native_audio 0.1.0 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (147) hide show
  1. checksums.yaml +4 -4
  2. data/assets/include/GL/glew.h +26427 -26427
  3. data/assets/include/GLES2/gl2.h +656 -656
  4. data/assets/include/GLES2/gl2ext.h +3949 -3949
  5. data/assets/include/GLES2/gl2ext_angle.h +701 -701
  6. data/assets/include/GLES2/gl2platform.h +27 -27
  7. data/assets/include/GLES3/gl3.h +1192 -1192
  8. data/assets/include/GLES3/gl31.h +1507 -1507
  9. data/assets/include/GLES3/gl32.h +1808 -1808
  10. data/assets/include/GLES3/gl3platform.h +27 -27
  11. data/assets/include/KHR/khrplatform.h +290 -290
  12. data/assets/include/SDL2/SDL.h +233 -233
  13. data/assets/include/SDL2/SDL_assert.h +326 -326
  14. data/assets/include/SDL2/SDL_atomic.h +415 -415
  15. data/assets/include/SDL2/SDL_audio.h +1500 -1500
  16. data/assets/include/SDL2/SDL_bits.h +126 -126
  17. data/assets/include/SDL2/SDL_blendmode.h +198 -198
  18. data/assets/include/SDL2/SDL_clipboard.h +141 -141
  19. data/assets/include/SDL2/SDL_config.h +61 -61
  20. data/assets/include/SDL2/SDL_config_android.h +194 -194
  21. data/assets/include/SDL2/SDL_config_emscripten.h +218 -218
  22. data/assets/include/SDL2/SDL_config_iphoneos.h +217 -217
  23. data/assets/include/SDL2/SDL_config_macosx.h +277 -277
  24. data/assets/include/SDL2/SDL_config_minimal.h +95 -95
  25. data/assets/include/SDL2/SDL_config_ngage.h +89 -89
  26. data/assets/include/SDL2/SDL_config_os2.h +207 -207
  27. data/assets/include/SDL2/SDL_config_pandora.h +141 -141
  28. data/assets/include/SDL2/SDL_config_windows.h +331 -331
  29. data/assets/include/SDL2/SDL_config_wingdk.h +253 -253
  30. data/assets/include/SDL2/SDL_config_winrt.h +220 -220
  31. data/assets/include/SDL2/SDL_config_xbox.h +235 -235
  32. data/assets/include/SDL2/SDL_copying.h +20 -20
  33. data/assets/include/SDL2/SDL_cpuinfo.h +594 -594
  34. data/assets/include/SDL2/SDL_egl.h +2352 -2352
  35. data/assets/include/SDL2/SDL_endian.h +348 -348
  36. data/assets/include/SDL2/SDL_error.h +163 -163
  37. data/assets/include/SDL2/SDL_events.h +1166 -1166
  38. data/assets/include/SDL2/SDL_filesystem.h +149 -149
  39. data/assets/include/SDL2/SDL_gamecontroller.h +1074 -1074
  40. data/assets/include/SDL2/SDL_gesture.h +117 -117
  41. data/assets/include/SDL2/SDL_guid.h +100 -100
  42. data/assets/include/SDL2/SDL_haptic.h +1341 -1341
  43. data/assets/include/SDL2/SDL_hidapi.h +451 -451
  44. data/assets/include/SDL2/SDL_hints.h +2569 -2569
  45. data/assets/include/SDL2/SDL_image.h +2173 -2173
  46. data/assets/include/SDL2/SDL_joystick.h +1066 -1066
  47. data/assets/include/SDL2/SDL_keyboard.h +353 -353
  48. data/assets/include/SDL2/SDL_keycode.h +358 -358
  49. data/assets/include/SDL2/SDL_loadso.h +115 -115
  50. data/assets/include/SDL2/SDL_locale.h +103 -103
  51. data/assets/include/SDL2/SDL_log.h +404 -404
  52. data/assets/include/SDL2/SDL_main.h +275 -275
  53. data/assets/include/SDL2/SDL_messagebox.h +193 -193
  54. data/assets/include/SDL2/SDL_metal.h +113 -113
  55. data/assets/include/SDL2/SDL_misc.h +79 -79
  56. data/assets/include/SDL2/SDL_mixer.h +2784 -2784
  57. data/assets/include/SDL2/SDL_mouse.h +465 -465
  58. data/assets/include/SDL2/SDL_mutex.h +471 -471
  59. data/assets/include/SDL2/SDL_name.h +33 -33
  60. data/assets/include/SDL2/SDL_opengl.h +2132 -2132
  61. data/assets/include/SDL2/SDL_opengl_glext.h +13209 -13209
  62. data/assets/include/SDL2/SDL_opengles.h +39 -39
  63. data/assets/include/SDL2/SDL_opengles2.h +52 -52
  64. data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -656
  65. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -4033
  66. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -27
  67. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -311
  68. data/assets/include/SDL2/SDL_pixels.h +644 -644
  69. data/assets/include/SDL2/SDL_platform.h +261 -261
  70. data/assets/include/SDL2/SDL_power.h +88 -88
  71. data/assets/include/SDL2/SDL_quit.h +58 -58
  72. data/assets/include/SDL2/SDL_rect.h +376 -376
  73. data/assets/include/SDL2/SDL_render.h +1919 -1919
  74. data/assets/include/SDL2/SDL_revision.h +6 -6
  75. data/assets/include/SDL2/SDL_rwops.h +841 -841
  76. data/assets/include/SDL2/SDL_scancode.h +438 -438
  77. data/assets/include/SDL2/SDL_sensor.h +322 -322
