ifmapper 0.5

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Files changed (87) hide show
  1. data/HISTORY.txt +2 -0
  2. data/IFMapper.gemspec +21 -0
  3. data/IFMapper.rb +27 -0
  4. data/icons/copy.png +0 -0
  5. data/icons/cut.png +0 -0
  6. data/icons/filenew.png +0 -0
  7. data/icons/fileopen.png +0 -0
  8. data/icons/filesave.png +0 -0
  9. data/icons/filesaveas.png +0 -0
  10. data/icons/help.png +0 -0
  11. data/icons/kill.png +0 -0
  12. data/icons/nextpage.png +0 -0
  13. data/icons/paste.png +0 -0
  14. data/icons/prevpage.png +0 -0
  15. data/icons/printicon.png +0 -0
  16. data/icons/redo.png +0 -0
  17. data/icons/saveas.png +0 -0
  18. data/icons/undo.png +0 -0
  19. data/icons/winapp.png +0 -0
  20. data/icons/zoom.png +0 -0
  21. data/lib/IFMapper/Connection.rb +63 -0
  22. data/lib/IFMapper/FXAboutDialogBox.rb +32 -0
  23. data/lib/IFMapper/FXConnection.rb +283 -0
  24. data/lib/IFMapper/FXConnectionDialogBox.rb +126 -0
  25. data/lib/IFMapper/FXMap.rb +1614 -0
  26. data/lib/IFMapper/FXMapDialogBox.rb +51 -0
  27. data/lib/IFMapper/FXMapFileDialog.rb +29 -0
  28. data/lib/IFMapper/FXMapperSettings.rb +45 -0
  29. data/lib/IFMapper/FXMapperWindow.rb +1051 -0
  30. data/lib/IFMapper/FXPage.rb +24 -0
  31. data/lib/IFMapper/FXPageDialogBox.rb +38 -0
  32. data/lib/IFMapper/FXRoom.rb +218 -0
  33. data/lib/IFMapper/FXRoomDialogBox.rb +119 -0
  34. data/lib/IFMapper/FXSearchDialogBox.rb +51 -0
  35. data/lib/IFMapper/FXSpline.rb +54 -0
  36. data/lib/IFMapper/FXWarningBox.rb +45 -0
  37. data/lib/IFMapper/IFMReader.rb +613 -0
  38. data/lib/IFMapper/Map.rb +110 -0
  39. data/lib/IFMapper/PDFMapExporter.rb +315 -0
  40. data/lib/IFMapper/Page.rb +158 -0
  41. data/lib/IFMapper/Room.rb +104 -0
  42. data/maps/Bureaucracy.ifm +75 -0
  43. data/maps/Hollywood_Hijinx.ifm +149 -0
  44. data/maps/Jigsaw.ifm +806 -0
  45. data/maps/LGOP.ifm +705 -0
  46. data/maps/Mercy.ifm +76 -0
  47. data/maps/Planetfall.ifm +186 -0
  48. data/maps/Plundered_Hearts.ifm +251 -0
  49. data/maps/Ralph.ifm +50 -0
  50. data/maps/Robots_of_Dawn.ifm +224 -0
  51. data/maps/Seastalker.ifm +149 -0
  52. data/maps/Sherlock.ifm +209 -0
  53. data/maps/SoFar.ifm +72 -0
  54. data/maps/Starcross.ifm +170 -0
  55. data/maps/Suspended.ifm +82 -0
  56. data/maps/Wishbringer.ifm +277 -0
  57. data/maps/Wishbringer2.ifm +246 -0
  58. data/maps/Zork1.ifm +410 -0
  59. data/maps/Zork2.ifm +150 -0
  60. data/maps/Zork3.ifm +136 -0
  61. data/maps/Zork_Zero.ifm +557 -0
  62. data/maps/anchor.ifm +645 -0
  63. data/maps/atrox.ifm +134 -0
  64. data/maps/awaken.ifm +116 -0
  65. data/maps/babel.ifm +279 -0
  66. data/maps/bse.ifm +150 -0
  67. data/maps/change.ifm +128 -0
  68. data/maps/curses.ifm +307 -0
  69. data/maps/curves.ifm +529 -0
  70. data/maps/edifice.ifm +158 -0
  71. data/maps/frozen.ifm +126 -0
  72. data/maps/glow.ifm +101 -0
  73. data/maps/library.ifm +93 -0
  74. data/maps/mindelec.ifm +89 -0
  75. data/maps/minster.ifm +234 -0
  76. data/maps/muse.ifm +154 -0
  77. data/maps/paperchase.ifm +110 -0
  78. data/maps/space_st.ifm +104 -0
  79. data/maps/stationfall.ifm +320 -0
  80. data/maps/theatre.ifm +182 -0
  81. data/maps/toonesia.ifm +54 -0
  82. data/maps/tortoise.ifm +72 -0
  83. data/maps/vgame.ifm +219 -0
  84. data/maps/weather.ifm +98 -0
  85. data/maps/windhall.ifm +154 -0
  86. data/maps/zebulon.ifm +68 -0
  87. metadata +144 -0
data/maps/Ralph.ifm ADDED
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+ # IFM Map for "Ralph" by Miron Schmidt
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+ # This file writen by Dave Chapeskie <dchapes@ddm.crosswinds.net>
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+
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+ # $Id: Ralph.ifm,v 1.4 2003/01/11 21:29:21 dchapes Exp $
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+
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+ title "Ralph";
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+
