native_audio 0.1.0 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (147) hide show
  1. checksums.yaml +4 -4
  2. data/assets/include/GL/glew.h +26427 -26427
  3. data/assets/include/GLES2/gl2.h +656 -656
  4. data/assets/include/GLES2/gl2ext.h +3949 -3949
  5. data/assets/include/GLES2/gl2ext_angle.h +701 -701
  6. data/assets/include/GLES2/gl2platform.h +27 -27
  7. data/assets/include/GLES3/gl3.h +1192 -1192
  8. data/assets/include/GLES3/gl31.h +1507 -1507
  9. data/assets/include/GLES3/gl32.h +1808 -1808
  10. data/assets/include/GLES3/gl3platform.h +27 -27
  11. data/assets/include/KHR/khrplatform.h +290 -290
  12. data/assets/include/SDL2/SDL.h +233 -233
  13. data/assets/include/SDL2/SDL_assert.h +326 -326
  14. data/assets/include/SDL2/SDL_atomic.h +415 -415
  15. data/assets/include/SDL2/SDL_audio.h +1500 -1500
  16. data/assets/include/SDL2/SDL_bits.h +126 -126
  17. data/assets/include/SDL2/SDL_blendmode.h +198 -198
  18. data/assets/include/SDL2/SDL_clipboard.h +141 -141
  19. data/assets/include/SDL2/SDL_config.h +61 -61
  20. data/assets/include/SDL2/SDL_config_android.h +194 -194
  21. data/assets/include/SDL2/SDL_config_emscripten.h +218 -218
  22. data/assets/include/SDL2/SDL_config_iphoneos.h +217 -217
  23. data/assets/include/SDL2/SDL_config_macosx.h +277 -277
  24. data/assets/include/SDL2/SDL_config_minimal.h +95 -95
  25. data/assets/include/SDL2/SDL_config_ngage.h +89 -89
  26. data/assets/include/SDL2/SDL_config_os2.h +207 -207
  27. data/assets/include/SDL2/SDL_config_pandora.h +141 -141
  28. data/assets/include/SDL2/SDL_config_windows.h +331 -331
  29. data/assets/include/SDL2/SDL_config_wingdk.h +253 -253
  30. data/assets/include/SDL2/SDL_config_winrt.h +220 -220
  31. data/assets/include/SDL2/SDL_config_xbox.h +235 -235
  32. data/assets/include/SDL2/SDL_copying.h +20 -20
  33. data/assets/include/SDL2/SDL_cpuinfo.h +594 -594
  34. data/assets/include/SDL2/SDL_egl.h +2352 -2352
  35. data/assets/include/SDL2/SDL_endian.h +348 -348
  36. data/assets/include/SDL2/SDL_error.h +163 -163
  37. data/assets/include/SDL2/SDL_events.h +1166 -1166
  38. data/assets/include/SDL2/SDL_filesystem.h +149 -149
  39. data/assets/include/SDL2/SDL_gamecontroller.h +1074 -1074
  40. data/assets/include/SDL2/SDL_gesture.h +117 -117
  41. data/assets/include/SDL2/SDL_guid.h +100 -100
  42. data/assets/include/SDL2/SDL_haptic.h +1341 -1341
  43. data/assets/include/SDL2/SDL_hidapi.h +451 -451
  44. data/assets/include/SDL2/SDL_hints.h +2569 -2569
  45. data/assets/include/SDL2/SDL_image.h +2173 -2173
  46. data/assets/include/SDL2/SDL_joystick.h +1066 -1066
  47. data/assets/include/SDL2/SDL_keyboard.h +353 -353
  48. data/assets/include/SDL2/SDL_keycode.h +358 -358
  49. data/assets/include/SDL2/SDL_loadso.h +115 -115
  50. data/assets/include/SDL2/SDL_locale.h +103 -103
  51. data/assets/include/SDL2/SDL_log.h +404 -404
  52. data/assets/include/SDL2/SDL_main.h +275 -275
  53. data/assets/include/SDL2/SDL_messagebox.h +193 -193
  54. data/assets/include/SDL2/SDL_metal.h +113 -113
  55. data/assets/include/SDL2/SDL_misc.h +79 -79
  56. data/assets/include/SDL2/SDL_mixer.h +2784 -2784
  57. data/assets/include/SDL2/SDL_mouse.h +465 -465
  58. data/assets/include/SDL2/SDL_mutex.h +471 -471
  59. data/assets/include/SDL2/SDL_name.h +33 -33
  60. data/assets/include/SDL2/SDL_opengl.h +2132 -2132
  61. data/assets/include/SDL2/SDL_opengl_glext.h +13209 -13209
  62. data/assets/include/SDL2/SDL_opengles.h +39 -39
  63. data/assets/include/SDL2/SDL_opengles2.h +52 -52
  64. data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -656
  65. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -4033
  66. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -27
  67. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -311
  68. data/assets/include/SDL2/SDL_pixels.h +644 -644
  69. data/assets/include/SDL2/SDL_platform.h +261 -261
  70. data/assets/include/SDL2/SDL_power.h +88 -88
  71. data/assets/include/SDL2/SDL_quit.h +58 -58
  72. data/assets/include/SDL2/SDL_rect.h +376 -376
  73. data/assets/include/SDL2/SDL_render.h +1919 -1919
  74. data/assets/include/SDL2/SDL_revision.h +6 -6
  75. data/assets/include/SDL2/SDL_rwops.h +841 -841
  76. data/assets/include/SDL2/SDL_scancode.h +438 -438
  77. data/assets/include/SDL2/SDL_sensor.h +322 -322
  78. data/assets/include/SDL2/SDL_shape.h +155 -155