  78. data/assets/include/SDL2/SDL_shape.h +155 -155
  79. data/assets/include/SDL2/SDL_stdinc.h +830 -830
  80. data/assets/include/SDL2/SDL_surface.h +997 -997
  81. data/assets/include/SDL2/SDL_system.h +623 -623
  82. data/assets/include/SDL2/SDL_syswm.h +386 -386
  83. data/assets/include/SDL2/SDL_test.h +69 -69
  84. data/assets/include/SDL2/SDL_test_assert.h +105 -105
  85. data/assets/include/SDL2/SDL_test_common.h +236 -236
  86. data/assets/include/SDL2/SDL_test_compare.h +69 -69
  87. data/assets/include/SDL2/SDL_test_crc32.h +124 -124
  88. data/assets/include/SDL2/SDL_test_font.h +168 -168
  89. data/assets/include/SDL2/SDL_test_fuzzer.h +386 -386
  90. data/assets/include/SDL2/SDL_test_harness.h +134 -134
  91. data/assets/include/SDL2/SDL_test_images.h +78 -78
  92. data/assets/include/SDL2/SDL_test_log.h +67 -67
  93. data/assets/include/SDL2/SDL_test_md5.h +129 -129
  94. data/assets/include/SDL2/SDL_test_memory.h +63 -63
  95. data/assets/include/SDL2/SDL_test_random.h +115 -115
  96. data/assets/include/SDL2/SDL_thread.h +464 -464
  97. data/assets/include/SDL2/SDL_timer.h +222 -222
  98. data/assets/include/SDL2/SDL_touch.h +150 -150
  99. data/assets/include/SDL2/SDL_ttf.h +2316 -2316
  100. data/assets/include/SDL2/SDL_types.h +29 -29
  101. data/assets/include/SDL2/SDL_version.h +204 -204
  102. data/assets/include/SDL2/SDL_video.h +2150 -2150
  103. data/assets/include/SDL2/SDL_vulkan.h +215 -215
  104. data/assets/include/SDL2/begin_code.h +187 -187
  105. data/assets/include/SDL2/close_code.h +40 -40
  106. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  107. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  108. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  109. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  110. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  111. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  112. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  113. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  114. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  115. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  116. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -1
  117. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  118. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  119. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  120. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  122. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  123. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  124. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  125. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  126. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  127. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  128. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  129. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  130. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  131. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  132. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -1
  133. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  134. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  135. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  136. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  137. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  138. data/ext/audio.c +80 -80
  139. data/ext/extconf.h +3 -3
  140. data/ext/extconf.rb +173 -177
  141. data/lib/audio.bundle +0 -0
  142. data/lib/audio.so +0 -0
  143. data/lib/native_audio.rb +50 -50
  144. metadata +4 -9
  145. data/ext/Makefile +0 -270
  146. data/ext/audio.o +0 -0
  147. data/ext/mkmf.log +0 -7
@@ -1,326 +1,326 @@
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- /*
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- Simple DirectMedia Layer
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- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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-
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- This software is provided 'as-is', without any express or implied
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- warranty. In no event will the authors be held liable for any damages
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- arising from the use of this software.
