native_audio 0.1.0 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (147) hide show
  1. checksums.yaml +4 -4
  2. data/assets/include/GL/glew.h +26427 -26427
  3. data/assets/include/GLES2/gl2.h +656 -656
  4. data/assets/include/GLES2/gl2ext.h +3949 -3949
  5. data/assets/include/GLES2/gl2ext_angle.h +701 -701
  6. data/assets/include/GLES2/gl2platform.h +27 -27
  7. data/assets/include/GLES3/gl3.h +1192 -1192
  8. data/assets/include/GLES3/gl31.h +1507 -1507
  9. data/assets/include/GLES3/gl32.h +1808 -1808
  10. data/assets/include/GLES3/gl3platform.h +27 -27
  11. data/assets/include/KHR/khrplatform.h +290 -290
  12. data/assets/include/SDL2/SDL.h +233 -233
  13. data/assets/include/SDL2/SDL_assert.h +326 -326
  14. data/assets/include/SDL2/SDL_atomic.h +415 -415
  15. data/assets/include/SDL2/SDL_audio.h +1500 -1500
  16. data/assets/include/SDL2/SDL_bits.h +126 -126
  17. data/assets/include/SDL2/SDL_blendmode.h +198 -198
  18. data/assets/include/SDL2/SDL_clipboard.h +141 -141
  19. data/assets/include/SDL2/SDL_config.h +61 -61
  20. data/assets/include/SDL2/SDL_config_android.h +194 -194
  21. data/assets/include/SDL2/SDL_config_emscripten.h +218 -218
  22. data/assets/include/SDL2/SDL_config_iphoneos.h +217 -217
  23. data/assets/include/SDL2/SDL_config_macosx.h +277 -277
  24. data/assets/include/SDL2/SDL_config_minimal.h +95 -95
  25. data/assets/include/SDL2/SDL_config_ngage.h +89 -89
  26. data/assets/include/SDL2/SDL_config_os2.h +207 -207
  27. data/assets/include/SDL2/SDL_config_pandora.h +141 -141
  28. data/assets/include/SDL2/SDL_config_windows.h +331 -331
  29. data/assets/include/SDL2/SDL_config_wingdk.h +253 -253
  30. data/assets/include/SDL2/SDL_config_winrt.h +220 -220
  31. data/assets/include/SDL2/SDL_config_xbox.h +235 -235
  32. data/assets/include/SDL2/SDL_copying.h +20 -20
  33. data/assets/include/SDL2/SDL_cpuinfo.h +594 -594
  34. data/assets/include/SDL2/SDL_egl.h +2352 -2352
  35. data/assets/include/SDL2/SDL_endian.h +348 -348
  36. data/assets/include/SDL2/SDL_error.h +163 -163
  37. data/assets/include/SDL2/SDL_events.h +1166 -1166
  38. data/assets/include/SDL2/SDL_filesystem.h +149 -149
  39. data/assets/include/SDL2/SDL_gamecontroller.h +1074 -1074
  40. data/assets/include/SDL2/SDL_gesture.h +117 -117
  41. data/assets/include/SDL2/SDL_guid.h +100 -100
  42. data/assets/include/SDL2/SDL_haptic.h +1341 -1341
  43. data/assets/include/SDL2/SDL_hidapi.h +451 -451
  44. data/assets/include/SDL2/SDL_hints.h +2569 -2569
  45. data/assets/include/SDL2/SDL_image.h +2173 -2173
  46. data/assets/include/SDL2/SDL_joystick.h +1066 -1066
  47. data/assets/include/SDL2/SDL_keyboard.h +353 -353
  48. data/assets/include/SDL2/SDL_keycode.h +358 -358
  49. data/assets/include/SDL2/SDL_loadso.h +115 -115
  50. data/assets/include/SDL2/SDL_locale.h +103 -103
  51. data/assets/include/SDL2/SDL_log.h +404 -404
  52. data/assets/include/SDL2/SDL_main.h +275 -275
  53. data/assets/include/SDL2/SDL_messagebox.h +193 -193
  54. data/assets/include/SDL2/SDL_metal.h +113 -113
  55. data/assets/include/SDL2/SDL_misc.h +79 -79
  56. data/assets/include/SDL2/SDL_mixer.h +2784 -2784
  57. data/assets/include/SDL2/SDL_mouse.h +465 -465
  58. data/assets/include/SDL2/SDL_mutex.h +471 -471
  59. data/assets/include/SDL2/SDL_name.h +33 -33
  60. data/assets/include/SDL2/SDL_opengl.h +2132 -2132
  61. data/assets/include/SDL2/SDL_opengl_glext.h +13209 -13209
  62. data/assets/include/SDL2/SDL_opengles.h +39 -39
  63. data/assets/include/SDL2/SDL_opengles2.h +52 -52
  64. data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -656
  65. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -4033
  66. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -27
  67. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -311
  68. data/assets/include/SDL2/SDL_pixels.h +644 -644
  69. data/assets/include/SDL2/SDL_platform.h +261 -261
  70. data/assets/include/SDL2/SDL_power.h +88 -88
  71. data/assets/include/SDL2/SDL_quit.h +58 -58
  72. data/assets/include/SDL2/SDL_rect.h +376 -376
  73. data/assets/include/SDL2/SDL_render.h +1919 -1919
  74. data/assets/include/SDL2/SDL_revision.h +6 -6
  75. data/assets/include/SDL2/SDL_rwops.h +841 -841