  79. data/assets/include/SDL2/SDL_stdinc.h +830 -830
  80. data/assets/include/SDL2/SDL_surface.h +997 -997
  81. data/assets/include/SDL2/SDL_system.h +623 -623
  82. data/assets/include/SDL2/SDL_syswm.h +386 -386
  83. data/assets/include/SDL2/SDL_test.h +69 -69
  84. data/assets/include/SDL2/SDL_test_assert.h +105 -105
  85. data/assets/include/SDL2/SDL_test_common.h +236 -236
  86. data/assets/include/SDL2/SDL_test_compare.h +69 -69
  87. data/assets/include/SDL2/SDL_test_crc32.h +124 -124
  88. data/assets/include/SDL2/SDL_test_font.h +168 -168
  89. data/assets/include/SDL2/SDL_test_fuzzer.h +386 -386
  90. data/assets/include/SDL2/SDL_test_harness.h +134 -134
  91. data/assets/include/SDL2/SDL_test_images.h +78 -78
  92. data/assets/include/SDL2/SDL_test_log.h +67 -67
  93. data/assets/include/SDL2/SDL_test_md5.h +129 -129
  94. data/assets/include/SDL2/SDL_test_memory.h +63 -63
  95. data/assets/include/SDL2/SDL_test_random.h +115 -115
  96. data/assets/include/SDL2/SDL_thread.h +464 -464
  97. data/assets/include/SDL2/SDL_timer.h +222 -222
  98. data/assets/include/SDL2/SDL_touch.h +150 -150
  99. data/assets/include/SDL2/SDL_ttf.h +2316 -2316
  100. data/assets/include/SDL2/SDL_types.h +29 -29
  101. data/assets/include/SDL2/SDL_version.h +204 -204
  102. data/assets/include/SDL2/SDL_video.h +2150 -2150
  103. data/assets/include/SDL2/SDL_vulkan.h +215 -215
  104. data/assets/include/SDL2/begin_code.h +187 -187
  105. data/assets/include/SDL2/close_code.h +40 -40
  106. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  107. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  108. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  109. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  110. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  111. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  112. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  113. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  114. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  115. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  116. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -1
  117. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  118. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  119. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  120. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  122. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  123. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  124. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  125. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  126. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  127. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  128. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  129. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  130. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  131. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  132. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -1
  133. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  134. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  135. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  136. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  137. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  138. data/ext/audio.c +80 -80
  139. data/ext/extconf.h +3 -3
  140. data/ext/extconf.rb +173 -177
  141. data/lib/audio.bundle +0 -0
  142. data/lib/audio.so +0 -0
  143. data/lib/native_audio.rb +50 -50
  144. metadata +4 -9
  145. data/ext/Makefile +0 -270
  146. data/ext/audio.o +0 -0
  147. data/ext/mkmf.log +0 -7
@@ -1,220 +1,220 @@
1
- /*
2
- Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
-
5
- This software is provided 'as-is', without any express or implied
6
- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */
21
-
22
- #ifndef SDL_config_winrt_h_
23
- #define SDL_config_winrt_h_
24
- #define SDL_config_h_
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-
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- #include "SDL_platform.h"
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-
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- /* Make sure the Windows SDK's NTDDI_VERSION macro gets defined. This is used
29
- by SDL to determine which version of the Windows SDK is being used.
