native_audio 0.1.0 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (147) hide show
  1. checksums.yaml +4 -4
  2. data/assets/include/GL/glew.h +26427 -26427
  3. data/assets/include/GLES2/gl2.h +656 -656
  4. data/assets/include/GLES2/gl2ext.h +3949 -3949
  5. data/assets/include/GLES2/gl2ext_angle.h +701 -701
  6. data/assets/include/GLES2/gl2platform.h +27 -27
  7. data/assets/include/GLES3/gl3.h +1192 -1192
  8. data/assets/include/GLES3/gl31.h +1507 -1507
  9. data/assets/include/GLES3/gl32.h +1808 -1808
  10. data/assets/include/GLES3/gl3platform.h +27 -27
  11. data/assets/include/KHR/khrplatform.h +290 -290
  12. data/assets/include/SDL2/SDL.h +233 -233
  13. data/assets/include/SDL2/SDL_assert.h +326 -326
  14. data/assets/include/SDL2/SDL_atomic.h +415 -415
  15. data/assets/include/SDL2/SDL_audio.h +1500 -1500
  16. data/assets/include/SDL2/SDL_bits.h +126 -126
  17. data/assets/include/SDL2/SDL_blendmode.h +198 -198
  18. data/assets/include/SDL2/SDL_clipboard.h +141 -141
  19. data/assets/include/SDL2/SDL_config.h +61 -61
  20. data/assets/include/SDL2/SDL_config_android.h +194 -194
  21. data/assets/include/SDL2/SDL_config_emscripten.h +218 -218
  22. data/assets/include/SDL2/SDL_config_iphoneos.h +217 -217
  23. data/assets/include/SDL2/SDL_config_macosx.h +277 -277
  24. data/assets/include/SDL2/SDL_config_minimal.h +95 -95
  25. data/assets/include/SDL2/SDL_config_ngage.h +89 -89
  26. data/assets/include/SDL2/SDL_config_os2.h +207 -207
  27. data/assets/include/SDL2/SDL_config_pandora.h +141 -141
  28. data/assets/include/SDL2/SDL_config_windows.h +331 -331
  29. data/assets/include/SDL2/SDL_config_wingdk.h +253 -253
  30. data/assets/include/SDL2/SDL_config_winrt.h +220 -220
  31. data/assets/include/SDL2/SDL_config_xbox.h +235 -235
  32. data/assets/include/SDL2/SDL_copying.h +20 -20
  33. data/assets/include/SDL2/SDL_cpuinfo.h +594 -594
  34. data/assets/include/SDL2/SDL_egl.h +2352 -2352
  35. data/assets/include/SDL2/SDL_endian.h +348 -348
  36. data/assets/include/SDL2/SDL_error.h +163 -163
  37. data/assets/include/SDL2/SDL_events.h +1166 -1166
  38. data/assets/include/SDL2/SDL_filesystem.h +149 -149
  39. data/assets/include/SDL2/SDL_gamecontroller.h +1074 -1074
  40. data/assets/include/SDL2/SDL_gesture.h +117 -117
  41. data/assets/include/SDL2/SDL_guid.h +100 -100
  42. data/assets/include/SDL2/SDL_haptic.h +1341 -1341
  43. data/assets/include/SDL2/SDL_hidapi.h +451 -451
  44. data/assets/include/SDL2/SDL_hints.h +2569 -2569
  45. data/assets/include/SDL2/SDL_image.h +2173 -2173
  46. data/assets/include/SDL2/SDL_joystick.h +1066 -1066
  47. data/assets/include/SDL2/SDL_keyboard.h +353 -353
  48. data/assets/include/SDL2/SDL_keycode.h +358 -358
  49. data/assets/include/SDL2/SDL_loadso.h +115 -115
  50. data/assets/include/SDL2/SDL_locale.h +103 -103
  51. data/assets/include/SDL2/SDL_log.h +404 -404
  52. data/assets/include/SDL2/SDL_main.h +275 -275
  53. data/assets/include/SDL2/SDL_messagebox.h +193 -193
  54. data/assets/include/SDL2/SDL_metal.h +113 -113
  55. data/assets/include/SDL2/SDL_misc.h +79 -79
  56. data/assets/include/SDL2/SDL_mixer.h +2784 -2784
  57. data/assets/include/SDL2/SDL_mouse.h +465 -465
  58. data/assets/include/SDL2/SDL_mutex.h +471 -471
  59. data/assets/include/SDL2/SDL_name.h +33 -33
  60. data/assets/include/SDL2/SDL_opengl.h +2132 -2132
  61. data/assets/include/SDL2/SDL_opengl_glext.h +13209 -13209
  62. data/assets/include/SDL2/SDL_opengles.h +39 -39
  63. data/assets/include/SDL2/SDL_opengles2.h +52 -52
  64. data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -656
  65. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -4033
  66. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -27
  67. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -311
  68. data/assets/include/SDL2/SDL_pixels.h +644 -644
  69. data/assets/include/SDL2/SDL_platform.h +261 -261
  70. data/assets/include/SDL2/SDL_power.h +88 -88
  71. data/assets/include/SDL2/SDL_quit.h +58 -58
  72. data/assets/include/SDL2/SDL_rect.h +376 -376
  73. data/assets/include/SDL2/SDL_render.h +1919 -1919
  74. data/assets/include/SDL2/SDL_revision.h +6 -6
  75. data/assets/include/SDL2/SDL_rwops.h +841 -841
  76. data/assets/include/SDL2/SDL_scancode.h +438 -438
  77. data/assets/include/SDL2/SDL_sensor.h +322 -322
