audio.bundle +0 -0
  142. data/lib/audio.so +0 -0
  143. data/lib/native_audio.rb +50 -50
  144. metadata +4 -9
  145. data/ext/Makefile +0 -270
  146. data/ext/audio.o +0 -0
  147. data/ext/mkmf.log +0 -7
@@ -1,656 +1,656 @@
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- #ifndef __gles2_gl2_h_
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- #define __gles2_gl2_h_ 1
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-
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- #ifdef __cplusplus
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- extern "C" {
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- #endif
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-
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- /*
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- ** Copyright 2013-2020 The Khronos Group Inc.
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- ** SPDX-License-Identifier: MIT
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- **
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- ** This header is generated from the Khronos OpenGL / OpenGL ES XML
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- ** API Registry. The current version of the Registry, generator scripts
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- ** used to make the header, and the header can be found at
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- ** https://github.com/KhronosGroup/OpenGL-Registry
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- */
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-
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- /*#include <GLES2/gl2platform.h>*/
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-
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- #ifndef GL_APIENTRYP
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- #define GL_APIENTRYP GL_APIENTRY*
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- #endif
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-
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- #ifndef GL_GLES_PROTOTYPES
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- #define GL_GLES_PROTOTYPES 1
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- #endif
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-
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- /* Generated on date 20220530 */
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-
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- /* Generated C header for:
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- * API: gles2
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- * Profile: common
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- * Versions considered: 2\.[0-9]
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- * Versions emitted: .*
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- * Default extensions included: None
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- * Additional extensions included: _nomatch_^
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- * Extensions removed: _nomatch_^
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- */
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-
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- #ifndef GL_ES_VERSION_2_0
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- #define GL_ES_VERSION_2_0 1
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- /*#include <KHR/khrplatform.h>*/
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- typedef khronos_int8_t GLbyte;
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- typedef khronos_float_t GLclampf;
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- typedef khronos_int32_t GLfixed;
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- typedef khronos_int16_t GLshort;
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- typedef khronos_uint16_t GLushort;
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- typedef void GLvoid;
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- typedef struct __GLsync *GLsync;
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- typedef khronos_int64_t GLint64;
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- typedef khronos_uint64_t GLuint64;
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- typedef unsigned int GLenum;
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- typedef unsigned int GLuint;
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- typedef char GLchar;
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- typedef khronos_float_t GLfloat;
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- typedef khronos_ssize_t GLsizeiptr;
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- typedef khronos_intptr_t GLintptr;
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- typedef unsigned int GLbitfield;
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- typedef int GLint;
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- typedef unsigned char GLboolean;
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- typedef int GLsizei;
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- typedef khronos_uint8_t GLubyte;
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- #define GL_DEPTH_BUFFER_BIT 0x00000100
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- #define GL_STENCIL_BUFFER_BIT 0x00000400
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- #define GL_COLOR_BUFFER_BIT 0x00004000
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- #define GL_FALSE 0
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- #define GL_TRUE 1
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- #define GL_POINTS 0x0000
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- #define GL_LINES 0x0001
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- #define GL_LINE_LOOP 0x0002
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- #define GL_LINE_STRIP 0x0003
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- #define GL_TRIANGLES 0x0004
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- #define GL_TRIANGLE_STRIP 0x0005
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- #define GL_TRIANGLE_FAN 0x0006
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- #define GL_ZERO 0
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- #define GL_ONE 1
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- #define GL_SRC_COLOR 0x0300
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- #define GL_ONE_MINUS_SRC_COLOR 0x0301
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- #define GL_SRC_ALPHA 0x0302
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- #define GL_ONE_MINUS_SRC_ALPHA 0x0303
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- #define GL_DST_ALPHA 0x0304
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- #define GL_ONE_MINUS_DST_ALPHA 0x0305
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- #define GL_DST_COLOR 0x0306
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- #define GL_ONE_MINUS_DST_COLOR 0x0307
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- #define GL_SRC_ALPHA_SATURATE 0x0308
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- #define GL_FUNC_ADD 0x8006
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- #define GL_BLEND_EQUATION 0x8009
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- #define GL_BLEND_EQUATION_RGB 0x8009
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- #define GL_BLEND_EQUATION_ALPHA 0x883D
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- #define GL_FUNC_SUBTRACT 0x800A
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- #define GL_FUNC_REVERSE_SUBTRACT 0x800B
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- #define GL_BLEND_DST_RGB 0x80C8
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- #define GL_BLEND_SRC_RGB 0x80C9
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- #define GL_BLEND_DST_ALPHA 0x80CA
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- #define GL_BLEND_SRC_ALPHA 0x80CB
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- #define GL_CONSTANT_COLOR 0x8001
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- #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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- #define GL_CONSTANT_ALPHA 0x8003
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- #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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- #define GL_BLEND_COLOR 0x8005
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- #define GL_ARRAY_BUFFER 0x8892
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- #define GL_ELEMENT_ARRAY_BUFFER 0x8893
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- #define GL_ARRAY_BUFFER_BINDING 0x8894
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- #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
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- #define GL_STREAM_DRAW 0x88E0
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- #define GL_STATIC_DRAW 0x88E4
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- #define GL_DYNAMIC_DRAW 0x88E8
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- #define GL_BUFFER_SIZE 0x8764
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- #define GL_BUFFER_USAGE 0x8765
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- #define GL_CURRENT_VERTEX_ATTRIB 0x8626
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- #define GL_FRONT 0x0404
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- #define GL_BACK 0x0405
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- #define GL_FRONT_AND_BACK 0x0408
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- #define GL_TEXTURE_2D 0x0DE1
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- #define GL_CULL_FACE 0x0B44
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- #define GL_BLEND 0x0BE2
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- #define GL_DITHER 0x0BD0
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- #define GL_STENCIL_TEST 0x0B90
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- #define GL_DEPTH_TEST 0x0B71
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- #define GL_SCISSOR_TEST 0x0C11
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- #define GL_POLYGON_OFFSET_FILL 0x8037
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- #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
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- #define GL_SAMPLE_COVERAGE 0x80A0
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- #define GL_NO_ERROR 0
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- #define GL_INVALID_ENUM 0x0500
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- #define GL_INVALID_VALUE 0x0501
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- #define GL_INVALID_OPERATION 0x0502
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- #define GL_OUT_OF_MEMORY 0x0505
