ifmapper 0.5

Sign up to get free protection for your applications and to get access to all the features.
Files changed (87) hide show
  1. data/HISTORY.txt +2 -0
  2. data/IFMapper.gemspec +21 -0
  3. data/IFMapper.rb +27 -0
  4. data/icons/copy.png +0 -0
  5. data/icons/cut.png +0 -0
  6. data/icons/filenew.png +0 -0
  7. data/icons/fileopen.png +0 -0
  8. data/icons/filesave.png +0 -0
  9. data/icons/filesaveas.png +0 -0
  10. data/icons/help.png +0 -0
  11. data/icons/kill.png +0 -0
  12. data/icons/nextpage.png +0 -0
  13. data/icons/paste.png +0 -0
  14. data/icons/prevpage.png +0 -0
  15. data/icons/printicon.png +0 -0
  16. data/icons/redo.png +0 -0
  17. data/icons/saveas.png +0 -0
  18. data/icons/undo.png +0 -0
  19. data/icons/winapp.png +0 -0
  20. data/icons/zoom.png +0 -0
  21. data/lib/IFMapper/Connection.rb +63 -0
  22. data/lib/IFMapper/FXAboutDialogBox.rb +32 -0
  23. data/lib/IFMapper/FXConnection.rb +283 -0
  24. data/lib/IFMapper/FXConnectionDialogBox.rb +126 -0
  25. data/lib/IFMapper/FXMap.rb +1614 -0
  26. data/lib/IFMapper/FXMapDialogBox.rb +51 -0
  27. data/lib/IFMapper/FXMapFileDialog.rb +29 -0
  28. data/lib/IFMapper/FXMapperSettings.rb +45 -0
  29. data/lib/IFMapper/FXMapperWindow.rb +1051 -0
  30. data/lib/IFMapper/FXPage.rb +24 -0
  31. data/lib/IFMapper/FXPageDialogBox.rb +38 -0
  32. data/lib/IFMapper/FXRoom.rb +218 -0
  33. data/lib/IFMapper/FXRoomDialogBox.rb +119 -0
  34. data/lib/IFMapper/FXSearchDialogBox.rb +51 -0
  35. data/lib/IFMapper/FXSpline.rb +54 -0
  36. data/lib/IFMapper/FXWarningBox.rb +45 -0
  37. data/lib/IFMapper/IFMReader.rb +613 -0
  38. data/lib/IFMapper/Map.rb +110 -0
  39. data/lib/IFMapper/PDFMapExporter.rb +315 -0
  40. data/lib/IFMapper/Page.rb +158 -0
  41. data/lib/IFMapper/Room.rb +104 -0
  42. data/maps/Bureaucracy.ifm +75 -0
  43. data/maps/Hollywood_Hijinx.ifm +149 -0
  44. data/maps/Jigsaw.ifm +806 -0
  45. data/maps/LGOP.ifm +705 -0
  46. data/maps/Mercy.ifm +76 -0
  47. data/maps/Planetfall.ifm +186 -0
  48. data/maps/Plundered_Hearts.ifm +251 -0
  49. data/maps/Ralph.ifm +50 -0
  50. data/maps/Robots_of_Dawn.ifm +224 -0
  51. data/maps/Seastalker.ifm +149 -0
  52. data/maps/Sherlock.ifm +209 -0
  53. data/maps/SoFar.ifm +72 -0
  54. data/maps/Starcross.ifm +170 -0
  55. data/maps/Suspended.ifm +82 -0
  56. data/maps/Wishbringer.ifm +277 -0
  57. data/maps/Wishbringer2.ifm +246 -0
  58. data/maps/Zork1.ifm +410 -0
  59. data/maps/Zork2.ifm +150 -0
  60. data/maps/Zork3.ifm +136 -0
  61. data/maps/Zork_Zero.ifm +557 -0
  62. data/maps/anchor.ifm +645 -0
  63. data/maps/atrox.ifm +134 -0
  64. data/maps/awaken.ifm +116 -0
  65. data/maps/babel.ifm +279 -0
  66. data/maps/bse.ifm +150 -0
  67. data/maps/change.ifm +128 -0
  68. data/maps/curses.ifm +307 -0
  69. data/maps/curves.ifm +529 -0
  70. data/maps/edifice.ifm +158 -0
  71. data/maps/frozen.ifm +126 -0
  72. data/maps/glow.ifm +101 -0
  73. data/maps/library.ifm +93 -0
  74. data/maps/mindelec.ifm +89 -0
  75. data/maps/minster.ifm +234 -0
  76. data/maps/muse.ifm +154 -0
  77. data/maps/paperchase.ifm +110 -0