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+ ########################################################################
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+
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+ room "Hut" start;
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+ item "teddy";
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+ room "Lawn" tag NLawn dir e;
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+ item "Christopher Robin";
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+ task "bark" tag Bark2 after Bark1 note "scares cat to the north";
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+ task "give ball to boy" need ball lose it get ball2
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+ note "He throws it to the north";
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+ task "" tag Carry_pipe need pipe note "need to carry pipe here";
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+ room "Front of House" tag House dir e;
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+ item "pipe" tag pipe hidden;
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+ task "scratch at small door" tag Scratch_door get pipe;
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+ task "scratch at small door" after last Carry_pipe Dig_garden
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+ score 10 finish;
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+
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+ room "Lawn" tag SLawn dir s from NLawn link House;
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+ item "cat";
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+ task "bark" tag Bark1 note "scares cat to the north";
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+ room "Ruined Shed" tag Shed dir e link NLawn link House;
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+ item "glass-fibre" tag fibre;
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+
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+ room "Under a Tree" dir n from NLawn link House;
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+ item "squash ball" tag ball;
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+ task "block hollow with fibre" tag Block_hollow need fibre lose it
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+ note "otherwise the cat will hide in the hollow";
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+ task "bark" after Block_hollow Bark2 get ball
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+ score 10
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+ note "scares the cat up the tree unlodging the ball";
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+ item "ball" tag ball2 hidden; #really the same ball
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+ task "throw ball over fence" need ball2 lose it;
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+ task "wait. again" tag O_fence follow last
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+ note "until the boy opens the fence";
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+ room "Herb Garden" dir w style special after O_fence score 10;
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+ task "dig" tag Dig_garden;
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+
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+ ########################################################################
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+ # Tweaks to help the solver.
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+
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+ task Bark1 after Block_hollow;
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+ task Scratch_door after Dig_garden;
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+
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+ # EOF
@@ -0,0 +1,224 @@
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+ # IFM Map for "Robots of Dawn" by ??