  76. data/assets/include/SDL2/SDL_scancode.h +438 -438
  77. data/assets/include/SDL2/SDL_sensor.h +322 -322
  78. data/assets/include/SDL2/SDL_shape.h +155 -155
  79. data/assets/include/SDL2/SDL_stdinc.h +830 -830
  80. data/assets/include/SDL2/SDL_surface.h +997 -997
  81. data/assets/include/SDL2/SDL_system.h +623 -623
  82. data/assets/include/SDL2/SDL_syswm.h +386 -386
  83. data/assets/include/SDL2/SDL_test.h +69 -69
  84. data/assets/include/SDL2/SDL_test_assert.h +105 -105
  85. data/assets/include/SDL2/SDL_test_common.h +236 -236
  86. data/assets/include/SDL2/SDL_test_compare.h +69 -69
  87. data/assets/include/SDL2/SDL_test_crc32.h +124 -124
  88. data/assets/include/SDL2/SDL_test_font.h +168 -168
  89. data/assets/include/SDL2/SDL_test_fuzzer.h +386 -386
  90. data/assets/include/SDL2/SDL_test_harness.h +134 -134
  91. data/assets/include/SDL2/SDL_test_images.h +78 -78
  92. data/assets/include/SDL2/SDL_test_log.h +67 -67
  93. data/assets/include/SDL2/SDL_test_md5.h +129 -129
  94. data/assets/include/SDL2/SDL_test_memory.h +63 -63
  95. data/assets/include/SDL2/SDL_test_random.h +115 -115
  96. data/assets/include/SDL2/SDL_thread.h +464 -464
  97. data/assets/include/SDL2/SDL_timer.h +222 -222
  98. data/assets/include/SDL2/SDL_touch.h +150 -150
  99. data/assets/include/SDL2/SDL_ttf.h +2316 -2316
  100. data/assets/include/SDL2/SDL_types.h +29 -29
  101. data/assets/include/SDL2/SDL_version.h +204 -204
  102. data/assets/include/SDL2/SDL_video.h +2150 -2150
  103. data/assets/include/SDL2/SDL_vulkan.h +215 -215
  104. data/assets/include/SDL2/begin_code.h +187 -187
  105. data/assets/include/SDL2/close_code.h +40 -40
  106. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  107. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  108. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  109. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  110. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  111. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  112. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  113. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  114. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  115. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  116. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -1
  117. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  118. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  119. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  120. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  122. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  123. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  124. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  125. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  126. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  127. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  128. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  129. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  130. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  131. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  132. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -1
  133. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  134. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  135. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  136. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  137. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  138. data/ext/audio.c +80 -80
  139. data/ext/extconf.h +3 -3
  140. data/ext/extconf.rb +173 -177
  141. data/lib/audio.bundle +0 -0
  142. data/lib/audio.so +0 -0
  143. data/lib/native_audio.rb +50 -50
  144. metadata +4 -9
  145. data/ext/Makefile +0 -270
  146. data/ext/audio.o +0 -0
  147. data/ext/mkmf.log +0 -7
@@ -1,124 +1,124 @@
1
- /*
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- Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
-
5
- This software is provided 'as-is', without any express or implied
6
- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */
21
-
22
- /**
23
- * \file SDL_test_crc32.h
24
- *
25
- * Include file for SDL test framework.