  78. data/maps/space_st.ifm +104 -0
  79. data/maps/stationfall.ifm +320 -0
  80. data/maps/theatre.ifm +182 -0
  81. data/maps/toonesia.ifm +54 -0
  82. data/maps/tortoise.ifm +72 -0
  83. data/maps/vgame.ifm +219 -0
  84. data/maps/weather.ifm +98 -0
  85. data/maps/windhall.ifm +154 -0
  86. data/maps/zebulon.ifm +68 -0
  87. metadata +144 -0
data/maps/Mercy.ifm ADDED
@@ -0,0 +1,76 @@
1
+ # IFM Map for "Mercy" by Chris Klimas.
2
+ # This file writen by Dave Chapeskie <dchapes@ddm.crosswinds.net>
3
+ #
4
+ # $Id: Mercy.ifm,v 1.4 2003/01/11 21:29:21 dchapes Exp $
5
+ #
6
+ # Note: not finished, not upgraded to use IFM v2.0 features
7
+
8
+ title "Mercy";
9
+
10
+ ########################################################################
11
+ # Starting Inventory
12
+ item "id card" note "Name: Dr. Peter Basham";
13
+ item "blade";
14
+
15
+ ########################################################################
16
+ map "First Floor/Outside";
17
+
18
+ room "Stairs, First Floor" tag Stair_1 exit s w;
19
+ room "First Floor Hallway" tag Hall_1 dir w w;
20
+ room "The Wards" dir s;
21
+ item "man";
22
+ room "The Wards" dir e;
23
+ item "Rose" note "She tells you about Simon and Leslie";
24
+
25
+ room "Clinic Entrance" tag Clinic_Ent dir n from Hall_1;
26
+ item "Dr. Hegel" note "He tells you about some e-mail";
27
+ item "Leslie";
28
+ room "Clean Room" tag Clean_Room dir e style special after Knock_Jason;
29
+ item "antibiotics";
30
+ item "computer";
31
+ item "chair";
32
+ task "login" note "read e-mail from Mort Roth";
33
+
34
+ room "In the Crowd" dir n from Clinic_Ent style special;
35
+ item "Jason";
36
+ task "knock jason down" tag Knock_Jason goto Clean_Room;
37
+ room "On the Metro" dir e style special;
38
+ item "woman";
39
+
40
+ room "Bespectacled Cafe" tag Cafe dir n ne oneway style special;
41
+ item "tofu";
42
+
43
+ room "Market" tag Market dir w w sw oneway style special;
44
+ item "Leslie's mother";
45
+ item "oranges";
46
+ room "Back of the Market" dir e;
47
+ item "scotch";
48
+
49
+ room "Outside the Apartment Building" dir n from Market style special oneway;
50
+
51
+ ########################################################################
52
+ map "Second Floor";
53
+
54
+ room "E-Room 2" start;
55
+ item "thermostat";
56
+ item "steel table";
57
+ room "Second Floor Hallway" tag Hall_2E dir s;
58
+ room "E-Room 3" dir s;
59
+ item "steel table";
60
+ item "irradiator";
61
+
62
+ room "Second Floor Hallway" dir w from Hall_2E exit s e;
63
+
64
+ room "Stairs, Second Floor" tag Stair_2 dir e from Hall_2E join Stair_1;
65
+
66
+ ########################################################################
67
+ map "Third Floor";
68
+
69
+ room "Stairs, Third Floor" join Stair_2;
70
+ room "Office Hallway" tag Office_Hall dir w exit n s e;
71
+ room "Your Office" dir n;
72
+ item "desk";
73
+ item "diploma";
74
+ item "picture";
75
+
76
+ # EOF
@@ -0,0 +1,186 @@
1
+ # IFM Map for "Planetfall" by Infocom
2
+ # This file written by Dave Chapeskie <dchapes@ddm.crosswinds.net>
3
+ #
4