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+ #
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+ # This file writen by Dave Chapeskie <dchapes@ddm.crosswinds.net>
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+ #
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+ # $Id: Robots_of_Dawn.ifm,v 1.4 2003/01/11 21:29:21 dchapes Exp $
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+ #
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+
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+ # Mark the starting location
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+ room_border_width = 2 in style Start;
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+
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+ # Mark outside rooms
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+ room_colour="yellow" in style Outside;
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+
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+ # This style is used for connecting rooms between different map sections
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+ style Connection;
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+ room_shadow_xoff = 0;
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+ room_shadow_yoff = 0;
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+ ps.room_border_dashed = 1;
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+ tk.room_border_colour = "grey";
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+ tk.room_colour = "grey90";
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+ endstyle Connection;
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+
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+ room_colour = "grey" in style Dark;
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+ room_colour = "blue" in style puzzle;
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+
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+
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+ title "Robots of Dawn";
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+
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+ ########################################################################
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+ # Starting items
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+ item "blaster";
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+
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+ ########################################################################
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+ map "Han Fastolfe's Estate";
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+
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+ room "Living Room" tag F_living_room style Start start;
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+
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+ room "Hallway" tag F_hall1 dir e;
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+ room "Hallway" tag F_hall2 dir e;
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+ room "Hallway" tag F_hall3 dir n 2;
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+
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+ room "Hallway" tag F_hall4 dir w from F_living_room;
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+ room "Hallway" tag F_hall5 dir w 2;
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+ room "Hallway" tag F_hall6 dir n;
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+ item "contact strip";
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+
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+ room "Fastolfe's Workshop" dir n from F_hall6;
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+ item "Daneel";
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+ item "psychic probe";
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+
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+ room "Small Room" dir ne e from F_hall6;
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+
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+ room "Study" dir w from F_hall6;
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+ item "safe";
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+ item "blue bookfilm";
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+ item "desk";
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+ item "recording device";
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+
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+ room "Elevator" dir e from F_hall6;
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+
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+ room "Spare Room" dir n from F_hall1;
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+ item "chair";
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+ item "time band";
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+
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+ room "Visitor's Personal" dir s from F_hall5;
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+ item "shaver";
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+
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+ room "Workroom" dir w from F_hall3;
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+ item "hyperwave screen";
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+
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+ room "Guest Room" dir e from F_hall3;
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+ room "Personal" dir s;
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+ item "gloves";
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+
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+ room "Master Bedroom" dir n 3 from F_hall3;
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+ item "notebook";
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+ room "Personal" dir se s;
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+ item "nose filter";
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+
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+ room "Kitchen" tag F_kitchen dir s from F_hall1;
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+
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+ room "Dining Room" dir se from F_hall4;
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+ link last to F_kitchen;
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+ item "spicer";
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+ item "coffee";
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+
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+ room "Breakfast Room" dir s from F_hall2;