30
- */
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- #include <sdkddkver.h>
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-
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- /* Define possibly-undefined NTDDI values (used when compiling SDL against
34
- older versions of the Windows SDK.
35
- */
36
- #ifndef NTDDI_WINBLUE
37
- #define NTDDI_WINBLUE 0x06030000
38
- #endif
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- #ifndef NTDDI_WIN10
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- #define NTDDI_WIN10 0x0A000000
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- #endif
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-
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- /* This is a set of defines to configure the SDL features */
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-
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- #ifdef _WIN64
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- # define SIZEOF_VOIDP 8
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- #else
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- # define SIZEOF_VOIDP 4
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- #endif
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-
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- #ifdef __clang__
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- # define HAVE_GCC_ATOMICS 1
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- #endif
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-
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- /* Useful headers */
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- #define HAVE_DXGI_H 1
57
- #if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
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- #define HAVE_XINPUT_H 1
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- #endif
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-
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- #define HAVE_MMDEVICEAPI_H 1
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- #define HAVE_AUDIOCLIENT_H 1
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- #define HAVE_TPCSHRD_H 1
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-
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- #define HAVE_LIBC 1
66
- #define STDC_HEADERS 1
67
- #define HAVE_CTYPE_H 1
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- #define HAVE_FLOAT_H 1
69
- #define HAVE_LIMITS_H 1
70
- #define HAVE_MATH_H 1
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- #define HAVE_SIGNAL_H 1
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- #define HAVE_STDINT_H 1
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- #define HAVE_STDIO_H 1
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- #define HAVE_STRING_H 1
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-
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- /* C library functions */
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- #define HAVE_MALLOC 1
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- #define HAVE_CALLOC 1
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- #define HAVE_REALLOC 1
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- #define HAVE_FREE 1
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- #define HAVE_ALLOCA 1
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- #define HAVE_QSORT 1
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- #define HAVE_BSEARCH 1
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- #define HAVE_ABS 1
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- #define HAVE_MEMSET 1
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- #define HAVE_MEMCPY 1
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- #define HAVE_MEMMOVE 1
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- #define HAVE_MEMCMP 1
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- #define HAVE_STRLEN 1
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- #define HAVE__STRREV 1
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- #define HAVE__STRUPR 1
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- #define HAVE_STRCHR 1
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- #define HAVE_STRRCHR 1
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- #define HAVE_STRSTR 1
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- #define HAVE_STRTOL 1
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- #define HAVE_STRTOUL 1
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- /* #undef HAVE_STRTOLL */
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- /* #undef HAVE_STRTOULL */
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- #define HAVE_STRTOD 1
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- #define HAVE_ATOI 1
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- #define HAVE_ATOF 1
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- #define HAVE_STRCMP 1
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- #define HAVE_STRNCMP 1
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- #define HAVE__STRICMP 1
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- #define HAVE__STRNICMP 1
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- #define HAVE_VSNPRINTF 1
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- /* TODO, WinRT: consider using ??_s versions of the following */
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- /* #undef HAVE__STRLWR */
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- /* #undef HAVE_ITOA */
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- /* #undef HAVE__LTOA */
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- /* #undef HAVE__ULTOA */
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- /* #undef HAVE_SSCANF */
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- #define HAVE_M_PI 1
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- #define HAVE_ACOS 1
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- #define HAVE_ACOSF 1
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- #define HAVE_ASIN 1
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- #define HAVE_ASINF 1
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- #define HAVE_ATAN 1
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- #define HAVE_ATANF 1
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- #define HAVE_ATAN2 1
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- #define HAVE_ATAN2F 1
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- #define HAVE_CEIL 1
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- #define HAVE_CEILF 1
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- #define HAVE__COPYSIGN 1
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- #define HAVE_COS 1
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- #define HAVE_COSF 1
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- #define HAVE_EXP 1
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- #define HAVE_EXPF 1
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- #define HAVE_FABS 1
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- #define HAVE_FABSF 1
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- #define HAVE_FLOOR 1
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- #define HAVE_FLOORF 1
