ifmapper 0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (87) hide show
  1. data/HISTORY.txt +2 -0
  2. data/IFMapper.gemspec +21 -0
  3. data/IFMapper.rb +27 -0
  4. data/icons/copy.png +0 -0
  5. data/icons/cut.png +0 -0
  6. data/icons/filenew.png +0 -0
  7. data/icons/fileopen.png +0 -0
  8. data/icons/filesave.png +0 -0
  9. data/icons/filesaveas.png +0 -0
  10. data/icons/help.png +0 -0
  11. data/icons/kill.png +0 -0
  12. data/icons/nextpage.png +0 -0
  13. data/icons/paste.png +0 -0
  14. data/icons/prevpage.png +0 -0
  15. data/icons/printicon.png +0 -0
  16. data/icons/redo.png +0 -0
  17. data/icons/saveas.png +0 -0
  18. data/icons/undo.png +0 -0
  19. data/icons/winapp.png +0 -0
  20. data/icons/zoom.png +0 -0
  21. data/lib/IFMapper/Connection.rb +63 -0
  22. data/lib/IFMapper/FXAboutDialogBox.rb +32 -0
  23. data/lib/IFMapper/FXConnection.rb +283 -0
  24. data/lib/IFMapper/FXConnectionDialogBox.rb +126 -0
  25. data/lib/IFMapper/FXMap.rb +1614 -0
  26. data/lib/IFMapper/FXMapDialogBox.rb +51 -0
  27. data/lib/IFMapper/FXMapFileDialog.rb +29 -0
  28. data/lib/IFMapper/FXMapperSettings.rb +45 -0
  29. data/lib/IFMapper/FXMapperWindow.rb +1051 -0
  30. data/lib/IFMapper/FXPage.rb +24 -0
  31. data/lib/IFMapper/FXPageDialogBox.rb +38 -0
  32. data/lib/IFMapper/FXRoom.rb +218 -0
  33. data/lib/IFMapper/FXRoomDialogBox.rb +119 -0
  34. data/lib/IFMapper/FXSearchDialogBox.rb +51 -0
  35. data/lib/IFMapper/FXSpline.rb +54 -0
  36. data/lib/IFMapper/FXWarningBox.rb +45 -0
  37. data/lib/IFMapper/IFMReader.rb +613 -0
  38. data/lib/IFMapper/Map.rb +110 -0
  39. data/lib/IFMapper/PDFMapExporter.rb +315 -0
  40. data/lib/IFMapper/Page.rb +158 -0
  41. data/lib/IFMapper/Room.rb +104 -0
  42. data/maps/Bureaucracy.ifm +75 -0
  43. data/maps/Hollywood_Hijinx.ifm +149 -0
  44. data/maps/Jigsaw.ifm +806 -0
  45. data/maps/LGOP.ifm +705 -0
  46. data/maps/Mercy.ifm +76 -0
  47. data/maps/Planetfall.ifm +186 -0
  48. data/maps/Plundered_Hearts.ifm +251 -0
  49. data/maps/Ralph.ifm +50 -0
  50. data/maps/Robots_of_Dawn.ifm +224 -0
  51. data/maps/Seastalker.ifm +149 -0
  52. data/maps/Sherlock.ifm +209 -0
  53. data/maps/SoFar.ifm +72 -0
  54. data/maps/Starcross.ifm +170 -0
  55. data/maps/Suspended.ifm +82 -0
  56. data/maps/Wishbringer.ifm +277 -0
  57. data/maps/Wishbringer2.ifm +246 -0
  58. data/maps/Zork1.ifm +410 -0
  59. data/maps/Zork2.ifm +150 -0
  60. data/maps/Zork3.ifm +136 -0
  61. data/maps/Zork_Zero.ifm +557 -0
  62. data/maps/anchor.ifm +645 -0
  63. data/maps/atrox.ifm +134 -0
  64. data/maps/awaken.ifm +116 -0
  65. data/maps/babel.ifm +279 -0
  66. data/maps/bse.ifm +150 -0
  67. data/maps/change.ifm +128 -0
  68. data/maps/curses.ifm +307 -0
  69. data/maps/curves.ifm +529 -0
  70. data/maps/edifice.ifm +158 -0
  71. data/maps/frozen.ifm +126 -0
  72. data/maps/glow.ifm +101 -0
  73. data/maps/library.ifm +93 -0
  74. data/maps/mindelec.ifm +89 -0
  75. data/maps/minster.ifm +234 -0
  76. data/maps/muse.ifm +154 -0
  77. data/maps/paperchase.ifm +110 -0
  78. data/maps/space_st.ifm +104 -0
  79. data/maps/stationfall.ifm +320 -0
  80. data/maps/theatre.ifm +182 -0
  81. data/maps/toonesia.ifm +54 -0
  82. data/maps/tortoise.ifm +72 -0
  83. data/maps/vgame.ifm +219 -0
  84. data/maps/weather.ifm +98 -0
  85. data/maps/windhall.ifm +154 -0
  86. data/maps/zebulon.ifm +68 -0
  87. metadata +144 -0
data/maps/Mercy.ifm ADDED
@@ -0,0 +1,76 @@
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+ # IFM Map for "Mercy" by Chris Klimas.
2
+ # This file writen by Dave Chapeskie <dchapes@ddm.crosswinds.net>
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+ #
4
+ # $Id: Mercy.ifm,v 1.4 2003/01/11 21:29:21 dchapes Exp $
5
+ #
6
+ # Note: not finished, not upgraded to use IFM v2.0 features
7
+
8
+ title "Mercy";
9
+
10
+ ########################################################################
11
+ # Starting Inventory
12
+ item "id card" note "Name: Dr. Peter Basham";
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+ item "blade";
14
+
15