+ # $Id: Planetfall.ifm,v 1.3 2003/01/11 21:29:21 dchapes Exp $
5
+
6
+ title "Planetfall";
7
+
8
+ ########################################################################
9
+ # Maps
10
+ map "Aboard the S.P.S. Feinstein";
11
+
12
+ room "Deck Nine" tag Deck9 start;
13
+ room "Reactor Lobby" dir e exit s e;
14
+ room "Gangway" dir n from Deck9 go up;
15
+ room "Deck Eight" dir n go up exit n w e;
16
+
17
+ room "Escape Pod" tag Pod dir w from Deck9 style special;
18
+
19
+ ########################################################################
20
+ map "Complex One (Kalamontee Kompleks)";
21
+
22
+ room "Escape Pod" tag Pod2;
23
+ join Pod to Pod2 oneway;
24
+ item "towel";
25
+ item "survival kit";
26
+ room "Underwater" dir n go out;
27
+ room "Craig" dir n go up;
28
+ room "Balcony" dir n go up;
29
+ room "Winding Stair" dir n go up;
30
+ room "Courtyard" tag Courtyard dir n go up;
31
+ room "West Wing" dir w;
32
+ room "Plain Hall" dir n from Courtyard link Rec_Cor;
33
+ room "Rec Area" tag RecArea dir n;
34
+ room "Conference Room" dir n style special;
35
+ room "Booth 1" tag Booth1 dir n;
36
+ room "Rec Corridor" tag Rec_Cor dir e from RecArea;
37
+ room "Dorm A" dir s;
38
+ room "SanFac A" dir s;
39
+ room "Dorm B" dir n from Rec_Cor;
40
+ room "SanFac B" dir n;
41
+ room "Mess Corridor" tag Mess_Cor dir e from Rec_Cor;
42
+ item "padlock";
43
+ room "Storage West" dir n style special;
44
+ room "Mess Hall" dir s from Mess_Cor;
45
+ item "canteen";
46
+ room "Kitchen" dir s style special;
47
+ room "Dorm Corridor" tag Dorm_Cor dir e from Mess_Cor;
48
+ room "Dorm C" dir s;
49
+ room "SanFac C" dir s;
50
+ room "Dorm D" dir n from Dorm_Cor;
51
+ room "SanFac D" dir n;
52
+
53
+ room "Corridor Junction" tag Cor_Junction dir e e e from Dorm_Cor;
54
+ room "Admin. Corridor South" tag Admin_Cor_S dir n;
55
+ room "SanFac E" dir e;
56
+ room "Admin. Corridor" tag Admin_Cor dir n from Admin_Cor_S;
57
+ room "Systems Monitors" dir w;
58
+ room "Admin. Corridor North" tag Admin_Cor_N dir n from Admin_Cor style special;
59
+ room "Plan Room" dir e;
60
+ room "Tranportation Supply" dir n from Admin_Cor_N;
61
+ room "Small Office" dir w from Admin_Cor_N;
62
+ room "Large Office" dir w;
63
+
64
+ room "Mech. Corridor North" tag Mech_Cor_N dir s from Cor_Junction;
65
+ room "Storage East" dir e;
66
+ item "oil can";
67
+ item "cardboard box";
68
+ item "cracked fromitz board";
69
+ item "B-series megafuse";
70
+ item "K-series megafuse";
71
+ item "good bedistor";
72
+ room "Physical Plant" tag Phys_Plant dir w sw from Mech_Cor_N;
73
+ room "Mech. Corridor" tag Mech_Cor dir s s from Mech_Cor_N;
74
+ link Phys_Plant to Mech_Cor dir se;
75
+ room "Reactor Monitors" tag Reactor_Mon dir e;
76
+ room "Reactor Elevator" dir e style special;
77
+ room "Reactor Access Stairs" dir se from Reactor_Mon go down exit se;
78
+ room "Mech. Corridor South" tag Mech_Cor_S dir s from Mech_Cor;
79
+ room "Tool Room" dir sw;
80
+ item "pliers";
81
+ item "flask";
82
+ item "laser";
83
+ item "curved bar";
84
+ room "Machine Shop" dir e link Mech_Cor_S;
85
+ room "Robot Room" dir e link Mech_Cor_S;