  78. data/assets/include/SDL2/SDL_shape.h +155 -155
  79. data/assets/include/SDL2/SDL_stdinc.h +830 -830
  80. data/assets/include/SDL2/SDL_surface.h +997 -997
  81. data/assets/include/SDL2/SDL_system.h +623 -623
  82. data/assets/include/SDL2/SDL_syswm.h +386 -386
  83. data/assets/include/SDL2/SDL_test.h +69 -69
  84. data/assets/include/SDL2/SDL_test_assert.h +105 -105
  85. data/assets/include/SDL2/SDL_test_common.h +236 -236
  86. data/assets/include/SDL2/SDL_test_compare.h +69 -69
  87. data/assets/include/SDL2/SDL_test_crc32.h +124 -124
  88. data/assets/include/SDL2/SDL_test_font.h +168 -168
  89. data/assets/include/SDL2/SDL_test_fuzzer.h +386 -386
  90. data/assets/include/SDL2/SDL_test_harness.h +134 -134
  91. data/assets/include/SDL2/SDL_test_images.h +78 -78
  92. data/assets/include/SDL2/SDL_test_log.h +67 -67
  93. data/assets/include/SDL2/SDL_test_md5.h +129 -129
  94. data/assets/include/SDL2/SDL_test_memory.h +63 -63
  95. data/assets/include/SDL2/SDL_test_random.h +115 -115
  96. data/assets/include/SDL2/SDL_thread.h +464 -464
  97. data/assets/include/SDL2/SDL_timer.h +222 -222
  98. data/assets/include/SDL2/SDL_touch.h +150 -150
  99. data/assets/include/SDL2/SDL_ttf.h +2316 -2316
  100. data/assets/include/SDL2/SDL_types.h +29 -29
  101. data/assets/include/SDL2/SDL_version.h +204 -204
  102. data/assets/include/SDL2/SDL_video.h +2150 -2150
  103. data/assets/include/SDL2/SDL_vulkan.h +215 -215
  104. data/assets/include/SDL2/begin_code.h +187 -187
  105. data/assets/include/SDL2/close_code.h +40 -40
  106. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  107. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  108. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  109. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  110. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  111. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  112. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  113. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  114. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  115. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  116. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -1
  117. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  118. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  119. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  120. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  122. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  123. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  124. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  125. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  126. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  127. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  128. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  129. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  130. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  131. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  132. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -1
  133. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  134. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  135. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  136. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  137. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  138. data/ext/audio.c +80 -80
  139. data/ext/extconf.h +3 -3
  140. data/ext/extconf.rb +173 -177
  141. data/lib/audio.bundle +0 -0
  142. data/lib/audio.so +0 -0
  143. data/lib/native_audio.rb +50 -50
  144. metadata +4 -9
  145. data/ext/Makefile +0 -270
  146. data/ext/audio.o +0 -0
  147. data/ext/mkmf.log +0 -7
@@ -1,376 +1,376 @@
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- /*
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- Simple DirectMedia Layer
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- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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-
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- This software is provided 'as-is', without any express or implied
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- warranty. In no event will the authors be held liable for any damages
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- arising from the use of this software.