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- #define GL_CW 0x0900
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- #define GL_CCW 0x0901
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- #define GL_LINE_WIDTH 0x0B21
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- #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
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- #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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- #define GL_CULL_FACE_MODE 0x0B45
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- #define GL_FRONT_FACE 0x0B46
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- #define GL_DEPTH_RANGE 0x0B70
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- #define GL_DEPTH_WRITEMASK 0x0B72
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- #define GL_DEPTH_CLEAR_VALUE 0x0B73
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- #define GL_DEPTH_FUNC 0x0B74
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- #define GL_STENCIL_CLEAR_VALUE 0x0B91
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- #define GL_STENCIL_FUNC 0x0B92
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- #define GL_STENCIL_FAIL 0x0B94
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- #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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- #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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- #define GL_STENCIL_REF 0x0B97
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- #define GL_STENCIL_VALUE_MASK 0x0B93
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- #define GL_STENCIL_WRITEMASK 0x0B98
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- #define GL_STENCIL_BACK_FUNC 0x8800
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- #define GL_STENCIL_BACK_FAIL 0x8801
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- #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
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- #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
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- #define GL_STENCIL_BACK_REF 0x8CA3
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- #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
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- #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
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- #define GL_VIEWPORT 0x0BA2
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- #define GL_SCISSOR_BOX 0x0C10
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- #define GL_COLOR_CLEAR_VALUE 0x0C22
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- #define GL_COLOR_WRITEMASK 0x0C23
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- #define GL_UNPACK_ALIGNMENT 0x0CF5
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- #define GL_PACK_ALIGNMENT 0x0D05
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- #define GL_MAX_TEXTURE_SIZE 0x0D33
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- #define GL_MAX_VIEWPORT_DIMS 0x0D3A
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- #define GL_SUBPIXEL_BITS 0x0D50
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- #define GL_RED_BITS 0x0D52
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- #define GL_GREEN_BITS 0x0D53
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- #define GL_BLUE_BITS 0x0D54
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- #define GL_ALPHA_BITS 0x0D55
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- #define GL_DEPTH_BITS 0x0D56
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- #define GL_STENCIL_BITS 0x0D57
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- #define GL_POLYGON_OFFSET_UNITS 0x2A00
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- #define GL_POLYGON_OFFSET_FACTOR 0x8038
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- #define GL_TEXTURE_BINDING_2D 0x8069
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- #define GL_SAMPLE_BUFFERS 0x80A8
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- #define GL_SAMPLES 0x80A9
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- #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
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- #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
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- #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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- #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
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- #define GL_DONT_CARE 0x1100
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- #define GL_FASTEST 0x1101
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- #define GL_NICEST 0x1102
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- #define GL_GENERATE_MIPMAP_HINT 0x8192
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- #define GL_BYTE 0x1400
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- #define GL_UNSIGNED_BYTE 0x1401
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- #define GL_SHORT 0x1402
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- #define GL_UNSIGNED_SHORT 0x1403
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- #define GL_INT 0x1404
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- #define GL_UNSIGNED_INT 0x1405
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- #define GL_FLOAT 0x1406
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- #define GL_FIXED 0x140C
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- #define GL_DEPTH_COMPONENT 0x1902
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- #define GL_ALPHA 0x1906
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- #define GL_RGB 0x1907
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- #define GL_RGBA 0x1908
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- #define GL_LUMINANCE 0x1909
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- #define GL_LUMINANCE_ALPHA 0x190A
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- #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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- #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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- #define GL_UNSIGNED_SHORT_5_6_5 0x8363
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- #define GL_FRAGMENT_SHADER 0x8B30
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- #define GL_VERTEX_SHADER 0x8B31
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- #define GL_MAX_VERTEX_ATTRIBS 0x8869
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- #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
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- #define GL_MAX_VARYING_VECTORS 0x8DFC
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- #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
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- #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
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- #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
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- #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
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- #define GL_SHADER_TYPE 0x8B4F
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- #define GL_DELETE_STATUS 0x8B80
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- #define GL_LINK_STATUS 0x8B82
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- #define GL_VALIDATE_STATUS 0x8B83
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- #define GL_ATTACHED_SHADERS 0x8B85
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- #define GL_ACTIVE_UNIFORMS 0x8B86
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- #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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- #define GL_ACTIVE_ATTRIBUTES 0x8B89
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- #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
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- #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
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- #define GL_CURRENT_PROGRAM 0x8B8D
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- #define GL_NEVER 0x0200
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- #define GL_LESS 0x0201
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- #define GL_EQUAL 0x0202
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- #define GL_LEQUAL 0x0203
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- #define GL_GREATER 0x0204
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- #define GL_NOTEQUAL 0x0205
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- #define GL_GEQUAL 0x0206
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- #define GL_ALWAYS 0x0207
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- #define GL_KEEP 0x1E00
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- #define GL_REPLACE 0x1E01
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- #define GL_INCR 0x1E02
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- #define GL_DECR 0x1E03
232
- #define GL_INVERT 0x150A
233
- #define GL_INCR_WRAP 0x8507
234
- #define GL_DECR_WRAP 0x8508
235
- #define GL_VENDOR 0x1F00
236
- #define GL_RENDERER 0x1F01
237
- #define GL_VERSION 0x1F02
238
- #define GL_EXTENSIONS 0x1F03
239
- #define GL_NEAREST 0x2600
240
- #define GL_LINEAR 0x2601
241
- #define GL_NEAREST_MIPMAP_NEAREST 0x2700
242
- #define GL_LINEAR_MIPMAP_NEAREST 0x2701
243
- #define GL_NEAREST_MIPMAP_LINEAR 0x2702
244
- #define GL_LINEAR_MIPMAP_LINEAR 0x2703
245
- #define GL_TEXTURE_MAG_FILTER 0x2800
246
- #define GL_TEXTURE_MIN_FILTER 0x2801
247
- #define GL_TEXTURE_WRAP_S 0x2802
248
- #define GL_TEXTURE_WRAP_T 0x2803
249
- #define GL_TEXTURE 0x1702
250
- #define GL_TEXTURE_CUBE_MAP 0x8513
251
- #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
252
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
253
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
254
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
255
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
256
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
257
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
258
- #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
259
- #define GL_TEXTURE0 0x84C0
260
- #define GL_TEXTURE1 0x84C1
261
- #define GL_TEXTURE2 0x84C2
262
- #define GL_TEXTURE3 0x84C3
263
- #define GL_TEXTURE4 0x84C4
264
- #define GL_TEXTURE5 0x84C5
265
- #define GL_TEXTURE6 0x84C6
266
- #define GL_TEXTURE7 0x84C7
267
- #define GL_TEXTURE8 0x84C8
268
- #define GL_TEXTURE9 0x84C9
269
- #define GL_TEXTURE10 0x84CA
270
- #define GL_TEXTURE11 0x84CB
271
- #define GL_TEXTURE12 0x84CC
