ifmapper 0.5
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- data/HISTORY.txt +2 -0
- data/IFMapper.gemspec +21 -0
- data/IFMapper.rb +27 -0
- data/icons/copy.png +0 -0
- data/icons/cut.png +0 -0
- data/icons/filenew.png +0 -0
- data/icons/fileopen.png +0 -0
- data/icons/filesave.png +0 -0
- data/icons/filesaveas.png +0 -0
- data/icons/help.png +0 -0
- data/icons/kill.png +0 -0
- data/icons/nextpage.png +0 -0
- data/icons/paste.png +0 -0
- data/icons/prevpage.png +0 -0
- data/icons/printicon.png +0 -0
- data/icons/redo.png +0 -0
- data/icons/saveas.png +0 -0
- data/icons/undo.png +0 -0
- data/icons/winapp.png +0 -0
- data/icons/zoom.png +0 -0
- data/lib/IFMapper/Connection.rb +63 -0
- data/lib/IFMapper/FXAboutDialogBox.rb +32 -0
- data/lib/IFMapper/FXConnection.rb +283 -0
- data/lib/IFMapper/FXConnectionDialogBox.rb +126 -0
- data/lib/IFMapper/FXMap.rb +1614 -0
- data/lib/IFMapper/FXMapDialogBox.rb +51 -0
- data/lib/IFMapper/FXMapFileDialog.rb +29 -0
- data/lib/IFMapper/FXMapperSettings.rb +45 -0
- data/lib/IFMapper/FXMapperWindow.rb +1051 -0
- data/lib/IFMapper/FXPage.rb +24 -0
- data/lib/IFMapper/FXPageDialogBox.rb +38 -0
- data/lib/IFMapper/FXRoom.rb +218 -0
- data/lib/IFMapper/FXRoomDialogBox.rb +119 -0
- data/lib/IFMapper/FXSearchDialogBox.rb +51 -0
- data/lib/IFMapper/FXSpline.rb +54 -0
- data/lib/IFMapper/FXWarningBox.rb +45 -0
- data/lib/IFMapper/IFMReader.rb +613 -0
- data/lib/IFMapper/Map.rb +110 -0
- data/lib/IFMapper/PDFMapExporter.rb +315 -0
- data/lib/IFMapper/Page.rb +158 -0
- data/lib/IFMapper/Room.rb +104 -0
- data/maps/Bureaucracy.ifm +75 -0
- data/maps/Hollywood_Hijinx.ifm +149 -0
- data/maps/Jigsaw.ifm +806 -0
- data/maps/LGOP.ifm +705 -0
- data/maps/Mercy.ifm +76 -0
- data/maps/Planetfall.ifm +186 -0
- data/maps/Plundered_Hearts.ifm +251 -0
- data/maps/Ralph.ifm +50 -0
- data/maps/Robots_of_Dawn.ifm +224 -0
- data/maps/Seastalker.ifm +149 -0
- data/maps/Sherlock.ifm +209 -0
- data/maps/SoFar.ifm +72 -0
- data/maps/Starcross.ifm +170 -0
- data/maps/Suspended.ifm +82 -0
- data/maps/Wishbringer.ifm +277 -0
- data/maps/Wishbringer2.ifm +246 -0
- data/maps/Zork1.ifm +410 -0
- data/maps/Zork2.ifm +150 -0
- data/maps/Zork3.ifm +136 -0
- data/maps/Zork_Zero.ifm +557 -0
- data/maps/anchor.ifm +645 -0
- data/maps/atrox.ifm +134 -0
- data/maps/awaken.ifm +116 -0
- data/maps/babel.ifm +279 -0
- data/maps/bse.ifm +150 -0
- data/maps/change.ifm +128 -0
- data/maps/curses.ifm +307 -0
- data/maps/curves.ifm +529 -0
- data/maps/edifice.ifm +158 -0
- data/maps/frozen.ifm +126 -0
- data/maps/glow.ifm +101 -0
- data/maps/library.ifm +93 -0
- data/maps/mindelec.ifm +89 -0
- data/maps/minster.ifm +234 -0
- data/maps/muse.ifm +154 -0
- data/maps/paperchase.ifm +110 -0
- data/maps/space_st.ifm +104 -0
- data/maps/stationfall.ifm +320 -0
- data/maps/theatre.ifm +182 -0
- data/maps/toonesia.ifm +54 -0
- data/maps/tortoise.ifm +72 -0
- data/maps/vgame.ifm +219 -0
- data/maps/weather.ifm +98 -0
- data/maps/windhall.ifm +154 -0
- data/maps/zebulon.ifm +68 -0
- metadata +144 -0
data/maps/Ralph.ifm
ADDED
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# IFM Map for "Ralph" by Miron Schmidt
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# This file writen by Dave Chapeskie <dchapes@ddm.crosswinds.net>
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# $Id: Ralph.ifm,v 1.4 2003/01/11 21:29:21 dchapes Exp $
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title "Ralph";
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########################################################################
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room "Hut" start;
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item "teddy";
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room "Lawn" tag NLawn dir e;
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item "Christopher Robin";
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task "bark" tag Bark2 after Bark1 note "scares cat to the north";
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task "give ball to boy" need ball lose it get ball2
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note "He throws it to the north";
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task "" tag Carry_pipe need pipe note "need to carry pipe here";
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room "Front of House" tag House dir e;
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item "pipe" tag pipe hidden;
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task "scratch at small door" tag Scratch_door get pipe;
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task "scratch at small door" after last Carry_pipe Dig_garden
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score 10 finish;
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room "Lawn" tag SLawn dir s from NLawn link House;
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item "cat";
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task "bark" tag Bark1 note "scares cat to the north";
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room "Ruined Shed" tag Shed dir e link NLawn link House;
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item "glass-fibre" tag fibre;
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room "Under a Tree" dir n from NLawn link House;
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item "squash ball" tag ball;
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task "block hollow with fibre" tag Block_hollow need fibre lose it
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note "otherwise the cat will hide in the hollow";
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task "bark" after Block_hollow Bark2 get ball