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-
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- Permission is granted to anyone to use this software for any purpose,
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- including commercial applications, and to alter it and redistribute it
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- freely, subject to the following restrictions:
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-
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- 1. The origin of this software must not be misrepresented; you must not
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- claim that you wrote the original software. If you use this software
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- in a product, an acknowledgment in the product documentation would be
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- appreciated but is not required.
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- 2. Altered source versions must be plainly marked as such, and must not be
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- misrepresented as being the original software.
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- 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- /**
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- * \file SDL_rect.h
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- *
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- * Header file for SDL_rect definition and management functions.
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- */
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-
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- #ifndef SDL_rect_h_
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- #define SDL_rect_h_
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-
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- #include "SDL_stdinc.h"
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- #include "SDL_error.h"
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- #include "SDL_pixels.h"
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- #include "SDL_rwops.h"
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-
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- #include "begin_code.h"
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- /* Set up for C function definitions, even when using C++ */
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- #ifdef __cplusplus
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- extern "C" {
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- #endif
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-
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- /**
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- * The structure that defines a point (integer)
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- *
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- * \sa SDL_EnclosePoints
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- * \sa SDL_PointInRect
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- */
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- typedef struct SDL_Point
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- {
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- int x;
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- int y;
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- } SDL_Point;
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-
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- /**
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- * The structure that defines a point (floating point)
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- *
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- * \sa SDL_EncloseFPoints
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- * \sa SDL_PointInFRect
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- */
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- typedef struct SDL_FPoint
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- {
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- float x;
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- float y;
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- } SDL_FPoint;
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-
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-
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- /**
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- * A rectangle, with the origin at the upper left (integer).
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- *
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- * \sa SDL_RectEmpty
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- * \sa SDL_RectEquals
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- * \sa SDL_HasIntersection
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- * \sa SDL_IntersectRect
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- * \sa SDL_IntersectRectAndLine
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- * \sa SDL_UnionRect
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- * \sa SDL_EnclosePoints
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- */
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- typedef struct SDL_Rect
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- {
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- int x, y;
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- int w, h;
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- } SDL_Rect;
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-
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-
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- /**
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- * A rectangle, with the origin at the upper left (floating point).
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- *
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- * \sa SDL_FRectEmpty
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- * \sa SDL_FRectEquals
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- * \sa SDL_FRectEqualsEpsilon
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- * \sa SDL_HasIntersectionF
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- * \sa SDL_IntersectFRect
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- * \sa SDL_IntersectFRectAndLine
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- * \sa SDL_UnionFRect
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- * \sa SDL_EncloseFPoints
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- * \sa SDL_PointInFRect
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- */
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- typedef struct SDL_FRect
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- {
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- float x;
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- float y;
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- float w;
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- float h;
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- } SDL_FRect;
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-
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-
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- /**
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- * Returns true if point resides inside a rectangle.
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- */
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- SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
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- {
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- return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
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- (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
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- }
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-
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- /**
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- * Returns true if the rectangle has no area.
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- */
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- SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
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- {
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- return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE;
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- }
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-
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- /**
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- * Returns true if the two rectangles are equal.
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- */
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- SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b)
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- {
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- return (a && b && (a->x == b->x) && (a->y == b->y) &&
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- (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
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- }
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-
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- /**
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- * Determine whether two rectangles intersect.
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- *
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- * If either pointer is NULL the function will return SDL_FALSE.
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- *
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- * \param A an SDL_Rect structure representing the first rectangle
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- * \param B an SDL_Rect structure representing the second rectangle
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- * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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- *
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- * \since This function is available since SDL 2.0.0.
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- *
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- * \sa SDL_IntersectRect
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- */
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- extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
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- const SDL_Rect * B);
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-
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- /**
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- * Calculate the intersection of two rectangles.
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- *
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- * If `result` is NULL then this function will return SDL_FALSE.
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- *
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- * \param A an SDL_Rect structure representing the first rectangle
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- * \param B an SDL_Rect structure representing the second rectangle
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- * \param result an SDL_Rect structure filled in with the intersection of
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- * rectangles `A` and `B`
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- * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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- *
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- * \since This function is available since SDL 2.0.0.