272
- #define GL_TEXTURE13 0x84CD
273
- #define GL_TEXTURE14 0x84CE
274
- #define GL_TEXTURE15 0x84CF
275
- #define GL_TEXTURE16 0x84D0
276
- #define GL_TEXTURE17 0x84D1
277
- #define GL_TEXTURE18 0x84D2
278
- #define GL_TEXTURE19 0x84D3
279
- #define GL_TEXTURE20 0x84D4
280
- #define GL_TEXTURE21 0x84D5
281
- #define GL_TEXTURE22 0x84D6
282
- #define GL_TEXTURE23 0x84D7
283
- #define GL_TEXTURE24 0x84D8
284
- #define GL_TEXTURE25 0x84D9
285
- #define GL_TEXTURE26 0x84DA
286
- #define GL_TEXTURE27 0x84DB
287
- #define GL_TEXTURE28 0x84DC
288
- #define GL_TEXTURE29 0x84DD
289
- #define GL_TEXTURE30 0x84DE
290
- #define GL_TEXTURE31 0x84DF
291
- #define GL_ACTIVE_TEXTURE 0x84E0
292
- #define GL_REPEAT 0x2901
293
- #define GL_CLAMP_TO_EDGE 0x812F
294
- #define GL_MIRRORED_REPEAT 0x8370
295
- #define GL_FLOAT_VEC2 0x8B50
296
- #define GL_FLOAT_VEC3 0x8B51
297
- #define GL_FLOAT_VEC4 0x8B52
298
- #define GL_INT_VEC2 0x8B53
299
- #define GL_INT_VEC3 0x8B54
300
- #define GL_INT_VEC4 0x8B55
301
- #define GL_BOOL 0x8B56
302
- #define GL_BOOL_VEC2 0x8B57
303
- #define GL_BOOL_VEC3 0x8B58
304
- #define GL_BOOL_VEC4 0x8B59
305
- #define GL_FLOAT_MAT2 0x8B5A
306
- #define GL_FLOAT_MAT3 0x8B5B
307
- #define GL_FLOAT_MAT4 0x8B5C
308
- #define GL_SAMPLER_2D 0x8B5E
309
- #define GL_SAMPLER_CUBE 0x8B60
310
- #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
311
- #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
312
- #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
313
- #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
314
- #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
315
- #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
316
- #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
317
- #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
318
- #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
319
- #define GL_COMPILE_STATUS 0x8B81
320
- #define GL_INFO_LOG_LENGTH 0x8B84
321
- #define GL_SHADER_SOURCE_LENGTH 0x8B88
322
- #define GL_SHADER_COMPILER 0x8DFA
323
- #define GL_SHADER_BINARY_FORMATS 0x8DF8
324
- #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
325
- #define GL_LOW_FLOAT 0x8DF0
326
- #define GL_MEDIUM_FLOAT 0x8DF1
327
- #define GL_HIGH_FLOAT 0x8DF2
328
- #define GL_LOW_INT 0x8DF3
329
- #define GL_MEDIUM_INT 0x8DF4
330
- #define GL_HIGH_INT 0x8DF5
331
- #define GL_FRAMEBUFFER 0x8D40
332
- #define GL_RENDERBUFFER 0x8D41
333
- #define GL_RGBA4 0x8056
334
- #define GL_RGB5_A1 0x8057
335
- #define GL_RGB565 0x8D62
336
- #define GL_DEPTH_COMPONENT16 0x81A5
337
- #define GL_STENCIL_INDEX8 0x8D48
338
- #define GL_RENDERBUFFER_WIDTH 0x8D42
339
- #define GL_RENDERBUFFER_HEIGHT 0x8D43
340
- #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
341
- #define GL_RENDERBUFFER_RED_SIZE 0x8D50
342
- #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
343
- #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
344
- #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
345
- #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
346
- #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
347
- #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
348
- #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
349
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
350
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
351
- #define GL_COLOR_ATTACHMENT0 0x8CE0
352
- #define GL_DEPTH_ATTACHMENT 0x8D00
353
- #define GL_STENCIL_ATTACHMENT 0x8D20
354
- #define GL_NONE 0
355
- #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
356
- #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
357
- #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
358
- #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
359
- #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
360
- #define GL_FRAMEBUFFER_BINDING 0x8CA6
361
- #define GL_RENDERBUFFER_BINDING 0x8CA7
362
- #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
363
- #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
364
- typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
365
- typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
366
- typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
367
- typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
368
- typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
369
- typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
370
- typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
371
- typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
372
- typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
373
- typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
374
- typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
375
- typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
376
- typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
377
- typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
378
- typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
379
- typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
380
- typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
381
- typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
382
- typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
383
- typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
384
- typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
385
- typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
386
- typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
387
- typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
388
- typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
389
- typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
390
- typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
391
- typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
392
- typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
393
- typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
394
- typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
395
- typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
396
- typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
397
- typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
398
- typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
399
- typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
400
- typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
401
- typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
402
- typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
403
- typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
404
- typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
405
- typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
406
- typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
407
- typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
408
- typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
409
- typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
410
- typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
411
- typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
412
- typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
413
- typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
414
- typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
415
- typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
416
- typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
417
- typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
418
- typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
419
- typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
420
- typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
421
- typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
422
- typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
423
- typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
424
- typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
425
- typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
426
- typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
427
- typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
428
- typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
429
- typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
430
- typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
431
- typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
432
- typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
433
- typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
434
- typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
435
- typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
436
- typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
437
- typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
438
- typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
439
- typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
440
- typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
441
- typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
442
- typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
443
- typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
444
- typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
445
- typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
446
- typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
447
- typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
448
- typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
449
- typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
450
- typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
451
- typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
452
- typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
453
- typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
454
- typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
455
- typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
456
- typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
457
- typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
458
- typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
459
- typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
460
- typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
461
- typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
462
- typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
463
- typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
464
- typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
465
- typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
466
- typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
467
- typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
468
- typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
469
- typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
470
- typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
471
- typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
472
- typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
473
- typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
474
- typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
475
- typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
476
- typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
477
- typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
478
- typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
479
- typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
480
- typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
481
- typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
482
- typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
483
- typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
484
- typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
485
- typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
486
- typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
487
- typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
488
- typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
489
- typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
490
- typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
491
- typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
492
- typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
493
- typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
494
- typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
495
- typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
496
- typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
497
- typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
498
- typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
499
- typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
500
- typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
501
- typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
502
- typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
503
- typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
504
- typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
505
- typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
506
- #if GL_GLES_PROTOTYPES
507
- GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
508
- GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
509
- GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
510
- GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
511
- GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
512
- GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
513
- GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
514
- GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
515
- GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
516
- GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
517
- GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
518
- GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
519
- GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
520
- GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
521
- GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
522
- GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
523
- GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
524
- GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
525
- GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
526
- GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
527
- GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
528
- GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
529
- GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
530
- GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
531
- GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
532
- GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
533
- GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
534
- GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
535
- GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
536
- GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
537
- GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
538
- GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
539
- GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
540
- GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
541
- GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
542
- GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
543
- GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
544
- GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
545
- GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
546
- GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
547
- GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
548
- GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
549
- GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
550
- GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
551
- GL_APICALL void GL_APIENTRY glFinish (void);
552
- GL_APICALL void GL_APIENTRY glFlush (void);
553
- GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
554
- GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
555
- GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
556
- GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
557
- GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
558
- GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
559
- GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
560
- GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
561
- GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
562
- GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
563
- GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
564
- GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
565
- GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
566
- GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
567
- GL_APICALL GLenum GL_APIENTRY glGetError (void);
568
- GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
569
- GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
570
- GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
571
- GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
572
- GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
573
- GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
574
- GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
575
- GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
576
- GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
577
- GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
578
- GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
579
- GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
580
- GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
581
- GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
582
- GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
583
- GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
584
- GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
585
- GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
586
- GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
587
- GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
588
- GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
589
- GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
590
- GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
591
- GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
592
- GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
593
- GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
594
- GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
595
- GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
596
- GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
597
- GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
598
- GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
599
- GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
600
- GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
601
- GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
602
- GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
603
- GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
604
- GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
605
- GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
606
- GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
607
- GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
608
- GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
609
- GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
610
- GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
611
- GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
612
- GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
613
- GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
614
- GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
615
- GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
616
- GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
617
- GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
618
- GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
619
- GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
620
- GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
621
- GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
622
- GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
623
- GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
624
- GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
625
- GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
626
- GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
627
- GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
628
- GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
629
- GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
630
- GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
631
- GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
632
- GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
633
- GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
634
- GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
635
- GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
636
- GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
637
- GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
638
- GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
639
- GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
640
- GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
641
- GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
642
- GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
643
- GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
644
- GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
645
- GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
646
- GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
647
- GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
648
- GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
649
- #endif
650
- #endif /* GL_ES_VERSION_2_0 */
651
-
652
- #ifdef __cplusplus
653
- }
654
- #endif
655
-
656
- #endif
1
+ #ifndef __gles2_gl2_h_
2
+ #define __gles2_gl2_h_ 1
3
+
4
+ #ifdef __cplusplus
5
+ extern "C" {
6
+ #endif
7
+
8
+ /*
9
+ ** Copyright 2013-2020 The Khronos Group Inc.