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+ link last to F_kitchen;
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+
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+
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+ room "Outside Fastolfe's" style Outside dir n 3 from F_living_room;
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+ room "to Gladia's" style Connection dir e;
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+
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+ ########################################################################
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+ map "Gladia Solaria's";
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+
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+ room "to Fastolfe's" style Connection;
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+ room "Stream" style Outside dir e;
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+ room "Outside" style Outside dir e;
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+
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+ room "Hallway" tag G_hall1 dir e s;
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+ room "Hallway" tag G_hall2 dir e;
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+ room "T-Intersection" tag G_T_hall dir e;
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+ room "Hallway" tag G_hall4 dir s;
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+ room "Hallway" tag G_hall5 dir n from G_T_hall;
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+ room "Hallway" tag G_hall6 dir e ne go up;
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+
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+ room "Living Room" tag G_living_room dir w sw from G_hall1;
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+ item "pastry";
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+ room "Small Hallway" tag G_small_hall dir se s;
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+
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+ room "Personal" dir w from G_small_hall;
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+ room "Dining Room" dir e from G_small_hall;
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+ room "Kitchen" tag G_kitchen dir e;
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+
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+ room "Trimensic Viewer Room" dir s from G_hall2;
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+ link last to G_kitchen;
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+ link last to G_hall4;
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+
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+ room "Breakfast Room" dir s from G_hall4;
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+ room "Guest Bedroom" dir e from G_hall4;
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+
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+ room "Personal" dir w from G_hall5;
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+ room "Master Bedroom" dir n ne;
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+ link last to G_hall5;
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+ item "lightsphere";
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+
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+ room "Sun Room" dir n from G_hall6;
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+ room "Jander's Room" dir s from G_hall6;
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+ room "Work Room" dir w from G_hall6;
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+ item "light-form";
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+ item "bookfilm reader";
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+
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+ ########################################################################
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+ map "Dr. Vasilia Aliena";
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+
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+ room "Outside" style Outside;
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+
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+ room "Workroom" tag V_workroom dir n;
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+ item "Dr. Vasilia";
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+
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+ room "Hallway" tag V_hall1 dir nw w from V_workroom;
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+ room "Hallway" tag V_hall2 dir s exit s w;
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+
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+ room "Dining Room" dir e from V_workroom;
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+ room "Kitchen" dir n;
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+
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+ room "Personal" dir w from V_hall1;
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+
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+ room "Bedroom" dir w from V_hall2;
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+
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+ room "Study" dir s from V_hall2;
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+ item "tingle field neutralizer";
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+
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+
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+ ########################################################################
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+ map "Robotics Institute";
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+
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+ room "Outside" style Outside;
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+
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+ room "Anteroom" dir n;
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+ item "tingle field";
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+
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+ room "Hallway" tag R_hall1 dir n style special;
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+ room "Hallway" tag R_hall2 dir w 2;
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+ room "Hallway" tag R_hall3 dir n 3;
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+ room "Hallway" tag R_hall4 dir n;
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+ room "Hallway" tag R_hall5 dir e 2 from R_hall1;
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+ room "Hallway" tag R_hall6 dir e 2;