26
- *
27
- * This code is a part of the SDL2_test library, not the main SDL library.
28
- */
29
-
30
- /*
31
-
32
- Implements CRC32 calculations (default output is Perl String::CRC32 compatible).
33
-
34
- */
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-
36
- #ifndef SDL_test_crc32_h_
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- #define SDL_test_crc32_h_
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-
39
- #include "begin_code.h"
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- /* Set up for C function definitions, even when using C++ */
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- #ifdef __cplusplus
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- extern "C" {
43
- #endif
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-
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-
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- /* ------------ Definitions --------- */
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-
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- /* Definition shared by all CRC routines */
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-
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- #ifndef CrcUint32
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- #define CrcUint32 unsigned int
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- #endif
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- #ifndef CrcUint8
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- #define CrcUint8 unsigned char
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- #endif
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-
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- #ifdef ORIGINAL_METHOD
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- #define CRC32_POLY 0x04c11db7 /* AUTODIN II, Ethernet, & FDDI */
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- #else
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- #define CRC32_POLY 0xEDB88320 /* Perl String::CRC32 compatible */
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- #endif
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-
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- /**
64
- * Data structure for CRC32 (checksum) computation
65
- */
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- typedef struct {
67
- CrcUint32 crc32_table[256]; /* CRC table */
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- } SDLTest_Crc32Context;
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-
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- /* ---------- Function Prototypes ------------- */
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-
72
- /**
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- * \brief Initialize the CRC context
74
- *
75
- * Note: The function initializes the crc table required for all crc calculations.
76
- *
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- * \param crcContext pointer to context variable
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- *
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- * \returns 0 for OK, -1 on error
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- *
81
- */
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- int SDLTest_Crc32Init(SDLTest_Crc32Context * crcContext);
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-
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-
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- /**
86
- * \brief calculate a crc32 from a data block
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- *
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- * \param crcContext pointer to context variable
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- * \param inBuf input buffer to checksum
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- * \param inLen length of input buffer
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- * \param crc32 pointer to Uint32 to store the final CRC into
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- *
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- * \returns 0 for OK, -1 on error
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- *
95
- */
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- int SDLTest_Crc32Calc(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32);
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-
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- /* Same routine broken down into three steps */
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- int SDLTest_Crc32CalcStart(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32);
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- int SDLTest_Crc32CalcEnd(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32);
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- int SDLTest_Crc32CalcBuffer(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32);
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-
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-
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- /**
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- * \brief clean up CRC context
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- *
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- * \param crcContext pointer to context variable
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- *
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- * \returns 0 for OK, -1 on error
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- *
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- */
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-
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- int SDLTest_Crc32Done(SDLTest_Crc32Context * crcContext);
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-
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-
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- /* Ends C function definitions when using C++ */
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- #ifdef __cplusplus
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- }
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- #endif
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- #include "close_code.h"
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-
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- #endif /* SDL_test_crc32_h_ */
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-
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- /* vi: set ts=4 sw=4 expandtab: */
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_test_crc32.h
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+ *
25
+ * Include file for SDL test framework.
26
+ *
27
+ * This code is a part of the SDL2_test library, not the main SDL library.
28
+ */
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+
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+ /*
31
+
32
+ Implements CRC32 calculations (default output is Perl String::CRC32 compatible).
33
+
34
+ */
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+
36
+ #ifndef SDL_test_crc32_h_
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+ #define SDL_test_crc32_h_
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+
39
+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
43
+ #endif
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+
45
+
46
+ /* ------------ Definitions --------- */
47
+
48
+ /* Definition shared by all CRC routines */
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+
50
+ #ifndef CrcUint32
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+ #define CrcUint32 unsigned int
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+ #endif
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+ #ifndef CrcUint8
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+ #define CrcUint8 unsigned char
55
+ #endif
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+
57
+ #ifdef ORIGINAL_METHOD
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+ #define CRC32_POLY 0x04c11db7 /* AUTODIN II, Ethernet, & FDDI */
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+ #else
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+ #define CRC32_POLY 0xEDB88320 /* Perl String::CRC32 compatible */
61
+ #endif
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+
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+ /**
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+ * Data structure for CRC32 (checksum) computation
65
+ */
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+ typedef struct {
67
+ CrcUint32 crc32_table[256]; /* CRC table */
68
+ } SDLTest_Crc32Context;
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+
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+ /* ---------- Function Prototypes ------------- */
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+
72
+ /**
73
+ * \brief Initialize the CRC context
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+ *
75
+ * Note: The function initializes the crc table required for all crc calculations.