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- #define HAVE_FMOD 1
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- #define HAVE_FMODF 1
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- #define HAVE_LOG 1
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- #define HAVE_LOGF 1
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- #define HAVE_LOG10 1
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- #define HAVE_LOG10F 1
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- #define HAVE_LROUND 1
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- #define HAVE_LROUNDF 1
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- #define HAVE_POW 1
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- #define HAVE_POWF 1
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- #define HAVE_ROUND 1
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- #define HAVE_ROUNDF 1
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- #define HAVE__SCALB 1
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- #define HAVE_SIN 1
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- #define HAVE_SINF 1
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- #define HAVE_SQRT 1
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- #define HAVE_SQRTF 1
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- #define HAVE_TAN 1
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- #define HAVE_TANF 1
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- #define HAVE_TRUNC 1
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- #define HAVE_TRUNCF 1
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- #define HAVE__FSEEKI64 1
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-
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- #define HAVE_ROAPI_H 1
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-
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- /* Enable various audio drivers */
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- #define SDL_AUDIO_DRIVER_WASAPI 1
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- #define SDL_AUDIO_DRIVER_DISK 1
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- #define SDL_AUDIO_DRIVER_DUMMY 1
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-
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- /* Enable various input drivers */
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- #if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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- #define SDL_JOYSTICK_DISABLED 1
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- #define SDL_HAPTIC_DISABLED 1
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- #else
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- #define SDL_JOYSTICK_VIRTUAL 1
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- #if (NTDDI_VERSION >= NTDDI_WIN10)
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- #define SDL_JOYSTICK_WGI 1
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- #define SDL_HAPTIC_DISABLED 1
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- #else
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- #define SDL_JOYSTICK_XINPUT 1
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- #define SDL_HAPTIC_XINPUT 1
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- #endif /* WIN10 */
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- #endif
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-
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- /* WinRT doesn't have HIDAPI available */
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- #define SDL_HIDAPI_DISABLED 1
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-
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- /* Enable the dummy sensor driver */
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- #define SDL_SENSOR_DUMMY 1
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-
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- /* Enable various shared object loading systems */
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- #define SDL_LOADSO_WINDOWS 1
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-
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- /* Enable various threading systems */
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- #if (NTDDI_VERSION >= NTDDI_WINBLUE)
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- #define SDL_THREAD_GENERIC_COND_SUFFIX 1
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- #define SDL_THREAD_WINDOWS 1
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- #else
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- /* WinRT on Windows 8.0 and Windows Phone 8.0 don't support CreateThread() */
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- #define SDL_THREAD_STDCPP 1
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- #endif
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-
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- /* Enable various timer systems */
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- #define SDL_TIMER_WINDOWS 1
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-
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- /* Enable various video drivers */
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- #define SDL_VIDEO_DRIVER_WINRT 1
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- #define SDL_VIDEO_DRIVER_DUMMY 1
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-
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- /* Enable OpenGL ES 2.0 (via a modified ANGLE library) */
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- #define SDL_VIDEO_OPENGL_ES2 1
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- #define SDL_VIDEO_OPENGL_EGL 1
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-
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- /* Enable appropriate renderer(s) */
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- #define SDL_VIDEO_RENDER_D3D11 1
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-
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- /* Disable D3D12 as it's not implemented for WinRT */
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- #define SDL_VIDEO_RENDER_D3D12 0
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-
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- #if SDL_VIDEO_OPENGL_ES2
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- #define SDL_VIDEO_RENDER_OGL_ES2 1
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- #endif
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-
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- /* Enable system power support */
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- #define SDL_POWER_WINRT 1
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-
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- #endif /* SDL_config_winrt_h_ */
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ #ifndef SDL_config_winrt_h_
23
+ #define SDL_config_winrt_h_
24
+ #define SDL_config_h_
25
+
26
+ #include "SDL_platform.h"
27
+
28
+ /* Make sure the Windows SDK's NTDDI_VERSION macro gets defined. This is used
29
+ by SDL to determine which version of the Windows SDK is being used.
