ifmapper 0.5
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- data/HISTORY.txt +2 -0
- data/IFMapper.gemspec +21 -0
- data/IFMapper.rb +27 -0
- data/icons/copy.png +0 -0
- data/icons/cut.png +0 -0
- data/icons/filenew.png +0 -0
- data/icons/fileopen.png +0 -0
- data/icons/filesave.png +0 -0
- data/icons/filesaveas.png +0 -0
- data/icons/help.png +0 -0
- data/icons/kill.png +0 -0
- data/icons/nextpage.png +0 -0
- data/icons/paste.png +0 -0
- data/icons/prevpage.png +0 -0
- data/icons/printicon.png +0 -0
- data/icons/redo.png +0 -0
- data/icons/saveas.png +0 -0
- data/icons/undo.png +0 -0
- data/icons/winapp.png +0 -0
- data/icons/zoom.png +0 -0
- data/lib/IFMapper/Connection.rb +63 -0
- data/lib/IFMapper/FXAboutDialogBox.rb +32 -0
- data/lib/IFMapper/FXConnection.rb +283 -0
- data/lib/IFMapper/FXConnectionDialogBox.rb +126 -0
- data/lib/IFMapper/FXMap.rb +1614 -0
- data/lib/IFMapper/FXMapDialogBox.rb +51 -0
- data/lib/IFMapper/FXMapFileDialog.rb +29 -0
- data/lib/IFMapper/FXMapperSettings.rb +45 -0
- data/lib/IFMapper/FXMapperWindow.rb +1051 -0
- data/lib/IFMapper/FXPage.rb +24 -0
- data/lib/IFMapper/FXPageDialogBox.rb +38 -0
- data/lib/IFMapper/FXRoom.rb +218 -0
- data/lib/IFMapper/FXRoomDialogBox.rb +119 -0
- data/lib/IFMapper/FXSearchDialogBox.rb +51 -0
- data/lib/IFMapper/FXSpline.rb +54 -0
- data/lib/IFMapper/FXWarningBox.rb +45 -0
- data/lib/IFMapper/IFMReader.rb +613 -0
- data/lib/IFMapper/Map.rb +110 -0
- data/lib/IFMapper/PDFMapExporter.rb +315 -0
- data/lib/IFMapper/Page.rb +158 -0
- data/lib/IFMapper/Room.rb +104 -0
- data/maps/Bureaucracy.ifm +75 -0
- data/maps/Hollywood_Hijinx.ifm +149 -0
- data/maps/Jigsaw.ifm +806 -0
- data/maps/LGOP.ifm +705 -0
- data/maps/Mercy.ifm +76 -0
- data/maps/Planetfall.ifm +186 -0
- data/maps/Plundered_Hearts.ifm +251 -0
- data/maps/Ralph.ifm +50 -0
- data/maps/Robots_of_Dawn.ifm +224 -0
- data/maps/Seastalker.ifm +149 -0
- data/maps/Sherlock.ifm +209 -0
- data/maps/SoFar.ifm +72 -0
- data/maps/Starcross.ifm +170 -0
- data/maps/Suspended.ifm +82 -0
- data/maps/Wishbringer.ifm +277 -0
- data/maps/Wishbringer2.ifm +246 -0
- data/maps/Zork1.ifm +410 -0
- data/maps/Zork2.ifm +150 -0
- data/maps/Zork3.ifm +136 -0
- data/maps/Zork_Zero.ifm +557 -0
- data/maps/anchor.ifm +645 -0
- data/maps/atrox.ifm +134 -0
- data/maps/awaken.ifm +116 -0
- data/maps/babel.ifm +279 -0
- data/maps/bse.ifm +150 -0
- data/maps/change.ifm +128 -0
- data/maps/curses.ifm +307 -0
- data/maps/curves.ifm +529 -0
- data/maps/edifice.ifm +158 -0
- data/maps/frozen.ifm +126 -0
- data/maps/glow.ifm +101 -0
- data/maps/library.ifm +93 -0
- data/maps/mindelec.ifm +89 -0
- data/maps/minster.ifm +234 -0
- data/maps/muse.ifm +154 -0
- data/maps/paperchase.ifm +110 -0
- data/maps/space_st.ifm +104 -0
- data/maps/stationfall.ifm +320 -0
- data/maps/theatre.ifm +182 -0
- data/maps/toonesia.ifm +54 -0
- data/maps/tortoise.ifm +72 -0
- data/maps/vgame.ifm +219 -0
- data/maps/weather.ifm +98 -0
- data/maps/windhall.ifm +154 -0
- data/maps/zebulon.ifm +68 -0
- metadata +144 -0
data/maps/Mercy.ifm
ADDED
@@ -0,0 +1,76 @@
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# IFM Map for "Mercy" by Chris Klimas.