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+ *
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+ * \param crcContext pointer to context variable
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+ *
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+ * \returns 0 for OK, -1 on error
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+ *
81
+ */
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+ int SDLTest_Crc32Init(SDLTest_Crc32Context * crcContext);
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+
84
+
85
+ /**
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+ * \brief calculate a crc32 from a data block
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+ *
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+ * \param crcContext pointer to context variable
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+ * \param inBuf input buffer to checksum
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+ * \param inLen length of input buffer
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+ * \param crc32 pointer to Uint32 to store the final CRC into
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+ *
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+ * \returns 0 for OK, -1 on error
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+ *
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+ */
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+ int SDLTest_Crc32Calc(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32);
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+
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+ /* Same routine broken down into three steps */
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+ int SDLTest_Crc32CalcStart(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32);
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+ int SDLTest_Crc32CalcEnd(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32);
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+ int SDLTest_Crc32CalcBuffer(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32);
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+
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+
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+ /**
105
+ * \brief clean up CRC context
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+ *
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+ * \param crcContext pointer to context variable
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+ *
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+ * \returns 0 for OK, -1 on error
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+ *
111
+ */
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+
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+ int SDLTest_Crc32Done(SDLTest_Crc32Context * crcContext);
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+
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+
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+ /* Ends C function definitions when using C++ */
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+ #ifdef __cplusplus
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+ }
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+ #endif
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+ #include "close_code.h"
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+
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+ #endif /* SDL_test_crc32_h_ */
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+
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+ /* vi: set ts=4 sw=4 expandtab: */
@@ -1,168 +1,168 @@
1
- /*
2
- Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
-
5
- This software is provided 'as-is', without any express or implied
6
- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */
21
-
22
- /**
23
- * \file SDL_test_font.h
24
- *
25
- * Include file for SDL test framework.
26
- *
27
- * This code is a part of the SDL2_test library, not the main SDL library.
28
- */
29
-
30
- #ifndef SDL_test_font_h_
31
- #define SDL_test_font_h_
32
-
33
- #include "begin_code.h"
34
- /* Set up for C function definitions, even when using C++ */
35
- #ifdef __cplusplus
36
- extern "C" {
37
- #endif
38
-
39
- /* Function prototypes */
40
-
41
- #define FONT_CHARACTER_SIZE 8
42
- #define FONT_LINE_HEIGHT (FONT_CHARACTER_SIZE + 2)
43
-
44
- /**
45
- * \brief Draw a string in the currently set font.
46
- *
47
- * \param renderer The renderer to draw on.
48
- * \param x The X coordinate of the upper left corner of the character.
49
- * \param y The Y coordinate of the upper left corner of the character.
50
- * \param c The character to draw.
51
- *
52
- * \returns 0 on success, -1 on failure.
53
- */
54
- int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, Uint32 c);
55
-
56
- /**
57
- * \brief Draw a UTF-8 string in the currently set font.
58
- *
59
- * The font currently only supports characters in the Basic Latin and Latin-1 Supplement sets.
60
- *
61
- * \param renderer The renderer to draw on.
62
- * \param x The X coordinate of the upper left corner of the string.
63
- * \param y The Y coordinate of the upper left corner of the string.
64
- * \param s The string to draw.
65
- *
66
- * \returns 0 on success, -1 on failure.
67
- */
68
- int SDLTest_DrawString(SDL_Renderer *renderer, int x, int y, const char *s);
69
-
70
- /**
71
- * \brief Data used for multi-line text output
72
- */
73
- typedef struct SDLTest_TextWindow
74
- {
75
- SDL_Rect rect;
76
- int current;
77
- int numlines;
78
- char **lines;
79
- } SDLTest_TextWindow;
80
-
81
- /**
82
- * \brief Create a multi-line text output window
83
- *
84
- * \param x The X coordinate of the upper left corner of the window.
85
- * \param y The Y coordinate of the upper left corner of the window.
