native_audio 0.1.0 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (147) hide show
  1. checksums.yaml +4 -4
  2. data/assets/include/GL/glew.h +26427 -26427
  3. data/assets/include/GLES2/gl2.h +656 -656
  4. data/assets/include/GLES2/gl2ext.h +3949 -3949
  5. data/assets/include/GLES2/gl2ext_angle.h +701 -701
  6. data/assets/include/GLES2/gl2platform.h +27 -27
  7. data/assets/include/GLES3/gl3.h +1192 -1192
  8. data/assets/include/GLES3/gl31.h +1507 -1507
  9. data/assets/include/GLES3/gl32.h +1808 -1808
  10. data/assets/include/GLES3/gl3platform.h +27 -27
  11. data/assets/include/KHR/khrplatform.h +290 -290
  12. data/assets/include/SDL2/SDL.h +233 -233
  13. data/assets/include/SDL2/SDL_assert.h +326 -326
  14. data/assets/include/SDL2/SDL_atomic.h +415 -415
  15. data/assets/include/SDL2/SDL_audio.h +1500 -1500
  16. data/assets/include/SDL2/SDL_bits.h +126 -126
  17. data/assets/include/SDL2/SDL_blendmode.h +198 -198
  18. data/assets/include/SDL2/SDL_clipboard.h +141 -141
  19. data/assets/include/SDL2/SDL_config.h +61 -61
  20. data/assets/include/SDL2/SDL_config_android.h +194 -194
  21. data/assets/include/SDL2/SDL_config_emscripten.h +218 -218
  22. data/assets/include/SDL2/SDL_config_iphoneos.h +217 -217
  23. data/assets/include/SDL2/SDL_config_macosx.h +277 -277
  24. data/assets/include/SDL2/SDL_config_minimal.h +95 -95
  25. data/assets/include/SDL2/SDL_config_ngage.h +89 -89
  26. data/assets/include/SDL2/SDL_config_os2.h +207 -207
  27. data/assets/include/SDL2/SDL_config_pandora.h +141 -141
  28. data/assets/include/SDL2/SDL_config_windows.h +331 -331
  29. data/assets/include/SDL2/SDL_config_wingdk.h +253 -253
  30. data/assets/include/SDL2/SDL_config_winrt.h +220 -220
  31. data/assets/include/SDL2/SDL_config_xbox.h +235 -235
  32. data/assets/include/SDL2/SDL_copying.h +20 -20
  33. data/assets/include/SDL2/SDL_cpuinfo.h +594 -594
  34. data/assets/include/SDL2/SDL_egl.h +2352 -2352
  35. data/assets/include/SDL2/SDL_endian.h +348 -348
  36. data/assets/include/SDL2/SDL_error.h +163 -163
  37. data/assets/include/SDL2/SDL_events.h +1166 -1166
  38. data/assets/include/SDL2/SDL_filesystem.h +149 -149
  39. data/assets/include/SDL2/SDL_gamecontroller.h +1074 -1074
  40. data/assets/include/SDL2/SDL_gesture.h +117 -117
  41. data/assets/include/SDL2/SDL_guid.h +100 -100
  42. data/assets/include/SDL2/SDL_haptic.h +1341 -1341
  43. data/assets/include/SDL2/SDL_hidapi.h +451 -451
  44. data/assets/include/SDL2/SDL_hints.h +2569 -2569
  45. data/assets/include/SDL2/SDL_image.h +2173 -2173
  46. data/assets/include/SDL2/SDL_joystick.h +1066 -1066
  47. data/assets/include/SDL2/SDL_keyboard.h +353 -353
  48. data/assets/include/SDL2/SDL_keycode.h +358 -358
  49. data/assets/include/SDL2/SDL_loadso.h +115 -115
  50. data/assets/include/SDL2/SDL_locale.h +103 -103
  51. data/assets/include/SDL2/SDL_log.h +404 -404
  52. data/assets/include/SDL2/SDL_main.h +275 -275
  53. data/assets/include/SDL2/SDL_messagebox.h +193 -193
  54. data/assets/include/SDL2/SDL_metal.h +113 -113
  55. data/assets/include/SDL2/SDL_misc.h +79 -79
  56. data/assets/include/SDL2/SDL_mixer.h +2784 -2784
  57. data/assets/include/SDL2/SDL_mouse.h +465 -465
  58. data/assets/include/SDL2/SDL_mutex.h +471 -471
  59. data/assets/include/SDL2/SDL_name.h +33 -33
  60. data/assets/include/SDL2/SDL_opengl.h +2132 -2132
  61. data/assets/include/SDL2/SDL_opengl_glext.h +13209 -13209
  62. data/assets/include/SDL2/SDL_opengles.h +39 -39
  63. data/assets/include/SDL2/SDL_opengles2.h +52 -52
  64. data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -656
  65. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -4033
  66. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -27
  67. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -311
  68. data/assets/include/SDL2/SDL_pixels.h +644 -644
  69. data/assets/include/SDL2/SDL_platform.h +261 -261
  70. data/assets/include/SDL2/SDL_power.h +88 -88
  71. data/assets/include/SDL2/SDL_quit.h +58 -58
  72. data/assets/include/SDL2/SDL_rect.h +376 -376
  73. data/assets/include/SDL2/SDL_render.h +1919 -1919
  74. data/assets/include/SDL2/SDL_revision.h +6 -6
  75. data/assets/include/SDL2/SDL_rwops.h +841 -841
  76. data/assets/include/SDL2/SDL_scancode.h +438 -438