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score 10
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note "scares the cat up the tree unlodging the ball";
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item "ball" tag ball2 hidden; #really the same ball
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task "throw ball over fence" need ball2 lose it;
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task "wait. again" tag O_fence follow last
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note "until the boy opens the fence";
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room "Herb Garden" dir w style special after O_fence score 10;
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task "dig" tag Dig_garden;
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########################################################################
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# Tweaks to help the solver.
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task Bark1 after Block_hollow;
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task Scratch_door after Dig_garden;
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# EOF
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# IFM Map for "Robots of Dawn" by ??
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#
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# This file writen by Dave Chapeskie <dchapes@ddm.crosswinds.net>
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#
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# $Id: Robots_of_Dawn.ifm,v 1.4 2003/01/11 21:29:21 dchapes Exp $
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#
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# Mark the starting location
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room_border_width = 2 in style Start;
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# Mark outside rooms
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room_colour="yellow" in style Outside;
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# This style is used for connecting rooms between different map sections
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style Connection;
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room_shadow_xoff = 0;
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room_shadow_yoff = 0;
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ps.room_border_dashed = 1;
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tk.room_border_colour = "grey";
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tk.room_colour = "grey90";
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endstyle Connection;
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room_colour = "grey" in style Dark;
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room_colour = "blue" in style puzzle;
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title "Robots of Dawn";
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########################################################################
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# Starting items
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item "blaster";
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########################################################################
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map "Han Fastolfe's Estate";
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room "Living Room" tag F_living_room style Start start;
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room "Hallway" tag F_hall1 dir e;
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room "Hallway" tag F_hall2 dir e;
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room "Hallway" tag F_hall3 dir n 2;
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room "Hallway" tag F_hall4 dir w from F_living_room;
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room "Hallway" tag F_hall5 dir w 2;
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room "Hallway" tag F_hall6 dir n;
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item "contact strip";
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room "Fastolfe's Workshop" dir n from F_hall6;
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item "Daneel";
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item "psychic probe";
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room "Small Room" dir ne e from F_hall6;
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room "Study" dir w from F_hall6;
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item "safe";
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item "blue bookfilm";
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item "desk";
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item "recording device";
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room "Elevator" dir e from F_hall6;
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room "Spare Room" dir n from F_hall1;
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item "chair";
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item "time band";
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room "Visitor's Personal" dir s from F_hall5;
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item "shaver";
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room "Workroom" dir w from F_hall3;
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item "hyperwave screen";
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room "Guest Room" dir e from F_hall3;
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room "Personal" dir s;
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item "gloves";