86
- * \param w The width of the window (currently ignored)
87
- * \param h The height of the window (currently ignored)
88
- *
89
- * \returns the new window, or NULL on failure.
90
- *
91
- * \since This function is available since SDL 2.24.0
92
- */
93
- SDLTest_TextWindow *SDLTest_TextWindowCreate(int x, int y, int w, int h);
94
-
95
- /**
96
- * \brief Display a multi-line text output window
97
- *
98
- * This function should be called every frame to display the text
99
- *
100
- * \param textwin The text output window
101
- * \param renderer The renderer to use for display
102
- *
103
- * \since This function is available since SDL 2.24.0
104
- */
105
- void SDLTest_TextWindowDisplay(SDLTest_TextWindow *textwin, SDL_Renderer *renderer);
106
-
107
- /**
108
- * \brief Add text to a multi-line text output window
109
- *
110
- * Adds UTF-8 text to the end of the current text. The newline character starts a
111
- * new line of text. The backspace character deletes the last character or, if the
112
- * line is empty, deletes the line and goes to the end of the previous line.
113
- *
114
- * \param textwin The text output window
115
- * \param fmt A printf() style format string
116
- * \param ... additional parameters matching % tokens in the `fmt` string, if any
117
- *
118
- * \since This function is available since SDL 2.24.0
119
- */
120
- void SDLTest_TextWindowAddText(SDLTest_TextWindow *textwin, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
121
-
122
- /**
123
- * \brief Add text to a multi-line text output window
124
- *
125
- * Adds UTF-8 text to the end of the current text. The newline character starts a
126
- * new line of text. The backspace character deletes the last character or, if the
127
- * line is empty, deletes the line and goes to the end of the previous line.
128
- *
129
- * \param textwin The text output window
130
- * \param text The text to add to the window
131
- * \param len The length, in bytes, of the text to add to the window
132
- *
133
- * \since This function is available since SDL 2.24.0
134
- */
135
- void SDLTest_TextWindowAddTextWithLength(SDLTest_TextWindow *textwin, const char *text, size_t len);
136
-
137
- /**
138
- * \brief Clear the text in a multi-line text output window
139
- *
140
- * \param textwin The text output window
141
- *
142
- * \since This function is available since SDL 2.24.0
143
- */
144
- void SDLTest_TextWindowClear(SDLTest_TextWindow *textwin);
145
-
146
- /**
147
- * \brief Free the storage associated with a multi-line text output window
148
- *
149
- * \param textwin The text output window
150
- *
151
- * \since This function is available since SDL 2.24.0
152
- */
153
- void SDLTest_TextWindowDestroy(SDLTest_TextWindow *textwin);
154
-
155
- /**
156
- * \brief Cleanup textures used by font drawing functions.
157
- */
158
- void SDLTest_CleanupTextDrawing(void);
159
-
160
- /* Ends C function definitions when using C++ */
161
- #ifdef __cplusplus
162
- }
163
- #endif
164
- #include "close_code.h"
165
-
166
- #endif /* SDL_test_font_h_ */
167
-
168
- /* vi: set ts=4 sw=4 expandtab: */
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_test_font.h
24
+ *
25
+ * Include file for SDL test framework.
26
+ *
27
+ * This code is a part of the SDL2_test library, not the main SDL library.
28
+ */
29
+
30
+ #ifndef SDL_test_font_h_
31
+ #define SDL_test_font_h_
32
+
33
+ #include "begin_code.h"
34
+ /* Set up for C function definitions, even when using C++ */
35
+ #ifdef __cplusplus
36
+ extern "C" {
37
+ #endif
38
+
39
+ /* Function prototypes */
40
+
41
+ #define FONT_CHARACTER_SIZE 8
42
+ #define FONT_LINE_HEIGHT (FONT_CHARACTER_SIZE + 2)
43
+
44
+ /**
45
+ * \brief Draw a string in the currently set font.
46
+ *
47
+ * \param renderer The renderer to draw on.
48
+ * \param x The X coordinate of the upper left corner of the character.
49
+ * \param y The Y coordinate of the upper left corner of the character.
50
+ * \param c The character to draw.
51
+ *
52
+ * \returns 0 on success, -1 on failure.
53
+ */
54
+ int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, Uint32 c);
55
+
56
+ /**
57
+ * \brief Draw a UTF-8 string in the currently set font.