+ ########################################################################
16
+ map "First Floor/Outside";
17
+
18
+ room "Stairs, First Floor" tag Stair_1 exit s w;
19
+ room "First Floor Hallway" tag Hall_1 dir w w;
20
+ room "The Wards" dir s;
21
+ item "man";
22
+ room "The Wards" dir e;
23
+ item "Rose" note "She tells you about Simon and Leslie";
24
+
25
+ room "Clinic Entrance" tag Clinic_Ent dir n from Hall_1;
26
+ item "Dr. Hegel" note "He tells you about some e-mail";
27
+ item "Leslie";
28
+ room "Clean Room" tag Clean_Room dir e style special after Knock_Jason;
29
+ item "antibiotics";
30
+ item "computer";
31
+ item "chair";
32
+ task "login" note "read e-mail from Mort Roth";
33
+
34
+ room "In the Crowd" dir n from Clinic_Ent style special;
35
+ item "Jason";
36
+ task "knock jason down" tag Knock_Jason goto Clean_Room;
37
+ room "On the Metro" dir e style special;
38
+ item "woman";
39
+
40
+ room "Bespectacled Cafe" tag Cafe dir n ne oneway style special;
41
+ item "tofu";
42
+
43
+ room "Market" tag Market dir w w sw oneway style special;
44
+ item "Leslie's mother";
45
+ item "oranges";
46
+ room "Back of the Market" dir e;
47
+ item "scotch";
48
+
49
+ room "Outside the Apartment Building" dir n from Market style special oneway;
50
+
51
+ ########################################################################
52
+ map "Second Floor";
53
+
54
+ room "E-Room 2" start;
55
+ item "thermostat";
56
+ item "steel table";
57
+ room "Second Floor Hallway" tag Hall_2E dir s;
58
+ room "E-Room 3" dir s;
59
+ item "steel table";
60
+ item "irradiator";
61
+
62
+ room "Second Floor Hallway" dir w from Hall_2E exit s e;
63
+
64
+ room "Stairs, Second Floor" tag Stair_2 dir e from Hall_2E join Stair_1;
65
+
66
+ ########################################################################
67
+ map "Third Floor";
68
+
69
+ room "Stairs, Third Floor" join Stair_2;
70
+ room "Office Hallway" tag Office_Hall dir w exit n s e;
71
+ room "Your Office" dir n;
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+ item "desk";
73
+ item "diploma";
74
+ item "picture";
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+
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+ # EOF
@@ -0,0 +1,186 @@
1
+ # IFM Map for "Planetfall" by Infocom
2
+ # This file written by Dave Chapeskie <dchapes@ddm.crosswinds.net>
3
+ #
4
+ # $Id: Planetfall.ifm,v 1.3 2003/01/11 21:29:21 dchapes Exp $
5
+
6
+ title "Planetfall";
7
+
8
+ ########################################################################
9
+ # Maps
10
+ map "Aboard the S.P.S. Feinstein";
11
+
12
+ room "Deck Nine" tag Deck9 start;
13
+ room "Reactor Lobby" dir e exit s e;
14
+ room "Gangway" dir n from Deck9 go up;
15
+ room "Deck Eight" dir n go up exit n w e;
16
+
17
+ room "Escape Pod" tag Pod dir w from Deck9 style special;
18
+
19
+ ########################################################################
20
+ map "Complex One (Kalamontee Kompleks)";
21
+
22
+ room "Escape Pod" tag Pod2;
23
+ join Pod to Pod2 oneway;
24
+ item "towel";
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+ item "survival kit";
26
+ room "Underwater" dir n go out;
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+ room "Craig" dir n go up;
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+ room "Balcony" dir n go up;
29
+ room "Winding Stair" dir n go up;
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+ room "Courtyard" tag Courtyard dir n go up;
31
+ room "West Wing" dir w;
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+ room "Plain Hall" dir n from Courtyard link Rec_Cor;
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+ room "Rec Area" tag RecArea dir n;
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+ room "Conference Room" dir n style special;
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+ room "Booth 1" tag Booth1 dir n;
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+ room "Rec Corridor" tag Rec_Cor dir e from RecArea;
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+ room "Dorm A" dir s;
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+ room "SanFac A" dir s;