30
+ */
31
+ #include <sdkddkver.h>
32
+
33
+ /* Define possibly-undefined NTDDI values (used when compiling SDL against
34
+ older versions of the Windows SDK.
35
+ */
36
+ #ifndef NTDDI_WINBLUE
37
+ #define NTDDI_WINBLUE 0x06030000
38
+ #endif
39
+ #ifndef NTDDI_WIN10
40
+ #define NTDDI_WIN10 0x0A000000
41
+ #endif
42
+
43
+ /* This is a set of defines to configure the SDL features */
44
+
45
+ #ifdef _WIN64
46
+ # define SIZEOF_VOIDP 8
47
+ #else
48
+ # define SIZEOF_VOIDP 4
49
+ #endif
50
+
51
+ #ifdef __clang__
52
+ # define HAVE_GCC_ATOMICS 1
53
+ #endif
54
+
55
+ /* Useful headers */
56
+ #define HAVE_DXGI_H 1
57
+ #if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
58
+ #define HAVE_XINPUT_H 1
59
+ #endif
60
+
61
+ #define HAVE_MMDEVICEAPI_H 1
62
+ #define HAVE_AUDIOCLIENT_H 1
63
+ #define HAVE_TPCSHRD_H 1
64
+
65
+ #define HAVE_LIBC 1
66
+ #define STDC_HEADERS 1
67
+ #define HAVE_CTYPE_H 1
68
+ #define HAVE_FLOAT_H 1
69
+ #define HAVE_LIMITS_H 1
70
+ #define HAVE_MATH_H 1
71
+ #define HAVE_SIGNAL_H 1
72
+ #define HAVE_STDINT_H 1
73
+ #define HAVE_STDIO_H 1
74
+ #define HAVE_STRING_H 1
75
+
76
+ /* C library functions */
77
+ #define HAVE_MALLOC 1
78
+ #define HAVE_CALLOC 1
79
+ #define HAVE_REALLOC 1
80
+ #define HAVE_FREE 1
81
+ #define HAVE_ALLOCA 1
82
+ #define HAVE_QSORT 1
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+ #define HAVE_BSEARCH 1
84
+ #define HAVE_ABS 1
85
+ #define HAVE_MEMSET 1
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+ #define HAVE_MEMCPY 1
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+ #define HAVE_MEMMOVE 1
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+ #define HAVE_MEMCMP 1
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+ #define HAVE_STRLEN 1
90
+ #define HAVE__STRREV 1
91
+ #define HAVE__STRUPR 1
92
+ #define HAVE_STRCHR 1
93
+ #define HAVE_STRRCHR 1
94
+ #define HAVE_STRSTR 1
95
+ #define HAVE_STRTOL 1
96
+ #define HAVE_STRTOUL 1
97
+ /* #undef HAVE_STRTOLL */
98
+ /* #undef HAVE_STRTOULL */
99
+ #define HAVE_STRTOD 1
100
+ #define HAVE_ATOI 1
101
+ #define HAVE_ATOF 1
102
+ #define HAVE_STRCMP 1
103
+ #define HAVE_STRNCMP 1
104
+ #define HAVE__STRICMP 1
105
+ #define HAVE__STRNICMP 1
106
+ #define HAVE_VSNPRINTF 1
107
+ /* TODO, WinRT: consider using ??_s versions of the following */
108
+ /* #undef HAVE__STRLWR */
109
+ /* #undef HAVE_ITOA */
110
+ /* #undef HAVE__LTOA */
111
+ /* #undef HAVE__ULTOA */
112
+ /* #undef HAVE_SSCANF */
113
+ #define HAVE_M_PI 1
114
+ #define HAVE_ACOS 1
115
+ #define HAVE_ACOSF 1
116
+ #define HAVE_ASIN 1
117
+ #define HAVE_ASINF 1
118
+ #define HAVE_ATAN 1
119
+ #define HAVE_ATANF 1
120
+ #define HAVE_ATAN2 1
121
+ #define HAVE_ATAN2F 1
122
+ #define HAVE_CEIL 1
123
+ #define HAVE_CEILF 1
124
+ #define HAVE__COPYSIGN 1
125