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- *
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- * \sa SDL_HasIntersection
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- */
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- extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
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- const SDL_Rect * B,
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- SDL_Rect * result);
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-
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- /**
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- * Calculate the union of two rectangles.
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- *
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- * \param A an SDL_Rect structure representing the first rectangle
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- * \param B an SDL_Rect structure representing the second rectangle
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- * \param result an SDL_Rect structure filled in with the union of rectangles
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- * `A` and `B`
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- *
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- * \since This function is available since SDL 2.0.0.
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- */
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- extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
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- const SDL_Rect * B,
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- SDL_Rect * result);
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-
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- /**
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- * Calculate a minimal rectangle enclosing a set of points.
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- *
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- * If `clip` is not NULL then only points inside of the clipping rectangle are
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- * considered.
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- *
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- * \param points an array of SDL_Point structures representing points to be
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- * enclosed
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- * \param count the number of structures in the `points` array
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- * \param clip an SDL_Rect used for clipping or NULL to enclose all points
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- * \param result an SDL_Rect structure filled in with the minimal enclosing
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- * rectangle
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- * \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the
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- * points were outside of the clipping rectangle.
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- *
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- * \since This function is available since SDL 2.0.0.
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- */
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- extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points,
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- int count,
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- const SDL_Rect * clip,
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- SDL_Rect * result);
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-
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- /**
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- * Calculate the intersection of a rectangle and line segment.
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- *
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- * This function is used to clip a line segment to a rectangle. A line segment
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- * contained entirely within the rectangle or that does not intersect will
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- * remain unchanged. A line segment that crosses the rectangle at either or
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- * both ends will be clipped to the boundary of the rectangle and the new
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- * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary.
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- *
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- * \param rect an SDL_Rect structure representing the rectangle to intersect
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- * \param X1 a pointer to the starting X-coordinate of the line
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- * \param Y1 a pointer to the starting Y-coordinate of the line
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- * \param X2 a pointer to the ending X-coordinate of the line
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- * \param Y2 a pointer to the ending Y-coordinate of the line
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- * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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- *
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- * \since This function is available since SDL 2.0.0.
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- */
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- extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect *
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- rect, int *X1,
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- int *Y1, int *X2,
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- int *Y2);
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-
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-
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- /* SDL_FRect versions... */
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-
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- /**
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- * Returns true if point resides inside a rectangle.
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- */
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- SDL_FORCE_INLINE SDL_bool SDL_PointInFRect(const SDL_FPoint *p, const SDL_FRect *r)
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- {
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- return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
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- (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
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- }
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-
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- /**
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- * Returns true if the rectangle has no area.
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- */
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- SDL_FORCE_INLINE SDL_bool SDL_FRectEmpty(const SDL_FRect *r)
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- {
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- return ((!r) || (r->w <= 0.0f) || (r->h <= 0.0f)) ? SDL_TRUE : SDL_FALSE;
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- }
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-
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- /**
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- * Returns true if the two rectangles are equal, within some given epsilon.
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- *
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- * \since This function is available since SDL 2.0.22.
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- */
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- SDL_FORCE_INLINE SDL_bool SDL_FRectEqualsEpsilon(const SDL_FRect *a, const SDL_FRect *b, const float epsilon)
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- {
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- return (a && b && ((a == b) ||
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- ((SDL_fabsf(a->x - b->x) <= epsilon) &&
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- (SDL_fabsf(a->y - b->y) <= epsilon) &&
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- (SDL_fabsf(a->w - b->w) <= epsilon) &&
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- (SDL_fabsf(a->h - b->h) <= epsilon))))
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- ? SDL_TRUE : SDL_FALSE;
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- }
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-
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- /**
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- * Returns true if the two rectangles are equal, using a default epsilon.
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- *
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- * \since This function is available since SDL 2.0.22.
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- */
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- SDL_FORCE_INLINE SDL_bool SDL_FRectEquals(const SDL_FRect *a, const SDL_FRect *b)
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- {
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- return SDL_FRectEqualsEpsilon(a, b, SDL_FLT_EPSILON);
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- }
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-
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- /**
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- * Determine whether two rectangles intersect with float precision.
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- *
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- * If either pointer is NULL the function will return SDL_FALSE.