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room "Master Bedroom" dir n 3 from F_hall3;
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item "notebook";
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room "Personal" dir se s;
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item "nose filter";
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room "Kitchen" tag F_kitchen dir s from F_hall1;
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room "Dining Room" dir se from F_hall4;
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link last to F_kitchen;
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item "spicer";
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item "coffee";
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room "Breakfast Room" dir s from F_hall2;
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link last to F_kitchen;
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room "Outside Fastolfe's" style Outside dir n 3 from F_living_room;
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room "to Gladia's" style Connection dir e;
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########################################################################
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map "Gladia Solaria's";
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room "to Fastolfe's" style Connection;
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room "Stream" style Outside dir e;
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room "Outside" style Outside dir e;
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room "Hallway" tag G_hall1 dir e s;
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room "Hallway" tag G_hall2 dir e;
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room "T-Intersection" tag G_T_hall dir e;
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room "Hallway" tag G_hall4 dir s;
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room "Hallway" tag G_hall5 dir n from G_T_hall;
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room "Hallway" tag G_hall6 dir e ne go up;
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room "Living Room" tag G_living_room dir w sw from G_hall1;
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item "pastry";
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room "Small Hallway" tag G_small_hall dir se s;
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room "Personal" dir w from G_small_hall;
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room "Dining Room" dir e from G_small_hall;
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room "Kitchen" tag G_kitchen dir e;
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room "Trimensic Viewer Room" dir s from G_hall2;
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link last to G_kitchen;
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link last to G_hall4;
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room "Breakfast Room" dir s from G_hall4;
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room "Guest Bedroom" dir e from G_hall4;
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room "Personal" dir w from G_hall5;
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room "Master Bedroom" dir n ne;
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link last to G_hall5;
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item "lightsphere";
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room "Sun Room" dir n from G_hall6;
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room "Jander's Room" dir s from G_hall6;
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room "Work Room" dir w from G_hall6;
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item "light-form";
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item "bookfilm reader";
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########################################################################
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map "Dr. Vasilia Aliena";
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room "Outside" style Outside;
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room "Workroom" tag V_workroom dir n;
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item "Dr. Vasilia";
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room "Hallway" tag V_hall1 dir nw w from V_workroom;
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room "Hallway" tag V_hall2 dir s exit s w;
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room "Dining Room" dir e from V_workroom;
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room "Kitchen" dir n;
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room "Personal" dir w from V_hall1;
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room "Bedroom" dir w from V_hall2;
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room "Study" dir s from V_hall2;
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item "tingle field neutralizer";
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########################################################################
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map "Robotics Institute";
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room "Outside" style Outside;
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room "Anteroom" dir n;
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item "tingle field";
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room "Hallway" tag R_hall1 dir n style special;
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room "Hallway" tag R_hall2 dir w 2;
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room "Hallway" tag R_hall3 dir n 3;