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# This file writen by Dave Chapeskie <dchapes@ddm.crosswinds.net>
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#
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# $Id: Mercy.ifm,v 1.4 2003/01/11 21:29:21 dchapes Exp $
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#
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# Note: not finished, not upgraded to use IFM v2.0 features
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title "Mercy";
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########################################################################
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# Starting Inventory
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item "id card" note "Name: Dr. Peter Basham";
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item "blade";
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########################################################################
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map "First Floor/Outside";
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room "Stairs, First Floor" tag Stair_1 exit s w;
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room "First Floor Hallway" tag Hall_1 dir w w;
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room "The Wards" dir s;
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item "man";
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room "The Wards" dir e;
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item "Rose" note "She tells you about Simon and Leslie";
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room "Clinic Entrance" tag Clinic_Ent dir n from Hall_1;
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item "Dr. Hegel" note "He tells you about some e-mail";
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item "Leslie";
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room "Clean Room" tag Clean_Room dir e style special after Knock_Jason;
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item "antibiotics";
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item "computer";
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item "chair";
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task "login" note "read e-mail from Mort Roth";
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room "In the Crowd" dir n from Clinic_Ent style special;
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item "Jason";
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task "knock jason down" tag Knock_Jason goto Clean_Room;
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room "On the Metro" dir e style special;
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item "woman";
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room "Bespectacled Cafe" tag Cafe dir n ne oneway style special;
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item "tofu";
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room "Market" tag Market dir w w sw oneway style special;
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item "Leslie's mother";
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item "oranges";
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room "Back of the Market" dir e;
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item "scotch";
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room "Outside the Apartment Building" dir n from Market style special oneway;
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########################################################################
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map "Second Floor";
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room "E-Room 2" start;
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item "thermostat";
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item "steel table";
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room "Second Floor Hallway" tag Hall_2E dir s;
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room "E-Room 3" dir s;
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item "steel table";
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item "irradiator";
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room "Second Floor Hallway" dir w from Hall_2E exit s e;
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room "Stairs, Second Floor" tag Stair_2 dir e from Hall_2E join Stair_1;
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########################################################################
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map "Third Floor";
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room "Stairs, Third Floor" join Stair_2;
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room "Office Hallway" tag Office_Hall dir w exit n s e;
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room "Your Office" dir n;
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item "desk";
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item "diploma";
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item "picture";
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# EOF
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data/maps/Planetfall.ifm
ADDED
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# IFM Map for "Planetfall" by Infocom
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# This file written by Dave Chapeskie <dchapes@ddm.crosswinds.net>
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#
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# $Id: Planetfall.ifm,v 1.3 2003/01/11 21:29:21 dchapes Exp $
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title "Planetfall";
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########################################################################
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# Maps
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map "Aboard the S.P.S. Feinstein";
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room "Deck Nine" tag Deck9 start;
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room "Reactor Lobby" dir e exit s e;
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room "Gangway" dir n from Deck9 go up;
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room "Deck Eight" dir n go up exit n w e;
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room "Escape Pod" tag Pod dir w from Deck9 style special;
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########################################################################
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map "Complex One (Kalamontee Kompleks)";
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room "Escape Pod" tag Pod2;
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join Pod to Pod2 oneway;
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item "towel";
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item "survival kit";