10
+ ** SPDX-License-Identifier: MIT
11
+ **
12
+ ** This header is generated from the Khronos OpenGL / OpenGL ES XML
13
+ ** API Registry. The current version of the Registry, generator scripts
14
+ ** used to make the header, and the header can be found at
15
+ ** https://github.com/KhronosGroup/OpenGL-Registry
16
+ */
17
+
18
+ /*#include <GLES2/gl2platform.h>*/
19
+
20
+ #ifndef GL_APIENTRYP
21
+ #define GL_APIENTRYP GL_APIENTRY*
22
+ #endif
23
+
24
+ #ifndef GL_GLES_PROTOTYPES
25
+ #define GL_GLES_PROTOTYPES 1
26
+ #endif
27
+
28
+ /* Generated on date 20220530 */
29
+
30
+ /* Generated C header for:
31
+ * API: gles2
32
+ * Profile: common
33
+ * Versions considered: 2\.[0-9]
34
+ * Versions emitted: .*
35
+ * Default extensions included: None
36
+ * Additional extensions included: _nomatch_^
37
+ * Extensions removed: _nomatch_^
38
+ */
39
+
40
+ #ifndef GL_ES_VERSION_2_0
41
+ #define GL_ES_VERSION_2_0 1
42
+ /*#include <KHR/khrplatform.h>*/
43
+ typedef khronos_int8_t GLbyte;
44
+ typedef khronos_float_t GLclampf;
45
+ typedef khronos_int32_t GLfixed;
46
+ typedef khronos_int16_t GLshort;
47
+ typedef khronos_uint16_t GLushort;
48
+ typedef void GLvoid;
49
+ typedef struct __GLsync *GLsync;
50
+ typedef khronos_int64_t GLint64;
51
+ typedef khronos_uint64_t GLuint64;
52
+ typedef unsigned int GLenum;
53
+ typedef unsigned int GLuint;
54
+ typedef char GLchar;
55
+ typedef khronos_float_t GLfloat;
56
+ typedef khronos_ssize_t GLsizeiptr;
57
+ typedef khronos_intptr_t GLintptr;
58
+ typedef unsigned int GLbitfield;
59
+ typedef int GLint;
60
+ typedef unsigned char GLboolean;
61
+ typedef int GLsizei;
62
+ typedef khronos_uint8_t GLubyte;
63
+ #define GL_DEPTH_BUFFER_BIT 0x00000100
64
+ #define GL_STENCIL_BUFFER_BIT 0x00000400
65
+ #define GL_COLOR_BUFFER_BIT 0x00004000
66
+ #define GL_FALSE 0
67
+ #define GL_TRUE 1
68
+ #define GL_POINTS 0x0000
69
+ #define GL_LINES 0x0001
70
+ #define GL_LINE_LOOP 0x0002
71
+ #define GL_LINE_STRIP 0x0003
72
+ #define GL_TRIANGLES 0x0004
73
+ #define GL_TRIANGLE_STRIP 0x0005
74
+ #define GL_TRIANGLE_FAN 0x0006
75
+ #define GL_ZERO 0
76
+ #define GL_ONE 1
77
+ #define GL_SRC_COLOR 0x0300
78
+ #define GL_ONE_MINUS_SRC_COLOR 0x0301
79
+ #define GL_SRC_ALPHA 0x0302
80
+ #define GL_ONE_MINUS_SRC_ALPHA 0x0303
81
+ #define GL_DST_ALPHA 0x0304
82
+ #define GL_ONE_MINUS_DST_ALPHA 0x0305
83
+ #define GL_DST_COLOR 0x0306
84
+ #define GL_ONE_MINUS_DST_COLOR 0x0307
85
+ #define GL_SRC_ALPHA_SATURATE 0x0308
86
+ #define GL_FUNC_ADD 0x8006
87
+ #define GL_BLEND_EQUATION 0x8009
88
+ #define GL_BLEND_EQUATION_RGB 0x8009
89
+ #define GL_BLEND_EQUATION_ALPHA 0x883D
90
+ #define GL_FUNC_SUBTRACT 0x800A
91
+ #define GL_FUNC_REVERSE_SUBTRACT 0x800B
92
+ #define GL_BLEND_DST_RGB 0x80C8
93
+ #define GL_BLEND_SRC_RGB 0x80C9
94
+ #define GL_BLEND_DST_ALPHA 0x80CA
95
+ #define GL_BLEND_SRC_ALPHA 0x80CB
96
+ #define GL_CONSTANT_COLOR 0x8001
97
+ #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
98
+ #define GL_CONSTANT_ALPHA 0x8003
99
+ #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
100
+ #define GL_BLEND_COLOR 0x8005
101
+ #define GL_ARRAY_BUFFER 0x8892
102
+ #define GL_ELEMENT_ARRAY_BUFFER 0x8893
103
+ #define GL_ARRAY_BUFFER_BINDING 0x8894
104
+ #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
105
+ #define GL_STREAM_DRAW 0x88E0
106
+ #define GL_STATIC_DRAW 0x88E4
107
+ #define GL_DYNAMIC_DRAW 0x88E8
108
+ #define GL_BUFFER_SIZE 0x8764
109
+ #define GL_BUFFER_USAGE 0x8765
110
+ #define GL_CURRENT_VERTEX_ATTRIB 0x8626
111
+ #define GL_FRONT 0x0404
112
+ #define GL_BACK 0x0405
113
+ #define GL_FRONT_AND_BACK 0x0408
114
+ #define GL_TEXTURE_2D 0x0DE1
115
+ #define GL_CULL_FACE 0x0B44
116
+ #define GL_BLEND 0x0BE2
117
+ #define GL_DITHER 0x0BD0
118
+ #define GL_STENCIL_TEST 0x0B90
119
+ #define GL_DEPTH_TEST 0x0B71
120
+ #define GL_SCISSOR_TEST 0x0C11
121
+ #define GL_POLYGON_OFFSET_FILL 0x8037
122
+ #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
123
+ #define GL_SAMPLE_COVERAGE 0x80A0
124
+ #define GL_NO_ERROR 0
125
+ #define GL_INVALID_ENUM 0x0500
126
+ #define GL_INVALID_VALUE 0x0501
127
+ #define GL_INVALID_OPERATION 0x0502
128
+ #define GL_OUT_OF_MEMORY 0x0505
129
+ #define GL_CW 0x0900
130
+ #define GL_CCW 0x0901
131
+ #define GL_LINE_WIDTH 0x0B21
132
+ #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
133
+ #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
134
+ #define GL_CULL_FACE_MODE 0x0B45
135
+ #define GL_FRONT_FACE 0x0B46
136
+ #define GL_DEPTH_RANGE 0x0B70
137
+ #define GL_DEPTH_WRITEMASK 0x0B72
138
+ #define GL_DEPTH_CLEAR_VALUE 0x0B73
139
+ #define GL_DEPTH_FUNC 0x0B74
140
+ #define GL_STENCIL_CLEAR_VALUE 0x0B91
141
+ #define GL_STENCIL_FUNC 0x0B92
142
+ #define GL_STENCIL_FAIL 0x0B94
143
+ #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
144
+ #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
145
+ #define GL_STENCIL_REF 0x0B97
146
+ #define GL_STENCIL_VALUE_MASK 0x0B93
147
+ #define GL_STENCIL_WRITEMASK 0x0B98
148
+ #define GL_STENCIL_BACK_FUNC 0x8800
149
+ #define GL_STENCIL_BACK_FAIL 0x8801
150
+ #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
151
+ #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
152
+ #define GL_STENCIL_BACK_REF 0x8CA3
153
+ #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
154
+ #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
155
+ #define GL_VIEWPORT 0x0BA2
156
+ #define GL_SCISSOR_BOX 0x0C10
157
+ #define GL_COLOR_CLEAR_VALUE 0x0C22
158
+ #define GL_COLOR_WRITEMASK 0x0C23
159
+ #define GL_UNPACK_ALIGNMENT 0x0CF5
160
+ #define GL_PACK_ALIGNMENT 0x0D05
161
+ #define GL_MAX_TEXTURE_SIZE 0x0D33
162
+ #define GL_MAX_VIEWPORT_DIMS 0x0D3A
163
+ #define GL_SUBPIXEL_BITS 0x0D50
164
+ #define GL_RED_BITS 0x0D52
165
+ #define GL_GREEN_BITS 0x0D53
166
+ #define GL_BLUE_BITS 0x0D54
167
+ #define GL_ALPHA_BITS 0x0D55
168
+ #define GL_DEPTH_BITS 0x0D56
169
+ #define GL_STENCIL_BITS 0x0D57
170
+ #define GL_POLYGON_OFFSET_UNITS 0x2A00
171
+ #define GL_POLYGON_OFFSET_FACTOR 0x8038
172
+ #define GL_TEXTURE_BINDING_2D 0x8069
173
+ #define GL_SAMPLE_BUFFERS 0x80A8
174
+ #define GL_SAMPLES 0x80A9
175
+ #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
176
+ #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
177
+ #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
178
+ #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
179
+ #define GL_DONT_CARE 0x1100
180
+ #define GL_FASTEST 0x1101
181
+ #define GL_NICEST 0x1102
182
+ #define GL_GENERATE_MIPMAP_HINT 0x8192
183
+ #define GL_BYTE 0x1400
184
+ #define GL_UNSIGNED_BYTE 0x1401
185
+ #define GL_SHORT 0x1402
186
+ #define GL_UNSIGNED_SHORT 0x1403
187
+ #define GL_INT 0x1404
188
+ #define GL_UNSIGNED_INT 0x1405
189
+ #define GL_FLOAT 0x1406
190
+ #define GL_FIXED 0x140C
191
+ #define GL_DEPTH_COMPONENT 0x1902
192
+ #define GL_ALPHA 0x1906
193
+ #define GL_RGB 0x1907
194
+ #define GL_RGBA 0x1908
195
+ #define GL_LUMINANCE 0x1909
196
+ #define GL_LUMINANCE_ALPHA 0x190A
197
+ #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
198
+ #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
199
+ #define GL_UNSIGNED_SHORT_5_6_5 0x8363
200
+ #define GL_FRAGMENT_SHADER 0x8B30
201
+ #define GL_VERTEX_SHADER 0x8B31
202
+ #define GL_MAX_VERTEX_ATTRIBS 0x8869
203
+ #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
204
+ #define GL_MAX_VARYING_VECTORS 0x8DFC
205
+ #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
206
+ #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
207
+ #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
208
+ #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
209
+ #define GL_SHADER_TYPE 0x8B4F
210
+ #define GL_DELETE_STATUS 0x8B80
211
+ #define GL_LINK_STATUS 0x8B82
212
+ #define GL_VALIDATE_STATUS 0x8B83
213
+ #define GL_ATTACHED_SHADERS 0x8B85
214
+ #define GL_ACTIVE_UNIFORMS 0x8B86
215
+ #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
216
+ #define GL_ACTIVE_ATTRIBUTES 0x8B89
217