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room "Hallway" tag R_hall4 dir n;
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room "Hallway" tag R_hall5 dir e 2 from R_hall1;
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room "Hallway" tag R_hall6 dir e 2;
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room "Hallway" tag R_hall7 dir s;
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room "Hallway" tag R_hall8 dir n from R_hall6;
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room "Hallway" tag R_hall9 dir n from R_hall1;
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room "Hallway" tag R_hall10 dir n;
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room "Hallway" tag R_hall11 dir n 2 from R_hall4 go up exit e;
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room "Hallway" tag R_hall12 dir w exit n s sw;
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room "Cafeteria" dir w from R_hall2;
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room "Personall" dir n;
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room "Personal" dir n from R_hall5;
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room "Personal" dir sw s from R_hall12;
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room "Office" dir w from R_hall3;
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room "Office" dir w from R_hall4;
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room "Office" dir w from R_hall7;
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room "Office" dir e from R_hall7;
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room "Office" dir w from R_hall8;
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room "Office" dir nw w from R_hall8;
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room "Office" dir w from R_hall9;
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room "Office" dir e from R_hall9;
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room "Office" dir e from R_hall10;
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room "Office" dir s from R_hall12;
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room "Junction" tag Junction style Dark dir e from R_hall4;
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item "contact strip";
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room "Workroom" dir s from Junction;
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item "plasma torch";
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room "Ultrasonic Brain Dissolving Chamber"
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dir e from Junction style special;
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item "humaniform robot";
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item "summary";
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room "Waiting Room" dir n from R_hall12;
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item "cable car";
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room "Production Room" dir s from R_hall7;
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room "Pathway Simulation Room" dir e from R_hall8;
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room "Ramp" style puzzle dir n from R_hall10;
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########################################################################
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map "Santrix Gremionis'";
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room "Outside" style Outside;
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room "Living Room" tag SG_living_room dir n exit n w;
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item "Gremionis";
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room "Hallway" dir w;
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room "Dining Room" dir n from SG_living_room;
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# EOF
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data/maps/Seastalker.ifm
ADDED
@@ -0,0 +1,149 @@
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# IFM Map for "Seastalker" by Infocom
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# This file written by Dave Chapeskie <dchapes@ddm.crosswinds.net>
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#
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# $Id: Seastalker.ifm,v 1.5 2003/01/11 21:29:21 dchapes Exp $
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#
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# Note: the task list is NOT complete nor has this been updated to use
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# the new IFM v2.0 features
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title "Seastalker";
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########################################################################
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# Starting Items
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item "logbook";
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########################################################################
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map "The Lab";
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room "Lab Center" tag Lab start;
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item "workbench";
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item "diagram" hidden note "revealed by examining the workbench";
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item "videophone";
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item "microphone" tag mic note "scores 1";
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task "turn on videophone" note "scores 1";