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room "Underwater" dir n go out;
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room "Craig" dir n go up;
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room "Balcony" dir n go up;
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room "Winding Stair" dir n go up;
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room "Courtyard" tag Courtyard dir n go up;
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room "West Wing" dir w;
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room "Plain Hall" dir n from Courtyard link Rec_Cor;
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room "Rec Area" tag RecArea dir n;
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room "Conference Room" dir n style special;
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room "Booth 1" tag Booth1 dir n;
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room "Rec Corridor" tag Rec_Cor dir e from RecArea;
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room "Dorm A" dir s;
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room "SanFac A" dir s;
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room "Dorm B" dir n from Rec_Cor;
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room "SanFac B" dir n;
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room "Mess Corridor" tag Mess_Cor dir e from Rec_Cor;
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item "padlock";
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room "Storage West" dir n style special;
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room "Mess Hall" dir s from Mess_Cor;
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item "canteen";
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room "Kitchen" dir s style special;
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room "Dorm Corridor" tag Dorm_Cor dir e from Mess_Cor;
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room "Dorm C" dir s;
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room "SanFac C" dir s;
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room "Dorm D" dir n from Dorm_Cor;
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room "SanFac D" dir n;
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room "Corridor Junction" tag Cor_Junction dir e e e from Dorm_Cor;
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room "Admin. Corridor South" tag Admin_Cor_S dir n;
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room "SanFac E" dir e;
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room "Admin. Corridor" tag Admin_Cor dir n from Admin_Cor_S;
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room "Systems Monitors" dir w;
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room "Admin. Corridor North" tag Admin_Cor_N dir n from Admin_Cor style special;
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room "Plan Room" dir e;
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room "Tranportation Supply" dir n from Admin_Cor_N;
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room "Small Office" dir w from Admin_Cor_N;
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room "Large Office" dir w;
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room "Mech. Corridor North" tag Mech_Cor_N dir s from Cor_Junction;
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room "Storage East" dir e;
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item "oil can";
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item "cardboard box";
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item "cracked fromitz board";
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item "B-series megafuse";
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item "K-series megafuse";
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item "good bedistor";
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room "Physical Plant" tag Phys_Plant dir w sw from Mech_Cor_N;
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room "Mech. Corridor" tag Mech_Cor dir s s from Mech_Cor_N;
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link Phys_Plant to Mech_Cor dir se;
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room "Reactor Monitors" tag Reactor_Mon dir e;
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room "Reactor Elevator" dir e style special;
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room "Reactor Access Stairs" dir se from Reactor_Mon go down exit se;
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room "Mech. Corridor South" tag Mech_Cor_S dir s from Mech_Cor;
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room "Tool Room" dir sw;
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item "pliers";
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item "flask";
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item "laser";
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item "curved bar";
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room "Machine Shop" dir e link Mech_Cor_S;
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room "Robot Room" dir e link Mech_Cor_S;
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item "multiple-purpose robot";
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room "Elevator Lobby" tag Elev_Lobby dir e e e from Cor_Junction;
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room "Booth 2" tag Booth2 dir e join Booth1;
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room "Upper Elevator" tag Upper_Elev dir n from Elev_Lobby style special;
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room "Lower Elevator" tag Lower_Elev dir s from Elev_Lobby style special;
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########################################################################
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map "Observation Deck";
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room "Upper Elevator" join Upper_Elev;
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room "Tower Core" tag Tower dir s style special;
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room "Comm Room" dir ne;
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room "Helipad" dir e from Tower go up;
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room "Observation Deck" dir sw from Tower;
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########################################################################
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map "Kalamontee Station";
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room "Lower Elevator" join Lower_Elev;
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room "Waiting Area" dir n style special;
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room "Kalamontee Station" tag Station dir e e e;
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room "Shuttle Car Alfie" tag Alfie dir s;