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-
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- Permission is granted to anyone to use this software for any purpose,
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- including commercial applications, and to alter it and redistribute it
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- freely, subject to the following restrictions:
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-
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- 1. The origin of this software must not be misrepresented; you must not
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- claim that you wrote the original software. If you use this software
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- in a product, an acknowledgment in the product documentation would be
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- appreciated but is not required.
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- 2. Altered source versions must be plainly marked as such, and must not be
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- misrepresented as being the original software.
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- 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- #ifndef SDL_assert_h_
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- #define SDL_assert_h_
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-
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- #include "SDL_stdinc.h"
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-
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- #include "begin_code.h"
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- /* Set up for C function definitions, even when using C++ */
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- #ifdef __cplusplus
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- extern "C" {
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- #endif
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-
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- #ifndef SDL_ASSERT_LEVEL
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- #ifdef SDL_DEFAULT_ASSERT_LEVEL
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- #define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL
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- #elif defined(_DEBUG) || defined(DEBUG) || \
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- (defined(__GNUC__) && !defined(__OPTIMIZE__))
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- #define SDL_ASSERT_LEVEL 2
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- #else
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- #define SDL_ASSERT_LEVEL 1
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- #endif
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- #endif /* SDL_ASSERT_LEVEL */
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-
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- /*
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- These are macros and not first class functions so that the debugger breaks
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- on the assertion line and not in some random guts of SDL, and so each
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- assert can have unique static variables associated with it.
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- */
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-
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- #if defined(_MSC_VER)
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- /* Don't include intrin.h here because it contains C++ code */
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- extern void __cdecl __debugbreak(void);
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- #define SDL_TriggerBreakpoint() __debugbreak()
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- #elif _SDL_HAS_BUILTIN(__builtin_debugtrap)
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- #define SDL_TriggerBreakpoint() __builtin_debugtrap()
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- #elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) )
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- #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
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- #elif ( defined(__APPLE__) && (defined(__arm64__) || defined(__aarch64__)) ) /* this might work on other ARM targets, but this is a known quantity... */
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- #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" )
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- #elif defined(__APPLE__) && defined(__arm__)
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- #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "bkpt #22\n\t" )
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- #elif defined(__386__) && defined(__WATCOMC__)
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- #define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
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- #elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)
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- #include <signal.h>
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- #define SDL_TriggerBreakpoint() raise(SIGTRAP)
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- #else
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- /* How do we trigger breakpoints on this platform? */
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- #define SDL_TriggerBreakpoint()
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- #endif
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-
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- #if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
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- # define SDL_FUNCTION __func__
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- #elif ((defined(__GNUC__) && (__GNUC__ >= 2)) || defined(_MSC_VER) || defined (__WATCOMC__))
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- # define SDL_FUNCTION __FUNCTION__
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- #else
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- # define SDL_FUNCTION "???"
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- #endif
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- #define SDL_FILE __FILE__
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- #define SDL_LINE __LINE__
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-
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- /*
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- sizeof (x) makes the compiler still parse the expression even without
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- assertions enabled, so the code is always checked at compile time, but
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- doesn't actually generate code for it, so there are no side effects or
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- expensive checks at run time, just the constant size of what x WOULD be,
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- which presumably gets optimized out as unused.
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- This also solves the problem of...
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-
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- int somevalue = blah();
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- SDL_assert(somevalue == 1);
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-
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- ...which would cause compiles to complain that somevalue is unused if we
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- disable assertions.