  77. data/assets/include/SDL2/SDL_sensor.h +322 -322
  78. data/assets/include/SDL2/SDL_shape.h +155 -155
  79. data/assets/include/SDL2/SDL_stdinc.h +830 -830
  80. data/assets/include/SDL2/SDL_surface.h +997 -997
  81. data/assets/include/SDL2/SDL_system.h +623 -623
  82. data/assets/include/SDL2/SDL_syswm.h +386 -386
  83. data/assets/include/SDL2/SDL_test.h +69 -69
  84. data/assets/include/SDL2/SDL_test_assert.h +105 -105
  85. data/assets/include/SDL2/SDL_test_common.h +236 -236
  86. data/assets/include/SDL2/SDL_test_compare.h +69 -69
  87. data/assets/include/SDL2/SDL_test_crc32.h +124 -124
  88. data/assets/include/SDL2/SDL_test_font.h +168 -168
  89. data/assets/include/SDL2/SDL_test_fuzzer.h +386 -386
  90. data/assets/include/SDL2/SDL_test_harness.h +134 -134
  91. data/assets/include/SDL2/SDL_test_images.h +78 -78
  92. data/assets/include/SDL2/SDL_test_log.h +67 -67
  93. data/assets/include/SDL2/SDL_test_md5.h +129 -129
  94. data/assets/include/SDL2/SDL_test_memory.h +63 -63
  95. data/assets/include/SDL2/SDL_test_random.h +115 -115
  96. data/assets/include/SDL2/SDL_thread.h +464 -464
  97. data/assets/include/SDL2/SDL_timer.h +222 -222
  98. data/assets/include/SDL2/SDL_touch.h +150 -150
  99. data/assets/include/SDL2/SDL_ttf.h +2316 -2316
  100. data/assets/include/SDL2/SDL_types.h +29 -29
  101. data/assets/include/SDL2/SDL_version.h +204 -204
  102. data/assets/include/SDL2/SDL_video.h +2150 -2150
  103. data/assets/include/SDL2/SDL_vulkan.h +215 -215
  104. data/assets/include/SDL2/begin_code.h +187 -187
  105. data/assets/include/SDL2/close_code.h +40 -40
  106. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  107. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  108. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  109. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  110. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  111. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  112. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  113. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  114. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  115. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  116. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -1
  117. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  118. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  119. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  120. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  122. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  123. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  124. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  125. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  126. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  127. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  128. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  129. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  130. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  131. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  132. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -1
  133. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  134. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  135. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  136. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  137. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  138. data/ext/audio.c +80 -80
  139. data/ext/extconf.h +3 -3
  140. data/ext/extconf.rb +173 -177
  141. data/lib/audio.bundle +0 -0
  142. data/lib/audio.so +0 -0
  143. data/lib/native_audio.rb +50 -50
  144. metadata +4 -9
  145. data/ext/Makefile +0 -270
  146. data/ext/audio.o +0 -0
  147. data/ext/mkmf.log +0 -7
@@ -1,115 +1,115 @@
1
- /*
2
- Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
-
5
- This software is provided 'as-is', without any express or implied
6
- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */
21
-
22
- /**
23
- * \file SDL_loadso.h
24
- *
25
- * System dependent library loading routines
26
- *
27
- * Some things to keep in mind:
28
- * \li These functions only work on C function names. Other languages may
29
- * have name mangling and intrinsic language support that varies from
30
- * compiler to compiler.