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room "Alfie Control West" dir w;
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room "Alfie Control East" dir e from Alfie;
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room "Shuttle Car Betty" tag Betty dir n from Station;
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room "Betty Control West" dir w;
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room "Betty Control East" dir e from Betty;
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########################################################################
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map "Complex Two (Lawanda Kompleks)";
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room "Alfie Control West";
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room "Shuttle Car Alfie" tag Alfie2 dir e join Alfie;
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room "Alfie Control East" dir e;
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room "Lawanda Platform" tag Platform dir n from Alfie2;
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room "Shuttle Car Betty" tag Betty2 dir n join Betty;
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room "Betty Control West" dir w;
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room "Betty Control East" dir e from Betty2;
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room "Escalator" dir e e from Platform;
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room "Fork" tag Fork dir e;
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room "Systems Corridor West" tag Sys_Cor_W dir ne;
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room "Infirmary" dir nw;
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item "red spool";
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item "medicine";
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item "medicine bottle";
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room "Repair Room" dir n from Sys_Cor_W exit n;
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item "broken robot";
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room "Systems Corridor" tag Sys_Cor dir e from Sys_Cor_W;
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room "Planetary Defense" dir n;
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room "Systems Corridor East" tag Sys_Cor_E dir e from Sys_Cor;
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room "Planerary Course Control" dir n;
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room "Physical Plant" dir e from Sys_Cor_E;
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room "Library Lobby" tag Lib_Lobby dir s from Sys_Cor_E;
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item "green spool";
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room "Library" dir w;
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room "Booth 3" tag Booth3 dir e from Lib_Lobby join Booth1 Booth2;
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room "Project Corridor East" tag Proj_Cor_E dir s from Lib_Lobby;
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room "Computer Room" dir s link Lab;
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item "print-out";
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room "Miniaturization Booth" tag Mini_Booth dir s;
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room "Project Corridor" tag Proj_Cor dir w from Proj_Cor_E;
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room "ProjCon Office" dir s;
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room "Cryo Elevator" tag Cryo_Elev dir s style special;
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room "Project Corridor West" tag Proj_Cor_W dir w from Proj_Cor link Fork;
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room "SanFac F" dir w;
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room "Main Lab" tag Lab dir e from Proj_Cor_E;
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room "Lab Storage" dir s;
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item "new battery";
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item "lab uniform";
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room "Radiation Lock West" dir ne e from Lab;
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room "Radiation Lock East" dir e;
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room "Radiation Lan" dir e;
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item "brown spool";
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item "portable lamp";
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room "Bio Lock West" dir se e from Lab;
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room "Bio Lock East" dir e;
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room "Bio Lab" dir e style special puzzle;
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item "miniturization access card";
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room "Lab Office" dir e style special;
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room "Auxiliary Booth" tag Aux_Booth dir s;
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########################################################################
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map "Station 384";
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room "Station 384" tag Station384;
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join Mini_Booth to Station384 oneway;
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join Station384 to Aux_Booth oneway;
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room "Strip Near Station" dir e;
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room "Middle of Strip" dir n;
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room "Strip Near Relay" dir n;
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########################################################################
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map "Cryogenics";
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room "Cryo Elevator" join Cryo_Elev;
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room "Cryo Anteroom" dir n exit n;
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# EOF
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@@ -0,0 +1,251 @@
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# PLUNDERED HEARTS
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# map, items, and tasks
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#
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# Okay, so this is pretty sloppy, I admit. But the task list does the game,
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# the maps are good enough, and the item list is eclectic but useful. :)
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# Enjoy the bodice-ripping action (note: no bodices are actually harmed
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# in the production of this game).