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- *
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- * \param A an SDL_FRect structure representing the first rectangle
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- * \param B an SDL_FRect structure representing the second rectangle
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- * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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- *
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- * \since This function is available since SDL 2.0.22.
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- *
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- * \sa SDL_IntersectRect
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- */
285
- extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersectionF(const SDL_FRect * A,
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- const SDL_FRect * B);
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-
288
- /**
289
- * Calculate the intersection of two rectangles with float precision.
290
- *
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- * If `result` is NULL then this function will return SDL_FALSE.
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- *
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- * \param A an SDL_FRect structure representing the first rectangle
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- * \param B an SDL_FRect structure representing the second rectangle
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- * \param result an SDL_FRect structure filled in with the intersection of
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- * rectangles `A` and `B`
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- * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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- *
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- * \since This function is available since SDL 2.0.22.
300
- *
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- * \sa SDL_HasIntersectionF
302
- */
303
- extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRect(const SDL_FRect * A,
304
- const SDL_FRect * B,
305
- SDL_FRect * result);
306
-
307
- /**
308
- * Calculate the union of two rectangles with float precision.
309
- *
310
- * \param A an SDL_FRect structure representing the first rectangle
311
- * \param B an SDL_FRect structure representing the second rectangle
312
- * \param result an SDL_FRect structure filled in with the union of rectangles
313
- * `A` and `B`
314
- *
315
- * \since This function is available since SDL 2.0.22.
316
- */
317
- extern DECLSPEC void SDLCALL SDL_UnionFRect(const SDL_FRect * A,
318
- const SDL_FRect * B,
319
- SDL_FRect * result);
320
-
321
- /**
322
- * Calculate a minimal rectangle enclosing a set of points with float
323
- * precision.
324
- *
325
- * If `clip` is not NULL then only points inside of the clipping rectangle are
326
- * considered.
327
- *
328
- * \param points an array of SDL_FPoint structures representing points to be
329
- * enclosed
330
- * \param count the number of structures in the `points` array
331
- * \param clip an SDL_FRect used for clipping or NULL to enclose all points
332
- * \param result an SDL_FRect structure filled in with the minimal enclosing
333
- * rectangle
334
- * \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the
335
- * points were outside of the clipping rectangle.
336
- *
337
- * \since This function is available since SDL 2.0.22.
338
- */
339
- extern DECLSPEC SDL_bool SDLCALL SDL_EncloseFPoints(const SDL_FPoint * points,
340
- int count,
341
- const SDL_FRect * clip,
342
- SDL_FRect * result);
343
-
344
- /**
345
- * Calculate the intersection of a rectangle and line segment with float
346
- * precision.
347
- *
348
- * This function is used to clip a line segment to a rectangle. A line segment
349
- * contained entirely within the rectangle or that does not intersect will
350
- * remain unchanged. A line segment that crosses the rectangle at either or
351
- * both ends will be clipped to the boundary of the rectangle and the new
352
- * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary.
353
- *
354
- * \param rect an SDL_FRect structure representing the rectangle to intersect
355
- * \param X1 a pointer to the starting X-coordinate of the line
356
- * \param Y1 a pointer to the starting Y-coordinate of the line
357
- * \param X2 a pointer to the ending X-coordinate of the line
358
- * \param Y2 a pointer to the ending Y-coordinate of the line
359
- * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
360
- *
361
- * \since This function is available since SDL 2.0.22.
362
- */
363
- extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRectAndLine(const SDL_FRect *
364
- rect, float *X1,
365
- float *Y1, float *X2,
366
- float *Y2);
367
-
368
- /* Ends C function definitions when using C++ */
369
- #ifdef __cplusplus
370
- }
371
- #endif
372
- #include "close_code.h"
373
-
374
- #endif /* SDL_rect_h_ */
375
-
376
- /* vi: set ts=4 sw=4 expandtab: */
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_rect.h
24
+ *
25
+ * Header file for SDL_rect definition and management functions.