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- */
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-
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- /* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking
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- this condition isn't constant. And looks like an owl's face! */
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- #ifdef _MSC_VER /* stupid /W4 warnings. */
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- #define SDL_NULL_WHILE_LOOP_CONDITION (0,0)
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- #else
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- #define SDL_NULL_WHILE_LOOP_CONDITION (0)
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- #endif
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-
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- #define SDL_disabled_assert(condition) \
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- do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION)
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-
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- typedef enum
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- {
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- SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */
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- SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */
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- SDL_ASSERTION_ABORT, /**< Terminate the program. */
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- SDL_ASSERTION_IGNORE, /**< Ignore the assert. */
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- SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */
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- } SDL_AssertState;
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-
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- typedef struct SDL_AssertData
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- {
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- int always_ignore;
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- unsigned int trigger_count;
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- const char *condition;
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- const char *filename;
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- int linenum;
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- const char *function;
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- const struct SDL_AssertData *next;
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- } SDL_AssertData;
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-
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- #if (SDL_ASSERT_LEVEL > 0)
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-
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- /* Never call this directly. Use the SDL_assert* macros. */
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- extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *,
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- const char *,
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- const char *, int)
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- #if defined(__clang__)
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- #if __has_feature(attribute_analyzer_noreturn)
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- /* this tells Clang's static analysis that we're a custom assert function,
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- and that the analyzer should assume the condition was always true past this
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- SDL_assert test. */
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- __attribute__((analyzer_noreturn))
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- #endif
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- #endif
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- ;
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-
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- /* the do {} while(0) avoids dangling else problems:
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- if (x) SDL_assert(y); else blah();
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- ... without the do/while, the "else" could attach to this macro's "if".
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- We try to handle just the minimum we need here in a macro...the loop,
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- the static vars, and break points. The heavy lifting is handled in
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- SDL_ReportAssertion(), in SDL_assert.c.
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- */
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- #define SDL_enabled_assert(condition) \
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- do { \
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- while ( !(condition) ) { \
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- static struct SDL_AssertData sdl_assert_data = { \
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- 0, 0, #condition, 0, 0, 0, 0 \
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- }; \
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- const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \
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- if (sdl_assert_state == SDL_ASSERTION_RETRY) { \
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- continue; /* go again. */ \
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- } else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \
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- SDL_TriggerBreakpoint(); \
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- } \
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- break; /* not retrying. */ \
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- } \
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- } while (SDL_NULL_WHILE_LOOP_CONDITION)
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-
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- #endif /* enabled assertions support code */
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-
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- /* Enable various levels of assertions. */
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- #if SDL_ASSERT_LEVEL == 0 /* assertions disabled */
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- # define SDL_assert(condition) SDL_disabled_assert(condition)
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- # define SDL_assert_release(condition) SDL_disabled_assert(condition)
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- # define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
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- #elif SDL_ASSERT_LEVEL == 1 /* release settings. */
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- # define SDL_assert(condition) SDL_disabled_assert(condition)
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- # define SDL_assert_release(condition) SDL_enabled_assert(condition)
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- # define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
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- #elif SDL_ASSERT_LEVEL == 2 /* normal settings. */
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- # define SDL_assert(condition) SDL_enabled_assert(condition)
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- # define SDL_assert_release(condition) SDL_enabled_assert(condition)
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- # define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
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- #elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */
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- # define SDL_assert(condition) SDL_enabled_assert(condition)
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- # define SDL_assert_release(condition) SDL_enabled_assert(condition)
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- # define SDL_assert_paranoid(condition) SDL_enabled_assert(condition)
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- #else
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- # error Unknown assertion level.
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- #endif
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-
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- /* this assertion is never disabled at any level. */
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- #define SDL_assert_always(condition) SDL_enabled_assert(condition)
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-
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-
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- /**
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- * A callback that fires when an SDL assertion fails.
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- *
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- * \param data a pointer to the SDL_AssertData structure corresponding to the
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- * current assertion
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- * \param userdata what was passed as `userdata` to SDL_SetAssertionHandler()
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- * \returns an SDL_AssertState value indicating how to handle the failure.
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- */
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- typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
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- const SDL_AssertData* data, void* userdata);
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-
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- /**
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- * Set an application-defined assertion handler.
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- *
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- * This function allows an application to show its own assertion UI and/or
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- * force the response to an assertion failure. If the application doesn't
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- * provide this, SDL will try to do the right thing, popping up a
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- * system-specific GUI dialog, and probably minimizing any fullscreen windows.