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#
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# Russ Smith <superboy@LSH.org>
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#
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# $Id: Plundered_Hearts.ifm,v 1.2 2000/02/05 03:56:42 dchapes Exp $
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title "Plundered Hearts";
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item "reticule";
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item "smelling salts";
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item "banknote";
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item "kid slippers";
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item "linen chemise";
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item "cotton frock";
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map "Lafond Deux";
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24
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+
|
25
|
+
room "Cabin";
|
26
|
+
item "coffer" tag coffer;
|
27
|
+
item "missive" tag missive;
|
28
|
+
task "stand";
|
29
|
+
task "wait" get coffer;
|
30
|
+
task "wait some more" need coffer give missive;
|
31
|
+
task "read missive" need missive need coffer lose coffer;
|
32
|
+
task "yes" goto deck;
|
33
|
+
|
34
|
+
room "Deck" tag deck dir e nolink;
|
35
|
+
task "wait" goto quarters;
|
36
|
+
|
37
|
+
map "Helena Louise";
|
38
|
+
|
39
|
+
room "Captain's Quarters" tag quarters;
|
40
|
+
item "jewelled brooch" tag brooch hidden;
|
41
|
+
item "invitation" tag invitation;
|
42
|
+
task "stand";
|
43
|
+
task "wait a bunch more" give brooch;
|
44
|
+
task "open coffer" after last get invitation;
|
45
|
+
task "break window with coffer" after last need invitation need coffer score 1;
|
46
|
+
task "sit on ledge" need mirror need bottle;
|
47
|
+
task "get ladder" after last goto ladder;
|
48
|
+
|
49
|
+
room "On the Ladder" tag ladder dir s nolink;
|
50
|
+
task "up repeatedly" tag been_to_poop goto poop score 1;
|
51
|
+
|
52
|
+
room "Poop" tag poop dir w nolink;
|
53
|
+
join poop to ladder go down after been_to_poop;
|
54
|
+
join ladder to quarters go north after been_to_poop oneway;
|
55
|
+
join quarters to poop go up after been_to_poop oneway;
|
56
|
+
|
57
|
+
room "Quarterdeck" dir n;
|
58
|
+
item "slab of pork" tag pork;
|
59
|
+
task "enter cask" after save_ship;
|
60
|
+
task "get pork" follow last give pork;
|
61
|
+
task "cut rope with dagger" follow last need dagger goto lagoon score 1 lose dagger;
|
62
|
+
|
63
|
+
room "Main Deck" dir n;
|
64
|
+
item "barrels";
|
65
|
+
task "put rag in water" tag wet_rag need rag;
|
66
|
+
|
67
|
+
room "Forecastle" tag fore dir n;
|
68
|
+
item "winch";
|
69
|
+
task "pull lever up" score 1;
|
70
|
+
|
71
|
+
room "In the Rigging" dir w go up;
|
72
|
+
|
73
|
+
room "Crow's Nest" dir w go up;
|
74
|
+
|
75
|
+
room "Galley" dir sw from fore go in after save_ship;
|
76
|
+
item "dagger" tag dagger;
|
77
|
+
|
78
|
+
room "Bowsprit" dir n from fore;
|
79
|
+
item "rag" tag rag;
|
80
|
+
task "mess around until shirt tears" get rag;