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task "tune videophone" after last note "scores 1";
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task "turn on microphone" after last need mic;
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task "ask Bly about problem" after last need mic;
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task "ask Bly about monster" after last need mic;
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task "ask Bly about dome" after last need mic;
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task "Bly, good-bye" tag Say_bye follow last need mic note "scores -3";
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task "call Bly" after Fix_phone;
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+
|
32
|
+
room "West Part" tag WLab dir w;
|
33
|
+
item "shelve";
|
34
|
+
item "mechanical supplies";
|
35
|
+
|
36
|
+
room "North Part" tag NLab dir n e link Lab;
|
37
|
+
item "computestor";
|
38
|
+
task "turn on computestor" tag ON_comp;
|
39
|
+
task "ask computestor about videophone" after last;
|
40
|
+
task "ask computestor about circuit breaker" tag AskComp_cb after last;
|
41
|
+
task "ask computestor about SCIMITAR" tag AskComp_scimitar
|
42
|
+
note "catalyst capsule";
|
43
|
+
|
44
|
+
room "East Part" tag ELab dir e s link Lab;
|
45
|
+
item "microwave security scanner";
|
46
|
+
item "intercom";
|
47
|
+
task "turn on scanner";
|
48
|
+
room "Corridor" tag Corridor dir e;
|
49
|
+
item "electrical panel";
|
50
|
+
task "close circuit breaker" tag Fix_phone after AskComp_cb score 3;
|
51
|
+
#task "open storage door" tag O_storage; #optional
|
52
|
+
room "Storage Closet" dir s;# after O_storage;
|
53
|
+
room "Kemp's Office" dir e from Corridor;
|
54
|
+
item "desk";
|
55
|
+
item "chair";
|
56
|
+
item "file drawer";
|
57
|
+
item "business papers";
|
58
|
+
item "magazine" tag magazine note "actually Tip is holding this" keep;
|
59
|
+
task "read magazine" need magazine in any;
|
60
|
+
task "read article" after last need magazine in any
|
61
|
+
note "Dr. Jerome Thorpe, ultrasonic pulses, Amino-Hydrophase";
|
62
|
+
|
63
|
+
room "South Part" tag SLab dir s w from ELab link Lab;
|
64
|
+
link SLab to WLab dir w;
|
65
|
+
item "shelves";
|
66
|
+
item "chemical and electronic supplies";
|
67
|
+
|
68
|
+
room "North Walkway" tag NWalkway dir s
|
69
|
+
after AskComp_scimitar; #not really
|
70
|
+
room "West Walkway" dir w s;
|
71
|
+
item "catalyst capsule" tag catalyst score 5;
|
72
|
+
room "South Walkway" dir s e;
|
73
|
+
|
74
|
+
room "SCIMITAR" tag Scimitar dir s from NWalkway go in score 1;
|
75
|
+
item "sonarscope";
|
76
|
+
item "hydrophone";
|
77
|
+
item "sonarphone";
|
78
|
+
item "temperature gauge" hidden;
|
79
|
+
task "put capsule in reactor" need catalyst lose it;
|
80
|
+
task "close reactor" after last;
|
81
|
+
task "turn reactor on" after last score 5;
|
82
|
+
task "close hatch" after last;
|
83
|
+
task "x control panel" after last;
|
84
|
+
task "fill tank" after last;
|
85
|
+
task "open gate" after last;
|
86
|
+
task "turn on engine" after last score 5;
|
87
|
+
task "east" follow last;
|
88
|
+
task "open throttle" follow last score 5;
|
89
|
+
task "pilot SCIMITAR out of the bay (NE)" follow last score 5;
|
90
|
+
task "turn on autopilot" follow last score 5 goto Scimitar2;
|
91
|
+
|
92
|
+
########################################################################
|
93
|
+
map "Aquadome";
|
94
|
+
|
95
|
+
room "SCIMITAR" tag Scimitar2;
|
96
|
+
item "emergancy oxygen gear" tag gear hidden keep;
|
97
|
+
item "universal tool" tag tool hidden note "actually Tip has it" keep;
|
98
|
+
task "wear gear" tag Wear_gear need gear;
|
99
|
+
task "dock" score 5;
|
100
|
+
task "turn off engine" after last;
|
101
|
+
task "open hatch" tag O_hatch after last;
|
102
|
+
|
103
|
+
room "Docking Tank" dir n go out after O_hatch;
|
104
|
+
room "Docking Tank Entrance" dir n;
|
105
|
+
room "Reception Area" tag Reception dir n;
|
106
|
+
item "Bly";
|
107
|
+
item "Mick Antrim";
|
108
|
+
item "Doc Horvak";
|
109
|
+
item "Bill Greenup";
|
110
|
+
item "Amy Lowell";
|
111
|
+
item "Marv Siegel";
|
112
|
+
task "ask Bly about private matter" note "air trouble!";
|
113
|
+
task "turn on gear" tag On_gear after Wear_gear follow last;
|
114
|
+
task "ask Bly about private matter" tag Ask_private after Fix_air
|
115
|
+
goto Aquadome_Office;
|
116
|
+
|
117
|
+
room "Dome Center" tag Dome dir n from Reception;
|
118
|
+
task "open access door with tool" need tool follow On_gear score 5;
|
119
|
+
item "electrolyte relay" tag relay;
|
120
|
+
task "screw relay into space" tag Fix_air after last
|
121
|
+
need relay lose it score 5;
|
122
|
+
|
123
|
+
room "Southeast Deck" tag SEDeck dir e from Reception link Dome;
|
124
|
+
room "Storage Room" dir s;
|
125
|
+
room "Aquadome Office" tag Aquadome_Office dir e from SEDeck
|
126
|
+
style special after Ask_private;
|
127
|
+
item "window";
|
128
|
+
item "station monitor";
|
129
|
+
task "ask Bly about evidence" get box note "Bly presents black box";
|
130
|
+
item "black box" tag box hidden;
|
131
|
+
|
132
|
+
room "Northeast Deck" tag NEDeck dir n n from SEDeck link Dome;
|
133
|
+
room "Galley" dir e;
|
134
|
+
room "Comm Center" dir n from NEDeck;
|
135
|
+
|
136
|
+
room "Northwest Deck" tag NWDeck dir w w from NEDeck link Dome;
|
137
|
+
room "Workshop" dir w;
|
138
|
+
room "Aquadome Laboratory" dir n from NWDeck;
|
139
|
+
|
140
|
+
room "Southwest Deck" tag SWDeck dir w from Reception link NWDeck link Dome;
|
141
|
+
room "male dorm" dir s;
|
142
|
+
room "female dorm" dir w from SWDeck;
|
143
|
+
|
144
|
+
|
145
|
+
# The following rules are just to help the solver
|
146
|
+
task ON_comp after Say_bye;
|
147
|
+
link Scimitar need catalyst;