39
+ room "Dorm B" dir n from Rec_Cor;
40
+ room "SanFac B" dir n;
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+ room "Mess Corridor" tag Mess_Cor dir e from Rec_Cor;
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+ item "padlock";
43
+ room "Storage West" dir n style special;
44
+ room "Mess Hall" dir s from Mess_Cor;
45
+ item "canteen";
46
+ room "Kitchen" dir s style special;
47
+ room "Dorm Corridor" tag Dorm_Cor dir e from Mess_Cor;
48
+ room "Dorm C" dir s;
49
+ room "SanFac C" dir s;
50
+ room "Dorm D" dir n from Dorm_Cor;
51
+ room "SanFac D" dir n;
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+
53
+ room "Corridor Junction" tag Cor_Junction dir e e e from Dorm_Cor;
54
+ room "Admin. Corridor South" tag Admin_Cor_S dir n;
55
+ room "SanFac E" dir e;
56
+ room "Admin. Corridor" tag Admin_Cor dir n from Admin_Cor_S;
57
+ room "Systems Monitors" dir w;
58
+ room "Admin. Corridor North" tag Admin_Cor_N dir n from Admin_Cor style special;
59
+ room "Plan Room" dir e;
60
+ room "Tranportation Supply" dir n from Admin_Cor_N;
61
+ room "Small Office" dir w from Admin_Cor_N;
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+ room "Large Office" dir w;
63
+
64
+ room "Mech. Corridor North" tag Mech_Cor_N dir s from Cor_Junction;
65
+ room "Storage East" dir e;
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+ item "oil can";
67
+ item "cardboard box";
68
+ item "cracked fromitz board";
69
+ item "B-series megafuse";
70
+ item "K-series megafuse";
71
+ item "good bedistor";
72
+ room "Physical Plant" tag Phys_Plant dir w sw from Mech_Cor_N;
73
+ room "Mech. Corridor" tag Mech_Cor dir s s from Mech_Cor_N;
74
+ link Phys_Plant to Mech_Cor dir se;
75
+ room "Reactor Monitors" tag Reactor_Mon dir e;
76
+ room "Reactor Elevator" dir e style special;
77
+ room "Reactor Access Stairs" dir se from Reactor_Mon go down exit se;
78
+ room "Mech. Corridor South" tag Mech_Cor_S dir s from Mech_Cor;
79
+ room "Tool Room" dir sw;
80
+ item "pliers";
81
+ item "flask";
82
+ item "laser";
83
+ item "curved bar";
84
+ room "Machine Shop" dir e link Mech_Cor_S;
85
+ room "Robot Room" dir e link Mech_Cor_S;
86
+ item "multiple-purpose robot";
87
+
88
+ room "Elevator Lobby" tag Elev_Lobby dir e e e from Cor_Junction;
89
+ room "Booth 2" tag Booth2 dir e join Booth1;
90
+ room "Upper Elevator" tag Upper_Elev dir n from Elev_Lobby style special;
91
+ room "Lower Elevator" tag Lower_Elev dir s from Elev_Lobby style special;
92
+
93
+ ########################################################################
94
+ map "Observation Deck";
95
+
96
+ room "Upper Elevator" join Upper_Elev;
97
+ room "Tower Core" tag Tower dir s style special;
98
+ room "Comm Room" dir ne;
99
+ room "Helipad" dir e from Tower go up;
100
+ room "Observation Deck" dir sw from Tower;
101
+
102
+ ########################################################################
103
+ map "Kalamontee Station";
104
+
105
+ room "Lower Elevator" join Lower_Elev;
106
+ room "Waiting Area" dir n style special;
107
+ room "Kalamontee Station" tag Station dir e e e;
108
+ room "Shuttle Car Alfie" tag Alfie dir s;
109
+ room "Alfie Control West" dir w;
110
+ room "Alfie Control East" dir e from Alfie;
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+ room "Shuttle Car Betty" tag Betty dir n from Station;
112
+ room "Betty Control West" dir w;
113
+ room "Betty Control East" dir e from Betty;
114
+
115
+ ########################################################################
116
+ map "Complex Two (Lawanda Kompleks)";
117
+
118
+ room "Alfie Control West";
119
+ room "Shuttle Car Alfie" tag Alfie2 dir e join Alfie;
120
+ room "Alfie Control East" dir e;
121
+ room "Lawanda Platform" tag Platform dir n from Alfie2;
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+ room "Shuttle Car Betty" tag Betty2 dir n join Betty;
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+ room "Betty Control West" dir w;
124
+ room "Betty Control East" dir e from Betty2;
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+
126