31
- * \li Make sure you declare your function pointers with the same calling
32
- * convention as the actual library function. Your code will crash
33
- * mysteriously if you do not do this.
34
- * \li Avoid namespace collisions. If you load a symbol from the library,
35
- * it is not defined whether or not it goes into the global symbol
36
- * namespace for the application. If it does and it conflicts with
37
- * symbols in your code or other shared libraries, you will not get
38
- * the results you expect. :)
39
- */
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-
41
- #ifndef SDL_loadso_h_
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- #define SDL_loadso_h_
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-
44
- #include "SDL_stdinc.h"
45
- #include "SDL_error.h"
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-
47
- #include "begin_code.h"
48
- /* Set up for C function definitions, even when using C++ */
49
- #ifdef __cplusplus
50
- extern "C" {
51
- #endif
52
-
53
- /**
54
- * Dynamically load a shared object.
55
- *
56
- * \param sofile a system-dependent name of the object file
57
- * \returns an opaque pointer to the object handle or NULL if there was an
58
- * error; call SDL_GetError() for more information.
59
- *
60
- * \since This function is available since SDL 2.0.0.
61
- *
62
- * \sa SDL_LoadFunction
63
- * \sa SDL_UnloadObject
64
- */
65
- extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile);
66
-
67
- /**
68
- * Look up the address of the named function in a shared object.
69
- *
70
- * This function pointer is no longer valid after calling SDL_UnloadObject().
71
- *
72
- * This function can only look up C function names. Other languages may have
73
- * name mangling and intrinsic language support that varies from compiler to
74
- * compiler.
75
- *
76
- * Make sure you declare your function pointers with the same calling
77
- * convention as the actual library function. Your code will crash
78
- * mysteriously if you do not do this.
79
- *
80
- * If the requested function doesn't exist, NULL is returned.
81
- *
82
- * \param handle a valid shared object handle returned by SDL_LoadObject()
83
- * \param name the name of the function to look up
84
- * \returns a pointer to the function or NULL if there was an error; call
85
- * SDL_GetError() for more information.
86
- *
87
- * \since This function is available since SDL 2.0.0.
88
- *
89
- * \sa SDL_LoadObject
90
- * \sa SDL_UnloadObject
91
- */
92
- extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle,
93
- const char *name);
94
-
95
- /**
96
- * Unload a shared object from memory.
97
- *
98
- * \param handle a valid shared object handle returned by SDL_LoadObject()
99
- *
100
- * \since This function is available since SDL 2.0.0.
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- *
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- * \sa SDL_LoadFunction
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- * \sa SDL_LoadObject
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- */
105
- extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
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-
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- /* Ends C function definitions when using C++ */
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- #ifdef __cplusplus
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- }
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- #endif
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- #include "close_code.h"
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-
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- #endif /* SDL_loadso_h_ */
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-
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- /* vi: set ts=4 sw=4 expandtab: */
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_loadso.h
24
+ *
25
+ * System dependent library loading routines
26
+ *
27
+ * Some things to keep in mind:
28
+ * \li These functions only work on C function names. Other languages may
29
+ * have name mangling and intrinsic language support that varies from
30
+ * compiler to compiler.
31
+ * \li Make sure you declare your function pointers with the same calling
32
+ * convention as the actual library function. Your code will crash
33
+ * mysteriously if you do not do this.
34
+ * \li Avoid namespace collisions. If you load a symbol from the library,
35
+ * it is not defined whether or not it goes into the global symbol
36
+ * namespace for the application. If it does and it conflicts with
37
+ * symbols in your code or other shared libraries, you will not get
38
+ * the results you expect. :)
39
+ */
40
+
41
+ #ifndef SDL_loadso_h_
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+ #define SDL_loadso_h_
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+
44
+ #include "SDL_stdinc.h"
45
+ #include "SDL_error.h"
46
+
47
+ #include "begin_code.h"
48
+ /* Set up for C function definitions, even when using C++ */
49
+ #ifdef __cplusplus
50
+ extern "C" {
51
+ #endif
52
+
53
+ /**
54
+ * Dynamically load a shared object.
55
+ *
56
+ * \param sofile a system-dependent name of the object file
57
+ * \returns an opaque pointer to the object handle or NULL if there was an
58
+ * error; call SDL_GetError() for more information.