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- *
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- * This callback may fire from any thread, but it runs wrapped in a mutex, so
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- * it will only fire from one thread at a time.
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- *
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- * This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
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- *
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- * \param handler the SDL_AssertionHandler function to call when an assertion
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- * fails or NULL for the default handler
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- * \param userdata a pointer that is passed to `handler`
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- *
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- * \since This function is available since SDL 2.0.0.
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- *
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- * \sa SDL_GetAssertionHandler
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- */
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- extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
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- SDL_AssertionHandler handler,
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- void *userdata);
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-
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- /**
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- * Get the default assertion handler.
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- *
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- * This returns the function pointer that is called by default when an
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- * assertion is triggered. This is an internal function provided by SDL, that
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- * is used for assertions when SDL_SetAssertionHandler() hasn't been used to
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- * provide a different function.
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- *
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- * \returns the default SDL_AssertionHandler that is called when an assert
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- * triggers.
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- *
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- * \since This function is available since SDL 2.0.2.
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- *
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- * \sa SDL_GetAssertionHandler
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- */
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- extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
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-
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- /**
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- * Get the current assertion handler.
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- *
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- * This returns the function pointer that is called when an assertion is
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- * triggered. This is either the value last passed to
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- * SDL_SetAssertionHandler(), or if no application-specified function is set,
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- * is equivalent to calling SDL_GetDefaultAssertionHandler().
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- *
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- * The parameter `puserdata` is a pointer to a void*, which will store the
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- * "userdata" pointer that was passed to SDL_SetAssertionHandler(). This value
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- * will always be NULL for the default handler. If you don't care about this
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- * data, it is safe to pass a NULL pointer to this function to ignore it.
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- *
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- * \param puserdata pointer which is filled with the "userdata" pointer that
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- * was passed to SDL_SetAssertionHandler()
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- * \returns the SDL_AssertionHandler that is called when an assert triggers.
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- *
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- * \since This function is available since SDL 2.0.2.
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- *
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- * \sa SDL_SetAssertionHandler
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- */
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- extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
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-
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- /**
271
- * Get a list of all assertion failures.
272
- *
273
- * This function gets all assertions triggered since the last call to
274
- * SDL_ResetAssertionReport(), or the start of the program.
275
- *
276
- * The proper way to examine this data looks something like this:
277
- *
278
- * ```c
279
- * const SDL_AssertData *item = SDL_GetAssertionReport();
280
- * while (item) {
281
- * printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n",
282
- * item->condition, item->function, item->filename,
283
- * item->linenum, item->trigger_count,
284
- * item->always_ignore ? "yes" : "no");
285
- * item = item->next;
286
- * }
287
- * ```
288
- *
289
- * \returns a list of all failed assertions or NULL if the list is empty. This
290
- * memory should not be modified or freed by the application.
291
- *
292
- * \since This function is available since SDL 2.0.0.
293
- *
294
- * \sa SDL_ResetAssertionReport
295
- */
296
- extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
297
-
298
- /**
299
- * Clear the list of all assertion failures.
300
- *
301
- * This function will clear the list of all assertions triggered up to that
302
- * point. Immediately following this call, SDL_GetAssertionReport will return
303
- * no items. In addition, any previously-triggered assertions will be reset to
304
- * a trigger_count of zero, and their always_ignore state will be false.
305
- *
306
- * \since This function is available since SDL 2.0.0.