+ room "Escalator" dir e e from Platform;
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+ room "Fork" tag Fork dir e;
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+ room "Systems Corridor West" tag Sys_Cor_W dir ne;
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+ room "Infirmary" dir nw;
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+ item "red spool";
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+ item "medicine";
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+ item "medicine bottle";
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+ room "Repair Room" dir n from Sys_Cor_W exit n;
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+ item "broken robot";
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+ room "Systems Corridor" tag Sys_Cor dir e from Sys_Cor_W;
136
+ room "Planetary Defense" dir n;
137
+ room "Systems Corridor East" tag Sys_Cor_E dir e from Sys_Cor;
138
+ room "Planerary Course Control" dir n;
139
+ room "Physical Plant" dir e from Sys_Cor_E;
140
+ room "Library Lobby" tag Lib_Lobby dir s from Sys_Cor_E;
141
+ item "green spool";
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+ room "Library" dir w;
143
+ room "Booth 3" tag Booth3 dir e from Lib_Lobby join Booth1 Booth2;
144
+ room "Project Corridor East" tag Proj_Cor_E dir s from Lib_Lobby;
145
+ room "Computer Room" dir s link Lab;
146
+ item "print-out";
147
+ room "Miniaturization Booth" tag Mini_Booth dir s;
148
+ room "Project Corridor" tag Proj_Cor dir w from Proj_Cor_E;
149
+ room "ProjCon Office" dir s;
150
+ room "Cryo Elevator" tag Cryo_Elev dir s style special;
151
+ room "Project Corridor West" tag Proj_Cor_W dir w from Proj_Cor link Fork;
152
+ room "SanFac F" dir w;
153
+
154
+ room "Main Lab" tag Lab dir e from Proj_Cor_E;
155
+ room "Lab Storage" dir s;
156
+ item "new battery";
157
+ item "lab uniform";
158
+ room "Radiation Lock West" dir ne e from Lab;
159
+ room "Radiation Lock East" dir e;
160
+ room "Radiation Lan" dir e;
161
+ item "brown spool";
162
+ item "portable lamp";
163
+ room "Bio Lock West" dir se e from Lab;
164
+ room "Bio Lock East" dir e;
165
+ room "Bio Lab" dir e style special puzzle;
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+ item "miniturization access card";
167
+ room "Lab Office" dir e style special;
168
+ room "Auxiliary Booth" tag Aux_Booth dir s;
169
+
170
+ ########################################################################
171
+ map "Station 384";
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+
173
+ room "Station 384" tag Station384;
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+ join Mini_Booth to Station384 oneway;
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+ join Station384 to Aux_Booth oneway;
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+ room "Strip Near Station" dir e;
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+ room "Middle of Strip" dir n;
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+ room "Strip Near Relay" dir n;
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+
180
+ ########################################################################
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+ map "Cryogenics";
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+
183
+ room "Cryo Elevator" join Cryo_Elev;
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+ room "Cryo Anteroom" dir n exit n;
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+
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+ # EOF
@@ -0,0 +1,251 @@
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+ # PLUNDERED HEARTS
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+ # map, items, and tasks
3
+ #
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+ # Okay, so this is pretty sloppy, I admit. But the task list does the game,
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+ # the maps are good enough, and the item list is eclectic but useful. :)
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+ # Enjoy the bodice-ripping action (note: no bodices are actually harmed