+ #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
218
+ #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
219
+ #define GL_CURRENT_PROGRAM 0x8B8D
220
+ #define GL_NEVER 0x0200
221
+ #define GL_LESS 0x0201
222
+ #define GL_EQUAL 0x0202
223
+ #define GL_LEQUAL 0x0203
224
+ #define GL_GREATER 0x0204
225
+ #define GL_NOTEQUAL 0x0205
226
+ #define GL_GEQUAL 0x0206
227
+ #define GL_ALWAYS 0x0207
228
+ #define GL_KEEP 0x1E00
229
+ #define GL_REPLACE 0x1E01
230
+ #define GL_INCR 0x1E02
231
+ #define GL_DECR 0x1E03
232
+ #define GL_INVERT 0x150A
233
+ #define GL_INCR_WRAP 0x8507
234
+ #define GL_DECR_WRAP 0x8508
235
+ #define GL_VENDOR 0x1F00
236
+ #define GL_RENDERER 0x1F01
237
+ #define GL_VERSION 0x1F02
238
+ #define GL_EXTENSIONS 0x1F03
239
+ #define GL_NEAREST 0x2600
240
+ #define GL_LINEAR 0x2601
241
+ #define GL_NEAREST_MIPMAP_NEAREST 0x2700
242
+ #define GL_LINEAR_MIPMAP_NEAREST 0x2701
243
+ #define GL_NEAREST_MIPMAP_LINEAR 0x2702
244
+ #define GL_LINEAR_MIPMAP_LINEAR 0x2703
245
+ #define GL_TEXTURE_MAG_FILTER 0x2800
246
+ #define GL_TEXTURE_MIN_FILTER 0x2801
247
+ #define GL_TEXTURE_WRAP_S 0x2802
248
+ #define GL_TEXTURE_WRAP_T 0x2803
249
+ #define GL_TEXTURE 0x1702
250
+ #define GL_TEXTURE_CUBE_MAP 0x8513
251
+ #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
252
+ #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
253
+ #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
254
+ #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
255
+ #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
256
+ #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
257
+ #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
258
+ #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
259
+ #define GL_TEXTURE0 0x84C0
260
+ #define GL_TEXTURE1 0x84C1
261
+ #define GL_TEXTURE2 0x84C2
262
+ #define GL_TEXTURE3 0x84C3
263
+ #define GL_TEXTURE4 0x84C4
264
+ #define GL_TEXTURE5 0x84C5
265
+ #define GL_TEXTURE6 0x84C6
266
+ #define GL_TEXTURE7 0x84C7
267
+ #define GL_TEXTURE8 0x84C8
268
+ #define GL_TEXTURE9 0x84C9
269
+ #define GL_TEXTURE10 0x84CA
270
+ #define GL_TEXTURE11 0x84CB
271
+ #define GL_TEXTURE12 0x84CC
272
+ #define GL_TEXTURE13 0x84CD
273
+ #define GL_TEXTURE14 0x84CE
274
+ #define GL_TEXTURE15 0x84CF
275
+ #define GL_TEXTURE16 0x84D0
276
+ #define GL_TEXTURE17 0x84D1
277
+ #define GL_TEXTURE18 0x84D2
278
+ #define GL_TEXTURE19 0x84D3
279
+ #define GL_TEXTURE20 0x84D4
280
+ #define GL_TEXTURE21 0x84D5
281
+ #define GL_TEXTURE22 0x84D6
282
+ #define GL_TEXTURE23 0x84D7
283
+ #define GL_TEXTURE24 0x84D8
284
+ #define GL_TEXTURE25 0x84D9
285
+ #define GL_TEXTURE26 0x84DA
286
+ #define GL_TEXTURE27 0x84DB
287
+ #define GL_TEXTURE28 0x84DC
288
+ #define GL_TEXTURE29 0x84DD
289
+ #define GL_TEXTURE30 0x84DE
290
+ #define GL_TEXTURE31 0x84DF
291
+ #define GL_ACTIVE_TEXTURE 0x84E0
292
+ #define GL_REPEAT 0x2901
293
+ #define GL_CLAMP_TO_EDGE 0x812F
294
+ #define GL_MIRRORED_REPEAT 0x8370
295
+ #define GL_FLOAT_VEC2 0x8B50
296
+ #define GL_FLOAT_VEC3 0x8B51
297
+ #define GL_FLOAT_VEC4 0x8B52
298
+ #define GL_INT_VEC2 0x8B53
299
+ #define GL_INT_VEC3 0x8B54
300
+ #define GL_INT_VEC4 0x8B55
301
+ #define GL_BOOL 0x8B56
302
+ #define GL_BOOL_VEC2 0x8B57
303
+ #define GL_BOOL_VEC3 0x8B58
304
+ #define GL_BOOL_VEC4 0x8B59
305
+ #define GL_FLOAT_MAT2 0x8B5A
306
+ #define GL_FLOAT_MAT3 0x8B5B
307
+ #define GL_FLOAT_MAT4 0x8B5C
308
+ #define GL_SAMPLER_2D 0x8B5E
309
+ #define GL_SAMPLER_CUBE 0x8B60
310
+ #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
311
+ #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
312
+ #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
313
+ #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
314
+ #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
315
+ #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
316
+ #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
317
+ #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
318
+ #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
319
+ #define GL_COMPILE_STATUS 0x8B81
320
+ #define GL_INFO_LOG_LENGTH 0x8B84
321
+ #define GL_SHADER_SOURCE_LENGTH 0x8B88
322
+ #define GL_SHADER_COMPILER 0x8DFA
323
+ #define GL_SHADER_BINARY_FORMATS 0x8DF8
324
+ #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
325
+ #define GL_LOW_FLOAT 0x8DF0
326
+ #define GL_MEDIUM_FLOAT 0x8DF1
327
+ #define GL_HIGH_FLOAT 0x8DF2
328
+ #define GL_LOW_INT 0x8DF3
329
+ #define GL_MEDIUM_INT 0x8DF4
330
+ #define GL_HIGH_INT 0x8DF5
331
+ #define GL_FRAMEBUFFER 0x8D40
332
+ #define GL_RENDERBUFFER 0x8D41
333
+ #define GL_RGBA4 0x8056
334
+ #define GL_RGB5_A1 0x8057
335
+ #define GL_RGB565 0x8D62
336
+ #define GL_DEPTH_COMPONENT16 0x81A5
337
+ #define GL_STENCIL_INDEX8 0x8D48
338
+ #define GL_RENDERBUFFER_WIDTH 0x8D42
339
+ #define GL_RENDERBUFFER_HEIGHT 0x8D43
340
+ #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
341
+ #define GL_RENDERBUFFER_RED_SIZE 0x8D50
342
+ #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
343
+ #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
344
+ #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
345
+ #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
346
+ #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
347
+ #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
348
+ #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
349
+ #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
350
+ #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
351
+ #define GL_COLOR_ATTACHMENT0 0x8CE0
352
+ #define GL_DEPTH_ATTACHMENT 0x8D00
353
+ #define GL_STENCIL_ATTACHMENT 0x8D20
354
+ #define GL_NONE 0
355
+ #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
356
+ #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
357
+ #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
358
+ #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
359
+ #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
360
+ #define GL_FRAMEBUFFER_BINDING 0x8CA6
361
+ #define GL_RENDERBUFFER_BINDING 0x8CA7
362
+ #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
363
+ #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
364
+ typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
365
+ typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
366
+ typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
367
+ typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
368
+ typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
369
+ typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
370
+ typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
371
+ typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
372
+ typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
373
+ typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
374
+ typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
375
+ typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
376
+ typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
377
+ typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
378
+ typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
379
+ typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
380
+ typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
381
+ typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
382
+ typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
383
+ typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
384
+ typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
385
+ typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
386
+ typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
387
+ typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
388
+ typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
389
+ typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
390
+ typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
391
+ typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
392
+ typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