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+ room "Hallway" tag R_hall7 dir s;
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+ room "Hallway" tag R_hall8 dir n from R_hall6;
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+ room "Hallway" tag R_hall9 dir n from R_hall1;
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+ room "Hallway" tag R_hall10 dir n;
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+ room "Hallway" tag R_hall11 dir n 2 from R_hall4 go up exit e;
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+ room "Hallway" tag R_hall12 dir w exit n s sw;
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+
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+ room "Cafeteria" dir w from R_hall2;
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+ room "Personall" dir n;
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+
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+ room "Personal" dir n from R_hall5;
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+ room "Personal" dir sw s from R_hall12;
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+
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+ room "Office" dir w from R_hall3;
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+ room "Office" dir w from R_hall4;
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+ room "Office" dir w from R_hall7;
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+ room "Office" dir e from R_hall7;
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+ room "Office" dir w from R_hall8;
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+ room "Office" dir nw w from R_hall8;
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+ room "Office" dir w from R_hall9;
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+ room "Office" dir e from R_hall9;
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+ room "Office" dir e from R_hall10;
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+ room "Office" dir s from R_hall12;
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+
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+ room "Junction" tag Junction style Dark dir e from R_hall4;
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+ item "contact strip";
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+
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+ room "Workroom" dir s from Junction;
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+ item "plasma torch";
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+
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+ room "Ultrasonic Brain Dissolving Chamber"
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+ dir e from Junction style special;
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+ item "humaniform robot";
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+ item "summary";
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+
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+ room "Waiting Room" dir n from R_hall12;
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+ item "cable car";
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+
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+ room "Production Room" dir s from R_hall7;
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+ room "Pathway Simulation Room" dir e from R_hall8;
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+
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+ room "Ramp" style puzzle dir n from R_hall10;
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+
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+ ########################################################################
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+ map "Santrix Gremionis'";
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+
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+ room "Outside" style Outside;
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+
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+ room "Living Room" tag SG_living_room dir n exit n w;
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+ item "Gremionis";
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+ room "Hallway" dir w;
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+
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+ room "Dining Room" dir n from SG_living_room;
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+
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+ # EOF
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+ # IFM Map for "Seastalker" by Infocom
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+ # This file written by Dave Chapeskie <dchapes@ddm.crosswinds.net>
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+ #
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+ # $Id: Seastalker.ifm,v 1.5 2003/01/11 21:29:21 dchapes Exp $
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+ #
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+ # Note: the task list is NOT complete nor has this been updated to use
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+ # the new IFM v2.0 features
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+
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+ title "Seastalker";
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+
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+ ########################################################################
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+ # Starting Items
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+ item "logbook";
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+
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+ ########################################################################
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+ map "The Lab";
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+
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+ room "Lab Center" tag Lab start;
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+ item "workbench";
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+ item "diagram" hidden note "revealed by examining the workbench";
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+ item "videophone";
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+ item "microphone" tag mic note "scores 1";
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+ task "turn on videophone" note "scores 1";
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+ task "tune videophone" after last note "scores 1";
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+ task "turn on microphone" after last need mic;