26
+ */
27
+
28
+ #ifndef SDL_rect_h_
29
+ #define SDL_rect_h_
30
+
31
+ #include "SDL_stdinc.h"
32
+ #include "SDL_error.h"
33
+ #include "SDL_pixels.h"
34
+ #include "SDL_rwops.h"
35
+
36
+ #include "begin_code.h"
37
+ /* Set up for C function definitions, even when using C++ */
38
+ #ifdef __cplusplus
39
+ extern "C" {
40
+ #endif
41
+
42
+ /**
43
+ * The structure that defines a point (integer)
44
+ *
45
+ * \sa SDL_EnclosePoints
46
+ * \sa SDL_PointInRect
47
+ */
48
+ typedef struct SDL_Point
49
+ {
50
+ int x;
51
+ int y;
52
+ } SDL_Point;
53
+
54
+ /**
55
+ * The structure that defines a point (floating point)
56
+ *
57
+ * \sa SDL_EncloseFPoints
58
+ * \sa SDL_PointInFRect
59
+ */
60
+ typedef struct SDL_FPoint
61
+ {
62
+ float x;
63
+ float y;
64
+ } SDL_FPoint;
65
+
66
+
67
+ /**
68
+ * A rectangle, with the origin at the upper left (integer).
69
+ *
70
+ * \sa SDL_RectEmpty
71
+ * \sa SDL_RectEquals
72
+ * \sa SDL_HasIntersection
73
+ * \sa SDL_IntersectRect
74
+ * \sa SDL_IntersectRectAndLine
75
+ * \sa SDL_UnionRect
76
+ * \sa SDL_EnclosePoints
77
+ */
78
+ typedef struct SDL_Rect
79
+ {
80
+ int x, y;
81
+ int w, h;
82
+ } SDL_Rect;
83
+
84
+
85
+ /**
86
+ * A rectangle, with the origin at the upper left (floating point).
87
+ *
88
+ * \sa SDL_FRectEmpty
89
+ * \sa SDL_FRectEquals
90
+ * \sa SDL_FRectEqualsEpsilon
91
+ * \sa SDL_HasIntersectionF
92
+ * \sa SDL_IntersectFRect
93
+ * \sa SDL_IntersectFRectAndLine
94
+ * \sa SDL_UnionFRect
95
+ * \sa SDL_EncloseFPoints
96
+ * \sa SDL_PointInFRect
97
+ */
98
+ typedef struct SDL_FRect
99
+ {
100
+ float x;
101
+ float y;
102
+ float w;
103
+ float h;
104
+ } SDL_FRect;
105
+
106
+
107
+ /**
108
+ * Returns true if point resides inside a rectangle.
109
+ */
110
+ SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
111
+ {
112
+ return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
113
+ (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
114
+ }
115
+
116
+ /**
117
+ * Returns true if the rectangle has no area.
118
+ */
119
+ SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
120
+ {
121
+ return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE;
122
+ }
123
+
124
+ /**
125
+ * Returns true if the two rectangles are equal.
126
+ */
127
+ SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b)
128
+ {
129
+ return (a && b && (a->x == b->x) && (a->y == b->y) &&
130
+ (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
131
+ }
132
+
133
+ /**
134
+ * Determine whether two rectangles intersect.
135
+ *
136
+ * If either pointer is NULL the function will return SDL_FALSE.
137
+ *
138
+ * \param A an SDL_Rect structure representing the first rectangle
139
+ * \param B an SDL_Rect structure representing the second rectangle
140
+ * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
141
+ *
142
+ * \since This function is available since SDL 2.0.0.
143
+ *
144
+ * \sa SDL_IntersectRect
145
+ */
146
+ extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
147
+ const SDL_Rect * B);
148
+
149
+ /**
150
+ * Calculate the intersection of two rectangles.
151
+ *
152
+ * If `result` is NULL then this function will return SDL_FALSE.
153
+ *
154
+ * \param A an SDL_Rect structure representing the first rectangle
155
+ * \param B an SDL_Rect structure representing the second rectangle
156
+ * \param result an SDL_Rect structure filled in with the intersection of
157
+ * rectangles `A` and `B`
158
+ * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
159
+ *
160
+ * \since This function is available since SDL 2.0.0.
161
+ *
162
+ * \sa SDL_HasIntersection
163
+ */
164
+ extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
165
+ const SDL_Rect * B,
166
+ SDL_Rect * result);
167
+
168
+ /**
169
+ * Calculate the union of two rectangles.