393
+ typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
394
+ typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
395
+ typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
396
+ typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
397
+ typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
398
+ typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
399
+ typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
400
+ typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
401
+ typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
402
+ typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
403
+ typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
404
+ typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
405
+ typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
406
+ typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
407
+ typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
408
+ typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
409
+ typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
410
+ typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
411
+ typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
412
+ typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
413
+ typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
414
+ typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
415
+ typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
416
+ typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
417
+ typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
418
+ typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
419
+ typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
420
+ typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
421
+ typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
422
+ typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
423
+ typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
424
+ typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
425
+ typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
426
+ typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
427
+ typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
428
+ typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
429
+ typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
430
+ typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
431
+ typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
432
+ typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
433
+ typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
434
+ typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
435
+ typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
436
+ typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
437
+ typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
438
+ typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
439
+ typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
440
+ typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
441
+ typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
442
+ typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
443
+ typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
444
+ typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
445
+ typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
446
+ typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
447
+ typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
448
+ typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
449
+ typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
450
+ typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
451
+ typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
452
+ typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
453
+ typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
454
+ typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
455
+ typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
456
+ typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
457
+ typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
458
+ typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
459
+ typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
460
+ typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
461
+ typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
462
+ typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
463
+ typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
464
+ typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
465
+ typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
466
+ typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
467
+ typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
468
+ typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
469
+ typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
470
+ typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
471
+ typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
472
+ typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
473
+ typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
474
+ typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
475
+ typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
476
+ typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
477
+ typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
478
+ typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
479
+ typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
480
+ typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
481
+ typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
482
+ typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
483
+ typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
484
+ typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
485
+ typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
486
+ typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
487
+ typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
488
+ typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
489
+ typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
490
+ typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
491
+ typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
492
+ typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
493
+ typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
494
+ typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
495
+ typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
496
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
497
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
498
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
499
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
500
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
501
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
502
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
503
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
504
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
505
+ typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
506
+ #if GL_GLES_PROTOTYPES
507
+ GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
508
+ GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
509
+ GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
510
+ GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
511
+ GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
512
+ GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
513
+ GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
514
+ GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
515
+ GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
516
+ GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
517
+ GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
518
+ GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
519
+ GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
520
+ GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
521
+ GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
522
+ GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
523
+ GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
524
+ GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
525
+ GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
526
+ GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
527
+ GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
528
+ GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
529
+ GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
530
+ GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
531
+ GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
532
+ GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
533
+ GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
534
+ GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
535
+ GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
536
+ GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
537
+ GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
538
+ GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
539
+ GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
540
+ GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
541
+ GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
542
+ GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
543
+ GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
544
+ GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
545
+ GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
546
+ GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
547
+ GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
548
+ GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
549
+ GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
550
+ GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
551
+ GL_APICALL void GL_APIENTRY glFinish (void);
552
+ GL_APICALL void GL_APIENTRY glFlush (void);
553
+ GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
554
+ GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
555
+ GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
556
+ GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
557
+ GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
558
+ GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
559
+ GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
560
+ GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
561
+ GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
562
+ GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
563
+ GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
564
+ GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
565
+ GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
566
+ GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
567
+ GL_APICALL GLenum GL_APIENTRY glGetError (void);
568
+ GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
569
+ GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
570
+ GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
571
+ GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
572
+ GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
573
+ GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
574
+ GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
575
+ GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
576
+ GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
577
+ GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
578
+ GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
579
+ GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
580
+ GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
581
+ GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
582
+ GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
583
+ GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
584
+ GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
585
+ GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
586
+ GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
587
+ GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
588
+ GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
589
+ GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
590
+ GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
591
+ GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
592
+ GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
593
+ GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
594
+ GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
595
+ GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
596
+ GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
597
+ GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
598
+ GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
599
+ GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
600
+ GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
601
+ GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
602
+ GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
603
+ GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
604
+ GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
605
+ GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
606
+ GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
607
+ GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
608
+ GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
609
+ GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
610
+ GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
611
+ GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
612
+ GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
613
+ GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
614
+ GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
615
+ GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
616
+ GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
617
+ GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
618
+ GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
619
+ GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
620
+ GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
621
+ GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
622
+ GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
623
+ GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
624
+ GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
625
+ GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
626
+ GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
627
+ GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
628
+ GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
629
+ GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
630
+ GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
631
+ GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
632
+ GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
633
+ GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
634
+ GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
635
+ GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
636
+ GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
637
+ GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
638
+ GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
639
+ GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
640
+ GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
641
+ GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
642
+ GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
643
+ GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
644
+ GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
645
+ GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
646
+ GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
647
+ GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
648
+ GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
649
+ #endif
650
+ #endif /* GL_ES_VERSION_2_0 */
651
+
652
+ #ifdef __cplusplus
653
+ }
654
+ #endif
655
+
656
+ #endif