59
+ *
60
+ * \since This function is available since SDL 2.0.0.
61
+ *
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+ * \sa SDL_LoadFunction
63
+ * \sa SDL_UnloadObject
64
+ */
65
+ extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile);
66
+
67
+ /**
68
+ * Look up the address of the named function in a shared object.
69
+ *
70
+ * This function pointer is no longer valid after calling SDL_UnloadObject().
71
+ *
72
+ * This function can only look up C function names. Other languages may have
73
+ * name mangling and intrinsic language support that varies from compiler to
74
+ * compiler.
75
+ *
76
+ * Make sure you declare your function pointers with the same calling
77
+ * convention as the actual library function. Your code will crash
78
+ * mysteriously if you do not do this.
79
+ *
80
+ * If the requested function doesn't exist, NULL is returned.
81
+ *
82
+ * \param handle a valid shared object handle returned by SDL_LoadObject()
83
+ * \param name the name of the function to look up
84
+ * \returns a pointer to the function or NULL if there was an error; call
85
+ * SDL_GetError() for more information.
86
+ *
87
+ * \since This function is available since SDL 2.0.0.
88
+ *
89
+ * \sa SDL_LoadObject
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+ * \sa SDL_UnloadObject
91
+ */
92
+ extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle,
93
+ const char *name);
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+
95
+ /**
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+ * Unload a shared object from memory.
97
+ *
98
+ * \param handle a valid shared object handle returned by SDL_LoadObject()
99
+ *
100
+ * \since This function is available since SDL 2.0.0.
101
+ *
102
+ * \sa SDL_LoadFunction
103
+ * \sa SDL_LoadObject
104
+ */
105
+ extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
106
+
107
+ /* Ends C function definitions when using C++ */
108
+ #ifdef __cplusplus
109
+ }
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+ #endif
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+ #include "close_code.h"
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+
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+ #endif /* SDL_loadso_h_ */
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+
115
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -1,103 +1,103 @@
1
- /*
2
- Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
-
5
- This software is provided 'as-is', without any express or implied
6
- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */
21
-
22
- /**
23
- * \file SDL_locale.h
24
- *
25
- * Include file for SDL locale services
26
- */
27
-
28
- #ifndef _SDL_locale_h
29
- #define _SDL_locale_h
30
-
31
- #include "SDL_stdinc.h"
32
- #include "SDL_error.h"
33
-
34
- #include "begin_code.h"
35
- /* Set up for C function definitions, even when using C++ */
36
- #ifdef __cplusplus
37
- /* *INDENT-OFF* */
38
- extern "C" {
39
- /* *INDENT-ON* */
40
- #endif
41
-
42
-
43
- typedef struct SDL_Locale
44
- {
45
- const char *language; /**< A language name, like "en" for English. */
46
- const char *country; /**< A country, like "US" for America. Can be NULL. */
47
- } SDL_Locale;
48
-
49
- /**
50
- * Report the user's preferred locale.
51
- *
52
- * This returns an array of SDL_Locale structs, the final item zeroed out.
53
- * When the caller is done with this array, it should call SDL_free() on the
54
- * returned value; all the memory involved is allocated in a single block, so
55
- * a single SDL_free() will suffice.
56
- *
57
- * Returned language strings are in the format xx, where 'xx' is an ISO-639
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- * language specifier (such as "en" for English, "de" for German, etc).
59
- * Country strings are in the format YY, where "YY" is an ISO-3166 country
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- * code (such as "US" for the United States, "CA" for Canada, etc). Country
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- * might be NULL if there's no specific guidance on them (so you might get {
62
- * "en", "US" } for American English, but { "en", NULL } means "English
63
- * language, generically"). Language strings are never NULL, except to
64
- * terminate the array.
65
- *
66
- * Please note that not all of these strings are 2 characters; some are three
67
- * or more.
68
- *
69
- * The returned list of locales are in the order of the user's preference. For
70
- * example, a German citizen that is fluent in US English and knows enough
71
- * Japanese to navigate around Tokyo might have a list like: { "de", "en_US",
72
- * "jp", NULL }. Someone from England might prefer British English (where
73
- * "color" is spelled "colour", etc), but will settle for anything like it: {
74
- * "en_GB", "en", NULL }.
75
- *
76
- * This function returns NULL on error, including when the platform does not
77
- * supply this information at all.