|
148
|
+
|
149
|
+
# EOF
|
data/maps/Sherlock.ifm
ADDED
@@ -0,0 +1,209 @@
|
|
1
|
+
# IFM Map for "Sherlock" by Infocom.
|
2
|
+
# Based on Release 21 / Serial number 871214
|
3
|
+
# This file writen by Dave Chapeskie <dchapes@ddm.crosswinds.net>
|
4
|
+
#
|
5
|
+
# $Id: Sherlock.ifm,v 1.3 2003/01/11 21:29:21 dchapes Exp $
|
6
|
+
|
7
|
+
style Start;
|
8
|
+
tk.room_colour = "light blue";
|
9
|
+
endstyle Start;
|
10
|
+
|
11
|
+
style Dark;
|
12
|
+
tk.room_colour = "grey90";
|
13
|
+
endstyle Dark;
|
14
|
+
|
15
|
+
style Road;
|
16
|
+
link_line_width = 3;
|
17
|
+
endstyle Road;
|
18
|
+
|
19
|
+
|
20
|
+
title "Sherlock: The Riddle of the Crown Jewels";
|
21
|
+
|
22
|
+
########################################################################
|
23
|
+
# Starting items
|
24
|
+
|
25
|
+
item "hat" tag hat;
|
26
|
+
item "coat" tag coat;
|
27
|
+
item "whistle" tag whistle;
|
28
|
+
item "pound note" tag pound_note;
|
29
|
+
item "black bag" tag black_bag;
|
30
|
+
|
31
|
+
#task "remove hat" tag Remove_hat need hat get stethoscope;
|
32
|
+
#item "stethoscope" tag stethoscope hidden;
|
33
|
+
|
34
|
+
|
35
|
+
########################################################################
|
36
|
+
#map "";
|
37
|
+
|
38
|
+
room "221-B Baker Street" tag Baker_St style Start;
|
39
|
+
task "knock on door" tag Knock goto Entry_Hall;
|
40
|
+
task "light lamp" tag On_lamp need lamp;
|
41
|
+
room "Entry Hall" tag Entry_Hall dir w after Knock;
|
42
|
+
task "open door" tag O_door after Z_visitor;
|
43
|
+
room "Vestibule" dir w go up;
|
44
|
+
room "Holme's Study" dir n;
|
45
|
+
item "mail" tag mail;
|
46
|
+
item "knife" tag knife;
|
47
|
+
item "pistol" tag pistol;
|
48
|
+
item "slipper" tag slipper;
|
49
|
+
item "tobacco" tag tobacco hidden score 1;
|
50
|
+
item "pipe" tag pipe score 1;
|
51
|
+
item "violin" tag violin;
|
52
|
+
item "newspaper" tag newspaper score 1;
|
53
|
+
task "get all" give pipe slipper knife mail pistol violin newspaper;
|
54
|
+
task "read newspaper to Holmes" tag R_newspaper need newspaper score 5;
|
55
|
+
task "wait for Mrs. Hudson" tag Z_hudson
|
56
|
+
cmd "wait 2"
|
57
|
+
give clue_paper after last;
|
58
|
+
item "clue paper" tag clue_paper hidden;
|
59
|
+
task "read clue paper" need clue_paper;
|
60
|
+
task "wait for visitor to leave" tag Z_visitor after last
|
61
|
+
cmd "wait 2";
|
62
|
+
room "Holme's Bedroom" dir w style special after Z_visitor;
|
63
|
+
item "ampoule" tag ampoule
|
64
|
+
note "Etherium. Extremely volatile. "
|
65
|
+
note "Do not open in presence of fire.";
|
66
|
+
item "lamp" tag lamp score 3;
|
67
|
+
item "magnifying glass" tag mag_glass score 1;
|
68
|
+
task "get all" give ampoule lamp mag_glass;
|
69
|
+
|
70
|
+
room "Parlour" dir n from Entry_Hall style special after Z_visitor;
|
71
|
+
item "matchbook" tag matchbook score 1;
|
72
|
+
|
73
|
+
|
74
|
+
room "York Place" style Dark after On_lamp dir n from Baker_St style Road;
|
75
|