+ #define HAVE_COS 1
126
+ #define HAVE_COSF 1
127
+ #define HAVE_EXP 1
128
+ #define HAVE_EXPF 1
129
+ #define HAVE_FABS 1
130
+ #define HAVE_FABSF 1
131
+ #define HAVE_FLOOR 1
132
+ #define HAVE_FLOORF 1
133
+ #define HAVE_FMOD 1
134
+ #define HAVE_FMODF 1
135
+ #define HAVE_LOG 1
136
+ #define HAVE_LOGF 1
137
+ #define HAVE_LOG10 1
138
+ #define HAVE_LOG10F 1
139
+ #define HAVE_LROUND 1
140
+ #define HAVE_LROUNDF 1
141
+ #define HAVE_POW 1
142
+ #define HAVE_POWF 1
143
+ #define HAVE_ROUND 1
144
+ #define HAVE_ROUNDF 1
145
+ #define HAVE__SCALB 1
146
+ #define HAVE_SIN 1
147
+ #define HAVE_SINF 1
148
+ #define HAVE_SQRT 1
149
+ #define HAVE_SQRTF 1
150
+ #define HAVE_TAN 1
151
+ #define HAVE_TANF 1
152
+ #define HAVE_TRUNC 1
153
+ #define HAVE_TRUNCF 1
154
+ #define HAVE__FSEEKI64 1
155
+
156
+ #define HAVE_ROAPI_H 1
157
+
158
+ /* Enable various audio drivers */
159
+ #define SDL_AUDIO_DRIVER_WASAPI 1
160
+ #define SDL_AUDIO_DRIVER_DISK 1
161
+ #define SDL_AUDIO_DRIVER_DUMMY 1
162
+
163
+ /* Enable various input drivers */
164
+ #if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
165
+ #define SDL_JOYSTICK_DISABLED 1
166
+ #define SDL_HAPTIC_DISABLED 1
167
+ #else
168
+ #define SDL_JOYSTICK_VIRTUAL 1
169
+ #if (NTDDI_VERSION >= NTDDI_WIN10)
170
+ #define SDL_JOYSTICK_WGI 1
171
+ #define SDL_HAPTIC_DISABLED 1
172
+ #else
173
+ #define SDL_JOYSTICK_XINPUT 1
174
+ #define SDL_HAPTIC_XINPUT 1
175
+ #endif /* WIN10 */
176
+ #endif
177
+
178
+ /* WinRT doesn't have HIDAPI available */
179
+ #define SDL_HIDAPI_DISABLED 1
180
+
181
+ /* Enable the dummy sensor driver */
182
+ #define SDL_SENSOR_DUMMY 1
183
+
184
+ /* Enable various shared object loading systems */
185
+ #define SDL_LOADSO_WINDOWS 1
186
+
187
+ /* Enable various threading systems */
188
+ #if (NTDDI_VERSION >= NTDDI_WINBLUE)
189
+ #define SDL_THREAD_GENERIC_COND_SUFFIX 1
190
+ #define SDL_THREAD_WINDOWS 1
191
+ #else
192
+ /* WinRT on Windows 8.0 and Windows Phone 8.0 don't support CreateThread() */
193
+ #define SDL_THREAD_STDCPP 1
194
+ #endif
195
+
196
+ /* Enable various timer systems */
197
+ #define SDL_TIMER_WINDOWS 1
198
+
199
+ /* Enable various video drivers */
200
+ #define SDL_VIDEO_DRIVER_WINRT 1
201
+ #define SDL_VIDEO_DRIVER_DUMMY 1
202
+
203
+ /* Enable OpenGL ES 2.0 (via a modified ANGLE library) */
204
+ #define SDL_VIDEO_OPENGL_ES2 1
205
+ #define SDL_VIDEO_OPENGL_EGL 1
206
+
207
+ /* Enable appropriate renderer(s) */
208
+ #define SDL_VIDEO_RENDER_D3D11 1
209
+
210
+ /* Disable D3D12 as it's not implemented for WinRT */
211
+ #define SDL_VIDEO_RENDER_D3D12 0
212
+
213
+ #if SDL_VIDEO_OPENGL_ES2
214
+ #define SDL_VIDEO_RENDER_OGL_ES2 1
215
+ #endif
216
+
217
+ /* Enable system power support */
218
+ #define SDL_POWER_WINRT 1
219
+
220
+ #endif /* SDL_config_winrt_h_ */