307
- *
308
- * \sa SDL_GetAssertionReport
309
- */
310
- extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
311
-
312
-
313
- /* these had wrong naming conventions until 2.0.4. Please update your app! */
314
- #define SDL_assert_state SDL_AssertState
315
- #define SDL_assert_data SDL_AssertData
316
-
317
-
318
- /* Ends C function definitions when using C++ */
319
- #ifdef __cplusplus
320
- }
321
- #endif
322
- #include "close_code.h"
323
-
324
- #endif /* SDL_assert_h_ */
325
-
326
- /* vi: set ts=4 sw=4 expandtab: */
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ #ifndef SDL_assert_h_
23
+ #define SDL_assert_h_
24
+
25
+ #include "SDL_stdinc.h"
26
+
27
+ #include "begin_code.h"
28
+ /* Set up for C function definitions, even when using C++ */
29
+ #ifdef __cplusplus
30
+ extern "C" {
31
+ #endif
32
+
33
+ #ifndef SDL_ASSERT_LEVEL
34
+ #ifdef SDL_DEFAULT_ASSERT_LEVEL
35
+ #define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL
36
+ #elif defined(_DEBUG) || defined(DEBUG) || \
37
+ (defined(__GNUC__) && !defined(__OPTIMIZE__))
38
+ #define SDL_ASSERT_LEVEL 2
39
+ #else
40
+ #define SDL_ASSERT_LEVEL 1
41
+ #endif
42
+ #endif /* SDL_ASSERT_LEVEL */
43
+
44
+ /*
45
+ These are macros and not first class functions so that the debugger breaks
46
+ on the assertion line and not in some random guts of SDL, and so each
47
+ assert can have unique static variables associated with it.
48
+ */
49
+
50
+ #if defined(_MSC_VER)
51
+ /* Don't include intrin.h here because it contains C++ code */
52
+ extern void __cdecl __debugbreak(void);
53
+ #define SDL_TriggerBreakpoint() __debugbreak()
54
+ #elif _SDL_HAS_BUILTIN(__builtin_debugtrap)
55
+ #define SDL_TriggerBreakpoint() __builtin_debugtrap()
56
+ #elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) )
57
+ #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
58
+ #elif ( defined(__APPLE__) && (defined(__arm64__) || defined(__aarch64__)) ) /* this might work on other ARM targets, but this is a known quantity... */
59
+ #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" )
60
+ #elif defined(__APPLE__) && defined(__arm__)
61
+ #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "bkpt #22\n\t" )
62
+ #elif defined(__386__) && defined(__WATCOMC__)
63
+ #define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
64
+ #elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)
65
+ #include <signal.h>
66
+ #define SDL_TriggerBreakpoint() raise(SIGTRAP)
67
+ #else
68
+ /* How do we trigger breakpoints on this platform? */
69
+ #define SDL_TriggerBreakpoint()
70
+ #endif
71
+
72
+ #if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
73
+ # define SDL_FUNCTION __func__
74
+ #elif ((defined(__GNUC__) && (__GNUC__ >= 2)) || defined(_MSC_VER) || defined (__WATCOMC__))
75
+ # define SDL_FUNCTION __FUNCTION__
76
+ #else
77
+ # define SDL_FUNCTION "???"
78
+ #endif
79
+ #define SDL_FILE __FILE__
80
+ #define SDL_LINE __LINE__
81
+
82
+ /*
83
+ sizeof (x) makes the compiler still parse the expression even without
84
+ assertions enabled, so the code is always checked at compile time, but
85
+ doesn't actually generate code for it, so there are no side effects or
86
+ expensive checks at run time, just the constant size of what x WOULD be,
87
+ which presumably gets optimized out as unused.
88
+ This also solves the problem of...
89
+
90
+ int somevalue = blah();
91
+ SDL_assert(somevalue == 1);
92
+
93
+ ...which would cause compiles to complain that somevalue is unused if we
94
+ disable assertions.
95
+ */
96
+
97
+ /* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking
98
+ this condition isn't constant. And looks like an owl's face! */
99
+ #ifdef _MSC_VER /* stupid /W4 warnings. */
100
+ #define SDL_NULL_WHILE_LOOP_CONDITION (0,0)
101
+ #else
102
+ #define SDL_NULL_WHILE_LOOP_CONDITION (0)
103
+ #endif
104
+
105
+ #define SDL_disabled_assert(condition) \
106
+ do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION)
107
+
108
+ typedef enum
109
+ {
110
+ SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */
111
+ SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */
112
+ SDL_ASSERTION_ABORT, /**< Terminate the program. */
113
+ SDL_ASSERTION_IGNORE, /**< Ignore the assert. */
114
+ SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */
115
+ } SDL_AssertState;
116
+
117
+ typedef struct SDL_AssertData
118
+ {
119
+ int always_ignore;
120
+ unsigned int trigger_count;
121
+ const char *condition;
122
+ const char *filename;
123
+ int linenum;
124
+ const char *function;
125
+ const struct SDL_AssertData *next;
126
+ } SDL_AssertData;
127
+
128
+ #if (SDL_ASSERT_LEVEL > 0)
129
+
130
+ /* Never call this directly. Use the SDL_assert* macros. */
131
+ extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *,
132
+ const char *,
133
+ const char *, int)
134
+ #if defined(__clang__)
135
+ #if __has_feature(attribute_analyzer_noreturn)
136
+ /* this tells Clang's static analysis that we're a custom assert function,
137
+ and that the analyzer should assume the condition was always true past this
138
+ SDL_assert test. */
139
+ __attribute__((analyzer_noreturn))
140
+ #endif
141
+ #endif
142
+ ;
143
+
144
+ /* the do {} while(0) avoids dangling else problems:
145
+ if (x) SDL_assert(y); else blah();
146
+ ... without the do/while, the "else" could attach to this macro's "if".