+
|
76
|
+
room "Marylebone Road" tag Marylebone_Rd dir e 2 style Road;
|
77
|
+
item "guard";
|
78
|
+
item "dog";
|
79
|
+
task "turn off lamp" tag Off_lamp after On_lamp;
|
80
|
+
task "attempt to enter" tag Try_N cmd "N" after last;
|
81
|
+
task "put tobacco in pipe" need tobacco pipe after Try_N;
|
82
|
+
task "open matchbook" need matchbook note "reveals match" get match
|
83
|
+
after Try_N;
|
84
|
+
item "match" tag match hidden;
|
85
|
+
task "strike match" need match;
|
86
|
+
task "light pipe with match" need match follow last;
|
87
|
+
task "drop match, lamp" tag Drop_match need match lamp drop match lamp;
|
88
|
+
task "call handsome cab" cmd "blow whistle. again" need emerald
|
89
|
+
score 5;
|
90
|
+
task "go to Whitehall" cmd "enter cab. Whitehall. exit" follow last
|
91
|
+
goto Whitehall;
|
92
|
+
|
93
|
+
room "Madame Tusaud's" dir n style special score 1 #leave lamp match;
|
94
|
+
after Drop_match;
|
95
|
+
item "sign" note "Chamber of Horrors";
|
96
|
+
item "ash";
|
97
|
+
task "ask Holmes about ash" note "Indian accomplice";
|
98
|
+
task "exit" cmd "S" need emerald torch lose torch goto Marylebone_Rd;
|
99
|
+
room "Chaber Of Horrors" style Dark need pipe dir w;
|
100
|
+
task "examine scenes" note "Guy Fawkes, Charles I, Saint Thomas Becket";
|
101
|
+
task "examine Guy Fawkes" after last get torch;
|
102
|
+
item "torch" tag torch hidden;
|
103
|
+
task "light newspaper with pipe" need pipe newspaper;
|
104
|
+
task "light torch with newspaper" tag Light_torch need torch newspaper
|
105
|
+
follow last lose newspaper score 4;
|
106
|
+
task "examine Charles" after last get head;
|
107
|
+
item "head" tag head hidden;
|
108
|
+
task "melt head with torch" need head torch after Light_torch
|
109
|
+
lose head get emerald;
|
110
|
+
item "emerald" tag emerald hidden score 5;
|
111
|
+
|
112
|
+
|
113
|
+
room "Tottenham Court Road" style Dark dir e 3 from Marylebone_Rd style Road;
|
114
|
+
|
115
|
+
room "St. Giles Circus" tag Circus style Dark dir s 2 style Road;
|
116
|
+
|
117
|
+
room "Great Russel Street" style Dark dir ne from Circus style Road
|
118
|
+
exit n
|
119
|
+
note "British Museum";
|
120
|
+
item "sign" note "Museum Hours: 8 am to 6 pm";
|
121
|
+
|
122
|
+
room "Oxford Street" dir w 3 from Circus style Road;
|
123
|
+
item "cabstand";
|
124
|
+
item "growler cab";
|
125
|
+
|
126
|
+
room "Orchard Street" style Dark after On_lamp dir w 2 style Road;
|
127
|
+
link last to Baker_St style Road;
|
128
|
+
|
129
|
+
room "Audley Street" style Dark dir s style Road;
|
130
|
+
|
131
|
+
room "Hyde Park Corner" tag Corner style Dark dir s style Road;
|
132
|
+
|
133
|
+
room "Kensington Gardens" style Dark dir nw from Corner style Road;
|
134
|
+
|
135
|
+
room "Grosvenor Place" style Dark dir se from Corner style Road;
|
136
|
+
|
137
|
+
room "Victoria Square" tag Square dir se style Road;
|
138
|
+
item "handsom cab";
|
139
|
+
|
140
|
+