170
+ *
171
+ * \param A an SDL_Rect structure representing the first rectangle
172
+ * \param B an SDL_Rect structure representing the second rectangle
173
+ * \param result an SDL_Rect structure filled in with the union of rectangles
174
+ * `A` and `B`
175
+ *
176
+ * \since This function is available since SDL 2.0.0.
177
+ */
178
+ extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
179
+ const SDL_Rect * B,
180
+ SDL_Rect * result);
181
+
182
+ /**
183
+ * Calculate a minimal rectangle enclosing a set of points.
184
+ *
185
+ * If `clip` is not NULL then only points inside of the clipping rectangle are
186
+ * considered.
187
+ *
188
+ * \param points an array of SDL_Point structures representing points to be
189
+ * enclosed
190
+ * \param count the number of structures in the `points` array
191
+ * \param clip an SDL_Rect used for clipping or NULL to enclose all points
192
+ * \param result an SDL_Rect structure filled in with the minimal enclosing
193
+ * rectangle
194
+ * \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the
195
+ * points were outside of the clipping rectangle.
196
+ *
197
+ * \since This function is available since SDL 2.0.0.
198
+ */
199
+ extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points,
200
+ int count,
201
+ const SDL_Rect * clip,
202
+ SDL_Rect * result);
203
+
204
+ /**
205
+ * Calculate the intersection of a rectangle and line segment.
206
+ *
207
+ * This function is used to clip a line segment to a rectangle. A line segment
208
+ * contained entirely within the rectangle or that does not intersect will
209
+ * remain unchanged. A line segment that crosses the rectangle at either or
210
+ * both ends will be clipped to the boundary of the rectangle and the new
211
+ * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary.
212
+ *
213
+ * \param rect an SDL_Rect structure representing the rectangle to intersect
214
+ * \param X1 a pointer to the starting X-coordinate of the line
215
+ * \param Y1 a pointer to the starting Y-coordinate of the line
216
+ * \param X2 a pointer to the ending X-coordinate of the line
217
+ * \param Y2 a pointer to the ending Y-coordinate of the line
218
+ * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
219
+ *
220
+ * \since This function is available since SDL 2.0.0.
221
+ */
222
+ extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect *
223
+ rect, int *X1,
224
+ int *Y1, int *X2,
225
+ int *Y2);
226
+
227
+
228
+ /* SDL_FRect versions... */
229
+
230
+ /**
231
+ * Returns true if point resides inside a rectangle.
232
+ */
233
+ SDL_FORCE_INLINE SDL_bool SDL_PointInFRect(const SDL_FPoint *p, const SDL_FRect *r)
234
+ {
235
+ return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
236
+ (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
237
+ }
238
+
239
+ /**
240
+ * Returns true if the rectangle has no area.
241
+ */
242
+ SDL_FORCE_INLINE SDL_bool SDL_FRectEmpty(const SDL_FRect *r)
243
+ {
244
+ return ((!r) || (r->w <= 0.0f) || (r->h <= 0.0f)) ? SDL_TRUE : SDL_FALSE;
245
+ }
246
+
247
+ /**
248
+ * Returns true if the two rectangles are equal, within some given epsilon.
249
+ *
250
+ * \since This function is available since SDL 2.0.22.
251
+ */
252
+ SDL_FORCE_INLINE SDL_bool SDL_FRectEqualsEpsilon(const SDL_FRect *a, const SDL_FRect *b, const float epsilon)
253
+ {
254
+ return (a && b && ((a == b) ||
255
+ ((SDL_fabsf(a->x - b->x) <= epsilon) &&
256
+ (SDL_fabsf(a->y - b->y) <= epsilon) &&
257
+ (SDL_fabsf(a->w - b->w) <= epsilon) &&
258
+ (SDL_fabsf(a->h - b->h) <= epsilon))))
259
+ ? SDL_TRUE : SDL_FALSE;
260
+ }
261
+
262
+ /**
263
+ * Returns true if the two rectangles are equal, using a default epsilon.
264
+ *
265
+ * \since This function is available since SDL 2.0.22.
266
+ */
267
+ SDL_FORCE_INLINE SDL_bool SDL_FRectEquals(const SDL_FRect *a, const SDL_FRect *b)
268
+ {
269
+ return SDL_FRectEqualsEpsilon(a, b, SDL_FLT_EPSILON);
270
+ }
271
+
272
+ /**
273
+ * Determine whether two rectangles intersect with float precision.