86
+ item "multiple-purpose robot";
87
+
88
+ room "Elevator Lobby" tag Elev_Lobby dir e e e from Cor_Junction;
89
+ room "Booth 2" tag Booth2 dir e join Booth1;
90
+ room "Upper Elevator" tag Upper_Elev dir n from Elev_Lobby style special;
91
+ room "Lower Elevator" tag Lower_Elev dir s from Elev_Lobby style special;
92
+
93
+ ########################################################################
94
+ map "Observation Deck";
95
+
96
+ room "Upper Elevator" join Upper_Elev;
97
+ room "Tower Core" tag Tower dir s style special;
98
+ room "Comm Room" dir ne;
99
+ room "Helipad" dir e from Tower go up;
100
+ room "Observation Deck" dir sw from Tower;
101
+
102
+ ########################################################################
103
+ map "Kalamontee Station";
104
+
105
+ room "Lower Elevator" join Lower_Elev;
106
+ room "Waiting Area" dir n style special;
107
+ room "Kalamontee Station" tag Station dir e e e;
108
+ room "Shuttle Car Alfie" tag Alfie dir s;
109
+ room "Alfie Control West" dir w;
110
+ room "Alfie Control East" dir e from Alfie;
111
+ room "Shuttle Car Betty" tag Betty dir n from Station;
112
+ room "Betty Control West" dir w;
113
+ room "Betty Control East" dir e from Betty;
114
+
115
+ ########################################################################
116
+ map "Complex Two (Lawanda Kompleks)";
117
+
118
+ room "Alfie Control West";
119
+ room "Shuttle Car Alfie" tag Alfie2 dir e join Alfie;
120
+ room "Alfie Control East" dir e;
121
+ room "Lawanda Platform" tag Platform dir n from Alfie2;
122
+ room "Shuttle Car Betty" tag Betty2 dir n join Betty;
123
+ room "Betty Control West" dir w;
124
+ room "Betty Control East" dir e from Betty2;
125
+
126
+ room "Escalator" dir e e from Platform;
127
+ room "Fork" tag Fork dir e;
128
+ room "Systems Corridor West" tag Sys_Cor_W dir ne;
129
+ room "Infirmary" dir nw;
130
+ item "red spool";
131
+ item "medicine";
132
+ item "medicine bottle";
133
+ room "Repair Room" dir n from Sys_Cor_W exit n;
134
+ item "broken robot";
135
+ room "Systems Corridor" tag Sys_Cor dir e from Sys_Cor_W;
136
+ room "Planetary Defense" dir n;
137
+ room "Systems Corridor East" tag Sys_Cor_E dir e from Sys_Cor;
138
+ room "Planerary Course Control" dir n;
139
+ room "Physical Plant" dir e from Sys_Cor_E;
140
+ room "Library Lobby" tag Lib_Lobby dir s from Sys_Cor_E;
141
+ item "green spool";
142
+ room "Library" dir w;
143
+ room "Booth 3" tag Booth3 dir e from Lib_Lobby join Booth1 Booth2;
144
+ room "Project Corridor East" tag Proj_Cor_E dir s from Lib_Lobby;
145
+ room "Computer Room" dir s link Lab;
146
+ item "print-out";
147
+ room "Miniaturization Booth" tag Mini_Booth dir s;
148
+ room "Project Corridor" tag Proj_Cor dir w from Proj_Cor_E;
149
+ room "ProjCon Office" dir s;
150
+ room "Cryo Elevator" tag Cryo_Elev dir s style special;
151
+ room "Project Corridor West" tag Proj_Cor_W dir w from Proj_Cor link Fork;
152
+ room "SanFac F" dir w;
153
+
154
+ room "Main Lab" tag Lab dir e from Proj_Cor_E;
155
+ room "Lab Storage" dir s;
156
+ item "new battery";