78
- *
79
- * This might be a "slow" call that has to query the operating system. It's
80
- * best to ask for this once and save the results. However, this list can
81
- * change, usually because the user has changed a system preference outside of
82
- * your program; SDL will send an SDL_LOCALECHANGED event in this case, if
83
- * possible, and you can call this function again to get an updated copy of
84
- * preferred locales.
85
- *
86
- * \return array of locales, terminated with a locale with a NULL language
87
- * field. Will return NULL on error.
88
- *
89
- * \since This function is available since SDL 2.0.14.
90
- */
91
- extern DECLSPEC SDL_Locale * SDLCALL SDL_GetPreferredLocales(void);
92
-
93
- /* Ends C function definitions when using C++ */
94
- #ifdef __cplusplus
95
- /* *INDENT-OFF* */
96
- }
97
- /* *INDENT-ON* */
98
- #endif
99
- #include "close_code.h"
100
-
101
- #endif /* _SDL_locale_h */
102
-
103
- /* vi: set ts=4 sw=4 expandtab: */
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_locale.h
24
+ *
25
+ * Include file for SDL locale services
26
+ */
27
+
28
+ #ifndef _SDL_locale_h
29
+ #define _SDL_locale_h
30
+
31
+ #include "SDL_stdinc.h"
32
+ #include "SDL_error.h"
33
+
34
+ #include "begin_code.h"
35
+ /* Set up for C function definitions, even when using C++ */
36
+ #ifdef __cplusplus
37
+ /* *INDENT-OFF* */
38
+ extern "C" {
39
+ /* *INDENT-ON* */
40
+ #endif
41
+
42
+
43
+ typedef struct SDL_Locale
44
+ {
45
+ const char *language; /**< A language name, like "en" for English. */
46
+ const char *country; /**< A country, like "US" for America. Can be NULL. */
47
+ } SDL_Locale;
48
+
49
+ /**
50
+ * Report the user's preferred locale.
51
+ *
52
+ * This returns an array of SDL_Locale structs, the final item zeroed out.
53
+ * When the caller is done with this array, it should call SDL_free() on the
54
+ * returned value; all the memory involved is allocated in a single block, so
55
+ * a single SDL_free() will suffice.
56
+ *
57
+ * Returned language strings are in the format xx, where 'xx' is an ISO-639
58
+ * language specifier (such as "en" for English, "de" for German, etc).
59
+ * Country strings are in the format YY, where "YY" is an ISO-3166 country
60
+ * code (such as "US" for the United States, "CA" for Canada, etc). Country
61
+ * might be NULL if there's no specific guidance on them (so you might get {
62
+ * "en", "US" } for American English, but { "en", NULL } means "English
63
+ * language, generically"). Language strings are never NULL, except to
64
+ * terminate the array.
65
+ *
66
+ * Please note that not all of these strings are 2 characters; some are three
67
+ * or more.
68
+ *
69
+ * The returned list of locales are in the order of the user's preference. For
70
+ * example, a German citizen that is fluent in US English and knows enough
71
+ * Japanese to navigate around Tokyo might have a list like: { "de", "en_US",
72
+ * "jp", NULL }. Someone from England might prefer British English (where
73
+ * "color" is spelled "colour", etc), but will settle for anything like it: {
74
+ * "en_GB", "en", NULL }.
75
+ *
76
+ * This function returns NULL on error, including when the platform does not
77
+ * supply this information at all.
78
+ *
79
+ * This might be a "slow" call that has to query the operating system. It's
80
+ * best to ask for this once and save the results. However, this list can
81
+ * change, usually because the user has changed a system preference outside of
82
+ * your program; SDL will send an SDL_LOCALECHANGED event in this case, if
83
+ * possible, and you can call this function again to get an updated copy of
84
+ * preferred locales.
85
+ *
86
+ * \return array of locales, terminated with a locale with a NULL language
87
+ * field. Will return NULL on error.
88
+ *
89
+ * \since This function is available since SDL 2.0.14.
90
+ */
91
+ extern DECLSPEC SDL_Locale * SDLCALL SDL_GetPreferredLocales(void);
92
+
93
+ /* Ends C function definitions when using C++ */
94
+ #ifdef __cplusplus
95
+ /* *INDENT-OFF* */
96
+ }
97
+ /* *INDENT-ON* */
98
+ #endif
99
+ #include "close_code.h"
100
+
101
+ #endif /* _SDL_locale_h */
102
+
103
+ /* vi: set ts=4 sw=4 expandtab: */