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+ # in the production of this game).
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+ #
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+ # Russ Smith <superboy@LSH.org>
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+ #
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+ # $Id: Plundered_Hearts.ifm,v 1.2 2000/02/05 03:56:42 dchapes Exp $
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+
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+
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+ title "Plundered Hearts";
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+
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+ item "reticule";
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+ item "smelling salts";
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+ item "banknote";
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+ item "kid slippers";
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+ item "linen chemise";
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+ item "cotton frock";
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+
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+ map "Lafond Deux";
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+
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+ room "Cabin";
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+ item "coffer" tag coffer;
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+ item "missive" tag missive;
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+ task "stand";
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+ task "wait" get coffer;
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+ task "wait some more" need coffer give missive;
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+ task "read missive" need missive need coffer lose coffer;
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+ task "yes" goto deck;
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+
34
+ room "Deck" tag deck dir e nolink;
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+ task "wait" goto quarters;
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+
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+ map "Helena Louise";
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+
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+ room "Captain's Quarters" tag quarters;
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+ item "jewelled brooch" tag brooch hidden;
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+ item "invitation" tag invitation;
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+ task "stand";
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+ task "wait a bunch more" give brooch;
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+ task "open coffer" after last get invitation;
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+ task "break window with coffer" after last need invitation need coffer score 1;
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+ task "sit on ledge" need mirror need bottle;
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+ task "get ladder" after last goto ladder;
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+
49
+ room "On the Ladder" tag ladder dir s nolink;
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+ task "up repeatedly" tag been_to_poop goto poop score 1;
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+
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+ room "Poop" tag poop dir w nolink;
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+ join poop to ladder go down after been_to_poop;
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+ join ladder to quarters go north after been_to_poop oneway;
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+ join quarters to poop go up after been_to_poop oneway;
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+
57
+ room "Quarterdeck" dir n;
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+ item "slab of pork" tag pork;