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+ task "ask Bly about problem" after last need mic;
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+ task "ask Bly about monster" after last need mic;
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+ task "ask Bly about dome" after last need mic;
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+ task "Bly, good-bye" tag Say_bye follow last need mic note "scores -3";
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+ task "call Bly" after Fix_phone;
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+
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+ room "West Part" tag WLab dir w;
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+ item "shelve";
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+ item "mechanical supplies";
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+
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+ room "North Part" tag NLab dir n e link Lab;
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+ item "computestor";
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+ task "turn on computestor" tag ON_comp;
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+ task "ask computestor about videophone" after last;
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+ task "ask computestor about circuit breaker" tag AskComp_cb after last;
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+ task "ask computestor about SCIMITAR" tag AskComp_scimitar
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+ note "catalyst capsule";
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+
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+ room "East Part" tag ELab dir e s link Lab;
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+ item "microwave security scanner";
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+ item "intercom";
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+ task "turn on scanner";
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+ room "Corridor" tag Corridor dir e;
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+ item "electrical panel";
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+ task "close circuit breaker" tag Fix_phone after AskComp_cb score 3;
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+ #task "open storage door" tag O_storage; #optional
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+ room "Storage Closet" dir s;# after O_storage;
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+ room "Kemp's Office" dir e from Corridor;
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+ item "desk";
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+ item "chair";
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+ item "file drawer";
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+ item "business papers";
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+ item "magazine" tag magazine note "actually Tip is holding this" keep;
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+ task "read magazine" need magazine in any;
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+ task "read article" after last need magazine in any
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+ note "Dr. Jerome Thorpe, ultrasonic pulses, Amino-Hydrophase";
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+
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+ room "South Part" tag SLab dir s w from ELab link Lab;
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+ link SLab to WLab dir w;
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+ item "shelves";
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+ item "chemical and electronic supplies";
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+
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+ room "North Walkway" tag NWalkway dir s
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+ after AskComp_scimitar; #not really
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+ room "West Walkway" dir w s;
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+ item "catalyst capsule" tag catalyst score 5;
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+ room "South Walkway" dir s e;
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+
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+ room "SCIMITAR" tag Scimitar dir s from NWalkway go in score 1;
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+ item "sonarscope";
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+ item "hydrophone";
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+ item "sonarphone";
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+ item "temperature gauge" hidden;
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+ task "put capsule in reactor" need catalyst lose it;
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+ task "close reactor" after last;
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+ task "turn reactor on" after last score 5;
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+ task "close hatch" after last;
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+ task "x control panel" after last;
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+ task "fill tank" after last;
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+ task "open gate" after last;
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+ task "turn on engine" after last score 5;
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+ task "east" follow last;
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+ task "open throttle" follow last score 5;
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+ task "pilot SCIMITAR out of the bay (NE)" follow last score 5;
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+ task "turn on autopilot" follow last score 5 goto Scimitar2;
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+
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+ ########################################################################
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+ map "Aquadome";
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+
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+ room "SCIMITAR" tag Scimitar2;
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+ item "emergancy oxygen gear" tag gear hidden keep;
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+ item "universal tool" tag tool hidden note "actually Tip has it" keep;
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+ task "wear gear" tag Wear_gear need gear;
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+ task "dock" score 5;