157
+ item "lab uniform";
158
+ room "Radiation Lock West" dir ne e from Lab;
159
+ room "Radiation Lock East" dir e;
160
+ room "Radiation Lan" dir e;
161
+ item "brown spool";
162
+ item "portable lamp";
163
+ room "Bio Lock West" dir se e from Lab;
164
+ room "Bio Lock East" dir e;
165
+ room "Bio Lab" dir e style special puzzle;
166
+ item "miniturization access card";
167
+ room "Lab Office" dir e style special;
168
+ room "Auxiliary Booth" tag Aux_Booth dir s;
169
+
170
+ ########################################################################
171
+ map "Station 384";
172
+
173
+ room "Station 384" tag Station384;
174
+ join Mini_Booth to Station384 oneway;
175
+ join Station384 to Aux_Booth oneway;
176
+ room "Strip Near Station" dir e;
177
+ room "Middle of Strip" dir n;
178
+ room "Strip Near Relay" dir n;
179
+
180
+ ########################################################################
181
+ map "Cryogenics";
182
+
183
+ room "Cryo Elevator" join Cryo_Elev;
184
+ room "Cryo Anteroom" dir n exit n;
185
+
186
+ # EOF
@@ -0,0 +1,251 @@
1
+ # PLUNDERED HEARTS
2
+ # map, items, and tasks
3
+ #
4
+ # Okay, so this is pretty sloppy, I admit. But the task list does the game,
5
+ # the maps are good enough, and the item list is eclectic but useful. :)
6
+ # Enjoy the bodice-ripping action (note: no bodices are actually harmed
7
+ # in the production of this game).
8
+ #
9
+ # Russ Smith <superboy@LSH.org>
10
+ #
11
+ # $Id: Plundered_Hearts.ifm,v 1.2 2000/02/05 03:56:42 dchapes Exp $
12
+
13
+
14
+ title "Plundered Hearts";
15
+
16
+ item "reticule";
17
+ item "smelling salts";
18
+ item "banknote";
19
+ item "kid slippers";
20
+ item "linen chemise";
21
+ item "cotton frock";
22
+
23
+ map "Lafond Deux";
24
+
25
+ room "Cabin";
26
+ item "coffer" tag coffer;
27
+ item "missive" tag missive;
28
+ task "stand";
29
+ task "wait" get coffer;
30
+ task "wait some more" need coffer give missive;
31
+ task "read missive" need missive need coffer lose coffer;
32
+ task "yes" goto deck;
33
+
34
+ room "Deck" tag deck dir e nolink;
35
+ task "wait" goto quarters;
36
+
37
+ map "Helena Louise";
38
+
39
+ room "Captain's Quarters" tag quarters;
40
+ item "jewelled brooch" tag brooch hidden;
41
+ item "invitation" tag invitation;
42
+ task "stand";
43
+ task "wait a bunch more" give brooch;
44
+ task "open coffer" after last get invitation;
45
+ task "break window with coffer" after last need invitation need coffer score 1;
46
+ task "sit on ledge" need mirror need bottle;
47
+ task "get ladder" after last goto ladder;
48
+
49
+ room "On the Ladder" tag ladder dir s nolink;
50
+ task "up repeatedly" tag been_to_poop goto poop score 1;
51
+
52
+ room "Poop" tag poop dir w nolink;
53
+ join poop to ladder go down after been_to_poop;
54
+ join ladder to quarters go north after been_to_poop oneway;
55
+ join quarters to poop go up after been_to_poop oneway;
56
+
57
+ room "Quarterdeck" dir n;
58
+ item "slab of pork" tag pork;
59
+ task "enter cask" after save_ship;
60
+ task "get pork" follow last give pork;
61