147
+ We try to handle just the minimum we need here in a macro...the loop,
148
+ the static vars, and break points. The heavy lifting is handled in
149
+ SDL_ReportAssertion(), in SDL_assert.c.
150
+ */
151
+ #define SDL_enabled_assert(condition) \
152
+ do { \
153
+ while ( !(condition) ) { \
154
+ static struct SDL_AssertData sdl_assert_data = { \
155
+ 0, 0, #condition, 0, 0, 0, 0 \
156
+ }; \
157
+ const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \
158
+ if (sdl_assert_state == SDL_ASSERTION_RETRY) { \
159
+ continue; /* go again. */ \
160
+ } else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \
161
+ SDL_TriggerBreakpoint(); \
162
+ } \
163
+ break; /* not retrying. */ \
164
+ } \
165
+ } while (SDL_NULL_WHILE_LOOP_CONDITION)
166
+
167
+ #endif /* enabled assertions support code */
168
+
169
+ /* Enable various levels of assertions. */
170
+ #if SDL_ASSERT_LEVEL == 0 /* assertions disabled */
171
+ # define SDL_assert(condition) SDL_disabled_assert(condition)
172
+ # define SDL_assert_release(condition) SDL_disabled_assert(condition)
173
+ # define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
174
+ #elif SDL_ASSERT_LEVEL == 1 /* release settings. */
175
+ # define SDL_assert(condition) SDL_disabled_assert(condition)
176
+ # define SDL_assert_release(condition) SDL_enabled_assert(condition)
177
+ # define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
178
+ #elif SDL_ASSERT_LEVEL == 2 /* normal settings. */
179
+ # define SDL_assert(condition) SDL_enabled_assert(condition)
180
+ # define SDL_assert_release(condition) SDL_enabled_assert(condition)
181
+ # define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
182
+ #elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */
183
+ # define SDL_assert(condition) SDL_enabled_assert(condition)
184
+ # define SDL_assert_release(condition) SDL_enabled_assert(condition)
185
+ # define SDL_assert_paranoid(condition) SDL_enabled_assert(condition)
186
+ #else
187
+ # error Unknown assertion level.
188
+ #endif
189
+
190
+ /* this assertion is never disabled at any level. */
191
+ #define SDL_assert_always(condition) SDL_enabled_assert(condition)
192
+
193
+
194
+ /**
195
+ * A callback that fires when an SDL assertion fails.
196
+ *
197
+ * \param data a pointer to the SDL_AssertData structure corresponding to the
198
+ * current assertion
199
+ * \param userdata what was passed as `userdata` to SDL_SetAssertionHandler()
200
+ * \returns an SDL_AssertState value indicating how to handle the failure.
201
+ */
202
+ typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
203
+ const SDL_AssertData* data, void* userdata);
204
+
205
+ /**
206
+ * Set an application-defined assertion handler.
207
+ *
208
+ * This function allows an application to show its own assertion UI and/or
209
+ * force the response to an assertion failure. If the application doesn't
210
+ * provide this, SDL will try to do the right thing, popping up a
211
+ * system-specific GUI dialog, and probably minimizing any fullscreen windows.
212
+ *
213
+ * This callback may fire from any thread, but it runs wrapped in a mutex, so
214
+ * it will only fire from one thread at a time.