58
+ *
59
+ * The font currently only supports characters in the Basic Latin and Latin-1 Supplement sets.
60
+ *
61
+ * \param renderer The renderer to draw on.
62
+ * \param x The X coordinate of the upper left corner of the string.
63
+ * \param y The Y coordinate of the upper left corner of the string.
64
+ * \param s The string to draw.
65
+ *
66
+ * \returns 0 on success, -1 on failure.
67
+ */
68
+ int SDLTest_DrawString(SDL_Renderer *renderer, int x, int y, const char *s);
69
+
70
+ /**
71
+ * \brief Data used for multi-line text output
72
+ */
73
+ typedef struct SDLTest_TextWindow
74
+ {
75
+ SDL_Rect rect;
76
+ int current;
77
+ int numlines;
78
+ char **lines;
79
+ } SDLTest_TextWindow;
80
+
81
+ /**
82
+ * \brief Create a multi-line text output window
83
+ *
84
+ * \param x The X coordinate of the upper left corner of the window.
85
+ * \param y The Y coordinate of the upper left corner of the window.
86
+ * \param w The width of the window (currently ignored)
87
+ * \param h The height of the window (currently ignored)
88
+ *
89
+ * \returns the new window, or NULL on failure.
90
+ *
91
+ * \since This function is available since SDL 2.24.0
92
+ */
93
+ SDLTest_TextWindow *SDLTest_TextWindowCreate(int x, int y, int w, int h);
94
+
95
+ /**
96
+ * \brief Display a multi-line text output window
97
+ *
98
+ * This function should be called every frame to display the text
99
+ *
100
+ * \param textwin The text output window
101
+ * \param renderer The renderer to use for display
102
+ *
103
+ * \since This function is available since SDL 2.24.0
104
+ */
105
+ void SDLTest_TextWindowDisplay(SDLTest_TextWindow *textwin, SDL_Renderer *renderer);
106
+
107
+ /**
108
+ * \brief Add text to a multi-line text output window
109
+ *
110
+ * Adds UTF-8 text to the end of the current text. The newline character starts a
111
+ * new line of text. The backspace character deletes the last character or, if the
112
+ * line is empty, deletes the line and goes to the end of the previous line.
113
+ *
114
+ * \param textwin The text output window
115
+ * \param fmt A printf() style format string
116
+ * \param ... additional parameters matching % tokens in the `fmt` string, if any
117
+ *
118
+ * \since This function is available since SDL 2.24.0
119
+ */
120
+ void SDLTest_TextWindowAddText(SDLTest_TextWindow *textwin, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
121
+
122
+ /**
123
+ * \brief Add text to a multi-line text output window
124
+ *
125
+ * Adds UTF-8 text to the end of the current text. The newline character starts a
126
+ * new line of text. The backspace character deletes the last character or, if the
127
+ * line is empty, deletes the line and goes to the end of the previous line.
128
+ *
129
+ * \param textwin The text output window
130
+ * \param text The text to add to the window
131
+ * \param len The length, in bytes, of the text to add to the window
132
+ *
133
+ * \since This function is available since SDL 2.24.0
134
+ */
135
+ void SDLTest_TextWindowAddTextWithLength(SDLTest_TextWindow *textwin, const char *text, size_t len);
136
+
137
+ /**
138
+ * \brief Clear the text in a multi-line text output window
139
+ *
140
+ * \param textwin The text output window
141
+ *
142
+ * \since This function is available since SDL 2.24.0
143
+ */
144
+ void SDLTest_TextWindowClear(SDLTest_TextWindow *textwin);
145
+
146
+ /**
147
+ * \brief Free the storage associated with a multi-line text output window
148
+ *
149
+ * \param textwin The text output window
150
+ *
151
+ * \since This function is available since SDL 2.24.0
152
+ */
153
+ void SDLTest_TextWindowDestroy(SDLTest_TextWindow *textwin);
154
+
155
+ /**
156
+ * \brief Cleanup textures used by font drawing functions.
157
+ */
158
+ void SDLTest_CleanupTextDrawing(void);
159
+
160
+ /* Ends C function definitions when using C++ */
161
+ #ifdef __cplusplus
162
+ }
163
+ #endif
164
+ #include "close_code.h"
165
+
166
+ #endif /* SDL_test_font_h_ */
167
+
168
+ /* vi: set ts=4 sw=4 expandtab: */