274
+ *
275
+ * If either pointer is NULL the function will return SDL_FALSE.
276
+ *
277
+ * \param A an SDL_FRect structure representing the first rectangle
278
+ * \param B an SDL_FRect structure representing the second rectangle
279
+ * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
280
+ *
281
+ * \since This function is available since SDL 2.0.22.
282
+ *
283
+ * \sa SDL_IntersectRect
284
+ */
285
+ extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersectionF(const SDL_FRect * A,
286
+ const SDL_FRect * B);
287
+
288
+ /**
289
+ * Calculate the intersection of two rectangles with float precision.
290
+ *
291
+ * If `result` is NULL then this function will return SDL_FALSE.
292
+ *
293
+ * \param A an SDL_FRect structure representing the first rectangle
294
+ * \param B an SDL_FRect structure representing the second rectangle
295
+ * \param result an SDL_FRect structure filled in with the intersection of
296
+ * rectangles `A` and `B`
297
+ * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
298
+ *
299
+ * \since This function is available since SDL 2.0.22.
300
+ *
301
+ * \sa SDL_HasIntersectionF
302
+ */
303
+ extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRect(const SDL_FRect * A,
304
+ const SDL_FRect * B,
305
+ SDL_FRect * result);
306
+
307
+ /**
308
+ * Calculate the union of two rectangles with float precision.
309
+ *
310
+ * \param A an SDL_FRect structure representing the first rectangle
311
+ * \param B an SDL_FRect structure representing the second rectangle
312
+ * \param result an SDL_FRect structure filled in with the union of rectangles
313
+ * `A` and `B`
314
+ *
315
+ * \since This function is available since SDL 2.0.22.
316
+ */
317
+ extern DECLSPEC void SDLCALL SDL_UnionFRect(const SDL_FRect * A,
318
+ const SDL_FRect * B,
319
+ SDL_FRect * result);
320
+
321
+ /**
322
+ * Calculate a minimal rectangle enclosing a set of points with float
323
+ * precision.
324
+ *
325
+ * If `clip` is not NULL then only points inside of the clipping rectangle are
326
+ * considered.
327
+ *
328
+ * \param points an array of SDL_FPoint structures representing points to be
329
+ * enclosed
330
+ * \param count the number of structures in the `points` array
331
+ * \param clip an SDL_FRect used for clipping or NULL to enclose all points
332
+ * \param result an SDL_FRect structure filled in with the minimal enclosing
333
+ * rectangle
334
+ * \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the
335
+ * points were outside of the clipping rectangle.
336
+ *
337
+ * \since This function is available since SDL 2.0.22.
338
+ */
339
+ extern DECLSPEC SDL_bool SDLCALL SDL_EncloseFPoints(const SDL_FPoint * points,
340
+ int count,
341
+ const SDL_FRect * clip,
342
+ SDL_FRect * result);
343
+
344
+ /**
345
+ * Calculate the intersection of a rectangle and line segment with float
346
+ * precision.
347
+ *
348
+ * This function is used to clip a line segment to a rectangle. A line segment
349
+ * contained entirely within the rectangle or that does not intersect will
350
+ * remain unchanged. A line segment that crosses the rectangle at either or
351
+ * both ends will be clipped to the boundary of the rectangle and the new
352
+ * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary.
353
+ *
354
+ * \param rect an SDL_FRect structure representing the rectangle to intersect
355
+ * \param X1 a pointer to the starting X-coordinate of the line
356
+ * \param Y1 a pointer to the starting Y-coordinate of the line
357
+ * \param X2 a pointer to the ending X-coordinate of the line
358
+ * \param Y2 a pointer to the ending Y-coordinate of the line
359
+ * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
360
+ *
361
+ * \since This function is available since SDL 2.0.22.
362
+ */
363
+ extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRectAndLine(const SDL_FRect *
364
+ rect, float *X1,
365
+ float *Y1, float *X2,
366
+ float *Y2);
367
+
368
+ /* Ends C function definitions when using C++ */
369
+ #ifdef __cplusplus
370
+ }
371
+ #endif
372
+ #include "close_code.h"
373
+
374
+ #endif /* SDL_rect_h_ */
375
+
376
+ /* vi: set ts=4 sw=4 expandtab: */