|
81
|
+
|
82
|
+
room "Landing" tag landing dir n from quarters exit w;
|
83
|
+
task "open cupboard";
|
84
|
+
|
85
|
+
room "Sleeping Cupboard" dir n go in;
|
86
|
+
item "breeches" tag breeches;
|
87
|
+
item "shirt" tag shirt;
|
88
|
+
task "get clothes" give breeches give shirt score 1;
|
89
|
+
task "remove frock";
|
90
|
+
task "wear shirt" after last need shirt;
|
91
|
+
task "wear breeches" after last need breeches;
|
92
|
+
|
93
|
+
room "Aft Hold" dir e from landing go down;
|
94
|
+
|
95
|
+
room "Hold" dir n n exit w;
|
96
|
+
task "throw rag on fire" tag save_ship after wet_rag need rag lose rag score 1;
|
97
|
+
|
98
|
+
room "Crew's Quarters" dir n;
|
99
|
+
item "small bottle" tag bottle score 1;
|
100
|
+
item "piece of mirror" tag mirror;
|
101
|
+
|
102
|
+
map "Island";
|
103
|
+
|
104
|
+
room "Lagoon" tag lagoon;
|
105
|
+
task "wait a few times" goto shallows;
|
106
|
+
|
107
|
+
room "Shallows" tag shallows dir w nolink;
|
108
|
+
task "exit cask" need pork;
|
109
|
+
|
110
|
+
room "Beach" dir w;
|
111
|
+
task "wait a while" after descend;
|
112
|
+
task "yes" follow last;
|
113
|
+
task "get pistol" follow last;
|
114
|
+
task "load pistol" follow last need horn score 1;
|
115
|
+
task "shoot Crulley" follow last need gown finish score 1;
|
116
|
+
|
117
|
+
room "Lawn" tag lawn dir n go up;
|
118
|
+
|
119
|
+
room "Folly" dir e;
|
120
|
+
task "pull slat" tag pull_slat;
|
121
|
+
task "get mushy with Jamison" follow last;
|
122
|
+
|
123
|
+
room "In the Hedge" dir e after pull_slat;
|
124
|
+
|
125
|
+
room "By the House" dir n;
|
126
|
+
task "open window" tag open_window;
|
127
|
+
join last to library after open_window go west;
|
128
|
+
|
129
|
+
room "Forest" tag forest dir w from lawn;
|
130
|
+
|
131
|
+
room "Clearning" dir ne;
|
132
|
+
join last to bedroom go up;
|
133
|
+
|
134
|
+
room "Trade Entrance" dir n from forest;
|
135
|
+
join last to kitchen go east;
|
136
|
+
|
137
|
+
room "Main Entrance" tag main dir n e;
|
138
|
+
|
139
|
+
room "Front Drive" dir n;
|
140
|
+
|
141
|
+
map "House";
|
142
|
+
|
143
|
+
room "Kitchen" tag kitchen;
|
144
|
+
item "garter";
|
145
|
+
|
146
|
+
room "Hall" dir s;
|
147
|
+
|
148
|
+
room "Foyer" tag foyer after worn_gown dir e;
|
149
|
+
task "show invitation to butler" need invitation score 1 lose invitation;
|
150
|
+
task "cookie, follow me" tag cookie after ko;
|
151
|
+
|
152
|
+
room "Ballroom" after worn_gown after open_trap tag ball dir s from foyer;
|
153
|
+
task "dance with Jamison";
|
154
|
+
task "open door" tag dance_1 after last;
|
155
|
+
task "dance with Lafond" after dance_2 score 1;
|
156
|
+
task "wait for butler" tag lafond_time goto foyer follow last;
|
157
|
+
task "get all" after descend;
|
158
|
+
|
159
|
+
room "Orchestra" dir w;
|
160
|
+
|
161
|
+
room "Supper Room" dir e from ball;
|
162
|
+
|
163
|
+
room "East Hallway" dir n;
|
164
|
+
link last to foyer dir w;
|
165
|
+
|
166
|
+
room "Library" tag library dir n after worn_gown;
|
167
|
+
task "get hat";
|
168
|
+
task "pull treatise" follow last score 1;
|
169
|
+
task "push sinistra" tag foo follow last score 1;
|
170