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+ task "enter cask" after save_ship;
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+ task "get pork" follow last give pork;
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+ task "cut rope with dagger" follow last need dagger goto lagoon score 1 lose dagger;
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+
63
+ room "Main Deck" dir n;
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+ item "barrels";
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+ task "put rag in water" tag wet_rag need rag;
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+
67
+ room "Forecastle" tag fore dir n;
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+ item "winch";
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+ task "pull lever up" score 1;
70
+
71
+ room "In the Rigging" dir w go up;
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+
73
+ room "Crow's Nest" dir w go up;
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+
75
+ room "Galley" dir sw from fore go in after save_ship;
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+ item "dagger" tag dagger;
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+
78
+ room "Bowsprit" dir n from fore;
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+ item "rag" tag rag;
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+ task "mess around until shirt tears" get rag;
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+
82
+ room "Landing" tag landing dir n from quarters exit w;
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+ task "open cupboard";
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+
85
+ room "Sleeping Cupboard" dir n go in;
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+ item "breeches" tag breeches;
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+ item "shirt" tag shirt;
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+ task "get clothes" give breeches give shirt score 1;
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+ task "remove frock";
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+ task "wear shirt" after last need shirt;
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+ task "wear breeches" after last need breeches;
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+
93
+ room "Aft Hold" dir e from landing go down;
94
+
95
+ room "Hold" dir n n exit w;
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+ task "throw rag on fire" tag save_ship after wet_rag need rag lose rag score 1;
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+
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+ room "Crew's Quarters" dir n;
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+ item "small bottle" tag bottle score 1;
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+ item "piece of mirror" tag mirror;
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+
102
+ map "Island";
103
+
104
+ room "Lagoon" tag lagoon;
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+ task "wait a few times" goto shallows;
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+
107
+ room "Shallows" tag shallows dir w nolink;
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+ task "exit cask" need pork;
109
+
110
+ room "Beach" dir w;
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+ task "wait a while" after descend;
112
+ task "yes" follow last;
113
+ task "get pistol" follow last;
114
+ task "load pistol" follow last need horn score 1;
115
+ task "shoot Crulley" follow last need gown finish score 1;
116
+
117
+ room "Lawn" tag lawn dir n go up;
118
+
119
+ room "Folly" dir e;
120
+ task "pull slat" tag pull_slat;
121
+ task "get mushy with Jamison" follow last;
122
+
123
+ room "In the Hedge" dir e after pull_slat;
124
+
125
+ room "By the House" dir n;
126
+ task "open window" tag open_window;
127
+ join last to library after open_window go west;
128
+
129
+ room "Forest" tag forest dir w from lawn;
130
+
131
+ room "Clearning" dir ne;
132
+ join last to bedroom go up;