+ task "cut rope with dagger" follow last need dagger goto lagoon score 1 lose dagger;
62
+
63
+ room "Main Deck" dir n;
64
+ item "barrels";
65
+ task "put rag in water" tag wet_rag need rag;
66
+
67
+ room "Forecastle" tag fore dir n;
68
+ item "winch";
69
+ task "pull lever up" score 1;
70
+
71
+ room "In the Rigging" dir w go up;
72
+
73
+ room "Crow's Nest" dir w go up;
74
+
75
+ room "Galley" dir sw from fore go in after save_ship;
76
+ item "dagger" tag dagger;
77
+
78
+ room "Bowsprit" dir n from fore;
79
+ item "rag" tag rag;
80
+ task "mess around until shirt tears" get rag;
81
+
82
+ room "Landing" tag landing dir n from quarters exit w;
83
+ task "open cupboard";
84
+
85
+ room "Sleeping Cupboard" dir n go in;
86
+ item "breeches" tag breeches;
87
+ item "shirt" tag shirt;
88
+ task "get clothes" give breeches give shirt score 1;
89
+ task "remove frock";
90
+ task "wear shirt" after last need shirt;
91
+ task "wear breeches" after last need breeches;
92
+
93
+ room "Aft Hold" dir e from landing go down;
94
+
95
+ room "Hold" dir n n exit w;
96
+ task "throw rag on fire" tag save_ship after wet_rag need rag lose rag score 1;
97
+
98
+ room "Crew's Quarters" dir n;
99
+ item "small bottle" tag bottle score 1;
100
+ item "piece of mirror" tag mirror;
101
+
102
+ map "Island";
103
+
104
+ room "Lagoon" tag lagoon;
105
+ task "wait a few times" goto shallows;
106
+
107
+ room "Shallows" tag shallows dir w nolink;
108
+ task "exit cask" need pork;
109
+
110
+ room "Beach" dir w;
111
+ task "wait a while" after descend;
112
+ task "yes" follow last;
113
+ task "get pistol" follow last;
114
+ task "load pistol" follow last need horn score 1;
115
+ task "shoot Crulley" follow last need gown finish score 1;
116
+
117
+ room "Lawn" tag lawn dir n go up;
118
+
119
+ room "Folly" dir e;
120
+ task "pull slat" tag pull_slat;
121
+ task "get mushy with Jamison" follow last;
122
+
123
+ room "In the Hedge" dir e after pull_slat;
124
+
125
+ room "By the House" dir n;
126
+ task "open window" tag open_window;
127
+ join last to library after open_window go west;
128
+
129
+ room "Forest" tag forest dir w from lawn;
130
+
131
+ room "Clearning" dir ne;
132
+ join last to bedroom go up;
133
+
134
+ room "Trade Entrance" dir n from forest;
135
+ join last to kitchen go east;
136
+
137
+ room "Main Entrance" tag main dir n e;
138
+
139
+ room "Front Drive" dir n;
140
+
141
+ map "House";
142
+
143
+ room "Kitchen" tag kitchen;
144
+ item "garter";
145
+
146
+ room "Hall" dir s;
147
+
148
+ room "Foyer" tag foyer after worn_gown dir e;
149
+ task "show invitation to butler" need invitation score 1 lose invitation;
150
+ task "cookie, follow me" tag cookie after ko;
151
+
152
+ room "Ballroom" after worn_gown after open_trap tag ball dir s from foyer;
153
+ task "dance with Jamison";
154
+ task "open door" tag dance_1 after last;
155
+ task "dance with Lafond" after dance_2 score 1;
156
+ task "wait for butler" tag lafond_time goto foyer follow last;
157
+ task "get all" after descend;
158
+
159
+ room "Orchestra" dir w;
160
+
161
+ room "Supper Room" dir e from ball;