|
+
task "get hat" after ko;
|
171
|
+
task "pull treatise" follow last;
|
172
|
+
task "push sinistra" follow last;
|
173
|
+
|
174
|
+
room "Stairwell" tag stairwell dir n after foo before ko;
|
175
|
+
link library to last dir n after last;
|
176
|
+
|
177
|
+
room "Veranda" dir s from ball after dance_1;
|
178
|
+
join lawn to last go north;
|
179
|
+
task "wait" tag dance_2 after dance_1;
|
180
|
+
|
181
|
+
map "House (Upstairs)";
|
182
|
+
|
183
|
+
room "Bedroom" tag bedroom need shirt need breeches;
|
184
|
+
item "ball gown" tag gown after free_dad;
|
185
|
+
task "undress";
|
186
|
+
task "wear gown" follow last tag worn_gown need gown score 1;
|
187
|
+
|
188
|
+
room "Upstairs Hall" tag uhall dir n;
|
189
|
+
|
190
|
+
room "Parlour" dir n;
|
191
|
+
|
192
|
+
room "Stair Landing" dir e from uhall;
|
193
|
+
join last to foyer go down;
|
194
|
+
|
195
|
+
room "Upstairs Hall" tag uhall2 dir e;
|
196
|
+
task "open door" after lafond_time;
|
197
|
+
|
198
|
+
room "Lafond's Bedroom" dir n after last oneway score 1;
|
199
|
+
task "drink wine";
|
200
|
+
task "squeeze bottle in green" after last need bottle;
|
201
|
+
task "pour wine in green" after last;
|
202
|
+
task "put mirror in moonbeam" after last need mirror score 1;
|
203
|
+
task "get spices" after last;
|
204
|
+
task "yes" after last;
|
205
|
+
task "throw spices at lafond" after last score 1;
|
206
|
+
task "south" after last;
|
207
|
+
task "give green to butler" after last;
|
208
|
+
task "wait a bit" tag ko after last score 1;
|
209
|
+
link last to uhall2 dir s after last;
|
210
|
+
|
211
|
+
room "Gallery" dir s from uhall2;
|
212
|
+
task "untie rope" after ko;
|
213
|
+
task "go down with rope" tag descend after free_nick score 1 goto ball;
|
214
|
+
|
215
|
+
map "House (underneath)";
|
216
|
+
|
217
|
+
room "Bottom of Stairwell" tag b_stairwell;
|
218
|
+
join stairwell to last go down;
|
219
|
+
|
220
|
+
room "Anteroom" dir s;
|
221
|
+
task "squeeze bottle on pork" need bottle need pork;
|
222
|
+
task "give pork to crocodile" need pork after last lose pork;
|
223
|
+
task "wait a bit" after last score 1;
|
224
|
+
|
225
|
+
room "Dungeon" dir s;
|
226
|
+
item "rapier" tag rapier after ko;
|
227
|
+
task "open trapdoor" tag open_trap;
|
228
|
+
task "fight Crulley with rapier" need rapier score 1;
|
229
|
+
task "again" need rapier after last;
|
230
|
+
task "close trapdoor" after last;
|
231
|
+
task "give salts to nicholas" after last score 1;
|
232
|
+
task "unlock manacles with brooch" tag free_nick after last need brooch score 1;
|
233
|
+
|
234
|
+
room "Corner" dir w;
|
235
|
+
task "unlock door with key" need key;
|
236
|
+
task "open door" after last;
|
237
|
+
|
238
|
+
room "Cell" dir n after last score 1;
|
239
|
+
item "father";
|
240
|
+
task "father, follow me" tag free_dad;
|
241
|
+
|
242
|
+
room "North Passage" tag n_pass dir e from b_stairwell;
|
243
|
+
|
244
|
+
room "Guard's Bunkroom" dir e;
|
245
|
+
item "powder horn" tag horn;
|
246
|
+
item "key" tag key score 1;
|
247
|
+
|
248
|
+
room "South Passage" dir s from n_pass;
|
249
|
+
|
250
|
+
room "Cell" dir e;
|
251
|
+
|