215
+ *
216
+ * This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
217
+ *
218
+ * \param handler the SDL_AssertionHandler function to call when an assertion
219
+ * fails or NULL for the default handler
220
+ * \param userdata a pointer that is passed to `handler`
221
+ *
222
+ * \since This function is available since SDL 2.0.0.
223
+ *
224
+ * \sa SDL_GetAssertionHandler
225
+ */
226
+ extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
227
+ SDL_AssertionHandler handler,
228
+ void *userdata);
229
+
230
+ /**
231
+ * Get the default assertion handler.
232
+ *
233
+ * This returns the function pointer that is called by default when an
234
+ * assertion is triggered. This is an internal function provided by SDL, that
235
+ * is used for assertions when SDL_SetAssertionHandler() hasn't been used to
236
+ * provide a different function.
237
+ *
238
+ * \returns the default SDL_AssertionHandler that is called when an assert
239
+ * triggers.
240
+ *
241
+ * \since This function is available since SDL 2.0.2.
242
+ *
243
+ * \sa SDL_GetAssertionHandler
244
+ */
245
+ extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
246
+
247
+ /**
248
+ * Get the current assertion handler.
249
+ *
250
+ * This returns the function pointer that is called when an assertion is
251
+ * triggered. This is either the value last passed to
252
+ * SDL_SetAssertionHandler(), or if no application-specified function is set,
253
+ * is equivalent to calling SDL_GetDefaultAssertionHandler().
254
+ *
255
+ * The parameter `puserdata` is a pointer to a void*, which will store the
256
+ * "userdata" pointer that was passed to SDL_SetAssertionHandler(). This value
257
+ * will always be NULL for the default handler. If you don't care about this
258
+ * data, it is safe to pass a NULL pointer to this function to ignore it.
259
+ *
260
+ * \param puserdata pointer which is filled with the "userdata" pointer that
261
+ * was passed to SDL_SetAssertionHandler()
262
+ * \returns the SDL_AssertionHandler that is called when an assert triggers.
263
+ *
264
+ * \since This function is available since SDL 2.0.2.
265
+ *
266
+ * \sa SDL_SetAssertionHandler
267
+ */
268
+ extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
269
+
270
+ /**
271
+ * Get a list of all assertion failures.
272
+ *
273
+ * This function gets all assertions triggered since the last call to
274
+ * SDL_ResetAssertionReport(), or the start of the program.
275
+ *
276
+ * The proper way to examine this data looks something like this:
277
+ *
278
+ * ```c
279
+ * const SDL_AssertData *item = SDL_GetAssertionReport();
280
+ * while (item) {
281
+ * printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n",
282
+ * item->condition, item->function, item->filename,
283
+ * item->linenum, item->trigger_count,
284
+ * item->always_ignore ? "yes" : "no");
285
+ * item = item->next;
286
+ * }
287
+ * ```
288
+ *
289
+ * \returns a list of all failed assertions or NULL if the list is empty. This
290
+ * memory should not be modified or freed by the application.
291
+ *
292
+ * \since This function is available since SDL 2.0.0.
293
+ *
294
+ * \sa SDL_ResetAssertionReport
295
+ */
296
+ extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
297
+
298
+ /**
299
+ * Clear the list of all assertion failures.
300
+ *
301
+ * This function will clear the list of all assertions triggered up to that
302
+ * point. Immediately following this call, SDL_GetAssertionReport will return
303
+ * no items. In addition, any previously-triggered assertions will be reset to
304
+ * a trigger_count of zero, and their always_ignore state will be false.
305
+ *
306
+ * \since This function is available since SDL 2.0.0.
307
+ *
308
+ * \sa SDL_GetAssertionReport
309
+ */
310
+ extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
311
+
312
+
313
+ /* these had wrong naming conventions until 2.0.4. Please update your app! */
314
+ #define SDL_assert_state SDL_AssertState
315
+ #define SDL_assert_data SDL_AssertData
316
+
317
+
318
+ /* Ends C function definitions when using C++ */
319
+ #ifdef __cplusplus
320
+ }
321
+ #endif
322
+ #include "close_code.h"
323
+
324
+ #endif /* SDL_assert_h_ */
325
+
326
+ /* vi: set ts=4 sw=4 expandtab: */