room "Buckingham Palace Road" style Dark dir ne style Road;
|
141
|
+
room "Queens Gardens" style Dark dir ne style Road
|
142
|
+
note "Buckingham Palace";
|
143
|
+
item "guard";
|
144
|
+
|
145
|
+
room "Victoria Street" style Dark dir e from Square style Road;
|
146
|
+
item "sign" note "No Loitering. This means YOU!";
|
147
|
+
|
148
|
+
room "Broad Sanctuary" tag Broad_Sanctuary style Dark dir e style Road
|
149
|
+
note "Westminster Abbey";
|
150
|
+
item "sign" note "Visiting Hours: 7:00 am - 6:00 pm";
|
151
|
+
|
152
|
+
room "Nave" dir e style special;
|
153
|
+
|
154
|
+
|
155
|
+
room "Trafalgar Square" tag Trafalgar dir s from Circus style Road;
|
156
|
+
item "Nelson's Column";
|
157
|
+
room "Diogenes Club" dir w;
|
158
|
+
|
159
|
+
room "Whitehall" tag Whitehall style Dark dir s from Trafalgar style Road;
|
160
|
+
room "Scotland Yard" dir e;
|
161
|
+
task "light lamp" tag On_lamp2 need lamp;
|
162
|
+
room "The Black Museum" style Dark after On_lamp2 dir e go down;
|
163
|
+
item "rowboat";
|
164
|
+
item "sign";
|
165
|
+
task "look in boat" note "reveals oar" get oar;
|
166
|
+
item "oar" tag oar hidden score 1;
|
167
|
+
|
168
|
+
room "Parliament Square" tag Parliament_Sq style Dark
|
169
|
+
dir s from Whitehall style Road;
|
170
|
+
link last to Broad_Sanctuary style Road;
|
171
|
+
room "Houses of Parliament" dir se;
|
172
|
+
room "Clock Tower" tag Clock_Tower dir e go up;
|
173
|
+
item "sapphire" tag sapphire;
|
174
|
+
task "open bag" tag O_bag need black_bag;
|
175
|
+
item "blue bottle" tag blue_bottle hidden;
|
176
|
+
task "open blue bottle" need black_bag after O_bag get cotton;
|
177
|
+
item "cotton balls" tag cotton hidden;
|
178
|
+
task "put cotton balls in ears" need cotton;
|
179
|
+
task "wait until 7" follow last;
|
180
|
+
task "get sapphire" cmd "get sapphire. again. again"
|
181
|
+
score 5 give sapphire;
|
182
|
+
task "examine sapphire with magnifying glass" need sapphire mag_glass
|
183
|
+
note "2:00 am" score 1 give ring;
|
184
|
+
item "ring" tag ring hidden;
|
185
|
+
|
186
|
+
room "Birdcage Walk" dir w from Parliament_Sq style Road;
|
187
|
+
task "haggle" cmd "haggle with salesman. again";
|
188
|
+
task "buy telescope" follow last need pound_note lose it
|
189
|
+
give shilling telescope score 1;
|
190
|
+
item "telescope" tag telescope after last;
|
191
|
+
item "shilling" tag shilling hidden;
|
192
|
+
|
193
|
+
########################################################################
|
194
|
+
# Modify some of the above to help IFM generate a workable walkthrough
|
195
|
+
|
196
|
+
task Z_hudson need tobacco;
|
197
|
+
task On_lamp need matchbook;
|
198
|
+
task Off_lamp follow On_lamp;
|
199
|
+
task On_lamp2 need emerald;
|
200
|
+
task O_bag in Clock_Tower;
|
201
|
+
|
202
|
+
item lamp keep;
|
203
|
+
item tobacco keep;
|
204
|
+
item clue_paper keep;
|
205
|
+
item matchbook keep;
|
206
|
+
item pipe keep;
|
207
|
+
item emerald keep;
|
208
|
+
|
209
|
+
# EOF
|