162
+
163
+ room "East Hallway" dir n;
164
+ link last to foyer dir w;
165
+
166
+ room "Library" tag library dir n after worn_gown;
167
+ task "get hat";
168
+ task "pull treatise" follow last score 1;
169
+ task "push sinistra" tag foo follow last score 1;
170
+ task "get hat" after ko;
171
+ task "pull treatise" follow last;
172
+ task "push sinistra" follow last;
173
+
174
+ room "Stairwell" tag stairwell dir n after foo before ko;
175
+ link library to last dir n after last;
176
+
177
+ room "Veranda" dir s from ball after dance_1;
178
+ join lawn to last go north;
179
+ task "wait" tag dance_2 after dance_1;
180
+
181
+ map "House (Upstairs)";
182
+
183
+ room "Bedroom" tag bedroom need shirt need breeches;
184
+ item "ball gown" tag gown after free_dad;
185
+ task "undress";
186
+ task "wear gown" follow last tag worn_gown need gown score 1;
187
+
188
+ room "Upstairs Hall" tag uhall dir n;
189
+
190
+ room "Parlour" dir n;
191
+
192
+ room "Stair Landing" dir e from uhall;
193
+ join last to foyer go down;
194
+
195
+ room "Upstairs Hall" tag uhall2 dir e;
196
+ task "open door" after lafond_time;
197
+
198
+ room "Lafond's Bedroom" dir n after last oneway score 1;
199
+ task "drink wine";
200
+ task "squeeze bottle in green" after last need bottle;
201
+ task "pour wine in green" after last;
202
+ task "put mirror in moonbeam" after last need mirror score 1;
203
+ task "get spices" after last;
204
+ task "yes" after last;
205
+ task "throw spices at lafond" after last score 1;
206
+ task "south" after last;
207
+ task "give green to butler" after last;
208
+ task "wait a bit" tag ko after last score 1;
209
+ link last to uhall2 dir s after last;
210
+
211
+ room "Gallery" dir s from uhall2;
212
+ task "untie rope" after ko;
213
+ task "go down with rope" tag descend after free_nick score 1 goto ball;
214
+
215
+ map "House (underneath)";
216
+
217
+ room "Bottom of Stairwell" tag b_stairwell;
218
+ join stairwell to last go down;
219
+
220
+ room "Anteroom" dir s;
221
+ task "squeeze bottle on pork" need bottle need pork;
222
+ task "give pork to crocodile" need pork after last lose pork;
223
+ task "wait a bit" after last score 1;
224
+
225
+ room "Dungeon" dir s;
226
+ item "rapier" tag rapier after ko;
227
+ task "open trapdoor" tag open_trap;
228
+ task "fight Crulley with rapier" need rapier score 1;
229
+ task "again" need rapier after last;
230
+ task "close trapdoor" after last;
231
+ task "give salts to nicholas" after last score 1;
232
+ task "unlock manacles with brooch" tag free_nick after last need brooch score 1;
233
+
234
+ room "Corner" dir w;
235
+ task "unlock door with key" need key;
236
+ task "open door" after last;
237
+
238
+ room "Cell" dir n after last score 1;
239
+ item "father";
240
+ task "father, follow me" tag free_dad;
241
+
242
+ room "North Passage" tag n_pass dir e from b_stairwell;
243
+
244
+ room "Guard's Bunkroom" dir e;
245
+ item "powder horn" tag horn;
246
+ item "key" tag key score 1;
247
+
248
+ room "South Passage" dir s from n_pass;
249
+
250
+ room "Cell" dir e;
251
+