133
+
134
+ room "Trade Entrance" dir n from forest;
135
+ join last to kitchen go east;
136
+
137
+ room "Main Entrance" tag main dir n e;
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+
139
+ room "Front Drive" dir n;
140
+
141
+ map "House";
142
+
143
+ room "Kitchen" tag kitchen;
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+ item "garter";
145
+
146
+ room "Hall" dir s;
147
+
148
+ room "Foyer" tag foyer after worn_gown dir e;
149
+ task "show invitation to butler" need invitation score 1 lose invitation;
150
+ task "cookie, follow me" tag cookie after ko;
151
+
152
+ room "Ballroom" after worn_gown after open_trap tag ball dir s from foyer;
153
+ task "dance with Jamison";
154
+ task "open door" tag dance_1 after last;
155
+ task "dance with Lafond" after dance_2 score 1;
156
+ task "wait for butler" tag lafond_time goto foyer follow last;
157
+ task "get all" after descend;
158
+
159
+ room "Orchestra" dir w;
160
+
161
+ room "Supper Room" dir e from ball;
162
+
163
+ room "East Hallway" dir n;
164
+ link last to foyer dir w;
165
+
166
+ room "Library" tag library dir n after worn_gown;
167
+ task "get hat";
168
+ task "pull treatise" follow last score 1;
169
+ task "push sinistra" tag foo follow last score 1;
170
+ task "get hat" after ko;
171
+ task "pull treatise" follow last;
172
+ task "push sinistra" follow last;
173
+
174
+ room "Stairwell" tag stairwell dir n after foo before ko;
175
+ link library to last dir n after last;
176
+
177
+ room "Veranda" dir s from ball after dance_1;
178
+ join lawn to last go north;
179
+ task "wait" tag dance_2 after dance_1;
180
+
181
+ map "House (Upstairs)";
182
+
183
+ room "Bedroom" tag bedroom need shirt need breeches;
184
+ item "ball gown" tag gown after free_dad;
185
+ task "undress";
186
+ task "wear gown" follow last tag worn_gown need gown score 1;
187
+
188
+ room "Upstairs Hall" tag uhall dir n;
189
+
190
+ room "Parlour" dir n;
191
+
192
+ room "Stair Landing" dir e from uhall;
193
+ join last to foyer go down;
194
+
195
+ room "Upstairs Hall" tag uhall2 dir e;
196
+ task "open door" after lafond_time;
197
+
198
+ room "Lafond's Bedroom" dir n after last oneway score 1;
199
+ task "drink wine";
200
+ task "squeeze bottle in green" after last need bottle;
201
+ task "pour wine in green" after last;
202
+ task "put mirror in moonbeam" after last need mirror score 1;
203
+ task "get spices" after last;
204
+ task "yes" after last;
205
+ task "throw spices at lafond" after last score 1;
206
+ task "south" after last;
207
+ task "give green to butler" after last;
208
+ task "wait a bit" tag ko after last score 1;
209
+ link last to uhall2 dir s after last;
210
+
211
+ room "Gallery" dir s from uhall2;
212
+ task "untie rope" after ko;
213
+ task "go down with rope" tag descend after free_nick score 1 goto ball;
214
+
215
+ map "House (underneath)";
216
+
217
+ room "Bottom of Stairwell" tag b_stairwell;
218
+ join stairwell to last go down;
219
+
220
+ room "Anteroom" dir s;
221
+ task "squeeze bottle on pork" need bottle need pork;
222
+ task "give pork to crocodile" need pork after last lose pork;
223
+ task "wait a bit" after last score 1;
224
+
225
+ room "Dungeon" dir s;
226
+ item "rapier" tag rapier after ko;
227
+ task "open trapdoor" tag open_trap;
228
+ task "fight Crulley with rapier" need rapier score 1;
229
+ task "again" need rapier after last;
230
+ task "close trapdoor" after last;
231
+ task "give salts to nicholas" after last score 1;
232
+ task "unlock manacles with brooch" tag free_nick after last need brooch score 1;
233
+
234
+ room "Corner" dir w;
235
+ task "unlock door with key" need key;
236
+ task "open door" after last;
237
+
238
+ room "Cell" dir n after last score 1;
239
+ item "father";
240
+ task "father, follow me" tag free_dad;
241
+
242
+ room "North Passage" tag n_pass dir e from b_stairwell;
243
+
244
+ room "Guard's Bunkroom" dir e;
245
+ item "powder horn" tag horn;
246
+ item "key" tag key score 1;
247
+
248
+ room "South Passage" dir s from n_pass;
249
+
250
+ room "Cell" dir e;
251
+