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+ task "turn off engine" after last;
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+ task "open hatch" tag O_hatch after last;
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+
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+ room "Docking Tank" dir n go out after O_hatch;
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+ room "Docking Tank Entrance" dir n;
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+ room "Reception Area" tag Reception dir n;
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+ item "Bly";
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+ item "Mick Antrim";
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+ item "Doc Horvak";
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+ item "Bill Greenup";
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+ item "Amy Lowell";
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+ item "Marv Siegel";
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+ task "ask Bly about private matter" note "air trouble!";
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+ task "turn on gear" tag On_gear after Wear_gear follow last;
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+ task "ask Bly about private matter" tag Ask_private after Fix_air
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+ goto Aquadome_Office;
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+
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+ room "Dome Center" tag Dome dir n from Reception;
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+ task "open access door with tool" need tool follow On_gear score 5;
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+ item "electrolyte relay" tag relay;
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+ task "screw relay into space" tag Fix_air after last
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+ need relay lose it score 5;
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+
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+ room "Southeast Deck" tag SEDeck dir e from Reception link Dome;
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+ room "Storage Room" dir s;
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+ room "Aquadome Office" tag Aquadome_Office dir e from SEDeck
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+ style special after Ask_private;
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+ item "window";
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+ item "station monitor";
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+ task "ask Bly about evidence" get box note "Bly presents black box";
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+ item "black box" tag box hidden;
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+
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+ room "Northeast Deck" tag NEDeck dir n n from SEDeck link Dome;
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+ room "Galley" dir e;
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+ room "Comm Center" dir n from NEDeck;
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+
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+ room "Northwest Deck" tag NWDeck dir w w from NEDeck link Dome;
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+ room "Workshop" dir w;
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+ room "Aquadome Laboratory" dir n from NWDeck;
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+
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+ room "Southwest Deck" tag SWDeck dir w from Reception link NWDeck link Dome;
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+ room "male dorm" dir s;
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+ room "female dorm" dir w from SWDeck;
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+
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+
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+ # The following rules are just to help the solver
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+ task ON_comp after Say_bye;
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+ link Scimitar need catalyst;
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+
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+ # EOF
data/maps/Sherlock.ifm ADDED
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+ # IFM Map for "Sherlock" by Infocom.
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+ # Based on Release 21 / Serial number 871214
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+ # This file writen by Dave Chapeskie <dchapes@ddm.crosswinds.net>
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+ #
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+ # $Id: Sherlock.ifm,v 1.3 2003/01/11 21:29:21 dchapes Exp $
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+
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+ style Start;
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+ tk.room_colour = "light blue";
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+ endstyle Start;
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+
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+ style Dark;
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+ tk.room_colour = "grey90";
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+ endstyle Dark;
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+
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+ style Road;
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+ link_line_width = 3;
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+ endstyle Road;
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+
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+
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+ title "Sherlock: The Riddle of the Crown Jewels";
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+
22
+ ########################################################################
23
+ # Starting items
24
+
25
+ item "hat" tag hat;
26
+ item "coat" tag coat;
27
+ item "whistle" tag whistle;
28
+ item "pound note" tag pound_note;
29
+ item "black bag" tag black_bag;
30
+
31
+ #task "remove hat" tag Remove_hat need hat get stethoscope;
32
+ #item "stethoscope" tag stethoscope hidden;
33
+
34
+
35
+ ########################################################################
36
+ #map "";
37
+
38
+ room "221-B Baker Street" tag Baker_St style Start;
39
+ task "knock on door" tag Knock goto Entry_Hall;
40
+ task "light lamp" tag On_lamp need lamp;
41
+ room "Entry Hall" tag Entry_Hall dir w after Knock;
42
+ task "open door" tag O_door after Z_visitor;
43
+ room "Vestibule" dir w go up;
44
+ room "Holme's Study" dir n;
45
+ item "mail" tag mail;
46
+ item "knife" tag knife;
47
+ item "pistol" tag pistol;
48
+ item "slipper" tag slipper;
49
+ item "tobacco" tag tobacco hidden score 1;
50
+ item "pipe" tag pipe score 1;
51
+ item "violin" tag violin;
52
+ item "newspaper" tag newspaper score 1;
53
+ task "get all" give pipe slipper knife mail pistol violin newspaper;
54
+ task "read newspaper to Holmes" tag R_newspaper need newspaper score 5;
55
+ task "wait for Mrs. Hudson" tag Z_hudson
56
+ cmd "wait 2"
57
+ give clue_paper after last;
58
+ item "clue paper" tag clue_paper hidden;
59
+ task "read clue paper" need clue_paper;
60
+ task "wait for visitor to leave" tag Z_visitor after last
61
+ cmd "wait 2";
62
+ room "Holme's Bedroom" dir w style special after Z_visitor;
63
+ item "ampoule" tag ampoule
64
+ note "Etherium. Extremely volatile. "
65
+ note "Do not open in presence of fire.";
66
+ item "lamp" tag lamp score 3;
67
+ item "magnifying glass" tag mag_glass score 1;
68
+ task "get all" give ampoule lamp mag_glass;
69
+
70
+ room "Parlour" dir n from Entry_Hall style special after Z_visitor;
71
+ item "matchbook" tag matchbook score 1;
72
+
73
+
74
+ room "York Place" style Dark after On_lamp dir n from Baker_St style Road;
75
+
76
+ room "Marylebone Road" tag Marylebone_Rd dir e 2 style Road;
77
+ item "guard";
78
+ item "dog";
79
+ task "turn off lamp" tag Off_lamp after On_lamp;
80
+ task "attempt to enter" tag Try_N cmd "N" after last;
81
+ task "put tobacco in pipe" need tobacco pipe after Try_N;
82
+ task "open matchbook" need matchbook note "reveals match" get match
83
+ after Try_N;
84
+ item "match" tag match hidden;
85
+ task "strike match" need match;
86
+ task "light pipe with match" need match follow last;
87
+ task "drop match, lamp" tag Drop_match need match lamp drop match lamp;
88
+ task "call handsome cab" cmd "blow whistle. again" need emerald
89
+ score 5;
90
+ task "go to Whitehall" cmd "enter cab. Whitehall. exit" follow last
91
+ goto Whitehall;
92
+
93
+ room "Madame Tusaud's" dir n style special score 1 #leave lamp match;
94
+ after Drop_match;
95
+ item "sign" note "Chamber of Horrors";
96
+ item "ash";
97
+ task "ask Holmes about ash" note "Indian accomplice";
98
+ task "exit" cmd "S" need emerald torch lose torch goto Marylebone_Rd;
99
+ room "Chaber Of Horrors" style Dark need pipe dir w;
100
+ task "examine scenes" note "Guy Fawkes, Charles I, Saint Thomas Becket";
101
+ task "examine Guy Fawkes" after last get torch;
102
+ item "torch" tag torch hidden;
103
+ task "light newspaper with pipe" need pipe newspaper;
104
+ task "light torch with newspaper" tag Light_torch need torch newspaper
105
+ follow last lose newspaper score 4;
106
+ task "examine Charles" after last get head;
107
+ item "head" tag head hidden;
108
+ task "melt head with torch" need head torch after Light_torch
109
+ lose head get emerald;
110
+ item "emerald" tag emerald hidden score 5;
111
+
112
+
113
+ room "Tottenham Court Road" style Dark dir e 3 from Marylebone_Rd style Road;
114
+
115
+ room "St. Giles Circus" tag Circus style Dark dir s 2 style Road;
116
+
117
+ room "Great Russel Street" style Dark dir ne from Circus style Road
118
+ exit n
119
+ note "British Museum";
120
+ item "sign" note "Museum Hours: 8 am to 6 pm";
121
+
122
+ room "Oxford Street" dir w 3 from Circus style Road;
123
+ item "cabstand";
124
+ item "growler cab";
125
+
126
+ room "Orchard Street" style Dark after On_lamp dir w 2 style Road;
127
+ link last to Baker_St style Road;
128
+
129
+ room "Audley Street" style Dark dir s style Road;
130
+
131
+ room "Hyde Park Corner" tag Corner style Dark dir s style Road;
132
+
133
+ room "Kensington Gardens" style Dark dir nw from Corner style Road;
134
+
135
+ room "Grosvenor Place" style Dark dir se from Corner style Road;
136
+
137
+ room "Victoria Square" tag Square dir se style Road;
138
+ item "handsom cab";
139
+
140
+ room "Buckingham Palace Road" style Dark dir ne style Road;
141
+ room "Queens Gardens" style Dark dir ne style Road
142
+ note "Buckingham Palace";
143
+ item "guard";
144
+
145
+ room "Victoria Street" style Dark dir e from Square style Road;
146
+ item "sign" note "No Loitering. This means YOU!";
147
+
148
+ room "Broad Sanctuary" tag Broad_Sanctuary style Dark dir e style Road
149
+ note "Westminster Abbey";
150
+ item "sign" note "Visiting Hours: 7:00 am - 6:00 pm";
151
+
152
+ room "Nave" dir e style special;
153
+
154
+
155
+ room "Trafalgar Square" tag Trafalgar dir s from Circus style Road;
156
+ item "Nelson's Column";
157
+ room "Diogenes Club" dir w;
158
+
159
+ room "Whitehall" tag Whitehall style Dark dir s from Trafalgar style Road;
160
+ room "Scotland Yard" dir e;
161
+ task "light lamp" tag On_lamp2 need lamp;
162
+ room "The Black Museum" style Dark after On_lamp2 dir e go down;
163
+ item "rowboat";
164
+ item "sign";
165
+ task "look in boat" note "reveals oar" get oar;
166
+ item "oar" tag oar hidden score 1;
167
+
168
+ room "Parliament Square" tag Parliament_Sq style Dark
169
+ dir s from Whitehall style Road;
170
+ link last to Broad_Sanctuary style Road;
171
+ room "Houses of Parliament" dir se;
172
+ room "Clock Tower" tag Clock_Tower dir e go up;
173
+ item "sapphire" tag sapphire;
174
+ task "open bag" tag O_bag need black_bag;
175
+ item "blue bottle" tag blue_bottle hidden;
176
+ task "open blue bottle" need black_bag after O_bag get cotton;
177
+ item "cotton balls" tag cotton hidden;
178
+ task "put cotton balls in ears" need cotton;
179
+ task "wait until 7" follow last;
180
+ task "get sapphire" cmd "get sapphire. again. again"
181
+ score 5 give sapphire;
182
+ task "examine sapphire with magnifying glass" need sapphire mag_glass
183
+ note "2:00 am" score 1 give ring;
184
+ item "ring" tag ring hidden;
185
+
186
+ room "Birdcage Walk" dir w from Parliament_Sq style Road;
187
+ task "haggle" cmd "haggle with salesman. again";
188
+ task "buy telescope" follow last need pound_note lose it
189
+ give shilling telescope score 1;
190
+ item "telescope" tag telescope after last;
191
+ item "shilling" tag shilling hidden;
192
+
193
+ ########################################################################
194
+ # Modify some of the above to help IFM generate a workable walkthrough
195
+
196
+ task Z_hudson need tobacco;
197
+ task On_lamp need matchbook;
198
+ task Off_lamp follow On_lamp;
199
+ task On_lamp2 need emerald;
200
+ task O_bag in Clock_Tower;
201
+
202
+ item lamp keep;
203
+ item tobacco keep;
204
+ item clue_paper keep;
205
+ item matchbook keep;
206
+ item pipe keep;
207
+ item emerald keep;
208
+
209
+ # EOF